@luma.gl/webgl 8.6.0-alpha.1 → 8.6.0-alpha.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (701) hide show
  1. package/LICENSE +8 -1
  2. package/dist/_deprecated/context-api.d.ts +85 -0
  3. package/dist/_deprecated/context-api.d.ts.map +1 -0
  4. package/dist/_deprecated/context-api.js +76 -0
  5. package/dist/_deprecated/context-api.js.map +1 -0
  6. package/dist/{features/webgl-features-table.d.ts → _deprecated/features.d.ts} +4 -7
  7. package/dist/_deprecated/features.d.ts.map +1 -0
  8. package/dist/_deprecated/features.js +111 -0
  9. package/dist/_deprecated/features.js.map +1 -0
  10. package/dist/adapter/converters/set-device-parameters.d.ts +5 -0
  11. package/dist/adapter/converters/set-device-parameters.d.ts.map +1 -0
  12. package/dist/adapter/converters/set-device-parameters.js +124 -0
  13. package/dist/adapter/converters/set-device-parameters.js.map +1 -0
  14. package/dist/adapter/converters/webgpu-texture-formats.d.ts +281 -0
  15. package/dist/adapter/converters/webgpu-texture-formats.d.ts.map +1 -0
  16. package/dist/adapter/converters/webgpu-texture-formats.js +285 -0
  17. package/dist/adapter/converters/webgpu-texture-formats.js.map +1 -0
  18. package/dist/adapter/device-helpers/device-features.d.ts +12 -0
  19. package/dist/adapter/device-helpers/device-features.d.ts.map +1 -0
  20. package/dist/adapter/device-helpers/device-features.js +123 -0
  21. package/dist/adapter/device-helpers/device-features.js.map +1 -0
  22. package/dist/adapter/device-helpers/device-limits.d.ts +51 -0
  23. package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -0
  24. package/dist/adapter/device-helpers/device-limits.js +90 -0
  25. package/dist/adapter/device-helpers/device-limits.js.map +1 -0
  26. package/dist/adapter/device-helpers/get-device-info.d.ts +4 -0
  27. package/dist/adapter/device-helpers/get-device-info.d.ts.map +1 -0
  28. package/dist/adapter/device-helpers/get-device-info.js +44 -0
  29. package/dist/adapter/device-helpers/get-device-info.js.map +1 -0
  30. package/dist/adapter/device-helpers/is-old-ie.d.ts +2 -0
  31. package/dist/adapter/device-helpers/is-old-ie.d.ts.map +1 -0
  32. package/dist/{esm/features/check-old-ie.js → adapter/device-helpers/is-old-ie.js} +3 -3
  33. package/dist/adapter/device-helpers/is-old-ie.js.map +1 -0
  34. package/dist/adapter/webgl-device.d.ts +110 -0
  35. package/dist/adapter/webgl-device.d.ts.map +1 -0
  36. package/dist/adapter/webgl-device.js +207 -0
  37. package/dist/adapter/webgl-device.js.map +1 -0
  38. package/dist/adapter/webgl-shader.d.ts +18 -0
  39. package/dist/adapter/webgl-shader.d.ts.map +1 -0
  40. package/dist/adapter/webgl-shader.js +82 -0
  41. package/dist/adapter/webgl-shader.js.map +1 -0
  42. package/dist/classes/accessor.js +2 -2
  43. package/dist/classes/accessor.js.map +1 -1
  44. package/dist/classes/accessor.ts.disabled +1 -1
  45. package/dist/classes/clear.d.ts +3 -2
  46. package/dist/classes/clear.d.ts.map +1 -1
  47. package/dist/classes/clear.js +7 -4
  48. package/dist/classes/clear.js.map +1 -1
  49. package/dist/classes/copy-and-blit.d.ts +18 -1
  50. package/dist/classes/copy-and-blit.d.ts.map +1 -1
  51. package/dist/classes/copy-and-blit.js +30 -25
  52. package/dist/classes/copy-and-blit.js.map +1 -1
  53. package/dist/classes/framebuffer.d.ts +10 -1
  54. package/dist/classes/framebuffer.d.ts.map +1 -1
  55. package/dist/classes/framebuffer.js +15 -15
  56. package/dist/classes/framebuffer.js.map +1 -1
  57. package/dist/classes/program-configuration.d.ts +14 -17
  58. package/dist/classes/program-configuration.d.ts.map +1 -1
  59. package/dist/classes/program-configuration.js +10 -97
  60. package/dist/classes/program-configuration.js.map +1 -1
  61. package/dist/classes/program.d.ts +25 -20
  62. package/dist/classes/program.d.ts.map +1 -1
  63. package/dist/classes/program.js +39 -28
  64. package/dist/classes/program.js.map +1 -1
  65. package/dist/classes/query.d.ts.map +1 -1
  66. package/dist/classes/query.js +6 -5
  67. package/dist/classes/query.js.map +1 -1
  68. package/dist/classes/renderbuffer-formats.js +1 -1
  69. package/dist/classes/renderbuffer-formats.js.map +1 -1
  70. package/dist/classes/renderbuffer.d.ts.map +1 -1
  71. package/dist/classes/renderbuffer.js +4 -3
  72. package/dist/classes/renderbuffer.js.map +1 -1
  73. package/dist/classes/{webgl-shader.d.ts → shader.d.ts} +4 -13
  74. package/dist/classes/shader.d.ts.map +1 -0
  75. package/dist/classes/{webgl-shader.js → shader.js} +7 -79
  76. package/dist/classes/shader.js.map +1 -0
  77. package/dist/classes/texture-2d.d.ts +4 -3
  78. package/dist/classes/texture-2d.d.ts.map +1 -1
  79. package/dist/classes/texture-2d.js +5 -8
  80. package/dist/classes/texture-2d.js.map +1 -1
  81. package/dist/classes/texture-3d.d.ts +3 -2
  82. package/dist/classes/texture-3d.d.ts.map +1 -1
  83. package/dist/classes/texture-3d.js +15 -6
  84. package/dist/classes/texture-3d.js.map +1 -1
  85. package/dist/classes/texture-cube.d.ts +2 -1
  86. package/dist/classes/texture-cube.d.ts.map +1 -1
  87. package/dist/classes/texture-cube.js +3 -4
  88. package/dist/classes/texture-cube.js.map +1 -1
  89. package/dist/classes/texture-formats.js +1 -1
  90. package/dist/classes/texture-formats.js.map +1 -1
  91. package/dist/classes/texture.d.ts +14 -9
  92. package/dist/classes/texture.d.ts.map +1 -1
  93. package/dist/classes/texture.js +19 -18
  94. package/dist/classes/texture.js.map +1 -1
  95. package/dist/classes/transform-feedback.d.ts.map +1 -1
  96. package/dist/classes/transform-feedback.js +5 -4
  97. package/dist/classes/transform-feedback.js.map +1 -1
  98. package/dist/classes/uniform-buffer-layout.js +1 -1
  99. package/dist/classes/uniform-buffer-layout.js.map +1 -1
  100. package/dist/classes/uniforms.d.ts +0 -1
  101. package/dist/classes/uniforms.d.ts.map +1 -1
  102. package/dist/classes/uniforms.js +1 -2
  103. package/dist/classes/uniforms.js.map +1 -1
  104. package/dist/classes/vertex-array-object.d.ts +7 -6
  105. package/dist/classes/vertex-array-object.d.ts.map +1 -1
  106. package/dist/classes/vertex-array-object.js +11 -12
  107. package/dist/classes/vertex-array-object.js.map +1 -1
  108. package/dist/classes/vertex-array.d.ts +14 -14
  109. package/dist/classes/vertex-array.d.ts.map +1 -1
  110. package/dist/classes/vertex-array.js +3 -4
  111. package/dist/classes/vertex-array.js.map +1 -1
  112. package/dist/classes/webgl-buffer.d.ts +2 -0
  113. package/dist/classes/webgl-buffer.d.ts.map +1 -1
  114. package/dist/classes/webgl-buffer.js +8 -5
  115. package/dist/classes/webgl-buffer.js.map +1 -1
  116. package/dist/classes/webgl-resource.d.ts +6 -4
  117. package/dist/classes/webgl-resource.d.ts.map +1 -1
  118. package/dist/classes/webgl-resource.js +12 -8
  119. package/dist/classes/webgl-resource.js.map +1 -1
  120. package/dist/context/context/context-state.d.ts +18 -0
  121. package/dist/context/context/context-state.d.ts.map +1 -0
  122. package/dist/context/context/context-state.js +26 -0
  123. package/dist/context/context/context-state.js.map +1 -0
  124. package/dist/context/context/create-context.d.ts +40 -0
  125. package/dist/context/context/create-context.d.ts.map +1 -0
  126. package/dist/context/context/create-context.js +37 -0
  127. package/dist/context/context/create-context.js.map +1 -0
  128. package/dist/context/context/device-pixels.d.ts +25 -0
  129. package/dist/context/context/device-pixels.d.ts.map +1 -0
  130. package/dist/context/context/device-pixels.js +98 -0
  131. package/dist/context/context/device-pixels.js.map +1 -0
  132. package/dist/context/context/get-canvas.d.ts +13 -0
  133. package/dist/context/context/get-canvas.d.ts.map +1 -0
  134. package/dist/context/context/get-canvas.js +31 -0
  135. package/dist/context/context/get-canvas.js.map +1 -0
  136. package/dist/context/context/resize-context.d.ts +20 -0
  137. package/dist/context/context/resize-context.d.ts.map +1 -0
  138. package/dist/context/context/resize-context.js +15 -0
  139. package/dist/context/context/resize-context.js.map +1 -0
  140. package/dist/context/context/webgl-checks.d.ts +13 -0
  141. package/dist/context/context/webgl-checks.d.ts.map +1 -0
  142. package/dist/context/context/webgl-checks.js +34 -0
  143. package/dist/context/context/webgl-checks.js.map +1 -0
  144. package/dist/context/parameters/unified-parameter-api.d.ts +31 -0
  145. package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -0
  146. package/dist/context/parameters/unified-parameter-api.js +65 -0
  147. package/dist/context/parameters/unified-parameter-api.js.map +1 -0
  148. package/dist/context/parameters/webgl-parameter-tables.d.ts +169 -0
  149. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -0
  150. package/dist/context/parameters/webgl-parameter-tables.js +445 -0
  151. package/dist/context/parameters/webgl-parameter-tables.js.map +1 -0
  152. package/dist/context/parameters/webgl-parameters.d.ts +144 -0
  153. package/dist/context/parameters/webgl-parameters.d.ts.map +1 -0
  154. package/dist/context/parameters/webgl-parameters.js +2 -0
  155. package/dist/context/parameters/webgl-parameters.js.map +1 -0
  156. package/dist/context/polyfill/get-parameter-polyfill.d.ts +2 -0
  157. package/dist/context/polyfill/get-parameter-polyfill.d.ts.map +1 -0
  158. package/dist/context/polyfill/get-parameter-polyfill.js +91 -0
  159. package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -0
  160. package/dist/context/polyfill/polyfill-context.d.ts +5 -0
  161. package/dist/context/polyfill/polyfill-context.d.ts.map +1 -0
  162. package/dist/context/polyfill/polyfill-context.js +91 -0
  163. package/dist/context/polyfill/polyfill-context.js.map +1 -0
  164. package/dist/context/polyfill/polyfill-table.d.ts +48 -0
  165. package/dist/context/polyfill/polyfill-table.d.ts.map +1 -0
  166. package/dist/context/polyfill/polyfill-table.js +160 -0
  167. package/dist/context/polyfill/polyfill-table.js.map +1 -0
  168. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts +2 -0
  169. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +1 -0
  170. package/dist/context/polyfill/polyfill-vertex-array-object.js +335 -0
  171. package/dist/context/polyfill/polyfill-vertex-array-object.js.map +1 -0
  172. package/dist/context/state-tracker/deep-array-equal.d.ts +3 -0
  173. package/dist/context/state-tracker/deep-array-equal.d.ts.map +1 -0
  174. package/dist/context/state-tracker/deep-array-equal.js +21 -0
  175. package/dist/context/state-tracker/deep-array-equal.js.map +1 -0
  176. package/dist/context/state-tracker/track-context-state.d.ts +22 -0
  177. package/dist/context/state-tracker/track-context-state.d.ts.map +1 -0
  178. package/dist/context/state-tracker/track-context-state.js +169 -0
  179. package/dist/context/state-tracker/track-context-state.js.map +1 -0
  180. package/dist/context/state-tracker/with-parameters.d.ts +13 -0
  181. package/dist/context/state-tracker/with-parameters.d.ts.map +1 -0
  182. package/dist/context/state-tracker/with-parameters.js +36 -0
  183. package/dist/context/state-tracker/with-parameters.js.map +1 -0
  184. package/dist/debug/debug-uniforms.js +1 -1
  185. package/dist/debug/debug-uniforms.js.map +1 -1
  186. package/dist/debug/debug-vertex-array.js +2 -2
  187. package/dist/debug/debug-vertex-array.js.map +1 -1
  188. package/dist/es5/_deprecated/context-api.js +116 -0
  189. package/dist/es5/_deprecated/context-api.js.map +1 -0
  190. package/dist/es5/_deprecated/features.js +118 -0
  191. package/dist/es5/_deprecated/features.js.map +1 -0
  192. package/dist/es5/adapter/converters/set-device-parameters.js +138 -0
  193. package/dist/es5/adapter/converters/set-device-parameters.js.map +1 -0
  194. package/dist/es5/adapter/converters/webgpu-texture-formats.js +296 -0
  195. package/dist/es5/adapter/converters/webgpu-texture-formats.js.map +1 -0
  196. package/dist/es5/adapter/device-helpers/device-features.js +152 -0
  197. package/dist/es5/adapter/device-helpers/device-features.js.map +1 -0
  198. package/dist/es5/adapter/device-helpers/device-limits.js +64 -0
  199. package/dist/es5/adapter/device-helpers/device-limits.js.map +1 -0
  200. package/dist/es5/adapter/device-helpers/get-device-info.js +55 -0
  201. package/dist/es5/adapter/device-helpers/get-device-info.js.map +1 -0
  202. package/dist/es5/adapter/device-helpers/is-old-ie.js +16 -0
  203. package/dist/es5/adapter/device-helpers/is-old-ie.js.map +1 -0
  204. package/dist/es5/adapter/webgl-device.js +279 -0
  205. package/dist/es5/adapter/webgl-device.js.map +1 -0
  206. package/dist/es5/adapter/webgl-shader.js +155 -0
  207. package/dist/es5/adapter/webgl-shader.js.map +1 -0
  208. package/dist/es5/bundle.js +1 -1
  209. package/dist/es5/bundle.js.map +1 -1
  210. package/dist/es5/classes/accessor.js +104 -74
  211. package/dist/es5/classes/accessor.js.map +1 -1
  212. package/dist/es5/classes/accessor.ts.disabled +1 -1
  213. package/dist/es5/classes/clear.js +55 -34
  214. package/dist/es5/classes/clear.js.map +1 -1
  215. package/dist/es5/classes/copy-and-blit.js +175 -156
  216. package/dist/es5/classes/copy-and-blit.js.map +1 -1
  217. package/dist/es5/classes/framebuffer.js +647 -518
  218. package/dist/es5/classes/framebuffer.js.map +1 -1
  219. package/dist/es5/classes/program-configuration.js +78 -128
  220. package/dist/es5/classes/program-configuration.js.map +1 -1
  221. package/dist/es5/classes/program.js +379 -292
  222. package/dist/es5/classes/program.js.map +1 -1
  223. package/dist/es5/classes/query.js +172 -107
  224. package/dist/es5/classes/query.js.map +1 -1
  225. package/dist/es5/classes/renderbuffer-formats.js +126 -164
  226. package/dist/es5/classes/renderbuffer-formats.js.map +1 -1
  227. package/dist/es5/classes/renderbuffer.js +151 -98
  228. package/dist/es5/classes/renderbuffer.js.map +1 -1
  229. package/dist/es5/classes/shader.js +195 -0
  230. package/dist/es5/classes/shader.js.map +1 -0
  231. package/dist/es5/classes/texture-2d.js +44 -17
  232. package/dist/es5/classes/texture-2d.js.map +1 -1
  233. package/dist/es5/classes/texture-3d.js +107 -48
  234. package/dist/es5/classes/texture-3d.js.map +1 -1
  235. package/dist/es5/classes/texture-cube.js +169 -110
  236. package/dist/es5/classes/texture-cube.js.map +1 -1
  237. package/dist/es5/classes/texture-formats.js +42 -71
  238. package/dist/es5/classes/texture-formats.js.map +1 -1
  239. package/dist/es5/classes/texture.js +780 -665
  240. package/dist/es5/classes/texture.js.map +1 -1
  241. package/dist/es5/classes/transform-feedback.js +206 -150
  242. package/dist/es5/classes/transform-feedback.js.map +1 -1
  243. package/dist/es5/classes/uniform-buffer-layout.js +103 -89
  244. package/dist/es5/classes/uniform-buffer-layout.js.map +1 -1
  245. package/dist/es5/classes/uniforms.js +39 -80
  246. package/dist/es5/classes/uniforms.js.map +1 -1
  247. package/dist/es5/classes/vertex-array-object.js +268 -209
  248. package/dist/es5/classes/vertex-array-object.js.map +1 -1
  249. package/dist/es5/classes/vertex-array.js +348 -303
  250. package/dist/es5/classes/vertex-array.js.map +1 -1
  251. package/dist/es5/classes/webgl-buffer.js +374 -303
  252. package/dist/es5/classes/webgl-buffer.js.map +1 -1
  253. package/dist/es5/classes/webgl-resource.js +231 -161
  254. package/dist/es5/classes/webgl-resource.js.map +1 -1
  255. package/dist/es5/context/context/context-state.js +31 -0
  256. package/dist/es5/context/context/context-state.js.map +1 -0
  257. package/dist/es5/context/context/create-context.js +57 -0
  258. package/dist/es5/context/context/create-context.js.map +1 -0
  259. package/dist/es5/context/context/device-pixels.js +115 -0
  260. package/dist/es5/context/context/device-pixels.js.map +1 -0
  261. package/dist/es5/context/context/get-canvas.js +40 -0
  262. package/dist/es5/context/context/get-canvas.js.map +1 -0
  263. package/dist/es5/context/context/resize-context.js +23 -0
  264. package/dist/es5/context/context/resize-context.js.map +1 -0
  265. package/dist/es5/context/context/webgl-checks.js +54 -0
  266. package/dist/es5/context/context/webgl-checks.js.map +1 -0
  267. package/dist/es5/context/parameters/unified-parameter-api.js +95 -0
  268. package/dist/es5/context/parameters/unified-parameter-api.js.map +1 -0
  269. package/dist/es5/context/parameters/webgl-parameter-tables.js +392 -0
  270. package/dist/es5/context/parameters/webgl-parameter-tables.js.map +1 -0
  271. package/dist/es5/context/parameters/webgl-parameters.js +6 -0
  272. package/dist/es5/context/parameters/webgl-parameters.js.map +1 -0
  273. package/dist/es5/context/polyfill/get-parameter-polyfill.js +81 -0
  274. package/dist/es5/context/polyfill/get-parameter-polyfill.js.map +1 -0
  275. package/dist/es5/context/polyfill/polyfill-context.js +134 -0
  276. package/dist/es5/context/polyfill/polyfill-context.js.map +1 -0
  277. package/dist/es5/context/polyfill/polyfill-table.js +166 -0
  278. package/dist/es5/context/polyfill/polyfill-table.js.map +1 -0
  279. package/dist/es5/context/polyfill/polyfill-vertex-array-object.js +341 -0
  280. package/dist/es5/context/polyfill/polyfill-vertex-array-object.js.map +1 -0
  281. package/dist/es5/context/state-tracker/deep-array-equal.js +28 -0
  282. package/dist/es5/context/state-tracker/deep-array-equal.js.map +1 -0
  283. package/dist/es5/context/state-tracker/track-context-state.js +196 -0
  284. package/dist/es5/context/state-tracker/track-context-state.js.map +1 -0
  285. package/dist/es5/context/state-tracker/with-parameters.js +44 -0
  286. package/dist/es5/context/state-tracker/with-parameters.js.map +1 -0
  287. package/dist/es5/debug/debug-program-configuration.js +48 -20
  288. package/dist/es5/debug/debug-program-configuration.js.map +1 -1
  289. package/dist/es5/debug/debug-uniforms.js +110 -70
  290. package/dist/es5/debug/debug-uniforms.js.map +1 -1
  291. package/dist/es5/debug/debug-vertex-array.js +49 -54
  292. package/dist/es5/debug/debug-vertex-array.js.map +1 -1
  293. package/dist/es5/helpers/get-program-bindings.js +274 -0
  294. package/dist/es5/helpers/get-program-bindings.js.map +1 -0
  295. package/dist/es5/helpers/program-bindings.js +2 -0
  296. package/dist/es5/helpers/program-bindings.js.map +1 -0
  297. package/dist/es5/index.js +268 -192
  298. package/dist/es5/index.js.map +1 -1
  299. package/dist/es5/init.js +18 -14
  300. package/dist/es5/init.js.map +1 -1
  301. package/dist/es5/types/accessor.d.ts +29 -0
  302. package/dist/es5/webgl-utils/attribute-utils.js +74 -87
  303. package/dist/es5/webgl-utils/attribute-utils.js.map +1 -1
  304. package/dist/es5/webgl-utils/constants-to-keys.js +7 -7
  305. package/dist/es5/webgl-utils/constants-to-keys.js.map +1 -1
  306. package/dist/es5/webgl-utils/format-utils.js +4 -4
  307. package/dist/es5/webgl-utils/format-utils.js.map +1 -1
  308. package/dist/es5/webgl-utils/get-error.js +18 -18
  309. package/dist/es5/webgl-utils/get-error.js.map +1 -1
  310. package/dist/es5/webgl-utils/index.js +10 -10
  311. package/dist/es5/webgl-utils/parse-shader-compiler-log.js +53 -25
  312. package/dist/es5/webgl-utils/parse-shader-compiler-log.js.map +1 -1
  313. package/dist/es5/webgl-utils/texture-utils.js +32 -36
  314. package/dist/es5/webgl-utils/texture-utils.js.map +1 -1
  315. package/dist/es5/webgl-utils/typed-array-utils.js +33 -32
  316. package/dist/es5/webgl-utils/typed-array-utils.js.map +1 -1
  317. package/dist/esm/_deprecated/context-api.js +76 -0
  318. package/dist/esm/_deprecated/context-api.js.map +1 -0
  319. package/dist/esm/_deprecated/features.js +111 -0
  320. package/dist/esm/_deprecated/features.js.map +1 -0
  321. package/dist/esm/adapter/converters/set-device-parameters.js +124 -0
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  651. package/dist/utils/assert.d.ts +0 -2
  652. package/dist/utils/assert.d.ts.map +0 -1
  653. package/dist/utils/assert.js +0 -6
  654. package/dist/utils/assert.js.map +0 -1
  655. package/dist/utils/check-props.d.ts +0 -2
  656. package/dist/utils/check-props.d.ts.map +0 -1
  657. package/dist/utils/check-props.js +0 -38
  658. package/dist/utils/check-props.js.map +0 -1
  659. package/dist/utils/format-value.d.ts +0 -5
  660. package/dist/utils/format-value.d.ts.map +0 -1
  661. package/dist/utils/format-value.js +0 -50
  662. package/dist/utils/format-value.js.map +0 -1
  663. package/dist/utils/index.d.ts +0 -7
  664. package/dist/utils/index.d.ts.map +0 -1
  665. package/dist/utils/index.js +0 -7
  666. package/dist/utils/index.js.map +0 -1
  667. package/dist/utils/is-old-ie.d.ts +0 -4
  668. package/dist/utils/is-old-ie.d.ts.map +0 -1
  669. package/dist/utils/is-old-ie.js +0 -5
  670. package/dist/utils/is-old-ie.js.map +0 -1
  671. package/dist/utils/load-file.d.ts +0 -4
  672. package/dist/utils/load-file.d.ts.map +0 -1
  673. package/dist/utils/load-file.js +0 -30
  674. package/dist/utils/load-file.js.map +0 -1
  675. package/dist/utils/stub-methods.d.ts +0 -2
  676. package/dist/utils/stub-methods.d.ts.map +0 -1
  677. package/dist/utils/stub-methods.js +0 -16
  678. package/dist/utils/stub-methods.js.map +0 -1
  679. package/dist/utils/utils.d.ts +0 -15
  680. package/dist/utils/utils.d.ts.map +0 -1
  681. package/dist/utils/utils.js +0 -20
  682. package/dist/utils/utils.js.map +0 -1
  683. package/src/context/gl-context.ts +0 -31
  684. package/src/context/luma-context-data.ts +0 -27
  685. package/src/features/check-glsl-extension.ts +0 -34
  686. package/src/features/features.ts +0 -80
  687. package/src/features/index.ts +0 -5
  688. package/src/features/limits.ts +0 -66
  689. package/src/features/webgl-features-table.ts +0 -104
  690. package/src/features/webgl-limits-table.ts +0 -51
  691. package/src/utils/array-utils-flat.ts +0 -56
  692. package/src/utils/assert.ts +0 -7
  693. package/src/utils/check-props.ts +0 -68
  694. package/src/utils/format-value.ts +0 -37
  695. package/src/utils/index.ts +0 -6
  696. package/src/utils/is-old-ie.ts +0 -6
  697. package/src/utils/load-file.ts +0 -40
  698. package/src/utils/stub-methods.ts +0 -20
  699. package/src/utils/utils.ts +0 -35
  700. package/src/webgl-utils/texture-utils.d.ts +0 -11
  701. package/src/webgl-utils/typed-array-utils.d.ts +0 -36
@@ -1,78 +1,11 @@
1
1
  import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
+ import { assert, uid } from '@luma.gl/api';
2
3
  import GL from '@luma.gl/constants';
3
- import { assertWebGLContext, log } from '@luma.gl/gltools';
4
- import { getShaderInfo, formatCompilerLog } from '@luma.gl/shadertools';
5
- import { Shader as ShaderAPI } from '@luma.gl/api';
6
- import { parseShaderCompilerLog } from '../webgl-utils/parse-shader-compiler-log';
7
- import { uid, assert } from '../utils';
4
+ import { getShaderInfo } from '@luma.gl/shadertools';
5
+ import { assertWebGLContext } from '../context/context/webgl-checks';
6
+ import { WEBGLShader } from '../adapter/webgl-shader';
7
+ import WebGLDevice from '../adapter/webgl-device';
8
8
  const ERR_SOURCE = 'Shader: GLSL source code must be a JavaScript string';
9
- export class WEBGLShader extends ShaderAPI {
10
- constructor(gl, props) {
11
- super(gl, {
12
- id: getShaderIdFromProps(props),
13
- ...props
14
- });
15
-
16
- _defineProperty(this, "gl", void 0);
17
-
18
- _defineProperty(this, "handle", void 0);
19
-
20
- _defineProperty(this, "stage", void 0);
21
-
22
- this.gl = gl;
23
-
24
- switch (this.props.stage) {
25
- case 'vertex':
26
- this.handle = this.props.handle || this.gl.createShader(GL.VERTEX_SHADER);
27
- break;
28
-
29
- case 'fragment':
30
- this.handle = this.props.handle || this.gl.createShader(GL.FRAGMENT_SHADER);
31
- break;
32
-
33
- default:
34
- throw new Error(this.props.stage);
35
- }
36
-
37
- this.stage = this.props.stage;
38
-
39
- this._compile(props.source);
40
- }
41
-
42
- destroy() {
43
- if (this.handle) {
44
- this.removeStats();
45
- this.gl.deleteShader(this.handle);
46
- this.handle = null;
47
- }
48
- }
49
-
50
- async compilationInfo() {
51
- const log = this.gl.getShaderInfoLog(this.handle);
52
- return parseShaderCompilerLog(log);
53
- }
54
-
55
- _compile(source) {
56
- if (!source.startsWith('#version ')) {
57
- source = "#version 100\n".concat(source);
58
- }
59
-
60
- this.gl.shaderSource(this.handle, source);
61
- this.gl.compileShader(this.handle);
62
- const compileStatus = this.gl.getShaderParameter(this.handle, GL.COMPILE_STATUS);
63
-
64
- if (!compileStatus) {
65
- const shaderLog = this.gl.getShaderInfoLog(this.handle);
66
- const messages = parseShaderCompilerLog(shaderLog).filter(message => message.type === 'error');
67
- const formattedLog = formatCompilerLog(messages, source);
68
- const shaderName = getShaderInfo(source).name;
69
- const shaderDescription = "".concat(this.stage, " shader ").concat(shaderName);
70
- log.error("GLSL compilation errors in ".concat(shaderName, "\n").concat(formattedLog))();
71
- throw new Error("GLSL compilation errors in ".concat(shaderName));
72
- }
73
- }
74
-
75
- }
76
9
  export class Shader extends WEBGLShader {
77
10
  static getTypeName(shaderType) {
78
11
  switch (shaderType) {
@@ -91,8 +24,7 @@ export class Shader extends WEBGLShader {
91
24
  constructor(gl, props) {
92
25
  assertWebGLContext(gl);
93
26
  assert(typeof props.source === 'string', ERR_SOURCE);
94
- super(gl, { ...props,
95
- id: getShaderIdFromProps(props),
27
+ super(WebGLDevice.attach(gl), { ...props,
96
28
  stage: props.shaderType === GL.VERTEX_SHADER ? 'vertex' : 'fragment'
97
29
  });
98
30
 
