@lightningjs/renderer 3.0.0-beta8 → 3.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (566) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +230 -147
  4. package/dist/exports/canvas.d.ts +1 -1
  5. package/dist/exports/canvas.js +1 -1
  6. package/dist/exports/canvas.js.map +1 -1
  7. package/dist/exports/index.d.ts +5 -6
  8. package/dist/exports/index.js +3 -5
  9. package/dist/exports/index.js.map +1 -1
  10. package/dist/exports/platform.d.ts +7 -0
  11. package/dist/exports/platform.js +27 -0
  12. package/dist/exports/platform.js.map +1 -0
  13. package/dist/exports/webgl.d.ts +2 -1
  14. package/dist/exports/webgl.js +2 -1
  15. package/dist/exports/webgl.js.map +1 -1
  16. package/dist/src/common/CommonTypes.d.ts +15 -3
  17. package/dist/src/core/AutosizeManager.d.ts +29 -0
  18. package/dist/src/core/AutosizeManager.js +169 -0
  19. package/dist/src/core/AutosizeManager.js.map +1 -0
  20. package/dist/src/core/Autosizer.d.ts +35 -0
  21. package/dist/src/core/Autosizer.js +196 -0
  22. package/dist/src/core/Autosizer.js.map +1 -0
  23. package/dist/src/core/CoreNode.d.ts +106 -58
  24. package/dist/src/core/CoreNode.js +530 -282
  25. package/dist/src/core/CoreNode.js.map +1 -1
  26. package/dist/src/core/CoreTextNode.d.ts +73 -88
  27. package/dist/src/core/CoreTextNode.js +375 -236
  28. package/dist/src/core/CoreTextNode.js.map +1 -1
  29. package/dist/src/core/CoreTextureManager.d.ts +23 -26
  30. package/dist/src/core/CoreTextureManager.js +60 -166
  31. package/dist/src/core/CoreTextureManager.js.map +1 -1
  32. package/dist/src/core/Stage.d.ts +63 -9
  33. package/dist/src/core/Stage.js +233 -133
  34. package/dist/src/core/Stage.js.map +1 -1
  35. package/dist/src/core/TextureError.d.ts +11 -0
  36. package/dist/src/core/TextureError.js +37 -0
  37. package/dist/src/core/TextureError.js.map +1 -0
  38. package/dist/src/core/TextureMemoryManager.d.ts +3 -5
  39. package/dist/src/core/TextureMemoryManager.js +84 -94
  40. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  41. package/dist/src/core/animations/Animation.d.ts +21 -0
  42. package/dist/src/core/animations/Animation.js +194 -0
  43. package/dist/src/core/animations/Animation.js.map +1 -0
  44. package/dist/src/core/animations/CoreAnimation.d.ts +3 -3
  45. package/dist/src/core/animations/CoreAnimation.js +3 -3
  46. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  47. package/dist/src/core/animations/CoreAnimationController.d.ts +1 -1
  48. package/dist/src/core/animations/CoreAnimationController.js +8 -5
  49. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  50. package/dist/src/core/animations/Playback.d.ts +64 -0
  51. package/dist/src/core/animations/Playback.js +169 -0
  52. package/dist/src/core/animations/Playback.js.map +1 -0
  53. package/dist/src/core/animations/Transition.d.ts +27 -0
  54. package/dist/src/core/animations/Transition.js +52 -0
  55. package/dist/src/core/animations/Transition.js.map +1 -0
  56. package/dist/src/core/animations/utils.d.ts +2 -0
  57. package/dist/src/core/animations/utils.js +136 -0
  58. package/dist/src/core/animations/utils.js.map +1 -0
  59. package/dist/src/core/lib/ImageWorker.d.ts +2 -2
  60. package/dist/src/core/lib/ImageWorker.js +30 -11
  61. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  62. package/dist/src/core/lib/WebGlContextWrapper.d.ts +41 -3
  63. package/dist/src/core/lib/WebGlContextWrapper.js +105 -28
  64. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
  65. package/dist/src/core/lib/collectionUtils.d.ts +4 -0
  66. package/dist/src/core/lib/collectionUtils.js +72 -0
  67. package/dist/src/core/lib/collectionUtils.js.map +1 -0
  68. package/dist/src/core/lib/colorCache.d.ts +1 -0
  69. package/dist/src/core/lib/colorCache.js +19 -0
  70. package/dist/src/core/lib/colorCache.js.map +1 -0
  71. package/dist/src/core/lib/colorParser.d.ts +21 -0
  72. package/dist/src/core/lib/colorParser.js +72 -0
  73. package/dist/src/core/lib/colorParser.js.map +1 -0
  74. package/dist/src/core/lib/textureCompression.d.ts +14 -2
  75. package/dist/src/core/lib/textureCompression.js +320 -67
  76. package/dist/src/core/lib/textureCompression.js.map +1 -1
  77. package/dist/src/core/lib/utils.d.ts +6 -6
  78. package/dist/src/core/lib/utils.js +21 -65
  79. package/dist/src/core/lib/utils.js.map +1 -1
  80. package/dist/src/core/platform.d.ts +10 -0
  81. package/dist/src/core/platform.js +81 -0
  82. package/dist/src/core/platform.js.map +1 -0
  83. package/dist/src/core/platforms/GlContextWrapper.d.ts +136 -0
  84. package/{src/core/text-rendering/TextRenderingUtils.ts → dist/src/core/platforms/GlContextWrapper.js} +32 -36
  85. package/dist/src/core/platforms/GlContextWrapper.js.map +1 -0
  86. package/dist/src/core/platforms/Platform.d.ts +78 -12
  87. package/dist/src/core/platforms/Platform.js +18 -0
  88. package/dist/src/core/platforms/Platform.js.map +1 -1
  89. package/dist/src/core/platforms/web/WebGlContextWrapper.d.ts +776 -0
  90. package/dist/src/core/platforms/web/WebGlContextWrapper.js +1208 -0
  91. package/dist/src/core/platforms/web/WebGlContextWrapper.js.map +1 -0
  92. package/dist/src/core/platforms/web/WebPlatform.d.ts +17 -2
  93. package/dist/src/core/platforms/web/WebPlatform.js +158 -13
  94. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -1
  95. package/dist/src/core/platforms/web/WebPlatformChrome50.d.ts +19 -0
  96. package/dist/src/core/platforms/web/WebPlatformChrome50.js +54 -0
  97. package/dist/src/core/platforms/web/WebPlatformChrome50.js.map +1 -0
  98. package/dist/src/core/platforms/web/WebPlatformLegacy.d.ts +20 -0
  99. package/dist/src/core/platforms/web/WebPlatformLegacy.js +105 -0
  100. package/dist/src/core/platforms/web/WebPlatformLegacy.js.map +1 -0
  101. package/dist/src/core/platforms/web/WebPlatformNext.d.ts +21 -0
  102. package/dist/src/core/platforms/web/WebPlatformNext.js +52 -0
  103. package/dist/src/core/platforms/web/WebPlatformNext.js.map +1 -0
  104. package/dist/src/core/platforms/web/lib/ImageWorker.d.ts +21 -0
  105. package/dist/src/core/platforms/web/lib/ImageWorker.js +136 -0
  106. package/dist/src/core/platforms/web/lib/ImageWorker.js.map +1 -0
  107. package/dist/src/core/platforms/web/lib/ImageWorkerDefault.d.ts +6 -0
  108. package/dist/src/core/platforms/web/lib/ImageWorkerDefault.js +92 -0
