@lightningjs/renderer 3.0.0-beta20 → 3.0.0-beta21
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/src/core/CoreNode.d.ts +53 -7
- package/dist/src/core/CoreNode.js +175 -65
- package/dist/src/core/CoreNode.js.map +1 -1
- package/dist/src/core/CoreTextNode.d.ts +1 -1
- package/dist/src/core/CoreTextNode.js +3 -5
- package/dist/src/core/CoreTextNode.js.map +1 -1
- package/dist/src/core/CoreTextureManager.js +1 -1
- package/dist/src/core/CoreTextureManager.js.map +1 -1
- package/dist/src/core/Stage.d.ts +2 -1
- package/dist/src/core/Stage.js +9 -7
- package/dist/src/core/Stage.js.map +1 -1
- package/dist/src/core/TextureMemoryManager.d.ts +1 -1
- package/dist/src/core/TextureMemoryManager.js +3 -3
- package/dist/src/core/TextureMemoryManager.js.map +1 -1
- package/dist/src/core/animations/Animation.d.ts +21 -0
- package/dist/src/core/animations/Animation.js +194 -0
- package/dist/src/core/animations/Animation.js.map +1 -0
- package/dist/src/core/animations/Playback.d.ts +64 -0
- package/dist/src/core/animations/Playback.js +169 -0
- package/dist/src/core/animations/Playback.js.map +1 -0
- package/dist/src/core/animations/Transition.d.ts +27 -0
- package/dist/src/core/animations/Transition.js +52 -0
- package/dist/src/core/animations/Transition.js.map +1 -0
- package/dist/src/core/animations/utils.d.ts +2 -0
- package/dist/src/core/animations/utils.js +136 -0
- package/dist/src/core/animations/utils.js.map +1 -0
- package/dist/src/core/lib/ImageWorker.d.ts +2 -2
- package/dist/src/core/lib/ImageWorker.js +30 -11
- package/dist/src/core/lib/ImageWorker.js.map +1 -1
- package/dist/src/core/lib/WebGlContextWrapper.js +1 -1
- package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
- package/dist/src/core/lib/utils.d.ts +6 -2
- package/dist/src/core/lib/utils.js +21 -21
- package/dist/src/core/lib/utils.js.map +1 -1
- package/dist/src/core/renderers/CoreRenderer.d.ts +1 -31
- package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
- package/dist/src/core/renderers/CoreShaderNode.d.ts +4 -0
- package/dist/src/core/renderers/CoreShaderNode.js +15 -0
- package/dist/src/core/renderers/CoreShaderNode.js.map +1 -1
- package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +3 -3
- package/dist/src/core/renderers/canvas/CanvasRenderer.js +38 -33
- package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
- package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +1 -2
- package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -1
- package/dist/src/core/renderers/webgl/SdfRenderOp.d.ts +33 -0
- package/dist/src/core/renderers/webgl/SdfRenderOp.js +97 -0
- package/dist/src/core/renderers/webgl/SdfRenderOp.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +1 -1
- package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +12 -8
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +2 -3
- package/dist/src/core/renderers/webgl/WebGlRenderOp.js +1 -3
- package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +6 -18
- package/dist/src/core/renderers/webgl/WebGlRenderer.js +48 -61
- package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +2 -4
- package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +3 -4
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +40 -29
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -1
- package/dist/src/core/shaders/canvas/Border.d.ts +8 -2
- package/dist/src/core/shaders/canvas/Border.js +62 -23
- package/dist/src/core/shaders/canvas/Border.js.map +1 -1
- package/dist/src/core/shaders/canvas/HolePunch.js +2 -1
- package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -1
- package/dist/src/core/shaders/canvas/LinearGradient.js +5 -3
- package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -1
- package/dist/src/core/shaders/canvas/RadialGradient.js +7 -5
- package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -1
- package/dist/src/core/shaders/canvas/Rounded.js +2 -2
- package/dist/src/core/shaders/canvas/Rounded.js.map +1 -1
- package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +6 -3
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js +39 -9
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -1
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +2 -3
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +44 -7
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -1
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js +5 -4
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -1
- package/dist/src/core/shaders/canvas/Shadow.js +4 -2
- package/dist/src/core/shaders/canvas/Shadow.js.map +1 -1
- package/dist/src/core/shaders/canvas/utils/render.d.ts +1 -1
- package/dist/src/core/shaders/canvas/utils/render.js +31 -18
- package/dist/src/core/shaders/canvas/utils/render.js.map +1 -1
- package/dist/src/core/shaders/templates/BorderTemplate.d.ts +10 -0
- package/dist/src/core/shaders/templates/BorderTemplate.js +20 -0
- package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -1
- package/dist/src/core/shaders/webgl/Border.js +72 -14
- package/dist/src/core/shaders/webgl/Border.js.map +1 -1
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js +101 -31
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -1
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +102 -38
