@luma.gl/webgl 9.0.0-alpha.3 → 9.0.0-alpha.30

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (500) hide show
  1. package/LICENSE +2 -1
  2. package/dist/adapter/converters/device-parameters.d.ts +14 -4
  3. package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
  4. package/dist/adapter/converters/device-parameters.js +28 -46
  5. package/dist/adapter/converters/device-parameters.js.map +1 -1
  6. package/dist/adapter/converters/sampler-parameters.d.ts +5 -5
  7. package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
  8. package/dist/adapter/converters/sampler-parameters.js +20 -56
  9. package/dist/adapter/converters/sampler-parameters.js.map +1 -1
  10. package/dist/adapter/converters/texture-formats.d.ts +31 -42
  11. package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
  12. package/dist/adapter/converters/texture-formats.js +163 -178
  13. package/dist/adapter/converters/texture-formats.js.map +1 -1
  14. package/dist/adapter/converters/vertex-formats.d.ts +2 -2
  15. package/dist/adapter/converters/vertex-formats.d.ts.map +1 -1
  16. package/dist/adapter/converters/vertex-formats.js +3 -9
  17. package/dist/adapter/converters/vertex-formats.js.map +1 -1
  18. package/dist/adapter/device-helpers/device-features.d.ts +1 -1
  19. package/dist/adapter/device-helpers/device-features.d.ts.map +1 -1
  20. package/dist/adapter/device-helpers/device-features.js +13 -20
  21. package/dist/adapter/device-helpers/device-features.js.map +1 -1
  22. package/dist/adapter/device-helpers/device-limits.d.ts +3 -3
  23. package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -1
  24. package/dist/adapter/device-helpers/device-limits.js +2 -5
  25. package/dist/adapter/device-helpers/device-limits.js.map +1 -1
  26. package/dist/adapter/device-helpers/get-device-info.d.ts +1 -1
  27. package/dist/adapter/device-helpers/get-device-info.d.ts.map +1 -1
  28. package/dist/adapter/device-helpers/get-device-info.js +9 -11
  29. package/dist/adapter/device-helpers/get-device-info.js.map +1 -1
  30. package/dist/adapter/device-helpers/is-old-ie.js +2 -1
  31. package/dist/adapter/device-helpers/is-old-ie.js.map +1 -1
  32. package/dist/adapter/helpers/attribute-utils.d.ts +4 -4
  33. package/dist/adapter/helpers/attribute-utils.d.ts.map +1 -1
  34. package/dist/adapter/helpers/attribute-utils.js +1 -18
  35. package/dist/adapter/helpers/attribute-utils.js.map +1 -1
  36. package/dist/adapter/helpers/get-shader-info.d.ts +9 -0
  37. package/dist/adapter/helpers/get-shader-info.d.ts.map +1 -0
  38. package/dist/adapter/helpers/get-shader-info.js +25 -0
  39. package/dist/adapter/helpers/get-shader-info.js.map +1 -0
  40. package/dist/adapter/helpers/get-shader-layout.d.ts +10 -7
  41. package/dist/adapter/helpers/get-shader-layout.d.ts.map +1 -1
  42. package/dist/adapter/helpers/get-shader-layout.js +101 -84
  43. package/dist/adapter/helpers/get-shader-layout.js.map +1 -1
  44. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts +1 -1
  45. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -1
  46. package/dist/adapter/helpers/parse-shader-compiler-log.js +0 -7
  47. package/dist/adapter/helpers/parse-shader-compiler-log.js.map +1 -1
  48. package/dist/adapter/helpers/set-uniform.d.ts +2 -2
  49. package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
  50. package/dist/adapter/helpers/set-uniform.js +3 -33
  51. package/dist/adapter/helpers/set-uniform.js.map +1 -1
  52. package/dist/adapter/helpers/uniforms.d.ts +9 -10
  53. package/dist/adapter/helpers/uniforms.d.ts.map +1 -1
  54. package/dist/adapter/helpers/uniforms.js +8 -18
  55. package/dist/adapter/helpers/uniforms.js.map +1 -1
  56. package/dist/adapter/objects/constants-to-keys.d.ts +1 -3
  57. package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -1
  58. package/dist/adapter/objects/constants-to-keys.js +1 -28
  59. package/dist/adapter/objects/constants-to-keys.js.map +1 -1
  60. package/dist/adapter/objects/webgl-renderbuffer.d.ts +15 -12
  61. package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
  62. package/dist/adapter/objects/webgl-renderbuffer.js +35 -41
  63. package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -1
  64. package/dist/adapter/objects/webgl-resource.d.ts +6 -9
  65. package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
  66. package/dist/adapter/objects/webgl-resource.js +19 -75
  67. package/dist/adapter/objects/webgl-resource.js.map +1 -1
  68. package/dist/adapter/objects/webgl-vertex-array-object.d.ts +38 -11
  69. package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +1 -1
  70. package/dist/adapter/objects/webgl-vertex-array-object.js +122 -32
  71. package/dist/adapter/objects/webgl-vertex-array-object.js.map +1 -1
  72. package/dist/adapter/resources/webgl-buffer.d.ts +18 -10
  73. package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
  74. package/dist/adapter/resources/webgl-buffer.js +43 -71
  75. package/dist/adapter/resources/webgl-buffer.js.map +1 -1
  76. package/dist/adapter/resources/webgl-command-buffer.d.ts +15 -9
  77. package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
  78. package/dist/adapter/resources/webgl-command-buffer.js +169 -41
  79. package/dist/adapter/resources/webgl-command-buffer.js.map +1 -1
  80. package/dist/adapter/resources/webgl-command-encoder.d.ts +7 -6
  81. package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -1
  82. package/dist/adapter/resources/webgl-command-encoder.js +8 -17
  83. package/dist/adapter/resources/webgl-command-encoder.js.map +1 -1
  84. package/dist/adapter/resources/webgl-external-texture.js.map +1 -1
  85. package/dist/adapter/resources/webgl-framebuffer.d.ts +21 -24
  86. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
  87. package/dist/adapter/resources/webgl-framebuffer.js +41 -149
  88. package/dist/adapter/resources/webgl-framebuffer.js.map +1 -1
  89. package/dist/adapter/resources/webgl-render-pass.d.ts +19 -4
  90. package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
  91. package/dist/adapter/resources/webgl-render-pass.js +88 -9
  92. package/dist/adapter/resources/webgl-render-pass.js.map +1 -1
  93. package/dist/adapter/resources/webgl-render-pipeline.d.ts +44 -11
  94. package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
  95. package/dist/adapter/resources/webgl-render-pipeline.js +90 -152
  96. package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -1
  97. package/dist/adapter/resources/webgl-sampler.d.ts +6 -5
  98. package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -1
  99. package/dist/adapter/resources/webgl-sampler.js +7 -15
  100. package/dist/adapter/resources/webgl-sampler.js.map +1 -1
  101. package/dist/adapter/resources/webgl-shader.d.ts +3 -4
  102. package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
  103. package/dist/adapter/resources/webgl-shader.js +9 -22
  104. package/dist/adapter/resources/webgl-shader.js.map +1 -1
  105. package/dist/adapter/resources/webgl-texture.d.ts +64 -44
  106. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
  107. package/dist/adapter/resources/webgl-texture.js +98 -213
  108. package/dist/adapter/resources/webgl-texture.js.map +1 -1
  109. package/dist/adapter/webgl-canvas-context.d.ts +6 -7
  110. package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
  111. package/dist/adapter/webgl-canvas-context.js +8 -20
  112. package/dist/adapter/webgl-canvas-context.js.map +1 -1
  113. package/dist/adapter/webgl-device.d.ts +64 -41
  114. package/dist/adapter/webgl-device.d.ts.map +1 -1
  115. package/dist/adapter/webgl-device.js +133 -113
  116. package/dist/adapter/webgl-device.js.map +1 -1
  117. package/dist/classic/accessor.d.ts +3 -3
  118. package/dist/classic/accessor.d.ts.map +1 -1
  119. package/dist/classic/accessor.js +14 -38
  120. package/dist/classic/accessor.js.map +1 -1
  121. package/dist/classic/{buffer.d.ts → buffer-with-accessor.d.ts} +16 -28
  122. package/dist/classic/buffer-with-accessor.d.ts.map +1 -0
  123. package/dist/classic/{buffer.js → buffer-with-accessor.js} +54 -122
  124. package/dist/classic/buffer-with-accessor.js.map +1 -0
  125. package/dist/classic/clear.d.ts +22 -0
  126. package/dist/classic/clear.d.ts.map +1 -0
  127. package/dist/classic/clear.js +88 -0
  128. package/dist/classic/clear.js.map +1 -0
  129. package/dist/classic/copy-and-blit.d.ts +62 -0
  130. package/dist/classic/copy-and-blit.d.ts.map +1 -0
  131. package/dist/classic/copy-and-blit.js +202 -0
