@lightningjs/renderer 3.0.0-beta20 → 3.0.0-beta21
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/src/core/CoreNode.d.ts +53 -7
- package/dist/src/core/CoreNode.js +175 -65
- package/dist/src/core/CoreNode.js.map +1 -1
- package/dist/src/core/CoreTextNode.d.ts +1 -1
- package/dist/src/core/CoreTextNode.js +3 -5
- package/dist/src/core/CoreTextNode.js.map +1 -1
- package/dist/src/core/CoreTextureManager.js +1 -1
- package/dist/src/core/CoreTextureManager.js.map +1 -1
- package/dist/src/core/Stage.d.ts +2 -1
- package/dist/src/core/Stage.js +9 -7
- package/dist/src/core/Stage.js.map +1 -1
- package/dist/src/core/TextureMemoryManager.d.ts +1 -1
- package/dist/src/core/TextureMemoryManager.js +3 -3
- package/dist/src/core/TextureMemoryManager.js.map +1 -1
- package/dist/src/core/animations/Animation.d.ts +21 -0
- package/dist/src/core/animations/Animation.js +194 -0
- package/dist/src/core/animations/Animation.js.map +1 -0
- package/dist/src/core/animations/Playback.d.ts +64 -0
- package/dist/src/core/animations/Playback.js +169 -0
- package/dist/src/core/animations/Playback.js.map +1 -0
- package/dist/src/core/animations/Transition.d.ts +27 -0
- package/dist/src/core/animations/Transition.js +52 -0
- package/dist/src/core/animations/Transition.js.map +1 -0
- package/dist/src/core/animations/utils.d.ts +2 -0
- package/dist/src/core/animations/utils.js +136 -0
- package/dist/src/core/animations/utils.js.map +1 -0
- package/dist/src/core/lib/ImageWorker.d.ts +2 -2
- package/dist/src/core/lib/ImageWorker.js +30 -11
- package/dist/src/core/lib/ImageWorker.js.map +1 -1
- package/dist/src/core/lib/WebGlContextWrapper.js +1 -1
- package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
- package/dist/src/core/lib/utils.d.ts +6 -2
- package/dist/src/core/lib/utils.js +21 -21
- package/dist/src/core/lib/utils.js.map +1 -1
- package/dist/src/core/renderers/CoreRenderer.d.ts +1 -31
- package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
- package/dist/src/core/renderers/CoreShaderNode.d.ts +4 -0
- package/dist/src/core/renderers/CoreShaderNode.js +15 -0
- package/dist/src/core/renderers/CoreShaderNode.js.map +1 -1
- package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +3 -3
- package/dist/src/core/renderers/canvas/CanvasRenderer.js +38 -33
- package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
- package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +1 -2
- package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -1
- package/dist/src/core/renderers/webgl/SdfRenderOp.d.ts +33 -0
- package/dist/src/core/renderers/webgl/SdfRenderOp.js +97 -0
- package/dist/src/core/renderers/webgl/SdfRenderOp.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +1 -1
- package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +12 -8
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +2 -3
- package/dist/src/core/renderers/webgl/WebGlRenderOp.js +1 -3
- package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +6 -18
- package/dist/src/core/renderers/webgl/WebGlRenderer.js +48 -61
- package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +2 -4
- package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +3 -4
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +40 -29
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -1
- package/dist/src/core/shaders/canvas/Border.d.ts +8 -2
- package/dist/src/core/shaders/canvas/Border.js +62 -23
- package/dist/src/core/shaders/canvas/Border.js.map +1 -1
- package/dist/src/core/shaders/canvas/HolePunch.js +2 -1
- package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -1
- package/dist/src/core/shaders/canvas/LinearGradient.js +5 -3
- package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -1
- package/dist/src/core/shaders/canvas/RadialGradient.js +7 -5
- package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -1
- package/dist/src/core/shaders/canvas/Rounded.js +2 -2
- package/dist/src/core/shaders/canvas/Rounded.js.map +1 -1
- package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +6 -3
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js +39 -9
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -1
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +2 -3
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +44 -7
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -1
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js +5 -4
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -1
- package/dist/src/core/shaders/canvas/Shadow.js +4 -2
- package/dist/src/core/shaders/canvas/Shadow.js.map +1 -1
- package/dist/src/core/shaders/canvas/utils/render.d.ts +1 -1
- package/dist/src/core/shaders/canvas/utils/render.js +31 -18
- package/dist/src/core/shaders/canvas/utils/render.js.map +1 -1
- package/dist/src/core/shaders/templates/BorderTemplate.d.ts +10 -0
- package/dist/src/core/shaders/templates/BorderTemplate.js +20 -0
- package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -1
- package/dist/src/core/shaders/webgl/Border.js +72 -14
- package/dist/src/core/shaders/webgl/Border.js.map +1 -1
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js +101 -31
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -1
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +102 -38
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -1
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js +5 -4
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -1
- package/dist/src/core/shaders/webgl/SdfShadowShader.d.ts +9 -0
- package/dist/src/core/shaders/webgl/SdfShadowShader.js +100 -0
- package/dist/src/core/shaders/webgl/SdfShadowShader.js.map +1 -0
- package/dist/src/core/shaders/webgl/Shadow.js +12 -6
- package/dist/src/core/shaders/webgl/Shadow.js.map +1 -1
- package/dist/src/core/text-rendering/SdfTextRenderer.js +12 -20
- package/dist/src/core/text-rendering/SdfTextRenderer.js.map +1 -1
- package/dist/src/core/utils.d.ts +1 -1
- package/dist/src/main-api/Inspector.d.ts +1 -1
- package/dist/src/main-api/Inspector.js +4 -1
- package/dist/src/main-api/Inspector.js.map +1 -1
- package/dist/src/main-api/Renderer.d.ts +10 -0
- package/dist/src/main-api/Renderer.js +2 -0
- package/dist/src/main-api/Renderer.js.map +1 -1
- package/dist/tsconfig.dist.tsbuildinfo +1 -1
- package/package.json +1 -1
- package/src/core/Autosizer.ts +224 -0
