@loonylabs/create-game 0.1.0

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Files changed (166) hide show
  1. package/bin/create-game.js +213 -0
  2. package/package.json +18 -0
  3. package/template/.claude/skills/aigdtk-create-game-stories/SKILL.md +177 -0
  4. package/template/.claude/skills/aigdtk-create-game-stories/story-template.md +85 -0
  5. package/template/.claude/skills/aigdtk-implement-game-stories/SKILL.md +129 -0
  6. package/template/.claude/skills/aigdtk-new-game/SKILL.md +126 -0
  7. package/template/.claude/skills/aigdtk-shared/ascii-grammar.md +133 -0
  8. package/template/.claude/skills/aigdtk-shared/enemies.md +112 -0
  9. package/template/.claude/skills/aigdtk-shared/framework.md +93 -0
  10. package/template/.claude/skills/aigdtk-shared/visuals.md +125 -0
  11. package/template/apps/client/index.html +14 -0
  12. package/template/apps/client/package.json +31 -0
  13. package/template/apps/client/public/assets/audio/enemy_killed.wav +0 -0
  14. package/template/apps/client/src/components/App.svelte +290 -0
  15. package/template/apps/client/src/components/CraftingPanel.svelte +253 -0
  16. package/template/apps/client/src/components/DevPanel.svelte +180 -0
  17. package/template/apps/client/src/components/DungeonClearOverlay.svelte +53 -0
  18. package/template/apps/client/src/components/EquipmentPanel.svelte +191 -0
  19. package/template/apps/client/src/components/HealthBar.svelte +50 -0
  20. package/template/apps/client/src/components/Hub/BackToHubButton.svelte +37 -0
  21. package/template/apps/client/src/components/Hub/ExperienceCard.svelte +115 -0
  22. package/template/apps/client/src/components/Hub/Hub.svelte +88 -0
  23. package/template/apps/client/src/components/Inventory.svelte +174 -0
  24. package/template/apps/client/src/components/Runner/RunnerDeathScreen.svelte +182 -0
  25. package/template/apps/client/src/components/Runner/RunnerHUD.svelte +157 -0
  26. package/template/apps/client/src/components/Shooter/DamageNumbers.svelte +96 -0
  27. package/template/apps/client/src/components/Shooter/GameOverScreen.svelte +109 -0
  28. package/template/apps/client/src/components/Shooter/ShooterHUD.svelte +95 -0
  29. package/template/apps/client/src/components/SkillBar.svelte +146 -0
  30. package/template/apps/client/src/components/ToastSystem.svelte +158 -0
  31. package/template/apps/client/src/game.ts +918 -0
  32. package/template/apps/client/src/input.ts +92 -0
  33. package/template/apps/client/src/lib/audio/CombatDetector.test.ts +59 -0
  34. package/template/apps/client/src/lib/audio/CombatDetector.ts +53 -0
  35. package/template/apps/client/src/lib/audio/MusicManager.ts +137 -0
  36. package/template/apps/client/src/lib/audio/SoundManager.ts +59 -0
  37. package/template/apps/client/src/lib/audio/index.ts +9 -0
  38. package/template/apps/client/src/main.ts +32 -0
  39. package/template/apps/client/src/renderer/basecamp.ts +126 -0
  40. package/template/apps/client/src/renderer/dungeon.ts +250 -0
  41. package/template/apps/client/src/renderer/dungeonPortal.ts +73 -0
  42. package/template/apps/client/src/renderer/dungeonZone.ts +301 -0
  43. package/template/apps/client/src/renderer/entities.ts +197 -0
  44. package/template/apps/client/src/renderer/runnerTrack.ts +221 -0
  45. package/template/apps/client/src/renderer/shaders/SkyShader.ts +190 -0
  46. package/template/apps/client/src/renderer/shaders/TerrainShaderMaterial.ts +133 -0
  47. package/template/apps/client/src/renderer/shaders/floor.frag.glsl.ts +17 -0
  48. package/template/apps/client/src/renderer/shaders/shaderConfig.ts +18 -0
  49. package/template/apps/client/src/renderer/shaders/spawn.frag.glsl.ts +19 -0
  50. package/template/apps/client/src/renderer/shaders/terrain.frag.glsl.ts +314 -0
  51. package/template/apps/client/src/renderer/shaders/terrain.vert.glsl.ts +16 -0
  52. package/template/apps/client/src/renderer/shaders/wall.frag.glsl.ts +20 -0
  53. package/template/apps/client/src/renderer/shooterArena.ts +102 -0
  54. package/template/apps/client/src/renderer/voxelChunkStreamer.ts +79 -0
  55. package/template/apps/client/src/renderer/voxelMesh.ts +86 -0
  56. package/template/apps/client/src/renderer/voxelTerrain.ts +74 -0
  57. package/template/apps/client/src/socket.ts +268 -0
  58. package/template/apps/client/src/store.ts +74 -0
  59. package/template/apps/client/src/style.css +60 -0
  60. package/template/apps/client/tsconfig.json +11 -0
  61. package/template/apps/client/vite.config.ts +10 -0
  62. package/template/apps/client/vitest.config.ts +8 -0
  63. package/template/apps/experiences/diablo/index.ts +94 -0
  64. package/template/apps/experiences/diablo/systems/dungeonClearSystem.ts +60 -0
  65. package/template/apps/experiences/diablo/systems/enemyAISystem.ts +11 -0
  66. package/template/apps/experiences/diablo/systems/entitySyncSystem.ts +80 -0
  67. package/template/apps/experiences/diablo/systems/itemPickupSystem.ts +11 -0
  68. package/template/apps/experiences/diablo/systems/movementSystem.ts +13 -0
  69. package/template/apps/experiences/diablo/systems/physicsSystem.ts +92 -0
  70. package/template/apps/experiences/diablo/systems/transitionSystem.ts +105 -0
  71. package/template/apps/experiences/runner/data/runner-config.ts +54 -0
  72. package/template/apps/experiences/runner/index.ts +143 -0
  73. package/template/apps/experiences/runner/systems/collectibleSystem.ts +157 -0
