@luma.gl/webgl 8.6.0-alpha.1 → 8.6.0-alpha.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (701) hide show
  1. package/LICENSE +8 -1
  2. package/dist/_deprecated/context-api.d.ts +85 -0
  3. package/dist/_deprecated/context-api.d.ts.map +1 -0
  4. package/dist/_deprecated/context-api.js +76 -0
  5. package/dist/_deprecated/context-api.js.map +1 -0
  6. package/dist/{features/webgl-features-table.d.ts → _deprecated/features.d.ts} +4 -7
  7. package/dist/_deprecated/features.d.ts.map +1 -0
  8. package/dist/_deprecated/features.js +111 -0
  9. package/dist/_deprecated/features.js.map +1 -0
  10. package/dist/adapter/converters/set-device-parameters.d.ts +5 -0
  11. package/dist/adapter/converters/set-device-parameters.d.ts.map +1 -0
  12. package/dist/adapter/converters/set-device-parameters.js +124 -0
  13. package/dist/adapter/converters/set-device-parameters.js.map +1 -0
  14. package/dist/adapter/converters/webgpu-texture-formats.d.ts +281 -0
  15. package/dist/adapter/converters/webgpu-texture-formats.d.ts.map +1 -0
  16. package/dist/adapter/converters/webgpu-texture-formats.js +285 -0
  17. package/dist/adapter/converters/webgpu-texture-formats.js.map +1 -0
  18. package/dist/adapter/device-helpers/device-features.d.ts +12 -0
  19. package/dist/adapter/device-helpers/device-features.d.ts.map +1 -0
  20. package/dist/adapter/device-helpers/device-features.js +123 -0
  21. package/dist/adapter/device-helpers/device-features.js.map +1 -0
  22. package/dist/adapter/device-helpers/device-limits.d.ts +51 -0
  23. package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -0
  24. package/dist/adapter/device-helpers/device-limits.js +90 -0
  25. package/dist/adapter/device-helpers/device-limits.js.map +1 -0
  26. package/dist/adapter/device-helpers/get-device-info.d.ts +4 -0
  27. package/dist/adapter/device-helpers/get-device-info.d.ts.map +1 -0
  28. package/dist/adapter/device-helpers/get-device-info.js +44 -0
  29. package/dist/adapter/device-helpers/get-device-info.js.map +1 -0
  30. package/dist/adapter/device-helpers/is-old-ie.d.ts +2 -0
  31. package/dist/adapter/device-helpers/is-old-ie.d.ts.map +1 -0
  32. package/dist/{esm/features/check-old-ie.js → adapter/device-helpers/is-old-ie.js} +3 -3
  33. package/dist/adapter/device-helpers/is-old-ie.js.map +1 -0
  34. package/dist/adapter/webgl-device.d.ts +110 -0
  35. package/dist/adapter/webgl-device.d.ts.map +1 -0
  36. package/dist/adapter/webgl-device.js +207 -0
  37. package/dist/adapter/webgl-device.js.map +1 -0
  38. package/dist/adapter/webgl-shader.d.ts +18 -0
  39. package/dist/adapter/webgl-shader.d.ts.map +1 -0
  40. package/dist/adapter/webgl-shader.js +82 -0
  41. package/dist/adapter/webgl-shader.js.map +1 -0
  42. package/dist/classes/accessor.js +2 -2
  43. package/dist/classes/accessor.js.map +1 -1
  44. package/dist/classes/accessor.ts.disabled +1 -1
  45. package/dist/classes/clear.d.ts +3 -2
  46. package/dist/classes/clear.d.ts.map +1 -1
  47. package/dist/classes/clear.js +7 -4
  48. package/dist/classes/clear.js.map +1 -1
  49. package/dist/classes/copy-and-blit.d.ts +18 -1
  50. package/dist/classes/copy-and-blit.d.ts.map +1 -1
  51. package/dist/classes/copy-and-blit.js +30 -25
  52. package/dist/classes/copy-and-blit.js.map +1 -1
  53. package/dist/classes/framebuffer.d.ts +10 -1
  54. package/dist/classes/framebuffer.d.ts.map +1 -1
  55. package/dist/classes/framebuffer.js +15 -15
  56. package/dist/classes/framebuffer.js.map +1 -1
  57. package/dist/classes/program-configuration.d.ts +14 -17
  58. package/dist/classes/program-configuration.d.ts.map +1 -1
  59. package/dist/classes/program-configuration.js +10 -97
  60. package/dist/classes/program-configuration.js.map +1 -1
  61. package/dist/classes/program.d.ts +25 -20
  62. package/dist/classes/program.d.ts.map +1 -1
  63. package/dist/classes/program.js +39 -28
  64. package/dist/classes/program.js.map +1 -1
  65. package/dist/classes/query.d.ts.map +1 -1
  66. package/dist/classes/query.js +6 -5
  67. package/dist/classes/query.js.map +1 -1
  68. package/dist/classes/renderbuffer-formats.js +1 -1
  69. package/dist/classes/renderbuffer-formats.js.map +1 -1
  70. package/dist/classes/renderbuffer.d.ts.map +1 -1
  71. package/dist/classes/renderbuffer.js +4 -3
  72. package/dist/classes/renderbuffer.js.map +1 -1
  73. package/dist/classes/{webgl-shader.d.ts → shader.d.ts} +4 -13
  74. package/dist/classes/shader.d.ts.map +1 -0
  75. package/dist/classes/{webgl-shader.js → shader.js} +7 -79
  76. package/dist/classes/shader.js.map +1 -0
  77. package/dist/classes/texture-2d.d.ts +4 -3
  78. package/dist/classes/texture-2d.d.ts.map +1 -1
  79. package/dist/classes/texture-2d.js +5 -8
  80. package/dist/classes/texture-2d.js.map +1 -1
  81. package/dist/classes/texture-3d.d.ts +3 -2
  82. package/dist/classes/texture-3d.d.ts.map +1 -1
  83. package/dist/classes/texture-3d.js +15 -6
  84. package/dist/classes/texture-3d.js.map +1 -1
  85. package/dist/classes/texture-cube.d.ts +2 -1
  86. package/dist/classes/texture-cube.d.ts.map +1 -1
  87. package/dist/classes/texture-cube.js +3 -4
  88. package/dist/classes/texture-cube.js.map +1 -1
  89. package/dist/classes/texture-formats.js +1 -1
  90. package/dist/classes/texture-formats.js.map +1 -1
  91. package/dist/classes/texture.d.ts +14 -9
  92. package/dist/classes/texture.d.ts.map +1 -1
  93. package/dist/classes/texture.js +19 -18
  94. package/dist/classes/texture.js.map +1 -1
  95. package/dist/classes/transform-feedback.d.ts.map +1 -1
  96. package/dist/classes/transform-feedback.js +5 -4
  97. package/dist/classes/transform-feedback.js.map +1 -1
  98. package/dist/classes/uniform-buffer-layout.js +1 -1
  99. package/dist/classes/uniform-buffer-layout.js.map +1 -1
  100. package/dist/classes/uniforms.d.ts +0 -1
  101. package/dist/classes/uniforms.d.ts.map +1 -1
  102. package/dist/classes/uniforms.js +1 -2
  103. package/dist/classes/uniforms.js.map +1 -1
  104. package/dist/classes/vertex-array-object.d.ts +7 -6
  105. package/dist/classes/vertex-array-object.d.ts.map +1 -1
  106. package/dist/classes/vertex-array-object.js +11 -12
  107. package/dist/classes/vertex-array-object.js.map +1 -1
  108. package/dist/classes/vertex-array.d.ts +14 -14
  109. package/dist/classes/vertex-array.d.ts.map +1 -1
  110. package/dist/classes/vertex-array.js +3 -4
  111. package/dist/classes/vertex-array.js.map +1 -1
  112. package/dist/classes/webgl-buffer.d.ts +2 -0
  113. package/dist/classes/webgl-buffer.d.ts.map +1 -1
  114. package/dist/classes/webgl-buffer.js +8 -5
  115. package/dist/classes/webgl-buffer.js.map +1 -1
  116. package/dist/classes/webgl-resource.d.ts +6 -4
  117. package/dist/classes/webgl-resource.d.ts.map +1 -1
  118. package/dist/classes/webgl-resource.js +12 -8
  119. package/dist/classes/webgl-resource.js.map +1 -1
  120. package/dist/context/context/context-state.d.ts +18 -0
  121. package/dist/context/context/context-state.d.ts.map +1 -0
  122. package/dist/context/context/context-state.js +26 -0
  123. package/dist/context/context/context-state.js.map +1 -0
  124. package/dist/context/context/create-context.d.ts +40 -0
  125. package/dist/context/context/create-context.d.ts.map +1 -0
  126. package/dist/context/context/create-context.js +37 -0
  127. package/dist/context/context/create-context.js.map +1 -0
  128. package/dist/context/context/device-pixels.d.ts +25 -0
  129. package/dist/context/context/device-pixels.d.ts.map +1 -0
  130. package/dist/context/context/device-pixels.js +98 -0
  131. package/dist/context/context/device-pixels.js.map +1 -0
  132. package/dist/context/context/get-canvas.d.ts +13 -0
  133. package/dist/context/context/get-canvas.d.ts.map +1 -0
  134. package/dist/context/context/get-canvas.js +31 -0
  135. package/dist/context/context/get-canvas.js.map +1 -0
  136. package/dist/context/context/resize-context.d.ts +20 -0
