@lightningjs/renderer 3.0.0-beta20 → 3.0.0-beta21
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/src/core/CoreNode.d.ts +53 -7
- package/dist/src/core/CoreNode.js +175 -65
- package/dist/src/core/CoreNode.js.map +1 -1
- package/dist/src/core/CoreTextNode.d.ts +1 -1
- package/dist/src/core/CoreTextNode.js +3 -5
- package/dist/src/core/CoreTextNode.js.map +1 -1
- package/dist/src/core/CoreTextureManager.js +1 -1
- package/dist/src/core/CoreTextureManager.js.map +1 -1
- package/dist/src/core/Stage.d.ts +2 -1
- package/dist/src/core/Stage.js +9 -7
- package/dist/src/core/Stage.js.map +1 -1
- package/dist/src/core/TextureMemoryManager.d.ts +1 -1
- package/dist/src/core/TextureMemoryManager.js +3 -3
- package/dist/src/core/TextureMemoryManager.js.map +1 -1
- package/dist/src/core/animations/Animation.d.ts +21 -0
- package/dist/src/core/animations/Animation.js +194 -0
- package/dist/src/core/animations/Animation.js.map +1 -0
- package/dist/src/core/animations/Playback.d.ts +64 -0
- package/dist/src/core/animations/Playback.js +169 -0
- package/dist/src/core/animations/Playback.js.map +1 -0
- package/dist/src/core/animations/Transition.d.ts +27 -0
- package/dist/src/core/animations/Transition.js +52 -0
- package/dist/src/core/animations/Transition.js.map +1 -0
- package/dist/src/core/animations/utils.d.ts +2 -0
- package/dist/src/core/animations/utils.js +136 -0
- package/dist/src/core/animations/utils.js.map +1 -0
- package/dist/src/core/lib/ImageWorker.d.ts +2 -2
- package/dist/src/core/lib/ImageWorker.js +30 -11
- package/dist/src/core/lib/ImageWorker.js.map +1 -1
- package/dist/src/core/lib/WebGlContextWrapper.js +1 -1
- package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
- package/dist/src/core/lib/utils.d.ts +6 -2
- package/dist/src/core/lib/utils.js +21 -21
- package/dist/src/core/lib/utils.js.map +1 -1
- package/dist/src/core/renderers/CoreRenderer.d.ts +1 -31
- package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
- package/dist/src/core/renderers/CoreShaderNode.d.ts +4 -0
- package/dist/src/core/renderers/CoreShaderNode.js +15 -0
- package/dist/src/core/renderers/CoreShaderNode.js.map +1 -1
- package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +3 -3
- package/dist/src/core/renderers/canvas/CanvasRenderer.js +38 -33
- package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
- package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +1 -2
- package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -1
- package/dist/src/core/renderers/webgl/SdfRenderOp.d.ts +33 -0
- package/dist/src/core/renderers/webgl/SdfRenderOp.js +97 -0
- package/dist/src/core/renderers/webgl/SdfRenderOp.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +1 -1
- package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +12 -8
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +2 -3
- package/dist/src/core/renderers/webgl/WebGlRenderOp.js +1 -3
- package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +6 -18
- package/dist/src/core/renderers/webgl/WebGlRenderer.js +48 -61
- package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +2 -4
- package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +3 -4
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +40 -29
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -1
- package/dist/src/core/shaders/canvas/Border.d.ts +8 -2
- package/dist/src/core/shaders/canvas/Border.js +62 -23
- package/dist/src/core/shaders/canvas/Border.js.map +1 -1
- package/dist/src/core/shaders/canvas/HolePunch.js +2 -1
- package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -1
- package/dist/src/core/shaders/canvas/LinearGradient.js +5 -3
- package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -1
- package/dist/src/core/shaders/canvas/RadialGradient.js +7 -5
- package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -1
- package/dist/src/core/shaders/canvas/Rounded.js +2 -2
- package/dist/src/core/shaders/canvas/Rounded.js.map +1 -1
- package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +6 -3
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js +39 -9
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -1
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +2 -3
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +44 -7
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -1
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js +5 -4
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -1
- package/dist/src/core/shaders/canvas/Shadow.js +4 -2
- package/dist/src/core/shaders/canvas/Shadow.js.map +1 -1
- package/dist/src/core/shaders/canvas/utils/render.d.ts +1 -1
- package/dist/src/core/shaders/canvas/utils/render.js +31 -18
- package/dist/src/core/shaders/canvas/utils/render.js.map +1 -1
- package/dist/src/core/shaders/templates/BorderTemplate.d.ts +10 -0
- package/dist/src/core/shaders/templates/BorderTemplate.js +20 -0
- package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -1
- package/dist/src/core/shaders/webgl/Border.js +72 -14
- package/dist/src/core/shaders/webgl/Border.js.map +1 -1
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js +101 -31
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -1
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +102 -38
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -1
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js +5 -4
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -1
- package/dist/src/core/shaders/webgl/SdfShadowShader.d.ts +9 -0
- package/dist/src/core/shaders/webgl/SdfShadowShader.js +100 -0
- package/dist/src/core/shaders/webgl/SdfShadowShader.js.map +1 -0
- package/dist/src/core/shaders/webgl/Shadow.js +12 -6
- package/dist/src/core/shaders/webgl/Shadow.js.map +1 -1
- package/dist/src/core/text-rendering/SdfTextRenderer.js +12 -20
- package/dist/src/core/text-rendering/SdfTextRenderer.js.map +1 -1
- package/dist/src/core/utils.d.ts +1 -1
- package/dist/src/main-api/Inspector.d.ts +1 -1
- package/dist/src/main-api/Inspector.js +4 -1
- package/dist/src/main-api/Inspector.js.map +1 -1
- package/dist/src/main-api/Renderer.d.ts +10 -0
- package/dist/src/main-api/Renderer.js +2 -0
- package/dist/src/main-api/Renderer.js.map +1 -1
- package/dist/tsconfig.dist.tsbuildinfo +1 -1
- package/package.json +1 -1
- package/src/core/Autosizer.ts +224 -0
- package/src/core/CoreNode.test.ts +116 -2
- package/src/core/CoreNode.ts +247 -78
- package/src/core/CoreTextNode.ts +3 -5
