@lightningjs/renderer 3.0.0-beta20 → 3.0.0-beta22
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/exports/index.d.ts +1 -0
- package/dist/exports/index.js +1 -0
- package/dist/exports/index.js.map +1 -1
- package/dist/src/common/CommonTypes.d.ts +2 -1
- package/dist/src/core/CoreNode.d.ts +53 -7
- package/dist/src/core/CoreNode.js +175 -65
- package/dist/src/core/CoreNode.js.map +1 -1
- package/dist/src/core/CoreTextNode.d.ts +1 -1
- package/dist/src/core/CoreTextNode.js +3 -5
- package/dist/src/core/CoreTextNode.js.map +1 -1
- package/dist/src/core/CoreTextureManager.js +1 -1
- package/dist/src/core/CoreTextureManager.js.map +1 -1
- package/dist/src/core/Stage.d.ts +2 -1
- package/dist/src/core/Stage.js +9 -7
- package/dist/src/core/Stage.js.map +1 -1
- package/dist/src/core/TextureMemoryManager.d.ts +1 -1
- package/dist/src/core/TextureMemoryManager.js +3 -3
- package/dist/src/core/TextureMemoryManager.js.map +1 -1
- package/dist/src/core/lib/ImageWorker.d.ts +2 -2
- package/dist/src/core/lib/ImageWorker.js +30 -11
- package/dist/src/core/lib/ImageWorker.js.map +1 -1
- package/dist/src/core/lib/WebGlContextWrapper.js +1 -1
- package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
- package/dist/src/core/lib/utils.d.ts +6 -2
- package/dist/src/core/lib/utils.js +21 -21
- package/dist/src/core/lib/utils.js.map +1 -1
- package/dist/src/core/renderers/CoreRenderer.d.ts +1 -31
- package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
- package/dist/src/core/renderers/CoreShaderNode.d.ts +4 -0
- package/dist/src/core/renderers/CoreShaderNode.js +15 -0
- package/dist/src/core/renderers/CoreShaderNode.js.map +1 -1
- package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +3 -3
- package/dist/src/core/renderers/canvas/CanvasRenderer.js +38 -33
- package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
- package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +1 -2
- package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -1
- package/dist/src/core/renderers/webgl/SdfRenderOp.d.ts +33 -0
- package/dist/src/core/renderers/webgl/SdfRenderOp.js +97 -0
- package/dist/src/core/renderers/webgl/SdfRenderOp.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +1 -1
- package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +12 -8
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +6 -18
- package/dist/src/core/renderers/webgl/WebGlRenderer.js +48 -61
- package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +2 -4
- package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +3 -4
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +40 -29
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -1
- package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +8 -24
- package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js.map +1 -1
- package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +8 -25
- package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js.map +1 -1
- package/dist/src/core/shaders/canvas/Border.d.ts +8 -2
- package/dist/src/core/shaders/canvas/Border.js +62 -23
- package/dist/src/core/shaders/canvas/Border.js.map +1 -1
- package/dist/src/core/shaders/canvas/HolePunch.js +2 -1
- package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -1
- package/dist/src/core/shaders/canvas/LinearGradient.js +5 -3
- package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -1
- package/dist/src/core/shaders/canvas/RadialGradient.js +7 -5
- package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -1
- package/dist/src/core/shaders/canvas/Rounded.js +2 -2
- package/dist/src/core/shaders/canvas/Rounded.js.map +1 -1
- package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +6 -3
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js +39 -9
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -1
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +2 -3
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +44 -7
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -1
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js +5 -4
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -1
- package/dist/src/core/shaders/canvas/Shadow.js +4 -2
- package/dist/src/core/shaders/canvas/Shadow.js.map +1 -1
- package/dist/src/core/shaders/canvas/utils/render.d.ts +1 -1
- package/dist/src/core/shaders/canvas/utils/render.js +31 -18
- package/dist/src/core/shaders/canvas/utils/render.js.map +1 -1
- package/dist/src/core/shaders/templates/BorderTemplate.d.ts +10 -0
- package/dist/src/core/shaders/templates/BorderTemplate.js +20 -0
- package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -1
- package/dist/src/core/shaders/webgl/Border.js +66 -14
- package/dist/src/core/shaders/webgl/Border.js.map +1 -1
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js +90 -31
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -1
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +98 -38
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -1
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js +5 -4
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -1
- package/dist/src/core/shaders/webgl/Shadow.js +12 -6
- package/dist/src/core/shaders/webgl/Shadow.js.map +1 -1
- package/dist/src/core/text-rendering/CanvasFont.d.ts +14 -0