  137. package/dist/context/context/resize-context.d.ts.map +1 -0
  138. package/dist/context/context/resize-context.js +15 -0
  139. package/dist/context/context/resize-context.js.map +1 -0
  140. package/dist/context/context/webgl-checks.d.ts +13 -0
  141. package/dist/context/context/webgl-checks.d.ts.map +1 -0
  142. package/dist/context/context/webgl-checks.js +34 -0
  143. package/dist/context/context/webgl-checks.js.map +1 -0
  144. package/dist/context/parameters/unified-parameter-api.d.ts +31 -0
  145. package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -0
  146. package/dist/context/parameters/unified-parameter-api.js +65 -0
  147. package/dist/context/parameters/unified-parameter-api.js.map +1 -0
  148. package/dist/context/parameters/webgl-parameter-tables.d.ts +169 -0
  149. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -0
  150. package/dist/context/parameters/webgl-parameter-tables.js +445 -0
  151. package/dist/context/parameters/webgl-parameter-tables.js.map +1 -0
  152. package/dist/context/parameters/webgl-parameters.d.ts +144 -0
  153. package/dist/context/parameters/webgl-parameters.d.ts.map +1 -0
  154. package/dist/context/parameters/webgl-parameters.js +2 -0
  155. package/dist/context/parameters/webgl-parameters.js.map +1 -0
  156. package/dist/context/polyfill/get-parameter-polyfill.d.ts +2 -0
  157. package/dist/context/polyfill/get-parameter-polyfill.d.ts.map +1 -0
  158. package/dist/context/polyfill/get-parameter-polyfill.js +91 -0
  159. package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -0
  160. package/dist/context/polyfill/polyfill-context.d.ts +5 -0
  161. package/dist/context/polyfill/polyfill-context.d.ts.map +1 -0
  162. package/dist/context/polyfill/polyfill-context.js +91 -0
  163. package/dist/context/polyfill/polyfill-context.js.map +1 -0
  164. package/dist/context/polyfill/polyfill-table.d.ts +48 -0
  165. package/dist/context/polyfill/polyfill-table.d.ts.map +1 -0
  166. package/dist/context/polyfill/polyfill-table.js +160 -0
  167. package/dist/context/polyfill/polyfill-table.js.map +1 -0
  168. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts +2 -0
  169. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +1 -0
  170. package/dist/context/polyfill/polyfill-vertex-array-object.js +335 -0
  171. package/dist/context/polyfill/polyfill-vertex-array-object.js.map +1 -0
  172. package/dist/context/state-tracker/deep-array-equal.d.ts +3 -0
  173. package/dist/context/state-tracker/deep-array-equal.d.ts.map +1 -0
  174. package/dist/context/state-tracker/deep-array-equal.js +21 -0
  175. package/dist/context/state-tracker/deep-array-equal.js.map +1 -0
  176. package/dist/context/state-tracker/track-context-state.d.ts +22 -0
  177. package/dist/context/state-tracker/track-context-state.d.ts.map +1 -0
  178. package/dist/context/state-tracker/track-context-state.js +169 -0
  179. package/dist/context/state-tracker/track-context-state.js.map +1 -0
  180. package/dist/context/state-tracker/with-parameters.d.ts +13 -0
  181. package/dist/context/state-tracker/with-parameters.d.ts.map +1 -0
  182. package/dist/context/state-tracker/with-parameters.js +36 -0
  183. package/dist/context/state-tracker/with-parameters.js.map +1 -0
  184. package/dist/debug/debug-uniforms.js +1 -1
  185. package/dist/debug/debug-uniforms.js.map +1 -1
  186. package/dist/debug/debug-vertex-array.js +2 -2
  187. package/dist/debug/debug-vertex-array.js.map +1 -1
  188. package/dist/es5/_deprecated/context-api.js +116 -0
  189. package/dist/es5/_deprecated/context-api.js.map +1 -0
  190. package/dist/es5/_deprecated/features.js +118 -0
  191. package/dist/es5/_deprecated/features.js.map +1 -0
  192. package/dist/es5/adapter/converters/set-device-parameters.js +138 -0
  193. package/dist/es5/adapter/converters/set-device-parameters.js.map +1 -0
  194. package/dist/es5/adapter/converters/webgpu-texture-formats.js +296 -0
  195. package/dist/es5/adapter/converters/webgpu-texture-formats.js.map +1 -0
  196. package/dist/es5/adapter/device-helpers/device-features.js +152 -0
  197. package/dist/es5/adapter/device-helpers/device-features.js.map +1 -0
  198. package/dist/es5/adapter/device-helpers/device-limits.js +64 -0
  199. package/dist/es5/adapter/device-helpers/device-limits.js.map +1 -0
  200. package/dist/es5/adapter/device-helpers/get-device-info.js +55 -0
  201. package/dist/es5/adapter/device-helpers/get-device-info.js.map +1 -0
  202. package/dist/es5/adapter/device-helpers/is-old-ie.js +16 -0
  203. package/dist/es5/adapter/device-helpers/is-old-ie.js.map +1 -0
  204. package/dist/es5/adapter/webgl-device.js +279 -0
  205. package/dist/es5/adapter/webgl-device.js.map +1 -0
  206. package/dist/es5/adapter/webgl-shader.js +155 -0
  207. package/dist/es5/adapter/webgl-shader.js.map +1 -0
  208. package/dist/es5/bundle.js +1 -1
  209. package/dist/es5/bundle.js.map +1 -1
  210. package/dist/es5/classes/accessor.js +104 -74
  211. package/dist/es5/classes/accessor.js.map +1 -1
  212. package/dist/es5/classes/accessor.ts.disabled +1 -1
  213. package/dist/es5/classes/clear.js +55 -34
  214. package/dist/es5/classes/clear.js.map +1 -1
  215. package/dist/es5/classes/copy-and-blit.js +175 -156
  216. package/dist/es5/classes/copy-and-blit.js.map +1 -1
  217. package/dist/es5/classes/framebuffer.js +647 -518
  218. package/dist/es5/classes/framebuffer.js.map +1 -1
  219. package/dist/es5/classes/program-configuration.js +78 -128
  220. package/dist/es5/classes/program-configuration.js.map +1 -1
  221. package/dist/es5/classes/program.js +379 -292
  222. package/dist/es5/classes/program.js.map +1 -1
  223. package/dist/es5/classes/query.js +172 -107
  224. package/dist/es5/classes/query.js.map +1 -1
  225. package/dist/es5/classes/renderbuffer-formats.js +126 -164
  226. package/dist/es5/classes/renderbuffer-formats.js.map +1 -1
  227. package/dist/es5/classes/renderbuffer.js +151 -98
  228. package/dist/es5/classes/renderbuffer.js.map +1 -1
  229. package/dist/es5/classes/shader.js +195 -0
  230. package/dist/es5/classes/shader.js.map +1 -0
  231. package/dist/es5/classes/texture-2d.js +44 -17
  232. package/dist/es5/classes/texture-2d.js.map +1 -1
  233. package/dist/es5/classes/texture-3d.js +107 -48
  234. package/dist/es5/classes/texture-3d.js.map +1 -1
  235. package/dist/es5/classes/texture-cube.js +169 -110
  236. package/dist/es5/classes/texture-cube.js.map +1 -1
  237. package/dist/es5/classes/texture-formats.js +42 -71
  238. package/dist/es5/classes/texture-formats.js.map +1 -1
  239. package/dist/es5/classes/texture.js +780 -665
  240. package/dist/es5/classes/texture.js.map +1 -1
  241. package/dist/es5/classes/transform-feedback.js +206 -150
  242. package/dist/es5/classes/transform-feedback.js.map +1 -1
  243. package/dist/es5/classes/uniform-buffer-layout.js +103 -89
  244. package/dist/es5/classes/uniform-buffer-layout.js.map +1 -1
  245. package/dist/es5/classes/uniforms.js +39 -80
  246. package/dist/es5/classes/uniforms.js.map +1 -1
  247. package/dist/es5/classes/vertex-array-object.js +268 -209
  248. package/dist/es5/classes/vertex-array-object.js.map +1 -1
  249. package/dist/es5/classes/vertex-array.js +348 -303
  250. package/dist/es5/classes/vertex-array.js.map +1 -1
  251. package/dist/es5/classes/webgl-buffer.js +374 -303
  252. package/dist/es5/classes/webgl-buffer.js.map +1 -1
  253. package/dist/es5/classes/webgl-resource.js +231 -161
  254. package/dist/es5/classes/webgl-resource.js.map +1 -1
  255. package/dist/es5/context/context/context-state.js +31 -0
  256. package/dist/es5/context/context/context-state.js.map +1 -0
  257. package/dist/es5/context/context/create-context.js +57 -0
  258. package/dist/es5/context/context/create-context.js.map +1 -0
  259. package/dist/es5/context/context/device-pixels.js +115 -0
  260. package/dist/es5/context/context/device-pixels.js.map +1 -0
  261. package/dist/es5/context/context/get-canvas.js +40 -0
