@luma.gl/webgl 9.0.0-alpha.4 → 9.0.0-alpha.40

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (525) hide show
  1. package/LICENSE +3 -1
  2. package/dist/adapter/converters/device-parameters.d.ts +23 -4
  3. package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
  4. package/dist/adapter/converters/device-parameters.js +42 -47
  5. package/dist/adapter/converters/device-parameters.js.map +1 -1
  6. package/dist/adapter/converters/sampler-parameters.d.ts +5 -5
  7. package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
  8. package/dist/adapter/converters/sampler-parameters.js +20 -56
  9. package/dist/adapter/converters/sampler-parameters.js.map +1 -1
  10. package/dist/adapter/converters/shader-formats.d.ts +9 -0
  11. package/dist/adapter/converters/shader-formats.d.ts.map +1 -0
  12. package/dist/adapter/converters/shader-formats.js +53 -0
  13. package/dist/adapter/converters/shader-formats.js.map +1 -0
  14. package/dist/adapter/converters/texture-formats.d.ts +32 -44
  15. package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
  16. package/dist/adapter/converters/texture-formats.js +165 -201
  17. package/dist/adapter/converters/texture-formats.js.map +1 -1
  18. package/dist/adapter/converters/vertex-formats.d.ts +9 -3
  19. package/dist/adapter/converters/vertex-formats.d.ts.map +1 -1
  20. package/dist/adapter/converters/vertex-formats.js +51 -19
  21. package/dist/adapter/converters/vertex-formats.js.map +1 -1
  22. package/dist/adapter/device-helpers/device-features.d.ts +1 -1
  23. package/dist/adapter/device-helpers/device-features.d.ts.map +1 -1
  24. package/dist/adapter/device-helpers/device-features.js +14 -21
  25. package/dist/adapter/device-helpers/device-features.js.map +1 -1
  26. package/dist/adapter/device-helpers/device-limits.d.ts +3 -3
  27. package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -1
  28. package/dist/adapter/device-helpers/device-limits.js +2 -5
  29. package/dist/adapter/device-helpers/device-limits.js.map +1 -1
  30. package/dist/adapter/device-helpers/get-device-info.d.ts +1 -1
  31. package/dist/adapter/device-helpers/get-device-info.d.ts.map +1 -1
  32. package/dist/adapter/device-helpers/get-device-info.js +9 -11
  33. package/dist/adapter/device-helpers/get-device-info.js.map +1 -1
  34. package/dist/adapter/device-helpers/is-old-ie.d.ts.map +1 -1
  35. package/dist/adapter/device-helpers/is-old-ie.js +2 -1
  36. package/dist/adapter/device-helpers/is-old-ie.js.map +1 -1
  37. package/dist/adapter/helpers/decode-webgl-types.d.ts +26 -0
  38. package/dist/adapter/helpers/decode-webgl-types.d.ts.map +1 -0
  39. package/dist/adapter/helpers/{uniforms.js → decode-webgl-types.js} +20 -29
  40. package/dist/adapter/helpers/decode-webgl-types.js.map +1 -0
  41. package/dist/adapter/helpers/get-shader-info.d.ts +9 -0
  42. package/dist/adapter/helpers/get-shader-info.d.ts.map +1 -0
  43. package/dist/adapter/helpers/get-shader-info.js +25 -0
  44. package/dist/adapter/helpers/get-shader-info.js.map +1 -0
  45. package/dist/adapter/helpers/get-shader-layout.d.ts +1 -48
  46. package/dist/adapter/helpers/get-shader-layout.d.ts.map +1 -1
  47. package/dist/adapter/helpers/get-shader-layout.js +60 -115
  48. package/dist/adapter/helpers/get-shader-layout.js.map +1 -1
  49. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts +1 -1
  50. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -1
  51. package/dist/adapter/helpers/parse-shader-compiler-log.js +0 -7
  52. package/dist/adapter/helpers/parse-shader-compiler-log.js.map +1 -1
  53. package/dist/adapter/helpers/set-uniform.d.ts +3 -2
  54. package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
  55. package/dist/adapter/helpers/set-uniform.js +27 -57
  56. package/dist/adapter/helpers/set-uniform.js.map +1 -1
  57. package/dist/adapter/helpers/webgl-topology-utils.d.ts +11 -0
  58. package/dist/adapter/helpers/webgl-topology-utils.d.ts.map +1 -0
  59. package/dist/adapter/helpers/{attribute-utils.js → webgl-topology-utils.js} +2 -19
  60. package/dist/adapter/helpers/webgl-topology-utils.js.map +1 -0
  61. package/dist/adapter/objects/constants-to-keys.d.ts +1 -3
  62. package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -1
  63. package/dist/adapter/objects/constants-to-keys.js +2 -29
  64. package/dist/adapter/objects/constants-to-keys.js.map +1 -1
  65. package/dist/adapter/objects/webgl-renderbuffer.d.ts +15 -12
  66. package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
  67. package/dist/adapter/objects/webgl-renderbuffer.js +34 -41
  68. package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -1
  69. package/dist/adapter/objects/webgl-resource.d.ts +6 -9
  70. package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
  71. package/dist/adapter/objects/webgl-resource.js +26 -83
  72. package/dist/adapter/objects/webgl-resource.js.map +1 -1
  73. package/dist/adapter/resources/webgl-buffer.d.ts +18 -10
  74. package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
  75. package/dist/adapter/resources/webgl-buffer.js +49 -78
  76. package/dist/adapter/resources/webgl-buffer.js.map +1 -1
  77. package/dist/adapter/resources/webgl-command-buffer.d.ts +15 -9
  78. package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
  79. package/dist/adapter/resources/webgl-command-buffer.js +169 -43
  80. package/dist/adapter/resources/webgl-command-buffer.js.map +1 -1
  81. package/dist/adapter/resources/webgl-command-encoder.d.ts +7 -6
  82. package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -1
  83. package/dist/adapter/resources/webgl-command-encoder.js +10 -20
  84. package/dist/adapter/resources/webgl-command-encoder.js.map +1 -1
  85. package/dist/adapter/resources/webgl-external-texture.js.map +1 -1
  86. package/dist/adapter/resources/webgl-framebuffer.d.ts +21 -24
  87. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
  88. package/dist/adapter/resources/webgl-framebuffer.js +46 -155
  89. package/dist/adapter/resources/webgl-framebuffer.js.map +1 -1
  90. package/dist/adapter/resources/webgl-render-pass.d.ts +19 -4
  91. package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
  92. package/dist/adapter/resources/webgl-render-pass.js +91 -11
  93. package/dist/adapter/resources/webgl-render-pass.js.map +1 -1
  94. package/dist/adapter/resources/webgl-render-pipeline.d.ts +53 -19
  95. package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
  96. package/dist/adapter/resources/webgl-render-pipeline.js +107 -230
  97. package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -1
  98. package/dist/adapter/resources/webgl-sampler.d.ts +6 -5
  99. package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -1
  100. package/dist/adapter/resources/webgl-sampler.js +10 -19
  101. package/dist/adapter/resources/webgl-sampler.js.map +1 -1
  102. package/dist/adapter/resources/webgl-shader.d.ts +3 -4
  103. package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
  104. package/dist/adapter/resources/webgl-shader.js +19 -31
  105. package/dist/adapter/resources/webgl-shader.js.map +1 -1
  106. package/dist/adapter/resources/webgl-texture.d.ts +64 -44
  107. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
  108. package/dist/adapter/resources/webgl-texture.js +119 -235
  109. package/dist/adapter/resources/webgl-texture.js.map +1 -1
  110. package/dist/adapter/resources/webgl-vertex-array.d.ts +67 -0
  111. package/dist/adapter/resources/webgl-vertex-array.d.ts.map +1 -0
  112. package/dist/adapter/resources/webgl-vertex-array.js +166 -0
  113. package/dist/adapter/resources/webgl-vertex-array.js.map +1 -0
  114. package/dist/adapter/webgl-canvas-context.d.ts +6 -7
  115. package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
  116. package/dist/adapter/webgl-canvas-context.js +10 -23
  117. package/dist/adapter/webgl-canvas-context.js.map +1 -1
  118. package/dist/adapter/webgl-device.d.ts +74 -41
  119. package/dist/adapter/webgl-device.d.ts.map +1 -1
