@luma.gl/webgl 9.0.0-alpha.4 → 9.0.0-alpha.41
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +3 -1
- package/dist/adapter/converters/device-parameters.d.ts +23 -4
- package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
- package/dist/adapter/converters/device-parameters.js +42 -47
- package/dist/adapter/converters/device-parameters.js.map +1 -1
- package/dist/adapter/converters/sampler-parameters.d.ts +5 -5
- package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
- package/dist/adapter/converters/sampler-parameters.js +20 -56
- package/dist/adapter/converters/sampler-parameters.js.map +1 -1
- package/dist/adapter/converters/shader-formats.d.ts +9 -0
- package/dist/adapter/converters/shader-formats.d.ts.map +1 -0
- package/dist/adapter/converters/shader-formats.js +53 -0
- package/dist/adapter/converters/shader-formats.js.map +1 -0
- package/dist/adapter/converters/texture-formats.d.ts +32 -44
- package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
- package/dist/adapter/converters/texture-formats.js +165 -201
- package/dist/adapter/converters/texture-formats.js.map +1 -1
- package/dist/adapter/converters/vertex-formats.d.ts +9 -3
- package/dist/adapter/converters/vertex-formats.d.ts.map +1 -1
- package/dist/adapter/converters/vertex-formats.js +51 -19
- package/dist/adapter/converters/vertex-formats.js.map +1 -1
- package/dist/adapter/device-helpers/device-features.d.ts +1 -1
- package/dist/adapter/device-helpers/device-features.d.ts.map +1 -1
- package/dist/adapter/device-helpers/device-features.js +14 -21
- package/dist/adapter/device-helpers/device-features.js.map +1 -1
- package/dist/adapter/device-helpers/device-limits.d.ts +3 -3
- package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -1
- package/dist/adapter/device-helpers/device-limits.js +2 -5
- package/dist/adapter/device-helpers/device-limits.js.map +1 -1
- package/dist/adapter/device-helpers/get-device-info.d.ts +1 -1
- package/dist/adapter/device-helpers/get-device-info.d.ts.map +1 -1
- package/dist/adapter/device-helpers/get-device-info.js +9 -11
- package/dist/adapter/device-helpers/get-device-info.js.map +1 -1
- package/dist/adapter/device-helpers/is-old-ie.d.ts.map +1 -1
- package/dist/adapter/device-helpers/is-old-ie.js +2 -1
- package/dist/adapter/device-helpers/is-old-ie.js.map +1 -1
- package/dist/adapter/helpers/decode-webgl-types.d.ts +26 -0
- package/dist/adapter/helpers/decode-webgl-types.d.ts.map +1 -0
- package/dist/adapter/helpers/{uniforms.js → decode-webgl-types.js} +20 -29
- package/dist/adapter/helpers/decode-webgl-types.js.map +1 -0
- package/dist/adapter/helpers/get-shader-info.d.ts +9 -0
- package/dist/adapter/helpers/get-shader-info.d.ts.map +1 -0
- package/dist/adapter/helpers/get-shader-info.js +25 -0
- package/dist/adapter/helpers/get-shader-info.js.map +1 -0
- package/dist/adapter/helpers/get-shader-layout.d.ts +1 -48
- package/dist/adapter/helpers/get-shader-layout.d.ts.map +1 -1
- package/dist/adapter/helpers/get-shader-layout.js +60 -115
- package/dist/adapter/helpers/get-shader-layout.js.map +1 -1
- package/dist/adapter/helpers/parse-shader-compiler-log.d.ts +1 -1
- package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -1
- package/dist/adapter/helpers/parse-shader-compiler-log.js +0 -7
- package/dist/adapter/helpers/parse-shader-compiler-log.js.map +1 -1
- package/dist/adapter/helpers/set-uniform.d.ts +3 -2
- package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
- package/dist/adapter/helpers/set-uniform.js +27 -57
- package/dist/adapter/helpers/set-uniform.js.map +1 -1
- package/dist/adapter/helpers/webgl-topology-utils.d.ts +11 -0
- package/dist/adapter/helpers/webgl-topology-utils.d.ts.map +1 -0
- package/dist/adapter/helpers/{attribute-utils.js → webgl-topology-utils.js} +2 -19
- package/dist/adapter/helpers/webgl-topology-utils.js.map +1 -0
- package/dist/adapter/objects/constants-to-keys.d.ts +1 -3
- package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -1
- package/dist/adapter/objects/constants-to-keys.js +2 -29
- package/dist/adapter/objects/constants-to-keys.js.map +1 -1
- package/dist/adapter/objects/webgl-renderbuffer.d.ts +15 -12
- package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
- package/dist/adapter/objects/webgl-renderbuffer.js +34 -41
- package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -1
- package/dist/adapter/objects/webgl-resource.d.ts +6 -9
- package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
- package/dist/adapter/objects/webgl-resource.js +26 -83
- package/dist/adapter/objects/webgl-resource.js.map +1 -1
- package/dist/adapter/resources/webgl-buffer.d.ts +18 -10
- package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-buffer.js +49 -78
- package/dist/adapter/resources/webgl-buffer.js.map +1 -1
- package/dist/adapter/resources/webgl-command-buffer.d.ts +15 -9
- package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-command-buffer.js +169 -43
- package/dist/adapter/resources/webgl-command-buffer.js.map +1 -1
- package/dist/adapter/resources/webgl-command-encoder.d.ts +7 -6
- package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-command-encoder.js +10 -20
- package/dist/adapter/resources/webgl-command-encoder.js.map +1 -1
- package/dist/adapter/resources/webgl-external-texture.js.map +1 -1
- package/dist/adapter/resources/webgl-framebuffer.d.ts +21 -24
- package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-framebuffer.js +46 -155
- package/dist/adapter/resources/webgl-framebuffer.js.map +1 -1
- package/dist/adapter/resources/webgl-render-pass.d.ts +19 -4
- package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-render-pass.js +91 -11
- package/dist/adapter/resources/webgl-render-pass.js.map +1 -1
- package/dist/adapter/resources/webgl-render-pipeline.d.ts +53 -19
- package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-render-pipeline.js +108 -230
- package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -1
- package/dist/adapter/resources/webgl-sampler.d.ts +6 -5
- package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-sampler.js +10 -19
- package/dist/adapter/resources/webgl-sampler.js.map +1 -1
- package/dist/adapter/resources/webgl-shader.d.ts +3 -4
- package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-shader.js +19 -31
- package/dist/adapter/resources/webgl-shader.js.map +1 -1
- package/dist/adapter/resources/webgl-texture.d.ts +64 -44
- package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-texture.js +119 -235
- package/dist/adapter/resources/webgl-texture.js.map +1 -1
- package/dist/adapter/resources/webgl-vertex-array.d.ts +67 -0
- package/dist/adapter/resources/webgl-vertex-array.d.ts.map +1 -0
- package/dist/adapter/resources/webgl-vertex-array.js +166 -0
- package/dist/adapter/resources/webgl-vertex-array.js.map +1 -0
- package/dist/adapter/webgl-canvas-context.d.ts +6 -7
- package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
- package/dist/adapter/webgl-canvas-context.js +10 -23
- package/dist/adapter/webgl-canvas-context.js.map +1 -1
- package/dist/adapter/webgl-device.d.ts +74 -41
- package/dist/adapter/webgl-device.d.ts.map +1 -1
- package/dist/adapter/webgl-device.js +214 -128
- package/dist/adapter/webgl-device.js.map +1 -1
- package/dist/classic/accessor.d.ts +3 -3
- package/dist/classic/accessor.d.ts.map +1 -1
- package/dist/classic/accessor.js +23 -48
- package/dist/classic/accessor.js.map +1 -1
- package/dist/classic/{buffer.d.ts → buffer-with-accessor.d.ts} +16 -29
- package/dist/classic/buffer-with-accessor.d.ts.map +1 -0
- package/dist/classic/{buffer.js → buffer-with-accessor.js} +55 -125
- package/dist/classic/buffer-with-accessor.js.map +1 -0
- package/dist/classic/clear.d.ts +22 -0
- package/dist/classic/clear.d.ts.map +1 -0
- package/dist/classic/clear.js +88 -0
- package/dist/classic/clear.js.map +1 -0
- package/dist/classic/copy-and-blit.d.ts +62 -0
- package/dist/classic/copy-and-blit.d.ts.map +1 -0
- package/dist/classic/copy-and-blit.js +200 -0
- package/dist/classic/copy-and-blit.js.map +1 -0
- package/dist/classic/format-utils.d.ts +3 -0
- package/dist/classic/format-utils.d.ts.map +1 -0
- package/dist/classic/format-utils.js +38 -0
- package/dist/classic/format-utils.js.map +1 -0
- package/dist/classic/typed-array-utils.d.ts +15 -17
- package/dist/classic/typed-array-utils.d.ts.map +1 -1
- package/dist/classic/typed-array-utils.js +1 -21
- package/dist/classic/typed-array-utils.js.map +1 -1
- package/dist/context/context/create-browser-context.d.ts +40 -0
- package/dist/context/context/create-browser-context.d.ts.map +1 -0
- package/dist/context/context/create-browser-context.js +53 -0
- package/dist/context/context/create-browser-context.js.map +1 -0
- package/dist/context/context/create-headless-context.d.ts +9 -0
- package/dist/context/context/create-headless-context.d.ts.map +1 -0
- package/dist/context/context/create-headless-context.js +42 -0
- package/dist/context/context/create-headless-context.js.map +1 -0
- package/dist/context/context/webgl-checks.d.ts.map +1 -1
- package/dist/context/context/webgl-checks.js +1 -4
- package/dist/context/context/webgl-checks.js.map +1 -1
