@luma.gl/engine 9.0.0-alpha.9 → 9.0.0-beta.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +3 -1
- package/dist/animation/key-frames.d.ts +1 -1
- package/dist/animation/key-frames.d.ts.map +1 -1
- package/dist/animation/key-frames.js +51 -72
- package/dist/animation/timeline.d.ts +8 -8
- package/dist/animation/timeline.d.ts.map +1 -1
- package/dist/animation/timeline.js +95 -131
- package/dist/animation-loop/animation-loop-template.d.ts +23 -0
- package/dist/animation-loop/animation-loop-template.d.ts.map +1 -0
- package/dist/animation-loop/animation-loop-template.js +21 -0
- package/dist/{lib → animation-loop}/animation-loop.d.ts +31 -23
- package/dist/animation-loop/animation-loop.d.ts.map +1 -0
- package/dist/animation-loop/animation-loop.js +442 -0
- package/dist/{lib → animation-loop}/animation-props.d.ts +4 -5
- package/dist/animation-loop/animation-props.d.ts.map +1 -0
- package/dist/animation-loop/animation-props.js +1 -0
- package/dist/animation-loop/make-animation-loop.d.ts +6 -0
- package/dist/animation-loop/make-animation-loop.d.ts.map +1 -0
- package/dist/animation-loop/make-animation-loop.js +32 -0
- package/dist/computation.d.ts +95 -0
- package/dist/computation.d.ts.map +1 -0
- package/dist/computation.js +248 -0
- package/dist/debug/copy-texture-to-image.d.ts +26 -0
- package/dist/debug/copy-texture-to-image.d.ts.map +1 -0
- package/dist/debug/copy-texture-to-image.js +43 -0
- package/dist/debug/debug-framebuffer.d.ts +11 -0
- package/dist/debug/debug-framebuffer.d.ts.map +1 -0
- package/dist/debug/debug-framebuffer.js +46 -0
- package/dist/debug/debug-shader-layout.d.ts +9 -0
- package/dist/debug/debug-shader-layout.d.ts.map +1 -0
- package/dist/debug/debug-shader-layout.js +27 -0
- package/dist/debug/pixel-data-utils.d.ts +24 -0
- package/dist/debug/pixel-data-utils.d.ts.map +1 -0
- package/dist/debug/pixel-data-utils.js +39 -0
- package/dist/dist.dev.js +9592 -0
- package/dist/dist.min.js +102 -0
- package/dist/geometries/cone-geometry.d.ts +2 -2
- package/dist/geometries/cone-geometry.d.ts.map +1 -1
- package/dist/geometries/cone-geometry.js +13 -18
- package/dist/geometries/cube-geometry.d.ts +2 -2
- package/dist/geometries/cube-geometry.d.ts.map +1 -1
- package/dist/geometries/cube-geometry.js +192 -57
- package/dist/geometries/cylinder-geometry.d.ts +2 -2
- package/dist/geometries/cylinder-geometry.d.ts.map +1 -1
- package/dist/geometries/cylinder-geometry.js +11 -15
- package/dist/geometries/ico-sphere-geometry.d.ts +2 -2
- package/dist/geometries/ico-sphere-geometry.d.ts.map +1 -1
- package/dist/geometries/ico-sphere-geometry.js +143 -171
- package/dist/geometries/plane-geometry.d.ts +2 -2
- package/dist/geometries/plane-geometry.d.ts.map +1 -1
- package/dist/geometries/plane-geometry.js +95 -122
- package/dist/geometries/sphere-geometry.d.ts +2 -2
- package/dist/geometries/sphere-geometry.d.ts.map +1 -1
- package/dist/geometries/sphere-geometry.js +78 -101
- package/dist/geometries/truncated-cone-geometry.d.ts +2 -4
- package/dist/geometries/truncated-cone-geometry.d.ts.map +1 -1
- package/dist/geometries/truncated-cone-geometry.js +100 -134
- package/dist/geometry/geometry-table.d.ts +2 -2
- package/dist/geometry/geometry-table.d.ts.map +1 -1
- package/dist/geometry/geometry-table.js +3 -1
- package/dist/geometry/geometry-utils.d.ts.map +1 -1
- package/dist/geometry/geometry-utils.js +35 -41
- package/dist/geometry/geometry.d.ts +43 -43
- package/dist/geometry/geometry.d.ts.map +1 -1
- package/dist/geometry/geometry.js +82 -139
- package/dist/geometry/gpu-geometry.d.ts +37 -0
- package/dist/geometry/gpu-geometry.d.ts.map +1 -0
- package/dist/geometry/gpu-geometry.js +90 -0
- package/dist/geometry/gpu-table.d.ts +1 -0
- package/dist/geometry/gpu-table.d.ts.map +1 -0
- package/dist/geometry/gpu-table.js +42 -0
- package/dist/index.cjs +3444 -0
- package/dist/index.cjs.map +7 -0
- package/dist/index.d.ts +43 -24
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +29 -15
- package/dist/lib/clip-space.d.ts +8 -0
- package/dist/lib/clip-space.d.ts.map +1 -1
- package/dist/lib/clip-space.js +43 -2
- package/dist/lib/pipeline-factory.d.ts +17 -51
- package/dist/lib/pipeline-factory.d.ts.map +1 -1
- package/dist/lib/pipeline-factory.js +84 -209
- package/dist/lib/shader-factory.d.ts +17 -0
- package/dist/lib/shader-factory.d.ts.map +1 -0
- package/dist/lib/shader-factory.js +46 -0
- package/dist/model/model.d.ts +219 -0
- package/dist/model/model.d.ts.map +1 -0
- package/dist/model/model.js +659 -0
- package/dist/scenegraph/group-node.d.ts +21 -0
- package/dist/scenegraph/group-node.d.ts.map +1 -0
- package/dist/scenegraph/group-node.js +84 -0
- package/dist/scenegraph/model-node.d.ts +18 -0
- package/dist/scenegraph/model-node.d.ts.map +1 -0
- package/dist/scenegraph/model-node.js +35 -0
- package/dist/scenegraph/scenegraph-node.d.ts +56 -0
- package/dist/scenegraph/scenegraph-node.d.ts.map +1 -0
- package/dist/scenegraph/scenegraph-node.js +153 -0
- package/dist/shader-inputs.d.ts +63 -0
- package/dist/shader-inputs.d.ts.map +1 -0
- package/dist/shader-inputs.js +107 -0
- package/dist/transform/buffer-transform.d.ts +35 -0
- package/dist/transform/buffer-transform.d.ts.map +1 -0
- package/dist/transform/buffer-transform.js +70 -0
- package/dist/transform/texture-transform.d.ts +57 -0
- package/dist/transform/texture-transform.d.ts.map +1 -0
- package/dist/transform/texture-transform.js +117 -0
- package/dist.min.js +25 -0
- package/package.json +24 -14
- package/src/animation/timeline.ts +35 -34
- package/src/animation-loop/animation-loop-template.ts +25 -0
- package/src/{lib → animation-loop}/animation-loop.ts +114 -93
- package/src/{lib → animation-loop}/animation-props.ts +2 -2
- package/src/animation-loop/make-animation-loop.ts +53 -0
- package/src/computation.ts +346 -0
- package/src/debug/copy-texture-to-image.ts +70 -0
- package/src/debug/debug-framebuffer.ts +70 -0
- package/src/debug/debug-shader-layout.ts +38 -0
- package/src/debug/pixel-data-utils.ts +54 -0
- package/src/geometries/cone-geometry.ts +1 -1
- package/src/geometries/cube-geometry.ts +62 -56
