@lightningjs/renderer 3.0.0-beta8 → 3.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (566) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +230 -147
  4. package/dist/exports/canvas.d.ts +1 -1
  5. package/dist/exports/canvas.js +1 -1
  6. package/dist/exports/canvas.js.map +1 -1
  7. package/dist/exports/index.d.ts +5 -6
  8. package/dist/exports/index.js +3 -5
  9. package/dist/exports/index.js.map +1 -1
  10. package/dist/exports/platform.d.ts +7 -0
  11. package/dist/exports/platform.js +27 -0
  12. package/dist/exports/platform.js.map +1 -0
  13. package/dist/exports/webgl.d.ts +2 -1
  14. package/dist/exports/webgl.js +2 -1
  15. package/dist/exports/webgl.js.map +1 -1
  16. package/dist/src/common/CommonTypes.d.ts +15 -3
  17. package/dist/src/core/AutosizeManager.d.ts +29 -0
  18. package/dist/src/core/AutosizeManager.js +169 -0
  19. package/dist/src/core/AutosizeManager.js.map +1 -0
  20. package/dist/src/core/Autosizer.d.ts +35 -0
  21. package/dist/src/core/Autosizer.js +196 -0
  22. package/dist/src/core/Autosizer.js.map +1 -0
  23. package/dist/src/core/CoreNode.d.ts +106 -58
  24. package/dist/src/core/CoreNode.js +530 -282
  25. package/dist/src/core/CoreNode.js.map +1 -1
  26. package/dist/src/core/CoreTextNode.d.ts +73 -88
  27. package/dist/src/core/CoreTextNode.js +375 -236
  28. package/dist/src/core/CoreTextNode.js.map +1 -1
  29. package/dist/src/core/CoreTextureManager.d.ts +23 -26
  30. package/dist/src/core/CoreTextureManager.js +60 -166
  31. package/dist/src/core/CoreTextureManager.js.map +1 -1
  32. package/dist/src/core/Stage.d.ts +63 -9
  33. package/dist/src/core/Stage.js +233 -133
  34. package/dist/src/core/Stage.js.map +1 -1
  35. package/dist/src/core/TextureError.d.ts +11 -0
  36. package/dist/src/core/TextureError.js +37 -0
  37. package/dist/src/core/TextureError.js.map +1 -0
  38. package/dist/src/core/TextureMemoryManager.d.ts +3 -5
  39. package/dist/src/core/TextureMemoryManager.js +84 -94
  40. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  41. package/dist/src/core/animations/Animation.d.ts +21 -0
  42. package/dist/src/core/animations/Animation.js +194 -0
  43. package/dist/src/core/animations/Animation.js.map +1 -0
  44. package/dist/src/core/animations/CoreAnimation.d.ts +3 -3
  45. package/dist/src/core/animations/CoreAnimation.js +3 -3
  46. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  47. package/dist/src/core/animations/CoreAnimationController.d.ts +1 -1
  48. package/dist/src/core/animations/CoreAnimationController.js +8 -5
  49. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  50. package/dist/src/core/animations/Playback.d.ts +64 -0
  51. package/dist/src/core/animations/Playback.js +169 -0
  52. package/dist/src/core/animations/Playback.js.map +1 -0
  53. package/dist/src/core/animations/Transition.d.ts +27 -0
  54. package/dist/src/core/animations/Transition.js +52 -0
  55. package/dist/src/core/animations/Transition.js.map +1 -0
  56. package/dist/src/core/animations/utils.d.ts +2 -0
  57. package/dist/src/core/animations/utils.js +136 -0
  58. package/dist/src/core/animations/utils.js.map +1 -0
  59. package/dist/src/core/lib/ImageWorker.d.ts +2 -2
  60. package/dist/src/core/lib/ImageWorker.js +30 -11
  61. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  62. package/dist/src/core/lib/WebGlContextWrapper.d.ts +41 -3
  63. package/dist/src/core/lib/WebGlContextWrapper.js +105 -28
  64. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
  65. package/dist/src/core/lib/collectionUtils.d.ts +4 -0
  66. package/dist/src/core/lib/collectionUtils.js +72 -0
  67. package/dist/src/core/lib/collectionUtils.js.map +1 -0
  68. package/dist/src/core/lib/colorCache.d.ts +1 -0
  69. package/dist/src/core/lib/colorCache.js +19 -0
  70. package/dist/src/core/lib/colorCache.js.map +1 -0
  71. package/dist/src/core/lib/colorParser.d.ts +21 -0
  72. package/dist/src/core/lib/colorParser.js +72 -0
  73. package/dist/src/core/lib/colorParser.js.map +1 -0
  74. package/dist/src/core/lib/textureCompression.d.ts +14 -2
  75. package/dist/src/core/lib/textureCompression.js +320 -67
  76. package/dist/src/core/lib/textureCompression.js.map +1 -1
  77. package/dist/src/core/lib/utils.d.ts +6 -6
  78. package/dist/src/core/lib/utils.js +21 -65
  79. package/dist/src/core/lib/utils.js.map +1 -1
  80. package/dist/src/core/platform.d.ts +10 -0
  81. package/dist/src/core/platform.js +81 -0
  82. package/dist/src/core/platform.js.map +1 -0
  83. package/dist/src/core/platforms/GlContextWrapper.d.ts +136 -0
  84. package/{src/core/text-rendering/TextRenderingUtils.ts → dist/src/core/platforms/GlContextWrapper.js} +32 -36
  85. package/dist/src/core/platforms/GlContextWrapper.js.map +1 -0
  86. package/dist/src/core/platforms/Platform.d.ts +78 -12
  87. package/dist/src/core/platforms/Platform.js +18 -0
  88. package/dist/src/core/platforms/Platform.js.map +1 -1
