@lightningjs/renderer 3.0.0-beta20 → 3.0.0-beta22
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/exports/index.d.ts +1 -0
- package/dist/exports/index.js +1 -0
- package/dist/exports/index.js.map +1 -1
- package/dist/src/common/CommonTypes.d.ts +2 -1
- package/dist/src/core/CoreNode.d.ts +53 -7
- package/dist/src/core/CoreNode.js +175 -65
- package/dist/src/core/CoreNode.js.map +1 -1
- package/dist/src/core/CoreTextNode.d.ts +1 -1
- package/dist/src/core/CoreTextNode.js +3 -5
- package/dist/src/core/CoreTextNode.js.map +1 -1
- package/dist/src/core/CoreTextureManager.js +1 -1
- package/dist/src/core/CoreTextureManager.js.map +1 -1
- package/dist/src/core/Stage.d.ts +2 -1
- package/dist/src/core/Stage.js +9 -7
- package/dist/src/core/Stage.js.map +1 -1
- package/dist/src/core/TextureMemoryManager.d.ts +1 -1
- package/dist/src/core/TextureMemoryManager.js +3 -3
- package/dist/src/core/TextureMemoryManager.js.map +1 -1
- package/dist/src/core/lib/ImageWorker.d.ts +2 -2
- package/dist/src/core/lib/ImageWorker.js +30 -11
- package/dist/src/core/lib/ImageWorker.js.map +1 -1
- package/dist/src/core/lib/WebGlContextWrapper.js +1 -1
- package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
- package/dist/src/core/lib/utils.d.ts +6 -2
- package/dist/src/core/lib/utils.js +21 -21
- package/dist/src/core/lib/utils.js.map +1 -1
- package/dist/src/core/renderers/CoreRenderer.d.ts +1 -31
- package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
- package/dist/src/core/renderers/CoreShaderNode.d.ts +4 -0
- package/dist/src/core/renderers/CoreShaderNode.js +15 -0
- package/dist/src/core/renderers/CoreShaderNode.js.map +1 -1
- package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +3 -3
- package/dist/src/core/renderers/canvas/CanvasRenderer.js +38 -33
- package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
- package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +1 -2
- package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -1
- package/dist/src/core/renderers/webgl/SdfRenderOp.d.ts +33 -0
- package/dist/src/core/renderers/webgl/SdfRenderOp.js +97 -0
- package/dist/src/core/renderers/webgl/SdfRenderOp.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +1 -1
- package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +12 -8
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +6 -18
- package/dist/src/core/renderers/webgl/WebGlRenderer.js +48 -61
- package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +2 -4
- package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +3 -4
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +40 -29
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -1
- package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +8 -24
- package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js.map +1 -1
- package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +8 -25
- package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js.map +1 -1
- package/dist/src/core/shaders/canvas/Border.d.ts +8 -2
- package/dist/src/core/shaders/canvas/Border.js +62 -23
- package/dist/src/core/shaders/canvas/Border.js.map +1 -1
- package/dist/src/core/shaders/canvas/HolePunch.js +2 -1
- package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -1
- package/dist/src/core/shaders/canvas/LinearGradient.js +5 -3
- package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -1
- package/dist/src/core/shaders/canvas/RadialGradient.js +7 -5
- package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -1
- package/dist/src/core/shaders/canvas/Rounded.js +2 -2
- package/dist/src/core/shaders/canvas/Rounded.js.map +1 -1
- package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +6 -3
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js +39 -9
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -1
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +2 -3
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +44 -7
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -1
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js +5 -4
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -1
- package/dist/src/core/shaders/canvas/Shadow.js +4 -2
- package/dist/src/core/shaders/canvas/Shadow.js.map +1 -1
- package/dist/src/core/shaders/canvas/utils/render.d.ts +1 -1
- package/dist/src/core/shaders/canvas/utils/render.js +31 -18
- package/dist/src/core/shaders/canvas/utils/render.js.map +1 -1
- package/dist/src/core/shaders/templates/BorderTemplate.d.ts +10 -0
- package/dist/src/core/shaders/templates/BorderTemplate.js +20 -0
- package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -1
- package/dist/src/core/shaders/webgl/Border.js +66 -14
- package/dist/src/core/shaders/webgl/Border.js.map +1 -1
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js +90 -31
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -1
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +98 -38
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -1
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js +5 -4
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -1
- package/dist/src/core/shaders/webgl/Shadow.js +12 -6
- package/dist/src/core/shaders/webgl/Shadow.js.map +1 -1
- package/dist/src/core/text-rendering/CanvasFont.d.ts +14 -0
- package/dist/src/core/text-rendering/CanvasFont.js +115 -0
- package/dist/src/core/text-rendering/CanvasFont.js.map +1 -0
- package/dist/src/core/text-rendering/CoreFont.d.ts +33 -0
- package/dist/src/core/text-rendering/CoreFont.js +48 -0