- package/src/geometries/cylinder-geometry.ts +2 -2
- package/src/geometries/ico-sphere-geometry.ts +6 -5
- package/src/geometries/plane-geometry.ts +5 -4
- package/src/geometries/sphere-geometry.ts +4 -3
- package/src/geometries/truncated-cone-geometry.ts +6 -14
- package/src/geometry/geometry-table.ts +10 -7
- package/src/geometry/geometry-utils.ts +19 -3
- package/src/geometry/geometry.ts +68 -110
- package/src/geometry/gpu-geometry.ts +132 -0
- package/src/geometry/gpu-table.ts +41 -0
- package/src/index.ts +37 -10
- package/src/lib/clip-space.ts +32 -34
- package/src/lib/pipeline-factory.ts +83 -193
- package/src/lib/shader-factory.ts +57 -0
- package/src/model/model.ts +835 -0
- package/src/scenegraph/group-node.ts +107 -0
- package/src/scenegraph/model-node.ts +50 -0
- package/src/scenegraph/scenegraph-node.ts +204 -0
- package/src/shader-inputs.ts +157 -0
- package/src/transform/buffer-transform.ts +102 -0
- package/src/transform/texture-transform.ts +168 -0
- package/dist/animation/key-frames.js.map +0 -1
- package/dist/animation/timeline.js.map +0 -1
- package/dist/bundle.d.ts +0 -2
- package/dist/bundle.d.ts.map +0 -1
- package/dist/bundle.js +0 -5
- package/dist/bundle.js.map +0 -1
- package/dist/geometries/cone-geometry.js.map +0 -1
- package/dist/geometries/cube-geometry.js.map +0 -1
- package/dist/geometries/cylinder-geometry.js.map +0 -1
- package/dist/geometries/ico-sphere-geometry.js.map +0 -1
- package/dist/geometries/plane-geometry.js.map +0 -1
- package/dist/geometries/sphere-geometry.js.map +0 -1
- package/dist/geometries/truncated-cone-geometry.js.map +0 -1
- package/dist/geometry/geometry-table.js.map +0 -1
- package/dist/geometry/geometry-utils.js.map +0 -1
- package/dist/geometry/geometry.js.map +0 -1
- package/dist/geometry/primitive-utils.d.ts +0 -1
- package/dist/geometry/primitive-utils.d.ts.map +0 -1
- package/dist/geometry/primitive-utils.js +0 -2
- package/dist/geometry/primitive-utils.js.map +0 -1
- package/dist/index.js.map +0 -1
- package/dist/lib/animation-loop.d.ts.map +0 -1
- package/dist/lib/animation-loop.js +0 -480
- package/dist/lib/animation-loop.js.map +0 -1
- package/dist/lib/animation-props.d.ts.map +0 -1
- package/dist/lib/animation-props.js +0 -2
- package/dist/lib/animation-props.js.map +0 -1
- package/dist/lib/clip-space.js.map +0 -1
- package/dist/lib/model-utils.d.ts +0 -5
- package/dist/lib/model-utils.d.ts.map +0 -1
- package/dist/lib/model-utils.js +0 -45
- package/dist/lib/model-utils.js.map +0 -1
- package/dist/lib/model.d.ts +0 -41
- package/dist/lib/model.d.ts.map +0 -1
- package/dist/lib/model.js +0 -182
- package/dist/lib/model.js.map +0 -1
- package/dist/lib/pipeline-factory.js.map +0 -1
- package/dist/lib/render-loop.d.ts +0 -14
- package/dist/lib/render-loop.d.ts.map +0 -1
- package/dist/lib/render-loop.js +0 -49
- package/dist/lib/render-loop.js.map +0 -1
- package/src/bundle.ts +0 -4
- package/src/geometry/primitive-utils.ts +0 -30
- package/src/lib/model-utils.ts +0 -124
- package/src/lib/model.ts +0 -183
- package/src/lib/render-loop.ts +0 -58
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import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
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import { luma } from '@luma.gl/api';
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import { requestAnimationFrame, cancelAnimationFrame } from '@luma.gl/api';
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import { Stats } from '@probe.gl/stats';
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import { isBrowser } from '@probe.gl/env';
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const isPage = isBrowser() && typeof document !== 'undefined';
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let statIdCounter = 0;
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const DEFAULT_ANIMATION_LOOP_PROPS = {
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onCreateDevice: props => luma.createDevice(props),
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onAddHTML: () => '',
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onInitialize: () => ({}),
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onRender: () => {},
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onFinalize: () => {},
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onError: error => console.error(error),
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device: null,
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deviceProps: {},
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debug: false,
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stats: luma.stats.get("animation-loop-".concat(statIdCounter++)),
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useDevicePixels: true,
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autoResizeViewport: true,
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autoResizeDrawingBuffer: true
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};
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export class AnimationLoop {
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constructor(props = {}) {
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_defineProperty(this, "display", void 0);
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192
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this._cancelAnimationFrame();
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193
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194
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this._nextFramePromise = null;
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195
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this._resolveNextFrame = null;
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this._running = false;
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}
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199
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return this;
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}
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201