  262. package/dist/es5/context/context/get-canvas.js.map +1 -0
  263. package/dist/es5/context/context/resize-context.js +23 -0
  264. package/dist/es5/context/context/resize-context.js.map +1 -0
  265. package/dist/es5/context/context/webgl-checks.js +54 -0
  266. package/dist/es5/context/context/webgl-checks.js.map +1 -0
  267. package/dist/es5/context/parameters/unified-parameter-api.js +95 -0
  268. package/dist/es5/context/parameters/unified-parameter-api.js.map +1 -0
  269. package/dist/es5/context/parameters/webgl-parameter-tables.js +392 -0
  270. package/dist/es5/context/parameters/webgl-parameter-tables.js.map +1 -0
  271. package/dist/es5/context/parameters/webgl-parameters.js +6 -0
  272. package/dist/es5/context/parameters/webgl-parameters.js.map +1 -0
  273. package/dist/es5/context/polyfill/get-parameter-polyfill.js +81 -0
  274. package/dist/es5/context/polyfill/get-parameter-polyfill.js.map +1 -0
  275. package/dist/es5/context/polyfill/polyfill-context.js +134 -0
  276. package/dist/es5/context/polyfill/polyfill-context.js.map +1 -0
  277. package/dist/es5/context/polyfill/polyfill-table.js +166 -0
  278. package/dist/es5/context/polyfill/polyfill-table.js.map +1 -0
  279. package/dist/es5/context/polyfill/polyfill-vertex-array-object.js +341 -0
  280. package/dist/es5/context/polyfill/polyfill-vertex-array-object.js.map +1 -0
  281. package/dist/es5/context/state-tracker/deep-array-equal.js +28 -0
  282. package/dist/es5/context/state-tracker/deep-array-equal.js.map +1 -0
  283. package/dist/es5/context/state-tracker/track-context-state.js +196 -0
  284. package/dist/es5/context/state-tracker/track-context-state.js.map +1 -0
  285. package/dist/es5/context/state-tracker/with-parameters.js +44 -0
  286. package/dist/es5/context/state-tracker/with-parameters.js.map +1 -0
  287. package/dist/es5/debug/debug-program-configuration.js +48 -20
  288. package/dist/es5/debug/debug-program-configuration.js.map +1 -1
  289. package/dist/es5/debug/debug-uniforms.js +110 -70
  290. package/dist/es5/debug/debug-uniforms.js.map +1 -1
  291. package/dist/es5/debug/debug-vertex-array.js +49 -54
  292. package/dist/es5/debug/debug-vertex-array.js.map +1 -1
  293. package/dist/es5/helpers/get-program-bindings.js +274 -0
  294. package/dist/es5/helpers/get-program-bindings.js.map +1 -0
  295. package/dist/es5/helpers/program-bindings.js +2 -0
  296. package/dist/es5/helpers/program-bindings.js.map +1 -0
  297. package/dist/es5/index.js +268 -192
  298. package/dist/es5/index.js.map +1 -1
  299. package/dist/es5/init.js +18 -14
  300. package/dist/es5/init.js.map +1 -1
  301. package/dist/es5/types/accessor.d.ts +29 -0
  302. package/dist/es5/webgl-utils/attribute-utils.js +74 -87
  303. package/dist/es5/webgl-utils/attribute-utils.js.map +1 -1
  304. package/dist/es5/webgl-utils/constants-to-keys.js +7 -7
  305. package/dist/es5/webgl-utils/constants-to-keys.js.map +1 -1
  306. package/dist/es5/webgl-utils/format-utils.js +4 -4
  307. package/dist/es5/webgl-utils/format-utils.js.map +1 -1
  308. package/dist/es5/webgl-utils/get-error.js +18 -18
  309. package/dist/es5/webgl-utils/get-error.js.map +1 -1
  310. package/dist/es5/webgl-utils/index.js +10 -10
  311. package/dist/es5/webgl-utils/parse-shader-compiler-log.js +53 -25
  312. package/dist/es5/webgl-utils/parse-shader-compiler-log.js.map +1 -1
  313. package/dist/es5/webgl-utils/texture-utils.js +32 -36
  314. package/dist/es5/webgl-utils/texture-utils.js.map +1 -1
  315. package/dist/es5/webgl-utils/typed-array-utils.js +33 -32
  316. package/dist/es5/webgl-utils/typed-array-utils.js.map +1 -1
  317. package/dist/esm/_deprecated/context-api.js +76 -0
  318. package/dist/esm/_deprecated/context-api.js.map +1 -0
  319. package/dist/esm/_deprecated/features.js +111 -0
  320. package/dist/esm/_deprecated/features.js.map +1 -0
  321. package/dist/esm/adapter/converters/set-device-parameters.js +124 -0
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@return param\n */\n getParameter(pname: number, props = {}): any {\n pname = getKeyValue(this.gl, pname);\n assert(pname);\n\n // @ts-ignore\n const parameters = this.constructor.PARAMETERS || {};\n\n // Use parameter definitions to handle unsupported parameters\n const parameter = parameters[pname];\n if (parameter) {\n const isWebgl2 = isWebGL2(this.gl);\n\n // Check if we can query for this parameter\n const parameterAvailable =\n (!('webgl2' in parameter) || isWebgl2) &&\n (!('extension' in parameter) || this.gl.getExtension(parameter.extension));\n\n if (!parameterAvailable) {\n const webgl1Default = parameter.webgl1;\n const webgl2Default = 'webgl2' in parameter ? parameter.webgl2 : parameter.webgl1;\n const defaultValue = isWebgl2 ? webgl2Default : webgl1Default;\n return defaultValue;\n }\n }\n\n // If unknown parameter - Could be a valid parameter not covered by PARAMS\n // Attempt to query for it and let WebGL report errors\n return this._getParameter(pname, props);\n }\n\n 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this.device = WebGLDevice.attach(device);\n const gl = this.device.gl;\n\n assertWebGLContext(gl);\n\n // extends \n // @ts-expect-error\n const {id, userData = {}} = props || {};\n this.gl = gl;\n this.gl2 = gl as WebGL2RenderingContext;\n this.id = id || uid(this.constructor.name);\n this.userData = userData;\n\n // Set the handle\n // If handle was provided, use it, otherwise create a new handle\n\n // TODO - Stores the handle with context loss information\n // this.glCount = glGetContextLossCount(this.gl);\n\n // Default VertexArray needs to be created with null handle, so compare against undefined\n // @ts-expect-error\n this._handle = props?.handle;\n if (this._handle === undefined) {\n this._handle = this._createHandle();\n }\n\n this.byteLength = 0;\n }\n\n toString(): string {\n return `${this.constructor.name}(${this.id})`;\n }\n\n get handle() {\n // TODO - Add context loss handling\n // Will regenerate and reinitialize the handle if necessary\n // const glCount = glGetContextLossCount(this.gl);\n // if (this.glCount !== glCount) {\n // this._handle = this._createHandle(this.props);\n // this._glCount = glCount;\n // // Reinitialize object\n // this.initialize(this.props);\n // }\n return this._handle;\n }\n\n delete({deleteChildren = false} = {}) {\n // Delete this object, and get refs to any children\n // @ts-expect-error\n const children = this._handle && this._deleteHandle(this._handle);\n if (this._handle) {\n this.removeStats();\n }\n this._handle = null;\n\n // Optionally, recursively delete the children\n // @ts-expect-error\n if (children && deleteChildren) {\n // @ts-expect-error\n children.filter(Boolean).forEach((child) => child.delete());\n }\n\n return this;\n }\n\n bind(funcOrHandle = this.handle) {\n if (typeof funcOrHandle !== 'function') {\n this._bindHandle(funcOrHandle);\n return this;\n }\n\n let value;\n\n if (!this._bound) {\n this._bindHandle(this.handle);\n this._bound = true;\n\n value = funcOrHandle();\n\n this._bound = false;\n this._bindHandle(null);\n } else {\n value = funcOrHandle();\n }\n\n return value;\n }\n\n unbind() {\n this.bind(null);\n }\n\n /**\n * Query a Resource parameter\n *\n * @param name\n * @return param\n */\n getParameter(pname: number, props = {}): any {\n pname = getKeyValue(this.gl, pname);\n assert(pname);\n\n // @ts-expect-error\n const parameters = this.constructor.PARAMETERS || {};\n\n // Use parameter definitions to handle unsupported parameters\n const parameter = parameters[pname];\n if (parameter) {\n const isWebgl2 = isWebGL2(this.gl);\n\n // Check if we can query for this parameter\n const parameterAvailable =\n (!('webgl2' in parameter) || isWebgl2) &&\n (!