@lightningjs/renderer 3.0.0-beta8 → 3.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (566) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +230 -147
  4. package/dist/exports/canvas.d.ts +1 -1
  5. package/dist/exports/canvas.js +1 -1
  6. package/dist/exports/canvas.js.map +1 -1
  7. package/dist/exports/index.d.ts +5 -6
  8. package/dist/exports/index.js +3 -5
  9. package/dist/exports/index.js.map +1 -1
  10. package/dist/exports/platform.d.ts +7 -0
  11. package/dist/exports/platform.js +27 -0
  12. package/dist/exports/platform.js.map +1 -0
  13. package/dist/exports/webgl.d.ts +2 -1
  14. package/dist/exports/webgl.js +2 -1
  15. package/dist/exports/webgl.js.map +1 -1
  16. package/dist/src/common/CommonTypes.d.ts +15 -3
  17. package/dist/src/core/AutosizeManager.d.ts +29 -0
  18. package/dist/src/core/AutosizeManager.js +169 -0
  19. package/dist/src/core/AutosizeManager.js.map +1 -0
  20. package/dist/src/core/Autosizer.d.ts +35 -0
  21. package/dist/src/core/Autosizer.js +196 -0
  22. package/dist/src/core/Autosizer.js.map +1 -0
  23. package/dist/src/core/CoreNode.d.ts +106 -58
  24. package/dist/src/core/CoreNode.js +530 -282
  25. package/dist/src/core/CoreNode.js.map +1 -1
  26. package/dist/src/core/CoreTextNode.d.ts +73 -88
  27. package/dist/src/core/CoreTextNode.js +375 -236
  28. package/dist/src/core/CoreTextNode.js.map +1 -1
  29. package/dist/src/core/CoreTextureManager.d.ts +23 -26
  30. package/dist/src/core/CoreTextureManager.js +60 -166
  31. package/dist/src/core/CoreTextureManager.js.map +1 -1
  32. package/dist/src/core/Stage.d.ts +63 -9
  33. package/dist/src/core/Stage.js +233 -133
  34. package/dist/src/core/Stage.js.map +1 -1
  35. package/dist/src/core/TextureError.d.ts +11 -0
  36. package/dist/src/core/TextureError.js +37 -0
  37. package/dist/src/core/TextureError.js.map +1 -0
  38. package/dist/src/core/TextureMemoryManager.d.ts +3 -5
  39. package/dist/src/core/TextureMemoryManager.js +84 -94
  40. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  41. package/dist/src/core/animations/Animation.d.ts +21 -0
  42. package/dist/src/core/animations/Animation.js +194 -0
  43. package/dist/src/core/animations/Animation.js.map +1 -0
  44. package/dist/src/core/animations/CoreAnimation.d.ts +3 -3
  45. package/dist/src/core/animations/CoreAnimation.js +3 -3
  46. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  47. package/dist/src/core/animations/CoreAnimationController.d.ts +1 -1
  48. package/dist/src/core/animations/CoreAnimationController.js +8 -5
  49. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  50. package/dist/src/core/animations/Playback.d.ts +64 -0
  51. package/dist/src/core/animations/Playback.js +169 -0
  52. package/dist/src/core/animations/Playback.js.map +1 -0
  53. package/dist/src/core/animations/Transition.d.ts +27 -0
  54. package/dist/src/core/animations/Transition.js +52 -0
  55. package/dist/src/core/animations/Transition.js.map +1 -0
  56. package/dist/src/core/animations/utils.d.ts +2 -0
  57. package/dist/src/core/animations/utils.js +136 -0
  58. package/dist/src/core/animations/utils.js.map +1 -0
  59. package/dist/src/core/lib/ImageWorker.d.ts +2 -2
  60. package/dist/src/core/lib/ImageWorker.js +30 -11
  61. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  62. package/dist/src/core/lib/WebGlContextWrapper.d.ts +41 -3
  63. package/dist/src/core/lib/WebGlContextWrapper.js +105 -28
  64. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
  65. package/dist/src/core/lib/collectionUtils.d.ts +4 -0
  66. package/dist/src/core/lib/collectionUtils.js +72 -0
  67. package/dist/src/core/lib/collectionUtils.js.map +1 -0
  68. package/dist/src/core/lib/colorCache.d.ts +1 -0
  69. package/dist/src/core/lib/colorCache.js +19 -0
  70. package/dist/src/core/lib/colorCache.js.map +1 -0
  71. package/dist/src/core/lib/colorParser.d.ts +21 -0
  72. package/dist/src/core/lib/colorParser.js +72 -0
  73. package/dist/src/core/lib/colorParser.js.map +1 -0
  74. package/dist/src/core/lib/textureCompression.d.ts +14 -2
  75. package/dist/src/core/lib/textureCompression.js +320 -67
  76. package/dist/src/core/lib/textureCompression.js.map +1 -1
  77. package/dist/src/core/lib/utils.d.ts +6 -6
  78. package/dist/src/core/lib/utils.js +21 -65
  79. package/dist/src/core/lib/utils.js.map +1 -1
  80. package/dist/src/core/platform.d.ts +10 -0
  81. package/dist/src/core/platform.js +81 -0
  82. package/dist/src/core/platform.js.map +1 -0
  83. package/dist/src/core/platforms/GlContextWrapper.d.ts +136 -0
  84. package/{src/core/text-rendering/TextRenderingUtils.ts → dist/src/core/platforms/GlContextWrapper.js} +32 -36
  85. package/dist/src/core/platforms/GlContextWrapper.js.map +1 -0
  86. package/dist/src/core/platforms/Platform.d.ts +78 -12
  87. package/dist/src/core/platforms/Platform.js +18 -0
  88. package/dist/src/core/platforms/Platform.js.map +1 -1
  89. package/dist/src/core/platforms/web/WebGlContextWrapper.d.ts +776 -0
  90. package/dist/src/core/platforms/web/WebGlContextWrapper.js +1208 -0
  91. package/dist/src/core/platforms/web/WebGlContextWrapper.js.map +1 -0
  92. package/dist/src/core/platforms/web/WebPlatform.d.ts +17 -2
  93. package/dist/src/core/platforms/web/WebPlatform.js +158 -13
  94. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -1
  95. package/dist/src/core/platforms/web/WebPlatformChrome50.d.ts +19 -0
  96. package/dist/src/core/platforms/web/WebPlatformChrome50.js +54 -0
  97. package/dist/src/core/platforms/web/WebPlatformChrome50.js.map +1 -0
  98. package/dist/src/core/platforms/web/WebPlatformLegacy.d.ts +20 -0
  99. package/dist/src/core/platforms/web/WebPlatformLegacy.js +105 -0
  100. package/dist/src/core/platforms/web/WebPlatformLegacy.js.map +1 -0
  101. package/dist/src/core/platforms/web/WebPlatformNext.d.ts +21 -0
  102. package/dist/src/core/platforms/web/WebPlatformNext.js +52 -0
  103. package/dist/src/core/platforms/web/WebPlatformNext.js.map +1 -0
  104. package/dist/src/core/platforms/web/lib/ImageWorker.d.ts +21 -0
  105. package/dist/src/core/platforms/web/lib/ImageWorker.js +136 -0
  106. package/dist/src/core/platforms/web/lib/ImageWorker.js.map +1 -0
  107. package/dist/src/core/platforms/web/lib/ImageWorkerDefault.d.ts +6 -0
  108. package/dist/src/core/platforms/web/lib/ImageWorkerDefault.js +92 -0
  109. package/dist/src/core/platforms/web/lib/ImageWorkerDefault.js.map +1 -0
  110. package/dist/src/core/platforms/web/lib/ImageWorkerLegacy.d.ts +1 -0
  111. package/dist/src/core/platforms/web/lib/ImageWorkerLegacy.js +63 -0
  112. package/dist/src/core/platforms/web/lib/ImageWorkerLegacy.js.map +1 -0
  113. package/dist/src/core/platforms/web/lib/ImageWorkerNoOptions.d.ts +7 -0
  114. package/dist/src/core/platforms/web/lib/ImageWorkerNoOptions.js +75 -0
  115. package/dist/src/core/platforms/web/lib/ImageWorkerNoOptions.js.map +1 -0
  116. package/dist/src/core/platforms/web/lib/createImageBitmap.d.ts +1 -0
  117. package/dist/src/core/platforms/web/lib/createImageBitmap.js +27 -0
  118. package/dist/src/core/platforms/web/lib/createImageBitmap.js.map +1 -0
  119. package/dist/src/core/platforms/web/lib/textureCompression.d.ts +26 -0
  120. package/dist/src/core/platforms/web/lib/textureCompression.js +301 -0
  121. package/dist/src/core/platforms/web/lib/textureCompression.js.map +1 -0
  122. package/dist/src/core/platforms/web/lib/textureSvg.d.ts +7 -0
  123. package/dist/src/core/platforms/web/lib/textureSvg.js +51 -0
  124. package/dist/src/core/platforms/web/lib/textureSvg.js.map +1 -0
  125. package/dist/src/core/platforms/web/lib/utils.d.ts +5 -0
  126. package/dist/src/core/platforms/web/lib/utils.js +86 -0
  127. package/dist/src/core/platforms/web/lib/utils.js.map +1 -0
  128. package/dist/src/core/renderers/CoreContextTexture.d.ts +2 -1
  129. package/dist/src/core/renderers/CoreContextTexture.js.map +1 -1
  130. package/dist/src/core/renderers/CoreRenderer.d.ts +4 -40
  131. package/dist/src/core/renderers/CoreRenderer.js +3 -4
  132. package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
  133. package/dist/src/core/renderers/CoreShader.d.ts +9 -0
  134. package/{src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts → dist/src/core/renderers/CoreShader.js} +28 -32
  135. package/dist/src/core/renderers/CoreShader.js.map +1 -0
  136. package/dist/src/core/renderers/CoreShaderNode.d.ts +10 -0
  137. package/dist/src/core/renderers/CoreShaderNode.js +19 -2
  138. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -1
  139. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.d.ts +33 -0
  140. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +250 -0
  141. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +1 -0
  142. package/dist/src/core/renderers/canvas/CanvasCoreTexture.d.ts +17 -0
  143. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +125 -0
  144. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +1 -0
  145. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +5 -6
  146. package/dist/src/core/renderers/canvas/CanvasRenderer.js +67 -91
  147. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
  148. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +1 -2
  149. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +5 -4
  150. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -1
  151. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +3 -2
  152. package/dist/src/core/renderers/canvas/CanvasTexture.js +17 -13
  153. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -1
  154. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.d.ts +13 -0
  155. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js +113 -192
  156. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js.map +1 -1
  157. package/dist/src/core/renderers/canvas/internal/ColorUtils.d.ts +0 -2
  158. package/dist/src/core/renderers/canvas/internal/ColorUtils.js +0 -14
  159. package/dist/src/core/renderers/canvas/internal/ColorUtils.js.map +1 -1
  160. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.d.ts +10 -0
  161. package/{src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts → dist/src/core/renderers/canvas/shaders/UnsupportedShader.js} +43 -40
  162. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js.map +1 -0
  163. package/dist/src/core/renderers/webgl/SdfRenderOp.d.ts +33 -0
  164. package/dist/src/core/renderers/webgl/SdfRenderOp.js +98 -0
  165. package/dist/src/core/renderers/webgl/SdfRenderOp.js.map +1 -0
  166. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.d.ts +12 -0
  167. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js +58 -0
  168. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js.map +1 -0
  169. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.d.ts +9 -0
  170. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js +38 -0
  171. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js.map +1 -0
  172. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +69 -0
