@luma.gl/webgl 9.0.0-alpha.2 → 9.0.0-alpha.21
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/adapter/converters/device-parameters.d.ts +11 -1
- package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
- package/dist/adapter/converters/device-parameters.js +17 -35
- package/dist/adapter/converters/device-parameters.js.map +1 -1
- package/dist/adapter/converters/renderbuffer-formats.d.ts +2 -2
- package/dist/adapter/converters/renderbuffer-formats.d.ts.map +1 -1
- package/dist/adapter/converters/renderbuffer-formats.js +2 -7
- package/dist/adapter/converters/renderbuffer-formats.js.map +1 -1
- package/dist/adapter/converters/sampler-parameters.d.ts +4 -4
- package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
- package/dist/adapter/converters/sampler-parameters.js +19 -55
- package/dist/adapter/converters/sampler-parameters.js.map +1 -1
- package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
- package/dist/adapter/converters/texture-formats.js +13 -66
- package/dist/adapter/converters/texture-formats.js.map +1 -1
- package/dist/adapter/converters/vertex-formats.d.ts.map +1 -1
- package/dist/adapter/converters/vertex-formats.js +2 -8
- package/dist/adapter/converters/vertex-formats.js.map +1 -1
- package/dist/adapter/device-helpers/device-features.d.ts.map +1 -1
- package/dist/adapter/device-helpers/device-features.js +13 -20
- package/dist/adapter/device-helpers/device-features.js.map +1 -1
- package/dist/adapter/device-helpers/device-limits.js +1 -4
- package/dist/adapter/device-helpers/device-limits.js.map +1 -1
- package/dist/adapter/device-helpers/get-device-info.js +8 -10
- package/dist/adapter/device-helpers/get-device-info.js.map +1 -1
- package/dist/adapter/device-helpers/is-old-ie.js +2 -1
- package/dist/adapter/device-helpers/is-old-ie.js.map +1 -1
- package/dist/adapter/helpers/attribute-utils.js +0 -17
- package/dist/adapter/helpers/attribute-utils.js.map +1 -1
- package/dist/adapter/helpers/get-shader-info.d.ts +9 -0
- package/dist/adapter/helpers/get-shader-info.d.ts.map +1 -0
- package/dist/adapter/helpers/get-shader-info.js +25 -0
- package/dist/adapter/helpers/get-shader-info.js.map +1 -0
- package/dist/adapter/helpers/get-shader-layout.d.ts +1 -1
- package/dist/adapter/helpers/get-shader-layout.d.ts.map +1 -1
- package/dist/adapter/helpers/get-shader-layout.js +41 -67
- package/dist/adapter/helpers/get-shader-layout.js.map +1 -1
- package/dist/adapter/helpers/parse-shader-compiler-log.d.ts +1 -1
- package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -1
- package/dist/adapter/helpers/parse-shader-compiler-log.js +0 -7
- package/dist/adapter/helpers/parse-shader-compiler-log.js.map +1 -1
- package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
- package/dist/adapter/helpers/set-uniform.js +1 -31
- package/dist/adapter/helpers/set-uniform.js.map +1 -1
- package/dist/adapter/helpers/uniforms.d.ts +1 -1
- package/dist/adapter/helpers/uniforms.d.ts.map +1 -1
- package/dist/adapter/helpers/uniforms.js +4 -14
- package/dist/adapter/helpers/uniforms.js.map +1 -1
- package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -1
- package/dist/adapter/objects/constants-to-keys.js +0 -7
- package/dist/adapter/objects/constants-to-keys.js.map +1 -1
- package/dist/adapter/objects/webgl-renderbuffer.d.ts +3 -3
- package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
- package/dist/adapter/objects/webgl-renderbuffer.js +6 -22
- package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -1
- package/dist/adapter/objects/webgl-resource.d.ts +3 -5
- package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
- package/dist/adapter/objects/webgl-resource.js +15 -68
- package/dist/adapter/objects/webgl-resource.js.map +1 -1
- package/dist/adapter/objects/webgl-vertex-array-object.d.ts +6 -6
- package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +1 -1
- package/dist/adapter/objects/webgl-vertex-array-object.js +7 -17
- package/dist/adapter/objects/webgl-vertex-array-object.js.map +1 -1
- package/dist/adapter/resources/webgl-buffer.d.ts +3 -4
- package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-buffer.js +18 -49
- package/dist/adapter/resources/webgl-buffer.js.map +1 -1
- package/dist/adapter/resources/webgl-command-buffer.d.ts +2 -2
- package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-command-buffer.js +3 -18
- package/dist/adapter/resources/webgl-command-buffer.js.map +1 -1
- package/dist/adapter/resources/webgl-command-encoder.d.ts +3 -3
- package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-command-encoder.js +2 -15
- package/dist/adapter/resources/webgl-command-encoder.js.map +1 -1
- package/dist/adapter/resources/webgl-external-texture.js.map +1 -1
- package/dist/adapter/resources/webgl-framebuffer.d.ts +16 -16
- package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-framebuffer.js +17 -75
- package/dist/adapter/resources/webgl-framebuffer.js.map +1 -1
- package/dist/adapter/resources/webgl-render-pass.d.ts +3 -3
- package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-render-pass.js +3 -8
- package/dist/adapter/resources/webgl-render-pass.js.map +1 -1
- package/dist/adapter/resources/webgl-render-pipeline.d.ts +5 -5
- package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-render-pipeline.js +51 -140
- package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -1
- package/dist/adapter/resources/webgl-sampler.d.ts +5 -4
- package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-sampler.js +5 -13
- package/dist/adapter/resources/webgl-sampler.js.map +1 -1
- package/dist/adapter/resources/webgl-shader.d.ts +3 -4
- package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-shader.js +8 -21
- package/dist/adapter/resources/webgl-shader.js.map +1 -1
- package/dist/adapter/resources/webgl-texture.d.ts +26 -26
- package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-texture.js +66 -183
- package/dist/adapter/resources/webgl-texture.js.map +1 -1
- package/dist/adapter/webgl-canvas-context.d.ts +3 -3
- package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
- package/dist/adapter/webgl-canvas-context.js +6 -19
- package/dist/adapter/webgl-canvas-context.js.map +1 -1
- package/dist/adapter/webgl-device.d.ts +53 -37
- package/dist/adapter/webgl-device.d.ts.map +1 -1
- package/dist/adapter/webgl-device.js +108 -109
- package/dist/adapter/webgl-device.js.map +1 -1
- package/dist/classic/accessor.d.ts +1 -1
- package/dist/classic/accessor.d.ts.map +1 -1
- package/dist/classic/accessor.js +12 -36
- package/dist/classic/accessor.js.map +1 -1
- package/dist/classic/buffer.d.ts +3 -4
- package/dist/classic/buffer.d.ts.map +1 -1
- package/dist/classic/buffer.js +30 -87
- package/dist/classic/buffer.js.map +1 -1
- package/dist/classic/typed-array-utils.d.ts +1 -1
- package/dist/classic/typed-array-utils.d.ts.map +1 -1
- package/dist/classic/typed-array-utils.js +0 -20
- package/dist/classic/typed-array-utils.js.map +1 -1
- package/dist/context/context/{create-context.d.ts → create-browser-context.d.ts} +2 -1
- package/dist/context/context/create-browser-context.d.ts.map +1 -0
- package/dist/context/context/{create-context.js → create-browser-context.js} +19 -15
- package/dist/context/context/create-browser-context.js.map +1 -0
- package/dist/context/context/create-headless-context.d.ts +9 -0
- package/dist/context/context/create-headless-context.d.ts.map +1 -0
- package/dist/context/context/create-headless-context.js +42 -0
- package/dist/context/context/create-headless-context.js.map +1 -0
- package/dist/context/context/webgl-checks.js +0 -3
- package/dist/context/context/webgl-checks.js.map +1 -1
- package/dist/context/debug/spector.d.ts +1 -0
- package/dist/context/debug/spector.d.ts.map +1 -1
- package/dist/context/debug/spector.js +7 -19
- package/dist/context/debug/spector.js.map +1 -1
- package/dist/context/debug/webgl-developer-tools.d.ts +1 -1
- package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
- package/dist/context/debug/webgl-developer-tools.js +8 -32
- package/dist/context/debug/webgl-developer-tools.js.map +1 -1
- package/dist/context/parameters/unified-parameter-api.d.ts +6 -5
- package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
- package/dist/context/parameters/unified-parameter-api.js +8 -18
- package/dist/context/parameters/unified-parameter-api.js.map +1 -1
- package/dist/context/parameters/webgl-parameter-tables.d.ts +103 -103
- package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
- package/dist/context/parameters/webgl-parameter-tables.js +16 -34
- package/dist/context/parameters/webgl-parameter-tables.js.map +1 -1
- package/dist/context/polyfill/context-data.d.ts +13 -0
- package/dist/context/polyfill/context-data.d.ts.map +1 -0
- package/dist/context/polyfill/context-data.js +12 -0
- package/dist/context/polyfill/context-data.js.map +1 -0
- package/dist/context/polyfill/get-parameter-polyfill.d.ts +1 -1
- package/dist/context/polyfill/get-parameter-polyfill.d.ts.map +1 -1
- package/dist/context/polyfill/get-parameter-polyfill.js +1 -6
- package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -1
- package/dist/context/polyfill/polyfill-context.js +20 -28
- package/dist/context/polyfill/polyfill-context.js.map +1 -1
- package/dist/context/polyfill/polyfill-table.d.ts +8 -8
- package/dist/context/polyfill/polyfill-table.d.ts.map +1 -1
- package/dist/context/polyfill/polyfill-table.js +8 -30
- package/dist/context/polyfill/polyfill-table.js.map +1 -1
- package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +1 -1
- package/dist/context/polyfill/polyfill-vertex-array-object.js +0 -70
- package/dist/context/polyfill/polyfill-vertex-array-object.js.map +1 -1
- package/dist/context/state-tracker/deep-array-equal.js +0 -4
- package/dist/context/state-tracker/deep-array-equal.js.map +1 -1
- package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
- package/dist/context/state-tracker/track-context-state.js +15 -50
- package/dist/context/state-tracker/track-context-state.js.map +1 -1
- package/dist/context/state-tracker/with-parameters.d.ts +2 -1
- package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
- package/dist/context/state-tracker/with-parameters.js +7 -9
- package/dist/context/state-tracker/with-parameters.js.map +1 -1
- package/dist/dist.dev.js +9204 -0
- package/dist/index.cjs +5948 -0
- package/dist/index.d.ts +19 -19
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +24 -26
- package/dist/index.js.map +1 -1
- package/dist/types/webgl.d.ts +8 -7
- package/dist/types/webgl.d.ts.map +1 -1
- package/dist/types/webgl.js.map +1 -1
- package/dist/types.js.map +1 -1
- package/dist.min.js +36 -0
- package/package.json +18 -9
- package/src/.DS_Store +0 -0
- package/src/adapter/.DS_Store +0 -0
- package/src/adapter/converters/device-parameters.ts +45 -16
- package/src/adapter/converters/renderbuffer-formats.ts +1 -3
- package/src/adapter/converters/sampler-parameters.ts +18 -7
- package/src/adapter/converters/texture-formats.ts +18 -16
- package/src/adapter/converters/vertex-formats.ts +1 -0
- package/src/adapter/device-helpers/device-features.ts +9 -2
- package/src/adapter/device-helpers/device-limits.ts +1 -1