  109. package/dist/src/core/platforms/web/lib/ImageWorkerDefault.js.map +1 -0
  110. package/dist/src/core/platforms/web/lib/ImageWorkerLegacy.d.ts +1 -0
  111. package/dist/src/core/platforms/web/lib/ImageWorkerLegacy.js +63 -0
  112. package/dist/src/core/platforms/web/lib/ImageWorkerLegacy.js.map +1 -0
  113. package/dist/src/core/platforms/web/lib/ImageWorkerNoOptions.d.ts +7 -0
  114. package/dist/src/core/platforms/web/lib/ImageWorkerNoOptions.js +75 -0
  115. package/dist/src/core/platforms/web/lib/ImageWorkerNoOptions.js.map +1 -0
  116. package/dist/src/core/platforms/web/lib/createImageBitmap.d.ts +1 -0
  117. package/dist/src/core/platforms/web/lib/createImageBitmap.js +27 -0
  118. package/dist/src/core/platforms/web/lib/createImageBitmap.js.map +1 -0
  119. package/dist/src/core/platforms/web/lib/textureCompression.d.ts +26 -0
  120. package/dist/src/core/platforms/web/lib/textureCompression.js +301 -0
  121. package/dist/src/core/platforms/web/lib/textureCompression.js.map +1 -0
  122. package/dist/src/core/platforms/web/lib/textureSvg.d.ts +7 -0
  123. package/dist/src/core/platforms/web/lib/textureSvg.js +51 -0
  124. package/dist/src/core/platforms/web/lib/textureSvg.js.map +1 -0
  125. package/dist/src/core/platforms/web/lib/utils.d.ts +5 -0
  126. package/dist/src/core/platforms/web/lib/utils.js +86 -0
  127. package/dist/src/core/platforms/web/lib/utils.js.map +1 -0
  128. package/dist/src/core/renderers/CoreContextTexture.d.ts +2 -1
  129. package/dist/src/core/renderers/CoreContextTexture.js.map +1 -1
  130. package/dist/src/core/renderers/CoreRenderer.d.ts +4 -40
  131. package/dist/src/core/renderers/CoreRenderer.js +3 -4
  132. package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
  133. package/dist/src/core/renderers/CoreShader.d.ts +9 -0
  134. package/{src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts → dist/src/core/renderers/CoreShader.js} +28 -32
  135. package/dist/src/core/renderers/CoreShader.js.map +1 -0
  136. package/dist/src/core/renderers/CoreShaderNode.d.ts +10 -0
  137. package/dist/src/core/renderers/CoreShaderNode.js +19 -2
  138. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -1
  139. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.d.ts +33 -0
  140. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +250 -0
  141. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +1 -0
  142. package/dist/src/core/renderers/canvas/CanvasCoreTexture.d.ts +17 -0
  143. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +125 -0
  144. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +1 -0
  145. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +5 -6
  146. package/dist/src/core/renderers/canvas/CanvasRenderer.js +67 -91
  147. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
  148. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +1 -2
  149. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +5 -4
  150. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -1
  151. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +3 -2
  152. package/dist/src/core/renderers/canvas/CanvasTexture.js +17 -13
  153. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -1
  154. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.d.ts +13 -0
  155. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js +113 -192
  156. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js.map +1 -1
  157. package/dist/src/core/renderers/canvas/internal/ColorUtils.d.ts +0 -2
  158. package/dist/src/core/renderers/canvas/internal/ColorUtils.js +0 -14
  159. package/dist/src/core/renderers/canvas/internal/ColorUtils.js.map +1 -1
  160. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.d.ts +10 -0
  161. package/{src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts → dist/src/core/renderers/canvas/shaders/UnsupportedShader.js} +43 -40
  162. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js.map +1 -0
  163. package/dist/src/core/renderers/webgl/SdfRenderOp.d.ts +33 -0
  164. package/dist/src/core/renderers/webgl/SdfRenderOp.js +98 -0
  165. package/dist/src/core/renderers/webgl/SdfRenderOp.js.map +1 -0
  166. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.d.ts +12 -0
  167. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js +58 -0
  168. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js.map +1 -0
  169. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.d.ts +9 -0
  170. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js +38 -0
  171. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js.map +1 -0
  172. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +69 -0
  173. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +272 -0
  174. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -0
  175. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.d.ts +34 -0
  176. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js +114 -0
  177. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js.map +1 -0
  178. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +133 -0
  179. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +649 -0
  180. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -0
  181. package/dist/src/core/renderers/webgl/WebGlCoreShader.d.ts +78 -0
  182. package/dist/src/core/renderers/webgl/WebGlCoreShader.js +202 -0
  183. package/dist/src/core/renderers/webgl/WebGlCoreShader.js.map +1 -0
  184. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +4 -2
  185. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +14 -6
  186. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -1
  187. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +15 -2
  188. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +34 -5
  189. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -1
  190. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +19 -9
  191. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +101 -49
  192. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -1
  193. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +3 -2
  194. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +14 -5
  195. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -1
  196. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +11 -23
  197. package/dist/src/core/renderers/webgl/WebGlRenderer.js +122 -133
  198. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
  199. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +4 -6