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -1
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js +5 -4
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -1
- package/dist/src/core/shaders/webgl/SdfShadowShader.d.ts +9 -0
- package/dist/src/core/shaders/webgl/SdfShadowShader.js +100 -0
- package/dist/src/core/shaders/webgl/SdfShadowShader.js.map +1 -0
- package/dist/src/core/shaders/webgl/Shadow.js +12 -6
- package/dist/src/core/shaders/webgl/Shadow.js.map +1 -1
- package/dist/src/core/text-rendering/SdfTextRenderer.js +12 -20
- package/dist/src/core/text-rendering/SdfTextRenderer.js.map +1 -1
- package/dist/src/core/utils.d.ts +1 -1
- package/dist/src/main-api/Inspector.d.ts +1 -1
- package/dist/src/main-api/Inspector.js +4 -1
- package/dist/src/main-api/Inspector.js.map +1 -1
- package/dist/src/main-api/Renderer.d.ts +10 -0
- package/dist/src/main-api/Renderer.js +2 -0
- package/dist/src/main-api/Renderer.js.map +1 -1
- package/dist/tsconfig.dist.tsbuildinfo +1 -1
- package/package.json +1 -1
- package/src/core/Autosizer.ts +224 -0
- package/src/core/CoreNode.test.ts +116 -2
- package/src/core/CoreNode.ts +247 -78
- package/src/core/CoreTextNode.ts +3 -5
- package/src/core/CoreTextureManager.ts +1 -1
- package/src/core/Stage.ts +10 -7
- package/src/core/TextureMemoryManager.ts +3 -3
- package/src/core/lib/ImageWorker.ts +36 -11
- package/src/core/lib/WebGlContextWrapper.ts +1 -1
- package/src/core/lib/utils.ts +28 -25
- package/src/core/renderers/CoreRenderer.ts +1 -32
- package/src/core/renderers/CoreShaderNode.ts +20 -0
- package/src/core/renderers/canvas/CanvasRenderer.ts +43 -51
- package/src/core/renderers/canvas/CanvasShaderNode.ts +1 -2
- package/src/core/renderers/webgl/SdfRenderOp.ts +105 -0
- package/src/core/renderers/webgl/WebGlCtxTexture.ts +16 -9
- package/src/core/renderers/webgl/WebGlRenderer.ts +56 -78
- package/src/core/renderers/webgl/WebGlShaderNode.ts +2 -7
- package/src/core/renderers/webgl/WebGlShaderProgram.ts +48 -38
- package/src/core/shaders/canvas/Border.ts +86 -29
- package/src/core/shaders/canvas/HolePunch.ts +2 -1
- package/src/core/shaders/canvas/LinearGradient.ts +8 -6
- package/src/core/shaders/canvas/RadialGradient.ts +7 -10
- package/src/core/shaders/canvas/Rounded.ts +5 -5
- package/src/core/shaders/canvas/RoundedWithBorder.ts +68 -18
- package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +71 -23
- package/src/core/shaders/canvas/RoundedWithShadow.ts +6 -5
- package/src/core/shaders/canvas/Shadow.ts +7 -5
- package/src/core/shaders/canvas/utils/render.ts +45 -36
- package/src/core/shaders/templates/BorderTemplate.ts +30 -0
- package/src/core/shaders/webgl/Border.ts +72 -15
- package/src/core/shaders/webgl/RoundedWithBorder.ts +101 -31
- package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +102 -38
- package/src/core/shaders/webgl/RoundedWithShadow.ts +5 -4
- package/src/core/shaders/webgl/Shadow.ts +12 -6
- package/src/core/text-rendering/SdfTextRenderer.ts +18 -21
- package/src/main-api/Inspector.ts +6 -3
- package/src/main-api/Renderer.ts +13 -0
- package/src/core/renderers/webgl/WebGlRenderOp.ts +0 -170
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@@ -29,6 +29,8 @@ export const RoundedWithBorder: WebGlShaderType<RoundedWithBorderProps> = {
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update(node: CoreNode) {
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this.uniformRGBA('u_borderColor', this.props!['border-color']);
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this.uniform4fa('u_borderWidth', this.props!['border-w'] as Vec4);
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this.uniform1f('u_borderGap', this.props!['border-gap'] as number);
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this.uniform1f('u_borderAlign', this.props!['border-align'] as number);
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this.uniform4fa(
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'u_radius',
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@@ -53,41 +55,93 @@ export const RoundedWithBorder: WebGlShaderType<RoundedWithBorderProps> = {
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uniform vec4 u_radius;
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uniform vec4 u_borderWidth;
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uniform float u_borderGap;
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uniform float u_borderAlign;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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varying vec4 v_innerRadius;
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varying vec2 v_innerSize;
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varying vec2 v_outerSize;
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varying vec2 v_outerBorderUv;
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varying vec2 v_innerBorderUv;
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varying vec4 v_innerBorderRadius;
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varying vec4 v_outerBorderRadius;
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varying vec2 v_halfDimensions;
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varying float v_edgeWidth;
