@lightningjs/renderer 3.0.0-beta20 → 3.0.0-beta22

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Files changed (159) hide show
  1. package/dist/exports/index.d.ts +1 -0
  2. package/dist/exports/index.js +1 -0
  3. package/dist/exports/index.js.map +1 -1
  4. package/dist/src/common/CommonTypes.d.ts +2 -1
  5. package/dist/src/core/CoreNode.d.ts +53 -7
  6. package/dist/src/core/CoreNode.js +175 -65
  7. package/dist/src/core/CoreNode.js.map +1 -1
  8. package/dist/src/core/CoreTextNode.d.ts +1 -1
  9. package/dist/src/core/CoreTextNode.js +3 -5
  10. package/dist/src/core/CoreTextNode.js.map +1 -1
  11. package/dist/src/core/CoreTextureManager.js +1 -1
  12. package/dist/src/core/CoreTextureManager.js.map +1 -1
  13. package/dist/src/core/Stage.d.ts +2 -1
  14. package/dist/src/core/Stage.js +9 -7
  15. package/dist/src/core/Stage.js.map +1 -1
  16. package/dist/src/core/TextureMemoryManager.d.ts +1 -1
  17. package/dist/src/core/TextureMemoryManager.js +3 -3
  18. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  19. package/dist/src/core/lib/ImageWorker.d.ts +2 -2
  20. package/dist/src/core/lib/ImageWorker.js +30 -11
  21. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  22. package/dist/src/core/lib/WebGlContextWrapper.js +1 -1
  23. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
  24. package/dist/src/core/lib/utils.d.ts +6 -2
  25. package/dist/src/core/lib/utils.js +21 -21
  26. package/dist/src/core/lib/utils.js.map +1 -1
  27. package/dist/src/core/renderers/CoreRenderer.d.ts +1 -31
  28. package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
  29. package/dist/src/core/renderers/CoreShaderNode.d.ts +4 -0
  30. package/dist/src/core/renderers/CoreShaderNode.js +15 -0
  31. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -1
  32. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +3 -3
  33. package/dist/src/core/renderers/canvas/CanvasRenderer.js +38 -33
  34. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
  35. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +1 -2
  36. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -1
  37. package/dist/src/core/renderers/webgl/SdfRenderOp.d.ts +33 -0
  38. package/dist/src/core/renderers/webgl/SdfRenderOp.js +97 -0
  39. package/dist/src/core/renderers/webgl/SdfRenderOp.js.map +1 -0
  40. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +1 -1
  41. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  42. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +12 -8
  43. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -1
  44. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +6 -18
  45. package/dist/src/core/renderers/webgl/WebGlRenderer.js +48 -61
  46. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
  47. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +2 -4
  48. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -1
  49. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +3 -4
  50. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +40 -29
  51. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -1
  52. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +8 -24
  53. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js.map +1 -1
  54. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +8 -25
  55. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js.map +1 -1
  56. package/dist/src/core/shaders/canvas/Border.d.ts +8 -2
  57. package/dist/src/core/shaders/canvas/Border.js +62 -23
  58. package/dist/src/core/shaders/canvas/Border.js.map +1 -1
  59. package/dist/src/core/shaders/canvas/HolePunch.js +2 -1
  60. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -1
  61. package/dist/src/core/shaders/canvas/LinearGradient.js +5 -3
  62. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -1
  63. package/dist/src/core/shaders/canvas/RadialGradient.js +7 -5
  64. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -1
  65. package/dist/src/core/shaders/canvas/Rounded.js +2 -2
  66. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -1
  67. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +6 -3
  68. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +39 -9
  69. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -1
  70. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +2 -3
  71. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +44 -7
  72. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -1
  73. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +5 -4
  74. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -1
  75. package/dist/src/core/shaders/canvas/Shadow.js +4 -2
  76. package/dist/src/core/shaders/canvas/Shadow.js.map +1 -1
  77. package/dist/src/core/shaders/canvas/utils/render.d.ts +1 -1
  78. package/dist/src/core/shaders/canvas/utils/render.js +31 -18
  79. package/dist/src/core/shaders/canvas/utils/render.js.map +1 -1
  80. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +10 -0
  81. package/dist/src/core/shaders/templates/BorderTemplate.js +20 -0
  82. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -1
  83. package/dist/src/core/shaders/webgl/Border.js +66 -14
  84. package/dist/src/core/shaders/webgl/Border.js.map +1 -1