- package/src/adapter/device-helpers/get-device-info.ts +12 -8
- package/src/adapter/helpers/get-shader-info.ts +37 -0
- package/src/adapter/helpers/get-shader-layout.ts +59 -37
- package/src/adapter/helpers/parse-shader-compiler-log.ts +2 -2
- package/src/adapter/helpers/set-uniform.ts +3 -1
- package/src/adapter/helpers/uniforms.ts +21 -10
- package/src/adapter/objects/constants-to-keys.ts +4 -1
- package/src/adapter/objects/webgl-renderbuffer.ts +8 -8
- package/src/adapter/objects/webgl-resource.ts +8 -13
- package/src/adapter/objects/webgl-vertex-array-object.ts +10 -10
- package/src/adapter/resources/webgl-buffer.ts +16 -16
- package/src/adapter/resources/webgl-command-buffer.ts +3 -3
- package/src/adapter/resources/webgl-command-encoder.ts +8 -8
- package/src/adapter/resources/webgl-external-texture.ts +1 -1
- package/src/adapter/resources/webgl-framebuffer.ts +36 -33
- package/src/adapter/resources/webgl-render-pass.ts +4 -3
- package/src/adapter/resources/webgl-render-pipeline.ts +89 -77
- package/src/adapter/resources/webgl-sampler.ts +12 -6
- package/src/adapter/resources/webgl-shader.ts +10 -9
- package/src/adapter/resources/webgl-texture.ts +55 -45
- package/src/adapter/webgl-canvas-context.ts +8 -9
- package/src/adapter/webgl-device.ts +153 -69
- package/src/classic/accessor.ts +2 -15
- package/src/classic/buffer.ts +18 -25
- package/src/classic/typed-array-utils.ts +4 -2
- package/src/context/.DS_Store +0 -0
- package/src/context/context/{create-context.ts → create-browser-context.ts} +17 -7
- package/src/context/context/create-headless-context.ts +48 -0
- package/src/context/debug/spector.ts +6 -5
- package/src/context/debug/webgl-developer-tools.ts +13 -13
- package/src/context/parameters/unified-parameter-api.ts +18 -12
- package/src/context/parameters/webgl-parameter-tables.ts +113 -94
- package/src/context/polyfill/context-data.ts +27 -0
- package/src/context/polyfill/get-parameter-polyfill.ts +7 -6
- package/src/context/polyfill/polyfill-context.ts +6 -8
- package/src/context/polyfill/polyfill-table.ts +16 -14
- package/src/context/polyfill/polyfill-vertex-array-object.ts +2 -0
- package/src/context/state-tracker/track-context-state.ts +13 -12
- package/src/context/state-tracker/with-parameters.ts +8 -2
- package/src/index.ts +28 -26
- package/src/types/webgl.ts +10 -7
- package/dist/bundle.d.ts +0 -2
- package/dist/bundle.d.ts.map +0 -1
- package/dist/bundle.js +0 -5
- package/dist/bundle.js.map +0 -1
- package/dist/context/context/context-state.d.ts +0 -18
- package/dist/context/context/context-state.d.ts.map +0 -1
- package/dist/context/context/context-state.js +0 -26
- package/dist/context/context/context-state.js.map +0 -1
- package/dist/context/context/create-context.d.ts.map +0 -1
- package/dist/context/context/create-context.js.map +0 -1
- package/dist/context/context/device-pixels.d.ts +0 -25
- package/dist/context/context/device-pixels.d.ts.map +0 -1
- package/dist/context/context/device-pixels.js +0 -98
- package/dist/context/context/device-pixels.js.map +0 -1
- package/dist/es5/adapter/converters/device-parameters.js +0 -170
- package/dist/es5/adapter/converters/device-parameters.js.map +0 -1
- package/dist/es5/adapter/converters/renderbuffer-formats.js +0 -163
- package/dist/es5/adapter/converters/renderbuffer-formats.js.map +0 -1
- package/dist/es5/adapter/converters/sampler-parameters.js +0 -226
- package/dist/es5/adapter/converters/sampler-parameters.js.map +0 -1
- package/dist/es5/adapter/converters/texture-formats.js +0 -1031
- package/dist/es5/adapter/converters/texture-formats.js.map +0 -1
- package/dist/es5/adapter/converters/vertex-formats.js +0 -45
- package/dist/es5/adapter/converters/vertex-formats.js.map +0 -1
- package/dist/es5/adapter/device-helpers/device-features.js +0 -144
- package/dist/es5/adapter/device-helpers/device-features.js.map +0 -1
- package/dist/es5/adapter/device-helpers/device-limits.js +0 -64
- package/dist/es5/adapter/device-helpers/device-limits.js.map +0 -1
- package/dist/es5/adapter/device-helpers/get-device-info.js +0 -55
- package/dist/es5/adapter/device-helpers/get-device-info.js.map +0 -1
- package/dist/es5/adapter/device-helpers/is-old-ie.js +0 -16
- package/dist/es5/adapter/device-helpers/is-old-ie.js.map +0 -1
- package/dist/es5/adapter/helpers/attribute-utils.js +0 -91
- package/dist/es5/adapter/helpers/attribute-utils.js.map +0 -1
- package/dist/es5/adapter/helpers/get-shader-layout.js +0 -371
- package/dist/es5/adapter/helpers/get-shader-layout.js.map +0 -1
- package/dist/es5/adapter/helpers/parse-shader-compiler-log.js +0 -72
- package/dist/es5/adapter/helpers/parse-shader-compiler-log.js.map +0 -1
- package/dist/es5/adapter/helpers/set-uniform.js +0 -125
- package/dist/es5/adapter/helpers/set-uniform.js.map +0 -1
- package/dist/es5/adapter/helpers/uniforms.js +0 -112
- package/dist/es5/adapter/helpers/uniforms.js.map +0 -1
- package/dist/es5/adapter/objects/constants-to-keys.js +0 -54
- package/dist/es5/adapter/objects/constants-to-keys.js.map +0 -1
- package/dist/es5/adapter/objects/webgl-renderbuffer.js +0 -150
- package/dist/es5/adapter/objects/webgl-renderbuffer.js.map +0 -1
- package/dist/es5/adapter/objects/webgl-resource.js +0 -292
- package/dist/es5/adapter/objects/webgl-resource.js.map +0 -1
- package/dist/es5/adapter/objects/webgl-vertex-array-object.js +0 -137
- package/dist/es5/adapter/objects/webgl-vertex-array-object.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-buffer.js +0 -243
- package/dist/es5/adapter/resources/webgl-buffer.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-command-buffer.js +0 -96
- package/dist/es5/adapter/resources/webgl-command-buffer.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-command-encoder.js +0 -98
- package/dist/es5/adapter/resources/webgl-command-encoder.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-external-texture.js +0 -2
- package/dist/es5/adapter/resources/webgl-external-texture.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-framebuffer.js +0 -345
- package/dist/es5/adapter/resources/webgl-framebuffer.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-render-pass.js +0 -61
- package/dist/es5/adapter/resources/webgl-render-pass.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-render-pipeline.js +0 -505
- package/dist/es5/adapter/resources/webgl-render-pipeline.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-sampler.js +0 -96
- package/dist/es5/adapter/resources/webgl-sampler.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-shader.js +0 -149
- package/dist/es5/adapter/resources/webgl-shader.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-texture.js +0 -986
- package/dist/es5/adapter/resources/webgl-texture.js.map +0 -1
- package/dist/es5/adapter/webgl-canvas-context.js +0 -97
- package/dist/es5/adapter/webgl-canvas-context.js.map +0 -1
- package/dist/es5/adapter/webgl-device.js +0 -399
- package/dist/es5/adapter/webgl-device.js.map +0 -1
- package/dist/es5/bundle.js +0 -7
- package/dist/es5/bundle.js.map +0 -1
- package/dist/es5/classic/accessor.js +0 -181
- package/dist/es5/classic/accessor.js.map +0 -1
- package/dist/es5/classic/buffer.js +0 -470
- package/dist/es5/classic/buffer.js.map +0 -1
- package/dist/es5/classic/typed-array-utils.js +0 -126
- package/dist/es5/classic/typed-array-utils.js.map +0 -1
- package/dist/es5/context/context/context-state.js +0 -31
- package/dist/es5/context/context/context-state.js.map +0 -1
- package/dist/es5/context/context/create-context.js +0 -69
- package/dist/es5/context/context/create-context.js.map +0 -1
- package/dist/es5/context/context/device-pixels.js +0 -115
- package/dist/es5/context/context/device-pixels.js.map +0 -1
- package/dist/es5/context/context/webgl-checks.js +0 -54
- package/dist/es5/context/context/webgl-checks.js.map +0 -1
- package/dist/es5/context/debug/spector.js +0 -133
- package/dist/es5/context/debug/spector.js.map +0 -1
- package/dist/es5/context/debug/webgl-developer-tools.js +0 -198
- package/dist/es5/context/debug/webgl-developer-tools.js.map +0 -1
- package/dist/es5/context/parameters/unified-parameter-api.js +0 -97
- package/dist/es5/context/parameters/unified-parameter-api.js.map +0 -1
- package/dist/es5/context/parameters/webgl-parameter-tables.js +0 -392
- package/dist/es5/context/parameters/webgl-parameter-tables.js.map +0 -1
- package/dist/es5/context/polyfill/get-parameter-polyfill.js +0 -81
- package/dist/es5/context/polyfill/get-parameter-polyfill.js.map +0 -1
- package/dist/es5/context/polyfill/polyfill-context.js +0 -135
- package/dist/es5/context/polyfill/polyfill-context.js.map +0 -1
- package/dist/es5/context/polyfill/polyfill-table.js +0 -166
- package/dist/es5/context/polyfill/polyfill-table.js.map +0 -1
- package/dist/es5/context/polyfill/polyfill-vertex-array-object.js +0 -341
- package/dist/es5/context/polyfill/polyfill-vertex-array-object.js.map +0 -1
- package/dist/es5/context/state-tracker/deep-array-equal.js +0 -28
- package/dist/es5/context/state-tracker/deep-array-equal.js.map +0 -1
- package/dist/es5/context/state-tracker/track-context-state.js +0 -211
- package/dist/es5/context/state-tracker/track-context-state.js.map +0 -1
- package/dist/es5/context/state-tracker/with-parameters.js +0 -44
- package/dist/es5/context/state-tracker/with-parameters.js.map +0 -1
- package/dist/es5/index.js +0 -276
- package/dist/es5/index.js.map +0 -1
- package/dist/es5/init.js +0 -10
- package/dist/es5/init.js.map +0 -1
- package/dist/es5/types/webgl.js +0 -6
- package/dist/es5/types/webgl.js.map +0 -1
- package/dist/es5/types.js +0 -2
- package/dist/es5/types.js.map +0 -1
- package/dist/esm/adapter/converters/device-parameters.js +0 -155
- package/dist/esm/adapter/converters/device-parameters.js.map +0 -1
- package/dist/esm/adapter/converters/renderbuffer-formats.js +0 -185
- package/dist/esm/adapter/converters/renderbuffer-formats.js.map +0 -1
- package/dist/esm/adapter/converters/sampler-parameters.js +0 -208
- package/dist/esm/adapter/converters/sampler-parameters.js.map +0 -1
- package/dist/esm/adapter/converters/texture-formats.js +0 -954
- package/dist/esm/adapter/converters/texture-formats.js.map +0 -1
- package/dist/esm/adapter/converters/vertex-formats.js +0 -35
- package/dist/esm/adapter/converters/vertex-formats.js.map +0 -1
- package/dist/esm/adapter/device-helpers/device-features.js +0 -102
- package/dist/esm/adapter/device-helpers/device-features.js.map +0 -1
- package/dist/esm/adapter/device-helpers/device-limits.js +0 -91
- package/dist/esm/adapter/device-helpers/device-limits.js.map +0 -1
- package/dist/esm/adapter/device-helpers/get-device-info.js +0 -44
- package/dist/esm/adapter/device-helpers/get-device-info.js.map +0 -1
- package/dist/esm/adapter/device-helpers/is-old-ie.js +0 -8
- package/dist/esm/adapter/device-helpers/is-old-ie.js.map +0 -1
- package/dist/esm/adapter/helpers/attribute-utils.js +0 -81
- package/dist/esm/adapter/helpers/attribute-utils.js.map +0 -1
- package/dist/esm/adapter/helpers/get-shader-layout.js +0 -306
- package/dist/esm/adapter/helpers/get-shader-layout.js.map +0 -1
- package/dist/esm/adapter/helpers/parse-shader-compiler-log.js +0 -37