- package/dist/src/core/text-rendering/CanvasFont.js +115 -0
- package/dist/src/core/text-rendering/CanvasFont.js.map +1 -0
- package/dist/src/core/text-rendering/CoreFont.d.ts +33 -0
- package/dist/src/core/text-rendering/CoreFont.js +48 -0
- package/dist/src/core/text-rendering/CoreFont.js.map +1 -0
- package/dist/src/core/text-rendering/FontManager.d.ts +11 -0
- package/dist/src/core/text-rendering/FontManager.js +41 -0
- package/dist/src/core/text-rendering/FontManager.js.map +1 -0
- package/dist/src/core/text-rendering/SdfFont.d.ts +29 -0
- package/dist/src/core/text-rendering/SdfFont.js +142 -0
- package/dist/src/core/text-rendering/SdfFont.js.map +1 -0
- package/dist/src/core/text-rendering/SdfTextRenderer.js +12 -20
- package/dist/src/core/text-rendering/SdfTextRenderer.js.map +1 -1
- package/dist/src/core/textures/Texture.d.ts +4 -3
- package/dist/src/core/textures/Texture.js.map +1 -1
- package/dist/src/main-api/Inspector.d.ts +5 -1
- package/dist/src/main-api/Inspector.js +164 -1
- package/dist/src/main-api/Inspector.js.map +1 -1
- package/dist/src/main-api/Renderer.d.ts +10 -0
- package/dist/src/main-api/Renderer.js +2 -0
- package/dist/src/main-api/Renderer.js.map +1 -1
- package/dist/tsconfig.dist.tsbuildinfo +1 -1
- package/exports/index.ts +5 -0
- package/package.json +1 -1
- package/src/common/CommonTypes.ts +2 -1
- package/src/core/Autosizer.ts +224 -0
- package/src/core/CoreNode.test.ts +116 -2
- package/src/core/CoreNode.ts +247 -78
- package/src/core/CoreTextNode.ts +3 -5
- package/src/core/CoreTextureManager.ts +1 -1
- package/src/core/Stage.ts +10 -7
- package/src/core/TextureMemoryManager.ts +3 -3
- package/src/core/lib/ImageWorker.ts +36 -11
- package/src/core/lib/WebGlContextWrapper.ts +1 -1
- package/src/core/lib/utils.ts +28 -25
- package/src/core/renderers/CoreRenderer.ts +1 -32
- package/src/core/renderers/CoreShaderNode.ts +20 -0
- package/src/core/renderers/canvas/CanvasRenderer.ts +43 -51
- package/src/core/renderers/canvas/CanvasShaderNode.ts +1 -2
- package/src/core/renderers/webgl/SdfRenderOp.ts +105 -0
- package/src/core/renderers/webgl/WebGlCtxTexture.ts +16 -9
- package/src/core/renderers/webgl/WebGlRenderer.ts +56 -78
- package/src/core/renderers/webgl/WebGlShaderNode.ts +2 -7
- package/src/core/renderers/webgl/WebGlShaderProgram.ts +48 -38
- package/src/core/shaders/canvas/Border.ts +86 -29
- package/src/core/shaders/canvas/HolePunch.ts +2 -1
- package/src/core/shaders/canvas/LinearGradient.ts +8 -6
- package/src/core/shaders/canvas/RadialGradient.ts +7 -10
- package/src/core/shaders/canvas/Rounded.ts +5 -5
- package/src/core/shaders/canvas/RoundedWithBorder.ts +68 -18
- package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +71 -23
- package/src/core/shaders/canvas/RoundedWithShadow.ts +6 -5
- package/src/core/shaders/canvas/Shadow.ts +7 -5
- package/src/core/shaders/canvas/utils/render.ts +45 -36
- package/src/core/shaders/templates/BorderTemplate.ts +30 -0
- package/src/core/shaders/webgl/Border.ts +66 -15
- package/src/core/shaders/webgl/RoundedWithBorder.ts +90 -31
- package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +98 -38
- package/src/core/shaders/webgl/RoundedWithShadow.ts +5 -4
- package/src/core/shaders/webgl/Shadow.ts +12 -6
- package/src/core/text-rendering/SdfTextRenderer.ts +18 -21
- package/src/core/textures/Texture.ts +10 -6
- package/src/main-api/Inspector.ts +221 -3
- package/src/main-api/Renderer.ts +13 -0
- package/dist/tsconfig.tsbuildinfo +0 -1
- package/src/core/renderers/webgl/WebGlRenderOp.ts +0 -170
|
@@ -30,32 +30,45 @@ export function roundRect(ctx, x, y, width, height, radius) {
|
|
|
30
30
|
ctx.lineTo(x, y + tl);
|
|
31
31
|
ctx.ellipse(x + tl, y + tl, tl, tl, 0, Math.PI, 1.5 * Math.PI);
|
|
32
32
|
}
|
|
33
|
-
export function roundedRectWithBorder(ctx, x, y, width, height, radius,
|
|
34
|
-
|
|
35
|
-
|
|
36
|
-
|
|
33
|
+
export function roundedRectWithBorder(ctx, x, y, width, height, radius, borderGap, outerX, outerY, outerW, outerH, outerBorderRadius, innerX, innerY, innerW, innerH, innerBorderRadius, borderColor, renderContext) {
|
|
34
|
+
outerX += x;
|
|
35
|
+
outerY += y;
|
|
36
|
+
outerW += width;
|
|
37
|
+
outerH += height;
|
|
38
|
+
innerX += x;
|
|
39
|
+
innerY += y;
|
|
40
|
+
innerW += width;
|
|
41
|
+
innerH += height;
|
|
42
|
+
// no gap render strategy - to avoid artifacts between border and node
|
|
43
|
+
if (borderGap === 0) {
|
|
44
|
+
//draw outer border rounded rect
|
|
45
|
+
ctx.beginPath();
|
|
46
|
+
roundRect(ctx, outerX, outerY, outerW, outerH, outerBorderRadius);
|
|
47
|
+
ctx.fillStyle = borderColor;
|
|
48
|
+
ctx.fill();
|
|
49
|
+
ctx.closePath();
|
|
37
50
|
const path = new Path2D();
|
|
38
|
-
roundRect(path,
|
|
51
|
+
roundRect(path, innerX, innerY, innerW, innerH, innerBorderRadius);
|
|
39
52
|
ctx.clip(path);
|
|
40
53
|
renderContext();
|
|
41
|
-
if (bWidth > 0) {
|
|
42
|
-
ctx.beginPath();
|
|
43
|
-
ctx.lineWidth = bWidth;
|
|
44
|
-
ctx.strokeStyle = borderColor;
|
|
45
|
-
roundRect(ctx, x + bHalfWidth, y + bHalfWidth, width - bWidth, height - bWidth, borderRadius);
|
|
46
|
-
ctx.stroke();
|
|
47
|
-
}
|
|
48
54
|
return;
|
|
49
55
|
}
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
ctx.