  89. package/dist/src/core/platforms/web/WebGlContextWrapper.d.ts +776 -0
  90. package/dist/src/core/platforms/web/WebGlContextWrapper.js +1208 -0
  91. package/dist/src/core/platforms/web/WebGlContextWrapper.js.map +1 -0
  92. package/dist/src/core/platforms/web/WebPlatform.d.ts +17 -2
  93. package/dist/src/core/platforms/web/WebPlatform.js +158 -13
  94. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -1
  95. package/dist/src/core/platforms/web/WebPlatformChrome50.d.ts +19 -0
  96. package/dist/src/core/platforms/web/WebPlatformChrome50.js +54 -0
  97. package/dist/src/core/platforms/web/WebPlatformChrome50.js.map +1 -0
  98. package/dist/src/core/platforms/web/WebPlatformLegacy.d.ts +20 -0
  99. package/dist/src/core/platforms/web/WebPlatformLegacy.js +105 -0
  100. package/dist/src/core/platforms/web/WebPlatformLegacy.js.map +1 -0
  101. package/dist/src/core/platforms/web/WebPlatformNext.d.ts +21 -0
  102. package/dist/src/core/platforms/web/WebPlatformNext.js +52 -0
  103. package/dist/src/core/platforms/web/WebPlatformNext.js.map +1 -0
  104. package/dist/src/core/platforms/web/lib/ImageWorker.d.ts +21 -0
  105. package/dist/src/core/platforms/web/lib/ImageWorker.js +136 -0
  106. package/dist/src/core/platforms/web/lib/ImageWorker.js.map +1 -0
  107. package/dist/src/core/platforms/web/lib/ImageWorkerDefault.d.ts +6 -0
  108. package/dist/src/core/platforms/web/lib/ImageWorkerDefault.js +92 -0
  109. package/dist/src/core/platforms/web/lib/ImageWorkerDefault.js.map +1 -0
  110. package/dist/src/core/platforms/web/lib/ImageWorkerLegacy.d.ts +1 -0
  111. package/dist/src/core/platforms/web/lib/ImageWorkerLegacy.js +63 -0
  112. package/dist/src/core/platforms/web/lib/ImageWorkerLegacy.js.map +1 -0
  113. package/dist/src/core/platforms/web/lib/ImageWorkerNoOptions.d.ts +7 -0
  114. package/dist/src/core/platforms/web/lib/ImageWorkerNoOptions.js +75 -0
  115. package/dist/src/core/platforms/web/lib/ImageWorkerNoOptions.js.map +1 -0
  116. package/dist/src/core/platforms/web/lib/createImageBitmap.d.ts +1 -0
  117. package/dist/src/core/platforms/web/lib/createImageBitmap.js +27 -0
  118. package/dist/src/core/platforms/web/lib/createImageBitmap.js.map +1 -0
  119. package/dist/src/core/platforms/web/lib/textureCompression.d.ts +26 -0
  120. package/dist/src/core/platforms/web/lib/textureCompression.js +301 -0
  121. package/dist/src/core/platforms/web/lib/textureCompression.js.map +1 -0
  122. package/dist/src/core/platforms/web/lib/textureSvg.d.ts +7 -0
  123. package/dist/src/core/platforms/web/lib/textureSvg.js +51 -0
  124. package/dist/src/core/platforms/web/lib/textureSvg.js.map +1 -0
  125. package/dist/src/core/platforms/web/lib/utils.d.ts +5 -0
  126. package/dist/src/core/platforms/web/lib/utils.js +86 -0
  127. package/dist/src/core/platforms/web/lib/utils.js.map +1 -0
  128. package/dist/src/core/renderers/CoreContextTexture.d.ts +2 -1
  129. package/dist/src/core/renderers/CoreContextTexture.js.map +1 -1
  130. package/dist/src/core/renderers/CoreRenderer.d.ts +4 -40
  131. package/dist/src/core/renderers/CoreRenderer.js +3 -4
  132. package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
  133. package/dist/src/core/renderers/CoreShader.d.ts +9 -0
  134. package/{src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts → dist/src/core/renderers/CoreShader.js} +28 -32
  135. package/dist/src/core/renderers/CoreShader.js.map +1 -0
  136. package/dist/src/core/renderers/CoreShaderNode.d.ts +10 -0
  137. package/dist/src/core/renderers/CoreShaderNode.js +19 -2
  138. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -1
  139. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.d.ts +33 -0
  140. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +250 -0
  141. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +1 -0
  142. package/dist/src/core/renderers/canvas/CanvasCoreTexture.d.ts +17 -0
  143. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +125 -0
  144. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +1 -0
  145. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +5 -6
  146. package/dist/src/core/renderers/canvas/CanvasRenderer.js +67 -91
  147. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
  148. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +1 -2
  149. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +5 -4
  150. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -1
  151. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +3 -2
  152. package/dist/src/core/renderers/canvas/CanvasTexture.js +17 -13
  153. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -1
  154. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.d.ts +13 -0
  155. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js +113 -192
  156. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js.map +1 -1
  157. package/dist/src/core/renderers/canvas/internal/ColorUtils.d.ts +0 -2