@@ -183,8 +115,4 @@ function getShaderProps(props, shaderType) {
183
115
  shaderType
184
116
  };
185
117
  }
186
-
187
- function getShaderIdFromProps(props) {
188
- return getShaderInfo(props.source).name || props.id || uid("unnamed ".concat(props.stage || Shader.getTypeName(props.shaderType)));
189
- }
190
- //# sourceMappingURL=webgl-shader.js.map
118
+ //# sourceMappingURL=shader.js.map
@@ -0,0 +1 @@
1
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'vertex' : 'fragment'});\n\n this.shaderType = props.shaderType;\n this.source = props.source;\n\n const shaderName = getShaderInfo(props.source).name;\n if (shaderName) {\n this.id = uid(shaderName);\n }\n }\n\n initialize(props: ShaderProps): this {\n this._compile(props.source);\n const shaderName = getShaderInfo(props.source).name;\n if (shaderName) {\n this.id = uid(shaderName);\n }\n return this;\n }\n\n // Accessors\n\n getParameter(pname: number): any {\n return this.gl.getShaderParameter(this.handle, pname);\n }\n\n toString(): string {\n return `${Shader.getTypeName(this.shaderType)}:${this.id}`;\n }\n\n getName(): string {\n return getShaderInfo(this.source).name || 'unnamed-shader';\n }\n\n getSource(): string {\n return this.gl.getShaderSource(this.handle);\n }\n\n /** Debug method - Returns translated source if available */\n getTranslatedSource(): string {\n const extension = this.gl.getExtension('WEBGL_debug_shaders');\n return extension\n ? extension.getTranslatedShaderSource(this.handle)\n : 'No translated source available. WEBGL_debug_shaders not implemented';\n }\n\n // PRIVATE METHODS\n\n _getOptsFromHandle() {\n return {\n type: this.getParameter(GL.SHADER_TYPE),\n source: this.getSource()\n };\n }\n}\n\n/**\n * Encapsulates the compiled or linked Shaders that execute portions of the WebGL Pipeline\n * @deprecated Use `device.createShader({stage: 'vertex', ...})`\n */\n export class VertexShader extends Shader {\n constructor(gl: WebGLRenderingContext, props: Omit<ShaderProps, 'stage'> | string) {\n super(gl, getShaderProps(props, GL.VERTEX_SHADER));\n }\n\n // PRIVATE METHODS\n _createHandle() {\n return this.gl.createShader(GL.VERTEX_SHADER);\n }\n}\n\n/**\n * Encapsulates the compiled or linked Shaders that execute portions of the WebGL Pipeline\n * @deprecated Use `device.createShader({stage: 'fragment', ...})`\n */\n export class FragmentShader extends Shader {\n constructor(gl: WebGLRenderingContext, props: Omit<ShaderProps, 'stage'> | string) {\n super(gl, getShaderProps(props, GL.FRAGMENT_SHADER));\n }\n\n // PRIVATE METHODS\n _createHandle() {\n return this.gl.createShader(GL.FRAGMENT_SHADER);\n }\n}\n\n// HELPERS\n\nfunction getShaderProps(props: Omit<ShaderProps, 'stage'> | string, shaderType: GL.VERTEX_SHADER | GL.FRAGMENT_SHADER): Omit<ShaderProps, 'stage'> {\n if (typeof props === 'string') {\n return {source: props, shaderType};\n }\n return {...props, shaderType};\n}\n"],"file":"shader.js"}
@@ -1,8 +1,9 @@
1
- import Texture, { TextureProps } from './texture';
1
+ import { Device } from '@luma.gl/api';
2
+ import Texture, { TextureProps, TextureSupportOptions } from './texture';
2
3
  export declare type Texture2DProps = TextureProps & {};
3
4
  export default class Texture2D extends Texture {
4
- static isSupported(gl: WebGLRenderingContext, opts?: object): boolean;
5
- constructor(gl: WebGLRenderingContext, props?: Texture2DProps | Promise<Texture2DProps>);
5
+ static isSupported(device: Device | WebGLRenderingContext, opts?: TextureSupportOptions): boolean;
6
+ constructor(device: Device | WebGLRenderingContext, props?: Texture2DProps | Promise<Texture2DProps>);
6
7
  get [Symbol.toStringTag](): string;
7
8
  }
8
9
  //# sourceMappingURL=texture-2d.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"texture-2d.d.ts","sourceRoot":"","sources":["../../src/classes/texture-2d.ts"],"names":[],"mappings":"AAEA,OAAO,OAAO,EAAE,EAAC,YAAY,EAAC,MAAM,WAAW,CAAC;AAIhD,oBAAY,cAAc,GAAG,YAAY,GAAG,EAC3C,CAAC;AAEF,MAAM,CAAC,OAAO,OAAO,SAAU,SAAQ,OAAO;IAC5C,MAAM,CAAC,WAAW,CAAC,EAAE,EAAE,qBAAqB,EAAE,IAAI,CAAC,EAAE,MAAM,GAAG,OAAO;gBAKzD,EAAE,EAAE,qBAAqB,EAAE,KAAK,CAAC,EAAE,cAAc,GAAG,OAAO,CAAC,cAAc,CAAC;IAqBvF,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,IAAI,MAAM,CAEjC;CACF"}
1
+ {"version":3,"file":"texture-2d.d.ts","sourceRoot":"","sources":["../../src/classes/texture-2d.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,MAAM,EAAY,MAAM,cAAc,CAAC;AAE/C,OAAO,OAAO,EAAE,EAAC,YAAY,EAAE,qBAAqB,EAAC,MAAM,WAAW,CAAC;AAGvE,oBAAY,cAAc,GAAG,YAAY,GAAG,EAC3C,CAAC;AAEF,MAAM,CAAC,OAAO,OAAO,SAAU,SAAQ,OAAO;IAC5C,MAAM,CAAC,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,qBAAqB,EAAE,IAAI,CAAC,EAAE,qBAAqB,GAAG,OAAO;gBAIrF,MAAM,EAAE,MAAM,GAAG,qBAAqB,EAAE,KAAK,CAAC,EAAE,cAAc,GAAG,OAAO,CAAC,cAAc,CAAC;IAkBpG,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,IAAI,MAAM,CAEjC;CACF"}
@@ -1,17 +1,14 @@
1
+ import { loadImage } from '@luma.gl/api';
1
2
  import GL from '@luma.gl/constants';
2
- import { assertWebGLContext } from '@luma.gl/gltools';
3
3
  import Texture from './texture';
4
- import { loadImage } from '../utils/load-file';
5
4
  export default class Texture2D extends Texture {
6
- static isSupported(gl, opts) {
7
- return Texture.isSupported(gl, opts);
5
+ static isSupported(device, opts) {
6
+ return Texture.isSupported(device, opts);
8
7
  }
9
8
 