  120. package/dist/adapter/webgl-device.js +214 -128
  121. package/dist/adapter/webgl-device.js.map +1 -1
  122. package/dist/classic/accessor.d.ts +3 -3
  123. package/dist/classic/accessor.d.ts.map +1 -1
  124. package/dist/classic/accessor.js +23 -48
  125. package/dist/classic/accessor.js.map +1 -1
  126. package/dist/classic/{buffer.d.ts → buffer-with-accessor.d.ts} +16 -29
  127. package/dist/classic/buffer-with-accessor.d.ts.map +1 -0
  128. package/dist/classic/{buffer.js → buffer-with-accessor.js} +55 -125
  129. package/dist/classic/buffer-with-accessor.js.map +1 -0
  130. package/dist/classic/clear.d.ts +22 -0
  131. package/dist/classic/clear.d.ts.map +1 -0
  132. package/dist/classic/clear.js +88 -0
  133. package/dist/classic/clear.js.map +1 -0
  134. package/dist/classic/copy-and-blit.d.ts +62 -0
  135. package/dist/classic/copy-and-blit.d.ts.map +1 -0
  136. package/dist/classic/copy-and-blit.js +200 -0
  137. package/dist/classic/copy-and-blit.js.map +1 -0
  138. package/dist/classic/format-utils.d.ts +3 -0
  139. package/dist/classic/format-utils.d.ts.map +1 -0
  140. package/dist/classic/format-utils.js +38 -0
  141. package/dist/classic/format-utils.js.map +1 -0
  142. package/dist/classic/typed-array-utils.d.ts +15 -17
  143. package/dist/classic/typed-array-utils.d.ts.map +1 -1
  144. package/dist/classic/typed-array-utils.js +1 -21
  145. package/dist/classic/typed-array-utils.js.map +1 -1
  146. package/dist/context/context/create-browser-context.d.ts +40 -0
  147. package/dist/context/context/create-browser-context.d.ts.map +1 -0
  148. package/dist/context/context/create-browser-context.js +53 -0
  149. package/dist/context/context/create-browser-context.js.map +1 -0
  150. package/dist/context/context/create-headless-context.d.ts +9 -0
  151. package/dist/context/context/create-headless-context.d.ts.map +1 -0
  152. package/dist/context/context/create-headless-context.js +42 -0
  153. package/dist/context/context/create-headless-context.js.map +1 -0
  154. package/dist/context/context/webgl-checks.d.ts.map +1 -1
  155. package/dist/context/context/webgl-checks.js +1 -4
  156. package/dist/context/context/webgl-checks.js.map +1 -1
  157. package/dist/context/debug/spector.d.ts +1 -2
  158. package/dist/context/debug/spector.d.ts.map +1 -1
  159. package/dist/context/debug/spector.js +8 -20
  160. package/dist/context/debug/spector.js.map +1 -1
  161. package/dist/context/debug/webgl-developer-tools.d.ts +2 -2
  162. package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
  163. package/dist/context/debug/webgl-developer-tools.js +16 -39
  164. package/dist/context/debug/webgl-developer-tools.js.map +1 -1
  165. package/dist/context/parameters/unified-parameter-api.d.ts +9 -8
  166. package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
  167. package/dist/context/parameters/unified-parameter-api.js +9 -19
  168. package/dist/context/parameters/unified-parameter-api.js.map +1 -1
  169. package/dist/context/parameters/webgl-parameter-tables.d.ts +105 -106
  170. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
  171. package/dist/context/parameters/webgl-parameter-tables.js +18 -36
  172. package/dist/context/parameters/webgl-parameter-tables.js.map +1 -1
  173. package/dist/context/polyfill/context-data.d.ts +13 -0
  174. package/dist/context/polyfill/context-data.d.ts.map +1 -0
  175. package/dist/context/polyfill/context-data.js +12 -0
  176. package/dist/context/polyfill/context-data.js.map +1 -0
  177. package/dist/context/polyfill/get-parameter-polyfill.d.ts +1 -1
  178. package/dist/context/polyfill/get-parameter-polyfill.d.ts.map +1 -1
  179. package/dist/context/polyfill/get-parameter-polyfill.js +4 -9
  180. package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -1
  181. package/dist/context/polyfill/polyfill-context.d.ts.map +1 -1
  182. package/dist/context/polyfill/polyfill-context.js +22 -30
  183. package/dist/context/polyfill/polyfill-context.js.map +1 -1
  184. package/dist/context/polyfill/polyfill-table.d.ts +8 -8
  185. package/dist/context/polyfill/polyfill-table.d.ts.map +1 -1
  186. package/dist/context/polyfill/polyfill-table.js +10 -32
  187. package/dist/context/polyfill/polyfill-table.js.map +1 -1
  188. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +1 -1
  189. package/dist/context/polyfill/polyfill-vertex-array-object.js +0 -70
  190. package/dist/context/polyfill/polyfill-vertex-array-object.js.map +1 -1
  191. package/dist/context/state-tracker/deep-array-equal.d.ts.map +1 -1
  192. package/dist/context/state-tracker/deep-array-equal.js +0 -4
  193. package/dist/context/state-tracker/deep-array-equal.js.map +1 -1
  194. package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
  195. package/dist/context/state-tracker/track-context-state.js +26 -62
  196. package/dist/context/state-tracker/track-context-state.js.map +1 -1
  197. package/dist/context/state-tracker/with-parameters.d.ts +2 -1
  198. package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
  199. package/dist/context/state-tracker/with-parameters.js +8 -10
  200. package/dist/context/state-tracker/with-parameters.js.map +1 -1
  201. package/dist/dist.dev.js +10390 -0
  202. package/dist/index.cjs +6615 -0
  203. package/dist/index.d.ts +27 -24
  204. package/dist/index.d.ts.map +1 -1
  205. package/dist/index.js +27 -26
  206. package/dist/index.js.map +1 -1
  207. package/dist/types.d.ts +3 -1
  208. package/dist/types.d.ts.map +1 -1
  209. package/dist/types.js.map +1 -1
  210. package/dist.min.js +37 -0
  211. package/package.json +21 -9
  212. package/src/adapter/converters/device-parameters.ts +124 -36
  213. package/src/adapter/converters/sampler-parameters.ts +22 -9
  214. package/src/adapter/converters/shader-formats.ts +44 -0
  215. package/src/adapter/converters/texture-formats.ts +267 -194
  216. package/src/adapter/converters/vertex-formats.ts +71 -10
  217. package/src/adapter/device-helpers/device-features.ts +13 -3
  218. package/src/adapter/device-helpers/device-limits.ts +5 -3
  219. package/src/adapter/device-helpers/get-device-info.ts +17 -10
  220. package/src/adapter/device-helpers/is-old-ie.ts +3 -0
  221. package/src/adapter/helpers/{uniforms.ts → decode-webgl-types.ts} +39 -21
  222. package/src/adapter/helpers/get-shader-info.ts +41 -0
  223. package/src/adapter/helpers/get-shader-layout.ts +121 -146
  224. package/src/adapter/helpers/parse-shader-compiler-log.ts +4 -2
  225. package/src/adapter/helpers/set-uniform.ts +39 -35
  226. package/src/adapter/helpers/{attribute-utils.ts → webgl-topology-utils.ts} +7 -5
  227. package/src/adapter/objects/constants-to-keys.ts +6 -25
  228. package/src/adapter/objects/webgl-renderbuffer.ts +43 -37
  229. package/src/adapter/objects/webgl-resource.ts +16 -23
  230. package/src/adapter/resources/webgl-buffer.ts +59 -58
  231. package/src/adapter/resources/webgl-command-buffer.ts +333 -25
  232. package/src/adapter/resources/webgl-command-encoder.ts +20 -12
  233. package/src/adapter/resources/webgl-external-texture.ts +5 -2
  234. package/src/adapter/resources/webgl-framebuffer.ts +89 -133
  235. package/src/adapter/resources/webgl-render-pass.ts +160 -4
  236. package/src/adapter/resources/webgl-render-pipeline.ts +254 -174
  237. package/src/adapter/resources/webgl-sampler.ts +15 -9
  238. package/src/adapter/resources/webgl-shader.ts +14 -11
  239. package/src/adapter/resources/webgl-texture.ts +120 -90
  240. package/src/adapter/resources/webgl-vertex-array.ts +279 -0
  241. package/src/adapter/webgl-canvas-context.ts +16 -14
  242. package/src/adapter/webgl-device.ts +321 -78
  243. package/src/classic/accessor.ts +7 -17
  244. package/src/classic/{buffer.ts → buffer-with-accessor.ts} +68 -76
  245. package/src/classic/clear.ts +113 -0
  246. package/src/classic/copy-and-blit.ts +314 -0
  247. package/src/classic/format-utils.ts +46 -0
  248. package/src/classic/typed-array-utils.ts +19 -27
