@luma.gl/engine 9.0.0-alpha.9 → 9.0.0-beta.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +3 -1
- package/dist/animation/key-frames.d.ts +1 -1
- package/dist/animation/key-frames.d.ts.map +1 -1
- package/dist/animation/key-frames.js +51 -72
- package/dist/animation/timeline.d.ts +8 -8
- package/dist/animation/timeline.d.ts.map +1 -1
- package/dist/animation/timeline.js +95 -131
- package/dist/animation-loop/animation-loop-template.d.ts +23 -0
- package/dist/animation-loop/animation-loop-template.d.ts.map +1 -0
- package/dist/animation-loop/animation-loop-template.js +21 -0
- package/dist/{lib → animation-loop}/animation-loop.d.ts +31 -23
- package/dist/animation-loop/animation-loop.d.ts.map +1 -0
- package/dist/animation-loop/animation-loop.js +442 -0
- package/dist/{lib → animation-loop}/animation-props.d.ts +4 -5
- package/dist/animation-loop/animation-props.d.ts.map +1 -0
- package/dist/animation-loop/animation-props.js +1 -0
- package/dist/animation-loop/make-animation-loop.d.ts +6 -0
- package/dist/animation-loop/make-animation-loop.d.ts.map +1 -0
- package/dist/animation-loop/make-animation-loop.js +32 -0
- package/dist/computation.d.ts +95 -0
- package/dist/computation.d.ts.map +1 -0
- package/dist/computation.js +248 -0
- package/dist/debug/copy-texture-to-image.d.ts +26 -0
- package/dist/debug/copy-texture-to-image.d.ts.map +1 -0
- package/dist/debug/copy-texture-to-image.js +43 -0
- package/dist/debug/debug-framebuffer.d.ts +11 -0
- package/dist/debug/debug-framebuffer.d.ts.map +1 -0
- package/dist/debug/debug-framebuffer.js +46 -0
- package/dist/debug/debug-shader-layout.d.ts +9 -0
- package/dist/debug/debug-shader-layout.d.ts.map +1 -0
- package/dist/debug/debug-shader-layout.js +27 -0
- package/dist/debug/pixel-data-utils.d.ts +24 -0
- package/dist/debug/pixel-data-utils.d.ts.map +1 -0
- package/dist/debug/pixel-data-utils.js +39 -0
- package/dist/dist.dev.js +9592 -0
- package/dist/dist.min.js +102 -0
- package/dist/geometries/cone-geometry.d.ts +2 -2
- package/dist/geometries/cone-geometry.d.ts.map +1 -1
- package/dist/geometries/cone-geometry.js +13 -18
- package/dist/geometries/cube-geometry.d.ts +2 -2
- package/dist/geometries/cube-geometry.d.ts.map +1 -1
- package/dist/geometries/cube-geometry.js +192 -57
- package/dist/geometries/cylinder-geometry.d.ts +2 -2
- package/dist/geometries/cylinder-geometry.d.ts.map +1 -1
- package/dist/geometries/cylinder-geometry.js +11 -15
- package/dist/geometries/ico-sphere-geometry.d.ts +2 -2
- package/dist/geometries/ico-sphere-geometry.d.ts.map +1 -1
- package/dist/geometries/ico-sphere-geometry.js +143 -171
- package/dist/geometries/plane-geometry.d.ts +2 -2
- package/dist/geometries/plane-geometry.d.ts.map +1 -1
- package/dist/geometries/plane-geometry.js +95 -122
- package/dist/geometries/sphere-geometry.d.ts +2 -2
- package/dist/geometries/sphere-geometry.d.ts.map +1 -1
- package/dist/geometries/sphere-geometry.js +78 -101
- package/dist/geometries/truncated-cone-geometry.d.ts +2 -4
- package/dist/geometries/truncated-cone-geometry.d.ts.map +1 -1
- package/dist/geometries/truncated-cone-geometry.js +100 -134
- package/dist/geometry/geometry-table.d.ts +2 -2
- package/dist/geometry/geometry-table.d.ts.map +1 -1
- package/dist/geometry/geometry-table.js +3 -1
- package/dist/geometry/geometry-utils.d.ts.map +1 -1
- package/dist/geometry/geometry-utils.js +35 -41
- package/dist/geometry/geometry.d.ts +43 -43
- package/dist/geometry/geometry.d.ts.map +1 -1
- package/dist/geometry/geometry.js +82 -139
- package/dist/geometry/gpu-geometry.d.ts +37 -0
- package/dist/geometry/gpu-geometry.d.ts.map +1 -0
- package/dist/geometry/gpu-geometry.js +90 -0
- package/dist/geometry/gpu-table.d.ts +1 -0
- package/dist/geometry/gpu-table.d.ts.map +1 -0
- package/dist/geometry/gpu-table.js +42 -0
- package/dist/index.cjs +3444 -0
- package/dist/index.cjs.map +7 -0
- package/dist/index.d.ts +43 -24
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +29 -15
- package/dist/lib/clip-space.d.ts +8 -0
- package/dist/lib/clip-space.d.ts.map +1 -1
- package/dist/lib/clip-space.js +43 -2
- package/dist/lib/pipeline-factory.d.ts +17 -51
- package/dist/lib/pipeline-factory.d.ts.map +1 -1
- package/dist/lib/pipeline-factory.js +84 -209
- package/dist/lib/shader-factory.d.ts +17 -0
- package/dist/lib/shader-factory.d.ts.map +1 -0
- package/dist/lib/shader-factory.js +46 -0
- package/dist/model/model.d.ts +219 -0
- package/dist/model/model.d.ts.map +1 -0
- package/dist/model/model.js +659 -0
- package/dist/scenegraph/group-node.d.ts +21 -0
- package/dist/scenegraph/group-node.d.ts.map +1 -0
- package/dist/scenegraph/group-node.js +84 -0
- package/dist/scenegraph/model-node.d.ts +18 -0
- package/dist/scenegraph/model-node.d.ts.map +1 -0
- package/dist/scenegraph/model-node.js +35 -0
- package/dist/scenegraph/scenegraph-node.d.ts +56 -0
- package/dist/scenegraph/scenegraph-node.d.ts.map +1 -0
- package/dist/scenegraph/scenegraph-node.js +153 -0
- package/dist/shader-inputs.d.ts +63 -0
