@loonylabs/create-game 0.1.0

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Files changed (166) hide show
  1. package/bin/create-game.js +213 -0
  2. package/package.json +18 -0
  3. package/template/.claude/skills/aigdtk-create-game-stories/SKILL.md +177 -0
  4. package/template/.claude/skills/aigdtk-create-game-stories/story-template.md +85 -0
  5. package/template/.claude/skills/aigdtk-implement-game-stories/SKILL.md +129 -0
  6. package/template/.claude/skills/aigdtk-new-game/SKILL.md +126 -0
  7. package/template/.claude/skills/aigdtk-shared/ascii-grammar.md +133 -0
  8. package/template/.claude/skills/aigdtk-shared/enemies.md +112 -0
  9. package/template/.claude/skills/aigdtk-shared/framework.md +93 -0
  10. package/template/.claude/skills/aigdtk-shared/visuals.md +125 -0
  11. package/template/apps/client/index.html +14 -0
  12. package/template/apps/client/package.json +31 -0
  13. package/template/apps/client/public/assets/audio/enemy_killed.wav +0 -0
  14. package/template/apps/client/src/components/App.svelte +290 -0
  15. package/template/apps/client/src/components/CraftingPanel.svelte +253 -0
  16. package/template/apps/client/src/components/DevPanel.svelte +180 -0
  17. package/template/apps/client/src/components/DungeonClearOverlay.svelte +53 -0
  18. package/template/apps/client/src/components/EquipmentPanel.svelte +191 -0
  19. package/template/apps/client/src/components/HealthBar.svelte +50 -0
  20. package/template/apps/client/src/components/Hub/BackToHubButton.svelte +37 -0
  21. package/template/apps/client/src/components/Hub/ExperienceCard.svelte +115 -0
  22. package/template/apps/client/src/components/Hub/Hub.svelte +88 -0
  23. package/template/apps/client/src/components/Inventory.svelte +174 -0
  24. package/template/apps/client/src/components/Runner/RunnerDeathScreen.svelte +182 -0
  25. package/template/apps/client/src/components/Runner/RunnerHUD.svelte +157 -0
  26. package/template/apps/client/src/components/Shooter/DamageNumbers.svelte +96 -0
  27. package/template/apps/client/src/components/Shooter/GameOverScreen.svelte +109 -0
  28. package/template/apps/client/src/components/Shooter/ShooterHUD.svelte +95 -0
  29. package/template/apps/client/src/components/SkillBar.svelte +146 -0
  30. package/template/apps/client/src/components/ToastSystem.svelte +158 -0
  31. package/template/apps/client/src/game.ts +918 -0
  32. package/template/apps/client/src/input.ts +92 -0
  33. package/template/apps/client/src/lib/audio/CombatDetector.test.ts +59 -0
  34. package/template/apps/client/src/lib/audio/CombatDetector.ts +53 -0
  35. package/template/apps/client/src/lib/audio/MusicManager.ts +137 -0
  36. package/template/apps/client/src/lib/audio/SoundManager.ts +59 -0
  37. package/template/apps/client/src/lib/audio/index.ts +9 -0
  38. package/template/apps/client/src/main.ts +32 -0
  39. package/template/apps/client/src/renderer/basecamp.ts +126 -0
  40. package/template/apps/client/src/renderer/dungeon.ts +250 -0
  41. package/template/apps/client/src/renderer/dungeonPortal.ts +73 -0
  42. package/template/apps/client/src/renderer/dungeonZone.ts +301 -0
  43. package/template/apps/client/src/renderer/entities.ts +197 -0
  44. package/template/apps/client/src/renderer/runnerTrack.ts +221 -0
  45. package/template/apps/client/src/renderer/shaders/SkyShader.ts +190 -0
  46. package/template/apps/client/src/renderer/shaders/TerrainShaderMaterial.ts +133 -0
  47. package/template/apps/client/src/renderer/shaders/floor.frag.glsl.ts +17 -0
  48. package/template/apps/client/src/renderer/shaders/shaderConfig.ts +18 -0
  49. package/template/apps/client/src/renderer/shaders/spawn.frag.glsl.ts +19 -0
  50. package/template/apps/client/src/renderer/shaders/terrain.frag.glsl.ts +314 -0
  51. package/template/apps/client/src/renderer/shaders/terrain.vert.glsl.ts +16 -0
  52. package/template/apps/client/src/renderer/shaders/wall.frag.glsl.ts +20 -0
  53. package/template/apps/client/src/renderer/shooterArena.ts +102 -0
  54. package/template/apps/client/src/renderer/voxelChunkStreamer.ts +79 -0