  74. package/template/apps/experiences/runner/systems/deathSystem.ts +42 -0
  75. package/template/apps/experiences/runner/systems/entitySyncSystem.ts +59 -0
  76. package/template/apps/experiences/runner/systems/obstacleSystem.ts +91 -0
  77. package/template/apps/experiences/runner/systems/runnerPhysicsSystem.ts +82 -0
  78. package/template/apps/experiences/runner/systems/trackStreamSystem.ts +19 -0
  79. package/template/apps/experiences/runner/track/laneSystem.ts +53 -0
  80. package/template/apps/experiences/runner/track/segmentTypes.ts +141 -0
  81. package/template/apps/experiences/runner/track/trackGenerator.ts +292 -0
  82. package/template/apps/experiences/shooter/ai/aiStateMachine.ts +394 -0
  83. package/template/apps/experiences/shooter/ai/lineOfSight.ts +32 -0
  84. package/template/apps/experiences/shooter/arena/arenaGenerator.ts +101 -0
  85. package/template/apps/experiences/shooter/arena/arenaTypes.ts +49 -0
  86. package/template/apps/experiences/shooter/arena/hitscan.ts +101 -0
  87. package/template/apps/experiences/shooter/data/enemy-types.ts +108 -0
  88. package/template/apps/experiences/shooter/data/wave-definitions.ts +40 -0
  89. package/template/apps/experiences/shooter/data/weapon-config.ts +80 -0
  90. package/template/apps/experiences/shooter/index.ts +127 -0
  91. package/template/apps/experiences/shooter/systems/enemyAISystem.ts +113 -0
  92. package/template/apps/experiences/shooter/systems/entitySyncSystem.ts +68 -0
  93. package/template/apps/experiences/shooter/systems/shooterPhysicsSystem.ts +89 -0
  94. package/template/apps/experiences/shooter/systems/waveSpawnerSystem.ts +87 -0
  95. package/template/apps/experiences/shooter/systems/weaponSystem.ts +157 -0
  96. package/template/apps/game-data/src/areas/area-manifest.json +18 -0
  97. package/template/apps/game-data/src/assets/migration.test.ts +291 -0
  98. package/template/apps/game-data/src/audio/music-config.json +21 -0
  99. package/template/apps/game-data/src/audio/sound-config.json +11 -0
  100. package/template/apps/game-data/src/combat/action-types.ts +2 -0
  101. package/template/apps/game-data/src/combat/enemy-def.ts +12 -0
  102. package/template/apps/game-data/src/combat/hitboxes.ts +23 -0
  103. package/template/apps/game-data/src/dungeon/cell-types.ts +20 -0
  104. package/template/apps/game-data/src/dungeon/cell-visuals.ts +13 -0
  105. package/template/apps/game-data/src/dungeon/door-directions.ts +2 -0
  106. package/template/apps/game-data/src/enemies/enemy-defs.json +32 -0
  107. package/template/apps/game-data/src/equipment/slots.json +5 -0
  108. package/template/apps/game-data/src/events/event-defs.ts +20 -0
  109. package/template/apps/game-data/src/events/event-types.ts +10 -0
  110. package/template/apps/game-data/src/events/toast-config.json +49 -0
  111. package/template/apps/game-data/src/items/item-pool.json +13 -0
  112. package/template/apps/game-data/src/loot/item-pool.ts +14 -0
  113. package/template/apps/game-data/src/loot/rarities.ts +2 -0
  114. package/template/apps/game-data/src/physics/dungeon-physics-config.ts +12 -0
  115. package/template/apps/game-data/src/physics/jump-config.ts +17 -0
  116. package/template/apps/game-data/src/recipes/recipe-book.json +68 -0
  117. package/template/apps/game-data/src/rooms/room_basecamp.json +16 -0
  118. package/template/apps/game-data/src/rooms/room_corridor_ew.json +9 -0
  119. package/template/apps/game-data/src/rooms/room_corridor_ns.json +11 -0
  120. package/template/apps/game-data/src/rooms/room_crossroads.json +11 -0
  121. package/template/apps/game-data/src/rooms/room_dead_end.json +10 -0
  122. package/template/apps/game-data/src/rooms/room_staircase.json +12 -0
  123. package/template/apps/game-data/src/rooms/room_start.json +11 -0
  124. package/template/apps/game-data/src/skills/skill-book.json +20 -0
  125. package/template/apps/game-data/src/voxel/biome-terrain.ts +76 -0
  126. package/template/apps/game-data/src/voxel/materials.ts +45 -0
  127. package/template/apps/game-data/src/voxel/sandbox-terrain-config.ts +19 -0
  128. package/template/apps/game-data/src/world/area-config.ts +33 -0
  129. package/template/apps/game-data/src/world/biome-def.ts +15 -0
  130. package/template/apps/game-data/src/world/biomes.json +57 -0
  131. package/template/apps/game-data/src/world/movement.ts +2 -0
  132. package/template/apps/game-data/src/world/overworld-layout.test.ts +93 -0
  133. package/template/apps/game-data/src/world/overworld-layout.ts +127 -0
  134. package/template/apps/server/data/game.db +0 -0
  135. package/template/apps/server/package.json +30 -0
  136. package/template/apps/server/src/areaManager.ts +346 -0
  137. package/template/apps/server/src/db/client.ts +45 -0
  138. package/template/apps/server/src/db/schema.ts +40 -0
  139. package/template/apps/server/src/gameLoop.ts +267 -0
  140. package/template/apps/server/src/gameState.ts +3 -0
  141. package/template/apps/server/src/handlers/actionEvent.ts +55 -0
  142. package/template/apps/server/src/handlers/craftHandler.ts +59 -0
  143. package/template/apps/server/src/handlers/equipHandler.ts +73 -0
  144. package/template/apps/server/src/handlers/raycastHandler.ts +97 -0
  145. package/template/apps/server/src/handlers/skillHandler.ts +87 -0
  146. package/template/apps/server/src/handlers/terraformHandler.ts +74 -0