  132. package/dist/classic/copy-and-blit.js.map +1 -0
  133. package/dist/classic/format-utils.d.ts +3 -0
  134. package/dist/classic/format-utils.d.ts.map +1 -0
  135. package/dist/classic/format-utils.js +38 -0
  136. package/dist/classic/format-utils.js.map +1 -0
  137. package/dist/classic/typed-array-utils.d.ts +15 -17
  138. package/dist/classic/typed-array-utils.d.ts.map +1 -1
  139. package/dist/classic/typed-array-utils.js +1 -21
  140. package/dist/classic/typed-array-utils.js.map +1 -1
  141. package/dist/context/context/create-browser-context.d.ts +40 -0
  142. package/dist/context/context/create-browser-context.d.ts.map +1 -0
  143. package/dist/{esm/context/context/create-context.js → context/context/create-browser-context.js} +23 -19
  144. package/dist/context/context/create-browser-context.js.map +1 -0
  145. package/dist/context/context/create-headless-context.d.ts +9 -0
  146. package/dist/context/context/create-headless-context.d.ts.map +1 -0
  147. package/dist/context/context/create-headless-context.js +42 -0
  148. package/dist/context/context/create-headless-context.js.map +1 -0
  149. package/dist/context/context/webgl-checks.js +1 -4
  150. package/dist/context/context/webgl-checks.js.map +1 -1
  151. package/dist/context/debug/spector.d.ts +1 -2
  152. package/dist/context/debug/spector.d.ts.map +1 -1
  153. package/dist/context/debug/spector.js +8 -20
  154. package/dist/context/debug/spector.js.map +1 -1
  155. package/dist/context/debug/webgl-developer-tools.d.ts +2 -2
  156. package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
  157. package/dist/context/debug/webgl-developer-tools.js +11 -34
  158. package/dist/context/debug/webgl-developer-tools.js.map +1 -1
  159. package/dist/context/parameters/unified-parameter-api.d.ts +8 -7
  160. package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
  161. package/dist/context/parameters/unified-parameter-api.js +8 -18
  162. package/dist/context/parameters/unified-parameter-api.js.map +1 -1
  163. package/dist/context/parameters/webgl-parameter-tables.d.ts +105 -106
  164. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
  165. package/dist/context/parameters/webgl-parameter-tables.js +18 -36
  166. package/dist/context/parameters/webgl-parameter-tables.js.map +1 -1
  167. package/dist/context/polyfill/context-data.d.ts +13 -0
  168. package/dist/context/polyfill/context-data.d.ts.map +1 -0
  169. package/dist/context/polyfill/context-data.js +12 -0
  170. package/dist/context/polyfill/context-data.js.map +1 -0
  171. package/dist/context/polyfill/get-parameter-polyfill.d.ts +1 -1
  172. package/dist/context/polyfill/get-parameter-polyfill.d.ts.map +1 -1
  173. package/dist/context/polyfill/get-parameter-polyfill.js +4 -9
  174. package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -1
  175. package/dist/context/polyfill/polyfill-context.js +21 -29
  176. package/dist/context/polyfill/polyfill-context.js.map +1 -1
  177. package/dist/context/polyfill/polyfill-table.d.ts +8 -8
  178. package/dist/context/polyfill/polyfill-table.d.ts.map +1 -1
  179. package/dist/context/polyfill/polyfill-table.js +10 -32
  180. package/dist/context/polyfill/polyfill-table.js.map +1 -1
  181. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +1 -1
  182. package/dist/context/polyfill/polyfill-vertex-array-object.js +0 -70
  183. package/dist/context/polyfill/polyfill-vertex-array-object.js.map +1 -1
  184. package/dist/context/state-tracker/deep-array-equal.js +0 -4
  185. package/dist/context/state-tracker/deep-array-equal.js.map +1 -1
  186. package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
  187. package/dist/context/state-tracker/track-context-state.js +16 -51
  188. package/dist/context/state-tracker/track-context-state.js.map +1 -1
  189. package/dist/context/state-tracker/with-parameters.d.ts +2 -1
  190. package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
  191. package/dist/context/state-tracker/with-parameters.js +7 -9
  192. package/dist/context/state-tracker/with-parameters.js.map +1 -1
  193. package/dist/dist.dev.js +10158 -0
  194. package/dist/index.cjs +6604 -0
  195. package/dist/index.d.ts +25 -22
  196. package/dist/index.d.ts.map +1 -1
  197. package/dist/index.js +27 -26
  198. package/dist/index.js.map +1 -1
  199. package/dist/types.d.ts +1 -1
  200. package/dist/types.d.ts.map +1 -1
  201. package/dist/types.js.map +1 -1
  202. package/dist.min.js +37 -0
  203. package/package.json +21 -9
  204. package/src/adapter/converters/device-parameters.ts +88 -35
  205. package/src/adapter/converters/sampler-parameters.ts +19 -9
  206. package/src/adapter/converters/texture-formats.ts +261 -178
  207. package/src/adapter/converters/vertex-formats.ts +3 -2
  208. package/src/adapter/device-helpers/device-features.ts +10 -3
  209. package/src/adapter/device-helpers/device-limits.ts +3 -3
  210. package/src/adapter/device-helpers/get-device-info.ts +14 -10
  211. package/src/adapter/helpers/attribute-utils.ts +4 -5
  212. package/src/adapter/helpers/get-shader-info.ts +40 -0
  213. package/src/adapter/helpers/get-shader-layout.ts +150 -68
  214. package/src/adapter/helpers/parse-shader-compiler-log.ts +2 -2
  215. package/src/adapter/helpers/set-uniform.ts +7 -6
  216. package/src/adapter/helpers/uniforms.ts +23 -13
  217. package/src/adapter/objects/constants-to-keys.ts +3 -25
  218. package/src/adapter/objects/webgl-renderbuffer.ts +40 -37
  219. package/src/adapter/objects/webgl-resource.ts +14 -23
  220. package/src/adapter/objects/webgl-vertex-array-object.ts +201 -37
  221. package/src/adapter/resources/webgl-buffer.ts +56 -58
  222. package/src/adapter/resources/webgl-command-buffer.ts +332 -25
  223. package/src/adapter/resources/webgl-command-encoder.ts +16 -11
  224. package/src/adapter/resources/webgl-external-texture.ts +2 -2
  225. package/src/adapter/resources/webgl-framebuffer.ts +88 -133
  226. package/src/adapter/resources/webgl-render-pass.ts +155 -4
  227. package/src/adapter/resources/webgl-render-pipeline.ts +161 -104
  228. package/src/adapter/resources/webgl-sampler.ts +13 -8
  229. package/src/adapter/resources/webgl-shader.ts +11 -10
  230. package/src/adapter/resources/webgl-texture.ts +113 -85
  231. package/src/adapter/webgl-canvas-context.ts +14 -14
  232. package/src/adapter/webgl-device.ts +192 -77
  233. package/src/classic/accessor.ts +4 -17
  234. package/src/classic/{buffer.ts → buffer-with-accessor.ts} +67 -75
  235. package/src/classic/clear.ts +110 -0
  236. package/src/classic/copy-and-blit.ts +308 -0
  237. package/src/classic/format-utils.ts +43 -0
  238. package/src/classic/typed-array-utils.ts +18 -27
  239. package/src/context/context/{create-context.ts → create-browser-context.ts} +48 -31
  240. package/src/context/context/create-headless-context.ts +48 -0
  241. package/src/context/context/webgl-checks.ts +1 -1
  242. package/src/context/debug/spector.ts +7 -6
  243. package/src/context/debug/webgl-developer-tools.ts +21 -15
  244. package/src/context/parameters/unified-parameter-api.ts +20 -14
  245. package/src/context/parameters/webgl-parameter-tables.ts +117 -98
  246. package/src/context/polyfill/context-data.ts +27 -0
  247. package/src/context/polyfill/get-parameter-polyfill.ts +8 -7
  248. package/src/context/polyfill/polyfill-context.ts +7 -9
  249. package/src/context/polyfill/polyfill-table.ts +18 -16
  250. package/src/context/polyfill/polyfill-vertex-array-object.ts +2 -0
  251. package/src/context/state-tracker/track-context-state.ts +14 -13
  252. package/src/context/state-tracker/with-parameters.ts +8 -2
  253. package/src/index.ts +42 -33
  254. package/dist/adapter/converters/renderbuffer-formats.d.ts +0 -16
  255. package/dist/adapter/converters/renderbuffer-formats.d.ts.map +0 -1
  256. package/dist/adapter/converters/renderbuffer-formats.js +0 -185
  257. package/dist/adapter/converters/renderbuffer-formats.js.map +0 -1
  258. package/dist/bundle.d.ts +0 -2
  259. package/dist/bundle.d.ts.map +0 -1
  260. package/dist/bundle.js +0 -5
  261. package/dist/bundle.js.map +0 -1
  262. package/dist/classic/buffer.d.ts.map +0 -1
  263. package/dist/classic/buffer.js.map +0 -1
  264. package/dist/context/context/context-state.d.ts +0 -18
  265. package/dist/context/context/context-state.d.ts.map +0 -1
  266. package/dist/context/context/context-state.js +0 -26
  267. package/dist/context/context/context-state.js.map +0 -1
  268. package/dist/context/context/create-context.d.ts +0 -41