  249. package/src/context/context/create-browser-context.ts +140 -0
  250. package/src/context/context/create-headless-context.ts +51 -0
  251. package/src/context/context/webgl-checks.ts +3 -1
  252. package/src/context/debug/spector.ts +9 -6
  253. package/src/context/debug/webgl-developer-tools.ts +23 -15
  254. package/src/context/parameters/unified-parameter-api.ts +23 -14
  255. package/src/context/parameters/webgl-parameter-tables.ts +120 -98
  256. package/src/context/polyfill/context-data.ts +30 -0
  257. package/src/context/polyfill/get-parameter-polyfill.ts +11 -7
  258. package/src/context/polyfill/polyfill-context.ts +10 -9
  259. package/src/context/polyfill/polyfill-table.ts +21 -16
  260. package/src/context/polyfill/polyfill-vertex-array-object.ts +5 -0
  261. package/src/context/state-tracker/deep-array-equal.ts +2 -0
  262. package/src/context/state-tracker/track-context-state.ts +20 -16
  263. package/src/context/state-tracker/with-parameters.ts +13 -4
  264. package/src/index.ts +69 -35
  265. package/src/types.ts +5 -0
  266. package/dist/adapter/converters/renderbuffer-formats.d.ts +0 -16
  267. package/dist/adapter/converters/renderbuffer-formats.d.ts.map +0 -1
  268. package/dist/adapter/converters/renderbuffer-formats.js +0 -185
  269. package/dist/adapter/converters/renderbuffer-formats.js.map +0 -1
  270. package/dist/adapter/helpers/attribute-utils.d.ts +0 -11
  271. package/dist/adapter/helpers/attribute-utils.d.ts.map +0 -1
  272. package/dist/adapter/helpers/attribute-utils.js.map +0 -1
  273. package/dist/adapter/helpers/uniforms.d.ts +0 -26
  274. package/dist/adapter/helpers/uniforms.d.ts.map +0 -1
  275. package/dist/adapter/helpers/uniforms.js.map +0 -1
  276. package/dist/adapter/objects/webgl-vertex-array-object.d.ts +0 -27
  277. package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +0 -1
  278. package/dist/adapter/objects/webgl-vertex-array-object.js +0 -84
  279. package/dist/adapter/objects/webgl-vertex-array-object.js.map +0 -1
  280. package/dist/bundle.d.ts +0 -2
  281. package/dist/bundle.d.ts.map +0 -1
  282. package/dist/bundle.js +0 -5
  283. package/dist/bundle.js.map +0 -1
  284. package/dist/classic/buffer.d.ts.map +0 -1
  285. package/dist/classic/buffer.js.map +0 -1
  286. package/dist/context/context/context-state.d.ts +0 -18
  287. package/dist/context/context/context-state.d.ts.map +0 -1
  288. package/dist/context/context/context-state.js +0 -26
  289. package/dist/context/context/context-state.js.map +0 -1
  290. package/dist/context/context/create-context.d.ts +0 -41
  291. package/dist/context/context/create-context.d.ts.map +0 -1
  292. package/dist/context/context/create-context.js +0 -49
  293. package/dist/context/context/create-context.js.map +0 -1
  294. package/dist/context/context/device-pixels.d.ts +0 -25
  295. package/dist/context/context/device-pixels.d.ts.map +0 -1
  296. package/dist/context/context/device-pixels.js +0 -98
  297. package/dist/context/context/device-pixels.js.map +0 -1
  298. package/dist/es5/adapter/converters/device-parameters.js +0 -170
  299. package/dist/es5/adapter/converters/device-parameters.js.map +0 -1
  300. package/dist/es5/adapter/converters/renderbuffer-formats.js +0 -163
  301. package/dist/es5/adapter/converters/renderbuffer-formats.js.map +0 -1
  302. package/dist/es5/adapter/converters/sampler-parameters.js +0 -226
  303. package/dist/es5/adapter/converters/sampler-parameters.js.map +0 -1
  304. package/dist/es5/adapter/converters/texture-formats.js +0 -1031
  305. package/dist/es5/adapter/converters/texture-formats.js.map +0 -1
  306. package/dist/es5/adapter/converters/vertex-formats.js +0 -45
  307. package/dist/es5/adapter/converters/vertex-formats.js.map +0 -1
  308. package/dist/es5/adapter/device-helpers/device-features.js +0 -144
  309. package/dist/es5/adapter/device-helpers/device-features.js.map +0 -1
  310. package/dist/es5/adapter/device-helpers/device-limits.js +0 -64
  311. package/dist/es5/adapter/device-helpers/device-limits.js.map +0 -1
  312. package/dist/es5/adapter/device-helpers/get-device-info.js +0 -55
  313. package/dist/es5/adapter/device-helpers/get-device-info.js.map +0 -1
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  525. package/src/types/webgl.ts +0 -283
@@ -1,11 +1,10 @@
1
- import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
- import { assert, checkProps } from '@luma.gl/api';
3
- import GL from '@luma.gl/constants';
4
- import { assertWebGL2Context } from '../context/context/webgl-checks';
5
- import Accessor from './accessor';
6
- import { getGLTypeFromTypedArray, getTypedArrayFromGLType } from './typed-array-utils';
7
- import WebGLDevice from '../adapter/webgl-device';
8
- import WEBGLBuffer from '../adapter/resources/webgl-buffer';
1
+ import { assert, checkProps } from '@luma.gl/core';
2
+ import { GL } from '@luma.gl/constants';
3
+ import { assertWebGL2Context } from "../context/context/webgl-checks.js";
4
+ import { Accessor } from "./accessor.js";
5
+ import { getGLTypeFromTypedArray, getTypedArrayFromGLType } from "./typed-array-utils.js";
6
+ import { WebGLDevice } from "../adapter/webgl-device.js";
7
+ import { WEBGLBuffer } from "../adapter/resources/webgl-buffer.js";
9
8
  const DEBUG_DATA_LENGTH = 10;
10
9
  const DEPRECATED_PROPS = {
11
10
  offset: 'accessor.offset',
@@ -28,7 +27,6 @@ const PROP_CHECKS_INITIALIZE = {
28
27
  const PROP_CHECKS_SET_PROPS = {
29
28
  removedProps: DEPRECATED_PROPS
30
29
  };
31
-
32
30
  function getWEBGLBufferProps(props) {
33
31
  if (ArrayBuffer.isView(props)) {
34
32
  return {
@@ -39,28 +37,18 @@ function getWEBGLBufferProps(props) {
39
37
  byteLength: props
40
38
  };
41
39
  }
42
-
43
40
  props = checkProps('Buffer', props, PROP_CHECKS_INITIALIZE);
44
- const bufferProps = { ...props
41
+ const bufferProps = {
42
+ ...props
45
43
  };
46
-
47
- if (bufferProps.offset) {
48
- bufferProps.byteOffset = bufferProps.offset;
49
- }
50
-
51
44
  return bufferProps;
52
45
  }
53
-
54
- export default class ClassicBuffer extends WEBGLBuffer {
55
- constructor(device, props = {}) {
46
+ export class BufferWithAccessor extends WEBGLBuffer {
47
+ constructor(device) {
48
+ let props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
56
49
  super(WebGLDevice.attach(device), getWEBGLBufferProps(props));
57
-
58
- _defineProperty(this, "usage", void 0);
59
-
60
- _defineProperty(this, "accessor", void 0);
61
-
50
+ this.accessor = void 0;
62
51
  this.setAccessor(Object.assign({}, props, props.accessor));
63
-
64
52
  if (this.props.data) {
65
53
  const type = getGLTypeFromTypedArray(this.props.data);
66
54
  assert(type);
@@ -68,100 +56,69 @@ export default class ClassicBuffer extends WEBGLBuffer {
68
56
  type
69
57
  }));
70
58
  }
71
-
72
59
  Object.seal(this);
73
60
  }
74
-
75
- destroy() {
76
- if (this.handle) {
77
- this.removeStats();
78
- this.trackDeallocatedMemory();
79
- this.gl.deleteBuffer(this.handle);
80
- this.handle = null;
81
- }
82
- }
83
-
84
- write(data, byteOffset) {
85
- this.subData({
86
- data,
87
- offset: byteOffset
88
- });
89
- }
90
-
91
- getElementCount(accessor = this.accessor) {
61
+ getElementCount() {
62
+ let accessor = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : this.accessor;
92
63
  return Math.round(this.byteLength / Accessor.getBytesPerElement(accessor));
93
64
  }
94
-
95
- getVertexCount(accessor = this.accessor) {
65
+ getVertexCount() {
66
+ let accessor = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : this.accessor;
96
67
  return Math.round(this.byteLength / Accessor.getBytesPerVertex(accessor));
97
68
  }
98
-
99
- initialize(props = {}) {
69
+ initialize() {
70
+ let props = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
100
71
  if (ArrayBuffer.isView(props)) {
101
72
  props = {
102
73
  data: props
103
74
  };
104
75
  }
105
-
106
76
  if (Number.isFinite(props)) {
107
77
  props = {
108
78
  byteLength: props
109
79
  };
110
80
  }
111
-
112