- package/src/core/CoreNode.test.ts +116 -2
- package/src/core/CoreNode.ts +247 -78
- package/src/core/CoreTextNode.ts +3 -5
- package/src/core/CoreTextureManager.ts +1 -1
- package/src/core/Stage.ts +10 -7
- package/src/core/TextureMemoryManager.ts +3 -3
- package/src/core/lib/ImageWorker.ts +36 -11
- package/src/core/lib/WebGlContextWrapper.ts +1 -1
- package/src/core/lib/utils.ts +28 -25
- package/src/core/renderers/CoreRenderer.ts +1 -32
- package/src/core/renderers/CoreShaderNode.ts +20 -0
- package/src/core/renderers/canvas/CanvasRenderer.ts +43 -51
- package/src/core/renderers/canvas/CanvasShaderNode.ts +1 -2
- package/src/core/renderers/webgl/SdfRenderOp.ts +105 -0
- package/src/core/renderers/webgl/WebGlCtxTexture.ts +16 -9
- package/src/core/renderers/webgl/WebGlRenderer.ts +56 -78
- package/src/core/renderers/webgl/WebGlShaderNode.ts +2 -7
- package/src/core/renderers/webgl/WebGlShaderProgram.ts +48 -38
- package/src/core/shaders/canvas/Border.ts +86 -29
- package/src/core/shaders/canvas/HolePunch.ts +2 -1
- package/src/core/shaders/canvas/LinearGradient.ts +8 -6
- package/src/core/shaders/canvas/RadialGradient.ts +7 -10
- package/src/core/shaders/canvas/Rounded.ts +5 -5
- package/src/core/shaders/canvas/RoundedWithBorder.ts +68 -18
- package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +71 -23
- package/src/core/shaders/canvas/RoundedWithShadow.ts +6 -5
- package/src/core/shaders/canvas/Shadow.ts +7 -5
- package/src/core/shaders/canvas/utils/render.ts +45 -36
- package/src/core/shaders/templates/BorderTemplate.ts +30 -0
- package/src/core/shaders/webgl/Border.ts +72 -15
- package/src/core/shaders/webgl/RoundedWithBorder.ts +101 -31
- package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +102 -38
- package/src/core/shaders/webgl/RoundedWithShadow.ts +5 -4
- package/src/core/shaders/webgl/Shadow.ts +12 -6
- package/src/core/text-rendering/SdfTextRenderer.ts +18 -21
- package/src/main-api/Inspector.ts +6 -3
- package/src/main-api/Renderer.ts +13 -0
- package/src/core/renderers/webgl/WebGlRenderOp.ts +0 -170
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@@ -16,6 +16,16 @@ export interface BorderProps {
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* @default 0xffffffff
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*/
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color: number;
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/**
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* Alignment of the border
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*
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* @default 'inside'
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*/
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align: number | 'inside' | 'center' | 'outside';
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/**
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* Gap between node and border baseline. Default is 0. and generally edge of node)
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*/
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gap: number;
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/**
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* Top width
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*/
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@@ -29,6 +29,26 @@ export function getBorderProps(prefix) {
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},
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},
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[pf + 'color']: 0xffffffff,
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[pf + 'align']: {
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default: 0, //inside,
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resolve(value) {
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if (!isNaN(value)) {
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return value;
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}
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if (typeof value === 'string') {
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switch (value) {
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case 'inside':
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return 0;
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case 'center':
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return 0.5;
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case 'outside':
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return 1;
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}
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}
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return this.default;
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},
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},
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[pf + 'gap']: 0,
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[pf + 'top']: {
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default: 0,
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set(value, props) {
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@@ -1 +1 @@
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-
{"version":3,"file":"BorderTemplate.js","sourceRoot":"","sources":["../../../../../src/core/shaders/templates/BorderTemplate.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAIH,OAAO,EAAE,oBAAoB,EAAqB,MAAM,aAAa,CAAC;