  55. package/template/apps/client/src/renderer/voxelMesh.ts +86 -0
  56. package/template/apps/client/src/renderer/voxelTerrain.ts +74 -0
  57. package/template/apps/client/src/socket.ts +268 -0
  58. package/template/apps/client/src/store.ts +74 -0
  59. package/template/apps/client/src/style.css +60 -0
  60. package/template/apps/client/tsconfig.json +11 -0
  61. package/template/apps/client/vite.config.ts +10 -0
  62. package/template/apps/client/vitest.config.ts +8 -0
  63. package/template/apps/experiences/diablo/index.ts +94 -0
  64. package/template/apps/experiences/diablo/systems/dungeonClearSystem.ts +60 -0
  65. package/template/apps/experiences/diablo/systems/enemyAISystem.ts +11 -0
  66. package/template/apps/experiences/diablo/systems/entitySyncSystem.ts +80 -0
  67. package/template/apps/experiences/diablo/systems/itemPickupSystem.ts +11 -0
  68. package/template/apps/experiences/diablo/systems/movementSystem.ts +13 -0
  69. package/template/apps/experiences/diablo/systems/physicsSystem.ts +92 -0
  70. package/template/apps/experiences/diablo/systems/transitionSystem.ts +105 -0
  71. package/template/apps/experiences/runner/data/runner-config.ts +54 -0
  72. package/template/apps/experiences/runner/index.ts +143 -0
  73. package/template/apps/experiences/runner/systems/collectibleSystem.ts +157 -0
  74. package/template/apps/experiences/runner/systems/deathSystem.ts +42 -0
  75. package/template/apps/experiences/runner/systems/entitySyncSystem.ts +59 -0
  76. package/template/apps/experiences/runner/systems/obstacleSystem.ts +91 -0
  77. package/template/apps/experiences/runner/systems/runnerPhysicsSystem.ts +82 -0
  78. package/template/apps/experiences/runner/systems/trackStreamSystem.ts +19 -0
  79. package/template/apps/experiences/runner/track/laneSystem.ts +53 -0
  80. package/template/apps/experiences/runner/track/segmentTypes.ts +141 -0
  81. package/template/apps/experiences/runner/track/trackGenerator.ts +292 -0
  82. package/template/apps/experiences/shooter/ai/aiStateMachine.ts +394 -0
  83. package/template/apps/experiences/shooter/ai/lineOfSight.ts +32 -0
  84. package/template/apps/experiences/shooter/arena/arenaGenerator.ts +101 -0
  85. package/template/apps/experiences/shooter/arena/arenaTypes.ts +49 -0
  86. package/template/apps/experiences/shooter/arena/hitscan.ts +101 -0
  87. package/template/apps/experiences/shooter/data/enemy-types.ts +108 -0
  88. package/template/apps/experiences/shooter/data/wave-definitions.ts +40 -0
  89. package/template/apps/experiences/shooter/data/weapon-config.ts +80 -0
  90. package/template/apps/experiences/shooter/index.ts +127 -0
  91. package/template/apps/experiences/shooter/systems/enemyAISystem.ts +113 -0
  92. package/template/apps/experiences/shooter/systems/entitySyncSystem.ts +68 -0
  93. package/template/apps/experiences/shooter/systems/shooterPhysicsSystem.ts +89 -0
  94. package/template/apps/experiences/shooter/systems/waveSpawnerSystem.ts +87 -0
  95. package/template/apps/experiences/shooter/systems/weaponSystem.ts +157 -0
  96. package/template/apps/game-data/src/areas/area-manifest.json +18 -0
  97. package/template/apps/game-data/src/assets/migration.test.ts +291 -0
  98. package/template/apps/game-data/src/audio/music-config.json +21 -0
  99. package/template/apps/game-data/src/audio/sound-config.json +11 -0
  100. package/template/apps/game-data/src/combat/action-types.ts +2 -0
  101. package/template/apps/game-data/src/combat/enemy-def.ts +12 -0
  102. package/template/apps/game-data/src/combat/hitboxes.ts +23 -0
  103. package/template/apps/game-data/src/dungeon/cell-types.ts +20 -0
  104. package/template/apps/game-data/src/dungeon/cell-visuals.ts +13 -0
  105. package/template/apps/game-data/src/dungeon/door-directions.ts +2 -0
  106. package/template/apps/game-data/src/enemies/enemy-defs.json +32 -0
  107. package/template/apps/game-data/src/equipment/slots.json +5 -0
  108. package/template/apps/game-data/src/events/event-defs.ts +20 -0
  109. package/template/apps/game-data/src/events/event-types.ts +10 -0
  110. package/template/apps/game-data/src/events/toast-config.json +49 -0
