@luma.gl/webgl 9.0.0-alpha.4 → 9.0.0-alpha.40

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (525) hide show
  1. package/LICENSE +3 -1
  2. package/dist/adapter/converters/device-parameters.d.ts +23 -4
  3. package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
  4. package/dist/adapter/converters/device-parameters.js +42 -47
  5. package/dist/adapter/converters/device-parameters.js.map +1 -1
  6. package/dist/adapter/converters/sampler-parameters.d.ts +5 -5
  7. package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
  8. package/dist/adapter/converters/sampler-parameters.js +20 -56
  9. package/dist/adapter/converters/sampler-parameters.js.map +1 -1
  10. package/dist/adapter/converters/shader-formats.d.ts +9 -0
  11. package/dist/adapter/converters/shader-formats.d.ts.map +1 -0
  12. package/dist/adapter/converters/shader-formats.js +53 -0
  13. package/dist/adapter/converters/shader-formats.js.map +1 -0
  14. package/dist/adapter/converters/texture-formats.d.ts +32 -44
  15. package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
  16. package/dist/adapter/converters/texture-formats.js +165 -201
  17. package/dist/adapter/converters/texture-formats.js.map +1 -1
  18. package/dist/adapter/converters/vertex-formats.d.ts +9 -3
  19. package/dist/adapter/converters/vertex-formats.d.ts.map +1 -1
  20. package/dist/adapter/converters/vertex-formats.js +51 -19
  21. package/dist/adapter/converters/vertex-formats.js.map +1 -1
  22. package/dist/adapter/device-helpers/device-features.d.ts +1 -1
  23. package/dist/adapter/device-helpers/device-features.d.ts.map +1 -1
  24. package/dist/adapter/device-helpers/device-features.js +14 -21
  25. package/dist/adapter/device-helpers/device-features.js.map +1 -1
  26. package/dist/adapter/device-helpers/device-limits.d.ts +3 -3
  27. package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -1
  28. package/dist/adapter/device-helpers/device-limits.js +2 -5
  29. package/dist/adapter/device-helpers/device-limits.js.map +1 -1
  30. package/dist/adapter/device-helpers/get-device-info.d.ts +1 -1
  31. package/dist/adapter/device-helpers/get-device-info.d.ts.map +1 -1
  32. package/dist/adapter/device-helpers/get-device-info.js +9 -11
  33. package/dist/adapter/device-helpers/get-device-info.js.map +1 -1
  34. package/dist/adapter/device-helpers/is-old-ie.d.ts.map +1 -1
  35. package/dist/adapter/device-helpers/is-old-ie.js +2 -1
  36. package/dist/adapter/device-helpers/is-old-ie.js.map +1 -1
  37. package/dist/adapter/helpers/decode-webgl-types.d.ts +26 -0
  38. package/dist/adapter/helpers/decode-webgl-types.d.ts.map +1 -0
  39. package/dist/adapter/helpers/{uniforms.js → decode-webgl-types.js} +20 -29
  40. package/dist/adapter/helpers/decode-webgl-types.js.map +1 -0
  41. package/dist/adapter/helpers/get-shader-info.d.ts +9 -0
  42. package/dist/adapter/helpers/get-shader-info.d.ts.map +1 -0
  43. package/dist/adapter/helpers/get-shader-info.js +25 -0
  44. package/dist/adapter/helpers/get-shader-info.js.map +1 -0
  45. package/dist/adapter/helpers/get-shader-layout.d.ts +1 -48
  46. package/dist/adapter/helpers/get-shader-layout.d.ts.map +1 -1
  47. package/dist/adapter/helpers/get-shader-layout.js +60 -115
  48. package/dist/adapter/helpers/get-shader-layout.js.map +1 -1
  49. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts +1 -1
  50. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -1
  51. package/dist/adapter/helpers/parse-shader-compiler-log.js +0 -7
  52. package/dist/adapter/helpers/parse-shader-compiler-log.js.map +1 -1
  53. package/dist/adapter/helpers/set-uniform.d.ts +3 -2
  54. package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
  55. package/dist/adapter/helpers/set-uniform.js +27 -57
  56. package/dist/adapter/helpers/set-uniform.js.map +1 -1
  57. package/dist/adapter/helpers/webgl-topology-utils.d.ts +11 -0
  58. package/dist/adapter/helpers/webgl-topology-utils.d.ts.map +1 -0
  59. package/dist/adapter/helpers/{attribute-utils.js → webgl-topology-utils.js} +2 -19
  60. package/dist/adapter/helpers/webgl-topology-utils.js.map +1 -0
  61. package/dist/adapter/objects/constants-to-keys.d.ts +1 -3
  62. package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -1
  63. package/dist/adapter/objects/constants-to-keys.js +2 -29
  64. package/dist/adapter/objects/constants-to-keys.js.map +1 -1
  65. package/dist/adapter/objects/webgl-renderbuffer.d.ts +15 -12
  66. package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
  67. package/dist/adapter/objects/webgl-renderbuffer.js +34 -41
  68. package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -1
  69. package/dist/adapter/objects/webgl-resource.d.ts +6 -9
  70. package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
  71. package/dist/adapter/objects/webgl-resource.js +26 -83
  72. package/dist/adapter/objects/webgl-resource.js.map +1 -1
  73. package/dist/adapter/resources/webgl-buffer.d.ts +18 -10
  74. package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
  75. package/dist/adapter/resources/webgl-buffer.js +49 -78
  76. package/dist/adapter/resources/webgl-buffer.js.map +1 -1
  77. package/dist/adapter/resources/webgl-command-buffer.d.ts +15 -9
  78. package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
  79. package/dist/adapter/resources/webgl-command-buffer.js +169 -43
  80. package/dist/adapter/resources/webgl-command-buffer.js.map +1 -1
  81. package/dist/adapter/resources/webgl-command-encoder.d.ts +7 -6
  82. package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -1
  83. package/dist/adapter/resources/webgl-command-encoder.js +10 -20
  84. package/dist/adapter/resources/webgl-command-encoder.js.map +1 -1
  85. package/dist/adapter/resources/webgl-external-texture.js.map +1 -1
  86. package/dist/adapter/resources/webgl-framebuffer.d.ts +21 -24
  87. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
  88. package/dist/adapter/resources/webgl-framebuffer.js +46 -155
  89. package/dist/adapter/resources/webgl-framebuffer.js.map +1 -1
  90. package/dist/adapter/resources/webgl-render-pass.d.ts +19 -4
  91. package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
  92. package/dist/adapter/resources/webgl-render-pass.js +91 -11
  93. package/dist/adapter/resources/webgl-render-pass.js.map +1 -1
  94. package/dist/adapter/resources/webgl-render-pipeline.d.ts +53 -19
  95. package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
  96. package/dist/adapter/resources/webgl-render-pipeline.js +107 -230
  97. package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -1
  98. package/dist/adapter/resources/webgl-sampler.d.ts +6 -5
  99. package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -1
  100. package/dist/adapter/resources/webgl-sampler.js +10 -19
  101. package/dist/adapter/resources/webgl-sampler.js.map +1 -1
  102. package/dist/adapter/resources/webgl-shader.d.ts +3 -4
  103. package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
  104. package/dist/adapter/resources/webgl-shader.js +19 -31
  105. package/dist/adapter/resources/webgl-shader.js.map +1 -1
  106. package/dist/adapter/resources/webgl-texture.d.ts +64 -44
  107. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
  108. package/dist/adapter/resources/webgl-texture.js +119 -235
  109. package/dist/adapter/resources/webgl-texture.js.map +1 -1
  110. package/dist/adapter/resources/webgl-vertex-array.d.ts +67 -0
  111. package/dist/adapter/resources/webgl-vertex-array.d.ts.map +1 -0
  112. package/dist/adapter/resources/webgl-vertex-array.js +166 -0
  113. package/dist/adapter/resources/webgl-vertex-array.js.map +1 -0
  114. package/dist/adapter/webgl-canvas-context.d.ts +6 -7
  115. package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
  116. package/dist/adapter/webgl-canvas-context.js +10 -23
  117. package/dist/adapter/webgl-canvas-context.js.map +1 -1
  118. package/dist/adapter/webgl-device.d.ts +74 -41
  119. package/dist/adapter/webgl-device.d.ts.map +1 -1
  120. package/dist/adapter/webgl-device.js +214 -128
  121. package/dist/adapter/webgl-device.js.map +1 -1
  122. package/dist/classic/accessor.d.ts +3 -3
  123. package/dist/classic/accessor.d.ts.map +1 -1
  124. package/dist/classic/accessor.js +23 -48
  125. package/dist/classic/accessor.js.map +1 -1
  126. package/dist/classic/{buffer.d.ts → buffer-with-accessor.d.ts} +16 -29
  127. package/dist/classic/buffer-with-accessor.d.ts.map +1 -0