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{"version":3,"file":"BorderTemplate.js","sourceRoot":"","sources":["../../../../../src/core/shaders/templates/BorderTemplate.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAIH,OAAO,EAAE,oBAAoB,EAAqB,MAAM,aAAa,CAAC;AA8CtE,MAAM,UAAU,cAAc,CAC5B,MAAU;IAEV,MAAM,EAAE,GAAG,MAAM,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;IAC3D,MAAM,CAAC,GAAG,EAAE,GAAG,GAAG,CAAC;IACnB,OAAO;QACL,CAAC,CAAC,CAAC,EAAE;YACH,OAAO,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;YACrB,OAAO,CAAC,KAAK;gBACX,IAAI,KAAK,KAAK,SAAS,EAAE,CAAC;oBACxB,OAAO,oBAAoB,CAAC,KAAK,CAAC,CAAC;gBACrC,CAAC;gBACD,OAAQ,EAAe,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YAC/C,CAAC;SACF;QACD,CAAC,EAAE,GAAG,OAAO,CAAC,EAAE,UAAU;QAC1B,CAAC,EAAE,GAAG,OAAO,CAAC,EAAE;YACd,OAAO,EAAE,CAAC,EAAE,SAAS;YACrB,OAAO,CAAC,KAAK;gBACX,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,EAAE,CAAC;oBAClB,OAAO,KAAe,CAAC;gBACzB,CAAC;gBACD,IAAI,OAAO,KAAK,KAAK,QAAQ,EAAE,CAAC;oBAC9B,QAAQ,KAAK,EAAE,CAAC;wBACd,KAAK,QAAQ;4BACX,OAAO,CAAC,CAAC;wBACX,KAAK,QAAQ;4BACX,OAAO,GAAG,CAAC;wBACb,KAAK,SAAS;4BACZ,OAAO,CAAC,CAAC;oBACb,CAAC;gBACH,CAAC;gBACD,OAAO,IAAI,CAAC,OAAO,CAAC;YACtB,CAAC;SACF;QACD,CAAC,EAAE,GAAG,KAAK,CAAC,EAAE,CAAC;QACf,CAAC,EAAE,GAAG,KAAK,CAAC,EAAE;YACZ,OAAO,EAAE,CAAC;YACV,GAAG,CAAC,KAAK,EAAE,KAAK;gBACb,KAAK,CAAC,CAAC,CAAU,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YAChC,CAAC;YACD,GAAG,CAAC,KAAK;gBACP,OAAQ,KAAK,CAAC,CAAC,CAAU,CAAC,CAAC,CAAC,CAAC;YAC/B,CAAC;SACF;QACD,CAAC,EAAE,GAAG,OAAO,CAAC,EAAE;YACd,OAAO,EAAE,CAAC;YACV,GAAG,CAAC,KAAK,EAAE,KAAK;gBACb,KAAK,CAAC,CAAC,CAAU,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YAChC,CAAC;YACD,GAAG,CAAC,KAAK;gBACP,OAAQ,KAAK,CAAC,CAAC,CAAU,CAAC,CAAC,CAAC,CAAC;YAC/B,CAAC;SACF;QACD,CAAC,EAAE,GAAG,QAAQ,CAAC,EAAE;YACf,OAAO,EAAE,CAAC;YACV,GAAG,CAAC,KAAK,EAAE,KAAK;gBACb,KAAK,CAAC,CAAC,CAAU,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YAChC,CAAC;YACD,GAAG,CAAC,KAAK;gBACP,OAAQ,KAAK,CAAC,CAAC,CAAU,CAAC,CAAC,CAAC,CAAC;YAC/B,CAAC;SACF;QACD,CAAC,EAAE,GAAG,MAAM,CAAC,EAAE;YACb,OAAO,EAAE,CAAC;YACV,GAAG,CAAC,KAAK,EAAE,KAAK;gBACb,KAAK,CAAC,CAAC,CAAU,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YAChC,CAAC;YACD,GAAG,CAAC,KAAK;gBACP,OAAQ,KAAK,CAAC,CAAC,CAAU,CAAC,CAAC,CAAC,CAAC;YAC/B,CAAC;SACF;KAC8B,CAAC;AACpC,CAAC;AAID,MAAM,CAAC,MAAM,cAAc,GAAgC;IACzD,KAAK,EAAE,cAAc,EAAsB;CAC5C,CAAC"}
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*
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* SPDX-License-Identifier: Apache-2.0
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*/
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-
import { valuesAreEqual } from '../../lib/utils.js';
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import { BorderTemplate, } from '../templates/BorderTemplate.js';
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export const Border = {
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props: BorderTemplate.props,
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update(node) {
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this.uniform4fa('u_borderWidth', this.props.w);
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this.uniformRGBA('u_borderColor', this.props.color);
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this.uniform1f('u_borderGap', this.props.gap);
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this.uniform1f('u_borderAlign', this.props.align);
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},
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vertex: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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uniform vec4 u_radius;
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uniform vec4 u_borderWidth;
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uniform float u_borderGap;
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uniform float u_borderAlign;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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varying vec2 v_innerSize;
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varying vec2 v_outerSize;
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varying vec2 v_outerBorderUv;
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varying vec2 v_innerBorderUv;
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varying vec2 v_halfDimensions;
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varying float v_edgeWidth;
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void main() {
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vec2 normalized = a_position * u_pixelRatio;
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vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
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vec2 edge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
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v_edgeWidth = 1.0 / u_pixelRatio;
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float borderTop = u_borderWidth.x;
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float borderRight = u_borderWidth.y;
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float borderBottom = u_borderWidth.z;
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float borderLeft = u_borderWidth.w;
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v_outerBorderUv = vec2(0.0);
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v_innerBorderUv = vec2(0.0);
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vec2 borderSize = vec2(borderRight + borderLeft, borderTop + borderBottom);
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vec2 extraSize = borderSize * u_borderAlign;
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float gapLeft = step(0.001, borderLeft) * u_borderGap;
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float gapRight = step(0.001, borderRight) * u_borderGap;
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float gapTop = step(0.001, borderTop) * u_borderGap;
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float gapBottom = step(0.001, borderBottom) * u_borderGap;
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vec2 gapSize = vec2(gapLeft + gapRight, gapTop + gapBottom);
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v_outerSize = (u_dimensions + gapSize + extraSize) * 0.5;
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v_innerSize = v_outerSize - borderSize * 0.5;
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// Use sign() to avoid branching
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vec2 borderDiff = vec2(borderRight - borderLeft, borderBottom - borderTop);
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vec2 signDiff = sign(borderDiff);
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borderDiff = abs(borderDiff);
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vec2 gapDiff = vec2(gapRight - gapLeft, gapBottom - gapTop);
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vec2 signGapDiff = sign(gapDiff);
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gapDiff = abs(gapDiff);