- package/dist/src/core/text-rendering/CoreFont.js.map +1 -0
- package/dist/src/core/text-rendering/FontManager.d.ts +11 -0
- package/dist/src/core/text-rendering/FontManager.js +41 -0
- package/dist/src/core/text-rendering/FontManager.js.map +1 -0
- package/dist/src/core/text-rendering/SdfFont.d.ts +29 -0
- package/dist/src/core/text-rendering/SdfFont.js +142 -0
- package/dist/src/core/text-rendering/SdfFont.js.map +1 -0
- package/dist/src/core/text-rendering/SdfTextRenderer.js +12 -20
- package/dist/src/core/text-rendering/SdfTextRenderer.js.map +1 -1
- package/dist/src/core/textures/Texture.d.ts +4 -3
- package/dist/src/core/textures/Texture.js.map +1 -1
- package/dist/src/main-api/Inspector.d.ts +5 -1
- package/dist/src/main-api/Inspector.js +164 -1
- package/dist/src/main-api/Inspector.js.map +1 -1
- package/dist/src/main-api/Renderer.d.ts +10 -0
- package/dist/src/main-api/Renderer.js +2 -0
- package/dist/src/main-api/Renderer.js.map +1 -1
- package/dist/tsconfig.dist.tsbuildinfo +1 -1
- package/exports/index.ts +5 -0
- package/package.json +1 -1
- package/src/common/CommonTypes.ts +2 -1
- package/src/core/Autosizer.ts +224 -0
- package/src/core/CoreNode.test.ts +116 -2
- package/src/core/CoreNode.ts +247 -78
- package/src/core/CoreTextNode.ts +3 -5
- package/src/core/CoreTextureManager.ts +1 -1
- package/src/core/Stage.ts +10 -7
- package/src/core/TextureMemoryManager.ts +3 -3
- package/src/core/lib/ImageWorker.ts +36 -11
- package/src/core/lib/WebGlContextWrapper.ts +1 -1
- package/src/core/lib/utils.ts +28 -25
- package/src/core/renderers/CoreRenderer.ts +1 -32
- package/src/core/renderers/CoreShaderNode.ts +20 -0
- package/src/core/renderers/canvas/CanvasRenderer.ts +43 -51
- package/src/core/renderers/canvas/CanvasShaderNode.ts +1 -2
- package/src/core/renderers/webgl/SdfRenderOp.ts +105 -0
- package/src/core/renderers/webgl/WebGlCtxTexture.ts +16 -9
- package/src/core/renderers/webgl/WebGlRenderer.ts +56 -78
- package/src/core/renderers/webgl/WebGlShaderNode.ts +2 -7
- package/src/core/renderers/webgl/WebGlShaderProgram.ts +48 -38
- package/src/core/shaders/canvas/Border.ts +86 -29
- package/src/core/shaders/canvas/HolePunch.ts +2 -1
- package/src/core/shaders/canvas/LinearGradient.ts +8 -6
- package/src/core/shaders/canvas/RadialGradient.ts +7 -10
- package/src/core/shaders/canvas/Rounded.ts +5 -5
- package/src/core/shaders/canvas/RoundedWithBorder.ts +68 -18
- package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +71 -23
- package/src/core/shaders/canvas/RoundedWithShadow.ts +6 -5
- package/src/core/shaders/canvas/Shadow.ts +7 -5
- package/src/core/shaders/canvas/utils/render.ts +45 -36
- package/src/core/shaders/templates/BorderTemplate.ts +30 -0
- package/src/core/shaders/webgl/Border.ts +66 -15
- package/src/core/shaders/webgl/RoundedWithBorder.ts +90 -31
- package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +98 -38
- package/src/core/shaders/webgl/RoundedWithShadow.ts +5 -4
- package/src/core/shaders/webgl/Shadow.ts +12 -6
- package/src/core/text-rendering/SdfTextRenderer.ts +18 -21
- package/src/core/textures/Texture.ts +10 -6
- package/src/main-api/Inspector.ts +221 -3
- package/src/main-api/Renderer.ts +13 -0
- package/dist/tsconfig.tsbuildinfo +0 -1
- package/src/core/renderers/webgl/WebGlRenderOp.ts +0 -170
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@@ -29,6 +29,8 @@ export const RoundedWithBorder: WebGlShaderType<RoundedWithBorderProps> = {
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update(node: CoreNode) {
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this.uniformRGBA('u_borderColor', this.props!['border-color']);
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this.uniform4fa('u_borderWidth', this.props!['border-w'] as Vec4);
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this.uniform1f('u_borderGap', this.props!['border-gap'] as number);
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this.uniform1f('u_borderAlign', this.props!['border-align'] as number);
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this.uniform4fa(
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'u_radius',
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@@ -53,41 +55,93 @@ export const RoundedWithBorder: WebGlShaderType<RoundedWithBorderProps> = {
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uniform vec4 u_radius;
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uniform vec4 u_borderWidth;
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uniform float u_borderGap;
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uniform float u_borderAlign;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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varying vec4 v_innerRadius;
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varying vec2 v_innerSize;
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varying vec2 v_outerSize;
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varying vec2 v_outerBorderUv;
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varying vec2 v_innerBorderUv;
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varying vec4 v_innerBorderRadius;
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varying vec4 v_outerBorderRadius;
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varying vec2 v_halfDimensions;
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varying float v_edgeWidth;
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varying float v_borderZero;
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void main() {
