@luma.gl/engine 9.0.0-alpha.9 → 9.0.0-beta.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (187) hide show
  1. package/LICENSE +3 -1
  2. package/dist/animation/key-frames.d.ts +1 -1
  3. package/dist/animation/key-frames.d.ts.map +1 -1
  4. package/dist/animation/key-frames.js +51 -72
  5. package/dist/animation/timeline.d.ts +8 -8
  6. package/dist/animation/timeline.d.ts.map +1 -1
  7. package/dist/animation/timeline.js +95 -131
  8. package/dist/animation-loop/animation-loop-template.d.ts +23 -0
  9. package/dist/animation-loop/animation-loop-template.d.ts.map +1 -0
  10. package/dist/animation-loop/animation-loop-template.js +21 -0
  11. package/dist/{lib → animation-loop}/animation-loop.d.ts +31 -23
  12. package/dist/animation-loop/animation-loop.d.ts.map +1 -0
  13. package/dist/animation-loop/animation-loop.js +442 -0
  14. package/dist/{lib → animation-loop}/animation-props.d.ts +4 -5
  15. package/dist/animation-loop/animation-props.d.ts.map +1 -0
  16. package/dist/animation-loop/animation-props.js +1 -0
  17. package/dist/animation-loop/make-animation-loop.d.ts +6 -0
  18. package/dist/animation-loop/make-animation-loop.d.ts.map +1 -0
  19. package/dist/animation-loop/make-animation-loop.js +32 -0
  20. package/dist/computation.d.ts +95 -0
  21. package/dist/computation.d.ts.map +1 -0
  22. package/dist/computation.js +248 -0
  23. package/dist/debug/copy-texture-to-image.d.ts +26 -0
  24. package/dist/debug/copy-texture-to-image.d.ts.map +1 -0
  25. package/dist/debug/copy-texture-to-image.js +43 -0
  26. package/dist/debug/debug-framebuffer.d.ts +11 -0
  27. package/dist/debug/debug-framebuffer.d.ts.map +1 -0
  28. package/dist/debug/debug-framebuffer.js +46 -0
  29. package/dist/debug/debug-shader-layout.d.ts +9 -0
  30. package/dist/debug/debug-shader-layout.d.ts.map +1 -0
  31. package/dist/debug/debug-shader-layout.js +27 -0
  32. package/dist/debug/pixel-data-utils.d.ts +24 -0
  33. package/dist/debug/pixel-data-utils.d.ts.map +1 -0
  34. package/dist/debug/pixel-data-utils.js +39 -0
  35. package/dist/dist.dev.js +9592 -0
  36. package/dist/dist.min.js +102 -0
  37. package/dist/geometries/cone-geometry.d.ts +2 -2
  38. package/dist/geometries/cone-geometry.d.ts.map +1 -1
  39. package/dist/geometries/cone-geometry.js +13 -18
  40. package/dist/geometries/cube-geometry.d.ts +2 -2
  41. package/dist/geometries/cube-geometry.d.ts.map +1 -1
  42. package/dist/geometries/cube-geometry.js +192 -57
  43. package/dist/geometries/cylinder-geometry.d.ts +2 -2
  44. package/dist/geometries/cylinder-geometry.d.ts.map +1 -1
  45. package/dist/geometries/cylinder-geometry.js +11 -15
  46. package/dist/geometries/ico-sphere-geometry.d.ts +2 -2
  47. package/dist/geometries/ico-sphere-geometry.d.ts.map +1 -1
  48. package/dist/geometries/ico-sphere-geometry.js +143 -171
  49. package/dist/geometries/plane-geometry.d.ts +2 -2
  50. package/dist/geometries/plane-geometry.d.ts.map +1 -1
  51. package/dist/geometries/plane-geometry.js +95 -122
  52. package/dist/geometries/sphere-geometry.d.ts +2 -2
  53. package/dist/geometries/sphere-geometry.d.ts.map +1 -1
  54. package/dist/geometries/sphere-geometry.js +78 -101
  55. package/dist/geometries/truncated-cone-geometry.d.ts +2 -4
  56. package/dist/geometries/truncated-cone-geometry.d.ts.map +1 -1
  57. package/dist/geometries/truncated-cone-geometry.js +100 -134
  58. package/dist/geometry/geometry-table.d.ts +2 -2
  59. package/dist/geometry/geometry-table.d.ts.map +1 -1
  60. package/dist/geometry/geometry-table.js +3 -1
  61. package/dist/geometry/geometry-utils.d.ts.map +1 -1
  62. package/dist/geometry/geometry-utils.js +35 -41
  63. package/dist/geometry/geometry.d.ts +43 -43
  64. package/dist/geometry/geometry.d.ts.map +1 -1
  65. package/dist/geometry/geometry.js +82 -139
  66. package/dist/geometry/gpu-geometry.d.ts +37 -0
  67. package/dist/geometry/gpu-geometry.d.ts.map +1 -0
  68. package/dist/geometry/gpu-geometry.js +90 -0
  69. package/dist/geometry/gpu-table.d.ts +1 -0
  70. package/dist/geometry/gpu-table.d.ts.map +1 -0
  71. package/dist/geometry/gpu-table.js +42 -0
  72. package/dist/index.cjs +3444 -0
  73. package/dist/index.cjs.map +7 -0
  74. package/dist/index.d.ts +43 -24
  75. package/dist/index.d.ts.map +1 -1
  76. package/dist/index.js +29 -15
  77. package/dist/lib/clip-space.d.ts +8 -0
  78. package/dist/lib/clip-space.d.ts.map +1 -1
  79. package/dist/lib/clip-space.js +43 -2
  80. package/dist/lib/pipeline-factory.d.ts +17 -51
  81. package/dist/lib/pipeline-factory.d.ts.map +1 -1
  82. package/dist/lib/pipeline-factory.js +84 -209
  83. package/dist/lib/shader-factory.d.ts +17 -0
  84. package/dist/lib/shader-factory.d.ts.map +1 -0
  85. package/dist/lib/shader-factory.js +46 -0
  86. package/dist/model/model.d.ts +219 -0
  87. package/dist/model/model.d.ts.map +1 -0
  88. package/dist/model/model.js +659 -0
  89. package/dist/scenegraph/group-node.d.ts +21 -0
  90. package/dist/scenegraph/group-node.d.ts.map +1 -0
  91. package/dist/scenegraph/group-node.js +84 -0
  92. package/dist/scenegraph/model-node.d.ts +18 -0
  93. package/dist/scenegraph/model-node.d.ts.map +1 -0