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v_outerBorderUv = -signDiff * borderDiff * u_borderAlign * 0.5 - signGapDiff * gapDiff * 0.5;
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v_innerBorderUv = v_outerBorderUv + signDiff * borderDiff * 0.5;
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+
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vec2 edgeOffsetExtra = step(u_dimensions * 0.5, v_outerSize) * edge * (extraSize + u_borderGap);
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vec2 borderEdge = edgeOffsetExtra;
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vec2 vertexPos = (a_position + edge + borderEdge) * u_pixelRatio;
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gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
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v_color = a_color;
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v_nodeCoords = a_nodeCoords;
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v_textureCoords = a_textureCoords;
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v_nodeCoords = a_nodeCoords + (screenSpace + borderEdge) / (u_dimensions);
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v_textureCoords = a_textureCoords + (screenSpace + borderEdge) / (u_dimensions);
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104
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v_halfDimensions = u_dimensions * 0.5;
|
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v_innerSize = vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]), u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) * 0.5 - 0.5;
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gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
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gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
|
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105
|
}
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`,
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fragment: `
|
|
@@ -79,13 +120,18 @@ export const Border = {
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uniform vec4 u_borderWidth;
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uniform vec4 u_borderColor;
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+
uniform float u_borderGap;
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125
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varying vec4 v_color;
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varying vec2 v_nodeCoords;
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varying vec2 v_textureCoords;
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varying vec2 v_innerSize;
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+
varying vec2 v_outerSize;
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varying vec2 v_outerBorderUv;
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varying vec2 v_innerBorderUv;
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varying vec2 v_halfDimensions;
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+
varying float v_edgeWidth;
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float box(vec2 p, vec2 s) {
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vec2 q = abs(p) - s;
|
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@@ -94,16 +140,28 @@ export const Border = {
|
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|
void main() {
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vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
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|
+
vec4 resultColor = vec4(0.0);
|
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144
|
vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
|
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98
145
|
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99
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-
|
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100
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-
|
|
146
|
+
float outerDist = box(boxUv + v_outerBorderUv, v_outerSize - v_edgeWidth);
|
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147
|
+
float innerDist = box(boxUv + v_innerBorderUv, v_innerSize - v_edgeWidth);
|
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|
+
|
|
149
|
+
if(u_borderGap == 0.0) {
|
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|
+
resultColor = mix(resultColor, u_borderColor, 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, outerDist));
|
|
151
|
+
resultColor = mix(resultColor, color, 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, innerDist));
|
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|
+
gl_FragColor = resultColor * u_alpha;
|
|
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|
+
return;
|
|
154
|
+
}
|
|
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|
+
|
|
156
|
+
float nodeDist = box(boxUv, v_halfDimensions - v_edgeWidth);
|
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|
+
float nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
|
|
101
158
|
|
|
102
|
-
float
|
|
103
|
-
float
|
|
159
|
+
float borderDist = max(-innerDist, outerDist);
|
|
160
|
+
float borderAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, borderDist);
|
|
161
|
+
resultColor = mix(resultColor, color, nodeAlpha);
|
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|
+
resultColor = mix(resultColor, u_borderColor, borderAlpha * u_borderColor.a);
|
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163
|
|
|
105
|
-
|
|
106
|
-
gl_FragColor = resColor * u_alpha;
|
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164
|
+
gl_FragColor = resultColor * u_alpha;
|
|
107
165
|
}
|
|
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|
`,
|
|
109
167
|
};
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Border.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Border.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;
|
|
1
|
+