  158. package/dist/src/core/renderers/canvas/internal/ColorUtils.js +0 -14
  159. package/dist/src/core/renderers/canvas/internal/ColorUtils.js.map +1 -1
  160. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.d.ts +10 -0
  161. package/{src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts → dist/src/core/renderers/canvas/shaders/UnsupportedShader.js} +43 -40
  162. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js.map +1 -0
  163. package/dist/src/core/renderers/webgl/SdfRenderOp.d.ts +33 -0
  164. package/dist/src/core/renderers/webgl/SdfRenderOp.js +98 -0
  165. package/dist/src/core/renderers/webgl/SdfRenderOp.js.map +1 -0
  166. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.d.ts +12 -0
  167. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js +58 -0
  168. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js.map +1 -0
  169. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.d.ts +9 -0
  170. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js +38 -0
  171. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js.map +1 -0
  172. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +69 -0
  173. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +272 -0
  174. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -0
  175. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.d.ts +34 -0
  176. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js +114 -0
  177. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js.map +1 -0
  178. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +133 -0
  179. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +649 -0
  180. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -0
  181. package/dist/src/core/renderers/webgl/WebGlCoreShader.d.ts +78 -0
  182. package/dist/src/core/renderers/webgl/WebGlCoreShader.js +202 -0
  183. package/dist/src/core/renderers/webgl/WebGlCoreShader.js.map +1 -0
  184. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +4 -2
  185. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +14 -6
  186. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -1
  187. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +15 -2
  188. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +34 -5
  189. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -1
  190. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +19 -9
  191. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +101 -49
  192. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -1
  193. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +3 -2
  194. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +14 -5
  195. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -1
  196. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +11 -23
  197. package/dist/src/core/renderers/webgl/WebGlRenderer.js +122 -133
  198. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
  199. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +4 -6
  200. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +3 -3
  201. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -1
  202. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +11 -9
  203. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +83 -46
  204. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -1
  205. package/dist/src/core/renderers/webgl/internal/RendererUtils.d.ts +4 -4
  206. package/dist/src/core/renderers/webgl/internal/RendererUtils.js.map +1 -1
  207. package/dist/src/core/renderers/webgl/internal/ShaderUtils.d.ts +3 -3
  208. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +38 -37
  209. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js.map +1 -1
  210. package/dist/src/core/renderers/webgl/shaders/DefaultShader.d.ts +9 -0
  211. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +84 -0
  212. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js.map +1 -0
  213. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.d.ts +10 -0
  214. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +108 -0
  215. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js.map +1 -0
  216. package/dist/src/core/renderers/webgl/shaders/DynamicShader.d.ts +29 -0
  217. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +408 -0
  218. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js.map +1 -0
  219. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.d.ts +28 -0
  220. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +126 -0
  221. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js.map +1 -0
  222. package/dist/src/core/renderers/webgl/shaders/SdfShader.d.ts +47 -0
  223. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +148 -0
  224. package/dist/src/core/renderers/webgl/shaders/SdfShader.js.map +1 -0
  225. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.d.ts +31 -0
  226. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +71 -0
  227. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js.map +1 -0