10
- constructor(gl, props) {
9
+ constructor(device, props) {
11
10
  var _props;
12
11
 
13
- assertWebGLContext(gl);
14
-
15
12
  if (props instanceof Promise || typeof props === 'string') {
16
13
  props = {
17
14
  data: props
@@ -24,7 +21,7 @@ export default class Texture2D extends Texture {
24
21
  });
25
22
  }
26
23
 
27
- super(gl, Object.assign({}, props, {
24
+ super(device, Object.assign({}, props, {
28
25
  target: GL.TEXTURE_2D
29
26
  }));
30
27
  this.initialize(props);
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/classes/texture-2d.ts"],"names":["GL","assertWebGLContext","Texture","loadImage","Texture2D","isSupported","gl","opts","constructor","props","Promise","data","Object","assign","target","TEXTURE_2D","initialize","seal","Symbol","toStringTag"],"mappings":"AAAA,OAAOA,EAAP,MAAe,oBAAf;AACA,SAAQC,kBAAR,QAAiC,kBAAjC;AACA,OAAOC,OAAP,MAAoC,WAApC;AACA,SAAQC,SAAR,QAAwB,oBAAxB;AAMA,eAAe,MAAMC,SAAN,SAAwBF,OAAxB,CAAgC;AAC3B,SAAXG,WAAW,CAACC,EAAD,EAA4BC,IAA5B,EAAoD;AAEpE,WAAOL,OAAO,CAACG,WAAR,CAAoBC,EAApB,EAAwBC,IAAxB,CAAP;AACD;;AAEDC,EAAAA,WAAW,CAACF,EAAD,EAA4BG,KAA5B,EAA8E;AAAA;;AACrFR,IAAAA,kBAAkB,CAACK,EAAD,CAAlB;;AAGF,QAAIG,KAAK,YAAYC,OAAjB,IAA4B,OAAOD,KAAP,KAAiB,QAAjD,EAA2D;AACzDA,MAAAA,KAAK,GAAG;AAACE,QAAAA,IAAI,EAAEF;AAAP,OAAR;AACD;;AAGD,QAAI,kBAAOA,KAAP,2CAAO,OAAOE,IAAd,MAAuB,QAA3B,EAAqC;AAEnCF,MAAAA,KAAK,GAAGG,MAAM,CAACC,MAAP,CAAc,EAAd,EAAkBJ,KAAlB,EAAyB;AAACE,QAAAA,IAAI,EAAER,SAAS,CAACM,KAAK,CAACE,IAAP;AAAhB,OAAzB,CAAR;AACD;;AAED,UAAML,EAAN,EAAUM,MAAM,CAACC,MAAP,CAAc,EAAd,EAAkBJ,KAAlB,EAAyB;AAACK,MAAAA,MAAM,EAAEd,EAAE,CAACe;AAAZ,KAAzB,CAAV;AAEA,SAAKC,UAAL,CAAgBP,KAAhB;AAEAG,IAAAA,MAAM,CAACK,IAAP,CAAY,IAAZ;AACD;;AAEsB,OAAlBC,MAAM,CAACC,WAAW,IAAY;AACjC,WAAO,WAAP;AACD;;AA7B4C","sourcesContent":["import GL from '@luma.gl/constants';\nimport {assertWebGLContext} from '@luma.gl/gltools';\nimport Texture, {TextureProps} from './texture';\nimport {loadImage} from '../utils/load-file';\n\n\nexport type Texture2DProps = TextureProps & {\n};\n\nexport default class Texture2D extends Texture {\n static isSupported(gl: WebGLRenderingContext, opts?: object): boolean {\n // @ts-expect-error\n return Texture.isSupported(gl, opts);\n }\n\n constructor(gl: WebGLRenderingContext, props?: Texture2DProps | Promise<Texture2DProps>) {\n assertWebGLContext(gl);\n\n // Signature: new Texture2D(gl, url | Promise)\n if (props instanceof Promise || typeof props === 'string') {\n props = {data: props};\n }\n\n // Signature: new Texture2D(gl, {data: url})\n if (typeof props?.data === 'string') {\n // @ts-expect-error\n props = Object.assign({}, props, {data: loadImage(props.data)});\n }\n\n super(gl, Object.assign({}, props, {target: GL.TEXTURE_2D}));\n\n this.initialize(props);\n\n Object.seal(this);\n }\n\n get [Symbol.toStringTag](): string {\n return 'Texture2D';\n }\n}\n"],"file":"texture-2d.js"}
1
+ {"version":3,"sources":["../../src/classes/texture-2d.ts"],"names":["loadImage","GL","Texture","Texture2D","isSupported","device","opts","constructor","props","Promise","data","Object","assign","target","TEXTURE_2D","initialize","seal","Symbol","toStringTag"],"mappings":"AAAA,SAAgBA,SAAhB,QAAgC,cAAhC;AACA,OAAOC,EAAP,MAAe,oBAAf;AACA,OAAOC,OAAP,MAA2D,WAA3D;AAMA,eAAe,MAAMC,SAAN,SAAwBD,OAAxB,CAAgC;AAC3B,SAAXE,WAAW,CAACC,MAAD,EAAyCC,IAAzC,EAAgF;AAChG,WAAOJ,OAAO,CAACE,WAAR,CAAoBC,MAApB,EAA4BC,IAA5B,CAAP;AACD;;AAEDC,EAAAA,WAAW,CAACF,MAAD,EAAyCG,KAAzC,EAA2F;AAAA;;AAEpG,QAAIA,KAAK,YAAYC,OAAjB,IAA4B,OAAOD,KAAP,KAAiB,QAAjD,EAA2D;AACzDA,MAAAA,KAAK,GAAG;AAACE,QAAAA,IAAI,EAAEF;AAAP,OAAR;AACD;;AAGD,QAAI,kBAAOA,KAAP,2CAAO,OAAOE,IAAd,MAAuB,QAA3B,EAAqC;AACnCF,MAAAA,KAAK,GAAGG,MAAM,CAACC,MAAP,CAAc,EAAd,EAAkBJ,KAAlB,EAAyB;AAACE,QAAAA,IAAI,EAAEV,SAAS,CAACQ,KAAK,CAACE,IAAP;AAAhB,OAAzB,CAAR;AACD;;AAED,UAAML,MAAN,EAAcM,MAAM,CAACC,MAAP,CAAc,EAAd,EAAkBJ,KAAlB,EAAyB;AAACK,MAAAA,MAAM,EAAEZ,EAAE,CAACa;AAAZ,KAAzB,CAAd;AAEA,SAAKC,UAAL,CAAgBP,KAAhB;AAEAG,IAAAA,MAAM,CAACK,IAAP,CAAY,IAAZ;AACD;;AAEsB,OAAlBC,MAAM,CAACC,WAAW,IAAY;AACjC,WAAO,WAAP;AACD;;AAzB4C","sourcesContent":["import {Device, loadImage} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport Texture, {TextureProps, TextureSupportOptions} from './texture';\n\n\nexport type Texture2DProps = TextureProps & {\n};\n\nexport default class Texture2D extends Texture {\n static isSupported(device: Device | WebGLRenderingContext, opts?: TextureSupportOptions): boolean {\n return Texture.isSupported(device, opts);\n }\n\n constructor(device: Device | WebGLRenderingContext, props?: Texture2DProps | Promise<Texture2DProps>) {\n // Signature: new Texture2D(gl, url | Promise)\n if (props instanceof Promise || typeof props === 'string') {\n props = {data: props};\n }\n\n // Signature: new Texture2D(gl, {data: url})\n if (typeof props?.data === 'string') {\n props = Object.assign({}, props, {data: loadImage(props.data)});\n }\n\n super(device, Object.assign({}, props, {target: GL.TEXTURE_2D}));\n\n this.initialize(props);\n\n Object.seal(this);\n }\n\n get [Symbol.toStringTag](): string {\n return 'Texture2D';\n }\n}\n"],"file":"texture-2d.js"}
@@ -1,3 +1,4 @@
1
+ import { Device } from '@luma.gl/api';
1
2
  import Texture, { TextureProps } from './texture';
2
3
  export declare type Texture3DProps = TextureProps & {};
3
4
  declare type SetImageDataOptions = {
@@ -18,8 +19,8 @@ declare type SetImageDataOptions = {
18
19
  * They are accessed by 3-dimensional texture coordinates.
19
20
  */
20
21
  export default class Texture3D extends Texture {
21
- static isSupported(gl: WebGLRenderingContext): boolean;
22
- constructor(gl: WebGL2RenderingContext, props?: Texture3DProps);
22
+ static isSupported(device: Device | WebGLRenderingContext): boolean;
23
+ constructor(device: Device | WebGL2RenderingContext, props?: Texture3DProps);
23
24
  get [Symbol.toStringTag](): string;
24
25
  /** Image 3D copies from Typed Array or WebGLBuffer */
25
26
  setImageData({ level, dataFormat, width, height, depth, border, format, type, offset, data, parameters }: SetImageDataOptions): this;
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"texture-3d.d.ts","sourceRoot":"","sources":["../../src/classes/texture-3d.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,MAAM,EAAC,MAAM,cAAc,CAAC;AAKpC,OAAO,OAAO,EAAE,EAAC,YAAY,EAAC,MAAM,WAAW,CAAC;AAIhD,oBAAY,cAAc,GAAG,YAAY,GAAG,EAC3C,CAAC;AAEF,aAAK,mBAAmB,GAAG;IACzB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,UAAU,CAAC,EAAE,GAAG,CAAC;IACjB,KAAK,EAAE,GAAG,CAAC;IACX,MAAM,EAAE,GAAG,CAAC;IACZ,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,MAAM,EAAE,GAAG,CAAC;IACZ,IAAI,CAAC,EAAE,GAAG,CAAC;IACX,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,IAAI,EAAE,GAAG,CAAC;IACV,UAAU,CAAC,EAAE,EAAE,CAAC;CACjB,CAAC;AAEF;;;GAGG;AACH,MAAM,CAAC,OAAO,OAAO,SAAU,SAAQ,OAAO;IAC5C,MAAM,CAAC,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,qBAAqB,GAAG,OAAO;gBASvD,MAAM,EAAE,MAAM,GAAG,sBAAsB,EAAE,KAAK,GAAE,cAAmB;IAQ/E,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,IAAI,MAAM,CAEjC;IAED,sDAAsD;IACtD,YAAY,CAAC,EACX,KAAS,EACT,UAAoB,EACpB,KAAK,EACL,MAAM,EACN,KAAS,EACT,MAAU,EACV,MAAM,EACN,IAAuB,EACvB,MAAU,EACV,IAAI,EACJ,UAAe,EAChB,EAAE,mBAAmB;CAyDvB"}
@@ -1,16 +1,25 @@
1
1
  import GL from '@luma.gl/constants';
2
- import { isWebGL2, assertWebGL2Context, withParameters } from '@luma.gl/gltools';
2
+ import WebGLDevice from '../adapter/webgl-device';
3
+ import { assertWebGL2Context } from '../context/context/webgl-checks';
4
+ import { withParameters } from '../context/state-tracker/with-parameters';
3
5
  import Texture from './texture';
4
6
  import { DATA_FORMAT_CHANNELS, TYPE_SIZES } from './texture-formats';
5
7
  import Buffer from './webgl-buffer';
6
8
  export default class Texture3D extends Texture {
7
- static isSupported(gl) {
8
- return isWebGL2(gl);
9
+ static isSupported(device) {
10
+ try {
11
+ const webglDevice = WebGLDevice.attach(device);
12
+ return webglDevice.isWebGL2;
13
+ } catch {
14
+ return false;
15
+ }
9
16
  }
10
17
 