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varying float v_borderZero;
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void main() {
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vec2
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vec2 vertexPos = a_position * u_pixelRatio;
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vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
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v_nodeCoords = a_nodeCoords;
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v_textureCoords = a_textureCoords;
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v_halfDimensions = u_dimensions * 0.5;
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vec2 edge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
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vec2 edgeOffset = vec2(0.0);
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v_borderZero = u_borderWidth == vec4(0.0) ? 1.0 : 0.0;
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v_innerSize = vec2(0.0);
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v_outerSize = vec2(0.0);
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if(v_borderZero == 0.0) {
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float borderTop = u_borderWidth.x;
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float borderRight = u_borderWidth.y;
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float borderBottom = u_borderWidth.z;
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float borderLeft = u_borderWidth.w;
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v_outerBorderUv = vec2(0.0);
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v_innerBorderUv = vec2(0.0);
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vec2 borderSize = vec2(borderRight + borderLeft, borderTop + borderBottom);
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vec2 extraSize = borderSize * u_borderAlign;
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float gapLeft = step(0.001, borderLeft) * u_borderGap;
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float gapRight = step(0.001, borderRight) * u_borderGap;
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float gapTop = step(0.001, borderTop) * u_borderGap;
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float gapBottom = step(0.001, borderBottom) * u_borderGap;
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vec2 gapSize = vec2(gapLeft + gapRight, gapTop + gapBottom);
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v_outerSize = (u_dimensions + gapSize + extraSize) * 0.5;
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v_innerSize = v_outerSize - borderSize * 0.5;
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// Use sign() to avoid branching
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vec2 borderDiff = vec2(borderRight - borderLeft, borderBottom - borderTop);
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vec2 signDiff = sign(borderDiff);
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borderDiff = abs(borderDiff);
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vec2 gapDiff = vec2(gapRight - gapLeft, gapBottom - gapTop);
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vec2 signGapDiff = sign(gapDiff);
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gapDiff = abs(gapDiff);
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v_outerBorderUv = -signDiff * borderDiff * u_borderAlign * 0.5 - signGapDiff * gapDiff * 0.5;
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v_innerBorderUv = v_outerBorderUv + signDiff * borderDiff * 0.5;
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v_outerBorderRadius = vec4(
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max(0.0, u_radius.x + max(borderTop * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap)),
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max(0.0, u_radius.y + max(borderTop * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
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max(0.0, u_radius.z + max(borderBottom * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
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max(0.0, u_radius.w + max(borderBottom * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap))
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);
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v_innerBorderRadius = vec4(
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max(0.0, v_outerBorderRadius.x - max(borderTop, borderLeft)),
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max(0.0, v_outerBorderRadius.y - max(borderTop, borderRight)),
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max(0.0, v_outerBorderRadius.z - max(borderBottom, borderRight)),
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max(0.0, v_outerBorderRadius.w - max(borderBottom, borderLeft))
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);
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vec2 edgeOffsetExtra = step(u_dimensions * 0.5, v_outerSize) * edge * (extraSize + u_borderGap);
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edgeOffset = edgeOffsetExtra;