  147. package/template/apps/server/src/index.ts +597 -0
  148. package/template/apps/server/src/persistence.ts +135 -0
  149. package/template/apps/server/src/rooms.ts +20 -0
  150. package/template/apps/server/src/systems/dungeonPhysics.test.ts +32 -0
  151. package/template/apps/server/src/systems/dungeonPhysics.ts +16 -0
  152. package/template/apps/server/src/systems/enemyAI.ts +129 -0
  153. package/template/apps/server/src/systems/itemPickup.ts +31 -0
  154. package/template/apps/server/src/tests/areaManager.test.ts +77 -0
  155. package/template/apps/server/src/tests/diablo-experience.test.ts +60 -0
  156. package/template/apps/server/src/tests/runner-experience.test.ts +273 -0
  157. package/template/apps/server/src/tests/runner-powerups-scoring.test.ts +221 -0
  158. package/template/apps/server/src/tests/server.integration.test.ts +92 -0
  159. package/template/apps/server/src/tests/shooter-enemy-ai.test.ts +328 -0
  160. package/template/apps/server/src/tests/shooter-experience.test.ts +281 -0
  161. package/template/apps/server/src/tests/voxelChunkCache.test.ts +29 -0
  162. package/template/apps/server/src/tests/voxelSandbox.test.ts +133 -0
  163. package/template/apps/server/src/voxelChunkCache.ts +31 -0
  164. package/template/apps/server/src/voxelPlayerState.ts +23 -0
  165. package/template/apps/server/tsconfig.json +17 -0
  166. package/template/apps/server/vitest.config.ts +8 -0
@@ -0,0 +1,180 @@
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+ <script lang="ts">
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+ import { onMount, onDestroy } from 'svelte';
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+ import { store } from '../store.js';
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+ import { sendMessage } from '../socket.js';
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+ import { valtioToSvelte } from '@loonylabs/gamedev-client';
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+
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+ const currentArea = valtioToSvelte(store, s => s.currentArea);
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+ const showAimDebug = valtioToSvelte(store, s => s.showAimDebug);
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+ const terrainQuality = valtioToSvelte(store, s => s.terrainQuality);
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+ const qualityLabels = ['Low', 'Medium', 'High', 'Ultra'];
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+
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+ /** Spawn a grunt 5 units in front of the player's current position. */
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+ function spawnEnemy() {
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+ const localId = store.localEntityId;
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+ const player = store.entities.find(e => e.entityId === localId);
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+ if (!player) return;
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+ sendMessage({ type: 'DEBUG_SPAWN', entityType: 'grunt', x: player.x + 5, y: player.y });
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+ }
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+
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+ function teleport(targetArea: string) {
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+ sendMessage({ type: 'DEBUG_TELEPORT', targetArea });
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+ }
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+
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+ function onKeyDown(e: KeyboardEvent) {
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+ if (e.code === 'F2') { spawnEnemy(); e.preventDefault(); }
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+ if (e.code === 'F5') { teleport('overworld'); e.preventDefault(); }
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+ if (e.code === 'F7') { teleport('dungeon'); e.preventDefault(); }
28
+ }
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+
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+ onMount(() => window.addEventListener('keydown', onKeyDown));
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+ onDestroy(() => window.removeEventListener('keydown', onKeyDown));
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+ </script>
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+
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+ <div class="dev-panel">
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+ <h3>Dev Tools</h3>
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+ <p class="area-label">Area: <span class="area-name">{$currentArea}</span></p>
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+ <button on:click={spawnEnemy}>Spawn Target <span class="hint">[F2]</span></button>
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+ <div class="divider"></div>
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+ <p class="section-label">Teleport</p>
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+ <button class="tp {$currentArea === 'overworld' ? 'active' : ''}" on:click={() => teleport('overworld')}>→ Overworld <span class="hint">[F5]</span></button>
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+ <button class="tp {$currentArea === 'dungeon' ? 'active' : ''}" on:click={() => teleport('dungeon')}>→ Dungeon <span class="hint">[F7]</span></button>