- package/dist/context/debug/spector.d.ts +1 -2
- package/dist/context/debug/spector.d.ts.map +1 -1
- package/dist/context/debug/spector.js +8 -20
- package/dist/context/debug/spector.js.map +1 -1
- package/dist/context/debug/webgl-developer-tools.d.ts +2 -2
- package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
- package/dist/context/debug/webgl-developer-tools.js +16 -39
- package/dist/context/debug/webgl-developer-tools.js.map +1 -1
- package/dist/context/parameters/unified-parameter-api.d.ts +9 -8
- package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
- package/dist/context/parameters/unified-parameter-api.js +9 -19
- package/dist/context/parameters/unified-parameter-api.js.map +1 -1
- package/dist/context/parameters/webgl-parameter-tables.d.ts +105 -106
- package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
- package/dist/context/parameters/webgl-parameter-tables.js +18 -36
- package/dist/context/parameters/webgl-parameter-tables.js.map +1 -1
- package/dist/context/polyfill/context-data.d.ts +13 -0
- package/dist/context/polyfill/context-data.d.ts.map +1 -0
- package/dist/context/polyfill/context-data.js +12 -0
- package/dist/context/polyfill/context-data.js.map +1 -0
- package/dist/context/polyfill/get-parameter-polyfill.d.ts +1 -1
- package/dist/context/polyfill/get-parameter-polyfill.d.ts.map +1 -1
- package/dist/context/polyfill/get-parameter-polyfill.js +4 -9
- package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -1
- package/dist/context/polyfill/polyfill-context.d.ts.map +1 -1
- package/dist/context/polyfill/polyfill-context.js +22 -30
- package/dist/context/polyfill/polyfill-context.js.map +1 -1
- package/dist/context/polyfill/polyfill-table.d.ts +8 -8
- package/dist/context/polyfill/polyfill-table.d.ts.map +1 -1
- package/dist/context/polyfill/polyfill-table.js +10 -32
- package/dist/context/polyfill/polyfill-table.js.map +1 -1
- package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +1 -1
- package/dist/context/polyfill/polyfill-vertex-array-object.js +0 -70
- package/dist/context/polyfill/polyfill-vertex-array-object.js.map +1 -1
- package/dist/context/state-tracker/deep-array-equal.d.ts.map +1 -1
- package/dist/context/state-tracker/deep-array-equal.js +0 -4
- package/dist/context/state-tracker/deep-array-equal.js.map +1 -1
- package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
- package/dist/context/state-tracker/track-context-state.js +26 -62
- package/dist/context/state-tracker/track-context-state.js.map +1 -1
- package/dist/context/state-tracker/with-parameters.d.ts +2 -1
- package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
- package/dist/context/state-tracker/with-parameters.js +8 -10
- package/dist/context/state-tracker/with-parameters.js.map +1 -1
- package/dist/dist.dev.js +10391 -0
- package/dist/index.cjs +6625 -0
- package/dist/index.d.ts +27 -24
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +27 -26
- package/dist/index.js.map +1 -1
- package/dist/types.d.ts +3 -1
- package/dist/types.d.ts.map +1 -1
- package/dist/types.js.map +1 -1
- package/dist.min.js +37 -0
- package/package.json +21 -9
- package/src/adapter/converters/device-parameters.ts +124 -36
- package/src/adapter/converters/sampler-parameters.ts +22 -9
- package/src/adapter/converters/shader-formats.ts +44 -0
- package/src/adapter/converters/texture-formats.ts +267 -194
- package/src/adapter/converters/vertex-formats.ts +71 -10
- package/src/adapter/device-helpers/device-features.ts +13 -3
- package/src/adapter/device-helpers/device-limits.ts +5 -3
- package/src/adapter/device-helpers/get-device-info.ts +17 -10
- package/src/adapter/device-helpers/is-old-ie.ts +3 -0
- package/src/adapter/helpers/{uniforms.ts → decode-webgl-types.ts} +39 -21
- package/src/adapter/helpers/get-shader-info.ts +41 -0
- package/src/adapter/helpers/get-shader-layout.ts +121 -146
- package/src/adapter/helpers/parse-shader-compiler-log.ts +4 -2
- package/src/adapter/helpers/set-uniform.ts +39 -35
- package/src/adapter/helpers/{attribute-utils.ts → webgl-topology-utils.ts} +7 -5
- package/src/adapter/objects/constants-to-keys.ts +6 -25
- package/src/adapter/objects/webgl-renderbuffer.ts +43 -37
- package/src/adapter/objects/webgl-resource.ts +16 -23
- package/src/adapter/resources/webgl-buffer.ts +59 -58
- package/src/adapter/resources/webgl-command-buffer.ts +333 -25
- package/src/adapter/resources/webgl-command-encoder.ts +20 -12
- package/src/adapter/resources/webgl-external-texture.ts +5 -2
- package/src/adapter/resources/webgl-framebuffer.ts +89 -133
- package/src/adapter/resources/webgl-render-pass.ts +160 -4
- package/src/adapter/resources/webgl-render-pipeline.ts +265 -170
- package/src/adapter/resources/webgl-sampler.ts +15 -9
- package/src/adapter/resources/webgl-shader.ts +14 -11
- package/src/adapter/resources/webgl-texture.ts +120 -90
- package/src/adapter/resources/webgl-vertex-array.ts +279 -0
- package/src/adapter/webgl-canvas-context.ts +16 -14
- package/src/adapter/webgl-device.ts +321 -78
- package/src/classic/accessor.ts +7 -17
- package/src/classic/{buffer.ts → buffer-with-accessor.ts} +68 -76
- package/src/classic/clear.ts +113 -0
- package/src/classic/copy-and-blit.ts +314 -0
- package/src/classic/format-utils.ts +46 -0
- package/src/classic/typed-array-utils.ts +19 -27
- package/src/context/context/create-browser-context.ts +140 -0
- package/src/context/context/create-headless-context.ts +51 -0
- package/src/context/context/webgl-checks.ts +3 -1
- package/src/context/debug/spector.ts +9 -6
- package/src/context/debug/webgl-developer-tools.ts +23 -15
- package/src/context/parameters/unified-parameter-api.ts +23 -14
- package/src/context/parameters/webgl-parameter-tables.ts +120 -98
- package/src/context/polyfill/context-data.ts +30 -0
- package/src/context/polyfill/get-parameter-polyfill.ts +11 -7
- package/src/context/polyfill/polyfill-context.ts +10 -9
- package/src/context/polyfill/polyfill-table.ts +21 -16
- package/src/context/polyfill/polyfill-vertex-array-object.ts +5 -0
- package/src/context/state-tracker/deep-array-equal.ts +2 -0
- package/src/context/state-tracker/track-context-state.ts +20 -16
- package/src/context/state-tracker/with-parameters.ts +13 -4
- package/src/index.ts +69 -35
- package/src/types.ts +5 -0
- package/dist/adapter/converters/renderbuffer-formats.d.ts +0 -16
- package/dist/adapter/converters/renderbuffer-formats.d.ts.map +0 -1
- package/dist/adapter/converters/renderbuffer-formats.js +0 -185
- package/dist/adapter/converters/renderbuffer-formats.js.map +0 -1
- package/dist/adapter/helpers/attribute-utils.d.ts +0 -11
- package/dist/adapter/helpers/attribute-utils.d.ts.map +0 -1
- package/dist/adapter/helpers/attribute-utils.js.map +0 -1
- package/dist/adapter/helpers/uniforms.d.ts +0 -26
- package/dist/adapter/helpers/uniforms.d.ts.map +0 -1
- package/dist/adapter/helpers/uniforms.js.map +0 -1
- package/dist/adapter/objects/webgl-vertex-array-object.d.ts +0 -27
- package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +0 -1
- package/dist/adapter/objects/webgl-vertex-array-object.js +0 -84
- package/dist/adapter/objects/webgl-vertex-array-object.js.map +0 -1
- package/dist/bundle.d.ts +0 -2
- package/dist/bundle.d.ts.map +0 -1
- package/dist/bundle.js +0 -5
- package/dist/bundle.js.map +0 -1
- package/dist/classic/buffer.d.ts.map +0 -1
- package/dist/classic/buffer.js.map +0 -1
- package/dist/context/context/context-state.d.ts +0 -18
- package/dist/context/context/context-state.d.ts.map +0 -1
- package/dist/context/context/context-state.js +0 -26
- package/dist/context/context/context-state.js.map +0 -1
- package/dist/context/context/create-context.d.ts +0 -41
- package/dist/context/context/create-context.d.ts.map +0 -1
- package/dist/context/context/create-context.js +0 -49
- package/dist/context/context/create-context.js.map +0 -1
- package/dist/context/context/device-pixels.d.ts +0 -25
- package/dist/context/context/device-pixels.d.ts.map +0 -1
- package/dist/context/context/device-pixels.js +0 -98
- package/dist/context/context/device-pixels.js.map +0 -1
- package/dist/es5/adapter/converters/device-parameters.js +0 -170
- package/dist/es5/adapter/converters/device-parameters.js.map +0 -1
- package/dist/es5/adapter/converters/renderbuffer-formats.js +0 -163
- package/dist/es5/adapter/converters/renderbuffer-formats.js.map +0 -1
- package/dist/es5/adapter/converters/sampler-parameters.js +0 -226
- package/dist/es5/adapter/converters/sampler-parameters.js.map +0 -1
- package/dist/es5/adapter/converters/texture-formats.js +0 -1031
- package/dist/es5/adapter/converters/texture-formats.js.map +0 -1
- package/dist/es5/adapter/converters/vertex-formats.js +0 -45
- package/dist/es5/adapter/converters/vertex-formats.js.map +0 -1
- package/dist/es5/adapter/device-helpers/device-features.js +0 -144
- package/dist/es5/adapter/device-helpers/device-features.js.map +0 -1
- package/dist/es5/adapter/device-helpers/device-limits.js +0 -64
- package/dist/es5/adapter/device-helpers/device-limits.js.map +0 -1
- package/dist/es5/adapter/device-helpers/get-device-info.js +0 -55