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vertexPos = (a_position + edge + edgeOffset) * u_pixelRatio;
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}
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gl_Position = vec4(
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gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
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v_color = a_color;
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v_nodeCoords = a_nodeCoords + (screenSpace + edgeOffset) / (u_dimensions);
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v_textureCoords = a_textureCoords + (screenSpace + edgeOffset) / (u_dimensions);
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v_halfDimensions = u_dimensions * 0.5;
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v_edgeWidth = 1.0 / u_pixelRatio;
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}
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`,
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fragment: `
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uniform sampler2D u_texture;
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uniform vec4 u_radius;
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uniform vec4 u_borderWidth;
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uniform vec4 u_borderColor;
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uniform float u_borderGap;
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uniform float u_borderAlign;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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varying vec2 v_halfDimensions;
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varying vec4 v_innerRadius;
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varying vec2 v_innerSize;
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varying vec2 v_outerSize;
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varying vec2 v_outerBorderUv;
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varying vec2 v_innerBorderUv;
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varying vec4 v_innerBorderRadius;
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varying vec4 v_outerBorderRadius;
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varying vec2 v_halfDimensions;
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varying float v_edgeWidth;
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varying float v_borderZero;
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float roundedBox(vec2 p, vec2 s, vec4 r) {
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@@ -126,27 +186,37 @@ export const RoundedWithBorder: WebGlShaderType<RoundedWithBorderProps> = {
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void main() {
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vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
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vec4 resultColor = vec4(0.0);
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vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
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float outerDist = roundedBox(boxUv, v_halfDimensions, u_radius);
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float nodeDist;
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float nodeAlpha;
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nodeDist = roundedBox(boxUv, v_halfDimensions - v_edgeWidth, u_radius);
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nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
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gl_FragColor = mix(vec4(0.0), color, nodeAlpha) * u_alpha;
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return;
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}
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-
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float outerDist = roundedBox(boxUv + v_outerBorderUv, v_outerSize - v_edgeWidth, v_outerBorderRadius);
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float innerDist = roundedBox(boxUv + v_innerBorderUv, v_innerSize - v_edgeWidth, v_innerBorderRadius);
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+
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if(u_borderGap == 0.0) {
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resultColor = mix(resultColor, u_borderColor, 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, outerDist));
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resultColor = mix(resultColor, color, 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, innerDist));
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gl_FragColor = resultColor * u_alpha;
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return;
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}
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-
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nodeDist = roundedBox(boxUv, v_halfDimensions - v_edgeWidth, u_radius);
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nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
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float borderDist = max(-innerDist, outerDist);