- package/dist/shader-inputs.d.ts.map +1 -0
- package/dist/shader-inputs.js +107 -0
- package/dist/transform/buffer-transform.d.ts +35 -0
- package/dist/transform/buffer-transform.d.ts.map +1 -0
- package/dist/transform/buffer-transform.js +70 -0
- package/dist/transform/texture-transform.d.ts +57 -0
- package/dist/transform/texture-transform.d.ts.map +1 -0
- package/dist/transform/texture-transform.js +117 -0
- package/dist.min.js +25 -0
- package/package.json +24 -14
- package/src/animation/timeline.ts +35 -34
- package/src/animation-loop/animation-loop-template.ts +25 -0
- package/src/{lib → animation-loop}/animation-loop.ts +114 -93
- package/src/{lib → animation-loop}/animation-props.ts +2 -2
- package/src/animation-loop/make-animation-loop.ts +53 -0
- package/src/computation.ts +346 -0
- package/src/debug/copy-texture-to-image.ts +70 -0
- package/src/debug/debug-framebuffer.ts +70 -0
- package/src/debug/debug-shader-layout.ts +38 -0
- package/src/debug/pixel-data-utils.ts +54 -0
- package/src/geometries/cone-geometry.ts +1 -1
- package/src/geometries/cube-geometry.ts +62 -56
- package/src/geometries/cylinder-geometry.ts +2 -2
- package/src/geometries/ico-sphere-geometry.ts +6 -5
- package/src/geometries/plane-geometry.ts +5 -4
- package/src/geometries/sphere-geometry.ts +4 -3
- package/src/geometries/truncated-cone-geometry.ts +6 -14
- package/src/geometry/geometry-table.ts +10 -7
- package/src/geometry/geometry-utils.ts +19 -3
- package/src/geometry/geometry.ts +68 -110
- package/src/geometry/gpu-geometry.ts +132 -0
- package/src/geometry/gpu-table.ts +41 -0
- package/src/index.ts +37 -10
- package/src/lib/clip-space.ts +32 -34
- package/src/lib/pipeline-factory.ts +83 -193
- package/src/lib/shader-factory.ts +57 -0
- package/src/model/model.ts +835 -0
- package/src/scenegraph/group-node.ts +107 -0
- package/src/scenegraph/model-node.ts +50 -0
- package/src/scenegraph/scenegraph-node.ts +204 -0
- package/src/shader-inputs.ts +157 -0
- package/src/transform/buffer-transform.ts +102 -0
- package/src/transform/texture-transform.ts +168 -0
- package/dist/animation/key-frames.js.map +0 -1
- package/dist/animation/timeline.js.map +0 -1
- package/dist/bundle.d.ts +0 -2
- package/dist/bundle.d.ts.map +0 -1
- package/dist/bundle.js +0 -5
- package/dist/bundle.js.map +0 -1
- package/dist/geometries/cone-geometry.js.map +0 -1
- package/dist/geometries/cube-geometry.js.map +0 -1
- package/dist/geometries/cylinder-geometry.js.map +0 -1
- package/dist/geometries/ico-sphere-geometry.js.map +0 -1
- package/dist/geometries/plane-geometry.js.map +0 -1
- package/dist/geometries/sphere-geometry.js.map +0 -1
- package/dist/geometries/truncated-cone-geometry.js.map +0 -1
- package/dist/geometry/geometry-table.js.map +0 -1
- package/dist/geometry/geometry-utils.js.map +0 -1
- package/dist/geometry/geometry.js.map +0 -1
- package/dist/geometry/primitive-utils.d.ts +0 -1
- package/dist/geometry/primitive-utils.d.ts.map +0 -1
- package/dist/geometry/primitive-utils.js +0 -2
- package/dist/geometry/primitive-utils.js.map +0 -1
- package/dist/index.js.map +0 -1
- package/dist/lib/animation-loop.d.ts.map +0 -1
- package/dist/lib/animation-loop.js +0 -480
- package/dist/lib/animation-loop.js.map +0 -1
- package/dist/lib/animation-props.d.ts.map +0 -1
- package/dist/lib/animation-props.js +0 -2
- package/dist/lib/animation-props.js.map +0 -1
- package/dist/lib/clip-space.js.map +0 -1
- package/dist/lib/model-utils.d.ts +0 -5
- package/dist/lib/model-utils.d.ts.map +0 -1
- package/dist/lib/model-utils.js +0 -45
- package/dist/lib/model-utils.js.map +0 -1
- package/dist/lib/model.d.ts +0 -41
- package/dist/lib/model.d.ts.map +0 -1
- package/dist/lib/model.js +0 -182
- package/dist/lib/model.js.map +0 -1
- package/dist/lib/pipeline-factory.js.map +0 -1
- package/dist/lib/render-loop.d.ts +0 -14
- package/dist/lib/render-loop.d.ts.map +0 -1
- package/dist/lib/render-loop.js +0 -49
- package/dist/lib/render-loop.js.map +0 -1
- package/src/bundle.ts +0 -4
- package/src/geometry/primitive-utils.ts +0 -30
- package/src/lib/model-utils.ts +0 -124
- package/src/lib/model.ts +0 -183
- package/src/lib/render-loop.ts +0 -58
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// luma.gl
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// SPDX-License-Identifier: MIT
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// Copyright (c) vis.gl contributors
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import type {TypedArray} from '@luma.gl/core';
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import type {DeviceFeature, ComputePipelineProps, Shader, Binding} from '@luma.gl/core';
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import {Device, Buffer, ComputePipeline, ComputePass, UniformStore} from '@luma.gl/core';
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import {log, uid, isNumberArray} from '@luma.gl/core';
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import {getTypedArrayFromDataType} from '@luma.gl/core';