  200. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +3 -3
  201. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -1
  202. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +11 -9
  203. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +83 -46
  204. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -1
  205. package/dist/src/core/renderers/webgl/internal/RendererUtils.d.ts +4 -4
  206. package/dist/src/core/renderers/webgl/internal/RendererUtils.js.map +1 -1
  207. package/dist/src/core/renderers/webgl/internal/ShaderUtils.d.ts +3 -3
  208. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +38 -37
  209. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js.map +1 -1
  210. package/dist/src/core/renderers/webgl/shaders/DefaultShader.d.ts +9 -0
  211. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +84 -0
  212. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js.map +1 -0
  213. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.d.ts +10 -0
  214. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +108 -0
  215. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js.map +1 -0
  216. package/dist/src/core/renderers/webgl/shaders/DynamicShader.d.ts +29 -0
  217. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +408 -0
  218. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js.map +1 -0
  219. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.d.ts +28 -0
  220. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +126 -0
  221. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js.map +1 -0
  222. package/dist/src/core/renderers/webgl/shaders/SdfShader.d.ts +47 -0
  223. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +148 -0
  224. package/dist/src/core/renderers/webgl/shaders/SdfShader.js.map +1 -0
  225. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.d.ts +31 -0
  226. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +71 -0
  227. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js.map +1 -0
  228. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.d.ts +30 -0
  229. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +58 -0
  230. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js.map +1 -0
  231. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.d.ts +31 -0
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  234. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.d.ts +31 -0
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  237. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.d.ts +31 -0
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  239. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js.map +1 -0
  240. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.d.ts +9 -0
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  243. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.d.ts +36 -0
  244. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +85 -0
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  246. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.d.ts +45 -0
  247. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +104 -0
  248. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js.map +1 -0
  249. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.d.ts +22 -0
  250. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +45 -0
  251. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js.map +1 -0
  252. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.d.ts +58 -0
  253. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +80 -0
  254. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js.map +1 -0
  255. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.d.ts +35 -0
  256. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +134 -0
  257. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js.map +1 -0
  258. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.d.ts +40 -0
  259. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +143 -0
  260. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js.map +1 -0
  261. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.d.ts +61 -0
  262. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +127 -0
  263. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js.map +1 -0
  264. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.d.ts +40 -0
  265. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +71 -0
  266. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js.map +1 -0
  267. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.d.ts +115 -0
  268. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js +61 -0
  269. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js.map +1 -0
  270. package/dist/src/core/shaders/canvas/Border.d.ts +8 -2
  271. package/dist/src/core/shaders/canvas/Border.js +64 -25
  272. package/dist/src/core/shaders/canvas/Border.js.map +1 -1
  273. package/dist/src/core/shaders/canvas/HolePunch.js +4 -3
  274. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -1
  275. package/dist/src/core/shaders/canvas/LinearGradient.js +7 -5
  276. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -1
  277. package/dist/src/core/shaders/canvas/RadialGradient.js +12 -10
  278. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -1
  279. package/dist/src/core/shaders/canvas/Rounded.js +3 -3
  280. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -1
  281. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +6 -3
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@@ -22,63 +22,65 @@ export const RoundedWithShadow = {
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  update(node) {
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  this.uniformRGBA('u_shadow_color', this.props['shadow-color']);
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  this.uniform4fa('u_shadow', this.props['shadow-projection']);
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- this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
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+ this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.w, node.h));
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  },
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  vertex: Shadow.vertex,
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- fragment: `
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- # ifdef GL_FRAGMENT_PRECISION_HIGH