- package/dist/es5/adapter/device-helpers/get-device-info.js.map +0 -1
- package/dist/es5/adapter/device-helpers/is-old-ie.js +0 -16
- package/dist/es5/adapter/device-helpers/is-old-ie.js.map +0 -1
- package/dist/es5/adapter/helpers/attribute-utils.js +0 -91
- package/dist/es5/adapter/helpers/attribute-utils.js.map +0 -1
- package/dist/es5/adapter/helpers/get-shader-layout.js +0 -371
- package/dist/es5/adapter/helpers/get-shader-layout.js.map +0 -1
- package/dist/es5/adapter/helpers/parse-shader-compiler-log.js +0 -72
- package/dist/es5/adapter/helpers/parse-shader-compiler-log.js.map +0 -1
- package/dist/es5/adapter/helpers/set-uniform.js +0 -125
- package/dist/es5/adapter/helpers/set-uniform.js.map +0 -1
- package/dist/es5/adapter/helpers/uniforms.js +0 -112
- package/dist/es5/adapter/helpers/uniforms.js.map +0 -1
- package/dist/es5/adapter/objects/constants-to-keys.js +0 -54
- package/dist/es5/adapter/objects/constants-to-keys.js.map +0 -1
- package/dist/es5/adapter/objects/webgl-renderbuffer.js +0 -150
- package/dist/es5/adapter/objects/webgl-renderbuffer.js.map +0 -1
- package/dist/es5/adapter/objects/webgl-resource.js +0 -292
- package/dist/es5/adapter/objects/webgl-resource.js.map +0 -1
- package/dist/es5/adapter/objects/webgl-vertex-array-object.js +0 -137
- package/dist/es5/adapter/objects/webgl-vertex-array-object.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-buffer.js +0 -243
- package/dist/es5/adapter/resources/webgl-buffer.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-command-buffer.js +0 -96
- package/dist/es5/adapter/resources/webgl-command-buffer.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-command-encoder.js +0 -98
- package/dist/es5/adapter/resources/webgl-command-encoder.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-external-texture.js +0 -2
- package/dist/es5/adapter/resources/webgl-external-texture.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-framebuffer.js +0 -345
- package/dist/es5/adapter/resources/webgl-framebuffer.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-render-pass.js +0 -61
- package/dist/es5/adapter/resources/webgl-render-pass.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-render-pipeline.js +0 -505
- package/dist/es5/adapter/resources/webgl-render-pipeline.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-sampler.js +0 -96
- package/dist/es5/adapter/resources/webgl-sampler.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-shader.js +0 -149
- package/dist/es5/adapter/resources/webgl-shader.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-texture.js +0 -986
- package/dist/es5/adapter/resources/webgl-texture.js.map +0 -1
- package/dist/es5/adapter/webgl-canvas-context.js +0 -97
- package/dist/es5/adapter/webgl-canvas-context.js.map +0 -1
- package/dist/es5/adapter/webgl-device.js +0 -399
- package/dist/es5/adapter/webgl-device.js.map +0 -1
- package/dist/es5/bundle.js +0 -7
- package/dist/es5/bundle.js.map +0 -1
- package/dist/es5/classic/accessor.js +0 -181
- package/dist/es5/classic/accessor.js.map +0 -1
- package/dist/es5/classic/buffer.js +0 -470
- package/dist/es5/classic/buffer.js.map +0 -1
- package/dist/es5/classic/typed-array-utils.js +0 -126
- package/dist/es5/classic/typed-array-utils.js.map +0 -1
- package/dist/es5/context/context/context-state.js +0 -31
- package/dist/es5/context/context/context-state.js.map +0 -1
- package/dist/es5/context/context/create-context.js +0 -69
- package/dist/es5/context/context/create-context.js.map +0 -1
- package/dist/es5/context/context/device-pixels.js +0 -115
- package/dist/es5/context/context/device-pixels.js.map +0 -1
- package/dist/es5/context/context/webgl-checks.js +0 -54
- package/dist/es5/context/context/webgl-checks.js.map +0 -1
- package/dist/es5/context/debug/spector.js +0 -133
- package/dist/es5/context/debug/spector.js.map +0 -1
- package/dist/es5/context/debug/webgl-developer-tools.js +0 -198
- package/dist/es5/context/debug/webgl-developer-tools.js.map +0 -1
- package/dist/es5/context/parameters/unified-parameter-api.js +0 -97
- package/dist/es5/context/parameters/unified-parameter-api.js.map +0 -1
- package/dist/es5/context/parameters/webgl-parameter-tables.js +0 -392
- package/dist/es5/context/parameters/webgl-parameter-tables.js.map +0 -1
- package/dist/es5/context/polyfill/get-parameter-polyfill.js +0 -81
- package/dist/es5/context/polyfill/get-parameter-polyfill.js.map +0 -1
- package/dist/es5/context/polyfill/polyfill-context.js +0 -135
- package/dist/es5/context/polyfill/polyfill-context.js.map +0 -1
- package/dist/es5/context/polyfill/polyfill-table.js +0 -166
- package/dist/es5/context/polyfill/polyfill-table.js.map +0 -1
- package/dist/es5/context/polyfill/polyfill-vertex-array-object.js +0 -341
- package/dist/es5/context/polyfill/polyfill-vertex-array-object.js.map +0 -1
- package/dist/es5/context/state-tracker/deep-array-equal.js +0 -28
- package/dist/es5/context/state-tracker/deep-array-equal.js.map +0 -1
- package/dist/es5/context/state-tracker/track-context-state.js +0 -211
- package/dist/es5/context/state-tracker/track-context-state.js.map +0 -1
- package/dist/es5/context/state-tracker/with-parameters.js +0 -44
- package/dist/es5/context/state-tracker/with-parameters.js.map +0 -1
- package/dist/es5/index.js +0 -276
- package/dist/es5/index.js.map +0 -1
- package/dist/es5/init.js +0 -10
- package/dist/es5/init.js.map +0 -1
- package/dist/es5/types/webgl.js +0 -6
- package/dist/es5/types/webgl.js.map +0 -1
- package/dist/es5/types.js +0 -2
- package/dist/es5/types.js.map +0 -1
- package/dist/esm/adapter/converters/device-parameters.js +0 -155
- package/dist/esm/adapter/converters/device-parameters.js.map +0 -1
- package/dist/esm/adapter/converters/renderbuffer-formats.js +0 -185
- package/dist/esm/adapter/converters/renderbuffer-formats.js.map +0 -1
- package/dist/esm/adapter/converters/sampler-parameters.js +0 -208
- package/dist/esm/adapter/converters/sampler-parameters.js.map +0 -1
- package/dist/esm/adapter/converters/texture-formats.js +0 -954
- package/dist/esm/adapter/converters/texture-formats.js.map +0 -1
- package/dist/esm/adapter/converters/vertex-formats.js +0 -35
- package/dist/esm/adapter/converters/vertex-formats.js.map +0 -1
- package/dist/esm/adapter/device-helpers/device-features.js +0 -102
- package/dist/esm/adapter/device-helpers/device-features.js.map +0 -1
- package/dist/esm/adapter/device-helpers/device-limits.js +0 -91
- package/dist/esm/adapter/device-helpers/device-limits.js.map +0 -1
- package/dist/esm/adapter/device-helpers/get-device-info.js +0 -44
- package/dist/esm/adapter/device-helpers/get-device-info.js.map +0 -1
- package/dist/esm/adapter/device-helpers/is-old-ie.js +0 -8
- package/dist/esm/adapter/device-helpers/is-old-ie.js.map +0 -1
- package/dist/esm/adapter/helpers/attribute-utils.js +0 -81
- package/dist/esm/adapter/helpers/attribute-utils.js.map +0 -1
- package/dist/esm/adapter/helpers/get-shader-layout.js +0 -306
- package/dist/esm/adapter/helpers/get-shader-layout.js.map +0 -1
- package/dist/esm/adapter/helpers/parse-shader-compiler-log.js +0 -37
- package/dist/esm/adapter/helpers/parse-shader-compiler-log.js.map +0 -1
- package/dist/esm/adapter/helpers/set-uniform.js +0 -115
- package/dist/esm/adapter/helpers/set-uniform.js.map +0 -1
- package/dist/esm/adapter/helpers/uniforms.js +0 -99
- package/dist/esm/adapter/helpers/uniforms.js.map +0 -1
- package/dist/esm/adapter/objects/constants-to-keys.js +0 -42
- package/dist/esm/adapter/objects/constants-to-keys.js.map +0 -1
- package/dist/esm/adapter/objects/webgl-renderbuffer.js +0 -94
- package/dist/esm/adapter/objects/webgl-renderbuffer.js.map +0 -1
- package/dist/esm/adapter/objects/webgl-resource.js +0 -216
- package/dist/esm/adapter/objects/webgl-resource.js.map +0 -1
- package/dist/esm/adapter/objects/webgl-vertex-array-object.js +0 -84
- package/dist/esm/adapter/objects/webgl-vertex-array-object.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-buffer.js +0 -164
- package/dist/esm/adapter/resources/webgl-buffer.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-command-buffer.js +0 -65
- package/dist/esm/adapter/resources/webgl-command-buffer.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-command-encoder.js +0 -53
- package/dist/esm/adapter/resources/webgl-command-encoder.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-external-texture.js +0 -2
- package/dist/esm/adapter/resources/webgl-external-texture.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-framebuffer.js +0 -265
- package/dist/esm/adapter/resources/webgl-framebuffer.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-render-pass.js +0 -19
- package/dist/esm/adapter/resources/webgl-render-pass.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-render-pipeline.js +0 -400
- package/dist/esm/adapter/resources/webgl-render-pipeline.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-sampler.js +0 -50
- package/dist/esm/adapter/resources/webgl-sampler.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-shader.js +0 -75
- package/dist/esm/adapter/resources/webgl-shader.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-texture.js +0 -831
