@lightningjs/renderer 3.0.0-beta20 → 3.0.0-beta22

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (159) hide show
  1. package/dist/exports/index.d.ts +1 -0
  2. package/dist/exports/index.js +1 -0
  3. package/dist/exports/index.js.map +1 -1
  4. package/dist/src/common/CommonTypes.d.ts +2 -1
  5. package/dist/src/core/CoreNode.d.ts +53 -7
  6. package/dist/src/core/CoreNode.js +175 -65
  7. package/dist/src/core/CoreNode.js.map +1 -1
  8. package/dist/src/core/CoreTextNode.d.ts +1 -1
  9. package/dist/src/core/CoreTextNode.js +3 -5
  10. package/dist/src/core/CoreTextNode.js.map +1 -1
  11. package/dist/src/core/CoreTextureManager.js +1 -1
  12. package/dist/src/core/CoreTextureManager.js.map +1 -1
  13. package/dist/src/core/Stage.d.ts +2 -1
  14. package/dist/src/core/Stage.js +9 -7
  15. package/dist/src/core/Stage.js.map +1 -1
  16. package/dist/src/core/TextureMemoryManager.d.ts +1 -1
  17. package/dist/src/core/TextureMemoryManager.js +3 -3
  18. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  19. package/dist/src/core/lib/ImageWorker.d.ts +2 -2
  20. package/dist/src/core/lib/ImageWorker.js +30 -11
  21. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  22. package/dist/src/core/lib/WebGlContextWrapper.js +1 -1
  23. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
  24. package/dist/src/core/lib/utils.d.ts +6 -2
  25. package/dist/src/core/lib/utils.js +21 -21
  26. package/dist/src/core/lib/utils.js.map +1 -1
  27. package/dist/src/core/renderers/CoreRenderer.d.ts +1 -31
  28. package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
  29. package/dist/src/core/renderers/CoreShaderNode.d.ts +4 -0
  30. package/dist/src/core/renderers/CoreShaderNode.js +15 -0
  31. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -1
  32. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +3 -3
  33. package/dist/src/core/renderers/canvas/CanvasRenderer.js +38 -33
  34. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
  35. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +1 -2
  36. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -1
  37. package/dist/src/core/renderers/webgl/SdfRenderOp.d.ts +33 -0
  38. package/dist/src/core/renderers/webgl/SdfRenderOp.js +97 -0
  39. package/dist/src/core/renderers/webgl/SdfRenderOp.js.map +1 -0
  40. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +1 -1
  41. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  42. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +12 -8
  43. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -1
  44. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +6 -18
  45. package/dist/src/core/renderers/webgl/WebGlRenderer.js +48 -61
  46. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
  47. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +2 -4
  48. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -1
  49. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +3 -4
  50. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +40 -29
  51. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -1
  52. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +8 -24
  53. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js.map +1 -1
  54. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +8 -25
  55. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js.map +1 -1
  56. package/dist/src/core/shaders/canvas/Border.d.ts +8 -2
  57. package/dist/src/core/shaders/canvas/Border.js +62 -23
  58. package/dist/src/core/shaders/canvas/Border.js.map +1 -1
  59. package/dist/src/core/shaders/canvas/HolePunch.js +2 -1
  60. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -1
  61. package/dist/src/core/shaders/canvas/LinearGradient.js +5 -3
  62. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -1
  63. package/dist/src/core/shaders/canvas/RadialGradient.js +7 -5
  64. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -1
  65. package/dist/src/core/shaders/canvas/Rounded.js +2 -2
  66. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -1
  67. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +6 -3
  68. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +39 -9
  69. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -1
  70. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +2 -3
  71. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +44 -7
  72. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -1
  73. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +5 -4
  74. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -1
  75. package/dist/src/core/shaders/canvas/Shadow.js +4 -2
  76. package/dist/src/core/shaders/canvas/Shadow.js.map +1 -1
  77. package/dist/src/core/shaders/canvas/utils/render.d.ts +1 -1
  78. package/dist/src/core/shaders/canvas/utils/render.js +31 -18
  79. package/dist/src/core/shaders/canvas/utils/render.js.map +1 -1