{"version":3,"file":"Border.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Border.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AACH,OAAO,EACL,cAAc,GAEf,MAAM,gCAAgC,CAAC;AAIxC,MAAM,CAAC,MAAM,MAAM,GAAiC;IAClD,KAAK,EAAE,cAAc,CAAC,KAAK;IAC3B,MAAM,CAAC,IAAI;QACT,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,CAAS,CAAC,CAAC;QACxD,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC;QACrD,IAAI,CAAC,SAAS,CAAC,aAAa,EAAE,IAAI,CAAC,KAAM,CAAC,GAAa,CAAC,CAAC;QACzD,IAAI,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,KAAe,CAAC,CAAC;IAC/D,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgFP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2DT;CACF,CAAC"}
|
|
@@ -21,6 +21,8 @@ export const RoundedWithBorder = {
|
|
|
21
21
|
update(node) {
|
|
22
22
|
this.uniformRGBA('u_borderColor', this.props['border-color']);
|
|
23
23
|
this.uniform4fa('u_borderWidth', this.props['border-w']);
|
|
24
|
+
this.uniform1f('u_borderGap', this.props['border-gap']);
|
|
25
|
+
this.uniform1f('u_borderAlign', this.props['border-align']);
|
|
24
26
|
this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.w, node.h));
|
|
25
27
|
},
|
|
26
28
|
vertex: `
|
|
@@ -41,41 +43,93 @@ export const RoundedWithBorder = {
|
|
|
41
43
|
|
|
42
44
|
uniform vec4 u_radius;
|
|
43
45
|
uniform vec4 u_borderWidth;
|
|
46
|
+
uniform float u_borderGap;
|
|
47
|
+
uniform float u_borderAlign;
|
|
44
48
|
|
|
45
49
|
varying vec4 v_color;
|
|
46
50
|
varying vec2 v_textureCoords;
|
|
47
51
|
varying vec2 v_nodeCoords;
|
|
48
52
|
|
|
49
|
-
varying vec4 v_innerRadius;
|
|
50
53
|
varying vec2 v_innerSize;
|
|
54
|
+
varying vec2 v_outerSize;
|
|
55
|
+
varying vec2 v_outerBorderUv;
|
|
56
|
+
varying vec2 v_innerBorderUv;
|
|
57
|
+
varying vec4 v_innerBorderRadius;
|
|
58
|
+
varying vec4 v_outerBorderRadius;
|
|
51
59
|
varying vec2 v_halfDimensions;
|
|
60
|
+
varying float v_edgeWidth;
|
|
52
61
|
varying float v_borderZero;
|
|
53
62
|
|
|
54
63
|
void main() {
|
|
55
|
-
vec2
|
|
64
|
+
vec2 vertexPos = a_position * u_pixelRatio;
|
|
56
65
|
vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
|
|
57
|
-
|
|
58
|
-
|
|
59
|
-
v_nodeCoords = a_nodeCoords;
|
|
60
|
-
v_textureCoords = a_textureCoords;
|
|
61
|
-
|
|
62
|
-
v_halfDimensions = u_dimensions * 0.5;
|
|
66
|
+
vec2 edge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
|
|
67
|
+
vec2 edgeOffset = vec2(0.0);
|
|
63
68
|
|
|
64
69
|
v_borderZero = u_borderWidth == vec4(0.0) ? 1.0 : 0.0;
|
|
70
|
+
v_innerSize = vec2(0.0);
|
|
71
|
+
v_outerSize = vec2(0.0);
|
|
65
72
|
|
|
66
73
|
if(v_borderZero == 0.0) {
|
|
67
|
-
|
|
68
|
-
|
|
69
|
-
|
|
70
|
-
|
|
71
|
-
|
|
74
|
+
float borderTop = u_borderWidth.x;
|
|
75
|
+
float borderRight = u_borderWidth.y;
|
|
76
|
+
float borderBottom = u_borderWidth.z;
|
|
77
|
+
float borderLeft = u_borderWidth.w;
|
|
78
|
+
|
|
79
|
+
v_outerBorderUv = vec2(0.0);
|
|
80
|
+
v_innerBorderUv = vec2(0.0);
|
|
81
|
+
|
|
82
|
+
vec2 borderSize = vec2(borderRight + borderLeft, borderTop + borderBottom);
|
|
83
|
+
vec2 extraSize = borderSize * u_borderAlign;
|
|
84
|
+
float gapLeft = step(0.001, borderLeft) * u_borderGap;
|
|
85
|
+
float gapRight = step(0.001, borderRight) * u_borderGap;
|
|
86
|
+
float gapTop = step(0.001, borderTop) * u_borderGap;
|
|
87
|
+
float gapBottom = step(0.001, borderBottom) * u_borderGap;
|
|
88
|
+
vec2 gapSize = vec2(gapLeft + gapRight, gapTop + gapBottom);
|
|
89
|
+
|
|
90
|
+
v_outerSize = (u_dimensions + gapSize + extraSize) * 0.5;
|
|
91
|
+
v_innerSize = v_outerSize - borderSize * 0.5;
|
|
92
|
+
|
|
93
|
+
// Use sign() to avoid branching
|
|
94
|
+
vec2 borderDiff = vec2(borderRight - borderLeft, borderBottom - borderTop);
|
|
95
|
+
vec2 signDiff = sign(borderDiff);
|
|
96
|
+
borderDiff = abs(borderDiff);
|
|
97
|
+
|
|
98
|
+
vec2 gapDiff = vec2(gapRight - gapLeft, gapBottom - gapTop);
|
|
99
|
+
vec2 signGapDiff = sign(gapDiff);
|
|
100
|
+
gapDiff = abs(gapDiff);
|
|
101
|
+
|
|
102
|
+
v_outerBorderUv = -signDiff * borderDiff * u_borderAlign * 0.5 - signGapDiff * gapDiff * 0.5;
|
|
103
|
+
v_innerBorderUv = v_outerBorderUv + signDiff * borderDiff * 0.5;
|
|
104
|
+
|
|
105
|
+
v_outerBorderRadius = vec4(
|
|
106
|
+
max(0.0, u_radius.x + max(borderTop * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap)),
|
|
107
|
+
max(0.0, u_radius.y + max(borderTop * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
|
|
108
|
+
max(0.0, u_radius.z + max(borderBottom * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
|
|
109
|
+
max(0.0, u_radius.w + max(borderBottom * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap))
|
|
72
110
|
);
|
|
73
111
|
|
|
74
|
-
|
|
112
|
+
v_innerBorderRadius = vec4(
|
|
113
|
+
max(0.0, v_outerBorderRadius.x - max(borderTop, borderLeft)),
|
|
114
|
+
max(0.0, v_outerBorderRadius.y - max(borderTop, borderRight)),
|
|
115
|
+
max(0.0, v_outerBorderRadius.z - max(borderBottom, borderRight)),
|
|
116
|
+
max(0.0, v_outerBorderRadius.w - max(borderBottom, borderLeft))
|
|
117
|
+
);
|
|
118
|
+
|
|
119
|
+
vec2 edgeOffsetExtra = step(u_dimensions * 0.5, v_outerSize) * edge * (extraSize + u_borderGap);
|
|
120
|
+
edgeOffset = edgeOffsetExtra;
|
|
121
|
+
|
|
122
|
+
vertexPos = (a_position + edge + edgeOffset) * u_pixelRatio;
|
|
75
123
|
}
|
|
76
124
|
|
|
77
|
-
gl_Position = vec4(
|
|
78
|
-
|
|
125
|
+
gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
|
|
126
|
+
|
|
127
|
+
v_color = a_color;
|
|
128
|
+
v_nodeCoords = a_nodeCoords + (screenSpace + edgeOffset) / (u_dimensions);
|
|
129
|
+
v_textureCoords = a_textureCoords + (screenSpace + edgeOffset) / (u_dimensions);
|
|
130
|
+
|
|
131
|
+
v_halfDimensions = u_dimensions * 0.5;
|
|
132
|
+
v_edgeWidth = 1.0 / u_pixelRatio;
|
|
79
133
|
}
|
|
80
134
|
`,
|
|
81
135
|
fragment: `
|
|
@@ -92,17 +146,23 @@ export const RoundedWithBorder = {
|
|
|
92
146
|
uniform sampler2D u_texture;
|
|
93
147
|
|
|
94
148
|
uniform vec4 u_radius;
|
|
95
|
-
|
|
96
149
|
uniform vec4 u_borderWidth;
|
|
97
150
|
uniform vec4 u_borderColor;
|
|
151
|
+
uniform float u_borderGap;
|
|
152
|
+
uniform float u_borderAlign;
|
|
98
153
|
|
|
99
154
|
varying vec4 v_color;
|
|
100
155
|
varying vec2 v_textureCoords;
|
|
101
156
|
varying vec2 v_nodeCoords;
|
|
102
157
|
|
|
103
|
-
varying vec2 v_halfDimensions;
|
|
104
|
-
varying vec4 v_innerRadius;
|
|
105
158
|
varying vec2 v_innerSize;
|
|
159
|
+
varying vec2 v_outerSize;
|
|
160
|
+
varying vec2 v_outerBorderUv;
|
|
161
|
+
varying vec2 v_innerBorderUv;
|
|
162
|
+
varying vec4 v_innerBorderRadius;
|
|
163
|
+
varying vec4 v_outerBorderRadius;
|
|
164
|