('extension' in parameter) || this.gl.getExtension(parameter.extension));\n\n if (!parameterAvailable) {\n const webgl1Default = parameter.webgl1;\n const webgl2Default = 'webgl2' in parameter ? parameter.webgl2 : parameter.webgl1;\n const defaultValue = isWebgl2 ? webgl2Default : webgl1Default;\n return defaultValue;\n }\n }\n\n // If unknown parameter - Could be a valid parameter not covered by PARAMS\n // Attempt to query for it and let WebGL report errors\n return this._getParameter(pname, props);\n }\n\n // Many resources support a getParameter call -\n // getParameters will get all parameters - slow but useful for debugging\n // eslint-disable-next-line complexity\n getParameters(options: {parameters?, keys?} = {}) {\n const {parameters, keys} = options;\n\n // Get parameter definitions for this Resource\n // @ts-expect-error\n const PARAMETERS = this.constructor.PARAMETERS || {};\n\n const isWebgl2 = isWebGL2(this.gl);\n\n const values = {};\n\n // Query all parameters if no list provided\n const parameterKeys = parameters || Object.keys(PARAMETERS);\n\n // WEBGL limits\n for (const pname of parameterKeys) {\n const parameter = PARAMETERS[pname];\n\n // Check if this parameter is available on this platform\n const parameterAvailable =\n parameter &&\n (!('webgl2' in parameter) || isWebgl2) &&\n (!('extension' in parameter) || this.gl.getExtension(parameter.extension));\n\n if (parameterAvailable) {\n const key = keys ? getKey(this.gl, pname) : pname;\n values[key] = this.getParameter(pname, options);\n if (keys && parameter.type === 'GLenum') {\n values[key] = getKey(this.gl, values[key]);\n }\n }\n }\n\n return values;\n }\n\n /**\n * Update a Resource setting\n *\n * @todo - cache parameter to avoid issuing WebGL calls?\n *\n * @param {string} pname - parameter (GL constant, value or key)\n * @param {GLint|GLfloat|GLenum} value\n * @return {Resource} returns self to enable chaining\n */\n setParameter(pname, value) {\n pname = getKeyValue(this.gl, pname);\n assert(pname);\n\n // @ts-expect-error\n const parameters = this.constructor.PARAMETERS || {};\n\n const parameter = parameters[pname];\n if (parameter) {\n const isWebgl2 = isWebGL2(this.gl);\n\n // Check if this parameter is available on this platform\n const parameterAvailable =\n (!('webgl2' in parameter) || isWebgl2) &&\n (!('extension' in parameter) || this.gl.getExtension(parameter.extension));\n\n if (!parameterAvailable) {\n throw new Error('Parameter not available on this platform');\n }\n\n // Handle string keys\n if (parameter.type === 'GLenum') {\n // @ts-expect-error\n value = getKeyValue(value);\n }\n }\n\n // If unknown parameter - Could be a valid parameter not covered by PARAMS\n // attempt to set it and let WebGL report errors\n this._setParameter(pname, value);\n return this;\n }\n\n /*\n * Batch update resource parameters\n * Assumes the subclass supports a setParameter call\n */\n setParameters(parameters) {\n for (const pname in parameters) {\n this.setParameter(pname, parameters[pname]);\n }\n return this;\n }\n\n // Install stubs for removed methods\n stubRemovedMethods(className, version, methodNames) {\n return stubRemovedMethods(this, className, version, methodNames);\n }\n\n // PUBLIC VIRTUAL METHODS\n initialize(props) {}\n\n // PROTECTED METHODS - These must be overridden by subclass\n _createHandle() {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n _deleteHandle() {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n _bindHandle(handle) {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n _getOptsFromHandle() {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n _getParameter(pname, props): number {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n _setParameter(pname, value) {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n // PRIVATE METHODS\n\n /*\n _addStats() {\n const name = this.constructor.name;\n const stats = lumaStats.get('Resource Counts');\n\n stats.get('Resources Created').incrementCount();\n stats.get(`${name}s Created`).incrementCount();\n stats.get(`${name}s Active`).incrementCount();\n }\n\n _removeStats() {\n const name = this.constructor.name;\n const stats = lumaStats.get('Resource Counts');\n\n stats.get(`${name}s Active`).decrementCount();\n }\n\n trackAllocatedMemory(bytes, name = this.constructor.name) {\n const stats = lumaStats.get('Memory Usage');\n\n stats.get('GPU Memory').addCount(bytes);\n stats.get(`${name} Memory`).addCount(bytes);\n this.byteLength = bytes;\n }\n\n trackDeallocatedMemory(name = this.constructor.name) {\n const stats = lumaStats.get('Memory Usage');\n\n stats.get('GPU Memory').subtractCount(this.byteLength);\n stats.get(`${name} Memory`).subtractCount(this.byteLength);\n this.byteLength = 0;\n }\n */\n}\n"],"file":"webgl-resource.js"}
@@ -0,0 +1,31 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
6
+ exports.getContextState = getContextState;
7
+
8
+ function getContextState(gl) {
9
+ var device = gl.device,
10
+ luma = gl.luma;
11
+
12
+ if (device) {
13
+ return device;
14
+ }
15
+
16
+ if (!luma) {
17
+ var contextState = {
18
+ _canvasSizeInfo: {
19
+ clientWidth: 0,
20
+ clientHeight: 0,
21
+ devicePixelRatio: 1
22
+ },
23
+ _polyfilled: false,
24
+ _extensions: {}
25
+ };
26
+ gl.luma = contextState;
27
+ }
28
+
29
+ return gl.luma;
30
+ }
31
+ //# sourceMappingURL=context-state.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../../src/context/context/context-state.ts"],"names":["getContextState","gl","device","luma","contextState","_canvasSizeInfo","clientWidth","clientHeight","devicePixelRatio","_polyfilled","_extensions"],"mappings":";;;;;;;AAiBO,SAASA,eAAT,CAAyBC,EAAzB,EAAkE;AAEvE,MAAOC,MAAP,GAAuBD,EAAvB,CAAOC,MAAP;AAAA,MAAeC,IAAf,GAAuBF,EAAvB,CAAeE,IAAf;;AACA,MAAID,MAAJ,EAAY;AACV,WAAOA,MAAP;AACD;;AACD,MAAI,CAACC,IAAL,EAAW;AACT,QAAMC,YAA0B,GAAG;AACjCC,MAAAA,eAAe,EAAE;AACfC,QAAAA,WAAW,EAAE,CADE;AAEfC,QAAAA,YAAY,EAAE,CAFC;AAGfC,QAAAA,gBAAgB,EAAE;AAHH,OADgB;AAMjCC,MAAAA,WAAW,EAAE,KANoB;AAOjCC,MAAAA,WAAW,EAAE;AAPoB,KAAnC;AAUAT,IAAAA,EAAE,CAACE,IAAH,GAAUC,YAAV;AACD;;AAED,SAAOH,EAAE,CAACE,IAAV;AACD","sourcesContent":["/**\n * Stores luma.gl specific state associated with a context\n */\nexport interface ContextState {\n _canvasSizeInfo: {\n clientWidth: number;\n clientHeight: number;\n devicePixelRatio: number;\n };\n _polyfilled: boolean;\n _extensions: Record<string, any>;\n}\n\n/**\n * Gets luma.gl specific state from a context\n * @returns context state\n */\nexport function getContextState(gl: WebGLRenderingContext): ContextState {\n // @ts-expect-error\n const {device, luma} = gl;\n if (device) {\n return device as ContextState;\n }\n if (!luma) {\n const contextState: ContextState = {\n _canvasSizeInfo: {\n clientWidth: 0,\n clientHeight: 0,\n devicePixelRatio: 1,\n },\n _polyfilled: false,\n _extensions: {}\n };\n // @ts-expect-error\n gl.luma = contextState;\n }\n // @ts-expect-error\n return gl.luma;\n}\n"],"file":"context-state.js"}
@@ -0,0 +1,57 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.createBrowserContext = createBrowserContext;
9
+
10
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
11
+
12
+ function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) { symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); } keys.push.apply(keys, symbols); } return keys; }
13
+
14
+ function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ownKeys(Object(source), true).forEach(function (key) { (0, _defineProperty2.default)(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }
15
+
16
+ var DEFAULT_CONTEXT_PROPS = {
17
+ webgl2: true,
18
+ webgl1: true,
19
+ powerPreference: 'high-performance',
20
+ onContextLost: function onContextLost() {
21
+ return console.error('WebGL context lost');
22
+ },
23
+ onContextRestored: function onContextRestored() {
24
+ return console.info('WebGL context restored');
25
+ }
26
+ };
27
+
28
+ function createBrowserContext(canvas, props) {
29
+ props = _objectSpread(_objectSpread({}, DEFAULT_CONTEXT_PROPS), props);
30
+ var errorMessage = null;
31
+
32
+ var onCreateError = function onCreateError(error) {
33
+ return errorMessage = error.statusMessage || errorMessage;
34