  80. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +10 -0
  81. package/dist/src/core/shaders/templates/BorderTemplate.js +20 -0
  82. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -1
  83. package/dist/src/core/shaders/webgl/Border.js +66 -14
  84. package/dist/src/core/shaders/webgl/Border.js.map +1 -1
  85. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +90 -31
  86. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -1
  87. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +98 -38
  88. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -1
  89. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +5 -4
  90. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -1
  91. package/dist/src/core/shaders/webgl/Shadow.js +12 -6
  92. package/dist/src/core/shaders/webgl/Shadow.js.map +1 -1
  93. package/dist/src/core/text-rendering/CanvasFont.d.ts +14 -0
  94. package/dist/src/core/text-rendering/CanvasFont.js +115 -0
  95. package/dist/src/core/text-rendering/CanvasFont.js.map +1 -0
  96. package/dist/src/core/text-rendering/CoreFont.d.ts +33 -0
  97. package/dist/src/core/text-rendering/CoreFont.js +48 -0
  98. package/dist/src/core/text-rendering/CoreFont.js.map +1 -0
  99. package/dist/src/core/text-rendering/FontManager.d.ts +11 -0
  100. package/dist/src/core/text-rendering/FontManager.js +41 -0
  101. package/dist/src/core/text-rendering/FontManager.js.map +1 -0
  102. package/dist/src/core/text-rendering/SdfFont.d.ts +29 -0
  103. package/dist/src/core/text-rendering/SdfFont.js +142 -0
  104. package/dist/src/core/text-rendering/SdfFont.js.map +1 -0
  105. package/dist/src/core/text-rendering/SdfTextRenderer.js +12 -20
  106. package/dist/src/core/text-rendering/SdfTextRenderer.js.map +1 -1
  107. package/dist/src/core/textures/Texture.d.ts +4 -3
  108. package/dist/src/core/textures/Texture.js.map +1 -1
  109. package/dist/src/main-api/Inspector.d.ts +5 -1
  110. package/dist/src/main-api/Inspector.js +164 -1
  111. package/dist/src/main-api/Inspector.js.map +1 -1
  112. package/dist/src/main-api/Renderer.d.ts +10 -0
  113. package/dist/src/main-api/Renderer.js +2 -0
  114. package/dist/src/main-api/Renderer.js.map +1 -1
  115. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  116. package/exports/index.ts +5 -0
  117. package/package.json +1 -1
  118. package/src/common/CommonTypes.ts +2 -1
  119. package/src/core/Autosizer.ts +224 -0
  120. package/src/core/CoreNode.test.ts +116 -2
  121. package/src/core/CoreNode.ts +247 -78
  122. package/src/core/CoreTextNode.ts +3 -5
  123. package/src/core/CoreTextureManager.ts +1 -1
  124. package/src/core/Stage.ts +10 -7
  125. package/src/core/TextureMemoryManager.ts +3 -3
  126. package/src/core/lib/ImageWorker.ts +36 -11
  127. package/src/core/lib/WebGlContextWrapper.ts +1 -1
  128. package/src/core/lib/utils.ts +28 -25
  129. package/src/core/renderers/CoreRenderer.ts +1 -32
  130. package/src/core/renderers/CoreShaderNode.ts +20 -0
  131. package/src/core/renderers/canvas/CanvasRenderer.ts +43 -51
  132. package/src/core/renderers/canvas/CanvasShaderNode.ts +1 -2
  133. package/src/core/renderers/webgl/SdfRenderOp.ts +105 -0
  134. package/src/core/renderers/webgl/WebGlCtxTexture.ts +16 -9
  135. package/src/core/renderers/webgl/WebGlRenderer.ts +56 -78
  136. package/src/core/renderers/webgl/WebGlShaderNode.ts +2 -7
  137. package/src/core/renderers/webgl/WebGlShaderProgram.ts +48 -38
  138. package/src/core/shaders/canvas/Border.ts +86 -29
  139. package/src/core/shaders/canvas/HolePunch.ts +2 -1
  140. package/src/core/shaders/canvas/LinearGradient.ts +8 -6
  141. package/src/core/shaders/canvas/RadialGradient.ts +7 -10
  142. package/src/core/shaders/canvas/Rounded.ts +5 -5
  143. package/src/core/shaders/canvas/RoundedWithBorder.ts +68 -18
  144. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +71 -23
  145. package/src/core/shaders/canvas/RoundedWithShadow.ts +6 -5
  146. package/src/core/shaders/canvas/Shadow.ts +7 -5
  147. package/src/core/shaders/canvas/utils/render.ts +45 -36
  148. package/src/core/shaders/templates/BorderTemplate.ts +30 -0
  149. package/src/core/shaders/webgl/Border.ts +66 -15
  150. package/src/core/shaders/webgl/RoundedWithBorder.ts +90 -31
  151. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +98 -38
  152. package/src/core/shaders/webgl/RoundedWithShadow.ts +5 -4
  153. package/src/core/shaders/webgl/Shadow.ts +12 -6
  154. package/src/core/text-rendering/SdfTextRenderer.ts +18 -21
  155. package/src/core/textures/Texture.ts +10 -6
  156. package/src/main-api/Inspector.ts +221 -3
  157. package/src/main-api/Renderer.ts +13 -0
  158. package/dist/tsconfig.tsbuildinfo +0 -1
  159. package/src/core/renderers/webgl/WebGlRenderOp.ts +0 -170
@@ -30,32 +30,45 @@ export function roundRect(ctx, x, y, width, height, radius) {
30
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  ctx.lineTo(x, y + tl);