|
|
53
|
-
ctx.fill();
|
|
54
|
-
const { 0: t, 1: r, 2: b, 3: l } = borderWidth;
|
|
56
|
+
// with gap render strategy
|
|
57
|
+
//draw node content first
|
|
58
|
+
ctx.save();
|
|
55
59
|
const path = new Path2D();
|
|
56
|
-
roundRect(path, x
|
|
60
|
+
roundRect(path, x, y, width, height, radius);
|
|
57
61
|
ctx.clip(path);
|
|
58
62
|
renderContext();
|
|
63
|
+
ctx.restore();
|
|
64
|
+
//draw border by clipping inner area from outer area
|
|
65
|
+
ctx.save();
|
|
66
|
+
const borderPath = new Path2D();
|
|
67
|
+
roundRect(borderPath, outerX, outerY, outerW, outerH, outerBorderRadius);
|
|
68
|
+
roundRect(borderPath, innerX, innerY, innerW, innerH, innerBorderRadius);
|
|
69
|
+
ctx.fillStyle = borderColor;
|
|
70
|
+
ctx.fill(borderPath, 'evenodd');
|
|
71
|
+
ctx.restore();
|
|
59
72
|
}
|
|
60
73
|
export function shadow(ctx, x, y, width, height, color, projection, radius, pixelRatio) {
|
|
61
74
|
ctx.save();
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"render.js","sourceRoot":"","sources":["../../../../../../src/core/shaders/canvas/utils/render.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAIH,MAAM,UAAU,SAAS,CACvB,GAAsC,EACtC,CAAS,EACT,CAAS,EACT,KAAa,EACb,MAAc,EACd,MAAY;IAEZ,IAAI,GAAG,CAAC,SAAS,KAAK,SAAS,EAAE,CAAC;QAChC,GAAG,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QAC3C,OAAO;IACT,CAAC;IACD,MAAM,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,GAAG,MAAM,CAAC;IAC9C,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,CAAC;IACtB,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,KAAK,GAAG,EAAE,EAAE,CAAC,CAAC,CAAC;IAC9B,GAAG,CAAC,OAAO,CAAC,CAAC,GAAG,KAAK,GAAG,EAAE,EAAE,CAAC,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,EAAE,EAAE,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;IAC3E,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,KAAK,EAAE,CAAC,GAAG,MAAM,GAAG,EAAE,CAAC,CAAC;IACvC,GAAG,CAAC,OAAO,CAAC,CAAC,GAAG,KAAK,GAAG,EAAE,EAAE,CAAC,GAAG,MAAM,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;IAC1E,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,MAAM,CAAC,CAAC;IAC/B,GAAG,CAAC,OAAO,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,MAAM,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,CAAC,CAAC;IACxE,GAAG,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC;IACtB,GAAG,CAAC,OAAO,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,EAAE,EAAE,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;AACjE,CAAC;AAED,MAAM,UAAU,qBAAqB,CACnC,GAA6B,EAC7B,CAAS,EACT,CAAS,EACT,KAAa,EACb,MAAc,EACd,MAAY,EACZ,
|
|
1
|
+
{"version":3,"file":"render.js","sourceRoot":"","sources":["../../../../../../src/core/shaders/canvas/utils/render.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAIH,MAAM,UAAU,SAAS,CACvB,GAAsC,EACtC,CAAS,EACT,CAAS,EACT,KAAa,EACb,MAAc,EACd,MAAY;IAEZ,IAAI,GAAG,CAAC,SAAS,KAAK,SAAS,EAAE,CAAC;QAChC,GAAG,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QAC3C,OAAO;IACT,CAAC;IACD,MAAM,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,GAAG,MAAM,CAAC;IAC9C,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,CAAC;IACtB,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,KAAK,GAAG,EAAE,EAAE,CAAC,CAAC,CAAC;IAC9B,GAAG,CAAC,OAAO,CAAC,CAAC,GAAG,KAAK,GAAG,EAAE,EAAE,CAAC,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,EAAE,EAAE,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;IAC3E,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,KAAK,EAAE,CAAC,GAAG,MAAM,GAAG,EAAE,CAAC,CAAC;IACvC,GAAG,CAAC,OAAO,CAAC,CAAC,GAAG,KAAK,GAAG,EAAE,EAAE,CAAC,GAAG,MAAM,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;IAC1E,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,MAAM,CAAC,CAAC;IAC/B,GAAG,CAAC,OAAO,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,MAAM,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,CAAC,CAAC;IACxE,GAAG,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC;IACtB,GAAG,CAAC,OAAO,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,EAAE,EAAE,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;AACjE,CAAC;AAED,MAAM,UAAU,qBAAqB,CACnC,GAA6B,EAC7B,CAAS,EACT,CAAS,EACT,KAAa,EACb,MAAc,EACd,MAAY,EACZ,SAAiB,EACjB,MAAc,EACd,MAAc,EACd,MAAc,EACd,MAAc,EACd,iBAAuB,EACvB,MAAc,EACd,MAAc,EACd,MAAc,EACd,MAAc,EACd,iBAAuB,EACvB,WAAmB,EACnB,aAAyB;IAEzB,MAAM,IAAI,CAAC,CAAC;IACZ,MAAM,IAAI,CAAC,CAAC;IACZ,MAAM,IAAI,KAAK,CAAC;IAChB,MAAM,IAAI,MAAM,CAAC;IAEjB,MAAM,IAAI,CAAC,CAAC;IACZ,MAAM,IAAI,CAAC,CAAC;IACZ,MAAM,IAAI,KAAK,CAAC;IAChB,MAAM,IAAI,MAAM,CAAC;IAEjB,sEAAsE;IACtE,IAAI,SAAS,KAAK,CAAC,EAAE,CAAC;QACpB,gCAAgC;QAChC,GAAG,CAAC,SAAS,EAAE,CAAC;QAChB,SAAS,CAAC,GAAG,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,iBAAiB,CAAC,CAAC;QAClE,GAAG,CAAC,SAAS,GAAG,WAAW,CAAC;QAC5B,GAAG,CAAC,IAAI,EAAE,CAAC;QACX,GAAG,CAAC,SAAS,EAAE,CAAC;QAEhB,MAAM,IAAI,GAAG,IAAI,MAAM,EAAE,CAAC;QAC1B,SAAS,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,iBAAyB,CAAC,CAAC;QAC3E,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACf,aAAa,EAAE,CAAC;QAChB,OAAO;IACT,CAAC;IAED,2BAA2B;IAE3B,yBAAyB;IACzB,GAAG,CAAC,IAAI,EAAE,CAAC;IACX,MAAM,IAAI,GAAG,IAAI,MAAM,EAAE,CAAC;IAC1B,SAAS,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC7C,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACf,aAAa,EAAE,CAAC;IAChB,GAAG,CAAC,OAAO,EAAE,CAAC;IAEd,oDAAoD;IACpD,GAAG,CAAC,IAAI,EAAE,CAAC;IACX,MAAM,UAAU,GAAG,IAAI,MAAM,EAAE,CAAC;IAChC,SAAS,CAAC,UAAU,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,iBAAiB,CAAC,CAAC;IACzE,SAAS,CAAC,UAAU,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,iBAAiB,CAAC,CAAC;IACzE,GAAG,CAAC,SAAS,GAAG,WAAW,CAAC;IAC5B,GAAG,CAAC,IAAI,CAAC,UAAU,EAAE,SAAS,CAAC,CAAC;IAChC,GAAG,CAAC,OAAO,EAAE,CAAC;AAChB,CAAC;AAED,MAAM,UAAU,MAAM,CACpB,GAA6B,EAC7B,CAAS,EACT,CAAS,EACT,KAAa,EACb,MAAc,EACd,KAAa,EACb,UAAgB,EAChB,MAAY,EACZ,UAAkB;IAElB,GAAG,CAAC,IAAI,EAAE,CAAC;IACX,MAAM,EAAE,GAAG,GAAG,CAAC,MAAM,CAAC,KAAK,CAAC;IAC5B,MAAM,EAAE,GAAG,GAAG,CAAC,MAAM,CAAC,MAAM,CAAC;IAC7B,MAAM,WAAW,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,GAAG,KAAK,CAAC;IACxD,GAAG,CAAC,KAAK,CAAC,WAAW,EAAE,WAAW,CAAC,CAAC;IACpC,GAAG,CAAC,WAAW,GAAG,KAAK,CAAC;IACxB,GAAG,CAAC,UAAU,GAAG,UAAU,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC;IAC5C,GAAG,CAAC,aAAa,GAAG,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,UAAU,GAAG,UAAU,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;IAC1E,GAAG,CAAC,aAAa,GAAG,UAAU,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,UAAU,GAAG,UAAU,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;IAE1E,MAAM,YAAY,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC;IACnC,GAAG,CAAC,SAAS,EAAE,CAAC;IAChB,SAAS,CACP,GAAG,EACH,CAAC,CAAC,GAAG,YAAY,GAAG,EAAE,CAAC,GAAG,WAAW,EACrC,CAAC,CAAC,GAAG,YAAY,GAAG,EAAE,CAAC,GAAG,WAAW,EACrC,KAAK,GAAG,YAAY,EACpB,MAAM,GAAG,YAAY,EACrB,MAAM,CACP,CAAC;IACF,GAAG,CAAC,SAAS,GAAG,KAAK,CAAC;IACtB,GAAG,CAAC,IAAI,EAAE,CAAC;IACX,GAAG,CAAC,OAAO,EAAE,CAAC;AAChB,CAAC;AAED,MAAM,UAAU,UAAU,CACxB,GAA6B,EAC7B,CAAS,EACT,CAAS,EACT,EAAU,EACV,EAAU,EACV,SAAiB;IAEjB,GAAG,CAAC,SAAS,EAAE,CAAC;IAChB,GAAG,CAAC,SAAS,GAAG,SAAS,CAAC;IAC1B,GAAG,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACjB,GAAG,CAAC,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;IACnB,GAAG,CAAC,MAAM,EAAE,CAAC;AACf,CAAC"}
|
|
@@ -16,6 +16,16 @@ export interface BorderProps {
|
|
|
16
16
|
* @default 0xffffffff
|
|
17
17
|
*/
|
|
18
18
|
color: number;
|
|
19
|
+
/**
|
|
20
|
+
* Alignment of the border
|
|
21
|
+
*
|
|
22
|
+
* @default 'inside'
|
|
23
|
+
*/
|
|
24
|
+
align: number | 'inside' | 'center' | 'outside';
|
|
25
|
+
/**
|
|
26
|
+
* Gap between node and border baseline. Default is 0. and generally edge of node)
|
|
27
|
+
*/
|
|
28
|
+
gap: number;
|
|
19
29
|
/**
|
|
20
30
|
* Top width
|
|
21
31
|
*/
|
|
@@ -29,6 +29,26 @@ export function getBorderProps(prefix) {
|
|
|
29
29
|
},
|
|
30
30
|
},
|
|
31
31
|
[pf + 'color']: 0xffffffff,
|
|
32
|
+
[pf + 'align']: {
|
|
33
|
+
default: 0, //inside,
|
|
34
|
+
resolve(value) {
|
|
35
|
+
if (!isNaN(value)) {
|
|
36
|
+
return value;
|
|
37
|
+
}
|
|
38
|
+
if (typeof value === 'string') {
|
|
39
|
+
switch (value) {
|
|
40
|
+
case 'inside':
|
|
41
|
+
return 0;
|
|
42
|
+
case 'center':
|
|
43
|
+
return 0.5;
|
|
44
|
+
case 'outside':
|
|
45
|
+
return 1;
|
|
46
|
+
}
|
|
47
|
+
}
|
|
48
|
+
return this.default;
|
|
49
|
+
},
|
|
50
|
+
},
|
|
51
|
+
[pf + 'gap']: 0,
|
|
32
52
|
[pf + 'top']: {
|
|
33
53
|
default: 0,
|
|
34
54
|
set(value, props) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"BorderTemplate.js","sourceRoot":"","sources":["../../../../../src/core/shaders/templates/BorderTemplate.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAIH,OAAO,EAAE,oBAAoB,EAAqB,MAAM,aAAa,CAAC;
|
|
1
|
+
