@luma.gl/webgl 9.0.0-alpha.2 → 9.0.0-alpha.21
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/adapter/converters/device-parameters.d.ts +11 -1
- package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
- package/dist/adapter/converters/device-parameters.js +17 -35
- package/dist/adapter/converters/device-parameters.js.map +1 -1
- package/dist/adapter/converters/renderbuffer-formats.d.ts +2 -2
- package/dist/adapter/converters/renderbuffer-formats.d.ts.map +1 -1
- package/dist/adapter/converters/renderbuffer-formats.js +2 -7
- package/dist/adapter/converters/renderbuffer-formats.js.map +1 -1
- package/dist/adapter/converters/sampler-parameters.d.ts +4 -4
- package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
- package/dist/adapter/converters/sampler-parameters.js +19 -55
- package/dist/adapter/converters/sampler-parameters.js.map +1 -1
- package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
- package/dist/adapter/converters/texture-formats.js +13 -66
- package/dist/adapter/converters/texture-formats.js.map +1 -1
- package/dist/adapter/converters/vertex-formats.d.ts.map +1 -1
- package/dist/adapter/converters/vertex-formats.js +2 -8
- package/dist/adapter/converters/vertex-formats.js.map +1 -1
- package/dist/adapter/device-helpers/device-features.d.ts.map +1 -1
- package/dist/adapter/device-helpers/device-features.js +13 -20
- package/dist/adapter/device-helpers/device-features.js.map +1 -1
- package/dist/adapter/device-helpers/device-limits.js +1 -4
- package/dist/adapter/device-helpers/device-limits.js.map +1 -1
- package/dist/adapter/device-helpers/get-device-info.js +8 -10
- package/dist/adapter/device-helpers/get-device-info.js.map +1 -1
- package/dist/adapter/device-helpers/is-old-ie.js +2 -1
- package/dist/adapter/device-helpers/is-old-ie.js.map +1 -1
- package/dist/adapter/helpers/attribute-utils.js +0 -17
- package/dist/adapter/helpers/attribute-utils.js.map +1 -1
- package/dist/adapter/helpers/get-shader-info.d.ts +9 -0
- package/dist/adapter/helpers/get-shader-info.d.ts.map +1 -0
- package/dist/adapter/helpers/get-shader-info.js +25 -0
- package/dist/adapter/helpers/get-shader-info.js.map +1 -0
- package/dist/adapter/helpers/get-shader-layout.d.ts +1 -1
- package/dist/adapter/helpers/get-shader-layout.d.ts.map +1 -1
- package/dist/adapter/helpers/get-shader-layout.js +41 -67
- package/dist/adapter/helpers/get-shader-layout.js.map +1 -1
- package/dist/adapter/helpers/parse-shader-compiler-log.d.ts +1 -1
- package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -1
- package/dist/adapter/helpers/parse-shader-compiler-log.js +0 -7
- package/dist/adapter/helpers/parse-shader-compiler-log.js.map +1 -1
- package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
- package/dist/adapter/helpers/set-uniform.js +1 -31
- package/dist/adapter/helpers/set-uniform.js.map +1 -1
- package/dist/adapter/helpers/uniforms.d.ts +1 -1
- package/dist/adapter/helpers/uniforms.d.ts.map +1 -1
- package/dist/adapter/helpers/uniforms.js +4 -14
- package/dist/adapter/helpers/uniforms.js.map +1 -1
- package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -1
- package/dist/adapter/objects/constants-to-keys.js +0 -7
- package/dist/adapter/objects/constants-to-keys.js.map +1 -1
- package/dist/adapter/objects/webgl-renderbuffer.d.ts +3 -3
- package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
- package/dist/adapter/objects/webgl-renderbuffer.js +6 -22
- package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -1
- package/dist/adapter/objects/webgl-resource.d.ts +3 -5
- package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
- package/dist/adapter/objects/webgl-resource.js +15 -68
- package/dist/adapter/objects/webgl-resource.js.map +1 -1
- package/dist/adapter/objects/webgl-vertex-array-object.d.ts +6 -6
- package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +1 -1
- package/dist/adapter/objects/webgl-vertex-array-object.js +7 -17
- package/dist/adapter/objects/webgl-vertex-array-object.js.map +1 -1
- package/dist/adapter/resources/webgl-buffer.d.ts +3 -4
- package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-buffer.js +18 -49
- package/dist/adapter/resources/webgl-buffer.js.map +1 -1
- package/dist/adapter/resources/webgl-command-buffer.d.ts +2 -2
- package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-command-buffer.js +3 -18
- package/dist/adapter/resources/webgl-command-buffer.js.map +1 -1
- package/dist/adapter/resources/webgl-command-encoder.d.ts +3 -3
- package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-command-encoder.js +2 -15
- package/dist/adapter/resources/webgl-command-encoder.js.map +1 -1
- package/dist/adapter/resources/webgl-external-texture.js.map +1 -1
- package/dist/adapter/resources/webgl-framebuffer.d.ts +16 -16
- package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-framebuffer.js +17 -75
- package/dist/adapter/resources/webgl-framebuffer.js.map +1 -1
- package/dist/adapter/resources/webgl-render-pass.d.ts +3 -3
- package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-render-pass.js +3 -8
- package/dist/adapter/resources/webgl-render-pass.js.map +1 -1
- package/dist/adapter/resources/webgl-render-pipeline.d.ts +5 -5
- package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-render-pipeline.js +51 -140
- package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -1
- package/dist/adapter/resources/webgl-sampler.d.ts +5 -4
- package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-sampler.js +5 -13
- package/dist/adapter/resources/webgl-sampler.js.map +1 -1
- package/dist/adapter/resources/webgl-shader.d.ts +3 -4
- package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-shader.js +8 -21
- package/dist/adapter/resources/webgl-shader.js.map +1 -1
- package/dist/adapter/resources/webgl-texture.d.ts +26 -26
- package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-texture.js +66 -183
- package/dist/adapter/resources/webgl-texture.js.map +1 -1
- package/dist/adapter/webgl-canvas-context.d.ts +3 -3
- package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
- package/dist/adapter/webgl-canvas-context.js +6 -19
- package/dist/adapter/webgl-canvas-context.js.map +1 -1
- package/dist/adapter/webgl-device.d.ts +53 -37
- package/dist/adapter/webgl-device.d.ts.map +1 -1
- package/dist/adapter/webgl-device.js +108 -109
- package/dist/adapter/webgl-device.js.map +1 -1
- package/dist/classic/accessor.d.ts +1 -1
- package/dist/classic/accessor.d.ts.map +1 -1
- package/dist/classic/accessor.js +12 -36
- package/dist/classic/accessor.js.map +1 -1
- package/dist/classic/buffer.d.ts +3 -4
- package/dist/classic/buffer.d.ts.map +1 -1
- package/dist/classic/buffer.js +30 -87
- package/dist/classic/buffer.js.map +1 -1
- package/dist/classic/typed-array-utils.d.ts +1 -1
- package/dist/classic/typed-array-utils.d.ts.map +1 -1
- package/dist/classic/typed-array-utils.js +0 -20
- package/dist/classic/typed-array-utils.js.map +1 -1
- package/dist/context/context/{create-context.d.ts → create-browser-context.d.ts} +2 -1
- package/dist/context/context/create-browser-context.d.ts.map +1 -0
- package/dist/context/context/{create-context.js → create-browser-context.js} +19 -15
- package/dist/context/context/create-browser-context.js.map +1 -0