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vec2
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vec2 vertexPos = a_position * u_pixelRatio;
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vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
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v_nodeCoords = a_nodeCoords;
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v_textureCoords = a_textureCoords;
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v_halfDimensions = u_dimensions * 0.5;
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vec2 edge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
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vec2 edgeOffset = vec2(0.0);
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v_borderZero = u_borderWidth == vec4(0.0) ? 1.0 : 0.0;
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v_innerSize = vec2(0.0);
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v_outerSize = vec2(0.0);
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if(v_borderZero == 0.0) {
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float borderTop = u_borderWidth.x;
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float borderRight = u_borderWidth.y;
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float borderBottom = u_borderWidth.z;
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float borderLeft = u_borderWidth.w;
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v_outerBorderUv = vec2(0.0);
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v_innerBorderUv = vec2(0.0);
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vec2 borderSize = vec2(borderRight + borderLeft, borderTop + borderBottom);
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vec2 extraSize = borderSize * u_borderAlign;
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float gapLeft = step(0.001, borderLeft) * u_borderGap;
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float gapRight = step(0.001, borderRight) * u_borderGap;
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float gapTop = step(0.001, borderTop) * u_borderGap;
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float gapBottom = step(0.001, borderBottom) * u_borderGap;
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vec2 gapSize = vec2(gapLeft + gapRight, gapTop + gapBottom);
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v_outerSize = (u_dimensions + gapSize + extraSize) * 0.5;
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v_innerSize = v_outerSize - borderSize * 0.5;
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// Use sign() to avoid branching
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vec2 borderDiff = vec2(borderRight - borderLeft, borderBottom - borderTop);
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vec2 signDiff = sign(borderDiff);
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borderDiff = abs(borderDiff);
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vec2 gapDiff = vec2(gapRight - gapLeft, gapBottom - gapTop);
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vec2 signGapDiff = sign(gapDiff);
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gapDiff = abs(gapDiff);
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v_outerBorderUv = -signDiff * borderDiff * u_borderAlign * 0.5 - signGapDiff * gapDiff * 0.5;
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v_innerBorderUv = v_outerBorderUv + signDiff * borderDiff * 0.5;
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v_outerBorderRadius = vec4(
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max(0.0, u_radius.x + max(borderTop * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap)),
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max(0.0, u_radius.y + max(borderTop * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
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max(0.0, u_radius.z + max(borderBottom * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
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max(0.0, u_radius.w + max(borderBottom * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap))
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);
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v_innerBorderRadius = vec4(
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max(0.0, v_outerBorderRadius.x - max(borderTop, borderLeft)),
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max(0.0, v_outerBorderRadius.y - max(borderTop, borderRight)),
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max(0.0, v_outerBorderRadius.z - max(borderBottom, borderRight)),
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max(0.0, v_outerBorderRadius.w - max(borderBottom, borderLeft))
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);
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vec2 edgeOffsetExtra = step(u_dimensions * 0.5, v_outerSize) * edge * (extraSize + u_borderGap);
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edgeOffset = edgeOffsetExtra;
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vertexPos = (a_position + edge + edgeOffset) * u_pixelRatio;
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}
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gl_Position = vec4(
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gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
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v_color = a_color;