{"version":3,"file":"BorderTemplate.js","sourceRoot":"","sources":["../../../../../src/core/shaders/templates/BorderTemplate.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAIH,OAAO,EAAE,oBAAoB,EAAqB,MAAM,aAAa,CAAC;AA8CtE,MAAM,UAAU,cAAc,CAC5B,MAAU;IAEV,MAAM,EAAE,GAAG,MAAM,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;IAC3D,MAAM,CAAC,GAAG,EAAE,GAAG,GAAG,CAAC;IACnB,OAAO;QACL,CAAC,CAAC,CAAC,EAAE;YACH,OAAO,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;YACrB,OAAO,CAAC,KAAK;gBACX,IAAI,KAAK,KAAK,SAAS,EAAE,CAAC;oBACxB,OAAO,oBAAoB,CAAC,KAAK,CAAC,CAAC;gBACrC,CAAC;gBACD,OAAQ,EAAe,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YAC/C,CAAC;SACF;QACD,CAAC,EAAE,GAAG,OAAO,CAAC,EAAE,UAAU;QAC1B,CAAC,EAAE,GAAG,OAAO,CAAC,EAAE;YACd,OAAO,EAAE,CAAC,EAAE,SAAS;YACrB,OAAO,CAAC,KAAK;gBACX,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,EAAE,CAAC;oBAClB,OAAO,KAAe,CAAC;gBACzB,CAAC;gBACD,IAAI,OAAO,KAAK,KAAK,QAAQ,EAAE,CAAC;oBAC9B,QAAQ,KAAK,EAAE,CAAC;wBACd,KAAK,QAAQ;4BACX,OAAO,CAAC,CAAC;wBACX,KAAK,QAAQ;4BACX,OAAO,GAAG,CAAC;wBACb,KAAK,SAAS;4BACZ,OAAO,CAAC,CAAC;oBACb,CAAC;gBACH,CAAC;gBACD,OAAO,IAAI,CAAC,OAAO,CAAC;YACtB,CAAC;SACF;QACD,CAAC,EAAE,GAAG,KAAK,CAAC,EAAE,CAAC;QACf,CAAC,EAAE,GAAG,KAAK,CAAC,EAAE;YACZ,OAAO,EAAE,CAAC;YACV,GAAG,CAAC,KAAK,EAAE,KAAK;gBACb,KAAK,CAAC,CAAC,CAAU,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YAChC,CAAC;YACD,GAAG,CAAC,KAAK;gBACP,OAAQ,KAAK,CAAC,CAAC,CAAU,CAAC,CAAC,CAAC,CAAC;YAC/B,CAAC;SACF;QACD,CAAC,EAAE,GAAG,OAAO,CAAC,EAAE;YACd,OAAO,EAAE,CAAC;YACV,GAAG,CAAC,KAAK,EAAE,KAAK;gBACb,KAAK,CAAC,CAAC,CAAU,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YAChC,CAAC;YACD,GAAG,CAAC,KAAK;gBACP,OAAQ,KAAK,CAAC,CAAC,CAAU,CAAC,CAAC,CAAC,CAAC;YAC/B,CAAC;SACF;QACD,CAAC,EAAE,GAAG,QAAQ,CAAC,EAAE;YACf,OAAO,EAAE,CAAC;YACV,GAAG,CAAC,KAAK,EAAE,KAAK;gBACb,KAAK,CAAC,CAAC,CAAU,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YAChC,CAAC;YACD,GAAG,CAAC,KAAK;gBACP,OAAQ,KAAK,CAAC,CAAC,CAAU,CAAC,CAAC,CAAC,CAAC;YAC/B,CAAC;SACF;QACD,CAAC,EAAE,GAAG,MAAM,CAAC,EAAE;YACb,OAAO,EAAE,CAAC;YACV,GAAG,CAAC,KAAK,EAAE,KAAK;gBACb,KAAK,CAAC,CAAC,CAAU,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YAChC,CAAC;YACD,GAAG,CAAC,KAAK;gBACP,OAAQ,KAAK,CAAC,CAAC,CAAU,CAAC,CAAC,CAAC,CAAC;YAC/B,CAAC;SACF;KAC8B,CAAC;AACpC,CAAC;AAID,MAAM,CAAC,MAAM,cAAc,GAAgC;IACzD,KAAK,EAAE,cAAc,EAAsB;CAC5C,CAAC"}
|
|
@@ -14,13 +14,14 @@
|
|
|
14
14
|
*
|
|
15
15
|
* SPDX-License-Identifier: Apache-2.0
|
|
16
16
|
*/
|
|
17
|
-
import { valuesAreEqual } from '../../lib/utils.js';
|
|
18
17
|
import { BorderTemplate, } from '../templates/BorderTemplate.js';
|
|
19
18
|
export const Border = {
|
|
20
19
|
props: BorderTemplate.props,
|
|
21
20
|
update(node) {
|
|
22
21
|
this.uniform4fa('u_borderWidth', this.props.w);
|
|
23
22
|
this.uniformRGBA('u_borderColor', this.props.color);
|
|
23
|
+
this.uniform1f('u_borderGap', this.props.gap);
|
|
24
|
+
this.uniform1f('u_borderAlign', this.props.align);
|
|
24
25
|
},
|
|
25
26
|
vertex: `
|
|
26
27
|
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
@@ -40,27 +41,67 @@ export const Border = {
|
|
|
40
41
|
|
|
41
42
|
uniform vec4 u_radius;
|
|
42
43
|
uniform vec4 u_borderWidth;
|
|
44
|
+
uniform float u_borderGap;
|
|
45
|
+
uniform float u_borderAlign;
|
|
43
46
|
|
|
44
47
|
varying vec4 v_color;
|
|
45
48
|
varying vec2 v_textureCoords;
|
|
46
49
|
varying vec2 v_nodeCoords;
|
|
47
50
|
|
|
48
51
|
varying vec2 v_innerSize;
|
|
52
|
+
varying vec2 v_outerSize;
|
|
53
|
+
varying vec2 v_outerBorderUv;
|
|
54
|
+
varying vec2 v_innerBorderUv;
|
|
49
55
|
varying vec2 v_halfDimensions;
|
|
56
|
+
varying float v_edgeWidth;
|
|
50
57
|
|
|
51
58
|
void main() {
|
|
52
|
-
vec2 normalized = a_position * u_pixelRatio;
|
|
53
59
|
vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
|
|
60
|
+
vec2 edge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
|
|
61
|
+
v_edgeWidth = 1.0 / u_pixelRatio;
|
|
62
|
+
|
|
63
|
+
float borderTop = u_borderWidth.x;
|
|
64
|
+
float borderRight = u_borderWidth.y;
|
|
65
|
+
float borderBottom = u_borderWidth.z;
|
|
66
|
+
float borderLeft = u_borderWidth.w;
|
|
67
|
+
|
|
68
|
+
v_outerBorderUv = vec2(0.0);
|
|
69
|
+
v_innerBorderUv = vec2(0.0);
|
|
70
|
+
|
|
71
|
+
vec2 borderSize = vec2(borderRight + borderLeft, borderTop + borderBottom);
|
|
72
|
+
vec2 extraSize = borderSize * u_borderAlign;
|
|
73
|
+
float gapLeft = step(0.001, borderLeft) * u_borderGap;
|
|
74
|
+
float gapRight = step(0.001, borderRight) * u_borderGap;
|
|
75
|
+
float gapTop = step(0.001, borderTop) * u_borderGap;
|
|
76
|
+
float gapBottom = step(0.001, borderBottom) * u_borderGap;
|
|
77
|
+