  128. package/dist/classic/{buffer.js → buffer-with-accessor.js} +55 -125
  129. package/dist/classic/buffer-with-accessor.js.map +1 -0
  130. package/dist/classic/clear.d.ts +22 -0
  131. package/dist/classic/clear.d.ts.map +1 -0
  132. package/dist/classic/clear.js +88 -0
  133. package/dist/classic/clear.js.map +1 -0
  134. package/dist/classic/copy-and-blit.d.ts +62 -0
  135. package/dist/classic/copy-and-blit.d.ts.map +1 -0
  136. package/dist/classic/copy-and-blit.js +200 -0
  137. package/dist/classic/copy-and-blit.js.map +1 -0
  138. package/dist/classic/format-utils.d.ts +3 -0
  139. package/dist/classic/format-utils.d.ts.map +1 -0
  140. package/dist/classic/format-utils.js +38 -0
  141. package/dist/classic/format-utils.js.map +1 -0
  142. package/dist/classic/typed-array-utils.d.ts +15 -17
  143. package/dist/classic/typed-array-utils.d.ts.map +1 -1
  144. package/dist/classic/typed-array-utils.js +1 -21
  145. package/dist/classic/typed-array-utils.js.map +1 -1
  146. package/dist/context/context/create-browser-context.d.ts +40 -0
  147. package/dist/context/context/create-browser-context.d.ts.map +1 -0
  148. package/dist/context/context/create-browser-context.js +53 -0
  149. package/dist/context/context/create-browser-context.js.map +1 -0
  150. package/dist/context/context/create-headless-context.d.ts +9 -0
  151. package/dist/context/context/create-headless-context.d.ts.map +1 -0
  152. package/dist/context/context/create-headless-context.js +42 -0
  153. package/dist/context/context/create-headless-context.js.map +1 -0
  154. package/dist/context/context/webgl-checks.d.ts.map +1 -1
  155. package/dist/context/context/webgl-checks.js +1 -4
  156. package/dist/context/context/webgl-checks.js.map +1 -1
  157. package/dist/context/debug/spector.d.ts +1 -2
  158. package/dist/context/debug/spector.d.ts.map +1 -1
  159. package/dist/context/debug/spector.js +8 -20
  160. package/dist/context/debug/spector.js.map +1 -1
  161. package/dist/context/debug/webgl-developer-tools.d.ts +2 -2
  162. package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
  163. package/dist/context/debug/webgl-developer-tools.js +16 -39
  164. package/dist/context/debug/webgl-developer-tools.js.map +1 -1
  165. package/dist/context/parameters/unified-parameter-api.d.ts +9 -8
  166. package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
  167. package/dist/context/parameters/unified-parameter-api.js +9 -19
  168. package/dist/context/parameters/unified-parameter-api.js.map +1 -1
  169. package/dist/context/parameters/webgl-parameter-tables.d.ts +105 -106
  170. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
  171. package/dist/context/parameters/webgl-parameter-tables.js +18 -36
  172. package/dist/context/parameters/webgl-parameter-tables.js.map +1 -1
  173. package/dist/context/polyfill/context-data.d.ts +13 -0
  174. package/dist/context/polyfill/context-data.d.ts.map +1 -0
  175. package/dist/context/polyfill/context-data.js +12 -0
  176. package/dist/context/polyfill/context-data.js.map +1 -0
  177. package/dist/context/polyfill/get-parameter-polyfill.d.ts +1 -1
  178. package/dist/context/polyfill/get-parameter-polyfill.d.ts.map +1 -1
  179. package/dist/context/polyfill/get-parameter-polyfill.js +4 -9
  180. package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -1
  181. package/dist/context/polyfill/polyfill-context.d.ts.map +1 -1
  182. package/dist/context/polyfill/polyfill-context.js +22 -30
  183. package/dist/context/polyfill/polyfill-context.js.map +1 -1
  184. package/dist/context/polyfill/polyfill-table.d.ts +8 -8
  185. package/dist/context/polyfill/polyfill-table.d.ts.map +1 -1
  186. package/dist/context/polyfill/polyfill-table.js +10 -32
  187. package/dist/context/polyfill/polyfill-table.js.map +1 -1
  188. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +1 -1
  189. package/dist/context/polyfill/polyfill-vertex-array-object.js +0 -70
  190. package/dist/context/polyfill/polyfill-vertex-array-object.js.map +1 -1
  191. package/dist/context/state-tracker/deep-array-equal.d.ts.map +1 -1
  192. package/dist/context/state-tracker/deep-array-equal.js +0 -4
  193. package/dist/context/state-tracker/deep-array-equal.js.map +1 -1
  194. package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
  195. package/dist/context/state-tracker/track-context-state.js +26 -62
  196. package/dist/context/state-tracker/track-context-state.js.map +1 -1
  197. package/dist/context/state-tracker/with-parameters.d.ts +2 -1
  198. package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
  199. package/dist/context/state-tracker/with-parameters.js +8 -10
  200. package/dist/context/state-tracker/with-parameters.js.map +1 -1
  201. package/dist/dist.dev.js +10390 -0
  202. package/dist/index.cjs +6615 -0
  203. package/dist/index.d.ts +27 -24
  204. package/dist/index.d.ts.map +1 -1
  205. package/dist/index.js +27 -26
  206. package/dist/index.js.map +1 -1
  207. package/dist/types.d.ts +3 -1
  208. package/dist/types.d.ts.map +1 -1
  209. package/dist/types.js.map +1 -1
  210. package/dist.min.js +37 -0
  211. package/package.json +21 -9
  212. package/src/adapter/converters/device-parameters.ts +124 -36
  213. package/src/adapter/converters/sampler-parameters.ts +22 -9
  214. package/src/adapter/converters/shader-formats.ts +44 -0
  215. package/src/adapter/converters/texture-formats.ts +267 -194
  216. package/src/adapter/converters/vertex-formats.ts +71 -10
  217. package/src/adapter/device-helpers/device-features.ts +13 -3
  218. package/src/adapter/device-helpers/device-limits.ts +5 -3
  219. package/src/adapter/device-helpers/get-device-info.ts +17 -10
  220. package/src/adapter/device-helpers/is-old-ie.ts +3 -0
  221. package/src/adapter/helpers/{uniforms.ts → decode-webgl-types.ts} +39 -21
  222. package/src/adapter/helpers/get-shader-info.ts +41 -0
  223. package/src/adapter/helpers/get-shader-layout.ts +121 -146
  224. package/src/adapter/helpers/parse-shader-compiler-log.ts +4 -2
  225. package/src/adapter/helpers/set-uniform.ts +39 -35
  226. package/src/adapter/helpers/{attribute-utils.ts → webgl-topology-utils.ts} +7 -5
  227. package/src/adapter/objects/constants-to-keys.ts +6 -25
  228. package/src/adapter/objects/webgl-renderbuffer.ts +43 -37
  229. package/src/adapter/objects/webgl-resource.ts +16 -23
  230. package/src/adapter/resources/webgl-buffer.ts +59 -58
  231. package/src/adapter/resources/webgl-command-buffer.ts +333 -25
  232. package/src/adapter/resources/webgl-command-encoder.ts +20 -12
  233. package/src/adapter/resources/webgl-external-texture.ts +5 -2
  234. package/src/adapter/resources/webgl-framebuffer.ts +89 -133
  235. package/src/adapter/resources/webgl-render-pass.ts +160 -4
  236. package/src/adapter/resources/webgl-render-pipeline.ts +254 -174
  237. package/src/adapter/resources/webgl-sampler.ts +15 -9
  238. package/src/adapter/resources/webgl-shader.ts +14 -11
  239. package/src/adapter/resources/webgl-texture.ts +120 -90
  240. package/src/adapter/resources/webgl-vertex-array.ts +279 -0
  241. package/src/adapter/webgl-canvas-context.ts +16 -14
  242. package/src/adapter/webgl-device.ts +321 -78
  243. package/src/classic/accessor.ts +7 -17
  244. package/src/classic/{buffer.ts → buffer-with-accessor.ts} +68 -76
  245. package/src/classic/clear.ts +113 -0
  246. package/src/classic/copy-and-blit.ts +314 -0
  247. package/src/classic/format-utils.ts +46 -0
  248. package/src/classic/typed-array-utils.ts +19 -27
  249. package/src/context/context/create-browser-context.ts +140 -0
  250. package/src/context/context/create-headless-context.ts +51 -0
  251. package/src/context/context/webgl-checks.ts +3 -1
  252. package/src/context/debug/spector.ts +9 -6
  253. package/src/context/debug/webgl-developer-tools.ts +23 -15
  254. package/src/context/parameters/unified-parameter-api.ts +23 -14
  255. package/src/context/parameters/webgl-parameter-tables.ts +120 -98
  256. package/src/context/polyfill/context-data.ts +30 -0
  257. package/src/context/polyfill/get-parameter-polyfill.ts +11 -7
  258. package/src/context/polyfill/polyfill-context.ts +10 -9
  259. package/src/context/polyfill/polyfill-table.ts +21 -16
  260. package/src/context/polyfill/polyfill-vertex-array-object.ts +5 -0
  261. package/src/context/state-tracker/deep-array-equal.ts +2 -0
  262. package/src/context/state-tracker/track-context-state.ts +20 -16