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- precision highp float;
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- # else
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- precision mediump float;
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- # endif
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-
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- uniform vec2 u_resolution;
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- uniform float u_pixelRatio;
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- uniform float u_alpha;
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- uniform vec2 u_dimensions;
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- uniform sampler2D u_texture;
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-
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- uniform vec4 u_shadow_color;
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- uniform vec4 u_shadow;
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- uniform vec4 u_radius;
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-
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- uniform int u_asymWidth;
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-
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- varying vec4 v_color;
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- varying vec2 v_textureCoords;
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- varying vec2 v_nodeCoords;
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-
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- float roundedBox(vec2 p, vec2 s, vec4 r) {
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- r.xy = (p.x > 0.0) ? r.yz : r.xw;
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- r.x = (p.y > 0.0) ? r.y : r.x;
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- vec2 q = abs(p) - s + r.x;
55
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
56
- }
57
-
58
- float shadowBox(vec2 p, vec2 s, vec4 r) {
59
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
60
- r.x = (p.y > 0.0) ? r.y : r.x;
61
- vec2 q = abs(p) - s + r.x;
62
- float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
63
- return 1.0 - smoothstep(-(u_shadow.w), (u_shadow.w + u_shadow.z), dist);
64
- }
65
-
66
- void main() {
67
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
68
- vec2 halfDimensions = (u_dimensions * 0.5);
69
-
70
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
71
- float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
72
-
73
- float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
74
-
75
- float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
76
-
77
- vec4 resColor = vec4(0.0);
78
- resColor = mix(resColor, u_shadow_color, shadowAlpha);
79
- resColor = mix(resColor, color, min(color.a, roundedAlpha));
80
- gl_FragColor = resColor * u_alpha;
81
- }
28
+ fragment: `
29
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
30
+ precision highp float;
31
+ # else
32
+ precision mediump float;
33
+ # endif
34
+
35
+ uniform vec2 u_resolution;
36
+ uniform float u_pixelRatio;
37
+ uniform float u_alpha;
38
+ uniform vec2 u_dimensions;
39
+ uniform sampler2D u_texture;
40
+
41
+ uniform vec4 u_shadow_color;
42
+ uniform vec4 u_shadow;
43
+ uniform vec4 u_radius;
44
+
45
+ uniform int u_asymWidth;
46
+
47
+ varying vec4 v_color;
48
+ varying vec2 v_textureCoords;
49
+ varying vec2 v_nodeCoords;
50
+
51
+ varying float v_edgeWidth;
52
+
53
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
54
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
55
+ r.x = (p.y > 0.0) ? r.y : r.x;
56
+ vec2 q = abs(p) - s + r.x;
57
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
58
+ }
59
+
60
+ float shadowBox(vec2 p, vec2 s, vec4 r) {
61
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
62
+ r.x = (p.y > 0.0) ? r.y : r.x;
63
+ vec2 q = abs(p) - s + r.x;
64
+ float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
65
+ return 1.0 - smoothstep(-(u_shadow.w), (u_shadow.w + u_shadow.z), dist);
66
+ }
67
+
68
+ void main() {
69
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
70
+ vec2 halfDimensions = (u_dimensions * 0.5);
71
+
72
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
73
+ float boxDist = roundedBox(boxUv, halfDimensions - v_edgeWidth, u_radius);
74
+
75
+ float roundedAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, boxDist);
76
+
77
+ float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w - v_edgeWidth, u_radius + u_shadow.z);
78
+
79
+ vec4 resColor = vec4(0.0);
80
+ resColor = mix(resColor, u_shadow_color, shadowAlpha);
81
+ resColor = mix(resColor, color, min(color.a, roundedAlpha));
82
+ gl_FragColor = resColor * u_alpha;
83
+ }
82
84
  `,
83
85
  };
84
86
  //# sourceMappingURL=RoundedWithShadow.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"RoundedWithShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithShadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AACnD,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAE,CAAC,CAAC;QACjE,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,KAAM,CAAC,mBAAmB,CAAE,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CACF,CAAC;IACJ,CAAC;IACD,MAAM,EAAE,MAAM,CAAC,MAAgB;IAC/B,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsDT;CACF,CAAC"}
1
+ {"version":3,"file":"RoundedWithShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithShadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AACnD,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAE,CAAC,CAAC;QACjE,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,KAAM,CAAC,mBAAmB,CAAE,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,IAAI,CAAC,KAAM,CAAC,MAAc,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CACpE,CAAC;IACJ,CAAC;IACD,MAAM,EAAE,MAAM,CAAC,MAAgB;IAC/B,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAwDT;CACF,CAAC"}
@@ -4,7 +4,6 @@ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
4
4
  */
5
5
  export interface SdfShaderProps {
6
6
  transform: Float32Array;
7
- scrollY: number;
8
7
  /**
9
8
  * Color in RGBA format
10
9
  *
@@ -14,7 +13,6 @@ export interface SdfShaderProps {
14
13
  color: number;
15
14
  size: number;
16
15
  distanceRange: number;
17
- debug: boolean;
18
16
  }
19
17
  /**
20
18
  * SdfShader supports multi-channel and single-channel signed distance field textures.