  173. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +272 -0
  174. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -0
  175. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.d.ts +34 -0
  176. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js +114 -0
  177. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js.map +1 -0
  178. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +133 -0
  179. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +649 -0
  180. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -0
  181. package/dist/src/core/renderers/webgl/WebGlCoreShader.d.ts +78 -0
  182. package/dist/src/core/renderers/webgl/WebGlCoreShader.js +202 -0
  183. package/dist/src/core/renderers/webgl/WebGlCoreShader.js.map +1 -0
  184. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +4 -2
  185. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +14 -6
  186. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -1
  187. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +15 -2
  188. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +34 -5
  189. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -1
  190. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +19 -9
  191. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +101 -49
  192. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -1
  193. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +3 -2
  194. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +14 -5
  195. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -1
  196. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +11 -23
  197. package/dist/src/core/renderers/webgl/WebGlRenderer.js +122 -133
  198. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
  199. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +4 -6
  200. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +3 -3
  201. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -1
  202. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +11 -9
  203. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +83 -46
  204. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -1
  205. package/dist/src/core/renderers/webgl/internal/RendererUtils.d.ts +4 -4
  206. package/dist/src/core/renderers/webgl/internal/RendererUtils.js.map +1 -1
  207. package/dist/src/core/renderers/webgl/internal/ShaderUtils.d.ts +3 -3
  208. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +38 -37
  209. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js.map +1 -1
  210. package/dist/src/core/renderers/webgl/shaders/DefaultShader.d.ts +9 -0
  211. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +84 -0
  212. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js.map +1 -0
  213. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.d.ts +10 -0
  214. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +108 -0
  215. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js.map +1 -0
  216. package/dist/src/core/renderers/webgl/shaders/DynamicShader.d.ts +29 -0
  217. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +408 -0
  218. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js.map +1 -0
  219. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.d.ts +28 -0
  220. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +126 -0
  221. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js.map +1 -0
  222. package/dist/src/core/renderers/webgl/shaders/SdfShader.d.ts +47 -0
  223. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +148 -0
  224. package/dist/src/core/renderers/webgl/shaders/SdfShader.js.map +1 -0
  225. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.d.ts +31 -0
  226. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +71 -0
  227. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js.map +1 -0
  228. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.d.ts +30 -0
  229. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +58 -0
  230. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js.map +1 -0
  231. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.d.ts +31 -0
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  234. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.d.ts +31 -0
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  237. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.d.ts +31 -0
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  239. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js.map +1 -0
  240. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.d.ts +9 -0
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  243. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.d.ts +36 -0
  244. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +85 -0
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  246. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.d.ts +45 -0
  247. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +104 -0
  248. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js.map +1 -0
  249. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.d.ts +22 -0
  250. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +45 -0
  251. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js.map +1 -0
  252. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.d.ts +58 -0
  253. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +80 -0
  254. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js.map +1 -0
  255. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.d.ts +35 -0
  256. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +134 -0
  257. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js.map +1 -0
  258. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.d.ts +40 -0
  259. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +143 -0
  260. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js.map +1 -0
  261. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.d.ts +61 -0
  262. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +127 -0
  263. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js.map +1 -0
  264. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.d.ts +40 -0
  265. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +71 -0
  266. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js.map +1 -0
  267. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.d.ts +115 -0
  268. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js +61 -0
  269. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js.map +1 -0
  270. package/dist/src/core/shaders/canvas/Border.d.ts +8 -2
  271. package/dist/src/core/shaders/canvas/Border.js +64 -25
  272. package/dist/src/core/shaders/canvas/Border.js.map +1 -1
  273. package/dist/src/core/shaders/canvas/HolePunch.js +4 -3
  274. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -1
  275. package/dist/src/core/shaders/canvas/LinearGradient.js +7 -5
  276. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -1
  277. package/dist/src/core/shaders/canvas/RadialGradient.js +12 -10
  278. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -1
  279. package/dist/src/core/shaders/canvas/Rounded.js +3 -3
  280. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -1
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- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
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-
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- import { createWebGLContext } from '../../../utils.js';
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- import {
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- CoreRenderer,
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- type BufferInfo,
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- type CoreRendererOptions,
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- type QuadOptions,
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- } from '../CoreRenderer.js';
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- import { WebGlRenderOp } from './WebGlRenderOp.js';
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- import type { CoreContextTexture } from '../CoreContextTexture.js';
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- import {
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- createIndexBuffer,
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- type CoreWebGlParameters,
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- type CoreWebGlExtensions,
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- getWebGlParameters,
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- type WebGlColor,
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- } from './internal/RendererUtils.js';
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- import { WebGlCtxTexture } from './WebGlCtxTexture.js';
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- import {
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- Texture,
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- TextureType,
41
- type TextureCoords,
42
- } from '../../textures/Texture.js';
43
- import { SubTexture } from '../../textures/SubTexture.js';
44
- import { WebGlCtxSubTexture } from './WebGlCtxSubTexture.js';
45
- import { BufferCollection } from './internal/BufferCollection.js';
46
- import { compareRect, getNormalizedRgbaComponents } from '../../lib/utils.js';
47
- import { WebGlShaderProgram } from './WebGlShaderProgram.js';
48
- import { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
49
- import { RenderTexture } from '../../textures/RenderTexture.js';
50
- import { CoreNodeRenderState, type CoreNode } from '../../CoreNode.js';
51
- import { WebGlCtxRenderTexture } from './WebGlCtxRenderTexture.js';
52
- import { Default } from '../../shaders/webgl/Default.js';
53
- import type { WebGlShaderType } from './WebGlShaderNode.js';
54
- import { WebGlShaderNode } from './WebGlShaderNode.js';
55
-
56
- export type WebGlRendererOptions = CoreRendererOptions;
57
-
58
- interface CoreWebGlSystem {
59
- parameters: CoreWebGlParameters;
60
- extensions: CoreWebGlExtensions;
61
- }
62
-
63
- export class WebGlRenderer extends CoreRenderer {
64
- //// WebGL Native Context and Data
65
- glw: WebGlContextWrapper;
66
- system: CoreWebGlSystem;
67
-
68
- //// Persistent data
69
- quadBuffer: ArrayBuffer;
70
- fQuadBuffer: Float32Array;
71
- uiQuadBuffer: Uint32Array;
72
- renderOps: WebGlRenderOp[] = [];
73
-
74
- //// Render Op / Buffer Filling State
75
- curBufferIdx = 0;
76
- curRenderOp: WebGlRenderOp | null = null;
77
- override rttNodes: CoreNode[] = [];
78
- activeRttNode: CoreNode | null = null;
79
-
80
- defaultTextureCoords: TextureCoords = {
81
- x1: 0,
82
- y1: 0,
83
- x2: 1,
84
- y2: 1,
85
- };
86
-
87
- //// Default Shader
88
- defaultShaderNode: WebGlShaderNode | null = null;
89
- quadBufferCollection: BufferCollection;
90
-
91
- clearColor: WebGlColor = {
92
- raw: 0x00000000,
93
- normalized: [0, 0, 0, 0],
94
- };
95
-
96
- /**
97
- * White pixel texture used by default when no texture is specified.