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import type {ShaderModule, PlatformInfo} from '@luma.gl/shadertools';
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import {ShaderAssembler, getShaderLayoutFromWGSL} from '@luma.gl/shadertools';
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import {ShaderInputs} from './shader-inputs';
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import {PipelineFactory} from './lib/pipeline-factory';
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import {ShaderFactory} from './lib/shader-factory';
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// import {getDebugTableForShaderLayout} from '../debug/debug-shader-layout';
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const LOG_DRAW_PRIORITY = 2;
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const LOG_DRAW_TIMEOUT = 10000;
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export type ComputationProps = Omit<ComputePipelineProps, 'shader'> & {
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source?: string;
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/** shadertool shader modules (added to shader code) */
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modules?: ShaderModule[];
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/** Shadertool module defines (configures shader code)*/
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defines?: Record<string, string | number | boolean>;
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// TODO - injections, hooks etc?
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/** Shader inputs, used to generated uniform buffers and bindings */
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shaderInputs?: ShaderInputs;
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/** Bindings */
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bindings?: Record<string, Binding>;
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/** Show shader source in browser? */
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debugShaders?: 'never' | 'errors' | 'warnings' | 'always';
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/** Factory used to create a {@link ComputePipeline}. Defaults to {@link Device} default factory. */
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pipelineFactory?: PipelineFactory;
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/** Factory used to create a {@link Shader}. Defaults to {@link Device} default factory. */
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shaderFactory?: ShaderFactory;
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/** Shader assembler. Defaults to the ShaderAssembler.getShaderAssembler() */
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shaderAssembler?: ShaderAssembler;
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};
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/**
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* v9 Model API
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* A model
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* - automatically reuses pipelines (programs) when possible
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* - automatically rebuilds pipelines if necessary to accommodate changed settings
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* shadertools integration
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* - accepts modules and performs shader transpilation
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*/
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export class Computation {
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static defaultProps: Required<ComputationProps> = {
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...ComputePipeline.defaultProps,
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id: 'unnamed',
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handle: undefined,
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userData: {},
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source: '',
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modules: [],
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defines: {},
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bindings: undefined!,
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shaderInputs: undefined!,
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pipelineFactory: undefined!,
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shaderFactory: undefined!,
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shaderAssembler: ShaderAssembler.getDefaultShaderAssembler(),
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debugShaders: undefined
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};
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readonly device: Device;
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readonly id: string;
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readonly pipelineFactory: PipelineFactory;