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+ <div class="divider"></div>
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+ <p class="section-label">Debug</p>
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+ <label class="toggle">
45
+ <input type="checkbox" checked={$showAimDebug} on:change={() => { store.showAimDebug = !store.showAimDebug; }} />
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+ Show Aim Ray
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+ </label>
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+ <div class="divider"></div>
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+ <p class="section-label">Terrain Quality</p>
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+ <div class="quality-slider">
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+ <input type="range" min="0" max="3" step="1"
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+ value={$terrainQuality}
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+ on:input={(e) => { store.terrainQuality = parseInt(e.currentTarget.value); }}
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+ />
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+ <span class="quality-label">{qualityLabels[$terrainQuality]}</span>
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+ </div>
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+ </div>
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+
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+ <style>
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+ .dev-panel {
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+ position: fixed;
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+ top: 10px;
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+ right: 10px;
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+ background: rgba(0, 0, 0, 0.8);
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+ border: 1px solid #555;
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+ border-radius: 4px;
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+ padding: 10px 14px;
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+ pointer-events: auto;
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+ z-index: 1000;
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+ font-family: 'Courier New', monospace;
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+ color: #ccc;
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+ }
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+
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+ h3 {
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+ margin: 0 0 8px;
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+ font-size: 0.75rem;
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+ letter-spacing: 0.08em;
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+ text-transform: uppercase;
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+ color: #ffaa44;
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+ }
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+
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+ .hint {
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+ opacity: 0.5;
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+ font-size: 0.6rem;
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+ }
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+
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+ button {
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+ display: block;
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+ width: 100%;
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+ padding: 5px 10px;
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+ background: rgba(68, 136, 68, 0.3);
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+ color: #88cc88;
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+ border: 1px solid #446644;
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+ border-radius: 3px;
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+ font-family: 'Courier New', monospace;
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+ font-size: 0.7rem;
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+ cursor: pointer;
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+ text-align: left;
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+ }
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+
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+ button:hover {
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+ background: rgba(68, 136, 68, 0.5);
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+ border-color: #88cc88;
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+ color: #aaffaa;
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+ }
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+
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+ .area-label {
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+ margin: 0 0 6px;
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+ font-size: 0.65rem;
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+ color: #666;
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+ }
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+
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+ .area-name {
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+ color: #ffcc44;