81
  props = checkProps('Buffer', props, PROP_CHECKS_INITIALIZE);
113
- this.webglUsage = props.webglUsage || GL.STATIC_DRAW;
82
+ this.glUsage = props.glUsage || GL.STATIC_DRAW;
114
83
  this.debugData = null;
115
84
  this.setAccessor(Object.assign({}, props, props.accessor));
116
-
117
85
  if (props.data) {
118
- this._setData(props.data, props.offset, props.byteLength);
86
+ this._setData(props.data, props.byteOffset, props.byteLength);
119
87
  } else {
120
88
  this._setByteLength(props.byteLength || 0);
121
89
  }
122
-
123
90
  return this;
124
91
  }
125
-
126
92
  setProps(props) {
127
93
  props = checkProps('Buffer', props, PROP_CHECKS_SET_PROPS);
128
-
129
94
  if ('accessor' in props) {
130
95
  this.setAccessor(props.accessor);
131
96
  }
132
-
133
97
  return this;
134
98
  }
135
-
136
99
  setAccessor(accessor) {
137
100
  accessor = Object.assign({}, accessor);
138
101
  delete accessor.buffer;
139
102
  this.accessor = new Accessor(accessor);
140
103
  return this;
141
104
  }
142
-
143
105
  reallocate(byteLength) {
144
106
  if (byteLength > this.byteLength) {
145
107
  this._setByteLength(byteLength);
146
-
147
108
  return true;
148
109
  }
149
-
150
110
  this.bytesUsed = byteLength;
151
111
  return false;
152
112
  }
153
-
154
113
  setData(props) {
155
114
  return this.initialize(props);
156
115
  }
157
-
158
116
  subData(options) {
159
117
  if (ArrayBuffer.isView(options)) {
160
118
  options = {
161
119
  data: options
162
120
  };
163
121
  }
164
-
165
122
  const {
166
123
  data,
167
124
  offset = 0,
@@ -169,24 +126,19 @@ export default class ClassicBuffer extends WEBGLBuffer {
169
126
  } = options;
170
127
  const byteLength = options.byteLength || options.length;
171
128
  assert(data);
172
- const target = this.gl.webgl2 ? GL.COPY_WRITE_BUFFER : this.target;
173
- this.gl.bindBuffer(target, this.handle);
174
-
129
+ const glTarget = this.gl.webgl2 ? GL.COPY_WRITE_BUFFER : this.glTarget;
130
+ this.gl.bindBuffer(glTarget, this.handle);
175
131
  if (srcOffset !== 0 || byteLength !== undefined) {
176
132
  assertWebGL2Context(this.gl);
177
- this.gl.bufferSubData(this.target, offset, data, srcOffset, byteLength);
133
+ this.gl.bufferSubData(this.glTarget, offset, data, srcOffset, byteLength);
178
134
  } else {
179
- this.gl.bufferSubData(target, offset, data);
135
+ this.gl.bufferSubData(glTarget, offset, data);
180
136
  }
181
-
182
- this.gl.bindBuffer(target, null);
137
+ this.gl.bindBuffer(glTarget, null);
183
138
  this.debugData = null;
184
-
185
139
  this._inferType(data);
186
-
187
140
  return this;
188
141
  }
189
-
190
142
  copyData(options) {
191
143
  const {
192
144
  sourceBuffer,
@@ -201,14 +153,14 @@ export default class ClassicBuffer extends WEBGLBuffer {
201
153
  assertWebGL2Context(gl);
202
154
  gl.bindBuffer(GL.COPY_READ_BUFFER, sourceBuffer.handle);
203
155
  gl.bindBuffer(GL.COPY_WRITE_BUFFER, this.handle);
204
- gl2.copyBufferSubData(GL.COPY_READ_BUFFER, GL.COPY_WRITE_BUFFER, readOffset, writeOffset, size);
156
+ gl2 === null || gl2 === void 0 ? void 0 : gl2.copyBufferSubData(GL.COPY_READ_BUFFER, GL.COPY_WRITE_BUFFER, readOffset, writeOffset, size);
205
157
  gl.bindBuffer(GL.COPY_READ_BUFFER, null);
206
158
  gl.bindBuffer(GL.COPY_WRITE_BUFFER, null);
207
159
  this.debugData = null;
208
160
  return this;
209
161
  }
210
-
211
162
  getData(options) {
163
+ var _this$gl;
212
164
  let {
213
165
  dstData = null,
214
166
  length = 0
@@ -221,13 +173,10 @@ export default class ClassicBuffer extends WEBGLBuffer {
221
173
  const ArrayType = getTypedArrayFromGLType(this.accessor.type || GL.FLOAT, {
222
174
  clamped: false
223
175
  });
224
-
225
176
  const sourceAvailableElementCount = this._getAvailableElementCount(srcByteOffset);
226
-
227
177
  const dstElementOffset = dstOffset;
228
178
  let dstAvailableElementCount;
229
179
  let dstElementCount;
230
-
231
180
  if (dstData) {
232
181
  dstElementCount = dstData.length;
233
182
  dstAvailableElementCount = dstElementCount - dstElementOffset;
@@ -235,55 +184,50 @@ export default class ClassicBuffer extends WEBGLBuffer {
235
184
  dstAvailableElementCount = Math.min(sourceAvailableElementCount, length || sourceAvailableElementCount);
236
185
  dstElementCount = dstElementOffset + dstAvailableElementCount;
237
186
  }
238
-
239
187
  const copyElementCount = Math.min(sourceAvailableElementCount, dstAvailableElementCount);
240
188
  length = length || copyElementCount;
241
189
  assert(length <= copyElementCount);
242
190
  dstData = dstData || new ArrayType(dstElementCount);
243
191
  this.gl.bindBuffer(GL.COPY_READ_BUFFER, this.handle);
244
- this.gl2.getBufferSubData(GL.COPY_READ_BUFFER, srcByteOffset, dstData, dstOffset, length);
192
+ (_this$gl = this.gl2) === null || _this$gl === void 0 ? void 0 : _this$gl.getBufferSubData(GL.COPY_READ_BUFFER, srcByteOffset, dstData, dstOffset, length);
245
193
  this.gl.bindBuffer(GL.COPY_READ_BUFFER, null);
246
194
  return dstData;
247
195
  }
248
-
249
196
  bind(options) {
250
197
  const {
251
- target = this.target,
198
+ glTarget = this.glTarget,
252
199
  index = this.accessor && this.accessor.index,
253
200
  offset = 0,
254
201
  size
255
202
  } = options || {};
256
-
257
- if (target === GL.UNIFORM_BUFFER || target === GL.TRANSFORM_FEEDBACK_BUFFER) {
203
+ if (glTarget === GL.UNIFORM_BUFFER || glTarget === GL.TRANSFORM_FEEDBACK_BUFFER) {
258
204
  if (size !== undefined) {
259
- this.gl2.bindBufferRange(target, index, this.handle, offset, size);
205
+ var _this$gl2;
206
+ (_this$gl2 = this.gl2) === null || _this$gl2 === void 0 ? void 0 : _this$gl2.bindBufferRange(glTarget, index, this.handle, offset, size);
260
207
  } else {
208
+ var _this$gl3;
261
209
  assert(offset === 0);
262
- this.gl2.bindBufferBase(target, index, this.handle);
210
+ (_this$gl3 = this.gl2) === null || _this$gl3 === void 0 ? void 0 : _this$gl3.bindBufferBase(glTarget, index, this.handle);
263
211
  }
264
212
  } else {
265
- this.gl.bindBuffer(target, this.handle);
213
+ this.gl.bindBuffer(glTarget, this.handle);
266
214
  }
267
-
268
215
  return this;
269
216
  }
270
-
271
217
  unbind(options) {
272
218
  const {
273
- target = this.target,
219
+ glTarget = this.glTarget,
274
220
  index = this.accessor && this.accessor.index
275
221
  } = options || {};
276
- const isIndexedBuffer = target === GL.UNIFORM_BUFFER || target === GL.TRANSFORM_FEEDBACK_BUFFER;
277
-
222
+ const isIndexedBuffer = glTarget === GL.UNIFORM_BUFFER || glTarget === GL.TRANSFORM_FEEDBACK_BUFFER;
278
223
  if (isIndexedBuffer) {
279
- this.gl2.bindBufferBase(target, index, null);
224
+ var _this$gl4;
225
+ (_this$gl4 = this.gl2) === null || _this$gl4 === void 0 ? void 0 : _this$gl4.bindBufferBase(glTarget, index, null);
280
226
  } else {
281
- this.gl.bindBuffer(target, null);
227
+ this.gl.bindBuffer(glTarget, null);
282
228
  }
283
-
284
229
  return this;
285
230
  }
286
-
287
231
  getDebugData() {
288
232
  if (!this.debugData) {
289
233
  this.debugData = this.getData({
@@ -294,25 +238,22 @@ export default class ClassicBuffer extends WEBGLBuffer {
294
238
  changed: true
295
239
  };
296
240
  }
297
-
298
241
  return {
299
242
  data: this.debugData,
300
243
  changed: false
301
244
  };
302
245
  }
303
-
304
246
  invalidateDebugData() {
305
247
  this.debugData = null;
306
248
  }
307
-
308
- _setData(data, offset = 0, byteLength = data.byteLength + offset) {
249
+ _setData(data) {
250
+ let offset = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;
251
+ let byteLength = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : data.byteLength + offset;
309
252
  assert(ArrayBuffer.isView(data));
310
253
  this.trackDeallocatedMemory();
311
-
312
254
  const target = this._getTarget();
313
-
314
255
  this.gl.bindBuffer(target, this.handle);
315
- this.gl.bufferData(target, byteLength, this.webglUsage);
256
+ this.gl.bufferData(target, byteLength, this.glUsage);
316
257
  this.gl.bufferSubData(target, offset, data);