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float borderAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, borderDist);
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gl_FragColor =
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resultColor = mix(vec4(0.0), color, nodeAlpha);
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resultColor = mix(resultColor, u_borderColor, borderAlpha * u_borderColor.a);
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gl_FragColor = resultColor * u_alpha;
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}
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`,
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};
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@@ -31,6 +31,8 @@ export const RoundedWithBorderAndShadow: WebGlShaderType<RoundedWithBorderAndSha
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const props = this.props!;
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this.uniformRGBA('u_borderColor', props['border-color']);
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this.uniform4fa('u_borderWidth', props['border-w'] as Vec4);
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this.uniform1f('u_borderGap', this.props!['border-gap'] as number);
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this.uniform1f('u_borderAlign', this.props!['border-align'] as number);
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this.uniformRGBA('u_shadowColor', props['shadow-color']);
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this.uniform4fa('u_shadow', props['shadow-projection']);
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@@ -60,45 +62,94 @@ export const RoundedWithBorderAndShadow: WebGlShaderType<RoundedWithBorderAndSha
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uniform vec4 u_shadow;
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uniform vec4 u_radius;
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uniform vec4 u_borderWidth;
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+
uniform float u_borderGap;
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uniform float u_borderAlign;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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71
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-
varying vec4 v_innerRadius;
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72
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varying vec2 v_innerSize;
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+
varying vec2 v_outerSize;
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+
varying vec2 v_outerBorderUv;
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+
varying vec2 v_innerBorderUv;
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+
varying vec4 v_innerBorderRadius;
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+
varying vec4 v_outerBorderRadius;
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78
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varying vec2 v_halfDimensions;
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+
varying float v_edgeWidth;
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varying float v_borderZero;
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void main() {
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vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
|
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-
vec2
|
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84
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+
vec2 edge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
|
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76
85
|
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-
vec2
|
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78
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vec2
|
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79
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-
|
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80
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vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
|
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81
|
-
gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
|
|
82
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-
|
|
83
|
-
v_halfDimensions = u_dimensions * 0.5;
|
|
84
|
-
|
|
85
|
-
v_color = a_color;
|
|
86
|
-
v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
|
|
87
|
-
v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
|
|
86
|
+
vec2 edgeOffset = edge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
|
|
87
|
+
vec2 vertexPos = (a_position + edge + edgeOffset) * u_pixelRatio;
|
|
88
88
|
|
|
89
89
|
v_borderZero = u_borderWidth == vec4(0.0) ? 1.0 : 0.0;
|
|
90
90
|
|
|
91
|
+
v_innerSize = vec2(0.0);
|
|
92
|
+
v_outerSize = vec2(0.0);
|
|
91
93
|
|
|
92
94
|
if(v_borderZero == 0.0) {
|
|
93
|
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|
|
94
|
-
|
|
95
|
-
|
|
96
|
-
|
|
97
|
-
|
|
95
|
+
float borderTop = u_borderWidth.x;
|
|
96
|
+
float borderRight = u_borderWidth.y;
|
|
97
|
+
float borderBottom = u_borderWidth.z;
|
|
98
|
+
float borderLeft = u_borderWidth.w;
|
|
99
|
+
|
|
100
|
+
v_outerBorderUv = vec2(0.0);
|
|
101
|
+