+
varying vec2 v_halfDimensions;
|
|
165
|
+
varying float v_edgeWidth;
|
|
106
166
|
varying float v_borderZero;
|
|
107
167
|
|
|
108
168
|
float roundedBox(vec2 p, vec2 s, vec4 r) {
|
|
@@ -114,27 +174,37 @@ export const RoundedWithBorder = {
|
|
|
114
174
|
|
|
115
175
|
void main() {
|
|
116
176
|
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
117
|
-
|
|
177
|
+
vec4 resultColor = vec4(0.0);
|
|
118
178
|
vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
|
|
119
|
-
float outerDist = roundedBox(boxUv, v_halfDimensions, u_radius);
|
|
120
179
|
|
|
121
|
-
float
|
|
122
|
-
float
|
|
180
|
+
float nodeDist;
|
|
181
|
+
float nodeAlpha;
|
|
123
182
|
|
|
124
183
|
if(v_borderZero == 1.0) {
|
|
125
|
-
|
|
184
|
+
nodeDist = roundedBox(boxUv, v_halfDimensions - v_edgeWidth, u_radius);
|
|
185
|
+
nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
|
|
186
|
+
gl_FragColor = mix(vec4(0.0), color, nodeAlpha) * u_alpha;
|
|
126
187
|
return;
|
|
127
188
|
}
|
|
128
189
|
|
|
129
|
-
|
|
130
|
-
|
|
190
|
+
float outerDist = roundedBox(boxUv + v_outerBorderUv, v_outerSize - v_edgeWidth, v_outerBorderRadius);
|
|
191
|
+
float innerDist = roundedBox(boxUv + v_innerBorderUv, v_innerSize - v_edgeWidth, v_innerBorderRadius);
|
|
192
|
+
|
|
193
|
+
if(u_borderGap == 0.0) {
|
|
194
|
+
resultColor = mix(resultColor, u_borderColor, 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, outerDist));
|
|
195
|
+
resultColor = mix(resultColor, color, 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, innerDist));
|
|
196
|
+
gl_FragColor = resultColor * u_alpha;
|
|
197
|
+
return;
|
|
198
|
+
}
|
|
131
199
|
|
|
132
|
-
|
|
133
|
-
|
|
200
|
+
nodeDist = roundedBox(boxUv, v_halfDimensions - v_edgeWidth, u_radius);
|
|
201
|
+
nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
|
|
202
|
+
float borderDist = max(-innerDist, outerDist);
|
|
203
|
+
float borderAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, borderDist);
|
|
134
204
|
|
|
135
|
-
|
|
136
|
-
|
|
137
|
-
gl_FragColor =
|
|
205
|
+
resultColor = mix(vec4(0.0), color, nodeAlpha);
|
|
206
|
+
resultColor = mix(resultColor, u_borderColor, borderAlpha * u_borderColor.a);
|
|
207
|
+
gl_FragColor = resultColor * u_alpha;
|
|
138
208
|
}
|
|
139
209
|
`,
|
|
140
210
|
};
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"RoundedWithBorder.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorder.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AAEnD,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,UAAU,CAAS,CAAC,CAAC;
|
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1
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+
{"version":3,"file":"RoundedWithBorder.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorder.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AAEnD,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,UAAU,CAAS,CAAC,CAAC;QAClE,IAAI,CAAC,SAAS,CAAC,aAAa,EAAE,IAAI,CAAC,KAAM,CAAC,YAAY,CAAW,CAAC,CAAC;QACnE,IAAI,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAW,CAAC,CAAC;QAEvE,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,IAAI,CAAC,KAAM,CAAC,MAAc,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CACpE,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA0GP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA0ET;CACF,CAAC"}
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@@ -22,6 +22,8 @@ export const RoundedWithBorderAndShadow = {
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22
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const props = this.props;
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this.uniformRGBA('u_borderColor', props['border-color']);
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this.uniform4fa('u_borderWidth', props['border-w']);
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this.uniform1f('u_borderGap', this.props['border-gap']);
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this.uniform1f('u_borderAlign', this.props['border-align']);
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this.uniformRGBA('u_shadowColor', props['shadow-color']);
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this.uniform4fa('u_shadow', props['shadow-projection']);
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this.uniform4fa('u_radius', calcFactoredRadiusArray(props.radius, node.w, node.h));
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@@ -46,45 +48,94 @@ export const RoundedWithBorderAndShadow = {
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uniform vec4 u_shadow;
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uniform vec4 u_radius;
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uniform vec4 u_borderWidth;
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uniform float u_borderGap;
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uniform float u_borderAlign;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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varying vec4 v_innerRadius;
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varying vec2 v_innerSize;
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varying vec2 v_outerSize;
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varying vec2 v_outerBorderUv;
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varying vec2 v_innerBorderUv;
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varying vec4 v_innerBorderRadius;
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varying vec4 v_outerBorderRadius;
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varying vec2 v_halfDimensions;
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varying float v_edgeWidth;
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varying float v_borderZero;
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void main() {
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vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
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vec2
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vec2 edge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
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vec2
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vec2
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vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