  111. package/template/apps/game-data/src/items/item-pool.json +13 -0
  112. package/template/apps/game-data/src/loot/item-pool.ts +14 -0
  113. package/template/apps/game-data/src/loot/rarities.ts +2 -0
  114. package/template/apps/game-data/src/physics/dungeon-physics-config.ts +12 -0
  115. package/template/apps/game-data/src/physics/jump-config.ts +17 -0
  116. package/template/apps/game-data/src/recipes/recipe-book.json +68 -0
  117. package/template/apps/game-data/src/rooms/room_basecamp.json +16 -0
  118. package/template/apps/game-data/src/rooms/room_corridor_ew.json +9 -0
  119. package/template/apps/game-data/src/rooms/room_corridor_ns.json +11 -0
  120. package/template/apps/game-data/src/rooms/room_crossroads.json +11 -0
  121. package/template/apps/game-data/src/rooms/room_dead_end.json +10 -0
  122. package/template/apps/game-data/src/rooms/room_staircase.json +12 -0
  123. package/template/apps/game-data/src/rooms/room_start.json +11 -0
  124. package/template/apps/game-data/src/skills/skill-book.json +20 -0
  125. package/template/apps/game-data/src/voxel/biome-terrain.ts +76 -0
  126. package/template/apps/game-data/src/voxel/materials.ts +45 -0
  127. package/template/apps/game-data/src/voxel/sandbox-terrain-config.ts +19 -0
  128. package/template/apps/game-data/src/world/area-config.ts +33 -0
  129. package/template/apps/game-data/src/world/biome-def.ts +15 -0
  130. package/template/apps/game-data/src/world/biomes.json +57 -0
  131. package/template/apps/game-data/src/world/movement.ts +2 -0
  132. package/template/apps/game-data/src/world/overworld-layout.test.ts +93 -0
  133. package/template/apps/game-data/src/world/overworld-layout.ts +127 -0
  134. package/template/apps/server/data/game.db +0 -0
  135. package/template/apps/server/package.json +30 -0
  136. package/template/apps/server/src/areaManager.ts +346 -0
  137. package/template/apps/server/src/db/client.ts +45 -0
  138. package/template/apps/server/src/db/schema.ts +40 -0
  139. package/template/apps/server/src/gameLoop.ts +267 -0
  140. package/template/apps/server/src/gameState.ts +3 -0
  141. package/template/apps/server/src/handlers/actionEvent.ts +55 -0
  142. package/template/apps/server/src/handlers/craftHandler.ts +59 -0
  143. package/template/apps/server/src/handlers/equipHandler.ts +73 -0
  144. package/template/apps/server/src/handlers/raycastHandler.ts +97 -0
  145. package/template/apps/server/src/handlers/skillHandler.ts +87 -0
  146. package/template/apps/server/src/handlers/terraformHandler.ts +74 -0
  147. package/template/apps/server/src/index.ts +597 -0
  148. package/template/apps/server/src/persistence.ts +135 -0
  149. package/template/apps/server/src/rooms.ts +20 -0
  150. package/template/apps/server/src/systems/dungeonPhysics.test.ts +32 -0
  151. package/template/apps/server/src/systems/dungeonPhysics.ts +16 -0
  152. package/template/apps/server/src/systems/enemyAI.ts +129 -0
  153. package/template/apps/server/src/systems/itemPickup.ts +31 -0
  154. package/template/apps/server/src/tests/areaManager.test.ts +77 -0
  155. package/template/apps/server/src/tests/diablo-experience.test.ts +60 -0
  156. package/template/apps/server/src/tests/runner-experience.test.ts +273 -0
  157. package/template/apps/server/src/tests/runner-powerups-scoring.test.ts +221 -0
  158. package/template/apps/server/src/tests/server.integration.test.ts +92 -0
  159. package/template/apps/server/src/tests/shooter-enemy-ai.test.ts +328 -0
  160. package/template/apps/server/src/tests/shooter-experience.test.ts +281 -0
  161. package/template/apps/server/src/tests/voxelChunkCache.test.ts +29 -0
  162. package/template/apps/server/src/tests/voxelSandbox.test.ts +133 -0
  163. package/template/apps/server/src/voxelChunkCache.ts +31 -0
  164. package/template/apps/server/src/voxelPlayerState.ts +23 -0
  165. package/template/apps/server/tsconfig.json +17 -0
  166. package/template/apps/server/vitest.config.ts +8 -0
@@ -0,0 +1,174 @@
1
+ <script lang="ts">
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+ import { valtioToSvelte, dragState, craftedSlots } from '@loonylabs/gamedev-client';