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  ctx.ellipse(x + tl, y + tl, tl, tl, 0, Math.PI, 1.5 * Math.PI);
32
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  }
33
- export function roundedRectWithBorder(ctx, x, y, width, height, radius, borderWidth, borderRadius, borderColor, borderAsym, renderContext) {
34
- if (borderAsym === false) {
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- const bWidth = borderWidth[0];
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- const bHalfWidth = bWidth * 0.5;
33
+ export function roundedRectWithBorder(ctx, x, y, width, height, radius, borderGap, outerX, outerY, outerW, outerH, outerBorderRadius, innerX, innerY, innerW, innerH, innerBorderRadius, borderColor, renderContext) {
34
+ outerX += x;
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+ outerY += y;
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+ outerW += width;
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+ outerH += height;
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+ innerX += x;
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+ innerY += y;
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+ innerW += width;
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+ innerH += height;
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+ // no gap render strategy - to avoid artifacts between border and node
43
+ if (borderGap === 0) {
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+ //draw outer border rounded rect
45
+ ctx.beginPath();
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+ roundRect(ctx, outerX, outerY, outerW, outerH, outerBorderRadius);
47
+ ctx.fillStyle = borderColor;
48
+ ctx.fill();
49
+ ctx.closePath();
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  const path = new Path2D();
38
- roundRect(path, x, y, width, height, radius);
51
+ roundRect(path, innerX, innerY, innerW, innerH, innerBorderRadius);
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  ctx.clip(path);
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  renderContext();
41
- if (bWidth > 0) {
42
- ctx.beginPath();
43
- ctx.lineWidth = bWidth;
44
- ctx.strokeStyle = borderColor;
45
- roundRect(ctx, x + bHalfWidth, y + bHalfWidth, width - bWidth, height - bWidth, borderRadius);
46
- ctx.stroke();
47
- }
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  return;
49
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  }
50
- ctx.beginPath();
51
- roundRect(ctx, x, y, width, height, radius);
52
- ctx.fillStyle = borderColor;
53
- ctx.fill();
54
- const { 0: t, 1: r, 2: b, 3: l } = borderWidth;
56
+ // with gap render strategy
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+ //draw node content first
58
+ ctx.save();
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59
  const path = new Path2D();
56
- roundRect(path, x + l, y + t, width - (l + r), height - (t + b), borderRadius);
60
+ roundRect(path, x, y, width, height, radius);
57
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  ctx.clip(path);
58
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  renderContext();
63
+ ctx.restore();
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+ //draw border by clipping inner area from outer area
65
+ ctx.save();
66
+ const borderPath = new Path2D();
67
+ roundRect(borderPath, outerX, outerY, outerW, outerH, outerBorderRadius);
68
+ roundRect(borderPath, innerX, innerY, innerW, innerH, innerBorderRadius);
69
+ ctx.fillStyle = borderColor;
70
+ ctx.fill(borderPath, 'evenodd');
71
+ ctx.restore();
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  }
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  export function shadow(ctx, x, y, width, height, color, projection, radius, pixelRatio) {
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  ctx.save();
@@ -1 +1 @@
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@@ -16,6 +16,16 @@ export interface BorderProps {
16
16
  * @default 0xffffffff
17
17
  */
18
18
  color: number;
19
+ /**
20
+ * Alignment of the border
21
+ *
22
+ * @default 'inside'
23
+ */
24
+ align: number | 'inside' | 'center' | 'outside';
25
+ /**
26
+ * Gap between node and border baseline. Default is 0. and generally edge of node)
27
+ */
28
+ gap: number;
19
29
  /**
20
30
  * Top width
21
31
  */
@@ -29,6 +29,26 @@ export function getBorderProps(prefix) {
29
29
  },
30
30
  },
31
31
  [pf + 'color']: 0xffffffff,
32
+ [pf + 'align']: {
33
+ default: 0, //inside,
34
+ resolve(value) {
35
+ if (!isNaN(value)) {
36
+ return value;
37
+ }
38
+ if (typeof value === 'string') {
39
+ switch (value) {
40
+ case 'inside':
41
+ return 0;
42
+ case 'center':
43
+ return 0.5;
44
+ case 'outside':
45
+ return 1;
46
+ }
47
+ }
48
+ return this.default;
49
+ },
50
+ },
51
+ [pf + 'gap']: 0,
32
52
  [pf + 'top']: {
33
53
  default: 0,
34
54
  set(value, props) {