- package/dist/context/context/create-headless-context.d.ts +9 -0
- package/dist/context/context/create-headless-context.d.ts.map +1 -0
- package/dist/context/context/create-headless-context.js +42 -0
- package/dist/context/context/create-headless-context.js.map +1 -0
- package/dist/context/context/webgl-checks.js +0 -3
- package/dist/context/context/webgl-checks.js.map +1 -1
- package/dist/context/debug/spector.d.ts +1 -0
- package/dist/context/debug/spector.d.ts.map +1 -1
- package/dist/context/debug/spector.js +7 -19
- package/dist/context/debug/spector.js.map +1 -1
- package/dist/context/debug/webgl-developer-tools.d.ts +1 -1
- package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
- package/dist/context/debug/webgl-developer-tools.js +8 -32
- package/dist/context/debug/webgl-developer-tools.js.map +1 -1
- package/dist/context/parameters/unified-parameter-api.d.ts +6 -5
- package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
- package/dist/context/parameters/unified-parameter-api.js +8 -18
- package/dist/context/parameters/unified-parameter-api.js.map +1 -1
- package/dist/context/parameters/webgl-parameter-tables.d.ts +103 -103
- package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
- package/dist/context/parameters/webgl-parameter-tables.js +16 -34
- package/dist/context/parameters/webgl-parameter-tables.js.map +1 -1
- package/dist/context/polyfill/context-data.d.ts +13 -0
- package/dist/context/polyfill/context-data.d.ts.map +1 -0
- package/dist/context/polyfill/context-data.js +12 -0
- package/dist/context/polyfill/context-data.js.map +1 -0
- package/dist/context/polyfill/get-parameter-polyfill.d.ts +1 -1
- package/dist/context/polyfill/get-parameter-polyfill.d.ts.map +1 -1
- package/dist/context/polyfill/get-parameter-polyfill.js +1 -6
- package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -1
- package/dist/context/polyfill/polyfill-context.js +20 -28
- package/dist/context/polyfill/polyfill-context.js.map +1 -1
- package/dist/context/polyfill/polyfill-table.d.ts +8 -8
- package/dist/context/polyfill/polyfill-table.d.ts.map +1 -1
- package/dist/context/polyfill/polyfill-table.js +8 -30
- package/dist/context/polyfill/polyfill-table.js.map +1 -1
- package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +1 -1
- package/dist/context/polyfill/polyfill-vertex-array-object.js +0 -70
- package/dist/context/polyfill/polyfill-vertex-array-object.js.map +1 -1
- package/dist/context/state-tracker/deep-array-equal.js +0 -4
- package/dist/context/state-tracker/deep-array-equal.js.map +1 -1
- package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
- package/dist/context/state-tracker/track-context-state.js +15 -50
- package/dist/context/state-tracker/track-context-state.js.map +1 -1
- package/dist/context/state-tracker/with-parameters.d.ts +2 -1
- package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
- package/dist/context/state-tracker/with-parameters.js +7 -9
- package/dist/context/state-tracker/with-parameters.js.map +1 -1
- package/dist/dist.dev.js +9204 -0
- package/dist/index.cjs +5948 -0
- package/dist/index.d.ts +19 -19
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +24 -26
- package/dist/index.js.map +1 -1
- package/dist/types/webgl.d.ts +8 -7
- package/dist/types/webgl.d.ts.map +1 -1
- package/dist/types/webgl.js.map +1 -1
- package/dist/types.js.map +1 -1
- package/dist.min.js +36 -0
- package/package.json +18 -9
- package/src/.DS_Store +0 -0
- package/src/adapter/.DS_Store +0 -0
- package/src/adapter/converters/device-parameters.ts +45 -16
- package/src/adapter/converters/renderbuffer-formats.ts +1 -3
- package/src/adapter/converters/sampler-parameters.ts +18 -7
- package/src/adapter/converters/texture-formats.ts +18 -16
- package/src/adapter/converters/vertex-formats.ts +1 -0
- package/src/adapter/device-helpers/device-features.ts +9 -2
- package/src/adapter/device-helpers/device-limits.ts +1 -1
- package/src/adapter/device-helpers/get-device-info.ts +12 -8
- package/src/adapter/helpers/get-shader-info.ts +37 -0
- package/src/adapter/helpers/get-shader-layout.ts +59 -37
- package/src/adapter/helpers/parse-shader-compiler-log.ts +2 -2
- package/src/adapter/helpers/set-uniform.ts +3 -1
- package/src/adapter/helpers/uniforms.ts +21 -10
- package/src/adapter/objects/constants-to-keys.ts +4 -1
- package/src/adapter/objects/webgl-renderbuffer.ts +8 -8
- package/src/adapter/objects/webgl-resource.ts +8 -13
- package/src/adapter/objects/webgl-vertex-array-object.ts +10 -10
- package/src/adapter/resources/webgl-buffer.ts +16 -16
- package/src/adapter/resources/webgl-command-buffer.ts +3 -3
- package/src/adapter/resources/webgl-command-encoder.ts +8 -8
- package/src/adapter/resources/webgl-external-texture.ts +1 -1
- package/src/adapter/resources/webgl-framebuffer.ts +36 -33
- package/src/adapter/resources/webgl-render-pass.ts +4 -3
- package/src/adapter/resources/webgl-render-pipeline.ts +89 -77
- package/src/adapter/resources/webgl-sampler.ts +12 -6
- package/src/adapter/resources/webgl-shader.ts +10 -9
- package/src/adapter/resources/webgl-texture.ts +55 -45
- package/src/adapter/webgl-canvas-context.ts +8 -9
- package/src/adapter/webgl-device.ts +153 -69
- package/src/classic/accessor.ts +2 -15
- package/src/classic/buffer.ts +18 -25
- package/src/classic/typed-array-utils.ts +4 -2
- package/src/context/.DS_Store +0 -0
- package/src/context/context/{create-context.ts → create-browser-context.ts} +17 -7
- package/src/context/context/create-headless-context.ts +48 -0
- package/src/context/debug/spector.ts +6 -5
- package/src/context/debug/webgl-developer-tools.ts +13 -13
- package/src/context/parameters/unified-parameter-api.ts +18 -12
- package/src/context/parameters/webgl-parameter-tables.ts +113 -94
- package/src/context/polyfill/context-data.ts +27 -0
- package/src/context/polyfill/get-parameter-polyfill.ts +7 -6
- package/src/context/polyfill/polyfill-context.ts +6 -8
- package/src/context/polyfill/polyfill-table.ts +16 -14
- package/src/context/polyfill/polyfill-vertex-array-object.ts +2 -0
- package/src/context/state-tracker/track-context-state.ts +13 -12
- package/src/context/state-tracker/with-parameters.ts +8 -2
- package/src/index.ts +28 -26
- package/src/types/webgl.ts +10 -7
- package/dist/bundle.d.ts +0 -2
- package/dist/bundle.d.ts.map +0 -1
- package/dist/bundle.js +0 -5
- package/dist/bundle.js.map +0 -1
- package/dist/context/context/context-state.d.ts +0 -18
- package/dist/context/context/context-state.d.ts.map +0 -1
- package/dist/context/context/context-state.js +0 -26
- package/dist/context/context/context-state.js.map +0 -1
- package/dist/context/context/create-context.d.ts.map +0 -1
- package/dist/context/context/create-context.js.map +0 -1
- package/dist/context/context/device-pixels.d.ts +0 -25
- package/dist/context/context/device-pixels.d.ts.map +0 -1
- package/dist/context/context/device-pixels.js +0 -98
- package/dist/context/context/device-pixels.js.map +0 -1
- package/dist/es5/adapter/converters/device-parameters.js +0 -170
- package/dist/es5/adapter/converters/device-parameters.js.map +0 -1
- package/dist/es5/adapter/converters/renderbuffer-formats.js +0 -163
- package/dist/es5/adapter/converters/renderbuffer-formats.js.map +0 -1
- package/dist/es5/adapter/converters/sampler-parameters.js +0 -226