- package/dist/esm/adapter/helpers/parse-shader-compiler-log.js.map +0 -1
- package/dist/esm/adapter/helpers/set-uniform.js +0 -115
- package/dist/esm/adapter/helpers/set-uniform.js.map +0 -1
- package/dist/esm/adapter/helpers/uniforms.js +0 -99
- package/dist/esm/adapter/helpers/uniforms.js.map +0 -1
- package/dist/esm/adapter/objects/constants-to-keys.js +0 -42
- package/dist/esm/adapter/objects/constants-to-keys.js.map +0 -1
- package/dist/esm/adapter/objects/webgl-renderbuffer.js +0 -94
- package/dist/esm/adapter/objects/webgl-renderbuffer.js.map +0 -1
- package/dist/esm/adapter/objects/webgl-resource.js +0 -216
- package/dist/esm/adapter/objects/webgl-resource.js.map +0 -1
- package/dist/esm/adapter/objects/webgl-vertex-array-object.js +0 -84
- package/dist/esm/adapter/objects/webgl-vertex-array-object.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-buffer.js +0 -164
- package/dist/esm/adapter/resources/webgl-buffer.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-command-buffer.js +0 -65
- package/dist/esm/adapter/resources/webgl-command-buffer.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-command-encoder.js +0 -53
- package/dist/esm/adapter/resources/webgl-command-encoder.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-external-texture.js +0 -2
- package/dist/esm/adapter/resources/webgl-external-texture.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-framebuffer.js +0 -265
- package/dist/esm/adapter/resources/webgl-framebuffer.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-render-pass.js +0 -19
- package/dist/esm/adapter/resources/webgl-render-pass.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-render-pipeline.js +0 -400
- package/dist/esm/adapter/resources/webgl-render-pipeline.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-sampler.js +0 -50
- package/dist/esm/adapter/resources/webgl-sampler.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-shader.js +0 -75
- package/dist/esm/adapter/resources/webgl-shader.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-texture.js +0 -831
- package/dist/esm/adapter/resources/webgl-texture.js.map +0 -1
- package/dist/esm/adapter/webgl-canvas-context.js +0 -54
- package/dist/esm/adapter/webgl-canvas-context.js.map +0 -1
- package/dist/esm/adapter/webgl-device.js +0 -280
- package/dist/esm/adapter/webgl-device.js.map +0 -1
- package/dist/esm/bundle.js +0 -5
- package/dist/esm/bundle.js.map +0 -1
- package/dist/esm/classic/accessor.js +0 -144
- package/dist/esm/classic/accessor.js.map +0 -1
- package/dist/esm/classic/buffer.js +0 -384
- package/dist/esm/classic/buffer.js.map +0 -1
- package/dist/esm/classic/typed-array-utils.js +0 -112
- package/dist/esm/classic/typed-array-utils.js.map +0 -1
- package/dist/esm/context/context/context-state.js +0 -26
- package/dist/esm/context/context/context-state.js.map +0 -1
- package/dist/esm/context/context/create-context.js +0 -49
- package/dist/esm/context/context/create-context.js.map +0 -1
- package/dist/esm/context/context/device-pixels.js +0 -98
- package/dist/esm/context/context/device-pixels.js.map +0 -1
- package/dist/esm/context/context/webgl-checks.js +0 -34
- package/dist/esm/context/context/webgl-checks.js.map +0 -1
- package/dist/esm/context/debug/spector.js +0 -76
- package/dist/esm/context/debug/spector.js.map +0 -1
- package/dist/esm/context/debug/webgl-developer-tools.js +0 -121
- package/dist/esm/context/debug/webgl-developer-tools.js.map +0 -1
- package/dist/esm/context/parameters/unified-parameter-api.js +0 -65
- package/dist/esm/context/parameters/unified-parameter-api.js.map +0 -1
- package/dist/esm/context/parameters/webgl-parameter-tables.js +0 -445
- package/dist/esm/context/parameters/webgl-parameter-tables.js.map +0 -1
- package/dist/esm/context/polyfill/get-parameter-polyfill.js +0 -91
- package/dist/esm/context/polyfill/get-parameter-polyfill.js.map +0 -1
- package/dist/esm/context/polyfill/polyfill-context.js +0 -92
- package/dist/esm/context/polyfill/polyfill-context.js.map +0 -1
- package/dist/esm/context/polyfill/polyfill-table.js +0 -160
- package/dist/esm/context/polyfill/polyfill-table.js.map +0 -1
- package/dist/esm/context/polyfill/polyfill-vertex-array-object.js +0 -335
- package/dist/esm/context/polyfill/polyfill-vertex-array-object.js.map +0 -1
- package/dist/esm/context/state-tracker/deep-array-equal.js +0 -21
- package/dist/esm/context/state-tracker/deep-array-equal.js.map +0 -1
- package/dist/esm/context/state-tracker/track-context-state.js +0 -183
- package/dist/esm/context/state-tracker/track-context-state.js.map +0 -1
- package/dist/esm/context/state-tracker/with-parameters.js +0 -36
- package/dist/esm/context/state-tracker/with-parameters.js.map +0 -1
- package/dist/esm/index.js +0 -27
- package/dist/esm/index.js.map +0 -1
- package/dist/esm/init.js +0 -4
- package/dist/esm/init.js.map +0 -1
- package/dist/esm/types/webgl.js +0 -2
- package/dist/esm/types/webgl.js.map +0 -1
- package/dist/esm/types.js +0 -2
- package/dist/esm/types.js.map +0 -1
- package/dist/init.d.ts +0 -2
- package/dist/init.d.ts.map +0 -1
- package/dist/init.js +0 -4
- package/dist/init.js.map +0 -1
- package/src/bundle.ts +0 -4
- package/src/context/context/context-state.ts +0 -41
- package/src/context/context/device-pixels.ts +0 -152
- package/src/init.ts +0 -4
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import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
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import { RenderPipeline, cast, log, decodeVertexFormat } from '@luma.gl/api';
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import GL from '@luma.gl/constants';
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import { getWebGLDataType } from
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import { getShaderLayout } from
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import { withDeviceParameters } from
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import { setUniform } from
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import WEBGLBuffer from
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import WEBGLTexture from
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import WEBGLVertexArrayObject from
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import { getWebGLDataType } from "../converters/texture-formats.js";
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import { getShaderLayout } from "../helpers/get-shader-layout.js";
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import { withDeviceParameters, withGLParameters } from "../converters/device-parameters.js";
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import { setUniform } from "../helpers/set-uniform.js";
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import { WEBGLBuffer } from "./webgl-buffer.js";
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import { WEBGLTexture } from "./webgl-texture.js";
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import { WEBGLVertexArrayObject } from "../objects/webgl-vertex-array-object.js";
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const LOG_PROGRAM_PERF_PRIORITY = 4;
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export
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export class WEBGLRenderPipeline extends RenderPipeline {
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constructor(device, props) {
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super(device, props);
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_defineProperty(this, "device", void 0);
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_defineProperty(this, "handle", void 0);
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_defineProperty(this, "fs", void 0);
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_defineProperty(this, "layout", void 0);
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_defineProperty(this, "vertexArrayObject", void 0);
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_defineProperty(this, "_indexBuffer", void 0);
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_defineProperty(this, "uniforms", {});
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_defineProperty(this, "bindings", {});
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_defineProperty(this, "_textureUniforms", {});
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_defineProperty(this, "_textureIndexCounter", 0);
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_defineProperty(this, "_uniformCount", 0);
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_defineProperty(this, "_uniformSetters", void 0);
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_defineProperty(this, "_uniformSetters", {});
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this.device = device;
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this.handle = this.props.handle || this.device.gl.createProgram();
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this.handle
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this.device.setSpectorMetadata(this.handle, {
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id: this.props.id
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};
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});
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this.vs = cast(props.vs);
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this.fs = cast(props.fs);
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const {
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varyings,
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bufferMode = GL.SEPARATE_ATTRIBS
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} = props;
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if (varyings && varyings.length > 0) {
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var _this$device$gl;
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this.device.assertWebGL2();
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this.varyings = varyings;
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this.device.gl2.transformFeedbackVaryings(this.handle, varyings, bufferMode);
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(_this$device$gl = this.device.gl2) === null || _this$device$gl === void 0 ? void 0 : _this$device$gl.transformFeedbackVaryings(this.handle, varyings, bufferMode);
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}
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this._compileAndLink();
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this.layout = props.layout || getShaderLayout(this.device.gl, this.handle);
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this.vertexArrayObject = new WEBGLVertexArrayObject(this.device);
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}
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destroy() {
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if (this.handle) {
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this.device.gl.deleteProgram(this.handle);
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this.