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gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
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v_halfDimensions = u_dimensions * 0.5;
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v_color = a_color;
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v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
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v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
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vec2 edgeOffset = edge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
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vec2 vertexPos = (a_position + edge + edgeOffset) * u_pixelRatio;
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v_borderZero = u_borderWidth == vec4(0.0) ? 1.0 : 0.0;
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76
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77
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+
v_innerSize = vec2(0.0);
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+
v_outerSize = vec2(0.0);
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79
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78
80
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if(v_borderZero == 0.0) {
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81
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-
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83
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-
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81
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+
float borderTop = u_borderWidth.x;
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82
|
+
float borderRight = u_borderWidth.y;
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83
|
+
float borderBottom = u_borderWidth.z;
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84
|
+
float borderLeft = u_borderWidth.w;
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85
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+
|
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86
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+
v_outerBorderUv = vec2(0.0);
|
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87
|
+
v_innerBorderUv = vec2(0.0);
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88
|
+
|
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89
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+
vec2 borderSize = vec2(borderRight + borderLeft, borderTop + borderBottom);
|
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90
|
+
vec2 extraSize = borderSize * u_borderAlign;
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91
|
+
float gapLeft = step(0.001, borderLeft) * u_borderGap;
|
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92
|
+
float gapRight = step(0.001, borderRight) * u_borderGap;
|
|
93
|
+
float gapTop = step(0.001, borderTop) * u_borderGap;
|
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94
|
+
float gapBottom = step(0.001, borderBottom) * u_borderGap;
|
|
95
|
+
vec2 gapSize = vec2(gapLeft + gapRight, gapTop + gapBottom);
|
|
96
|
+
|
|
97
|
+
v_outerSize = (u_dimensions + gapSize + extraSize) * 0.5;
|
|
98
|
+
v_innerSize = v_outerSize - borderSize * 0.5;
|
|
99
|
+
|
|
100
|
+
// Use sign() to avoid branching
|
|
101
|
+
vec2 borderDiff = vec2(borderRight - borderLeft, borderBottom - borderTop);
|
|
102
|
+
vec2 signDiff = sign(borderDiff);
|
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103
|
+
borderDiff = abs(borderDiff);
|
|
104
|
+
|
|
105
|
+
vec2 gapDiff = vec2(gapRight - gapLeft, gapBottom - gapTop);
|
|
106
|
+
vec2 signGapDiff = sign(gapDiff);
|
|
107
|
+
gapDiff = abs(gapDiff);
|
|
108
|
+
|
|
109
|
+
v_outerBorderUv = -signDiff * borderDiff * u_borderAlign * 0.5 - signGapDiff * gapDiff * 0.5;
|
|
110
|
+
v_innerBorderUv = v_outerBorderUv + signDiff * borderDiff * 0.5;
|
|
111
|
+
|
|
112
|
+
v_outerBorderRadius = vec4(
|
|
113
|
+
max(0.0, u_radius.x + max(borderTop * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap)),
|
|
114
|
+
max(0.0, u_radius.y + max(borderTop * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
|
|
115
|
+
max(0.0, u_radius.z + max(borderBottom * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
|
|
116
|
+
max(0.0, u_radius.w + max(borderBottom * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap))
|
|
84
117
|
);
|
|
85
118
|
|
|
86
|
-
|
|
119
|
+
v_innerBorderRadius = vec4(
|
|
120
|
+
max(0.0, v_outerBorderRadius.x - max(borderTop, borderLeft)),
|
|
121
|
+
max(0.0, v_outerBorderRadius.y - max(borderTop, borderRight)),
|
|
122
|
+
max(0.0, v_outerBorderRadius.z - max(borderBottom, borderRight)),
|
|
123
|
+
max(0.0, v_outerBorderRadius.w - max(borderBottom, borderLeft))
|
|
124
|
+
);
|
|
125
|
+
|
|
126
|
+
vec2 edgeOffsetExtra = step(u_dimensions * 0.5, v_outerSize) * edge * (extraSize + u_borderGap);
|
|
127
|
+
edgeOffset += edgeOffsetExtra;
|
|
128
|
+
|
|
129
|
+
vertexPos = (a_position + edge + edgeOffset) * u_pixelRatio;
|
|
87
130
|
}
|
|
131
|
+
|
|
132
|
+
gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
|
|
133
|
+
|
|
134
|
+
v_halfDimensions = u_dimensions * 0.5;
|
|
135
|
+
v_edgeWidth = 1.0 / u_pixelRatio;
|
|
136
|
+
v_color = a_color;
|
|
137
|
+
v_nodeCoords = a_nodeCoords + (screenSpace + edgeOffset) / (u_dimensions);
|
|
138
|
+
v_textureCoords = a_textureCoords + (screenSpace + edgeOffset) / (u_dimensions);
|
|
88
139
|
}
|
|
89
140
|
`,
|
|
90
141
|
fragment: `
|
|
@@ -111,9 +162,14 @@ export const RoundedWithBorderAndShadow = {
|
|
|
111
162
|
varying vec2 v_textureCoords;
|
|
112
163
|
varying vec2 v_nodeCoords;
|
|
113
164
|
|
|
114
|
-
varying vec2 v_halfDimensions;
|
|
115
|
-
varying vec4 v_innerRadius;
|
|
116
165
|
varying vec2 v_innerSize;
|
|
166
|
+
varying vec2 v_outerSize;
|
|
167
|
+
varying vec2 v_outerBorderUv;
|
|
168
|
+
varying vec2 v_innerBorderUv;
|
|
169
|
+
varying vec4 v_innerBorderRadius;
|
|
170
|
+
varying vec4 v_outerBorderRadius;
|
|
171
|
+
varying vec2 v_halfDimensions;
|
|
172
|
+
varying float v_edgeWidth;
|
|
117
173
|
varying float v_borderZero;
|
|
118
174
|
|
|
119
175
|
float roundedBox(vec2 p, vec2 s, vec4 r) {
|
|
@@ -133,30 +189,38 @@ export const RoundedWithBorderAndShadow = {