- package/dist/es5/adapter/converters/sampler-parameters.js.map +0 -1
- package/dist/es5/adapter/converters/texture-formats.js +0 -1031
- package/dist/es5/adapter/converters/texture-formats.js.map +0 -1
- package/dist/es5/adapter/converters/vertex-formats.js +0 -45
- package/dist/es5/adapter/converters/vertex-formats.js.map +0 -1
- package/dist/es5/adapter/device-helpers/device-features.js +0 -144
- package/dist/es5/adapter/device-helpers/device-features.js.map +0 -1
- package/dist/es5/adapter/device-helpers/device-limits.js +0 -64
- package/dist/es5/adapter/device-helpers/device-limits.js.map +0 -1
- package/dist/es5/adapter/device-helpers/get-device-info.js +0 -55
- package/dist/es5/adapter/device-helpers/get-device-info.js.map +0 -1
- package/dist/es5/adapter/device-helpers/is-old-ie.js +0 -16
- package/dist/es5/adapter/device-helpers/is-old-ie.js.map +0 -1
- package/dist/es5/adapter/helpers/attribute-utils.js +0 -91
- package/dist/es5/adapter/helpers/attribute-utils.js.map +0 -1
- package/dist/es5/adapter/helpers/get-shader-layout.js +0 -371
- package/dist/es5/adapter/helpers/get-shader-layout.js.map +0 -1
- package/dist/es5/adapter/helpers/parse-shader-compiler-log.js +0 -72
- package/dist/es5/adapter/helpers/parse-shader-compiler-log.js.map +0 -1
- package/dist/es5/adapter/helpers/set-uniform.js +0 -125
- package/dist/es5/adapter/helpers/set-uniform.js.map +0 -1
- package/dist/es5/adapter/helpers/uniforms.js +0 -112
- package/dist/es5/adapter/helpers/uniforms.js.map +0 -1
- package/dist/es5/adapter/objects/constants-to-keys.js +0 -54
- package/dist/es5/adapter/objects/constants-to-keys.js.map +0 -1
- package/dist/es5/adapter/objects/webgl-renderbuffer.js +0 -150
- package/dist/es5/adapter/objects/webgl-renderbuffer.js.map +0 -1
- package/dist/es5/adapter/objects/webgl-resource.js +0 -292
- package/dist/es5/adapter/objects/webgl-resource.js.map +0 -1
- package/dist/es5/adapter/objects/webgl-vertex-array-object.js +0 -137
- package/dist/es5/adapter/objects/webgl-vertex-array-object.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-buffer.js +0 -243
- package/dist/es5/adapter/resources/webgl-buffer.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-command-buffer.js +0 -96
- package/dist/es5/adapter/resources/webgl-command-buffer.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-command-encoder.js +0 -98
- package/dist/es5/adapter/resources/webgl-command-encoder.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-external-texture.js +0 -2
- package/dist/es5/adapter/resources/webgl-external-texture.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-framebuffer.js +0 -345
- package/dist/es5/adapter/resources/webgl-framebuffer.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-render-pass.js +0 -61
- package/dist/es5/adapter/resources/webgl-render-pass.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-render-pipeline.js +0 -505
- package/dist/es5/adapter/resources/webgl-render-pipeline.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-sampler.js +0 -96
- package/dist/es5/adapter/resources/webgl-sampler.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-shader.js +0 -149
- package/dist/es5/adapter/resources/webgl-shader.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-texture.js +0 -986
- package/dist/es5/adapter/resources/webgl-texture.js.map +0 -1
- package/dist/es5/adapter/webgl-canvas-context.js +0 -97
- package/dist/es5/adapter/webgl-canvas-context.js.map +0 -1
- package/dist/es5/adapter/webgl-device.js +0 -399
- package/dist/es5/adapter/webgl-device.js.map +0 -1
- package/dist/es5/bundle.js +0 -7
- package/dist/es5/bundle.js.map +0 -1
- package/dist/es5/classic/accessor.js +0 -181
- package/dist/es5/classic/accessor.js.map +0 -1
- package/dist/es5/classic/buffer.js +0 -470
- package/dist/es5/classic/buffer.js.map +0 -1
- package/dist/es5/classic/typed-array-utils.js +0 -126
- package/dist/es5/classic/typed-array-utils.js.map +0 -1
- package/dist/es5/context/context/context-state.js +0 -31
- package/dist/es5/context/context/context-state.js.map +0 -1
- package/dist/es5/context/context/create-context.js +0 -69
- package/dist/es5/context/context/create-context.js.map +0 -1
- package/dist/es5/context/context/device-pixels.js +0 -115
- package/dist/es5/context/context/device-pixels.js.map +0 -1
- package/dist/es5/context/context/webgl-checks.js +0 -54
- package/dist/es5/context/context/webgl-checks.js.map +0 -1
- package/dist/es5/context/debug/spector.js +0 -133
- package/dist/es5/context/debug/spector.js.map +0 -1
- package/dist/es5/context/debug/webgl-developer-tools.js +0 -198
- package/dist/es5/context/debug/webgl-developer-tools.js.map +0 -1
- package/dist/es5/context/parameters/unified-parameter-api.js +0 -97
- package/dist/es5/context/parameters/unified-parameter-api.js.map +0 -1
- package/dist/es5/context/parameters/webgl-parameter-tables.js +0 -392
- package/dist/es5/context/parameters/webgl-parameter-tables.js.map +0 -1
- package/dist/es5/context/polyfill/get-parameter-polyfill.js +0 -81
- package/dist/es5/context/polyfill/get-parameter-polyfill.js.map +0 -1
- package/dist/es5/context/polyfill/polyfill-context.js +0 -135
- package/dist/es5/context/polyfill/polyfill-context.js.map +0 -1
- package/dist/es5/context/polyfill/polyfill-table.js +0 -166
- package/dist/es5/context/polyfill/polyfill-table.js.map +0 -1
- package/dist/es5/context/polyfill/polyfill-vertex-array-object.js +0 -341
- package/dist/es5/context/polyfill/polyfill-vertex-array-object.js.map +0 -1
- package/dist/es5/context/state-tracker/deep-array-equal.js +0 -28
- package/dist/es5/context/state-tracker/deep-array-equal.js.map +0 -1
- package/dist/es5/context/state-tracker/track-context-state.js +0 -211
- package/dist/es5/context/state-tracker/track-context-state.js.map +0 -1
- package/dist/es5/context/state-tracker/with-parameters.js +0 -44
- package/dist/es5/context/state-tracker/with-parameters.js.map +0 -1
- package/dist/es5/index.js +0 -276
- package/dist/es5/index.js.map +0 -1
- package/dist/es5/init.js +0 -10
- package/dist/es5/init.js.map +0 -1
- package/dist/es5/types/webgl.js +0 -6
- package/dist/es5/types/webgl.js.map +0 -1
- package/dist/es5/types.js +0 -2
- package/dist/es5/types.js.map +0 -1
- package/dist/esm/adapter/converters/device-parameters.js +0 -155
- package/dist/esm/adapter/converters/device-parameters.js.map +0 -1
- package/dist/esm/adapter/converters/renderbuffer-formats.js +0 -185
- package/dist/esm/adapter/converters/renderbuffer-formats.js.map +0 -1
- package/dist/esm/adapter/converters/sampler-parameters.js +0 -208
- package/dist/esm/adapter/converters/sampler-parameters.js.map +0 -1
- package/dist/esm/adapter/converters/texture-formats.js +0 -954
- package/dist/esm/adapter/converters/texture-formats.js.map +0 -1
- package/dist/esm/adapter/converters/vertex-formats.js +0 -35
- package/dist/esm/adapter/converters/vertex-formats.js.map +0 -1
- package/dist/esm/adapter/device-helpers/device-features.js +0 -102
- package/dist/esm/adapter/device-helpers/device-features.js.map +0 -1
- package/dist/esm/adapter/device-helpers/device-limits.js +0 -91
- package/dist/esm/adapter/device-helpers/device-limits.js.map +0 -1
- package/dist/esm/adapter/device-helpers/get-device-info.js +0 -44