  228. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.d.ts +30 -0
  229. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +58 -0
  230. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js.map +1 -0
  231. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.d.ts +31 -0
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  234. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.d.ts +31 -0
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  237. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.d.ts +31 -0
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  239. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js.map +1 -0
  240. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.d.ts +9 -0
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  243. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.d.ts +36 -0
  244. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +85 -0
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  246. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.d.ts +45 -0
  247. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +104 -0
  248. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js.map +1 -0
  249. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.d.ts +22 -0
  250. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +45 -0
  251. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js.map +1 -0
  252. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.d.ts +58 -0
  253. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +80 -0
  254. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js.map +1 -0
  255. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.d.ts +35 -0
  256. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +134 -0
  257. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js.map +1 -0
  258. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.d.ts +40 -0
  259. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +143 -0
  260. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js.map +1 -0
  261. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.d.ts +61 -0
  262. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +127 -0
  263. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js.map +1 -0
  264. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.d.ts +40 -0
  265. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +71 -0
  266. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js.map +1 -0
  267. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.d.ts +115 -0
  268. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js +61 -0
  269. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js.map +1 -0
  270. package/dist/src/core/shaders/canvas/Border.d.ts +8 -2
  271. package/dist/src/core/shaders/canvas/Border.js +64 -25
  272. package/dist/src/core/shaders/canvas/Border.js.map +1 -1
  273. package/dist/src/core/shaders/canvas/HolePunch.js +4 -3
  274. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -1
  275. package/dist/src/core/shaders/canvas/LinearGradient.js +7 -5
  276. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -1
  277. package/dist/src/core/shaders/canvas/RadialGradient.js +12 -10
  278. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -1
  279. package/dist/src/core/shaders/canvas/Rounded.js +3 -3
  280. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -1
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@@ -1,175 +1,234 @@
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- /*
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- * Copyright 2023 Comcast Cable Communications Management, LLC
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- * Licensed under the Apache License, Version 2.0 (the "License");
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- *
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- * SPDX-License-Identifier: Apache-2.0
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- */
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-
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- import type { CoreNode } from '../../CoreNode.js';
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- import { calcFactoredRadiusArray } from '../../lib/utils.js';
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- import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
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- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
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- import {
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- RoundedWithBorderAndShadowTemplate,
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- type RoundedWithBorderAndShadowProps,
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- } from '../templates/RoundedWithBorderAndShadowTemplate.js';
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-