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this.destroyed = true;
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}
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}
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setIndexBuffer(indexBuffer) {
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const webglBuffer = cast(indexBuffer);
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this.vertexArrayObject.setElementBuffer(webglBuffer);
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this._indexBuffer = indexBuffer;
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}
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setAttributes(attributes) {
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for (const [name, buffer] of Object.entries(attributes)) {
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const webglBuffer = cast(buffer);
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const attribute = getAttributeLayout(this.layout, name);
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if (!attribute) {
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log.warn("Ignoring buffer supplied for unknown attribute \"".concat(name, "\" in pipeline \"").concat(this.id, "\" (buffer \"").concat(buffer.id, "\")"))();
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continue;
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}
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const decoded = decodeVertexFormat(attribute.format);
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const {
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type: typeString,
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@@ -105,111 +83,90 @@ export default class WEBGLRenderPipeline extends RenderPipeline {
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offset: 0,
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normalized,
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integer,
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divisor
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divisor
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});
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}
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}
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setBindings(bindings) {
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for (const [name, value] of Object.entries(bindings)) {
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const binding = this.layout.bindings.find(binding => binding.name === name);
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if (!binding) {
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log.warn("Unknown binding ".concat(name, " in render pipeline ").concat(this.id))();
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continue;
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}
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if (!value) {
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log.warn("Unsetting binding ".concat(name, " in render pipeline ").concat(this.id))();
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}
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switch (binding.type) {
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case 'uniform':
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if (!(value instanceof WEBGLBuffer) && !(value.buffer instanceof WEBGLBuffer)) {
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throw new Error('buffer value');
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}
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break;
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case 'texture':
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if (!(value instanceof WEBGLTexture)) {
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throw new Error('texture value');
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}
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break;
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case 'sampler':
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log.warn("Ignoring sampler ".concat(name))();
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break;
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default:
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throw new Error(binding.type);
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}
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this.bindings[name] = value;
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}
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}
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setUniforms(uniforms) {
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Object.assign(this.uniforms, uniforms);
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}
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draw(options) {
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var _this$_indexBuffer;
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const {
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renderPass = this.device.getDefaultRenderPass(),
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vertexCount,
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indexCount,
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instanceCount,
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firstVertex = 0
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firstIndex,
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firstInstance,
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baseVertex
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firstVertex = 0
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} = options;
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const drawMode = getDrawMode(this.props.topology);
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const isIndexed = Boolean(this._indexBuffer);
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const indexType = ((_this$_indexBuffer = this._indexBuffer) === null || _this$_indexBuffer === void 0 ? void 0 : _this$_indexBuffer.props.indexType) === 'uint16' ? GL.UNSIGNED_SHORT : GL.UNSIGNED_INT;
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const isInstanced = options.instanceCount > 0;
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const isInstanced = Number(options.instanceCount) > 0;
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if (!this._areTexturesRenderable() || options.vertexCount === 0) {
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return false;
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}
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this.device.gl.useProgram(this.handle);
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this.vertexArrayObject.bind(() => {
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const parameters = { ...this.props.parameters,
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framebuffer: renderPass.props.framebuffer
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};
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const primitiveMode = getGLPrimitive(this.props.topology);
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const transformFeedback = null;
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if (transformFeedback) {
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transformFeedback.begin(primitiveMode);
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}
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this._applyBindings();
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this._applyUniforms();
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withDeviceParameters(this.device, this.props.parameters, () => {
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withGLParameters(this.device, {
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framebuffer: renderPass.props.framebuffer
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}, () => {
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(_this$device$gl2 = this.device.gl2) === null || _this$device$gl2 === void 0 ? void 0 : _this$device$gl2.drawElementsInstanced(drawMode, vertexCount || 0, indexType, firstVertex, instanceCount || 0);
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});
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if (transformFeedback) {
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}
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}
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_compileAndLink() {
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const {
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gl
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@@ -219,98 +176,80 @@ export default class WEBGLRenderPipeline extends RenderPipeline {
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log.time(LOG_PROGRAM_PERF_PRIORITY, "linkProgram for ".concat(this.id))();
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gl.linkProgram(this.handle);
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const linked = gl.getProgramParameter(this.handle, gl.LINK_STATUS);
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throw new Error("Error linking: ".concat(gl.getProgramInfoLog(this.handle)));
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}
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throw new Error("Error validating: ".concat(gl.getProgramInfoLog(this.handle)));
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}
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}
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}
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let texturesRenderable = true;
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for (const [name, texture] of Object.entries(this._textureUniforms)) {