11
- constructor(gl, props = {}) {
12
- super(gl, props);
13
- assertWebGL2Context(gl);
18
+ constructor(device, props = {}) {
19
+ super(device, { ...props,
20
+ target: GL.TEXTURE_3D
21
+ });
22
+ assertWebGL2Context(this.gl2);
14
23
  props = Object.assign({
15
24
  depth: 1
16
25
  }, props, {
@@ -1 +1 @@
1
- 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GL from '@luma.gl/constants';\nimport {isWebGL2, assertWebGL2Context, withParameters} from '@luma.gl/gltools';\nimport Texture, {TextureProps} from './texture';\nimport {DATA_FORMAT_CHANNELS, TYPE_SIZES} from './texture-formats';\nimport Buffer from './webgl-buffer';\n\nexport type Texture3DProps = TextureProps & {\n};\n\ntype SetImageDataOptions = {\n level?: number;\n dataFormat?: any;\n width: any;\n height: any;\n depth?: number;\n border?: number;\n format: any;\n type?: any;\n offset?: number;\n data: any;\n parameters?: {};\n};\n\n/**\n * Textures that have 3 dimensions: width, height, and depth.\n * They are accessed by 3-dimensional texture coordinates.\n */\nexport default class Texture3D extends Texture {\n static isSupported(gl: WebGLRenderingContext): boolean {\n return isWebGL2(gl);\n }\n\n constructor(gl: WebGL2RenderingContext, props: Texture3DProps = {}) {\n super(gl as WebGLRenderingContext, props);\n assertWebGL2Context(gl);\n props = Object.assign({depth: 1}, props, {target: GL.TEXTURE_3D, unpackFlipY: false});\n this.initialize(props);\n\n Object.seal(this);\n }\n\n get [Symbol.toStringTag](): string {\n return 'Texture3D';\n }\n\n /** Image 3D copies from Typed Array or WebGLBuffer */\n setImageData({\n level = 0,\n dataFormat = GL.RGBA,\n width,\n height,\n depth = 1,\n border = 0,\n format,\n type = GL.UNSIGNED_BYTE,\n offset = 0,\n data,\n parameters = {}\n }: SetImageDataOptions) {\n this.trackDeallocatedMemory('Texture');\n\n this.gl.bindTexture(this.target, this.handle);\n\n withParameters(this.gl, parameters, () => {\n if (ArrayBuffer.isView(data)) {\n // @ts-ignore\n this.gl.texImage3D(\n this.target,\n level,\n dataFormat,\n width,\n height,\n depth,\n border,\n format,\n type,\n data\n );\n }\n\n if (data instanceof Buffer) {\n this.gl.bindBuffer(GL.PIXEL_UNPACK_BUFFER, data.handle);\n // @ts-ignore\n this.gl.texImage3D(\n this.target,\n level,\n dataFormat,\n width,\n height,\n depth,\n border,\n format,\n type,\n offset\n );\n }\n });\n\n if (data && data.byteLength) {\n this.trackAllocatedMemory(data.byteLength, 'Texture');\n } else {\n // NOTE(Tarek): Default to RGBA bytes\n // @ts-ignore\n const channels = DATA_FORMAT_CHANNELS[this.dataFormat] || 4;\n // @ts-ignore\n const channelSize = TYPE_SIZES[this.type] || 1;\n\n this.trackAllocatedMemory(\n this.width * this.height * this.depth * channels * channelSize,\n 'Texture'\n );\n }\n\n this.loaded = true;\n\n return this;\n }\n}\n"],"file":"texture-3d.js"}
1
+ {"version":3,"sources":["../../src/classes/texture-3d.ts"],"names":["GL","WebGLDevice","assertWebGL2Context","withParameters","Texture","DATA_FORMAT_CHANNELS","TYPE_SIZES","Buffer","Texture3D","isSupported","device","webglDevice","attach","isWebGL2","constructor","props","target","TEXTURE_3D","gl2","Object","assign","depth","unpackFlipY","initialize","seal","Symbol","toStringTag","setImageData","level","dataFormat","RGBA","width","height","border","format","type","UNSIGNED_BYTE","offset","data","parameters","trackDeallocatedMemory","gl","bindTexture","handle","ArrayBuffer","isView","texImage3D","bindBuffer","PIXEL_UNPACK_BUFFER","byteLength","trackAllocatedMemory","channels","channelSize","loaded"],"mappings":"AACA,OAAOA,EAAP,MAAe,oBAAf;AACA,OAAOC,WAAP,MAAwB,yBAAxB;AACA,SAAQC,mBAAR,QAAkC,iCAAlC;AACA,SAAQC,cAAR,QAA6B,0CAA7B;AACA,OAAOC,OAAP,MAAoC,WAApC;AACA,SAAQC,oBAAR,EAA8BC,UAA9B,QAA+C,mBAA/C;AACA,OAAOC,MAAP,MAAmB,gBAAnB;AAuBA,eAAe,MAAMC,SAAN,SAAwBJ,OAAxB,CAAgC;AAC3B,SAAXK,WAAW,CAACC,MAAD,EAAkD;AAClE,QAAI;AACF,YAAMC,WAAW,GAAGV,WAAW,CAACW,MAAZ,CAAmBF,MAAnB,CAApB;AACA,aAAOC,WAAW,CAACE,QAAnB;AACD,KAHD,CAGE,MAAM;AACN,aAAO,KAAP;AACD;AACF;;AAEDC,EAAAA,WAAW,CAACJ,MAAD,EAA0CK,KAAqB,GAAG,EAAlE,EAAsE;AAC/E,UAAML,MAAN,EAAc,EAAC,GAAGK,KAAJ;AAAWC,MAAAA,MAAM,EAAEhB,EAAE,CAACiB;AAAtB,KAAd;AACAf,IAAAA,mBAAmB,CAAC,KAAKgB,GAAN,CAAnB;AACAH,IAAAA,KAAK,GAAGI,MAAM,CAACC,MAAP,CAAc;AAACC,MAAAA,KAAK,EAAE;AAAR,KAAd,EAA0BN,KAA1B,EAAiC;AAACC,MAAAA,MAAM,EAAEhB,EAAE,CAACiB,UAAZ;AAAwBK,MAAAA,WAAW,EAAE;AAArC,KAAjC,CAAR;AACA,SAAKC,UAAL,CAAgBR,KAAhB;AACAI,IAAAA,MAAM,CAACK,IAAP,CAAY,IAAZ;AACD;;AAEsB,OAAlBC,MAAM,CAACC,WAAW,IAAY;AACjC,WAAO,WAAP;AACD;;AAGDC,EAAAA,YAAY,CAAC;AACXC,IAAAA,KAAK,GAAG,CADG;AAEXC,IAAAA,UAAU,GAAG7B,EAAE,CAAC8B,IAFL;AAGXC,IAAAA,KAHW;AAIXC,IAAAA,MAJW;AAKXX,IAAAA,KAAK,GAAG,CALG;AAMXY,IAAAA,MAAM,GAAG,CANE;AAOXC,IAAAA,MAPW;AAQXC,IAAAA,IAAI,GAAGnC,EAAE,CAACoC,aARC;AASXC,IAAAA,MAAM,GAAG,CATE;AAUXC,IAAAA,IAVW;AAWXC,IAAAA,UAAU,GAAG;AAXF,GAAD,EAYY;AACtB,SAAKC,sBAAL,CAA4B,SAA5B;AAEA,SAAKC,EAAL,CAAQC,WAAR,CAAoB,KAAK1B,MAAzB,EAAiC,KAAK2B,MAAtC;AAEAxC,IAAAA,cAAc,CAAC,KAAKsC,EAAN,EAAUF,UAAV,EAAsB,MAAM;AACxC,UAAIK,WAAW,CAACC,MAAZ,CAAmBP,IAAnB,CAAJ,EAA8B;AAE5B,aAAKG,EAAL,CAAQK,UAAR,CACE,KAAK9B,MADP,EAEEY,KAFF,EAGEC,UAHF,EAIEE,KAJF,EAKEC,MALF,EAMEX,KANF,EAOEY,MAPF,EAQEC,MARF,EASEC,IATF,EAUEG,IAVF;AAYD;;AAED,UAAIA,IAAI,YAAY/B,MAApB,EAA4B;AAC1B,aAAKkC,EAAL,CAAQM,UAAR,CAAmB/C,EAAE,CAACgD,mBAAtB,EAA2CV,IAAI,CAACK,MAAhD;AAEA,aAAKF,EAAL,CAAQK,UAAR,CACE,KAAK9B,MADP,EAEEY,KAFF,EAGEC,UAHF,EAIEE,KAJF,EAKEC,MALF,EAMEX,KANF,EAOEY,MAPF,EAQEC,MARF,EASEC,IATF,EAUEE,MAVF;AAYD;AACF,KAjCa,CAAd;;AAmCA,QAAIC,IAAI,IAAIA,IAAI,CAACW,UAAjB,EAA6B;AAC3B,WAAKC,oBAAL,CAA0BZ,IAAI,CAACW,UAA/B,EAA2C,SAA3C;AACD,KAFD,MAEO;AAEL,YAAME,QAAQ,GAAG9C,oBAAoB,CAAC,KAAKwB,UAAN,CAApB,IAAyC,CAA1D;AACA,YAAMuB,WAAW,GAAG9C,UAAU,CAAC,KAAK6B,IAAN,CAAV,IAAyB,CAA7C;AAEA,WAAKe,oBAAL,CACE,KAAKnB,KAAL,GAAa,KAAKC,MAAlB,GAA2B,KAAKX,KAAhC,GAAwC8B,QAAxC,GAAmDC,WADrD,EAEE,SAFF;AAID;;AAED,SAAKC,MAAL,GAAc,IAAd;AAEA,WAAO,IAAP;AACD;;AA3F4C","sourcesContent":["import {Device} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport WebGLDevice from '../adapter/webgl-device';\nimport {assertWebGL2Context} from '../context/context/webgl-checks';\nimport {withParameters} from '../context/state-tracker/with-parameters';\nimport Texture, {TextureProps} from './texture';\nimport {DATA_FORMAT_CHANNELS, TYPE_SIZES} from './texture-formats';\nimport Buffer from './webgl-buffer';\n\nexport type Texture3DProps = TextureProps & {\n};\n\ntype SetImageDataOptions = {\n level?: number;\n dataFormat?: any;\n width: any;\n height: any;\n depth?: number;\n border?: number;\n format: any;\n type?: any;\n offset?: number;\n data: any;\n parameters?: {};\n};\n\n/**\n * Textures that have 3 dimensions: width, height, and depth.\n * They are accessed by 3-dimensional texture coordinates.\n */\nexport default class Texture3D extends Texture {\n static isSupported(device: Device | WebGLRenderingContext): boolean {\n try {\n const webglDevice = WebGLDevice.attach(device);\n return webglDevice.isWebGL2;\n } catch {\n return false;\n }\n }\n\n constructor(device: Device | WebGL2RenderingContext, props: Texture3DProps = {}) {\n super(device, {...props, target: GL.TEXTURE_3D});\n assertWebGL2Context(this.gl2);\n props = Object.assign({depth: 1}, props, {target: GL.TEXTURE_3D, unpackFlipY: false});\n this.initialize(props);\n Object.seal(this);\n }\n\n get [Symbol.toStringTag](): string {\n return 'Texture3D';\n }\n\n /** Image 3D copies from Typed Array or WebGLBuffer */\n setImageData({\n level = 0,\n dataFormat = GL.RGBA,\n width,\n height,\n depth = 1,\n border = 0,\n format,\n type = GL.UNSIGNED_BYTE,\n offset = 0,\n data,\n parameters = {}\n }: SetImageDataOptions) {\n this.trackDeallocatedMemory('Texture');\n\n this.gl.bindTexture(this.target, this.handle);\n\n withParameters(this.gl, parameters, () => {\n if (ArrayBuffer.isView(data)) {\n // @ts-expect-error\n this.gl.texImage3D(\n this.target,\n level,\n dataFormat,\n width,\n height,\n depth,\n border,\n format,\n type,\n data\n );\n }\n\n if (data instanceof Buffer) {\n this.gl.bindBuffer(GL.PIXEL_UNPACK_BUFFER, data.handle);\n // @ts-expect-error\n this.gl.texImage3D(\n this.target,\n level,\n dataFormat,\n width,\n height,\n depth,\n border,\n format,\n type,\n offset\n );\n }\n });\n\n if (data && data.byteLength) {\n this.trackAllocatedMemory(data.byteLength, 'Texture');\n } else {\n // NOTE(Tarek): Default to RGBA bytes\n const channels = DATA_FORMAT_CHANNELS[this.dataFormat] || 4;\n const channelSize = TYPE_SIZES[this.type] || 1;\n\n this.trackAllocatedMemory(\n this.width * this.height * this.depth * channels * channelSize,\n 'Texture'\n );\n }\n\n this.loaded = true;\n\n return this;\n }\n}\n"],"file":"texture-3d.js"}
@@ -1,9 +1,10 @@
1
+ import { Device } from '@luma.gl/api';
1
2
  import Texture, { TextureProps } from './texture';
2
3
  export declare type TextureCubeProps = TextureProps & {};
3
4
  export default class TextureCube extends Texture {
4
5
  static FACES: number[];
5
6
  props: any;
6
- constructor(gl: WebGLRenderingContext, props?: TextureCubeProps);
7
+ constructor(device: Device | WebGLRenderingContext, props?: TextureCubeProps);
7
8
  get [Symbol.toStringTag](): string;
8
9
  initialize(props?: TextureCubeProps): this;
9
10
  subImage(options: {
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"texture-cube.d.ts","sourceRoot":"","sources":["../../src/classes/texture-cube.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,MAAM,EAAM,MAAM,cAAc,CAAC;AAIzC,OAAO,OAAO,EAAE,EAAC,YAAY,EAAC,MAAM,WAAW,CAAC;AAEhD,oBAAY,gBAAgB,GAAG,YAAY,GAAG,EAC7C,CAAC;AAEF,MAAM,CAAC,OAAO,OAAO,WAAY,SAAQ,OAAO;IAC9C,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,CAOpB;IAEF,KAAK,MAAC;gBAEM,MAAM,EAAE,MAAM,GAAG,qBAAqB,EAAE,KAAK,CAAC,EAAE,gBAAgB;IAQ5E,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,IAAI,MAAM,CAEjC;IAED,UAAU,CAAC,KAAK,CAAC,EAAE,gBAAgB,GAAG,IAAI;IAqB1C,QAAQ,CAAC,OAAO,EAAE;QAAC,IAAI,EAAE,GAAG,CAAC;QAAC,IAAI,EAAE,GAAG,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,WAAW,CAAC,EAAE,MAAM,CAAA;KAAC,GAAG,GAAG;IAOtF,mBAAmB,CAAC,OAAO,EAAE;QACjC,KAAK,EAAE,GAAG,CAAC;QACX,MAAM,EAAE,GAAG,CAAC;QACZ,MAAM,EAAE,GAAG,CAAC;QACZ,IAAI,EAAE,GAAG,CAAC;QACV,MAAM,CAAC,EAAE,MAAM,CAAC;QAChB,MAAM,CAAC,EAAE,GAAG,CAAC;QACb,IAAI,CAAC,EAAE,GAAG,CAAC;KACZ,GAAG,OAAO,CAAC,IAAI,CAAC;IAwDjB,mBAAmB,CAAC,OAAO,KAAA;CAoC5B"}
@@ -2,14 +2,13 @@ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
2
 