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202
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attachTimeline(timeline) {
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this.timeline = timeline;
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return this.timeline;
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}
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207
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detachTimeline() {
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this.timeline = null;
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}
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210
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211
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waitForRender() {
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212
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this.setNeedsRedraw('waitForRender');
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214
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if (!this._nextFramePromise) {
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215
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this._nextFramePromise = new Promise(resolve => {
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216
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this._resolveNextFrame = resolve;
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});
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}
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220
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return this._nextFramePromise;
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}
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223
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async toDataURL() {
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224
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this.setNeedsRedraw('toDataURL');
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225
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await this.waitForRender();
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227
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if (this.canvas instanceof HTMLCanvasElement) {
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return this.canvas.toDataURL();
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}
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230
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231
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throw new Error('OffscreenCanvas');
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232
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}
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233
|
-
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234
|
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_initialize() {
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235
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this._startEventHandling();
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236
|
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237
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this._initializeAnimationProps();
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238
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239
|
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this._updateAnimationProps();
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240
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241
|
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this._resizeCanvasDrawingBuffer();
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242
|
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243
|
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this._resizeViewport();
|
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244
|
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}
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245
|
-
|
|
246
|
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_setDisplay(display) {
|
|
247
|
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if (this.display) {
|
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248
|
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this.display.delete();
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249
|
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this.display.animationLoop = null;
|
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250
|
-
}
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251
|
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|
|
252
|
-
if (display) {
|
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253
|
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display.animationLoop = this;
|
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254
|
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}
|
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255
|
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|
|
256
|
-
this.display = display;
|
|
257
|
-
}
|
|
258
|
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|
|
259
|
-
_requestAnimationFrame() {
|
|
260
|
-
if (!this._running) {
|
|
261
|
-
return;
|
|
262
|
-
}
|
|
263
|
-
|
|
264
|
-
this._animationFrameId = requestAnimationFrame(this._animationFrame.bind(this));
|
|
265
|
-
}
|
|
266
|
-
|
|
267
|
-
_cancelAnimationFrame() {
|
|
268
|
-
if (this._animationFrameId !== null) {
|
|
269
|
-
return;
|
|
270
|
-
}
|
|
271
|
-
|
|
272
|
-
cancelAnimationFrame(this._animationFrameId);
|
|
273
|
-
this._animationFrameId = null;
|
|
274
|
-
}
|
|
275
|
-
|
|
276
|
-
_animationFrame() {
|
|
277
|
-
if (!this._running) {
|
|
278
|
-
return;
|
|
279
|
-
}
|
|
280
|
-
|
|
281
|
-
this.redraw();
|
|
282
|
-
|
|
283
|
-
this._requestAnimationFrame();
|
|
284
|
-
}
|
|
285
|
-
|
|
286
|
-
_renderFrame(props) {
|
|
287
|
-
if (this.display) {
|
|
288
|
-
this.display._renderFrame(props);
|
|
289
|
-
|
|
290
|
-
return;
|
|
291
|
-
}
|
|
292
|
-
|
|
293