3
+ import { store } from '../store.js';
4
+ import { sendMessage } from '../socket.js';
5
+ import type { InventoryItem } from '@loonylabs/gamedev-protocol';
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+
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+ export let visible = false;
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+
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+ const inventoryStore = valtioToSvelte(store, s => s.inventory);
10
+ const equipInteraction = valtioToSvelte(store, s => s.equipInteraction);
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+ // Local copy for instant re-renders on drag — synced from store on every server update
12
+ let displayInventory: InventoryItem[] = [];
13
+ $: displayInventory = $inventoryStore;
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+
15
+ const COLS = 10;
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+ const ROWS = 4;
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+
18
+ let dragOverIdx: number | null = null;
19
+
20
+ function rarityColor(rarity: string): string {
21
+ switch (rarity) {
22
+ case 'rare': return 'var(--color-rarity-rare)';
23
+ case 'unique': return 'var(--color-rarity-unique)';
24
+ default: return 'var(--color-rarity-common)';
25
+ }
26
+ }
27
+
28
+ function onDragStart(idx: number) {
29
+ dragState.set({ source: 'inventory', index: idx });
30
+ }
31
+
32
+ function onDragOver(idx: number) {
33
+ dragOverIdx = idx;
34
+ }
35
+
36
+ function onDragLeave() {
37
+ dragOverIdx = null;
38
+ }
39
+
40
+ function onDrop(targetIdx: number) {
41
+ dragOverIdx = null;
42
+ const ds = $dragState;
43
+ if (!ds) return;
44
+
45
+ if (ds.source === 'inventory') {
46
+ const items = displayInventory.map(i => ({ ...i }));
47
+ const srcItem = items.find(i => i.slot === ds.index);
48
+ const dstItem = items.find(i => i.slot === targetIdx);
49
+ if (srcItem) srcItem.slot = targetIdx;
50
+ if (dstItem) dstItem.slot = ds.index;
51
+ displayInventory = items; // instant Svelte re-render
52
+ store.inventory = items; // sync Valtio for server messages / other components
53
+ } else if (ds.source === 'equipment' && ds.slotId) {
54
+ // Drag from equipment slot back to inventory → unequip
55
+ sendMessage({ type: 'UNEQUIP_REQUEST', slotId: ds.slotId });
56
+ }
57
+ dragState.set(null);
58
+ }
59
+
60
+ function onDragEnd() {
61
+ dragOverIdx = null;
62
+ dragState.set(null);
63
+ }
64
+
65
+ function guessSlot(statBonus: Record<string, number> | undefined): string | null {
66
+ if (!statBonus) return null;
67
+ const keys = Object.keys(statBonus);
68
+ if (keys.includes('attack') && keys.includes('defense')) return 'ring';
69
+ if (keys.includes('attack')) return 'weapon';
70
+ if (keys.includes('defense')) return 'armor';
71
+ return null;
72
+ }
73
+
74
+ function onDoubleClick(item: InventoryItem) {
75
+ if ($equipInteraction === 'drag') return;
76
+ const slotId = guessSlot(item.statBonus);
77
+ if (!slotId) return; // item has no equippable stats (e.g. speed-only, hp-only)
78
+ sendMessage({ type: 'EQUIP_REQUEST', slotId, itemId: item.id });
79
+ }
80
+ </script>
81
+
82
+ {#if visible}
83
+ <div class="inventory-panel" role="dialog" aria-label="Inventory">
84
+ <div class="inventory-title">Inventory</div>
85
+ <div class="inventory-grid" style="grid-template-columns: repeat({COLS}, 1fr);">
86
+ {#each Array(ROWS * COLS) as _, idx}
87
+ {@const item = displayInventory.find(i => i.slot === idx)}
88
+ <div
89
+ class="slot"
90
+ class:filled={!!item}
91
+ class:drag-over={dragOverIdx === idx}
92
+ draggable={!!item && !$craftedSlots.has(idx)}
93
+ style={item ? `background: ${rarityColor(item.rarity)}22; border-color: ${rarityColor(item.rarity)};` : ''}
94
+ title={item ? item.name : ''}
95
+ on:dragstart={() => item && !$craftedSlots.has(idx) && onDragStart(idx)}
96
+ on:dragover|preventDefault={() => onDragOver(idx)}
97
+ on:dragleave={onDragLeave}
98
+ on:drop={() => onDrop(idx)}
99
+ on:dragend={onDragEnd}
100
+ on:dblclick={() => item && onDoubleClick(item)}
101
+ role="listitem"
102
+ >
103