- package/dist/esm/adapter/resources/webgl-texture.js.map +0 -1
- package/dist/esm/adapter/webgl-canvas-context.js +0 -54
- package/dist/esm/adapter/webgl-canvas-context.js.map +0 -1
- package/dist/esm/adapter/webgl-device.js +0 -280
- package/dist/esm/adapter/webgl-device.js.map +0 -1
- package/dist/esm/bundle.js +0 -5
- package/dist/esm/bundle.js.map +0 -1
- package/dist/esm/classic/accessor.js +0 -144
- package/dist/esm/classic/accessor.js.map +0 -1
- package/dist/esm/classic/buffer.js +0 -384
- package/dist/esm/classic/buffer.js.map +0 -1
- package/dist/esm/classic/typed-array-utils.js +0 -112
- package/dist/esm/classic/typed-array-utils.js.map +0 -1
- package/dist/esm/context/context/context-state.js +0 -26
- package/dist/esm/context/context/context-state.js.map +0 -1
- package/dist/esm/context/context/create-context.js +0 -49
- package/dist/esm/context/context/create-context.js.map +0 -1
- package/dist/esm/context/context/device-pixels.js +0 -98
- package/dist/esm/context/context/device-pixels.js.map +0 -1
- package/dist/esm/context/context/webgl-checks.js +0 -34
- package/dist/esm/context/context/webgl-checks.js.map +0 -1
- package/dist/esm/context/debug/spector.js +0 -76
- package/dist/esm/context/debug/spector.js.map +0 -1
- package/dist/esm/context/debug/webgl-developer-tools.js +0 -121
- package/dist/esm/context/debug/webgl-developer-tools.js.map +0 -1
- package/dist/esm/context/parameters/unified-parameter-api.js +0 -65
- package/dist/esm/context/parameters/unified-parameter-api.js.map +0 -1
- package/dist/esm/context/parameters/webgl-parameter-tables.js +0 -445
- package/dist/esm/context/parameters/webgl-parameter-tables.js.map +0 -1
- package/dist/esm/context/polyfill/get-parameter-polyfill.js +0 -91
- package/dist/esm/context/polyfill/get-parameter-polyfill.js.map +0 -1
- package/dist/esm/context/polyfill/polyfill-context.js +0 -92
- package/dist/esm/context/polyfill/polyfill-context.js.map +0 -1
- package/dist/esm/context/polyfill/polyfill-table.js +0 -160
- package/dist/esm/context/polyfill/polyfill-table.js.map +0 -1
- package/dist/esm/context/polyfill/polyfill-vertex-array-object.js +0 -335
- package/dist/esm/context/polyfill/polyfill-vertex-array-object.js.map +0 -1
- package/dist/esm/context/state-tracker/deep-array-equal.js +0 -21
- package/dist/esm/context/state-tracker/deep-array-equal.js.map +0 -1
- package/dist/esm/context/state-tracker/track-context-state.js +0 -183
- package/dist/esm/context/state-tracker/track-context-state.js.map +0 -1
- package/dist/esm/context/state-tracker/with-parameters.js +0 -36
- package/dist/esm/context/state-tracker/with-parameters.js.map +0 -1
- package/dist/esm/index.js +0 -27
- package/dist/esm/index.js.map +0 -1
- package/dist/esm/init.js +0 -4
- package/dist/esm/init.js.map +0 -1
- package/dist/esm/types/webgl.js +0 -2
- package/dist/esm/types/webgl.js.map +0 -1
- package/dist/esm/types.js +0 -2
- package/dist/esm/types.js.map +0 -1
- package/dist/init.d.ts +0 -2
- package/dist/init.d.ts.map +0 -1
- package/dist/init.js +0 -4
- package/dist/init.js.map +0 -1
- package/dist/types/webgl.d.ts +0 -144
- package/dist/types/webgl.d.ts.map +0 -1
- package/dist/types/webgl.js +0 -2
- package/dist/types/webgl.js.map +0 -1
- package/src/adapter/converters/renderbuffer-formats.ts +0 -92
- package/src/adapter/objects/webgl-vertex-array-object.ts +0 -111
- package/src/bundle.ts +0 -4
- package/src/context/context/context-state.ts +0 -41
- package/src/context/context/create-context.ts +0 -110
- package/src/context/context/device-pixels.ts +0 -152
- package/src/init.ts +0 -4
- package/src/types/webgl.ts +0 -283
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_createDepthStencilAttachment() {
|
|
122
|
-
if (!this.props.depthStencilAttachment) {
|
|
123
|
-
return undefined;
|
|
124
|
-
}
|
|
125
|
-
|
|
126
|
-
if (this.props.depthStencilAttachment instanceof Renderbuffer) {
|
|
127
|
-
return this.props.depthStencilAttachment;
|
|
128
|
-
}
|
|
129
|
-
|
|
130
|
-
if (this.props.depthStencilAttachment instanceof Texture) {
|
|
131
|
-
return this.props.depthStencilAttachment;
|
|
132
|
-
}
|
|
133
|
-
|
|
134
|
-
const format = this.props.depthStencilAttachment;
|
|
135
|
-
const webglFormat = getWebGLTextureFormat(this.gl, format);
|
|
136
|
-
const texture = new Renderbuffer(this.device, {
|
|
137
|
-
id: "".concat(this.id, "-depth-stencil"),
|
|
138
|
-
format: webglFormat,
|
|
139
63
|
width: this.width,
|
|
140
64
|
height: this.height
|
|
141
65
|
});
|
|
142
|
-
|
|
143
|
-
this._ownResources.push(texture);
|
|
144
|
-
|
|
145
|
-
return texture;
|
|
146
66
|
}
|
|
147
|
-
|
|
148
|
-
_resizeAttachments(width, height) {
|
|
149
|
-
var _this$depthStencilAtt;
|
|
150
|
-
|
|
67
|
+
resizeAttachments(width, height) {
|
|
151
68
|
if (this.handle === null) {
|
|
152
69
|
this.width = this.gl.drawingBufferWidth;
|
|
153
70
|
this.height = this.gl.drawingBufferHeight;
|
|
154
71
|
return this;
|
|
155
72
|
}
|
|
156
|
-
|
|
157
73
|
if (width === undefined) {
|
|
158
74
|
width = this.gl.drawingBufferWidth;
|
|
159
75
|
}
|
|
160
|
-
|
|
161
76
|
if (height === undefined) {
|
|
162
77
|
height = this.gl.drawingBufferHeight;
|
|
163
78
|
}
|
|
164
|
-
|
|
165
|
-
if (width !== this.width && height !== this.height) {
|
|
166
|
-
log.log(2, "Resizing framebuffer ".concat(this.id, " to ").concat(width, "x").concat(height))();
|
|
167
|
-
}
|
|
168
|
-
|
|
169
79
|
for (const colorAttachment of this.colorAttachments) {
|
|
170
80
|
colorAttachment.resize({
|
|
171
81
|
width,
|
|
172
82
|
height
|
|
173
83
|
});
|
|
174
84
|
}
|
|
175
|
-
|
|
176
|
-
|
|
177
|
-
|
|
178
|
-
|
|
179
|
-
|
|
85
|
+
if (this.depthStencilAttachment) {
|
|
86
|
+
this.depthStencilAttachment.resize({
|
|
87
|
+
width,
|
|
88
|
+
height
|
|
89
|
+
});
|
|
90
|
+
}
|
|
180
91
|
return this;
|
|
181
92
|
}
|
|
182
|
-
|
|
183
93
|
_attachOne(attachmentPoint, attachment) {
|
|
184
|
-
if (attachment instanceof
|
|
185
|
-
this.
|
|
186
|
-
|
|
94
|
+
if (attachment instanceof WEBGLRenderbuffer) {
|
|
95
|
+
this._attachWEBGLRenderbuffer(attachmentPoint, attachment);
|
|
187
96
|
return attachment;
|
|
188
97
|
} else if (Array.isArray(attachment)) {
|
|
189
98
|
const [texture, layer = 0, level = 0] = attachment;
|
|
190
|
-
|
|
191
99
|
this._attachTexture(attachmentPoint, texture, layer, level);
|
|
192
|
-
|
|
193
100
|
return texture;
|
|
194
|
-
} else if (attachment instanceof
|
|
101
|
+
} else if (attachment instanceof WEBGLTexture) {
|
|
195
102
|
this._attachTexture(attachmentPoint, attachment, 0, 0);
|
|
196
|
-
|
|
197
103
|
return attachment;
|
|
198
104
|
}
|
|
105
|
+
throw new Error('attach');
|
|
199
106
|
}
|
|
200
|
-
|
|
201
|
-
_attachRenderbuffer(attachment, renderbuffer) {
|
|
107
|
+
_attachWEBGLRenderbuffer(attachment, renderbuffer) {
|
|
202
108
|
this.gl.framebufferRenderbuffer(GL.FRAMEBUFFER, attachment, GL.RENDERBUFFER, renderbuffer.handle);
|
|
203
109
|
}
|
|
204
|
-
|
|
205
110
|
_attachTexture(attachment, texture, layer, level) {
|
|
206
111
|
const {
|
|
207
112
|
gl,
|
|
208
113
|
gl2
|
|
209
114
|
} = this.device;
|
|
210
115
|
gl.bindTexture(texture.target, texture.handle);
|
|
211
|
-
|
|
212
116
|
switch (texture.target) {
|
|
213
117
|
case GL.TEXTURE_2D_ARRAY:
|
|
214
118
|
case GL.TEXTURE_3D:
|
|
215
119
|
this.device.assertWebGL2();
|
|
216
|
-
gl2.framebufferTextureLayer(GL.FRAMEBUFFER, attachment, texture.target, level, layer);
|
|
120
|
+
gl2 === null || gl2 === void 0 ? void 0 : gl2.framebufferTextureLayer(GL.FRAMEBUFFER, attachment, texture.target, level, layer);
|
|
217
121
|
break;
|
|
218
|
-
|
|
219
122
|
case GL.TEXTURE_CUBE_MAP:
|
|
220
123
|
const face = mapIndexToCubeMapFace(layer);
|
|
221
124
|
gl.framebufferTexture2D(GL.FRAMEBUFFER, attachment, face, texture.handle, level);
|
|
222
125
|
break;
|
|
223
|
-
|
|
224
126
|
case GL.TEXTURE_2D:
|
|
225
127
|
gl.framebufferTexture2D(GL.FRAMEBUFFER, attachment, GL.TEXTURE_2D, texture.handle, level);
|
|
226
128
|
break;
|
|
227
|
-
|
|
228
129
|
default:
|
|
229
130
|
assert(false, 'Illegal texture type');
|
|
230
131
|
}
|
|
231
|
-
|
|
232
132
|
gl.bindTexture(texture.target, null);
|
|
233
133
|
}
|
|
234
|
-
|
|
235
134
|
}
|
|
236
|
-
|
|
237
135
|
function mapIndexToCubeMapFace(layer) {
|
|
238
136
|
return layer < GL.TEXTURE_CUBE_MAP_POSITIVE_X ? layer + GL.TEXTURE_CUBE_MAP_POSITIVE_X : layer;
|
|
239
137
|
}
|
|
240
|
-
|
|
241
138
|
function _getFrameBufferStatus(status) {
|
|
242
139
|
switch (status) {
|
|
243
140
|
case GL.FRAMEBUFFER_COMPLETE:
|
|
244
141
|
return 'success';
|
|
245
|
-
|
|
246
142
|
case GL.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
|
|
247
143
|
return 'Mismatched attachments';
|
|
248
|
-
|
|
249
144
|
case GL.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
|
|
250
145
|
return 'No attachments';
|
|
251
|
-
|
|
252
146
|
case GL.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
|
|
253
147
|
return 'Height/width mismatch';
|
|
254
|
-
|
|
255
148
|
case GL.FRAMEBUFFER_UNSUPPORTED:
|
|
256
149
|
return 'Unsupported or split attachments';
|
|
257
|
-
|
|
258
150
|