- package/src/core/CoreTextureManager.ts +1 -1
- package/src/core/Stage.ts +10 -7
- package/src/core/TextureMemoryManager.ts +3 -3
- package/src/core/lib/ImageWorker.ts +36 -11
- package/src/core/lib/WebGlContextWrapper.ts +1 -1
- package/src/core/lib/utils.ts +28 -25
- package/src/core/renderers/CoreRenderer.ts +1 -32
- package/src/core/renderers/CoreShaderNode.ts +20 -0
- package/src/core/renderers/canvas/CanvasRenderer.ts +43 -51
- package/src/core/renderers/canvas/CanvasShaderNode.ts +1 -2
- package/src/core/renderers/webgl/SdfRenderOp.ts +105 -0
- package/src/core/renderers/webgl/WebGlCtxTexture.ts +16 -9
- package/src/core/renderers/webgl/WebGlRenderer.ts +56 -78
- package/src/core/renderers/webgl/WebGlShaderNode.ts +2 -7
- package/src/core/renderers/webgl/WebGlShaderProgram.ts +48 -38
- package/src/core/shaders/canvas/Border.ts +86 -29
- package/src/core/shaders/canvas/HolePunch.ts +2 -1
- package/src/core/shaders/canvas/LinearGradient.ts +8 -6
- package/src/core/shaders/canvas/RadialGradient.ts +7 -10
- package/src/core/shaders/canvas/Rounded.ts +5 -5
- package/src/core/shaders/canvas/RoundedWithBorder.ts +68 -18
- package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +71 -23
- package/src/core/shaders/canvas/RoundedWithShadow.ts +6 -5
- package/src/core/shaders/canvas/Shadow.ts +7 -5
- package/src/core/shaders/canvas/utils/render.ts +45 -36
- package/src/core/shaders/templates/BorderTemplate.ts +30 -0
- package/src/core/shaders/webgl/Border.ts +72 -15
- package/src/core/shaders/webgl/RoundedWithBorder.ts +101 -31
- package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +102 -38
- package/src/core/shaders/webgl/RoundedWithShadow.ts +5 -4
- package/src/core/shaders/webgl/Shadow.ts +12 -6
- package/src/core/text-rendering/SdfTextRenderer.ts +18 -21
- package/src/main-api/Inspector.ts +6 -3
- package/src/main-api/Renderer.ts +13 -0
- package/src/core/renderers/webgl/WebGlRenderOp.ts +0 -170
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@@ -38,14 +38,14 @@ export const Rounded: CanvasShaderType<RoundedProps, ComputedRoundedValues> = {
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node.h,
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},
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render(ctx,
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render(ctx, node, renderContext) {
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const path = new Path2D();
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roundRect(
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path,
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node.globalTransform!.tx,
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node.globalTransform!.ty,
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node.props.w,
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node.props.h,
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this.computed.radius!,
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ctx.clip(path);
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@@ -26,11 +26,15 @@ import type { ComputedBorderValues } from './Border.js';
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import type { ComputedRoundedValues } from './Rounded.js';
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import { roundedRectWithBorder } from './utils/render.js';
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type
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export type ComputedRoundedWithBorderValues = ComputedRoundedValues &
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ComputedBorderValues & {
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outerBorderRadius: Vec4;
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innerBorderRadius: Vec4;
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};
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export const RoundedWithBorder: CanvasShaderType<
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RoundedWithBorderProps,
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ComputedRoundedWithBorderValues
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saveAndRestore: true,
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this.computed.radius = radius;
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this.computed.borderColor = this.toColorString(props['border-color']);
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this.computed.borderAsym = !valuesAreEqual(props['border-w'] as number[]);
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const
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const borderAlign = this.props!['border-align'] as number;
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const borderGap = this.props!['border-gap'] as number;
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// Calculate outer and inner rectangle dimensions
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const [t, r, b, l] = this.props!['border-w'] as Vec4;
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const outerX = (this.computed.outerX = -l * borderAlign - borderGap);
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const outerY = (this.computed.outerY = -t * borderAlign - borderGap);
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}
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}
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}
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}
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this.computed.innerW = outerW - l - r;
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this.computed.innerH = outerH - t - b;
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this.computed.outerBorderRadius = [
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Math.max(0.0, radius[1] + (Math.max(t, b) * borderAlign + borderGap)),
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Math.max(0.0, radius[2] + (Math.max(b, t) * borderAlign + borderGap)),
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Math.max(0.0, radius[3] + (Math.max(l, r) * borderAlign + borderGap)),
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];
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Math.max(0.0, this.computed.outerBorderRadius[1] - Math.max(t, b)),
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Math.max(0.0, this.computed.outerBorderRadius[2] - Math.max(b, t)),
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Math.max(0.0, this.computed.outerBorderRadius[3] - Math.max(l, r)),