  263. package/src/context/state-tracker/with-parameters.ts +13 -4
  264. package/src/index.ts +69 -35
  265. package/src/types.ts +5 -0
  266. package/dist/adapter/converters/renderbuffer-formats.d.ts +0 -16
  267. package/dist/adapter/converters/renderbuffer-formats.d.ts.map +0 -1
  268. package/dist/adapter/converters/renderbuffer-formats.js +0 -185
  269. package/dist/adapter/converters/renderbuffer-formats.js.map +0 -1
  270. package/dist/adapter/helpers/attribute-utils.d.ts +0 -11
  271. package/dist/adapter/helpers/attribute-utils.d.ts.map +0 -1
  272. package/dist/adapter/helpers/attribute-utils.js.map +0 -1
  273. package/dist/adapter/helpers/uniforms.d.ts +0 -26
  274. package/dist/adapter/helpers/uniforms.d.ts.map +0 -1
  275. package/dist/adapter/helpers/uniforms.js.map +0 -1
  276. package/dist/adapter/objects/webgl-vertex-array-object.d.ts +0 -27
  277. package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +0 -1
  278. package/dist/adapter/objects/webgl-vertex-array-object.js +0 -84
  279. package/dist/adapter/objects/webgl-vertex-array-object.js.map +0 -1
  280. package/dist/bundle.d.ts +0 -2
  281. package/dist/bundle.d.ts.map +0 -1
  282. package/dist/bundle.js +0 -5
  283. package/dist/bundle.js.map +0 -1
  284. package/dist/classic/buffer.d.ts.map +0 -1
  285. package/dist/classic/buffer.js.map +0 -1
  286. package/dist/context/context/context-state.d.ts +0 -18
  287. package/dist/context/context/context-state.d.ts.map +0 -1
  288. package/dist/context/context/context-state.js +0 -26
  289. package/dist/context/context/context-state.js.map +0 -1
  290. package/dist/context/context/create-context.d.ts +0 -41
  291. package/dist/context/context/create-context.d.ts.map +0 -1
  292. package/dist/context/context/create-context.js +0 -49
  293. package/dist/context/context/create-context.js.map +0 -1
  294. package/dist/context/context/device-pixels.d.ts +0 -25
  295. package/dist/context/context/device-pixels.d.ts.map +0 -1
  296. package/dist/context/context/device-pixels.js +0 -98
  297. package/dist/context/context/device-pixels.js.map +0 -1
  298. package/dist/es5/adapter/converters/device-parameters.js +0 -170
  299. package/dist/es5/adapter/converters/device-parameters.js.map +0 -1
  300. package/dist/es5/adapter/converters/renderbuffer-formats.js +0 -163
  301. package/dist/es5/adapter/converters/renderbuffer-formats.js.map +0 -1
  302. package/dist/es5/adapter/converters/sampler-parameters.js +0 -226
  303. package/dist/es5/adapter/converters/sampler-parameters.js.map +0 -1
  304. package/dist/es5/adapter/converters/texture-formats.js +0 -1031
  305. package/dist/es5/adapter/converters/texture-formats.js.map +0 -1
  306. package/dist/es5/adapter/converters/vertex-formats.js +0 -45
  307. package/dist/es5/adapter/converters/vertex-formats.js.map +0 -1
  308. package/dist/es5/adapter/device-helpers/device-features.js +0 -144
  309. package/dist/es5/adapter/device-helpers/device-features.js.map +0 -1
  310. package/dist/es5/adapter/device-helpers/device-limits.js +0 -64
  311. package/dist/es5/adapter/device-helpers/device-limits.js.map +0 -1
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package/dist/esm/index.js DELETED
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- import '@luma.gl/api';
2
- import './init';
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- export { default as WebGLDevice } from './adapter/webgl-device';
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- export { default as WebGLCanvasContext } from './adapter/webgl-canvas-context';
5
- export { default as Accessor } from './classic/accessor';
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- export { default as Buffer } from './classic/buffer';
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- export { default as WEBGLResource, default as WebGLResource } from './adapter/objects/webgl-resource';
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- export { default as WEBGLBuffer } from './adapter/resources/webgl-buffer';
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- export { default as WEBGLTexture } from './adapter/resources/webgl-texture';
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- export { default as WEBGLShader } from './adapter/resources/webgl-shader';
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- export { default as WEBGLSampler } from './adapter/resources/webgl-sampler';
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- export { default as WEBGLFramebuffer } from './adapter/resources/webgl-framebuffer';
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- export { default as WEBGLRenderPipeline } from './adapter/resources/webgl-render-pipeline';
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- export { default as WEBGLCommandEncoder } from './adapter/resources/webgl-command-encoder';
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- export { default as WEBGLRenderPass } from './adapter/resources/webgl-render-pass';
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- export { default as WEBGLRenderbuffer } from './adapter/objects/webgl-renderbuffer';
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- export { default as WEBGLVertexArrayObject } from './adapter/objects/webgl-vertex-array-object';
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- export { isWebGL, isWebGL2, getWebGL2Context, assertWebGLContext, assertWebGL2Context } from './context/context/webgl-checks';
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- export { cssToDeviceRatio, cssToDevicePixels } from './context/context/device-pixels';
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- export { setDeviceParameters, withDeviceParameters } from './adapter/converters/device-parameters';
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- export { getParameters, setParameters, resetParameters } from './context/parameters/unified-parameter-api';
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- export { withParameters } from './context/state-tracker/with-parameters';
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- export { trackContextState, pushContextState, popContextState } from './context/state-tracker/track-context-state';
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- export { polyfillContext } from './context/polyfill/polyfill-context';
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- export { getShaderLayout, getProgramBindings } from './adapter/helpers/get-shader-layout';
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- export { _checkFloat32ColorAttachment } from './adapter/converters/texture-formats';
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- //# sourceMappingURL=index.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/index.ts"],"names":["default","WebGLDevice","WebGLCanvasContext","Accessor","Buffer","WEBGLResource","WebGLResource","WEBGLBuffer","WEBGLTexture","WEBGLShader","WEBGLSampler","WEBGLFramebuffer","WEBGLRenderPipeline","WEBGLCommandEncoder","WEBGLRenderPass","WEBGLRenderbuffer","WEBGLVertexArrayObject","isWebGL","isWebGL2","getWebGL2Context","assertWebGLContext","assertWebGL2Context","cssToDeviceRatio","cssToDevicePixels","setDeviceParameters","withDeviceParameters","getParameters","setParameters","resetParameters","withParameters","trackContextState","pushContextState","popContextState","polyfillContext","getShaderLayout","getProgramBindings","_checkFloat32ColorAttachment"],"mappings":"AAOA,OAAO,cAAP;AACA,OAAO,QAAP;AAEA,SAAQA,OAAO,IAAIC,WAAnB,QAAqC,wBAArC;AACA,SAAQD,OAAO,IAAIE,kBAAnB,QAA4C,gCAA5C;AAGA,SAAQF,OAAO,IAAIG,QAAnB,QAAkC,oBAAlC;AAEA,SAAQH,OAAO,IAAII,MAAnB,QAAgC,kBAAhC;AACA,SAAQJ,OAAO,IAAIK,aAAnB,EAAkCL,OAAO,IAAIM,aAA7C,QAAiE,kCAAjE;AACA,SAAQN,OAAO,IAAIO,WAAnB,QAAqC,kCAArC;AACA,SAAQP,OAAO,IAAIQ,YAAnB,QAAsC,mCAAtC;AAEA,SAAQR,OAAO,IAAIS,WAAnB,QAAqC,kCAArC;AACA,SAAQT,OAAO,IAAIU,YAAnB,QAAsC,mCAAtC;AACA,SAAQV,OAAO,IAAIW,gBAAnB,QAA0C,uCAA1C;AAEA,SAAQX,OAAO,IAAIY,mBAAnB,QAA6C,2CAA7C;AAGA,SAAQZ,OAAO,IAAIa,mBAAnB,QAA6C,2CAA7C;AACA,SAAQb,OAAO,IAAIc,eAAnB,QAAyC,uCAAzC;AAIA,SAAQd,OAAO,IAAIe,iBAAnB,QAA2C,sCAA3C;AACA,SAAQf,OAAO,IAAIgB,sBAAnB,QAAgD,6CAAhD;AAEA,SACEC,OADF,EAEEC,QAFF,EAGEC,gBAHF,EAIEC,kBAJF,EAKEC,mBALF,QAMO,gCANP;AASA,SAAQC,gBAAR,EAA0BC,iBAA1B,QAAkD,iCAAlD;AAIA,SAAQC,mBAAR,EAA6BC,oBAA7B,QAAwD,wCAAxD;AAGA,SACEC,aADF,EAEEC,aAFF,EAGEC,eAHF,QAIO,4CAJP;AAMA,SACEC,cADF,QAEO,yCAFP;AAKA,SACEC,iBADF,EAEEC,gBAFF,EAGEC,eAHF,QAIO,6CAJP;AAOA,SAAQC,eAAR,QAA8B,qCAA9B;AAGA,SAAQC,eAAR,EAAyBC,kBAAzB,QAAkD,qCAAlD;AACA,SAAQC,4BAAR,QAA2C,sCAA3C","sourcesContent":["// luma.gl Base WebGL wrapper library\n// Provides simple class/function wrappers around the low level webgl objects\n// These classes are intentionally close to the WebGL API\n// but make it easier to use.