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+ }
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+
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+ .divider {
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+ height: 1px;
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+ background: #333;
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+ margin: 6px 0;
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+ }
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+
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+ .section-label {
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+ margin: 0 0 4px;
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+ font-size: 0.6rem;
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+ text-transform: uppercase;
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+ letter-spacing: 0.1em;
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+ color: #555;
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+ }
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+
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+ .tp {
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+ background: rgba(68, 100, 160, 0.2);
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+ color: #7799cc;
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+ border-color: #334466;
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+ margin-top: 3px;
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+ }
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+
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+ .tp:hover {
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+ background: rgba(68, 100, 160, 0.4);
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+ border-color: #6688bb;
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+ color: #aabbdd;
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+ }
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+
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+ .tp.active {
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+ background: rgba(68, 100, 160, 0.35);
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+ border-color: #5577aa;
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+ color: #88aaee;
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+ }
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+
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+ .toggle {
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+ display: flex;
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+ align-items: center;
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+ gap: 6px;
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+ font-size: 0.7rem;
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+ color: #aaa;
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+ cursor: pointer;
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+ }
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+
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+ .toggle input {
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+ accent-color: #44cc88;
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+ }
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+
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+ .quality-slider {
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+ display: flex;
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+ align-items: center;
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+ gap: 8px;
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+ }
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+
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+ .quality-slider input[type="range"] {
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+ flex: 1;
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+ accent-color: #44aacc;
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+ height: 4px;
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+ }
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+
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+ .quality-label {
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+ font-size: 0.7rem;
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+ color: #44aacc;
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+ min-width: 45px;
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+ }
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+ </style>
@@ -0,0 +1,53 @@
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+ <script lang="ts">
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+ import { valtioToSvelte } from '@loonylabs/gamedev-client';
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+ import { store } from '../store.js';
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+
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+ const dungeonCleared = valtioToSvelte(store, s => s.dungeonCleared);
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+ const countdown = valtioToSvelte(store, s => s.countdownSeconds);
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+ </script>
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+
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+ {#if $dungeonCleared}
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+ <div class="overlay">