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+
this.computed.outerH = outerH;
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+
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+
this.computed.innerX = outerX + l;
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76
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+
this.computed.innerY = outerY + t;
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+
this.computed.innerW = outerW - l - r;
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78
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+
this.computed.innerH = outerH - t - b;
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79
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+
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+
this.computed.outerBorderRadius = [
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81
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+
Math.max(0.0, radius[0] + (Math.max(l, r) * borderAlign + borderGap)),
|
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82
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+
Math.max(0.0, radius[1] + (Math.max(t, b) * borderAlign + borderGap)),
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83
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+
Math.max(0.0, radius[2] + (Math.max(b, t) * borderAlign + borderGap)),
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84
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+
Math.max(0.0, radius[3] + (Math.max(l, r) * borderAlign + borderGap)),
|
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85
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+
];
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86
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+
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87
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+
this.computed.innerBorderRadius = [
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+
Math.max(0.0, this.computed.outerBorderRadius[0] - Math.max(l, r)),
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89
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+
Math.max(0.0, this.computed.outerBorderRadius[1] - Math.max(t, b)),
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90
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+
Math.max(0.0, this.computed.outerBorderRadius[2] - Math.max(b, t)),
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91
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+
Math.max(0.0, this.computed.outerBorderRadius[3] - Math.max(l, r)),
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+
];
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54
93
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55
94
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this.computed.shadowColor = this.toColorString(props['shadow-color']);
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-
this.computed.shadowRadius =
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+
this.computed.shadowRadius = this.computed.outerBorderRadius.map(
|
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96
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(value) => value + props['shadow-blur'],
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) as Vec4;
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},
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render(ctx,
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const { tx, ty
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render(ctx, node, renderContext) {
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const { tx, ty } = node.globalTransform!;
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const { w, h } = node.props;
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const computed = this.computed as ComputedValues;
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render.shadow(
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ctx,
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tx,
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ty,
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67
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-
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-
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+
tx + computed.outerX,
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+
ty + computed.outerY,
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w + computed.outerW,
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+
h + computed.outerH,
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computed.shadowColor,
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this.props!['shadow-projection'],
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111
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computed.shadowRadius,
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|
@@ -73,15 +113,23 @@ export const RoundedWithBorderAndShadow: CanvasShaderType<
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73
113
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);
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74
114
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render.roundedRectWithBorder(
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115
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ctx,
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76
|
-
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77
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-
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78
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-
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79
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-
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+
tx,
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+
ty,
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118
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+
w,
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119
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+
h,
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80
120
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computed.radius,
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81
|
-
this.props!['border-
|
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82
|
-
computed.