case GL.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
|
|
259
151
|
return 'Samples mismatch';
|
|
260
|
-
|
|
261
152
|
default:
|
|
262
|
-
return
|
|
153
|
+
return `${status}`;
|
|
263
154
|
}
|
|
264
155
|
}
|
|
265
156
|
//# sourceMappingURL=webgl-framebuffer.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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type {FramebufferProps, DepthStencilTextureFormat, ColorTextureFormat} from '@luma.gl/api';\nimport {Framebuffer, Texture, log, assert} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport WebGLDevice from '../webgl-device';\nimport WebGLTexture from './webgl-texture';\nimport Renderbuffer from '../objects/webgl-renderbuffer';\nimport {getWebGLTextureFormat, getWebGLDepthStencilAttachment} from '../converters/texture-formats';\n\nexport type TextureAttachment = [Texture, number?, number?];\nexport type Attachment = WebGLTexture | Renderbuffer | TextureAttachment;\n\n/** luma.gl Framebuffer, WebGL implementation */\nexport default class WEBGLFramebuffer extends Framebuffer {\n device: WebGLDevice;\n gl: WebGLRenderingContext;\n handle: WebGLFramebuffer;\n\n get texture() { return this.colorAttachments[0]; }\n readonly colorAttachments: WebGLTexture[] = [];\n readonly depthStencilAttachment: WebGLTexture | undefined = undefined;\n protected _ownResources: (WebGLTexture | Renderbuffer)[] = [];\n\n constructor(device: WebGLDevice, props: FramebufferProps) {\n super(device, props);\n this.device = device;\n this.gl = device.gl;\n this.handle = this.props.handle !== undefined ? this.props.handle : this.gl.createFramebuffer();\n\n if (this.handle) { // default framebuffer is null...\n // @ts-expect-error Per SPECTOR docs\n this.handle.__SPECTOR_Metadata = {id: this.props.id, props: this.props};\n }\n\n this.colorAttachments = this._createColorAttachments();\n // @ts-expect-error\n this.depthStencilAttachment = this._createDepthStencilAttachment();\n\n /** Attach from a map of attachments */\n const prevHandle = this.gl.bindFramebuffer(GL.FRAMEBUFFER, this.handle);\n\n // Walk the attachments\n for (let i = 0; i < this.colorAttachments.length; ++i) {\n const attachment = this.colorAttachments[i];\n const attachmentPoint = GL.COLOR_ATTACHMENT0 + i;\n if (attachment) {\n this._attachOne(attachmentPoint, attachment);\n }\n }\n\n if (this.props.depthStencilAttachment) {\n this._attachOne(getWebGLDepthStencilAttachment(this.depthStencilAttachment.format), this.depthStencilAttachment);\n }\n\n // @ts-expect-error\n this.gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n\n // @ts-expect-error\n if (props.check !== false) {\n this._checkStatus();\n }\n }\n\n destroy() {\n if (this.handle !== null) {\n for (const resource of this._ownResources) {\n resource.destroy();\n }\n this.gl.deleteFramebuffer(this.handle);\n this.handle = null;\n }\n }\n\n // PRIVATE\n\n /** Check the status */\n protected _checkStatus(): void {\n const {gl} = this;\n const prevHandle = gl.bindFramebuffer(GL.FRAMEBUFFER, this.handle);\n const status = gl.checkFramebufferStatus(GL.FRAMEBUFFER);\n // @ts-expect-error\n gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n if (status !== gl.FRAMEBUFFER_COMPLETE) {\n throw new Error(`Framebuffer ${_getFrameBufferStatus(status)}`);\n }\n }\n\n _createColorAttachments(): WebGLTexture[] {\n 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To have consistant\n // behavior we always disable mipmaps.\n mipmaps: false,\n // Set MIN and MAG filtering parameters so mipmaps are not used in sampling.\n // Use LINEAR so subpixel algos like fxaa work.\n // Set WRAP modes that support NPOT textures too.\n sampler: {\n minFilter: 'linear',\n magFilter: 'linear',\n addressModeU: 'clamp-to-edge',\n addressModeV: 'clamp-to-edge'\n },\n // parameters: {\n // [GL.TEXTURE_MIN_FILTER]: GL.LINEAR,\n // [GL.TEXTURE_MAG_FILTER]: GL.LINEAR,\n // [GL.TEXTURE_WRAP_S]: GL.CLAMP_TO_EDGE,\n // [GL.TEXTURE_WRAP_T]: GL.CLAMP_TO_EDGE\n // }\n }) as WebGLTexture;\n this._ownResources.push(texture);\n return texture;\n }\n\n /** Create a depth stencil attachment GL.DEPTH24_STENCIL8 */\n protected _createDepthStencilAttachment(): Renderbuffer | WebGLTexture {\n if (!this.props.depthStencilAttachment) {\n return undefined;\n }\n if (this.props.depthStencilAttachment instanceof Renderbuffer) {\n return this.props.depthStencilAttachment;\n }\n if (this.props.depthStencilAttachment instanceof Texture) {\n return this.props.depthStencilAttachment as unknown as WebGLTexture;\n }\n const format = this.props.depthStencilAttachment;\n const webglFormat = getWebGLTextureFormat(this.gl, format);\n\n const texture = new Renderbuffer(this.device, {\n id: `${this.id}-depth-stencil`, // TODO misleading if not depth and stencil?\n format: webglFormat,\n // dataFormat: GL.DEPTH_STENCIL,\n // type: GL.UNSIGNED_INT_24_8,\n width: this.width,\n height: this.height\n });\n this._ownResources.push(texture);\n return texture;\n }\n\n /** Attachment resize is expected to be a noop if size is same */\n protected _resizeAttachments(width: number, height: number): this {\n // for default framebuffer, just update the stored size\n if (this.handle === null) {\n // assert(width === undefined && height === undefined);\n this.width = this.gl.drawingBufferWidth;\n this.height = this.gl.drawingBufferHeight;\n return this;\n }\n if (width === undefined) {\n width = this.gl.drawingBufferWidth;\n }\n if (height === undefined) {\n height = this.gl.drawingBufferHeight;\n }\n\n if (width !== this.width && height !== this.height) {\n log.log(2, `Resizing framebuffer ${this.id} to ${width}x${height}`)();\n }\n\n for (const colorAttachment of this.colorAttachments) {\n colorAttachment.resize({width, height});\n }\n this.depthStencilAttachment?.resize({width, height});\n return this;\n }\n\n /** Attach one attachment */\n protected _attachOne(attachmentPoint: GL, attachment: Attachment): WebGLTexture | Renderbuffer {\n if (attachment instanceof Renderbuffer) {\n this._attachRenderbuffer(attachmentPoint, attachment);\n return attachment;\n } else if (Array.isArray(attachment)) {\n const [texture, layer = 0, level = 0] = attachment;\n this._attachTexture(attachmentPoint, texture as unknown as WebGLTexture, layer, level);\n return texture as unknown as WebGLTexture;\n } else if (attachment instanceof WebGLTexture) {\n this._attachTexture(attachmentPoint, attachment, 0, 0);\n return attachment;\n }\n }\n\n protected _attachRenderbuffer(attachment: GL, renderbuffer: Renderbuffer): void {\n this.gl.framebufferRenderbuffer(\n GL.FRAMEBUFFER,\n attachment,\n GL.RENDERBUFFER,\n renderbuffer.handle\n );\n }\n\n /**\n * @param attachment\n * @param texture\n * @param layer = 0 - index into WebGLTextureArray and Texture3D or face for `TextureCubeMap`\n * @param level = 0 - mipmapLevel (must be 0 in WebGL1)\n */\n protected _attachTexture(attachment: GL, texture: WebGLTexture, layer: number, level: number): void {\n const {gl, gl2} = this.device;\n gl.bindTexture(texture.target, texture.handle);\n\n switch (texture.target) {\n case GL.TEXTURE_2D_ARRAY:\n case GL.TEXTURE_3D:\n this.device.assertWebGL2();\n gl2.framebufferTextureLayer(GL.FRAMEBUFFER, attachment, texture.target, level, layer);\n break;\n\n case GL.TEXTURE_CUBE_MAP:\n // layer must be a cubemap face (or if index, converted to cube map face)\n const face = mapIndexToCubeMapFace(layer);\n gl.framebufferTexture2D(GL.FRAMEBUFFER, attachment, face, texture.handle, level);\n break;\n\n case GL.TEXTURE_2D:\n gl.framebufferTexture2D(GL.FRAMEBUFFER, attachment, GL.TEXTURE_2D, texture.handle, level);\n break;\n\n default:\n assert(false, 'Illegal texture type');\n }\n\n gl.bindTexture(texture.target, null);\n }\n}\n\n// Helper functions\n\n// Map an index to a cube map face constant\nfunction mapIndexToCubeMapFace(layer) {\n // TEXTURE_CUBE_MAP_POSITIVE_X is a big value (0x8515)\n // if smaller assume layer is index, otherwise assume it is already a cube map face constant\n return layer < GL.TEXTURE_CUBE_MAP_POSITIVE_X ? layer + GL.TEXTURE_CUBE_MAP_POSITIVE_X : layer;\n}\n\n// Helper METHODS\n// Get a string describing the framebuffer error if installed\nfunction _getFrameBufferStatus(status) {\n switch (status) {\n case GL.FRAMEBUFFER_COMPLETE:\n return 'success';\n case GL.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:\n return 'Mismatched attachments';\n case GL.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:\n return 'No attachments';\n case GL.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:\n return 'Height/width mismatch';\n case GL.FRAMEBUFFER_UNSUPPORTED:\n return 'Unsupported or split attachments';\n // WebGL2\n case GL.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:\n return 'Samples mismatch';\n // OVR_multiview2 extension\n // case GL.FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR: return 'baseViewIndex mismatch';\n default:\n return `${status}`;\n }\n}\n"],"file":"webgl-framebuffer.js"}
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+