  94. package/dist/scenegraph/model-node.js +35 -0
  95. package/dist/scenegraph/scenegraph-node.d.ts +56 -0
  96. package/dist/scenegraph/scenegraph-node.d.ts.map +1 -0
  97. package/dist/scenegraph/scenegraph-node.js +153 -0
  98. package/dist/shader-inputs.d.ts +63 -0
  99. package/dist/shader-inputs.d.ts.map +1 -0
  100. package/dist/shader-inputs.js +107 -0
  101. package/dist/transform/buffer-transform.d.ts +35 -0
  102. package/dist/transform/buffer-transform.d.ts.map +1 -0
  103. package/dist/transform/buffer-transform.js +70 -0
  104. package/dist/transform/texture-transform.d.ts +57 -0
  105. package/dist/transform/texture-transform.d.ts.map +1 -0
  106. package/dist/transform/texture-transform.js +117 -0
  107. package/dist.min.js +25 -0
  108. package/package.json +24 -14
  109. package/src/animation/timeline.ts +35 -34
  110. package/src/animation-loop/animation-loop-template.ts +25 -0
  111. package/src/{lib → animation-loop}/animation-loop.ts +114 -93
  112. package/src/{lib → animation-loop}/animation-props.ts +2 -2
  113. package/src/animation-loop/make-animation-loop.ts +53 -0
  114. package/src/computation.ts +346 -0
  115. package/src/debug/copy-texture-to-image.ts +70 -0
  116. package/src/debug/debug-framebuffer.ts +70 -0
  117. package/src/debug/debug-shader-layout.ts +38 -0
  118. package/src/debug/pixel-data-utils.ts +54 -0
  119. package/src/geometries/cone-geometry.ts +1 -1
  120. package/src/geometries/cube-geometry.ts +62 -56
  121. package/src/geometries/cylinder-geometry.ts +2 -2
  122. package/src/geometries/ico-sphere-geometry.ts +6 -5
  123. package/src/geometries/plane-geometry.ts +5 -4
  124. package/src/geometries/sphere-geometry.ts +4 -3
  125. package/src/geometries/truncated-cone-geometry.ts +6 -14
  126. package/src/geometry/geometry-table.ts +10 -7
  127. package/src/geometry/geometry-utils.ts +19 -3
  128. package/src/geometry/geometry.ts +68 -110
  129. package/src/geometry/gpu-geometry.ts +132 -0
  130. package/src/geometry/gpu-table.ts +41 -0
  131. package/src/index.ts +37 -10
  132. package/src/lib/clip-space.ts +32 -34
  133. package/src/lib/pipeline-factory.ts +83 -193
  134. package/src/lib/shader-factory.ts +57 -0
  135. package/src/model/model.ts +835 -0
  136. package/src/scenegraph/group-node.ts +107 -0
  137. package/src/scenegraph/model-node.ts +50 -0
  138. package/src/scenegraph/scenegraph-node.ts +204 -0
  139. package/src/shader-inputs.ts +157 -0
  140. package/src/transform/buffer-transform.ts +102 -0
  141. package/src/transform/texture-transform.ts +168 -0
  142. package/dist/animation/key-frames.js.map +0 -1
  143. package/dist/animation/timeline.js.map +0 -1
  144. package/dist/bundle.d.ts +0 -2
  145. package/dist/bundle.d.ts.map +0 -1
  146. package/dist/bundle.js +0 -5
  147. package/dist/bundle.js.map +0 -1
  148. package/dist/geometries/cone-geometry.js.map +0 -1
  149. package/dist/geometries/cube-geometry.js.map +0 -1
  150. package/dist/geometries/cylinder-geometry.js.map +0 -1
  151. package/dist/geometries/ico-sphere-geometry.js.map +0 -1
  152. package/dist/geometries/plane-geometry.js.map +0 -1
  153. package/dist/geometries/sphere-geometry.js.map +0 -1
  154. package/dist/geometries/truncated-cone-geometry.js.map +0 -1
  155. package/dist/geometry/geometry-table.js.map +0 -1
  156. package/dist/geometry/geometry-utils.js.map +0 -1
  157. package/dist/geometry/geometry.js.map +0 -1
  158. package/dist/geometry/primitive-utils.d.ts +0 -1
  159. package/dist/geometry/primitive-utils.d.ts.map +0 -1
  160. package/dist/geometry/primitive-utils.js +0 -2
  161. package/dist/geometry/primitive-utils.js.map +0 -1
  162. package/dist/index.js.map +0 -1
  163. package/dist/lib/animation-loop.d.ts.map +0 -1
  164. package/dist/lib/animation-loop.js +0 -480
  165. package/dist/lib/animation-loop.js.map +0 -1
  166. package/dist/lib/animation-props.d.ts.map +0 -1
  167. package/dist/lib/animation-props.js +0 -2
  168. package/dist/lib/animation-props.js.map +0 -1
  169. package/dist/lib/clip-space.js.map +0 -1
  170. package/dist/lib/model-utils.d.ts +0 -5
  171. package/dist/lib/model-utils.d.ts.map +0 -1
  172. package/dist/lib/model-utils.js +0 -45
  173. package/dist/lib/model-utils.js.map +0 -1
  174. package/dist/lib/model.d.ts +0 -41
  175. package/dist/lib/model.d.ts.map +0 -1
  176. package/dist/lib/model.js +0 -182
  177. package/dist/lib/model.js.map +0 -1
  178. package/dist/lib/pipeline-factory.js.map +0 -1
  179. package/dist/lib/render-loop.d.ts +0 -14
  180. package/dist/lib/render-loop.d.ts.map +0 -1
  181. package/dist/lib/render-loop.js +0 -49
  182. package/dist/lib/render-loop.js.map +0 -1
  183. package/src/bundle.ts +0 -4
  184. package/src/geometry/primitive-utils.ts +0 -30
  185. package/src/lib/model-utils.ts +0 -124
  186. package/src/lib/model.ts +0 -183
  187. package/src/lib/render-loop.ts +0 -58
@@ -1,27 +1,33 @@
1
- import {uid} from '@luma.gl/api';
2
- import Geometry from '../geometry/geometry';
1
+ import {uid} from '@luma.gl/core';
2
+ import {Geometry} from '../geometry/geometry';
3
3
  // import type {GeometryType} from '../geometry/geometry-type';
4
4
 