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v_nodeCoords = a_nodeCoords + (screenSpace + edgeOffset) / (u_dimensions);
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v_textureCoords = a_textureCoords + (screenSpace + edgeOffset) / (u_dimensions);
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v_halfDimensions = u_dimensions * 0.5;
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v_edgeWidth = 1.0 / u_pixelRatio;
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}
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`,
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fragment: `
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uniform sampler2D u_texture;
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uniform vec4 u_radius;
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uniform vec4 u_borderColor;
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uniform float u_borderGap;
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uniform float u_borderAlign;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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varying vec2 v_halfDimensions;
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varying vec4 v_innerRadius;
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varying vec2 v_innerSize;
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varying vec2 v_outerSize;
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varying vec2 v_outerBorderUv;
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varying vec2 v_innerBorderUv;
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varying vec4 v_innerBorderRadius;
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varying vec4 v_outerBorderRadius;
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varying vec2 v_halfDimensions;
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varying float v_edgeWidth;
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varying float v_borderZero;
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float roundedBox(vec2 p, vec2 s, vec4 r) {
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@@ -126,27 +186,26 @@ export const RoundedWithBorder: WebGlShaderType<RoundedWithBorderProps> = {
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void main() {
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vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
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vec4 resultColor = vec4(0.0);
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vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
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float outerDist = roundedBox(boxUv, v_halfDimensions, u_radius);
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float
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float nodeDist = roundedBox(boxUv, v_halfDimensions - v_edgeWidth, u_radius);
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float nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
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resultColor = mix(resultColor, color, nodeAlpha);
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if(v_borderZero == 1.0) {
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gl_FragColor =
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gl_FragColor = resultColor * u_alpha;
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return;
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}
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float outerDist = roundedBox(boxUv + v_outerBorderUv, v_outerSize - v_edgeWidth, v_outerBorderRadius);
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float innerDist = roundedBox(boxUv + v_innerBorderUv, v_innerSize - v_edgeWidth, v_innerBorderRadius);
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float
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float
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float borderDist = max(-innerDist, outerDist);
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float borderAlpha = (1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, borderDist)) * u_borderColor.a;
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gl_FragColor = resColor * u_alpha;
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resultColor = mix(resultColor, vec4(u_borderColor.rgb, 1.0), borderAlpha);
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gl_FragColor = resultColor * u_alpha;
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}
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`,
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};
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@@ -31,6 +31,8 @@ export const RoundedWithBorderAndShadow: WebGlShaderType<RoundedWithBorderAndSha
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const props = this.props!;
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this.uniformRGBA('u_borderColor', props['border-color']);
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this.uniform4fa('u_borderWidth', props['border-w'] as Vec4);
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this.uniform1f('u_borderGap', this.props!['border-gap'] as number);
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this.uniform1f('u_borderAlign', this.props!['border-align'] as number);
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this.uniformRGBA('u_shadowColor', props['shadow-color']);
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this.uniform4fa('u_shadow', props['shadow-projection']);