+ };
35
+
36
+ canvas.addEventListener('webglcontextcreationerror', onCreateError, false);
37
+ var gl = null;
38
+
39
+ if (props.webgl2) {
40
+ gl = gl || canvas.getContext('webgl2', props);
41
+ }
42
+
43
+ if (props.webgl1) {
44
+ gl = gl || canvas.getContext('webgl', props);
45
+ }
46
+
47
+ canvas.removeEventListener('webglcontextcreationerror', onCreateError, false);
48
+
49
+ if (!gl) {
50
+ throw new Error("Failed to create ".concat(props.webgl2 && !props.webgl1 ? 'WebGL2' : 'WebGL', " context: ").concat(errorMessage || 'Unknown error'));
51
+ }
52
+
53
+ canvas.addEventListener('webglcontextlost', props.onContextLost, false);
54
+ canvas.addEventListener('webglcontextrestored', props.onContextRestored, false);
55
+ return gl;
56
+ }
57
+ //# sourceMappingURL=create-context.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../../src/context/context/create-context.ts"],"names":["DEFAULT_CONTEXT_PROPS","webgl2","webgl1","powerPreference","onContextLost","console","error","onContextRestored","info","createBrowserContext","canvas","props","errorMessage","onCreateError","statusMessage","addEventListener","gl","getContext","removeEventListener","Error"],"mappings":";;;;;;;;;;;;;;;AAmCA,IAAMA,qBAAmC,GAAG;AAC1CC,EAAAA,MAAM,EAAE,IADkC;AAE1CC,EAAAA,MAAM,EAAE,IAFkC;AAG1CC,EAAAA,eAAe,EAAE,kBAHyB;AAI1CC,EAAAA,aAAa,EAAE;AAAA,WAAMC,OAAO,CAACC,KAAR,CAAc,oBAAd,CAAN;AAAA,GAJ2B;AAK1CC,EAAAA,iBAAiB,EAAE;AAAA,WAAMF,OAAO,CAACG,IAAR,CAAa,wBAAb,CAAN;AAAA;AALuB,CAA5C;;AAaQ,SAASC,oBAAT,CAA8BC,MAA9B,EAA2EC,KAA3E,EAAuH;AAC5HA,EAAAA,KAAK,mCAAOX,qBAAP,GAAiCW,KAAjC,CAAL;AAGD,MAAIC,YAAY,GAAG,IAAnB;;AACA,MAAMC,aAAa,GAAG,SAAhBA,aAAgB,CAACP,KAAD;AAAA,WAAYM,YAAY,GAAGN,KAAK,CAACQ,aAAN,IAAuBF,YAAlD;AAAA,GAAtB;;AACAF,EAAAA,MAAM,CAACK,gBAAP,CAAwB,2BAAxB,EAAqDF,aAArD,EAAoE,KAApE;AAGA,MAAIG,EAAE,GAAG,IAAT;;AAGA,MAAIL,KAAK,CAACV,MAAV,EAAkB;AAChBe,IAAAA,EAAE,GAAGA,EAAE,IAAIN,MAAM,CAACO,UAAP,CAAkB,QAAlB,EAA4BN,KAA5B,CAAX;AACD;;AACD,MAAIA,KAAK,CAACT,MAAV,EAAkB;AAChBc,IAAAA,EAAE,GAAGA,EAAE,IAAIN,MAAM,CAACO,UAAP,CAAkB,OAAlB,EAA2BN,KAA3B,CAAX;AACD;;AAGDD,EAAAA,MAAM,CAACQ,mBAAP,CAA2B,2BAA3B,EAAwDL,aAAxD,EAAuE,KAAvE;;AAEA,MAAI,CAACG,EAAL,EAAS;AACP,UAAM,IAAIG,KAAJ,4BACgBR,KAAK,CAACV,MAAN,IAAgB,CAACU,KAAK,CAACT,MAAvB,GAAgC,QAAhC,GAA2C,OAD3D,uBAEFU,YAAY,IAAI,eAFd,EAAN;AAKD;;AAEDF,EAAAA,MAAM,CAACK,gBAAP,CAAwB,kBAAxB,EAA4CJ,KAAK,CAACP,aAAlD,EAAiE,KAAjE;AACAM,EAAAA,MAAM,CAACK,gBAAP,CAAwB,sBAAxB,EAAgDJ,KAAK,CAACJ,iBAAtD,EAAyE,KAAzE;AAEA,SAAOS,EAAP;AACD","sourcesContent":["// luma.gl, MIT license\n\n/**\n * ContextProps\n* @param webgl2 Set to false to not create a WebGL2 context (force webgl1)\n* @param webgl1 set to false to not create a WebGL1 context (fail if webgl2 not available)\n* @param onContextLost\n* @param onContextRestored\n*\n* BROWSER CONTEXT PARAMETERS\n* @param debug Instrument context (at the expense of performance).\n* @param alpha Default render target has an alpha buffer.\n* @param depth Default render target has a depth buffer of at least 16 bits.\n* @param stencil Default render target has a stencil buffer of at least 8 bits.\n* @param antialias Boolean that indicates whether or not to perform anti-aliasing.\n* @param premultipliedAlpha Boolean that indicates that the page compositor will assume the drawing buffer contains colors with pre-multiplied alpha.\n* @param preserveDrawingBuffer Default render target buffers will not be automatically cleared and will preserve their values until cleared or overwritten\n* @param failIfMajorPerformanceCaveat Do not create if the system performance is low.\n*/\n\ntype ContextProps = {\n webgl1?: boolean;\n webgl2?: boolean;\n onContextLost?: (event: Event) => void;\n onContextRestored?: (event: Event) => void;\n alpha?: boolean; // indicates if the canvas contains an alpha buffer.\n desynchronized?: boolean; // hints the user agent to reduce the latency by desynchronizing the canvas paint cycle from the event loop\n antialias?: boolean; // indicates whether or not to perform anti-aliasing.\n depth?: boolean; // indicates that the drawing buffer has a depth buffer of at least 16 bits.\n failIfMajorPerformanceCaveat?: boolean, // indicates if a context will be created if the system performance is low or if no hardware GPU is available.\n powerPreference?: 'default' | 'high-performance' | 'low-power',\n premultipliedAlpha?: boolean, // page compositor will assume the drawing buffer contains colors with pre-multiplied alpha.\n preserveDrawingBuffer?: boolean // buffers will not be cleared and will preserve their values until cleared or overwritten by the author.\n};\n\nconst DEFAULT_CONTEXT_PROPS: ContextProps = {\n webgl2: true, // Attempt to create a WebGL2 context\n webgl1: true, // Attempt to create a WebGL1 context (false to fail if webgl2 not available)\n powerPreference: 'high-performance', // After all, most apps are using WebGL for performance reasons\n onContextLost: () => console.error('WebGL context lost'),\n onContextRestored: () => console.info('WebGL context restored'),\n};\n\n/**\n * Create a WebGL context for a canvas\n * Note calling this multiple time on the same canvas does return the same context\n* @param canvas A canvas element or offscreen canvas\n */\n export function createBrowserContext(canvas: HTMLCanvasElement | OffscreenCanvas, props: ContextProps): WebGLRenderingContext {\n props = {...DEFAULT_CONTEXT_PROPS, ...props};\n\n // Try to extract any extra information about why context creation failed\n let errorMessage = null;\n const onCreateError = (error) => (errorMessage = error.statusMessage || errorMessage);\n canvas.addEventListener('webglcontextcreationerror', onCreateError, false);\n\n // Create the desired context\n let gl = null;\n\n // Prefer webgl2 over webgl1 if both are acceptable\n if (props.webgl2) {\n gl = gl || canvas.getContext('webgl2', props);\n }\n if (props.webgl1) {\n gl = gl || canvas.getContext('webgl', props);\n }\n\n // TODO are we removing this listener before giving it a chance to fire?\n canvas.removeEventListener('webglcontextcreationerror', onCreateError, false);\n\n if (!gl) {\n throw new Error(\n `Failed to create ${props.webgl2 && !props.webgl1 ? 'WebGL2' : 'WebGL'} context: ${\n errorMessage || 'Unknown error'\n }`\n );\n }\n\n canvas.addEventListener('webglcontextlost', props.onContextLost, false);\n canvas.addEventListener('webglcontextrestored', props.onContextRestored, false);\n\n return gl;\n}\n"],"file":"create-context.js"}
@@ -0,0 +1,115 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
6
+ exports.cssToDeviceRatio = cssToDeviceRatio;
7
+ exports.cssToDevicePixels = cssToDevicePixels;
8
+ exports.getDevicePixelRatio = getDevicePixelRatio;
9
+ exports.setDevicePixelRatio = setDevicePixelRatio;
10
+
11
+ var _api = require("@luma.gl/api");
12
+
13
+ var _contextState = require("./context-state");
14
+
15
+ function cssToDeviceRatio(gl) {
16
+ var state = (0, _contextState.getContextState)(gl);
17
+
18
+ if (gl.canvas && state) {
19
+ var clientWidth = state._canvasSizeInfo.clientWidth;
20
+ return clientWidth ? gl.drawingBufferWidth / clientWidth : 1;
21
+ }
22
+
23
+ return 1;
24
+ }
25
+
26
+ function cssToDevicePixels(gl, cssPixel) {
27
+ var yInvert = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : true;
28
+ var ratio = cssToDeviceRatio(gl);
29
+ var width = gl.drawingBufferWidth;
30
+ var height = gl.drawingBufferHeight;
31
+ return scalePixels(cssPixel, ratio, width, height, yInvert);
32
+ }
33
+
34
+ function getDevicePixelRatio(useDevicePixels) {
35
+ var windowRatio = typeof window === 'undefined' ? 1 : window.devicePixelRatio || 1;
36
+
37
+ if (Number.isFinite(useDevicePixels)) {
38
+ return useDevicePixels <= 0 ? 1 : useDevicePixels;
39
+ }
40
+
41
+ return useDevicePixels ? windowRatio : 1;
42
+ }
43
+
44
+ function setDevicePixelRatio(gl, devicePixelRatio) {
45
+ var options = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
46
+ var clientWidth = 'width' in options ? options.width : gl.canvas.clientWidth;