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for (const [, texture] of Object.entries(this._textureUniforms)) {
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texture.update();
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texturesRenderable = texturesRenderable && texture.loaded;
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}
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-
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-
for (const [name, texture] of Object.entries(this.bindings)) {
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for (const [, texture] of Object.entries(this.bindings)) {
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|
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198
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if (texture.loaded !== undefined) {
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199
|
texturesRenderable = texturesRenderable && texture.loaded;
|
|
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}
|
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201
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}
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-
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|
return texturesRenderable;
|
|
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203
|
}
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|
-
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|
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204
|
_applyBindings() {
|
|
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205
|
this.device.gl.useProgram(this.handle);
|
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const {
|
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207
|
gl2
|
|
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208
|
} = this.device;
|
|
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|
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if (!gl2) {
|
|
210
|
+
throw new Error('bindings');
|
|
211
|
+
}
|
|
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212
|
let textureUnit = 0;
|
|
262
213
|
let uniformBufferIndex = 0;
|
|
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|
-
|
|
264
214
|
for (const binding of this.layout.bindings) {
|
|
265
215
|
const value = this.bindings[binding.name];
|
|
266
|
-
|
|
267
216
|
if (!value) {
|
|
268
217
|
throw new Error("No value for binding ".concat(binding.name, " in ").concat(this.id));
|
|
269
218
|
}
|
|
270
|
-
|
|
271
219
|
switch (binding.type) {
|
|
272
220
|
case 'uniform':
|
|
273
221
|
const {
|
|
274
222
|
name
|
|
275
223
|
} = binding;
|
|
276
224
|
const location = gl2.getUniformBlockIndex(this.handle, name);
|
|
277
|
-
|
|
278
225
|
if (location === GL.INVALID_INDEX) {
|
|
279
226
|
throw new Error("Invalid uniform block name ".concat(name));
|
|
280
227
|
}
|
|
281
|
-
|
|
282
228
|
gl2.uniformBlockBinding(this.handle, uniformBufferIndex, location);
|
|
283
|
-
|
|
284
229
|
if (value instanceof WEBGLBuffer) {
|
|
285
230
|
gl2.bindBufferBase(GL.UNIFORM_BUFFER, uniformBufferIndex, value.handle);
|
|
286
231
|
} else {
|
|
287
232
|
gl2.bindBufferRange(GL.UNIFORM_BUFFER, uniformBufferIndex, value.buffer.handle, value.offset || 0, value.size || value.buffer.byteLength - value.offset);
|
|
288
233
|
}
|
|
289
|
-
|
|
290
234
|
uniformBufferIndex += 1;
|
|
291
235
|
break;
|
|
292
|
-
|
|
293
236
|
case 'texture':
|
|
294
237
|
if (!(value instanceof WEBGLTexture)) {
|
|
295
238
|
throw new Error('texture');
|
|
296
239
|
}
|
|
297
|
-
|
|
298
240
|
const texture = value;
|
|
299
241
|
gl2.activeTexture(GL.TEXTURE0 + textureUnit);
|
|
300
242
|
gl2.bindTexture(texture.target, texture.handle);
|
|
301
243
|
textureUnit += 1;
|
|
302
244
|
break;
|
|
303
|
-
|
|
304
245
|
case 'sampler':
|
|
305
246
|
break;
|
|
306
|
-
|
|
307
247
|
case 'storage':
|
|
308
248
|
case 'read-only-storage':
|
|
309
249
|
throw new Error("binding type '".concat(binding.type, "' not supported in WebGL"));
|
|
310
250
|
}
|
|
311
251
|
}
|
|
312
252
|
}
|
|
313
|
-
|
|
314
253
|
_applyUniforms() {
|
|
315
254
|
for (const uniformLayout of this.layout.uniforms || []) {
|
|
316
255
|
const {
|
|
@@ -320,81 +259,53 @@ export default class WEBGLRenderPipeline extends RenderPipeline {
|
|
|
320
259
|
textureUnit
|
|
321
260
|
} = uniformLayout;
|
|
322
261
|
const value = this.uniforms[name] || textureUnit;
|
|
323
|
-
|
|
324
262
|
if (value !== undefined) {
|
|
325
263
|
setUniform(this.device.gl, location, type, value);
|
|
326
264
|
}
|
|
327
265
|
}
|
|
328
266
|
}
|
|
329
|
-
|
|
330
267
|
}
|
|
331
|
-
|
|
332
268
|
function getDrawMode(topology) {
|
|
333
269
|
switch (topology) {
|
|
334
270
|
case 'point-list':
|
|
335
271
|
return GL.POINTS;
|
|
336
|
-
|
|
337
272
|
case 'line-list':
|
|
338
273
|
return GL.LINES;
|
|
339
|
-
|
|
340
274
|
case 'line-strip':
|
|
341
275
|
return GL.LINE_STRIP;
|
|
342
|
-
|
|
276
|
+
case 'line-loop':
|
|
277
|
+
return GL.LINE_LOOP;
|
|
343
278
|
case 'triangle-list':
|
|
344
279
|
return GL.TRIANGLES;
|
|
345
|
-
|
|
346
280
|
case 'triangle-strip':
|
|
347
281
|
return GL.TRIANGLE_STRIP;
|
|
348
|
-
|
|
282
|
+
case 'triangle-fan':
|
|
283
|
+
return GL.TRIANGLE_FAN;
|
|
349
284
|
default:
|
|
350
285
|
throw new Error(topology);
|
|
351
286
|
}
|
|
352
287
|
}
|
|
353
|
-
|
|
354
288
|
function getGLPrimitive(topology) {
|
|
355
289
|
switch (topology) {
|
|
356
290
|
case 'point-list':
|
|
357
291
|
return GL.POINTS;
|
|
358
|
-
|
|
359
292
|
case 'line-list':
|
|
360
293
|
return GL.LINES;
|
|
361
|
-
|
|
362
294
|
case 'line-strip':
|
|
363
295
|
return GL.LINES;
|
|
364
|
-
|
|
296
|
+
case 'line-loop':
|
|
297
|
+
return GL.LINES;
|
|
365
298
|
case 'triangle-list':
|
|
366
299
|
return GL.TRIANGLES;
|
|
367
|
-
|
|
368
300
|
case 'triangle-strip':
|
|
369
301
|
return GL.TRIANGLES;
|
|
370
|
-
|
|
302
|
+
case 'triangle-fan':
|
|
303
|
+
return GL.TRIANGLES;
|
|
371
304
|
default:
|
|
372
305
|
throw new Error(topology);
|
|
373
306
|
}
|
|
374
307
|
}
|
|
375
|
-
|
|
376
|
-
function getAttributesByLocation(attributes, layout) {
|
|
377
|
-
const byLocation = {};
|
|
378
|
-
|
|
379
|
-
for (const [name, buffer] of Object.entries(attributes)) {
|
|
380
|
-
const attribute = getAttributeLayout(layout, name);
|
|
381
|
-
byLocation[attribute.location] = buffer;
|
|
382
|
-
}
|
|
383
|
-
|
|
384
|
-
return byLocation;
|
|
385
|
-
}
|
|
386
|
-
|
|
387
308
|
function getAttributeLayout(layout, name) {
|
|
388
|
-
return layout.attributes.find(binding => binding.name === name);
|
|
389
|
-
}
|
|
390
|
-
|
|
391
|
-
function getBindingLayout(layout, name) {
|
|
392
|
-
const binding = layout.bindings.find(binding => binding.name === name);
|
|
393
|
-
|
|
394
|
-
if (!binding) {
|
|
395
|
-
throw new Error("Unknown binding ".concat(name));
|
|
396
|
-
}
|
|
397
|
-
|
|
398
|
-
return binding;
|
|
309
|
+
return layout.attributes.find(binding => binding.name === name) || null;
|
|
399
310
|
}
|
|
400
311
|
//# sourceMappingURL=webgl-render-pipeline.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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type {\n RenderPipelineProps,\n RenderPipelineParameters,\n RenderPass,\n Buffer,\n Binding,\n ShaderLayout,\n PrimitiveTopology,\n BindingLayout,\n AttributeLayout\n} from '@luma.gl/api';\nimport {RenderPipeline, cast, log, decodeVertexFormat} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {getWebGLDataType} from '../converters/texture-formats';\nimport {getShaderLayout} from '../helpers/get-shader-layout';\nimport {withDeviceParameters} from '../converters/device-parameters';\nimport {setUniform} from '../helpers/set-uniform';\n// import {copyUniform, checkUniformValues} from '../../classes/uniforms';\n\nimport WebGLDevice from '../webgl-device';\nimport WEBGLBuffer from './webgl-buffer';\nimport WEBGLShader from './webgl-shader';\nimport WEBGLTexture from './webgl-texture';\nimport WEBGLVertexArrayObject from '../objects/webgl-vertex-array-object';\n\nconst LOG_PROGRAM_PERF_PRIORITY = 4;\n\n/** Creates a new render pipeline */\nexport default class WEBGLRenderPipeline extends RenderPipeline {\n device: WebGLDevice;\n handle: WebGLProgram;\n vs: WEBGLShader;\n fs: WEBGLShader;\n layout: ShaderLayout;\n\n // configuration: ProgramConfiguration;\n // Experimental flag to avoid deleting Program object while it is cached\n varyings: string[];\n vertexArrayObject: WEBGLVertexArrayObject;\n _indexBuffer?: Buffer;\n uniforms: Record<string, any> = {};\n bindings: Record<string, any> = {};\n _textureUniforms: Record<string, any> = {};\n _textureIndexCounter: number = 0;\n _uniformCount: number = 0;\n _uniformSetters: Record<string, Function>;\n\n constructor(device: WebGLDevice, props: RenderPipelineProps) {\n super(device, props);\n this.device = device;\n this.handle = this.props.handle || this.device.gl.createProgram();\n // @ts-expect-error\n this.handle.__SPECTOR_Metadata = {id: this.props.id};\n\n // Create shaders if needed\n this.vs = cast<WEBGLShader>(props.vs);\n this.fs = cast<WEBGLShader>(props.fs);\n // assert(this.vs.stage === 'vertex');\n // assert(this.fs.stage === 'fragment');\n\n // Setup varyings if supplied\n // @ts-expect-error WebGL only\n const {varyings, bufferMode = GL.SEPARATE_ATTRIBS} = props;\n if (varyings && varyings.length > 0) {\n this.device.assertWebGL2();\n this.varyings = varyings;\n this.device.gl2.transformFeedbackVaryings(this.handle, varyings, bufferMode);\n }\n\n this._compileAndLink();\n\n this.layout = props.layout || getShaderLayout(this.device.gl, this.handle);\n this.vertexArrayObject = new WEBGLVertexArrayObject(this.device);\n }\n\n destroy(): void {\n if (this.handle) {\n this.device.gl.deleteProgram(this.handle);\n this.handle = null;\n }\n }\n\n setIndexBuffer(indexBuffer: Buffer): void {\n const webglBuffer = cast<WEBGLBuffer>(indexBuffer);\n this.vertexArrayObject.setElementBuffer(webglBuffer);\n this._indexBuffer = indexBuffer;\n }\n\n /** @todo needed for portable model */\n setAttributes(attributes: Record<string, Buffer>): void {\n for (const [name, buffer] of Object.entries(attributes)) {\n const webglBuffer = cast<WEBGLBuffer>(buffer);\n const attribute = getAttributeLayout(this.layout, name);\n if (!attribute) {\n log.warn(`Ignoring buffer supplied for unknown attribute \"${name}\" in pipeline \"${this.id}\" (buffer \"${buffer.id}\")`)();\n continue;\n }\n const decoded = decodeVertexFormat(attribute.format);\n const {type: typeString, components: size, byteLength: stride, normalized, integer} = decoded;\n const divisor = attribute.stepMode === 'instance' ? 