  85. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +90 -31
  86. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -1
  87. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +98 -38
  88. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -1
  89. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +5 -4
  90. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -1
  91. package/dist/src/core/shaders/webgl/Shadow.js +12 -6
  92. package/dist/src/core/shaders/webgl/Shadow.js.map +1 -1
  93. package/dist/src/core/text-rendering/CanvasFont.d.ts +14 -0
  94. package/dist/src/core/text-rendering/CanvasFont.js +115 -0
  95. package/dist/src/core/text-rendering/CanvasFont.js.map +1 -0
  96. package/dist/src/core/text-rendering/CoreFont.d.ts +33 -0
  97. package/dist/src/core/text-rendering/CoreFont.js +48 -0
  98. package/dist/src/core/text-rendering/CoreFont.js.map +1 -0
  99. package/dist/src/core/text-rendering/FontManager.d.ts +11 -0
  100. package/dist/src/core/text-rendering/FontManager.js +41 -0
  101. package/dist/src/core/text-rendering/FontManager.js.map +1 -0
  102. package/dist/src/core/text-rendering/SdfFont.d.ts +29 -0
  103. package/dist/src/core/text-rendering/SdfFont.js +142 -0
  104. package/dist/src/core/text-rendering/SdfFont.js.map +1 -0
  105. package/dist/src/core/text-rendering/SdfTextRenderer.js +12 -20
  106. package/dist/src/core/text-rendering/SdfTextRenderer.js.map +1 -1
  107. package/dist/src/core/textures/Texture.d.ts +4 -3
  108. package/dist/src/core/textures/Texture.js.map +1 -1
  109. package/dist/src/main-api/Inspector.d.ts +5 -1
  110. package/dist/src/main-api/Inspector.js +164 -1
  111. package/dist/src/main-api/Inspector.js.map +1 -1
  112. package/dist/src/main-api/Renderer.d.ts +10 -0
  113. package/dist/src/main-api/Renderer.js +2 -0
  114. package/dist/src/main-api/Renderer.js.map +1 -1
  115. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  116. package/exports/index.ts +5 -0
  117. package/package.json +1 -1
  118. package/src/common/CommonTypes.ts +2 -1
  119. package/src/core/Autosizer.ts +224 -0
  120. package/src/core/CoreNode.test.ts +116 -2
  121. package/src/core/CoreNode.ts +247 -78
  122. package/src/core/CoreTextNode.ts +3 -5
  123. package/src/core/CoreTextureManager.ts +1 -1
  124. package/src/core/Stage.ts +10 -7
  125. package/src/core/TextureMemoryManager.ts +3 -3
  126. package/src/core/lib/ImageWorker.ts +36 -11
  127. package/src/core/lib/WebGlContextWrapper.ts +1 -1
  128. package/src/core/lib/utils.ts +28 -25
  129. package/src/core/renderers/CoreRenderer.ts +1 -32
  130. package/src/core/renderers/CoreShaderNode.ts +20 -0
  131. package/src/core/renderers/canvas/CanvasRenderer.ts +43 -51
  132. package/src/core/renderers/canvas/CanvasShaderNode.ts +1 -2
  133. package/src/core/renderers/webgl/SdfRenderOp.ts +105 -0
  134. package/src/core/renderers/webgl/WebGlCtxTexture.ts +16 -9
  135. package/src/core/renderers/webgl/WebGlRenderer.ts +56 -78
  136. package/src/core/renderers/webgl/WebGlShaderNode.ts +2 -7
  137. package/src/core/renderers/webgl/WebGlShaderProgram.ts +48 -38
  138. package/src/core/shaders/canvas/Border.ts +86 -29
  139. package/src/core/shaders/canvas/HolePunch.ts +2 -1
  140. package/src/core/shaders/canvas/LinearGradient.ts +8 -6
  141. package/src/core/shaders/canvas/RadialGradient.ts +7 -10
  142. package/src/core/shaders/canvas/Rounded.ts +5 -5
  143. package/src/core/shaders/canvas/RoundedWithBorder.ts +68 -18
  144. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +71 -23
  145. package/src/core/shaders/canvas/RoundedWithShadow.ts +6 -5
  146. package/src/core/shaders/canvas/Shadow.ts +7 -5
  147. package/src/core/shaders/canvas/utils/render.ts +45 -36
  148. package/src/core/shaders/templates/BorderTemplate.ts +30 -0
  149. package/src/core/shaders/webgl/Border.ts +66 -15
  150. package/src/core/shaders/webgl/RoundedWithBorder.ts +90 -31
  151. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +98 -38
  152. package/src/core/shaders/webgl/RoundedWithShadow.ts +5 -4
  153. package/src/core/shaders/webgl/Shadow.ts +12 -6
  154. package/src/core/text-rendering/SdfTextRenderer.ts +18 -21
  155. package/src/core/textures/Texture.ts +10 -6
  156. package/src/main-api/Inspector.ts +221 -3
  157. package/src/main-api/Renderer.ts +13 -0
  158. package/dist/tsconfig.tsbuildinfo +0 -1
  159. package/src/core/renderers/webgl/WebGlRenderOp.ts +0 -170
@@ -22,6 +22,8 @@ export const RoundedWithBorderAndShadow = {
22
22
  const props = this.props;
23
23
  this.uniformRGBA('u_borderColor', props['border-color']);
24
24
  this.uniform4fa('u_borderWidth', props['border-w']);
25
+ this.uniform1f('u_borderGap', this.props['border-gap']);
26
+ this.uniform1f('u_borderAlign', this.props['border-align']);
25
27
  this.uniformRGBA('u_shadowColor', props['shadow-color']);
26
28
  this.uniform4fa('u_shadow', props['shadow-projection']);
27
29
  this.uniform4fa('u_radius', calcFactoredRadiusArray(props.radius, node.w, node.h));
@@ -46,45 +48,94 @@ export const RoundedWithBorderAndShadow = {
46
48
  uniform vec4 u_shadow;
47
49
  uniform vec4 u_radius;
48
50
  uniform vec4 u_borderWidth;
51
+ uniform float u_borderGap;
52
+ uniform float u_borderAlign;
49
53
 