+ {#if item}
104
+ <span
105
+ class="item-name"
106
+ style="color: {rarityColor(item.rarity)}; opacity: {($dragState?.source === 'inventory' && $dragState?.index === idx) || $craftedSlots.has(idx) ? 0.4 : 1};"
107
+ >
108
+ {item.name.split(' ')[0]}
109
+ </span>
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+ {/if}
111
+ </div>
112
+ {/each}
113
+ </div>
114
+ </div>
115
+ {/if}
116
+
117
+ <style>
118
+ .inventory-panel {
119
+ position: absolute;
120
+ top: 50%;
121
+ left: 50%;
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+ transform: translate(-50%, -50%);
123
+ background: rgba(10, 10, 10, 0.95);
124
+ border: 1px solid #444;
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+ padding: 16px;
126
+ pointer-events: auto;
127
+ user-select: none;
128
+ }
129
+
130
+ .inventory-title {
131
+ color: #aaa;
132
+ font-size: 0.75rem;
133
+ letter-spacing: 0.1em;
134
+ text-transform: uppercase;
135
+ margin-bottom: 10px;
136
+ text-align: center;
137
+ }
138
+
139
+ .inventory-grid {
140
+ display: grid;
141
+ gap: 3px;
142
+ }
143
+
144
+ .slot {
145
+ width: 48px;
146
+ height: 48px;
147
+ background: var(--color-slot-empty);
148
+ border: 1px solid var(--color-slot-border);
149
+ display: flex;
150
+ align-items: center;
151
+ justify-content: center;
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+ font-size: 0.55rem;
153
+ text-align: center;
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+ overflow: hidden;
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+ position: relative;
156
+ cursor: default;
157
+ }
158
+
159
+ .slot[draggable="true"] {
160
+ cursor: grab;
161
+ }
162
+
163
+ .slot.drag-over {
164
+ border-color: #88aaff;
165
+ }
166
+
167
+ .item-name {
168
+ font-size: 0.5rem;
169
+ line-height: 1.1;
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+ text-align: center;
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+ padding: 2px;
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+ word-break: break-word;
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+ }
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+ </style>
@@ -0,0 +1,182 @@
1
+ <script lang="ts">
2
+ import { onMount, onDestroy } from 'svelte';
3
+ import { valtioToSvelte } from '@loonylabs/gamedev-client';
4
+ import { store } from '../../store.js';
5
+ import { sendMessage } from '../../socket.js';
6
+
7
+ const distance = valtioToSvelte(store, s => s.runnerDistance);
8
+ const score = valtioToSvelte(store, s => s.runnerScore);
9
+ const coins = valtioToSvelte(store, s => s.runnerCoins);
10
+ const gems = valtioToSvelte(store, s => s.runnerGems);
11
+ const bestCombo = valtioToSvelte(store, s => s.runnerBestCombo);
12
+ const highScore = valtioToSvelte(store, s => s.runnerHighScore);
13
+
14
+ $: isNewRecord = $score > 0 && $score >= $highScore;
15
+
16
+ function restart() {
17
+ sendMessage({ type: 'RUNNER_RESTART' });
18
+ }
19
+
20
+ function backToHub() {
21
+ sendMessage({ type: 'EXPERIENCE_LEAVE' });
22
+ store.currentExperience = null;
23
+ store.experienceLoading = false;
24
+ }
25
+
26
+ function onKeyDown(e: KeyboardEvent) {
27
+ if (e.code === 'KeyR') restart();
28
+ if (e.code === 'KeyB') backToHub();
29
+ }
30
+
31
+ onMount(() => window.addEventListener('keydown', onKeyDown));
32
+ onDestroy(() => window.removeEventListener('keydown', onKeyDown));
33
+ </script>
34
+
35
+ <div class="death-overlay">
36
+ <div class="death-box">
37
+ <h1>Game Over</h1>
38
+ {#if isNewRecord}
39
+ <div class="new-record">New Record!</div>
40
+ {/if}
41
+ <div class="final-score">{$score}</div>
42
+ <div class="stats">
43
+ <div class="stat-row">
44
+ <span class="label">Distance</span>
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+ <span class="value">{$distance}m</span>
46
+ </div>
47
+ <div class="stat-row">
48
+ <span class="label">Coins</span>
49
+ <span class="value">{$coins}</span>
50
+ </div>
51
+ {#if $gems > 0}
52
+ <div class="stat-row">
53
+ <span class="label">Gems</span>
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+ <span class="value">{$gems}</span>
55
+ </div>
56
+ {/if}
57