98
- */
99
-
100
- quadBufferUsage = 0;
101
- numQuadsRendered = 0;
102
- /**
103
- * Whether the renderer is currently rendering to a texture.
104
- */
105
- public renderToTextureActive = false;
106
-
107
- constructor(options: WebGlRendererOptions) {
108
- super(options);
109
-
110
- this.quadBuffer = new ArrayBuffer(this.stage.options.quadBufferSize);
111
- this.fQuadBuffer = new Float32Array(this.quadBuffer);
112
- this.uiQuadBuffer = new Uint32Array(this.quadBuffer);
113
-
114
- this.mode = 'webgl';
115
-
116
- const gl = createWebGLContext(
117
- options.canvas,
118
- options.forceWebGL2,
119
- options.contextSpy,
120
- );
121
- const glw = (this.glw = new WebGlContextWrapper(gl));
122
- glw.viewport(0, 0, options.canvas.width, options.canvas.height);
123
-
124
- this.updateClearColor(this.stage.clearColor);
125
-
126
- glw.setBlend(true);
127
- glw.blendFunc(glw.ONE, glw.ONE_MINUS_SRC_ALPHA);
128
-
129
- createIndexBuffer(glw, this.stage.bufferMemory);
130
-
131
- this.system = {
132
- parameters: getWebGlParameters(this.glw),
133
- extensions: getWebGlExtensions(this.glw),
134
- };
135
- const quadBuffer = glw.createBuffer();
136
- const stride = 8 * Float32Array.BYTES_PER_ELEMENT;
137
- this.quadBufferCollection = new BufferCollection([
138
- {
139
- buffer: quadBuffer!,
140
- attributes: {
141
- a_position: {
142
- name: 'a_position',
143
- size: 2, // 2 components per iteration
144
- type: glw.FLOAT, // the data is 32bit floats
145
- normalized: false, // don't normalize the data
146
- stride, // 0 = move forward size * sizeof(type) each iteration to get the next position
147
- offset: 0, // start at the beginning of the buffer
148
- },
149
- a_textureCoords: {
150
- name: 'a_textureCoords',
151
- size: 2,
152
- type: glw.FLOAT,
153
- normalized: false,
154
- stride,
155
- offset: 2 * Float32Array.BYTES_PER_ELEMENT,
156
- },
157
- a_color: {
158
- name: 'a_color',
159
- size: 4,
160
- type: glw.UNSIGNED_BYTE,
161
- normalized: true,
162
- stride,
163
- offset: 4 * Float32Array.BYTES_PER_ELEMENT,
164
- },
165
- a_textureIndex: {
166
- name: 'a_textureIndex',
167
- size: 1,
168
- type: glw.FLOAT,
169
- normalized: false,
170
- stride,
171
- offset: 5 * Float32Array.BYTES_PER_ELEMENT,
172
- },
173
- a_nodeCoords: {
174
- name: 'a_nodeCoords',
175
- size: 2,
176
- type: glw.FLOAT,
177
- normalized: false,
178
- stride,
179
- offset: 6 * Float32Array.BYTES_PER_ELEMENT,
180
- },
181
- },
182
- },
183
- ]);
184
- }
185
-
186
- reset() {
187
- const { glw } = this;
188
- this.curBufferIdx = 0;
189
- this.curRenderOp = null;
190
- this.renderOps.length = 0;
191
- glw.setScissorTest(false);
192
- glw.clear();
193
- }
194
-
195
- createShaderProgram(
196
- shaderType: WebGlShaderType,
197
- props: Record<string, unknown>,
198
- ): WebGlShaderProgram {
199
- return new WebGlShaderProgram(this, shaderType, props);
200
- }
201
-
202
- createShaderNode(
203
- shaderKey: string,
204
- shaderType: WebGlShaderType,
205
- props?: Record<string, unknown>,
206
- program?: WebGlShaderProgram,
207
- ) {
208
- return new WebGlShaderNode(
209
- shaderKey,
210
- shaderType,
211
- program!,
212
- this.stage,
213
- props,
214
- );
215
- }
216
-
217
- override supportsShaderType(shaderType: Readonly<WebGlShaderType>): boolean {
218
- //if shadertype doesnt have a fragment source we cant use it
219
- return shaderType.fragment !== undefined;
220
- }
221
-
222
- createCtxTexture(textureSource: Texture): CoreContextTexture {
223
- if (textureSource instanceof SubTexture) {
224
- return new WebGlCtxSubTexture(
225
- this.glw,
226
- this.stage.txMemManager,
227
- textureSource,
228
- );
229
- } else if (textureSource instanceof RenderTexture) {
230
- return new WebGlCtxRenderTexture(
231
- this.glw,
232
- this.stage.txMemManager,
233
- textureSource,
234
- );
235
- }
236
- return new WebGlCtxTexture(
237
- this.glw,
238
- this.stage.txMemManager,
239
- textureSource,
240
- );
241
- }
242
-
243
- /**
244
- * This function adds a quad (a rectangle composed of two triangles) to the WebGL rendering pipeline.
245
- *
246
- * It takes a set of options that define the quad's properties, such as its dimensions, colors, texture, shader, and transformation matrix.
247
- * The function first updates the shader properties with the current dimensions if necessary, then sets the default texture if none is provided.
248
- * It then checks if a new render operation is needed, based on the current shader and clipping rectangle.
249
- * If a new render operation is needed, it creates one and updates the current render operation.
250
- * The function then adjusts the texture coordinates based on the texture options and adds the texture to the texture manager.
251
- *
252
- * Finally, it calculates the vertices for the quad, taking into account any transformations, and adds them to the quad buffer.
253
- * The function updates the length and number of quads in the current render operation, and updates the current buffer index.
254
- */
255
- addQuad(params: QuadOptions) {
256
- const f = this.fQuadBuffer;
257
- const u = this.uiQuadBuffer;
258
- let i = this.curBufferIdx;
259
-
260
- let ro = this.curRenderOp!;
261
- const reuse = this.reuseRenderOp(params) === false;
262
- if (reuse) {
263
- this.newRenderOp(params, i);
264
- ro = this.curRenderOp!;
265
- }
266
-
267
- let tx = params.texture!;
268
- if (tx.type === TextureType.subTexture) {
269
- tx = (tx as SubTexture).parentTexture;
270
- }
271
-
272
- const tidx = this.addTexture(tx.ctxTexture as WebGlCtxTexture, i);
273
-
274
- const rc = params.renderCoords!;
275
- const tc = params.textureCoords!;
276
-
277
- const cTl = params.colorTl;
278
- const cTr = params.colorTr;
279
- const cBl = params.colorBl;
280
- const cBr = params.colorBr;
281
-
282
- // Upper-Left
283
- f[i] = rc.x1;
284
- f[i + 1] = rc.y1;
285
- f[i + 2] = tc.x1;
286
- f[i + 3] = tc.y1;
287
- u[i + 4] = cTl;
288
- f[i + 5] = tidx;
289
- f[i + 6] = 0;
290
- f[i + 7] = 0;
291
-
292
- // Upper-Right
293
- f[i + 8] = rc.x2;
294
- f[i + 9] = rc.y2;
295
- f[i + 10] = tc.x2;
296
- f[i + 11] = tc.y1;
297
- u[i + 12] = cTr;
298
- f[i + 13] = tidx;
299
- f[i + 14] = 1;
300
- f[i + 15] = 0;
301
-
302
- // Lower-Left
303
- f[i + 16] = rc.x4;
304
- f[i + 17] = rc.y4;
305
- f[i + 18] = tc.x1;
306
- f[i + 19] = tc.y2;
307
- u[i + 20] = cBl;
308
- f[i + 21] = tidx;
309
- f[i + 22] = 0;
310
- f[i + 23] = 1;
311
-
312
- // Lower-Right
313
- f[i + 24] = rc.x3;
314
- f[i + 25] = rc.y3;
315
- f[i + 26] = tc.x2;
316
- f[i + 27] = tc.y2;
317
- u[i + 28] = cBr;
318
- f[i + 29] = tidx;
319
- f[i + 30] = 1;
320
- f[i + 31] = 1;
321
-
322
- ro.numQuads++;
323
- this.curBufferIdx = i + 32;
324
- }
325
-
326
- /**
327
- * Replace the existing RenderOp with a new one that uses the specified Shader
328
- * and starts at the specified buffer index.