  269. package/dist/context/context/create-context.d.ts.map +0 -1
  270. package/dist/context/context/create-context.js +0 -49
  271. package/dist/context/context/create-context.js.map +0 -1
  272. package/dist/context/context/device-pixels.d.ts +0 -25
  273. package/dist/context/context/device-pixels.d.ts.map +0 -1
  274. package/dist/context/context/device-pixels.js +0 -98
  275. package/dist/context/context/device-pixels.js.map +0 -1
  276. package/dist/es5/adapter/converters/device-parameters.js +0 -170
  277. package/dist/es5/adapter/converters/device-parameters.js.map +0 -1
  278. package/dist/es5/adapter/converters/renderbuffer-formats.js +0 -163
  279. package/dist/es5/adapter/converters/renderbuffer-formats.js.map +0 -1
  280. package/dist/es5/adapter/converters/sampler-parameters.js +0 -226
  281. package/dist/es5/adapter/converters/sampler-parameters.js.map +0 -1
  282. package/dist/es5/adapter/converters/texture-formats.js +0 -1031
  283. package/dist/es5/adapter/converters/texture-formats.js.map +0 -1
  284. package/dist/es5/adapter/converters/vertex-formats.js +0 -45
  285. package/dist/es5/adapter/converters/vertex-formats.js.map +0 -1
  286. package/dist/es5/adapter/device-helpers/device-features.js +0 -144
  287. package/dist/es5/adapter/device-helpers/device-features.js.map +0 -1
  288. package/dist/es5/adapter/device-helpers/device-limits.js +0 -64
  289. package/dist/es5/adapter/device-helpers/device-limits.js.map +0 -1
  290. package/dist/es5/adapter/device-helpers/get-device-info.js +0 -55
  291. package/dist/es5/adapter/device-helpers/get-device-info.js.map +0 -1
  292. package/dist/es5/adapter/device-helpers/is-old-ie.js +0 -16
  293. package/dist/es5/adapter/device-helpers/is-old-ie.js.map +0 -1
  294. package/dist/es5/adapter/helpers/attribute-utils.js +0 -91
  295. package/dist/es5/adapter/helpers/attribute-utils.js.map +0 -1
  296. package/dist/es5/adapter/helpers/get-shader-layout.js +0 -371
  297. package/dist/es5/adapter/helpers/get-shader-layout.js.map +0 -1
  298. package/dist/es5/adapter/helpers/parse-shader-compiler-log.js +0 -72
  299. package/dist/es5/adapter/helpers/parse-shader-compiler-log.js.map +0 -1
  300. package/dist/es5/adapter/helpers/set-uniform.js +0 -125
  301. package/dist/es5/adapter/helpers/set-uniform.js.map +0 -1
  302. package/dist/es5/adapter/helpers/uniforms.js +0 -112
  303. package/dist/es5/adapter/helpers/uniforms.js.map +0 -1
  304. package/dist/es5/adapter/objects/constants-to-keys.js +0 -54
  305. package/dist/es5/adapter/objects/constants-to-keys.js.map +0 -1
  306. package/dist/es5/adapter/objects/webgl-renderbuffer.js +0 -150
  307. package/dist/es5/adapter/objects/webgl-renderbuffer.js.map +0 -1
  308. package/dist/es5/adapter/objects/webgl-resource.js +0 -292
  309. package/dist/es5/adapter/objects/webgl-resource.js.map +0 -1
  310. package/dist/es5/adapter/objects/webgl-vertex-array-object.js +0 -137
  311. package/dist/es5/adapter/objects/webgl-vertex-array-object.js.map +0 -1
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type {Device, BufferProps, TypedArray} from '@luma.gl/api';\nimport {Buffer, log, assert, checkProps} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {assertWebGL2Context} from '../context/context/webgl-checks';\nimport {AccessorObject} from '../types';\nimport Accessor from './accessor';\nimport {getGLTypeFromTypedArray, getTypedArrayFromGLType} from './typed-array-utils';\n\nimport WebGLDevice from '../adapter/webgl-device';\nimport WEBGLBuffer from '../adapter/resources/webgl-buffer';\n\nconst DEBUG_DATA_LENGTH = 10;\n\n// Shared prop checks for constructor and setProps\nconst DEPRECATED_PROPS = {\n offset: 'accessor.offset',\n stride: 'accessor.stride',\n type: 'accessor.type',\n size: 'accessor.size',\n divisor: 'accessor.divisor',\n normalized: 'accessor.normalized',\n integer: 'accessor.integer',\n instanced: 'accessor.divisor',\n isInstanced: 'accessor.divisor'\n};\n\n// Prop checks for constructor\nconst PROP_CHECKS_INITIALIZE = {\n removedProps: {},\n replacedProps: {\n bytes: 'byteLength'\n },\n // new Buffer() with individual accessor props is still used in apps, emit warnings\n deprecatedProps: DEPRECATED_PROPS\n};\n\n// Prop checks for setProps\nconst PROP_CHECKS_SET_PROPS = {\n // Buffer.setProps() with individual accessor props is rare => emit errors\n removedProps: DEPRECATED_PROPS\n};\n\nfunction getWEBGLBufferProps(props: ClassicBufferProps | ArrayBufferView | number): BufferProps {\n // Signature `new Buffer(gl, new Float32Array(...)`\n if (ArrayBuffer.isView(props)) {\n return {data: props};\n }\n\n // Signature: `new Buffer(gl, 100)`\n else if (typeof props === 'number') {\n return {byteLength: props as number};\n }\n\n props = checkProps('Buffer', props, PROP_CHECKS_INITIALIZE);\n const bufferProps = {...props as ClassicBufferProps};\n if (bufferProps.offset) {\n bufferProps.byteOffset = bufferProps.offset;\n }\n return bufferProps;\n}\n\n/** WebGL Buffer interface */\nexport type ClassicBufferProps = BufferProps & {\n handle?: WebGLBuffer;\n\n target?: number;\n webglUsage?: number;\n\n accessor?: AccessorObject;\n\n /** @deprecated */\n index?: number;\n /** @deprecated */\n offset?: number;\n /** @deprecated */\n size?: number;\n /** @deprecated */\n type?: number\n}\n\n/** WebGL Buffer interface */\nexport default class ClassicBuffer extends WEBGLBuffer {\n usage: number;\n accessor: Accessor;\n\n constructor(device: Device | WebGLRenderingContext, props?: ClassicBufferProps);\n constructor(device: Device | WebGLRenderingContext, data: ArrayBufferView | number[]);\n constructor(device: Device | WebGLRenderingContext, byteLength: number);\n\n constructor(device: Device | WebGLRenderingContext, props = {}) {\n super(WebGLDevice.attach(device), getWEBGLBufferProps(props));\n\n // Base class initializes\n // this.initialize(props);\n\n // Deprecated: Merge main props and accessor\n this.setAccessor(Object.assign({}, props, (props as ClassicBufferProps).accessor));\n\n // infer GL type from supplied 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}\n\n setProps(props: ClassicBufferProps): this {\n props = checkProps('Buffer', props, PROP_CHECKS_SET_PROPS);\n\n if ('accessor' in props) {\n this.setAccessor(props.accessor);\n }\n\n return this;\n }\n\n // Optionally stores an accessor with the buffer, makes it easier to use it as an attribute later\n // {type, size = 1, offset = 0, stride = 0, normalized = false, integer = false, divisor = 0}\n setAccessor(accessor: AccessorObject | Accessor): this {\n // NOTE: From luma.gl v7.0, Accessors have an optional `buffer `field\n // (mainly to support \"interleaving\")\n // To avoid confusion, ensure `buffer.accessor` does not have a `buffer.accessor.buffer` field:\n accessor = Object.assign({}, accessor);\n // @ts-expect-error\n delete accessor.buffer;\n\n // This new statement ensures that an \"accessor object\" is re-packaged as an Accessor instance\n this.accessor = new Accessor(accessor);\n return this;\n }\n\n // Allocate a bigger GPU buffer (if the current buffer is not big enough).\n // If a reallocation is triggered it clears the buffer\n // Returns:\n // `true`: buffer was reallocated, data was cleared\n // `false`: buffer was big enough, data is intact\n reallocate(byteLength: number): boolean {\n if (byteLength > this.byteLength) {\n this._setByteLength(byteLength);\n return true;\n }\n this.bytesUsed = byteLength;\n return false;\n }\n\n // Update with new data. Reinitializes the buffer\n setData(props: ClassicBufferProps) {\n return this.initialize(props);\n }\n\n // Updates a subset of a buffer object's data store.\n // Data (Typed Array or ArrayBuffer), length is inferred unless provided\n // Offset into buffer\n // WebGL2 only: Offset into srcData\n // WebGL2 only: Number of bytes to be copied\n subData(options: TypedArray | {data: TypedArray, offset?: number; srcOffset?: number; byteLength?: number, length?: number}) {\n // Signature: buffer.subData(new Float32Array([...]))\n if (ArrayBuffer.isView(options)) {\n options = {data: options};\n }\n\n const {data, offset = 0, srcOffset = 0} = options;\n const byteLength = options.byteLength || options.length;\n\n assert(data);\n\n // Create the buffer - binding it here for the first time locks the type\n // In WebGL2, use GL.COPY_WRITE_BUFFER to avoid locking the type\n // @ts-expect-error\n const target = this.gl.webgl2 ? GL.COPY_WRITE_BUFFER : this.target;\n this.gl.bindBuffer(target, this.handle);\n // WebGL2: subData supports additional srcOffset and length parameters\n if (srcOffset !