50
54
  varying vec4 v_color;
51
55
  varying vec2 v_textureCoords;
52
56
  varying vec2 v_nodeCoords;
53
57
 
54
- varying vec4 v_innerRadius;
55
58
  varying vec2 v_innerSize;
59
+ varying vec2 v_outerSize;
60
+ varying vec2 v_outerBorderUv;
61
+ varying vec2 v_innerBorderUv;
62
+ varying vec4 v_innerBorderRadius;
63
+ varying vec4 v_outerBorderRadius;
56
64
  varying vec2 v_halfDimensions;
65
+ varying float v_edgeWidth;
57
66
  varying float v_borderZero;
58
67
 
59
68
  void main() {
60
69
  vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
61
- vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
70
+ vec2 edge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
62
71
 
63
- vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
64
- vec2 normVertexPos = a_position * u_pixelRatio;
65
-
66
- vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
67
- gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
68
-
69
- v_halfDimensions = u_dimensions * 0.5;
70
-
71
- v_color = a_color;
72
- v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
73
- v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
72
+ vec2 edgeOffset = edge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
73
+ vec2 vertexPos = (a_position + edge + edgeOffset) * u_pixelRatio;
74
74
 
75
75
  v_borderZero = u_borderWidth == vec4(0.0) ? 1.0 : 0.0;
76
76
 
77
+ v_innerSize = vec2(0.0);
78
+ v_outerSize = vec2(0.0);
77
79
 
78
80
  if(v_borderZero == 0.0) {
79
- v_innerRadius = vec4(
80
- max(0.0, u_radius.x - max(u_borderWidth.x, u_borderWidth.w) - 0.5),
81
- max(0.0, u_radius.y - max(u_borderWidth.x, u_borderWidth.y) - 0.5),
82
- max(0.0, u_radius.z - max(u_borderWidth.z, u_borderWidth.y) - 0.5),
83
- max(0.0, u_radius.w - max(u_borderWidth.z, u_borderWidth.w) - 0.5)
81
+ float borderTop = u_borderWidth.x;
82
+ float borderRight = u_borderWidth.y;
83
+ float borderBottom = u_borderWidth.z;
84
+ float borderLeft = u_borderWidth.w;
85
+
86
+ v_outerBorderUv = vec2(0.0);
87
+ v_innerBorderUv = vec2(0.0);
88
+
89
+ vec2 borderSize = vec2(borderRight + borderLeft, borderTop + borderBottom);
90
+ vec2 extraSize = borderSize * u_borderAlign;
91
+ float gapLeft = step(0.001, borderLeft) * u_borderGap;
92
+ float gapRight = step(0.001, borderRight) * u_borderGap;
93
+ float gapTop = step(0.001, borderTop) * u_borderGap;
94
+ float gapBottom = step(0.001, borderBottom) * u_borderGap;
95
+ vec2 gapSize = vec2(gapLeft + gapRight, gapTop + gapBottom);
96
+
97
+ v_outerSize = (u_dimensions + gapSize + extraSize) * 0.5;
98
+ v_innerSize = v_outerSize - borderSize * 0.5;
99
+
100
+ // Use sign() to avoid branching
101
+ vec2 borderDiff = vec2(borderRight - borderLeft, borderBottom - borderTop);
102
+ vec2 signDiff = sign(borderDiff);
103
+ borderDiff = abs(borderDiff);
104
+
105
+ vec2 gapDiff = vec2(gapRight - gapLeft, gapBottom - gapTop);
106
+ vec2 signGapDiff = sign(gapDiff);
107
+ gapDiff = abs(gapDiff);
108
+
109
+ v_outerBorderUv = -signDiff * borderDiff * u_borderAlign * 0.5 - signGapDiff * gapDiff * 0.5;
110
+ v_innerBorderUv = v_outerBorderUv + signDiff * borderDiff * 0.5;
111
+
112
+ v_outerBorderRadius = vec4(
113
+ max(0.0, u_radius.x + max(borderTop * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap)),
114
+ max(0.0, u_radius.y + max(borderTop * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
115
+ max(0.0, u_radius.z + max(borderBottom * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
116
+ max(0.0, u_radius.w + max(borderBottom * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap))
84
117
  );
85
118
 
86
- v_innerSize = (vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]) - 1.0, u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) - 2.0) * 0.5;
119
+ v_innerBorderRadius = vec4(
120
+ max(0.0, v_outerBorderRadius.x - max(borderTop, borderLeft)),
121
+ max(0.0, v_outerBorderRadius.y - max(borderTop, borderRight)),
122
+ max(0.0, v_outerBorderRadius.z - max(borderBottom, borderRight)),
123
+ max(0.0, v_outerBorderRadius.w - max(borderBottom, borderLeft))
124
+ );
125
+
126
+ vec2 edgeOffsetExtra = step(u_dimensions * 0.5, v_outerSize) * edge * (extraSize + u_borderGap);
127
+ edgeOffset += edgeOffsetExtra;
128
+
129
+ vertexPos = (a_position + edge + edgeOffset) * u_pixelRatio;
87
130
  }
131
+
132
+ gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
133
+
134
+ v_halfDimensions = u_dimensions * 0.5;
135
+ v_edgeWidth = 1.0 / u_pixelRatio;
136
+ v_color = a_color;
137
+ v_nodeCoords = a_nodeCoords + (screenSpace + edgeOffset) / (u_dimensions);
138
+ v_textureCoords = a_textureCoords + (screenSpace + edgeOffset) / (u_dimensions);
88
139
  }
89
140
  `,
90
141
  fragment: `
@@ -111,9 +162,14 @@ export const RoundedWithBorderAndShadow = {
111
162
  varying vec2 v_textureCoords;
112
163
  varying vec2 v_nodeCoords;
113
164
 
114
- varying vec2 v_halfDimensions;
115
- varying vec4 v_innerRadius;
116
165
  varying vec2 v_innerSize;
166
+ varying vec2 v_outerSize;
167
+ varying vec2 v_outerBorderUv;
168
+ varying vec2 v_innerBorderUv;
169
+ varying vec4 v_innerBorderRadius;
170
+ varying vec4 v_outerBorderRadius;
171
+ varying vec2 v_halfDimensions;
172
+ varying float v_edgeWidth;
117
173
  varying float v_borderZero;
118
174
 
119
175
  float roundedBox(vec2 p, vec2 s, vec4 r) {
@@ -133,30 +189,34 @@ export const RoundedWithBorderAndShadow = {
133
189
 
134
190
  void main() {
135
191
  vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
136
-
192
+ vec4 resultColor = vec4(0.0);
137
193
  vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
138
- float outerDist = roundedBox(boxUv, v_halfDimensions - 1.0, u_radius);
139
-
140
- float edgeWidth = 1.0 / u_pixelRatio;
141
- float outerAlpha = 1.0 - smoothstep(-0.5 * edgeWidth, 0.5 * edgeWidth, outerDist);
142
-
143
- float shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w, u_radius + u_shadow.z);
144
- vec4 shadow = mix(vec4(0.0), u_shadowColor, shadowAlpha);
194
+ float nodeDist = roundedBox(boxUv, v_halfDimensions - v_edgeWidth, u_radius);
195
+ float nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
196
+ float shadowAlpha;
145
197
 
146
198
  if(v_borderZero == 1.0) {
147
- gl_FragColor = mix(shadow, color, outerAlpha) * u_alpha;
199
+ shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w - v_edgeWidth, u_radius + u_shadow.z);
200
+ resultColor = mix(resultColor, u_shadowColor, shadowAlpha);
201
+ gl_FragColor = mix(resultColor, color, nodeAlpha) * u_alpha;
148
202
  return;
149
203
  }
150
204
 
151
- boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
152
- boxUv.y += u_borderWidth.z > u_borderWidth.x ? ((u_borderWidth.z - u_borderWidth.x) * 0.5 + 0.5) : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
153
-
154
- float innerDist = roundedBox(boxUv, v_innerSize, v_innerRadius);
155
- float innerAlpha = 1.0 - smoothstep(-0.5 * edgeWidth, 0.5 * edgeWidth, innerDist);
205
+ if(v_outerSize.x > v_halfDimensions.x || v_outerSize.y > v_halfDimensions.y) {
206
+ shadowAlpha = shadowBox(boxUv + v_outerBorderUv - u_shadow.xy, v_outerSize + u_shadow.w - v_edgeWidth, v_outerBorderRadius + u_shadow.z);
207
+ }
208
+ else {
209
+ shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w - v_edgeWidth, u_radius + u_shadow.z);
210
+ }
156
211
 