+ <div class="stat-row">
58
+ <span class="label">Best Combo</span>
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+ <span class="value">x{$bestCombo}</span>
60
+ </div>
61
+ <div class="stat-row">
62
+ <span class="label">High Score</span>
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+ <span class="value">{$highScore}</span>
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+ </div>
65
+ </div>
66
+ <div class="buttons">
67
+ <button class="btn restart" on:click={restart}>Play Again (R)</button>
68
+ <button class="btn hub" on:click={backToHub}>Back to Hub (B)</button>
69
+ </div>
70
+ </div>
71
+ </div>
72
+
73
+ <style>
74
+ .death-overlay {
75
+ position: absolute;
76
+ inset: 0;
77
+ background: rgba(0, 0, 0, 0.75);
78
+ display: flex;
79
+ align-items: center;
80
+ justify-content: center;
81
+ z-index: 100;
82
+ font-family: 'Courier New', monospace;
83
+ }
84
+
85
+ .death-box {
86
+ background: rgba(20, 20, 30, 0.95);
87
+ border: 1px solid #335;
88
+ border-radius: 8px;
89
+ padding: 32px 48px;
90
+ text-align: center;
91
+ min-width: 320px;
92
+ }
93
+
94
+ h1 {
95
+ color: #cc4444;
96
+ font-size: 2rem;
97
+ margin: 0 0 8px 0;
98
+ letter-spacing: 0.1em;
99
+ text-transform: uppercase;
100
+ }
101
+
102
+ .new-record {
103
+ color: #ffcc00;
104
+ font-size: 1.1rem;
105
+ font-weight: bold;
106
+ text-shadow: 0 0 10px rgba(255, 204, 0, 0.5);
107
+ margin-bottom: 8px;
108
+ animation: pulse 0.6s ease-in-out infinite alternate;
109
+ }
110
+
111
+ .final-score {
112
+ font-size: 2.5rem;
113
+ font-weight: bold;
114
+ color: #ffcc00;
115
+ text-shadow: 0 0 12px rgba(255, 204, 0, 0.4);
116
+ margin-bottom: 16px;
117
+ }
118
+
119
+ .stats {
120
+ margin: 16px 0 24px 0;
121
+ }
122
+
123
+ .stat-row {
124
+ display: flex;
125
+ justify-content: space-between;
126
+ padding: 6px 0;
127
+ border-bottom: 1px solid #222;
128
+ }
129
+
130
+ .label {
131
+ color: #888;
132
+ font-size: 0.85rem;
133
+ }
134
+
135
+ .value {
136
+ color: #44ccff;
137
+ font-size: 0.95rem;
138
+ font-weight: bold;
139
+ }
140
+
141
+ .buttons {
142
+ display: flex;
143
+ gap: 12px;
144
+ justify-content: center;
145
+ }
146
+
147
+ .btn {
148
+ padding: 8px 24px;
149
+ border-radius: 4px;
150
+ font-family: 'Courier New', monospace;
151
+ font-size: 0.8rem;
152
+ letter-spacing: 0.05em;
153
+ cursor: pointer;
154
+ text-transform: uppercase;
155
+ border: 1px solid;
156
+ }
157
+
158
+ .restart {
159
+ background: rgba(68, 204, 255, 0.2);
160
+ border-color: #44ccff;
161
+ color: #44ccff;
162
+ }
163
+
164
+ .restart:hover {
165
+ background: rgba(68, 204, 255, 0.35);
166
+ }
167
+
168
+ .hub {
169
+ background: rgba(136, 136, 136, 0.15);
170
+ border-color: #666;
171
+ color: #aaa;
172
+ }
173
+
174
+ .hub:hover {
175
+ background: rgba(136, 136, 136, 0.3);
176
+ }
177
+
178
+ @keyframes pulse {
179
+ from { transform: scale(1); }
180
+ to { transform: scale(1.05); }
181
+ }
182
+ </style>
@@ -0,0 +1,157 @@
1
+ <script lang="ts">
2
+ import { valtioToSvelte } from '@loonylabs/gamedev-client';
3
+ import { store } from '../../store.js';
4
+
5
+ const distance = valtioToSvelte(store, s => s.runnerDistance);
6
+ const speed = valtioToSvelte(store, s => s.runnerSpeed);
7
+ const score = valtioToSvelte(store, s => s.runnerScore);
8
+ const coins = valtioToSvelte(store, s => s.runnerCoins);
9
+ const combo = valtioToSvelte(store, s => s.runnerCombo);
10
+ const collectFlash = valtioToSvelte(store, s => s.runnerCollectFlash);
11
+ const powerupFlash = valtioToSvelte(store, s => s.runnerPowerupFlash);
12
+ const magnetActive = valtioToSvelte(store, s => s.runnerMagnetActive);
13
+ const hasSpeedBoost = valtioToSvelte(store, s => s.runnerHasSpeedBoost);
14
+ const hasLowGravity = valtioToSvelte(store, s => s.runnerHasLowGravity);
15
+ </script>
16
+
17
+ <div class="runner-hud">
18
+ <div class="score">{$score}</div>
19
+ {#if $combo > 1}
20
+ <div class="combo">x{$combo}</div>
21
+ {/if}
22
+ <div class="distance">{$distance}m</div>
23
+ <div class="coins">{$coins} coins</div>
24
+ <div class="speed">{Math.round($speed * 3.6)} km/h</div>
25
+
26