1 : 0;\n const type = getWebGLDataType(typeString);\n this.vertexArrayObject.setBuffer(attribute.location, webglBuffer, {\n size,\n type,\n stride,\n offset: 0,\n normalized,\n integer,\n divisor: attribute.stepMode === 'instance' ? 1 : 0\n });\n }\n }\n\n /** @todo needed for portable model */\n setBindings(bindings: Record<string, Binding>): void {\n // if (log.priority >= 2) {\n // checkUniformValues(uniforms, this.id, this._uniformSetters);\n // }\n\n for (const [name, value] of Object.entries(bindings)) {\n const binding = this.layout.bindings.find((binding) => binding.name === name);\n if (!binding) {\n log.warn(`Unknown binding ${name} in render pipeline ${this.id}`)();\n }\n if (!value) {\n log.warn(`Unsetting binding ${name} in render pipeline ${this.id}`)();\n }\n switch (binding.type) {\n case 'uniform':\n // @ts-expect-error\n if (!(value instanceof WEBGLBuffer) && !(value.buffer instanceof WEBGLBuffer)) {\n throw new Error('buffer value');\n }\n break;\n case 'texture':\n if (!(value instanceof WEBGLTexture)) {\n throw new Error('texture value');\n }\n break;\n case 'sampler':\n log.warn(`Ignoring sampler ${name}`)();\n break;\n default:\n throw new Error(binding.type);\n }\n\n this.bindings[name] = value;\n }\n }\n\n setUniforms(uniforms: Record<string, any>) {\n // TODO - check against layout\n Object.assign(this.uniforms, uniforms);\n }\n\n /** @todo needed for portable model\n * @note The WebGL API is offers many ways to draw things\n * This function unifies those ways into a single call using common parameters with sane defaults\n */\n draw(options: {\n renderPass?: RenderPass;\n vertexCount?: number;\n indexCount?: number;\n instanceCount?: number;\n firstVertex?: number;\n firstIndex?: number;\n firstInstance?: number;\n baseVertex?: number;\n }): boolean {\n const {\n renderPass = this.device.getDefaultRenderPass(),\n vertexCount,\n indexCount,\n instanceCount,\n firstVertex = 0,\n firstIndex,\n firstInstance,\n baseVertex\n } = options;\n\n const drawMode = getDrawMode(this.props.topology);\n const isIndexed: boolean = Boolean(this._indexBuffer);\n const indexType = this._indexBuffer?.props.indexType === 'uint16' ? GL.UNSIGNED_SHORT : GL.UNSIGNED_INT;\n const isInstanced: boolean = options.instanceCount > 0;\n\n // Avoid WebGL draw call when not rendering any data or values are incomplete\n // Note: async textures set as uniforms might still be loading.\n // Now that all uniforms have been updated, check if any texture\n // in the uniforms is not yet initialized, then we don't draw\n if (!this._areTexturesRenderable() || options.vertexCount === 0) {\n // (isInstanced && instanceCount === 0)\n return false;\n }\n\n this.device.gl.useProgram(this.handle);\n\n this.vertexArrayObject.bind(() => {\n const parameters = {...this.props.parameters, framebuffer: renderPass.props.framebuffer};\n\n const primitiveMode = getGLPrimitive(this.props.topology);\n const transformFeedback: any = null;\n if (transformFeedback) {\n transformFeedback.begin(primitiveMode);\n }\n\n // We have to apply bindings before every draw call since other draw calls will overwrite\n this._applyBindings();\n this._applyUniforms();\n\n // TODO - double context push/pop\n withDeviceParameters(this.device, parameters, () => {\n // TODO - Use polyfilled WebGL2RenderingContext instead of ANGLE extension\n if (isIndexed && isInstanced) {\n // ANGLE_instanced_arrays extension\n this.device.gl2.drawElementsInstanced(\n drawMode,\n vertexCount,\n indexType,\n firstVertex,\n instanceCount\n );\n // } else if (isIndexed && this.device.isWebGL2 && !isNaN(start) && !isNaN(end)) {\n // this.device.gl2.drawRangeElements(drawMode, start, end, vertexCount, indexType, offset);\n } else if (isIndexed) {\n this.device.gl.drawElements(drawMode, vertexCount, indexType, firstVertex);\n } else if (isInstanced) {\n this.device.gl2.drawArraysInstanced(drawMode, firstVertex, vertexCount, instanceCount);\n } else {\n this.device.gl.drawArrays(drawMode, firstVertex, vertexCount);\n }\n });\n\n if (transformFeedback) {\n transformFeedback.end();\n }\n });\n\n return true;\n }\n\n // setAttributes(attributes: Record<string, Buffer>): void {}\n // setBindings(bindings: Record<string, Binding>): void {}\n\n protected _compileAndLink() {\n const {gl} = this.device;\n gl.attachShader(this.handle, this.vs.handle);\n gl.attachShader(this.handle, this.fs.handle);\n log.time(LOG_PROGRAM_PERF_PRIORITY, `linkProgram for ${this.id}`)();\n gl.linkProgram(this.handle);\n log.timeEnd(LOG_PROGRAM_PERF_PRIORITY, `linkProgram for ${this.id}`)();\n\n // Avoid checking program linking error in production\n // @ts-expect-error\n if (gl.debug || log.level > 0) {\n const linked = gl.getProgramParameter(this.handle, gl.LINK_STATUS);\n if (!linked) {\n throw new Error(`Error linking: ${gl.getProgramInfoLog(this.handle)}`);\n }\n\n gl.validateProgram(this.handle);\n const validated = gl.getProgramParameter(this.handle, gl.VALIDATE_STATUS);\n if (!validated) {\n throw new Error(`Error validating: ${gl.getProgramInfoLog(this.handle)}`);\n }\n }\n }\n\n // PRIVATE METHODS\n\n /**\n * Checks if all texture-values uniforms are renderable (i.e. loaded)\n * Update a texture if needed (e.g. from video)\n * Note: This is currently done before every draw call\n */\n _areTexturesRenderable() {\n let texturesRenderable = true;\n\n for (const [name, texture] of Object.entries(this._textureUniforms)) {\n texture.update();\n texturesRenderable = texturesRenderable && texture.loaded;\n }\n\n for (const [name, texture] of Object.entries(this.bindings)) {\n // texture.update();\n if (texture.loaded !== undefined) {\n texturesRenderable = texturesRenderable && texture.loaded;\n }\n }\n\n return texturesRenderable;\n }\n\n /** Apply any bindings */\n _applyBindings() {\n this.device.gl.useProgram(this.handle);\n\n const {gl2} = this.device;\n\n let textureUnit = 0;\n let uniformBufferIndex = 0;\n for (const binding of this.layout.bindings) {\n const value = this.bindings[binding.name];\n if (!value) {\n throw new Error(`No value for binding ${binding.name} in ${this.id}`);\n }\n switch (binding.type) {\n case 'uniform':\n // Set buffer\n const {name} = binding;\n const location = gl2.getUniformBlockIndex(this.handle, name);\n if (location === GL.INVALID_INDEX) {\n throw new Error(`Invalid uniform block name ${name}`);\n }\n gl2.uniformBlockBinding(this.handle, uniformBufferIndex, location);\n // console.debug(binding, location);\n if (value instanceof WEBGLBuffer) {\n gl2.bindBufferBase(GL.UNIFORM_BUFFER, uniformBufferIndex, value.handle);\n } else {\n gl2.bindBufferRange(\n GL.UNIFORM_BUFFER,\n uniformBufferIndex,\n value.buffer.handle,\n value.offset || 0,\n value.size || value.buffer.byteLength - value.offset\n );\n }\n uniformBufferIndex += 1;\n break;\n\n case 'texture':\n if (!(value instanceof WEBGLTexture)) {\n throw new Error('texture');\n }\n const texture: WEBGLTexture = value;\n gl2.activeTexture(GL.TEXTURE0 + textureUnit);\n gl2.bindTexture(texture.target, texture.handle);\n // gl2.bindSampler(textureUnit, sampler.handle);\n textureUnit += 1;\n break;\n\n case 'sampler':\n // ignore\n break;\n\n case 'storage':\n case 'read-only-storage':\n throw new Error(`binding type '${binding.type}' not supported in WebGL`);\n }\n }\n }\n\n _applyUniforms() {\n for (const uniformLayout of this.layout.uniforms || []) {\n const {name, location, type, textureUnit} = uniformLayout;\n const value = this.uniforms[name] || textureUnit;\n if (value !== undefined) {\n setUniform(this.device.gl, location, type, value);\n }\n }\n }\n}\n\n/** Get the primitive type for transform feedback */\nfunction getDrawMode(\n topology: PrimitiveTopology\n): GL.POINTS | GL.LINES | GL.LINE_STRIP | GL.TRIANGLES | GL.TRIANGLE_STRIP {\n // prettier-ignore\n switch (topology) {\n case 'point-list': return GL.POINTS;\n case 'line-list': return GL.LINES;\n case 'line-strip': return GL.LINE_STRIP;\n case 'triangle-list': return GL.TRIANGLES;\n case 'triangle-strip': return GL.TRIANGLE_STRIP;\n default: throw new Error(topology);\n }\n}\n\n/** Get the primitive type for transform feedback */\nfunction getGLPrimitive(topology: PrimitiveTopology): GL.POINTS | GL.LINES | GL.TRIANGLES {\n // prettier-ignore\n switch (topology) {\n case 'point-list': return GL.POINTS;\n case 'line-list': return GL.LINES;\n case 'line-strip': return GL.LINES;\n case 'triangle-list': return GL.TRIANGLES;\n case 'triangle-strip': return GL.TRIANGLES;\n default: throw new Error(topology);\n }\n}\n\nfunction getAttributesByLocation(\n attributes: Record<string, Buffer>,\n layout: ShaderLayout\n): Record<number, Buffer> {\n const byLocation: Record<number, Buffer> = {};\n for (const [name, buffer] of Object.entries(attributes)) {\n const attribute = getAttributeLayout(layout, name);\n byLocation[attribute.location] = buffer;\n }\n return byLocation;\n}\n\nfunction getAttributeLayout(layout: ShaderLayout, name: string): AttributeLayout | undefined {\n return layout.attributes.find((binding) => binding.name === name);\n}\n\nfunction getBindingLayout(layout: ShaderLayout, name: string): BindingLayout {\n const binding = layout.bindings.find((binding) => binding.name === name);\n if (!binding) {\n throw new Error(`Unknown binding ${name}`);\n }\n return binding;\n}\n"],"file":"webgl-render-pipeline.js"}