157
- vec4 resColor = mix(u_borderColor, color, innerAlpha);
158
- resColor = mix(shadow, resColor, outerAlpha);
159
- gl_FragColor = resColor * u_alpha;
212
+ float outerDist = roundedBox(boxUv + v_outerBorderUv, v_outerSize - v_edgeWidth, v_outerBorderRadius);
213
+ float innerDist = roundedBox(boxUv + v_innerBorderUv, v_innerSize - v_edgeWidth, v_innerBorderRadius);
214
+ float borderDist = max(-innerDist, outerDist);
215
+ float borderAlpha = (1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, borderDist)) * u_borderColor.a;
216
+ resultColor = mix(resultColor, u_shadowColor, shadowAlpha);
217
+ resultColor = mix(resultColor, color, nodeAlpha);
218
+ resultColor = mix(resultColor, vec4(u_borderColor.rgb, 1.0), borderAlpha);
219
+ gl_FragColor = resultColor * u_alpha;
160
220
  }
161
221
  `,
162
222
  };
@@ -1 +1 @@
1
- {"version":3,"file":"RoundedWithBorderAndShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorderAndShadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,kCAAkC,GAEnC,MAAM,oDAAoD,CAAC;AAE5D,MAAM,CAAC,MAAM,0BAA0B,GACrC;IACE,KAAK,EAAE,kCAAkC,CAAC,KAAK;IAC/C,MAAM,CAAC,IAAc;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC;QAC1B,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,KAAK,CAAC,UAAU,CAAS,CAAC,CAAC;QAE5D,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,KAAK,CAAC,mBAAmB,CAAC,CAAC,CAAC;QAExD,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,KAAK,CAAC,MAAc,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAC9D,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4DT;IACC,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuEX;CACA,CAAC"}
1
+ {"version":3,"file":"RoundedWithBorderAndShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorderAndShadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,kCAAkC,GAEnC,MAAM,oDAAoD,CAAC;AAE5D,MAAM,CAAC,MAAM,0BAA0B,GACrC;IACE,KAAK,EAAE,kCAAkC,CAAC,KAAK;IAC/C,MAAM,CAAC,IAAc;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC;QAC1B,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,KAAK,CAAC,UAAU,CAAS,CAAC,CAAC;QAC5D,IAAI,CAAC,SAAS,CAAC,aAAa,EAAE,IAAI,CAAC,KAAM,CAAC,YAAY,CAAW,CAAC,CAAC;QACnE,IAAI,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAW,CAAC,CAAC;QAEvE,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,KAAK,CAAC,mBAAmB,CAAC,CAAC,CAAC;QAExD,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,KAAK,CAAC,MAAc,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAC9D,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6GT;IACC,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgFX;CACA,CAAC"}
@@ -48,6 +48,8 @@ export const RoundedWithShadow = {
48
48
  varying vec2 v_textureCoords;
49
49
  varying vec2 v_nodeCoords;
50
50
 
51
+ varying float v_edgeWidth;
52
+
51
53
  float roundedBox(vec2 p, vec2 s, vec4 r) {
52
54
  r.xy = (p.x > 0.0) ? r.yz : r.xw;
53
55
  r.x = (p.y > 0.0) ? r.y : r.x;
@@ -68,12 +70,11 @@ export const RoundedWithShadow = {
68
70
  vec2 halfDimensions = (u_dimensions * 0.5);
69
71
 
70
72
  vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
71
- float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
73
+ float boxDist = roundedBox(boxUv, halfDimensions - v_edgeWidth, u_radius);
72
74
 
73
- float edgeWidth = 1.0 / u_pixelRatio;
74
- float roundedAlpha = 1.0 - smoothstep(-0.5 * edgeWidth, 0.5 * edgeWidth, boxDist);
75
+ float roundedAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, boxDist);
75
76
 
76
- float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
77
+ float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w - v_edgeWidth, u_radius + u_shadow.z);
77
78
 
78
79
  vec4 resColor = vec4(0.0);
79
80
  resColor = mix(resColor, u_shadow_color, shadowAlpha);
@@ -1 +1 @@
1
- {"version":3,"file":"RoundedWithShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithShadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AACnD,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAE,CAAC,CAAC;QACjE,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,KAAM,CAAC,mBAAmB,CAAE,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,IAAI,CAAC,KAAM,CAAC,MAAc,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CACpE,CAAC;IACJ,CAAC;IACD,MAAM,EAAE,MAAM,CAAC,MAAgB;IAC/B,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuDT;CACF,CAAC"}
1
+ {"version":3,"file":"RoundedWithShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithShadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AACnD,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAE,CAAC,CAAC;QACjE,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,KAAM,CAAC,mBAAmB,CAAE,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,IAAI,CAAC,KAAM,CAAC,MAAc,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CACpE,CAAC;IACJ,CAAC;IACD,MAAM,EAAE,MAAM,CAAC,MAAgB;IAC/B,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAwDT;CACF,CAAC"}
@@ -44,12 +44,14 @@ export const Shadow = {
44
44
  varying vec2 v_textureCoords;
45
45
  varying vec2 v_nodeCoords;
46
46
 
47
+ varying float v_edgeWidth;
48
+ varying vec2 v_halfDimensions;
49
+
47
50
  void main() {
48
51
  vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
49
52
  vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
50
53
 
51
54
  vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
52
- vec2 normVertexPos = a_position * u_pixelRatio;
53
55
 
54
56
  vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
55
57
  gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
@@ -57,6 +59,9 @@ export const Shadow = {
57
59
  v_color = a_color;
58
60
  v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
59
61
  v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
62
+
63
+ v_halfDimensions = u_dimensions * 0.5;
64
+ v_edgeWidth = 1.0 / u_pixelRatio;
60
65
  }
61
66
  `,
62
67
  fragment: `
@@ -79,6 +84,9 @@ export const Shadow = {
79
84
  varying vec2 v_textureCoords;
80
85
  varying vec2 v_nodeCoords;
81
86
 
87
+ varying vec2 v_halfDimensions;
88
+ varying float v_edgeWidth;
89
+
82
90
  float box(vec2 p, vec2 s) {
83
91
  vec2 q = abs(p) - s;
84
92
  return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) + 2.0;
@@ -92,13 +100,11 @@ export const Shadow = {
92
100
 