v_innerBorderUv = vec2(0.0);
|
|
102
|
+
|
|
103
|
+
vec2 borderSize = vec2(borderRight + borderLeft, borderTop + borderBottom);
|
|
104
|
+
vec2 extraSize = borderSize * u_borderAlign;
|
|
105
|
+
float gapLeft = step(0.001, borderLeft) * u_borderGap;
|
|
106
|
+
float gapRight = step(0.001, borderRight) * u_borderGap;
|
|
107
|
+
float gapTop = step(0.001, borderTop) * u_borderGap;
|
|
108
|
+
float gapBottom = step(0.001, borderBottom) * u_borderGap;
|
|
109
|
+
vec2 gapSize = vec2(gapLeft + gapRight, gapTop + gapBottom);
|
|
110
|
+
|
|
111
|
+
v_outerSize = (u_dimensions + gapSize + extraSize) * 0.5;
|
|
112
|
+
v_innerSize = v_outerSize - borderSize * 0.5;
|
|
113
|
+
|
|
114
|
+
// Use sign() to avoid branching
|
|
115
|
+
vec2 borderDiff = vec2(borderRight - borderLeft, borderBottom - borderTop);
|
|
116
|
+
vec2 signDiff = sign(borderDiff);
|
|
117
|
+
borderDiff = abs(borderDiff);
|
|
118
|
+
|
|
119
|
+
vec2 gapDiff = vec2(gapRight - gapLeft, gapBottom - gapTop);
|
|
120
|
+
vec2 signGapDiff = sign(gapDiff);
|
|
121
|
+
gapDiff = abs(gapDiff);
|
|
122
|
+
|
|
123
|
+
v_outerBorderUv = -signDiff * borderDiff * u_borderAlign * 0.5 - signGapDiff * gapDiff * 0.5;
|
|
124
|
+
v_innerBorderUv = v_outerBorderUv + signDiff * borderDiff * 0.5;
|
|
125
|
+
|
|
126
|
+
v_outerBorderRadius = vec4(
|
|
127
|
+
max(0.0, u_radius.x + max(borderTop * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap)),
|
|
128
|
+
max(0.0, u_radius.y + max(borderTop * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
|
|
129
|
+
max(0.0, u_radius.z + max(borderBottom * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
|
|
130
|
+
max(0.0, u_radius.w + max(borderBottom * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap))
|
|
98
131
|
);
|
|
99
132
|
|
|
100
|
-
|
|
133
|
+
v_innerBorderRadius = vec4(
|
|
134
|
+
max(0.0, v_outerBorderRadius.x - max(borderTop, borderLeft)),
|
|
135
|
+
max(0.0, v_outerBorderRadius.y - max(borderTop, borderRight)),
|
|
136
|
+
max(0.0, v_outerBorderRadius.z - max(borderBottom, borderRight)),
|
|
137
|
+
max(0.0, v_outerBorderRadius.w - max(borderBottom, borderLeft))
|
|
138
|
+
);
|
|
139
|
+
|
|
140
|
+
vec2 edgeOffsetExtra = step(u_dimensions * 0.5, v_outerSize) * edge * (extraSize + u_borderGap);
|
|
141
|
+
edgeOffset += edgeOffsetExtra;
|
|
142
|
+
|
|
143
|
+
vertexPos = (a_position + edge + edgeOffset) * u_pixelRatio;
|
|
101
144
|
}
|
|
145
|
+
|
|
146
|
+
gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
|
|
147
|
+
|
|
148
|
+
v_halfDimensions = u_dimensions * 0.5;
|
|
149
|
+
v_edgeWidth = 1.0 / u_pixelRatio;
|
|
150
|
+
v_color = a_color;
|
|
151
|
+
v_nodeCoords = a_nodeCoords + (screenSpace + edgeOffset) / (u_dimensions);
|
|
152
|
+
v_textureCoords = a_textureCoords + (screenSpace + edgeOffset) / (u_dimensions);
|
|
102
153
|
}
|
|
103
154
|
`,
|
|
104
155
|
fragment: `
|
|
@@ -125,9 +176,14 @@ export const RoundedWithBorderAndShadow: WebGlShaderType<RoundedWithBorderAndSha
|
|
|
125
176
|
varying vec2 v_textureCoords;
|
|
126
177
|
varying vec2 v_nodeCoords;
|
|
127
178
|
|
|
128
|
-
varying vec2 v_halfDimensions;
|
|
129
|
-
varying vec4 v_innerRadius;
|
|
130
179
|
varying vec2 v_innerSize;
|
|
180
|
+
varying vec2 v_outerSize;
|
|
181
|
+
varying vec2 v_outerBorderUv;
|
|
182
|
+
varying vec2 v_innerBorderUv;
|
|
183
|
+
varying vec4 v_innerBorderRadius;
|
|
184
|
+
varying vec4 v_outerBorderRadius;
|
|
185
|
+
varying vec2 v_halfDimensions;
|
|
186
|
+
varying float v_edgeWidth;
|
|
131
187
|
varying float v_borderZero;
|
|
132
188
|
|
|
133
189
|
float roundedBox(vec2 p, vec2 s, vec4 r) {
|
|
@@ -147,30 +203,38 @@ export const RoundedWithBorderAndShadow: WebGlShaderType<RoundedWithBorderAndSha
|
|
|
147
203
|
|
|
148
204
|
void main() {
|
|
149
205
|
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
150
|
-
|
|
206
|
+
vec4 resultColor = vec4(0.0);
|
|
151
207
|
vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
|
|
152
|
-
float
|
|
153
|
-
|
|
154
|
-
float
|
|
155
|
-
float outerAlpha = 1.0 - smoothstep(-0.5 * edgeWidth, 0.5 * edgeWidth, outerDist);
|
|
156
|
-
|
|
157
|
-
float shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w, u_radius + u_shadow.z);
|
|
158
|
-
vec4 shadow = mix(vec4(0.0), u_shadowColor, shadowAlpha);
|
|
208
|
+
float nodeDist;
|
|
209
|
+
float nodeAlpha;
|
|
210
|
+
float shadowAlpha;
|
|
159
211
|
|
|
160
212
|
if(v_borderZero == 1.0) {
|
|
161
|
-
|
|
213
|
+
nodeDist = roundedBox(boxUv, v_halfDimensions - v_edgeWidth, u_radius);
|
|
214
|
+
nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
|
|
215
|
+
shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w - v_edgeWidth, u_radius + u_shadow.z);
|
|
216
|
+
resultColor = mix(resultColor, u_shadowColor, shadowAlpha);
|
|
217
|
+
gl_FragColor = mix(resultColor, color, nodeAlpha) * u_alpha;
|
|
162
218
|
return;
|
|
163
219
|
}
|
|
164
220
|
|
|
165
|
-
|
|
166
|
-
|
|
167
|
-
|
|
168
|
-
|
|
169
|
-
|
|
221
|
+
if(v_outerSize.x > v_halfDimensions.x || v_outerSize.y > v_halfDimensions.y) {
|
|
222
|
+
shadowAlpha = shadowBox(boxUv + v_outerBorderUv - u_shadow.xy, v_outerSize + u_shadow.w - v_edgeWidth, v_outerBorderRadius + u_shadow.z);
|
|
223
|
+
}
|
|
224
|
+
else {
|
|
225
|
+
shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w - v_edgeWidth, u_radius + u_shadow.z);
|
|
226
|
+
}
|
|
170
227
|
|
|
171
|
-
|
|
172
|
-
|
|
173
|
-
|
|
228
|
+
nodeDist = roundedBox(boxUv, v_halfDimensions - v_edgeWidth, u_radius);
|
|
229
|
+
nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
|
|
230
|
+
float outerDist = roundedBox(boxUv + v_outerBorderUv, v_outerSize - v_edgeWidth, v_outerBorderRadius);
|
|
231
|
+
float innerDist = roundedBox(boxUv + v_innerBorderUv, v_innerSize - v_edgeWidth, v_innerBorderRadius);
|
|
232
|
+
float borderDist = max(-innerDist, outerDist);
|
|
233
|
+
float borderAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, borderDist);
|
|
234
|
+
resultColor = mix(resultColor, u_shadowColor, shadowAlpha);
|
|
235
|
+
resultColor = mix(resultColor, color, nodeAlpha);
|
|
236
|
+
resultColor = mix(resultColor, u_borderColor, borderAlpha * u_borderColor.a);
|
|
237
|
+
gl_FragColor = resultColor * u_alpha;
|
|
174
238
|
}
|
|
175
239
|
`,
|
|
176
240
|
};
|
|
@@ -59,6 +59,8 @@ export const RoundedWithShadow: WebGlShaderType<RoundedWithShadowProps> = {
|
|
|
59
59
|
varying vec2 v_textureCoords;
|
|
60
60
|
varying vec2 v_nodeCoords;
|
|
61
61
|
|
|
62
|
+
varying float v_edgeWidth;
|
|
63
|
+
|
|
62
64
|
float roundedBox(vec2 p, vec2 s, vec4 r) {
|
|
63
65
|
r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
|
64
66
|
r.x = (p.y > 0.0) ? r.y : r.x;
|
|
@@ -79,12 +81,11 @@ export const RoundedWithShadow: WebGlShaderType<RoundedWithShadowProps> = {
|
|
|
79
81
|
vec2 halfDimensions = (u_dimensions * 0.5);
|
|
80
82
|
|
|
81
83
|
vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
|
|
82
|
-
float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
|
|
84
|
+
float boxDist = roundedBox(boxUv, halfDimensions - v_edgeWidth, u_radius);
|
|
83
85
|
|
|
84
|
-
float
|
|
85
|
-
float roundedAlpha = 1.0 - smoothstep(-0.5 * edgeWidth, 0.5 * edgeWidth, boxDist);
|
|
86
|
+
float roundedAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, boxDist);
|
|
86
87
|
|
|
87
|
-
float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
|
|
88
|
+
float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w - v_edgeWidth, u_radius + u_shadow.z);
|
|
88
89
|
|
|
89
90
|
vec4 resColor = vec4(0.0);
|
|
90
91
|
resColor = mix(resColor, u_shadow_color, shadowAlpha);
|
|
@@ -50,12 +50,14 @@ export const Shadow: WebGlShaderType<ShadowProps> = {
|
|
|
50
50
|
varying vec2 v_textureCoords;
|
|
51
51
|
varying vec2 v_nodeCoords;
|
|
52
52
|
|
|
53
|
+
varying float v_edgeWidth;
|
|
54
|
+
varying vec2 v_halfDimensions;
|
|
55
|
+
|
|
53
56
|
void main() {
|
|
54
57
|
vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
|
|
55
58
|
vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
|
|
56
59
|
|
|
57
60
|
vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
|
|
58
|
-
vec2 normVertexPos = a_position * u_pixelRatio;
|
|
59
61
|
|
|
60
62
|
vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
|
|
61
63
|
gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
|
|
@@ -63,6 +65,9 @@ export const Shadow: WebGlShaderType<ShadowProps> = {
|
|
|
63
65
|
v_color = a_color;
|
|
64
66
|
v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
|
|
65
67
|
v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
|
|
68
|
+
|
|
69
|
+
v_halfDimensions = u_dimensions * 0.5;
|
|
70
|
+
v_edgeWidth = 1.0 / u_pixelRatio;
|
|
66
71
|
}
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`,
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68
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fragment: `
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@@ -85,6 +90,9 @@ export const Shadow: WebGlShaderType<ShadowProps> = {
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85
90
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varying vec2 v_textureCoords;
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86
91
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varying vec2 v_nodeCoords;
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87
92
|
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|
93
|
+
varying vec2 v_halfDimensions;
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|
94
|
+
varying float v_edgeWidth;
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|
95
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+
|
|
88
96
|
float box(vec2 p, vec2 s) {
|
|
89
97
|
vec2 q = abs(p) - s;
|
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90
98
|
return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) + 2.0;
|
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@@ -98,13 +106,11 @@ export const Shadow: WebGlShaderType<ShadowProps> = {
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98
106
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99
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void main() {
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vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
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-
vec2
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-
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-
vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
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104