- package/dist/esm/adapter/device-helpers/get-device-info.js.map +0 -1
- package/dist/esm/adapter/device-helpers/is-old-ie.js +0 -8
- package/dist/esm/adapter/device-helpers/is-old-ie.js.map +0 -1
- package/dist/esm/adapter/helpers/attribute-utils.js +0 -81
- package/dist/esm/adapter/helpers/attribute-utils.js.map +0 -1
- package/dist/esm/adapter/helpers/get-shader-layout.js +0 -306
- package/dist/esm/adapter/helpers/get-shader-layout.js.map +0 -1
- package/dist/esm/adapter/helpers/parse-shader-compiler-log.js +0 -37
- package/dist/esm/adapter/helpers/parse-shader-compiler-log.js.map +0 -1
- package/dist/esm/adapter/helpers/set-uniform.js +0 -115
- package/dist/esm/adapter/helpers/set-uniform.js.map +0 -1
- package/dist/esm/adapter/helpers/uniforms.js +0 -99
- package/dist/esm/adapter/helpers/uniforms.js.map +0 -1
- package/dist/esm/adapter/objects/constants-to-keys.js +0 -42
- package/dist/esm/adapter/objects/constants-to-keys.js.map +0 -1
- package/dist/esm/adapter/objects/webgl-renderbuffer.js +0 -94
- package/dist/esm/adapter/objects/webgl-renderbuffer.js.map +0 -1
- package/dist/esm/adapter/objects/webgl-resource.js +0 -216
- package/dist/esm/adapter/objects/webgl-resource.js.map +0 -1
- package/dist/esm/adapter/objects/webgl-vertex-array-object.js +0 -84
- package/dist/esm/adapter/objects/webgl-vertex-array-object.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-buffer.js +0 -164
- package/dist/esm/adapter/resources/webgl-buffer.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-command-buffer.js +0 -65
- package/dist/esm/adapter/resources/webgl-command-buffer.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-command-encoder.js +0 -53
- package/dist/esm/adapter/resources/webgl-command-encoder.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-external-texture.js +0 -2
- package/dist/esm/adapter/resources/webgl-external-texture.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-framebuffer.js +0 -265
- package/dist/esm/adapter/resources/webgl-framebuffer.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-render-pass.js +0 -19
- package/dist/esm/adapter/resources/webgl-render-pass.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-render-pipeline.js +0 -400
- package/dist/esm/adapter/resources/webgl-render-pipeline.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-sampler.js +0 -50
- package/dist/esm/adapter/resources/webgl-sampler.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-shader.js +0 -75
- package/dist/esm/adapter/resources/webgl-shader.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-texture.js +0 -831
- package/dist/esm/adapter/resources/webgl-texture.js.map +0 -1
- package/dist/esm/adapter/webgl-canvas-context.js +0 -54
- package/dist/esm/adapter/webgl-canvas-context.js.map +0 -1
- package/dist/esm/adapter/webgl-device.js +0 -280
- package/dist/esm/adapter/webgl-device.js.map +0 -1
- package/dist/esm/bundle.js +0 -5
- package/dist/esm/bundle.js.map +0 -1
- package/dist/esm/classic/accessor.js +0 -144
- package/dist/esm/classic/accessor.js.map +0 -1
- package/dist/esm/classic/buffer.js +0 -384
- package/dist/esm/classic/buffer.js.map +0 -1
- package/dist/esm/classic/typed-array-utils.js +0 -112
- package/dist/esm/classic/typed-array-utils.js.map +0 -1
- package/dist/esm/context/context/context-state.js +0 -26
- package/dist/esm/context/context/context-state.js.map +0 -1
- package/dist/esm/context/context/create-context.js +0 -49
- package/dist/esm/context/context/create-context.js.map +0 -1
- package/dist/esm/context/context/device-pixels.js +0 -98
- package/dist/esm/context/context/device-pixels.js.map +0 -1
- package/dist/esm/context/context/webgl-checks.js +0 -34
- package/dist/esm/context/context/webgl-checks.js.map +0 -1
- package/dist/esm/context/debug/spector.js +0 -76
- package/dist/esm/context/debug/spector.js.map +0 -1
- package/dist/esm/context/debug/webgl-developer-tools.js +0 -121
- package/dist/esm/context/debug/webgl-developer-tools.js.map +0 -1
- package/dist/esm/context/parameters/unified-parameter-api.js +0 -65
- package/dist/esm/context/parameters/unified-parameter-api.js.map +0 -1
- package/dist/esm/context/parameters/webgl-parameter-tables.js +0 -445
- package/dist/esm/context/parameters/webgl-parameter-tables.js.map +0 -1
- package/dist/esm/context/polyfill/get-parameter-polyfill.js +0 -91
- package/dist/esm/context/polyfill/get-parameter-polyfill.js.map +0 -1
- package/dist/esm/context/polyfill/polyfill-context.js +0 -92
- package/dist/esm/context/polyfill/polyfill-context.js.map +0 -1
- package/dist/esm/context/polyfill/polyfill-table.js +0 -160
- package/dist/esm/context/polyfill/polyfill-table.js.map +0 -1
- package/dist/esm/context/polyfill/polyfill-vertex-array-object.js +0 -335
- package/dist/esm/context/polyfill/polyfill-vertex-array-object.js.map +0 -1
- package/dist/esm/context/state-tracker/deep-array-equal.js +0 -21
- package/dist/esm/context/state-tracker/deep-array-equal.js.map +0 -1
- package/dist/esm/context/state-tracker/track-context-state.js +0 -183
- package/dist/esm/context/state-tracker/track-context-state.js.map +0 -1
- package/dist/esm/context/state-tracker/with-parameters.js +0 -36
- package/dist/esm/context/state-tracker/with-parameters.js.map +0 -1
- package/dist/esm/index.js +0 -27
- package/dist/esm/index.js.map +0 -1
- package/dist/esm/init.js +0 -4
- package/dist/esm/init.js.map +0 -1
- package/dist/esm/types/webgl.js +0 -2
- package/dist/esm/types/webgl.js.map +0 -1
- package/dist/esm/types.js +0 -2
- package/dist/esm/types.js.map +0 -1
- package/dist/init.d.ts +0 -2
- package/dist/init.d.ts.map +0 -1
- package/dist/init.js +0 -4
- package/dist/init.js.map +0 -1
- package/src/bundle.ts +0 -4
- package/src/context/context/context-state.ts +0 -41
- package/src/context/context/device-pixels.ts +0 -152
- package/src/init.ts +0 -4
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{"version":3,"sources":["../../../../src/adapter/resources/webgl-render-pass.ts"],"names":["RenderPass","WEBGLRenderPass","constructor","device","props","endPass","pushDebugGroup","groupLabel","popDebugGroup","insertDebugMarker","markerLabel"],"mappings":";AAAA,SAAQA,UAAR,QAA0C,cAA1C;AAGA,eAAe,MAAMC,eAAN,SAA8BD,UAA9B,CAAyC;AAGtDE,EAAAA,WAAW,CAACC,MAAD,EAAsBC,KAAtB,EAA8C;AACvD,UAAMD,MAAN,EAAcC,KAAd;;AADuD;AAExD;;AAEDC,EAAAA,OAAO,GAAS,CAAE;;AAElBC,EAAAA,cAAc,CAACC,UAAD,EAA2B,CAAE;;AAC3CC,EAAAA,aAAa,GAAS,CAAE;;AACxBC,EAAAA,iBAAiB,CAACC,WAAD,EAA4B,CAAE;;AAXO","sourcesContent":["import {RenderPass, RenderPassProps} from '@luma.gl/api';\nimport WebGLDevice from '../webgl-device';\n\nexport default class WEBGLRenderPass extends RenderPass {\n readonly device: WebGLDevice;\n\n constructor(device: WebGLDevice, props: RenderPassProps) {\n super(device, props);\n }\n\n endPass(): void {}\n\n pushDebugGroup(groupLabel: string): void {}\n popDebugGroup(): void {}\n insertDebugMarker(markerLabel: string): void {}\n\n // writeTimestamp(querySet: GPUQuerySet, queryIndex: number): void;\n\n // beginOcclusionQuery(queryIndex: number): void;\n // endOcclusionQuery(): void;\n\n // executeBundles(bundles: Iterable<GPURenderBundle>): void;\n}\n"],"file":"webgl-render-pass.js"}
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import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