317
258
  this.gl.bindBuffer(target, null);
318
259
  this.debugData = data.slice(0, DEBUG_DATA_LENGTH);
@@ -326,33 +267,26 @@ export default class ClassicBuffer extends WEBGLBuffer {
326
267
  }));
327
268
  return this;
328
269
  }
329
-
330
- _setByteLength(byteLength, webglUsage = this.webglUsage) {
270
+ _setByteLength(byteLength) {
331
271
  assert(byteLength >= 0);
332
272
  this.trackDeallocatedMemory();
333
273
  let data = byteLength;
334
-
335
274
  if (byteLength === 0) {
336
275
  data = new Float32Array(0);
337
276
  }
338
-
339
- const target = this._getTarget();
340
-
341
- this.gl.bindBuffer(target, this.handle);
342
- this.gl.bufferData(target, data, webglUsage);
343
- this.gl.bindBuffer(target, null);
344
- this.webglUsage = webglUsage;
277
+ const glTarget = this._getTarget();
278
+ this.gl.bindBuffer(glTarget, this.handle);
279
+ this.gl.bufferData(glTarget, data, this.glUsage);
280
+ this.gl.bindBuffer(glTarget, null);
345
281
  this.debugData = null;
346
282
  this.bytesUsed = byteLength;
347
283
  this.byteLength = byteLength;
348
284
  this.trackAllocatedMemory(byteLength);
349
285
  return this;
350
286
  }
351
-
352
287
  _getTarget() {
353
- return this.gl.webgl2 ? GL.COPY_WRITE_BUFFER : this.target;
288
+ return this.gl.webgl2 ? GL.COPY_WRITE_BUFFER : this.glTarget;
354
289
  }
355
-
356
290
  _getAvailableElementCount(srcByteOffset) {
357
291
  const ArrayType = getTypedArrayFromGLType(this.accessor.type || GL.FLOAT, {
358
292
  clamped: false
@@ -360,7 +294,6 @@ export default class ClassicBuffer extends WEBGLBuffer {
360
294
  const sourceElementOffset = srcByteOffset / ArrayType.BYTES_PER_ELEMENT;
361
295
  return this.getElementCount() - sourceElementOffset;
362
296
  }
363
-
364
297
  _inferType(data) {
365
298
  if (!this.accessor.type) {
366
299
  this.setAccessor(new Accessor(this.accessor, {
@@ -368,17 +301,14 @@ export default class ClassicBuffer extends WEBGLBuffer {
368
301
  }));
369
302
  }
370
303
  }
371
-
372
304
  getParameter(pname) {
373
- this.gl.bindBuffer(this.target, this.handle);
374
- const value = this.gl.getBufferParameter(this.target, pname);
375
- this.gl.bindBuffer(this.target, null);
305
+ this.gl.bindBuffer(this.glTarget, this.handle);
306
+ const value = this.gl.getBufferParameter(this.glTarget, pname);
307
+ this.gl.bindBuffer(this.glTarget, null);
376
308
  return value;
377
309
  }
378
-
379
310
  get type() {
380
311
  return this.accessor.type;
381
312
  }
382
-
383
313
  }
384
- //# sourceMappingURL=buffer.js.map
314
+ //# sourceMappingURL=buffer-with-accessor.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"buffer-with-accessor.js","names":["assert","checkProps","GL","assertWebGL2Context","Accessor","getGLTypeFromTypedArray","getTypedArrayFromGLType","WebGLDevice","WEBGLBuffer","DEBUG_DATA_LENGTH","DEPRECATED_PROPS","offset","stride","type","size","divisor","normalized","integer","instanced","isInstanced","PROP_CHECKS_INITIALIZE","removedProps","replacedProps","bytes","deprecatedProps","PROP_CHECKS_SET_PROPS","getWEBGLBufferProps","props","ArrayBuffer","isView","data","byteLength","bufferProps","BufferWithAccessor","constructor","device","arguments","length","undefined","attach","accessor","setAccessor","Object","assign","seal","getElementCount","Math","round","getBytesPerElement","getVertexCount","getBytesPerVertex","initialize","Number","isFinite","glUsage","STATIC_DRAW","debugData","_setData","byteOffset","_setByteLength","setProps","buffer","reallocate","bytesUsed","setData","subData","options","srcOffset","glTarget","gl","webgl2","COPY_WRITE_BUFFER","bindBuffer","handle","bufferSubData","_inferType","copyData","sourceBuffer","readOffset","writeOffset","gl2","COPY_READ_BUFFER","copyBufferSubData","getData","_this$gl","dstData","srcByteOffset","dstOffset","ArrayType","FLOAT","clamped","sourceAvailableElementCount","_getAvailableElementCount","dstElementOffset","dstAvailableElementCount","dstElementCount","min","copyElementCount","getBufferSubData","bind","index","UNIFORM_BUFFER","TRANSFORM_FEEDBACK_BUFFER","_this$gl2","bindBufferRange","_this$gl3","bindBufferBase","unbind","isIndexedBuffer","_this$gl4","getDebugData","changed","invalidateDebugData","trackDeallocatedMemory","target","_getTarget","bufferData","slice","trackAllocatedMemory","Float32Array","sourceElementOffset","BYTES_PER_ELEMENT","getParameter","pname","value","getBufferParameter"],"sources":["../../src/classic/buffer-with-accessor.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\nimport type {Device, BufferProps, TypedArray} from '@luma.gl/core';\nimport {assert, checkProps} from '@luma.gl/core';\nimport {GL} from '@luma.gl/constants';\nimport {assertWebGL2Context} from '../context/context/webgl-checks';\nimport {AccessorObject} from '../types';\nimport {Accessor} from './accessor';\nimport {getGLTypeFromTypedArray, getTypedArrayFromGLType} from './typed-array-utils';\n\nimport {WebGLDevice} from '../adapter/webgl-device';\nimport {WEBGLBuffer} from '../adapter/resources/webgl-buffer';\n\nconst DEBUG_DATA_LENGTH = 10;\n\n// Shared prop checks for constructor and setProps\nconst DEPRECATED_PROPS = {\n offset: 'accessor.offset',\n stride: 'accessor.stride',\n type: 'accessor.type',\n size: 'accessor.size',\n divisor: 'accessor.divisor',\n normalized: 'accessor.normalized',\n integer: 'accessor.integer',\n instanced: 'accessor.divisor',\n isInstanced: 'accessor.divisor'\n};\n\n// Prop checks for constructor\nconst PROP_CHECKS_INITIALIZE = {\n removedProps: {},\n replacedProps: {\n bytes: 'byteLength'\n },\n // new Buffer() with individual accessor props is still used in apps, emit warnings\n deprecatedProps: DEPRECATED_PROPS\n};\n\n// Prop checks for setProps\nconst PROP_CHECKS_SET_PROPS = {\n // Buffer.setProps() with individual accessor props is rare => emit errors\n removedProps: DEPRECATED_PROPS\n};\n\nfunction getWEBGLBufferProps(props: BufferWithAccessorProps | ArrayBufferView | number): BufferProps {\n // Signature `new Buffer(gl, new Float32Array(...)`\n if (ArrayBuffer.isView(props)) {\n return {data: props};\n }\n\n // Signature: `new Buffer(gl, 100)`\n else if (typeof props === 'number') {\n return {byteLength: props };\n }\n\n props = checkProps('Buffer', props, PROP_CHECKS_INITIALIZE);\n const bufferProps = {...props };\n // if (bufferProps.offset) {\n // bufferProps.byteOffset = bufferProps.offset;\n // }\n return bufferProps;\n}\n\n/** WebGL Buffer interface */\nexport type BufferWithAccessorProps = BufferProps & {\n handle?: WebGLBuffer;\n\n accessor?: AccessorObject;\n\n // target?: number;\n // glUsage?: number;\n // /** @deprecated */\n // index?: number;\n // /** @deprecated */\n // offset?: number;\n // /** @deprecated */\n // size?: number;\n // /** @deprecated */\n // type?: number\n}\n\n/** WebGL Buffer interface */\nexport class BufferWithAccessor extends WEBGLBuffer {\n accessor: Accessor;\n\n constructor(device: Device | WebGLRenderingContext, props?: BufferWithAccessorProps);\n constructor(device: Device | WebGLRenderingContext, data: ArrayBufferView | number[]);\n constructor(device: Device | WebGLRenderingContext, byteLength: number);\n\n constructor(device: Device | WebGLRenderingContext, props = {}) {\n super(WebGLDevice.attach(device), getWEBGLBufferProps(props));\n\n // Base class initializes\n // this.initialize(props);\n\n // Deprecated: Merge main props and accessor\n this.setAccessor(Object.assign({}, props, (props as BufferWithAccessorProps).accessor));\n\n // infer GL type from supplied typed array\n if (this.props.data) {\n const type = getGLTypeFromTypedArray(this.props.data as TypedArray);\n assert(type);\n this.setAccessor(new Accessor(this.accessor, {type}));\n }\n\n Object.seal(this);\n }\n\n // override write(data: TypedArray, byteOffset: number = 0): void {\n // this.subData({data, offset: byteOffset});\n // }\n\n // returns number of elements in the buffer (assuming that the full buffer is used)\n getElementCount(accessor: AccessorObject = this.accessor): number {\n return Math.round(this.byteLength / Accessor.getBytesPerElement(accessor));\n }\n\n // returns number of vertices in the buffer (assuming that the full buffer is used)\n getVertexCount(accessor: AccessorObject = this.accessor): number {\n return Math.round(this.byteLength / Accessor.getBytesPerVertex(accessor));\n }\n\n // Creates and initializes the buffer object's data store.