3
3
  let _Symbol$toStringTag;
4
4
 
5
+ import { log } from '@luma.gl/api';
5
6
  import GL from '@luma.gl/constants';
6
- import { log, assertWebGLContext } from '@luma.gl/gltools';
7
7
  import Texture from './texture';
8
8
  _Symbol$toStringTag = Symbol.toStringTag;
9
9
  export default class TextureCube extends Texture {
10
- constructor(gl, props) {
11
- assertWebGLContext(gl);
12
- super(gl, Object.assign({}, props, {
10
+ constructor(device, props) {
11
+ super(device, Object.assign({}, props, {
13
12
  target: GL.TEXTURE_CUBE_MAP
14
13
  }));
15
14
 
@@ -1 +1 @@
1
- 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GL from '@luma.gl/constants';\nimport {log, assertWebGLContext} from '@luma.gl/gltools';\nimport Texture, {TextureProps} from './texture';\n\nexport type TextureCubeProps = TextureProps & {\n};\n\nexport default class TextureCube extends Texture {\n static FACES: number[] = [\n GL.TEXTURE_CUBE_MAP_POSITIVE_X,\n GL.TEXTURE_CUBE_MAP_NEGATIVE_X,\n GL.TEXTURE_CUBE_MAP_POSITIVE_Y,\n GL.TEXTURE_CUBE_MAP_NEGATIVE_Y,\n GL.TEXTURE_CUBE_MAP_POSITIVE_Z,\n GL.TEXTURE_CUBE_MAP_NEGATIVE_Z\n ];\n\n props;\n\n constructor(gl: WebGLRenderingContext, props?: TextureCubeProps) {\n assertWebGLContext(gl);\n\n super(gl, Object.assign({}, props, {target: GL.TEXTURE_CUBE_MAP}));\n\n this.initialize(props);\n\n Object.seal(this);\n }\n\n get [Symbol.toStringTag](): string {\n return 'TextureCube';\n }\n\n initialize(props?: TextureCubeProps): this {\n const {mipmaps = true, parameters = {}} = props;\n\n // Store props for accessors\n this.props = props;\n\n // @ts-ignore\n this.setCubeMapImageData(props).then(() => {\n this.loaded = true;\n\n // TODO - should genMipmap() be called on the cubemap or on the faces?\n // TODO - without generateMipmap() cube textures do not work at all!!! Why?\n if (mipmaps) {\n this.generateMipmap(props);\n }\n\n this.setParameters(parameters);\n });\n return this;\n }\n\n subImage(options: {face: any; data: any; x?: number; y?: number; mipmapLevel?: number}): any {\n const {face, data, x = 0, y = 0, mipmapLevel = 0} = options;\n // @ts-ignore TODO - is this a bug?\n return this._subImage({target: face, data, x, y, mipmapLevel});\n }\n\n /* eslint-disable max-statements, max-len */\n async setCubeMapImageData(options: {\n width: any;\n height: any;\n pixels: any;\n data: any;\n border?: number;\n format?: any;\n type?: any;\n }): Promise<void>{\n const {gl} = this;\n\n const {\n width,\n height,\n pixels,\n data,\n border = 0,\n format = GL.RGBA,\n type = GL.UNSIGNED_BYTE\n } = options;\n const imageDataMap = pixels || data;\n\n // pixel data (imageDataMap) is an Object from Face to Image or Promise.\n // For example:\n // {\n // GL.TEXTURE_CUBE_MAP_POSITIVE_X : Image-or-Promise,\n // GL.TEXTURE_CUBE_MAP_NEGATIVE_X : Image-or-Promise,\n // ... }\n // To provide multiple level-of-details (LODs) this can be Face to Array\n // of Image or Promise, like this\n // {\n // GL.TEXTURE_CUBE_MAP_POSITIVE_X : [Image-or-Promise-LOD-0, Image-or-Promise-LOD-1],\n // GL.TEXTURE_CUBE_MAP_NEGATIVE_X : [Image-or-Promise-LOD-0, Image-or-Promise-LOD-1],\n // ... }\n\n const resolvedFaces = await Promise.all(\n TextureCube.FACES.map((face) => {\n const facePixels = imageDataMap[face];\n return Promise.all(Array.isArray(facePixels) ? facePixels : [facePixels]);\n })\n );\n\n this.bind();\n\n TextureCube.FACES.forEach((face, index) => {\n if (resolvedFaces[index].length > 1 && this.props.mipmaps !== false) {\n // If the user provides multiple LODs, then automatic mipmap\n // generation generateMipmap() should be disabled to avoid overwritting them.\n log.warn(`${this.id} has mipmap and multiple LODs.`)();\n }\n resolvedFaces[index].forEach((image, lodLevel) => {\n // TODO: adjust width & height for LOD!\n if (width && height) {\n gl.texImage2D(face, lodLevel, format, width, height, border, format, type, image);\n } else {\n gl.texImage2D(face, lodLevel, format, format, type, image);\n }\n });\n });\n\n this.unbind();\n }\n\n // TODO: update this method to accept LODs\n setImageDataForFace(options) {\n const {\n face,\n width,\n height,\n pixels,\n data,\n border = 0,\n format = GL.RGBA,\n type = GL.UNSIGNED_BYTE\n // generateMipmap = false // TODO\n } = options;\n\n const {gl} = this;\n\n const imageData = pixels || data;\n\n this.bind();\n if (imageData instanceof Promise) {\n imageData.then((resolvedImageData) =>\n this.setImageDataForFace(\n Object.assign({}, options, {\n face,\n data: resolvedImageData,\n pixels: resolvedImageData\n })\n )\n );\n } else if (this.width || this.height) {\n gl.texImage2D(face, 0, format, width, height, border, format, type, imageData);\n } else {\n gl.texImage2D(face, 0, format, format, type, imageData);\n }\n\n return this;\n }\n}\n"],"file":"texture-cube.js"}
1
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{Device, log} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport WebGLDevice from '../adapter/webgl-device';\nimport {assertWebGLContext} from '../context/context/webgl-checks';\nimport Texture, {TextureProps} from './texture';\n\nexport type TextureCubeProps = TextureProps & {\n};\n\nexport default class TextureCube extends Texture {\n static FACES: number[] = [\n GL.TEXTURE_CUBE_MAP_POSITIVE_X,\n GL.TEXTURE_CUBE_MAP_NEGATIVE_X,\n GL.TEXTURE_CUBE_MAP_POSITIVE_Y,\n GL.TEXTURE_CUBE_MAP_NEGATIVE_Y,\n GL.TEXTURE_CUBE_MAP_POSITIVE_Z,\n GL.TEXTURE_CUBE_MAP_NEGATIVE_Z\n ];\n\n props;\n\n constructor(device: Device | WebGLRenderingContext, props?: TextureCubeProps) {\n super(device, Object.assign({}, props, {target: GL.TEXTURE_CUBE_MAP}));\n\n this.initialize(props);\n\n Object.seal(this);\n }\n\n get [Symbol.toStringTag](): string {\n return 'TextureCube';\n }\n\n initialize(props?: TextureCubeProps): this {\n const {mipmaps = true, parameters = {}} = props;\n\n // Store props for accessors\n this.props = props;\n\n // @ts-expect-error\n this.setCubeMapImageData(props).then(() => {\n this.loaded = true;\n\n // TODO - should genMipmap() be called on the cubemap or on the faces?\n // TODO - without generateMipmap() cube textures do not work at all!!! Why?\n if (mipmaps) {\n this.generateMipmap(props);\n }\n\n this.setParameters(parameters);\n });\n return this;\n }\n\n subImage(options: {face: any; data: any; x?: number; y?: number; mipmapLevel?: number}): any {\n const {face, data, x = 0, y = 0, mipmapLevel = 0} = options;\n // @ts-expect-error TODO - is this a bug?\n return this._subImage({target: face, data, x, y, mipmapLevel});\n }\n\n /* eslint-disable max-statements, max-len */\n async setCubeMapImageData(options: {\n width: any;\n height: any;\n pixels: any;\n data: any;\n border?: number;\n format?: any;\n type?: any;\n }): Promise<void>{\n const {gl} = this;\n\n const {\n width,\n height,\n pixels,\n data,\n border = 0,\n format = GL.RGBA,\n type = GL.UNSIGNED_BYTE\n } = options;\n const imageDataMap = pixels || data;\n\n // pixel data (imageDataMap) is an Object from Face to Image or Promise.\n // For example:\n // {\n // GL.TEXTURE_CUBE_MAP_POSITIVE_X : Image-or-Promise,\n // GL.TEXTURE_CUBE_MAP_NEGATIVE_X : Image-or-Promise,\n // ... }\n // To provide multiple level-of-details (LODs) this can be Face to Array\n // of Image or Promise, like this\n // {\n // GL.TEXTURE_CUBE_MAP_POSITIVE_X : [Image-or-Promise-LOD-0, Image-or-Promise-LOD-1],\n // GL.TEXTURE_CUBE_MAP_NEGATIVE_X : [Image-or-Promise-LOD-0, Image-or-Promise-LOD-1],\n // ... }\n\n const resolvedFaces = await Promise.all(\n TextureCube.FACES.map((face) => {\n const facePixels = imageDataMap[face];\n return Promise.all(Array.isArray(facePixels) ? facePixels : [facePixels]);\n })\n );\n\n this.bind();\n\n TextureCube.FACES.forEach((face, index) => {\n if (resolvedFaces[index].length > 1 && this.props.mipmaps !== false) {\n // If the user provides multiple LODs, then automatic mipmap\n // generation generateMipmap() should be disabled to avoid overwritting them.\n log.warn(`${this.id} has mipmap and multiple LODs.`)();\n }\n resolvedFaces[index].forEach((image, lodLevel) => {\n // TODO: adjust width & height for LOD!\n if (width && height) {\n gl.texImage2D(face, lodLevel, format, width, height, border, format, type, image);\n } else {\n gl.texImage2D(face, lodLevel, format, format, type, image);\n }\n });\n });\n\n this.unbind();\n }\n\n // TODO: update this method to accept LODs\n setImageDataForFace(options) {\n const {\n face,\n width,\n height,\n pixels,\n data,\n border = 0,\n format = GL.RGBA,\n type = GL.UNSIGNED_BYTE\n // generateMipmap = false // TODO\n } = options;\n\n const {gl} = this;\n\n const imageData = pixels || data;\n\n this.bind();\n if (imageData instanceof Promise) {\n imageData.then((resolvedImageData) =>\n this.setImageDataForFace(\n Object.assign({}, options, {\n face,\n data: resolvedImageData,\n pixels: resolvedImageData\n })\n )\n );\n } else if (this.width || this.height) {\n gl.texImage2D(face, 0, format, width, height, border, format, type, imageData);\n } else {\n gl.texImage2D(face, 0, format, format, type, imageData);\n }\n\n return this;\n }\n}\n"],"file":"texture-cube.js"}
@@ -1,5 +1,5 @@
1
1
  import GL from '@luma.gl/constants';
2
- import { isWebGL2 } from '@luma.gl/gltools';
2
+ import { isWebGL2 } from '../context/context/webgl-checks';
3
3
  export const TEXTURE_FORMATS = {
4
4
  [GL.RGB]: {
5
5
  dataFormat: GL.RGB,