@@ -34,83 +34,73 @@ const IDENTITY_MATRIX_3x3 = new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
34
34
  export const Sdf = {
35
35
  props: {
36
36
  transform: IDENTITY_MATRIX_3x3,
37
- scrollY: 0,
38
37
  color: 0xffffffff,
39
38
  size: 16,
40
39
  distanceRange: 1.0,
41
- debug: false,
42
40
  },
43
41
  onSdfBind(props) {
44
42
  this.uniformMatrix3fv('u_transform', props.transform);
45
- this.uniform1f('u_scrollY', props.scrollY);
46
43
  this.uniform4fa('u_color', getNormalizedRgbaComponents(props.color));
47
44
  this.uniform1f('u_size', props.size);
48
45
  this.uniform1f('u_distanceRange', props.distanceRange);
49
- this.uniform1i('u_debug', props.debug ? 1 : 0);
50
46
  },
51
- vertex: `
52
- # ifdef GL_FRAGMENT_PRECISION_HIGH
53
- precision highp float;
54
- # else
55
- precision mediump float;
56
- # endif
57
- // an attribute is an input (in) to a vertex shader.
58
- // It will receive data from a buffer
59
- attribute vec2 a_position;
60
- attribute vec2 a_textureCoords;
61
-
62
- uniform vec2 u_resolution;
63
- uniform mat3 u_transform;
64
- uniform float u_scrollY;
65
- uniform float u_pixelRatio;
66
- uniform float u_size;
67
-
68
- varying vec2 v_texcoord;
69
-
70
- void main() {
71
- vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
72
- vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
73
-
74
- // Calculate screen space with pixel ratio
75
- vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
76
-
77
- gl_Position = vec4(screenSpace, 0.0, 1.0);
78
- v_texcoord = a_textureCoords;
79
-
80
- }
47
+ vertex: `
48
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
49
+ precision highp float;
50
+ # else
51
+ precision mediump float;
52
+ # endif
53
+ // an attribute is an input (in) to a vertex shader.
54
+ // It will receive data from a buffer
55
+ attribute vec2 a_position;
56
+ attribute vec2 a_textureCoords;
57
+
58
+ uniform vec2 u_resolution;
59
+ uniform mat3 u_transform;
60
+ uniform float u_pixelRatio;
61
+ uniform float u_size;
62
+ uniform float u_distanceRange;
63
+
64
+ varying vec2 v_texcoord;
65
+ varying float v_scaledDistRange;
66
+
67
+ void main() {
68
+ vec2 scrolledPosition = a_position * u_size;
69
+ vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
70
+
71
+ // Calculate screen space with pixel ratio
72
+ vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
73
+
74
+ gl_Position = vec4(screenSpace, 0.0, 1.0);
75
+ v_texcoord = a_textureCoords;
76
+ v_scaledDistRange = u_distanceRange * u_pixelRatio;
77
+ }
81
78
  `,
82
- fragment: `
83
- # ifdef GL_FRAGMENT_PRECISION_HIGH
84
- precision highp float;
85
- # else
86
- precision mediump float;
87
- # endif
88
- uniform vec4 u_color;
89
- uniform sampler2D u_texture;
90
- uniform float u_distanceRange;
91
- uniform float u_pixelRatio;
92
- uniform int u_debug;
93
-
94
- varying vec2 v_texcoord;
95
-
96
- float median(float r, float g, float b) {
97
- return max(min(r, g), min(max(r, g), b));
98
- }
99
-
100
- void main() {
101
- vec3 sample = texture2D(u_texture, v_texcoord).rgb;
102
- if (u_debug == 1) {
103
- gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
104
- return;
105
- }
106
- float scaledDistRange = u_distanceRange * u_pixelRatio;
107
- float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
108
- float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
109
-
110
- // Build the final color.