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import { RenderPipeline, cast, log, decodeVertexFormat } from '@luma.gl/api';
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import GL from '@luma.gl/constants';
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import { getWebGLDataType } from '../converters/texture-formats';
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import { getShaderLayout } from '../helpers/get-shader-layout';
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import { withDeviceParameters } from '../converters/device-parameters';
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import { setUniform } from '../helpers/set-uniform';
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import WEBGLBuffer from './webgl-buffer';
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import WEBGLTexture from './webgl-texture';
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import WEBGLVertexArrayObject from '../objects/webgl-vertex-array-object';
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const LOG_PROGRAM_PERF_PRIORITY = 4;
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export default class WEBGLRenderPipeline extends RenderPipeline {
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constructor(device, props) {
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super(device, props);
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this.device = device;
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this.handle = this.props.handle || this.device.gl.createProgram();
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id: this.props.id
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varyings,
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this.layout = props.layout || getShaderLayout(this.device.gl, this.handle);
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destroy() {
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setIndexBuffer(indexBuffer) {
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setBindings(bindings) {
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default:
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draw(options) {
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const {
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renderPass = this.device.getDefaultRenderPass(),
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vertexCount,
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indexCount,
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instanceCount,
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firstVertex = 0,
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firstInstance,
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baseVertex
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} = options;
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const drawMode = getDrawMode(this.props.topology);
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const isIndexed = Boolean(this._indexBuffer);
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const indexType = ((_this$_indexBuffer = this._indexBuffer) === null || _this$_indexBuffer === void 0 ? void 0 : _this$_indexBuffer.props.indexType) === 'uint16' ? GL.UNSIGNED_SHORT : GL.UNSIGNED_INT;
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const isInstanced = options.instanceCount > 0;
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if (!this._areTexturesRenderable() || options.vertexCount === 0) {
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}
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this.device.gl.useProgram(this.handle);
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this.vertexArrayObject.bind(() => {
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const parameters = { ...this.props.parameters,
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framebuffer: renderPass.props.framebuffer
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};
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|
183
|
-
const primitiveMode = getGLPrimitive(this.props.topology);
|
|
184
|
-
const transformFeedback = null;
|
|
185
|
-
|
|
186
|
-
if (transformFeedback) {
|
|
187
|
-
transformFeedback.begin(primitiveMode);
|
|
188
|
-
}
|
|
189
|
-
|
|
190
|
-
this._applyBindings();
|
|
191
|
-
|
|
192
|
-
this._applyUniforms();
|
|
193
|
-
|
|
194
|
-
withDeviceParameters(this.device, parameters, () => {
|
|
195
|
-
if (isIndexed && isInstanced) {
|
|
196
|
-
this.device.gl2.drawElementsInstanced(drawMode, vertexCount, indexType, firstVertex, instanceCount);
|
|
197
|
-
} else if (isIndexed) {
|
|
198
|
-
this.device.gl.drawElements(drawMode, vertexCount, indexType, firstVertex);
|
|
199
|
-
} else if (isInstanced) {
|
|
200
|
-
this.device.gl2.drawArraysInstanced(drawMode, firstVertex, vertexCount, instanceCount);
|
|
201
|
-
} else {
|
|
202
|
-
this.device.gl.drawArrays(drawMode, firstVertex, vertexCount);
|
|
203
|
-
}
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|
204
|
-
});
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|
205
|
-
|
|
206
|
-
if (transformFeedback) {
|
|
207
|
-
transformFeedback.end();
|
|
208
|
-
}
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|
209
|
-
});
|
|
210
|
-
return true;
|
|
211
|
-
}
|
|
212
|
-
|
|
213
|
-
_compileAndLink() {
|
|
214
|
-
const {
|
|
215
|
-
gl
|
|
216
|
-
} = this.device;
|
|
217
|
-
gl.attachShader(this.handle, this.vs.handle);
|
|
218
|
-
gl.attachShader(this.handle, this.fs.handle);
|
|
219
|
-
log.time(LOG_PROGRAM_PERF_PRIORITY, "linkProgram for ".concat(this.id))();
|
|
220
|
-
gl.linkProgram(this.handle);
|
|
221
|
-
log.timeEnd(LOG_PROGRAM_PERF_PRIORITY, "linkProgram for ".concat(this.id))();
|
|
222
|
-
|
|
223
|
-
if (gl.debug || log.level > 0) {
|
|
224
|
-
const linked = gl.getProgramParameter(this.handle, gl.LINK_STATUS);
|
|
225
|
-
|
|
226
|
-
if (!linked) {
|
|
227
|
-
throw new Error("Error linking: ".concat(gl.getProgramInfoLog(this.handle)));
|
|
228
|
-
}
|
|
229
|
-
|
|
230
|
-
gl.validateProgram(this.handle);
|
|
231
|
-
const validated = gl.getProgramParameter(this.handle, gl.VALIDATE_STATUS);
|
|
232
|
-
|
|
233
|
-
if (!validated) {
|
|
234
|
-
throw new Error("Error validating: ".concat(gl.getProgramInfoLog(this.handle)));
|
|
235
|
-
}
|
|
236
|
-
}
|
|
237
|
-
}
|
|
238
|
-
|
|
239
|
-
_areTexturesRenderable() {
|
|
240
|
-
let texturesRenderable = true;
|
|
241
|
-
|
|
242
|
-
for (const [name, texture] of Object.entries(this._textureUniforms)) {
|
|
243
|
-
texture.update();
|
|
244
|
-
texturesRenderable = texturesRenderable && texture.loaded;
|
|
245
|
-
}
|
|
246
|
-
|
|
247
|
-
for (const [name, texture] of Object.entries(this.bindings)) {
|
|
248
|
-
if (texture.loaded !== undefined) {
|
|
249
|
-
texturesRenderable = texturesRenderable && texture.loaded;
|
|
250
|
-
}
|
|
251
|
-
}
|
|
252
|
-
|
|
253
|
-
return texturesRenderable;
|
|
254
|
-
}
|
|
255
|
-
|
|
256
|
-
_applyBindings() {
|
|
257
|
-
this.device.gl.useProgram(this.handle);
|
|
258
|
-
const {
|
|
259
|
-
gl2
|
|
260
|
-
} = this.device;
|
|
261
|
-
let textureUnit = 0;
|
|
262
|
-
let uniformBufferIndex = 0;
|
|
263
|
-
|
|
264
|
-
for (const binding of this.layout.bindings) {
|
|
265
|
-
const value = this.bindings[binding.name];
|
|
266
|
-
|
|
267
|
-
if (!value) {