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/classes/texture-formats.ts"],"names":["GL","isWebGL2","TEXTURE_FORMATS","RGB","dataFormat","types","UNSIGNED_BYTE","UNSIGNED_SHORT_5_6_5","RGBA","UNSIGNED_SHORT_4_4_4_4","UNSIGNED_SHORT_5_5_5_1","ALPHA","LUMINANCE","LUMINANCE_ALPHA","R32F","RED","FLOAT","gl2","RG32F","RG","RGB32F","RGBA32F","DATA_FORMAT_CHANNELS","RED_INTEGER","RG_INTEGER","RGB_INTEGER","RGBA_INTEGER","DEPTH_COMPONENT","DEPTH_STENCIL","TYPE_SIZES","UNSIGNED_INT","INT","UNSIGNED_SHORT","SHORT","HALF_FLOAT","BYTE","isFormatSupported","gl","format","info","gl1","undefined","value","getExtension","isLinearFilteringSupported"],"mappings":"AAAA,OAAOA,EAAP,MAAe,oBAAf;AACA,SAAQC,QAAR,QAAuB,kBAAvB;AAkBA,OAAO,MAAMC,eAA8C,GAAG;AAE5D,GAACF,EAAE,CAACG,GAAJ,GAAU;AAACC,IAAAA,UAAU,EAAEJ,EAAE,CAACG,GAAhB;AAAqBE,IAAAA,KAAK,EAAE,CAACL,EAAE,CAACM,aAAJ,EAAmBN,EAAE,CAACO,oBAAtB;AAA5B,GAFkD;AAK5D,GAACP,EAAE,CAACQ,IAAJ,GAAW;AACTJ,IAAAA,UAAU,EAAEJ,EAAE,CAACQ,IADN;AAETH,IAAAA,KAAK,EAAE,CAACL,EAAE,CAACM,aAAJ,EAAmBN,EAAE,CAACS,sBAAtB,EAA8CT,EAAE,CAACU,sBAAjD;AAFE,GALiD;AAS5D,GAACV,EAAE,CAACW,KAAJ,GAAY;AAACP,IAAAA,UAAU,EAAEJ,EAAE,CAACW,KAAhB;AAAuBN,IAAAA,KAAK,EAAE,CAACL,EAAE,CAACM,aAAJ;AAA9B,GATgD;AAU5D,GAACN,EAAE,CAACY,SAAJ,GAAgB;AAACR,IAAAA,UAAU,EAAEJ,EAAE,CAACY,SAAhB;AAA2BP,IAAAA,KAAK,EAAE,CAACL,EAAE,CAACM,aAAJ;AAAlC,GAV4C;AAW5D,GAACN,EAAE,CAACa,eAAJ,GAAsB;AAACT,IAAAA,UAAU,EAAEJ,EAAE,CAACa,eAAhB;AAAiCR,IAAAA,KAAK,EAAE,CAACL,EAAE,CAACM,aAAJ;AAAxC,GAXsC;AAc5D,GAACN,EAAE,CAACc,IAAJ,GAAW;AAACV,IAAAA,UAAU,EAAEJ,EAAE,CAACe,GAAhB;AAAqBV,IAAAA,KAAK,EAAE,CAACL,EAAE,CAACgB,KAAJ,CAA5B;AAAwCC,IAAAA,GAAG,EAAE;AAA7C,GAdiD;AAe5D,GAACjB,EAAE,CAACkB,KAAJ,GAAY;AAACd,IAAAA,UAAU,EAAEJ,EAAE,CAACmB,EAAhB;AAAoBd,IAAAA,KAAK,EAAE,CAACL,EAAE,CAACgB,KAAJ,CAA3B;AAAuCC,IAAAA,GAAG,EAAE;AAA5C,GAfgD;AAgB5D,GAACjB,EAAE,CAACoB,MAAJ,GAAa;AAAChB,IAAAA,UAAU,EAAEJ,EAAE,CAACG,GAAhB;AAAqBE,IAAAA,KAAK,EAAE,CAACL,EAAE,CAACgB,KAAJ,CAA5B;AAAwCC,IAAAA,GAAG,EAAE;AAA7C,GAhB+C;AAiB5D,GAACjB,EAAE,CAACqB,OAAJ,GAAc;AAACjB,IAAAA,UAAU,EAAEJ,EAAE,CAACQ,IAAhB;AAAsBH,IAAAA,KAAK,EAAE,CAACL,EAAE,CAACgB,KAAJ,CAA7B;AAAyCC,IAAAA,GAAG,EAAE;AAA9C;AAjB8C,CAAvD;AAmGP,OAAO,MAAMK,oBAAoB,GAAG;AAClC,GAACtB,EAAE,CAACe,GAAJ,GAAU,CADwB;AAElC,GAACf,EAAE,CAACuB,WAAJ,GAAkB,CAFgB;AAGlC,GAACvB,EAAE,CAACmB,EAAJ,GAAS,CAHyB;AAIlC,GAACnB,EAAE,CAACwB,UAAJ,GAAiB,CAJiB;AAKlC,GAACxB,EAAE,CAACG,GAAJ,GAAU,CALwB;AAMlC,GAACH,EAAE,CAACyB,WAAJ,GAAkB,CANgB;AAOlC,GAACzB,EAAE,CAACQ,IAAJ,GAAW,CAPuB;AAQlC,GAACR,EAAE,CAAC0B,YAAJ,GAAmB,CARe;AASlC,GAAC1B,EAAE,CAAC2B,eAAJ,GAAsB,CATY;AAUlC,GAAC3B,EAAE,CAAC4B,aAAJ,GAAoB,CAVc;AAWlC,GAAC5B,EAAE,CAACW,KAAJ,GAAY,CAXsB;AAYlC,GAACX,EAAE,CAACY,SAAJ,GAAgB,CAZkB;AAalC,GAACZ,EAAE,CAACa,eAAJ,GAAsB;AAbY,CAA7B;AAgBP,OAAO,MAAMgB,UAAU,GAAG;AACxB,GAAC7B,EAAE,CAACgB,KAAJ,GAAY,CADY;AAExB,GAAChB,EAAE,CAAC8B,YAAJ,GAAmB,CAFK;AAGxB,GAAC9B,EAAE,CAAC+B,GAAJ,GAAU,CAHc;AAIxB,GAAC/B,EAAE,CAACgC,cAAJ,GAAqB,CAJG;AAKxB,GAAChC,EAAE,CAACiC,KAAJ,GAAY,CALY;AAMxB,GAACjC,EAAE,CAACkC,UAAJ,GAAiB,CANO;AAOxB,GAAClC,EAAE,CAACmC,IAAJ,GAAW,CAPa;AAQxB,GAACnC,EAAE,CAACM,aAAJ,GAAoB;AARI,CAAnB;AAWP,OAAO,SAAS8B,iBAAT,CAA2BC,EAA3B,EAA+BC,MAA/B,EAAuC;AAC5C,QAAMC,IAAI,GAAGrC,eAAe,CAACoC,MAAD,CAA5B;;AACA,MAAI,CAACC,IAAL,EAAW;AACT,WAAO,KAAP;AACD;;AACD,MAAIA,IAAI,CAACC,GAAL,KAAaC,SAAb,IAA0BF,IAAI,CAACtB,GAAL,KAAawB,SAA3C,EAAsD;AAEpD,WAAO,IAAP;AACD;;AACD,QAAMC,KAAK,GAAGzC,QAAQ,CAACoC,EAAD,CAAR,GAAeE,IAAI,CAACtB,GAAL,IAAYsB,IAAI,CAACC,GAAhC,GAAsCD,IAAI,CAACC,GAAzD;AACA,SAAO,OAAOE,KAAP,KAAiB,QAAjB,GAA4BL,EAAE,CAACM,YAAH,CAAgBD,KAAhB,CAA5B,GAAqDA,KAA5D;AACD;AAED,OAAO,SAASE,0BAAT,CAAoCP,EAApC,EAAwCC,MAAxC,EAAgD;AACrD,QAAMC,IAAI,GAAGrC,eAAe,CAACoC,MAAD,CAA5B;;AACA,UAAQC,IAAI,IAAIA,IAAI,CAAClC,KAAL,CAAW,CAAX,CAAhB;AAEE,SAAKL,EAAE,CAACgB,KAAR;AACE,aAAOqB,EAAE,CAACM,YAAH,CAAgB,0BAAhB,CAAP;;AAEF,SAAK3C,EAAE,CAACkC,UAAR;AACE,aAAOG,EAAE,CAACM,YAAH,CAAgB,+BAAhB,CAAP;;AACF;AACE,aAAO,IAAP;AARJ;AAUD","sourcesContent":["import GL from '@luma.gl/constants';\nimport {isWebGL2} from '@luma.gl/gltools';\n\n// const S3TC = 'WEBGL_compressed_texture_s3tc';\n// const PVRTC = 'WEBGL_compressed_texture_pvrtc';\n// const ES3 = 'WEBGL_compressed_texture_es3';\n// const ETC1 = 'WEBGL_compressed_texture_etc1';\n// const SRGB = 'EXT_sRGB';\n// const DEPTH = 'WEBGL_depth_texture';\n\ntype TextureFormat = {\n dataFormat: number;\n types: number[];\n gl2?: boolean;\n gl1?: boolean;\n compressed?: boolean;\n}\n\n// Legal combinations for internalFormat, format and type\nexport const TEXTURE_FORMATS: Record<string, TextureFormat> = {\n // Unsized texture format - more performance\n [GL.RGB]: {dataFormat: GL.RGB, types: [GL.UNSIGNED_BYTE, GL.UNSIGNED_SHORT_5_6_5]},\n // TODO: format: GL.RGBA type: GL.FLOAT is supported in WebGL1 when 'OES_texure_float' is suported\n // we need to update this table structure to specify extensions (gl1: 'OES_texure_float', gl2: false) for each type.\n [GL.RGBA]: {\n dataFormat: GL.RGBA,\n types: [GL.UNSIGNED_BYTE, GL.UNSIGNED_SHORT_4_4_4_4, GL.UNSIGNED_SHORT_5_5_5_1]\n },\n [GL.ALPHA]: {dataFormat: GL.ALPHA, types: [GL.UNSIGNED_BYTE]},\n [GL.LUMINANCE]: {dataFormat: GL.LUMINANCE, types: [GL.UNSIGNED_BYTE]},\n [GL.LUMINANCE_ALPHA]: {dataFormat: GL.LUMINANCE_ALPHA, types: [GL.UNSIGNED_BYTE]},\n\n // 32 bit floats\n [GL.R32F]: {dataFormat: GL.RED, types: [GL.FLOAT], gl2: true},\n [GL.RG32F]: {dataFormat: GL.RG, types: [GL.FLOAT], gl2: true},\n [GL.RGB32F]: {dataFormat: GL.RGB, types: [GL.FLOAT], gl2: true},\n [GL.RGBA32F]: {dataFormat: GL.RGBA, types: [GL.FLOAT], gl2: true}\n\n // [GL.DEPTH_COMPONENT]: {types: [GL.UNSIGNED_SHORT, GL.UNSIGNED_INT, GL.UNSIGNED_INT_24_8], gl1: DEPTH},\n // [GL.DEPTH_STENCIL]: {gl1: DEPTH},\n\n // Sized texture format - more performance\n // R\n // [GL.R8]: {dataFormat: GL.RED, types: [GL.UNSIGNED_BYTE], gl2: true},\n // [GL.R16F]: {dataFormat: GL.RED, types: [GL.HALF_FLOAT, GL.FLOAT], gl2: true},\n // [GL.R8UI]: {dataFormat: GL.RED_INTEGER, types: [GL.UNSIGNED_BYTE], gl2: true},\n // // RG\n // [GL.RG8]: {dataFormat: GL.RG, types: [GL.UNSIGNED_BYTE], gl2: true},\n // [GL.RG16F]: {dataFormat: GL.RG, types: [GL.HALF_FLOAT, GL.FLOAT], gl2: true},\n // [GL.RG8UI]: {dataFormat: GL.RG_INTEGER, types: [GL.UNSIGNED_BYTE], gl2: true},\n // // RGB\n // [GL.RGB8]: {dataFormat: GL.RGB, types: [GL.UNSIGNED_BYTE], gl2: true, gl1: SRGB},\n // [GL.SRGB8]: {dataFormat: GL.RGB, types: [GL.UNSIGNED_BYTE], gl2: true, gl1: SRGB},\n // [GL.RGB565]: {dataFormat: GL.RGB, types: [GL.UNSIGNED_BYTE, GL.UNSIGNED_SHORT_5_6_5], gl2: true},\n // [GL.R11F_G11F_B10F]: {dataFormat: GL.RGB, types: [GL.UNSIGNED_INT_10F_11F_11F_REV, GL.HALF_FLOAT, GL.FLOAT], gl2: true},\n // [GL.RGB9_E5]: {dataFormat: GL.RGB, types: [GL.HALF_FLOAT, GL.FLOAT], gl2: true, gl1: 'WEBGL_color_buffer_half_float'},\n // [GL.RGB16F]: {dataFormat: GL.RGB, types: [GL.HALF_FLOAT, GL.FLOAT], gl2: true, gl1: 'WEBGL_color_buffer_float'},\n // [GL.RGB8UI]: {dataFormat: GL.RGB_INTEGER, types: [GL.UNSIGNED_BYTE], gl2: true},\n // // RGBA\n // [GL.RGBA8]: {dataFormat: GL.RGBA, types: [GL.UNSIGNED_BYTE], gl2: true, gl1: SRGB},\n // [GL.SRGB8_ALPHA8]: {dataFormat: GL.RGBA, types: [GL.UNSIGNED_BYTE], gl2: true, gl1: SRGB},\n // [GL.RGB5_A1]: {dataFormat: GL.RGBA, types: [GL.UNSIGNED_BYTE, GL.UNSIGNED_SHORT_5_5_5_1], gl2: true},\n // [GL.RGBA4]: {dataFormat: GL.RGBA, types: [GL.UNSIGNED_BYTE, GL.UNSIGNED_SHORT_4_4_4_4], gl2: true},\n // [GL.RGBA16F]: {dataFormat: GL.RGBA, types: [GL.HALF_FLOAT, GL.FLOAT], gl2: true},\n // [GL.RGBA8UI]: {dataFormat: GL.RGBA_INTEGER, types: [GL.UNSIGNED_BYTE], gl2: true}\n\n // Compressed formats\n\n // WEBGL_compressed_texture_s3tc\n\n // [GL.COMPRESSED_RGB_S3TC_DXT1_EXT]: {compressed: true, gl1: S3TC},\n // [GL.COMPRESSED_RGBA_S3TC_DXT1_EXT]: {compressed: true, gl1: S3TC},\n // [GL.COMPRESSED_RGBA_S3TC_DXT3_EXT]: {compressed: true, gl1: S3TC},\n // [GL.COMPRESSED_RGBA_S3TC_DXT5_EXT]: {compressed: true, gl1: S3TC},\n\n // WEBGL_compressed_texture_es3\n\n // [GL.COMPRESSED_R11_EAC]: {compressed: true, gl1: ES3}, // RED\n // [GL.COMPRESSED_SIGNED_R11_EAC]: {compressed: true, gl1: ES3}, // RED\n // [GL.COMPRESSED_RG11_EAC]: {compressed: true, gl1: ES3}, // RG\n // [GL.COMPRESSED_SIGNED_RG11_EAC]: {compressed: true, gl1: ES3}, // RG\n // [GL.COMPRESSED_RGB8_ETC2]: {compressed: true, gl1: ES3}, // RGB\n // [GL.COMPRESSED_RGBA8_ETC2_EAC]: {compressed: true, gl1: ES3}, // RBG\n // [GL.COMPRESSED_SRGB8_ETC2]: {compressed: true, gl1: ES3}, // RGB\n // [GL.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC]: {compressed: true, gl1: ES3}, // RGBA\n // [GL.COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2]: {compressed: true, gl1: ES3}, // RGBA\n // [GL.COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2]: {compressed: true, gl1: ES3}, // RGBA\n /* WebGL2 guaranteed availability compressed formats?\n COMPRESSED_R11_EAC RED\n COMPRESSED_SIGNED_R11_EAC RED\n COMPRESSED_RG11_EAC RG\n COMPRESSED_SIGNED_RG11_EAC RG\n COMPRESSED_RGB8_ETC2 RGB\n COMPRESSED_SRGB8_ETC2 RGB\n COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 RGBA\n COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 RGBA\n COMPRESSED_RGBA8_ETC2_EAC RGBA\n COMPRESSED_SRGB8_ALPHA8_ETC2_EAC\n */\n\n // WEBGL_compressed_texture_pvrtc\n\n // [GL.COMPRESSED_RGB_PVRTC_4BPPV1_IMG]: {compressed: true, gl1: PVRTC},\n // [GL.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG]: {compressed: true, gl1: PVRTC},\n // [GL.COMPRESSED_RGB_PVRTC_2BPPV1_IMG]: {compressed: true, gl1: PVRTC},\n // [GL.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG]: {compressed: true, gl1: PVRTC},\n\n // WEBGL_compressed_texture_etc1\n\n // [GL.COMPRESSED_RGB_ETC1_WEBGL]: {compressed: true, gl1: ETC1},\n\n // WEBGL_compressed_texture_atc\n\n // [GL.COMPRESSED_RGB_ATC_WEBGL]: {compressed: true, gl1: ETC1},\n // [GL.COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL]: {compressed: true, gl1: ETC1},\n // [GL.COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL]: {compressed: true, gl1: ETC1}\n};\n\nexport const DATA_FORMAT_CHANNELS = {\n [GL.RED]: 1,\n [GL.RED_INTEGER]: 1,\n [GL.RG]: 2,\n [GL.RG_INTEGER]: 2,\n [GL.RGB]: 3,\n [GL.RGB_INTEGER]: 3,\n [GL.RGBA]: 4,\n [GL.RGBA_INTEGER]: 4,\n [GL.DEPTH_COMPONENT]: 1,\n [GL.DEPTH_STENCIL]: 1,\n [GL.ALPHA]: 1,\n [GL.LUMINANCE]: 1,\n [GL.LUMINANCE_ALPHA]: 2\n};\n\nexport const TYPE_SIZES = {\n [GL.FLOAT]: 4,\n [GL.UNSIGNED_INT]: 4,\n [GL.INT]: 4,\n [GL.UNSIGNED_SHORT]: 2,\n [GL.SHORT]: 2,\n [GL.HALF_FLOAT]: 2,\n [GL.BYTE]: 1,\n [GL.UNSIGNED_BYTE]: 1\n};\n\nexport function isFormatSupported(gl, format) {\n const info = TEXTURE_FORMATS[format];\n if (!info) {\n return false;\n }\n if (info.gl1 === undefined && info.gl2 === undefined) {\n // No info - 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more performance\n [GL.RGB]: {dataFormat: GL.RGB, types: [GL.UNSIGNED_BYTE, GL.UNSIGNED_SHORT_5_6_5]},\n // TODO: format: GL.RGBA type: GL.FLOAT is supported in WebGL1 when 'OES_texure_float' is suported\n // we need to update this table structure to specify extensions (gl1: 'OES_texure_float', gl2: false) for each type.