329
- *
330
- * @param shader
331
- * @param bufferIdx
332
- */
333
- private newRenderOp(quad: QuadOptions | WebGlRenderOp, bufferIdx: number) {
334
- const curRenderOp = new WebGlRenderOp(this, quad, bufferIdx);
335
- this.curRenderOp = curRenderOp;
336
- this.renderOps.push(curRenderOp);
337
- }
338
-
339
- /**
340
- * Add a texture to the current RenderOp. If the texture cannot be added to the
341
- * current RenderOp, a new RenderOp will be created and the texture will be added
342
- * to that one.
343
- *
344
- * If the texture cannot be added to the new RenderOp, an error will be thrown.
345
- *
346
- * @param texture
347
- * @param bufferIdx
348
- * @param recursive
349
- * @returns Assigned Texture Index of the texture in the render op
350
- */
351
- private addTexture(
352
- texture: WebGlCtxTexture,
353
- bufferIdx: number,
354
- recursive?: boolean,
355
- ): number {
356
- const textureIdx = this.curRenderOp!.addTexture(texture);
357
- // TODO: Refactor to be more DRY
358
- if (textureIdx === 0xffffffff) {
359
- if (recursive) {
360
- throw new Error('Unable to add texture to render op');
361
- }
362
- this.newRenderOp(this.curRenderOp!, bufferIdx);
363
- return this.addTexture(texture, bufferIdx, true);
364
- }
365
- return textureIdx;
366
- }
367
-
368
- /**
369
- * Test if the current Render operation can be reused for the specified parameters.
370
- * @param params
371
- * @returns
372
- */
373
- reuseRenderOp(params: QuadOptions): boolean {
374
- // Switching shader program will require a new render operation
375
- if (
376
- this.curRenderOp?.shader.shaderKey !==
377
- (params.shader as WebGlShaderNode).shaderKey
378
- ) {
379
- return false;
380
- }
381
-
382
- // Switching clipping rect will require a new render operation
383
- if (
384
- compareRect(this.curRenderOp.clippingRect, params.clippingRect) === false
385
- ) {
386
- return false;
387
- }
388
-
389
- // Force new render operation if rendering to texture
390
- // @todo: This needs to be improved, render operations could also be reused
391
- // for rendering to texture
392
- if (
393
- params.parentHasRenderTexture !== undefined ||
394
- params.rtt !== undefined
395
- ) {
396
- return false;
397
- }
398
-
399
- if (
400
- this.curRenderOp.shader.shaderKey === 'default' &&
401
- params.shader?.shaderKey === 'default'
402
- ) {
403
- return true;
404
- }
405
-
406
- // Check if the shader can batch the shader properties
407
- if (
408
- this.curRenderOp.shader.program.reuseRenderOp(
409
- params,
410
- this.curRenderOp,
411
- ) === false
412
- ) {
413
- return false;
414
- }
415
-
416
- // Render operation can be reused
417
- return true;
418
- }
419
-
420
- /**
421
- * add RenderOp to the render pipeline
422
- */
423
- addRenderOp(renderable: WebGlRenderOp) {
424
- this.renderOps.push(renderable);
425
- this.curRenderOp = null;
426
- }
427
-
428
- /**
429
- * Render the current set of RenderOps to render to the specified surface.
430
- *
431
- * TODO: 'screen' is the only supported surface at the moment.
432
- *
433
- * @param surface
434
- */
435
- render(surface: 'screen' | CoreContextTexture = 'screen'): void {
436
- const { glw, quadBuffer } = this;
437
-
438
- const arr = new Float32Array(quadBuffer, 0, this.curBufferIdx);
439
-
440
- const buffer = this.quadBufferCollection.getBuffer('a_position') || null;
441
- glw.arrayBufferData(buffer, arr, glw.STATIC_DRAW);
442
-
443
- for (let i = 0, length = this.renderOps.length; i < length; i++) {
444
- // eslint-disable-next-line @typescript-eslint/no-non-null-assertion
445
- this.renderOps[i]!.draw();
446
- }
447
- this.quadBufferUsage = this.curBufferIdx * arr.BYTES_PER_ELEMENT;
448
-
449
- // Calculate the size of each quad in bytes (4 vertices per quad) times the size of each vertex in bytes
450
- const QUAD_SIZE_IN_BYTES = 4 * (8 * arr.BYTES_PER_ELEMENT); // 8 attributes per vertex
451
- this.numQuadsRendered = this.quadBufferUsage / QUAD_SIZE_IN_BYTES;
452
- }
453
-
454
- getQuadCount(): number {
455
- return this.numQuadsRendered;
456
- }
457
-
458
- renderToTexture(node: CoreNode) {
459
- for (let i = 0; i < this.rttNodes.length; i++) {
460
- if (this.rttNodes[i] === node) {
461
- return;
462
- }
463
- }
464
-
465
- this.insertRTTNodeInOrder(node);
466
- }
467
-
468
- /**
469
- * Inserts an RTT node into `this.rttNodes` while maintaining the correct rendering order based on hierarchy.
470
- *
471
- * Rendering order for RTT nodes is critical when nested RTT nodes exist in a parent-child relationship.
472
- * Specifically:
473
- * - Child RTT nodes must be rendered before their RTT-enabled parents to ensure proper texture composition.
474
- * - If an RTT node is added and it has existing RTT children, it should be rendered after those children.
475
- *
476
- * This function addresses both cases by:
477
- * 1. **Checking Upwards**: It traverses the node's hierarchy upwards to identify any RTT parent
478
- * already in `rttNodes`. If an RTT parent is found, the new node is placed before this parent.
479
- * 2. **Checking Downwards**: It traverses the node’s children recursively to find any RTT-enabled
480
- * children that are already in `rttNodes`. If such children are found, the new node is inserted
481
- * after the last (highest index) RTT child node.
482
- *
483
- * The final calculated insertion index ensures the new node is positioned in `rttNodes` to respect
484
- * both parent-before-child and child-before-parent rendering rules, preserving the correct order
485
- * for the WebGL renderer.
486
- *
487
- * @param node - The RTT-enabled CoreNode to be added to `rttNodes` in the appropriate hierarchical position.
488
- */
489
- private insertRTTNodeInOrder(node: CoreNode) {
490
- let insertIndex = this.rttNodes.length; // Default to the end of the array
491
-
492
- // 1. Traverse upwards to ensure the node is placed before its RTT parent (if any).
493
- let currentNode: CoreNode = node;
494
- while (currentNode) {
495
- if (!currentNode.parent) {
496
- break;
497
- }
498
-
499
- const parentIndex = this.rttNodes.indexOf(currentNode.parent);
500
- if (parentIndex !== -1) {
501
- // Found an RTT parent in the list; set insertIndex to place node before the parent
502
- insertIndex = parentIndex;
503
- break;
504
- }
505
-
506
- currentNode = currentNode.parent;
507
- }
508
-
509
- // 2. Traverse downwards to ensure the node is placed after any RTT children.
510
- // Look through each child recursively to see if any are already in rttNodes.
