@luma.gl/webgl 9.0.0-alpha.3 → 9.0.0-alpha.30

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (500) hide show
  1. package/LICENSE +2 -1
  2. package/dist/adapter/converters/device-parameters.d.ts +14 -4
  3. package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
  4. package/dist/adapter/converters/device-parameters.js +28 -46
  5. package/dist/adapter/converters/device-parameters.js.map +1 -1
  6. package/dist/adapter/converters/sampler-parameters.d.ts +5 -5
  7. package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
  8. package/dist/adapter/converters/sampler-parameters.js +20 -56
  9. package/dist/adapter/converters/sampler-parameters.js.map +1 -1
  10. package/dist/adapter/converters/texture-formats.d.ts +31 -42
  11. package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
  12. package/dist/adapter/converters/texture-formats.js +163 -178
  13. package/dist/adapter/converters/texture-formats.js.map +1 -1
  14. package/dist/adapter/converters/vertex-formats.d.ts +2 -2
  15. package/dist/adapter/converters/vertex-formats.d.ts.map +1 -1
  16. package/dist/adapter/converters/vertex-formats.js +3 -9
  17. package/dist/adapter/converters/vertex-formats.js.map +1 -1
  18. package/dist/adapter/device-helpers/device-features.d.ts +1 -1
  19. package/dist/adapter/device-helpers/device-features.d.ts.map +1 -1
  20. package/dist/adapter/device-helpers/device-features.js +13 -20
  21. package/dist/adapter/device-helpers/device-features.js.map +1 -1
  22. package/dist/adapter/device-helpers/device-limits.d.ts +3 -3
  23. package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -1
  24. package/dist/adapter/device-helpers/device-limits.js +2 -5
  25. package/dist/adapter/device-helpers/device-limits.js.map +1 -1
  26. package/dist/adapter/device-helpers/get-device-info.d.ts +1 -1
  27. package/dist/adapter/device-helpers/get-device-info.d.ts.map +1 -1
  28. package/dist/adapter/device-helpers/get-device-info.js +9 -11
  29. package/dist/adapter/device-helpers/get-device-info.js.map +1 -1
  30. package/dist/adapter/device-helpers/is-old-ie.js +2 -1
  31. package/dist/adapter/device-helpers/is-old-ie.js.map +1 -1
  32. package/dist/adapter/helpers/attribute-utils.d.ts +4 -4
  33. package/dist/adapter/helpers/attribute-utils.d.ts.map +1 -1
  34. package/dist/adapter/helpers/attribute-utils.js +1 -18
  35. package/dist/adapter/helpers/attribute-utils.js.map +1 -1
  36. package/dist/adapter/helpers/get-shader-info.d.ts +9 -0
  37. package/dist/adapter/helpers/get-shader-info.d.ts.map +1 -0
  38. package/dist/adapter/helpers/get-shader-info.js +25 -0
  39. package/dist/adapter/helpers/get-shader-info.js.map +1 -0
  40. package/dist/adapter/helpers/get-shader-layout.d.ts +10 -7
  41. package/dist/adapter/helpers/get-shader-layout.d.ts.map +1 -1
  42. package/dist/adapter/helpers/get-shader-layout.js +101 -84
  43. package/dist/adapter/helpers/get-shader-layout.js.map +1 -1
  44. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts +1 -1
  45. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -1
  46. package/dist/adapter/helpers/parse-shader-compiler-log.js +0 -7
  47. package/dist/adapter/helpers/parse-shader-compiler-log.js.map +1 -1
  48. package/dist/adapter/helpers/set-uniform.d.ts +2 -2
  49. package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
  50. package/dist/adapter/helpers/set-uniform.js +3 -33
  51. package/dist/adapter/helpers/set-uniform.js.map +1 -1
  52. package/dist/adapter/helpers/uniforms.d.ts +9 -10
  53. package/dist/adapter/helpers/uniforms.d.ts.map +1 -1
  54. package/dist/adapter/helpers/uniforms.js +8 -18
  55. package/dist/adapter/helpers/uniforms.js.map +1 -1
  56. package/dist/adapter/objects/constants-to-keys.d.ts +1 -3
  57. package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -1
  58. package/dist/adapter/objects/constants-to-keys.js +1 -28
  59. package/dist/adapter/objects/constants-to-keys.js.map +1 -1
  60. package/dist/adapter/objects/webgl-renderbuffer.d.ts +15 -12
  61. package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
  62. package/dist/adapter/objects/webgl-renderbuffer.js +35 -41
  63. package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -1
  64. package/dist/adapter/objects/webgl-resource.d.ts +6 -9
  65. package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
  66. package/dist/adapter/objects/webgl-resource.js +19 -75
  67. package/dist/adapter/objects/webgl-resource.js.map +1 -1
  68. package/dist/adapter/objects/webgl-vertex-array-object.d.ts +38 -11
  69. package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +1 -1
  70. package/dist/adapter/objects/webgl-vertex-array-object.js +122 -32
  71. package/dist/adapter/objects/webgl-vertex-array-object.js.map +1 -1
  72. package/dist/adapter/resources/webgl-buffer.d.ts +18 -10
  73. package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
  74. package/dist/adapter/resources/webgl-buffer.js +43 -71
  75. package/dist/adapter/resources/webgl-buffer.js.map +1 -1
  76. package/dist/adapter/resources/webgl-command-buffer.d.ts +15 -9
  77. package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
  78. package/dist/adapter/resources/webgl-command-buffer.js +169 -41
  79. package/dist/adapter/resources/webgl-command-buffer.js.map +1 -1
  80. package/dist/adapter/resources/webgl-command-encoder.d.ts +7 -6
  81. package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -1
  82. package/dist/adapter/resources/webgl-command-encoder.js +8 -17
  83. package/dist/adapter/resources/webgl-command-encoder.js.map +1 -1
  84. package/dist/adapter/resources/webgl-external-texture.js.map +1 -1
  85. package/dist/adapter/resources/webgl-framebuffer.d.ts +21 -24
  86. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
  87. package/dist/adapter/resources/webgl-framebuffer.js +41 -149
  88. package/dist/adapter/resources/webgl-framebuffer.js.map +1 -1
  89. package/dist/adapter/resources/webgl-render-pass.d.ts +19 -4
  90. package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
  91. package/dist/adapter/resources/webgl-render-pass.js +88 -9
  92. package/dist/adapter/resources/webgl-render-pass.js.map +1 -1
  93. package/dist/adapter/resources/webgl-render-pipeline.d.ts +44 -11
  94. package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
  95. package/dist/adapter/resources/webgl-render-pipeline.js +90 -152
  96. package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -1
  97. package/dist/adapter/resources/webgl-sampler.d.ts +6 -5
  98. package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -1
  99. package/dist/adapter/resources/webgl-sampler.js +7 -15
  100. package/dist/adapter/resources/webgl-sampler.js.map +1 -1
  101. package/dist/adapter/resources/webgl-shader.d.ts +3 -4
  102. package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
  103. package/dist/adapter/resources/webgl-shader.js +9 -22
  104. package/dist/adapter/resources/webgl-shader.js.map +1 -1
  105. package/dist/adapter/resources/webgl-texture.d.ts +64 -44
  106. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
  107. package/dist/adapter/resources/webgl-texture.js +98 -213
  108. package/dist/adapter/resources/webgl-texture.js.map +1 -1
  109. package/dist/adapter/webgl-canvas-context.d.ts +6 -7
  110. package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
  111. package/dist/adapter/webgl-canvas-context.js +8 -20
  112. package/dist/adapter/webgl-canvas-context.js.map +1 -1
  113. package/dist/adapter/webgl-device.d.ts +64 -41
  114. package/dist/adapter/webgl-device.d.ts.map +1 -1
  115. package/dist/adapter/webgl-device.js +133 -113
  116. package/dist/adapter/webgl-device.js.map +1 -1