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-
float boxDist = box(boxUv, halfDimensions);
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|
109
|
+
vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
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110
|
+
float boxDist = box(boxUv, v_halfDimensions - v_edgeWidth);
|
|
105
111
|
|
|
106
112
|
float boxAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
|
|
107
|
-
float shadowDist = shadowBox(boxUv - u_shadow.xy,
|
|
113
|
+
float shadowDist = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w - v_edgeWidth, u_shadow.z);
|
|
108
114
|
|
|
109
115
|
vec4 resColor = vec4(0.0);
|
|
110
116
|
resColor = mix(resColor, u_color, shadowDist);
|
|
@@ -29,7 +29,7 @@ import { hasZeroWidthSpace } from './Utils.js';
|
|
|
29
29
|
import * as SdfFontHandler from './SdfFontHandler.js';
|
|
30
30
|
import type { CoreRenderer } from '../renderers/CoreRenderer.js';
|
|
31
31
|
import { WebGlRenderer } from '../renderers/webgl/WebGlRenderer.js';
|
|
32
|
-
import {
|
|
32
|
+
import { SdfRenderOp } from '../renderers/webgl/SdfRenderOp.js';
|
|
33
33
|
import { Sdf, type SdfShaderProps } from '../shaders/webgl/SdfShader.js';
|
|
34
34
|
import { BufferCollection } from '../renderers/webgl/internal/BufferCollection.js';
|
|
35
35
|
import type { WebGlCtxTexture } from '../renderers/webgl/WebGlCtxTexture.js';
|
|
@@ -238,28 +238,25 @@ const renderQuads = (
|
|
|
238
238
|
glw.arrayBufferData(buffer, vertexBuffer, glw.STATIC_DRAW as number);
|
|
239
239
|
}
|
|
240
240
|
|
|
241
|
-
const renderOp = new
|
|
241
|
+
const renderOp = new SdfRenderOp(
|
|
242
242
|
renderer as WebGlRenderer,
|
|
243
|
+
sdfShader!, // Ensure sdfShader is not null
|
|
243
244
|
{
|
|
244
|
-
|
|
245
|
-
|
|
246
|
-
|
|
247
|
-
|
|
248
|
-
|
|
249
|
-
|
|
250
|
-
|
|
251
|
-
|
|
252
|
-
|
|
253
|
-
|
|
254
|
-
|
|
255
|
-
|
|
256
|
-
|
|
257
|
-
|
|
258
|
-
|
|
259
|
-
// eslint-disable-next-line @typescript-eslint/no-explicit-any, @typescript-eslint/no-unsafe-assignment
|
|
260
|
-
framebufferDimensions: renderProps.framebufferDimensions as any,
|
|
261
|
-
},
|
|
262
|
-
0,
|
|
245
|
+
transform: globalTransform,
|
|
246
|
+
color: mergeColorAlpha(color, worldAlpha),
|
|
247
|
+
size: layout.fontScale, // Use proper font scaling in shader
|
|
248
|
+
distanceRange: layout.distanceRange,
|
|
249
|
+
} satisfies SdfShaderProps,
|
|
250
|
+
webGlBuffers,
|
|
251
|
+
worldAlpha,
|
|
252
|
+
// eslint-disable-next-line @typescript-eslint/no-explicit-any
|
|
253
|
+
renderProps.clippingRect as any,
|
|
254
|
+
layout.width,
|
|
255
|
+
layout.height,
|
|
256
|
+
false,
|
|
257
|
+
renderProps.parentHasRenderTexture,
|
|
258
|
+
// eslint-disable-next-line @typescript-eslint/no-explicit-any
|
|
259
|
+
renderProps.framebufferDimensions as any,
|
|
263
260
|
);
|
|
264
261
|
|
|
265
262
|
// Add atlas texture and set quad count
|
|
@@ -773,10 +773,13 @@ export class Inspector {
|
|
|
773
773
|
return this.createProxy(node, div);
|
|
774
774
|
}
|
|
775
775
|
|
|
776
|
-
createTextNode(node:
|
|
777
|
-
|
|
776
|
+
createTextNode(node: CoreTextNode): CoreTextNode {
|
|
777
|
+
// eslint-disable-next-line
|
|
778
|
+
// @ts-ignore - textProps is a private property and keeping it that way
|
|
779
|
+
// but we need it from the inspector to set the initial properties on the div element
|
|
780
|
+
const div = this.createDiv(node.id, node.textProps);
|
|
778
781
|
(div as HTMLElement & { node: CoreNode }).node = node;
|
|
779
|
-
(node as
|
|
782
|
+
(node as CoreTextNode & { div: HTMLElement }).div = div;
|
|
780
783
|
|
|
781
784
|
return this.createProxy(node, div) as CoreTextNode;
|
|
782
785
|
}
|
package/src/main-api/Renderer.ts
CHANGED
|
@@ -238,6 +238,17 @@ export interface RendererRuntimeSettings {
|
|
|
238
238
|
*/
|
|
239
239
|
fpsUpdateInterval: number;
|
|
240
240
|
|
|
241
|
+
/**
|
|
242
|
+
* Clears the render buffer on reset
|
|
243
|
+
*
|
|
244
|
+
* @remarks
|
|
245
|
+
* If false, the renderer will not clear the buffer before rendering a new frame.
|
|
246
|
+
* This is useful if you want to preserve the previous frame.
|
|
247
|
+
*
|
|
248
|
+
* @defaultValue `true`
|
|
249
|
+
*/
|
|
250
|
+
enableClear: boolean;
|
|
251
|
+
|
|
241
252
|
/**
|
|
242
253
|
* DOM Inspector
|
|
243
254
|
*
|
|
@@ -525,6 +536,7 @@ export class RendererMain extends EventEmitter {
|
|
|
525
536
|
settings.devicePhysicalPixelRatio || window.devicePixelRatio || 1,
|
|
526
537
|
clearColor: settings.clearColor ?? 0x00000000,
|
|
527
538
|
fpsUpdateInterval: settings.fpsUpdateInterval || 0,
|
|
539
|
+
enableClear: settings.enableClear ?? true,
|
|
528
540
|
targetFPS: settings.targetFPS || 0,
|
|
529
541
|
numImageWorkers:
|
|
530
542
|
settings.numImageWorkers !== undefined ? settings.numImageWorkers : 2,
|
|
@@ -586,6 +598,7 @@ export class RendererMain extends EventEmitter {
|
|
|
586
598
|
enableContextSpy: settings.enableContextSpy!,
|
|
587
599
|
forceWebGL2: settings.forceWebGL2!,
|
|
588
600
|
fpsUpdateInterval: settings.fpsUpdateInterval!,
|
|
601
|
+
enableClear: settings.enableClear!,
|
|
589
602
|
numImageWorkers: settings.numImageWorkers!,
|
|
590
603
|
renderEngine: settings.renderEngine!,
|
|
591
604
|
textureMemory: resolvedTxSettings,
|