== 0 || byteLength !== undefined) {\n assertWebGL2Context(this.gl);\n // @ts-expect-error\n this.gl.bufferSubData(this.target, offset, data, srcOffset, byteLength);\n } else {\n this.gl.bufferSubData(target, offset, data);\n }\n this.gl.bindBuffer(target, null);\n\n // TODO - update local `data` if offsets are right\n this.debugData = null;\n\n this._inferType(data);\n\n return this;\n }\n\n /**\n * Copies part of the data of another buffer into this buffer\n * @note WEBGL2 ONLY\n */\n copyData(options: {\n sourceBuffer: any;\n readOffset?: number;\n writeOffset?: number;\n size: any;\n }): this {\n const {sourceBuffer, readOffset = 0, writeOffset = 0, size} = options;\n const {gl, gl2} = this;\n assertWebGL2Context(gl);\n\n // Use GL.COPY_READ_BUFFER+GL.COPY_WRITE_BUFFER avoid disturbing other targets and locking type\n gl.bindBuffer(GL.COPY_READ_BUFFER, sourceBuffer.handle);\n gl.bindBuffer(GL.COPY_WRITE_BUFFER, this.handle);\n gl2.copyBufferSubData(GL.COPY_READ_BUFFER, GL.COPY_WRITE_BUFFER, readOffset, writeOffset, size);\n gl.bindBuffer(GL.COPY_READ_BUFFER, null);\n gl.bindBuffer(GL.COPY_WRITE_BUFFER, null);\n\n // TODO - update local `data` if offsets are 0\n this.debugData = null;\n\n return this;\n }\n\n /**\n * Reads data from buffer into an ArrayBufferView or SharedArrayBuffer.\n * @note WEBGL2 ONLY\n */\n getData(options?: {\n dstData?: any;\n srcByteOffset?: number;\n dstOffset?: number;\n length?: number;\n }): any {\n let {dstData = null, length = 0} = options || {};\n const {srcByteOffset = 0, dstOffset = 0} = options || {};\n assertWebGL2Context(this.gl);\n\n const ArrayType = getTypedArrayFromGLType(this.accessor.type || GL.FLOAT, {clamped: false});\n const sourceAvailableElementCount = this._getAvailableElementCount(srcByteOffset);\n\n const dstElementOffset = dstOffset;\n\n let dstAvailableElementCount;\n let dstElementCount;\n if (dstData) {\n dstElementCount = dstData.length;\n dstAvailableElementCount = dstElementCount - dstElementOffset;\n } else {\n // Allocate ArrayBufferView with enough size to copy all eligible data.\n dstAvailableElementCount = Math.min(\n sourceAvailableElementCount,\n length || sourceAvailableElementCount\n );\n dstElementCount = dstElementOffset + dstAvailableElementCount;\n }\n\n const copyElementCount = Math.min(sourceAvailableElementCount, dstAvailableElementCount);\n length = length || copyElementCount;\n assert(length <= copyElementCount);\n dstData = dstData || new ArrayType(dstElementCount);\n\n // Use GL.COPY_READ_BUFFER to avoid disturbing other targets and locking type\n this.gl.bindBuffer(GL.COPY_READ_BUFFER, this.handle);\n this.gl2.getBufferSubData(GL.COPY_READ_BUFFER, srcByteOffset, dstData, dstOffset, length);\n this.gl.bindBuffer(GL.COPY_READ_BUFFER, null);\n\n // TODO - update local `data` if offsets are 0\n return dstData;\n }\n\n /**\n * Binds a buffer to a given binding point (target).\n * GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER take an index, and optionally a range.\n * - GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER need an index to affect state\n * - GL.UNIFORM_BUFFER: `offset` must be aligned to GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT.\n * - GL.UNIFORM_BUFFER: `size` must be a minimum of GL.UNIFORM_BLOCK_SIZE_DATA.\n */\n bind(options?: {target?: number; index?: any; offset?: number; size: any}): this {\n const {\n target = this.target, // target for the bind operation\n index = this.accessor && this.accessor.index, // index = index of target (indexed bind point)\n offset = 0,\n size\n } = options || {};\n // NOTE: While GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER could\n // be used as direct binding points, they will not affect transform feedback or\n // uniform buffer state. Instead indexed bindings need to be made.\n if (target === GL.UNIFORM_BUFFER || target === GL.TRANSFORM_FEEDBACK_BUFFER) {\n if (size !== undefined) {\n this.gl2.bindBufferRange(target, index, this.handle, offset, size);\n } else {\n assert(offset === 0); // Make sure offset wasn't supplied\n this.gl2.bindBufferBase(target, index, this.handle);\n }\n } else {\n this.gl.bindBuffer(target, this.handle);\n }\n\n return this;\n }\n\n unbind(options?: {target?: any; index?: any}): this {\n const {target = this.target, index = this.accessor && this.accessor.index} = options || {};\n const isIndexedBuffer = target === GL.UNIFORM_BUFFER || target === GL.TRANSFORM_FEEDBACK_BUFFER;\n if (isIndexedBuffer) {\n this.gl2.bindBufferBase(target, index, null);\n } else {\n this.gl.bindBuffer(target, null);\n }\n return this;\n }\n\n // PROTECTED METHODS (INTENDED FOR USE BY OTHER FRAMEWORK CODE ONLY)\n\n // Returns a short initial data array\n getDebugData(): {\n data: any;\n changed: boolean;\n } {\n if (!this.debugData) {\n this.debugData = this.getData({length: Math.min(DEBUG_DATA_LENGTH, this.byteLength)});\n return {data: this.debugData, changed: true};\n }\n return {data: this.debugData, changed: false};\n }\n\n invalidateDebugData() {\n this.debugData = null;\n }\n\n // PRIVATE METHODS\n\n // Allocate a new buffer and initialize to contents of typed array\n _setData(data, offset: number = 0, byteLength: number = data.byteLength + offset): this {\n assert(ArrayBuffer.isView(data));\n\n this.trackDeallocatedMemory();\n\n const target = this._getTarget();\n this.gl.bindBuffer(target, this.handle);\n this.gl.bufferData(target, byteLength, this.webglUsage);\n this.gl.bufferSubData(target, offset, data);\n this.gl.bindBuffer(target, null);\n\n this.debugData = data.slice(0, DEBUG_DATA_LENGTH);\n this.bytesUsed = byteLength;\n this.byteLength = byteLength;\n this.trackAllocatedMemory(byteLength);\n\n // infer GL type from supplied typed array\n const type = getGLTypeFromTypedArray(data);\n assert(type);\n this.setAccessor(new Accessor(this.accessor, {type}));\n return this;\n }\n\n // Allocate a GPU buffer of specified size.\n _setByteLength(byteLength: number, webglUsage = this.webglUsage): this {\n assert(byteLength >= 0);\n\n this.trackDeallocatedMemory();\n\n // Workaround needed for Safari (#291):\n // gl.bufferData with size equal to 0 crashes. Instead create zero sized array.\n let data = byteLength;\n if (byteLength === 0) {\n // @ts-expect-error\n data = new Float32Array(0);\n }\n\n const target = this._getTarget();\n this.gl.bindBuffer(target, this.handle);\n this.gl.bufferData(target, data, webglUsage);\n this.gl.bindBuffer(target, null);\n\n this.webglUsage = webglUsage;\n this.debugData = null;\n this.bytesUsed = byteLength;\n this.byteLength = byteLength;\n\n this.trackAllocatedMemory(byteLength);\n\n return this;\n }\n\n // Binding a buffer for the first time locks the type\n // In WebGL2, use GL.COPY_WRITE_BUFFER to avoid locking the type\n _getTarget() {\n // @ts-expect-error\n return this.gl.webgl2 ? GL.COPY_WRITE_BUFFER : this.target;\n }\n\n _getAvailableElementCount(srcByteOffset: number) {\n const ArrayType = getTypedArrayFromGLType(this.accessor.type || GL.FLOAT, {clamped: false});\n const sourceElementOffset = srcByteOffset / ArrayType.BYTES_PER_ELEMENT;\n return this.getElementCount() - sourceElementOffset;\n }\n\n // Automatically infers type from typed array passed to setData\n // Note: No longer that useful, since type is now autodeduced from the compiled shaders\n _inferType(data) {\n if (!this.accessor.type) {\n this.setAccessor(new Accessor(this.accessor, {type: getGLTypeFromTypedArray(data)}));\n }\n }\n\n // RESOURCE METHODS\n\n getParameter(pname: GL): any {\n this.gl.bindBuffer(this.target, this.handle);\n const value = this.gl.getBufferParameter(this.target, pname);\n this.gl.bindBuffer(this.target, null);\n return value;\n }\n\n // DEPRECATIONS - v7.0\n /** @deprecated Use Buffer.accessor.type */\n get type() {\n return this.accessor.type;\n }\n}\n"],"file":"buffer.js"}
@@ -1,18 +0,0 @@
1
- /**
2
- * Stores luma.gl specific state associated with a context
3
- */
4
- export interface ContextState {
5
- _canvasSizeInfo: {
6
- clientWidth: number;
7
- clientHeight: number;
8
- devicePixelRatio: number;
9
- };
10
- _polyfilled: boolean;
11
- _extensions: Record<string, any>;
12
- }
13
- /**
14
- * Gets luma.gl specific state from a context
15
- * @returns context state
16
- */
17
- export declare function getContextState(gl: WebGLRenderingContext): ContextState;
18
- //# sourceMappingURL=context-state.d.ts.map
@@ -1 +0,0 @@
1