\n [GL.RGBA]: {\n dataFormat: GL.RGBA,\n types: [GL.UNSIGNED_BYTE, GL.UNSIGNED_SHORT_4_4_4_4, GL.UNSIGNED_SHORT_5_5_5_1]\n },\n [GL.ALPHA]: {dataFormat: GL.ALPHA, types: [GL.UNSIGNED_BYTE]},\n [GL.LUMINANCE]: {dataFormat: GL.LUMINANCE, types: [GL.UNSIGNED_BYTE]},\n [GL.LUMINANCE_ALPHA]: {dataFormat: GL.LUMINANCE_ALPHA, types: [GL.UNSIGNED_BYTE]},\n\n // 32 bit floats\n [GL.R32F]: {dataFormat: GL.RED, types: [GL.FLOAT], gl2: true},\n [GL.RG32F]: {dataFormat: GL.RG, types: [GL.FLOAT], gl2: true},\n [GL.RGB32F]: {dataFormat: GL.RGB, types: [GL.FLOAT], gl2: true},\n [GL.RGBA32F]: {dataFormat: GL.RGBA, types: [GL.FLOAT], gl2: true}\n\n // [GL.DEPTH_COMPONENT]: {types: [GL.UNSIGNED_SHORT, GL.UNSIGNED_INT, GL.UNSIGNED_INT_24_8], gl1: DEPTH},\n // [GL.DEPTH_STENCIL]: {gl1: DEPTH},\n\n // Sized texture format - more performance\n // R\n // [GL.R8]: {dataFormat: GL.RED, types: [GL.UNSIGNED_BYTE], gl2: true},\n // [GL.R16F]: {dataFormat: GL.RED, types: [GL.HALF_FLOAT, GL.FLOAT], gl2: true},\n // [GL.R8UI]: {dataFormat: GL.RED_INTEGER, types: [GL.UNSIGNED_BYTE], gl2: true},\n // // RG\n // [GL.RG8]: {dataFormat: GL.RG, types: [GL.UNSIGNED_BYTE], gl2: true},\n // [GL.RG16F]: {dataFormat: GL.RG, types: [GL.HALF_FLOAT, GL.FLOAT], gl2: true},\n // [GL.RG8UI]: {dataFormat: GL.RG_INTEGER, types: [GL.UNSIGNED_BYTE], gl2: true},\n // // RGB\n // [GL.RGB8]: {dataFormat: GL.RGB, types: [GL.UNSIGNED_BYTE], gl2: true, gl1: SRGB},\n // [GL.SRGB8]: {dataFormat: GL.RGB, types: [GL.UNSIGNED_BYTE], gl2: true, gl1: SRGB},\n // [GL.RGB565]: {dataFormat: GL.RGB, types: [GL.UNSIGNED_BYTE, GL.UNSIGNED_SHORT_5_6_5], gl2: true},\n // [GL.R11F_G11F_B10F]: {dataFormat: GL.RGB, types: [GL.UNSIGNED_INT_10F_11F_11F_REV, GL.HALF_FLOAT, GL.FLOAT], gl2: true},\n // [GL.RGB9_E5]: {dataFormat: GL.RGB, types: [GL.HALF_FLOAT, GL.FLOAT], gl2: true, gl1: 'WEBGL_color_buffer_half_float'},\n // [GL.RGB16F]: {dataFormat: GL.RGB, types: [GL.HALF_FLOAT, GL.FLOAT], gl2: true, gl1: 'WEBGL_color_buffer_float'},\n // [GL.RGB8UI]: {dataFormat: GL.RGB_INTEGER, types: [GL.UNSIGNED_BYTE], gl2: true},\n // // RGBA\n // [GL.RGBA8]: {dataFormat: GL.RGBA, types: [GL.UNSIGNED_BYTE], gl2: true, gl1: SRGB},\n // [GL.SRGB8_ALPHA8]: {dataFormat: GL.RGBA, types: [GL.UNSIGNED_BYTE], gl2: true, gl1: SRGB},\n // [GL.RGB5_A1]: {dataFormat: GL.RGBA, types: [GL.UNSIGNED_BYTE, GL.UNSIGNED_SHORT_5_5_5_1], gl2: true},\n // [GL.RGBA4]: {dataFormat: GL.RGBA, types: [GL.UNSIGNED_BYTE, GL.UNSIGNED_SHORT_4_4_4_4], gl2: true},\n // [GL.RGBA16F]: {dataFormat: GL.RGBA, types: [GL.HALF_FLOAT, GL.FLOAT], gl2: true},\n // [GL.RGBA8UI]: {dataFormat: GL.RGBA_INTEGER, types: [GL.UNSIGNED_BYTE], gl2: true}\n\n // Compressed formats\n\n // WEBGL_compressed_texture_s3tc\n\n // [GL.COMPRESSED_RGB_S3TC_DXT1_EXT]: {compressed: true, gl1: S3TC},\n // [GL.COMPRESSED_RGBA_S3TC_DXT1_EXT]: {compressed: true, gl1: S3TC},\n // [GL.COMPRESSED_RGBA_S3TC_DXT3_EXT]: {compressed: true, gl1: S3TC},\n // [GL.COMPRESSED_RGBA_S3TC_DXT5_EXT]: {compressed: true, gl1: S3TC},\n\n // WEBGL_compressed_texture_es3\n\n // [GL.COMPRESSED_R11_EAC]: {compressed: true, gl1: ES3}, // RED\n // [GL.COMPRESSED_SIGNED_R11_EAC]: {compressed: true, gl1: ES3}, // RED\n // [GL.COMPRESSED_RG11_EAC]: {compressed: true, gl1: ES3}, // RG\n // [GL.COMPRESSED_SIGNED_RG11_EAC]: {compressed: true, gl1: ES3}, // RG\n // [GL.COMPRESSED_RGB8_ETC2]: {compressed: true, gl1: ES3}, // RGB\n // [GL.COMPRESSED_RGBA8_ETC2_EAC]: {compressed: true, gl1: ES3}, // RBG\n // [GL.COMPRESSED_SRGB8_ETC2]: {compressed: true, gl1: ES3}, // RGB\n // [GL.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC]: {compressed: true, gl1: ES3}, // RGBA\n // [GL.COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2]: {compressed: true, gl1: ES3}, // RGBA\n // [GL.COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2]: {compressed: true, gl1: ES3}, // RGBA\n /* WebGL2 guaranteed availability compressed formats?\n COMPRESSED_R11_EAC RED\n COMPRESSED_SIGNED_R11_EAC RED\n COMPRESSED_RG11_EAC RG\n COMPRESSED_SIGNED_RG11_EAC RG\n COMPRESSED_RGB8_ETC2 RGB\n COMPRESSED_SRGB8_ETC2 RGB\n COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 RGBA\n COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 RGBA\n COMPRESSED_RGBA8_ETC2_EAC RGBA\n COMPRESSED_SRGB8_ALPHA8_ETC2_EAC\n */\n\n // WEBGL_compressed_texture_pvrtc\n\n // [GL.COMPRESSED_RGB_PVRTC_4BPPV1_IMG]: {compressed: true, gl1: PVRTC},\n // [GL.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG]: {compressed: true, gl1: PVRTC},\n // [GL.COMPRESSED_RGB_PVRTC_2BPPV1_IMG]: {compressed: true, gl1: PVRTC},\n // [GL.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG]: {compressed: true, gl1: PVRTC},\n\n // WEBGL_compressed_texture_etc1\n\n // [GL.COMPRESSED_RGB_ETC1_WEBGL]: {compressed: true, gl1: ETC1},\n\n // WEBGL_compressed_texture_atc\n\n // [GL.COMPRESSED_RGB_ATC_WEBGL]: {compressed: true, gl1: ETC1},\n // [GL.COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL]: {compressed: true, gl1: ETC1},\n // [GL.COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL]: {compressed: true, gl1: ETC1}\n};\n\nexport const DATA_FORMAT_CHANNELS = {\n [GL.RED]: 1,\n [GL.RED_INTEGER]: 1,\n [GL.RG]: 2,\n [GL.RG_INTEGER]: 2,\n [GL.RGB]: 3,\n [GL.RGB_INTEGER]: 3,\n [GL.RGBA]: 4,\n [GL.RGBA_INTEGER]: 4,\n [GL.DEPTH_COMPONENT]: 1,\n [GL.DEPTH_STENCIL]: 1,\n [GL.ALPHA]: 1,\n [GL.LUMINANCE]: 1,\n [GL.LUMINANCE_ALPHA]: 2\n};\n\nexport const TYPE_SIZES = {\n [GL.FLOAT]: 4,\n [GL.UNSIGNED_INT]: 4,\n [GL.INT]: 4,\n [GL.UNSIGNED_SHORT]: 2,\n [GL.SHORT]: 2,\n [GL.HALF_FLOAT]: 2,\n [GL.BYTE]: 1,\n [GL.UNSIGNED_BYTE]: 1\n};\n\nexport function isFormatSupported(gl, format) {\n const info = TEXTURE_FORMATS[format];\n if (!info) {\n return false;\n }\n if (info.gl1 === undefined && info.gl2 === undefined) {\n // No info - always supported\n return true;\n }\n const value = isWebGL2(gl) ? info.gl2 || info.gl1 : info.gl1;\n return typeof value === 'string' ? gl.getExtension(value) : value;\n}\n\nexport function isLinearFilteringSupported(gl, format) {\n const info = TEXTURE_FORMATS[format];\n switch (info && info.types[0]) {\n // Both WebGL1 and WebGL2?\n case GL.FLOAT:\n return gl.getExtension('OES_texture_float_linear');\n // Not in WebGL2?\n case GL.HALF_FLOAT:\n return gl.getExtension('OES_texture_half_float_linear');\n default:\n return true;\n }\n}\n"],"file":"texture-formats.js"}
@@ -1,7 +1,15 @@
1
+ import { Device } from '@luma.gl/api';
1
2
  import { Texture, TextureProps } from '@luma.gl/api';
2
- export { TextureProps };
3
+ import GL from '@luma.gl/constants';
4
+ import WebGLDevice from '../adapter/webgl-device';
5
+ export type { TextureProps };
6
+ export declare type TextureSupportOptions = {
7
+ format?: any;
8
+ linearFiltering?: any;
9
+ };
3
10
  export default class WEBGLTexture extends Texture {
4
11
  readonly MAX_ATTRIBUTES: number;
12
+ readonly device: WebGLDevice;
5
13
  readonly gl: WebGLRenderingContext;
6
14
  readonly gl2: WebGL2RenderingContext | null;
7
15
  readonly handle: WebGLTexture;
@@ -13,16 +21,13 @@ export default class WEBGLTexture extends Texture {
13
21
  type: any;
14
22
  dataFormat: any;
15
23
  border: any;
16
- mipmaps: any;
17
- target: number;
24
+ mipmaps: boolean;
25
+ target: GL;
18
26
  textureUnit: number;
19
27
  loaded: boolean;
20
28
  _video: any;
21
- static isSupported(gl: WebGLRenderingContext, options?: {
22
- format: any;
23
- linearFiltering: any;
24
- }): boolean;
25
- constructor(gl: WebGLRenderingContext, props: TextureProps);
29
+ static isSupported(device: Device | WebGLRenderingContext, options?: TextureSupportOptions): boolean;
30
+ constructor(device: Device | WebGLRenderingContext, props: TextureProps);
26
31
  destroy(): void;
27
32
  toString(): string;
28
33
  initialize(props?: TextureProps): this;
@@ -39,7 +44,7 @@ export default class WEBGLTexture extends Texture {
39
44
  * Note: does not allocate storage
40
45
  */
41
46
  setSubImageData({ target, pixels, data, x, y, width, height, level, format, type, dataFormat, compressed, offset, border, parameters }: {
42
- target?: number;
47
+ target?: GL;
43
48
  pixels?: any;
44
49
  data?: any;
45
50
  x?: number;
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"texture.d.ts","sourceRoot":"","sources":["../../src/classes/texture.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,MAAM,EAAiC,MAAM,cAAc,CAAC;AACpE,OAAO,EAAC,OAAO,EAAE,YAAY,EAAC,MAAM,cAAc,CAAC;AACnD,OAAO,EAAE,MAAM,oBAAoB,CAAC;AAIpC,OAAO,WAAW,MAAM,yBAAyB,CAAC;AAUlD,YAAY,EAAC,YAAY,EAAC,CAAC;AAE3B,oBAAY,qBAAqB,GAAG;IAClC,MAAM,CAAC,EAAE,GAAG,CAAC;IACb,eAAe,CAAC,EAAE,GAAG,CAAC;CACvB,CAAC;AAMF,MAAM,CAAC,OAAO,OAAO,YAAa,SAAQ,OAAO;IAC/C,QAAQ,CAAC,cAAc,EAAE,MAAM,CAAC;IAChC,QAAQ,CAAC,MAAM,EAAE,WAAW,CAAC;IAC7B,QAAQ,CAAC,EAAE,EAAE,qBAAqB,CAAC;IACnC,QAAQ,CAAC,GAAG,EAAE,sBAAsB,GAAG,IAAI,CAAC;IAC5C,QAAQ,CAAC,MAAM,EAAE,YAAY,CAAC;IAE9B,IAAI,MAAC;IAEL,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,KAAK,EAAE,MAAM,CAAC;IAEd,MAAM,MAAa;IACnB,IAAI,MAAa;IACjB,UAAU,MAAa;IACvB,MAAM,MAAa;IACnB,OAAO,EAAE,OAAO,CAAa;IAE7B,MAAM,EAAE,EAAE,CAAC;IACX,WAAW,EAAE,MAAM,CAAa;IAKhC,MAAM,UAAS;IACf,MAAM,MAAC;IAEP,MAAM,CAAC,WAAW,CAChB,MAAM,EAAE,MAAM,GAAG,qBAAqB,EACtC,OAAO,CAAC,EAAE,qBAAqB,GAC9B,OAAO;gBAqBE,MAAM,EAAE,MAAM,GAAG,qBAAqB,EAAE,KAAK,EAAE,YAAY;IAkCvE,OAAO,IAAI,IAAI;IAUf,QAAQ,IAAI,MAAM;IAKlB,UAAU,CAAC,KAAK,GAAE,YAAiB,GAAG,IAAI;IAmH1C,MAAM,IAAI,IAAI;IAoBd,MAAM,CAAC,EAAC,MAAM,EAAE,KAAK,EAAE,OAAe,EAAC;;;;KAAA,GAAG,IAAI;IAgB9C,cAAc,CAAC,MAAM,KAAK,GAAG,IAAI;IAsCjC,YAAY,CAAC,OAAO,KAAA;IAmHpB;;;OAGG;IAyBH,eAAe,CAAC,EACd,MAAoB,EACpB,MAAa,EACb,IAAW,EACX,CAAK,EACL,CAAK,EACL,KAAkB,EAClB,MAAoB,EACpB,KAAS,EACT,MAAoB,EACpB,IAAgB,EAChB,UAA4B,EAC5B,UAAkB,EAClB,MAAU,EACV,MAAoB,EACpB,UAAe,EAChB;;;;;;;;;;;;;;;;KAAA;IA8DD;;;;;;;OAOG;IACH,eAAe,CAAC,IAAI,KAAK;IAOzB,aAAa,IAAI,MAAM;IAevB,IAAI,CAAC,WAAW,SAAmB;IAYnC,MAAM,CAAC,WAAW,SAAmB;IAcrC,YAAY,CAAC,EAAC,IAAI,EAAE,UAAkB,EAAC;;;KAAA;;;;IAiGvC,iBAAiB,CAAC,IAAI,KAAA;;;;;;;;;IAkBtB,gBAAgB,CAAC,IAAI,KAAA,EAAE,KAAK,KAAA,EAAE,MAAM,KAAA,GAAG;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC;IAkCpE;;;;;KAKC;IACA,YAAY,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,KAAK,GAAG,GAAG;IAiC7C,aAAa,CAAC,OAAO,GAAE;QAAC,UAAU,CAAC,MAAC;QAAC,IAAI,CAAC,MAAA;KAAM;IAoChD;;;;;;;;OAQG;IACH,YAAY,CAAC,KAAK,KAAA,EAAE,KAAK,KAAA;IAqCzB,aAAa,CAAC,UAAU,KAAA;IAO1B,aAAa,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,KAAA,GAAG,GAAG;IAczC,aAAa,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI;IA6BjD,OAAO,IAAI,OAAO;IAalB,cAAc,CAAC,UAAU,KAAA;IAezB,aAAa,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,MAAM;CAsBpD"}
@@ -1,19 +1,17 @@
1
1
  import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
+ import { log, assert, uid, isPowerOfTwo } from '@luma.gl/api';
3
+ import { Texture } from '@luma.gl/api';
2
4
  import GL from '@luma.gl/constants';
3
- import { isWebGL2, assertWebGL2Context, getWebGL2Context, withParameters, log } from '@luma.gl/gltools';
4
- import { global } from 'probe.gl/env';
5
- import { getKey, getKeyValue } from '../webgl-utils';
6
- import { Texture, TextureProps } from '@luma.gl/api';
5
+ import { isWebGL2, assertWebGL2Context } from '../context/context/webgl-checks';
6
+ import { withParameters } from '../context/state-tracker/with-parameters';
7
+ import { getKey, getKeyValue } from '../webgl-utils/constants-to-keys';
8
+ import WebGLDevice from '../adapter/webgl-device';
7
9
  import Buffer from './webgl-buffer';
8
10
  import { TEXTURE_FORMATS, DATA_FORMAT_CHANNELS, TYPE_SIZES, isFormatSupported, isLinearFilteringSupported } from './texture-formats';
9
- import { uid, isPowerOfTwo, assert } from '../utils';
10
- export { TextureProps };
11
11
  const NPOT_MIN_FILTERS = [GL.LINEAR, GL.NEAREST];
12
-
13
- const WebGLBuffer = global.WebGLBuffer || function WebGLBuffer() {};
14
-
15
12
  export default class WEBGLTexture extends Texture {
16
- static isSupported(gl, options) {
13
+ static isSupported(device, options) {
14
+ const webglDevice = WebGLDevice.attach(device);
17
15
  const {
18
16
  format,
19
17
  linearFiltering
@@ -21,18 +19,20 @@ export default class WEBGLTexture extends Texture {
21
19
  let supported = true;
22
20
 