93
101
  void main() {
94
102
  vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
95
- vec2 halfDimensions = (u_dimensions * 0.5);
96
-
97
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
98
- float boxDist = box(boxUv, halfDimensions);
103
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
104
+ float boxDist = box(boxUv, v_halfDimensions - v_edgeWidth);
99
105
 
100
106
  float boxAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
101
- float shadowDist = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_shadow.z);
107
+ float shadowDist = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w - v_edgeWidth, u_shadow.z);
102
108
 
103
109
  vec4 resColor = vec4(0.0);
104
110
  resColor = mix(resColor, u_color, shadowDist);
@@ -1 +1 @@
1
- {"version":3,"file":"Shadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Shadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EACL,cAAc,GAEf,MAAM,gCAAgC,CAAC;AAExC,MAAM,CAAC,MAAM,MAAM,GAAiC;IAClD,KAAK,EAAE,cAAc,CAAC,KAAK;IAC3B,MAAM;QACJ,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC;QAC/C,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,KAAM,CAAC,UAAU,CAAC,CAAC;IACtD,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAqCP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8CT;CACF,CAAC"}
1
+ {"version":3,"file":"Shadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Shadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EACL,cAAc,GAEf,MAAM,gCAAgC,CAAC;AAExC,MAAM,CAAC,MAAM,MAAM,GAAiC;IAClD,KAAK,EAAE,cAAc,CAAC,KAAK;IAC3B,MAAM;QACJ,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC;QAC/C,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,KAAM,CAAC,UAAU,CAAC,CAAC;IACtD,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA0CP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+CT;CACF,CAAC"}
@@ -0,0 +1,14 @@
1
+ import { CoreFont, type CoreFontProps } from './CoreFont.js';
2
+ import type { NormalizedFontMetrics, TextRenderer } from './TextRenderer.js';
3
+ export type CanvasFontProps = CoreFontProps & {
4
+ fontUrl: string;
5
+ };
6
+ export declare class CanvasFont extends CoreFont {
7
+ private measureContext;
8
+ type: string;
9
+ url: string;
10
+ constructor(textRenderer: TextRenderer, props: CanvasFontProps, measureContext: CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D);
11
+ load(): void;
12
+ measureText(text: string, letterSpacing: number): number;
13
+ getMetrics(fontSize: number): NormalizedFontMetrics;
14
+ }
@@ -0,0 +1,115 @@
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2025 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { CoreFont, FontState } from './CoreFont.js';
20
+ import { normalizeFontMetrics } from './TextLayoutEngine.js';
21
+ import { hasZeroWidthSpace } from './Utils.js';
22
+ export class CanvasFont extends CoreFont {
23
+ measureContext;
24
+ type = 'canvas';
25
+ url;
26
+ constructor(textRenderer, props, measureContext) {
27
+ super(textRenderer, props);
28
+ this.measureContext = measureContext;
29
+ this.url = props.fontUrl;
30
+ this.metrics = props.metrics;
31
+ }
32
+ load() {
33
+ if (this.state !== FontState.Created) {
34
+ return;
35
+ }
36
+ if (this.family === 'sans-serif') {
37
+ // Default font, skip loading
38
+ this.onLoaded();
39
+ return;
40
+ }
41
+ this.state = FontState.Loading;
42
+ new FontFace(this.family, `url(${this.url})`)
43
+ .load()
44
+ .then((loadedFont) => {
45
+ document.fonts.add(loadedFont);
46
+ this.onLoaded();
47
+ })
48
+ .catch((error) => {
49
+ this.state = FontState.Failed;
50
+ console.error(`Failed to load font: ${this.family}`, error);
51
+ this.emit('failed');
52
+ throw error;
53
+ });
54
+ }
55
+ measureText(text, letterSpacing) {
56
+ if (letterSpacing === 0) {
57
+ return this.measureContext.measureText(text).width;
58
+ }
59
+ if (hasZeroWidthSpace(text) === false) {
60
+ return (this.measureContext.measureText(text).width +
61
+ letterSpacing * text.length);
62
+ }
63
+ return text.split('').reduce((acc, char) => {
64
+ if (hasZeroWidthSpace(char) === true) {
65
+ return acc;
66
+ }
67
+ return acc + this.measureContext.measureText(char).width + letterSpacing;
68
+ }, 0);
69
+ }
70
+ getMetrics(fontSize) {
71
+ let m = this.normalizedMetrics[fontSize];
72
+ if (m !== undefined) {
73
+ return m;
74
+ }
75
+ let metrics = this.metrics;
76
+ if (metrics === undefined) {
77
+ metrics = calculateCanvasMetrics(this.family, fontSize, this.measureContext);
78
+ }
79
+ m = this.normalizedMetrics[fontSize] = normalizeFontMetrics(metrics, fontSize);
80
+ return m;
81
+ }
82
+ }
83
+ function calculateCanvasMetrics(fontFamily, fontSize, measureContext) {
84
+ // If the font face doesn't have metrics defined, we fallback to using the