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+ <p class="title">DUNGEON CLEARED</p>
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+ <p class="count">{$countdown}</p>
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+ <p class="sub">Returning to basecamp…</p>
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+ </div>
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+ {/if}
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+
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+ <style>
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+ .overlay {
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+ position: fixed;
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+ inset: 0;
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+ display: flex;
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+ flex-direction: column;
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+ align-items: center;
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+ justify-content: center;
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+ background: rgba(0, 0, 0, 0.6);
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+ color: #f0d080;
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+ pointer-events: none;
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+ z-index: 100;
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+ }
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+
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+ .title {
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+ font-size: 2rem;
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+ letter-spacing: 0.2em;
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+ margin-bottom: 1rem;
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+ font-family: 'Courier New', monospace;
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+ text-transform: uppercase;
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+ }
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+
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+ .count {
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+ font-size: 6rem;
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+ font-weight: bold;
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+ line-height: 1;
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+ font-family: 'Courier New', monospace;
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+ }
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+
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+ .sub {
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+ font-size: 1rem;
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+ color: #a09060;
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+ margin-top: 1rem;
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+ font-family: 'Courier New', monospace;
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+ letter-spacing: 0.05em;
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+ }
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+ </style>
@@ -0,0 +1,191 @@
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+ <script lang="ts">
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+ import { valtioToSvelte, dragState } from '@loonylabs/gamedev-client';
3
+ import { store } from '../store.js';
4
+ import { sendMessage } from '../socket.js';
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+
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+ export let visible = false;
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+
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+ const equippedStore = valtioToSvelte(store, s => s.equipped);
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+ const equipInteraction = valtioToSvelte(store, s => s.equipInteraction);
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+
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+ const SLOTS = [
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+ { id: 'weapon', label: 'Weapon' },
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+ { id: 'armor', label: 'Armor' },
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+ { id: 'ring', label: 'Ring' },
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+ ];
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+
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+ function rarityColor(rarity: string): string {
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+ switch (rarity) {
19
+ case 'rare': return 'var(--color-rarity-rare)';
20
+ case 'unique': return 'var(--color-rarity-unique)';
21
+ default: return 'var(--color-rarity-common)';
22
+ }
23
+ }
24
+
25
+ let dragOverSlot: string | null = null;
26
+
27
+ function itemFitsSlot(statBonus: Record<string, number> | undefined, slotId: string): boolean {
28
+ if (!statBonus) return false;
29
+ const keys = Object.keys(statBonus);
30
+ if (slotId === 'weapon') return keys.includes('attack') && !keys.includes('defense');
31
+ if (slotId === 'armor') return keys.includes('defense') && !keys.includes('attack');
32
+ if (slotId === 'ring') return keys.includes('attack') && keys.includes('defense');
33
+ return false;
34
+ }
35
+
36
+ function onDragStart(slotId: string) {
37
+ dragState.set({ source: 'equipment', index: 0, slotId });
38
+ }
39
+
40
+ function onDragOver(slotId: string) {
41
+ dragOverSlot = slotId;
42
+ }
43
+
44