  117. package/dist/classic/accessor.d.ts +3 -3
  118. package/dist/classic/accessor.d.ts.map +1 -1
  119. package/dist/classic/accessor.js +14 -38
  120. package/dist/classic/accessor.js.map +1 -1
  121. package/dist/classic/{buffer.d.ts → buffer-with-accessor.d.ts} +16 -28
  122. package/dist/classic/buffer-with-accessor.d.ts.map +1 -0
  123. package/dist/classic/{buffer.js → buffer-with-accessor.js} +54 -122
  124. package/dist/classic/buffer-with-accessor.js.map +1 -0
  125. package/dist/classic/clear.d.ts +22 -0
  126. package/dist/classic/clear.d.ts.map +1 -0
  127. package/dist/classic/clear.js +88 -0
  128. package/dist/classic/clear.js.map +1 -0
  129. package/dist/classic/copy-and-blit.d.ts +62 -0
  130. package/dist/classic/copy-and-blit.d.ts.map +1 -0
  131. package/dist/classic/copy-and-blit.js +202 -0
  132. package/dist/classic/copy-and-blit.js.map +1 -0
  133. package/dist/classic/format-utils.d.ts +3 -0
  134. package/dist/classic/format-utils.d.ts.map +1 -0
  135. package/dist/classic/format-utils.js +38 -0
  136. package/dist/classic/format-utils.js.map +1 -0
  137. package/dist/classic/typed-array-utils.d.ts +15 -17
  138. package/dist/classic/typed-array-utils.d.ts.map +1 -1
  139. package/dist/classic/typed-array-utils.js +1 -21
  140. package/dist/classic/typed-array-utils.js.map +1 -1
  141. package/dist/context/context/create-browser-context.d.ts +40 -0
  142. package/dist/context/context/create-browser-context.d.ts.map +1 -0
  143. package/dist/{esm/context/context/create-context.js → context/context/create-browser-context.js} +23 -19
  144. package/dist/context/context/create-browser-context.js.map +1 -0
  145. package/dist/context/context/create-headless-context.d.ts +9 -0
  146. package/dist/context/context/create-headless-context.d.ts.map +1 -0
  147. package/dist/context/context/create-headless-context.js +42 -0
  148. package/dist/context/context/create-headless-context.js.map +1 -0
  149. package/dist/context/context/webgl-checks.js +1 -4
  150. package/dist/context/context/webgl-checks.js.map +1 -1
  151. package/dist/context/debug/spector.d.ts +1 -2
  152. package/dist/context/debug/spector.d.ts.map +1 -1
  153. package/dist/context/debug/spector.js +8 -20
  154. package/dist/context/debug/spector.js.map +1 -1
  155. package/dist/context/debug/webgl-developer-tools.d.ts +2 -2
  156. package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
  157. package/dist/context/debug/webgl-developer-tools.js +11 -34
  158. package/dist/context/debug/webgl-developer-tools.js.map +1 -1
  159. package/dist/context/parameters/unified-parameter-api.d.ts +8 -7
  160. package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
  161. package/dist/context/parameters/unified-parameter-api.js +8 -18
  162. package/dist/context/parameters/unified-parameter-api.js.map +1 -1
  163. package/dist/context/parameters/webgl-parameter-tables.d.ts +105 -106
  164. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
  165. package/dist/context/parameters/webgl-parameter-tables.js +18 -36
  166. package/dist/context/parameters/webgl-parameter-tables.js.map +1 -1
  167. package/dist/context/polyfill/context-data.d.ts +13 -0
  168. package/dist/context/polyfill/context-data.d.ts.map +1 -0
  169. package/dist/context/polyfill/context-data.js +12 -0
  170. package/dist/context/polyfill/context-data.js.map +1 -0
  171. package/dist/context/polyfill/get-parameter-polyfill.d.ts +1 -1
  172. package/dist/context/polyfill/get-parameter-polyfill.d.ts.map +1 -1
  173. package/dist/context/polyfill/get-parameter-polyfill.js +4 -9
  174. package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -1
  175. package/dist/context/polyfill/polyfill-context.js +21 -29
  176. package/dist/context/polyfill/polyfill-context.js.map +1 -1
  177. package/dist/context/polyfill/polyfill-table.d.ts +8 -8
  178. package/dist/context/polyfill/polyfill-table.d.ts.map +1 -1
  179. package/dist/context/polyfill/polyfill-table.js +10 -32
  180. package/dist/context/polyfill/polyfill-table.js.map +1 -1
  181. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +1 -1
  182. package/dist/context/polyfill/polyfill-vertex-array-object.js +0 -70
  183. package/dist/context/polyfill/polyfill-vertex-array-object.js.map +1 -1
  184. package/dist/context/state-tracker/deep-array-equal.js +0 -4
  185. package/dist/context/state-tracker/deep-array-equal.js.map +1 -1
  186. package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
  187. package/dist/context/state-tracker/track-context-state.js +16 -51
  188. package/dist/context/state-tracker/track-context-state.js.map +1 -1
  189. package/dist/context/state-tracker/with-parameters.d.ts +2 -1
  190. package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
  191. package/dist/context/state-tracker/with-parameters.js +7 -9
  192. package/dist/context/state-tracker/with-parameters.js.map +1 -1
  193. package/dist/dist.dev.js +10158 -0
  194. package/dist/index.cjs +6604 -0
  195. package/dist/index.d.ts +25 -22
  196. package/dist/index.d.ts.map +1 -1
  197. package/dist/index.js +27 -26
  198. package/dist/index.js.map +1 -1
  199. package/dist/types.d.ts +1 -1
  200. package/dist/types.d.ts.map +1 -1
  201. package/dist/types.js.map +1 -1
  202. package/dist.min.js +37 -0
  203. package/package.json +21 -9
  204. package/src/adapter/converters/device-parameters.ts +88 -35
  205. package/src/adapter/converters/sampler-parameters.ts +19 -9
  206. package/src/adapter/converters/texture-formats.ts +261 -178
  207. package/src/adapter/converters/vertex-formats.ts +3 -2
  208. package/src/adapter/device-helpers/device-features.ts +10 -3
  209. package/src/adapter/device-helpers/device-limits.ts +3 -3
  210. package/src/adapter/device-helpers/get-device-info.ts +14 -10
  211. package/src/adapter/helpers/attribute-utils.ts +4 -5
  212. package/src/adapter/helpers/get-shader-info.ts +40 -0
  213. package/src/adapter/helpers/get-shader-layout.ts +150 -68
  214. package/src/adapter/helpers/parse-shader-compiler-log.ts +2 -2
  215. package/src/adapter/helpers/set-uniform.ts +7 -6
  216. package/src/adapter/helpers/uniforms.ts +23 -13
  217. package/src/adapter/objects/constants-to-keys.ts +3 -25
  218. package/src/adapter/objects/webgl-renderbuffer.ts +40 -37
  219. package/src/adapter/objects/webgl-resource.ts +14 -23
  220. package/src/adapter/objects/webgl-vertex-array-object.ts +201 -37
  221. package/src/adapter/resources/webgl-buffer.ts +56 -58
  222. package/src/adapter/resources/webgl-command-buffer.ts +332 -25
  223. package/src/adapter/resources/webgl-command-encoder.ts +16 -11
  224. package/src/adapter/resources/webgl-external-texture.ts +2 -2
  225. package/src/adapter/resources/webgl-framebuffer.ts +88 -133
  226. package/src/adapter/resources/webgl-render-pass.ts +155 -4
  227. package/src/adapter/resources/webgl-render-pipeline.ts +161 -104
  228. package/src/adapter/resources/webgl-sampler.ts +13 -8
  229. package/src/adapter/resources/webgl-shader.ts +11 -10
  230. package/src/adapter/resources/webgl-texture.ts +113 -85
  231. package/src/adapter/webgl-canvas-context.ts +14 -14
  232. package/src/adapter/webgl-device.ts +192 -77
  233. package/src/classic/accessor.ts +4 -17
  234. package/src/classic/{buffer.ts → buffer-with-accessor.ts} +67 -75
  235. package/src/classic/clear.ts +110 -0
  236. package/src/classic/copy-and-blit.ts +308 -0
  237. package/src/classic/format-utils.ts +43 -0
  238. package/src/classic/typed-array-utils.ts +18 -27
  239. package/src/context/context/{create-context.ts → create-browser-context.ts} +48 -31
  240. package/src/context/context/create-headless-context.ts +48 -0