@@ -1 +1 @@
1
- {"version":3,"file":"BorderTemplate.js","sourceRoot":"","sources":["../../../../../src/core/shaders/templates/BorderTemplate.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAIH,OAAO,EAAE,oBAAoB,EAAqB,MAAM,aAAa,CAAC;AAoCtE,MAAM,UAAU,cAAc,CAC5B,MAAU;IAEV,MAAM,EAAE,GAAG,MAAM,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;IAC3D,MAAM,CAAC,GAAG,EAAE,GAAG,GAAG,CAAC;IACnB,OAAO;QACL,CAAC,CAAC,CAAC,EAAE;YACH,OAAO,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;YACrB,OAAO,CAAC,KAAK;gBACX,IAAI,KAAK,KAAK,SAAS,EAAE,CAAC;oBACxB,OAAO,oBAAoB,CAAC,KAAK,CAAC,CAAC;gBACrC,CAAC;gBACD,OAAQ,EAAe,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YAC/C,CAAC;SACF;QACD,CAAC,EAAE,GAAG,OAAO,CAAC,EAAE,UAAU;QAC1B,CAAC,EAAE,GAAG,KAAK,CAAC,EAAE;YACZ,OAAO,EAAE,CAAC;YACV,GAAG,CAAC,KAAK,EAAE,KAAK;gBACb,KAAK,CAAC,CAAC,CAAU,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YAChC,CAAC;YACD,GAAG,CAAC,KAAK;gBACP,OAAQ,KAAK,CAAC,CAAC,CAAU,CAAC,CAAC,CAAC,CAAC;YAC/B,CAAC;SACF;QACD,CAAC,EAAE,GAAG,OAAO,CAAC,EAAE;YACd,OAAO,EAAE,CAAC;YACV,GAAG,CAAC,KAAK,EAAE,KAAK;gBACb,KAAK,CAAC,CAAC,CAAU,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YAChC,CAAC;YACD,GAAG,CAAC,KAAK;gBACP,OAAQ,KAAK,CAAC,CAAC,CAAU,CAAC,CAAC,CAAC,CAAC;YAC/B,CAAC;SACF;QACD,CAAC,EAAE,GAAG,QAAQ,CAAC,EAAE;YACf,OAAO,EAAE,CAAC;YACV,GAAG,CAAC,KAAK,EAAE,KAAK;gBACb,KAAK,CAAC,CAAC,CAAU,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YAChC,CAAC;YACD,GAAG,CAAC,KAAK;gBACP,OAAQ,KAAK,CAAC,CAAC,CAAU,CAAC,CAAC,CAAC,CAAC;YAC/B,CAAC;SACF;QACD,CAAC,EAAE,GAAG,MAAM,CAAC,EAAE;YACb,OAAO,EAAE,CAAC;YACV,GAAG,CAAC,KAAK,EAAE,KAAK;gBACb,KAAK,CAAC,CAAC,CAAU,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YAChC,CAAC;YACD,GAAG,CAAC,KAAK;gBACP,OAAQ,KAAK,CAAC,CAAC,CAAU,CAAC,CAAC,CAAC,CAAC;YAC/B,CAAC;SACF;KAC8B,CAAC;AACpC,CAAC;AAID,MAAM,CAAC,MAAM,cAAc,GAAgC;IACzD,KAAK,EAAE,cAAc,EAAsB;CAC5C,CAAC"}
1
+ {"version":3,"file":"BorderTemplate.js","sourceRoot":"","sources":["../../../../../src/core/shaders/templates/BorderTemplate.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAIH,OAAO,EAAE,oBAAoB,EAAqB,MAAM,aAAa,CAAC;AA8CtE,MAAM,UAAU,cAAc,CAC5B,MAAU;IAEV,MAAM,EAAE,GAAG,MAAM,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;IAC3D,MAAM,CAAC,GAAG,EAAE,GAAG,GAAG,CAAC;IACnB,OAAO;QACL,CAAC,CAAC,CAAC,EAAE;YACH,OAAO,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;YACrB,OAAO,CAAC,KAAK;gBACX,IAAI,KAAK,KAAK,SAAS,EAAE,CAAC;oBACxB,OAAO,oBAAoB,CAAC,KAAK,CAAC,CAAC;gBACrC,CAAC;gBACD,OAAQ,EAAe,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YAC/C,CAAC;SACF;QACD,CAAC,EAAE,GAAG,OAAO,CAAC,EAAE,UAAU;QAC1B,CAAC,EAAE,GAAG,OAAO,CAAC,EAAE;YACd,OAAO,EAAE,CAAC,EAAE,SAAS;YACrB,OAAO,CAAC,KAAK;gBACX,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,EAAE,CAAC;oBAClB,OAAO,KAAe,CAAC;gBACzB,CAAC;gBACD,IAAI,OAAO,KAAK,KAAK,QAAQ,EAAE,CAAC;oBAC9B,QAAQ,KAAK,EAAE,CAAC;wBACd,KAAK,QAAQ;4BACX,OAAO,CAAC,CAAC;wBACX,KAAK,QAAQ;4BACX,OAAO,GAAG,CAAC;wBACb,KAAK,SAAS;4BACZ,OAAO,CAAC,CAAC;oBACb,CAAC;gBACH,CAAC;gBACD,OAAO,IAAI,CAAC,OAAO,CAAC;YACtB,CAAC;SACF;QACD,CAAC,EAAE,GAAG,KAAK,CAAC,EAAE,CAAC;QACf,CAAC,EAAE,GAAG,KAAK,CAAC,EAAE;YACZ,OAAO,EAAE,CAAC;YACV,GAAG,CAAC,KAAK,EAAE,KAAK;gBACb,KAAK,CAAC,CAAC,CAAU,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YAChC,CAAC;YACD,GAAG,CAAC,KAAK;gBACP,OAAQ,KAAK,CAAC,CAAC,CAAU,CAAC,CAAC,CAAC,CAAC;YAC/B,CAAC;SACF;QACD,CAAC,EAAE,GAAG,OAAO,CAAC,EAAE;YACd,OAAO,EAAE,CAAC;YACV,GAAG,CAAC,KAAK,EAAE,KAAK;gBACb,KAAK,CAAC,CAAC,CAAU,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YAChC,CAAC;YACD,GAAG,CAAC,KAAK;gBACP,OAAQ,KAAK,CAAC,CAAC,CAAU,CAAC,CAAC,CAAC,CAAC;YAC/B,CAAC;SACF;QACD,CAAC,EAAE,GAAG,QAAQ,CAAC,EAAE;YACf,OAAO,EAAE,CAAC;YACV,GAAG,CAAC,KAAK,EAAE,KAAK;gBACb,KAAK,CAAC,CAAC,CAAU,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YAChC,CAAC;YACD,GAAG,CAAC,KAAK;gBACP,OAAQ,KAAK,CAAC,CAAC,CAAU,CAAC,CAAC,CAAC,CAAC;YAC/B,CAAC;SACF;QACD,CAAC,EAAE,GAAG,MAAM,CAAC,EAAE;YACb,OAAO,EAAE,CAAC;YACV,GAAG,CAAC,KAAK,EAAE,KAAK;gBACb,KAAK,CAAC,CAAC,CAAU,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YAChC,CAAC;YACD,GAAG,CAAC,KAAK;gBACP,OAAQ,KAAK,CAAC,CAAC,CAAU,CAAC,CAAC,CAAC,CAAC;YAC/B,CAAC;SACF;KAC8B,CAAC;AACpC,CAAC;AAID,MAAM,CAAC,MAAM,cAAc,GAAgC;IACzD,KAAK,EAAE,cAAc,EAAsB;CAC5C,CAAC"}
@@ -14,13 +14,14 @@
14
14
  *
15
15
  * SPDX-License-Identifier: Apache-2.0
16
16
  */
17
- import { valuesAreEqual } from '../../lib/utils.js';
18
17
  import { BorderTemplate, } from '../templates/BorderTemplate.js';
19
18
  export const Border = {
20
19
  props: BorderTemplate.props,
21
20
  update(node) {
22
21
  this.uniform4fa('u_borderWidth', this.props.w);
23
22
  this.uniformRGBA('u_borderColor', this.props.color);
23
+ this.uniform1f('u_borderGap', this.props.gap);
24
+ this.uniform1f('u_borderAlign', this.props.align);
24
25
  },
25
26
  vertex: `
26
27
  # ifdef GL_FRAGMENT_PRECISION_HIGH
@@ -40,27 +41,67 @@ export const Border = {
40
41
 