|
|
|
133
189
|
|
|
134
190
|
void main() {
|
|
135
191
|
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
136
|
-
|
|
192
|
+
vec4 resultColor = vec4(0.0);
|
|
137
193
|
vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
|
|
138
|
-
float
|
|
139
|
-
|
|
140
|
-
float
|
|
141
|
-
float outerAlpha = 1.0 - smoothstep(-0.5 * edgeWidth, 0.5 * edgeWidth, outerDist);
|
|
142
|
-
|
|
143
|
-
float shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w, u_radius + u_shadow.z);
|
|
144
|
-
vec4 shadow = mix(vec4(0.0), u_shadowColor, shadowAlpha);
|
|
194
|
+
float nodeDist;
|
|
195
|
+
float nodeAlpha;
|
|
196
|
+
float shadowAlpha;
|
|
145
197
|
|
|
146
198
|
if(v_borderZero == 1.0) {
|
|
147
|
-
|
|
199
|
+
nodeDist = roundedBox(boxUv, v_halfDimensions - v_edgeWidth, u_radius);
|
|
200
|
+
nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
|
|
201
|
+
shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w - v_edgeWidth, u_radius + u_shadow.z);
|
|
202
|
+
resultColor = mix(resultColor, u_shadowColor, shadowAlpha);
|
|
203
|
+
gl_FragColor = mix(resultColor, color, nodeAlpha) * u_alpha;
|
|
148
204
|
return;
|
|
149
205
|
}
|
|
150
206
|
|
|
151
|
-
|
|
152
|
-
|
|
153
|
-
|
|
154
|
-
|
|
155
|
-
|
|
207
|
+
if(v_outerSize.x > v_halfDimensions.x || v_outerSize.y > v_halfDimensions.y) {
|
|
208
|
+
shadowAlpha = shadowBox(boxUv + v_outerBorderUv - u_shadow.xy, v_outerSize + u_shadow.w - v_edgeWidth, v_outerBorderRadius + u_shadow.z);
|
|
209
|
+
}
|
|
210
|
+
else {
|
|
211
|
+
shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w - v_edgeWidth, u_radius + u_shadow.z);
|
|
212
|
+
}
|
|
156
213
|
|
|
157
|
-
|
|
158
|
-
|
|
159
|
-
|
|
214
|
+
nodeDist = roundedBox(boxUv, v_halfDimensions - v_edgeWidth, u_radius);
|
|
215
|
+
nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
|
|
216
|
+
float outerDist = roundedBox(boxUv + v_outerBorderUv, v_outerSize - v_edgeWidth, v_outerBorderRadius);
|
|
217
|
+
float innerDist = roundedBox(boxUv + v_innerBorderUv, v_innerSize - v_edgeWidth, v_innerBorderRadius);
|
|
218
|
+
float borderDist = max(-innerDist, outerDist);
|
|
219
|
+
float borderAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, borderDist);
|
|
220
|
+
resultColor = mix(resultColor, u_shadowColor, shadowAlpha);
|
|
221
|
+
resultColor = mix(resultColor, color, nodeAlpha);
|
|
222
|
+
resultColor = mix(resultColor, u_borderColor, borderAlpha * u_borderColor.a);
|
|
223
|
+
gl_FragColor = resultColor * u_alpha;
|
|
160
224
|
}
|
|
161
225
|
`,
|
|
162
226
|
};
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"RoundedWithBorderAndShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorderAndShadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,kCAAkC,GAEnC,MAAM,oDAAoD,CAAC;AAE5D,MAAM,CAAC,MAAM,0BAA0B,GACrC;IACE,KAAK,EAAE,kCAAkC,CAAC,KAAK;IAC/C,MAAM,CAAC,IAAc;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC;QAC1B,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,KAAK,CAAC,UAAU,CAAS,CAAC,CAAC;
|
|
1
|
+
{"version":3,"file":"RoundedWithBorderAndShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorderAndShadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,kCAAkC,GAEnC,MAAM,oDAAoD,CAAC;AAE5D,MAAM,CAAC,MAAM,0BAA0B,GACrC;IACE,KAAK,EAAE,kCAAkC,CAAC,KAAK;IAC/C,MAAM,CAAC,IAAc;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC;QAC1B,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,KAAK,CAAC,UAAU,CAAS,CAAC,CAAC;QAC5D,IAAI,CAAC,SAAS,CAAC,aAAa,EAAE,IAAI,CAAC,KAAM,CAAC,YAAY,CAAW,CAAC,CAAC;QACnE,IAAI,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAW,CAAC,CAAC;QAEvE,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,KAAK,CAAC,mBAAmB,CAAC,CAAC,CAAC;QAExD,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,KAAK,CAAC,MAAc,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAC9D,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6GT;IACC,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoFX;CACA,CAAC"}
|
|
@@ -48,6 +48,8 @@ export const RoundedWithShadow = {
|
|
|
48
48
|
varying vec2 v_textureCoords;
|
|
49
49
|
varying vec2 v_nodeCoords;
|
|
50
50
|
|
|
51
|
+
varying float v_edgeWidth;
|
|
52
|
+
|
|
51
53
|
float roundedBox(vec2 p, vec2 s, vec4 r) {
|
|
52
54
|
r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
|
53
55
|
r.x = (p.y > 0.0) ? r.y : r.x;
|
|
@@ -68,12 +70,11 @@ export const RoundedWithShadow = {
|
|
|
68
70
|
vec2 halfDimensions = (u_dimensions * 0.5);
|
|
69
71
|
|
|
70
72
|
vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
|
|
71
|
-
float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
|
|
73
|
+
float boxDist = roundedBox(boxUv, halfDimensions - v_edgeWidth, u_radius);
|
|
72
74
|
|
|
73
|
-
float
|
|
74
|
-
float roundedAlpha = 1.0 - smoothstep(-0.5 * edgeWidth, 0.5 * edgeWidth, boxDist);
|
|
75
|
+
float roundedAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, boxDist);
|
|
75
76
|
|
|
76
|
-
float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
|
|
77
|
+
float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w - v_edgeWidth, u_radius + u_shadow.z);
|
|
77
78
|
|
|
78
79
|
vec4 resColor = vec4(0.0);
|
|
79
80
|
resColor = mix(resColor, u_shadow_color, shadowAlpha);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"RoundedWithShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithShadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AACnD,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAE,CAAC,CAAC;QACjE,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,KAAM,CAAC,mBAAmB,CAAE,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,IAAI,CAAC,KAAM,CAAC,MAAc,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CACpE,CAAC;IACJ,CAAC;IACD,MAAM,EAAE,MAAM,CAAC,MAAgB;IAC/B,QAAQ,EAAE
|
|
1
|
+
{"version":3,"file":"RoundedWithShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithShadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AACnD,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAE,CAAC,CAAC;QACjE,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,KAAM,CAAC,mBAAmB,CAAE,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,IAAI,CAAC,KAAM,CAAC,MAAc,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CACpE,CAAC;IACJ,CAAC;IACD,MAAM,EAAE,MAAM,CAAC,MAAgB;IAC/B,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAwDT;CACF,CAAC"}
|