  241. package/src/context/context/webgl-checks.ts +1 -1
  242. package/src/context/debug/spector.ts +7 -6
  243. package/src/context/debug/webgl-developer-tools.ts +21 -15
  244. package/src/context/parameters/unified-parameter-api.ts +20 -14
  245. package/src/context/parameters/webgl-parameter-tables.ts +117 -98
  246. package/src/context/polyfill/context-data.ts +27 -0
  247. package/src/context/polyfill/get-parameter-polyfill.ts +8 -7
  248. package/src/context/polyfill/polyfill-context.ts +7 -9
  249. package/src/context/polyfill/polyfill-table.ts +18 -16
  250. package/src/context/polyfill/polyfill-vertex-array-object.ts +2 -0
  251. package/src/context/state-tracker/track-context-state.ts +14 -13
  252. package/src/context/state-tracker/with-parameters.ts +8 -2
  253. package/src/index.ts +42 -33
  254. package/dist/adapter/converters/renderbuffer-formats.d.ts +0 -16
  255. package/dist/adapter/converters/renderbuffer-formats.d.ts.map +0 -1
  256. package/dist/adapter/converters/renderbuffer-formats.js +0 -185
  257. package/dist/adapter/converters/renderbuffer-formats.js.map +0 -1
  258. package/dist/bundle.d.ts +0 -2
  259. package/dist/bundle.d.ts.map +0 -1
  260. package/dist/bundle.js +0 -5
  261. package/dist/bundle.js.map +0 -1
  262. package/dist/classic/buffer.d.ts.map +0 -1
  263. package/dist/classic/buffer.js.map +0 -1
  264. package/dist/context/context/context-state.d.ts +0 -18
  265. package/dist/context/context/context-state.d.ts.map +0 -1
  266. package/dist/context/context/context-state.js +0 -26
  267. package/dist/context/context/context-state.js.map +0 -1
  268. package/dist/context/context/create-context.d.ts +0 -41
  269. package/dist/context/context/create-context.d.ts.map +0 -1
  270. package/dist/context/context/create-context.js +0 -49
  271. package/dist/context/context/create-context.js.map +0 -1
  272. package/dist/context/context/device-pixels.d.ts +0 -25
  273. package/dist/context/context/device-pixels.d.ts.map +0 -1
  274. package/dist/context/context/device-pixels.js +0 -98
  275. package/dist/context/context/device-pixels.js.map +0 -1
  276. package/dist/es5/adapter/converters/device-parameters.js +0 -170
  277. package/dist/es5/adapter/converters/device-parameters.js.map +0 -1
  278. package/dist/es5/adapter/converters/renderbuffer-formats.js +0 -163
  279. package/dist/es5/adapter/converters/renderbuffer-formats.js.map +0 -1
  280. package/dist/es5/adapter/converters/sampler-parameters.js +0 -226
  281. package/dist/es5/adapter/converters/sampler-parameters.js.map +0 -1
  282. package/dist/es5/adapter/converters/texture-formats.js +0 -1031
  283. package/dist/es5/adapter/converters/texture-formats.js.map +0 -1
  284. package/dist/es5/adapter/converters/vertex-formats.js +0 -45
  285. package/dist/es5/adapter/converters/vertex-formats.js.map +0 -1
  286. package/dist/es5/adapter/device-helpers/device-features.js +0 -144
  287. package/dist/es5/adapter/device-helpers/device-features.js.map +0 -1
  288. package/dist/es5/adapter/device-helpers/device-limits.js +0 -64
  289. package/dist/es5/adapter/device-helpers/device-limits.js.map +0 -1
  290. package/dist/es5/adapter/device-helpers/get-device-info.js +0 -55
  291. package/dist/es5/adapter/device-helpers/get-device-info.js.map +0 -1
  292. package/dist/es5/adapter/device-helpers/is-old-ie.js +0 -16
  293. package/dist/es5/adapter/device-helpers/is-old-ie.js.map +0 -1
  294. package/dist/es5/adapter/helpers/attribute-utils.js +0 -91
  295. package/dist/es5/adapter/helpers/attribute-utils.js.map +0 -1
  296. package/dist/es5/adapter/helpers/get-shader-layout.js +0 -371
  297. package/dist/es5/adapter/helpers/get-shader-layout.js.map +0 -1
  298. package/dist/es5/adapter/helpers/parse-shader-compiler-log.js +0 -72
  299. package/dist/es5/adapter/helpers/parse-shader-compiler-log.js.map +0 -1
  300. package/dist/es5/adapter/helpers/set-uniform.js +0 -125
  301. package/dist/es5/adapter/helpers/set-uniform.js.map +0 -1
  302. package/dist/es5/adapter/helpers/uniforms.js +0 -112
  303. package/dist/es5/adapter/helpers/uniforms.js.map +0 -1
  304. package/dist/es5/adapter/objects/constants-to-keys.js +0 -54
  305. package/dist/es5/adapter/objects/constants-to-keys.js.map +0 -1
  306. package/dist/es5/adapter/objects/webgl-renderbuffer.js +0 -150
  307. package/dist/es5/adapter/objects/webgl-renderbuffer.js.map +0 -1
  308. package/dist/es5/adapter/objects/webgl-resource.js +0 -292
  309. package/dist/es5/adapter/objects/webgl-resource.js.map +0 -1
  310. package/dist/es5/adapter/objects/webgl-vertex-array-object.js +0 -137
  311. package/dist/es5/adapter/objects/webgl-vertex-array-object.js.map +0 -1
  312. package/dist/es5/adapter/resources/webgl-buffer.js +0 -243
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@@ -1,7 +1,6 @@
1
- import GL from '@luma.gl/constants';
1
+ import { GL } from '@luma.gl/constants';
2
2
  export function setUniform(gl, location, type, value) {
3
3
  const gl2 = gl;
4
-
5
4
  if (typeof value === 'number') {
6
5
  switch (type) {
7
6
  case GL.SAMPLER_2D:
@@ -22,94 +21,65 @@ export function setUniform(gl, location, type, value) {
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  return gl.uniform1i(location, value);
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  }
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23
  }
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-
26
24
  if (value === true) {
27
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  value = 1;
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26
  }
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-
30
27
  if (value === false) {
31
- value = 1;
28
+ value = 0;
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  }
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-
34
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  const arrayValue = typeof value === 'number' ? [value] : value;
35
-
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  switch (type) {
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  case GL.FLOAT:
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  return gl.uniform1fv(location, arrayValue);
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-
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  case GL.FLOAT_VEC2:
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  return gl.uniform2fv(location, arrayValue);
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-
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  case GL.FLOAT_VEC3:
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  return gl.uniform3fv(location, arrayValue);
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-
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  case GL.FLOAT_VEC4:
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  return gl.uniform4fv(location, arrayValue);
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-
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  case GL.INT:
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  return gl.uniform1iv(location, arrayValue);
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-
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  case GL.INT_VEC2:
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  return gl.uniform2iv(location, arrayValue);
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-
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44
  case GL.INT_VEC3:
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  return gl.uniform3iv(location, arrayValue);
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-
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46
  case GL.INT_VEC4:
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  return gl.uniform4iv(location, arrayValue);
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-
61
48
  case GL.BOOL:
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  return gl.uniform1iv(location, arrayValue);
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-
64
50
  case GL.BOOL_VEC2:
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  return gl.uniform2iv(location, arrayValue);
66
-
67
52
  case GL.BOOL_VEC3:
68
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  return gl.uniform3iv(location, arrayValue);
69
-
70
54
  case GL.BOOL_VEC4:
71
- gl.uniform4iv(location, arrayValue);
72
-
55
+ return gl.uniform4iv(location, arrayValue);
73
56
  case GL.UNSIGNED_INT:
74
57
  return gl2.uniform1uiv(location, arrayValue, 1);
75
-
76
58
  case GL.UNSIGNED_INT_VEC2:
77
59
  return gl2.uniform2uiv(location, arrayValue, 2);
78
-
79
60
  case GL.UNSIGNED_INT_VEC3:
80
61
  return gl2.uniform3uiv(location, arrayValue, 3);
81
-
82
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  case GL.UNSIGNED_INT_VEC4:
83
63
  return gl2.uniform4uiv(location, arrayValue, 4);
84
-
85
64
  case GL.FLOAT_MAT2:
86
65
  return gl.uniformMatrix2fv(location, false, arrayValue);
87
-
88
66
  case GL.FLOAT_MAT3:
89
67
  return gl.uniformMatrix3fv(location, false, arrayValue);
90
-
91
68
  case GL.FLOAT_MAT4:
92
69
  return gl.uniformMatrix4fv(location, false, arrayValue);
93
-
94
70
  case GL.FLOAT_MAT2x3:
95
71
  return gl2.uniformMatrix2x3fv(location, false, arrayValue);
96
-
97
72
  case GL.FLOAT_MAT2x4:
98
73
  return gl2.uniformMatrix2x4fv(location, false, arrayValue);
99
-
100
74
  case GL.FLOAT_MAT3x2:
101
75
  return gl2.uniformMatrix3x2fv(location, false, arrayValue);
102
-
103
76
  case GL.FLOAT_MAT3x4:
104
77
  return gl2.uniformMatrix3x4fv(location, false, arrayValue);
105
-
106
78
  case GL.FLOAT_MAT4x2:
107
79
  return gl2.uniformMatrix4x2fv(location, false, arrayValue);
108
-
109
80
  case GL.FLOAT_MAT4x3:
110
81
  return gl2.uniformMatrix4x3fv(location, false, arrayValue);
111
82
  }
112
-
113
83
  throw new Error('Illegal uniform');
114
84
  }
115
85
  //# sourceMappingURL=set-uniform.js.map
@@ -1 +1 @@
1
- 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Uniforms\nimport GL from '@luma.gl/constants';\n\n/** Set a raw uniform (without type conversion and caching) */\n/* eslint-disable max-len */\nexport function setUniform(\n gl: WebGLRenderingContext,\n location: WebGLUniformLocation,\n type: GL,\n value: number | Float32Array | Int32Array | Uint32Array\n): void {\n const gl2 = gl as WebGL2RenderingContext;\n\n if (typeof value === 'number') {\n // prettier-ignore\n switch (type) {\n // WebGL1 samplers\n case GL.SAMPLER_2D:\n case GL.SAMPLER_CUBE:\n // WebGL2 samplers\n case GL.SAMPLER_3D:\n case GL.SAMPLER_2D_SHADOW:\n case GL.SAMPLER_2D_ARRAY:\n case GL.SAMPLER_2D_ARRAY_SHADOW:\n case GL.SAMPLER_CUBE_SHADOW:\n case GL.INT_SAMPLER_2D:\n case GL.INT_SAMPLER_3D:\n case GL.INT_SAMPLER_CUBE:\n case GL.INT_SAMPLER_2D_ARRAY:\n case GL.UNSIGNED_INT_SAMPLER_2D:\n case GL.UNSIGNED_INT_SAMPLER_3D:\n case GL.UNSIGNED_INT_SAMPLER_CUBE:\n case GL.UNSIGNED_INT_SAMPLER_2D_ARRAY:\n return gl.uniform1i(location, value);\n }\n }\n\n // @ts-expect-error\n if (value === true) {\n value = 1;\n }\n // @ts-expect-error\n if (value === false) {\n value = 1;\n }\n const arrayValue = (typeof value === 'number') ? [value] : value;\n\n // prettier-ignore\n switch (type) {\n case GL.FLOAT: return gl.uniform1fv(location, arrayValue);\n case GL.FLOAT_VEC2: return gl.uniform2fv(location, arrayValue);\n case GL.FLOAT_VEC3: return gl.uniform3fv(location, arrayValue);\n case GL.FLOAT_VEC4: return gl.uniform4fv(location, arrayValue);\n\n case GL.INT: return gl.uniform1iv(location, arrayValue);\n case GL.INT_VEC2: return gl.uniform2iv(location, arrayValue);\n case GL.INT_VEC3: return gl.uniform3iv(location, arrayValue);\n case GL.INT_VEC4: return gl.uniform4iv(location, arrayValue);\n\n case GL.BOOL: return gl.uniform1iv(location, arrayValue);\n case GL.BOOL_VEC2: return gl.uniform2iv(location, arrayValue);\n case GL.BOOL_VEC3: return gl.uniform3iv(location, arrayValue);\n case GL.BOOL_VEC4: gl.uniform4iv(location, arrayValue);\n\n // WEBGL2 - unsigned integers\n case GL.UNSIGNED_INT: return gl2.uniform1uiv(location, arrayValue, 1);\n case GL.UNSIGNED_INT_VEC2: return gl2.uniform2uiv(location, arrayValue, 2);\n case GL.UNSIGNED_INT_VEC3: return gl2.uniform3uiv(location, arrayValue, 3);\n case GL.UNSIGNED_INT_VEC4: return gl2.uniform4uiv(location, arrayValue, 4);\n\n // WebGL2 - quadratic matrices\n // false: don't transpose the matrix\n case GL.FLOAT_MAT2: return gl.uniformMatrix2fv(location, false, arrayValue);\n case GL.FLOAT_MAT3: return gl.uniformMatrix3fv(location, false, arrayValue);\n case GL.FLOAT_MAT4: return gl.uniformMatrix4fv(location, false, arrayValue);\n\n // WebGL2 - rectangular matrices\n case GL.FLOAT_MAT2x3: return gl2.uniformMatrix2x3fv(location, false, arrayValue);\n case GL.FLOAT_MAT2x4: return gl2.uniformMatrix2x4fv(location, false, arrayValue);\n case GL.FLOAT_MAT3x2: return gl2.uniformMatrix3x2fv(location, false, arrayValue);\n case GL.FLOAT_MAT3x4: return gl2.uniformMatrix3x4fv(location, false, arrayValue);\n case GL.FLOAT_MAT4x2: return gl2.uniformMatrix4x2fv(location, false, arrayValue);\n case GL.FLOAT_MAT4x3: return gl2.uniformMatrix4x3fv(location, false, arrayValue);\n }\n\n throw new Error('Illegal uniform');\n}\n"],"file":"set-uniform.js"}
1
+ {"version":3,"file":"set-uniform.js","names":["GL","setUniform","gl","location","type","value","gl2","SAMPLER_2D","SAMPLER_CUBE","SAMPLER_3D","SAMPLER_2D_SHADOW","SAMPLER_2D_ARRAY","SAMPLER_2D_ARRAY_SHADOW","SAMPLER_CUBE_SHADOW","INT_SAMPLER_2D","INT_SAMPLER_3D","INT_SAMPLER_CUBE","INT_SAMPLER_2D_ARRAY","UNSIGNED_INT_SAMPLER_2D","UNSIGNED_INT_SAMPLER_3D","UNSIGNED_INT_SAMPLER_CUBE","UNSIGNED_INT_SAMPLER_2D_ARRAY","uniform1i","arrayValue","FLOAT","uniform1fv","FLOAT_VEC2","uniform2fv","FLOAT_VEC3","uniform3fv","FLOAT_VEC4","uniform4fv","INT","uniform1iv","INT_VEC2","uniform2iv","INT_VEC3","uniform3iv","INT_VEC4","uniform4iv","BOOL","BOOL_VEC2","BOOL_VEC3","BOOL_VEC4","UNSIGNED_INT","uniform1uiv","UNSIGNED_INT_VEC2","uniform2uiv","UNSIGNED_INT_VEC3","uniform3uiv","UNSIGNED_INT_VEC4","uniform4uiv","FLOAT_MAT2","uniformMatrix2fv","FLOAT_MAT3","uniformMatrix3fv","FLOAT_MAT4","uniformMatrix4fv","FLOAT_MAT2x3","uniformMatrix2x3fv","FLOAT_MAT2x4","uniformMatrix2x4fv","FLOAT_MAT3x2","uniformMatrix3x2fv","FLOAT_MAT3x4","uniformMatrix3x4fv","FLOAT_MAT4x2","uniformMatrix4x2fv","FLOAT_MAT4x3","uniformMatrix4x3fv","Error"],"sources":["../../../src/adapter/helpers/set-uniform.ts"],"sourcesContent":["/* eslint-disable */\n\n// Uniforms\nimport {GL} from '@luma.gl/constants';\n\n/** Set a raw uniform (without type conversion and caching) */\n/* eslint-disable max-len */\nexport function setUniform(\n gl: WebGLRenderingContext,\n location: WebGLUniformLocation,\n type: GL,\n value: number | Float32Array | Int32Array | Uint32Array | boolean\n): void {\n const gl2 = gl as WebGL2RenderingContext;\n\n if (typeof value === 'number') {\n // prettier-ignore\n switch (type) {\n // WebGL1 samplers\n case GL.SAMPLER_2D:\n case GL.SAMPLER_CUBE:\n // WebGL2 samplers\n case GL.SAMPLER_3D:\n case GL.SAMPLER_2D_SHADOW:\n case GL.SAMPLER_2D_ARRAY:\n case GL.SAMPLER_2D_ARRAY_SHADOW:\n case GL.SAMPLER_CUBE_SHADOW:\n case GL.INT_SAMPLER_2D:\n case GL.INT_SAMPLER_3D:\n case GL.INT_SAMPLER_CUBE:\n case GL.INT_SAMPLER_2D_ARRAY:\n case GL.UNSIGNED_INT_SAMPLER_2D:\n case GL.UNSIGNED_INT_SAMPLER_3D:\n case GL.UNSIGNED_INT_SAMPLER_CUBE:\n case GL.UNSIGNED_INT_SAMPLER_2D_ARRAY:\n return gl.uniform1i(location, value);\n }\n }\n\n if (value === true) {\n value = 1;\n }\n\n if (value === false) {\n value = 0;\n }\n const arrayValue = (typeof value === 'number') ? [value] : value;\n\n // prettier-ignore\n switch (type) {\n case GL.FLOAT: return gl.uniform1fv(location, arrayValue);\n case GL.FLOAT_VEC2: return gl.uniform2fv(location, arrayValue);\n case GL.FLOAT_VEC3: return gl.uniform3fv(location, arrayValue);\n case GL.FLOAT_VEC4: return gl.uniform4fv(location, arrayValue);\n\n case GL.INT: return gl.uniform1iv(location, arrayValue);\n case GL.INT_VEC2: return gl.uniform2iv(location, arrayValue);\n case GL.INT_VEC3: return gl.uniform3iv(location, arrayValue);\n case GL.INT_VEC4: return gl.uniform4iv(location, arrayValue);\n\n case GL.BOOL: return gl.uniform1iv(location, arrayValue);\n case GL.BOOL_VEC2: return gl.uniform2iv(location, arrayValue);\n case GL.BOOL_VEC3: return gl.uniform3iv(location, arrayValue);\n case GL.BOOL_VEC4: return gl.uniform4iv(location, arrayValue);\n\n // WEBGL2 - unsigned integers\n case GL.UNSIGNED_INT: return gl2.uniform1uiv(location, arrayValue, 1);\n case GL.UNSIGNED_INT_VEC2: return gl2.uniform2uiv(location, arrayValue, 2);\n case GL.UNSIGNED_INT_VEC3: return gl2.uniform3uiv(location, arrayValue, 3);\n case GL.UNSIGNED_INT_VEC4: return gl2.uniform4uiv(location, arrayValue, 4);\n\n // WebGL2 - quadratic matrices\n // false: don't transpose the matrix\n case GL.FLOAT_MAT2: return gl.uniformMatrix2fv(location, false, arrayValue);\n case GL.FLOAT_MAT3: return gl.uniformMatrix3fv(location, false, arrayValue);\n case GL.FLOAT_MAT4: return gl.uniformMatrix4fv(location, false, arrayValue);\n\n // WebGL2 - rectangular matrices\n case GL.FLOAT_MAT2x3: return gl2.uniformMatrix2x3fv(location, false, arrayValue);\n case GL.FLOAT_MAT2x4: return gl2.uniformMatrix2x4fv(location, false, arrayValue);\n case GL.FLOAT_MAT3x2: return gl2.uniformMatrix3x2fv(location, false, arrayValue);\n case GL.FLOAT_MAT3x4: return gl2.uniformMatrix3x4fv(location, false, arrayValue);\n case GL.FLOAT_MAT4x2: return gl2.uniformMatrix4x2fv(location, false, arrayValue);\n case GL.FLOAT_MAT4x3: return gl2.uniformMatrix4x3fv(location, false, arrayValue);\n }\n\n throw new Error('Illegal uniform');\n}\n"],"mappings":"AAGA,SAAQA,EAAE,QAAO,oBAAoB;AAIrC,OAAO,SAASC,UAAUA,CACxBC,EAAyB,EACzBC,QAA8B,EAC9BC,IAAQ,EACRC,KAAiE,EAC3D;EACN,MAAMC,GAAG,GAAGJ,EAA4B;EAExC,IAAI,OAAOG,KAAK,KAAK,QAAQ,EAAE;IAE7B,QAAQD,IAAI;MAEV,KAAKJ,EAAE,CAACO,UAAU;MAClB,KAAKP,EAAE,CAACQ,YAAY;MAEpB,KAAKR,EAAE,CAACS,UAAU;MAClB,KAAKT,EAAE,CAACU,iBAAiB;MACzB,KAAKV,EAAE,CAACW,gBAAgB;MACxB,KAAKX,EAAE,CAACY,uBAAuB;MAC/B,KAAKZ,EAAE,CAACa,mBAAmB;MAC3B,KAAKb,EAAE,CAACc,cAAc;MACtB,KAAKd,EAAE,CAACe,cAAc;MACtB,KAAKf,EAAE,CAACgB,gBAAgB;MACxB,KAAKhB,EAAE,CAACiB,oBAAoB;MAC5B,KAAKjB,EAAE,CAACkB,uBAAuB;MAC/B,KAAKlB,EAAE,CAACmB,uBAAuB;MAC/B,KAAKnB,EAAE,CAACoB,yBAAyB;MACjC,KAAKpB,EAAE,CAACqB,6BAA6B;QACnC,OAAOnB,EAAE,CAACoB,SAAS,CAACnB,QAAQ,EAAEE,KAAK,CAAC;IACxC;EACF;EAEA,IAAIA,KAAK,KAAK,IAAI,EAAE;IAClBA,KAAK,GAAG,CAAC;EACX;EAEA,IAAIA,KAAK,KAAK,KAAK,EAAE;IACnBA,KAAK,GAAG,CAAC;EACX;EACA,MAAMkB,UAAU,GAAI,OAAOlB,KAAK,KAAK,QAAQ,GAAI,CAACA,KAAK,CAAC,GAAGA,KAAK;EAGhE,QAAQD,IAAI;IACV,KAAKJ,EAAE,CAACwB,KAAK;MAAE,OAAOtB,EAAE,CAACuB,UAAU,CAACtB,QAAQ,EAAEoB,UAAU,CAAC;IACzD,KAAKvB,EAAE,CAAC0B,UAAU;MAAE,OAAOxB,EAAE,CAACyB,UAAU,CAACxB,QAAQ,EAAEoB,UAAU,CAAC;IAC9D,KAAKvB,EAAE,CAAC4B,UAAU;MAAE,OAAO1B,EAAE,CAAC2B,UAAU,CAAC1B,QAAQ,EAAEoB,UAAU,CAAC;IAC9D,KAAKvB,EAAE,CAAC8B,UAAU;MAAE,OAAO5B,EAAE,CAAC6B,UAAU,CAAC5B,QAAQ,EAAEoB,UAAU,CAAC;IAE9D,KAAKvB,EAAE,CAACgC,GAAG;MAAE,OAAO9B,EAAE,CAAC+B,UAAU,CAAC9B,QAAQ,EAAEoB,UAAU,CAAC;IACvD,KAAKvB,EAAE,CAACkC,QAAQ;MAAE,OAAOhC,EAAE,CAACiC,UAAU,CAAChC,QAAQ,EAAEoB,UAAU,CAAC;IAC5D,KAAKvB,EAAE,CAACoC,QAAQ;MAAE,OAAOlC,EAAE,CAACmC,UAAU,CAAClC,QAAQ,EAAEoB,UAAU,CAAC;IAC5D,KAAKvB,EAAE,CAACsC,QAAQ;MAAE,OAAOpC,EAAE,CAACqC,UAAU,CAACpC,QAAQ,EAAEoB,UAAU,CAAC;IAE5D,KAAKvB,EAAE,CAACwC,IAAI;MAAE,OAAOtC,EAAE,CAAC+B,UAAU,CAAC9B,QAAQ,EAAEoB,UAAU,CAAC;IACxD,KAAKvB,EAAE,CAACyC,SAAS;MAAE,OAAOvC,EAAE,CAACiC,UAAU,CAAChC,QAAQ,EAAEoB,UAAU,CAAC;IAC7D,KAAKvB,EAAE,CAAC0C,SAAS;MAAE,OAAOxC,EAAE,CAACmC,UAAU,CAAClC,QAAQ,EAAEoB,UAAU,CAAC;IAC7D,KAAKvB,EAAE,CAAC2C,SAAS;MAAE,OAAOzC,EAAE,CAACqC,UAAU,CAACpC,QAAQ,EAAEoB,UAAU,CAAC;IAG7D,KAAKvB,EAAE,CAAC4C,YAAY;MAAE,OAAOtC,GAAG,CAACuC,WAAW,CAAC1C,QAAQ,EAAEoB,UAAU,EAAE,CAAC,CAAC;IACrE,KAAKvB,EAAE,CAAC8C,iBAAiB;MAAE,OAAOxC,GAAG,CAACyC,WAAW,CAAC5C,QAAQ,EAAEoB,UAAU,EAAE,CAAC,CAAC;IAC1E,KAAKvB,EAAE,CAACgD,iBAAiB;MAAE,OAAO1C,GAAG,CAAC2C,WAAW,CAAC9C,QAAQ,EAAEoB,UAAU,EAAE,CAAC,CAAC;IAC1E,KAAKvB,EAAE,CAACkD,iBAAiB;MAAE,OAAO5C,GAAG,CAAC6C,WAAW,CAAChD,QAAQ,EAAEoB,UAAU,EAAE,CAAC,CAAC;IAI1E,KAAKvB,EAAE,CAACoD,UAAU;MAAE,OAAOlD,EAAE,CAACmD,gBAAgB,CAAClD,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;IAC3E,KAAKvB,EAAE,CAACsD,UAAU;MAAE,OAAOpD,EAAE,CAACqD,gBAAgB,CAACpD,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;IAC3E,KAAKvB,EAAE,CAACwD,UAAU;MAAE,OAAOtD,EAAE,CAACuD,gBAAgB,CAACtD,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;IAG3E,KAAKvB,EAAE,CAAC0D,YAAY;MAAE,OAAOpD,GAAG,CAACqD,kBAAkB,CAACxD,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;IAChF,KAAKvB,EAAE,CAAC4D,YAAY;MAAE,OAAOtD,GAAG,CAACuD,kBAAkB,CAAC1D,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;IAChF,KAAKvB,EAAE,CAAC8D,YAAY;MAAE,OAAOxD,GAAG,CAACyD,kBAAkB,CAAC5D,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;IAChF,KAAKvB,EAAE,CAACgE,YAAY;MAAE,OAAO1D,GAAG,CAAC2D,kBAAkB,CAAC9D,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;IAChF,KAAKvB,EAAE,CAACkE,YAAY;MAAE,OAAO5D,GAAG,CAAC6D,kBAAkB,CAAChE,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;IAChF,KAAKvB,EAAE,CAACoE,YAAY;MAAE,OAAO9D,GAAG,CAAC+D,kBAAkB,CAAClE,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;EAClF;EAEA,MAAM,IAAI+C,KAAK,CAAC,iBAAiB,CAAC;AACpC"}
@@ -1,26 +1,25 @@
1
- import { UniformFormat, VertexFormat } from '@luma.gl/api';
2
- import GL from '@luma.gl/constants';
3
- import { GLUniformType, GLCompositeType, GLType } from '../../types/webgl';
1
+ import { UniformFormat, VertexFormat } from '@luma.gl/core';
2
+ import { GL, GLUniformType, GLCompositeType, GLDataType } from '@luma.gl/constants';
4
3
  /** Check is uniform is of sampler type */
5
4
  export declare function isSamplerUniform(type: GLUniformType): boolean;
6
5
  /** Decomposes a composite type GL.VEC3 into a basic type (GL.FLOAT) and components (3) */
7
6
  export declare function decodeUniformType(uniformType: GL): {
8
7
  format: UniformFormat;
9
8
  components: number;
10
- glType: GLType;
9
+ glType: GLDataType;
11
10
  };
12
- export declare function decodeAttributeType(uniformType: GL): {
11
+ export declare function decodeAttributeType(attributeType: GL): {
13
12
  format: VertexFormat;
14
13
  components: number;
15
- glType: GLType;
14
+ glType: GLDataType;
16
15
  };
17
16
  /** Decomposes a composite type GL.VEC3 into a basic type (GL.FLOAT) and components (3) */
18
- export declare function decomposeCompositeGLType(compositeGLType: GLCompositeType): {
19
- type: GLType;
17
+ export declare function decomposeCompositeGLDataType(compositeGLDataType: GLCompositeType): {
18
+ type: GLDataType;
20
19
  components: number;
21
20
  } | null;
22
- export declare function getCompositeGLType(type: GL, components: any): {
23
- glType: GLType;
21
+ export declare function getCompositeGLDataType(type: GL, components: any): {
22
+ glType: GLDataType;
24
23
  name: string;
25
24
  } | null;
26
25