\n// Higher level abstractions can be built on these classes\n\n// Initialize any global state\nimport '@luma.gl/api';\nimport './init'\n\nexport {default as WebGLDevice} from './adapter/webgl-device';\nexport {default as WebGLCanvasContext} from './adapter/webgl-canvas-context';\n\n// Legacy WebGL Classes - will be moved to gltools\nexport {default as Accessor} from './classic/accessor';\nexport type {ClassicBufferProps as BufferProps} from './classic/buffer';\nexport {default as Buffer} from './classic/buffer';\nexport {default as WEBGLResource, default as WebGLResource} from './adapter/objects/webgl-resource';\nexport {default as WEBGLBuffer} from './adapter/resources/webgl-buffer';\nexport {default as WEBGLTexture} from './adapter/resources/webgl-texture';\n// export {default as WEBGLExternalTexture} from './adapter/resources/webgl-external-texture';\nexport {default as WEBGLShader} from './adapter/resources/webgl-shader';\nexport {default as WEBGLSampler} from './adapter/resources/webgl-sampler';\nexport {default as WEBGLFramebuffer} from './adapter/resources/webgl-framebuffer';\n\nexport {default as WEBGLRenderPipeline} from './adapter/resources/webgl-render-pipeline';\n\n// export {default as WEBGLComputePipeline} from './adapter/resources/webgl-compute-pipeline';\nexport {default as WEBGLCommandEncoder} from './adapter/resources/webgl-command-encoder';\nexport {default as WEBGLRenderPass} from './adapter/resources/webgl-render-pass';\n//export {default as WEBGLComputePass} from './adapter/resources/webgl-compute-pass';\n\nexport type {RenderbufferProps} from './adapter/objects/webgl-renderbuffer';\nexport {default as WEBGLRenderbuffer} from './adapter/objects/webgl-renderbuffer';\nexport {default as WEBGLVertexArrayObject} from './adapter/objects/webgl-vertex-array-object';\n\nexport {\n isWebGL,\n isWebGL2,\n getWebGL2Context,\n assertWebGLContext,\n assertWebGL2Context\n} from './context/context/webgl-checks';\n\n// Device ratio\nexport {cssToDeviceRatio, cssToDevicePixels} from './context/context/device-pixels';\n\n// Unified parameter API\n\nexport {setDeviceParameters, withDeviceParameters} from './adapter/converters/device-parameters';\n\nexport type {GLParameters} from './types/webgl';\nexport {\n getParameters,\n setParameters,\n resetParameters\n} from './context/parameters/unified-parameter-api';\n\nexport {\n withParameters\n} from './context/state-tracker/with-parameters';\n\n// State tracking\nexport {\n trackContextState,\n pushContextState,\n popContextState\n} from './context/state-tracker/track-context-state';\n\n// Polyfills (supports a subset of WebGL2 APIs on WebGL1 contexts)\nexport {polyfillContext} from './context/polyfill/polyfill-context';\n\n// HELPERS - EXPERIMENTAL\nexport {getShaderLayout, getProgramBindings} from './adapter/helpers/get-shader-layout';\nexport {_checkFloat32ColorAttachment} from './adapter/converters/texture-formats';\n"],"file":"index.js"}
package/dist/esm/init.js DELETED
@@ -1,4 +0,0 @@
1
- import { luma } from '@luma.gl/api';
2
- import WebGLDevice from './adapter/webgl-device';
3
- luma.registerDevices([WebGLDevice]);
4
- //# sourceMappingURL=init.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/init.ts"],"names":["luma","WebGLDevice","registerDevices"],"mappings":"AAAA,SAAQA,IAAR,QAAmB,cAAnB;AACA,OAAOC,WAAP,MAAwB,wBAAxB;AAEAD,IAAI,CAACE,eAAL,CAAqB,CAACD,WAAD,CAArB","sourcesContent":["import {luma} from '@luma.gl/api';\nimport WebGLDevice from './adapter/webgl-device';\n\nluma.registerDevices([WebGLDevice]);\n"],"file":"init.js"}
@@ -1,2 +0,0 @@
1
- import GL from '@luma.gl/constants';
2
- //# sourceMappingURL=webgl.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../src/types/webgl.ts"],"names":["GL"],"mappings":"AACA,OAAOA,EAAP,MAAe,oBAAf","sourcesContent":["import type {NumberArray} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\n\ntype Framebuffer = any;\n\nexport type GLDrawMode =\n | GL.POINTS\n | GL.LINES\n | GL.LINE_STRIP\n | GL.LINE_LOOP\n | GL.TRIANGLES\n | GL.TRIANGLE_STRIP\n | GL.TRIANGLE_FAN;\n\nexport type GLPrimitive = GL.POINTS | GL.LINES | GL.TRIANGLES;\n\nexport type GLType =\n | GL.FLOAT\n | GL.UNSIGNED_SHORT\n | GL.UNSIGNED_INT\n | GL.UNSIGNED_BYTE\n | GL.BYTE\n | GL.SHORT\n | GL.INT;\n\nexport type GLPackedType =\n | GL.UNSIGNED_SHORT_5_6_5\n | GL.UNSIGNED_SHORT_4_4_4_4\n | GL.UNSIGNED_SHORT_5_5_5_1;\n\nexport type GLUniformType = GLSamplerType | GLCompositeType;\n\nexport type GLSamplerType =\n | GL.SAMPLER_2D\n | GL.SAMPLER_CUBE\n | GL.SAMPLER_3D\n | GL.SAMPLER_2D_SHADOW\n | GL.SAMPLER_2D_ARRAY\n | GL.SAMPLER_2D_ARRAY_SHADOW\n | GL.SAMPLER_CUBE_SHADOW\n | GL.INT_SAMPLER_2D\n | GL.INT_SAMPLER_3D\n | GL.INT_SAMPLER_CUBE\n | GL.INT_SAMPLER_2D_ARRAY\n | GL.UNSIGNED_INT_SAMPLER_2D\n | GL.UNSIGNED_INT_SAMPLER_3D\n | GL.UNSIGNED_INT_SAMPLER_CUBE\n | GL.UNSIGNED_INT_SAMPLER_2D_ARRAY;\n\n// Composite types table\nexport type GLCompositeType =\n | GL.FLOAT\n | GL.FLOAT_VEC2\n | GL.FLOAT_VEC3\n | GL.FLOAT_VEC4\n | GL.INT\n | GL.INT_VEC2\n | GL.INT_VEC3\n | GL.INT_VEC4\n | GL.UNSIGNED_INT\n | GL.UNSIGNED_INT_VEC2\n | GL.UNSIGNED_INT_VEC3\n | GL.UNSIGNED_INT_VEC4\n | GL.BOOL\n | GL.BOOL_VEC2\n | GL.BOOL_VEC3\n | GL.BOOL_VEC4\n | GL.FLOAT_MAT2\n | GL.FLOAT_MAT2x3\n | GL.FLOAT_MAT2x4\n | GL.FLOAT_MAT3x2\n | GL.FLOAT_MAT3\n | GL.FLOAT_MAT3x4\n | GL.FLOAT_MAT4x2\n | GL.FLOAT_MAT4x3\n | GL.FLOAT_MAT4;\n\nexport type GLFunction =\n | GL.NEVER\n | GL.LESS\n | GL.EQUAL\n | GL.LEQUAL\n | GL.GREATER\n | GL.NOTEQUAL\n | GL.GEQUAL\n | GL.ALWAYS;\n\nexport type GLBlendEquation =\n | GL.FUNC_ADD\n | GL.FUNC_SUBTRACT\n | GL.FUNC_REVERSE_SUBTRACT\n | GL.MIN_EXT\n | GL.MAX_EXT;\n\nexport type GLBlendFunction =\n | GL.ZERO\n | GL.ONE\n | GL.SRC_COLOR\n | GL.ONE_MINUS_SRC_COLOR\n | GL.DST_COLOR\n | GL.ONE_MINUS_DST_COLOR\n | GL.SRC_ALPHA\n | GL.ONE_MINUS_SRC_ALPHA\n | GL.DST_ALPHA\n | GL.ONE_MINUS_DST_ALPHA\n | GL.CONSTANT_COLOR\n | GL.ONE_MINUS_CONSTANT_COLOR\n | GL.CONSTANT_ALPHA\n | GL.ONE_MINUS_CONSTANT_ALPHA\n | GL.SRC_ALPHA_SATURATE;\n\nexport type GLStencilOp =\n | GL.KEEP\n | GL.ZERO\n | GL.REPLACE\n | GL.INCR\n | GL.INCR_WRAP\n | GL.DECR\n | GL.DECR_WRAP\n | GL.INVERT;\n\n/** Parameters for textures and samplers */\nexport type WebGLSamplerParameters = {\n [GL.TEXTURE_WRAP_S]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;\n [GL.TEXTURE_WRAP_T]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;\n [GL.TEXTURE_WRAP_R]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;\n [GL.TEXTURE_MAG_FILTER]?: GL.NEAREST | GL.LINEAR;\n [GL.TEXTURE_MIN_FILTER]?:\n | GL.NEAREST\n | GL.LINEAR\n | GL.NEAREST_MIPMAP_NEAREST\n | GL.NEAREST_MIPMAP_LINEAR\n | GL.LINEAR_MIPMAP_NEAREST\n | GL.LINEAR_MIPMAP_LINEAR;\n [GL.TEXTURE_MIN_LOD]?: number;\n [GL.TEXTURE_MAX_LOD]?: number;\n [GL.TEXTURE_COMPARE_FUNC]?: number; // COMPARE_FUNC);\n [GL.TEXTURE_MAX_ANISOTROPY_EXT]?: number; //\n};\n\n/**\n * All global WebGL values set by a variety of setter gl.enable ...\n */\nexport type GLValueParameters = {\n [GL.BLEND]?: boolean;\n [GL.BLEND_COLOR]?: [number, number, number, number] | NumberArray;\n [GL.BLEND_EQUATION_RGB]?: GLBlendEquation;\n [GL.BLEND_EQUATION_ALPHA]?: GLBlendEquation;\n [GL.BLEND_SRC_RGB]?: GLBlendFunction;\n [GL.BLEND_DST_RGB]?: GLBlendFunction;\n [GL.BLEND_SRC_ALPHA]?: GLBlendFunction;\n [GL.BLEND_DST_ALPHA]?: GLBlendFunction;\n [GL.COLOR_CLEAR_VALUE]?: [number, number, number, number] | NumberArray;\n [GL.COLOR_WRITEMASK]?: [boolean, boolean, boolean, boolean] | boolean[];\n [GL.CULL_FACE]?: boolean;\n [GL.CULL_FACE_MODE]?: GL.FRONT | GL.BACK | GL.FRONT_AND_BACK;\n [GL.DEPTH_TEST]?: boolean;\n [GL.DEPTH_CLEAR_VALUE]?: number;\n [GL.DEPTH_FUNC]?: GLFunction;\n [GL.DEPTH_RANGE]?: [number, number] | NumberArray;\n [GL.DEPTH_WRITEMASK]?: boolean;\n [GL.DITHER]?: boolean;\n [GL.FRAGMENT_SHADER_DERIVATIVE_HINT]?