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- export const RoundedWithBorderAndShadow: WebGlShaderType<RoundedWithBorderAndShadowProps> =
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- {
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- props: RoundedWithBorderAndShadowTemplate.props,
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- update(node: CoreNode) {
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- const props = this.props!;
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- this.uniformRGBA('u_borderColor', props['border-color']);
33
- this.uniform4fa('u_borderWidth', props['border-width'] as Vec4);
34
-
35
- this.uniformRGBA('u_shadowColor', props['shadow-color']);
36
- this.uniform4fa('u_shadow', props['shadow-projection']);
37
-
38
- this.uniform4fa(
39
- 'u_radius',
40
- calcFactoredRadiusArray(props.radius as Vec4, node.width, node.height),
41
- );
42
- },
43
- vertex: `
44
- # ifdef GL_FRAGMENT_PRECISION_HIGH
45
- precision highp float;
46
- # else
47
- precision mediump float;
48
- # endif
49
-
50
- attribute vec2 a_position;
51
- attribute vec2 a_textureCoords;
52
- attribute vec4 a_color;
53
- attribute vec2 a_nodeCoords;
54
-
55
- uniform vec2 u_resolution;
56
- uniform float u_pixelRatio;
57
- uniform float u_rtt;
58
- uniform vec2 u_dimensions;
59
-
60
- uniform vec4 u_shadow;
61
- uniform vec4 u_radius;
62
- uniform vec4 u_borderWidth;
63
-
64
- varying vec4 v_color;
65
- varying vec2 v_textureCoords;
66
- varying vec2 v_nodeCoords;
67
-
68
- varying vec4 v_innerRadius;
69
- varying vec2 v_innerSize;
70
- varying vec2 v_halfDimensions;
71
- varying float v_borderZero;
72
-
73
- void main() {
74
- vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
75
- vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
76
-
77
- vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
78
- vec2 normVertexPos = a_position * u_pixelRatio;
79
-
80
- vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
81
- gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
82
-
83
- v_halfDimensions = u_dimensions * 0.5;
84
-
85
- v_color = a_color;
86
- v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
87
- v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
88
-
89
- v_borderZero = u_borderWidth == vec4(0.0) ? 1.0 : 0.0;
90
-
91
-
92
- if(v_borderZero == 0.0) {
93
- v_innerRadius = vec4(
94
- max(0.0, u_radius.x - max(u_borderWidth.x, u_borderWidth.w) - 0.5),
95
- max(0.0, u_radius.y - max(u_borderWidth.x, u_borderWidth.y) - 0.5),
96
- max(0.0, u_radius.z - max(u_borderWidth.z, u_borderWidth.y) - 0.5),
97
- max(0.0, u_radius.w - max(u_borderWidth.z, u_borderWidth.w) - 0.5)
98
- );
99
-
100
- v_innerSize = (vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]) - 1.0, u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) - 2.0) * 0.5;
101
- }
102
- }
103
- `,
104
- fragment: `
105
- # ifdef GL_FRAGMENT_PRECISION_HIGH
106
- precision highp float;
107
- # else
108
- precision mediump float;
109
- # endif
110
-
111
- uniform vec2 u_resolution;
112
- uniform float u_pixelRatio;
113
- uniform float u_alpha;
114
- uniform vec2 u_dimensions;
115
- uniform sampler2D u_texture;
116
- uniform float u_rtt;
117
-
118
- uniform vec4 u_radius;
119
- uniform vec4 u_borderWidth;
120
- uniform vec4 u_borderColor;
121
- uniform vec4 u_shadowColor;
122
- uniform vec4 u_shadow;
123
-
124
- varying vec4 v_color;
125
- varying vec2 v_textureCoords;
126
- varying vec2 v_nodeCoords;
127
-
128
- varying vec2 v_halfDimensions;
129
- varying vec4 v_innerRadius;
130
- varying vec2 v_innerSize;
131
- varying float v_borderZero;
132
-
133
- float roundedBox(vec2 p, vec2 s, vec4 r) {
134
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
135
- r.x = (p.y > 0.0) ? r.y : r.x;
136
- vec2 q = abs(p) - s + r.x;
137
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
138
- }
139
-
140
- float shadowBox(vec2 p, vec2 s, vec4 r) {
141
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
142
- r.x = (p.y > 0.0) ? r.y : r.x;
143
- vec2 q = abs(p) - s + r.x;
144
- float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
145
- return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
146
- }
147
-
148
- void main() {
149
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
150
-
151
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
152
- float outerDist = roundedBox(boxUv, v_halfDimensions - 1.0, u_radius);
153
-
154
- float outerAlpha = 1.0 - smoothstep(0.0, 1.0, outerDist);
155
-
156
- float shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w, u_radius + u_shadow.z);
157
- vec4 shadow = mix(vec4(0.0), u_shadowColor, shadowAlpha);
158
-
159
- if(v_borderZero == 1.0) {
160
- gl_FragColor = mix(shadow, color, outerAlpha) * u_alpha;
161
- return;
162
- }
163
-
164
- boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
165
- boxUv.y += u_borderWidth.z > u_borderWidth.x ? ((u_borderWidth.z - u_borderWidth.x) * 0.5 + 0.5) : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