5
5
  export type CubeGeometryProps = {
6
6
  id?: string;
7
7
  indices?: boolean;
8
- attributes?;
8
+ attributes?: any;
9
9
  };
10
10
 
11
11
  export class CubeGeometry extends Geometry {
12
12
  constructor(props: CubeGeometryProps = {}) {
13
13
  const {id = uid('cube-geometry'), indices = true} = props;
14
- super(indices ? {
15
- ...props,
16
- id,
17
- indices: {size: 1, value: CUBE_INDICES},
18
- attributes: {...ATTRIBUTES, ...props.attributes}
19
- } : {
20
- ...props,
21
- id,
22
- indices: undefined,
23
- attributes: {...NON_INDEXED_ATTRIBUTES, ...props.attributes}
24
- });
14
+ super(
15
+ indices
16
+ ? {
17
+ ...props,
18
+ id,
19
+ topology: 'triangle-list',
20
+ indices: {size: 1, value: CUBE_INDICES},
21
+ attributes: {...ATTRIBUTES, ...props.attributes}
22
+ }
23
+ : {
24
+ ...props,
25
+ id,
26
+ topology: 'triangle-list',
27
+ indices: undefined,
28
+ attributes: {...NON_INDEXED_ATTRIBUTES, ...props.attributes}
29
+ }
30
+ );
25
31
  }
26
32
  }
27
33
 