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n [GL.CURRENT_PROGRAM]?: WebGLProgram | null;\n [GL.FRAMEBUFFER_BINDING]?: WebGLFramebuffer | null;\n [GL.RENDERBUFFER_BINDING]?: WebGLRenderbuffer | null;\n [GL.TRANSFORM_FEEDBACK_BINDING]?: WebGLTransformFeedback | null;\n [GL.VERTEX_ARRAY_BINDING]?: WebGLVertexArrayObject | null;\n [GL.ARRAY_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.COPY_READ_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.COPY_WRITE_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.PIXEL_PACK_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.PIXEL_UNPACK_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.TEXTURE_BINDING_2D]?: WebGLTexture | null;\n [GL.TEXTURE_BINDING_2D_ARRAY]?: WebGLTexture | null;\n [GL.TEXTURE_BINDING_3D]?: WebGLTexture | null;\n [GL.TEXTURE_BINDING_CUBE_MAP]?: WebGLTexture | null;\n [GL.FRONT_FACE]?: GL.CW | GL.CCW;\n [GL.GENERATE_MIPMAP_HINT]?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n [GL.LINE_WIDTH]?: number;\n [GL.POLYGON_OFFSET_FILL]?: boolean;\n [GL.POLYGON_OFFSET_FACTOR]?: number;\n [GL.POLYGON_OFFSET_UNITS]?: number;\n [GL.SAMPLE_ALPHA_TO_COVERAGE]?: boolean;\n [GL.SAMPLE_COVERAGE]?: boolean;\n [GL.RASTERIZER_DISCARD]?: boolean;\n [GL.SAMPLE_COVERAGE_VALUE]?: number;\n [GL.SAMPLE_COVERAGE_INVERT]?: boolean;\n [GL.SCISSOR_TEST]?: boolean;\n [GL.SCISSOR_BOX]?: [number, number, number, number] | NumberArray;\n [GL.STENCIL_TEST]?: boolean;\n [GL.STENCIL_CLEAR_VALUE]?: number;\n [GL.STENCIL_WRITEMASK]?: number;\n [GL.STENCIL_BACK_WRITEMASK]?: number;\n [GL.STENCIL_FUNC]?: GLFunction;\n [GL.STENCIL_REF]?: GLFunction;\n [GL.STENCIL_VALUE_MASK]?: GLFunction;\n [GL.STENCIL_BACK_FUNC]?: GLFunction;\n [GL.STENCIL_BACK_REF]?: GLFunction;\n [GL.STENCIL_BACK_VALUE_MASK]?: GLFunction;\n [GL.STENCIL_FAIL]?: GLStencilOp;\n [GL.STENCIL_PASS_DEPTH_FAIL]?: GLStencilOp;\n [GL.STENCIL_PASS_DEPTH_PASS]?: GLStencilOp;\n [GL.STENCIL_BACK_FAIL]?: GLStencilOp;\n [GL.STENCIL_BACK_PASS_DEPTH_FAIL]?: GLStencilOp;\n [GL.STENCIL_BACK_PASS_DEPTH_PASS]?: GLStencilOp;\n [GL.VIEWPORT]?: [number, number, number, number] | NumberArray;\n\n // WEBGL1 PIXEL PACK/UNPACK MODES\n [GL.PACK_ALIGNMENT]?: number;\n [GL.UNPACK_ALIGNMENT]?: number;\n [GL.UNPACK_FLIP_Y_WEBGL]?: boolean;\n [GL.UNPACK_PREMULTIPLY_ALPHA_WEBGL]?: boolean;\n [GL.UNPACK_COLORSPACE_CONVERSION_WEBGL]?: GL.NONE | GL.BROWSER_DEFAULT_WEBGL;\n\n // WEBGL2 PIXEL PACK/UNPACK MODES\n // RASTERIZER_DISCARD ...\n [GL.PACK_ROW_LENGTH]?: number;\n [GL.PACK_SKIP_PIXELS]?: number;\n [GL.PACK_SKIP_ROWS]?: number;\n [GL.READ_FRAMEBUFFER_BINDING]?: Framebuffer | null;\n [GL.UNPACK_ROW_LENGTH]?: number;\n [GL.UNPACK_IMAGE_HEIGHT]?: number;\n [GL.UNPACK_SKIP_PIXELS]?: number;\n [GL.UNPACK_SKIP_ROWS]?: number;\n [GL.UNPACK_SKIP_IMAGES]?: number;\n};\n\nexport type GLFunctionParameters = {\n // Function-style setters\n framebuffer?: Framebuffer | null;\n blend?: boolean;\n blendColor?: [number, number, number, number] | NumberArray;\n blendEquation?: GLBlendEquation | [GLBlendEquation, GLBlendEquation];\n blendFunc?:\n | [GLBlendFunction, GLBlendFunction]\n | [GLBlendFunction, GLBlendFunction, GLBlendFunction, GLBlendFunction];\n\n clearColor?: [number, number, number, number] | NumberArray;\n clearDepth?: number;\n clearStencil?: number;\n\n colorMask?: [boolean, boolean, boolean, boolean];\n\n cull?: boolean;\n cullFace?: GL.FRONT | GL.BACK | GL.FRONT_AND_BACK;\n\n depthTest?: boolean;\n depthFunc?: GLFunction;\n depthMask?: boolean;\n depthRange?: [number, number] | NumberArray;\n\n dither?: boolean;\n\n derivativeHint?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n\n frontFace?: GL.CW | GL.CCW;\n\n mipmapHint?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n\n lineWidth?: number;\n\n polygonOffsetFill?: boolean;\n polygonOffset?: [number, number];\n\n sampleCoverage?: [number, boolean];\n\n scissorTest?: boolean;\n scissor?: [number, number, number, number] | NumberArray;\n\n stencilTest?: boolean;\n stencilMask?: number | [number, number];\n stencilFunc?:\n | [GLFunction, number, number]\n | [GLFunction, number, number, GLFunction, number, number];\n stencilOp?:\n | [GLStencilOp, GLStencilOp, GLStencilOp]\n | [GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp];\n viewport?: [number, number, number, number] | NumberArray;\n};\n\n/** WebGL style parameters object (with both GL constants and function style fields) */\nexport type GLParameters = GLValueParameters | GLFunctionParameters;\n"],"file":"webgl.js"}
package/dist/esm/types.js DELETED
@@ -1,2 +0,0 @@
1
- export {};
2
- //# sourceMappingURL=types.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":[],"names":[],"mappings":"","sourcesContent":[],"file":"types.js"}
package/dist/init.d.ts DELETED
@@ -1,2 +0,0 @@
1
- export {};
2
- //# sourceMappingURL=init.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"init.d.ts","sourceRoot":"","sources":["../src/init.ts"],"names":[],"mappings":""}
package/dist/init.js DELETED
@@ -1,4 +0,0 @@
1
- import { luma } from '@luma.gl/api';
2
- import WebGLDevice from './adapter/webgl-device';
3
- luma.registerDevices([WebGLDevice]);
4
- //# sourceMappingURL=init.js.map
package/dist/init.js.map DELETED
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../src/init.ts"],"names":["luma","WebGLDevice","registerDevices"],"mappings":"AAAA,SAAQA,IAAR,QAAmB,cAAnB;AACA,OAAOC,WAAP,MAAwB,wBAAxB;AAEAD,IAAI,CAACE,eAAL,CAAqB,CAACD,WAAD,CAArB","sourcesContent":["import {luma} from '@luma.gl/api';\nimport WebGLDevice from './adapter/webgl-device';\n\nluma.registerDevices([WebGLDevice]);\n"],"file":"init.js"}
@@ -1,144 +0,0 @@
1
- import type { NumberArray } from '@luma.gl/api';
2
- import GL from '@luma.gl/constants';
3
- declare type Framebuffer = any;
4
- export declare type GLDrawMode = GL.POINTS | GL.LINES | GL.LINE_STRIP | GL.LINE_LOOP | GL.TRIANGLES | GL.TRIANGLE_STRIP | GL.TRIANGLE_FAN;
5
- export declare type GLPrimitive = GL.POINTS | GL.LINES | GL.TRIANGLES;
6
- export declare type GLType = GL.FLOAT | GL.UNSIGNED_SHORT | GL.UNSIGNED_INT | GL.UNSIGNED_BYTE | GL.BYTE | GL.SHORT | GL.INT;
7
- export declare type GLPackedType = GL.UNSIGNED_SHORT_5_6_5 | GL.UNSIGNED_SHORT_4_4_4_4 | GL.UNSIGNED_SHORT_5_5_5_1;
8
- export declare type GLUniformType = GLSamplerType | GLCompositeType;
9
- export declare type GLSamplerType = GL.SAMPLER_2D | GL.SAMPLER_CUBE | GL.SAMPLER_3D | GL.SAMPLER_2D_SHADOW | GL.SAMPLER_2D_ARRAY | GL.SAMPLER_2D_ARRAY_SHADOW | GL.SAMPLER_CUBE_SHADOW | GL.INT_SAMPLER_2D | GL.INT_SAMPLER_3D | GL.INT_SAMPLER_CUBE | GL.INT_SAMPLER_2D_ARRAY | GL.UNSIGNED_INT_SAMPLER_2D | GL.UNSIGNED_INT_SAMPLER_3D | GL.UNSIGNED_INT_SAMPLER_CUBE | GL.UNSIGNED_INT_SAMPLER_2D_ARRAY;
10
- export declare type GLCompositeType = GL.FLOAT | GL.FLOAT_VEC2 | GL.FLOAT_VEC3 | GL.FLOAT_VEC4 | GL.INT | GL.INT_VEC2 | GL.INT_VEC3 | GL.INT_VEC4 | GL.UNSIGNED_INT | GL.UNSIGNED_INT_VEC2 | GL.UNSIGNED_INT_VEC3 | GL.UNSIGNED_INT_VEC4 | GL.BOOL | GL.BOOL_VEC2 | GL.BOOL_VEC3 | GL.BOOL_VEC4 | GL.FLOAT_MAT2 | GL.FLOAT_MAT2x3 | GL.FLOAT_MAT2x4 | GL.FLOAT_MAT3x2 | GL.FLOAT_MAT3 | GL.FLOAT_MAT3x4 | GL.FLOAT_MAT4x2 | GL.FLOAT_MAT4x3 | GL.FLOAT_MAT4;
11
- export declare type GLFunction = GL.NEVER | GL.LESS | GL.EQUAL | GL.LEQUAL | GL.GREATER | GL.NOTEQUAL | GL.GEQUAL | GL.ALWAYS;
12
- export declare type GLBlendEquation = GL.FUNC_ADD | GL.FUNC_SUBTRACT | GL.FUNC_REVERSE_SUBTRACT | GL.MIN_EXT | GL.MAX_EXT;
13
- export declare type GLBlendFunction = GL.ZERO | GL.ONE | GL.SRC_COLOR | GL.ONE_MINUS_SRC_COLOR | GL.DST_COLOR | GL.ONE_MINUS_DST_COLOR | GL.SRC_ALPHA | GL.ONE_MINUS_SRC_ALPHA | GL.DST_ALPHA | GL.ONE_MINUS_DST_ALPHA | GL.CONSTANT_COLOR | GL.ONE_MINUS_CONSTANT_COLOR | GL.CONSTANT_ALPHA | GL.ONE_MINUS_CONSTANT_ALPHA | GL.SRC_ALPHA_SATURATE;
14
- export declare type GLStencilOp = GL.KEEP | GL.ZERO | GL.REPLACE | GL.INCR | GL.INCR_WRAP | GL.DECR | GL.DECR_WRAP | GL.INVERT;
15
- /** Parameters for textures and samplers */
16
- export declare type WebGLSamplerParameters = {
17
- [GL.TEXTURE_WRAP_S]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;
18
- [GL.TEXTURE_WRAP_T]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;
19
- [GL.TEXTURE_WRAP_R]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;
20
- [GL.TEXTURE_MAG_FILTER]?: GL.NEAREST | GL.LINEAR;
21
- [GL.TEXTURE_MIN_FILTER]?: GL.NEAREST | GL.LINEAR | GL.NEAREST_MIPMAP_NEAREST | GL.NEAREST_MIPMAP_LINEAR | GL.LINEAR_MIPMAP_NEAREST | GL.LINEAR_MIPMAP_LINEAR;
22
- [GL.TEXTURE_MIN_LOD]?: number;
23
- [GL.TEXTURE_MAX_LOD]?: number;
24
- [GL.TEXTURE_COMPARE_FUNC]?: number;
25
- [GL.TEXTURE_MAX_ANISOTROPY_EXT]?: number;
26
- };
27
- /**
28
- * All global WebGL values set by a variety of setter gl.enable ...