|
|
268
|
-
throw new Error("No value for binding ".concat(binding.name, " in ").concat(this.id));
|
|
269
|
-
}
|
|
270
|
-
|
|
271
|
-
switch (binding.type) {
|
|
272
|
-
case 'uniform':
|
|
273
|
-
const {
|
|
274
|
-
name
|
|
275
|
-
} = binding;
|
|
276
|
-
const location = gl2.getUniformBlockIndex(this.handle, name);
|
|
277
|
-
|
|
278
|
-
if (location === GL.INVALID_INDEX) {
|
|
279
|
-
throw new Error("Invalid uniform block name ".concat(name));
|
|
280
|
-
}
|
|
281
|
-
|
|
282
|
-
gl2.uniformBlockBinding(this.handle, uniformBufferIndex, location);
|
|
283
|
-
|
|
284
|
-
if (value instanceof WEBGLBuffer) {
|
|
285
|
-
gl2.bindBufferBase(GL.UNIFORM_BUFFER, uniformBufferIndex, value.handle);
|
|
286
|
-
} else {
|
|
287
|
-
gl2.bindBufferRange(GL.UNIFORM_BUFFER, uniformBufferIndex, value.buffer.handle, value.offset || 0, value.size || value.buffer.byteLength - value.offset);
|
|
288
|
-
}
|
|
289
|
-
|
|
290
|
-
uniformBufferIndex += 1;
|
|
291
|
-
break;
|
|
292
|
-
|
|
293
|
-
case 'texture':
|
|
294
|
-
if (!(value instanceof WEBGLTexture)) {
|
|
295
|
-
throw new Error('texture');
|
|
296
|
-
}
|
|
297
|
-
|
|
298
|
-
const texture = value;
|
|
299
|
-
gl2.activeTexture(GL.TEXTURE0 + textureUnit);
|
|
300
|
-
gl2.bindTexture(texture.target, texture.handle);
|
|
301
|
-
textureUnit += 1;
|
|
302
|
-
break;
|
|
303
|
-
|
|
304
|
-
case 'sampler':
|
|
305
|
-
break;
|
|
306
|
-
|
|
307
|
-
case 'storage':
|
|
308
|
-
case 'read-only-storage':
|
|
309
|
-
throw new Error("binding type '".concat(binding.type, "' not supported in WebGL"));
|
|
310
|
-
}
|
|
311
|
-
}
|
|
312
|
-
}
|
|
313
|
-
|
|
314
|
-
_applyUniforms() {
|
|
315
|
-
for (const uniformLayout of this.layout.uniforms || []) {
|
|
316
|
-
const {
|
|
317
|
-
name,
|
|
318
|
-
location,
|
|
319
|
-
type,
|
|
320
|
-
textureUnit
|
|
321
|
-
} = uniformLayout;
|
|
322
|
-
const value = this.uniforms[name] || textureUnit;
|
|
323
|
-
|
|
324
|
-
if (value !== undefined) {
|
|
325
|
-
setUniform(this.device.gl, location, type, value);
|
|
326
|
-
}
|
|
327
|
-
}
|
|
328
|
-
}
|
|
329
|
-
|
|
330
|
-
}
|
|
331
|
-
|
|
332
|
-
function getDrawMode(topology) {
|
|
333
|
-
switch (topology) {
|
|
334
|
-
case 'point-list':
|
|
335
|
-
return GL.POINTS;
|
|
336
|
-
|
|
337
|
-
case 'line-list':
|
|
338
|
-
return GL.LINES;
|
|
339
|
-
|
|
340
|
-
case 'line-strip':
|
|
341
|
-
return GL.LINE_STRIP;
|
|
342
|
-
|
|
343
|
-
case 'triangle-list':
|
|
344
|
-
return GL.TRIANGLES;
|
|
345
|
-
|
|
346
|
-
case 'triangle-strip':
|
|
347
|
-
return GL.TRIANGLE_STRIP;
|
|
348
|
-
|
|
349
|
-
default:
|
|
350
|
-
throw new Error(topology);
|
|
351
|
-
}
|
|
352
|
-
}
|
|
353
|
-
|
|
354
|
-
function getGLPrimitive(topology) {
|
|
355
|
-
switch (topology) {
|
|
356
|
-
case 'point-list':
|
|
357
|
-
return GL.POINTS;
|
|
358
|
-
|
|
359
|
-
case 'line-list':
|
|
360
|
-
return GL.LINES;
|
|
361
|
-
|
|
362
|
-
case 'line-strip':
|
|
363
|
-
return GL.LINES;
|
|
364
|
-
|
|
365
|
-
case 'triangle-list':
|
|
366
|
-
return GL.TRIANGLES;
|
|
367
|
-
|
|
368
|
-
case 'triangle-strip':
|
|
369
|
-
return GL.TRIANGLES;
|
|
370
|
-
|
|
371
|
-
default:
|
|
372
|
-
throw new Error(topology);
|
|
373
|
-
}
|
|
374
|
-
}
|
|
375
|
-
|
|
376
|
-
function getAttributesByLocation(attributes, layout) {
|
|
377
|
-
const byLocation = {};
|
|
378
|
-
|
|
379
|
-
for (const [name, buffer] of Object.entries(attributes)) {
|
|
380
|
-
const attribute = getAttributeLayout(layout, name);
|
|
381
|
-
byLocation[attribute.location] = buffer;
|
|
382
|
-
}
|
|
383
|
-
|
|
384
|
-
return byLocation;
|
|
385
|
-
}
|
|
386
|
-
|
|
387
|
-
function getAttributeLayout(layout, name) {
|
|
388
|
-
return layout.attributes.find(binding => binding.name === name);
|
|
389
|
-
}
|
|
390
|
-
|
|
391
|
-
function getBindingLayout(layout, name) {
|
|
392
|
-
const binding = layout.bindings.find(binding => binding.name === name);
|
|
393
|
-
|
|
394
|
-
if (!binding) {
|
|
395
|
-
throw new Error("Unknown binding ".concat(name));
|
|
396
|
-
}
|
|
397
|
-
|
|
398
|
-
return binding;
|
|
399
|
-
}
|
|
400
|
-
//# sourceMappingURL=webgl-render-pipeline.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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type {\n RenderPipelineProps,\n RenderPipelineParameters,\n RenderPass,\n Buffer,\n Binding,\n ShaderLayout,\n PrimitiveTopology,\n BindingLayout,\n AttributeLayout\n} from '@luma.gl/api';\nimport {RenderPipeline, cast, log, decodeVertexFormat} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {getWebGLDataType} from '../converters/texture-formats';\nimport {getShaderLayout} from '../helpers/get-shader-layout';\nimport {withDeviceParameters} from '../converters/device-parameters';\nimport {setUniform} from '../helpers/set-uniform';\n// import {copyUniform, checkUniformValues} from '../../classes/uniforms';\n\nimport WebGLDevice from '../webgl-device';\nimport WEBGLBuffer from './webgl-buffer';\nimport WEBGLShader from './webgl-shader';\nimport WEBGLTexture from './webgl-texture';\nimport WEBGLVertexArrayObject from '../objects/webgl-vertex-array-object';\n\nconst LOG_PROGRAM_PERF_PRIORITY = 4;\n\n/** Creates a new render pipeline */\nexport default class WEBGLRenderPipeline extends RenderPipeline {\n device: WebGLDevice;\n handle: WebGLProgram;\n vs: WEBGLShader;\n fs: WEBGLShader;\n layout: ShaderLayout;\n\n // configuration: ProgramConfiguration;\n // Experimental flag to avoid deleting Program object while it is cached\n varyings: string[];\n vertexArrayObject: WEBGLVertexArrayObject;\n _indexBuffer?: Buffer;\n uniforms: Record<string, any> = {};\n bindings: Record<string, any> = {};\n _textureUniforms: Record<string, any> = {};\n _textureIndexCounter: number = 0;\n _uniformCount: number = 0;\n _uniformSetters: Record<string, Function>;\n\n constructor(device: WebGLDevice, props: RenderPipelineProps) {\n super(device, props);\n this.device = device;\n this.handle = this.props.handle || this.device.gl.createProgram();\n // @ts-expect-error\n this.handle.__SPECTOR_Metadata = {id: this.props.id};\n\n // Create shaders if needed\n this.vs = cast<WEBGLShader>(props.vs);\n this.fs = cast<WEBGLShader>(props.fs);\n // assert(this.vs.stage === 'vertex');\n // assert(this.fs.stage === 'fragment');\n\n // Setup varyings if supplied\n // @ts-expect-error WebGL only\n const {varyings, bufferMode = GL.SEPARATE_ATTRIBS} = props;\n if (varyings && varyings.length > 0) {\n this.device.assertWebGL2();\n this.varyings = varyings;\n this.device.gl2.transformFeedbackVaryings(this.handle, varyings, bufferMode);\n }\n\n this._compileAndLink();\n\n this.layout = props.layout || getShaderLayout(this.device.gl, this.handle);\n this.vertexArrayObject = new WEBGLVertexArrayObject(this.device);\n }\n\n destroy(): void {\n if (this.handle) {\n this.device.gl.deleteProgram(this.handle);\n this.handle = null;\n }\n }\n\n setIndexBuffer(indexBuffer: Buffer): void {\n const webglBuffer = cast<WEBGLBuffer>(indexBuffer);\n this.vertexArrayObject.setElementBuffer(webglBuffer);\n this._indexBuffer = indexBuffer;\n }\n\n /** @todo needed for portable model */\n setAttributes(attributes: Record<string, Buffer>): void {\n for (const [name, buffer] of Object.entries(attributes)) {\n const webglBuffer = cast<WEBGLBuffer>(buffer);\n const attribute = getAttributeLayout(this.layout, name);\n if (!attribute) {\n log.warn(`Ignoring buffer supplied for unknown attribute \"${name}\" in pipeline \"${this.id}\" (buffer \"${buffer.id}\")`)();\n continue;\n }\n const decoded = decodeVertexFormat(attribute.format);\n const {type: typeString, components: size, byteLength: stride, normalized, integer} = decoded;\n const divisor = attribute.stepMode === 'instance' ? 