+ function onDragLeave() {
45
+ dragOverSlot = null;
46
+ }
47
+
48
+ function onDrop(slotId: string) {
49
+ dragOverSlot = null;
50
+ const ds = $dragState;
51
+ if (!ds) return;
52
+
53
+ if (ds.source === 'inventory') {
54
+ const item = store.inventory.find(i => i.slot === ds.index);
55
+ if (!item) return;
56
+ if (!itemFitsSlot(item.statBonus, slotId)) return; // reject if wrong slot
57
+ sendMessage({ type: 'EQUIP_REQUEST', slotId, itemId: item.id });
58
+ }
59
+ dragState.set(null);
60
+ }
61
+
62
+ function onDragEnd() {
63
+ dragOverSlot = null;
64
+ dragState.set(null);
65
+ }
66
+
67
+ function onSlotClick(slotId: string) {
68
+ // Dblclick on equipped slot → unequip
69
+ if ($equipInteraction === 'drag') return;
70
+ const item = $equippedStore[slotId];
71
+ if (item) {
72
+ sendMessage({ type: 'UNEQUIP_REQUEST', slotId });
73
+ }
74
+ }
75
+ </script>
76
+
77
+ {#if visible}
78
+ <div class="equipment-panel" role="dialog" aria-label="Equipment">
79
+ <div class="panel-title">Equipment</div>
80
+ <div class="slots">
81
+ {#each SLOTS as slot}
82
+ {@const item = $equippedStore[slot.id]}
83
+ <div class="slot-row">
84
+ <div class="slot-label">{slot.label}</div>
85
+ <div
86
+ class="slot"
87
+ class:filled={!!item}
88
+ class:drag-over={dragOverSlot === slot.id}
89
+ draggable={!!item && $equipInteraction !== 'doubleclick'}
90
+ style={item ? `background: ${rarityColor(item.rarity)}22; border-color: ${rarityColor(item.rarity)};` : ''}
91
+ title={item ? `${item.name} (dblclick to unequip)` : `Empty ${slot.label} slot`}
92
+ on:dragstart={() => item && onDragStart(slot.id)}
93
+ on:dragover|preventDefault={() => onDragOver(slot.id)}
94
+ on:dragleave={onDragLeave}
95
+ on:drop={() => onDrop(slot.id)}
96
+ on:dragend={onDragEnd}
97
+ on:dblclick={() => onSlotClick(slot.id)}
98
+ role="listitem"
99
+ >
100
+ {#if item}
101
+ <span class="item-name" style="color: {rarityColor(item.rarity)};">
102
+ {item.name.split(' ')[0]}
103
+ </span>
104
+ {:else}
105
+ <span class="empty-label">—</span>
106
+ {/if}
107
+ </div>
108
+ </div>
109
+ {/each}
110
+ </div>
111
+ </div>
112
+ {/if}
113
+
114
+ <style>
115
+ .equipment-panel {
116
+ position: absolute;
117
+ top: 50%;
118
+ left: calc(50% + 280px);
119
+ transform: translateY(-50%);
120
+ background: rgba(10, 10, 10, 0.95);
121
+ border: 1px solid #444;
122
+ padding: 16px;
123
+ pointer-events: auto;
124
+ user-select: none;
125
+ min-width: 160px;
126
+ }
127
+
128
+ .panel-title {
129
+ color: #aaa;
130
+ font-size: 0.75rem;
131
+ letter-spacing: 0.1em;
132
+ text-transform: uppercase;
133
+ margin-bottom: 12px;
134
+ text-align: center;
135
+ }
136
+
137
+ .slots {
138
+ display: flex;
139
+ flex-direction: column;
140
+ gap: 6px;
141
+ }
142
+
143
+ .slot-row {
144
+ display: flex;
145
+ align-items: center;
146
+ gap: 8px;
147
+ }
148
+
149
+ .slot-label {
150
+ color: #666;
151
+ font-size: 0.6rem;
152
+ text-transform: uppercase;
153
+ letter-spacing: 0.05em;
154
+ width: 44px;
155
+ text-align: right;
156
+ }
157
+
158
+ .slot {
159
+ width: 96px;
160
+ height: 40px;
161
+ background: var(--color-slot-empty);
162
+ border: 1px solid var(--color-slot-border);
163
+ display: flex;
164
+ align-items: center;
165
+ justify-content: center;
166
+ font-size: 0.55rem;
167
+ text-align: center;
168
+ overflow: hidden;
169
+ cursor: default;
170
+ }
171
+
172
+ .slot[draggable="true"] {
173
+ cursor: grab;
174
+ }
175
+
176
+ .slot.drag-over {
177
+ border-color: #88aaff;
178
+ }
179
+
180
+ .item-name {
181
+ font-size: 0.55rem;
182
+ padding: 2px 4px;
183
+ word-break: break-word;
184
+ text-align: center;
185
+ }
186
+
187
+ .empty-label {
188
+ color: #333;
189
+ font-size: 0.7rem;
190
+ }
191
+ </style>
@@ -0,0 +1,50 @@
1
+ <script lang="ts">
2
+ import { valtioToSvelte } from '@loonylabs/gamedev-client';
3
+ import { store } from '../store.js';
4
+
5
+ const playerHP = valtioToSvelte(store, s => s.playerHP);
6
+
7
+ $: pct = $playerHP.max > 0 ? $playerHP.current / $playerHP.max : 0;
8
+ $: color = pct > 0.6
9
+ ? 'var(--color-hp-high)'
10
+ : pct > 0.3
11
+ ? 'var(--color-hp-mid)'
12
+ : 'var(--color-hp-low)';
13
+ </script>
14
+
15
+ <div class="healthbar-wrap">
16
+ <div class="healthbar-track">
17
+ <div class="healthbar-fill" style="width: {Math.max(0, pct * 100)}%; background: {color};"></div>
18
+ </div>
19
+ <span class="healthbar-label">{$playerHP.current} / {$playerHP.max}</span>
20
+ </div>
21
+
22
+ <style>
23
+ .healthbar-wrap {
24
+ display: flex;
25
+ flex-direction: column;
26
+ align-items: center;
27
+ gap: 4px;
28
+ pointer-events: none;
29
+ }
30
+
31
+ .healthbar-track {
32
+ width: 220px;
33
+ height: 14px;
34
+ background: #111;
35
+ border: 1px solid #444;
36
+ border-radius: 2px;
37
+ overflow: hidden;
38
+ }
39
+
40
+ .healthbar-fill {
41
+ height: 100%;
42
+ transition: width 0.15s ease, background 0.3s ease;
43
+ }
44
+
45
+ .healthbar-label {
46
+ color: #ccc;
47
+ font-size: 0.7rem;
48
+ letter-spacing: 0.05em;
49
+ }
50
+ </style>
@@ -0,0 +1,37 @@
1
+ <script lang="ts">
2
+ import { store } from '../../store.js';
3
+ import { sendMessage } from '../../socket.js';
4
+
5
+ function leaveExperience() {
6
+ sendMessage({ type: 'EXPERIENCE_LEAVE' });
7
+ store.currentExperience = null;
8
+ store.experienceLoading = false;
9
+ }
10
+ </script>
11
+
12
+ <button class="back-btn" on:click={leaveExperience} title="Return to Hub (ESC)">