47
+ var clientHeight = 'height' in options ? options.height : gl.canvas.clientHeight;
48
+
49
+ if (!clientWidth || !clientHeight) {
50
+ _api.log.log(1, 'Canvas clientWidth/clientHeight is 0')();
51
+
52
+ devicePixelRatio = 1;
53
+ clientWidth = gl.canvas.width || 1;
54
+ clientHeight = gl.canvas.height || 1;
55
+ }
56
+
57
+ var contextState = (0, _contextState.getContextState)(gl);
58
+ var cachedSize = contextState._canvasSizeInfo;
59
+
60
+ if (cachedSize.clientWidth !== clientWidth || cachedSize.clientHeight !== clientHeight || cachedSize.devicePixelRatio !== devicePixelRatio) {
61
+ var clampedPixelRatio = devicePixelRatio;
62
+ var canvasWidth = Math.floor(clientWidth * clampedPixelRatio);
63
+ var canvasHeight = Math.floor(clientHeight * clampedPixelRatio);
64
+ gl.canvas.width = canvasWidth;
65
+ gl.canvas.height = canvasHeight;
66
+
67
+ if (gl.drawingBufferWidth !== canvasWidth || gl.drawingBufferHeight !== canvasHeight) {
68
+ _api.log.warn("Device pixel ratio clamped")();
69
+
70
+ clampedPixelRatio = Math.min(gl.drawingBufferWidth / clientWidth, gl.drawingBufferHeight / clientHeight);
71
+ gl.canvas.width = Math.floor(clientWidth * clampedPixelRatio);
72
+ gl.canvas.height = Math.floor(clientHeight * clampedPixelRatio);
73
+ }
74
+
75
+ Object.assign(contextState._canvasSizeInfo, {
76
+ clientWidth: clientWidth,
77
+ clientHeight: clientHeight,
78
+ devicePixelRatio: devicePixelRatio
79
+ });
80
+ }
81
+ }
82
+
83
+ function scalePixels(pixel, ratio, width, height, yInvert) {
84
+ var x = scaleX(pixel[0], ratio, width);
85
+ var y = scaleY(pixel[1], ratio, height, yInvert);
86
+ var t = scaleX(pixel[0] + 1, ratio, width);
87
+ var xHigh = t === width - 1 ? t : t - 1;
88
+ t = scaleY(pixel[1] + 1, ratio, height, yInvert);
89
+ var yHigh;
90
+
91
+ if (yInvert) {
92
+ t = t === 0 ? t : t + 1;
93
+ yHigh = y;
94
+ y = t;
95
+ } else {
96
+ yHigh = t === height - 1 ? t : t - 1;
97
+ }
98
+
99
+ return {
100
+ x: x,
101
+ y: y,
102
+ width: Math.max(xHigh - x + 1, 1),
103
+ height: Math.max(yHigh - y + 1, 1)
104
+ };
105
+ }
106
+
107
+ function scaleX(x, ratio, width) {
108
+ var r = Math.min(Math.round(x * ratio), width - 1);
109
+ return r;
110
+ }
111
+
112
+ function scaleY(y, ratio, height, yInvert) {
113
+ return yInvert ? Math.max(0, height - 1 - Math.round(y * ratio)) : Math.min(Math.round(y * ratio), height - 1);
114
+ }
115
+ //# sourceMappingURL=device-pixels.js.map
@@ -0,0 +1 @@
1
+ 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Calulates device pixel ratio, used during context creation\n *\n * @param useDevicePixels - boolean or a number\n * @return - device pixel ratio\n */\n export function getDevicePixelRatio(useDevicePixels: boolean | number): number {\n const windowRatio = typeof window === 'undefined' ? 1 : window.devicePixelRatio || 1;\n if (Number.isFinite(useDevicePixels)) {\n // @ts-expect-error Can no longer be boolean after previous line\n return useDevicePixels <= 0 ? 1 : useDevicePixels;\n }\n return useDevicePixels ? windowRatio : 1;\n}\n\n// use devicePixelRatio to set canvas width and height\nexport function setDevicePixelRatio(gl, devicePixelRatio, options: {width?: number, height?: number} = {}) {\n // NOTE: if options.width and options.height not used remove in v8\n let clientWidth = 'width' in options ? options.width : gl.canvas.clientWidth;\n let clientHeight = 'height' in options ? options.height : gl.canvas.clientHeight;\n\n if (!clientWidth || !clientHeight) {\n log.log(1, 'Canvas clientWidth/clientHeight is 0')();\n // by forcing devicePixel ratio to 1, we do not scale gl.canvas.width and height in each frame.\n devicePixelRatio = 1;\n clientWidth = gl.canvas.width || 1;\n clientHeight = gl.canvas.height || 1;\n }\n\n const contextState = getContextState(gl);\n const cachedSize = contextState._canvasSizeInfo;\n // Check if canvas needs to be resized\n if (\n cachedSize.clientWidth !== clientWidth ||\n cachedSize.clientHeight !== clientHeight ||\n cachedSize.devicePixelRatio !== devicePixelRatio\n ) {\n let clampedPixelRatio = devicePixelRatio;\n\n const canvasWidth = Math.floor(clientWidth * clampedPixelRatio);\n const canvasHeight = Math.floor(clientHeight * clampedPixelRatio);\n gl.canvas.width = canvasWidth;\n gl.canvas.height = canvasHeight;\n\n // Note: when devicePixelRatio is too high, it is possible we might hit system limit for\n // drawing buffer width and hight, in those cases they get clamped and resulting aspect ration may not be maintained\n // for those cases, reduce devicePixelRatio.\n if (gl.drawingBufferWidth !== canvasWidth || gl.drawingBufferHeight !== canvasHeight) {\n log.warn(`Device pixel ratio clamped`)();\n clampedPixelRatio = Math.min(\n gl.drawingBufferWidth / clientWidth,\n gl.drawingBufferHeight / clientHeight\n );\n\n gl.canvas.width = Math.floor(clientWidth * clampedPixelRatio);\n gl.canvas.height = Math.floor(clientHeight * clampedPixelRatio);\n }\n\n Object.assign(contextState._canvasSizeInfo, {clientWidth, clientHeight, devicePixelRatio});\n }\n}\n\n\n// PRIVATE\n\nfunction scalePixels(pixel, ratio, width, height, yInvert) {\n const x = scaleX(pixel[0], ratio, width);\n let y = scaleY(pixel[1], ratio, height, yInvert);\n\n // Find boundaries of next pixel to provide valid range of device pixel locaitons\n\n let t = scaleX(pixel[0] + 1, ratio, width);\n // If next pixel's position is clamped to boundary, use it as is, otherwise subtract 1 for current pixel boundary\n const xHigh = t === width - 1 ? t : t - 1;\n\n t = scaleY(pixel[1] + 1, ratio, height, yInvert);\n let yHigh;\n if (yInvert) {\n // If next pixel's position is clamped to boundary, use it as is, otherwise clamp it to valid range\n t = t === 0 ? t : t + 1;\n // swap y and yHigh\n yHigh = y;\n y = t;\n } else {\n // If next pixel's position is clamped to boundary, use it as is, otherwise clamp it to valid range\n yHigh = t === height - 1 ? t : t - 1;\n // y remains same\n }\n return {\n x,\n y,\n // when ratio < 1, current css pixel and next css pixel may point to same device pixel, set width/height to 1 in those cases.\n width: Math.max(xHigh - x + 1, 1),\n height: Math.max(yHigh - y + 1, 1)\n };\n}\n\nfunction scaleX(x, ratio, width) {\n // since we are rounding to nearest, when ratio > 1, edge pixels may point to out of bounds value, clamp to the limit\n const r = Math.min(Math.round(x * ratio), width - 1);\n return r;\n}\n\nfunction scaleY(y, ratio, height, yInvert) {\n // since we are rounding to nearest, when ratio > 1, edge pixels may point to out of bounds value, clamp to the limit\n return yInvert\n ? Math.max(0, height - 1 - Math.round(y * ratio))\n : Math.min(Math.round(y * ratio), height - 1);\n}\n"],"file":"device-pixels.js"}
@@ -0,0 +1,40 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
6
+ exports.getCanvas = getCanvas;
7
+
8
+ var _env = require("probe.gl/env");
9
+
10
+ var isPage = (0, _env.isBrowser)() && typeof document !== 'undefined';
11
+
12
+ function getCanvas(options) {
13
+ var canvas = options.canvas,
14
+ _options$width = options.width,
15
+ width = _options$width === void 0 ? 800 : _options$width,
16
+ _options$height = options.height,
17
+ height = _options$height === void 0 ? 600 : _options$height;
18
+
19
+ if (!canvas) {
20
+ var targetCanvas = document.createElement('canvas');
21
+ targetCanvas.id = 'lumagl-canvas';
22
+ targetCanvas.style.width = Number.isFinite(width) ? "".concat(width, "px") : '100%';
23
+ targetCanvas.style.height = Number.isFinite(height) ? "".concat(height, "px") : '100%';
24
+ document.body.insertBefore(targetCanvas, document.body.firstChild);
25
+ return targetCanvas;
26
+ }
27
+
28
+ if (typeof canvas === 'string') {
29
+ var isPageLoaded = isPage && document.readyState === 'complete';
30
+
31
+ if (!isPageLoaded) {
32
+ throw new Error("createGLContext called on canvas '".concat(canvas, "' before page was loaded"));
33
+ }
34
+
35