85
+ // browser's measureText method to calculate take a best guess at the font
86
+ // actual font's metrics.
87
+ // - fontBoundingBox[Ascent|Descent] is the best estimate but only supported
88
+ // in Chrome 87+ (2020), Firefox 116+ (2023), and Safari 11.1+ (2018).
89
+ // - It is an estimate as it can vary between browsers.
90
+ // - actualBoundingBox[Ascent|Descent] is less accurate and supported in
91
+ // Chrome 77+ (2019), Firefox 74+ (2020), and Safari 11.1+ (2018).
92
+ // - If neither are supported, we'll use some default values which will
93
+ // get text on the screen but likely not be great.
94
+ // NOTE: It's been decided not to rely on fontBoundingBox[Ascent|Descent]
95
+ // as it's browser support is limited and it also tends to produce higher than
96
+ // expected values. It is instead HIGHLY RECOMMENDED that developers provide
97
+ // explicit metrics in the font face definition.
98
+ measureContext.font = `normal ${fontSize}px Unknown, ${fontFamily}`;
99
+ const metrics = measureContext.measureText('ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz');
100
+ console.warn(`Font metrics not provided for Canvas Web font ${fontFamily}. ` +
101
+ 'Using fallback values. It is HIGHLY recommended you use the latest ' +
102
+ 'version of the Lightning 3 `msdf-generator` tool to extract the default ' +
103
+ 'metrics for the font and provide them in the Canvas Web font definition.');
104
+ const ascender = metrics.fontBoundingBoxAscent ?? metrics.actualBoundingBoxAscent ?? 0;
105
+ const descender = metrics.fontBoundingBoxDescent ?? metrics.actualBoundingBoxDescent ?? 0;
106
+ return {
107
+ ascender,
108
+ descender: -descender,
109
+ lineGap: (metrics.emHeightAscent ?? 0) +
110
+ (metrics.emHeightDescent ?? 0) -
111
+ (ascender + descender),
112
+ unitsPerEm: (metrics.emHeightAscent ?? 0) + (metrics.emHeightDescent ?? 0),
113
+ };
114
+ }
115
+ //# sourceMappingURL=CanvasFont.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"CanvasFont.js","sourceRoot":"","sources":["../../../../src/core/text-rendering/CanvasFont.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AACH,OAAO,EAAE,QAAQ,EAAE,SAAS,EAAsB,MAAM,eAAe,CAAC;AACxE,OAAO,EAAE,oBAAoB,EAAE,MAAM,uBAAuB,CAAC;AAE7D,OAAO,EAAE,iBAAiB,EAAE,MAAM,YAAY,CAAC;AAa/C,MAAM,OAAO,UAAW,SAAQ,QAAQ;IAO5B;IANH,IAAI,GAAG,QAAQ,CAAC;IAChB,GAAG,CAAS;IAEnB,YACE,YAA0B,EAC1B,KAAsB,EACd,cAE6B;QAErC,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;QAJnB,mBAAc,GAAd,cAAc,CAEe;QAGrC,IAAI,CAAC,GAAG,GAAG,KAAK,CAAC,OAAO,CAAC;QACzB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,OAAO,CAAC;IAC/B,CAAC;IAED,IAAI;QACF,IAAI,IAAI,CAAC,KAAK,KAAK,SAAS,CAAC,OAAO,EAAE,CAAC;YACrC,OAAO;QACT,CAAC;QACD,IAAI,IAAI,CAAC,MAAM,KAAK,YAAY,EAAE,CAAC;YACjC,6BAA6B;YAC7B,IAAI,CAAC,QAAQ,EAAE,CAAC;YAChB,OAAO;QACT,CAAC;QAED,IAAI,CAAC,KAAK,GAAG,SAAS,CAAC,OAAO,CAAC;QAC/B,IAAI,QAAQ,CAAC,IAAI,CAAC,MAAM,EAAE,OAAO,IAAI,CAAC,GAAG,GAAG,CAAC;aAC1C,IAAI,EAAE;aACN,IAAI,CAAC,CAAC,UAAU,EAAE,EAAE;YAClB,QAAQ,CAAC,KAA4B,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;YACvD,IAAI,CAAC,QAAQ,EAAE,CAAC;QAClB,CAAC,CAAC;aACD,KAAK,CAAC,CAAC,KAAK,EAAE,EAAE;YACf,IAAI,CAAC,KAAK,GAAG,SAAS,CAAC,MAAM,CAAC;YAC9B,OAAO,CAAC,KAAK,CAAC,wBAAwB,IAAI,CAAC,MAAM,EAAE,EAAE,KAAK,CAAC,CAAC;YAC5D,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YACpB,MAAM,KAAK,CAAC;QACd,CAAC,CAAC,CAAC;IACP,CAAC;IAED,WAAW,CAAC,IAAY,EAAE,aAAqB;QAC7C,IAAI,aAAa,KAAK,CAAC,EAAE,CAAC;YACxB,OAAO,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC;QACrD,CAAC;QACD,IAAI,iBAAiB,CAAC,IAAI,CAAC,KAAK,KAAK,EAAE,CAAC;YACtC,OAAO,CACL,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,KAAK;gBAC3C,aAAa,GAAG,IAAI,CAAC,MAAM,CAC5B,CAAC;QACJ,CAAC;QACD,OAAO,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,IAAI,EAAE,EAAE;YACzC,IAAI,iBAAiB,CAAC,IAAI,CAAC,KAAK,IAAI,EAAE,CAAC;gBACrC,OAAO,GAAG,CAAC;YACb,CAAC;YACD,OAAO,GAAG,GAAG,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,KAAK,GAAG,aAAa,CAAC;QAC3E,CAAC,EAAE,CAAC,CAAC,CAAC;IACR,CAAC;IAEQ,UAAU,CAAC,QAAgB;QAClC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAkB,CAAC,QAAQ,CAAC,CAAC;QAC1C,IAAI,CAAC,KAAK,SAAS,EAAE,CAAC;YACpB,OAAO,CAAC,CAAC;QACX,CAAC;QACD,IAAI,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAE3B,IAAI,OAAO,KAAK,SAAS,EAAE,CAAC;YAC1B,OAAO,GAAG,sBAAsB,CAC9B,IAAI,CAAC,MAAM,EACX,QAAQ,EACR,IAAI,CAAC,cAAc,CACpB,CAAC;QACJ,CAAC;QACD,CAAC,GAAG,IAAI,CAAC,iBAAkB,CAAC,QAAQ,CAAC,GAAG,oBAAoB,CAC1D,OAAO,EACP,QAAQ,CACT,CAAC;QACF,OAAO,CAAC,CAAC;IACX,CAAC;CACF;AAED,SAAS,sBAAsB,CAC7B,UAAkB,EAClB,QAAgB,EAChB,cAA4E;IAE5E,0EAA0E;IAC1E,0EAA0E;IAC1E,yBAAyB;IACzB,4EAA4E;IAC5E,wEAAwE;IACxE,yDAAyD;IACzD,wEAAwE;IACxE,oEAAoE;IACpE,uEAAuE;IACvE,oDAAoD;IACpD,yEAAyE;IACzE,8EAA8E;IAC9E,4EAA4E;IAC5E,gDAAgD;IAChD,cAAc,CAAC,IAAI,GAAG,UAAU,QAAQ,eAAe,UAAU,EAAE,CAAC;IAEpE,MAAM,OAAO,GAAG,cAAc,CAAC,WAAW,CACxC,sDAAsD,CACvD,CAAC;IACF,OAAO,CAAC,IAAI,CACV,iDAAiD,UAAU,IAAI;QAC7D,qEAAqE;QACrE,0EAA0E;QAC1E,0EAA0E,CAC7E,CAAC;IACF,MAAM,QAAQ,GACZ,OAAO,CAAC,qBAAqB,IAAI,OAAO,CAAC,uBAAuB,IAAI,CAAC,CAAC;IACxE,MAAM,SAAS,GACb,OAAO,CAAC,sBAAsB,IAAI,OAAO,CAAC,wBAAwB,IAAI,CAAC,CAAC;IAC1E,OAAO;QACL,QAAQ;QACR,SAAS,EAAE,CAAC,SAAS;QACrB,OAAO,EACL,CAAC,OAAO,CAAC,cAAc,IAAI,CAAC,CAAC;YAC7B,CAAC,OAAO,CAAC,eAAe,IAAI,CAAC,CAAC;YAC9B,CAAC,QAAQ,GAAG,SAAS,CAAC;QACxB,UAAU,EAAE,CAAC,OAAO,CAAC,cAAc,IAAI,CAAC,CAAC,GAAG,CAAC,OAAO,CAAC,eAAe,IAAI,CAAC,CAAC;KAC3E,CAAC;AACJ,CAAC"}