{"version":3,"file":"webgl-framebuffer.js","names":["Framebuffer","assert","GL","WEBGLTexture","WEBGLRenderbuffer","getDepthStencilAttachmentWebGL","WEBGLFramebuffer","texture","colorAttachments","constructor","device","props","gl","handle","isDefaultFramebuffer","createFramebuffer","setSpectorMetadata","id","autoCreateAttachmentTextures","bindFramebuffer","FRAMEBUFFER","i","length","attachment","attachmentPoint","COLOR_ATTACHMENT0","_attachOne","depthStencilAttachment","format","check","_checkStatus","destroy","destroyed","deleteFramebuffer","prevHandle","status","checkFramebufferStatus","FRAMEBUFFER_COMPLETE","Error","_getFrameBufferStatus","createDepthStencilTexture","width","height","resizeAttachments","drawingBufferWidth","drawingBufferHeight","undefined","colorAttachment","resize","_attachWEBGLRenderbuffer","Array","isArray","layer","level","_attachTexture","renderbuffer","framebufferRenderbuffer","RENDERBUFFER","gl2","bindTexture","target","TEXTURE_2D_ARRAY","TEXTURE_3D","assertWebGL2","framebufferTextureLayer","TEXTURE_CUBE_MAP","face","mapIndexToCubeMapFace","framebufferTexture2D","TEXTURE_2D","TEXTURE_CUBE_MAP_POSITIVE_X","FRAMEBUFFER_INCOMPLETE_ATTACHMENT","FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT","FRAMEBUFFER_INCOMPLETE_DIMENSIONS","FRAMEBUFFER_UNSUPPORTED","FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"],"sources":["../../../src/adapter/resources/webgl-framebuffer.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\nimport type {FramebufferProps, TextureFormat} from '@luma.gl/core';\nimport {Framebuffer, Texture, assert} from '@luma.gl/core';\nimport {GL} from '@luma.gl/constants';\nimport {WebGLDevice} from '../webgl-device';\nimport {WEBGLTexture} from './webgl-texture';\nimport {WEBGLRenderbuffer} from '../objects/webgl-renderbuffer';\nimport {getDepthStencilAttachmentWebGL} from '../converters/texture-formats';\n\nexport type TextureAttachment = [Texture, number?, number?];\nexport type Attachment = WEBGLTexture | WEBGLRenderbuffer | TextureAttachment;\n\n/** luma.gl Framebuffer, WebGL implementation */\nexport class WEBGLFramebuffer extends Framebuffer {\n device: WebGLDevice;\n gl: WebGLRenderingContext;\n handle: WebGLFramebuffer;\n\n get texture() {\n return this.colorAttachments[0];\n }\n\n constructor(device: WebGLDevice, props: FramebufferProps) {\n super(device, props);\n\n // WebGL default framebuffer handle is null\n const isDefaultFramebuffer = props.handle === null;\n\n this.device = device;\n this.gl = device.gl;\n this.handle =\n this.props.handle || isDefaultFramebuffer ? this.props.handle : this.gl.createFramebuffer();\n\n if (!isDefaultFramebuffer) {\n // default framebuffer handle is null, so we can't set spector metadata...\n device.setSpectorMetadata(this.handle, {id: this.props.id, props: this.props});\n\n // Auto create textures for attachments if needed\n this.autoCreateAttachmentTextures();\n\n /** Attach from a map of attachments */\n this.gl.bindFramebuffer(GL.FRAMEBUFFER, this.handle);\n\n // Walk the attachments\n for (let i = 0; i < this.colorAttachments.length; ++i) {\n const attachment = this.colorAttachments[i];\n const attachmentPoint = GL.COLOR_ATTACHMENT0 + i;\n if (attachment) {\n this._attachOne(attachmentPoint, attachment as WEBGLTexture);\n }\n }\n\n if (this.depthStencilAttachment) {\n this._attachOne(\n getDepthStencilAttachmentWebGL(this.depthStencilAttachment.format),\n this.depthStencilAttachment as WEBGLTexture\n );\n }\n\n this.gl.bindFramebuffer(GL.FRAMEBUFFER, null);\n }\n\n // @ts-expect-error\n if (props.check !== false) {\n this._checkStatus();\n }\n }\n\n /** destroys any auto created resources etc. */\n override destroy(): void {\n super.destroy(); // destroys owned resources etc.\n if (!this.destroyed && this.handle !== null) {\n this.gl.deleteFramebuffer(this.handle);\n // this.handle = null;\n }\n }\n\n // PRIVATE\n\n /** Check the status */\n protected _checkStatus(): void {\n const {gl} = this;\n // TODO - should we really rely on this trick? \n const prevHandle = gl.bindFramebuffer(GL.FRAMEBUFFER, this.handle) as unknown as WebGLFramebuffer;\n const status = gl.checkFramebufferStatus(GL.FRAMEBUFFER);\n gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n if (status !== gl.FRAMEBUFFER_COMPLETE) {\n throw new Error(`Framebuffer ${_getFrameBufferStatus(status)}`);\n }\n }\n\n /** In WebGL we must use renderbuffers for depth/stencil attachments (unless we have extensions) */\n protected override createDepthStencilTexture(format: TextureFormat): Texture {\n return new WEBGLRenderbuffer(this.device, {\n id: `${this.id}-depth-stencil`, // TODO misleading if not depth and stencil?\n format,\n // dataFormat: GL.DEPTH_STENCIL,\n // type: GL.UNSIGNED_INT_24_8,\n width: this.width,\n height: this.height\n }) as unknown as WEBGLTexture;\n }\n\n /** \n * Attachment resize is expected to be a noop if size is same \n */\n protected override resizeAttachments(width: number, height: number): this {\n // for default framebuffer, just update the stored size\n if (this.handle === null) {\n // assert(width === undefined && height === undefined);\n this.width = this.gl.drawingBufferWidth;\n this.height = this.gl.drawingBufferHeight;\n return this;\n }\n\n if (width === undefined) {\n width = this.gl.drawingBufferWidth;\n }\n if (height === undefined) {\n height = this.gl.drawingBufferHeight;\n }\n\n // TODO Not clear that this is better than default destroy/create implementation\n\n for (const colorAttachment of this.colorAttachments) {\n (colorAttachment as WEBGLTexture).resize({width, height});\n }\n if (this.depthStencilAttachment) {\n (this.depthStencilAttachment as WEBGLTexture).resize({width, height});\n }\n return this;\n }\n\n /** Attach one attachment */\n protected _attachOne(\n attachmentPoint: GL,\n attachment: Attachment\n ): WEBGLTexture | WEBGLRenderbuffer {\n if (attachment instanceof WEBGLRenderbuffer) {\n this._attachWEBGLRenderbuffer(attachmentPoint, attachment);\n return attachment;\n } else if (Array.isArray(attachment)) {\n const [texture, layer = 0, level = 0] = attachment;\n this._attachTexture(attachmentPoint, texture as unknown as WEBGLTexture, layer, level);\n return texture as unknown as WEBGLTexture;\n } else if (attachment instanceof WEBGLTexture) {\n this._attachTexture(attachmentPoint, attachment, 0, 0);\n return attachment;\n }\n throw new Error('attach');\n }\n\n protected _attachWEBGLRenderbuffer(attachment: GL, renderbuffer: WEBGLRenderbuffer): void {\n this.gl.framebufferRenderbuffer(\n GL.FRAMEBUFFER,\n attachment,\n GL.RENDERBUFFER,\n renderbuffer.handle\n );\n }\n\n /**\n * @param attachment\n * @param texture\n * @param layer = 0 - index into WEBGLTextureArray and Texture3D or face for `TextureCubeMap`\n * @param level = 0 - mipmapLevel (must be 0 in WebGL1)\n */\n protected _attachTexture(\n attachment: GL,\n texture: WEBGLTexture,\n layer: number,\n level: number\n ): void {\n const {gl, gl2} = this.device;\n gl.bindTexture(texture.target, texture.handle);\n\n switch (texture.target) {\n case GL.TEXTURE_2D_ARRAY:\n case GL.TEXTURE_3D:\n this.device.assertWebGL2();\n gl2?.framebufferTextureLayer(GL.FRAMEBUFFER, attachment, texture.target, level, layer);\n break;\n\n case GL.TEXTURE_CUBE_MAP:\n // layer must be a cubemap face (or if index, converted to cube map face)\n const face = mapIndexToCubeMapFace(layer);\n gl.framebufferTexture2D(GL.FRAMEBUFFER, attachment, face, texture.handle, level);\n break;\n\n case GL.TEXTURE_2D:\n gl.framebufferTexture2D(GL.FRAMEBUFFER, attachment, GL.TEXTURE_2D, texture.handle, level);\n break;\n\n default:\n assert(false, 'Illegal texture type');\n }\n\n gl.bindTexture(texture.target, null);\n }\n}\n\n// Helper functions\n\n// Map an index to a cube map face constant\nfunction mapIndexToCubeMapFace(layer: number | GL): GL {\n // TEXTURE_CUBE_MAP_POSITIVE_X is a big value (0x8515)\n // if smaller assume layer is index, otherwise assume it is already a cube map face constant\n return layer < GL.TEXTURE_CUBE_MAP_POSITIVE_X ? layer + GL.TEXTURE_CUBE_MAP_POSITIVE_X : layer;\n}\n\n// Helper METHODS\n// Get a string describing the framebuffer error if installed\nfunction _getFrameBufferStatus(status: GL) {\n switch (status) {\n case GL.FRAMEBUFFER_COMPLETE:\n return 'success';\n case GL.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:\n return 'Mismatched attachments';\n case GL.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:\n return 'No attachments';\n case GL.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:\n return 'Height/width mismatch';\n case GL.FRAMEBUFFER_UNSUPPORTED:\n return 'Unsupported or split attachments';\n // WebGL2\n case GL.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:\n return 'Samples mismatch';\n // OVR_multiview2 extension\n // case GL.FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR: return 'baseViewIndex mismatch';\n default:\n return `${status}`;\n 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import { RenderPass, RenderPassProps } from '@luma.gl/
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import WebGLDevice from '../webgl-device';
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import { RenderPass, RenderPassProps, NumberArray, RenderPassParameters } from '@luma.gl/core';