@@ -77,47 +83,47 @@ const CUBE_TEX_COORDS = new Float32Array([
77
83
  // float4 position
78
84
  // prettier-ignore
79
85
  export const CUBE_NON_INDEXED_POSITIONS = new Float32Array([
80
- 1, -1, 1, 1,
81
- -1, -1, 1, 1,
82
- -1, -1, -1, 1,
83
- 1, -1, -1, 1,
84
- 1, -1, 1, 1,
85
- -1, -1, -1, 1,
86
-
87
- 1, 1, 1, 1,
88
- 1, -1, 1, 1,
89
- 1, -1, -1, 1,
90
- 1, 1, -1, 1,
91
- 1, 1, 1, 1,
92
- 1, -1, -1, 1,
93
-
94
- -1, 1, 1, 1,
95
- 1, 1, 1, 1,
96
- 1, 1, -1, 1,
97
- -1, 1, -1, 1,
98
- -1, 1, 1, 1,
99
- 1, 1, -1, 1,
100
-
101
- -1, -1, 1, 1,
102
- -1, 1, 1, 1,
103
- -1, 1, -1, 1,
104
- -1, -1, -1, 1,
105
- -1, -1, 1, 1,
106
- -1, 1, -1, 1,
107
-
108
- 1, 1, 1, 1,
109
- -1, 1, 1, 1,
110
- -1, -1, 1, 1,
111
- -1, -1, 1, 1,
112
- 1, -1, 1, 1,
113
- 1, 1, 1, 1,
114
-
115
- 1, -1, -1, 1,
116
- -1, -1, -1, 1,
117
- -1, 1, -1, 1,
118
- 1, 1, -1, 1,
119
- 1, -1, -1, 1,
120
- -1, 1, -1, 1,
86
+ 1, -1, 1,
87
+ -1, -1, 1,
88
+ -1, -1, -1,
89
+ 1, -1, -1,
90
+ 1, -1, 1,
91
+ -1, -1, -1,
92
+
93
+ 1, 1, 1,
94
+ 1, -1, 1,
95
+ 1, -1, -1,
96
+ 1, 1, -1,
97
+ 1, 1, 1,
98
+ 1, -1, -1,
99
+
100
+ -1, 1, 1,
101
+ 1, 1, 1,
102
+ 1, 1, -1,
103
+ -1, 1, -1,
104
+ -1, 1, 1,
105
+ 1, 1, -1,
106
+
107
+ -1, -1, 1,
108
+ -1, 1, 1,
109
+ -1, 1, -1,
110
+ -1, -1, -1,
111
+ -1, -1, 1,
112
+ -1, 1, -1,
113
+
114
+ 1, 1, 1,
115
+ -1, 1, 1,
116
+ -1, -1, 1,
117
+ -1, -1, 1,
118
+ 1, -1, 1,
119
+ 1, 1, 1,
120
+
121
+ 1, -1, -1,
122
+ -1, -1, -1,
123
+ -1, 1, -1,
124
+ 1, 1, -1,
125
+ 1, -1, -1,
126
+ -1, 1, -1,
121
127
  ]);
122
128
 
123
129
  // float2 uv,
@@ -219,7 +225,7 @@ const ATTRIBUTES = {
219
225
  };
220
226
 
221
227
  const NON_INDEXED_ATTRIBUTES = {
222
- POSITION: {size: 4, value: CUBE_NON_INDEXED_POSITIONS},
228
+ POSITION: {size: 3, value: CUBE_NON_INDEXED_POSITIONS},
223
229
  // NORMAL: {size: 3, value: CUBE_NON_INDEXED_NORMALS},
224
230
  TEXCOORD_0: {size: 2, value: CUBE_NON_INDEXED_TEX_COORDS},
225
231
  COLOR_0: {size: 3, value: CUBE_NON_INDEXED_COLORS}
@@ -1,10 +1,10 @@
1
- import {uid} from '@luma.gl/api';
1
+ import {uid} from '@luma.gl/core';
2
2
  import {TruncatedConeGeometry} from './truncated-cone-geometry';
3
3
 
4
4
  export type CylinderGeometryProps = {
5
5
  id?: string;
6
6
  radius?: number;
7
- attributes?
7
+ attributes?: any;
8
8
  };
9
9
 
10
10
  export class CylinderGeometry extends TruncatedConeGeometry {
@@ -1,6 +1,6 @@
1
- import {uid} from '@luma.gl/api';
1
+ import {uid} from '@luma.gl/core';
2
2
  import {Vector3} from '@math.gl/core';
3
- import Geometry from '../geometry/geometry';
3
+ import {Geometry} from '../geometry/geometry';
4
4
 