166
-
167
- float innerDist = roundedBox(boxUv, v_innerSize, v_innerRadius);
168
- float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
169
-
170
- vec4 resColor = mix(u_borderColor, color, innerAlpha);
171
- resColor = mix(shadow, resColor, outerAlpha);
172
- gl_FragColor = resColor * u_alpha;
173
- }
174
- `,
175
- };
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+
18
+ import type { CoreNode } from '../../CoreNode.js';
19
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
20
+ import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
21
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
22
+ import {
23
+ RoundedWithBorderAndShadowTemplate,
24
+ type RoundedWithBorderAndShadowProps,
25
+ } from '../templates/RoundedWithBorderAndShadowTemplate.js';
26
+
27
+ export const RoundedWithBorderAndShadow: WebGlShaderType<RoundedWithBorderAndShadowProps> =
28
+ {
29
+ props: RoundedWithBorderAndShadowTemplate.props,
30
+ update(node: CoreNode) {
31
+ const props = this.props!;
32
+ this.uniformRGBA('u_borderColor', props['border-color']);
33
+ this.uniform4fa('u_borderWidth', props['border-w'] as Vec4);
34
+ this.uniform1f('u_borderGap', this.props!['border-gap'] as number);
35
+ this.uniform1f('u_borderAlign', this.props!['border-align'] as number);
36
+
37
+ this.uniformRGBA('u_shadowColor', props['shadow-color']);
38
+ this.uniform4fa('u_shadow', props['shadow-projection']);
39
+
40
+ this.uniform4fa(
41
+ 'u_radius',
42
+ calcFactoredRadiusArray(props.radius as Vec4, node.w, node.h),
43
+ );
44
+ },
45
+ vertex: `
46
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
47
+ precision highp float;
48
+ # else
49
+ precision mediump float;
50
+ # endif
51
+
52
+ attribute vec2 a_position;
53
+ attribute vec2 a_textureCoords;
54
+ attribute vec4 a_color;
55
+ attribute vec2 a_nodeCoords;
56
+
57
+ uniform vec2 u_resolution;
58
+ uniform float u_pixelRatio;
59
+ uniform float u_rtt;
60
+ uniform vec2 u_dimensions;
61
+
62
+ uniform vec4 u_shadow;
63
+ uniform vec4 u_radius;
64
+ uniform vec4 u_borderWidth;
65
+ uniform float u_borderGap;
66
+ uniform float u_borderAlign;
67
+
68
+ varying vec4 v_color;
69
+ varying vec2 v_textureCoords;
70
+ varying vec2 v_nodeCoords;
71
+
72
+ varying vec2 v_innerSize;
73
+ varying vec2 v_outerSize;
74
+ varying vec2 v_outerBorderUv;
75
+ varying vec2 v_innerBorderUv;
76
+ varying vec4 v_innerBorderRadius;
77
+ varying vec4 v_outerBorderRadius;
78
+ varying vec2 v_halfDimensions;
79
+
80
+ void main() {
81
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
82
+ vec2 edge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
83
+ float borderZero = 1.0 - step(0.001, dot(abs(u_borderWidth), vec4(1.0)));
84
+
85
+ vec2 edgeOffset = edge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
86
+ vec2 vertexPos = (a_position + edge + edgeOffset) * u_pixelRatio;
87
+
88
+ v_innerSize = vec2(0.0);
89
+ v_outerSize = vec2(0.0);
90
+
91
+ if(borderZero == 0.0) {
92
+ vec4 adjustedBorderWidth = u_borderWidth - 1.0 + clamp(u_borderWidth, -1.0, 1.0);
93
+
94
+ float borderTop = adjustedBorderWidth.x;
95
+ float borderRight = adjustedBorderWidth.y;
96
+ float borderBottom = adjustedBorderWidth.z;
97
+ float borderLeft = adjustedBorderWidth.w;
98
+
99
+ v_outerBorderUv = vec2(0.0);
100
+ v_innerBorderUv = vec2(0.0);
101
+
102
+ vec2 borderSize = vec2(borderRight + borderLeft, borderTop + borderBottom);
103
+ vec2 extraSize = borderSize * u_borderAlign;
104
+ float gapLeft = step(0.001, borderLeft) * u_borderGap;
105
+ float gapRight = step(0.001, borderRight) * u_borderGap;
106
+ float gapTop = step(0.001, borderTop) * u_borderGap;
107
+ float gapBottom = step(0.001, borderBottom) * u_borderGap;
108
+ vec2 gapSize = vec2(gapLeft + gapRight, gapTop + gapBottom);
109
+
110
+ v_outerSize = (u_dimensions + gapSize + extraSize) * 0.5;
111
+ v_innerSize = v_outerSize - borderSize * 0.5;
112
+
113
+ // Use sign() to avoid branching
114
+ vec2 borderDiff = vec2(borderRight - borderLeft, borderBottom - borderTop);
115
+ vec2 signDiff = sign(borderDiff);
116
+ borderDiff = abs(borderDiff);
117
+
118
+ vec2 gapDiff = vec2(gapRight - gapLeft, gapBottom - gapTop);
119
+ vec2 signGapDiff = sign(gapDiff);
120
+ gapDiff = abs(gapDiff);
121
+
122
+ v_outerBorderUv = -signDiff * borderDiff * u_borderAlign * 0.5 - signGapDiff * gapDiff * 0.5;
123
+ v_innerBorderUv = v_outerBorderUv + signDiff * borderDiff * 0.5;
124
+
125
+ v_outerBorderRadius = vec4(
126
+ max(0.0, u_radius.x + max(borderTop * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap)),
127
+ max(0.0, u_radius.y + max(borderTop * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
128
+ max(0.0, u_radius.z + max(borderBottom * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
129
+ max(0.0, u_radius.w + max(borderBottom * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap))