111
- // IMPORTANT: We must premultiply the color by the alpha value before returning it.
112
- gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
113
- }
79
+ fragment: `
80
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
81
+ precision highp float;
82
+ # else
83
+ precision mediump float;
84
+ # endif
85
+ uniform vec4 u_color;
86
+ uniform sampler2D u_texture;
87
+
88
+ varying vec2 v_texcoord;
89
+ varying float v_scaledDistRange;
90
+
91
+ float median(float r, float g, float b) {
92
+ return clamp(b, min(r, g), max(r, g));
93
+ }
94
+
95
+ void main() {
96
+ vec3 sample = texture2D(u_texture, v_texcoord).rgb;
97
+ float sigDist = v_scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
98
+ float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
99
+
100
+ // Build the final color.
101
+ // IMPORTANT: We must premultiply the color by the alpha value before returning it.
102
+ gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
103
+ }
114
104
  `,
115
105
  };
116
106
  //# sourceMappingURL=SdfShader.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"SdfShader.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/SdfShader.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AACH,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AAGjE,MAAM,mBAAmB,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAkB1E;;;;;;;;;;;;GAYG;AACH,MAAM,CAAC,MAAM,GAAG,GAAoC;IAClD,KAAK,EAAE;QACL,SAAS,EAAE,mBAAmB;QAC9B,OAAO,EAAE,CAAC;QACV,KAAK,EAAE,UAAU;QACjB,IAAI,EAAE,EAAE;QACR,aAAa,EAAE,GAAG;QAClB,KAAK,EAAE,KAAK;KACb;IACD,SAAS,CAAC,KAAK;QACb,IAAI,CAAC,gBAAgB,CAAC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QACtD,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,KAAK,CAAC,OAAO,CAAC,CAAC;QAC3C,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,2BAA2B,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC;QACrE,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC;QACrC,IAAI,CAAC,SAAS,CAAC,iBAAiB,EAAE,KAAK,CAAC,aAAa,CAAC,CAAC;QACvD,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACjD,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCT;CACF,CAAC"}
1
+ {"version":3,"file":"SdfShader.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/SdfShader.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AACH,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AAGjE,MAAM,mBAAmB,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAgB1E;;;;;;;;;;;;GAYG;AACH,MAAM,CAAC,MAAM,GAAG,GAAoC;IAClD,KAAK,EAAE;QACL,SAAS,EAAE,mBAAmB;QAC9B,KAAK,EAAE,UAAU;QACjB,IAAI,EAAE,EAAE;QACR,aAAa,EAAE,GAAG;KACnB;IACD,SAAS,CAAC,KAAK;QACb,IAAI,CAAC,gBAAgB,CAAC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QACtD,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,2BAA2B,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC;QACrE,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC;QACrC,IAAI,CAAC,SAAS,CAAC,iBAAiB,EAAE,KAAK,CAAC,aAAa,CAAC,CAAC;IACzD,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;GAyBT;CACF,CAAC"}
@@ -0,0 +1,9 @@
1
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
2
+ import { type SdfShaderProps } from './SdfShader.js';
3
+ export type SdfShadowShaderProps = SdfShaderProps & {
4
+ shadowColor: number;
5
+ shadowBlur: number;
6
+ shadowOffsetX: number;
7
+ shadowOffsetY: number;
8
+ };
9
+ export declare const SdfShadow: WebGlShaderType<SdfShadowShaderProps>;
@@ -0,0 +1,100 @@
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { getNormalizedRgbaComponents } from '../../lib/utils.js';
20
+ import { Sdf } from './SdfShader.js';
21
+ export const SdfShadow = {
22
+ props: {
23
+ ...Sdf.props,
24
+ shadowColor: 0x000000ff,
25
+ shadowBlur: 0,
26
+ shadowOffsetX: 0,
27
+ shadowOffsetY: 0,
28
+ },
29
+ onSdfBind(props) {
30
+ Sdf.onSdfBind.call(this, props);
31
+ this.uniform4fa('u_shadowColor', getNormalizedRgbaComponents(props.shadowColor));
32
+ this.uniform1f('u_shadowBlur', props.shadowBlur);
33
+ this.uniform2f('u_shadowOffset', props.shadowOffsetX, props.shadowOffsetY);
34
+ },
35
+ vertex: `
36
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
37
+ precision highp float;
38
+ # else
39
+ precision mediump float;
40
+ # endif
41
+ // an attribute is an input (in) to a vertex shader.