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1
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{"version":3,"file":"webgl-render-pipeline.js","names":["RenderPipeline","cast","log","decodeVertexFormat","GL","getWebGLDataType","getShaderLayout","withDeviceParameters","withGLParameters","setUniform","WEBGLBuffer","WEBGLTexture","WEBGLVertexArrayObject","LOG_PROGRAM_PERF_PRIORITY","WEBGLRenderPipeline","constructor","device","props","_defineProperty","handle","gl","createProgram","setSpectorMetadata","id","vs","fs","varyings","bufferMode","SEPARATE_ATTRIBS","length","_this$device$gl","assertWebGL2","gl2","transformFeedbackVaryings","_compileAndLink","layout","vertexArrayObject","destroy","deleteProgram","destroyed","setIndexBuffer","indexBuffer","webglBuffer","setElementBuffer","_indexBuffer","setAttributes","attributes","name","buffer","Object","entries","attribute","getAttributeLayout","warn","concat","decoded","format","type","typeString","components","size","byteLength","stride","normalized","integer","divisor","stepMode","setBuffer","location","offset","setBindings","bindings","value","binding","find","Error","setUniforms","uniforms","assign","draw","options","_this$_indexBuffer","renderPass","getDefaultRenderPass","vertexCount","instanceCount","firstVertex","drawMode","getDrawMode","topology","isIndexed","Boolean","indexType","UNSIGNED_SHORT","UNSIGNED_INT","isInstanced","Number","_areTexturesRenderable","useProgram","bind","primitiveMode","getGLPrimitive","transformFeedback","begin","_applyBindings","_applyUniforms","parameters","framebuffer","_this$device$gl2","drawElementsInstanced","drawElements","_this$device$gl3","drawArraysInstanced","drawArrays","end","attachShader","time","linkProgram","timeEnd","debug","level","linked","getProgramParameter","LINK_STATUS","getProgramInfoLog","validateProgram","validated","VALIDATE_STATUS","texturesRenderable","texture","_textureUniforms","update","loaded","undefined","textureUnit","uniformBufferIndex","getUniformBlockIndex","INVALID_INDEX","uniformBlockBinding","bindBufferBase","UNIFORM_BUFFER","bindBufferRange","activeTexture","TEXTURE0","bindTexture","target","uniformLayout","POINTS","LINES","LINE_STRIP","LINE_LOOP","TRIANGLES","TRIANGLE_STRIP","TRIANGLE_FAN"],"sources":["../../../src/adapter/resources/webgl-render-pipeline.ts"],"sourcesContent":["import type {\n RenderPipelineProps,\n RenderPass,\n Buffer,\n Binding,\n ShaderLayout,\n PrimitiveTopology,\n // BindingLayout,\n AttributeLayout\n} from '@luma.gl/api';\nimport {RenderPipeline, cast, log, decodeVertexFormat} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\n\nimport {getWebGLDataType} from '../converters/texture-formats';\nimport {getShaderLayout} from '../helpers/get-shader-layout';\nimport {withDeviceParameters, withGLParameters} from '../converters/device-parameters';\nimport {setUniform} from '../helpers/set-uniform';\n// import {copyUniform, checkUniformValues} from '../../classes/uniforms';\n\nimport {WebGLDevice} from '../webgl-device';\nimport {WEBGLBuffer} from './webgl-buffer';\nimport {WEBGLShader} from './webgl-shader';\nimport {WEBGLTexture} from './webgl-texture';\nimport {WEBGLVertexArrayObject} from '../objects/webgl-vertex-array-object';\n\nconst LOG_PROGRAM_PERF_PRIORITY = 4;\n\n/** Creates a new render pipeline */\nexport class WEBGLRenderPipeline extends RenderPipeline {\n device: WebGLDevice;\n handle: WebGLProgram;\n vs: WEBGLShader;\n fs: WEBGLShader;\n layout: ShaderLayout;\n\n // configuration: ProgramConfiguration;\n // Experimental flag to avoid deleting Program object while it is cached\n varyings: string[] | null = null;\n vertexArrayObject: WEBGLVertexArrayObject;\n _indexBuffer?: Buffer;\n uniforms: Record<string, any> = {};\n bindings: Record<string, any> = {};\n _textureUniforms: Record<string, any> = {};\n _textureIndexCounter: number = 0;\n _uniformCount: number = 0;\n _uniformSetters: Record<string, Function> = {}; // TODO are these used?\n\n constructor(device: WebGLDevice, props: RenderPipelineProps) {\n super(device, props);\n this.device = device;\n this.handle = this.props.handle || this.device.gl.createProgram();\n this.device.setSpectorMetadata(this.handle, {id: this.props.id});\n\n // Create shaders if needed\n this.vs = cast<WEBGLShader>(props.vs);\n this.fs = cast<WEBGLShader>(props.fs);\n // assert(this.vs.stage === 'vertex');\n // assert(this.fs.stage === 'fragment');\n\n // Setup varyings if supplied\n // @ts-expect-error WebGL only\n const {varyings, bufferMode = GL.SEPARATE_ATTRIBS} = props;\n if (varyings && varyings.length > 0) {\n this.device.assertWebGL2();\n this.varyings = varyings;\n this.device.gl2?.transformFeedbackVaryings(this.handle, varyings, bufferMode);\n }\n\n this._compileAndLink();\n\n this.layout = props.layout || getShaderLayout(this.device.gl, this.handle);\n this.vertexArrayObject = new WEBGLVertexArrayObject(this.device);\n }\n\n override destroy(): void {\n if (this.handle) {\n this.device.gl.deleteProgram(this.handle);\n // this.handle = null;\n this.destroyed = true;\n }\n }\n\n setIndexBuffer(indexBuffer: Buffer): void {\n const webglBuffer = cast<WEBGLBuffer>(indexBuffer);\n this.vertexArrayObject.setElementBuffer(webglBuffer);\n this._indexBuffer = indexBuffer;\n }\n\n /** @todo needed for portable model */\n setAttributes(attributes: Record<string, Buffer>): void {\n for (const [name, buffer] of Object.entries(attributes)) {\n const webglBuffer = cast<WEBGLBuffer>(buffer);\n const attribute = getAttributeLayout(this.layout, name);\n if (!attribute) {\n log.warn(`Ignoring buffer supplied for unknown attribute \"${name}\" in pipeline \"${this.id}\" (buffer \"${buffer.id}\")`)();\n continue; // eslint-disable-line no-continue\n }\n const decoded = decodeVertexFormat(attribute.format);\n const {type: typeString, components: size, byteLength: stride, normalized, integer} = decoded;\n const divisor = attribute.stepMode === 'instance' ? 1 : 0;\n const type = getWebGLDataType(typeString);\n this.vertexArrayObject.setBuffer(attribute.location, webglBuffer, {\n size,\n type,\n stride,\n offset: 0,\n normalized,\n integer,\n divisor\n });\n }\n }\n\n /** @todo needed for portable model */\n setBindings(bindings: Record<string, Binding>): void {\n // if (log.priority >= 2) {\n // checkUniformValues(uniforms, this.id, this._uniformSetters);\n // }\n\n for (const [name, value] of Object.entries(bindings)) {\n const binding = this.layout.bindings.find((binding) => binding.name === name);\n if (!binding) {\n log.warn(`Unknown binding ${name} in render pipeline ${this.id}`)();\n continue; // eslint-disable-line no-continue\n }\n if (!value) {\n log.warn(`Unsetting binding ${name} in render pipeline ${this.id}`)();\n }\n switch (binding.type) {\n case 'uniform':\n // @ts-expect-error\n if (!(value instanceof WEBGLBuffer) && !(value.buffer instanceof WEBGLBuffer)) {\n throw new Error('buffer value');\n }\n break;\n case 'texture':\n if (!(value instanceof WEBGLTexture)) {\n throw new Error('texture value');\n }\n break;\n case 'sampler':\n log.warn(`Ignoring sampler ${name}`)();\n break;\n default:\n throw new Error(binding.type);\n }\n\n this.bindings[name] = value;\n }\n }\n\n setUniforms(uniforms: Record<string, any>) {\n // TODO - check against layout\n Object.assign(this.uniforms, uniforms);\n }\n\n /** @todo needed for portable model\n * @note The WebGL API is offers many ways to draw things\n * This function unifies those ways into a single call using common parameters with sane defaults\n */\n draw(options: {\n renderPass?: RenderPass;\n vertexCount?: number;\n indexCount?: number;\n instanceCount?: number;\n firstVertex?: number;\n firstIndex?: number;\n firstInstance?: number;\n baseVertex?: number;\n }): boolean {\n const {\n renderPass = this.device.getDefaultRenderPass(),\n vertexCount,\n // indexCount,\n instanceCount,\n firstVertex = 0,\n // firstIndex,\n // firstInstance,\n // baseVertex\n } = options;\n\n const drawMode = getDrawMode(this.props.topology);\n const isIndexed: boolean = Boolean(this._indexBuffer);\n const indexType = this._indexBuffer?.props.indexType === 'uint16' ? GL.UNSIGNED_SHORT : GL.UNSIGNED_INT;\n const isInstanced: boolean = Number(options.instanceCount) > 0;\n\n // Avoid WebGL draw call when not rendering any data or values are incomplete\n // Note: async textures set as uniforms might still be loading.\n // Now that all uniforms have been updated, check if any texture\n // in the uniforms is not yet initialized, then we don't draw\n if (!this._areTexturesRenderable() || options.vertexCount === 0) {\n // (isInstanced && instanceCount === 0)\n return false;\n }\n\n this.device.gl.useProgram(this.handle);\n\n this.vertexArrayObject.bind(() => {\n const primitiveMode = getGLPrimitive(this.props.topology);\n const transformFeedback: any = null;\n if (transformFeedback) {\n transformFeedback.begin(primitiveMode);\n }\n\n // We have to apply bindings before every draw call since other draw calls will overwrite\n this._applyBindings();\n this._applyUniforms();\n\n // TODO - double context push/pop\n withDeviceParameters(this.device, this.props.parameters, () => {\n withGLParameters(this.device, {framebuffer: renderPass.props.framebuffer}, () => {\n // TODO - Use polyfilled WebGL2RenderingContext instead of ANGLE extension\n if (isIndexed && isInstanced) {\n // ANGLE_instanced_arrays extension\n this.device.gl2?.drawElementsInstanced(\n drawMode,\n vertexCount || 0, // indexCount?\n indexType,\n firstVertex,\n instanceCount || 0\n );\n // } else if (isIndexed && this.device.isWebGL2 && !isNaN(start) && !isNaN(end)) {\n // this.device.gl2.drawRangeElements(drawMode, start, end, vertexCount, indexType, offset);\n } else if (isIndexed) {\n this.device.gl.drawElements(drawMode, vertexCount || 0, indexType, firstVertex); // indexCount?