29
- */
30
- export declare type GLValueParameters = {
31
- [GL.BLEND]?: boolean;
32
- [GL.BLEND_COLOR]?: [number, number, number, number] | NumberArray;
33
- [GL.BLEND_EQUATION_RGB]?: GLBlendEquation;
34
- [GL.BLEND_EQUATION_ALPHA]?: GLBlendEquation;
35
- [GL.BLEND_SRC_RGB]?: GLBlendFunction;
36
- [GL.BLEND_DST_RGB]?: GLBlendFunction;
37
- [GL.BLEND_SRC_ALPHA]?: GLBlendFunction;
38
- [GL.BLEND_DST_ALPHA]?: GLBlendFunction;
39
- [GL.COLOR_CLEAR_VALUE]?: [number, number, number, number] | NumberArray;
40
- [GL.COLOR_WRITEMASK]?: [boolean, boolean, boolean, boolean] | boolean[];
41
- [GL.CULL_FACE]?: boolean;
42
- [GL.CULL_FACE_MODE]?: GL.FRONT | GL.BACK | GL.FRONT_AND_BACK;
43
- [GL.DEPTH_TEST]?: boolean;
44
- [GL.DEPTH_CLEAR_VALUE]?: number;
45
- [GL.DEPTH_FUNC]?: GLFunction;
46
- [GL.DEPTH_RANGE]?: [number, number] | NumberArray;
47
- [GL.DEPTH_WRITEMASK]?: boolean;
48
- [GL.DITHER]?: boolean;
49
- [GL.FRAGMENT_SHADER_DERIVATIVE_HINT]?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;
50
- [GL.CURRENT_PROGRAM]?: WebGLProgram | null;
51
- [GL.FRAMEBUFFER_BINDING]?: WebGLFramebuffer | null;
52
- [GL.RENDERBUFFER_BINDING]?: WebGLRenderbuffer | null;
53
- [GL.TRANSFORM_FEEDBACK_BINDING]?: WebGLTransformFeedback | null;
54
- [GL.VERTEX_ARRAY_BINDING]?: WebGLVertexArrayObject | null;
55
- [GL.ARRAY_BUFFER_BINDING]?: WebGLBuffer | null;
56
- [GL.COPY_READ_BUFFER_BINDING]?: WebGLBuffer | null;
57
- [GL.COPY_WRITE_BUFFER_BINDING]?: WebGLBuffer | null;
58
- [GL.PIXEL_PACK_BUFFER_BINDING]?: WebGLBuffer | null;
59
- [GL.PIXEL_UNPACK_BUFFER_BINDING]?: WebGLBuffer | null;
60
- [GL.TEXTURE_BINDING_2D]?: WebGLTexture | null;
61
- [GL.TEXTURE_BINDING_2D_ARRAY]?: WebGLTexture | null;
62
- [GL.TEXTURE_BINDING_3D]?: WebGLTexture | null;
63
- [GL.TEXTURE_BINDING_CUBE_MAP]?: WebGLTexture | null;
64
- [GL.FRONT_FACE]?: GL.CW | GL.CCW;
65
- [GL.GENERATE_MIPMAP_HINT]?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;
66
- [GL.LINE_WIDTH]?: number;
67
- [GL.POLYGON_OFFSET_FILL]?: boolean;
68
- [GL.POLYGON_OFFSET_FACTOR]?: number;
69
- [GL.POLYGON_OFFSET_UNITS]?: number;
70
- [GL.SAMPLE_ALPHA_TO_COVERAGE]?: boolean;
71
- [GL.SAMPLE_COVERAGE]?: boolean;
72
- [GL.RASTERIZER_DISCARD]?: boolean;
73
- [GL.SAMPLE_COVERAGE_VALUE]?: number;
74
- [GL.SAMPLE_COVERAGE_INVERT]?: boolean;
75
- [GL.SCISSOR_TEST]?: boolean;
76
- [GL.SCISSOR_BOX]?: [number, number, number, number] | NumberArray;
77
- [GL.STENCIL_TEST]?: boolean;
78
- [GL.STENCIL_CLEAR_VALUE]?: number;
79
- [GL.STENCIL_WRITEMASK]?: number;
80
- [GL.STENCIL_BACK_WRITEMASK]?: number;
81
- [GL.STENCIL_FUNC]?: GLFunction;
82
- [GL.STENCIL_REF]?: GLFunction;
83
- [GL.STENCIL_VALUE_MASK]?: GLFunction;
84
- [GL.STENCIL_BACK_FUNC]?: GLFunction;
85
- [GL.STENCIL_BACK_REF]?: GLFunction;
86
- [GL.STENCIL_BACK_VALUE_MASK]?: GLFunction;
87
- [GL.STENCIL_FAIL]?: GLStencilOp;
88
- [GL.STENCIL_PASS_DEPTH_FAIL]?: GLStencilOp;
89
- [GL.STENCIL_PASS_DEPTH_PASS]?: GLStencilOp;
90
- [GL.STENCIL_BACK_FAIL]?: GLStencilOp;
91
- [GL.STENCIL_BACK_PASS_DEPTH_FAIL]?: GLStencilOp;
92
- [GL.STENCIL_BACK_PASS_DEPTH_PASS]?: GLStencilOp;
93
- [GL.VIEWPORT]?: [number, number, number, number] | NumberArray;
94
- [GL.PACK_ALIGNMENT]?: number;
95
- [GL.UNPACK_ALIGNMENT]?: number;
96
- [GL.UNPACK_FLIP_Y_WEBGL]?: boolean;
97
- [GL.UNPACK_PREMULTIPLY_ALPHA_WEBGL]?: boolean;
98
- [GL.UNPACK_COLORSPACE_CONVERSION_WEBGL]?: GL.NONE | GL.BROWSER_DEFAULT_WEBGL;
99
- [GL.PACK_ROW_LENGTH]?: number;
100
- [GL.PACK_SKIP_PIXELS]?: number;
101
- [GL.PACK_SKIP_ROWS]?: number;
102
- [GL.READ_FRAMEBUFFER_BINDING]?: Framebuffer | null;
103
- [GL.UNPACK_ROW_LENGTH]?: number;
104
- [GL.UNPACK_IMAGE_HEIGHT]?: number;
105
- [GL.UNPACK_SKIP_PIXELS]?: number;
106
- [GL.UNPACK_SKIP_ROWS]?: number;
107
- [GL.UNPACK_SKIP_IMAGES]?: number;
108
- };
109
- export declare type GLFunctionParameters = {
110
- framebuffer?: Framebuffer | null;
111
- blend?: boolean;
112
- blendColor?: [number, number, number, number] | NumberArray;
113
- blendEquation?: GLBlendEquation | [GLBlendEquation, GLBlendEquation];
114
- blendFunc?: [GLBlendFunction, GLBlendFunction] | [GLBlendFunction, GLBlendFunction, GLBlendFunction, GLBlendFunction];
115
- clearColor?: [number, number, number, number] | NumberArray;
116
- clearDepth?: number;
117
- clearStencil?: number;
118
- colorMask?: [boolean, boolean, boolean, boolean];
119
- cull?: boolean;
120
- cullFace?: GL.FRONT | GL.BACK | GL.FRONT_AND_BACK;
121
- depthTest?: boolean;
122
- depthFunc?: GLFunction;
123
- depthMask?: boolean;
124
- depthRange?: [number, number] | NumberArray;
125
- dither?: boolean;
126
- derivativeHint?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;
127
- frontFace?: GL.CW | GL.CCW;
128
- mipmapHint?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;
129
- lineWidth?: number;
130
- polygonOffsetFill?: boolean;
131
- polygonOffset?: [number, number];
132
- sampleCoverage?: [number, boolean];
133
- scissorTest?: boolean;
134
- scissor?: [number, number, number, number] | NumberArray;
135
- stencilTest?: boolean;
136
- stencilMask?: number | [number, number];
137
- stencilFunc?: [GLFunction, number, number] | [GLFunction, number, number, GLFunction, number, number];
138
- stencilOp?: [GLStencilOp, GLStencilOp, GLStencilOp] | [GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp];
139
- viewport?: [number, number, number, number] | NumberArray;
140
- };
141
- /** WebGL style parameters object (with both GL constants and function style fields) */
142
- export declare type GLParameters = GLValueParameters | GLFunctionParameters;
143
- export {};
144
- //# sourceMappingURL=webgl.d.ts.map
@@ -1 +0,0 @@
1
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@@ -1,2 +0,0 @@
1
- import GL from '@luma.gl/constants';
2
- //# sourceMappingURL=webgl.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/types/webgl.ts"],"names":["GL"],"mappings":"AACA,OAAOA,EAAP,MAAe,oBAAf","sourcesContent":["import type {NumberArray} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\n\ntype Framebuffer = any;\n\nexport type GLDrawMode =\n | GL.POINTS\n | GL.LINES\n | GL.LINE_STRIP\n | GL.LINE_LOOP\n | GL.TRIANGLES\n | GL.TRIANGLE_STRIP\n | GL.TRIANGLE_FAN;\n\nexport type GLPrimitive = GL.POINTS | GL.LINES | GL.TRIANGLES;\n\nexport type GLType =\n | GL.FLOAT\n | GL.UNSIGNED_SHORT\n | GL.UNSIGNED_INT\n | GL.UNSIGNED_BYTE\n | GL.BYTE\n | GL.SHORT\n | GL.INT;\n\nexport type GLPackedType =\n | GL.UNSIGNED_SHORT_5_6_5\n | GL.UNSIGNED_SHORT_4_4_4_4\n | GL.UNSIGNED_SHORT_5_5_5_1;\n\nexport type GLUniformType = GLSamplerType | GLCompositeType;\n\nexport type GLSamplerType =\n | GL.SAMPLER_2D\n | GL.SAMPLER_CUBE\n | GL.SAMPLER_3D\n | GL.SAMPLER_2D_SHADOW\n | GL.SAMPLER_2D_ARRAY\n | GL.SAMPLER_2D_ARRAY_SHADOW\n | GL.SAMPLER_CUBE_SHADOW\n | GL.INT_SAMPLER_2D\n | GL.INT_SAMPLER_3D\n | GL.INT_SAMPLER_CUBE\n | GL.INT_SAMPLER_2D_ARRAY\n | GL.UNSIGNED_INT_SAMPLER_2D\n | GL.UNSIGNED_INT_SAMPLER_3D\n | GL.UNSIGNED_INT_SAMPLER_CUBE\n | GL.UNSIGNED_INT_SAMPLER_2D_ARRAY;\n\n// Composite types table\nexport type GLCompositeType =\n | GL.FLOAT\n | GL.FLOAT_VEC2\n | GL.FLOAT_VEC3\n | GL.FLOAT_VEC4\n | GL.INT\n | GL.INT_VEC2\n | GL.INT_VEC3\n | GL.INT_VEC4\n | GL.UNSIGNED_INT\n | GL.UNSIGNED_INT_VEC2\n | GL.UNSIGNED_INT_VEC3\n | GL.UNSIGNED_INT_VEC4\n | GL.BOOL\n | GL.BOOL_VEC2\n | GL.BOOL_VEC3\n | GL.BOOL_VEC4\n | GL.FLOAT_MAT2\n | GL.FLOAT_MAT2x3\n | GL.FLOAT_MAT2x4\n | GL.FLOAT_MAT3x2\n | GL.FLOAT_MAT3\n | GL.FLOAT_MAT3x4\n | GL.FLOAT_MAT4x2\n | GL.FLOAT_MAT4x3\n | GL.FLOAT_MAT4;\n\nexport type GLFunction =\n | GL.NEVER\n | GL.LESS\n | GL.EQUAL\n | GL.LEQUAL\n | GL.GREATER\n | GL.NOTEQUAL\n | GL.GEQUAL\n | GL.ALWAYS;\n\nexport