5
5
  /* eslint-disable comma-spacing, max-statements, complexity */
6
6
 
@@ -11,7 +11,7 @@ export type IcoSphereGeometryProps = {
11
11
  id?: string;
12
12
  radius?: number;
13
13
  iterations?: number;
14
- attributes?
14
+ attributes?: any;
15
15
  };
16
16
 
17
17
  export class IcoSphereGeometry extends Geometry {
@@ -21,6 +21,7 @@ export class IcoSphereGeometry extends Geometry {
21
21
  super({
22
22
  ...props,
23
23
  id,
24
+ topology: 'triangle-list',
24
25
  indices,
25
26
  attributes: {...attributes, ...props.attributes}
26
27
  });
@@ -40,9 +41,9 @@ function tesselateIcosaHedron(props: IcoSphereGeometryProps) {
40
41
  indices.push();
41
42
 
42
43
  const getMiddlePoint = (() => {
43
- const pointMemo = {};
44
+ const pointMemo: Record<string, number> = {};
44
45
 
45
- return (i1, i2) => {
46
+ return (i1: number, i2: number) => {
46
47
  i1 *= 3;
47
48
  i2 *= 3;
48
49
  const mini = i1 < i2 ? i1 : i2;
@@ -1,11 +1,11 @@
1
- import {uid} from '@luma.gl/api';
2
- import Geometry from '../geometry/geometry';
1
+ import {uid} from '@luma.gl/core';
2
+ import {Geometry} from '../geometry/geometry';
3
3
  import {unpackIndexedGeometry} from '../geometry/geometry-utils';
4
4
 
5
5
  export type PlaneGeometryProps = {
6
6
  id?: string;
7
7
  radius?: number;
8
- attributes?
8
+ attributes?: any;
9
9
  };
10
10
 
11
11
  // Primitives inspired by TDL http://code.google.com/p/webglsamples/,
@@ -19,6 +19,7 @@ export class PlaneGeometry extends Geometry {
19
19
  super({
20
20
  ...props,
21
21
  id,
22
+ topology: 'triangle-list',
22
23
  indices,
23
24
  attributes: {...attributes, ...props.attributes}
24
25
  });
@@ -26,7 +27,7 @@ export class PlaneGeometry extends Geometry {
26
27
  }
27
28
 
28
29
  /* eslint-disable complexity, max-statements */
29
- function tesselatePlane(props) {
30
+ function tesselatePlane(props: any) {
30
31
  const {type = 'x,y', offset = 0, flipCull = false, unpack = false} = props;
31
32
 
32
33
  const coords = type.split(',');
@@ -1,12 +1,12 @@
1
- import {uid} from '@luma.gl/api';
2
- import Geometry from '../geometry/geometry';
1
+ import {uid} from '@luma.gl/core';
2
+ import {Geometry} from '../geometry/geometry';
3
3
 
4
4
  export type SphereGeometryProps = {
5
5
  id?: string;
6
6
  radius?: number;
7
7
  nlat?: number;
8
8
  nlong?: number;
9
- attributes?
9
+ attributes?: any;
10
10
  };
11
11
 
12
12
  // Primitives inspired by TDL http://code.google.com/p/webglsamples/,
@@ -19,6 +19,7 @@ export class SphereGeometry extends Geometry {
19
19
  super({
20
20
  ...props,
21
21
  id,
22
+ topology: 'triangle-list',
22
23
  indices,
23
24
  attributes: {...attributes, ...props.attributes}
24
25
  });
@@ -1,6 +1,5 @@
1
- import {uid} from '@luma.gl/api';
2
- import Geometry from '../geometry/geometry';
3
- import {GeometryTable} from '../geometry/geometry-table';
1
+ import {uid} from '@luma.gl/core';
2
+ import {Geometry} from '../geometry/geometry';
4
3
 
5
4
  const INDEX_OFFSETS = {
6
5
  x: [2, 0, 1],
@@ -24,28 +23,21 @@ export type TruncatedConeGeometryProps = {
24
23
  * copyright 2011 Google Inc. new BSD License
25
24
  * (http://www.opensource.org/licenses/bsd-license.php).
26
25
  */
27
- export function makeTruncatedConeGeometry(props?: TruncatedConeGeometryProps): GeometryTable {
28
- const {indices, attributes} = tesselateTruncatedCone(props);
29
- return {
30
- length: indices.length,
31
- indices,
32
- attributes
33
- };
34
- }
35
-
36
26
  export class TruncatedConeGeometry extends Geometry {
37
- constructor(props: TruncatedConeGeometryProps & {id?: string; attributes?} = {}) {
27
+ constructor(props: TruncatedConeGeometryProps & {id?: string; attributes?: any} = {}) {
38
28
  const {id = uid('truncated-code-geometry')} = props;
39
29
  const {indices, attributes} = tesselateTruncatedCone(props);
40
30
  super({
41
31
  ...props,
42
32
  id,
33
+ topology: 'triangle-list',
43
34
  indices,
44
35
  attributes: {
45
36
  POSITION: {size: 3, value: attributes.POSITION},
46
37
  NORMAL: {size: 3, value: attributes.NORMAL},
47
38
  TEXCOORD_0: {size: 2, value: attributes.TEXCOORD_0},
48
- ...props.attributes}
39
+ ...props.attributes
40
+ }
49
41
  });
50
42
  }
51
43
  }
@@ -1,16 +1,19 @@
1
- // luma.gl, MIT license
2
- import type {TypedArray, VertexFormat} from '@luma.gl/api';
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+
5
+ import type {TypedArray, VertexFormat} from '@luma.gl/core';
3
6
 