\n // Signature: `new Buffer(gl, {data: new Float32Array(...)})`\n // Signature: `new Buffer(gl, new Float32Array(...))`\n // Signature: `new Buffer(gl, 100)`\n initialize(props: BufferWithAccessorProps = {}): this {\n // Signature `new Buffer(gl, new Float32Array(...)`\n if (ArrayBuffer.isView(props)) {\n props = {data: props};\n }\n\n // Signature: `new Buffer(gl, 100)`\n if (Number.isFinite(props)) {\n // @ts-expect-error\n props = {byteLength: props};\n }\n\n props = checkProps('Buffer', props, PROP_CHECKS_INITIALIZE);\n\n // Initialize member fields\n // @ts-expect-error readonly field\n this.glUsage = props.glUsage || GL.STATIC_DRAW;\n this.debugData = null;\n\n // Deprecated: Merge main props and accessor\n this.setAccessor(Object.assign({}, props, props.accessor));\n\n // Set data: (re)initializes the buffer\n if (props.data) {\n this._setData(props.data, props.byteOffset, props.byteLength);\n } else {\n this._setByteLength(props.byteLength || 0);\n }\n\n return this;\n }\n\n setProps(props: BufferWithAccessorProps): this {\n props = checkProps('Buffer', props, PROP_CHECKS_SET_PROPS);\n\n if ('accessor' in props) {\n this.setAccessor(props.accessor);\n }\n\n return this;\n }\n\n // Optionally stores an accessor with the buffer, makes it easier to use it as an attribute later\n // {type, size = 1, offset = 0, stride = 0, normalized = false, integer = false, divisor = 0}\n setAccessor(accessor: AccessorObject | Accessor): this {\n // NOTE: From luma.gl v7.0, Accessors have an optional `buffer `field\n // (mainly to support \"interleaving\")\n // To avoid confusion, ensure `buffer.accessor` does not have a `buffer.accessor.buffer` field:\n accessor = Object.assign({}, accessor);\n // @ts-expect-error\n delete accessor.buffer;\n\n // This new statement ensures that an \"accessor object\" is re-packaged as an Accessor instance\n this.accessor = new Accessor(accessor);\n return this;\n }\n\n // Allocate a bigger GPU buffer (if the current buffer is not big enough).\n // If a reallocation is triggered it clears the buffer\n // Returns:\n // `true`: buffer was reallocated, data was cleared\n // `false`: buffer was big enough, data is intact\n reallocate(byteLength: number): boolean {\n if (byteLength > this.byteLength) {\n this._setByteLength(byteLength);\n return true;\n }\n this.bytesUsed = byteLength;\n return false;\n }\n\n // Update with new data. Reinitializes the buffer\n setData(props: BufferWithAccessorProps) {\n return this.initialize(props);\n }\n\n // Updates a subset of a buffer object's data store.\n // Data (Typed Array or ArrayBuffer), length is inferred unless provided\n // Offset into buffer\n // WebGL2 only: Offset into srcData\n // WebGL2 only: Number of bytes to be copied\n subData(options: TypedArray | {data: TypedArray, offset?: number; srcOffset?: number; byteLength?: number, length?: number}) {\n // Signature: buffer.subData(new Float32Array([...]))\n if (ArrayBuffer.isView(options)) {\n options = {data: options};\n }\n\n const {data, offset = 0, srcOffset = 0} = options;\n const byteLength = options.byteLength || options.length;\n\n assert(data);\n\n // Create the buffer - binding it here for the first time locks the type\n // In WebGL2, use GL.COPY_WRITE_BUFFER to avoid locking the type\n // @ts-expect-error\n const glTarget = this.gl.webgl2 ? GL.COPY_WRITE_BUFFER : this.glTarget;\n this.gl.bindBuffer(glTarget, this.handle);\n // WebGL2: subData supports additional srcOffset and length parameters\n if (srcOffset !== 0 || byteLength !== undefined) {\n assertWebGL2Context(this.gl);\n // @ts-expect-error\n this.gl.bufferSubData(this.glTarget, offset, data, srcOffset, byteLength);\n } else {\n this.gl.bufferSubData(glTarget, offset, data);\n }\n this.gl.bindBuffer(glTarget, null);\n\n // TODO - update local `data` if offsets are right\n this.debugData = null;\n\n this._inferType(data);\n\n return this;\n }\n\n /**\n * Copies part of the data of another buffer into this buffer\n * @note WEBGL2 ONLY\n */\n copyData(options: {\n sourceBuffer: any;\n readOffset?: number;\n writeOffset?: number;\n size: any;\n }): this {\n const {sourceBuffer, readOffset = 0, writeOffset = 0, size} = options;\n const {gl, gl2} = this;\n assertWebGL2Context(gl);\n\n // Use GL.COPY_READ_BUFFER+GL.COPY_WRITE_BUFFER avoid disturbing other targets and locking type\n gl.bindBuffer(GL.COPY_READ_BUFFER, sourceBuffer.handle);\n gl.bindBuffer(GL.COPY_WRITE_BUFFER, this.handle);\n gl2?.copyBufferSubData(GL.COPY_READ_BUFFER, GL.COPY_WRITE_BUFFER, readOffset, writeOffset, size);\n gl.bindBuffer(GL.COPY_READ_BUFFER, null);\n gl.bindBuffer(GL.COPY_WRITE_BUFFER, null);\n\n // TODO - update local `data` if offsets are 0\n this.debugData = null;\n\n return this;\n }\n\n /**\n * Reads data from buffer into an ArrayBufferView or SharedArrayBuffer.\n * @note WEBGL2 ONLY\n */\n override getData(options?: {\n dstData?: any;\n srcByteOffset?: number;\n dstOffset?: number;\n length?: number;\n }): any {\n let {dstData = null, length = 0} = options || {};\n const {srcByteOffset = 0, dstOffset = 0} = options || {};\n assertWebGL2Context(this.gl);\n\n const ArrayType = getTypedArrayFromGLType(this.accessor.type || GL.FLOAT, {clamped: false});\n const sourceAvailableElementCount = this._getAvailableElementCount(srcByteOffset);\n\n const dstElementOffset = dstOffset;\n\n let dstAvailableElementCount;\n let dstElementCount;\n if (dstData) {\n dstElementCount = dstData.length;\n dstAvailableElementCount = dstElementCount - dstElementOffset;\n } else {\n // Allocate ArrayBufferView with enough size to copy all eligible data.\n dstAvailableElementCount = Math.min(\n sourceAvailableElementCount,\n length || sourceAvailableElementCount\n );\n dstElementCount = dstElementOffset + dstAvailableElementCount;\n }\n\n const copyElementCount = Math.min(sourceAvailableElementCount, dstAvailableElementCount);\n length = length || copyElementCount;\n assert(length <= copyElementCount);\n dstData = dstData || new ArrayType(dstElementCount);\n\n // Use GL.COPY_READ_BUFFER to avoid disturbing other targets and locking type\n this.gl.bindBuffer(GL.COPY_READ_BUFFER, this.handle);\n this.gl2?.getBufferSubData(GL.COPY_READ_BUFFER, srcByteOffset, dstData, dstOffset, length);\n this.gl.bindBuffer(GL.COPY_READ_BUFFER, null);\n\n // TODO - update local `data` if offsets are 0\n return dstData;\n }\n\n /**\n * Binds a buffer to a given binding point (target).\n * GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER take an index, and optionally a range.\n * - GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER need an index to affect state\n * - GL.UNIFORM_BUFFER: `offset` must be aligned to GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT.\n * - GL.UNIFORM_BUFFER: `size` must be a minimum of GL.UNIFORM_BLOCK_SIZE_DATA.\n */\n bind(options?: {glTarget?: number; index?: any; offset?: number; size?: any}): this {\n const {\n glTarget = this.glTarget, // target for the bind operation\n index = this.accessor && this.accessor.index, // index = index of target (indexed bind point)\n offset = 0,\n size\n } = options || {};\n // NOTE: While GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER could\n // be used as direct binding points, they will not affect transform feedback or\n // uniform buffer state. 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@@ -0,0 +1,22 @@
1
+ import { Device, Framebuffer } from '@luma.gl/core';
2
+ /**
3
+ * Optionally clears depth, color and stencil buffers
4
+ * @deprecated Set clear color when creating a RenderPass.