type GLBlendEquation =\n | GL.FUNC_ADD\n | GL.FUNC_SUBTRACT\n | GL.FUNC_REVERSE_SUBTRACT\n | GL.MIN_EXT\n | GL.MAX_EXT;\n\nexport type GLBlendFunction =\n | GL.ZERO\n | GL.ONE\n | GL.SRC_COLOR\n | GL.ONE_MINUS_SRC_COLOR\n | GL.DST_COLOR\n | GL.ONE_MINUS_DST_COLOR\n | GL.SRC_ALPHA\n | GL.ONE_MINUS_SRC_ALPHA\n | GL.DST_ALPHA\n | GL.ONE_MINUS_DST_ALPHA\n | GL.CONSTANT_COLOR\n | GL.ONE_MINUS_CONSTANT_COLOR\n | GL.CONSTANT_ALPHA\n | GL.ONE_MINUS_CONSTANT_ALPHA\n | GL.SRC_ALPHA_SATURATE;\n\nexport type GLStencilOp =\n | GL.KEEP\n | GL.ZERO\n | GL.REPLACE\n | GL.INCR\n | GL.INCR_WRAP\n | GL.DECR\n | GL.DECR_WRAP\n | GL.INVERT;\n\n/** Parameters for textures and samplers */\nexport type WebGLSamplerParameters = {\n [GL.TEXTURE_WRAP_S]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;\n [GL.TEXTURE_WRAP_T]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;\n [GL.TEXTURE_WRAP_R]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;\n [GL.TEXTURE_MAG_FILTER]?: GL.NEAREST | GL.LINEAR;\n [GL.TEXTURE_MIN_FILTER]?:\n | GL.NEAREST\n | GL.LINEAR\n | GL.NEAREST_MIPMAP_NEAREST\n | GL.NEAREST_MIPMAP_LINEAR\n | GL.LINEAR_MIPMAP_NEAREST\n | GL.LINEAR_MIPMAP_LINEAR;\n [GL.TEXTURE_MIN_LOD]?: number;\n [GL.TEXTURE_MAX_LOD]?: number;\n [GL.TEXTURE_COMPARE_FUNC]?: number; // COMPARE_FUNC);\n [GL.TEXTURE_MAX_ANISOTROPY_EXT]?: number; //\n};\n\n/**\n * All global WebGL values set by a variety of setter gl.enable ...\n */\nexport type GLValueParameters = {\n [GL.BLEND]?: boolean;\n [GL.BLEND_COLOR]?: [number, number, number, number] | NumberArray;\n [GL.BLEND_EQUATION_RGB]?: GLBlendEquation;\n [GL.BLEND_EQUATION_ALPHA]?: GLBlendEquation;\n [GL.BLEND_SRC_RGB]?: GLBlendFunction;\n [GL.BLEND_DST_RGB]?: GLBlendFunction;\n [GL.BLEND_SRC_ALPHA]?: GLBlendFunction;\n [GL.BLEND_DST_ALPHA]?: GLBlendFunction;\n [GL.COLOR_CLEAR_VALUE]?: [number, number, number, number] | NumberArray;\n [GL.COLOR_WRITEMASK]?: [boolean, boolean, boolean, boolean] | boolean[];\n [GL.CULL_FACE]?: boolean;\n [GL.CULL_FACE_MODE]?: GL.FRONT | GL.BACK | GL.FRONT_AND_BACK;\n [GL.DEPTH_TEST]?: boolean;\n [GL.DEPTH_CLEAR_VALUE]?: number;\n [GL.DEPTH_FUNC]?: GLFunction;\n [GL.DEPTH_RANGE]?: [number, number] | NumberArray;\n [GL.DEPTH_WRITEMASK]?: boolean;\n [GL.DITHER]?: boolean;\n [GL.FRAGMENT_SHADER_DERIVATIVE_HINT]?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n [GL.CURRENT_PROGRAM]?: WebGLProgram | null;\n [GL.FRAMEBUFFER_BINDING]?: WebGLFramebuffer | null;\n [GL.RENDERBUFFER_BINDING]?: WebGLRenderbuffer | null;\n [GL.TRANSFORM_FEEDBACK_BINDING]?: WebGLTransformFeedback | null;\n [GL.VERTEX_ARRAY_BINDING]?: WebGLVertexArrayObject | null;\n [GL.ARRAY_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.COPY_READ_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.COPY_WRITE_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.PIXEL_PACK_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.PIXEL_UNPACK_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.TEXTURE_BINDING_2D]?: WebGLTexture | null;\n [GL.TEXTURE_BINDING_2D_ARRAY]?: WebGLTexture | null;\n [GL.TEXTURE_BINDING_3D]?: WebGLTexture | null;\n [GL.TEXTURE_BINDING_CUBE_MAP]?: WebGLTexture | null;\n [GL.FRONT_FACE]?: GL.CW | GL.CCW;\n [GL.GENERATE_MIPMAP_HINT]?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n [GL.LINE_WIDTH]?: number;\n [GL.POLYGON_OFFSET_FILL]?: boolean;\n [GL.POLYGON_OFFSET_FACTOR]?: number;\n [GL.POLYGON_OFFSET_UNITS]?: number;\n [GL.SAMPLE_ALPHA_TO_COVERAGE]?: boolean;\n [GL.SAMPLE_COVERAGE]?: boolean;\n [GL.RASTERIZER_DISCARD]?: boolean;\n [GL.SAMPLE_COVERAGE_VALUE]?: number;\n [GL.SAMPLE_COVERAGE_INVERT]?: boolean;\n [GL.SCISSOR_TEST]?: boolean;\n [GL.SCISSOR_BOX]?: [number, number, number, number] | NumberArray;\n [GL.STENCIL_TEST]?: boolean;\n [GL.STENCIL_CLEAR_VALUE]?: number;\n [GL.STENCIL_WRITEMASK]?: number;\n [GL.STENCIL_BACK_WRITEMASK]?: number;\n [GL.STENCIL_FUNC]?: GLFunction;\n [GL.STENCIL_REF]?: GLFunction;\n [GL.STENCIL_VALUE_MASK]?: GLFunction;\n [GL.STENCIL_BACK_FUNC]?: GLFunction;\n [GL.STENCIL_BACK_REF]?: GLFunction;\n [GL.STENCIL_BACK_VALUE_MASK]?: GLFunction;\n [GL.STENCIL_FAIL]?: GLStencilOp;\n [GL.STENCIL_PASS_DEPTH_FAIL]?: GLStencilOp;\n [GL.STENCIL_PASS_DEPTH_PASS]?: GLStencilOp;\n [GL.STENCIL_BACK_FAIL]?: GLStencilOp;\n [GL.STENCIL_BACK_PASS_DEPTH_FAIL]?: GLStencilOp;\n [GL.STENCIL_BACK_PASS_DEPTH_PASS]?: GLStencilOp;\n [GL.VIEWPORT]?: [number, number, number, number] | NumberArray;\n\n // WEBGL1 PIXEL PACK/UNPACK MODES\n [GL.PACK_ALIGNMENT]?: number;\n [GL.UNPACK_ALIGNMENT]?: number;\n [GL.UNPACK_FLIP_Y_WEBGL]?: boolean;\n [GL.UNPACK_PREMULTIPLY_ALPHA_WEBGL]?: boolean;\n [GL.UNPACK_COLORSPACE_CONVERSION_WEBGL]?: GL.NONE | GL.BROWSER_DEFAULT_WEBGL;\n\n // WEBGL2 PIXEL PACK/UNPACK MODES\n // RASTERIZER_DISCARD ...\n [GL.PACK_ROW_LENGTH]?: number;\n [GL.PACK_SKIP_PIXELS]?: number;\n [GL.PACK_SKIP_ROWS]?: number;\n [GL.READ_FRAMEBUFFER_BINDING]?: Framebuffer | null;\n [GL.UNPACK_ROW_LENGTH]?: number;\n [GL.UNPACK_IMAGE_HEIGHT]?: number;\n [GL.UNPACK_SKIP_PIXELS]?: number;\n [GL.UNPACK_SKIP_ROWS]?: number;\n [GL.UNPACK_SKIP_IMAGES]?: number;\n};\n\nexport type GLFunctionParameters = {\n // Function-style setters\n framebuffer?: Framebuffer | null;\n blend?: boolean;\n blendColor?: [number, number, number, number] | NumberArray;\n blendEquation?: GLBlendEquation | [GLBlendEquation, GLBlendEquation];\n blendFunc?:\n | [GLBlendFunction, GLBlendFunction]\n | [GLBlendFunction, GLBlendFunction, GLBlendFunction, GLBlendFunction];\n\n clearColor?: [number, number, number, number] | NumberArray;\n clearDepth?: number;\n clearStencil?: number;\n\n colorMask?: [boolean, boolean, boolean, boolean];\n\n cull?: boolean;\n cullFace?: GL.FRONT | GL.BACK | GL.FRONT_AND_BACK;\n\n depthTest?: boolean;\n depthFunc?: GLFunction;\n depthMask?: boolean;\n depthRange?: [number, number] | NumberArray;\n\n dither?: boolean;\n\n derivativeHint?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n\n frontFace?: GL.CW | GL.CCW;\n\n mipmapHint?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n\n lineWidth?: number;\n\n polygonOffsetFill?: boolean;\n polygonOffset?: [number, number];\n\n sampleCoverage?: [number, boolean];\n\n scissorTest?: boolean;\n scissor?: [number, number, number, number] | NumberArray;\n\n stencilTest?: boolean;\n stencilMask?: number | [number, number];\n stencilFunc?:\n | [GLFunction, number, number]\n | [GLFunction, number, number, GLFunction, number, number];\n stencilOp?:\n | [GLStencilOp, GLStencilOp, GLStencilOp]\n | [GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp];\n viewport?: [number, number, number, number] | NumberArray;\n};\n\n/** WebGL style parameters object (with both GL constants and function style fields) */\nexport type GLParameters = GLValueParameters | GLFunctionParameters;\n"],"file":"webgl.js"}
@@ -1,92 +0,0 @@
1
- import GL from '@luma.gl/constants';
2
- import {isWebGL2} from '../../context/context/webgl-checks';
3
-
4
- export function isRenderbufferFormatSupported(gl: WebGLRenderingContext, format: GL): boolean {
5
- const info = RENDERBUFFER_FORMATS[format];
6
- // Unknown format
7
- if (!info) {
8
- return false;
9
- }
10
- if (info.ext) {
11
- return Boolean(gl.getExtension(info.ext));
12
- }
13
- if (info.gl2) {
14
- return isWebGL2(gl);
15
- }
16
- return true;
17
- }
18
-
19
- export function getRenderbufferFormatBytesPerPixel(format: GL): number {
20
- return RENDERBUFFER_FORMATS[format].bpp;
21
- }
22
-
23
- // Define local extension strings to optimize minification
24
- const EXT_FLOAT_WEBGL2 = 'EXT_color_buffer_float';
25
-
26
- /**
27
- * @param bpp "bytes per pixel", used for memory usage calculations.