vec2 gapSize = vec2(gapLeft + gapRight, gapTop + gapBottom);
|
|
78
|
+
|
|
79
|
+
v_outerSize = (u_dimensions + gapSize + extraSize) * 0.5;
|
|
80
|
+
v_innerSize = v_outerSize - borderSize * 0.5;
|
|
81
|
+
|
|
82
|
+
// Use sign() to avoid branching
|
|
83
|
+
vec2 borderDiff = vec2(borderRight - borderLeft, borderBottom - borderTop);
|
|
84
|
+
vec2 signDiff = sign(borderDiff);
|
|
85
|
+
borderDiff = abs(borderDiff);
|
|
86
|
+
|
|
87
|
+
vec2 gapDiff = vec2(gapRight - gapLeft, gapBottom - gapTop);
|
|
88
|
+
vec2 signGapDiff = sign(gapDiff);
|
|
89
|
+
gapDiff = abs(gapDiff);
|
|
90
|
+
|
|
91
|
+
v_outerBorderUv = -signDiff * borderDiff * u_borderAlign * 0.5 - signGapDiff * gapDiff * 0.5;
|
|
92
|
+
v_innerBorderUv = v_outerBorderUv + signDiff * borderDiff * 0.5;
|
|
93
|
+
|
|
94
|
+
vec2 edgeOffsetExtra = step(u_dimensions * 0.5, v_outerSize) * edge * (extraSize + u_borderGap);
|
|
95
|
+
vec2 borderEdge = edgeOffsetExtra;
|
|
96
|
+
|
|
97
|
+
vec2 vertexPos = (a_position + edge + borderEdge) * u_pixelRatio;
|
|
98
|
+
gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
|
|
54
99
|
|
|
55
100
|
v_color = a_color;
|
|
56
|
-
v_nodeCoords = a_nodeCoords;
|
|
57
|
-
v_textureCoords = a_textureCoords;
|
|
101
|
+
v_nodeCoords = a_nodeCoords + (screenSpace + borderEdge) / (u_dimensions);
|
|
102
|
+
v_textureCoords = a_textureCoords + (screenSpace + borderEdge) / (u_dimensions);
|
|
58
103
|
|
|
59
104
|
v_halfDimensions = u_dimensions * 0.5;
|
|
60
|
-
v_innerSize = vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]), u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) * 0.5 - 0.5;
|
|
61
|
-
|
|
62
|
-
gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
|
|
63
|
-
gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
|
|
64
105
|
}
|
|
65
106
|
`,
|
|
66
107
|
fragment: `
|
|
@@ -79,13 +120,18 @@ export const Border = {
|
|
|
79
120
|
|
|
80
121
|
uniform vec4 u_borderWidth;
|
|
81
122
|
uniform vec4 u_borderColor;
|
|
123
|
+
uniform float u_borderGap;
|
|
82
124
|
|
|
83
125
|
varying vec4 v_color;
|
|
84
126
|
varying vec2 v_nodeCoords;
|
|
85
127
|
varying vec2 v_textureCoords;
|
|
86
128
|
|
|
87
129
|
varying vec2 v_innerSize;
|
|
130
|
+
varying vec2 v_outerSize;
|
|
131
|
+
varying vec2 v_outerBorderUv;
|
|
132
|
+
varying vec2 v_innerBorderUv;
|
|
88
133
|
varying vec2 v_halfDimensions;
|
|
134
|
+
varying float v_edgeWidth;
|
|
89
135
|
|
|
90
136
|
float box(vec2 p, vec2 s) {
|
|
91
137
|
vec2 q = abs(p) - s;
|
|
@@ -94,16 +140,22 @@ export const Border = {
|
|
|
94
140
|
|
|
95
141
|
void main() {
|
|
96
142
|
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
143
|
+
vec4 resultColor = vec4(0.0);
|
|
97
144
|
vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
|
|
98
145
|
|
|
99
|
-
|
|
100
|
-
|
|
146
|
+
float nodeDist = box(boxUv, v_halfDimensions - v_edgeWidth);
|
|
147
|
+
float nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
|
|
148
|
+
resultColor = mix(resultColor, color, nodeAlpha);
|
|
149
|
+
|
|
150
|
+
float outerDist = box(boxUv + v_outerBorderUv, v_outerSize - v_edgeWidth);
|
|
151
|
+
float innerDist = box(boxUv + v_innerBorderUv, v_innerSize - v_edgeWidth);
|
|
152
|
+
|
|
153
|
+
float borderDist = max(-innerDist, outerDist);
|
|
154
|
+
float borderAlpha = (1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, borderDist)) * u_borderColor.a;
|
|
101
155
|
|
|
102
|
-
|
|
103
|
-
float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
|
|
156
|
+
resultColor = mix(resultColor, vec4(u_borderColor.rgb, 1.0), borderAlpha);
|
|
104
157
|
|
|
105
|
-
|
|
106
|
-
gl_FragColor = resColor * u_alpha;
|
|
158
|
+
gl_FragColor = resultColor * u_alpha;
|
|
107
159
|
}
|
|
108
160
|
`,
|
|
109
161
|
};
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Border.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Border.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;
|
|
1
|
+
{"version":3,"file":"Border.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Border.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AACH,OAAO,EACL,cAAc,GAEf,MAAM,gCAAgC,CAAC;AAIxC,MAAM,CAAC,MAAM,MAAM,GAAiC;IAClD,KAAK,EAAE,cAAc,CAAC,KAAK;IAC3B,MAAM,CAAC,IAAI;QACT,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,CAAS,CAAC,CAAC;QACxD,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC;QACrD,IAAI,CAAC,SAAS,CAAC,aAAa,EAAE,IAAI,CAAC,KAAM,CAAC,GAAa,CAAC,CAAC;QACzD,IAAI,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,KAAe,CAAC,CAAC;IAC/D,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgFP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAqDT;CACF,CAAC"}