@@ -0,0 +1,33 @@
1
+ import type { CoreTextNode } from '../CoreTextNode.js';
2
+ import type { FontMetrics, NormalizedFontMetrics, TextRenderer } from './TextRenderer.js';
3
+ import { EventEmitter } from '../../common/EventEmitter.js';
4
+ export declare enum FontState {
5
+ Created = 0,
6
+ Loading = 1,
7
+ Loaded = 2,
8
+ Failed = 3
9
+ }
10
+ export interface CoreFontProps {
11
+ fontFamily: string;
12
+ metrics?: FontMetrics;
13
+ }
14
+ /**
15
+ * EventEmiter only intended to communicated with FontManager
16
+ */
17
+ export declare abstract class CoreFont extends EventEmitter {
18
+ protected waitingNodes?: Record<number, CoreTextNode>;
19
+ protected normalizedMetrics?: Record<number, NormalizedFontMetrics>;
20
+ textRenderer: TextRenderer;
21
+ state: FontState;
22
+ family: string;
23
+ metrics?: FontMetrics;
24
+ constructor(textRenderer: TextRenderer, props: CoreFontProps);
25
+ protected onLoaded(): void;
26
+ waiting(node: CoreTextNode): void;
27
+ stopWaiting(node: CoreTextNode): void;
28
+ destroy(): void;
29
+ abstract type: string;
30
+ abstract load(): void;
31
+ abstract measureText(text: string, letterSpacing: number): number;
32
+ abstract getMetrics(fontSize: number): NormalizedFontMetrics;
33
+ }
@@ -0,0 +1,48 @@
1
+ import { UpdateType } from '../CoreNode.js';
2
+ import { EventEmitter } from '../../common/EventEmitter.js';
3
+ export var FontState;
4
+ (function (FontState) {
5
+ FontState[FontState["Created"] = 0] = "Created";
6
+ FontState[FontState["Loading"] = 1] = "Loading";
7
+ FontState[FontState["Loaded"] = 2] = "Loaded";
8
+ FontState[FontState["Failed"] = 3] = "Failed";
9
+ })(FontState || (FontState = {}));
10
+ /**
11
+ * EventEmiter only intended to communicated with FontManager
12
+ */
13
+ export class CoreFont extends EventEmitter {
14
+ waitingNodes = Object.create(null);
15
+ normalizedMetrics = Object.create(null);
16
+ textRenderer;
17
+ state;
18
+ family;
19
+ metrics;
20
+ constructor(textRenderer, props) {
21
+ super();
22
+ this.family = props.fontFamily;
23
+ this.state = FontState.Created;
24
+ this.textRenderer = textRenderer;
25
+ }
26
+ onLoaded() {
27
+ const waitingNodes = this.waitingNodes;
28
+ for (let key in waitingNodes) {
29
+ waitingNodes[key].setUpdateType(UpdateType.Local);
30
+ delete waitingNodes[key];
31
+ }
32
+ this.state = FontState.Loaded;
33
+ }
34
+ waiting(node) {
35
+ this.waitingNodes[node.id] = node;
36
+ }
37
+ stopWaiting(node) {
38
+ if (this.waitingNodes[node.id]) {
39
+ delete this.waitingNodes[node.id];
40
+ }
41
+ }
42
+ destroy() {
43
+ delete this.waitingNodes;
44
+ delete this.normalizedMetrics;
45
+ delete this.metrics;
46
+ }
47
+ }
48
+ //# sourceMappingURL=CoreFont.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"CoreFont.js","sourceRoot":"","sources":["../../../../src/core/text-rendering/CoreFont.ts"],"names":[],"mappings":"AAwBA,OAAO,EAAE,UAAU,EAAE,MAAM,gBAAgB,CAAC;AAC5C,OAAO,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AAE5D,MAAM,CAAN,IAAY,SAKX;AALD,WAAY,SAAS;IACnB,+CAAO,CAAA;IACP,+CAAO,CAAA;IACP,6CAAM,CAAA;IACN,6CAAM,CAAA;AACR,CAAC,EALW,SAAS,KAAT,SAAS,QAKpB;AAOD;;GAEG;AACH,MAAM,OAAgB,QAAS,SAAQ,YAAY;IACvC,YAAY,GAAkC,MAAM,CAAC,MAAM,CACnE,IAAI,CAC2B,CAAC;IACxB,iBAAiB,GACzB,MAAM,CAAC,MAAM,CAAC,IAAI,CAA0C,CAAC;IAExD,YAAY,CAAe;IAC3B,KAAK,CAAY;IACjB,MAAM,CAAS;IACf,OAAO,CAAe;IAE7B,YAAY,YAA0B,EAAE,KAAoB;QAC1D,KAAK,EAAE,CAAC;QACR,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,UAAU,CAAC;QAC/B,IAAI,CAAC,KAAK,GAAG,SAAS,CAAC,OAAO,CAAC;QAC/B,IAAI,CAAC,YAAY,GAAG,YAAY,CAAC;IACnC,CAAC;IAES,QAAQ;QAChB,MAAM,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QACvC,KAAK,IAAI,GAAG,IAAI,YAAY,EAAE,CAAC;YAC7B,YAAY,CAAC,GAAG,CAAE,CAAC,aAAa,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;YACnD,OAAO,YAAY,CAAC,GAAG,CAAC,CAAC;QAC3B,CAAC;QACD,IAAI,CAAC,KAAK,GAAG,SAAS,CAAC,MAAM,CAAC;IAChC,CAAC;IAEM,OAAO,CAAC,IAAkB;QAC/B,IAAI,CAAC,YAAa,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC;IACrC,CAAC;IAEM,WAAW,CAAC,IAAkB;QACnC,IAAI,IAAI,CAAC,YAAa,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC;YAChC,OAAO,IAAI,CAAC,YAAa,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACrC,CAAC;IACH,CAAC;IAEM,OAAO;QACZ,OAAO,IAAI,CAAC,YAAY,CAAC;QACzB,OAAO,IAAI,CAAC,iBAAiB,CAAC;QAC9B,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;CAMF"}