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import { WebGLDevice } from '../webgl-device';
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import { GLParameters } from '@luma.gl/constants';
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export declare class WEBGLRenderPass extends RenderPass {
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readonly device: WebGLDevice;
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/** Parameters that should be applied before each draw call */
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glParameters: GLParameters;
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8
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constructor(device: WebGLDevice, props: RenderPassProps);
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end(): void;
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pushDebugGroup(groupLabel: string): void;
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popDebugGroup(): void;
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insertDebugMarker(markerLabel: string): void;
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/**
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* Maps RenderPass parameters to GL parameters
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*/
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setParameters(parameters?: RenderPassParameters): void;
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/**
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* Optionally clears depth, color and stencil buffers based on parameters
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*/
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protected clear(): void;
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/**
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* WebGL2 - clear a specific color buffer
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*/
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protected clearColorBuffer(drawBuffer?: number, value?: NumberArray): void;
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}
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//# sourceMappingURL=webgl-render-pass.d.ts.map
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{"version":3,"file":"webgl-render-pass.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgl-render-pass.ts"],"names":[],"mappings":"
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@@ -1,19 +1,99 @@
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import
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-
import {
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1
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import { RenderPass } from '@luma.gl/core';
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2
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import { GL } from '@luma.gl/constants';
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3
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+
import { withGLParameters } from "../../context/state-tracker/with-parameters.js";
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import { setGLParameters } from "../../context/parameters/unified-parameter-api.js";
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const GL_DEPTH_BUFFER_BIT = 0x00000100;
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const GL_STENCIL_BUFFER_BIT = 0x00000400;
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const GL_COLOR_BUFFER_BIT = 0x00004000;
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const GL_COLOR = 0x1800;
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+
export class WEBGLRenderPass extends RenderPass {
|
|
4
10
|
constructor(device, props) {
|
|
5
11
|
super(device, props);
|
|
6
|
-
|
|
7
|
-
|
|
12
|
+
this.device = void 0;
|
|
13
|
+
this.glParameters = void 0;
|
|
14
|
+
this.device = device;
|
|
15
|
+
this.setParameters(this.props.parameters);
|
|
16
|
+
this.clear();
|
|
8
17
|
}
|
|
9
|
-
|
|
10
|
-
endPass() {}
|
|
11
|
-
|
|
18
|
+
end() {}
|
|
12
19
|
pushDebugGroup(groupLabel) {}
|
|
13
|
-
|
|
14
20
|
popDebugGroup() {}
|
|
15
|
-
|
|
16
21
|
insertDebugMarker(markerLabel) {}
|
|
17
|
-
|
|
22
|
+
setParameters() {
|
|
23
|
+
let parameters = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
|
|
24
|
+
const glParameters = {};
|
|
25
|
+
if (this.props.framebuffer) {
|
|
26
|
+
glParameters.framebuffer = this.props.framebuffer;
|
|
27
|
+
}
|
|
28
|
+
if (this.props.depthReadOnly) {
|
|
29
|
+
glParameters.depthMask = !this.props.depthReadOnly;
|
|
30
|
+
}
|
|
31
|
+
glParameters.stencilMask = this.props.stencilReadOnly ? 0 : 1;
|
|
32
|
+
glParameters[GL.RASTERIZER_DISCARD] = this.props.discard;
|
|
33
|
+
if (parameters.viewport) {
|
|
34
|
+
if (parameters.viewport.length >= 6) {
|
|
35
|
+
glParameters.viewport = parameters.viewport.slice(0, 4);
|
|
36
|
+
glParameters.depthRange = [parameters.viewport[4], parameters.viewport[5]];
|
|
37
|
+
} else {
|
|
38
|
+
glParameters.viewport = parameters.viewport;
|
|
39
|
+
}
|
|
40
|
+
}
|
|
41
|
+
glParameters.scissorTest = Boolean(parameters.scissorRect);
|
|
42
|
+
if (parameters.scissorRect) {
|
|
43
|
+
glParameters.scissor = parameters.scissorRect;
|
|
44
|
+
}
|
|
45
|
+
if (parameters.blendConstant) {
|
|
46
|
+
glParameters.blendColor = parameters.blendConstant;
|
|
47
|
+
}
|
|
48
|
+
if (parameters.stencilReference) {
|
|
49
|
+
console.warn('RenderPassParameters.stencilReference not yet implemented in WebGL');
|
|
50
|
+
parameters[GL.STENCIL_REF] = parameters.stencilReference;
|
|
51
|
+
}
|
|
52
|
+
this.glParameters = glParameters;
|
|
53
|
+
setGLParameters(this.device, glParameters);
|
|
54
|
+
}
|
|
55
|
+
clear() {
|
|
56
|
+
const glParameters = {
|
|
57
|
+
...this.glParameters
|
|
58
|
+
};
|
|
59
|
+
let clearMask = 0;
|
|
60
|
+
if (this.props.clearColor !== false) {
|
|
61
|
+
clearMask |= GL_COLOR_BUFFER_BIT;
|
|
62
|
+
glParameters.clearColor = this.props.clearColor;
|
|
63
|
+
}
|
|
64
|
+
if (this.props.clearDepth !== false) {
|
|
65
|
+
clearMask |= GL_DEPTH_BUFFER_BIT;
|
|
66
|
+
glParameters.clearDepth = this.props.clearDepth;
|
|
67
|
+
}
|
|
68
|
+
if (this.props.clearStencil !== false) {
|
|
69
|
+
clearMask |= GL_STENCIL_BUFFER_BIT;
|
|
70
|
+
glParameters.clearStencil = this.props.clearStencil;
|
|
71
|
+
}
|
|
72
|
+
if (clearMask !== 0) {
|
|
73
|
+
withGLParameters(this.device, glParameters, () => {
|
|
74
|
+
this.device.gl.clear(clearMask);
|
|
75
|
+
});
|
|
76
|
+
}
|
|
77
|
+
}
|
|
78
|
+
clearColorBuffer() {
|
|
79
|
+
let drawBuffer = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0;
|
|
80
|
+
let value = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : [0, 0, 0, 0];
|
|
81
|
+
withGLParameters(this.device.gl2, {
|
|
82
|
+
framebuffer: this.props.framebuffer
|
|
83
|
+
}, () => {
|
|
84
|
+
switch (value.constructor) {
|
|
85
|
+
case Int32Array:
|
|
86
|
+
this.device.gl2.clearBufferiv(GL_COLOR, drawBuffer, value);
|
|
87
|
+
break;
|
|
88
|
+
case Uint32Array:
|
|
89
|
+
this.device.gl2.clearBufferuiv(GL_COLOR, drawBuffer, value);
|
|
90
|
+
break;
|
|
91
|
+
case Float32Array:
|
|
92
|
+
default:
|
|
93
|
+
this.device.gl2.clearBufferfv(GL_COLOR, drawBuffer, value);
|
|
94
|
+
break;
|
|
95
|
+
}
|
|
96
|
+
});
|
|
97
|
+
}
|
|
18
98
|
}
|
|
19
99
|
//# sourceMappingURL=webgl-render-pass.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../../../src/adapter/resources/webgl-render-pass.ts"],"names":["RenderPass","WEBGLRenderPass","constructor","device","props","endPass","pushDebugGroup","groupLabel","popDebugGroup","insertDebugMarker","markerLabel"],"mappings":";AAAA,SAAQA,UAAR,QAA0C,cAA1C;AAGA,eAAe,MAAMC,eAAN,SAA8BD,UAA9B,CAAyC;AAGtDE,EAAAA,WAAW,CAACC,MAAD,EAAsBC,KAAtB,EAA8C;AACvD,UAAMD,MAAN,EAAcC,KAAd;;AADuD;AAExD;;AAEDC,EAAAA,OAAO,GAAS,CAAE;;AAElBC,EAAAA,cAAc,CAACC,UAAD,EAA2B,CAAE;;AAC3CC,EAAAA,aAAa,GAAS,CAAE;;AACxBC,EAAAA,iBAAiB,CAACC,WAAD,EAA4B,CAAE;;AAXO","sourcesContent":["import {RenderPass, RenderPassProps} from '@luma.gl/api';\nimport WebGLDevice from '../webgl-device';\n\nexport default class WEBGLRenderPass extends RenderPass {\n readonly device: WebGLDevice;\n\n constructor(device: WebGLDevice, props: RenderPassProps) {\n super(device, props);\n }\n\n endPass(): void {}\n\n pushDebugGroup(groupLabel: string): void {}\n popDebugGroup(): void {}\n insertDebugMarker(markerLabel: string): void {}\n\n // writeTimestamp(querySet: GPUQuerySet, queryIndex: number): void;\n\n // beginOcclusionQuery(queryIndex: number): void;\n // endOcclusionQuery(): void;\n\n // executeBundles(bundles: Iterable<GPURenderBundle>): void;\n}\n"],"file":"webgl-render-pass.js"}
|
|
1
|
+