13
+ &#x2190; Hub
14
+ </button>
15
+
16
+ <style>
17
+ .back-btn {
18
+ position: absolute;
19
+ top: 12px;
20
+ left: 120px;
21
+ padding: 4px 12px;
22
+ background: rgba(0, 0, 0, 0.6);
23
+ color: #888;
24
+ border: 1px solid #333;
25
+ border-radius: 3px;
26
+ font-family: 'Courier New', monospace;
27
+ font-size: 0.7rem;
28
+ letter-spacing: 0.05em;
29
+ cursor: pointer;
30
+ z-index: 50;
31
+ }
32
+
33
+ .back-btn:hover {
34
+ border-color: #cc8844;
35
+ color: #cc8844;
36
+ }
37
+ </style>
@@ -0,0 +1,115 @@
1
+ <script lang="ts">
2
+ export let name: string;
3
+ export let description: string;
4
+ export let thumbnail: string | undefined = undefined;
5
+ export let loading = false;
6
+ export let onselect: (() => void) | undefined = undefined;
7
+
8
+ </script>
9
+
10
+ <button class="card" class:loading on:click={onselect} disabled={loading}>
11
+ <div class="card-thumb">
12
+ {#if thumbnail}
13
+ <img src={thumbnail} alt={name} />
14
+ {:else}
15
+ <div class="card-thumb-placeholder">{name.charAt(0).toUpperCase()}</div>
16
+ {/if}
17
+ </div>
18
+ <div class="card-body">
19
+ <h3 class="card-title">{name}</h3>
20
+ <p class="card-desc">{description}</p>
21
+ </div>
22
+ {#if loading}
23
+ <div class="card-loading">Loading...</div>
24
+ {/if}
25
+ </button>
26
+
27
+ <style>
28
+ .card {
29
+ display: flex;
30
+ flex-direction: column;
31
+ background: rgba(20, 20, 30, 0.9);
32
+ border: 1px solid #333;
33
+ border-radius: 8px;
34
+ overflow: hidden;
35
+ cursor: pointer;
36
+ transition: transform 0.15s, border-color 0.15s, box-shadow 0.15s;
37
+ padding: 0;
38
+ text-align: left;
39
+ color: inherit;
40
+ font-family: inherit;
41
+ min-width: 220px;
42
+ max-width: 280px;
43
+ }
44
+
45
+ .card:hover:not(:disabled) {
46
+ transform: scale(1.03);
47
+ border-color: #4488cc;
48
+ box-shadow: 0 4px 20px rgba(68, 136, 204, 0.3);
49
+ }
50
+
51
+ .card:disabled {
52
+ opacity: 0.7;
53
+ cursor: wait;
54
+ }
55
+
56
+ .card-thumb {
57
+ height: 120px;
58
+ background: linear-gradient(135deg, #1a1a2e, #16213e);
59
+ display: flex;
60
+ align-items: center;
61
+ justify-content: center;
62
+ overflow: hidden;
63
+ }
64
+
65
+ .card-thumb img {
66
+ width: 100%;
67
+ height: 100%;
68
+ object-fit: cover;
69
+ }
70
+
71
+ .card-thumb-placeholder {
72
+ font-size: 3rem;
73
+ color: #4488cc;
74
+ font-weight: bold;
75
+ opacity: 0.5;
76
+ }
77
+
78
+ .card-body {
79
+ padding: 12px 16px;
80
+ }
81
+
82
+ .card-title {
83
+ margin: 0 0 6px;
84
+ font-size: 1rem;
85
+ color: #ddd;
86
+ font-family: 'Courier New', monospace;
87
+ letter-spacing: 0.03em;
88
+ }
89
+
90
+ .card-desc {
91
+ margin: 0;
92
+ font-size: 0.75rem;
93
+ color: #777;
94
+ line-height: 1.4;
95
+ }
96
+
97
+ .card-loading {
98
+ padding: 8px 16px;
99
+ font-size: 0.7rem;
100
+ color: #4488cc;
101
+ text-align: center;
102
+ letter-spacing: 0.1em;
103
+ text-transform: uppercase;
104
+ animation: pulse 1s ease-in-out infinite;
105
+ }
106
+
107
+ .loading {
108
+ border-color: #4488cc;
109
+ }
110
+
111
+ @keyframes pulse {
112
+ 0%, 100% { opacity: 0.5; }
113
+ 50% { opacity: 1; }
114
+ }
115
+ </style>
@@ -0,0 +1,88 @@
1
+ <script lang="ts">
2
+ import ExperienceCard from './ExperienceCard.svelte';
3
+ import { valtioToSvelte } from '@loonylabs/gamedev-client';
4
+ import { store } from '../../store.js';
5
+ import { sendMessage } from '../../socket.js';
6
+
7
+ const experiences = valtioToSvelte(store, s => s.availableExperiences);
8
+ const loading = valtioToSvelte(store, s => s.experienceLoading);
9
+ const connected = valtioToSvelte(store, s => s.connected);
10
+
11
+ let loadingId: string | null = null;
12
+
13
+ function joinExperience(id: string) {
14
+ store.experienceLoading = true;
15
+ loadingId = id;
16
+ sendMessage({ type: 'EXPERIENCE_JOIN', experienceId: id });
17
+ }
18
+ </script>
19
+
20
+ <div class="hub-overlay">
21
+ <div class="hub-container">
22
+ <h1 class="hub-title">Choose Your Experience</h1>
23
+ <p class="hub-subtitle">
24
+ {#if !$connected}
25
+ Connecting to server...
26
+ {:else if $experiences.length === 0}
27
+ No experiences available
28
+ {:else}
29
+ Select a game to play
30
+ {/if}
31
+ </p>
32
+
33
+ <div class="hub-grid">
34
+ {#each $experiences as exp}
35
+ <ExperienceCard
36
+ name={exp.name}
37
+ description={exp.description}
38
+ thumbnail={exp.thumbnail}
39
+ loading={$loading && loadingId === exp.id}
40
+ onselect={() => joinExperience(exp.id)}
41
+ />
42
+ {/each}
43
+ </div>
44
+ </div>
45
+ </div>
46
+
47
+ <style>
48
+ .hub-overlay {
49
+ position: absolute;
50
+ inset: 0;
51
+ background: radial-gradient(ellipse at center, #0d0d1a 0%, #000 70%);
52
+ display: flex;
53
+ align-items: center;
54
+ justify-content: center;
55
+ z-index: 100;
56
+ pointer-events: auto;
57
+ }
58
+
59
+ .hub-container {
60
+ text-align: center;
61
+ max-width: 900px;
62
+ padding: 40px;
63
+ }
64
+
65
+ .hub-title {
66
+ font-family: 'Courier New', monospace;
67
+ font-size: 2rem;
68
+ color: #ccc;
69
+ margin: 0 0 8px;
70
+ letter-spacing: 0.08em;
71
+ text-transform: uppercase;
72
+ }
73
+
74
+ .hub-subtitle {
75
+ font-family: 'Courier New', monospace;
76
+ font-size: 0.8rem;
77
+ color: #555;
78
+ margin: 0 0 40px;
79
+ letter-spacing: 0.05em;
80
+ }
81
+
82
+ .hub-grid {
83
+ display: flex;
84
+ flex-wrap: wrap;
85
+ gap: 20px;
86
+ justify-content: center;
87
+ }
88
+ </style>