|
-
this.props.onRender(props);
|
|
294
|
-
}
|
|
295
|
-
|
|
296
|
-
_clearNeedsRedraw() {
|
|
297
|
-
this.needsRedraw = false;
|
|
298
|
-
}
|
|
299
|
-
|
|
300
|
-
_setupFrame() {
|
|
301
|
-
this._resizeCanvasDrawingBuffer();
|
|
302
|
-
|
|
303
|
-
this._resizeViewport();
|
|
304
|
-
}
|
|
305
|
-
|
|
306
|
-
_initializeAnimationProps() {
|
|
307
|
-
var _this$device2, _this$device2$canvasC;
|
|
308
|
-
|
|
309
|
-
if (!this.device) {
|
|
310
|
-
throw new Error('loop');
|
|
311
|
-
}
|
|
312
|
-
|
|
313
|
-
this.animationProps = {
|
|
314
|
-
animationLoop: this,
|
|
315
|
-
device: this.device,
|
|
316
|
-
canvas: (_this$device2 = this.device) === null || _this$device2 === void 0 ? void 0 : (_this$device2$canvasC = _this$device2.canvasContext) === null || _this$device2$canvasC === void 0 ? void 0 : _this$device2$canvasC.canvas,
|
|
317
|
-
timeline: this.timeline,
|
|
318
|
-
useDevicePixels: this.props.useDevicePixels,
|
|
319
|
-
needsRedraw: false,
|
|
320
|
-
width: 1,
|
|
321
|
-
height: 1,
|
|
322
|
-
aspect: 1,
|
|
323
|
-
time: 0,
|
|
324
|
-
startTime: Date.now(),
|
|
325
|
-
engineTime: 0,
|
|
326
|
-
tick: 0,
|
|
327
|
-
tock: 0,
|
|
328
|
-
_mousePosition: null
|
|
329
|
-
};
|
|
330
|
-
}
|
|
331
|
-
|
|
332
|
-
_getAnimationProps() {
|
|
333
|
-
if (!this.animationProps) {
|
|
334
|
-
throw new Error('animationProps');
|
|
335
|
-
}
|
|
336
|
-
|
|
337
|
-
return this.animationProps;
|
|
338
|
-
}
|
|
339
|
-
|
|
340
|
-
_updateAnimationProps() {
|
|
341
|
-
if (!this.animationProps) {
|
|
342
|
-
return;
|
|
343
|
-
}
|
|
344
|
-
|
|
345
|
-
const {
|
|
346
|
-
width,
|
|
347
|
-
height,
|
|
348
|
-
aspect
|
|
349
|
-
} = this._getSizeAndAspect();
|
|
350
|
-
|
|
351
|
-
if (width !== this.animationProps.width || height !== this.animationProps.height) {
|
|
352
|
-
this.setNeedsRedraw('drawing buffer resized');
|
|
353
|
-
}
|
|
354
|
-
|
|
355
|
-
if (aspect !== this.animationProps.aspect) {
|
|
356
|
-
this.setNeedsRedraw('drawing buffer aspect changed');
|
|
357
|
-
}
|
|
358
|
-
|
|
359
|
-
this.animationProps.width = width;
|
|
360
|
-
this.animationProps.height = height;
|
|
361
|
-
this.animationProps.aspect = aspect;
|
|
362
|
-
this.animationProps.needsRedraw = this.needsRedraw;
|
|
363
|
-
this.animationProps.engineTime = Date.now() - this.animationProps.startTime;
|
|
364
|
-
|
|
365
|
-
if (this.timeline) {
|
|
366
|
-
this.timeline.update(this.animationProps.engineTime);
|
|
367
|
-
}
|
|
368
|
-
|
|
369
|
-
this.animationProps.tick = Math.floor(this.animationProps.time / 1000 * 60);
|
|
370
|
-
this.animationProps.tock++;
|
|
371
|
-
this.animationProps.time = this.timeline ? this.timeline.getTime() : this.animationProps.engineTime;
|
|
372
|
-
}
|
|
373
|
-
|
|
374
|
-
async _createDevice() {
|
|
375
|
-
var _this$device$canvasCo;
|
|
376
|
-
|
|
377
|
-
const deviceProps = { ...this.props,
|
|
378
|
-
...this.props.deviceProps
|
|
379
|
-
};
|
|
380
|
-
this.device = await this.props.onCreateDevice(deviceProps);
|
|
381
|
-
this.canvas = (_this$device$canvasCo = this.device.canvasContext) === null || _this$device$canvasCo === void 0 ? void 0 : _this$device$canvasCo.canvas;
|
|
382
|
-
|
|
383
|
-
this._createInfoDiv();
|
|
384
|
-
}
|
|
385
|
-
|
|
386
|
-
_createInfoDiv() {
|
|
387
|
-
if (this.canvas && this.props.onAddHTML) {
|
|
388
|
-
const wrapperDiv = document.createElement('div');
|
|
389
|
-
document.body.appendChild(wrapperDiv);
|
|
390
|
-
wrapperDiv.style.position = 'relative';
|
|
391
|
-
const div = document.createElement('div');
|
|
392
|
-
div.style.position = 'absolute';
|
|
393
|
-
div.style.left = '10px';
|
|
394
|
-
div.style.bottom = '10px';
|
|
395
|
-
div.style.width = '300px';
|
|
396
|
-
div.style.background = 'white';
|
|
397
|
-
|
|
398
|
-
if (this.canvas instanceof HTMLCanvasElement) {
|
|
399
|
-
wrapperDiv.appendChild(this.canvas);
|
|
400
|
-
}
|
|
401
|
-
|
|
402
|
-
wrapperDiv.appendChild(div);
|
|
403
|
-
const html = this.props.onAddHTML(div);
|
|
404
|
-
|
|
405
|
-
if (html) {
|
|
406
|
-
div.innerHTML = html;
|
|
407
|
-
}
|
|
408
|
-
}
|
|
409
|
-
}
|
|
410
|
-
|
|
411
|
-
_getSizeAndAspect() {
|
|
412
|
-
var _this$device3, _this$device3$canvasC, _this$device4, _this$device4$canvasC;
|
|
413
|
-
|
|
414
|
-
if (!this.device) {
|
|
415
|
-
return {
|
|
416
|
-
width: 1,
|
|
417
|
-
height: 1,
|
|
418
|
-
aspect: 1
|
|
419
|
-
};
|
|
420
|
-
}
|
|
421
|
-
|
|
422
|
-
const [width, height] = ((_this$device3 = this.device) === null || _this$device3 === void 0 ? void 0 : (_this$device3$canvasC = _this$device3.canvasContext) === null || _this$device3$canvasC === void 0 ? void 0 : _this$device3$canvasC.getPixelSize()) || [1, 1];
|
|
423
|
-
let aspect = 1;
|
|
424
|
-
const canvas = (_this$device4 = this.device) === null || _this$device4 === void 0 ? void 0 : (_this$device4$canvasC = _this$device4.canvasContext) === null || _this$device4$canvasC === void 0 ? void 0 : _this$device4$canvasC.canvas;
|
|
425
|
-
|
|
426
|
-
if (canvas && canvas.clientHeight) {
|
|
427
|
-
aspect = canvas.clientWidth / canvas.clientHeight;
|
|
428
|
-
} else if (width > 0 && height > 0) {
|
|
429
|
-
aspect = width / height;
|
|
430
|
-
}
|
|
431
|
-
|
|
432
|
-
return {
|
|
433
|
-
width,
|
|
434
|
-
height,
|
|
435
|
-
aspect
|
|
436
|
-
};
|
|
437
|
-
}
|
|
438
|
-
|
|
439
|
-
_resizeViewport() {
|
|
440
|
-
if (this.props.autoResizeViewport && this.device.gl) {
|
|
441
|
-
this.device.gl.viewport(0, 0, this.device.gl.drawingBufferWidth, this.device.gl.drawingBufferHeight);
|
|
442
|
-
}
|
|
443
|
-
}
|
|
444
|
-
|
|
445
|
-
_resizeCanvasDrawingBuffer() {
|
|
446
|
-
if (this.props.autoResizeDrawingBuffer) {
|
|
447
|
-
var _this$device5, _this$device5$canvasC;
|
|
448
|
-
|
|
449
|
-
(_this$device5 = this.device) === null || _this$device5 === void 0 ? void 0 : (_this$device5$canvasC = _this$device5.canvasContext) === null || _this$device5$canvasC === void 0 ? void 0 : _this$device5$canvasC.resize({
|
|
450
|
-
useDevicePixels: this.props.useDevicePixels
|
|
451
|
-
});
|
|
452
|
-
}
|
|
453
|
-
}
|
|
454
|
-
|
|