41
42
  uniform vec4 u_radius;
42
43
  uniform vec4 u_borderWidth;
44
+ uniform float u_borderGap;
45
+ uniform float u_borderAlign;
43
46
 
44
47
  varying vec4 v_color;
45
48
  varying vec2 v_textureCoords;
46
49
  varying vec2 v_nodeCoords;
47
50
 
48
51
  varying vec2 v_innerSize;
52
+ varying vec2 v_outerSize;
53
+ varying vec2 v_outerBorderUv;
54
+ varying vec2 v_innerBorderUv;
49
55
  varying vec2 v_halfDimensions;
56
+ varying float v_edgeWidth;
50
57
 
51
58
  void main() {
52
- vec2 normalized = a_position * u_pixelRatio;
53
59
  vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
60
+ vec2 edge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
61
+ v_edgeWidth = 1.0 / u_pixelRatio;
62
+
63
+ float borderTop = u_borderWidth.x;
64
+ float borderRight = u_borderWidth.y;
65
+ float borderBottom = u_borderWidth.z;
66
+ float borderLeft = u_borderWidth.w;
67
+
68
+ v_outerBorderUv = vec2(0.0);
69
+ v_innerBorderUv = vec2(0.0);
70
+
71
+ vec2 borderSize = vec2(borderRight + borderLeft, borderTop + borderBottom);
72
+ vec2 extraSize = borderSize * u_borderAlign;
73
+ float gapLeft = step(0.001, borderLeft) * u_borderGap;
74
+ float gapRight = step(0.001, borderRight) * u_borderGap;
75
+ float gapTop = step(0.001, borderTop) * u_borderGap;
76
+ float gapBottom = step(0.001, borderBottom) * u_borderGap;
77
+ vec2 gapSize = vec2(gapLeft + gapRight, gapTop + gapBottom);
78
+
79
+ v_outerSize = (u_dimensions + gapSize + extraSize) * 0.5;
80
+ v_innerSize = v_outerSize - borderSize * 0.5;
81
+
82
+ // Use sign() to avoid branching
83
+ vec2 borderDiff = vec2(borderRight - borderLeft, borderBottom - borderTop);
84
+ vec2 signDiff = sign(borderDiff);
85
+ borderDiff = abs(borderDiff);
86
+
87
+ vec2 gapDiff = vec2(gapRight - gapLeft, gapBottom - gapTop);
88
+ vec2 signGapDiff = sign(gapDiff);
89
+ gapDiff = abs(gapDiff);
90
+
91
+ v_outerBorderUv = -signDiff * borderDiff * u_borderAlign * 0.5 - signGapDiff * gapDiff * 0.5;
92
+ v_innerBorderUv = v_outerBorderUv + signDiff * borderDiff * 0.5;
93
+
94
+ vec2 edgeOffsetExtra = step(u_dimensions * 0.5, v_outerSize) * edge * (extraSize + u_borderGap);
95
+ vec2 borderEdge = edgeOffsetExtra;
96
+
97
+ vec2 vertexPos = (a_position + edge + borderEdge) * u_pixelRatio;
98
+ gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
54
99
 