1 : 0;\n const type = getWebGLDataType(typeString);\n this.vertexArrayObject.setBuffer(attribute.location, webglBuffer, {\n size,\n type,\n stride,\n offset: 0,\n normalized,\n integer,\n divisor: attribute.stepMode === 'instance' ? 1 : 0\n });\n }\n }\n\n /** @todo needed for portable model */\n setBindings(bindings: Record<string, Binding>): void {\n // if (log.priority >= 2) {\n // checkUniformValues(uniforms, this.id, this._uniformSetters);\n // }\n\n for (const [name, value] of Object.entries(bindings)) {\n const binding = this.layout.bindings.find((binding) => binding.name === name);\n if (!binding) {\n log.warn(`Unknown binding ${name} in render pipeline ${this.id}`)();\n }\n if (!value) {\n log.warn(`Unsetting binding ${name} in render pipeline ${this.id}`)();\n }\n switch (binding.type) {\n case 'uniform':\n // @ts-expect-error\n if (!(value instanceof WEBGLBuffer) && !(value.buffer instanceof WEBGLBuffer)) {\n throw new Error('buffer value');\n }\n break;\n case 'texture':\n if (!(value instanceof WEBGLTexture)) {\n throw new Error('texture value');\n }\n break;\n case 'sampler':\n log.warn(`Ignoring sampler ${name}`)();\n break;\n default:\n throw new Error(binding.type);\n }\n\n this.bindings[name] = value;\n }\n }\n\n setUniforms(uniforms: Record<string, any>) {\n // TODO - check against layout\n Object.assign(this.uniforms, uniforms);\n }\n\n /** @todo needed for portable model\n * @note The WebGL API is offers many ways to draw things\n * This function unifies those ways into a single call using common parameters with sane defaults\n */\n draw(options: {\n renderPass?: RenderPass;\n vertexCount?: number;\n indexCount?: number;\n instanceCount?: number;\n firstVertex?: number;\n firstIndex?: number;\n firstInstance?: number;\n baseVertex?: number;\n }): boolean {\n const {\n renderPass = this.device.getDefaultRenderPass(),\n vertexCount,\n indexCount,\n instanceCount,\n firstVertex = 0,\n firstIndex,\n firstInstance,\n baseVertex\n } = options;\n\n const drawMode = getDrawMode(this.props.topology);\n const isIndexed: boolean = Boolean(this._indexBuffer);\n const indexType = this._indexBuffer?.props.indexType === 'uint16' ? GL.UNSIGNED_SHORT : GL.UNSIGNED_INT;\n const isInstanced: boolean = options.instanceCount > 0;\n\n // Avoid WebGL draw call when not rendering any data or values are incomplete\n // Note: async textures set as uniforms might still be loading.\n // Now that all uniforms have been updated, check if any texture\n // in the uniforms is not yet initialized, then we don't draw\n if (!this._areTexturesRenderable() || options.vertexCount === 0) {\n // (isInstanced && instanceCount === 0)\n return false;\n }\n\n this.device.gl.useProgram(this.handle);\n\n this.vertexArrayObject.bind(() => {\n const parameters = {...this.props.parameters, framebuffer: renderPass.props.framebuffer};\n\n const primitiveMode = getGLPrimitive(this.props.topology);\n const transformFeedback: any = null;\n if (transformFeedback) {\n transformFeedback.begin(primitiveMode);\n }\n\n // We have to apply bindings before every draw call since other draw calls will overwrite\n this._applyBindings();\n this._applyUniforms();\n\n // TODO - double context push/pop\n withDeviceParameters(this.device, parameters, () => {\n // TODO - Use polyfilled WebGL2RenderingContext instead of ANGLE extension\n if (isIndexed && isInstanced) {\n // ANGLE_instanced_arrays extension\n this.device.gl2.drawElementsInstanced(\n drawMode,\n vertexCount,\n indexType,\n firstVertex,\n instanceCount\n );\n // } else if (isIndexed && this.device.isWebGL2 && !isNaN(start) && !isNaN(end)) {\n // this.device.gl2.drawRangeElements(drawMode, start, end, vertexCount, indexType, offset);\n } else if (isIndexed) {\n this.device.gl.drawElements(drawMode, vertexCount, indexType, firstVertex);\n } else if (isInstanced) {\n this.device.gl2.drawArraysInstanced(drawMode, firstVertex, vertexCount, instanceCount);\n } else {\n this.device.gl.drawArrays(drawMode, firstVertex, vertexCount);\n }\n });\n\n if (transformFeedback) {\n transformFeedback.end();\n }\n });\n\n return true;\n }\n\n // setAttributes(attributes: Record<string, Buffer>): void {}\n // setBindings(bindings: Record<string, Binding>): void {}\n\n protected _compileAndLink() {\n const {gl} = this.device;\n gl.attachShader(this.handle, this.vs.handle);\n gl.attachShader(this.handle, this.fs.handle);\n log.time(LOG_PROGRAM_PERF_PRIORITY, `linkProgram for ${this.id}`)();\n gl.linkProgram(this.handle);\n log.timeEnd(LOG_PROGRAM_PERF_PRIORITY, `linkProgram for ${this.id}`)();\n\n // Avoid checking program linking error in production\n // @ts-expect-error\n if (gl.debug || log.level > 0) {\n const linked = gl.getProgramParameter(this.handle, gl.LINK_STATUS);\n if (!linked) {\n throw new Error(`Error linking: ${gl.getProgramInfoLog(this.handle)}`);\n }\n\n gl.validateProgram(this.handle);\n const validated = gl.getProgramParameter(this.handle, gl.VALIDATE_STATUS);\n if (!validated) {\n throw new Error(`Error validating: ${gl.getProgramInfoLog(this.handle)}`);\n }\n }\n }\n\n // PRIVATE METHODS\n\n /**\n * Checks if all texture-values uniforms are renderable (i.e. loaded)\n * Update a texture if needed (e.g. from video)\n * Note: This is currently done before every draw call\n */\n _areTexturesRenderable() {\n let texturesRenderable = true;\n\n for (const [name, texture] of Object.entries(this._textureUniforms)) {\n texture.update();\n texturesRenderable = texturesRenderable && texture.loaded;\n }\n\n for (const [name, texture] of Object.entries(this.bindings)) {\n // texture.update();\n if (texture.loaded !== undefined) {\n texturesRenderable = texturesRenderable && texture.loaded;\n }\n }\n\n return texturesRenderable;\n }\n\n /** Apply any bindings */\n _applyBindings() {\n this.device.gl.useProgram(this.handle);\n\n const {gl2} = this.device;\n\n let textureUnit = 0;\n let uniformBufferIndex = 0;\n for (const binding of this.layout.bindings) {\n const value = this.bindings[binding.name];\n if (!value) {\n throw new Error(`No value for binding ${binding.name} in ${this.id}`);\n }\n switch (binding.type) {\n case 'uniform':\n // Set buffer\n const {name} = binding;\n const location = gl2.getUniformBlockIndex(this.handle, name);\n if (location === GL.INVALID_INDEX) {\n throw new Error(`Invalid uniform block name ${name}`);\n }\n gl2.uniformBlockBinding(this.handle, uniformBufferIndex, location);\n // console.debug(binding, location);\n if (value instanceof WEBGLBuffer) {\n gl2.bindBufferBase(GL.UNIFORM_BUFFER, uniformBufferIndex, value.handle);\n } else {\n gl2.bindBufferRange(\n GL.UNIFORM_BUFFER,\n uniformBufferIndex,\n value.buffer.handle,\n value.offset || 0,\n value.size || value.buffer.byteLength - value.offset\n );\n }\n uniformBufferIndex += 1;\n break;\n\n case 'texture':\n if (!