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readonly shaderFactory: ShaderFactory;
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userData: {[key: string]: any} = {};
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/** Bindings (textures, samplers, uniform buffers) */
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bindings: Record<string, Binding> = {};
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/** The underlying GPU "program". @note May be recreated if parameters change */
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pipeline: ComputePipeline;
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/** the underlying compiled compute shader */
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shader: Shader;
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source: string;
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/** ShaderInputs instance */
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shaderInputs: ShaderInputs;
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_pipelineNeedsUpdate: string | false = 'newly created';
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private _getModuleUniforms: (props?: Record<string, Record<string, any>>) => Record<string, any>;
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private props: Required<ComputationProps>;
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constructor(device: Device, props: ComputationProps) {
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if (device.type !== 'webgpu') {
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throw new Error('Computation is only supported in WebGPU');
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}
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this.props = {...Computation.defaultProps, ...props};
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props = this.props;
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this.id = props.id || uid('model');
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this.device = device;
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);
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this.setShaderInputs(props.shaderInputs || new ShaderInputs(moduleMap));
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// Extract modules from shader inputs if not supplied
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const modules =
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this.pipelineFactory =
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props.pipelineFactory || PipelineFactory.getDefaultPipelineFactory(this.device);
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this.shaderFactory = props.shaderFactory || ShaderFactory.getDefaultShaderFactory(this.device);
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const {source, getUniforms} = this.props.shaderAssembler.assembleShader({
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platformInfo,
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modules
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});
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this._getModuleUniforms = getUniforms;
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// Create the pipeline
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this.pipeline = this._updatePipeline();
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// Apply any dynamic settings that will not trigger pipeline change
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if (props.bindings) {
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this.setBindings(props.bindings);
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}
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// Catch any access to non-standard props
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Object.seal(this);
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}
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destroy(): void {
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if (this._destroyed) return;
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this.pipelineFactory.release(this.pipeline);
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this.shaderFactory.release(this.shader);
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this._uniformStore.destroy();
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this._destroyed = true;
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}
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// Draw call
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predraw() {
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// Update uniform buffers if needed
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this.updateShaderInputs();
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}
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dispatch(computePass: ComputePass, x: number, y?: number, z?: number): void {
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try {