55
100
  v_color = a_color;
56
- v_nodeCoords = a_nodeCoords;
57
- v_textureCoords = a_textureCoords;
101
+ v_nodeCoords = a_nodeCoords + (screenSpace + borderEdge) / (u_dimensions);
102
+ v_textureCoords = a_textureCoords + (screenSpace + borderEdge) / (u_dimensions);
58
103
 
59
104
  v_halfDimensions = u_dimensions * 0.5;
60
- v_innerSize = vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]), u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) * 0.5 - 0.5;
61
-
62
- gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
63
- gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
64
105
  }
65
106
  `,
66
107
  fragment: `
@@ -79,13 +120,18 @@ export const Border = {
79
120
 
80
121
  uniform vec4 u_borderWidth;
81
122
  uniform vec4 u_borderColor;
123
+ uniform float u_borderGap;
82
124
 
83
125
  varying vec4 v_color;
84
126
  varying vec2 v_nodeCoords;
85
127
  varying vec2 v_textureCoords;
86
128
 
87
129
  varying vec2 v_innerSize;
130
+ varying vec2 v_outerSize;
131
+ varying vec2 v_outerBorderUv;
132
+ varying vec2 v_innerBorderUv;
88
133
  varying vec2 v_halfDimensions;
134
+ varying float v_edgeWidth;
89
135
 
90
136
  float box(vec2 p, vec2 s) {
91
137
  vec2 q = abs(p) - s;
@@ -94,16 +140,22 @@ export const Border = {
94
140
 
95
141
  void main() {
96
142
  vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
143
+ vec4 resultColor = vec4(0.0);
97
144
  vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
98
145
 
99
- boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
100
- boxUv.y += u_borderWidth.z > u_borderWidth.x ? (u_borderWidth.z - u_borderWidth.x) * 0.5 : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
146
+ float nodeDist = box(boxUv, v_halfDimensions - v_edgeWidth);
147
+ float nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
148
+ resultColor = mix(resultColor, color, nodeAlpha);
149
+
150
+ float outerDist = box(boxUv + v_outerBorderUv, v_outerSize - v_edgeWidth);
151
+ float innerDist = box(boxUv + v_innerBorderUv, v_innerSize - v_edgeWidth);
152
+
153
+ float borderDist = max(-innerDist, outerDist);
154
+ float borderAlpha = (1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, borderDist)) * u_borderColor.a;
101
155
 
102
- float innerDist = box(boxUv, v_innerSize);
103
- float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
156
+ resultColor = mix(resultColor, vec4(u_borderColor.rgb, 1.0), borderAlpha);
104
157
 
105
- vec4 resColor = mix(u_borderColor, color, innerAlpha);
106
- gl_FragColor = resColor * u_alpha;
158
+ gl_FragColor = resultColor * u_alpha;
107
159
  }
108
160
  `,
109
161
  };
@@ -1 +1 @@
1
- {"version":3,"file":"Border.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Border.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AACpD,OAAO,EACL,cAAc,GAEf,MAAM,gCAAgC,CAAC;AAIxC,MAAM,CAAC,MAAM,MAAM,GAAiC;IAClD,KAAK,EAAE,cAAc,CAAC,KAAK;IAC3B,MAAM,CAAC,IAAI;QACT,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,CAAS,CAAC,CAAC;QACxD,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC;IACvD,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAwCP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA0CT;CACF,CAAC"}
1
+ {"version":3,"file":"Border.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Border.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AACH,OAAO,EACL,cAAc,GAEf,MAAM,gCAAgC,CAAC;AAIxC,MAAM,CAAC,MAAM,MAAM,GAAiC;IAClD,KAAK,EAAE,cAAc,CAAC,KAAK;IAC3B,MAAM,CAAC,IAAI;QACT,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,CAAS,CAAC,CAAC;QACxD,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC;QACrD,IAAI,CAAC,SAAS,CAAC,aAAa,EAAE,IAAI,CAAC,KAAM,CAAC,GAAa,CAAC,CAAC;QACzD,IAAI,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,KAAe,CAAC,CAAC;IAC/D,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgFP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAqDT;CACF,CAAC"}
@@ -21,6 +21,8 @@ export const RoundedWithBorder = {
21
21
  update(node) {
22
22
  this.uniformRGBA('u_borderColor', this.props['border-color']);
23
23
  this.uniform4fa('u_borderWidth', this.props['border-w']);
24
+ this.uniform1f('u_borderGap', this.props['border-gap']);
25
+ this.uniform1f('u_borderAlign', this.props['border-align']);
24
26
  this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.w, node.h));
25
27
  },
26
28
  vertex: `
@@ -41,41 +43,93 @@ export const RoundedWithBorder = {
41
43
 