28
- * @param gl2 requires WebGL2
29
- * @param ext requires extension
30
- */
31
- type RenderbufferFormat = {
32
- bpp: number;
33
- gl2?: boolean;
34
- ext?: string;
35
- };
36
-
37
- const RENDERBUFFER_FORMATS: Record<string, RenderbufferFormat> = {
38
- [GL.DEPTH_COMPONENT16]: {bpp: 2}, // 16 depth bits.
39
- [GL.DEPTH_COMPONENT24]: {gl2: true, bpp: 3},
40
- [GL.DEPTH_COMPONENT32F]: {gl2: true, bpp: 4},
41
-
42
- [GL.STENCIL_INDEX8]: {bpp: 1}, // 8 stencil bits.
43
-
44
- [GL.DEPTH_STENCIL]: {bpp: 4},
45
- [GL.DEPTH24_STENCIL8]: {gl2: true, bpp: 4},
46
- [GL.DEPTH32F_STENCIL8]: {gl2: true, bpp: 5},
47
-
48
- // When using a WebGL 1 context, color renderbuffer formats are limited
49
- [GL.RGBA4]: {bpp: 2},
50
- [GL.RGB565]: {bpp: 2},
51
- [GL.RGB5_A1]: {bpp: 2},
52
-
53
- // When using a WebGL 2 context, the following values are available additionally:
54
- [GL.R8]: {gl2: true, bpp: 1},
55
- [GL.R8UI]: {gl2: true, bpp: 1},
56
- [GL.R8I]: {gl2: true, bpp: 1},
57
- [GL.R16UI]: {gl2: true, bpp: 2},
58
- [GL.R16I]: {gl2: true, bpp: 2},
59
- [GL.R32UI]: {gl2: true, bpp: 4},
60
- [GL.R32I]: {gl2: true, bpp: 4},
61
- [GL.RG8]: {gl2: true, bpp: 2},
62
- [GL.RG8UI]: {gl2: true, bpp: 2},
63
- [GL.RG8I]: {gl2: true, bpp: 2},
64
- [GL.RG16UI]: {gl2: true, bpp: 4},
65
- [GL.RG16I]: {gl2: true, bpp: 4},
66
- [GL.RG32UI]: {gl2: true, bpp: 8},
67
- [GL.RG32I]: {gl2: true, bpp: 8},
68
- [GL.RGB8]: {gl2: true, bpp: 3},
69
- [GL.RGBA8]: {gl2: true, bpp: 4},
70
- // [GL.SRGB8_ALPHA8]: {gl2: true, gl1: SRGB}, // When using the EXT_sRGB WebGL1 extension
71
- [GL.RGB10_A2]: {gl2: true, bpp: 4},
72
- [GL.RGBA8UI]: {gl2: true, bpp: 4},
73
- [GL.RGBA8I]: {gl2: true, bpp: 4},
74
- [GL.RGB10_A2UI]: {gl2: true, bpp: 4},
75
- [GL.RGBA16UI]: {gl2: true, bpp: 8},
76
- [GL.RGBA16I]: {gl2: true, bpp: 8},
77
- [GL.RGBA32I]: {gl2: true, bpp: 16},
78
- [GL.RGBA32UI]: {gl2: true, bpp: 16},
79
-
80
- // When using a WebGL 2 context and the EXT_color_buffer_float WebGL2 extension
81
- [GL.R16F]: {ext: EXT_FLOAT_WEBGL2, bpp: 2},
82
- [GL.RG16F]: {ext: EXT_FLOAT_WEBGL2, bpp: 4},
83
- [GL.RGBA16F]: {ext: EXT_FLOAT_WEBGL2, bpp: 8},
84
- [GL.R32F]: {ext: EXT_FLOAT_WEBGL2, bpp: 4},
85
- [GL.RG32F]: {ext: EXT_FLOAT_WEBGL2, bpp: 8},
86
- // TODO - can't get WEBGL_color_buffer_float to work on renderbuffers
87
- [GL.RGBA32F]: {ext: EXT_FLOAT_WEBGL2, bpp: 16},
88
- // [GL.RGBA32F]: {ext: EXT_FLOAT_WEBGL2, gl1: EXT_FLOAT_WEBGL1},
89
- [GL.R11F_G11F_B10F]: {ext: EXT_FLOAT_WEBGL2, bpp: 4}
90
- };
91
-
92
- export default RENDERBUFFER_FORMATS;
@@ -1,111 +0,0 @@
1
- import {assert, ResourceProps} from '@luma.gl/api';
2
- import GL from '@luma.gl/constants';
3
- import {getBrowser} from '@probe.gl/env';
4
-
5
- import WebGLDevice from '../webgl-device';
6
- import WebGLResource from './webgl-resource';
7
-
8
- import Buffer from '../resources/webgl-buffer';
9
-
10
- const ERR_ELEMENTS = 'elements must be GL.ELEMENT_ARRAY_BUFFER';
11
-
12
- /**
13
- * VertexArrayObject properties
14
- */
15
- export type VertexArrayObjectProps = ResourceProps & {
16
- };
17
-
18
- /** VertexArrayObject wrapper */
19
- export default class WEBGLVertexArrayObject extends WebGLResource<VertexArrayObjectProps> {
20
- get [Symbol.toStringTag](): string {
21
- return 'BaseVertexArrayObject';
22
- }
23
-
24
- constructor(device: WebGLDevice, props?: VertexArrayObjectProps) {
25
- // @ts-expect-error
26
- super(device, props, {});
27
- }
28
-
29
- _createHandle() {
30
- return this.gl2.createVertexArray();
31
- }
32
-
33
- _deleteHandle(): void {
34
- this.gl2.deleteVertexArray(this.handle);
35
- // @ts-expect-error
36
- return [this.elements];
37
- // return [this.elements, ...this.buffers];
38
- }
39
-
40
- _bindHandle(handle: WEBGLVertexArrayObject): void {
41
- this.gl2.bindVertexArray(handle);
42
- }
43
-
44
- // Set (bind) an elements buffer, for indexed rendering.
45
- // Must be a Buffer bound to GL.ELEMENT_ARRAY_BUFFER. Constants not supported
46
- setElementBuffer(elementBuffer: Buffer = null, opts = {}) {
47
- assert(!elementBuffer || elementBuffer.target === GL.ELEMENT_ARRAY_BUFFER, ERR_ELEMENTS);
48
-
49
- // The GL.ELEMENT_ARRAY_BUFFER_BINDING is stored on the VertexArrayObject...
50
- this.bind(() => {
51
- this.gl.bindBuffer(GL.ELEMENT_ARRAY_BUFFER, elementBuffer ? elementBuffer.handle : null);
52
- });
53
-
54
- return this;
55
- }
56
-
57
- /** Set a location in vertex attributes array to a buffer, enables the location, sets divisor */
58
- setBuffer(location: number, buffer: Buffer, accessor: any): this {
59
- // Check target
60
- if (buffer.target === GL.ELEMENT_ARRAY_BUFFER) {
61
- return this.setElementBuffer(buffer, accessor);
62
- }
63
-
64
- const {size, type, stride, offset, normalized, integer, divisor} = accessor;
65
-
66
- const {gl, gl2} = this;
67
- location = Number(location);
68
-
69
- this.bind(() => {
70
- // A non-zero buffer object must be bound to the GL_ARRAY_BUFFER target
71
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer.handle);
72
-
73
- // WebGL2 supports *integer* data formats, i.e. GPU will see integer values
74
- if (integer) {
75
- this.device.assertWebGL2();
76
- gl2.vertexAttribIPointer(location, size, type, stride, offset);
77
- } else {
78
- // Attaches ARRAY_BUFFER with specified buffer format to location
79
- gl.vertexAttribPointer(location, size, type, normalized, stride, offset);
80
- }
81
- gl.enableVertexAttribArray(location);
82
- gl2.vertexAttribDivisor(location, divisor || 0);
83
-
84
- // NOTE We don't unbind buffer here, typically another buffer will be bound just after
85
- });
86
-
87
- return this;
88
- }
89
-
90
- /**
91
- * Enabling an attribute location makes it reference the currently bound buffer
92
- * Disabling an attribute location makes it reference the global constant value
93
- * TODO - handle single values for size 1 attributes?
94
- * TODO - convert classic arrays based on known type?
95
- */
96
- enable(location: number, enable = true): this {
97
- // Attribute 0 cannot be disabled in most desktop OpenGL based browsers...
98
- const canDisableAttributeZero = this.device.isWebGL2 || getBrowser() === 'Chrome';
99
- const canDisableAttribute = canDisableAttributeZero || location !== 0;
100
-
101
- if (enable || canDisableAttribute) {
102
- location = Number(location);
103
- this.bind(() =>
104
- enable
105
- ? this.gl.enableVertexAttribArray(location)
106
- : this.gl.disableVertexAttribArray(location)
107
- );
108
- }
109
- return this;
110
- }
111
- }
package/src/bundle.ts DELETED
@@ -1,4 +0,0 @@
1
- // @ts-nocheck
2
- const moduleExports = require('./index');
3
- globalThis.luma = globalThis.luma || {};
4
- module.exports = Object.assign(globalThis.luma, moduleExports);
@@ -1,41 +0,0 @@
1
- /**
2
- * Stores luma.gl specific state associated with a context
3
- */
4
- export interface ContextState {
5
- _canvasSizeInfo: {
6
- clientWidth: number;
7
- clientHeight: number;
8
- devicePixelRatio: number;
9
- };
10
- _polyfilled: boolean;
11
- _extensions: Record<string, any>;
12
- }
13
-
14
- /**
15
- * Gets luma.gl specific state from a context
16
- * @returns context state
17
- */
18
- export function getContextState(gl: WebGLRenderingContext): ContextState {
19
- // @ts-expect-error
20
- const {device, luma} = gl;
21
- if (device) {
22
- return device as ContextState;
23
- }
24
- if (!luma) {
25
- const contextState: ContextState = {
26
- _canvasSizeInfo: {
27
- clientWidth: 0,
28
- clientHeight: 0,
29
- devicePixelRatio: 1,
30
- },
31
- _polyfilled: false,
32
- _extensions: {}
33
- };
34
- // @ts-expect-error
35
- gl.luma = contextState;
36
- }
37
- throw new Error('context state without device');
38
-
39
- // // @ts-expect-error
40
- // return gl.luma;
41
- }