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121
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+
this.props!['border-gap'] as number,
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122
|
+
computed.outerX,
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123
|
+
computed.outerY,
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124
|
+
computed.outerW,
|
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125
|
+
computed.outerH,
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126
|
+
computed.outerBorderRadius,
|
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127
|
+
computed.innerX,
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128
|
+
computed.innerY,
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129
|
+
computed.innerW,
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130
|
+
computed.innerH,
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131
|
+
computed.innerBorderRadius,
|
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83
132
|
computed.borderColor,
|
|
84
|
-
computed.borderAsym,
|
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85
133
|
renderContext,
|
|
86
134
|
);
|
|
87
135
|
},
|
|
@@ -47,15 +47,16 @@ export const RoundedWithShadow: CanvasShaderType<
|
|
|
47
47
|
(value) => value + props['shadow-blur'],
|
|
48
48
|
) as Vec4;
|
|
49
49
|
},
|
|
50
|
-
render(ctx,
|
|
51
|
-
const { tx, ty
|
|
50
|
+
render(ctx, node, renderContext) {
|
|
51
|
+
const { tx, ty } = node.globalTransform!;
|
|
52
|
+
const { w, h } = node.props;
|
|
52
53
|
const computed = this.computed as ComputedValues;
|
|
53
54
|
render.shadow(
|
|
54
55
|
ctx,
|
|
55
56
|
tx,
|
|
56
57
|
ty,
|
|
57
|
-
|
|
58
|
-
|
|
58
|
+
w,
|
|
59
|
+
h,
|
|
59
60
|
computed.shadowColor,
|
|
60
61
|
this.props!['shadow-projection'],
|
|
61
62
|
computed.shadowRadius,
|
|
@@ -63,7 +64,7 @@ export const RoundedWithShadow: CanvasShaderType<
|
|
|
63
64
|
);
|
|
64
65
|
|
|
65
66
|
const path = new Path2D();
|
|
66
|
-
render.roundRect(path, tx, ty,
|
|
67
|
+
render.roundRect(path, tx, ty, w, h, computed.radius);
|
|
67
68
|
ctx.clip(path);
|
|
68
69
|
renderContext();
|
|
69
70
|
},
|
|
@@ -35,13 +35,15 @@ export const Shadow: CanvasShaderType<ShadowProps, ComputedShadowValues> = {
|
|
|
35
35
|
const blur = this.props!['blur'];
|
|
36
36
|
this.computed.shadowRadius = [blur, blur, blur, blur];
|
|
37
37
|
},
|
|
38
|
-
render(ctx,
|
|
38
|
+
render(ctx, node, renderContext) {
|
|
39
|
+
const { tx, ty } = node.globalTransform!;
|
|
40
|
+
const { w, h } = node.props;
|
|
39
41
|
shadow(
|
|
40
42
|
ctx,
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
|
|
44
|
-
|
|
43
|
+
tx,
|
|
44
|
+
ty,
|
|
45
|
+
w,
|
|
46
|
+
h,
|
|
45
47
|
this.computed.shadowColor!,
|
|
46
48
|
this.props!['projection'],
|
|
47
49
|