  //# sourceMappingURL=uniforms.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"uniforms.d.ts","sourceRoot":"","sources":["../../../src/adapter/helpers/uniforms.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,aAAa,EAAE,YAAY,EAAC,MAAM,cAAc,CAAC;AACzD,OAAO,EAAE,MAAM,oBAAoB,CAAC;AACpC,OAAO,EAAC,aAAa,EAAiB,eAAe,EAAE,MAAM,EAAC,MAAM,mBAAmB,CAAA;AAEvF,0CAA0C;AAC1C,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,aAAa,GAAG,OAAO,CAE7D;AAuDD,0FAA0F;AAC1F,wBAAgB,iBAAiB,CAAC,WAAW,EAAE,EAAE,GAAG;IAAC,MAAM,EAAE,aAAa,CAAC;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAC,CAO9G;AAED,wBAAgB,mBAAmB,CAAC,WAAW,EAAE,EAAE,GAAG;IAAC,MAAM,EAAE,YAAY,CAAC;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAC,CAO/G;AAED,0FAA0F;AAC1F,wBAAgB,wBAAwB,CAAC,eAAe,EAAE,eAAe,GAAG;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAA;CAAC,GAAG,IAAI,CAOpH;AAED,wBAAgB,kBAAkB,CAAC,IAAI,EAAE,EAAE,EAAE,UAAU,KAAA,GAAG;IAAC,MAAM,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAA;CAAC,GAAG,IAAI,CAkB9F"}
1
+ {"version":3,"file":"uniforms.d.ts","sourceRoot":"","sources":["../../../src/adapter/helpers/uniforms.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,aAAa,EAAE,YAAY,EAAC,MAAM,eAAe,CAAC;AAC1D,OAAO,EAAC,EAAE,EAAE,aAAa,EAAiB,eAAe,EAAE,UAAU,EAAC,MAAM,oBAAoB,CAAC;AAEjG,0CAA0C;AAC1C,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,aAAa,GAAG,OAAO,CAE7D;AA0DD,0FAA0F;AAC1F,wBAAgB,iBAAiB,CAC/B,WAAW,EAAE,EAAE,GACd;IAAC,MAAM,EAAE,aAAa,CAAC;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,UAAU,CAAA;CAAC,CAOjE;AAED,wBAAgB,mBAAmB,CAAC,aAAa,EAAE,EAAE,GAAG;IACtD,MAAM,EAAE,YAAY,CAAC;IACrB,UAAU,EAAE,MAAM,CAAC;IACnB,MAAM,EAAE,UAAU,CAAC;CACpB,CAOA;AAED,0FAA0F;AAC1F,wBAAgB,4BAA4B,CAC1C,mBAAmB,EAAE,eAAe,GACnC;IAAC,IAAI,EAAE,UAAU,CAAC;IAAC,UAAU,EAAE,MAAM,CAAA;CAAC,GAAG,IAAI,CAO/C;AAED,wBAAgB,sBAAsB,CAAC,IAAI,EAAE,EAAE,EAAE,UAAU,KAAA,GAAG;IAAC,MAAM,EAAE,UAAU,CAAC;IAAC,IAAI,EAAE,MAAM,CAAA;CAAC,GAAG,IAAI,CAkBtG"}
@@ -1,4 +1,4 @@
1
- import GL from '@luma.gl/constants';
1
+ import { GL } from '@luma.gl/constants';
2
2
  export function isSamplerUniform(type) {
3
3
  return SAMPLER_TYPES.includes(type);
4
4
  }
@@ -32,11 +32,9 @@ const COMPOSITE_GL_TYPES = {
32
32
  };
33
33
  export function decodeUniformType(uniformType) {
34
34
  const typeAndSize = COMPOSITE_GL_TYPES[uniformType];
35
-
36
35
  if (!typeAndSize) {
37
- return null;
36
+ throw new Error('uniform');
38
37
  }
39
-
40
38
  const [glType, components,, format] = typeAndSize;
41
39
  return {
42
40
  format,
@@ -44,13 +42,11 @@ export function decodeUniformType(uniformType) {
44
42
  glType
45
43
  };
46
44
  }
47
- export function decodeAttributeType(uniformType) {
48
- const typeAndSize = COMPOSITE_GL_TYPES[uniformType];
49
-
45
+ export function decodeAttributeType(attributeType) {
46
+ const typeAndSize = COMPOSITE_GL_TYPES[attributeType];
50
47
  if (!typeAndSize) {
51
- return null;
48
+ throw new Error('attribute');
52
49
  }
53
-
54
50
  const [glType, components,,, format] = typeAndSize;
55
51
  return {
56
52
  format,
@@ -58,20 +54,18 @@ export function decodeAttributeType(uniformType) {
58
54
  glType
59
55
  };
60
56
  }
61
- export function decomposeCompositeGLType(compositeGLType) {
62
- const typeAndSize = COMPOSITE_GL_TYPES[compositeGLType];
63
-
57
+ export function decomposeCompositeGLDataType(compositeGLDataType) {
58
+ const typeAndSize = COMPOSITE_GL_TYPES[compositeGLDataType];
64
59
  if (!typeAndSize) {
65
60
  return null;
66
61
  }
67
-
68
62
  const [type, components] = typeAndSize;
69
63
  return {
70
64
  type,
71
65
  components
72
66
  };
73
67
  }
74
- export function getCompositeGLType(type, components) {
68
+ export function getCompositeGLDataType(type, components) {
75
69
  switch (type) {
76
70
  case GL.BYTE:
77
71
  case GL.UNSIGNED_BYTE:
@@ -79,13 +73,10 @@ export function getCompositeGLType(type, components) {
79
73
  case GL.UNSIGNED_SHORT:
80
74
  type = GL.FLOAT;
81
75
  break;
82
-
83
76
  default:
84
77
  }
85
-
86
78
  for (const glType in COMPOSITE_GL_TYPES) {
87
79
  const [compType, compComponents, name] = COMPOSITE_GL_TYPES[glType];
88
-
89
80
  if (compType === type && compComponents === components) {
90
81
  return {
91
82
  glType: Number(glType),
@@ -93,7 +84,6 @@ export function getCompositeGLType(type, components) {
93
84
  };
94
85
  }
95
86
  }
96
-
97
87
  return null;
98
88
  }
99
89
  //# sourceMappingURL=uniforms.js.map
@@ -1 +1 @@
1
- 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{UniformFormat, VertexFormat} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {GLUniformType, GLSamplerType, GLCompositeType, GLType} from '../../types/webgl'\n\n/** Check is uniform is of sampler type */\nexport function isSamplerUniform(type: GLUniformType): boolean {\n return SAMPLER_TYPES.includes(type as GLSamplerType);\n}\n\nconst SAMPLER_TYPES: GLSamplerType[] = [\n GL.SAMPLER_2D,\n GL.SAMPLER_CUBE,\n GL.SAMPLER_3D,\n GL.SAMPLER_2D_SHADOW,\n GL.SAMPLER_2D_ARRAY,\n GL.SAMPLER_2D_ARRAY_SHADOW,\n GL.SAMPLER_CUBE_SHADOW,\n GL.INT_SAMPLER_2D,\n GL.INT_SAMPLER_3D,\n GL.INT_SAMPLER_CUBE,\n GL.INT_SAMPLER_2D_ARRAY,\n GL.UNSIGNED_INT_SAMPLER_2D,\n GL.UNSIGNED_INT_SAMPLER_3D,\n GL.UNSIGNED_INT_SAMPLER_CUBE,\n GL.UNSIGNED_INT_SAMPLER_2D_ARRAY\n];\n\n// Composite types table \nconst COMPOSITE_GL_TYPES: Record<GLCompositeType, [GLType, number, string, UniformFormat, VertexFormat?]> = {\n [GL.FLOAT]: [GL.FLOAT, 1, 'float', 'f32', 'float32'],\n [GL.FLOAT_VEC2]: [GL.FLOAT, 2, 'vec2', 'vec2<f32>', 'float32x2'],\n [GL.FLOAT_VEC3]: [GL.FLOAT, 3, 'vec3', 'vec3<f32>', 'float32x3'],\n [GL.FLOAT_VEC4]: [GL.FLOAT, 4, 'vec4', 'vec4<f32>', 'float32x4'],\n\n [GL.INT]: [GL.INT, 1, 'int', 'i32', 'sint32'],\n [GL.INT_VEC2]: [GL.INT, 2, 'ivec2', 'vec2<i32>', 'sint32x2'],\n [GL.INT_VEC3]: [GL.INT, 3, 'ivec3', 'vec3<i32>', 'sint32x3'],\n [GL.INT_VEC4]: [GL.INT, 4, 'ivec4', 'vec4<i32>', 'sint32x4'],\n\n [GL.UNSIGNED_INT]: [GL.UNSIGNED_INT, 1, 'uint', 'u32', 'uint32'],\n [GL.UNSIGNED_INT_VEC2]: [GL.UNSIGNED_INT, 2, 'uvec2', 'vec2<u32>', 'uint32x2'],\n [GL.UNSIGNED_INT_VEC3]: [GL.UNSIGNED_INT, 3, 'uvec3', 'vec3<u32>', 'uint32x3'],\n [GL.UNSIGNED_INT_VEC4]: [GL.UNSIGNED_INT, 4, 'uvec4', 'vec4<u32>', 'uint32x4'],\n\n [GL.BOOL]: [GL.FLOAT, 1, 'bool', 'f32', 'float32x2'],\n [GL.BOOL_VEC2]: [GL.FLOAT, 2, 'bvec2', 'vec2<f32>'],\n [GL.BOOL_VEC3]: [GL.FLOAT, 3, 'bvec3', 'vec3<f32>'],\n [GL.BOOL_VEC4]: [GL.FLOAT, 4, 'bvec4', 'vec4<f32>'],\n\n [GL.FLOAT_MAT2]: [GL.FLOAT, 8, 'mat2', 'mat2x2<f32>'], // 4\n [GL.FLOAT_MAT2x3]: [GL.FLOAT, 8, 'mat2x3', 'mat2x3<f32>'], // 6\n [GL.FLOAT_MAT2x4]: [GL.FLOAT, 8, 'mat2x4', 'mat2x4<f32>'], // 8\n\n [GL.FLOAT_MAT3x2]: [GL.FLOAT, 12, 'mat3x2', 'mat3x2<f32>'], // 6\n [GL.FLOAT_MAT3]: [GL.FLOAT, 12, 'mat3', 'mat3x3<f32>'], // 9\n [GL.FLOAT_MAT3x4]: [GL.FLOAT, 12, 'mat3x4', 'mat3x4<f32>'], // 12\n\n [GL.FLOAT_MAT4x2]: [GL.FLOAT, 16, 'mat4x2', 'mat4x2<f32>'], // 8\n [GL.FLOAT_MAT4x3]: [GL.FLOAT, 16, 'mat4x3', 'mat4x3<f32>'], // 12\n [GL.FLOAT_MAT4]: [GL.FLOAT, 16, 'mat4', 'mat4x4<f32>'] // 16\n};\n\n/** Decomposes a composite type GL.VEC3 into a basic type (GL.FLOAT) and components (3) */\nexport function decodeUniformType(uniformType: GL): {format: UniformFormat, components: number, glType: GLType} {\n const typeAndSize = COMPOSITE_GL_TYPES[uniformType];\n if (!typeAndSize) {\n return null;\n }\n const [glType, components, , format] = typeAndSize;\n return {format, components, glType};\n}\n\nexport function decodeAttributeType(uniformType: GL): {format: VertexFormat, components: number, glType: GLType} {\n const typeAndSize = COMPOSITE_GL_TYPES[uniformType];\n if (!typeAndSize) {\n return null;\n }\n const [glType, components, , , format] = typeAndSize;\n return {format, components, glType};\n}\n\n/** Decomposes a composite type GL.VEC3 into a basic type (GL.FLOAT) and components (3) */\nexport function decomposeCompositeGLType(compositeGLType: GLCompositeType): {type: GLType, components: number} | null {\n const typeAndSize = COMPOSITE_GL_TYPES[compositeGLType];\n if (!typeAndSize) {\n return null;\n }\n const [type, components] = typeAndSize;\n return {type, components};\n}\n\nexport function getCompositeGLType(type: GL, components): {glType: GLType, name: string} | null {\n switch (type) {\n case GL.BYTE:\n case GL.UNSIGNED_BYTE:\n case GL.SHORT:\n case GL.UNSIGNED_SHORT:\n type = GL.FLOAT;\n break;\n default:\n }\n\n for (const glType in COMPOSITE_GL_TYPES) {\n const [compType, compComponents, name] = COMPOSITE_GL_TYPES[glType];\n if (compType === type && compComponents === components) {\n return {glType: Number(glType), name};\n }\n }\n return null;\n}\n"],"file":"uniforms.js"}