455
|
-
_beginTimers() {
|
|
456
|
-
this.frameRate.timeEnd();
|
|
457
|
-
this.frameRate.timeStart();
|
|
458
|
-
}
|
|
459
|
-
|
|
460
|
-
_endTimers() {
|
|
461
|
-
this.cpuTime.timeEnd();
|
|
462
|
-
}
|
|
463
|
-
|
|
464
|
-
_startEventHandling() {
|
|
465
|
-
if (this.canvas) {
|
|
466
|
-
this.canvas.addEventListener('mousemove', this._onMousemove);
|
|
467
|
-
this.canvas.addEventListener('mouseleave', this._onMouseleave);
|
|
468
|
-
}
|
|
469
|
-
}
|
|
470
|
-
|
|
471
|
-
_onMousemove(e) {
|
|
472
|
-
this._getAnimationProps()._mousePosition = [e.offsetX, e.offsetY];
|
|
473
|
-
}
|
|
474
|
-
|
|
475
|
-
_onMouseleave(e) {
|
|
476
|
-
this._getAnimationProps()._mousePosition = null;
|
|
477
|
-
}
|
|
478
|
-
|
|
479
|
-
}
|
|
480
|
-
//# sourceMappingURL=animation-loop.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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{luma, Device, DeviceProps} from '@luma.gl/api';\nimport {requestAnimationFrame, cancelAnimationFrame} from '@luma.gl/api';\nimport {Timeline} from '../animation/timeline';\nimport {AnimationProps} from '../lib/animation-props';\nimport {Stats, Stat} from '@probe.gl/stats';\nimport {isBrowser} from '@probe.gl/env';\n\nconst isPage = isBrowser() && typeof document !== 'undefined';\n\nlet statIdCounter = 0;\n\ntype ContextProps = DeviceProps;\n\n/** AnimationLoop properties */\nexport type AnimationLoopProps = {\n onCreateDevice?: (props: DeviceProps) => Promise<Device>;\n onAddHTML?: (div: HTMLDivElement) => string; // innerHTML\n onInitialize?: (animationProps: AnimationProps) => void;\n onRender?: (animationProps: AnimationProps) => void;\n onFinalize?: (animationProps: AnimationProps) => void;\n onError?: (reason: Error) => void;\n\n device?: Device | null;\n deviceProps?: DeviceProps;\n stats?: Stats;\n\n // view parameters\n debug?: boolean;\n autoResizeViewport?: boolean;\n autoResizeDrawingBuffer?: boolean;\n useDevicePixels?: number | boolean;\n};\n\nconst DEFAULT_ANIMATION_LOOP_PROPS: Required<AnimationLoopProps> = {\n onCreateDevice: (props: DeviceProps): Promise<Device> => luma.createDevice(props),\n onAddHTML: () => '',\n onInitialize: () => ({}),\n onRender: () => {},\n onFinalize: () => {},\n onError: (error) => console.error(error), // eslint-disable-line no-console\n\n device: null,\n deviceProps: {},\n debug: false,\n stats: luma.stats.get(`animation-loop-${statIdCounter++}`),\n\n // view parameters\n useDevicePixels: true,\n autoResizeViewport: true,\n autoResizeDrawingBuffer: true,\n};\n\n/** Convenient animation loop */\nexport class AnimationLoop {\n device: Device | null = null;\n canvas: HTMLCanvasElement | OffscreenCanvas | null = null;\n\n props: Required<AnimationLoopProps>;\n animationProps: AnimationProps | null = null;\n timeline: Timeline | null = null;\n stats: Stats;\n cpuTime: Stat;\n gpuTime: Stat;\n frameRate: Stat;\n\n display: any;\n\n needsRedraw: string | false = 'initialized';\n\n _initialized: boolean = false;\n _running: boolean = false;\n _animationFrameId: any = null;\n _nextFramePromise: Promise<AnimationLoop> | null = null;\n _resolveNextFrame: ((AnimationLoop) => void) | null = null;\n _cpuStartTime: number = 0;\n\n // _gpuTimeQuery: Query | null = null;\n\n /*\n * @param {HTMLCanvasElement} canvas - if provided, width and height will be passed to context\n */\n constructor(props: AnimationLoopProps = {}) {\n this.props = {...DEFAULT_ANIMATION_LOOP_PROPS, ...props};\n props = this.props;\n\n let {useDevicePixels = true} = this.props;\n\n // state\n this.device = props.device || null;\n // @ts-expect-error\n this.gl = (this.device && this.device.gl) || props.gl;\n\n this.stats = props.stats || new Stats({id: 'animation-loop-stats'});\n this.cpuTime = this.stats.get('CPU Time');\n this.gpuTime = this.stats.get('GPU Time');\n this.frameRate = this.stats.get('Frame Rate');\n\n this.setProps({\n autoResizeViewport: props.autoResizeViewport,\n autoResizeDrawingBuffer: props.autoResizeDrawingBuffer,\n useDevicePixels\n });\n\n // Bind methods\n this.start = this.start.bind(this);\n this.stop = this.stop.bind(this);\n\n this._onMousemove = this._onMousemove.bind(this);\n this._onMouseleave = this._onMouseleave.bind(this);\n }\n\n destroy(): void {\n this.stop();\n this._setDisplay(null);\n }\n\n /** @deprecated Use .destroy() */\n delete(): void {\n this.destroy();\n }\n\n setNeedsRedraw(reason: string): this {\n this.needsRedraw = this.needsRedraw || reason;\n return this;\n }\n\n // TODO - move to CanvasContext\n setProps(props: AnimationLoopProps): this {\n if ('autoResizeViewport' in props) {\n this.props.autoResizeViewport = props.autoResizeViewport || false;\n }\n if ('autoResizeDrawingBuffer' in props) {\n this.props.autoResizeDrawingBuffer = props.autoResizeDrawingBuffer || false;\n }\n if ('useDevicePixels' in props) {\n this.props.useDevicePixels = props.useDevicePixels || false;\n }\n return this;\n }\n\n /** Starts a render loop if not already running */\n async start() {\n if (this._running) {\n return this;\n }\n this._running = true;\n\n try {\n // check that we haven't been stopped\n if (!this._running) {\n return null;\n }\n\n let appContext;\n if (!this._initialized) {\n this._initialized = true;\n // Create the WebGL context\n await this._createDevice();\n this._initialize();\n\n // Note: onIntialize can return a promise (e.g. in case app needs to load resources)\n await this.props.onInitialize(this._getAnimationProps());\n }\n\n // check that we haven't been stopped\n if (!this._running) {\n return null;\n }\n\n // Start the loop\n if (appContext !