\n } else if (isInstanced) {\n this.device.gl2?.drawArraysInstanced(drawMode, firstVertex, vertexCount || 0, instanceCount || 0);\n } else {\n this.device.gl.drawArrays(drawMode, firstVertex, vertexCount || 0);\n }\n });\n\n if (transformFeedback) {\n transformFeedback.end();\n }\n });\n });\n\n return true;\n }\n\n // setAttributes(attributes: Record<string, Buffer>): void {}\n // setBindings(bindings: Record<string, Binding>): void {}\n\n protected _compileAndLink() {\n const {gl} = this.device;\n gl.attachShader(this.handle, this.vs.handle);\n gl.attachShader(this.handle, this.fs.handle);\n log.time(LOG_PROGRAM_PERF_PRIORITY, `linkProgram for ${this.id}`)();\n gl.linkProgram(this.handle);\n log.timeEnd(LOG_PROGRAM_PERF_PRIORITY, `linkProgram for ${this.id}`)();\n\n // Avoid checking program linking error in production\n // @ts-expect-error\n if (gl.debug || log.level > 0) {\n const linked = gl.getProgramParameter(this.handle, gl.LINK_STATUS);\n if (!linked) {\n throw new Error(`Error linking: ${gl.getProgramInfoLog(this.handle)}`);\n }\n\n gl.validateProgram(this.handle);\n const validated = gl.getProgramParameter(this.handle, gl.VALIDATE_STATUS);\n if (!validated) {\n throw new Error(`Error validating: ${gl.getProgramInfoLog(this.handle)}`);\n }\n }\n }\n\n // PRIVATE METHODS\n\n /**\n * Checks if all texture-values uniforms are renderable (i.e. loaded)\n * Update a texture if needed (e.g. from video)\n * Note: This is currently done before every draw call\n */\n _areTexturesRenderable() {\n let texturesRenderable = true;\n\n for (const [, texture] of Object.entries(this._textureUniforms)) {\n texture.update();\n texturesRenderable = texturesRenderable && texture.loaded;\n }\n\n for (const [, texture] of Object.entries(this.bindings)) {\n // texture.update();\n if (texture.loaded !== undefined) {\n texturesRenderable = texturesRenderable && texture.loaded;\n }\n }\n\n return texturesRenderable;\n }\n\n /** Apply any bindings */\n _applyBindings() {\n this.device.gl.useProgram(this.handle);\n\n const {gl2} = this.device;\n if (!gl2) {\n throw new Error('bindings');\n }\n\n let textureUnit = 0;\n let uniformBufferIndex = 0;\n for (const binding of this.layout.bindings) {\n const value = this.bindings[binding.name];\n if (!value) {\n throw new Error(`No value for binding ${binding.name} in ${this.id}`);\n }\n switch (binding.type) {\n case 'uniform':\n // Set buffer\n const {name} = binding;\n const location = gl2.getUniformBlockIndex(this.handle, name);\n if (location === GL.INVALID_INDEX) {\n throw new Error(`Invalid uniform block name ${name}`);\n }\n gl2.uniformBlockBinding(this.handle, uniformBufferIndex, location);\n // console.debug(binding, location);\n if (value instanceof WEBGLBuffer) {\n gl2.bindBufferBase(GL.UNIFORM_BUFFER, uniformBufferIndex, value.handle);\n } else {\n gl2.bindBufferRange(\n GL.UNIFORM_BUFFER,\n uniformBufferIndex,\n value.buffer.handle,\n value.offset || 0,\n value.size || value.buffer.byteLength - value.offset\n );\n }\n uniformBufferIndex += 1;\n break;\n\n case 'texture':\n if (!(value instanceof WEBGLTexture)) {\n throw new Error('texture');\n }\n const texture: WEBGLTexture = value;\n gl2.activeTexture(GL.TEXTURE0 + textureUnit);\n gl2.bindTexture(texture.target, texture.handle);\n // gl2.bindSampler(textureUnit, sampler.handle);\n textureUnit += 1;\n break;\n\n case 'sampler':\n // ignore\n break;\n\n case 'storage':\n case 'read-only-storage':\n throw new Error(`binding type '${binding.type}' not supported in WebGL`);\n }\n }\n }\n\n _applyUniforms() {\n for (const uniformLayout of this.layout.uniforms || []) {\n const {name, location, type, textureUnit} = uniformLayout;\n const value = this.uniforms[name] || textureUnit;\n if (value !== undefined) {\n setUniform(this.device.gl, location, type, value);\n }\n }\n }\n}\n\n/** Get the primitive type for transform feedback */\nfunction getDrawMode(\n topology: PrimitiveTopology\n): GL.POINTS | GL.LINES | GL.LINE_STRIP | GL.LINE_LOOP | GL.TRIANGLES | GL.TRIANGLE_STRIP | GL.TRIANGLE_FAN {\n // prettier-ignore\n switch (topology) {\n case 'point-list': return GL.POINTS;\n case 'line-list': return GL.LINES;\n case 'line-strip': return GL.LINE_STRIP;\n case 'line-loop': return GL.LINE_LOOP;\n case 'triangle-list': return 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@@ -1,6 +1,6 @@
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1
1
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import { Sampler, SamplerProps } from '@luma.gl/api';
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2
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-
import type {
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3
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-
import type WebGLDevice from '../webgl-device';
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2
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+
import type { GLSamplerParameters } from '../../types/webgl';
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3
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+
import type { WebGLDevice } from '../webgl-device';
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4
4
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/**
|
|
5
5
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* Sampler object -
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6
6
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* Under WebGL2 we create an actual WebGL sampler
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@@ -8,12 +8,13 @@ import type WebGLDevice from '../webgl-device';
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8
8
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* so that they can be set directly on the texture
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9
9
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* https://github.com/WebGLSamples/WebGL2Samples/blob/master/samples/sampler_object.html
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|
10
10
|
*/
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11
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-
export
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11
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+
export declare class WEBGLSampler extends Sampler {
|
|
12
12
|
readonly device: WebGLDevice;
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13
13
|
readonly handle: WebGLSampler;
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14
|
-
readonly parameters:
|
|
14
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+
readonly parameters: GLSamplerParameters;
|
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15
15
|
constructor(device: WebGLDevice, props: SamplerProps);
|
|
16
16
|
destroy(): void;
|
|
17
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+
toString(): string;
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17
18
|
/** Set sampler parameters on the sampler */
|
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18
19
|
private _setSamplerParameters;
|
|
19
20
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"webgl-sampler.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgl-sampler.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"webgl-sampler.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgl-sampler.ts"],"names":[],"mappings":"AAEA,OAAO,EAAC,OAAO,EAAE,YAAY,EAAC,MAAM,cAAc,CAAC;AAEnD,OAAO,KAAK,EAAC,mBAAmB,EAAC,MAAM,mBAAmB,CAAC;AAE3D,OAAO,KAAK,EAAC,WAAW,EAAC,MAAM,iBAAiB,CAAC;AAEjD;;;;;;GAMG;AACH,qBAAa,YAAa,SAAQ,OAAO;IACvC,QAAQ,CAAC,MAAM,EAAE,WAAW,CAAC;IAC7B,QAAQ,CAAC,MAAM,EAAE,YAAY,CAAC;IAC9B,QAAQ,CAAC,UAAU,EAAE,mBAAmB,CAAC;gBAE7B,MAAM,EAAE,WAAW,EAAE,KAAK,EAAE,YAAY;IAU3C,OAAO,IAAI,IAAI;IAQf,QAAQ,IAAI,MAAM;IAI3B,4CAA4C;IAC5C,OAAO,CAAC,qBAAqB;CAgB9B"}
|
|
@@ -1,50 +1,42 @@
|
|
|
1
1
|
import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
|
|
2
2
|
import { Sampler } from '@luma.gl/api';
|
|
3
3
|
import GL from '@luma.gl/constants';
|
|
4
|
-
import { convertSamplerParametersToWebGL } from
|
|
5
|
-
export
|
|
4
|
+
import { convertSamplerParametersToWebGL } from "../converters/sampler-parameters.js";
|
|
5
|
+
export class WEBGLSampler extends Sampler {
|
|
6
6
|
constructor(device, props) {
|
|
7
7
|
super(device, props);
|
|
8
|
-
|
|
9
8
|
_defineProperty(this, "device", void 0);
|
|
10
|
-
|
|
11
9
|
_defineProperty(this, "handle", void 0);
|
|
12
|
-
|
|
13
10
|
_defineProperty(this, "parameters", void 0);
|
|
14
|
-
|
|
15
11
|
this.device = device;
|
|
16
12
|
this.parameters = convertSamplerParametersToWebGL(props);
|
|
17
|
-
|
|
18
13
|
if (this.device.isWebGL2) {
|
|
19
14
|
this.handle = this.handle || this.device.gl2.createSampler();
|
|
20
|
-
|
|
21
15
|
this._setSamplerParameters(this.parameters);
|
|
22
16
|
}
|
|
23
17
|
}
|
|
24
|
-
|
|
25
18
|
destroy() {
|
|
26
19
|
if (this.handle) {
|
|
27
20
|
this.device.gl2.deleteSampler(this.handle);
|
|
28
21
|
this.handle = undefined;
|
|
29
22
|
}
|
|
30
23
|
}
|
|
31
|
-
|
|
24
|
+
toString() {
|
|
25
|
+
return "Sampler(".concat(this.id, ",").concat(JSON.stringify(this.props), ")");
|
|
26
|
+
}
|
|
32
27
|
_setSamplerParameters(parameters) {
|
|
33
28
|
for (const [pname, value] of Object.entries(parameters)) {
|
|
34
29
|
const param = Number(pname);
|
|
35
|
-
|
|
36
30
|
switch (param) {
|
|
37
31
|
case GL.TEXTURE_MIN_LOD:
|
|
38
32
|
case GL.TEXTURE_MAX_LOD:
|
|
39
33
|
this.device.gl2.samplerParameterf(this.handle, param, value);
|
|
40
34
|
break;
|
|
41
|
-
|
|
42
35
|
default:
|
|
43
36
|
this.device.gl2.samplerParameteri(this.handle, param, value);
|
|
44
37
|
break;
|
|
45
38
|
}
|
|
46
39
|
}
|
|
47
40
|
}
|
|
48
|
-
|
|
49
41
|
}
|
|
50
42
|
//# sourceMappingURL=webgl-sampler.js.map
|