511
- const maxChildIndex = this.findMaxChildRTTIndex(node);
512
- if (maxChildIndex !== -1) {
513
- // Adjust insertIndex to be after the last child RTT node
514
- insertIndex = Math.max(insertIndex, maxChildIndex + 1);
515
- }
516
-
517
- // 3. Insert the node at the calculated position
518
- this.rttNodes.splice(insertIndex, 0, node);
519
- }
520
-
521
- // Helper function to find the highest index of any RTT children of a node within rttNodes
522
- private findMaxChildRTTIndex(node: CoreNode): number {
523
- let maxIndex = -1;
524
-
525
- const traverseChildren = (currentNode: CoreNode) => {
526
- const currentIndex = this.rttNodes.indexOf(currentNode);
527
- if (currentIndex !== -1) {
528
- maxIndex = Math.max(maxIndex, currentIndex);
529
- }
530
-
531
- // Recursively check all children of the current node
532
- for (const child of currentNode.children) {
533
- traverseChildren(child);
534
- }
535
- };
536
-
537
- // Start traversal directly with the provided node
538
- traverseChildren(node);
539
-
540
- return maxIndex;
541
- }
542
-
543
- renderRTTNodes() {
544
- const { glw } = this;
545
- // Render all associated RTT nodes to their textures
546
- for (let i = 0; i < this.rttNodes.length; i++) {
547
- const node = this.rttNodes[i];
548
-
549
- // Skip nodes that don't have RTT updates
550
- if (node === undefined || node.hasRTTupdates === false) {
551
- continue;
552
- }
553
-
554
- // Skip nodes that are not visible
555
- if (
556
- node.worldAlpha === 0 ||
557
- (node.strictBounds === true &&
558
- node.renderState === CoreNodeRenderState.OutOfBounds)
559
- ) {
560
- continue;
561
- }
562
-
563
- // Skip nodes that do not have a loaded texture
564
- if (node.texture === null || node.texture.state !== 'loaded') {
565
- continue;
566
- }
567
-
568
- // Set the active RTT node to the current node
569
- // So we can prevent rendering children of nested RTT nodes
570
- this.activeRttNode = node;
571
- const ctxTexture = node.texture.ctxTexture as WebGlCtxRenderTexture;
572
- this.renderToTextureActive = true;
573
-
574
- // Bind the the texture's framebuffer
575
- glw.bindFramebuffer(ctxTexture.framebuffer);
576
-
577
- glw.viewport(0, 0, ctxTexture.w, ctxTexture.h);
578
- // Set the clear color to transparent
579
- glw.clearColor(0, 0, 0, 0);
580
- glw.clear();
581
-
582
- // Render all associated quads to the texture
583
- for (let i = 0; i < node.children.length; i++) {
584
- const child = node.children[i];
585
-
586
- if (child === undefined) {
587
- continue;
588
- }
589
-
590
- this.stage.addQuads(child);
591
- child.hasRTTupdates = false;
592
- }
593
-
594
- // Render all associated quads to the texture
595
- this.render();
596
-
597
- // Reset render operations
598
- this.renderOps.length = 0;
599
- node.hasRTTupdates = false;
600
- }
601
-
602
- const clearColor = this.clearColor.normalized;
603
- // Restore the default clear color
604
- glw.clearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]);
605
-
606
- // Bind the default framebuffer
607
- glw.bindFramebuffer(null);
608
-
609
- glw.viewport(0, 0, this.glw.canvas.width, this.glw.canvas.height);
610
- this.renderToTextureActive = false;
611
- }
612
-
613
- updateViewport(): void {
614
- this.glw.viewport(0, 0, this.glw.canvas.width, this.glw.canvas.height);
615
- }
616
-
617
- removeRTTNode(node: CoreNode) {
618
- const index = this.rttNodes.indexOf(node);
619
- if (index === -1) {
620
- return;
621
- }
622
- this.rttNodes.splice(index, 1);
623
- }
624
-
625
- getBufferInfo(): BufferInfo | null {
626
- const bufferInfo: BufferInfo = {
627
- totalAvailable: this.stage.options.quadBufferSize,
628
- totalUsed: this.quadBufferUsage,
629
- };
630
- return bufferInfo;
631
- }
632
-
633
- getDefaultShaderNode(): WebGlShaderNode {
634
- if (this.defaultShaderNode !== null) {
635
- return this.defaultShaderNode as WebGlShaderNode;
636
- }
637
- this.stage.shManager.registerShaderType('default', Default);
638
- this.defaultShaderNode = this.stage.shManager.createShader(
639
- 'default',
640
- ) as WebGlShaderNode;
641
- return this.defaultShaderNode;
642
- }
643
-
644
- override getTextureCoords(node: CoreNode): TextureCoords {
645
- const texture = node.texture;
646
- if (texture === null) {
647
- return this.defaultTextureCoords;
648
- }
649
-
650
- const textureOptions = node.textureOptions;
651
- if (
652
- texture.type === TextureType.subTexture ||
653
- texture.type === TextureType.image ||
654
- texture.type === TextureType.renderToTexture ||
655
- textureOptions !== null
656
- ) {
657
- const result = {
658
- x1: 0,
659
- y1: 0,
660
- x2: 1,
661
- y2: 1,
662
- };
663
-
664
- if (texture.type === TextureType.subTexture) {
665
- const props = (texture as SubTexture).props;
666
- const { width: parentW = 0, height: parentH = 0 } = (
667
- texture as SubTexture
668
- ).parentTexture.dimensions || { width: 0, height: 0 };
669
- result.x1 = props.x / parentW;
670
- result.x2 = result.x1 + props.width / parentW;
671
- result.y1 = props.y / parentH;
672
- result.y2 = result.y1 + props.height / parentH;
673
- }
674
-
675
- if (
676
- texture.type === TextureType.image &&
677
- textureOptions !== null &&
678
- textureOptions.resizeMode !== undefined &&
679
- texture.dimensions !== null
680
- ) {
681
- const resizeMode = textureOptions.resizeMode;
682
- const dimensions = texture.dimensions;
683
- if (resizeMode.type === 'cover') {
684
- const scaleX = node.props.width / dimensions.width;
685
- const scaleY = node.props.height / dimensions.height;
686
- const scale = Math.max(scaleX, scaleY);
687
- const precision = 1 / scale;
688
- // Determine based on width
689
- if (scaleX < scale) {
690
- const desiredSize = precision * node.props.width;
691
- result.x1 =
692
- (1 - desiredSize / dimensions.width) * (resizeMode.clipX ?? 0.5);
693
- result.x2 = result.x1 + desiredSize / dimensions.width;
694
- }
695
- // Determine based on height
696
- if (scaleY < scale) {
697
- const desiredSize = precision * node.props.height;
698
- result.y1 =
699
- (1 - desiredSize / dimensions.height) * (resizeMode.clipY ?? 0.5);
700
- result.y2 = result.y1 + desiredSize / dimensions.height;
701
- }
702
- }
703
- }
704
-
705
- // Flip texture coordinates if dictated by texture options
706
- let flipY = 0;
707
- if (textureOptions !== null) {
708
- if (textureOptions.flipX === true) {
709
- [result.x1, result.x2] = [result.x2, result.x1];
710
- }
711
-
712
- // convert to integer for bitwise operation below
713
- flipY = +(textureOptions.flipY || false);
714
- }
715
-
716
- // Eitherone should be true
717
- if (flipY ^ +(texture.type === TextureType.renderToTexture)) {
718
- [result.y1, result.y2] = [result.y2, result.y1];
719
- }
720
- return result as TextureCoords;
721
- }
722
-
723
- return this.defaultTextureCoords;
724
- }
725
-
726
- /**
727
- * Sets the glClearColor to the specified color. *
728
- * @param color - The color to set as the clear color, represented as a 32-bit integer.
729
- */
730
- updateClearColor(color: number) {
731
- if (this.clearColor.raw === color) {
732
- return;
733
- }
734
- const glw = this.glw;
735
- const normalizedColor = getNormalizedRgbaComponents(color);
736
- glw.clearColor(
737
- normalizedColor[0],
738
- normalizedColor[1],
739
- normalizedColor[2],
740
- normalizedColor[3],
741
- );
742
- this.clearColor = {
743
- raw: color,
744
- normalized: normalizedColor,
745
- };
746
- }
747
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import { CoreRenderer, type BufferInfo } from '../CoreRenderer.js';
21
+ import type { SdfRenderOp } from './SdfRenderOp.js';
22
+ import type { CoreContextTexture } from '../CoreContextTexture.js';
23
+ import {
24
+ createIndexBuffer,
25
+ type CoreWebGlParameters,
26
+ type CoreWebGlExtensions,
27
+ getWebGlParameters,
28
+ getWebGlExtensions,
29
+ type WebGlColor,
30
+ } from './internal/RendererUtils.js';
31
+ import { WebGlCtxTexture } from './WebGlCtxTexture.js';
32
+ import {
33
+ Texture,
34
+ TextureType,
35
+ type TextureCoords,
36
+ } from '../../textures/Texture.js';
37
+ import { SubTexture } from '../../textures/SubTexture.js';
38
+ import { WebGlCtxSubTexture } from './WebGlCtxSubTexture.js';
39
+ import { BufferCollection } from './internal/BufferCollection.js';
40
+ import { compareRect, getNormalizedRgbaComponents } from '../../lib/utils.js';
41
+ import { WebGlShaderProgram } from './WebGlShaderProgram.js';
42
+ import { RenderTexture } from '../../textures/RenderTexture.js';
43
+ import { CoreNodeRenderState, CoreNode } from '../../CoreNode.js';
44
+ import { WebGlCtxRenderTexture } from './WebGlCtxRenderTexture.js';
45
+ import { Default } from '../../shaders/webgl/Default.js';
46
+ import type { WebGlShaderType } from './WebGlShaderNode.js';
47
+ import { WebGlShaderNode } from './WebGlShaderNode.js';
48
+ import type { Dimensions } from '../../../common/CommonTypes.js';
49
+ import type { GlContextWrapper } from '../../platforms/GlContextWrapper.js';
50
+ import type { Platform } from '../../platforms/Platform.js';
51
+ import type { Stage } from '../../Stage.js';
52
+
53
+ interface CoreWebGlSystem {
54
+ parameters: CoreWebGlParameters;
55
+ extensions: CoreWebGlExtensions;
56
+ }
57
+
58
+ export type WebGlRenderOp = CoreNode | SdfRenderOp;
59
+
60
+ export class WebGlRenderer extends CoreRenderer {
61
+ //// WebGL Native Context and Data
62
+ glw: GlContextWrapper;
63
+ system: CoreWebGlSystem;
64
+
65
+ //// Persistent data
66
+ quadBuffer: ArrayBuffer;
67
+ fQuadBuffer: Float32Array;
68
+ uiQuadBuffer: Uint32Array;
69
+ renderOps: WebGlRenderOp[] = [];
70
+
71
+ //// Render Op / Buffer Filling State
72
+ curBufferIdx = 0;
73
+ curRenderOp: WebGlRenderOp | null = null;
74
+ override rttNodes: CoreNode[] = [];
75
+ activeRttNode: CoreNode | null = null;
76
+
77
+ override defaultTextureCoords: TextureCoords = {
78
+ x1: 0,
79
+ y1: 0,
80
+ x2: 1,
81
+ y2: 1,
82
+ };
83
+
84
+ //// Default Shader
85
+ defaultShaderNode: WebGlShaderNode | null = null;
86
+ quadBufferCollection: BufferCollection;
87
+
88
+ clearColor: WebGlColor = {
89
+ raw: 0x00000000,
90
+ normalized: [0, 0, 0, 0],
91
+ };
92
+
93
+ /**
94
+ * White pixel texture used by default when no texture is specified.