4
7
  /** Holds one geometry */
5
8
  export type GeometryTable = {
6
9
  length: number;
7
10
  schema?: Record<string, VertexFormat>;
8
11
  attributes: {
9
- POSITION: TypedArray,
10
- NORMAL: TypedArray,
11
- TEXCOORD_0: TypedArray,
12
- [key: string]: TypedArray,
12
+ POSITION: TypedArray;
13
+ NORMAL: TypedArray;
14
+ TEXCOORD_0: TypedArray;
15
+ [key: string]: TypedArray;
13
16
  };
14
17
  indices?: Uint16Array | Uint32Array;
15
18
  topology?: 'point-list' | 'line-list' | 'line-strip' | 'triangle-list' | 'triangle-strip';
16
- }
19
+ };
@@ -1,13 +1,13 @@
1
- // import type Geometry from './geometry';
1
+ // import type {Geometry} from './geometry';
2
2
 
3
- export function unpackIndexedGeometry(geometry) {
3
+ export function unpackIndexedGeometry(geometry: any) {
4
4
  const {indices, attributes} = geometry;
5
5
  if (!indices) {
6
6
  return geometry;
7
7
  }
8
8
 
9
9
  const vertexCount = indices.value.length;
10
- const unpackedAttributes = {};
10
+ const unpackedAttributes: Record<string, any> = {};
11
11
 
12
12
  for (const attributeName in attributes) {
13
13
  const attribute = attributes[attributeName];
@@ -29,3 +29,19 @@ export function unpackIndexedGeometry(geometry) {
29
29
  attributes: Object.assign({}, attributes, unpackedAttributes)
30
30
  };
31
31
  }
32
+
33
+ // export function calculateVertexNormals(positions: Float32Array): Uint8Array {
34
+ // let normals = new Uint8Array(positions.length / 3);
35
+
36
+ // for (let i = 0; i < positions.length; i++) {
37
+ // const vec1 = new Vector3(positions.subarray(i * 3, i + 0, i + 3));
38
+ // const vec2 = new Vector3(positions.subarray(i + 3, i + 6));
39
+ // const vec3 = new Vector3(positions.subarray(i + 6, i + 9));
40
+
41
+ // const normal = new Vector3(vec1).cross(vec2).normalize();
42
+ // normals.set(normal[0], i + 4);
43
+ // normals.set(normal[1], i + 4 + 1);
44
+ // normals.set(normal[2], i + 2);
45
+ // }
46
+ // const normal = new Vector3(vec1).cross(vec2).normalize();
47
+ // }
@@ -1,91 +1,64 @@
1
- // luma.gl, MIT license
2
- import type {PrimitiveTopology, TypedArray} from '@luma.gl/api';
3
- import {uid, assert} from '@luma.gl/api';
4
- import GL from '@luma.gl/constants';
5
-
6
- /**
7
- * Rendering primitives - "topology" specifies how to extract primitives from vertices.
8
- * @deprecated - use string constants instead
9
- */
10
- export type GLTopology =
11
- GL.POINTS | // draw single points.
12
- GL.LINES | // draw lines. Each vertex connects to the one after it.
13
- GL.LINE_LOOP | // draw lines. Each set of two vertices is treated as a separate line segment.
14
- GL.LINE_STRIP | // draw a connected group of line segments from the first vertex to the last
15
- GL.TRIANGLES | // draw triangles. Each set of three vertices creates a separate triangle.
16
- GL.TRIANGLE_STRIP | // draw a connected group of triangles.
17
- GL.TRIANGLE_FAN // draw a connected group of triangles.
18
- ;
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
19
4
 
20
- export type GeometryAttribute = {
21
- size?: number;
22
- value: TypedArray;
23
- [key: string]: any
24
- }
5
+ import type {PrimitiveTopology, TypedArray} from '@luma.gl/core';
6
+ import {uid, assert} from '@luma.gl/core';
25
7
 