42
44
  uniform vec4 u_radius;
43
45
  uniform vec4 u_borderWidth;
46
+ uniform float u_borderGap;
47
+ uniform float u_borderAlign;
44
48
 
45
49
  varying vec4 v_color;
46
50
  varying vec2 v_textureCoords;
47
51
  varying vec2 v_nodeCoords;
48
52
 
49
- varying vec4 v_innerRadius;
50
53
  varying vec2 v_innerSize;
54
+ varying vec2 v_outerSize;
55
+ varying vec2 v_outerBorderUv;
56
+ varying vec2 v_innerBorderUv;
57
+ varying vec4 v_innerBorderRadius;
58
+ varying vec4 v_outerBorderRadius;
51
59
  varying vec2 v_halfDimensions;
60
+ varying float v_edgeWidth;
52
61
  varying float v_borderZero;
53
62
 
54
63
  void main() {
55
- vec2 normalized = a_position * u_pixelRatio;
64
+ vec2 vertexPos = a_position * u_pixelRatio;
56
65
  vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
57
-
58
- v_color = a_color;
59
- v_nodeCoords = a_nodeCoords;
60
- v_textureCoords = a_textureCoords;
61
-
62
- v_halfDimensions = u_dimensions * 0.5;
66
+ vec2 edge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
67
+ vec2 edgeOffset = vec2(0.0);
63
68
 
64
69
  v_borderZero = u_borderWidth == vec4(0.0) ? 1.0 : 0.0;
70
+ v_innerSize = vec2(0.0);
71
+ v_outerSize = vec2(0.0);
65
72
 
66
73
  if(v_borderZero == 0.0) {
67
- v_innerRadius = vec4(
68
- max(0.0, u_radius.x - max(u_borderWidth.x, u_borderWidth.w) - 0.5),
69
- max(0.0, u_radius.y - max(u_borderWidth.x, u_borderWidth.y) - 0.5),
70
- max(0.0, u_radius.z - max(u_borderWidth.z, u_borderWidth.y) - 0.5),
71
- max(0.0, u_radius.w - max(u_borderWidth.z, u_borderWidth.w) - 0.5)
74
+ float borderTop = u_borderWidth.x;
75
+ float borderRight = u_borderWidth.y;
76
+ float borderBottom = u_borderWidth.z;
77
+ float borderLeft = u_borderWidth.w;
78
+
79
+ v_outerBorderUv = vec2(0.0);
80
+ v_innerBorderUv = vec2(0.0);
81
+
82
+ vec2 borderSize = vec2(borderRight + borderLeft, borderTop + borderBottom);
83
+ vec2 extraSize = borderSize * u_borderAlign;
84
+ float gapLeft = step(0.001, borderLeft) * u_borderGap;
85
+ float gapRight = step(0.001, borderRight) * u_borderGap;
86
+ float gapTop = step(0.001, borderTop) * u_borderGap;
87
+ float gapBottom = step(0.001, borderBottom) * u_borderGap;
88
+ vec2 gapSize = vec2(gapLeft + gapRight, gapTop + gapBottom);
89
+
90
+ v_outerSize = (u_dimensions + gapSize + extraSize) * 0.5;
91
+ v_innerSize = v_outerSize - borderSize * 0.5;
92
+
93
+ // Use sign() to avoid branching
94
+ vec2 borderDiff = vec2(borderRight - borderLeft, borderBottom - borderTop);
95
+ vec2 signDiff = sign(borderDiff);
96
+ borderDiff = abs(borderDiff);
97
+
98
+ vec2 gapDiff = vec2(gapRight - gapLeft, gapBottom - gapTop);
99
+ vec2 signGapDiff = sign(gapDiff);
100
+ gapDiff = abs(gapDiff);
101
+
102
+ v_outerBorderUv = -signDiff * borderDiff * u_borderAlign * 0.5 - signGapDiff * gapDiff * 0.5;
103
+ v_innerBorderUv = v_outerBorderUv + signDiff * borderDiff * 0.5;
104
+
105
+ v_outerBorderRadius = vec4(
106
+ max(0.0, u_radius.x + max(borderTop * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap)),
107
+ max(0.0, u_radius.y + max(borderTop * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
108
+ max(0.0, u_radius.z + max(borderBottom * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
109
+ max(0.0, u_radius.w + max(borderBottom * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap))
72
110
  );
73
111
 
74
- v_innerSize = (vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]) + 1.0, u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) - 2.0) * 0.5;
112
+ v_innerBorderRadius = vec4(
113
+ max(0.0, v_outerBorderRadius.x - max(borderTop, borderLeft)),
114
+ max(0.0, v_outerBorderRadius.y - max(borderTop, borderRight)),
115
+ max(0.0, v_outerBorderRadius.z - max(borderBottom, borderRight)),
116
+ max(0.0, v_outerBorderRadius.w - max(borderBottom, borderLeft))
117
+ );
118
+
119
+ vec2 edgeOffsetExtra = step(u_dimensions * 0.5, v_outerSize) * edge * (extraSize + u_borderGap);
120
+ edgeOffset = edgeOffsetExtra;
121
+
122
+ vertexPos = (a_position + edge + edgeOffset) * u_pixelRatio;
75
123
  }
76
124
 