|
|
@@ -21,6 +21,8 @@ export const RoundedWithBorder = {
|
|
|
21
21
|
update(node) {
|
|
22
22
|
this.uniformRGBA('u_borderColor', this.props['border-color']);
|
|
23
23
|
this.uniform4fa('u_borderWidth', this.props['border-w']);
|
|
24
|
+
this.uniform1f('u_borderGap', this.props['border-gap']);
|
|
25
|
+
this.uniform1f('u_borderAlign', this.props['border-align']);
|
|
24
26
|
this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.w, node.h));
|
|
25
27
|
},
|
|
26
28
|
vertex: `
|
|
@@ -41,41 +43,93 @@ export const RoundedWithBorder = {
|
|
|
41
43
|
|
|
42
44
|
uniform vec4 u_radius;
|
|
43
45
|
uniform vec4 u_borderWidth;
|
|
46
|
+
uniform float u_borderGap;
|
|
47
|
+
uniform float u_borderAlign;
|
|
44
48
|
|
|
45
49
|
varying vec4 v_color;
|
|
46
50
|
varying vec2 v_textureCoords;
|
|
47
51
|
varying vec2 v_nodeCoords;
|
|
48
52
|
|
|
49
|
-
varying vec4 v_innerRadius;
|
|
50
53
|
varying vec2 v_innerSize;
|
|
54
|
+
varying vec2 v_outerSize;
|
|
55
|
+
varying vec2 v_outerBorderUv;
|
|
56
|
+
varying vec2 v_innerBorderUv;
|
|
57
|
+
varying vec4 v_innerBorderRadius;
|
|
58
|
+
varying vec4 v_outerBorderRadius;
|
|
51
59
|
varying vec2 v_halfDimensions;
|
|
60
|
+
varying float v_edgeWidth;
|
|
52
61
|
varying float v_borderZero;
|
|
53
62
|
|
|
54
63
|
void main() {
|
|
55
|
-
vec2
|
|
64
|
+
vec2 vertexPos = a_position * u_pixelRatio;
|
|
56
65
|
vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
|
|
57
|
-
|
|
58
|
-
|
|
59
|
-
v_nodeCoords = a_nodeCoords;
|
|
60
|
-
v_textureCoords = a_textureCoords;
|
|
61
|
-
|
|
62
|
-
v_halfDimensions = u_dimensions * 0.5;
|
|
66
|
+
vec2 edge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
|
|
67
|
+
vec2 edgeOffset = vec2(0.0);
|
|
63
68
|
|
|
64
69
|
v_borderZero = u_borderWidth == vec4(0.0) ? 1.0 : 0.0;
|
|
70
|
+
v_innerSize = vec2(0.0);
|
|
71
|
+
v_outerSize = vec2(0.0);
|
|
65
72
|
|
|
66
73
|
if(v_borderZero == 0.0) {
|
|
67
|
-
|
|
68
|
-
|
|
69
|
-
|
|
70
|
-
|
|
71
|
-
|
|
74
|
+
float borderTop = u_borderWidth.x;
|
|
75
|
+
float borderRight = u_borderWidth.y;
|
|
76
|
+
float borderBottom = u_borderWidth.z;
|
|
77
|
+
float borderLeft = u_borderWidth.w;
|
|
78
|
+
|
|
79
|
+
v_outerBorderUv = vec2(0.0);
|
|
80
|
+
v_innerBorderUv = vec2(0.0);
|
|
81
|
+
|
|
82
|
+
vec2 borderSize = vec2(borderRight + borderLeft, borderTop + borderBottom);
|
|
83
|
+
vec2 extraSize = borderSize * u_borderAlign;
|
|
84
|
+
float gapLeft = step(0.001, borderLeft) * u_borderGap;
|
|
85
|
+
float gapRight = step(0.001, borderRight) * u_borderGap;
|
|
86
|
+
float gapTop = step(0.001, borderTop) * u_borderGap;
|
|
87
|
+
float gapBottom = step(0.001, borderBottom) * u_borderGap;
|
|
88
|
+
vec2 gapSize = vec2(gapLeft + gapRight, gapTop + gapBottom);
|
|
89
|
+
|
|
90
|
+
v_outerSize = (u_dimensions + gapSize + extraSize) * 0.5;
|
|
91
|
+
v_innerSize = v_outerSize - borderSize * 0.5;
|
|
92
|
+
|
|
93
|
+
// Use sign() to avoid branching
|
|
94
|
+
vec2 borderDiff = vec2(borderRight - borderLeft, borderBottom - borderTop);
|
|
95
|
+
vec2 signDiff = sign(borderDiff);
|
|
96
|
+
borderDiff = abs(borderDiff);
|
|
97
|
+
|
|
98
|
+
vec2 gapDiff = vec2(gapRight - gapLeft, gapBottom - gapTop);
|
|
99
|
+
vec2 signGapDiff = sign(gapDiff);
|
|
100
|
+
gapDiff = abs(gapDiff);
|
|
101
|
+
|
|
102
|
+
v_outerBorderUv = -signDiff * borderDiff * u_borderAlign * 0.5 - signGapDiff * gapDiff * 0.5;
|
|
103
|
+
v_innerBorderUv = v_outerBorderUv + signDiff * borderDiff * 0.5;
|
|
104
|
+
|
|
105
|
+
v_outerBorderRadius = vec4(
|
|
106
|
+
max(0.0, u_radius.x + max(borderTop * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap)),
|
|
107
|
+
max(0.0, u_radius.y + max(borderTop * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
|
|
108
|
+
max(0.0, u_radius.z + max(borderBottom * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
|
|
109
|
+
max(0.0, u_radius.w + max(borderBottom * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap))
|
|
72
110
|
);
|
|
73
111
|
|
|
74
|
-
|
|
112
|
+
v_innerBorderRadius = vec4(
|
|
113
|
+
max(0.0, v_outerBorderRadius.x - max(borderTop, borderLeft)),
|
|
114
|
+
max(0.0, v_outerBorderRadius.y - max(borderTop, borderRight)),
|
|
115
|
+
max(0.0, v_outerBorderRadius.z - max(borderBottom, borderRight)),