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this._logDrawCallStart();
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+
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179
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+
// Check if the pipeline is invalidated
|
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180
|
+
// TODO - this is likely the worst place to do this from performance perspective. Perhaps add a predraw()?
|
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181
|
+
this.pipeline = this._updatePipeline();
|
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182
|
+
|
|
183
|
+
// Set pipeline state, we may be sharing a pipeline so we need to set all state on every draw
|
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184
|
+
// Any caching needs to be done inside the pipeline functions
|
|
185
|
+
this.pipeline.setBindings(this.bindings);
|
|
186
|
+
computePass.setPipeline(this.pipeline);
|
|
187
|
+
// @ts-expect-error
|
|
188
|
+
computePass.setBindings([]);
|
|
189
|
+
|
|
190
|
+
computePass.dispatch(x, y, z);
|
|
191
|
+
} finally {
|
|
192
|
+
this._logDrawCallEnd();
|
|
193
|
+
}
|
|
194
|
+
}
|
|
195
|
+
|
|
196
|
+
// Update fixed fields (can trigger pipeline rebuild)
|
|
197
|
+
|
|
198
|
+
// Update dynamic fields
|
|
199
|
+
|
|
200
|
+
/**
|
|
201
|
+
* Updates the vertex count (used in draw calls)
|
|
202
|
+
* @note Any attributes with stepMode=vertex need to be at least this big
|
|
203
|
+
*/
|
|
204
|
+
setVertexCount(vertexCount: number): void {
|
|
205
|
+
// this.vertexCount = vertexCount;
|
|
206
|
+
}
|
|
207
|
+
|
|
208
|
+
/**
|
|
209
|
+
* Updates the instance count (used in draw calls)
|
|
210
|
+
* @note Any attributes with stepMode=instance need to be at least this big
|
|
211
|
+
*/
|
|
212
|
+
setInstanceCount(instanceCount: number): void {
|
|
213
|
+
// this.instanceCount = instanceCount;
|
|
214
|
+
}
|
|
215
|
+
|
|
216
|
+
setShaderInputs(shaderInputs: ShaderInputs): void {
|
|
217
|
+
this.shaderInputs = shaderInputs;
|
|
218
|
+
this._uniformStore = new UniformStore(this.shaderInputs.modules);
|
|
219
|
+
// Create uniform buffer bindings for all modules
|
|
220
|
+
for (const moduleName of Object.keys(this.shaderInputs.modules)) {
|
|
221
|
+
const uniformBuffer = this._uniformStore.getManagedUniformBuffer(this.device, moduleName);
|
|
222
|
+
this.bindings[`${moduleName}Uniforms`] = uniformBuffer;
|
|
223
|
+
}
|
|
224
|
+
}
|
|
225
|
+
|
|
226
|
+
/**
|
|
227
|
+
* Updates shader module settings (which results in uniforms being set)
|
|
228
|
+
*/
|
|
229
|
+
setShaderModuleProps(props: Record<string, any>): void {
|
|
230
|
+
const uniforms = this._getModuleUniforms(props);
|
|
231
|
+
|
|
232
|
+
// Extract textures & framebuffers set by the modules
|
|
233
|
+
// TODO better way to extract bindings
|
|
234
|
+
const keys = Object.keys(uniforms).filter(k => {
|
|
235
|
+
const uniform = uniforms[k];
|
|
236
|
+
return !isNumberArray(uniform) && typeof uniform !== 'number' && typeof uniform !== 'boolean';
|
|
237
|
+
});
|
|
238
|
+
const bindings: Record<string, Binding> = {};
|
|
239
|
+
for (const k of keys) {
|
|
240
|
+
bindings[k] = uniforms[k];
|
|
241
|
+
delete uniforms[k];
|
|
242
|
+
}
|
|
243
|
+
}
|
|
244
|
+
|
|
245
|
+
updateShaderInputs(): void {
|
|
246
|
+
this._uniformStore.setUniforms(this.shaderInputs.getUniformValues());
|
|
247
|
+
}
|
|
248
|
+
|
|
249
|
+
/**
|
|
250
|
+
* Sets bindings (textures, samplers, uniform buffers)
|
|
251
|
+
*/
|
|
252
|
+
setBindings(bindings: Record<string, Binding>): void {
|
|
253
|
+
Object.assign(this.bindings, bindings);
|
|
254
|
+
}
|
|
255
|
+
|
|
256
|
+
_setPipelineNeedsUpdate(reason: string): void {
|
|
257
|
+
this._pipelineNeedsUpdate = this._pipelineNeedsUpdate || reason;
|
|
258
|
+
}
|
|
259
|
+
|
|
260
|
+
_updatePipeline(): ComputePipeline {
|
|
261
|
+
if (this._pipelineNeedsUpdate) {
|
|
262
|
+
let prevShader: Shader | null = null;
|
|
263
|
+
if (this.pipeline) {
|
|
264
|
+
log.log(
|
|
265
|
+
1,
|
|
266
|
+
`Model ${this.id}: Recreating pipeline because "${this._pipelineNeedsUpdate}".`
|
|
267
|
+
)();
|
|
268
|
+
prevShader = this.shader;
|
|
269
|
+
}
|
|
270
|
+
|
|
271
|
+
this._pipelineNeedsUpdate = false;
|
|
272
|
+
|
|
273
|
+
this.shader = this.shaderFactory.createShader({
|
|
274
|
+
id: `${this.id}-fragment`,
|
|
275
|
+
stage: 'compute',
|
|
276
|
+
source: this.source,
|
|
277
|
+
debug: this.props.debugShaders
|
|
278
|
+
});
|
|
279
|
+
|
|
280
|
+
this.pipeline = this.pipelineFactory.createComputePipeline({
|
|
281
|
+
...this.props,
|
|
282
|
+
shader: this.shader
|
|
283
|
+
});
|
|
284
|
+
|
|
285
|
+
if (prevShader) {
|
|
286
|
+
this.shaderFactory.release(prevShader);
|
|
287
|
+
}
|
|
288
|
+
}
|
|
289
|
+
return this.pipeline;
|
|
290
|
+
}
|
|
291
|
+
|
|
292
|
+
/** Throttle draw call logging */
|
|
293
|
+
_lastLogTime = 0;
|
|
294
|
+
_logOpen = false;
|
|
295
|
+
|
|
296
|
+
_logDrawCallStart(): void {
|
|
297
|
+
// IF level is 4 or higher, log every frame.