+ return document.getElementById(canvas);
36
+ }
37
+
38
+ return canvas;
39
+ }
40
+ //# sourceMappingURL=get-canvas.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../../src/context/context/get-canvas.ts"],"names":["isPage","document","getCanvas","options","canvas","width","height","targetCanvas","createElement","id","style","Number","isFinite","body","insertBefore","firstChild","isPageLoaded","readyState","Error","getElementById"],"mappings":";;;;;;;AACA;;AACA,IAAMA,MAAM,GAAG,yBAAe,OAAOC,QAAP,KAAoB,WAAlD;;AAQO,SAASC,SAAT,CAAmBC,OAAnB,EAIiC;AACtC,MAAOC,MAAP,GAA4CD,OAA5C,CAAOC,MAAP;AAAA,uBAA4CD,OAA5C,CAAeE,KAAf;AAAA,MAAeA,KAAf,+BAAuB,GAAvB;AAAA,wBAA4CF,OAA5C,CAA4BG,MAA5B;AAAA,MAA4BA,MAA5B,gCAAqC,GAArC;;AAEA,MAAI,CAACF,MAAL,EAAa;AACX,QAAMG,YAAY,GAAGN,QAAQ,CAACO,aAAT,CAAuB,QAAvB,CAArB;AACAD,IAAAA,YAAY,CAACE,EAAb,GAAkB,eAAlB;AACAF,IAAAA,YAAY,CAACG,KAAb,CAAmBL,KAAnB,GAA2BM,MAAM,CAACC,QAAP,CAAgBP,KAAhB,cAA4BA,KAA5B,UAAwC,MAAnE;AACAE,IAAAA,YAAY,CAACG,KAAb,CAAmBJ,MAAnB,GAA4BK,MAAM,CAACC,QAAP,CAAgBN,MAAhB,cAA6BA,MAA7B,UAA0C,MAAtE;AACAL,IAAAA,QAAQ,CAACY,IAAT,CAAcC,YAAd,CAA2BP,YAA3B,EAAyCN,QAAQ,CAACY,IAAT,CAAcE,UAAvD;AACA,WAAOR,YAAP;AACD;;AAED,MAAI,OAAOH,MAAP,KAAkB,QAAtB,EAAgC;AAC9B,QAAMY,YAAY,GAAGhB,MAAM,IAAIC,QAAQ,CAACgB,UAAT,KAAwB,UAAvD;;AACA,QAAI,CAACD,YAAL,EAAmB;AACjB,YAAM,IAAIE,KAAJ,6CAA+Cd,MAA/C,8BAAN;AACD;;AAED,WAAOH,QAAQ,CAACkB,cAAT,CAAwBf,MAAxB,CAAP;AACD;;AAED,SAAOA,MAAP;AACD","sourcesContent":["// luma.gl, MIT license\nimport {isBrowser} from 'probe.gl/env';\nconst isPage = isBrowser() && typeof document !== 'undefined';\n\n/**\n * Creates a new canvas or returns the HTML element for a canvas.\n * @param width\n * @param height\n * @returns\n */\nexport function getCanvas(options: {\n canvas?: string | HTMLCanvasElement | OffscreenCanvas,\n width: number,\n height: number\n}): HTMLCanvasElement | OffscreenCanvas {\n const {canvas, width = 800, height = 600} = options;\n\n if (!canvas) {\n const targetCanvas = document.createElement('canvas');\n targetCanvas.id = 'lumagl-canvas';\n targetCanvas.style.width = Number.isFinite(width) ? `${width}px` : '100%';\n targetCanvas.style.height = Number.isFinite(height) ? `${height}px` : '100%';\n document.body.insertBefore(targetCanvas, document.body.firstChild);\n return targetCanvas;\n }\n\n if (typeof canvas === 'string') {\n const isPageLoaded = isPage && document.readyState === 'complete';\n if (!isPageLoaded) {\n throw new Error(`createGLContext called on canvas '${canvas}' before page was loaded`);\n }\n // TODO - check type?\n return document.getElementById(canvas) as HTMLCanvasElement;\n }\n\n return canvas;\n}\n"],"file":"get-canvas.js"}
@@ -0,0 +1,23 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
6
+ exports.resizeGLContext = resizeGLContext;
7
+
8
+ var _devicePixels = require("./device-pixels");
9
+
10
+ function resizeGLContext(gl, options) {
11
+ if (gl.canvas) {
12
+ var devicePixelRatio = (0, _devicePixels.getDevicePixelRatio)(options === null || options === void 0 ? void 0 : options.useDevicePixels);
13
+ (0, _devicePixels.setDevicePixelRatio)(gl, devicePixelRatio, options);
14
+ return;
15
+ }
16
+
17
+ var ext = gl.getExtension('STACKGL_resize_drawingbuffer');
18
+
19
+ if (ext && options && "width" in options && "height" in options) {
20
+ ext.resize(options.width, options.height);
21
+ }
22
+ }
23
+ //# sourceMappingURL=resize-context.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../../src/context/context/resize-context.ts"],"names":["resizeGLContext","gl","options","canvas","devicePixelRatio","useDevicePixels","ext","getExtension","resize","width","height"],"mappings":";;;;;;;AACA;;AAeQ,SAASA,eAAT,CACNC,EADM,EAENC,OAFM,EAON;AAEA,MAAID,EAAE,CAACE,MAAP,EAAe;AACb,QAAMC,gBAAgB,GAAG,uCAAoBF,OAApB,aAAoBA,OAApB,uBAAoBA,OAAO,CAAEG,eAA7B,CAAzB;AACA,2CAAoBJ,EAApB,EAAwBG,gBAAxB,EAA0CF,OAA1C;AACA;AACD;;AAGD,MAAMI,GAAG,GAAGL,EAAE,CAACM,YAAH,CAAgB,8BAAhB,CAAZ;;AACA,MAAID,GAAG,IAAIJ,OAAP,IAAkB,WAAWA,OAA7B,IAAwC,YAAYA,OAAxD,EAAiE;AAC/DI,IAAAA,GAAG,CAACE,MAAJ,CAAWN,OAAO,CAACO,KAAnB,EAA0BP,OAAO,CAACQ,MAAlC;AACD;AACF","sourcesContent":["// luma.gl, MIT license\nimport { getDevicePixelRatio, setDevicePixelRatio } from \"./device-pixels\";\n/**\n * Resize the canvas' drawing buffer.\n *\n * Can match the canvas CSS size, and optionally also consider devicePixelRatio\n * Can be called every frame\n *\n * Regardless of size, the drawing buffer will always be scaled to the viewport, but\n * for best visual results, usually set to either:\n * canvas CSS width x canvas CSS height\n * canvas CSS width * devicePixelRatio x canvas CSS height * devicePixelRatio\n * See http://webgl2fundamentals.org/webgl/lessons/webgl-resizing-the-canvas.html\n *\n * resizeGLContext(gl, {width, height, useDevicePixels})\n */\n export function resizeGLContext(\n gl: WebGLRenderingContext,\n options?: {\n width?: number;\n height?: number;\n useDevicePixels?: boolean | number;\n }\n) {\n // Resize browser context .\n if (gl.canvas) {\n const devicePixelRatio = getDevicePixelRatio(options?.useDevicePixels);\n setDevicePixelRatio(gl, devicePixelRatio, options);\n return;\n }\n\n // Resize headless gl context\n const ext = gl.getExtension('STACKGL_resize_drawingbuffer');\n if (ext && options && `width` in options && `height` in options) {\n ext.resize(options.width, options.height);\n }\n}\n"],"file":"resize-context.js"}
@@ -0,0 +1,54 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
6
+ exports.isWebGL = isWebGL;
7
+ exports.isWebGL2 = isWebGL2;
8
+ exports.getWebGL2Context = getWebGL2Context;
9
+ exports.assertWebGLContext = assertWebGLContext;
10
+ exports.assertWebGL2Context = assertWebGL2Context;
11
+ exports.ERR_WEBGL2 = exports.ERR_WEBGL = void 0;
12
+
13
+ var _api = require("@luma.gl/api");
14
+
15
+ var ERR_CONTEXT = 'Invalid WebGLRenderingContext';
16
+ var ERR_WEBGL = ERR_CONTEXT;
17
+ exports.ERR_WEBGL = ERR_WEBGL;
18
+ var ERR_WEBGL2 = 'Requires WebGL2';
19
+ exports.ERR_WEBGL2 = ERR_WEBGL2;
20
+
21
+ function isWebGL(gl) {
22
+ if (typeof WebGLRenderingContext !== 'undefined' && gl instanceof WebGLRenderingContext) {
23
+ return true;
24
+ }
25
+
26
+ if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {
27
+ return true;
28
+ }
29
+
30
+ return Boolean(gl && Number.isFinite(gl._version));
31
+ }
32
+
33
+ function isWebGL2(gl) {
34
+ if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {
35
+ return true;
36
+ }
37
+
38
+ return Boolean(gl && gl._version === 2);
39
+ }
40
+
41
+ function getWebGL2Context(gl) {
42
+ return isWebGL2(gl) ? gl : null;
43
+ }
44
+
45
+ function assertWebGLContext(gl) {
46
+ (0, _api.assert)(isWebGL(gl), ERR_CONTEXT);
47
+ return gl;
48
+ }
49
+
50
+ function assertWebGL2Context(gl) {
51
+ (0, _api.assert)(isWebGL2(gl), ERR_WEBGL2);
52
+ return gl;
53
+ }
54