26
8
  export type GeometryProps = {
27
9
  id?: string;
28
- attributes?: Record<string, GeometryAttribute | TypedArray>,
29
- indices?: GeometryAttribute | TypedArray;
30
- vertexCount?: number;
31
10
  /** Determines how vertices are read from the 'vertex' attributes */
32
- topology?: 'point-list' | 'line-list' | 'line-strip' | 'triangle-list' | 'triangle-strip';
33
- /** @deprecated */
34
- drawMode?: GLTopology;
11
+ topology:
12
+ | 'point-list'
13
+ | 'line-list'
14
+ | 'line-strip'
15
+ | 'line-loop-webgl'
16
+ | 'triangle-list'
17
+ | 'triangle-strip'
18
+ | 'triangle-fan-webgl';
19
+ /** Auto calculated from attributes if not provided */
20
+ vertexCount?: number;
21
+ attributes?: Record<string, GeometryAttribute | TypedArray>;
22
+ indices?: GeometryAttribute | TypedArray;
35
23
  };
36
24
 
37
- type GeometryAttributes = {
38
- POSITION: GeometryAttribute,
39
- NORMAL: GeometryAttribute,
40
- TEXCOORD_0: GeometryAttribute,
41
- COLOR_0?: GeometryAttribute,
42
- indices?: {size?: number, value: Uint32Array | Uint16Array};
25
+ export type GeometryAttributes = {
26
+ POSITION: GeometryAttribute;
27
+ NORMAL: GeometryAttribute;
28
+ TEXCOORD_0: GeometryAttribute;
29
+ COLOR_0?: GeometryAttribute;
30
+ indices?: GeometryAttribute & {size: 1; value: Uint32Array | Uint16Array};
43
31
  };
44
32
 
45
- export default class Geometry {
46
- /** @deprecated */
47
- static DRAW_MODE = {
48
- POINTS: GL.POINTS, // draw single points.
49
- LINES: GL.LINES, // draw lines. Each vertex connects to the one after it.
50
- LINE_LOOP: GL.LINE_LOOP, // draw lines. Each set of two vertices is treated as a separate line segment.
51
- LINE_STRIP: GL.LINE_STRIP, // draw a connected group of line segments from the first vertex to the last
52
- TRIANGLES: GL.TRIANGLES, // draw triangles. Each set of three vertices creates a separate triangle.
53
- TRIANGLE_STRIP: GL.TRIANGLE_STRIP, // draw a connected group of triangles.
54
- TRIANGLE_FAN: GL.TRIANGLE_FAN // draw a connected group of triangles.
55
- };
33
+ export type GeometryAttribute = {
34
+ size?: number;
35
+ value: TypedArray;
36
+ [key: string]: any;
37
+ };
56
38
 
39
+ export class Geometry {
57
40
  readonly id: string;
58
- userData: Record<string, unknown> = {};
59
-
60
41
  /** Determines how vertices are read from the 'vertex' attributes */
61
- topology?: PrimitiveTopology;
62
- /** @deprecated */
63
- readonly drawMode: GLTopology = GL.TRIANGLES;
64
-
42
+ readonly topology?: PrimitiveTopology;
65
43
  readonly vertexCount: number;
44
+ readonly indices?: GeometryAttribute;
66
45
  readonly attributes: {
67
- POSITION: GeometryAttribute,
68
- NORMAL: GeometryAttribute,
69
- TEXCOORD_0: GeometryAttribute,
70
- COLOR_0?: GeometryAttribute,
46
+ POSITION: GeometryAttribute;
47
+ NORMAL: GeometryAttribute;
48
+ TEXCOORD_0: GeometryAttribute;
49
+ COLOR_0?: GeometryAttribute;
50
+ [key: string]: GeometryAttribute | undefined;
71
51
  };
72
- readonly indices?: Uint16Array | Uint32Array;
73
52
 
74
- constructor(props: GeometryProps = {}) {
75
- const {
76
- id = uid('geometry'),
77
- drawMode = GL.TRIANGLES,
78
- attributes = {},
79
- indices = null,
80
- vertexCount = null
81
- } = props;
53
+ userData: Record<string, unknown> = {};
82
54
 
83
- this.id = id;
84
- this.drawMode = drawMode;
85
- this.topology = props.topology || convertToTopology(drawMode);
55
+ constructor(props: GeometryProps) {
56
+ const {attributes = {}, indices = null, vertexCount = null} = props;
57
+
58
+ this.id = props.id || uid('geometry');
59
+ this.topology = props.topology;
86
60
 
87
61
  if (indices) {
88
- // @ts-expect-error
89
62
  this.indices = ArrayBuffer.isView(indices) ? {value: indices, size: 1} : indices;
90
63
  }
91
64
 
@@ -93,9 +66,10 @@ export default class Geometry {
93
66
  this.attributes = {};
94
67
 