|
|
298
|
+
const logDrawTimeout = log.level > 3 ? 0 : LOG_DRAW_TIMEOUT;
|
|
299
|
+
if (log.level < 2 || Date.now() - this._lastLogTime < logDrawTimeout) {
|
|
300
|
+
return;
|
|
301
|
+
}
|
|
302
|
+
|
|
303
|
+
this._lastLogTime = Date.now();
|
|
304
|
+
this._logOpen = true;
|
|
305
|
+
|
|
306
|
+
log.group(LOG_DRAW_PRIORITY, `>>> DRAWING MODEL ${this.id}`, {collapsed: log.level <= 2})();
|
|
307
|
+
}
|
|
308
|
+
|
|
309
|
+
_logDrawCallEnd(): void {
|
|
310
|
+
if (this._logOpen) {
|
|
311
|
+
// const shaderLayoutTable = getDebugTableForShaderLayout(this.pipeline.props.shaderLayout, this.id);
|
|
312
|
+
|
|
313
|
+
// log.table(logLevel, attributeTable)();
|
|
314
|
+
// log.table(logLevel, uniformTable)();
|
|
315
|
+
// log.table(LOG_DRAW_PRIORITY, shaderLayoutTable)();
|
|
316
|
+
|
|
317
|
+
const uniformTable = this.shaderInputs.getDebugTable();
|
|
318
|
+
log.table(LOG_DRAW_PRIORITY, uniformTable)();
|
|
319
|
+
|
|
320
|
+
log.groupEnd(LOG_DRAW_PRIORITY)();
|
|
321
|
+
this._logOpen = false;
|
|
322
|
+
}
|
|
323
|
+
}
|
|
324
|
+
|
|
325
|
+
protected _drawCount = 0;
|
|
326
|
+
|
|
327
|
+
// TODO - fix typing of luma data types
|
|
328
|
+
_getBufferOrConstantValues(attribute: Buffer | TypedArray, dataType: any): string {
|
|
329
|
+
const TypedArrayConstructor = getTypedArrayFromDataType(dataType);
|
|
330
|
+
const typedArray =
|
|
331
|
+
attribute instanceof Buffer ? new TypedArrayConstructor(attribute.debugData) : attribute;
|
|
332
|
+
return typedArray.toString();
|
|
333
|
+
}
|
|
334
|
+
}
|
|
335
|
+
|
|
336
|
+
/** Create a shadertools platform info from the Device */
|
|
337
|
+
export function getPlatformInfo(device: Device): PlatformInfo {
|
|
338
|
+
return {
|
|
339
|
+
type: device.type,
|
|
340
|
+
shaderLanguage: device.info.shadingLanguage,
|
|
341
|
+
shaderLanguageVersion: device.info.shadingLanguageVersion as 100 | 300,
|
|
342
|
+
gpu: device.info.gpu,
|
|
343
|
+
// HACK - we pretend that the DeviceFeatures is a Set, it has a similar API
|
|
344
|
+
features: device.features as unknown as Set<DeviceFeature>
|
|
345
|
+
};
|
|
346
|
+
}
|
|
@@ -0,0 +1,70 @@
|
|
|
1
|
+
// luma.gl
|
|
2
|
+
// SPDX-License-Identifier: MIT
|
|
3
|
+
// Copyright (c) vis.gl contributors
|
|
4
|
+
|
|
5
|
+
import {Texture, Framebuffer} from '@luma.gl/core';
|
|
6
|
+
import {flipRows, scalePixels} from './pixel-data-utils';
|
|
7
|
+
|
|
8
|
+
/**
|
|
9
|
+
* Options for copying texture pixels to image
|
|
10
|
+
* @todo - support gl.readBuffer
|
|
11
|
+
*/
|
|
12
|
+
export type CopyTextureToImageOptions = {
|
|
13
|
+
sourceAttachment?: number;
|
|
14
|
+
targetMaxHeight?: number;
|
|
15
|
+
targetImage?: HTMLImageElement;
|
|
16
|
+
};
|
|
17
|
+
|
|
18
|
+
/**
|
|
19
|
+
* Reads pixels from a Framebuffer or Texture object into an HTML Image
|
|
20
|
+
* @todo - can we move this to @luma.gl/core?
|
|
21
|
+
* @param source
|
|
22
|
+
* @param options options passed to copyToDataUrl
|
|
23
|
+
* @returns
|
|
24
|
+
*/
|
|
25
|
+
export function copyTextureToImage(
|
|
26
|
+
source: Texture | Framebuffer,
|
|
27
|
+
options?: CopyTextureToImageOptions
|
|
28
|
+
): HTMLImageElement {
|
|
29
|
+
const dataUrl = copyTextureToDataUrl(source, options);
|
|
30
|
+
const targetImage: HTMLImageElement = options?.targetImage || new Image();
|
|
31
|
+
targetImage.src = dataUrl;
|
|
32
|
+
|
|
33
|
+
return targetImage;
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
/**
|
|
37
|
+
* Reads pixels from a Framebuffer or Texture object to a dataUrl
|
|
38
|
+
* @todo - can we move this to @luma.gl/core?