23
21
  if (format) {
24
- supported = supported && isFormatSupported(gl, format);
25
- supported = supported && (!linearFiltering || isLinearFilteringSupported(gl, format));
22
+ supported = supported && isFormatSupported(webglDevice.gl, format);
23
+ supported = supported && (!linearFiltering || isLinearFilteringSupported(webglDevice.gl, format));
26
24
  }
27
25
 
28
26
  return supported;
29
27
  }
30
28
 
31
- constructor(gl, props) {
32
- super(gl, props);
29
+ constructor(device, props) {
30
+ super(WebGLDevice.attach(device), props);
33
31
 
34
32
  _defineProperty(this, "MAX_ATTRIBUTES", void 0);
35
33
 
34
+ _defineProperty(this, "device", void 0);
35
+
36
36
  _defineProperty(this, "gl", void 0);
37
37
 
38
38
  _defineProperty(this, "gl2", void 0);
@@ -82,8 +82,9 @@ export default class WEBGLTexture extends Texture {
82
82
  this.border = undefined;
83
83
  this.textureUnit = undefined;
84
84
  this.mipmaps = undefined;
85
- this.gl = gl;
86
- this.gl2 = getWebGL2Context(gl);
85
+ this.device = WebGLDevice.attach(device);
86
+ this.gl = this.device.gl;
87
+ this.gl2 = this.device.gl2;
87
88
  this.handle = this.props.handle || this.gl.createTexture();
88
89
  }
89
90
 
@@ -435,7 +436,7 @@ export default class WEBGLTexture extends Texture {
435
436
  this.gl.texSubImage2D(target, level, x, y, width, height, dataFormat, type, null);
436
437
  } else if (ArrayBuffer.isView(data)) {
437
438
  this.gl.texSubImage2D(target, level, x, y, width, height, dataFormat, type, data, offset);
438
- } else if (data instanceof WebGLBuffer) {
439
+ } else if (typeof WebGLBuffer !== 'undefined' && data instanceof WebGLBuffer) {
439
440
  const gl2 = assertWebGL2Context(this.gl);
440
441
  gl2.bindBuffer(GL.PIXEL_UNPACK_BUFFER, data);
441
442
  gl2.texSubImage2D(target, level, x, y, width, height, dataFormat, type, offset);
@@ -519,7 +520,7 @@ export default class WEBGLTexture extends Texture {
519
520
  };
520
521
  }
521
522
 
522
- if (data instanceof WebGLBuffer) {
523
+ if (typeof WebGLBuffer !== 'undefined' && data instanceof WebGLBuffer) {
523
524
  return {
524
525
  data,
525
526
  dataType: 'buffer'