@@ -0,0 +1,11 @@
1
+ import type { Stage } from '../Stage.js';
2
+ import type { CoreFont } from './CoreFont.js';
3
+ import type { FontLoadOptions, TextRenderer, TextRenderers } from './TextRenderer.js';
4
+ export declare class CoreFontManager {
5
+ private fonts;
6
+ private renderers;
7
+ constructor(stage: Stage, textRenderers: TextRenderer[]);
8
+ loadFont(type: TextRenderers, options: FontLoadOptions): void;
9
+ unloadFont(fontFamily: string): void;
10
+ getFont(fontFamily: string): CoreFont | undefined;
11
+ }
@@ -0,0 +1,41 @@
1
+ export class CoreFontManager {
2
+ fonts = Object.create(null);
3
+ renderers = Object.create(null);
4
+ constructor(stage, textRenderers) {
5
+ for (let i = 0; i < textRenderers.length; i++) {
6
+ const renderer = textRenderers[i];
7
+ this.renderers[renderer.type] = renderer;
8
+ renderer.init(stage, this);
9
+ }
10
+ }
11
+ loadFont(type, options) {
12
+ const targetRenderer = this.renderers[type];
13
+ if (targetRenderer === undefined) {
14
+ console.error('renderer type for this font does not exist');
15
+ return;
16
+ }
17
+ const font = targetRenderer.createFont(options);
18
+ if (font === undefined) {
19
+ return;
20
+ }
21
+ font.load();
22
+ this.fonts[options.fontFamily] = font;
23
+ }
24
+ unloadFont(fontFamily) {
25
+ const targetFont = this.fonts[fontFamily];
26
+ if (targetFont === undefined) {
27
+ return;
28
+ }
29
+ targetFont.destroy();
30
+ delete this.fonts[fontFamily];
31
+ }
32
+ getFont(fontFamily) {
33
+ const font = this.fonts[fontFamily];
34
+ if (font === undefined) {
35
+ console.warn('fontFamily not registered');
36
+ return;
37
+ }
38
+ return font;
39
+ }
40
+ }
41
+ //# sourceMappingURL=FontManager.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"FontManager.js","sourceRoot":"","sources":["../../../../src/core/text-rendering/FontManager.ts"],"names":[],"mappings":"AAQA,MAAM,OAAO,eAAe;IAClB,KAAK,GAA6B,MAAM,CAAC,MAAM,CAAC,IAAI,CAG3D,CAAC;IACM,SAAS,GAAiC,MAAM,CAAC,MAAM,CAC7D,IAAI,CAC2B,CAAC;IAElC,YAAY,KAAY,EAAE,aAA6B;QACrD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC9C,MAAM,QAAQ,GAAG,aAAa,CAAC,CAAC,CAAE,CAAC;YACnC,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC;YACzC,QAAQ,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAC7B,CAAC;IACH,CAAC;IAED,QAAQ,CAAC,IAAmB,EAAE,OAAwB;QACpD,MAAM,cAAc,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAC5C,IAAI,cAAc,KAAK,SAAS,EAAE,CAAC;YACjC,OAAO,CAAC,KAAK,CAAC,4CAA4C,CAAC,CAAC;YAC5D,OAAO;QACT,CAAC;QACD,MAAM,IAAI,GAAG,cAAc,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;QAChD,IAAI,IAAI,KAAK,SAAS,EAAE,CAAC;YACvB,OAAO;QACT,CAAC;QACD,IAAI,CAAC,IAAI,EAAE,CAAC;QACZ,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,IAAI,CAAC;IACxC,CAAC;IAED,UAAU,CAAC,UAAkB;QAC3B,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC;QAC1C,IAAI,UAAU,KAAK,SAAS,EAAE,CAAC;YAC7B,OAAO;QACT,CAAC;QACD,UAAU,CAAC,OAAO,EAAE,CAAC;QACrB,OAAO,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC;IAChC,CAAC;IAED,OAAO,CAAC,UAAkB;QACxB,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC;QACpC,IAAI,IAAI,KAAK,SAAS,EAAE,CAAC;YACvB,OAAO,CAAC,IAAI,CAAC,2BAA2B,CAAC,CAAC;YAC1C,OAAO;QACT,CAAC;QACD,OAAO,IAAI,CAAC;IACd,CAAC;CACF"}
@@ -0,0 +1,29 @@
1
+ import type { Stage } from '../Stage.js';
2
+ import type { ImageTexture } from '../textures/ImageTexture.js';
3
+ import { CoreFont, type CoreFontProps } from './CoreFont.js';
4
+ import { type SdfFontData } from './SdfFontHandler.js';
5
+ import type { NormalizedFontMetrics, TextRenderer } from './TextRenderer.js';
6
+ export type SdfFontProps = CoreFontProps & {
7
+ atlasUrl: string;
8
+ atlasDataUrl: string;
9
+ };
10
+ export declare class SdfFont extends CoreFont {
11
+ private stage;
12
+ type: string;
13
+ atlasUrl: string;
14
+ atlasDataUrl: string;
15
+ atlasTexture?: ImageTexture;
16
+ private glyphMap?;
17
+ private kerningTable?;
18
+ private data?;
19
+ constructor(textRenderer: TextRenderer, props: SdfFontProps, stage: Stage);
20
+ load(): void;
21
+ private hardFail;
22
+ private processFontData;
23
+ measureText(text: string, letterSpacing: number): number;
24
+ getMetrics(fontSize: number): NormalizedFontMetrics;
25
+ getGlyph(codepoint: number): import("./SdfFontHandler.js").SdfGlyph | null;
26
+ getKerning(firstGlyph: number, secondGlyph: number): number;
27
+ getAtlas(): ImageTexture;
28
+ getData(): SdfFontData;
29
+ }