|
|
39
|
+
* @param source texture or framebuffer to read from
|
|
40
|
+
* @param options
|
|
41
|
+
*/
|
|
42
|
+
export function copyTextureToDataUrl(
|
|
43
|
+
source: Texture | Framebuffer,
|
|
44
|
+
options: CopyTextureToImageOptions = {}
|
|
45
|
+
): string {
|
|
46
|
+
const {sourceAttachment, targetMaxHeight = Number.MAX_SAFE_INTEGER} = options;
|
|
47
|
+
|
|
48
|
+
let data = source.device.readPixelsToArrayWebGL(source, {sourceAttachment});
|
|
49
|
+
|
|
50
|
+
// Scale down
|
|
51
|
+
let {width, height} = source;
|
|
52
|
+
while (height > targetMaxHeight) {
|
|
53
|
+
({data, width, height} = scalePixels({data, width, height}));
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
// Flip to top down coordinate system
|
|
57
|
+
flipRows({data, width, height});
|
|
58
|
+
|
|
59
|
+
const canvas = document.createElement('canvas');
|
|
60
|
+
canvas.width = width;
|
|
61
|
+
canvas.height = height;
|
|
62
|
+
const context = canvas.getContext('2d');
|
|
63
|
+
|
|
64
|
+
// Copy the pixels to a 2D canvas
|
|
65
|
+
const imageData = context.createImageData(width, height);
|
|
66
|
+
imageData.data.set(data);
|
|
67
|
+
context.putImageData(imageData, 0, 0);
|
|
68
|
+
|
|
69
|
+
return canvas.toDataURL('image/png');
|
|
70
|
+
}
|
|
@@ -0,0 +1,70 @@
|
|
|
1
|
+
import type {Framebuffer, Texture} from '@luma.gl/core';
|
|
2
|
+
// import {copyTextureToImage} from '../debug/copy-texture-to-image';
|
|
3
|
+
|
|
4
|
+
/** Only works with 1st device? */
|
|
5
|
+
let canvas: HTMLCanvasElement | null = null;
|
|
6
|
+
let ctx: CanvasRenderingContext2D | null = null;
|
|
7
|
+
// let targetImage: HTMLImageElement | null = null;
|
|
8
|
+
|
|
9
|
+
/** Debug utility to draw FBO contents onto screen */
|
|
10
|
+
// eslint-disable-next-line
|
|
11
|
+
export function debugFramebuffer(
|
|
12
|
+
fbo: Framebuffer | Texture,
|
|
13
|
+
{
|
|
14
|
+
id,
|
|
15
|
+
minimap,
|
|
16
|
+
opaque,
|
|
17
|
+
top = '0',
|
|
18
|
+
left = '0',
|
|
19
|
+
rgbaScale = 1
|
|
20
|
+
}: {
|
|
21
|
+
id: string;
|
|
22
|
+
minimap?: boolean;
|
|
23
|
+
opaque?: boolean;
|
|
24
|
+
top?: string;
|
|
25
|
+
left?: string;
|
|
26
|
+
rgbaScale?: number;
|
|
27
|
+
}
|
|
28
|
+
) {
|
|
29
|
+
if (!canvas) {
|
|
30
|
+
canvas = document.createElement('canvas');
|
|
31
|
+
canvas.id = id;
|
|
32
|
+
canvas.title = id;
|
|
33
|
+
canvas.style.zIndex = '100';
|
|
34
|
+
canvas.style.position = 'absolute';
|
|
35
|
+
canvas.style.top = top; // ⚠️
|
|
36
|
+
canvas.style.left = left; // ⚠️
|
|
37
|
+
canvas.style.border = 'blue 1px solid';
|
|
38
|
+
canvas.style.transform = 'scaleY(-1)';
|
|
39
|
+
document.body.appendChild(canvas);
|
|
40
|
+
|
|
41
|
+
ctx = canvas.getContext('2d');
|
|
42
|
+
// targetImage = new Image();
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
// const canvasHeight = (minimap ? 2 : 1) * fbo.height;
|
|
46
|
+
if (canvas.width !== fbo.width || canvas.height !== fbo.height) {
|
|
47
|
+
canvas.width = fbo.width / 2;
|
|
48
|
+
canvas.height = fbo.height / 2;
|
|
49
|
+
canvas.style.width = '400px';
|
|
50
|
+
canvas.style.height = '400px';
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
// const image = copyTextureToImage(fbo, {targetMaxHeight: 100, targetImage});
|
|
54
|
+
// ctx.drawImage(image, 0, 0);
|
|
55
|
+
|
|
56
|
+
const color = fbo.device.readPixelsToArrayWebGL(fbo);
|
|
57
|
+
const imageData = ctx.createImageData(fbo.width, fbo.height);
|
|
58
|
+
// Full map
|
|
59
|
+
const offset = 0;
|
|
60
|
+
// if (color.some((v) => v > 0)) {
|
|
61
|
+
// console.error('THERE IS NON-ZERO DATA IN THE FBO!');
|
|
62
|
+
// }
|
|
63
|
+
for (let i = 0; i < color.length; i += 4) {
|
|
64
|
+
imageData.data[offset + i + 0] = color[i + 0] * rgbaScale;
|
|
65
|
+
imageData.data[offset + i + 1] = color[i + 1] * rgbaScale;
|
|
66
|
+
imageData.data[offset + i + 2] = color[i + 2] * rgbaScale;
|
|
67
|
+
imageData.data[offset + i + 3] = opaque ? 255 : color[i + 3] * rgbaScale;
|
|
68
|
+
}
|
|
69
|
+
ctx.putImageData(imageData, 0, 0);
|
|
70
|
+
}
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
// luma.gl
|
|
2
|
+
// SPDX-License-Identifier: MIT
|
|
3
|
+
// Copyright (c) vis.gl contributors
|
|
4
|
+
|
|
5
|
+
import type {ShaderLayout} from '@luma.gl/core';
|
|
6
|
+
|
|
7
|
+
/**
|
|
8
|
+
* Extracts a table suitable for `console.table()` from a shader layout to assist in debugging.