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@@ -1,26 +0,0 @@
1
- export function getContextState(gl) {
2
- const {
3
- device,
4
- luma
5
- } = gl;
6
-
7
- if (device) {
8
- return device;
9
- }
10
-
11
- if (!luma) {
12
- const contextState = {
13
- _canvasSizeInfo: {
14
- clientWidth: 0,
15
- clientHeight: 0,
16
- devicePixelRatio: 1
17
- },
18
- _polyfilled: false,
19
- _extensions: {}
20
- };
21
- gl.luma = contextState;
22
- }
23
-
24
- throw new Error('context state without device');
25
- }
26
- //# sourceMappingURL=context-state.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../src/context/context/context-state.ts"],"names":["getContextState","gl","device","luma","contextState","_canvasSizeInfo","clientWidth","clientHeight","devicePixelRatio","_polyfilled","_extensions","Error"],"mappings":"AAiBA,OAAO,SAASA,eAAT,CAAyBC,EAAzB,EAAkE;AAEvE,QAAM;AAACC,IAAAA,MAAD;AAASC,IAAAA;AAAT,MAAiBF,EAAvB;;AACA,MAAIC,MAAJ,EAAY;AACV,WAAOA,MAAP;AACD;;AACD,MAAI,CAACC,IAAL,EAAW;AACT,UAAMC,YAA0B,GAAG;AACjCC,MAAAA,eAAe,EAAE;AACfC,QAAAA,WAAW,EAAE,CADE;AAEfC,QAAAA,YAAY,EAAE,CAFC;AAGfC,QAAAA,gBAAgB,EAAE;AAHH,OADgB;AAMjCC,MAAAA,WAAW,EAAE,KANoB;AAOjCC,MAAAA,WAAW,EAAE;AAPoB,KAAnC;AAUAT,IAAAA,EAAE,CAACE,IAAH,GAAUC,YAAV;AACD;;AACD,QAAM,IAAIO,KAAJ,CAAU,8BAAV,CAAN;AAID","sourcesContent":["/**\n * Stores luma.gl specific state associated with a context\n */\nexport interface ContextState {\n _canvasSizeInfo: {\n clientWidth: number;\n clientHeight: number;\n devicePixelRatio: number;\n };\n _polyfilled: boolean;\n _extensions: Record<string, any>;\n}\n\n/**\n * Gets luma.gl specific state from a context\n * @returns context state\n */\nexport function getContextState(gl: WebGLRenderingContext): ContextState {\n // @ts-expect-error\n const {device, luma} = gl;\n if (device) {\n return device as ContextState;\n }\n if (!luma) {\n const contextState: ContextState = {\n _canvasSizeInfo: {\n clientWidth: 0,\n clientHeight: 0,\n devicePixelRatio: 1,\n },\n _polyfilled: false,\n _extensions: {}\n };\n // @ts-expect-error\n gl.luma = contextState;\n }\n throw new Error('context state without device');\n\n // // @ts-expect-error\n // return gl.luma;\n}\n"],"file":"context-state.js"}
@@ -1,41 +0,0 @@
1
- /// <reference types="offscreencanvas" />
2
- /**
3
- * ContextProps
4
- * @param webgl2 Set to false to not create a WebGL2 context (force webgl1)
5
- * @param webgl1 set to false to not create a WebGL1 context (fail if webgl2 not available)
6
- * @param onContextLost
7
- * @param onContextRestored
8
- *
9
- * BROWSER CONTEXT PARAMETERS
10
- * @param debug Instrument context (at the expense of performance).
11
- * @param alpha Default render target has an alpha buffer.
12
- * @param depth Default render target has a depth buffer of at least 16 bits.
13
- * @param stencil Default render target has a stencil buffer of at least 8 bits.
14
- * @param antialias Boolean that indicates whether or not to perform anti-aliasing.
15
- * @param premultipliedAlpha Boolean that indicates that the page compositor will assume the drawing buffer contains colors with pre-multiplied alpha.
16
- * @param preserveDrawingBuffer Default render target buffers will not be automatically cleared and will preserve their values until cleared or overwritten
17
- * @param failIfMajorPerformanceCaveat Do not create if the system performance is low.
18
- */
19
- declare type ContextProps = {
20
- type?: 'webgl' | 'webgl1' | 'webgl2' | string;
21
- webgl1?: boolean;
22
- webgl2?: boolean;
23
- onContextLost?: (event: Event) => void;
24
- onContextRestored?: (event: Event) => void;
25
- alpha?: boolean;
26
- desynchronized?: boolean;
27
- antialias?: boolean;
28
- depth?: boolean;
29
- failIfMajorPerformanceCaveat?: boolean;
30
- powerPreference?: 'default' | 'high-performance' | 'low-power';
31
- premultipliedAlpha?: boolean;
32
- preserveDrawingBuffer?: boolean;
33
- };
34
- /**
35
- * Create a WebGL context for a canvas
36
- * Note calling this multiple time on the same canvas does return the same context
37
- * @param canvas A canvas element or offscreen canvas
38
- */
39
- export declare function createBrowserContext(canvas: HTMLCanvasElement | OffscreenCanvas, props: ContextProps): WebGLRenderingContext;
40
- export {};
41
- //# sourceMappingURL=create-context.d.ts.map
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@@ -1,49 +0,0 @@
1
- const DEFAULT_CONTEXT_PROPS = {
2
- webgl2: true,
3
- webgl1: true,
4
- powerPreference: 'high-performance',
5
- onContextLost: () => console.error('WebGL context lost'),
6
- onContextRestored: () => console.info('WebGL context restored')
7
- };
8
- export function createBrowserContext(canvas, props) {
9
- props = { ...DEFAULT_CONTEXT_PROPS,
10
- ...props
11
- };
12
- let errorMessage = null;
13
-
14
- const onCreateError = error => errorMessage = error.statusMessage || errorMessage;
15
-
16
- canvas.addEventListener('webglcontextcreationerror', onCreateError, false);
17
- let gl = null;
18
-
19
- if (props.type === 'webgl2') {
20
- props = { ...props,
21
- webgl1: false
22
- };
23
- }
24
-
25
- if (props.type === 'webgl1') {
26
- props = { ...props,
27
- webgl2: false
28
- };
29
- }
30
-
31
- if (props.webgl2) {
32
- gl = gl || canvas.getContext('webgl2', props);
33
- }
34
-
35
- if (props.webgl1) {
36
- gl = gl || canvas.getContext('webgl', props);
37
- }
38
-
39
- canvas.removeEventListener('webglcontextcreationerror', onCreateError, false);
40
-
41
- if (!gl) {
42
- throw new Error("Failed to create ".concat(props.webgl2 && !props.webgl1 ? 'WebGL2' : 'WebGL', " context: ").concat(errorMessage || 'Unknown error'));
43
- }
44
-
45
- canvas.addEventListener('webglcontextlost', props.onContextLost, false);
46
- canvas.addEventListener('webglcontextrestored', props.onContextRestored, false);
47
- return gl;
48
- }
49
- //# sourceMappingURL=create-context.js.map
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// indicates if the canvas contains an alpha buffer.\n desynchronized?: boolean; // hints the user agent to reduce the latency by desynchronizing the canvas paint cycle from the event loop\n antialias?: boolean; // indicates whether or not to perform anti-aliasing.\n depth?: boolean; // indicates that the drawing buffer has a depth buffer of at least 16 bits.\n failIfMajorPerformanceCaveat?: boolean, // indicates if a context will be created if the system performance is low or if no hardware GPU is available.\n powerPreference?: 'default' | 'high-performance' | 'low-power',\n premultipliedAlpha?: boolean, // page compositor will assume the drawing buffer contains colors with pre-multiplied alpha.\n preserveDrawingBuffer?: boolean // buffers will not be cleared and will preserve their values until cleared or overwritten by the author.\n};\n\nconst DEFAULT_CONTEXT_PROPS: ContextProps = {\n webgl2: true, // Attempt to create a WebGL2 context\n webgl1: true, // Attempt to create a WebGL1 context (false to fail if webgl2 not available)\n powerPreference: 'high-performance', // After all, most apps are using WebGL for performance reasons\n onContextLost: () => console.error('WebGL context lost'),\n onContextRestored: () => console.info('WebGL context restored'),\n};\n\n/**\n * Create a WebGL context for a canvas\n * Note calling this multiple time on the same canvas does return the same context\n* @param canvas A canvas element or offscreen canvas\n */\n export function createBrowserContext(canvas: HTMLCanvasElement | OffscreenCanvas, props: ContextProps): WebGLRenderingContext {\n props = {...DEFAULT_CONTEXT_PROPS, ...props};\n\n // Try to extract any extra information about why context creation failed\n let errorMessage = null;\n const onCreateError = (error) => (errorMessage = error.statusMessage || errorMessage);\n canvas.addEventListener('webglcontextcreationerror', onCreateError, false);\n\n // Create the desired context\n let gl = null;\n\n if (props.type === 'webgl2') {\n props = {...props, webgl1: false};\n }\n if (props.type === 'webgl1') {\n props = {...props, webgl2: false};\n }\n\n // Prefer webgl2 over webgl1 if both are acceptable\n if (props.webgl2) {\n gl = gl || canvas.getContext('webgl2', props);\n }\n if (props.webgl1) {\n gl = gl || canvas.getContext('webgl', props);\n }\n\n // TODO are we removing this listener before giving it a chance to fire?\n canvas.removeEventListener('webglcontextcreationerror', onCreateError, false);\n\n if (!gl) {\n throw new Error(\n `Failed to create ${props.webgl2 && !props.webgl1 ? 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@@ -1,25 +0,0 @@