+ {#if $hasSpeedBoost || $hasLowGravity || $magnetActive}
27
+ <div class="powerups">
28
+ {#if $hasSpeedBoost}<span class="powerup speed-boost">SPEED</span>{/if}
29
+ {#if $hasLowGravity}<span class="powerup low-gravity">LOW-G</span>{/if}
30
+ {#if $magnetActive}<span class="powerup magnet">MAGNET</span>{/if}
31
+ </div>
32
+ {/if}
33
+
34
+ {#if $collectFlash}
35
+ <div class="collect-flash">{$collectFlash}</div>
36
+ {/if}
37
+
38
+ {#if $powerupFlash}
39
+ <div class="powerup-flash">{$powerupFlash}</div>
40
+ {/if}
41
+
42
+ <div class="controls">A/D = Dodge · Space = Jump · Hold Space = Glide</div>
43
+ </div>
44
+
45
+ <style>
46
+ .runner-hud {
47
+ position: absolute;
48
+ top: 60px;
49
+ left: 50%;
50
+ transform: translateX(-50%);
51
+ text-align: center;
52
+ pointer-events: none;
53
+ font-family: 'Courier New', monospace;
54
+ }
55
+
56
+ .score {
57
+ font-size: 2.5rem;
58
+ font-weight: bold;
59
+ color: #ffcc00;
60
+ text-shadow: 0 0 10px rgba(255, 204, 0, 0.5);
61
+ letter-spacing: 0.05em;
62
+ }
63
+
64
+ .combo {
65
+ font-size: 1.4rem;
66
+ color: #ff6644;
67
+ font-weight: bold;
68
+ text-shadow: 0 0 8px rgba(255, 102, 68, 0.6);
69
+ animation: pulse 0.5s ease-in-out infinite alternate;
70
+ }
71
+
72
+ .distance {
73
+ font-size: 1rem;
74
+ color: #44ccff;
75
+ text-shadow: 0 0 6px rgba(68, 204, 255, 0.4);
76
+ margin-top: 4px;
77
+ }
78
+
79
+ .coins {
80
+ font-size: 0.8rem;
81
+ color: #ffdd44;
82
+ margin-top: 2px;
83
+ }
84
+
85
+ .speed {
86
+ font-size: 0.75rem;
87
+ color: #88aacc;
88
+ margin-top: 2px;
89
+ }
90
+
91
+ .powerups {
92
+ display: flex;
93
+ gap: 6px;
94
+ justify-content: center;
95
+ margin-top: 8px;
96
+ }
97
+
98
+ .powerup {
99
+ padding: 2px 8px;
100
+ border-radius: 3px;
101
+ font-size: 0.65rem;
102
+ font-weight: bold;
103
+ letter-spacing: 0.1em;
104
+ }
105
+
106
+ .speed-boost {
107
+ background: rgba(255, 100, 0, 0.3);
108
+ border: 1px solid #ff6400;
109
+ color: #ff8833;
110
+ }
111
+
112
+ .low-gravity {
113
+ background: rgba(100, 200, 255, 0.3);
114
+ border: 1px solid #64c8ff;
115
+ color: #88ddff;
116
+ }
117
+
118
+ .magnet {
119
+ background: rgba(200, 100, 255, 0.3);
120
+ border: 1px solid #c864ff;
121
+ color: #dd88ff;
122
+ }
123
+
124
+ .collect-flash {
125
+ font-size: 1.1rem;
126
+ color: #ffee44;
127
+ font-weight: bold;
128
+ margin-top: 8px;
129
+ animation: fadeUp 0.6s ease-out forwards;
130
+ }
131
+
132
+ .powerup-flash {
133
+ font-size: 1.3rem;
134
+ color: #44ffaa;
135
+ font-weight: bold;
136
+ margin-top: 6px;
137
+ text-shadow: 0 0 12px rgba(68, 255, 170, 0.6);
138
+ animation: fadeUp 1.5s ease-out forwards;
139
+ }
140
+
141
+ .controls {
142
+ font-size: 0.6rem;
143
+ color: #556;
144
+ margin-top: 8px;
145
+ letter-spacing: 0.05em;
146
+ }
147
+
148
+ @keyframes pulse {
149
+ from { transform: scale(1); }
150
+ to { transform: scale(1.1); }
151
+ }
152
+
153
+ @keyframes fadeUp {
154
+ from { opacity: 1; transform: translateY(0); }
155
+ to { opacity: 0; transform: translateY(-20px); }
156
+ }
157
+ </style>
@@ -0,0 +1,96 @@
1
+ <script lang="ts">
2
+ import { onMount, onDestroy } from 'svelte';
3
+ import { eventBus } from '@loonylabs/gamedev-client';
4
+
5
+ interface DamageNumber {
6
+ id: number;
7
+ x: number;
8
+ y: number;
9
+ damage: number;
10
+ age: number;
11
+ killed: boolean;
12
+ }
13
+
14
+ let numbers: DamageNumber[] = [];
15
+ let nextId = 0;
16
+ let unsub: (() => void) | null = null;
17
+ let raf: number | null = null;
18
+ let lastTime = performance.now();
19
+
20
+ function addNumber(damage: number, screenX: number, screenY: number, killed = false) {
21
+ numbers = [...numbers, {
22
+ id: nextId++,
23
+ x: screenX + (Math.random() - 0.5) * 30,
24
+ y: screenY,
25
+ damage,
26
+ age: 0,
27
+ killed,
28
+ }];
29
+ }
30
+
31
+ function tick() {
32
+ const now = performance.now();
33
+ const dt = (now - lastTime) / 1000;
34
+ lastTime = now;
35
+
36
+ numbers = numbers
37
+ .map(n => ({ ...n, age: n.age + dt, y: n.y - 60 * dt }))
38
+ .filter(n => n.age < 1);
39
+
40
+ raf = requestAnimationFrame(tick);
41
+ }
42
+
43
+ onMount(() => {
44