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@@ -60,45 +62,94 @@ export const RoundedWithBorderAndShadow: WebGlShaderType<RoundedWithBorderAndSha
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uniform vec4 u_shadow;
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uniform vec4 u_radius;
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uniform vec4 u_borderWidth;
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uniform float u_borderGap;
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uniform float u_borderAlign;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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varying vec4 v_innerRadius;
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varying vec2 v_innerSize;
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varying vec2 v_outerSize;
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varying vec2 v_outerBorderUv;
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varying vec2 v_innerBorderUv;
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varying vec4 v_innerBorderRadius;
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varying vec4 v_outerBorderRadius;
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varying vec2 v_halfDimensions;
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varying float v_edgeWidth;
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varying float v_borderZero;
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void main() {
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vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
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vec2
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vec2 edge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
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vec2
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vec2
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vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
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gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
|
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|
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83
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v_halfDimensions = u_dimensions * 0.5;
|
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-
|
|
85
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v_color = a_color;
|
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86
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-
v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
|
|
87
|
-
v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
|
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86
|
+
vec2 edgeOffset = edge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
|
|
87
|
+
vec2 vertexPos = (a_position + edge + edgeOffset) * u_pixelRatio;
|
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88
88
|
|
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89
89
|
v_borderZero = u_borderWidth == vec4(0.0) ? 1.0 : 0.0;
|
|
90
90
|
|
|
91
|
+
v_innerSize = vec2(0.0);
|
|
92
|
+
v_outerSize = vec2(0.0);
|
|
91
93
|
|
|
92
94
|
if(v_borderZero == 0.0) {
|
|
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|
-
|
|
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|
-
|
|
95
|
-
|
|
96
|
-
|
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97
|
-
|
|
95
|
+
float borderTop = u_borderWidth.x;
|
|
96
|
+
float borderRight = u_borderWidth.y;
|
|
97
|
+
float borderBottom = u_borderWidth.z;
|
|
98
|
+
float borderLeft = u_borderWidth.w;
|
|
99
|
+
|
|
100
|
+
v_outerBorderUv = vec2(0.0);
|
|
101
|
+
v_innerBorderUv = vec2(0.0);
|
|
102
|
+
|
|
103
|
+
vec2 borderSize = vec2(borderRight + borderLeft, borderTop + borderBottom);
|
|
104
|
+
vec2 extraSize = borderSize * u_borderAlign;
|
|
105
|
+
float gapLeft = step(0.001, borderLeft) * u_borderGap;
|
|
106
|
+
float gapRight = step(0.001, borderRight) * u_borderGap;
|
|
107
|
+
float gapTop = step(0.001, borderTop) * u_borderGap;
|
|
108
|
+
float gapBottom = step(0.001, borderBottom) * u_borderGap;
|
|
109
|
+
vec2 gapSize = vec2(gapLeft + gapRight, gapTop + gapBottom);
|
|
110
|
+
|
|
111
|
+
v_outerSize = (u_dimensions + gapSize + extraSize) * 0.5;
|
|
112
|
+
v_innerSize = v_outerSize - borderSize * 0.5;
|
|
113
|
+
|
|
114
|
+
// Use sign() to avoid branching
|
|
115
|
+
vec2 borderDiff = vec2(borderRight - borderLeft, borderBottom - borderTop);
|
|
116
|
+
vec2 signDiff = sign(borderDiff);
|
|
117
|
+
borderDiff = abs(borderDiff);
|
|
118
|
+
|
|
119
|
+
vec2 gapDiff = vec2(gapRight - gapLeft, gapBottom - gapTop);
|
|
120
|
+
vec2 signGapDiff = sign(gapDiff);
|
|
121
|
+
gapDiff = abs(gapDiff);
|
|
122
|
+
|
|
123
|
+
v_outerBorderUv = -signDiff * borderDiff * u_borderAlign * 0.5 - signGapDiff * gapDiff * 0.5;
|
|
124
|
+
v_innerBorderUv = v_outerBorderUv + signDiff * borderDiff * 0.5;
|
|
125
|
+
|
|
126
|
+
v_outerBorderRadius = vec4(
|
|
127
|
+
max(0.0, u_radius.x + max(borderTop * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap)),
|
|
128
|
+
max(0.0, u_radius.y + max(borderTop * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
|
|
129
|
+
max(0.0, u_radius.z + max(borderBottom * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
|
|
130
|
+
max(0.0, u_radius.w + max(borderBottom * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap))
|
|
98
131
|
);
|
|
99
132
|
|
|
100
|
-
|