1
- /**
2
- * Returns multiplier need to convert CSS size to Device size
3
- */
4
- export declare function cssToDeviceRatio(gl: WebGLRenderingContext): number;
5
- /**
6
- * Maps CSS pixel position to device pixel position
7
- */
8
- export declare function cssToDevicePixels(gl: WebGLRenderingContext, cssPixel: number[], yInvert?: boolean): {
9
- x: number;
10
- y: number;
11
- width: number;
12
- height: number;
13
- };
14
- /**
15
- * Calulates device pixel ratio, used during context creation
16
- *
17
- * @param useDevicePixels - boolean or a number
18
- * @return - device pixel ratio
19
- */
20
- export declare function getDevicePixelRatio(useDevicePixels: boolean | number): number;
21
- export declare function setDevicePixelRatio(gl: WebGLRenderingContext, devicePixelRatio: number, options?: {
22
- width?: number;
23
- height?: number;
24
- }): void;
25
- //# sourceMappingURL=device-pixels.d.ts.map
@@ -1 +0,0 @@
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@@ -1,98 +0,0 @@
1
- import { log } from '@luma.gl/api';
2
- import { getContextState } from './context-state';
3
- export function cssToDeviceRatio(gl) {
4
- const state = getContextState(gl);
5
-
6
- if (gl.canvas && state) {
7
- const {
8
- clientWidth
9
- } = state._canvasSizeInfo;
10
- return clientWidth ? gl.drawingBufferWidth / clientWidth : 1;
11
- }
12
-
13
- return 1;
14
- }
15
- export function cssToDevicePixels(gl, cssPixel, yInvert = true) {
16
- const ratio = cssToDeviceRatio(gl);
17
- const width = gl.drawingBufferWidth;
18
- const height = gl.drawingBufferHeight;
19
- return scalePixels(cssPixel, ratio, width, height, yInvert);
20
- }
21
- export function getDevicePixelRatio(useDevicePixels) {
22
- const windowRatio = typeof window === 'undefined' ? 1 : window.devicePixelRatio || 1;
23
-
24
- if (Number.isFinite(useDevicePixels)) {
25
- return useDevicePixels <= 0 ? 1 : useDevicePixels;
26
- }
27
-
28
- return useDevicePixels ? windowRatio : 1;
29
- }
30
- export function setDevicePixelRatio(gl, devicePixelRatio, options = {}) {
31
- let clientWidth = 'width' in options ? options.width : gl.canvas.clientWidth;
32
- let clientHeight = 'height' in options ? options.height : gl.canvas.clientHeight;
33
-
34
- if (!clientWidth || !clientHeight) {
35
- log.log(1, 'Canvas clientWidth/clientHeight is 0')();
36
- devicePixelRatio = 1;
37
- clientWidth = gl.canvas.width || 1;
38
- clientHeight = gl.canvas.height || 1;
39
- }
40
-
41
- const contextState = getContextState(gl);
42
- const cachedSize = contextState._canvasSizeInfo;
43
-
44
- if (cachedSize.clientWidth !== clientWidth || cachedSize.clientHeight !== clientHeight || cachedSize.devicePixelRatio !== devicePixelRatio) {
45
- let clampedPixelRatio = devicePixelRatio;
46
- const canvasWidth = Math.floor(clientWidth * clampedPixelRatio);
47
- const canvasHeight = Math.floor(clientHeight * clampedPixelRatio);
48
- gl.canvas.width = canvasWidth;
49
- gl.canvas.height = canvasHeight;
50
-
51
- if (gl.drawingBufferWidth !== canvasWidth || gl.drawingBufferHeight !== canvasHeight) {
52
- log.warn("Device pixel ratio clamped")();
53
- clampedPixelRatio = Math.min(gl.drawingBufferWidth / clientWidth, gl.drawingBufferHeight / clientHeight);
54
- gl.canvas.width = Math.floor(clientWidth * clampedPixelRatio);
55
- gl.canvas.height = Math.floor(clientHeight * clampedPixelRatio);
56
- }
57
-
58
- Object.assign(contextState._canvasSizeInfo, {
59
- clientWidth,
60
- clientHeight,
61
- devicePixelRatio
62
- });
63
- }
64
- }
65
-
66
- function scalePixels(pixel, ratio, width, height, yInvert) {
67
- const x = scaleX(pixel[0], ratio, width);
68
- let y = scaleY(pixel[1], ratio, height, yInvert);
69
- let t = scaleX(pixel[0] + 1, ratio, width);
70
- const xHigh = t === width - 1 ? t : t - 1;
71
- t = scaleY(pixel[1] + 1, ratio, height, yInvert);
72
- let yHigh;
73
-
74
- if (yInvert) {
75
- t = t === 0 ? t : t + 1;
76
- yHigh = y;
77
- y = t;
78
- } else {
79
- yHigh = t === height - 1 ? t : t - 1;
80
- }
81
-
82
- return {
83
- x,
84
- y,
85
- width: Math.max(xHigh - x + 1, 1),
86
- height: Math.max(yHigh - y + 1, 1)
87
- };
88
- }
89
-
90
- function scaleX(x, ratio, width) {
91
- const r = Math.min(Math.round(x * ratio), width - 1);
92
- return r;
93
- }
94
-
95
- function scaleY(y, ratio, height, yInvert) {
96
- return yInvert ? Math.max(0, height - 1 - Math.round(y * ratio)) : Math.min(Math.round(y * ratio), height - 1);
97
- }
98
- //# sourceMappingURL=device-pixels.js.map
@@ -1 +0,0 @@
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{log} from '@luma.gl/api';\nimport {getContextState} from './context-state';\n\n/**\n * Returns multiplier need to convert CSS size to Device size\n */\nexport function cssToDeviceRatio(gl: WebGLRenderingContext): number {\n const state = getContextState(gl);\n\n if (gl.canvas && state) {\n // For headless gl we might have used custom width and height\n // hence use cached clientWidth\n const {clientWidth} = state._canvasSizeInfo;\n return clientWidth ? gl.drawingBufferWidth / clientWidth : 1;\n }\n // use default device pixel ratio\n return 1;\n}\n\n/**\n * Maps CSS pixel position to device pixel position\n */\n export function cssToDevicePixels(\n gl: WebGLRenderingContext,\n cssPixel: number[],\n yInvert: boolean = true\n): {\n x: number;\n y: number;\n width: number;\n height: number;\n} {\n const ratio = cssToDeviceRatio(gl);\n const width = gl.drawingBufferWidth;\n const height = gl.drawingBufferHeight;\n return scalePixels(cssPixel, ratio, width, height, yInvert);\n}\n\n/**\n * Calulates device pixel ratio, used during context creation\n *\n * @param useDevicePixels - boolean or a number\n * @return - device pixel ratio\n */\n export function getDevicePixelRatio(useDevicePixels: boolean | number): number {\n const windowRatio = typeof window === 'undefined' ? 1 : window.devicePixelRatio || 1;\n if (Number.isFinite(useDevicePixels)) {\n // @ts-expect-error Can no longer be boolean after previous line\n return useDevicePixels <= 0 ? 1 : useDevicePixels;\n }\n return useDevicePixels ? windowRatio : 1;\n}\n\n// use devicePixelRatio to set canvas width and height\nexport function setDevicePixelRatio(gl: WebGLRenderingContext, devicePixelRatio: number, options: {width?: number, height?: number} = {}) {\n // NOTE: if options.width and options.height not used remove in v8\n let clientWidth = 'width' in options ? options.width : gl.canvas.clientWidth;\n let clientHeight = 'height' in options ? options.height : gl.canvas.clientHeight;\n\n if (!clientWidth || !clientHeight) {\n log.log(1, 'Canvas clientWidth/clientHeight is 0')();\n // by forcing devicePixel ratio to 1, we do not scale gl.canvas.width and height in each frame.\n devicePixelRatio = 1;\n clientWidth = gl.canvas.width || 1;\n clientHeight = gl.canvas.height || 1;\n }\n\n const contextState = getContextState(gl);\n const cachedSize = contextState._canvasSizeInfo;\n // Check if canvas needs to be resized\n if (\n cachedSize.clientWidth !== clientWidth ||\n cachedSize.clientHeight !== clientHeight ||\n cachedSize.devicePixelRatio !== devicePixelRatio\n ) {\n let clampedPixelRatio = devicePixelRatio;\n\n const canvasWidth = Math.floor(clientWidth * clampedPixelRatio);\n const canvasHeight = Math.floor(clientHeight * clampedPixelRatio);\n gl.canvas.width = canvasWidth;\n gl.canvas.height = canvasHeight;\n\n // Note: when devicePixelRatio is too high, it is possible we might hit system limit for\n // drawing buffer width and hight, in those cases they get clamped and resulting aspect ration may not be maintained\n // for those cases, reduce devicePixelRatio.\n if (gl.drawingBufferWidth !== canvasWidth || gl.drawingBufferHeight !== canvasHeight) {\n log.warn(`Device pixel ratio clamped`)();\n clampedPixelRatio = Math.min(\n gl.drawingBufferWidth / clientWidth,\n gl.drawingBufferHeight / clientHeight\n );\n\n gl.canvas.width = Math.floor(clientWidth * clampedPixelRatio);\n gl.canvas.height = Math.floor(clientHeight * clampedPixelRatio);\n }\n\n Object.assign(contextState._canvasSizeInfo, {clientWidth, clientHeight, devicePixelRatio});\n }\n}\n\n\n// PRIVATE\n\nfunction scalePixels(pixel: number[], ratio: number, width: number, height: number, yInvert: boolean): {\n x: number;\n y: number;\n width: number;\n height: number;\n} {\n const x = scaleX(pixel[0], ratio, width);\n let y = scaleY(pixel[1], ratio, height, yInvert);\n\n // Find boundaries of next pixel to provide valid range of device pixel locaitons\n\n let t = scaleX(pixel[0] + 1, ratio, width);\n // If next pixel's position is clamped to boundary, use it as is, otherwise subtract 1 for current pixel boundary\n const xHigh = t === width - 1 ? t : t - 1;\n\n t = scaleY(pixel[1] + 1, ratio, height, yInvert);\n let yHigh;\n if (yInvert) {\n // If next pixel's position is clamped to boundary, use it as is, otherwise clamp it to valid range\n t = t === 0 ? t : t + 1;\n // swap y and yHigh\n yHigh = y;\n y = t;\n } else {\n // If next pixel's position is clamped to boundary, use it as is, otherwise clamp it to valid range\n yHigh = t === height - 1 ? t : t - 1;\n // y remains same\n }\n return {\n x,\n y,\n // when ratio < 1, current css pixel and next css pixel may point to same device pixel, set width/height to 1 in those cases.