130
+ );
131
+
132
+ v_innerBorderRadius = vec4(
133
+ max(0.0, v_outerBorderRadius.x - max(borderTop, borderLeft)),
134
+ max(0.0, v_outerBorderRadius.y - max(borderTop, borderRight)),
135
+ max(0.0, v_outerBorderRadius.z - max(borderBottom, borderRight)),
136
+ max(0.0, v_outerBorderRadius.w - max(borderBottom, borderLeft))
137
+ );
138
+
139
+ vec2 edgeOffsetExtra = step(u_dimensions * 0.5, v_outerSize) * edge * (extraSize + u_borderGap);
140
+ edgeOffset += edgeOffsetExtra;
141
+
142
+ vertexPos = (a_position + edge + edgeOffset) * u_pixelRatio;
143
+ }
144
+
145
+ gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
146
+
147
+ v_halfDimensions = u_dimensions * 0.5;
148
+ v_color = a_color;
149
+ v_nodeCoords = a_nodeCoords + (screenSpace + edgeOffset) / (u_dimensions);
150
+ v_textureCoords = a_textureCoords + (screenSpace + edgeOffset) / (u_dimensions);
151
+ }
152
+ `,
153
+ fragment: `
154
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
155
+ precision highp float;
156
+ # else
157
+ precision mediump float;
158
+ # endif
159
+
160
+ uniform vec2 u_resolution;
161
+ uniform float u_pixelRatio;
162
+ uniform float u_alpha;
163
+ uniform vec2 u_dimensions;
164
+ uniform sampler2D u_texture;
165
+ uniform float u_rtt;
166
+
167
+ uniform vec4 u_radius;
168
+ uniform vec4 u_borderWidth;
169
+ uniform vec4 u_borderColor;
170
+ uniform vec4 u_shadowColor;
171
+ uniform vec4 u_shadow;
172
+
173
+ varying vec4 v_color;
174
+ varying vec2 v_textureCoords;
175
+ varying vec2 v_nodeCoords;
176
+
177
+ varying vec2 v_innerSize;
178
+ varying vec2 v_outerSize;
179
+ varying vec2 v_outerBorderUv;
180
+ varying vec2 v_innerBorderUv;
181
+ varying vec4 v_innerBorderRadius;
182
+ varying vec4 v_outerBorderRadius;
183
+ varying vec2 v_halfDimensions;
184
+
185
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
186
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
187
+ r.x = (p.y > 0.0) ? r.y : r.x;
188
+ vec2 q = abs(p) - s + r.x;
189
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
190
+ }
191
+
192
+ float shadowBox(vec2 p, vec2 s, vec4 r) {
193
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
194
+ r.x = (p.y > 0.0) ? r.y : r.x;
195
+ vec2 q = abs(p) - s + r.x;
196
+ float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
197
+ return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
198
+ }
199
+
200
+ void main() {
201
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
202
+ vec4 resultColor = vec4(0.0);
203
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
204
+ float borderZero = 1.0 - step(0.001, dot(abs(u_borderWidth), vec4(1.0)));
205
+ float edgeWidth = 1.0 / u_pixelRatio;
206
+ float nodeDist = roundedBox(boxUv, v_halfDimensions - edgeWidth, u_radius);
207
+ float nodeAlpha = 1.0 - smoothstep(-0.5 * edgeWidth, 0.5 * edgeWidth, nodeDist);
208
+ float shadowAlpha;
209
+
210
+ if(borderZero == 1.0) {
211
+ shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w - edgeWidth, u_radius + u_shadow.z);
212
+ resultColor = mix(resultColor, u_shadowColor, shadowAlpha);
213
+ gl_FragColor = mix(resultColor, color, nodeAlpha) * u_alpha;
214
+ return;
215
+ }
216
+
217
+ if(v_outerSize.x > v_halfDimensions.x || v_outerSize.y > v_halfDimensions.y) {
218
+ shadowAlpha = shadowBox(boxUv + v_outerBorderUv - u_shadow.xy, v_outerSize + u_shadow.w - edgeWidth, v_outerBorderRadius + u_shadow.z);
219
+ }
220
+ else {
221
+ shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w - edgeWidth, u_radius + u_shadow.z);
222
+ }
223
+
224
+ float outerDist = roundedBox(boxUv + v_outerBorderUv, v_outerSize - edgeWidth, v_outerBorderRadius);
225
+ float innerDist = roundedBox(boxUv + v_innerBorderUv, v_innerSize - edgeWidth, v_innerBorderRadius);
226
+ float borderDist = max(-innerDist, outerDist);
227
+ float borderAlpha = (1.0 - smoothstep(-0.5 * edgeWidth, 0.5 * edgeWidth, borderDist)) * u_borderColor.a;
228
+ resultColor = mix(resultColor, u_shadowColor, shadowAlpha);
229
+ resultColor = mix(resultColor, color, nodeAlpha);
230
+ resultColor = mix(resultColor, vec4(u_borderColor.rgb, 1.0), borderAlpha);
231
+ gl_FragColor = resultColor * u_alpha;
232
+ }
233
+ `,
234
+ };
@@ -1,98 +1,96 @@
1
- /*
2
- * Copyright 2023 Comcast Cable Communications Management, LLC
3
- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
5
- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
-
18
- import type { CoreNode } from '../../CoreNode.js';
19
- import { calcFactoredRadiusArray } from '../../lib/utils.js';
20
- import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
21
- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
22
- import {
23
- RoundedWithShadowTemplate,
24
- type RoundedWithShadowProps,
25
- } from '../templates/RoundedWithShadowTemplate.js';
26
- import { Shadow } from './Shadow.js';
27
-
28
- export const RoundedWithShadow: WebGlShaderType<RoundedWithShadowProps> = {
29
- props: RoundedWithShadowTemplate.props,