|
133
|
+
v_innerBorderRadius = vec4(
|
|
134
|
+
max(0.0, v_outerBorderRadius.x - max(borderTop, borderLeft)),
|
|
135
|
+
max(0.0, v_outerBorderRadius.y - max(borderTop, borderRight)),
|
|
136
|
+
max(0.0, v_outerBorderRadius.z - max(borderBottom, borderRight)),
|
|
137
|
+
max(0.0, v_outerBorderRadius.w - max(borderBottom, borderLeft))
|
|
138
|
+
);
|
|
139
|
+
|
|
140
|
+
vec2 edgeOffsetExtra = step(u_dimensions * 0.5, v_outerSize) * edge * (extraSize + u_borderGap);
|
|
141
|
+
edgeOffset += edgeOffsetExtra;
|
|
142
|
+
|
|
143
|
+
vertexPos = (a_position + edge + edgeOffset) * u_pixelRatio;
|
|
101
144
|
}
|
|
145
|
+
|
|
146
|
+
gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
|
|
147
|
+
|
|
148
|
+
v_halfDimensions = u_dimensions * 0.5;
|
|
149
|
+
v_edgeWidth = 1.0 / u_pixelRatio;
|
|
150
|
+
v_color = a_color;
|
|
151
|
+
v_nodeCoords = a_nodeCoords + (screenSpace + edgeOffset) / (u_dimensions);
|
|
152
|
+
v_textureCoords = a_textureCoords + (screenSpace + edgeOffset) / (u_dimensions);
|
|
102
153
|
}
|
|
103
154
|
`,
|
|
104
155
|
fragment: `
|
|
@@ -125,9 +176,14 @@ export const RoundedWithBorderAndShadow: WebGlShaderType<RoundedWithBorderAndSha
|
|
|
125
176
|
varying vec2 v_textureCoords;
|
|
126
177
|
varying vec2 v_nodeCoords;
|
|
127
178
|
|
|
128
|
-
varying vec2 v_halfDimensions;
|
|
129
|
-
varying vec4 v_innerRadius;
|
|
130
179
|
varying vec2 v_innerSize;
|
|
180
|
+
varying vec2 v_outerSize;
|
|
181
|
+
varying vec2 v_outerBorderUv;
|
|
182
|
+
varying vec2 v_innerBorderUv;
|
|
183
|
+
varying vec4 v_innerBorderRadius;
|
|
184
|
+
varying vec4 v_outerBorderRadius;
|
|
185
|
+
varying vec2 v_halfDimensions;
|
|
186
|
+
varying float v_edgeWidth;
|
|
131
187
|
varying float v_borderZero;
|
|
132
188
|
|
|
133
189
|
float roundedBox(vec2 p, vec2 s, vec4 r) {
|
|
@@ -147,30 +203,34 @@ export const RoundedWithBorderAndShadow: WebGlShaderType<RoundedWithBorderAndSha
|
|
|
147
203
|
|
|
148
204
|
void main() {
|
|
149
205
|
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
150
|
-
|
|
206
|
+
vec4 resultColor = vec4(0.0);
|
|
151
207
|
vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
|
|
152
|
-
float
|
|
153
|
-
|
|
154
|
-
float
|
|
155
|
-
float outerAlpha = 1.0 - smoothstep(-0.5 * edgeWidth, 0.5 * edgeWidth, outerDist);
|
|
156
|
-
|
|
157
|
-
float shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w, u_radius + u_shadow.z);
|
|
158
|
-
vec4 shadow = mix(vec4(0.0), u_shadowColor, shadowAlpha);
|
|
208
|
+
float nodeDist = roundedBox(boxUv, v_halfDimensions - v_edgeWidth, u_radius);
|
|
209
|
+
float nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
|
|
210
|
+
float shadowAlpha;
|
|
159
211
|
|
|
160
212
|
if(v_borderZero == 1.0) {
|
|
161
|
-
|
|
213
|
+
shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w - v_edgeWidth, u_radius + u_shadow.z);
|
|
214
|
+
resultColor = mix(resultColor, u_shadowColor, shadowAlpha);
|
|
215
|
+
gl_FragColor = mix(resultColor, color, nodeAlpha) * u_alpha;
|
|
162
216
|
return;
|
|
163
217
|
}
|
|
164
218
|
|
|
165
|
-
|
|
166
|
-
|
|
167
|
-
|
|
168
|
-
|
|
169
|
-
|
|
219
|
+
if(v_outerSize.x > v_halfDimensions.x || v_outerSize.y > v_halfDimensions.y) {
|
|
220
|
+
shadowAlpha = shadowBox(boxUv + v_outerBorderUv - u_shadow.xy, v_outerSize + u_shadow.w - v_edgeWidth, v_outerBorderRadius + u_shadow.z);
|
|
221
|
+
}
|
|
222
|
+
else {
|
|
223
|
+
shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w - v_edgeWidth, u_radius + u_shadow.z);
|
|
224
|
+
}
|
|
170
225
|
|
|
171
|
-
|
|
172
|
-
|
|
173
|
-
|
|
226
|
+
float outerDist = roundedBox(boxUv + v_outerBorderUv, v_outerSize - v_edgeWidth, v_outerBorderRadius);
|
|
227
|
+
float innerDist = roundedBox(boxUv + v_innerBorderUv, v_innerSize - v_edgeWidth, v_innerBorderRadius);
|
|
228
|
+
float borderDist = max(-innerDist, outerDist);
|
|
229
|
+
float borderAlpha = (1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, borderDist)) * u_borderColor.a;
|
|
230
|
+
resultColor = mix(resultColor, u_shadowColor, shadowAlpha);
|
|
231
|
+
resultColor = mix(resultColor, color, nodeAlpha);
|
|
232
|
+
resultColor = mix(resultColor, vec4(u_borderColor.rgb, 1.0), borderAlpha);
|
|
233
|
+
gl_FragColor = resultColor * u_alpha;
|
|
174
234
|
}
|
|
175
235
|
`,
|
|
176
236
|
};
|
|
@@ -59,6 +59,8 @@ export const RoundedWithShadow: WebGlShaderType<RoundedWithShadowProps> = {
|
|
|
59
59
|
varying vec2 v_textureCoords;
|
|
60
60
|
varying vec2 v_nodeCoords;
|
|
61
61
|
|
|
62
|
+
varying float v_edgeWidth;
|
|
63
|
+
|
|
62
64
|
float roundedBox(vec2 p, vec2 s, vec4 r) {
|
|
63
65
|
r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
|
64
66
|
r.x = (p.y > 0.0) ? r.y : r.x;
|
|
@@ -79,12 +81,11 @@ export const RoundedWithShadow: WebGlShaderType<RoundedWithShadowProps> = {
|
|
|
79
81
|
vec2 halfDimensions = (u_dimensions * 0.5);
|
|
80
82
|
|
|
81
83
|
vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
|
|
82
|
-
float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
|
|
84
|
+
float boxDist = roundedBox(boxUv, halfDimensions - v_edgeWidth, u_radius);
|
|
83
85
|
|
|
84
|
-
float
|
|
85
|
-
float roundedAlpha = 1.0 - smoothstep(-0.5 * edgeWidth, 0.5 * edgeWidth, boxDist);
|
|
86
|
+
float roundedAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, boxDist);
|
|
86
87
|
|
|
87
|
-
float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
|
|
88
|
+
float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w - v_edgeWidth, u_radius + u_shadow.z);
|
|
88
89
|
|
|
89
90
|