|
|
9
|
+
* @param layout shader layout
|
|
10
|
+
* @param name app should provide the most meaningful name, usually the model or pipeline name / id.
|
|
11
|
+
* @returns
|
|
12
|
+
*/
|
|
13
|
+
export function getDebugTableForShaderLayout(
|
|
14
|
+
layout: ShaderLayout,
|
|
15
|
+
name: string
|
|
16
|
+
): Record<string, Record<string, string>> {
|
|
17
|
+
const table: Record<string, Record<string, string>> = {};
|
|
18
|
+
|
|
19
|
+
const header = 'Values'; // '`Shader Layout for ${name}`;
|
|
20
|
+
|
|
21
|
+
if (layout.attributes.length === 0 && !layout.varyings?.length) {
|
|
22
|
+
return {'No attributes or varyings': {[header]: 'N/A'}};
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
for (const attributeDeclaration of layout.attributes) {
|
|
26
|
+
if (attributeDeclaration) {
|
|
27
|
+
const glslDeclaration = `${attributeDeclaration.location} ${attributeDeclaration.name}: ${attributeDeclaration.type}`;
|
|
28
|
+
table[`in ${glslDeclaration}`] = {[header]: attributeDeclaration.stepMode || 'vertex'};
|
|
29
|
+
}
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
for (const varyingDeclaration of layout.varyings || []) {
|
|
33
|
+
const glslDeclaration = `${varyingDeclaration.location} ${varyingDeclaration.name}`;
|
|
34
|
+
table[`out ${glslDeclaration}`] = {[header]: JSON.stringify(varyingDeclaration.accessor)};
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
return table;
|
|
38
|
+
}
|
|
@@ -0,0 +1,54 @@
|
|
|
1
|
+
// luma.gl
|
|
2
|
+
// SPDX-License-Identifier: MIT
|
|
3
|
+
// Copyright (c) vis.gl contributors
|
|
4
|
+
|
|
5
|
+
import {TypedArray} from '@luma.gl/core';
|
|
6
|
+
|
|
7
|
+
/**
|
|
8
|
+
* Flip rows (can be used on arrays returned from `Framebuffer.readPixels`)
|
|
9
|
+
* https: *stackoverflow.com/questions/41969562/
|
|
10
|
+
* how-can-i-flip-the-result-of-webglrenderingcontext-readpixels
|
|
11
|
+
* @param param0
|
|
12
|
+
*/
|
|
13
|
+
export function flipRows(options: {
|
|
14
|
+
data: TypedArray;
|
|
15
|
+
width: number;
|
|
16
|
+
height: number;
|
|
17
|
+
bytesPerPixel?: number;
|
|
18
|
+
temp?: Uint8Array;
|
|
19
|
+
}): void {
|
|
20
|
+
const {data, width, height, bytesPerPixel = 4, temp} = options;
|
|
21
|
+
const bytesPerRow = width * bytesPerPixel;
|
|
22
|
+
|
|
23
|
+
// make a temp buffer to hold one row
|
|
24
|
+
const tempBuffer = temp || new Uint8Array(bytesPerRow);
|
|
25
|
+
for (let y = 0; y < height / 2; ++y) {
|
|
26
|
+
const topOffset = y * bytesPerRow;
|
|
27
|
+
const bottomOffset = (height - y - 1) * bytesPerRow;
|
|
28
|
+
// make copy of a row on the top half
|
|
29
|
+
tempBuffer.set(data.subarray(topOffset, topOffset + bytesPerRow));
|
|
30
|
+
// copy a row from the bottom half to the top
|
|
31
|
+
data.copyWithin(topOffset, bottomOffset, bottomOffset + bytesPerRow);
|
|
32
|
+
// copy the copy of the top half row to the bottom half
|
|
33
|
+
data.set(tempBuffer, bottomOffset);
|
|
34
|
+
}
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
export function scalePixels(options: {data: TypedArray; width: number; height: number}): {
|
|
38
|
+
data: Uint8Array;
|
|
39
|
+
width: number;
|
|
40
|
+
height: number;
|
|
41
|
+
} {
|
|
42
|
+
const {data, width, height} = options;
|
|
43
|
+
const newWidth = Math.round(width / 2);
|
|
44
|
+
const newHeight = Math.round(height / 2);
|
|
45
|
+
const newData = new Uint8Array(newWidth * newHeight * 4);
|
|
46
|
+
for (let y = 0; y < newHeight; y++) {
|
|
47
|
+
for (let x = 0; x < newWidth; x++) {
|
|
48
|
+
for (let c = 0; c < 4; c++) {
|
|
49
|
+
newData[(y * newWidth + x) * 4 + c] = data[(y * 2 * width + x * 2) * 4 + c];
|
|
50
|
+
}
|
|
51
|
+
}
|
|
52
|
+
}
|
|
53
|
+
return {data: newData, width: newWidth, height: newHeight};
|
|
54
|
+
}
|