this.computed.shadowRadius!,
|
|
@@ -48,55 +48,64 @@ export function roundedRectWithBorder(
|
|
|
48
48
|
width: number,
|
|
49
49
|
height: number,
|
|
50
50
|
radius: Vec4,
|
|
51
|
-
|
|
52
|
-
|
|
51
|
+
borderGap: number,
|
|
52
|
+
outerX: number,
|
|
53
|
+
outerY: number,
|
|
54
|
+
outerW: number,
|
|
55
|
+
outerH: number,
|
|
56
|
+
outerBorderRadius: Vec4,
|
|
57
|
+
innerX: number,
|
|
58
|
+
innerY: number,
|
|
59
|
+
innerW: number,
|
|
60
|
+
innerH: number,
|
|
61
|
+
innerBorderRadius: Vec4,
|
|
53
62
|
borderColor: string,
|
|
54
|
-
borderAsym: boolean,
|
|
55
63
|
renderContext: () => void,
|
|
56
64
|
) {
|
|
57
|
-
|
|
58
|
-
|
|
59
|
-
|
|
65
|
+
outerX += x;
|
|
66
|
+
outerY += y;
|
|
67
|
+
outerW += width;
|
|
68
|
+
outerH += height;
|
|
69
|
+
|
|
70
|
+
innerX += x;
|
|
71
|
+
innerY += y;
|
|
72
|
+
innerW += width;
|
|
73
|
+
innerH += height;
|
|
74
|
+
|
|
75
|
+
// no gap render strategy - to avoid artifacts between border and node
|
|
76
|
+
if (borderGap === 0) {
|
|
77
|
+
//draw outer border rounded rect
|
|
78
|
+
ctx.beginPath();
|
|
79
|
+
roundRect(ctx, outerX, outerY, outerW, outerH, outerBorderRadius);
|
|
80
|
+
ctx.fillStyle = borderColor;
|
|
81
|
+
ctx.fill();
|
|
82
|
+
ctx.closePath();
|
|
83
|
+
|
|
60
84
|
const path = new Path2D();
|
|
61
|
-
roundRect(path,
|
|
85
|
+
roundRect(path, innerX, innerY, innerW, innerH, innerBorderRadius as Vec4);
|
|
62
86
|
ctx.clip(path);
|
|
63
|
-
|
|
64
87
|
renderContext();
|
|
65
|
-
|
|
66
|
-
if (bWidth > 0) {
|
|
67
|
-
ctx.beginPath();
|
|
68
|
-
ctx.lineWidth = bWidth;
|
|
69
|
-
ctx.strokeStyle = borderColor;
|
|
70
|
-
roundRect(
|
|
71
|
-
ctx,
|
|
72
|
-
x + bHalfWidth,
|
|
73
|
-
y + bHalfWidth,
|
|
74
|
-
width - bWidth,
|
|
75
|
-
height - bWidth,
|
|
76
|
-
borderRadius,
|
|
77
|
-
);
|
|
78
|
-
ctx.stroke();
|
|
79
|
-
}
|
|
80
88
|
return;
|
|
81
89
|
}
|
|
82
90
|
|
|
83
|
-
|
|
84
|
-
roundRect(ctx, x, y, width, height, radius as Vec4);
|
|
85
|
-
ctx.fillStyle = borderColor;
|
|
86
|
-
ctx.fill();
|
|
87
|
-
const { 0: t, 1: r, 2: b, 3: l } = borderWidth as Vec4;
|
|
91
|
+
// with gap render strategy
|
|
88
92
|
|
|
93
|
+
//draw node content first
|
|
94
|
+
ctx.save();
|
|
89
95
|
const path = new Path2D();
|
|
90
|
-
roundRect(
|
|
91
|
-
path,
|
|
92
|
-
x + l,
|
|
93
|
-
y + t,
|
|
94
|
-
width - (l + r),
|
|
95
|
-
height - (t + b),
|
|
96
|
-
borderRadius as Vec4,
|
|
97
|
-
);
|
|
96
|
+
roundRect(path, x, y, width, height, radius);
|
|
98
97
|
ctx.clip(path);
|
|
99
98
|
renderContext();
|
|
99
|
+
ctx.restore();
|
|
100
|
+
|
|
101
|
+
//draw border by clipping inner area from outer area
|
|
102
|
+
ctx.save();
|
|
103
|
+
const borderPath = new Path2D();
|
|
104
|
+
roundRect(borderPath, outerX, outerY, outerW, outerH, outerBorderRadius);
|
|
105
|
+