1
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@@ -1,5 +1,3 @@
1
- import GL from '@luma.gl/constants';
1
+ import { GL } from '@luma.gl/constants';
2
2
  export declare function getKeyValue(gl: WebGLRenderingContext, name: string | GL): GL;
3
- export declare function getKey(gl: WebGLRenderingContext, value: any): string;
4
- export declare function getKeyType(gl: WebGLRenderingContext, value: any): string;
5
3
  //# sourceMappingURL=constants-to-keys.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"constants-to-keys.d.ts","sourceRoot":"","sources":["../../../src/adapter/objects/constants-to-keys.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,oBAAoB,CAAC;AAGpC,wBAAgB,WAAW,CAAC,EAAE,EAAE,qBAAqB,EAAE,IAAI,EAAE,MAAM,GAAG,EAAE,GAAG,EAAE,CAiB5E;AAED,wBAAgB,MAAM,CAAC,EAAE,EAAE,qBAAqB,EAAE,KAAK,EAAE,GAAG,GAAG,MAAM,CAUpE;AAED,wBAAgB,UAAU,CAAC,EAAE,EAAE,qBAAqB,EAAE,KAAK,EAAE,GAAG,GAAG,MAAM,CASxE"}
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+ {"version":3,"file":"constants-to-keys.d.ts","sourceRoot":"","sources":["../../../src/adapter/objects/constants-to-keys.ts"],"names":[],"mappings":"AACA,OAAO,EAAC,EAAE,EAAC,MAAM,oBAAoB,CAAC;AAGtC,wBAAgB,WAAW,CAAC,EAAE,EAAE,qBAAqB,EAAE,IAAI,EAAE,MAAM,GAAG,EAAE,GAAG,EAAE,CAkB5E"}
@@ -1,42 +1,15 @@
1
- import { assert } from '@luma.gl/api';
1
+ import { assert } from '@luma.gl/core';
2
2
  export function getKeyValue(gl, name) {
3
3
  if (typeof name !== 'string') {
4
4
  return name;
5
5
  }
6
-
7
6
  const number = Number(name);
8
-
9
7
  if (!isNaN(number)) {
10
8
  return number;
11
9
  }
12
-
13
10
  name = name.replace(/^.*\./, '');
14
11
  const value = gl[name];
15
12
  assert(value !== undefined, "Accessing undefined constant GL.".concat(name));
16
13
  return value;
17
14
  }
18
- export function getKey(gl, value) {
19
- gl = gl.gl || gl;
20
- value = Number(value);
21
-
22
- for (const key in gl) {
23
- if (gl[key] === value) {
24
- return "GL.".concat(key);
25
- }
26
- }
27
-
28
- return String(value);
29
- }
30
- export function getKeyType(gl, value) {
31
- assert(value !== undefined, 'undefined key');
32
- value = Number(value);
33
-
34
- for (const key in gl) {
35
- if (gl[key] === value) {
36
- return "GL.".concat(key);
37
- }
38
- }
39
-
40
- return String(value);
41
- }
42
15
  //# sourceMappingURL=constants-to-keys.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/adapter/objects/constants-to-keys.ts"],"names":["assert","getKeyValue","gl","name","number","Number","isNaN","replace","value","undefined","getKey","key","String","getKeyType"],"mappings":"AAAA,SAAQA,MAAR,QAAqB,cAArB;AAIA,OAAO,SAASC,WAAT,CAAqBC,EAArB,EAAgDC,IAAhD,EAAuE;AAE5E,MAAI,OAAOA,IAAP,KAAgB,QAApB,EAA8B;AAC5B,WAAOA,IAAP;AACD;;AAGD,QAAMC,MAAM,GAAGC,MAAM,CAACF,IAAD,CAArB;;AACA,MAAI,CAACG,KAAK,CAACF,MAAD,CAAV,EAAoB;AAClB,WAAOA,MAAP;AACD;;AAGDD,EAAAA,IAAI,GAAGA,IAAI,CAACI,OAAL,CAAa,OAAb,EAAsB,EAAtB,CAAP;AACA,QAAMC,KAAK,GAAGN,EAAE,CAACC,IAAD,CAAhB;AACAH,EAAAA,MAAM,CAACQ,KAAK,KAAKC,SAAX,4CAAyDN,IAAzD,EAAN;AACA,SAAOK,KAAP;AACD;AAED,OAAO,SAASE,MAAT,CAAgBR,EAAhB,EAA2CM,KAA3C,EAA+D;AAEpEN,EAAAA,EAAE,GAAGA,EAAE,CAACA,EAAH,IAASA,EAAd;AACAM,EAAAA,KAAK,GAAGH,MAAM,CAACG,KAAD,CAAd;;AACA,OAAK,MAAMG,GAAX,IAAkBT,EAAlB,EAAsB;AACpB,QAAIA,EAAE,CAACS,GAAD,CAAF,KAAYH,KAAhB,EAAuB;AACrB,0BAAaG,GAAb;AACD;AACF;;AACD,SAAOC,MAAM,CAACJ,KAAD,CAAb;AACD;AAED,OAAO,SAASK,UAAT,CAAoBX,EAApB,EAA+CM,KAA/C,EAAmE;AACxER,EAAAA,MAAM,CAACQ,KAAK,KAAKC,SAAX,EAAsB,eAAtB,CAAN;AACAD,EAAAA,KAAK,GAAGH,MAAM,CAACG,KAAD,CAAd;;AACA,OAAK,MAAMG,GAAX,IAAkBT,EAAlB,EAAsB;AACpB,QAAIA,EAAE,CAACS,GAAD,CAAF,KAAYH,KAAhB,EAAuB;AACrB,0BAAaG,GAAb;AACD;AACF;;AACD,SAAOC,MAAM,CAACJ,KAAD,CAAb;AACD","sourcesContent":["import {assert} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\n\n// Resolve a WebGL enumeration name (returns itself if already a number)\nexport function getKeyValue(gl: WebGLRenderingContext, name: string | GL): GL {\n // If not a string, return (assume number)\n if (typeof name !== 'string') {\n return name;\n }\n\n // If string converts to number, return number\n const number = Number(name);\n if (!isNaN(number)) {\n return number;\n }\n\n // Look up string, after removing any 'GL.' or 'gl.' prefix\n name = name.replace(/^.*\\./, '');\n const value = gl[name];\n assert(value !== undefined, `Accessing undefined constant GL.${name}`);\n return value;\n}\n\nexport function getKey(gl: WebGLRenderingContext, value: any): string {\n // @ts-expect-error \n gl = gl.gl || gl;\n value = Number(value);\n for (const key in gl) {\n if (gl[key] === value) {\n return `GL.${key}`;\n }\n }\n return String(value);\n}\n\nexport function getKeyType(gl: WebGLRenderingContext, value: any): string {\n assert(value !== undefined, 'undefined key');\n value = Number(value);\n for (const key in gl) {\n if (gl[key] === value) {\n return `GL.${key}`;\n }\n }\n return String(value);\n}\n"],"file":"constants-to-keys.js"}
1
+ {"version":3,"file":"constants-to-keys.js","names":["assert","getKeyValue","gl","name","number","Number","isNaN","replace","value","undefined","concat"],"sources":["../../../src/adapter/objects/constants-to-keys.ts"],"sourcesContent":["import {assert} from '@luma.gl/core';\nimport {GL} from '@luma.gl/constants';\n\n// Resolve a WebGL enumeration name (returns itself if already a number)\nexport function getKeyValue(gl: WebGLRenderingContext, name: string | GL): GL {\n // If not a string, return (assume number)\n if (typeof name !== 'string') {\n return name;\n }\n\n // If string converts to number, return number\n const number = Number(name);\n if (!isNaN(number)) {\n return number;\n }\n\n // Look up string, after removing any 'GL.' or 'gl.' prefix\n name = name.replace(/^.*\\./, '');\n // @ts-ignore expect-error depends on settings\n const value = gl[name];\n assert(value !== undefined, `Accessing undefined constant GL.${name}`);\n return value;\n}\n"],"mappings":"AAAA,SAAQA,MAAM,QAAO,eAAe;AAIpC,OAAO,SAASC,WAAWA,CAACC,EAAyB,EAAEC,IAAiB,EAAM;EAE5E,IAAI,OAAOA,IAAI,KAAK,QAAQ,EAAE;IAC5B,OAAOA,IAAI;EACb;EAGA,MAAMC,MAAM,GAAGC,MAAM,CAACF,IAAI,CAAC;EAC3B,IAAI,CAACG,KAAK,CAACF,MAAM,CAAC,EAAE;IAClB,OAAOA,MAAM;EACf;EAGAD,IAAI,GAAGA,IAAI,CAACI,OAAO,CAAC,OAAO,EAAE,EAAE,CAAC;EAEhC,MAAMC,KAAK,GAAGN,EAAE,CAACC,IAAI,CAAC;EACtBH,MAAM,CAACQ,KAAK,KAAKC,SAAS,qCAAAC,MAAA,CAAqCP,IAAI,CAAE,CAAC;EACtE,OAAOK,KAAK;AACd"}
@@ -1,8 +1,9 @@
1
- import { ResourceProps } from '@luma.gl/api';
2
- import WebGLDevice from '../webgl-device';
3
- import WebGLResource from './webgl-resource';
4
- export declare type RenderbufferProps = ResourceProps & {
5
- format: number;
1
+ import { ResourceProps, TextureFormat } from '@luma.gl/core';
2
+ import { GL } from '@luma.gl/constants';
3
+ import { WebGLDevice } from '../webgl-device';
4
+ import { WebGLResource } from './webgl-resource';
5
+ export type RenderbufferProps = ResourceProps & {
6
+ format: TextureFormat;
6
7
  width?: number;
7
8
  height?: number;
8
9
  samples?: number;
@@ -17,22 +18,24 @@ export declare type RenderbufferProps = ResourceProps & {
17
18
  * use Textures instead.