== false) {\n // cancel any pending renders to ensure only one loop can ever run\n this._cancelAnimationFrame();\n this._requestAnimationFrame();\n }\n\n return this;\n } catch (err: unknown) {\n const error = err instanceof Error ? err : new Error('Unknown error')\n this.props.onError(error);\n // this._running = false; // TODO\n throw error;\n }\n }\n\n /** Explicitly draw a frame */\n redraw(): this {\n if (this.device?.isLost) {\n return this;\n }\n\n this._beginTimers();\n\n this._setupFrame();\n this._updateAnimationProps();\n\n this._renderFrame(this._getAnimationProps());\n\n // clear needsRedraw flag\n this._clearNeedsRedraw();\n\n if (this._resolveNextFrame) {\n this._resolveNextFrame(this);\n this._nextFramePromise = null;\n this._resolveNextFrame = null;\n }\n\n this._endTimers();\n\n return this;\n }\n\n // Stops a render loop if already running, finalizing\n stop() {\n // console.debug(`Stopping ${this.constructor.name}`);\n if (this._running) {\n // call callback\n // If stop is called immediately, we can end up in a state where props haven't been initialized...\n if (this.animationProps) {\n this.props.onFinalize(this.animationProps);\n }\n\n this._cancelAnimationFrame();\n this._nextFramePromise = null;\n this._resolveNextFrame = null;\n this._running = false;\n }\n return this;\n }\n\n attachTimeline(timeline: Timeline): Timeline {\n this.timeline = timeline;\n return this.timeline;\n }\n\n detachTimeline(): void {\n this.timeline = null;\n }\n\n waitForRender(): Promise<AnimationLoop> {\n this.setNeedsRedraw('waitForRender');\n\n if (!this._nextFramePromise) {\n this._nextFramePromise = new Promise((resolve) => {\n this._resolveNextFrame = resolve;\n });\n }\n return this._nextFramePromise;\n }\n\n async toDataURL(): Promise<string> {\n this.setNeedsRedraw('toDataURL');\n await this.waitForRender();\n if (this.canvas instanceof HTMLCanvasElement) {\n return this.canvas.toDataURL();\n }\n throw new Error('OffscreenCanvas');\n }\n\n // PRIVATE METHODS\n\n _initialize() {\n this._startEventHandling();\n\n // Initialize the callback data\n this._initializeAnimationProps();\n this._updateAnimationProps();\n\n // Default viewport setup, in case onInitialize wants to render\n this._resizeCanvasDrawingBuffer();\n this._resizeViewport();\n\n // this._gpuTimeQuery = Query.isSupported(this.gl, ['timers']) ? new Query(this.gl) : null;\n }\n\n _setDisplay(display) {\n if (this.display) {\n this.display.delete();\n this.display.animationLoop = null;\n }\n\n // store animation loop on the display\n if (display) {\n display.animationLoop = this;\n }\n\n this.display = display;\n }\n\n _requestAnimationFrame() {\n if (!this._running) {\n return;\n }\n\n // VR display has a separate animation frame to sync with headset\n // TODO WebVR API discontinued, replaced by WebXR: https://immersive-web.github.io/webxr/\n // See https://developer.mozilla.org/en-US/docs/Web/API/VRDisplay/requestAnimationFrame\n // if (this.display && this.display.requestAnimationFrame) {\n // this._animationFrameId = this.display.requestAnimationFrame(this._animationFrame.bind(this));\n // }\n this._animationFrameId = requestAnimationFrame(this._animationFrame.bind(this));\n }\n\n _cancelAnimationFrame() {\n if (this._animationFrameId !== null) {\n return;\n }\n\n // VR display has a separate animation frame to sync with headset\n // TODO WebVR API discontinued, replaced by WebXR: https://immersive-web.github.io/webxr/\n // See https://developer.mozilla.org/en-US/docs/Web/API/VRDisplay/requestAnimationFrame\n // if (this.display && this.display.cancelAnimationFrame) {\n // this.display.cancelAnimationFrame(this._animationFrameId);\n // }\n cancelAnimationFrame(this._animationFrameId);\n this._animationFrameId = null;\n }\n\n _animationFrame() {\n if (!this._running) {\n return;\n }\n this.redraw();\n this._requestAnimationFrame();\n }\n\n // Called on each frame, can be overridden to call onRender multiple times\n // to support e.g. stereoscopic rendering\n _renderFrame(props: AnimationProps) {\n // Allow e.g. VR display to render multiple frames.\n if (this.display) {\n this.display._renderFrame(props);\n return;\n }\n\n // call callback\n this.props.onRender(props);\n // end callback\n }\n\n _clearNeedsRedraw() {\n this.needsRedraw = false;\n }\n\n _setupFrame() {\n this._resizeCanvasDrawingBuffer();\n this._resizeViewport();\n }\n\n // Initialize the object that will be passed to app callbacks\n _initializeAnimationProps() {\n if (!this.device) {\n throw new Error('loop');\n }\n this.animationProps = {\n animationLoop: this,\n device: this.device,\n canvas: this.device?.canvasContext?.canvas!,\n timeline: this.timeline,\n\n // Initial values\n useDevicePixels: this.props.useDevicePixels,\n needsRedraw: false,\n\n // Placeholders\n width: 1,\n height: 1,\n aspect: 1,\n\n // Animation props\n time: 0,\n startTime: Date.now(),\n engineTime: 0,\n tick: 0,\n tock: 0,\n\n // Experimental\n _mousePosition: null // Event props\n };\n }\n\n _getAnimationProps(): AnimationProps {\n if (!this.animationProps) {\n throw new Error('animationProps');\n }\n return this.animationProps;\n }\n\n // Update the context object that will be passed to app callbacks\n _updateAnimationProps(): void {\n if (!this.animationProps) {\n return;\n }\n\n const {width, height, aspect} = this._getSizeAndAspect();\n if (width !== this.animationProps.width || height !== this.animationProps.height) {\n this.setNeedsRedraw('drawing buffer resized');\n }\n if (aspect !== this.animationProps.aspect) {\n this.setNeedsRedraw('drawing buffer aspect changed');\n }\n\n this.animationProps.width = width;\n this.animationProps.height = height;\n this.animationProps.aspect = aspect;\n\n this.animationProps.needsRedraw = this.needsRedraw;\n\n // Update time properties\n this.animationProps.engineTime = Date.now() - this.animationProps.startTime;\n\n if (this.timeline) {\n this.timeline.update(this.animationProps.engineTime);\n }\n\n this.animationProps.tick = Math.floor((this.animationProps.time / 1000) * 60);\n this.animationProps.tock++;\n\n // For back compatibility\n this.animationProps.time = this.timeline\n ? this.timeline.getTime()\n : this.animationProps.engineTime;\n }\n\n /** Either uses supplied or existing context, or calls provided callback to create one */\n async _createDevice() {\n const deviceProps = {...this.props, ...this.props.deviceProps};\n this.device = await this.props.onCreateDevice(deviceProps);\n this.canvas = this.device.canvasContext?.canvas!;\n this._createInfoDiv();\n }\n\n _createInfoDiv() {\n if (this.canvas && this.props.onAddHTML) {\n const wrapperDiv = document.createElement('div');\n document.body.appendChild(wrapperDiv);\n wrapperDiv.style.position = 'relative';\n const div = document.createElement('div');\n div.style.position = 'absolute';\n div.style.left = '10px';\n div.style.bottom = '10px';\n div.style.width = '300px';\n div.style.background = 'white';\n if (this.canvas instanceof HTMLCanvasElement) {\n wrapperDiv.appendChild(this.canvas);\n }\n wrapperDiv.appendChild(div);\n const html = this.props.onAddHTML(div);\n if (html) {\n div.innerHTML = html;\n }\n }\n }\n\n _getSizeAndAspect(): {width: number; height: number; aspect: number} {\n if (!this.device) {\n return {width: 1, height: 1, aspect: 1};\n }\n // https://webglfundamentals.org/webgl/lessons/webgl-resizing-the-canvas.html\n const [width, height] = this.device?.canvasContext?.getPixelSize() || [1, 1];\n\n // https://webglfundamentals.org/webgl/lessons/webgl-anti-patterns.html\n let aspect = 1;\n const canvas = this.device?.canvasContext?.canvas;\n\n // @ts-expect-error\n if (canvas && canvas.clientHeight) {\n // @ts-expect-error\n aspect = canvas.clientWidth / canvas.clientHeight;\n } else if (width > 0 && height > 0) {\n aspect = width / height;\n }\n\n return {width, height, aspect};\n }\n\n /** Default viewport setup */\n _resizeViewport() {\n // @ts-expect-error Expose on canvasContext\n if (this.props.autoResizeViewport && this.device.gl) {\n // @ts-expect-error Expose canvasContext\n this.device.gl.viewport(0, 0, this.device.gl.drawingBufferWidth, this.device.gl.drawingBufferHeight);\n }\n }\n\n /**\n * Resize the render buffer of the canvas to match canvas client size\n * Optionally multiplying with devicePixel ratio\n */\n _resizeCanvasDrawingBuffer() {\n if (this.props.autoResizeDrawingBuffer) {\n this.device?.canvasContext?.resize({useDevicePixels: this.props.useDevicePixels});\n }\n }\n\n _beginTimers() {\n this.frameRate.timeEnd();\n this.frameRate.timeStart();\n\n // Check if timer for last frame has completed.\n // GPU timer results are never available in the same\n // frame they are captured.\n // if (\n // this._gpuTimeQuery &&\n // this._gpuTimeQuery.isResultAvailable() &&\n // !this._gpuTimeQuery.isTimerDisjoint()\n // ) {\n // this.stats.get('GPU Time').addTime(this._gpuTimeQuery.getTimerMilliseconds());\n // }\n\n // if (this._gpuTimeQuery) {\n // // GPU time query start\n // this._gpuTimeQuery.beginTimeElapsedQuery();\n // }\n\n // this.cpuTime.timeStart();\n }\n\n _endTimers() {\n this.cpuTime.timeEnd();\n\n // if (this._gpuTimeQuery) {\n // // GPU time query end. Results will be available on next frame.\n // this._gpuTimeQuery.end();\n // }\n }\n\n // Event handling\n\n _startEventHandling() {\n if (this.canvas) {\n this.canvas.addEventListener('mousemove', this._onMousemove);\n this.canvas.addEventListener('mouseleave', this._onMouseleave);\n }\n }\n\n _onMousemove(e) {\n this._getAnimationProps()._mousePosition = [e.offsetX, e.offsetY];\n }\n\n _onMouseleave(e) {\n this._getAnimationProps()._mousePosition = null;\n }\n}\n"],"file":"animation-loop.js"}
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{"version":3,"sources":["../../src/lib/model-utils.ts"],"names":["Buffer","assert","GLTF_TO_LUMA_ATTRIBUTE_MAP","POSITION","NORMAL","COLOR_0","TEXCOORD_0","TEXCOORD_1","TEXCOORD_2","getIndexBufferFromGeometry","device","geometry","indices","undefined","data","value","Uint16Array","Uint32Array","createBuffer","usage","INDEX","getAttributeBuffersFromGeometry","buffers","name","attribute","Object","entries","attributes","remappedName","mapAttributeName","constant","Error","typedArray","id"],"mappings":"AAAA,SAAgBA,MAAhB,EAAwBC,MAAxB,QAAqC,cAArC;AAIA,MAAMC,0BAA0B,GAAG;AACjCC,EAAAA,QAAQ,EAAE,WADuB;AAEjCC,EAAAA,MAAM,EAAE,SAFyB;AAGjCC,EAAAA,OAAO,EAAE,QAHwB;AAIjCC,EAAAA,UAAU,EAAE,WAJqB;AAKjCC,EAAAA,UAAU,EAAE,YALqB;AAMjCC,EAAAA,UAAU,EAAE;AANqB,CAAnC;AAmDA,OAAO,SAASC,0BAAT,CAAoCC,MAApC,EAAoDC,QAApD,EAA4F;AACjG,MAAI,CAACA,QAAQ,CAACC,OAAd,EAAuB;AACrB,WAAOC,SAAP;AACD;;AAGD,QAAMC,IAAI,GAAGH,QAAQ,CAACC,OAAT,CAAiBG,KAAjB,IAA0BJ,QAAQ,CAACC,OAAhD;AACAX,EAAAA,MAAM,CACJa,IAAI,YAAYE,WAAhB,IAA+BF,IAAI,YAAYG,WAD3C,EAEJ,uDAFI,CAAN;AAIA,SAAOP,MAAM,CAACQ,YAAP,CAAoB;AAACC,IAAAA,KAAK,EAAEnB,MAAM,CAACoB,KAAf;AAAsBN,IAAAA;AAAtB,GAApB,CAAP;AACD;AAED,OAAO,SAASO,+BAAT,CAAyCX,MAAzC,EAAyDC,QAAzD,EAAqG;AAC1G,QAAMW,OAA+B,GAAG,EAAxC;;AAEA,OAAK,MAAM,CAACC,IAAD,EAAOC,SAAP,CAAX,IAAgCC,MAAM,CAACC,OAAP,CAAef,QAAQ,CAACgB,UAAxB,CAAhC,EAAqE;AACnE,UAAMC,YAAY,GAAGC,gBAAgB,CAACN,IAAD,CAArC;;AACA,QAAIC,SAAS,CAACM,QAAd,EAAwB;AACtB,YAAM,IAAIC,KAAJ,CAAU,mCAAV,CAAN;AACD,KAFD,MAEO;AACL,YAAMC,UAAU,GAAGR,SAAS,CAACT,KAA7B;AACAO,MAAAA,OAAO,CAACM,YAAD,CAAP,GAAwBlB,MAAM,CAACQ,YAAP,CAAoB;AAACJ,QAAAA,IAAI,EAAEkB,UAAP;AAAmBC,QAAAA,EAAE,YAAKL,YAAL;AAArB,OAApB,CAAxB;AACD;AACF;;AAED,SAAON,OAAP;AACD;;AAED,SAASO,gBAAT,CAA0BN,IAA1B,EAAgD;AAC9C,SAAOrB,0BAA0B,CAACqB,IAAD,CAA1B,IAAoCA,IAA3C;AACD","sourcesContent":["import {Device, Buffer, assert} from '@luma.gl/api';\nimport type Geometry from '../geometry/geometry';\n\n// Support for mapping new geometries with glTF attribute names to \"classic\" luma.gl shader names\nconst GLTF_TO_LUMA_ATTRIBUTE_MAP = {\n POSITION: 'positions',\n NORMAL: 'normals',\n COLOR_0: 'colors',\n TEXCOORD_0: 'texCoords',\n TEXCOORD_1: 'texCoords1',\n TEXCOORD_2: 'texCoords2'\n};\n\n/*\nexport function getAttributeLayoutsFromGeometry(geometry: Geometry) {\n const layouts: Record<string, {}> = {};\n let indices = geometry.indices;\n\n for (const [name, attribute] of Object.entries(geometry.attributes)) {\n const remappedName = mapAttributeName(name);\n\n if (attribute.constant) {\n throw new Error('constant attributes not supported');\n } else {\n const typedArray = attribute.value;\n // Create accessor by copying the attribute and removing `value``\n const accessor = {...attribute};\n delete accessor.value;\n buffers[remappedName] = [device.createBuffer(typedArray), accessor];\n\n inferAttributeAccessor(name, accessor);\n }\n }\n}\n\nexport class Table {\n length: number;\n // columns: Record<string, TypedArray> = {};\n}\n\nexport