5
+ */
6
+ export declare function clear(gl: Device | WebGLRenderingContext, options?: {
7
+ framebuffer?: Framebuffer;
8
+ color?: any;
9
+ depth?: any;
10
+ stencil?: any;
11
+ }): void;
12
+ /**
13
+ * WebGL2 - clear a specific drawing buffer
14
+ * @deprecated Set clear color when creating a RenderPass
15
+ */
16
+ export declare function clearBuffer(gl: Device | WebGLRenderingContext, options?: {
17
+ framebuffer?: Framebuffer;
18
+ buffer?: any;
19
+ drawBuffer?: any;
20
+ value?: any;
21
+ }): void;
22
+ //# sourceMappingURL=clear.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"clear.d.ts","sourceRoot":"","sources":["../../src/classic/clear.ts"],"names":[],"mappings":"AAGA,OAAO,EAAC,MAAM,EAAE,WAAW,EAAS,MAAM,eAAe,CAAC;AAiB1D;;;GAGG;AACH,wBAAgB,KAAK,CACnB,EAAE,EAAE,MAAM,GAAG,qBAAqB,EAClC,OAAO,CAAC,EAAE;IAAC,WAAW,CAAC,EAAE,WAAW,CAAC;IAAC,KAAK,CAAC,EAAE,GAAG,CAAC;IAAC,KAAK,CAAC,EAAE,GAAG,CAAC;IAAC,OAAO,CAAC,EAAE,GAAG,CAAA;CAAC,GAC7E,IAAI,CAsCN;AAED;;;GAGG;AACH,wBAAgB,WAAW,CACzB,EAAE,EAAE,MAAM,GAAG,qBAAqB,EAClC,OAAO,CAAC,EAAE;IAAC,WAAW,CAAC,EAAE,WAAW,CAAC;IAAC,MAAM,CAAC,EAAE,GAAG,CAAC;IAAC,UAAU,CAAC,EAAE,GAAG,CAAC;IAAC,KAAK,CAAC,EAAE,GAAG,CAAA;CAAC,QAuCnF"}
@@ -0,0 +1,88 @@
1
+ import { assert } from '@luma.gl/core';
2
+ import { WebGLDevice } from "../adapter/webgl-device.js";
3
+ import { withGLParameters } from "../context/state-tracker/with-parameters.js";
4
+ const GL_DEPTH_BUFFER_BIT = 0x00000100;
5
+ const GL_STENCIL_BUFFER_BIT = 0x00000400;
6
+ const GL_COLOR_BUFFER_BIT = 0x00004000;
7
+ const GL_COLOR = 0x1800;
8
+ const GL_DEPTH = 0x1801;
9
+ const GL_STENCIL = 0x1802;
10
+ const GL_DEPTH_STENCIL = 0x84f9;
11
+ const ERR_ARGUMENTS = 'clear: bad arguments';
12
+ export function clear(gl, options) {
13
+ const device = WebGLDevice.attach(gl);
14
+ const {
15
+ framebuffer = null,
16
+ color = null,
17
+ depth = null,
18
+ stencil = null
19
+ } = options || {};
20
+ const parameters = {};
21
+ if (framebuffer) {
22
+ parameters.framebuffer = framebuffer;
23
+ }
24
+ let clearFlags = 0;
25
+ if (color) {
26
+ clearFlags |= GL_COLOR_BUFFER_BIT;
27
+ if (color !== true) {
28
+ parameters.clearColor = color;
29
+ }
30
+ }
31
+ if (depth) {
32
+ clearFlags |= GL_DEPTH_BUFFER_BIT;
33
+ if (depth !== true) {
34
+ parameters.clearDepth = depth;
35
+ }
36
+ }
37
+ if (stencil) {
38
+ clearFlags |= GL_STENCIL_BUFFER_BIT;
39
+ if (depth !== true) {
40
+ parameters.clearStencil = depth;
41
+ }
42
+ }
43
+ assert(clearFlags !== 0, ERR_ARGUMENTS);
44
+ withGLParameters(device.gl, parameters, () => {
45
+ device.gl.clear(clearFlags);
46
+ });
47
+ }
48
+ export function clearBuffer(gl, options) {
49
+ const device = WebGLDevice.attach(gl);
50
+ const {
51
+ framebuffer = null,
52
+ buffer = GL_COLOR,
53
+ drawBuffer = 0,
54
+ value = [0, 0, 0, 0]
55
+ } = options || {};
56
+ withGLParameters(device.gl2, {
57
+ framebuffer
58
+ }, () => {
59
+ switch (buffer) {
60
+ case GL_COLOR:
61
+ switch (value.constructor) {
62
+ case Int32Array:
63
+ device.gl2.clearBufferiv(buffer, drawBuffer, value);
64
+ break;
65
+ case Uint32Array:
66
+ device.gl2.clearBufferuiv(buffer, drawBuffer, value);
67
+ break;
68
+ case Float32Array:
69
+ default:
70
+ device.gl2.clearBufferfv(buffer, drawBuffer, value);
71
+ }
72
+ break;
73
+ case GL_DEPTH:
74
+ device.gl2.clearBufferfv(GL_DEPTH, 0, [value]);
75
+ break;
76
+ case GL_STENCIL:
77
+ device.gl2.clearBufferiv(GL_STENCIL, 0, [value]);
78
+ break;
79
+ case GL_DEPTH_STENCIL:
80
+ const [depth, stencil] = value;
81
+ device.gl2.clearBufferfi(GL_DEPTH_STENCIL, 0, depth, stencil);
82
+ break;
83
+ default:
84
+ assert(false, ERR_ARGUMENTS);
85
+ }
86
+ });
87
+ }
88
+ //# sourceMappingURL=clear.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"clear.js","names":["assert","WebGLDevice","withGLParameters","GL_DEPTH_BUFFER_BIT","GL_STENCIL_BUFFER_BIT","GL_COLOR_BUFFER_BIT","GL_COLOR","GL_DEPTH","GL_STENCIL","GL_DEPTH_STENCIL","ERR_ARGUMENTS","clear","gl","options","device","attach","framebuffer","color","depth","stencil","parameters","clearFlags","clearColor","clearDepth","clearStencil","clearBuffer","buffer","drawBuffer","value","gl2","constructor","Int32Array","clearBufferiv","Uint32Array","clearBufferuiv","Float32Array","clearBufferfv","clearBufferfi"],"sources":["../../src/classic/clear.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\nimport {Device, Framebuffer, assert} from '@luma.gl/core';\nimport {WebGLDevice} from '../adapter/webgl-device';\nimport {withGLParameters} from '../context/state-tracker/with-parameters';\n\n// Should collapse during minification\nconst GL_DEPTH_BUFFER_BIT = 0x00000100;\nconst GL_STENCIL_BUFFER_BIT = 0x00000400;\nconst GL_COLOR_BUFFER_BIT = 0x00004000;\n\nconst GL_COLOR = 0x1800;\nconst GL_DEPTH = 0x1801;\nconst GL_STENCIL = 0x1802;\nconst GL_DEPTH_STENCIL = 0x84f9;\n\n// Should disappear if asserts are removed\nconst ERR_ARGUMENTS = 'clear: bad arguments';\n\n/** \n * Optionally clears depth, color and stencil buffers \n * @deprecated Set clear color when creating a RenderPass.\n */\nexport function clear(\n gl: Device | WebGLRenderingContext,\n options?: {framebuffer?: Framebuffer; color?: any; depth?: any; stencil?: any}\n): void {\n const device = WebGLDevice.attach(gl);\n const {framebuffer = null, color = null, depth = null, stencil = null} = options || {};\n const parameters: any = {};\n\n if (framebuffer) {\n parameters.framebuffer = framebuffer;\n }\n\n let clearFlags = 0;\n\n if (color) {\n clearFlags |= GL_COLOR_BUFFER_BIT;\n if (color !== true) {\n parameters.clearColor = color;\n }\n }\n\n if (depth) {\n clearFlags |= GL_DEPTH_BUFFER_BIT;\n if (depth !== true) {\n parameters.clearDepth = depth;\n }\n }\n\n if (stencil) {\n clearFlags |= GL_STENCIL_BUFFER_BIT;\n if (depth !== true) {\n parameters.clearStencil = depth;\n }\n }\n\n assert(clearFlags !