+ const unsub1 = eventBus.on('hit_confirm', (event: any) => {
45
+ const cx = window.innerWidth / 2;
46
+ const cy = window.innerHeight / 2;
47
+ addNumber(event.damage, cx + (Math.random() - 0.5) * 60, cy - 40 + (Math.random() - 0.5) * 30);
48
+ });
49
+ const unsub2 = eventBus.on('enemy_killed', () => {
50
+ const cx = window.innerWidth / 2;
51
+ const cy = window.innerHeight / 2;
52
+ addNumber(0, cx, cy - 60, true);
53
+ });
54
+ unsub = () => { unsub1(); unsub2(); };
55
+ lastTime = performance.now();
56
+ raf = requestAnimationFrame(tick);
57
+ });
58
+
59
+ onDestroy(() => {
60
+ unsub?.();
61
+ if (raf !== null) cancelAnimationFrame(raf);
62
+ });
63
+ </script>
64
+
65
+ {#each numbers as n (n.id)}
66
+ <div
67
+ class="damage-number"
68
+ class:killed={n.killed}
69
+ style="left: {n.x}px; top: {n.y}px; opacity: {1 - n.age};"
70
+ >
71
+ {#if n.killed}
72
+ KILL
73
+ {:else}
74
+ {n.damage}
75
+ {/if}
76
+ </div>
77
+ {/each}
78
+
79
+ <style>
80
+ .damage-number {
81
+ position: absolute;
82
+ pointer-events: none;
83
+ font-family: 'Courier New', monospace;
84
+ font-size: 1.2rem;
85
+ font-weight: bold;
86
+ color: #ffcc00;
87
+ text-shadow: 0 0 4px rgba(0, 0, 0, 0.8);
88
+ transform: translateX(-50%);
89
+ z-index: 50;
90
+ }
91
+
92
+ .damage-number.killed {
93
+ color: #ff4444;
94
+ font-size: 1.4rem;
95
+ }
96
+ </style>
@@ -0,0 +1,109 @@
1
+ <script lang="ts">
2
+ import { onMount, onDestroy } from 'svelte';
3
+ import { valtioToSvelte } from '@loonylabs/gamedev-client';
4
+ import { store } from '../../store.js';
5
+ import { sendMessage } from '../../socket.js';
6
+
7
+ const waveReached = valtioToSvelte(store, s => s.shooterWaveReached);
8
+
9
+ function restart() {
10
+ sendMessage({ type: 'SHOOTER_RESTART' });
11
+ }
12
+
13
+ function backToHub() {
14
+ sendMessage({ type: 'EXPERIENCE_LEAVE' });
15
+ store.currentExperience = null;
16
+ store.experienceLoading = false;
17
+ store.shooterDead = false;
18
+ }
19
+
20
+ function onKeyDown(e: KeyboardEvent) {
21
+ if (e.code === 'KeyR') restart();
22
+ if (e.code === 'KeyB') backToHub();
23
+ }
24
+
25
+ onMount(() => window.addEventListener('keydown', onKeyDown));
26
+ onDestroy(() => window.removeEventListener('keydown', onKeyDown));
27
+ </script>
28
+
29
+ <div class="game-over-overlay">
30
+ <div class="game-over-box">
31
+ <h1 class="game-over-title">Game Over</h1>
32
+ <p class="wave-info">Wave {$waveReached} reached</p>
33
+ <div class="button-row">
34
+ <button class="go-btn restart" on:click={restart}>[R] Restart</button>
35
+ <button class="go-btn hub" on:click={backToHub}>[B] Back to Hub</button>
36
+ </div>
37
+ </div>
38
+ </div>
39
+
40
+ <style>
41
+ .game-over-overlay {
42
+ position: absolute;
43
+ inset: 0;
44
+ background: rgba(0, 0, 0, 0.75);
45
+ display: flex;
46
+ align-items: center;
47
+ justify-content: center;
48
+ z-index: 200;
49
+ pointer-events: auto;
50
+ }
51
+
52
+ .game-over-box {
53
+ text-align: center;
54
+ padding: 40px 60px;
55
+ background: rgba(20, 0, 0, 0.9);
56
+ border: 1px solid #cc4444;
57
+ border-radius: 6px;
58
+ }
59
+
60
+ .game-over-title {
61
+ font-family: 'Courier New', monospace;
62
+ font-size: 2.5rem;
63
+ color: #cc4444;
64
+ margin: 0 0 12px;
65
+ text-transform: uppercase;
66
+ letter-spacing: 0.1em;
67
+ }
68
+
69
+ .wave-info {
70
+ font-family: 'Courier New', monospace;
71
+ font-size: 1.2rem;
72
+ color: #888;
73
+ margin: 0 0 30px;
74
+ }
75
+
76
+ .button-row {
77
+ display: flex;
78
+ gap: 16px;
79
+ justify-content: center;
80
+ }
81
+
82
+ .go-btn {
83
+ padding: 10px 24px;
84
+ font-family: 'Courier New', monospace;
85
+ font-size: 0.9rem;
86
+ text-transform: uppercase;
87
+ letter-spacing: 0.06em;
88
+ border: 1px solid #555;
89
+ border-radius: 3px;
90
+ cursor: pointer;
91
+ background: rgba(0, 0, 0, 0.6);
92
+ color: #aaa;
93
+ }
94
+
95
+ .go-btn:hover {
96
+ border-color: #888;
97
+ color: #fff;
98
+ }
99
+
100
+ .go-btn.restart {
101
+ border-color: #44cc44;
102
+ color: #44cc44;
103
+ }
104
+
105
+ .go-btn.restart:hover {
106
+ background: rgba(68, 204, 68, 0.15);
107
+ color: #88ff88;
108
+ }
109
+ </style>