class GPUTable {\n length: number;\n columns: Record<string, Buffer> = {};\n}\n\nexport function convertTableToGPUTable(table: Table) {\n // for (const ) {}\n}\n\nexport function renameTableColumns(table: Table, map: (name: string) => string) {\n const newColumns = table.columns.reduce()\n table.clone();\n}\n*/\n\nexport function getIndexBufferFromGeometry(device: Device, geometry: Geometry): Buffer | undefined {\n if (!geometry.indices) {\n return undefined;\n }\n\n // @ts-expect-error\n const data = geometry.indices.value || geometry.indices;\n assert(\n data instanceof Uint16Array || data instanceof Uint32Array,\n 'attribute array for \"indices\" must be of integer type'\n );\n return device.createBuffer({usage: Buffer.INDEX, data});\n}\n\nexport function getAttributeBuffersFromGeometry(device: Device, geometry: Geometry): Record<string, Buffer> {\n const buffers: Record<string, Buffer> = {};\n\n for (const [name, attribute] of Object.entries(geometry.attributes)) {\n const remappedName = mapAttributeName(name);\n if (attribute.constant) {\n throw new Error('constant attributes not supported');\n } else {\n const typedArray = attribute.value;\n buffers[remappedName] = device.createBuffer({data: typedArray, id: `${remappedName}-buffer`});\n }\n }\n\n return buffers;\n}\n\nfunction mapAttributeName(name: string): string {\n return GLTF_TO_LUMA_ATTRIBUTE_MAP[name] || name;\n}\n\n/*\n// Check for well known attribute names\n// eslint-disable-next-line complexity\nexport function inferAttributeAccessor(attributeName, attribute) {\n let category;\n switch (attributeName) {\n case 'texCoords':\n case 'texCoord1':\n case 'texCoord2':\n case 'texCoord3':\n category = 'uvs';\n break;\n case 'vertices':\n case 'positions':\n case 'normals':\n case 'pickingColors':\n category = 'vectors';\n break;\n default:\n }\n\n // Check for categorys\n switch (category) {\n case 'vectors':\n attribute.size = attribute.size || 3;\n break;\n case 'uvs':\n attribute.size = attribute.size || 2;\n break;\n default:\n }\n\n assert(Number.isFinite(attribute.size), `attribute ${attributeName} needs size`);\n}\n*/\n"],"file":"model-utils.js"}
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package/dist/lib/model.d.ts
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@@ -1,41 +0,0 @@
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import type { Device, Buffer, RenderPipelineProps, RenderPass, Binding, PrimitiveTopology } from '@luma.gl/api';
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import { RenderPipeline } from '@luma.gl/api';
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import type { ShaderModule } from '@luma.gl/shadertools';
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import type Geometry from '../geometry/geometry';
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export declare type ModelProps = Omit<RenderPipelineProps, 'vs' | 'fs'> & {
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vs?: {
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glsl?: string;
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} | string | null;
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modules?: ShaderModule[];
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moduleSettings?: Record<string, Record<string, any>>;
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geometry?: Geometry | null;
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};
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/** v9 API */
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export default class Model {
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readonly device: Device;
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-
readonly pipeline: RenderPipeline;
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readonly id: string;
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readonly vs: string;
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readonly fs: string | null;
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readonly topology: PrimitiveTopology;
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-
readonly vertexCount: any;
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props: Required<ModelProps>;
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private _getModuleUniforms;
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constructor(device: Device, props: ModelProps);
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destroy(): void;
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31
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-
draw(renderPass?: RenderPass): this;
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-
setProps(props: ModelProps): this;
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33
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-
updateModuleSettings(props: Record<string, any>): this;
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34
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-
setIndexBuffer(indices: Buffer): this;
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35
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-
setAttributes(attributes: Record<string, Buffer>): this;
|
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/** Set the bindings */
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37
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-
setBindings(bindings: Record<string, Binding>): this;
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38
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-
setUniforms(uniforms: Record<string, any>): this;
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_setGeometry(geometry: Geometry): void;
|
|
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}
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-
//# sourceMappingURL=model.d.ts.map
|
package/dist/lib/model.d.ts.map
DELETED
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@@ -1 +0,0 @@
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1
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