42
+ // It will receive data from a buffer
43
+ attribute vec2 a_position;
44
+ attribute vec2 a_textureCoords;
45
+
46
+ uniform vec2 u_resolution;
47
+ uniform mat3 u_transform;
48
+ uniform float u_pixelRatio;
49
+ uniform float u_size;
50
+ uniform float u_distanceRange;
51
+ uniform vec2 u_shadowOffset;
52
+
53
+ varying vec2 v_texcoord;
54
+ varying float v_scaledDistRange;
55
+
56
+ void main() {
57
+ vec2 scrolledPosition = a_position * u_size;
58
+ vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
59
+
60
+ // Apply shadow offset after transform
61
+ transformedPosition += u_shadowOffset;
62
+
63
+ // Calculate screen space with pixel ratio
64
+ vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
65
+
66
+ gl_Position = vec4(screenSpace, 0.0, 1.0);
67
+ v_texcoord = a_textureCoords;
68
+ v_scaledDistRange = u_distanceRange * u_pixelRatio;
69
+ }
70
+ `,
71
+ fragment: `
72
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
73
+ precision highp float;
74
+ # else
75
+ precision mediump float;
76
+ # endif
77
+ uniform vec4 u_color;
78
+ uniform sampler2D u_texture;
79
+ uniform float u_shadowBlur;
80
+ uniform float u_size;
81
+ uniform vec4 u_shadowColor;
82
+ varying vec2 v_texcoord;
83
+ varying float v_scaledDistRange;
84
+
85
+ float median(float r, float g, float b) {
86
+ return clamp(b, min(r, g), max(r, g));
87
+ }
88
+
89
+ void main() {
90
+ vec3 sample = texture2D(u_texture, v_texcoord).rgb;
91
+ float sigDist = v_scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
92
+ float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_shadowColor.a;
93
+
94
+ // Build the final color.
95
+ // IMPORTANT: We must premultiply the color by the alpha value before returning it.
96
+ gl_FragColor = vec4(u_shadowColor.r * opacity, u_shadowColor.g * opacity, u_shadowColor.b * opacity, opacity);
97
+ }
98
+ `,
99
+ };
100
+ //# sourceMappingURL=SdfShadowShader.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SdfShadowShader.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/SdfShadowShader.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AAEH,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AAEjE,OAAO,EAAE,GAAG,EAAuB,MAAM,gBAAgB,CAAC;AAS1D,MAAM,CAAC,MAAM,SAAS,GAA0C;IAC9D,KAAK,EAAE;QACL,GAAI,GAAG,CAAC,KAAwB;QAChC,WAAW,EAAE,UAAU;QACvB,UAAU,EAAE,CAAC;QACb,aAAa,EAAE,CAAC;QAChB,aAAa,EAAE,CAAC;KACjB;IACD,SAAS,CAAC,KAA2B;QACnC,GAAG,CAAC,SAAU,CAAC,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QACjC,IAAI,CAAC,UAAU,CACb,eAAe,EACf,2BAA2B,CAAC,KAAK,CAAC,WAAW,CAAC,CAC/C,CAAC;QACF,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE,KAAK,CAAC,UAAU,CAAC,CAAC;QACjD,IAAI,CAAC,SAAS,CAAC,gBAAgB,EAAE,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,aAAa,CAAC,CAAC;IAC7E,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BT;CACF,CAAC"}
@@ -21,90 +21,96 @@ export const Shadow = {
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  this.uniformRGBA('u_color', this.props.color);
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22
  this.uniform4fa('u_shadow', this.props.projection);
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  },
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- vertex: `
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- # ifdef GL_FRAGMENT_PRECISION_HIGH
26
- precision highp float;
27
- # else
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- precision mediump float;
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- # endif
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-
31
- attribute vec2 a_position;
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- attribute vec2 a_textureCoords;
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- attribute vec4 a_color;
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- attribute vec2 a_nodeCoords;
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-
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- uniform vec2 u_resolution;
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- uniform float u_pixelRatio;
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- uniform float u_rtt;
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- uniform vec2 u_dimensions;
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-
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- uniform vec4 u_shadow;
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-
43
- varying vec4 v_color;
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- varying vec2 v_textureCoords;
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- varying vec2 v_nodeCoords;
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-
47
- void main() {
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- vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
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- vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
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-
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- vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
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- vec2 normVertexPos = a_position * u_pixelRatio;
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-
54
- vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
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- gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
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-
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- v_color = a_color;
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- v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
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- v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
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- }
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+ vertex: `
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+ # ifdef GL_FRAGMENT_PRECISION_HIGH
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+ precision highp float;
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+ # else
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+ precision mediump float;
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+ # endif
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+
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+ attribute vec2 a_position;
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+ attribute vec2 a_textureCoords;
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+ attribute vec4 a_color;
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+ attribute vec2 a_nodeCoords;
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+
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+ uniform vec2 u_resolution;
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+ uniform float u_pixelRatio;
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+ uniform float u_rtt;
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+ uniform vec2 u_dimensions;
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+
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+ uniform vec4 u_shadow;
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+
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+ varying vec4 v_color;
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+ varying vec2 v_textureCoords;