{"version":3,"file":"webgl-render-pass.js","names":["RenderPass","GL","withGLParameters","setGLParameters","GL_DEPTH_BUFFER_BIT","GL_STENCIL_BUFFER_BIT","GL_COLOR_BUFFER_BIT","GL_COLOR","WEBGLRenderPass","constructor","device","props","glParameters","setParameters","parameters","clear","end","pushDebugGroup","groupLabel","popDebugGroup","insertDebugMarker","markerLabel","arguments","length","undefined","framebuffer","depthReadOnly","depthMask","stencilMask","stencilReadOnly","RASTERIZER_DISCARD","discard","viewport","slice","depthRange","scissorTest","Boolean","scissorRect","scissor","blendConstant","blendColor","stencilReference","console","warn","STENCIL_REF","clearMask","clearColor","clearDepth","clearStencil","gl","clearColorBuffer","drawBuffer","value","gl2","Int32Array","clearBufferiv","Uint32Array","clearBufferuiv","Float32Array","clearBufferfv"],"sources":["../../../src/adapter/resources/webgl-render-pass.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\nimport {RenderPass, RenderPassProps, NumberArray, RenderPassParameters} from '@luma.gl/core';\nimport {WebGLDevice} from '../webgl-device';\nimport {GL, GLParameters} from '@luma.gl/constants';\nimport {withGLParameters} from '../../context/state-tracker/with-parameters';\nimport {setGLParameters} from '../../context/parameters/unified-parameter-api';\n\n// Should collapse during minification\nconst GL_DEPTH_BUFFER_BIT = 0x00000100;\nconst GL_STENCIL_BUFFER_BIT = 0x00000400;\nconst GL_COLOR_BUFFER_BIT = 0x00004000;\n\nconst GL_COLOR = 0x1800;\n\nexport class WEBGLRenderPass extends RenderPass {\n readonly device: WebGLDevice;\n\n /** Parameters that should be applied before each draw call */\n glParameters: GLParameters;\n\n constructor(device: WebGLDevice, props: RenderPassProps) {\n super(device, props);\n this.device = device;\n\n // TODO - do parameters (scissorRect) affect the clear operation?\n this.setParameters(this.props.parameters);\n\n // Hack - for now WebGL draws in \"immediate mode\" (instead of queueing the operations)...\n this.clear();\n }\n\n end(): void {\n // should add commands to CommandEncoder.\n }\n\n pushDebugGroup(groupLabel: string): void {}\n popDebugGroup(): void {}\n insertDebugMarker(markerLabel: string): void {}\n\n // writeTimestamp(querySet: GPUQuerySet, queryIndex: number): void;\n\n // beginOcclusionQuery(queryIndex: number): void;\n // endOcclusionQuery(): void;\n\n // executeBundles(bundles: Iterable<GPURenderBundle>): void;\n\n /**\n * Maps RenderPass parameters to GL parameters\n */\n setParameters(parameters: RenderPassParameters = {}): void {\n const glParameters: GLParameters = {};\n\n // Framebuffers are specified using parameters in WebGL\n if (this.props.framebuffer) {\n glParameters.framebuffer = this.props.framebuffer;\n }\n\n if (this.props.depthReadOnly) {\n glParameters.depthMask = !this.props.depthReadOnly;\n }\n\n glParameters.stencilMask = this.props.stencilReadOnly ? 0 : 1;\n\n glParameters[GL.RASTERIZER_DISCARD] = this.props.discard;\n\n // Map the four renderpass parameters to WebGL parameters\n if (parameters.viewport) {\n // WebGPU viewports are 6 coordinates (X, Y, Z)\n if (parameters.viewport.length >= 6) {\n glParameters.viewport = parameters.viewport.slice(0, 4);\n glParameters.depthRange = [parameters.viewport[4], parameters.viewport[5]];\n } else {\n // WebGL viewports are 4 coordinates (X, Y)\n glParameters.viewport = parameters.viewport;\n }\n }\n glParameters.scissorTest = Boolean(parameters.scissorRect);\n if (parameters.scissorRect) {\n glParameters.scissor = parameters.scissorRect;\n }\n if (parameters.blendConstant) {\n glParameters.blendColor = parameters.blendConstant;\n }\n if (parameters.stencilReference) {\n // eslint-disable-next-line no-console\n console.warn('RenderPassParameters.stencilReference not yet implemented in WebGL');\n // parameters.stencilFunc = [func, ref, mask];\n // Does this work?\n parameters[GL.STENCIL_REF] = parameters.stencilReference;\n }\n\n this.glParameters = glParameters;\n\n setGLParameters(this.device, glParameters);\n }\n\n // Internal\n\n /**\n * Optionally clears depth, color and stencil buffers based on parameters\n */\n protected clear(): void {\n const glParameters: GLParameters = {...this.glParameters};\n\n let clearMask = 0;\n\n if (this.props.clearColor !== false) {\n clearMask |= GL_COLOR_BUFFER_BIT;\n glParameters.clearColor = this.props.clearColor;\n }\n if (this.props.clearDepth !== false) {\n clearMask |= GL_DEPTH_BUFFER_BIT;\n glParameters.clearDepth = this.props.clearDepth;\n }\n if (this.props.clearStencil !== false) {\n clearMask |= GL_STENCIL_BUFFER_BIT;\n glParameters.clearStencil = this.props.clearStencil;\n }\n\n if (clearMask !== 0) {\n // Temporarily set any clear \"colors\" and call clear\n withGLParameters(this.device, glParameters, () => {\n this.device.gl.clear(clearMask);\n });\n\n // TODO - clear multiple color attachments\n // for (attachment of this.framebuffer.colorAttachments) {\n // this.clearColorBuffer \n // }\n }\n }\n\n /** \n * WebGL2 - clear a specific color buffer \n */\n protected clearColorBuffer(drawBuffer: number = 0, value: NumberArray = [0, 0, 0, 0]) {\n withGLParameters(this.device.gl2, {framebuffer: this.props.framebuffer}, () => {\n // Method selection per OpenGL ES 3 docs\n switch (value.constructor) {\n case Int32Array:\n this.device.gl2.clearBufferiv(GL_COLOR, drawBuffer, value);\n break;\n case Uint32Array:\n this.device.gl2.clearBufferuiv(GL_COLOR, drawBuffer, value);\n break;\n case Float32Array:\n default:\n this.device.gl2.clearBufferfv(GL_COLOR, drawBuffer, value);\n break;\n }\n });\n }\n\n // clearDepthStencil() {\n // const GL_DEPTH = 0x1801;\n // const GL_STENCIL = 0x1802;\n // const GL_DEPTH_STENCIL = 0x84f9;\n\n // case GL_DEPTH:\n // this.device.gl2.clearBufferfv(GL_DEPTH, 0, [value]);\n // break;\n\n // case GL_STENCIL:\n // this.device.gl2.clearBufferiv(GL_STENCIL, 0, [value]);\n // break;\n\n // case GL_DEPTH_STENCIL:\n // const [depth, stencil] = value;\n // this.device.gl2.clearBufferfi(GL_DEPTH_STENCIL, 0, depth, stencil);\n // break;\n\n // default:\n // assert(false, ERR_ARGUMENTS);\n // }\n // });\n}\n\n"],"mappings":"AAGA,SAAQA,UAAU,QAA2D,eAAe;AAE5F,SAAQC,EAAE,QAAqB,oBAAoB;AAAC,SAC5CC,gBAAgB;AAAA,SAChBC,eAAe;AAGvB,MAAMC,mBAAmB,GAAG,UAAU;AACtC,MAAMC,qBAAqB,GAAG,UAAU;AACxC,MAAMC,mBAAmB,GAAG,UAAU;AAEtC,MAAMC,QAAQ,GAAG,MAAM;AAEvB,OAAO,MAAMC,eAAe,SAASR,UAAU,CAAC;EAM9CS,WAAWA,CAACC,MAAmB,EAAEC,KAAsB,EAAE;IACvD,KAAK,CAACD,MAAM,EAAEC,KAAK,CAAC;IAAC,KANdD,MAAM;IAAA,KAGfE,YAAY;IAIV,IAAI,CAACF,MAAM,GAAGA,MAAM;IAGpB,IAAI,CAACG,aAAa,CAAC,IAAI,CAACF,KAAK,CAACG,UAAU,CAAC;IAGzC,IAAI,CAACC,KAAK,CAAC,CAAC;EACd;EAEAC,GAAGA,CAAA,EAAS,CAEZ;EAEAC,cAAcA,CAACC,UAAkB,EAAQ,CAAC;EAC1CC,aAAaA,CAAA,EAAS,CAAC;EACvBC,iBAAiBA,CAACC,WAAmB,EAAQ,CAAC;EAY9CR,aAAaA,CAAA,EAA8C;IAAA,IAA7CC,UAAgC,GAAAQ,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC,CAAC;IACjD,MAAMV,YAA0B,GAAG,CAAC,CAAC;IAGrC,IAAI,IAAI,CAACD,KAAK,CAACc,WAAW,EAAE;MAC1Bb,YAAY,CAACa,WAAW,GAAG,IAAI,CAACd,KAAK,CAACc,WAAW;IACnD;IAEA,IAAI,IAAI,CAACd,KAAK,CAACe,aAAa,EAAE;MAC5Bd,YAAY,CAACe,SAAS,GAAG,CAAC,IAAI,CAAChB,KAAK,CAACe,aAAa;IACpD;IAEAd,YAAY,CAACgB,WAAW,GAAG,IAAI,CAACjB,KAAK,CAACkB,eAAe,GAAG,CAAC,GAAG,CAAC;IAE7DjB,YAAY,CAACX,EAAE,CAAC6B,kBAAkB,CAAC,GAAG,IAAI,CAACnB,KAAK,CAACoB,OAAO;IAGxD,IAAIjB,UAAU,CAACkB,QAAQ,EAAE;MAEvB,IAAIlB,UAAU,CAACkB,QAAQ,CAACT,MAAM,IAAI,CAAC,EAAE;QACnCX,YAAY,CAACoB,QAAQ,GAAGlB,UAAU,CAACkB,QAAQ,CAACC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC;QACvDrB,YAAY,CAACsB,UAAU,GAAG,CAACpB,UAAU,CAACkB,QAAQ,CAAC,CAAC,CAAC,EAAElB,UAAU,CAACkB,QAAQ,CAAC,CAAC,CAAC,CAAC;MAC5E,CAAC,MAAM;QAELpB,YAAY,CAACoB,QAAQ,GAAGlB,UAAU,CAACkB,QAAQ;MAC7C;IACF;IACApB,YAAY,CAACuB,WAAW,GAAGC,OAAO,CAACtB,UAAU,CAACuB,WAAW,CAAC;IAC1D,IAAIvB,UAAU,CAACuB,WAAW,EAAE;MAC1BzB,YAAY,CAAC0B,OAAO,GAAGxB,UAAU,CAACuB,WAAW;IAC/C;IACA,IAAIvB,UAAU,CAACyB,aAAa,EAAE;MAC5B3B,YAAY,CAAC4B,UAAU,GAAG1B,UAAU,CAACyB,aAAa;IACpD;IACA,IAAIzB,UAAU,CAAC2B,gBAAgB,EAAE;MAE/BC,OAAO,CAACC,IAAI,CAAC,oEAAoE,CAAC;MAGlF7B,UAAU,CAACb,EAAE,CAAC2C,WAAW,CAAC,GAAG9B,UAAU,CAAC2B,gBAAgB;IAC1D;IAEA,IAAI,CAAC7B,YAAY,GAAGA,YAAY;IAEhCT,eAAe,CAAC,IAAI,CAACO,MAAM,EAAEE,YAAY,CAAC;EAC5C;EAOUG,KAAKA,CAAA,EAAS;IACtB,MAAMH,YAA0B,GAAG;MAAC,GAAG,IAAI,CAACA;IAAY,CAAC;IAEzD,IAAIiC,SAAS,GAAG,CAAC;IAEjB,IAAI,IAAI,CAAClC,KAAK,CAACmC,UAAU,KAAK,KAAK,EAAE;MACnCD,SAAS,IAAIvC,mBAAmB;MAChCM,YAAY,CAACkC,UAAU,GAAG,IAAI,CAACnC,KAAK,CAACmC,UAAU;IACjD;IACA,IAAI,IAAI,CAACnC,KAAK,CAACoC,UAAU,KAAK,KAAK,EAAE;MACnCF,SAAS,IAAIzC,mBAAmB;MAChCQ,YAAY,CAACmC,UAAU,GAAG,IAAI,CAACpC,KAAK,CAACoC,UAAU;IACjD;IACA,IAAI,IAAI,CAACpC,KAAK,CAACqC,YAAY,KAAK,KAAK,EAAE;MACrCH,SAAS,IAAIxC,qBAAqB;MAClCO,YAAY,CAACoC,YAAY,GAAG,IAAI,CAACrC,KAAK,CAACqC,YAAY;IACrD;IAEA,IAAIH,SAAS,KAAK,CAAC,EAAE;MAEnB3C,gBAAgB,CAAC,IAAI,CAACQ,MAAM,EAAEE,YAAY,EAAE,MAAM;QAChD,IAAI,CAACF,MAAM,CAACuC,EAAE,CAAClC,KAAK,CAAC8B,SAAS,CAAC;MACjC,CAAC,CAAC;IAMJ;EACF;EAKUK,gBAAgBA,CAAA,EAA4D;IAAA,IAA3DC,UAAkB,GAAA7B,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC;IAAA,IAAE8B,KAAkB,GAAA9B,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IAClFpB,gBAAgB,CAAC,IAAI,CAACQ,MAAM,CAAC2C,GAAG,EAAE;MAAC5B,WAAW,EAAE,IAAI,CAACd,KAAK,CAACc;IAAW,CAAC,EAAE,MAAM;MAE7E,QAAQ2B,KAAK,CAAC3C,WAAW;QACvB,KAAK6C,UAAU;UACb,IAAI,CAAC5C,MAAM,CAAC2C,GAAG,CAACE,aAAa,CAAChD,QAAQ,EAAE4C,UAAU,EAAEC,KAAK,CAAC;UAC1D;QACF,KAAKI,WAAW;UACd,IAAI,CAAC9C,MAAM,CAAC2C,GAAG,CAACI,cAAc,CAAClD,QAAQ,EAAE4C,UAAU,EAAEC,KAAK,CAAC;UAC3D;QACF,KAAKM,YAAY;QACjB;UACE,IAAI,CAAChD,MAAM,CAAC2C,GAAG,CAACM,aAAa,CAACpD,QAAQ,EAAE4C,UAAU,EAAEC,KAAK,CAAC;UAC1D;MACJ;IACF,CAAC,CAAC;EACJ;AAwBF"}
|