95
+ */
96
+
97
+ quadBufferUsage = 0;
98
+ numQuadsRendered = 0;
99
+ /**
100
+ * Whether the renderer is currently rendering to a texture.
101
+ */
102
+ public renderToTextureActive = false;
103
+
104
+ constructor(stage: Stage) {
105
+ super(stage);
106
+
107
+ this.quadBuffer = new ArrayBuffer(stage.options.quadBufferSize);
108
+ this.fQuadBuffer = new Float32Array(this.quadBuffer);
109
+ this.uiQuadBuffer = new Uint32Array(this.quadBuffer);
110
+
111
+ this.mode = 'webgl';
112
+
113
+ const platform = stage.platform;
114
+ const canvas = platform.canvas!;
115
+
116
+ const glw = (this.glw = platform.createContext() as GlContextWrapper);
117
+ glw.viewport(0, 0, canvas.width, canvas.height);
118
+
119
+ this.updateClearColor(stage.clearColor);
120
+
121
+ glw.setBlend(true);
122
+ glw.blendFunc(glw.ONE, glw.ONE_MINUS_SRC_ALPHA);
123
+
124
+ createIndexBuffer(glw, stage.bufferMemory);
125
+
126
+ this.system = {
127
+ parameters: getWebGlParameters(this.glw),
128
+ extensions: getWebGlExtensions(this.glw),
129
+ };
130
+ const quadBuffer = glw.createBuffer();
131
+ const stride = 8 * Float32Array.BYTES_PER_ELEMENT;
132
+ this.quadBufferCollection = new BufferCollection([
133
+ {
134
+ buffer: quadBuffer!,
135
+ attributes: {
136
+ a_position: {
137
+ name: 'a_position',
138
+ size: 2, // 2 components per iteration
139
+ type: glw.FLOAT, // the data is 32bit floats
140
+ normalized: false, // don't normalize the data
141
+ stride, // 0 = move forward size * sizeof(type) each iteration to get the next position
142
+ offset: 0, // start at the beginning of the buffer
143
+ },
144
+ a_textureCoords: {
145
+ name: 'a_textureCoords',
146
+ size: 2,
147
+ type: glw.FLOAT,
148
+ normalized: false,
149
+ stride,
150
+ offset: 2 * Float32Array.BYTES_PER_ELEMENT,
151
+ },
152
+ a_color: {
153
+ name: 'a_color',
154
+ size: 4,
155
+ type: glw.UNSIGNED_BYTE,
156
+ normalized: true,
157
+ stride,
158
+ offset: 4 * Float32Array.BYTES_PER_ELEMENT,
159
+ },
160
+ a_textureIndex: {
161
+ name: 'a_textureIndex',
162
+ size: 1,
163
+ type: glw.FLOAT,
164
+ normalized: false,
165
+ stride,
166
+ offset: 5 * Float32Array.BYTES_PER_ELEMENT,
167
+ },
168
+ a_nodeCoords: {
169
+ name: 'a_nodeCoords',
170
+ size: 2,
171
+ type: glw.FLOAT,
172
+ normalized: false,
173
+ stride,
174
+ offset: 6 * Float32Array.BYTES_PER_ELEMENT,
175
+ },
176
+ },
177
+ },
178
+ ]);
179
+ }
180
+
181
+ reset() {
182
+ const { glw } = this;
183
+ this.curBufferIdx = 0;
184
+ this.curRenderOp = null;
185
+ this.renderOps.length = 0;
186
+ glw.setScissorTest(false);
187
+ if (this.stage.options.enableClear !== false) {
188
+ glw.clear();
189
+ }
190
+ }
191
+
192
+ createShaderProgram(
193
+ shaderType: WebGlShaderType,
194
+ props: Record<string, unknown>,
195
+ ): WebGlShaderProgram {
196
+ return new WebGlShaderProgram(this, shaderType, props);
197
+ }
198
+
199
+ createShaderNode(
200
+ shaderKey: string,
201
+ shaderType: WebGlShaderType,
202
+ props?: Record<string, unknown>,
203
+ program?: WebGlShaderProgram,
204
+ ) {
205
+ return new WebGlShaderNode(
206
+ shaderKey,
207
+ shaderType,
208
+ program!,
209
+ this.stage,
210
+ props,
211
+ );
212
+ }
213
+
214
+ override supportsShaderType(shaderType: Readonly<WebGlShaderType>): boolean {
215
+ //if shadertype doesnt have a fragment source we cant use it
216
+ return shaderType.fragment !== undefined;
217
+ }
218
+
219
+ createCtxTexture(textureSource: Texture): CoreContextTexture {
220
+ if (textureSource instanceof SubTexture) {
221
+ return new WebGlCtxSubTexture(
222
+ this.glw,
223
+ this.stage.txMemManager,
224
+ textureSource,
225
+ );
226
+ } else if (textureSource instanceof RenderTexture) {
227
+ return new WebGlCtxRenderTexture(
228
+ this.glw,
229
+ this.stage.txMemManager,
230
+ textureSource,
231
+ );
232
+ }
233
+ return new WebGlCtxTexture(
234
+ this.glw,
235
+ this.stage.txMemManager,
236
+ textureSource,
237
+ );
238
+ }
239
+
240
+ /**
241
+ * This function adds a quad (a rectangle composed of two triangles) to the WebGL rendering pipeline.
242
+ *
243
+ * It takes a set of options that define the quad's properties, such as its dimensions, colors, texture, shader, and transformation matrix.
244
+ * The function first updates the shader properties with the current dimensions if necessary, then sets the default texture if none is provided.
245
+ * It then checks if a new render operation is needed, based on the current shader and clipping rectangle.
246
+ * If a new render operation is needed, it creates one and updates the current render operation.
247
+ * The function then adjusts the texture coordinates based on the texture options and adds the texture to the texture manager.
248
+ *
249
+ * Finally, it calculates the vertices for the quad, taking into account any transformations, and adds them to the quad buffer.
250
+ * The function updates the length and number of quads in the current render operation, and updates the current buffer index.