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+ varying vec2 v_nodeCoords;
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+
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+ varying float v_edgeWidth;
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+ varying vec2 v_halfDimensions;
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+
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+ void main() {
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+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
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+ vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
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+
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+ vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
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+
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+ vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
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+ gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
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+
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+ v_color = a_color;
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+ v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
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+ v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
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+
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+ v_halfDimensions = u_dimensions * 0.5;
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+ v_edgeWidth = 1.0 / u_pixelRatio;
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+ }
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  `,
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- fragment: `
63
- # ifdef GL_FRAGMENT_PRECISION_HIGH
64
- precision highp float;
65
- # else
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- precision mediump float;
67
- # endif
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-
69
- uniform vec2 u_resolution;
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- uniform float u_pixelRatio;
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- uniform float u_alpha;
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- uniform vec2 u_dimensions;
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- uniform sampler2D u_texture;
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-
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- uniform vec4 u_color;
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- uniform vec4 u_shadow;
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-
78
- varying vec4 v_color;
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- varying vec2 v_textureCoords;
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- varying vec2 v_nodeCoords;
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-
82
- float box(vec2 p, vec2 s) {
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- vec2 q = abs(p) - s;
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- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) + 2.0;
85
- }
86
-
87
- float shadowBox(vec2 p, vec2 s, float r) {
88
- vec2 q = abs(p) - s + r;
89
- float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;
90
- return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
91
- }
92
-
93
- void main() {
94
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
95
- vec2 halfDimensions = (u_dimensions * 0.5);
96
-
97
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
98
- float boxDist = box(boxUv, halfDimensions);
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-
100
- float boxAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
101
- float shadowDist = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_shadow.z);
102
-
103
- vec4 resColor = vec4(0.0);
104
- resColor = mix(resColor, u_color, shadowDist);
105
- resColor = mix(resColor, color, min(color.a, boxAlpha));
106
- gl_FragColor = resColor * u_alpha;
107
- }
67
+ fragment: `
68
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
69
+ precision highp float;
70
+ # else
71
+ precision mediump float;
72
+ # endif
73
+
74
+ uniform vec2 u_resolution;
75
+ uniform float u_pixelRatio;
76
+ uniform float u_alpha;
77
+ uniform vec2 u_dimensions;
78
+ uniform sampler2D u_texture;
79
+
80
+ uniform vec4 u_color;
81
+ uniform vec4 u_shadow;
82
+
83
+ varying vec4 v_color;
84
+ varying vec2 v_textureCoords;
85
+ varying vec2 v_nodeCoords;
86
+
87
+ varying vec2 v_halfDimensions;
88
+ varying float v_edgeWidth;
89
+
90
+ float box(vec2 p, vec2 s) {
91
+ vec2 q = abs(p) - s;
92
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) + 2.0;
93
+ }
94
+
95
+ float shadowBox(vec2 p, vec2 s, float r) {
96
+ vec2 q = abs(p) - s + r;
97
+ float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;
98
+ return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
99
+ }
100
+
101
+ void main() {
102
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
103
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
104
+ float boxDist = box(boxUv, v_halfDimensions - v_edgeWidth);
105
+
106
+ float boxAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
107
+ float shadowDist = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w - v_edgeWidth, u_shadow.z);
108
+
109
+ vec4 resColor = vec4(0.0);
110
+ resColor = mix(resColor, u_color, shadowDist);
111
+ resColor = mix(resColor, color, min(color.a, boxAlpha));
112
+ gl_FragColor = resColor * u_alpha;
113
+ }
108
114
  `,
109
115
  };
110
116
  //# sourceMappingURL=Shadow.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"Shadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Shadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EACL,cAAc,GAEf,MAAM,gCAAgC,CAAC;AAExC,MAAM,CAAC,MAAM,MAAM,GAAiC;IAClD,KAAK,EAAE,cAAc,CAAC,KAAK;IAC3B,MAAM;QACJ,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC;QAC/C,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,KAAM,CAAC,UAAU,CAAC,CAAC;IACtD,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAqCP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8CT;CACF,CAAC"}
1
+ {"version":3,"file":"Shadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Shadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EACL,cAAc,GAEf,MAAM,gCAAgC,CAAC;AAExC,MAAM,CAAC,MAAM,MAAM,GAAiC;IAClD,KAAK,EAAE,cAAc,CAAC,KAAK;IAC3B,MAAM;QACJ,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC;QAC/C,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,KAAM,CAAC,UAAU,CAAC,CAAC;IACtD,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA0CP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+CT;CACF,CAAC"}
@@ -0,0 +1,14 @@
1
+ import { CoreFont, type CoreFontProps } from './CoreFont.js';
2
+ import type { NormalizedFontMetrics, TextRenderer } from './TextRenderer.js';
3
+ export type CanvasFontProps = CoreFontProps & {
4
+ url: string;
5
+ };
6
+ export declare class CanvasFont extends CoreFont {
7
+ private measureContext;
8
+ type: string;
9
+ url: string;
10
+ constructor(textRenderer: TextRenderer, props: CanvasFontProps, measureContext: CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D);
11
+ load(): void;
12
+ measureText(text: string, letterSpacing: number): number;
13
+ getMetrics(fontSize: number): NormalizedFontMetrics;
14
+ }