vec4 resColor = vec4(0.0);
|
|
90
91
|
resColor = mix(resColor, u_shadow_color, shadowAlpha);
|
|
@@ -50,12 +50,14 @@ export const Shadow: WebGlShaderType<ShadowProps> = {
|
|
|
50
50
|
varying vec2 v_textureCoords;
|
|
51
51
|
varying vec2 v_nodeCoords;
|
|
52
52
|
|
|
53
|
+
varying float v_edgeWidth;
|
|
54
|
+
varying vec2 v_halfDimensions;
|
|
55
|
+
|
|
53
56
|
void main() {
|
|
54
57
|
vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
|
|
55
58
|
vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
|
|
56
59
|
|
|
57
60
|
vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
|
|
58
|
-
vec2 normVertexPos = a_position * u_pixelRatio;
|
|
59
61
|
|
|
60
62
|
vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
|
|
61
63
|
gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
|
|
@@ -63,6 +65,9 @@ export const Shadow: WebGlShaderType<ShadowProps> = {
|
|
|
63
65
|
v_color = a_color;
|
|
64
66
|
v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
|
|
65
67
|
v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
|
|
68
|
+
|
|
69
|
+
v_halfDimensions = u_dimensions * 0.5;
|
|
70
|
+
v_edgeWidth = 1.0 / u_pixelRatio;
|
|
66
71
|
}
|
|
67
72
|
`,
|
|
68
73
|
fragment: `
|
|
@@ -85,6 +90,9 @@ export const Shadow: WebGlShaderType<ShadowProps> = {
|
|
|
85
90
|
varying vec2 v_textureCoords;
|
|
86
91
|
varying vec2 v_nodeCoords;
|
|
87
92
|
|
|
93
|
+
varying vec2 v_halfDimensions;
|
|
94
|
+
varying float v_edgeWidth;
|
|
95
|
+
|
|
88
96
|
float box(vec2 p, vec2 s) {
|
|
89
97
|
vec2 q = abs(p) - s;
|
|
90
98
|
return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) + 2.0;
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@@ -98,13 +106,11 @@ export const Shadow: WebGlShaderType<ShadowProps> = {
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void main() {
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vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
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vec2
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vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
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float boxDist = box(boxUv, halfDimensions);
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vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
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float boxDist = box(boxUv, v_halfDimensions - v_edgeWidth);
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float boxAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
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float shadowDist = shadowBox(boxUv - u_shadow.xy,
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float shadowDist = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w - v_edgeWidth, u_shadow.z);
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vec4 resColor = vec4(0.0);
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resColor = mix(resColor, u_color, shadowDist);
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@@ -29,7 +29,7 @@ import { hasZeroWidthSpace } from './Utils.js';
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import * as SdfFontHandler from './SdfFontHandler.js';
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import type { CoreRenderer } from '../renderers/CoreRenderer.js';
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import { WebGlRenderer } from '../renderers/webgl/WebGlRenderer.js';
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import {
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import { SdfRenderOp } from '../renderers/webgl/SdfRenderOp.js';
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import { Sdf, type SdfShaderProps } from '../shaders/webgl/SdfShader.js';
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import { BufferCollection } from '../renderers/webgl/internal/BufferCollection.js';
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import type { WebGlCtxTexture } from '../renderers/webgl/WebGlCtxTexture.js';
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@@ -238,28 +238,25 @@ const renderQuads = (
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glw.arrayBufferData(buffer, vertexBuffer, glw.STATIC_DRAW as number);
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}
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const renderOp = new
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const renderOp = new SdfRenderOp(
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renderer as WebGlRenderer,
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sdfShader!, // Ensure sdfShader is not null
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{
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// eslint-disable-next-line @typescript-eslint/no-explicit-any, @typescript-eslint/no-unsafe-assignment
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framebufferDimensions: renderProps.framebufferDimensions as any,
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},
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0,
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transform: globalTransform,
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color: mergeColorAlpha(color, worldAlpha),
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size: layout.fontScale, // Use proper font scaling in shader
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distanceRange: layout.distanceRange,
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} satisfies SdfShaderProps,