251
+ */
252
+ addQuad(node: CoreNode) {
253
+ const f = this.fQuadBuffer;
254
+ const u = this.uiQuadBuffer;
255
+ let i = this.curBufferIdx;
256
+
257
+ const reuse = this.reuseRenderOp(node);
258
+ if (reuse === false) {
259
+ this.newRenderOp(node, i);
260
+ }
261
+
262
+ let tx = (node.props.texture || this.stage.defaultTexture) as Texture;
263
+ if (tx.type === TextureType.subTexture) {
264
+ tx = (tx as SubTexture).parentTexture;
265
+ }
266
+
267
+ const texture = tx.ctxTexture as WebGlCtxTexture;
268
+ let tidx = this.curRenderOp!.addTexture(texture);
269
+
270
+ if (tidx === 0xffffffff) {
271
+ this.newRenderOp(node, i);
272
+ tidx = this.curRenderOp!.addTexture(texture);
273
+ }
274
+
275
+ const rc = node.renderCoords!;
276
+ const tc = node.textureCoords || this.defaultTextureCoords;
277
+
278
+ const cTl = node.premultipliedColorTl;
279
+ const cTr = node.premultipliedColorTr;
280
+ const cBl = node.premultipliedColorBl;
281
+ const cBr = node.premultipliedColorBr;
282
+
283
+ // Upper-Left
284
+ f[i] = rc.x1;
285
+ f[i + 1] = rc.y1;
286
+ f[i + 2] = tc.x1;
287
+ f[i + 3] = tc.y1;
288
+ u[i + 4] = cTl;
289
+ f[i + 5] = tidx;
290
+ f[i + 6] = 0;
291
+ f[i + 7] = 0;
292
+
293
+ // Upper-Right
294
+ f[i + 8] = rc.x2;
295
+ f[i + 9] = rc.y2;
296
+ f[i + 10] = tc.x2;
297
+ f[i + 11] = tc.y1;
298
+ u[i + 12] = cTr;
299
+ f[i + 13] = tidx;
300
+ f[i + 14] = 1;
301
+ f[i + 15] = 0;
302
+
303
+ // Lower-Left
304
+ f[i + 16] = rc.x4;
305
+ f[i + 17] = rc.y4;
306
+ f[i + 18] = tc.x1;
307
+ f[i + 19] = tc.y2;
308
+ u[i + 20] = cBl;
309
+ f[i + 21] = tidx;
310
+ f[i + 22] = 0;
311
+ f[i + 23] = 1;
312
+
313
+ // Lower-Right
314
+ f[i + 24] = rc.x3;
315
+ f[i + 25] = rc.y3;
316
+ f[i + 26] = tc.x2;
317
+ f[i + 27] = tc.y2;
318
+ u[i + 28] = cBr;
319
+ f[i + 29] = tidx;
320
+ f[i + 30] = 1;
321
+ f[i + 31] = 1;
322
+
323
+ this.curRenderOp!.numQuads++;
324
+ this.curBufferIdx = i + 32;
325
+ }
326
+
327
+ /**
328
+ * Replace the existing RenderOp with a new one that uses the specified Shader
329
+ * and starts at the specified buffer index.
330
+ *
331
+ * @param shader
332
+ * @param bufferIdx
333
+ */
334
+ private newRenderOp(node: CoreNode, bufferIdx: number) {
335
+ const curRenderOp = node;
336
+ curRenderOp.renderOpBufferIdx = bufferIdx;
337
+ curRenderOp.numQuads = 0;
338
+ curRenderOp.renderOpTextures.length = 0;
339
+
340
+ this.curRenderOp = curRenderOp;
341
+ this.renderOps.push(curRenderOp);
342
+ }
343
+
344
+ /**
345
+ * Test if the current Render operation can be reused for the specified parameters.
346
+ * @param params
347
+ * @returns
348
+ */
349
+ reuseRenderOp(node: CoreNode): boolean {
350
+ const curRenderOp = this.curRenderOp;
351
+ if (curRenderOp === null) {
352
+ return false;
353
+ }
354
+
355
+ const shader = node.props.shader as WebGlShaderNode;
356
+ const curShader = curRenderOp.shader as WebGlShaderNode;
357
+
358
+ if (curShader?.shaderKey !== shader?.shaderKey) {
359
+ return false;
360
+ }
361
+
362
+ // Switching clipping rect will require a new render operation
363
+ if (compareRect(curRenderOp.clippingRect, node.clippingRect) === false) {
364
+ return false;
365
+ }
366
+
367
+ // Force new render operation if rendering to texture is different
368
+ const curRtt = curRenderOp.rtt;
369
+ if (
370
+ curRenderOp.parentHasRenderTexture !== node.parentHasRenderTexture ||
371
+ curRtt !== (node.props.rtt === true)
372
+ ) {
373
+ return false;
374
+ }
375
+
376
+ if (
377
+ node.parentHasRenderTexture === true &&
378
+ node.parentFramebufferDimensions !== null
379
+ ) {
380
+ const curFbDims = curRenderOp.isCoreNode
381
+ ? curRenderOp.parentFramebufferDimensions
382
+ : curRenderOp.framebufferDimensions;
383
+ if (
384
+ curFbDims === null ||
385
+ curFbDims.w !== node.parentFramebufferDimensions.w ||
386
+ curFbDims.h !== node.parentFramebufferDimensions.h
387
+ ) {
388
+ return false;
389
+ }
390
+ }
391
+
392
+ if (curShader?.shaderKey === 'default' && shader?.shaderKey === 'default') {
393
+ return true;
394
+ }
395
+
396
+ // Check if the shader can batch the shader properties
397
+ if (curShader?.program.reuseRenderOp(node, curRenderOp) === false) {
398
+ return false;
399
+ }
400
+
401
+ return true;
402
+ }
403
+
404
+ /**
405
+ * add RenderOp to the render pipeline
406
+ */
407
+ addRenderOp(renderable: WebGlRenderOp) {
408
+ this.renderOps.push(renderable);
409
+ this.curRenderOp = null;
410
+ }
411
+
412
+ /**
413
+ * Render the current set of RenderOps to render to the specified surface.
414
+ *
415
+ * TODO: 'screen' is the only supported surface at the moment.
416
+ *
417
+ * @param surface
418
+ */
419
+ render(surface: 'screen' | CoreContextTexture = 'screen'): void {
420
+ const { glw, quadBuffer } = this;
421
+
422
+ const arr = new Float32Array(quadBuffer, 0, this.curBufferIdx);
423
+
424
+ const buffer = this.quadBufferCollection.getBuffer('a_position') || null;
425
+ glw.arrayBufferData(buffer, arr, glw.STATIC_DRAW);
426
+
427
+ for (let i = 0, length = this.renderOps.length; i < length; i++) {
428
+ this.renderOps[i]!.draw(this);
429
+ }
430
+
431
+ this.quadBufferUsage = this.curBufferIdx * arr.BYTES_PER_ELEMENT;
432
+
433
+ // Calculate the size of each quad in bytes (4 vertices per quad) times the size of each vertex in bytes
434
+ const QUAD_SIZE_IN_BYTES = 4 * (8 * arr.BYTES_PER_ELEMENT); // 8 attributes per vertex
435
+ this.numQuadsRendered = this.quadBufferUsage / QUAD_SIZE_IN_BYTES;
436
+ }
437
+
438
+ getQuadCount(): number {
439
+ return this.numQuadsRendered;
440
+ }
441
+
442
+ renderToTexture(node: CoreNode) {
443
+ for (let i = 0; i < this.rttNodes.length; i++) {
444
+ if (this.rttNodes[i] === node) {
445
+ return;
446
+ }
447
+ }
448
+
449
+ this.insertRTTNodeInOrder(node);
450
+ }
451
+
452
+ /**
453
+ * Inserts an RTT node into `this.rttNodes` while maintaining the correct rendering order based on hierarchy.
454
+ *
455
+ * Rendering order for RTT nodes is critical when nested RTT nodes exist in a parent-child relationship.
456
+ * Specifically:
457
+ * - Child RTT nodes must be rendered before their RTT-enabled parents to ensure proper texture composition.
458
+ * - If an RTT node is added and it has existing RTT children, it should be rendered after those children.
459
+ *
460
+ * This function addresses both cases by:
461
+ * 1. **Checking Upwards**: It traverses the node's hierarchy upwards to identify any RTT parent
462
+ * already in `rttNodes`. If an RTT parent is found, the new node is placed before this parent.
463
+ * 2. **Checking Downwards**: It traverses the node’s children recursively to find any RTT-enabled
464
+ * children that are already in `rttNodes`. If such children are found, the new node is inserted
465
+ * after the last (highest index) RTT child node.
466
+ *
467
+ * The final calculated insertion index ensures the new node is positioned in `rttNodes` to respect
468
+ * both parent-before-child and child-before-parent rendering rules, preserving the correct order
469
+ * for the WebGL renderer.
470
+ *
471
+ * @param node - The RTT-enabled CoreNode to be added to `rttNodes` in the appropriate hierarchical position.
472
+ */
473
+ private insertRTTNodeInOrder(node: CoreNode) {
474
+ let insertIndex = this.rttNodes.length; // Default to the end of the array
475
+
476
+ // 1. Traverse upwards to ensure the node is placed before its RTT parent (if any).
477
+ let currentNode: CoreNode = node;
478
+ while (currentNode) {
479
+ if (!currentNode.parent) {
480
+ break;
481
+ }
482
+
483
+ const parentIndex = this.rttNodes.indexOf(currentNode.parent);
484
+ if (parentIndex !== -1) {
485
+ // Found an RTT parent in the list; set insertIndex to place node before the parent
486
+ insertIndex = parentIndex;
487
+ break;
488
+ }
489
+
490
+ currentNode = currentNode.parent;
491
+ }
492
+
493
+ // 2. Traverse downwards to ensure the node is placed after any RTT children.