\n width: Math.max(xHigh - x + 1, 1),\n height: Math.max(yHigh - y + 1, 1)\n };\n}\n\nfunction scaleX(x: number, ratio: number, width: number): number {\n // since we are rounding to nearest, when ratio > 1, edge pixels may point to out of bounds value, clamp to the limit\n const r = Math.min(Math.round(x * ratio), width - 1);\n return r;\n}\n\nfunction scaleY(y: number, ratio: number, height: number, yInvert: boolean): number {\n // since we are rounding to nearest, when ratio > 1, edge pixels may point to out of bounds value, clamp to the limit\n return yInvert\n ? Math.max(0, height - 1 - Math.round(y * ratio))\n : Math.min(Math.round(y * ratio), height - 1);\n}\n"],"file":"device-pixels.js"}
@@ -1,170 +0,0 @@
1
- "use strict";
2
-
3
- var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
-
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- Object.defineProperty(exports, "__esModule", {
6
- value: true
7
- });
8
- exports.withDeviceParameters = withDeviceParameters;
9
- exports.setDeviceParameters = setDeviceParameters;
10
- exports.convertCompareFunction = convertCompareFunction;
11
- exports.convertToCompareFunction = convertToCompareFunction;
12
-
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- var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
14
-
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- var _api = require("@luma.gl/api");
16
-
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- var _constants = _interopRequireDefault(require("@luma.gl/constants"));
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-
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- var _trackContextState = require("../../context/state-tracker/track-context-state");
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-
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- var _unifiedParameterApi = require("../../context/parameters/unified-parameter-api");
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-
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- var _webglDevice = _interopRequireDefault(require("../webgl-device"));
24
-
25
- function withDeviceParameters(device, parameters, func) {
26
- if ((0, _api.isObjectEmpty)(parameters)) {
27
- return func(device);
28
- }
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-
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- (0, _trackContextState.pushContextState)(device.gl);
31
-
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- try {
33
- (0, _unifiedParameterApi.setParameters)(device, parameters);
34
- setDeviceParameters(device, parameters);
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- return func(device);
36
- } finally {
37
- (0, _trackContextState.popContextState)(device.gl);
38
- }
39
- }
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-
41
- function setDeviceParameters(device, parameters) {
42
- var webglDevice = _webglDevice.default.attach(device);
43
-
44
- var gl = webglDevice.gl,
45
- gl2 = webglDevice.gl2;
46
-
47
- if (parameters.cullMode) {
48
- switch (parameters.cullMode) {
49
- case 'none':
50
- gl.disable(_constants.default.CULL_FACE);
51
- break;
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-
53
- case 'front':
54
- gl.enable(_constants.default.CULL_FACE);
55
- gl.cullFace(_constants.default.FRONT);
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- break;
57
-
58
- case 'back':
59
- gl.enable(_constants.default.CULL_FACE);
60
- gl.cullFace(_constants.default.BACK);
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- break;
62
- }
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- }
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-
65
- if (parameters.frontFace) {
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- gl.frontFace(map('frontFace', parameters.frontFace, {
67
- ccw: _constants.default.CCW,
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- cw: _constants.default.CW
69
- }));
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- }
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-
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- if (parameters.depthBias !== undefined) {
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- gl.polygonOffset(parameters.depthBias, parameters.depthBiasSlopeScale || 0);
74
- }
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-
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- if (parameters.depthWriteEnabled !== undefined) {
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- gl.depthMask(mapBoolean('depthWriteEnabled', parameters.depthWriteEnabled));
78
- }
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-
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- if (parameters.depthCompare) {
81
- parameters.depthCompare !== 'always' ? gl.enable(_constants.default.DEPTH_TEST) : gl.disable(_constants.default.DEPTH_TEST);
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- gl.depthFunc(convertCompareFunction('depthCompare', parameters.depthCompare));
83
- }
84
-
85
- if (parameters.stencilWriteMask) {
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- var mask = parameters.stencilWriteMask;
87
- gl.stencilMaskSeparate(_constants.default.FRONT, mask);
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- gl.stencilMaskSeparate(_constants.default.BACK, mask);
89
- }
90
-
91
- if (parameters.stencilReadMask) {
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- _api.log.warn('stencilReadMask not supported under WebGL');
93
- }
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-
95
- if (parameters.stencilCompare) {
96
- var _mask = parameters.stencilReadMask || 0xffffffff;
97
-
98
- var glValue = convertCompareFunction('depthCompare', parameters.stencilCompare);
99
- parameters.stencilCompare !== 'always' ? gl.enable(_constants.default.STENCIL_TEST) : gl.disable(_constants.default.STENCIL_TEST);
100
- gl.stencilFuncSeparate(_constants.default.FRONT, glValue, 0, _mask);
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- gl.stencilFuncSeparate(_constants.default.BACK, glValue, 0, _mask);
102
- }
103
-
104
- if (parameters.stencilPassOperation) {
105
- var dppass = convertStencilOperation('stencilPassOperation', parameters.stencilPassOperation);
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- var sfail = convertStencilOperation('stencilFailOperation', parameters.stencilFailOperation);
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- var dpfail = convertStencilOperation('stencilDepthFailOperation', parameters.stencilDepthFailOperation);
108
- gl.stencilOpSeparate(_constants.default.FRONT, sfail, dpfail, dppass);
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- gl.stencilOpSeparate(_constants.default.BACK, sfail, dpfail, dppass);
110
- }
111
- }
112
-
113
- function convertCompareFunction(parameter, value) {
114
- return map(parameter, value, {
115
- 'never': _constants.default.NEVER,
116
- 'less': _constants.default.LESS,
117
- 'equal': _constants.default.EQUAL,
118
- 'less-equal': _constants.default.LEQUAL,
119
- 'greater': _constants.default.GREATER,
120
- 'not-equal': _constants.default.NOTEQUAL,
121
- 'greater-equal': _constants.default.GEQUAL,
122
- 'always': _constants.default.ALWAYS
123
- });
124
- }
125
-
126
- function convertToCompareFunction(parameter, value) {
127
- var _map;
128
-
129
- return map(parameter, value, (_map = {}, (0, _defineProperty2.default)(_map, _constants.default.NEVER, 'never'), (0, _defineProperty2.default)(_map, _constants.default.LESS, 'less'), (0, _defineProperty2.default)(_map, _constants.default.EQUAL, 'equal'), (0, _defineProperty2.default)(_map, _constants.default.LEQUAL, 'less-equal'), (0, _defineProperty2.default)(_map, _constants.default.GREATER, 'greater'), (0, _defineProperty2.default)(_map, _constants.default.NOTEQUAL, 'not-equal'), (0, _defineProperty2.default)(_map, _constants.default.GEQUAL, 'greater-equal'), (0, _defineProperty2.default)(_map, _constants.default.ALWAYS, 'always'), _map));