95
68
  for (const [attributeName, attributeValue] of Object.entries(attributes)) {
96
-
97
69
  // Wrap "unwrapped" arrays and try to autodetect their type
98
- const attribute: GeometryAttribute = ArrayBuffer.isView(attributeValue) ? {value: attributeValue} : attributeValue;
70
+ const attribute: GeometryAttribute = ArrayBuffer.isView(attributeValue)
71
+ ? {value: attributeValue}
72
+ : attributeValue;
99
73
 
100
74
  assert(
101
75
  ArrayBuffer.isView(attribute.value),
@@ -109,36 +83,31 @@ export default class Geometry {
109
83
  // Move indices to separate field
110
84
  if (attributeName === 'indices') {
111
85
  assert(!this.indices);
112
- // @ts-expect-error
113
- this.indices = attribute;
86
+ this.indices = attribute;
114
87
  } else {
115
88
  this.attributes[attributeName] = attribute;
116
89
  }
117
90
  }
118
91
 
119
- // @ts-expect-error
120
- if (this.indices && this.indices.isIndexed !== undefined) {
92
+ if (this.indices && this.indices.isIndexed !== undefined) {
121
93
  this.indices = Object.assign({}, this.indices);
122
- // @ts-expect-error
123
94
  delete this.indices.isIndexed;
124
95
  }
125
96
 
126
97
  this.vertexCount = vertexCount || this._calculateVertexCount(this.attributes, this.indices);
127
98
  }
128
99
 
129
- /** @deprecated Use string topology constants instead */
130
- get mode() {
131
- return this.drawMode;
132
- }
133
-
134
100
  getVertexCount(): number {
135
101
  return this.vertexCount;
136
102
  }
137
103
 
138
- // Return an object with all attributes plus indices added as a field.
139
- // getAttributes(): GeometryAttributes {
140
- // return this.indices ? {indices: this.indices, ...this.attributes} : this.attributes;
141
- // }
104
+ /**
105
+ * Return an object with all attributes plus indices added as a field.
106
+ * TODO Geometry types are a mess
107
+ */
108
+ getAttributes(): GeometryAttributes {
109
+ return this.indices ? {indices: this.indices, ...this.attributes} : this.attributes;
110
+ }
142
111
 
143
112
  // PRIVATE
144
113
 
@@ -146,23 +115,27 @@ export default class Geometry {
146
115
  return `Geometry ${this.id} attribute ${attributeName}`;
147
116
  }
148
117
 
149
- // GeometryAttribute
150
- // value: typed array
151
- // type: indices, vertices, uvs
152
- // size: elements per vertex
153
- // target: WebGL buffer type (string or constant)
154
- _setAttributes(attributes: Record<string, GeometryAttribute>, indices): this {
155
-
118
+ /**
119
+ * GeometryAttribute
120
+ * value: typed array
121
+ * type: indices, vertices, uvs
122
+ * size: elements per vertex
123
+ * target: WebGL buffer type (string or constant)
124
+ *
125
+ * @param attributes
126
+ * @param indices
127
+ * @returns
128
+ */
129
+ _setAttributes(attributes: Record<string, GeometryAttribute>, indices: any): this {
156
130
  return this;
157
131
  }
158
132
 
159
- _calculateVertexCount(attributes, indices): number {
133
+ _calculateVertexCount(attributes: GeometryAttributes, indices: GeometryAttribute): number {
160
134
  if (indices) {
161
135
  return indices.value.length;
162
136
  }
163
137
  let vertexCount = Infinity;
164
- for (const attributeName in attributes) {
165
- const attribute = attributes[attributeName];
138
+ for (const attribute of Object.values(attributes)) {
166
139
  const {value, size, constant} = attribute;
167
140
  if (!constant && value && size >= 1) {
168
141
  vertexCount = Math.min(vertexCount, value.length / size);
@@ -173,18 +146,3 @@ export default class Geometry {
173
146
  return vertexCount;
174
147
  }
175
148
  }
176
-
177
- function convertToTopology(drawMode: GLTopology): PrimitiveTopology {
178
- switch (drawMode) {
179
- case GL.POINTS: return 'point-list'; // draw single points.
180
- case GL.LINES: return 'line-list'; // draw lines. Each vertex connects to the one after it.
181
- case GL.LINE_STRIP: return 'line-strip'; // draw a connected group of line segments from the first vertex to the last
182
- case GL.TRIANGLES: return 'triangle-list'; // draw triangles. Each set of three vertices creates a separate triangle.
183
- case GL.TRIANGLE_STRIP: return 'triangle-strip'; // draw a connected group of triangles.
184
-
185
- case GL.TRIANGLE_FAN: return 'triangle-fan'; // draw a connected group of triangles.
186
- case GL.LINE_LOOP: return 'line-loop'; // draw lines. Each set of two vertices is treated as a separate line segment.
187
- default:
188
- throw new Error(String(drawMode));
189
- }
190
- }