== 0, ERR_ARGUMENTS);\n\n // Temporarily set any clear \"colors\" and call clear\n withGLParameters(device.gl, parameters, () => {\n device.gl.clear(clearFlags);\n });\n}\n\n/** \n * WebGL2 - clear a specific drawing buffer \n * @deprecated Set clear color when creating a RenderPass\n */\nexport function clearBuffer(\n gl: Device | WebGLRenderingContext,\n options?: {framebuffer?: Framebuffer; buffer?: any; drawBuffer?: any; value?: any}\n) {\n const device = WebGLDevice.attach(gl);\n\n const {framebuffer = null, buffer = GL_COLOR, drawBuffer = 0, value = [0, 0, 0, 0]} = options || {};\n withGLParameters(device.gl2, {framebuffer}, () => {\n // Method selection per OpenGL ES 3 docs\n switch (buffer) {\n case GL_COLOR:\n switch (value.constructor) {\n case Int32Array:\n device.gl2.clearBufferiv(buffer, drawBuffer, value);\n break;\n case Uint32Array:\n device.gl2.clearBufferuiv(buffer, drawBuffer, value);\n break;\n case Float32Array:\n default:\n device.gl2.clearBufferfv(buffer, drawBuffer, value);\n }\n break;\n\n case GL_DEPTH:\n device.gl2.clearBufferfv(GL_DEPTH, 0, [value]);\n break;\n\n case GL_STENCIL:\n device.gl2.clearBufferiv(GL_STENCIL, 0, [value]);\n break;\n\n case GL_DEPTH_STENCIL:\n const [depth, stencil] = value;\n device.gl2.clearBufferfi(GL_DEPTH_STENCIL, 0, depth, stencil);\n break;\n\n default:\n assert(false, ERR_ARGUMENTS);\n }\n });\n}\n"],"mappings":"AAGA,SAA6BA,MAAM,QAAO,eAAe;AAAC,SAClDC,WAAW;AAAA,SACXC,gBAAgB;AAGxB,MAAMC,mBAAmB,GAAG,UAAU;AACtC,MAAMC,qBAAqB,GAAG,UAAU;AACxC,MAAMC,mBAAmB,GAAG,UAAU;AAEtC,MAAMC,QAAQ,GAAG,MAAM;AACvB,MAAMC,QAAQ,GAAG,MAAM;AACvB,MAAMC,UAAU,GAAG,MAAM;AACzB,MAAMC,gBAAgB,GAAG,MAAM;AAG/B,MAAMC,aAAa,GAAG,sBAAsB;AAM5C,OAAO,SAASC,KAAKA,CACnBC,EAAkC,EAClCC,OAA8E,EACxE;EACN,MAAMC,MAAM,GAAGb,WAAW,CAACc,MAAM,CAACH,EAAE,CAAC;EACrC,MAAM;IAACI,WAAW,GAAG,IAAI;IAAEC,KAAK,GAAG,IAAI;IAAEC,KAAK,GAAG,IAAI;IAAEC,OAAO,GAAG;EAAI,CAAC,GAAGN,OAAO,IAAI,CAAC,CAAC;EACtF,MAAMO,UAAe,GAAG,CAAC,CAAC;EAE1B,IAAIJ,WAAW,EAAE;IACfI,UAAU,CAACJ,WAAW,GAAGA,WAAW;EACtC;EAEA,IAAIK,UAAU,GAAG,CAAC;EAElB,IAAIJ,KAAK,EAAE;IACTI,UAAU,IAAIhB,mBAAmB;IACjC,IAAIY,KAAK,KAAK,IAAI,EAAE;MAClBG,UAAU,CAACE,UAAU,GAAGL,KAAK;IAC/B;EACF;EAEA,IAAIC,KAAK,EAAE;IACTG,UAAU,IAAIlB,mBAAmB;IACjC,IAAIe,KAAK,KAAK,IAAI,EAAE;MAClBE,UAAU,CAACG,UAAU,GAAGL,KAAK;IAC/B;EACF;EAEA,IAAIC,OAAO,EAAE;IACXE,UAAU,IAAIjB,qBAAqB;IACnC,IAAIc,KAAK,KAAK,IAAI,EAAE;MAClBE,UAAU,CAACI,YAAY,GAAGN,KAAK;IACjC;EACF;EAEAlB,MAAM,CAACqB,UAAU,KAAK,CAAC,EAAEX,aAAa,CAAC;EAGvCR,gBAAgB,CAACY,MAAM,CAACF,EAAE,EAAEQ,UAAU,EAAE,MAAM;IAC5CN,MAAM,CAACF,EAAE,CAACD,KAAK,CAACU,UAAU,CAAC;EAC7B,CAAC,CAAC;AACJ;AAMA,OAAO,SAASI,WAAWA,CACzBb,EAAkC,EAClCC,OAAkF,EAClF;EACA,MAAMC,MAAM,GAAGb,WAAW,CAACc,MAAM,CAACH,EAAE,CAAC;EAErC,MAAM;IAACI,WAAW,GAAG,IAAI;IAAEU,MAAM,GAAGpB,QAAQ;IAAEqB,UAAU,GAAG,CAAC;IAAEC,KAAK,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAAC,CAAC,GAAGf,OAAO,IAAI,CAAC,CAAC;EACnGX,gBAAgB,CAACY,MAAM,CAACe,GAAG,EAAE;IAACb;EAAW,CAAC,EAAE,MAAM;IAEhD,QAAQU,MAAM;MACZ,KAAKpB,QAAQ;QACX,QAAQsB,KAAK,CAACE,WAAW;UACvB,KAAKC,UAAU;YACbjB,MAAM,CAACe,GAAG,CAACG,aAAa,CAACN,MAAM,EAAEC,UAAU,EAAEC,KAAK,CAAC;YACnD;UACF,KAAKK,WAAW;YACdnB,MAAM,CAACe,GAAG,CAACK,cAAc,CAACR,MAAM,EAAEC,UAAU,EAAEC,KAAK,CAAC;YACpD;UACF,KAAKO,YAAY;UACjB;YACErB,MAAM,CAACe,GAAG,CAACO,aAAa,CAACV,MAAM,EAAEC,UAAU,EAAEC,KAAK,CAAC;QACvD;QACA;MAEF,KAAKrB,QAAQ;QACXO,MAAM,CAACe,GAAG,CAACO,aAAa,CAAC7B,QAAQ,EAAE,CAAC,EAAE,CAACqB,KAAK,CAAC,CAAC;QAC9C;MAEF,KAAKpB,UAAU;QACbM,MAAM,CAACe,GAAG,CAACG,aAAa,CAACxB,UAAU,EAAE,CAAC,EAAE,CAACoB,KAAK,CAAC,CAAC;QAChD;MAEF,KAAKnB,gBAAgB;QACnB,MAAM,CAACS,KAAK,EAAEC,OAAO,CAAC,GAAGS,KAAK;QAC9Bd,MAAM,CAACe,GAAG,CAACQ,aAAa,CAAC5B,gBAAgB,EAAE,CAAC,EAAES,KAAK,EAAEC,OAAO,CAAC;QAC7D;MAEF;QACEnB,MAAM,CAAC,KAAK,EAAEU,aAAa,CAAC;IAChC;EACF,CAAC,CAAC;AACJ"}
@@ -0,0 +1,62 @@
1
+ import { Texture, Framebuffer, FramebufferProps } from '@luma.gl/core';
2
+ import { GL } from '@luma.gl/constants';
3
+ import { BufferWithAccessor as Buffer } from './buffer-with-accessor';
4
+ /**
5
+ * Copies data from a type or a Texture object into ArrayBuffer object.
6
+ * App can provide targetPixelArray or have it auto allocated by this method
7
+ * newly allocated by this method unless provided by app.
8
+ * @deprecated Use CommandEncoder.copyTextureToBuffer and Buffer.read
9
+ * @note Slow requires roundtrip to GPU
10
+ *
11
+ * @param source
12
+ * @param options
13
+ * @returns pixel array,
14
+ */
15
+ export declare function readPixelsToArray(source: Framebuffer | Texture, options?: {
16
+ sourceX?: number;
17
+ sourceY?: number;
18
+ sourceFormat?: number;
19
+ sourceAttachment?: number;
20
+ target?: Uint8Array | Uint16Array | Float32Array;
21
+ sourceWidth?: number;
22
+ sourceHeight?: number;
23
+ sourceType?: number;
24
+ }): Uint8Array | Uint16Array | Float32Array;
25
+ /**
26
+ * Copies data from a Framebuffer or a Texture object into a Buffer object.
27
+ * NOTE: doesn't wait for copy to be complete, it programs GPU to perform a DMA transffer.
28
+ * @deprecated Use CommandEncoder
29
+ * @param source
30
+ * @param options
31
+ */
32
+ export declare function readPixelsToBuffer(source: Framebuffer | Texture, options?: {
33
+ sourceX?: number;
34
+ sourceY?: number;
35
+ sourceFormat?: number;
36
+ target?: Buffer;
37
+ targetByteOffset?: number;
38
+ sourceWidth?: number;
39
+ sourceHeight?: number;
40
+ sourceType?: number;
41
+ }): Buffer;
42
+ /**
43
+ * Copy a rectangle from a Framebuffer or Texture object into a texture (at an offset)
44
+ * @deprecated Use CommandEncoder
45
+ */
46
+ export declare function copyToTexture(source: Framebuffer | Texture, target: Texture | GL, options?: {
47
+ sourceX?: number;
48
+ sourceY?: number;
49
+ targetX?: number;
50
+ targetY?: number;
51
+ targetZ?: number;
52
+ targetMipmaplevel?: number;
53
+ targetInternalFormat?: number;
54
+ width?: number;
55
+ height?: number;
56
+ }): Texture;
57
+ /**
58
+ * Wraps a given texture into a framebuffer object, that can be further used
59
+ * to read data from the texture object.
60
+ */
61
+ export declare function toFramebuffer(texture: Texture, props?: FramebufferProps): Framebuffer;
62
+ //# sourceMappingURL=copy-and-blit.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"copy-and-blit.d.ts","sourceRoot":"","sources":["../../src/classic/copy-and-blit.ts"],"names":[],"mappings":"AAGA,OAAO,EAAS,OAAO,EAAE,WAAW,EAAE,gBAAgB,EAAC,MAAM,eAAe,CAAC;AAC7E,OAAO,EAAC,EAAE,EAAC,MAAM,oBAAoB,CAAC;AAEtC,OAAO,EAAC,kBAAkB,IAAI,MAAM,EAAC,MAAM,wBAAwB,CAAC;AAOpE;;;;;;;;;;GAUG;AACH,wBAAgB,iBAAiB,CAC/B,MAAM,EAAE,WAAW,GAAG,OAAO,EAC7B,OAAO,CAAC,EAAE;IACR,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,MAAM,CAAC,EAAE,UAAU,GAAG,WAAW,GAAG,YAAY,CAAC;IAEjD,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,UAAU,CAAC,EAAE,MAAM,CAAC;CACrB,GACA,UAAU,GAAG,WAAW,GAAG,YAAY,CAiDzC;AAED;;;;;;GAMG;AACH,wBAAgB,kBAAkB,CAChC,MAAM,EAAE,WAAW,GAAG,OAAO,EAC7B,OAAO,CAAC,EAAE;IACR,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAE1B,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,UAAU,CAAC,EAAE,MAAM,CAAC;CACrB,GACA,MAAM,CA0CR;AAED;;;GAGG;AAEH,wBAAgB,aAAa,CAC3B,MAAM,EAAE,WAAW,GAAG,OAAO,EAC7B,MAAM,EAAE,OAAO,GAAG,EAAE,EACpB,OAAO,CAAC,EAAE;IACR,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,OAAO,CAAC,EAAE,MAAM,CAAC;IAEjB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,iBAAiB,CAAC,EAAE,MAAM,CAAC;IAC3B,oBAAoB,CAAC,EAAE,MAAM,CAAC;IAE9B,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;CACjB,GACA,OAAO,CAgGT;AAYD;;;GAGG;AACH,wBAAgB,aAAa,CAAC,OAAO,EAAE,OAAO,EAAE,KAAK,CAAC,EAAE,gBAAgB,GAAG,WAAW,CAUrF"}