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webGlBuffers,
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worldAlpha,
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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renderProps.clippingRect as any,
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layout.width,
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layout.height,
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false,
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renderProps.parentHasRenderTexture,
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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renderProps.framebufferDimensions as any,
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);
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// Add atlas texture and set quad count
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@@ -23,6 +23,7 @@ import type { Dimensions } from '../../common/CommonTypes.js';
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import { EventEmitter } from '../../common/EventEmitter.js';
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import type { CoreContextTexture } from '../renderers/CoreContextTexture.js';
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import type { Bound } from '../lib/utils.js';
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import type { TextureError } from '../TextureError.js';
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/**
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* Event handler for when a Texture is freed
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@@ -86,7 +87,10 @@ export interface CompressedData {
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/**
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* Event handler for when a Texture fails to load
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*/
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export type TextureFailedEventHandler = (
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export type TextureFailedEventHandler = (
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target: any,
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error: TextureError,
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) => void;
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/**
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* TextureData that is used to populate a CoreContextTexture
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@@ -151,7 +155,7 @@ export abstract class Texture extends EventEmitter {
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* `null`.
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*/
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private _dimensions: Dimensions | null = null;
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private _error:
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private _error: TextureError | null = null;
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// aggregate state
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public state: TextureState = 'initial';
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@@ -205,7 +209,7 @@ export abstract class Texture extends EventEmitter {
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return this._dimensions;
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}
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get error():
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get error(): TextureError | null {
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return this._error;
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}
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@@ -393,13 +397,13 @@ export abstract class Texture extends EventEmitter {
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public setState(
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state: TextureState,
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errorOrDimensions?:
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errorOrDimensions?: TextureError | Dimensions,
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): void {
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if (this.state === state) {
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return;
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}
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let payload:
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let payload: TextureError | Dimensions | null = null;
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if (state === 'loaded') {
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if (
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errorOrDimensions !== undefined &&
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@@ -413,7 +417,7 @@ export abstract class Texture extends EventEmitter {
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payload = this._dimensions;
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} else if (state === 'failed') {
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this._error = errorOrDimensions as
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this._error = errorOrDimensions as TextureError;
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payload = this._error;
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// increment the retry count for the texture
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