494
+ // Look through each child recursively to see if any are already in rttNodes.
495
+ const maxChildIndex = this.findMaxChildRTTIndex(node);
496
+ if (maxChildIndex !== -1) {
497
+ // Adjust insertIndex to be after the last child RTT node
498
+ insertIndex = Math.max(insertIndex, maxChildIndex + 1);
499
+ }
500
+
501
+ // 3. Insert the node at the calculated position
502
+ this.rttNodes.splice(insertIndex, 0, node);
503
+ }
504
+
505
+ // Helper function to find the highest index of any RTT children of a node within rttNodes
506
+ private findMaxChildRTTIndex(node: CoreNode): number {
507
+ let maxIndex = -1;
508
+
509
+ const traverseChildren = (currentNode: CoreNode) => {
510
+ const currentIndex = this.rttNodes.indexOf(currentNode);
511
+ if (currentIndex !== -1) {
512
+ maxIndex = Math.max(maxIndex, currentIndex);
513
+ }
514
+
515
+ // Recursively check all children of the current node
516
+ for (const child of currentNode.children) {
517
+ traverseChildren(child);
518
+ }
519
+ };
520
+
521
+ // Start traversal directly with the provided node
522
+ traverseChildren(node);
523
+
524
+ return maxIndex;
525
+ }
526
+
527
+ renderRTTNodes() {
528
+ const { glw } = this;
529
+ // Render all associated RTT nodes to their textures
530
+ for (let i = 0; i < this.rttNodes.length; i++) {
531
+ const node = this.rttNodes[i];
532
+
533
+ // Skip nodes that don't have RTT updates
534
+ if (node === undefined || node.hasRTTupdates === false) {
535
+ continue;
536
+ }
537
+
538
+ // Skip nodes that are not visible
539
+ if (
540
+ node.worldAlpha === 0 ||
541
+ node.renderState === CoreNodeRenderState.OutOfBounds
542
+ ) {
543
+ continue;
544
+ }
545
+
546
+ // Skip nodes that do not have a loaded texture
547
+ if (node.texture === null || node.texture.state !== 'loaded') {
548
+ continue;
549
+ }
550
+
551
+ // Set the active RTT node to the current node
552
+ // So we can prevent rendering children of nested RTT nodes
553
+ this.activeRttNode = node;
554
+ const ctxTexture = node.texture.ctxTexture as WebGlCtxRenderTexture;
555
+ this.renderToTextureActive = true;
556
+
557
+ // Bind the the texture's framebuffer
558
+ glw.bindFramebuffer(ctxTexture.framebuffer);
559
+
560
+ glw.viewport(0, 0, ctxTexture.w, ctxTexture.h);
561
+ // Set the clear color to transparent
562
+ glw.clearColor(0, 0, 0, 0);
563
+ glw.clear();
564
+
565
+ // Render all associated quads to the texture
566
+ for (let i = 0; i < node.children.length; i++) {
567
+ const child = node.children[i];
568
+
569
+ if (child === undefined) {
570
+ continue;
571
+ }
572
+
573
+ this.stage.addQuads(child);
574
+ child.hasRTTupdates = false;
575
+ }
576
+
577
+ // Render all associated quads to the texture
578
+ this.render();
579
+
580
+ // Reset render operations
581
+ this.renderOps.length = 0;
582
+ node.hasRTTupdates = false;
583
+ }
584
+
585
+ const clearColor = this.clearColor.normalized;
586
+ // Restore the default clear color
587
+ glw.clearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]);
588
+
589
+ // Bind the default framebuffer
590
+ glw.bindFramebuffer(null);
591
+
592
+ glw.viewport(0, 0, this.glw.canvas.width, this.glw.canvas.height);
593
+ this.renderToTextureActive = false;
594
+ }
595
+
596
+ updateViewport(): void {
597
+ this.glw.viewport(0, 0, this.glw.canvas.width, this.glw.canvas.height);
598
+ }
599
+
600
+ removeRTTNode(node: CoreNode) {
601
+ const index = this.rttNodes.indexOf(node);
602
+ if (index === -1) {
603
+ return;
604
+ }
605
+ this.rttNodes.splice(index, 1);
606
+ }
607
+
608
+ getBufferInfo(): BufferInfo | null {
609
+ const bufferInfo: BufferInfo = {
610
+ totalAvailable: this.stage.options.quadBufferSize,
611
+ totalUsed: this.quadBufferUsage,
612
+ };
613
+ return bufferInfo;
614
+ }
615
+
616
+ getDefaultShaderNode(): WebGlShaderNode {
617
+ if (this.defaultShaderNode !== null) {
618
+ return this.defaultShaderNode as WebGlShaderNode;
619
+ }
620
+ this.stage.shManager.registerShaderType('default', Default);
621
+ this.defaultShaderNode = this.stage.shManager.createShader(
622
+ 'default',
623
+ ) as WebGlShaderNode;
624
+ return this.defaultShaderNode;
625
+ }
626
+
627
+ override getTextureCoords(node: CoreNode): TextureCoords | undefined {
628
+ const texture = node.texture;
629
+ if (texture === null) {
630
+ return undefined;
631
+ }
632
+
633
+ //this stuff needs to be properly moved to CtxSubTexture at some point in the future.
634
+ const ctxTexture =
635
+ (texture as SubTexture).parentTexture !== undefined
636
+ ? (texture as SubTexture).parentTexture.ctxTexture
637
+ : texture.ctxTexture;
638
+ if (ctxTexture === undefined) {
639
+ return undefined;
640
+ }
641
+
642
+ const textureOptions = node.props.textureOptions;
643
+
644
+ //early exit for textures with no options unless its a subtexture
645
+ if (
646
+ texture.type !== TextureType.subTexture &&
647
+ textureOptions === undefined
648
+ ) {
649
+ return (ctxTexture as WebGlCtxTexture).txCoords;
650
+ }
651
+
652
+ let { x1, x2, y1, y2 } = (ctxTexture as WebGlCtxTexture).txCoords;
653
+ if (texture.type === TextureType.subTexture) {
654
+ const { w: parentW, h: parentH } = (texture as SubTexture).parentTexture
655
+ .dimensions!;
656
+ const { x, y, w, h } = (texture as SubTexture).props;
657
+ x1 = x / parentW;
658
+ y1 = y / parentH;
659
+ x2 = x1 + w / parentW;
660
+ y2 = y1 + h / parentH;
661
+ }
662
+
663
+ const resizeMode = textureOptions.resizeMode;
664
+ if (
665
+ resizeMode !== undefined &&
666
+ resizeMode.type === 'cover' &&
667
+ texture.dimensions !== null
668
+ ) {
669
+ const dimensions = texture.dimensions as Dimensions;
670
+ const w = node.props.w;
671
+ const h = node.props.h;
672
+ const scaleX = w / dimensions.w;
673
+ const scaleY = h / dimensions.h;
674
+ const scale = Math.max(scaleX, scaleY);
675
+ const precision = 1 / scale;
676
+
677
+ // Determine based on width
678
+ if (scaleX < scale) {
679
+ const desiredSize = precision * node.props.w;
680
+ x1 = (1 - desiredSize / dimensions.w) * (resizeMode.clipX ?? 0.5);
681
+ x2 = x1 + desiredSize / dimensions.w;
682
+ }
683
+ // Determine based on height
684
+ if (scaleY < scale) {
685
+ const desiredSize = precision * node.props.h;
686
+ y1 = (1 - desiredSize / dimensions.h) * (resizeMode.clipY ?? 0.5);
687
+ y2 = y1 + desiredSize / dimensions.h;
688
+ }
689
+ }
690
+
691
+ if (textureOptions.flipX === true) {
692
+ [x1, x2] = [x2, x1];
693
+ }
694
+ if (textureOptions.flipY === true) {
695
+ [y1, y2] = [y2, y1];
696
+ }
697
+ return {
698
+ x1,
699
+ y1,
700
+ x2,
701
+ y2,
702
+ };
703
+ }
704
+
705
+ /**
706
+ * Sets the glClearColor to the specified color. *
707
+ * @param color - The color to set as the clear color, represented as a 32-bit integer.
708
+ */
709
+ updateClearColor(color: number) {
710
+ if (this.clearColor.raw === color) {
711
+ return;
712
+ }
713
+ const glw = this.glw;
714
+ const normalizedColor = getNormalizedRgbaComponents(color);
715
+ glw.clearColor(
716
+ normalizedColor[0],
717
+ normalizedColor[1],
718
+ normalizedColor[2],
719
+ normalizedColor[3],
720
+ );
721
+ this.clearColor = {
722
+ raw: color,
723
+ normalized: normalizedColor,
724
+ };
725
+ }
726
+ }