30
- update(node: CoreNode) {
31
- this.uniformRGBA('u_shadow_color', this.props!['shadow-color']!);
32
- this.uniform4fa('u_shadow', this.props!['shadow-projection']!);
33
- this.uniform4fa(
34
- 'u_radius',
35
- calcFactoredRadiusArray(
36
- this.props!.radius as Vec4,
37
- node.width,
38
- node.height,
39
- ),
40
- );
41
- },
42
- vertex: Shadow.vertex as string,
43
- fragment: `
44
- # ifdef GL_FRAGMENT_PRECISION_HIGH
45
- precision highp float;
46
- # else
47
- precision mediump float;
48
- # endif
49
-
50
- uniform vec2 u_resolution;
51
- uniform float u_pixelRatio;
52
- uniform float u_alpha;
53
- uniform vec2 u_dimensions;
54
- uniform sampler2D u_texture;
55
-
56
- uniform vec4 u_shadow_color;
57
- uniform vec4 u_shadow;
58
- uniform vec4 u_radius;
59
-
60
- uniform int u_asymWidth;
61
-
62
- varying vec4 v_color;
63
- varying vec2 v_textureCoords;
64
- varying vec2 v_nodeCoords;
65
-
66
- float roundedBox(vec2 p, vec2 s, vec4 r) {
67
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
68
- r.x = (p.y > 0.0) ? r.y : r.x;
69
- vec2 q = abs(p) - s + r.x;
70
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
71
- }
72
-
73
- float shadowBox(vec2 p, vec2 s, vec4 r) {
74
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
75
- r.x = (p.y > 0.0) ? r.y : r.x;
76
- vec2 q = abs(p) - s + r.x;
77
- float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
78
- return 1.0 - smoothstep(-(u_shadow.w), (u_shadow.w + u_shadow.z), dist);
79
- }
80
-
81
- void main() {
82
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
83
- vec2 halfDimensions = (u_dimensions * 0.5);
84
-
85
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
86
- float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
87
-
88
- float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
89
-
90
- float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
91
-
92
- vec4 resColor = vec4(0.0);
93
- resColor = mix(resColor, u_shadow_color, shadowAlpha);
94
- resColor = mix(resColor, color, min(color.a, roundedAlpha));
95
- gl_FragColor = resColor * u_alpha;
96
- }
97
- `,
98
- };
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+
18
+ import type { CoreNode } from '../../CoreNode.js';
19
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
20
+ import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
21
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
22
+ import {
23
+ RoundedWithShadowTemplate,
24
+ type RoundedWithShadowProps,
25
+ } from '../templates/RoundedWithShadowTemplate.js';
26
+ import { Shadow } from './Shadow.js';
27
+
28
+ export const RoundedWithShadow: WebGlShaderType<RoundedWithShadowProps> = {
29
+ props: RoundedWithShadowTemplate.props,
30
+ update(node: CoreNode) {
31
+ this.uniformRGBA('u_shadow_color', this.props!['shadow-color']!);
32
+ this.uniform4fa('u_shadow', this.props!['shadow-projection']!);
33
+ this.uniform4fa(
34
+ 'u_radius',
35
+ calcFactoredRadiusArray(this.props!.radius as Vec4, node.w, node.h),
36
+ );
37
+ },
38
+ vertex: Shadow.vertex as string,
39
+ fragment: `
40
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
41
+ precision highp float;
42
+ # else
43
+ precision mediump float;
44
+ # endif
45
+
46
+ uniform vec2 u_resolution;
47
+ uniform float u_pixelRatio;
48
+ uniform float u_alpha;
49
+ uniform vec2 u_dimensions;
50
+ uniform sampler2D u_texture;
51
+
52
+ uniform vec4 u_shadow_color;
53
+ uniform vec4 u_shadow;
54
+ uniform vec4 u_radius;
55
+
56
+ uniform int u_asymWidth;
57
+
58
+ varying vec4 v_color;
59
+ varying vec2 v_textureCoords;
60
+ varying vec2 v_nodeCoords;
61
+
62
+ varying float v_edgeWidth;
63
+
64
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
65
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
66
+ r.x = (p.y > 0.0) ? r.y : r.x;
67
+ vec2 q = abs(p) - s + r.x;
68
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
69
+ }
70
+
71
+ float shadowBox(vec2 p, vec2 s, vec4 r) {
72
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
73
+ r.x = (p.y > 0.0) ? r.y : r.x;
74
+ vec2 q = abs(p) - s + r.x;
75
+ float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
76
+ return 1.0 - smoothstep(-(u_shadow.w), (u_shadow.w + u_shadow.z), dist);
77
+ }
78
+
79
+ void main() {
80
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
81
+ vec2 halfDimensions = (u_dimensions * 0.5);
82
+
83
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
84
+ float boxDist = roundedBox(boxUv, halfDimensions - v_edgeWidth, u_radius);
85
+
86
+ float roundedAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, boxDist);
87
+
88
+ float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w - v_edgeWidth, u_radius + u_shadow.z);
89
+
90
+ vec4 resColor = vec4(0.0);
91
+ resColor = mix(resColor, u_shadow_color, shadowAlpha);
92
+ resColor = mix(resColor, color, min(color.a, roundedAlpha));
93
+ gl_FragColor = resColor * u_alpha;
94
+ }
95
+ `,
96
+ };