|
|
116
|
+
max(0.0, v_outerBorderRadius.w - max(borderBottom, borderLeft))
|
|
117
|
+
);
|
|
118
|
+
|
|
119
|
+
vec2 edgeOffsetExtra = step(u_dimensions * 0.5, v_outerSize) * edge * (extraSize + u_borderGap);
|
|
120
|
+
edgeOffset = edgeOffsetExtra;
|
|
121
|
+
|
|
122
|
+
vertexPos = (a_position + edge + edgeOffset) * u_pixelRatio;
|
|
75
123
|
}
|
|
76
124
|
|
|
77
|
-
gl_Position = vec4(
|
|
78
|
-
|
|
125
|
+
gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
|
|
126
|
+
|
|
127
|
+
v_color = a_color;
|
|
128
|
+
v_nodeCoords = a_nodeCoords + (screenSpace + edgeOffset) / (u_dimensions);
|
|
129
|
+
v_textureCoords = a_textureCoords + (screenSpace + edgeOffset) / (u_dimensions);
|
|
130
|
+
|
|
131
|
+
v_halfDimensions = u_dimensions * 0.5;
|
|
132
|
+
v_edgeWidth = 1.0 / u_pixelRatio;
|
|
79
133
|
}
|
|
80
134
|
`,
|
|
81
135
|
fragment: `
|
|
@@ -92,17 +146,23 @@ export const RoundedWithBorder = {
|
|
|
92
146
|
uniform sampler2D u_texture;
|
|
93
147
|
|
|
94
148
|
uniform vec4 u_radius;
|
|
95
|
-
|
|
96
149
|
uniform vec4 u_borderWidth;
|
|
97
150
|
uniform vec4 u_borderColor;
|
|
151
|
+
uniform float u_borderGap;
|
|
152
|
+
uniform float u_borderAlign;
|
|
98
153
|
|
|
99
154
|
varying vec4 v_color;
|
|
100
155
|
varying vec2 v_textureCoords;
|
|
101
156
|
varying vec2 v_nodeCoords;
|
|
102
157
|
|
|
103
|
-
varying vec2 v_halfDimensions;
|
|
104
|
-
varying vec4 v_innerRadius;
|
|
105
158
|
varying vec2 v_innerSize;
|
|
159
|
+
varying vec2 v_outerSize;
|
|
160
|
+
varying vec2 v_outerBorderUv;
|
|
161
|
+
varying vec2 v_innerBorderUv;
|
|
162
|
+
varying vec4 v_innerBorderRadius;
|
|
163
|
+
varying vec4 v_outerBorderRadius;
|
|
164
|
+
varying vec2 v_halfDimensions;
|
|
165
|
+
varying float v_edgeWidth;
|
|
106
166
|
varying float v_borderZero;
|
|
107
167
|
|
|
108
168
|
float roundedBox(vec2 p, vec2 s, vec4 r) {
|
|
@@ -114,27 +174,26 @@ export const RoundedWithBorder = {
|
|
|
114
174
|
|
|
115
175
|
void main() {
|
|
116
176
|
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
117
|
-
|
|
177
|
+
vec4 resultColor = vec4(0.0);
|
|
118
178
|
vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
|
|
119
|
-
float outerDist = roundedBox(boxUv, v_halfDimensions, u_radius);
|
|
120
179
|
|
|
121
|
-
float
|
|
122
|
-
float
|
|
180
|
+
float nodeDist = roundedBox(boxUv, v_halfDimensions - v_edgeWidth, u_radius);
|
|
181
|
+
float nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
|
|
182
|
+
resultColor = mix(resultColor, color, nodeAlpha);
|
|
123
183
|
|
|
124
184
|
if(v_borderZero == 1.0) {
|
|
125
|
-
gl_FragColor =
|
|
185
|
+
gl_FragColor = resultColor * u_alpha;
|
|
126
186
|
return;
|
|
127
187
|
}
|
|
128
188
|
|
|
129
|
-
|
|
130
|
-
|
|
189
|
+
float outerDist = roundedBox(boxUv + v_outerBorderUv, v_outerSize - v_edgeWidth, v_outerBorderRadius);
|
|
190
|
+
float innerDist = roundedBox(boxUv + v_innerBorderUv, v_innerSize - v_edgeWidth, v_innerBorderRadius);
|
|
131
191
|
|
|
132
|
-
float
|
|
133
|
-
float
|
|
192
|
+
float borderDist = max(-innerDist, outerDist);
|
|
193
|
+
float borderAlpha = (1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, borderDist)) * u_borderColor.a;
|
|
134
194
|
|
|
135
|
-
|
|
136
|
-
|
|
137
|
-
gl_FragColor = resColor * u_alpha;
|
|
195
|
+
resultColor = mix(resultColor, vec4(u_borderColor.rgb, 1.0), borderAlpha);
|
|
196
|
+
gl_FragColor = resultColor * u_alpha;
|
|
138
197
|
}
|
|
139
198
|
`,
|
|
140
199
|
};
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"RoundedWithBorder.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorder.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AAEnD,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,UAAU,CAAS,CAAC,CAAC;
|
|
1
|
+
{"version":3,"file":"RoundedWithBorder.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorder.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AAEnD,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,UAAU,CAAS,CAAC,CAAC;QAClE,IAAI,CAAC,SAAS,CAAC,aAAa,EAAE,IAAI,CAAC,KAAM,CAAC,YAAY,CAAW,CAAC,CAAC;QACnE,IAAI,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAW,CAAC,CAAC;QAEvE,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,IAAI,CAAC,KAAM,CAAC,MAAc,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CACpE,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA0GP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+DT;CACF,CAAC"}
|