77
- gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
78
- gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
125
+ gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
126
+
127
+ v_color = a_color;
128
+ v_nodeCoords = a_nodeCoords + (screenSpace + edgeOffset) / (u_dimensions);
129
+ v_textureCoords = a_textureCoords + (screenSpace + edgeOffset) / (u_dimensions);
130
+
131
+ v_halfDimensions = u_dimensions * 0.5;
132
+ v_edgeWidth = 1.0 / u_pixelRatio;
79
133
  }
80
134
  `,
81
135
  fragment: `
@@ -92,17 +146,23 @@ export const RoundedWithBorder = {
92
146
  uniform sampler2D u_texture;
93
147
 
94
148
  uniform vec4 u_radius;
95
-
96
149
  uniform vec4 u_borderWidth;
97
150
  uniform vec4 u_borderColor;
151
+ uniform float u_borderGap;
152
+ uniform float u_borderAlign;
98
153
 
99
154
  varying vec4 v_color;
100
155
  varying vec2 v_textureCoords;
101
156
  varying vec2 v_nodeCoords;
102
157
 
103
- varying vec2 v_halfDimensions;
104
- varying vec4 v_innerRadius;
105
158
  varying vec2 v_innerSize;
159
+ varying vec2 v_outerSize;
160
+ varying vec2 v_outerBorderUv;
161
+ varying vec2 v_innerBorderUv;
162
+ varying vec4 v_innerBorderRadius;
163
+ varying vec4 v_outerBorderRadius;
164
+ varying vec2 v_halfDimensions;
165
+ varying float v_edgeWidth;
106
166
  varying float v_borderZero;
107
167
 
108
168
  float roundedBox(vec2 p, vec2 s, vec4 r) {
@@ -114,27 +174,26 @@ export const RoundedWithBorder = {
114
174
 
115
175
  void main() {
116
176
  vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
117
-
177
+ vec4 resultColor = vec4(0.0);
118
178
  vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
119
- float outerDist = roundedBox(boxUv, v_halfDimensions, u_radius);
120
179
 
121
- float edgeWidth = 1.0 / u_pixelRatio;
122
- float outerAlpha = 1.0 - smoothstep(-0.5 * edgeWidth, 0.5 * edgeWidth, outerDist);
180
+ float nodeDist = roundedBox(boxUv, v_halfDimensions - v_edgeWidth, u_radius);
181
+ float nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
182
+ resultColor = mix(resultColor, color, nodeAlpha);
123
183
 
124
184
  if(v_borderZero == 1.0) {
125
- gl_FragColor = mix(vec4(0.0), color, outerAlpha) * u_alpha;
185
+ gl_FragColor = resultColor * u_alpha;
126
186
  return;
127
187
  }
128
188
 
129
- boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
130
- boxUv.y += u_borderWidth.z > u_borderWidth.x ? ((u_borderWidth.z - u_borderWidth.x) * 0.5 + 0.5) : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
189
+ float outerDist = roundedBox(boxUv + v_outerBorderUv, v_outerSize - v_edgeWidth, v_outerBorderRadius);
190
+ float innerDist = roundedBox(boxUv + v_innerBorderUv, v_innerSize - v_edgeWidth, v_innerBorderRadius);
131
191
 
132
- float innerDist = roundedBox(boxUv, v_innerSize, v_innerRadius);
133
- float innerAlpha = 1.0 - smoothstep(-0.5 * edgeWidth, 0.5 * edgeWidth, innerDist);
192
+ float borderDist = max(-innerDist, outerDist);
193
+ float borderAlpha = (1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, borderDist)) * u_borderColor.a;
134
194
 
135
- vec4 resColor = mix(u_borderColor, color, innerAlpha);
136
- resColor = mix(vec4(0.0), resColor, outerAlpha);
137
- gl_FragColor = resColor * u_alpha;
195
+ resultColor = mix(resultColor, vec4(u_borderColor.rgb, 1.0), borderAlpha);
196
+ gl_FragColor = resultColor * u_alpha;
138
197
  }
139
198
  `,
140
199
  };
@@ -1 +1 @@
1
- {"version":3,"file":"RoundedWithBorder.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorder.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AAEnD,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,UAAU,CAAS,CAAC,CAAC;QAElE,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,IAAI,CAAC,KAAM,CAAC,MAAc,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CACpE,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsDP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA0DT;CACF,CAAC"}
1
+ {"version":3,"file":"RoundedWithBorder.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorder.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AAEnD,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,UAAU,CAAS,CAAC,CAAC;QAClE,IAAI,CAAC,SAAS,CAAC,aAAa,EAAE,IAAI,CAAC,KAAM,CAAC,YAAY,CAAW,CAAC,CAAC;QACnE,IAAI,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAW,CAAC,CAAC;QAEvE,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,IAAI,CAAC,KAAM,CAAC,MAAc,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CACpE,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA0GP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+DT;CACF,CAAC"}