(value instanceof WEBGLTexture)) {\n throw new Error('texture');\n }\n const texture: WEBGLTexture = value;\n gl2.activeTexture(GL.TEXTURE0 + textureUnit);\n gl2.bindTexture(texture.target, texture.handle);\n // gl2.bindSampler(textureUnit, sampler.handle);\n textureUnit += 1;\n break;\n\n case 'sampler':\n // ignore\n break;\n\n case 'storage':\n case 'read-only-storage':\n throw new Error(`binding type '${binding.type}' not supported in WebGL`);\n }\n }\n }\n\n _applyUniforms() {\n for (const uniformLayout of this.layout.uniforms || []) {\n const {name, location, type, textureUnit} = uniformLayout;\n const value = this.uniforms[name] || textureUnit;\n if (value !== undefined) {\n setUniform(this.device.gl, location, type, value);\n }\n }\n }\n}\n\n/** Get the primitive type for transform feedback */\nfunction getDrawMode(\n topology: PrimitiveTopology\n): GL.POINTS | GL.LINES | GL.LINE_STRIP | GL.TRIANGLES | GL.TRIANGLE_STRIP {\n // prettier-ignore\n switch (topology) {\n case 'point-list': return GL.POINTS;\n case 'line-list': return GL.LINES;\n case 'line-strip': return GL.LINE_STRIP;\n case 'triangle-list': return GL.TRIANGLES;\n case 'triangle-strip': return GL.TRIANGLE_STRIP;\n default: throw new Error(topology);\n }\n}\n\n/** Get the primitive type for transform feedback */\nfunction getGLPrimitive(topology: PrimitiveTopology): GL.POINTS | GL.LINES | GL.TRIANGLES {\n // prettier-ignore\n switch (topology) {\n case 'point-list': return GL.POINTS;\n case 'line-list': return GL.LINES;\n case 'line-strip': return GL.LINES;\n case 'triangle-list': return GL.TRIANGLES;\n case 'triangle-strip': return GL.TRIANGLES;\n default: throw new Error(topology);\n }\n}\n\nfunction getAttributesByLocation(\n attributes: Record<string, Buffer>,\n layout: ShaderLayout\n): Record<number, Buffer> {\n const byLocation: Record<number, Buffer> = {};\n for (const [name, buffer] of Object.entries(attributes)) {\n const attribute = getAttributeLayout(layout, name);\n byLocation[attribute.location] = buffer;\n }\n return byLocation;\n}\n\nfunction getAttributeLayout(layout: ShaderLayout, name: string): AttributeLayout | undefined {\n return layout.attributes.find((binding) => binding.name === name);\n}\n\nfunction getBindingLayout(layout: ShaderLayout, name: string): BindingLayout {\n const binding = layout.bindings.find((binding) => binding.name === name);\n if (!binding) {\n throw new Error(`Unknown binding ${name}`);\n }\n return binding;\n}\n"],"file":"webgl-render-pipeline.js"}
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{"version":3,"sources":["../../../../src/adapter/resources/webgl-sampler.ts"],"names":["Sampler","GL","convertSamplerParametersToWebGL","WEBGLSampler","constructor","device","props","parameters","isWebGL2","handle","gl2","createSampler","_setSamplerParameters","destroy","deleteSampler","undefined","pname","value","Object","entries","param","Number","TEXTURE_MIN_LOD","TEXTURE_MAX_LOD","samplerParameterf","samplerParameteri"],"mappings":";AAAA,SAAQA,OAAR,QAAoC,cAApC;AACA,OAAOC,EAAP,MAAe,oBAAf;AAEA,SAAQC,+BAAR,QAA8C,kCAA9C;AAUA,eAAe,MAAMC,YAAN,SAA2BH,OAA3B,CAAmC;AAKhDI,EAAAA,WAAW,CAACC,MAAD,EAAsBC,KAAtB,EAA2C;AACpD,UAAMD,MAAN,EAAcC,KAAd;;AADoD;;AAAA;;AAAA;;AAEpD,SAAKD,MAAL,GAAcA,MAAd;AACA,SAAKE,UAAL,GAAkBL,+BAA+B,CAACI,KAAD,CAAjD;;AACA,QAAI,KAAKD,MAAL,CAAYG,QAAhB,EAA0B;AACxB,WAAKC,MAAL,GAAc,KAAKA,MAAL,IAAe,KAAKJ,MAAL,CAAYK,GAAZ,CAAgBC,aAAhB,EAA7B;;AACA,WAAKC,qBAAL,CAA2B,KAAKL,UAAhC;AACD;AACF;;AAEDM,EAAAA,OAAO,GAAS;AACd,QAAI,KAAKJ,MAAT,EAAiB;AACf,WAAKJ,MAAL,CAAYK,GAAZ,CAAgBI,aAAhB,CAA8B,KAAKL,MAAnC;AAEA,WAAKA,MAAL,GAAcM,SAAd;AACD;AACF;;AAGOH,EAAAA,qBAAqB,CAACL,UAAD,EAA2C;AACtE,SAAK,MAAM,CAACS,KAAD,EAAQC,KAAR,CAAX,IAA6BC,MAAM,CAACC,OAAP,CAAeZ,UAAf,CAA7B,EAAyD;AAGvD,YAAMa,KAAK,GAAGC,MAAM,CAACL,KAAD,CAApB;;AACA,cAAQI,KAAR;AACE,aAAKnB,EAAE,CAACqB,eAAR;AACA,aAAKrB,EAAE,CAACsB,eAAR;AACE,eAAKlB,MAAL,CAAYK,GAAZ,CAAgBc,iBAAhB,CAAkC,KAAKf,MAAvC,EAA+CW,KAA/C,EAAsDH,KAAtD;AACA;;AACF;AACE,eAAKZ,MAAL,CAAYK,GAAZ,CAAgBe,iBAAhB,CAAkC,KAAKhB,MAAvC,EAA+CW,KAA/C,EAAsDH,KAAtD;AACA;AAPJ;AASD;AACF;;AAvC+C","sourcesContent":["import {Sampler, SamplerProps} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport type {WebGLSamplerParameters} from '../../types/webgl';\nimport {convertSamplerParametersToWebGL} from '../converters/sampler-parameters';\nimport type WebGLDevice from '../webgl-device';\n\n/**\n * Sampler object -\n * Under WebGL2 we create an actual WebGL sampler\n * Under WebGL1, we just store the sampler parameters\n * so that they can be set directly on the texture\n * https://github.com/WebGLSamples/WebGL2Samples/blob/master/samples/sampler_object.html\n */\nexport default class WEBGLSampler extends Sampler {\n readonly device: WebGLDevice;\n readonly handle: WebGLSampler;\n readonly parameters: WebGLSamplerParameters;\n\n constructor(device: WebGLDevice, props: SamplerProps) {\n super(device, props);\n this.device = device;\n this.parameters = convertSamplerParametersToWebGL(props);\n if (this.device.isWebGL2) {\n this.handle = this.handle || this.device.gl2.createSampler();\n this._setSamplerParameters(this.parameters);\n }\n }\n\n destroy(): void {\n if (this.handle) {\n this.device.gl2.deleteSampler(this.handle);\n // @ts-expect-error\n this.handle = undefined;\n }\n }\n\n /** Set sampler parameters on the sampler */\n private _setSamplerParameters(parameters: WebGLSamplerParameters): void {\n for (const [pname, value] of Object.entries(parameters)) {\n // Apparently there are integer/float conversion issues requires two parameter setting functions in JavaScript.\n // For now, pick the float version for parameters specified as GLfloat.\n const param = Number(pname);\n switch (param) {\n case GL.TEXTURE_MIN_LOD:\n case GL.TEXTURE_MAX_LOD:\n this.device.gl2.samplerParameterf(this.handle, param, value);\n break;\n default:\n this.device.gl2.samplerParameteri(this.handle, param, value);\n break;\n }\n }\n }\n}\n"],"file":"webgl-sampler.js"}
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source : `#version 100\\n${source}`;\n source = addGLSLVersion(source);\n\n const {gl} = this.device;\n gl.shaderSource(this.handle, source);\n gl.compileShader(this.handle);\n\n // TODO - For performance reasons, avoid checking shader compilation errors on production?\n // TODO - Load log even when no error reported, to catch warnings?\n // https://gamedev.stackexchange.com/questions/30429/how-to-detect-glsl-warnings\n const compileStatus = gl.getShaderParameter(this.handle, GL.COMPILE_STATUS);\n if (!compileStatus) {\n const shaderLog = gl.getShaderInfoLog(this.handle);\n const messages = parseShaderCompilerLog(shaderLog).filter(message => message.type === 'error');\n const formattedLog = formatCompilerLog(messages, source);\n const shaderName: string = getShaderInfo(source).name;\n const shaderDescription = `${this.stage} shader ${shaderName}`;\n log.error(`GLSL compilation errors in ${shaderDescription}\\n${formattedLog}`)();\n throw new Error(`GLSL compilation errors in ${shaderName}`);\n }\n }\n}\n\n// HELPERS\n\n/** Deduce an id, from shader source, or supplied id, or shader type */\nfunction getShaderIdFromProps(props: ShaderProps): string {\n return getShaderInfo(props.source).name ||\n props.id ||\n uid(`unnamed ${props.stage}-shader`);\n}\n"],"file":"webgl-shader.js"}
|