+ //# sourceMappingURL=webgl-checks.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../../src/context/context/webgl-checks.ts"],"names":["ERR_CONTEXT","ERR_WEBGL","ERR_WEBGL2","isWebGL","gl","WebGLRenderingContext","WebGL2RenderingContext","Boolean","Number","isFinite","_version","isWebGL2","getWebGL2Context","assertWebGLContext","assertWebGL2Context"],"mappings":";;;;;;;;;;;;AACA;;AAEA,IAAMA,WAAW,GAAG,+BAApB;AACO,IAAMC,SAAS,GAAGD,WAAlB;;AACA,IAAME,UAAU,GAAG,iBAAnB;;;AAIA,SAASC,OAAT,CAAiBC,EAAjB,EAAmC;AACxC,MAAI,OAAOC,qBAAP,KAAiC,WAAjC,IAAgDD,EAAE,YAAYC,qBAAlE,EAAyF;AACvF,WAAO,IAAP;AACD;;AACD,MAAI,OAAOC,sBAAP,KAAkC,WAAlC,IAAiDF,EAAE,YAAYE,sBAAnE,EAA2F;AACzF,WAAO,IAAP;AACD;;AAED,SAAOC,OAAO,CAACH,EAAE,IAAII,MAAM,CAACC,QAAP,CAAgBL,EAAE,CAACM,QAAnB,CAAP,CAAd;AACD;;AAIM,SAASC,QAAT,CAAkBP,EAAlB,EAAoC;AACzC,MAAI,OAAOE,sBAAP,KAAkC,WAAlC,IAAiDF,EAAE,YAAYE,sBAAnE,EAA2F;AACzF,WAAO,IAAP;AACD;;AAED,SAAOC,OAAO,CAACH,EAAE,IAAIA,EAAE,CAACM,QAAH,KAAgB,CAAvB,CAAd;AACD;;AAIM,SAASE,gBAAT,CAA0BR,EAA1B,EAAoF;AAEzF,SAAOO,QAAQ,CAACP,EAAD,CAAR,GAAeA,EAAf,GAAoB,IAA3B;AACD;;AAIM,SAASS,kBAAT,CAA4BT,EAA5B,EAA4D;AACjE,mBAAOD,OAAO,CAACC,EAAD,CAAd,EAAoBJ,WAApB;AACA,SAAOI,EAAP;AACD;;AAGM,SAASU,mBAAT,CAA6BV,EAA7B,EAA8D;AACnE,mBAAOO,QAAQ,CAACP,EAAD,CAAf,EAAqBF,UAArB;AACA,SAAOE,EAAP;AACD","sourcesContent":["// luma.gl, MIT license\nimport {assert} from '@luma.gl/api';\n\nconst ERR_CONTEXT = 'Invalid WebGLRenderingContext';\nexport const ERR_WEBGL = ERR_CONTEXT;\nexport const ERR_WEBGL2 = 'Requires WebGL2';\n\n\n/** Check if supplied parameter is a WebGLRenderingContext */\nexport function isWebGL(gl: any): boolean {\n if (typeof WebGLRenderingContext !== 'undefined' && gl instanceof WebGLRenderingContext) {\n return true;\n }\n if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {\n return true;\n }\n // Look for debug contexts, headless gl etc\n return Boolean(gl && Number.isFinite(gl._version));\n}\n\n\n/** Check if supplied parameter is a WebGL2RenderingContext */\nexport function isWebGL2(gl: any): boolean {\n if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {\n return true;\n }\n // Look for debug contexts, headless gl etc\n return Boolean(gl && gl._version === 2);\n}\n\n\n/** Returns a properly typed WebGL2RenderingContext from a WebGL1 context, or null */\nexport function getWebGL2Context(gl: WebGLRenderingContext): WebGL2RenderingContext | null {\n // @ts-expect-error\n return isWebGL2(gl) ? gl : null;\n}\n\n\n/** Throw if supplied parameter is not a WebGLRenderingContext, otherwise return properly typed value */\nexport function assertWebGLContext(gl: any): WebGLRenderingContext {\n assert(isWebGL(gl), ERR_CONTEXT);\n return gl;\n}\n\n/** Throw if supplied parameter is not a WebGL2RenderingContext, otherwise return properly typed value */\nexport function assertWebGL2Context(gl: any): WebGL2RenderingContext {\n assert(isWebGL2(gl), ERR_WEBGL2);\n return gl;\n}\n"],"file":"webgl-checks.js"}
@@ -0,0 +1,95 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
6
+ exports.setParameters = setParameters;
7
+ exports.getParameters = getParameters;
8
+ exports.resetParameters = resetParameters;
9
+
10
+ var _api = require("@luma.gl/api");
11
+
12
+ var _webglParameterTables = require("./webgl-parameter-tables");
13
+
14
+ var _webglChecks = require("../context/webgl-checks");
15
+
16
+ function _createForOfIteratorHelper(o, allowArrayLike) { var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"]; if (!it) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = it.call(o); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it.return != null) it.return(); } finally { if (didErr) throw err; } } }; }
17
+
18
+ function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }
19
+
20
+ function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; }
21
+
22
+ function setParameters(gl, parameters) {
23
+ (0, _api.assert)((0, _webglChecks.isWebGL)(gl), 'setParameters requires a WebGL context');
24
+
25
+ if (isObjectEmpty(parameters)) {
26
+ return;
27
+ }
28
+
29
+ var compositeSetters = {};
30
+
31
+ for (var key in parameters) {
32
+ var glConstant = Number(key);
33
+ var setter = _webglParameterTables.GL_PARAMETER_SETTERS[key];
34
+
35
+ if (setter) {
36
+ if (typeof setter === 'string') {
37
+ compositeSetters[setter] = true;
38
+ } else {
39
+ setter(gl, parameters[key], glConstant);
40
+ }
41
+ }
42
+ }
43
+
44
+ var cache = gl.state && gl.state.cache;
45
+
46
+ if (cache) {
47
+ for (var _key in compositeSetters) {
48
+ var compositeSetter = _webglParameterTables.GL_COMPOSITE_PARAMETER_SETTERS[_key];
49
+ compositeSetter(gl, parameters, cache);
50
+ }
51
+ }
52
+ }
53
+
54
+ function getParameters(gl, parameters) {
55
+ parameters = parameters || _webglParameterTables.GL_PARAMETER_DEFAULTS;
56
+
57
+ if (typeof parameters === 'number') {
58
+ var key = parameters;
59
+ var getter = _webglParameterTables.GL_PARAMETER_GETTERS[key];
60
+ return getter ? getter(gl, key) : gl.getParameter(key);
61
+ }
62
+
63
+ var parameterKeys = Array.isArray(parameters) ? parameters : Object.keys(parameters);
64
+ var state = {};
65
+
66
+ var _iterator = _createForOfIteratorHelper(parameterKeys),
67
+ _step;
68
+
69
+ try {
70
+ for (_iterator.s(); !(_step = _iterator.n()).done;) {
71
+ var _key2 = _step.value;
72
+ var _getter = _webglParameterTables.GL_PARAMETER_GETTERS[_key2];
73
+ state[_key2] = _getter ? _getter(gl, Number(_key2)) : gl.getParameter(Number(_key2));
74
+ }
75
+ } catch (err) {
76
+ _iterator.e(err);
77
+ } finally {
78
+ _iterator.f();
79
+ }
80
+
81
+ return state;
82
+ }
83
+
84
+ function resetParameters(gl) {
85
+ setParameters(gl, _webglParameterTables.GL_PARAMETER_DEFAULTS);
86
+ }
87
+
88
+ function isObjectEmpty(object) {
89
+ for (var key in object) {
90
+ return false;
91
+ }
92
+
93
+ return true;
94
+ }
95
+ //# sourceMappingURL=unified-parameter-api.js.map
@@ -0,0 +1 @@
1
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only call setter if value has changed?\n // NOTE - the setter will automatically update this.state\n setter(gl, parameters[key], glConstant);\n }\n }\n }\n\n // HANDLE COMPOSITE SETTERS\n\n // NOTE: any non-provided values needed by composite setters are filled in from state cache\n // The cache parameter is automatically retrieved from the context\n // This depends on `trackContextState`, which is technically a \"circular\" dependency.\n // But it is too inconvenient to always require a cache parameter here.\n // This is the ONLY external dependency in this module/\n // @ts-expect-error\n const cache = gl.state && gl.state.cache;\n if (cache) {\n for (const key in compositeSetters) {\n // TODO - avoid calling composite setters if values have not changed.\n const compositeSetter = GL_COMPOSITE_PARAMETER_SETTERS[key];\n // Note - if `trackContextState` has been called,\n // the setter will automatically update this.state.cache\n compositeSetter(gl, parameters, cache);\n }\n }\n\n // Add a log for the else case?\n}\n\n/**\n * Reads the entire WebGL state from a context\n * @returns - a newly created map, with values keyed by GL parameters\n *\n * @note Copies the state from a context (gl.getParameter should not be overriden)\n * Reads the entire WebGL state from a context\n *\n * @note This can generates a huge amount of synchronous driver roundtrips and should be\n * considered a very slow operation, to be used only if/when a context already manipulated\n * by external code needs to be synchronized for the first time\n */\nexport function getParameters(gl: WebGLRenderingContext, parameters?: Record<keyof GLParameters, any>): GLParameters;\nexport function getParameters(gl: WebGLRenderingContext, parameters?: (keyof GLParameters)[]): GLParameters;\nexport function getParameters(gl: WebGLRenderingContext, parameters: keyof GLParameters): GLParameters;\n\nexport function getParameters(gl, parameters) {\n // default to querying all parameters\n parameters = parameters || GL_PARAMETER_DEFAULTS;\n // support both arrays of parameters and objects (keys represent parameters)\n\n if (typeof parameters === 'number') {\n // single GL enum\n const key = parameters;\n const getter = GL_PARAMETER_GETTERS[key];\n return getter ? getter(gl, key) : gl.getParameter(key);\n }\n\n const parameterKeys = Array.isArray(parameters) ? parameters : Object.keys(parameters);\n\n const state = {};\n for (const key of parameterKeys) {\n const getter = GL_PARAMETER_GETTERS[key];\n state[key] = getter ? getter(gl, Number(key)) : gl.getParameter(Number(key));\n }\n return state;\n}\n\n/**\n * Reset all parameters to a (almost) pure context state\n * @note viewport and scissor will be set to the values in GL_PARAMETER_DEFAULTS,\n * NOT the canvas size dimensions, so they will have to be properly set after\n * calling this function.\n */\nexport function resetParameters(gl: WebGLRenderingContext): void {\n setParameters(gl, GL_PARAMETER_DEFAULTS);\n}\n\n// Helpers\n\n// Returns true if given object is empty, false otherwise.\nfunction isObjectEmpty(object) {\n for (const key in object) {\n return false;\n }\n return true;\n}\n"],"file":"unified-parameter-api.js"}