130
- }
131
-
132
- function convertStencilOperation(parameter, value) {
133
- return map(parameter, value, {
134
- 'keep': _constants.default.KEEP,
135
- 'zero': _constants.default.ZERO,
136
- 'replace': _constants.default.REPLACE,
137
- 'invert': _constants.default.INVERT,
138
- 'increment-clamp': _constants.default.INCR,
139
- 'decrement-clamp': _constants.default.DECR,
140
- 'increment-wrap': _constants.default.INCR_WRAP,
141
- 'decrement-wrap': _constants.default.DECR_WRAP
142
- });
143
- }
144
-
145
- function convertBlendOperationToEquation(parameter, value) {
146
- return map(parameter, value, {
147
- 'add': _constants.default.FUNC_ADD,
148
- 'sub': _constants.default.FUNC_SUBTRACT,
149
- 'reverse-subtract': _constants.default.FUNC_REVERSE_SUBTRACT,
150
- 'min': _constants.default.MIN,
151
- 'max': _constants.default.MAX
152
- });
153
- }
154
-
155
- function message(parameter, value) {
156
- return "Illegal parameter ".concat(value, " for ").concat(parameter);
157
- }
158
-
159
- function map(parameter, value, valueMap) {
160
- if (!(value in valueMap)) {
161
- throw new Error(message(parameter, value));
162
- }
163
-
164
- return valueMap[value];
165
- }
166
-
167
- function mapBoolean(parameter, value) {
168
- return value;
169
- }
170
- //# sourceMappingURL=device-parameters.js.map
@@ -1 +0,0 @@
1
- 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{Device, Parameters, CompareFunction, StencilOperation, log, isObjectEmpty} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport type { GLParameters } from '../../types/webgl';\nimport {pushContextState, popContextState} from '../../context/state-tracker/track-context-state';\nimport {setParameters} from '../../context/parameters/unified-parameter-api';\nimport WebGLDevice from '../webgl-device';\n\n/**\n * Execute a function with a set of temporary WebGL parameter overrides\n * - Saves current \"global\" WebGL context settings\n * - Sets the supplies WebGL context parameters,\n * - Executes supplied function\n * - Restores parameters\n * - Returns the return value of the supplied function\n */\nexport function withDeviceParameters<T = unknown>(device: Device, parameters: Parameters & GLParameters, func: (device?: Device) => T): T {\n if (isObjectEmpty(parameters)) {\n // Avoid setting state if no parameters provided. Just call and return\n return func(device);\n }\n\n // Wrap in a try-catch to ensure that parameters are restored on exceptions\n // @ts-expect-error\n pushContextState(device.gl);\n try {\n setParameters(device, parameters);\n setDeviceParameters(device, parameters);\n return func(device);\n } finally {\n // @ts-expect-error\n popContextState(device.gl);\n }\n}\n\n\n/** Set WebGPU Style Parameters */\nexport function setDeviceParameters(device: Device, parameters: Parameters) {\n const webglDevice = WebGLDevice.attach(device);\n const {gl, gl2} = webglDevice;\n\n // RASTERIZATION SETTINGS\n if (parameters.cullMode) {\n switch (parameters.cullMode) {\n case 'none':\n gl.disable(GL.CULL_FACE);\n break;\n case 'front':\n gl.enable(GL.CULL_FACE);\n gl.cullFace(GL.FRONT);\n break;\n case 'back':\n gl.enable(GL.CULL_FACE);\n gl.cullFace(GL.BACK);\n break;\n }\n }\n\n if (parameters.frontFace) {\n gl.frontFace(map('frontFace', parameters.frontFace, {\n ccw: GL.CCW,\n cw: GL.CW\n }));\n }\n\n if (parameters.depthBias !== undefined) {\n gl.polygonOffset(parameters.depthBias, parameters.depthBiasSlopeScale || 0);\n }\n\n // depthBiasSlopeScale: {\n // // Handled by depthBias\n // },\n\n // DEPTH STENCIL\n\n if (parameters.depthWriteEnabled !== undefined) {\n gl.depthMask(mapBoolean('depthWriteEnabled', parameters.depthWriteEnabled));\n }\n\n if (parameters.depthCompare) {\n parameters.depthCompare !== 'always' ? gl.enable(GL.DEPTH_TEST) : gl.disable(GL.DEPTH_TEST);\n gl.depthFunc(convertCompareFunction('depthCompare', parameters.depthCompare));\n }\n\n if (parameters.stencilWriteMask) {\n const mask = parameters.stencilWriteMask;\n gl.stencilMaskSeparate(GL.FRONT, mask);\n gl.stencilMaskSeparate(GL.BACK, mask);\n }\n\n if (parameters.stencilReadMask) {\n // stencilReadMask is handle inside stencil***Compare.\n log.warn('stencilReadMask not supported under WebGL');\n }\n\n if (parameters.stencilCompare) {\n const mask = parameters.stencilReadMask || 0xffffffff;\n const glValue = convertCompareFunction('depthCompare', parameters.stencilCompare);\n // TODO - ensure back doesn't overwrite\n parameters.stencilCompare !== 'always' ? gl.enable(GL.STENCIL_TEST) : gl.disable(GL.STENCIL_TEST);\n gl.stencilFuncSeparate(GL.FRONT, glValue, 0, mask);\n gl.stencilFuncSeparate(GL.BACK, glValue, 0, mask);\n }\n\n if (parameters.stencilPassOperation) {\n const dppass = convertStencilOperation('stencilPassOperation', parameters.stencilPassOperation);\n const sfail = convertStencilOperation('stencilFailOperation', parameters.stencilFailOperation);\n const dpfail = convertStencilOperation('stencilDepthFailOperation', parameters.stencilDepthFailOperation);\n gl.stencilOpSeparate(GL.FRONT, sfail, dpfail, dppass);\n gl.stencilOpSeparate(GL.BACK, sfail, dpfail, dppass);\n }\n\n // stencilDepthFailOperation() {\n // // handled by stencilPassOperation\n // },\n\n // stencilFailOperation() {\n // // handled by stencilPassOperation\n // },\n\n // COLOR STATE\n\n // if (parameters.blend) {\n // gl.enable(GL.BLEND);\n\n // const blend = parameters.blend;\n\n // let colorEquation = (blend && blend.color && blend.color.operation) || 'add';\n // let alphaEquation = (blend && blend.alpha && blend.alpha.operation) || 'add';\n // gl.blendEquationSeparate(colorEquation, alphaEquation);\n\n // let colorSrcFactor = (blend && blend.color && blend.color.srcFactor) || 'one';\n // let colorDstFactor = (blend && blend.color && blend.color.dstFactor) || 'zero';\n // let alphaSrcFactor = (blend && blend.alpha && blend.alpha.srcFactor) || 'one';\n // let alphaDstFactor = (blend && blend.alpha && blend.alpha.dstFactor) || 'zero';\n // gl.blendFuncSeparate(colorSrcFactor, colorDstFactor, alphaSrcFactor, alphaDstFactor);\n // }\n}\n\n/*\n rasterizationState: {\n cullMode: \"back\",\n },\n\n depthStencilState: {\n depthWriteEnabled: true,\n depthCompare: \"less\",\n format: \"depth24plus-stencil8\",\n },\n\n colorStates: [\n {\n format: \"bgra8unorm\",\n // colorBlend.srcFactor = wgpu::BlendFactor::SrcAlpha;\n // colorBlend.dstFactor = wgpu::BlendFactor::OneMinusSrcAlpha;\n // alphaBlend.srcFactor = wgpu::BlendFactor::SrcAlpha;\n // alphaBlend.dstFactor = wgpu::BlendFactor::OneMinusSrcAlpha;\n },\n ],\n });\n*/\n\nexport function convertCompareFunction(parameter: string, value: CompareFunction): GL {\n return map(parameter, value, {\n 'never': GL.NEVER,\n 'less': GL.LESS,\n 'equal': GL.EQUAL,\n 'less-equal': GL.LEQUAL,\n 'greater': GL.GREATER,\n 'not-equal': GL.NOTEQUAL,\n 'greater-equal': GL.GEQUAL,\n 'always': GL.ALWAYS\n });\n}\n\nexport function convertToCompareFunction(parameter: string, value: GL): CompareFunction {\n return map(parameter, value, {\n [GL.NEVER]: 'never',\n [GL.LESS]: 'less',\n [GL.EQUAL]: 'equal',\n [GL.LEQUAL]: 'less-equal',\n [GL.GREATER]: 'greater',\n [GL.NOTEQUAL]: 'not-equal',\n [GL.GEQUAL]: 'greater-equal',\n [GL.ALWAYS]: 'always'\n });\n}\n\nfunction convertStencilOperation(parameter: string, value: StencilOperation): GL {\n return map(parameter, value, {\n 'keep': GL.KEEP,\n 'zero': GL.ZERO,\n 'replace': GL.REPLACE,\n 'invert': GL.INVERT,\n 'increment-clamp': GL.INCR,\n 'decrement-clamp': GL.DECR,\n 'increment-wrap': GL.INCR_WRAP,\n 'decrement-wrap': GL.DECR_WRAP\n });\n}\n\nfunction convertBlendOperationToEquation(parameter, value): number {\n return map(parameter, value, {\n 'add': GL.FUNC_ADD,\n 'sub': GL.FUNC_SUBTRACT,\n 'reverse-subtract': GL.FUNC_REVERSE_SUBTRACT,\n // When using a WebGL 2 context, the following values are available additionally:\n 'min': GL.MIN,\n 'max': GL.MAX\n });\n}\n\nfunction message(parameter: string, value: any): string {\n return `Illegal parameter ${value} for ${parameter}`;\n}\n\nfunction map(parameter: string, value: any, valueMap: Record<string, any>): any {\n if (!(value in valueMap)) {\n throw new Error(message(parameter, value));\n }\n return valueMap[value];\n}\n\nfunction mapBoolean(parameter, value) {\n return value;\n}\n"],"file":"device-parameters.js"}