18
19
  * Renderbuffer objects also natively accommodate Multisampling (MSAA).
19
20
  */
20
- export default class WEBGLRenderbuffer extends WebGLResource<RenderbufferProps> {
21
+ export declare class WEBGLRenderbuffer extends WebGLResource<RenderbufferProps> {
22
+ static readonly defaultProps: Required<RenderbufferProps>;
21
23
  get [Symbol.toStringTag](): string;
22
24
  get width(): number;
23
25
  get height(): number;
24
- get format(): number;
26
+ get format(): TextureFormat;
25
27
  get samples(): number;
26
- static isSupported(gl: WebGLRenderingContext, options?: {
27
- format?: number;
28
- }): boolean;
28
+ get attachment(): void;
29
+ /** WebGL format constant */
30
+ glFormat: GL;
31
+ static isTextureFormatSupported(device: WebGLDevice, format: TextureFormat): boolean;
29
32
  constructor(device: WebGLDevice, props: RenderbufferProps);
30
33
  resize(size: {
31
34
  width: number;
32
35
  height: number;
33
- }): this;
36
+ }): void;
34
37
  /** Creates and initializes a renderbuffer object's data store */
35
- protected _initialize(props: Required<RenderbufferProps>): this;
38
+ protected _initialize(props: Required<RenderbufferProps>): void;
36
39
  _createHandle(): WebGLRenderbuffer;
37
40
  _deleteHandle(): void;
38
41
  _bindHandle(handle: WEBGLRenderbuffer): void;
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"webgl-renderbuffer.d.ts","sourceRoot":"","sources":["../../../src/adapter/objects/webgl-renderbuffer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAS,aAAa,EAAE,aAAa,EAAC,MAAM,eAAe,CAAC;AACnE,OAAO,EAAC,EAAE,EAAC,MAAM,oBAAoB,CAAC;AACtC,OAAO,EAAC,WAAW,EAAC,MAAM,iBAAiB,CAAC;AAC5C,OAAO,EAAC,aAAa,EAAC,MAAM,kBAAkB,CAAC;AAI/C,MAAM,MAAM,iBAAiB,GAAG,aAAa,GAAG;IAC9C,MAAM,EAAE,aAAa,CAAC;IACtB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,OAAO,CAAC,EAAE,MAAM,CAAC;CAClB,CAAC;AAEF;;;;;;;;;GASG;AACH,qBAAa,iBAAkB,SAAQ,aAAa,CAAC,iBAAiB,CAAC;IACrE,gBAAyB,YAAY,EAAE,QAAQ,CAAC,iBAAiB,CAAC,CAQhE;IAEF,IAAa,CAAC,MAAM,CAAC,WAAW,CAAC,IAAI,MAAM,CAA2B;IAEtE,IAAI,KAAK,IAAI,MAAM,CAA6B;IAChD,IAAI,MAAM,IAAI,MAAM,CAA8B;IAClD,IAAI,MAAM,IAAI,aAAa,CAA8B;IACzD,IAAI,OAAO,IAAI,MAAM,CAA+B;IACpD,IAAI,UAAU,SAAc;IAE5B,4BAA4B;IAC5B,QAAQ,EAAE,EAAE,CAAC;IAEb,MAAM,CAAC,wBAAwB,CAAC,MAAM,EAAE,WAAW,EAAE,MAAM,EAAE,aAAa,GAAG,OAAO;gBAIxE,MAAM,EAAE,WAAW,EAAE,KAAK,EAAE,iBAAiB;IAUzD,MAAM,CAAC,IAAI,EAAE;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC,GAAG,IAAI;IAUnD,iEAAiE;IACjE,SAAS,CAAC,WAAW,CAAC,KAAK,EAAE,QAAQ,CAAC,iBAAiB,CAAC,GAAG,IAAI;IAuBtD,aAAa;IAIb,aAAa,IAAI,IAAI;IAKrB,WAAW,CAAC,MAAM,EAAE,iBAAiB,GAAG,IAAI;CAGtD"}
@@ -1,60 +1,52 @@
1
- import { assert } from '@luma.gl/api';
2
- import GL from '@luma.gl/constants';
3
- import WebGLResource from './webgl-resource';
4
- import { isRenderbufferFormatSupported, getRenderbufferFormatBytesPerPixel } from '../converters/renderbuffer-formats';
5
- const DEFAULT_RENDERBUFFER_PROPS = {
6
- id: undefined,
7
- handle: undefined,
8
- userData: undefined,
9
- format: 0,
10
- width: 1,
11
- height: 1,
12
- samples: 0
13
- };
14
- export default class WEBGLRenderbuffer extends WebGLResource {
15
- get [Symbol.toStringTag]() {
1
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
+ let _Symbol$toStringTag;
3
+ import { assert } from '@luma.gl/core';
4
+ import { GL } from '@luma.gl/constants';
5
+ import { WebGLResource } from "./webgl-resource.js";
6
+ import { isRenderbufferFormatSupported } from "../converters/texture-formats.js";
7
+ import { convertTextureFormatToGL, getTextureFormatBytesPerPixel } from "../converters/texture-formats.js";
8
+ _Symbol$toStringTag = Symbol.toStringTag;
9
+ export class WEBGLRenderbuffer extends WebGLResource {
10
+ get [_Symbol$toStringTag]() {
16
11
  return 'Renderbuffer';
17
12
  }
18
-
19
13
  get width() {
20
14
  return this.props.width;
21
15
  }
22
-
23
16
  get height() {
24
17
  return this.props.height;
25
18
  }
26
-
27
19
  get format() {
28
20
  return this.props.format;
29
21
  }
30
-
31
22
  get samples() {
32
23
  return this.props.samples;
33
24
  }
34
-
35
- static isSupported(gl, options) {
36
- return !options.format || isRenderbufferFormatSupported(gl, options.format);
25
+ get attachment() {
26
+ return;
27
+ }
28
+ static isTextureFormatSupported(device, format) {
29
+ return isRenderbufferFormatSupported(device.gl, format);
37
30
  }
38
-
39
31
  constructor(device, props) {
40
- super(device, props, DEFAULT_RENDERBUFFER_PROPS);
41
-
32
+ if (typeof props.format === 'number') {
33
+ throw new Error('Renderbuffer');
34
+ }
35
+ super(device, props, WEBGLRenderbuffer.defaultProps);
36
+ _defineProperty(this, "glFormat", void 0);
37
+ this.glFormat = convertTextureFormatToGL(this.props.format, device.isWebGL2);
42
38
  this._initialize(this.props);
43
39
  }
44
-
45
40
  resize(size) {
46
41
  if (size.width !== this.width || size.height !== this.height) {
47
- Object.assign(this.props, { ...size,
42
+ Object.assign(this.props, {
43
+ ...size,
48
44
  format: this.format,
49
45
  samples: this.samples
50
46
  });
51
-
52
47
  this._initialize(this.props);
53
48
  }
54
-
55
- return this;
56
49
  }
57
-
58
50
  _initialize(props) {
59
51
  const {
60
52
  format,
@@ -65,30 +57,32 @@ export default class WEBGLRenderbuffer extends WebGLResource {
65
57
  assert(format, 'Needs format');
66
58
  this.trackDeallocatedMemory();
67
59
  this.gl.bindRenderbuffer(GL.RENDERBUFFER, this.handle);
68
-
69
60
  if (samples !== 0 && this.device.isWebGL2) {
70
- this.gl.renderbufferStorageMultisample(GL.RENDERBUFFER, samples, format, width, height);
61
+ this.gl2.renderbufferStorageMultisample(GL.RENDERBUFFER, samples, this.glFormat, width, height);
71
62
  } else {
72
- this.gl.renderbufferStorage(GL.RENDERBUFFER, format, width, height);
63
+ this.gl.renderbufferStorage(GL.RENDERBUFFER, this.glFormat, width, height);
73
64
  }
74
-
75
65
  this.gl.bindRenderbuffer(GL.RENDERBUFFER, null);
76
- this.trackAllocatedMemory(width * height * (samples || 1) * getRenderbufferFormatBytesPerPixel(format));
77
- return this;
66
+ this.trackAllocatedMemory(width * height * (samples || 1) * getTextureFormatBytesPerPixel(this.glFormat, this.device.isWebGL2));
78
67
  }
79
-
80
68
  _createHandle() {
81
69
  return this.gl.createRenderbuffer();
82
70
  }
83
-
84
71
  _deleteHandle() {
85
72
  this.gl.deleteRenderbuffer(this.handle);
86
73
  this.trackDeallocatedMemory();
87
74
  }
88
-
89
75
  _bindHandle(handle) {
90
76
  this.gl.bindRenderbuffer(GL.RENDERBUFFER, handle);
91
77
  }
92
-
93
78
  }
79
+ _defineProperty(WEBGLRenderbuffer, "defaultProps", {
80
+ id: undefined,
81
+ handle: undefined,
82
+ userData: undefined,
83
+ format: undefined,
84
+ width: 1,
85
+ height: 1,
86
+ samples: 0
87
+ });
94
88
  //# sourceMappingURL=webgl-renderbuffer.js.map
@@ -1 +1 @@
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