roundRect(borderPath, innerX, innerY, innerW, innerH, innerBorderRadius);
|
|
106
|
+
ctx.fillStyle = borderColor;
|
|
107
|
+
ctx.fill(borderPath, 'evenodd');
|
|
108
|
+
ctx.restore();
|
|
100
109
|
}
|
|
101
110
|
|
|
102
111
|
export function shadow(
|
|
@@ -35,6 +35,16 @@ export interface BorderProps {
|
|
|
35
35
|
* @default 0xffffffff
|
|
36
36
|
*/
|
|
37
37
|
color: number;
|
|
38
|
+
/**
|
|
39
|
+
* Alignment of the border
|
|
40
|
+
*
|
|
41
|
+
* @default 'inside'
|
|
42
|
+
*/
|
|
43
|
+
align: number | 'inside' | 'center' | 'outside';
|
|
44
|
+
/**
|
|
45
|
+
* Gap between node and border baseline. Default is 0. and generally edge of node)
|
|
46
|
+
*/
|
|
47
|
+
gap: number;
|
|
38
48
|
/**
|
|
39
49
|
* Top width
|
|
40
50
|
*/
|
|
@@ -69,6 +79,26 @@ export function getBorderProps<P extends string>(
|
|
|
69
79
|
},
|
|
70
80
|
},
|
|
71
81
|
[pf + 'color']: 0xffffffff,
|
|
82
|
+
[pf + 'align']: {
|
|
83
|
+
default: 0, //inside,
|
|
84
|
+
resolve(value) {
|
|
85
|
+
if (!isNaN(value)) {
|
|
86
|
+
return value as number;
|
|
87
|
+
}
|
|
88
|
+
if (typeof value === 'string') {
|
|
89
|
+
switch (value) {
|
|
90
|
+
case 'inside':
|
|
91
|
+
return 0;
|
|
92
|
+
case 'center':
|
|
93
|
+
return 0.5;
|
|
94
|
+
case 'outside':
|
|
95
|
+
return 1;
|
|
96
|
+
}
|
|
97
|
+
}
|
|
98
|
+
return this.default;
|
|
99
|
+
},
|
|
100
|
+
},
|
|
101
|
+
[pf + 'gap']: 0,
|
|
72
102
|
[pf + 'top']: {
|
|
73
103
|
default: 0,
|
|
74
104
|
set(value, props) {
|
|
@@ -14,8 +14,6 @@
|
|
|
14
14
|
*
|
|
15
15
|
* SPDX-License-Identifier: Apache-2.0
|
|
16
16
|
*/
|
|
17
|
-
|
|
18
|
-
import { valuesAreEqual } from '../../lib/utils.js';
|
|
19
17
|
import {
|
|
20
18
|
BorderTemplate,
|
|
21
19
|
type BorderProps,
|
|
@@ -28,6 +26,8 @@ export const Border: WebGlShaderType<BorderProps> = {
|
|
|
28
26
|
update(node) {
|
|
29
27
|
this.uniform4fa('u_borderWidth', this.props!.w as Vec4);
|
|
30
28
|
this.uniformRGBA('u_borderColor', this.props!.color);
|
|
29
|
+
this.uniform1f('u_borderGap', this.props!.gap as number);
|
|
30
|
+
this.uniform1f('u_borderAlign', this.props!.align as number);
|
|
31
31
|
},
|
|
32
32
|
vertex: `
|
|
33
33
|
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
@@ -47,27 +47,67 @@ export const Border: WebGlShaderType<BorderProps> = {
|
|
|
47
47
|
|
|
48
48
|
uniform vec4 u_radius;
|
|
49
49
|
uniform vec4 u_borderWidth;
|
|
50
|
+
uniform float u_borderGap;
|
|
51
|
+
uniform float u_borderAlign;
|
|
50
52
|
|
|
51
53
|
varying vec4 v_color;
|
|
52
54
|
varying vec2 v_textureCoords;
|
|
53
55
|
varying vec2 v_nodeCoords;
|
|
54
56
|
|
|
55
57
|
varying vec2 v_innerSize;
|
|
58
|
+
varying vec2 v_outerSize;
|
|
59
|
+
varying vec2 v_outerBorderUv;
|
|
60
|
+
varying vec2 v_innerBorderUv;
|
|
56
61
|
varying vec2 v_halfDimensions;
|
|
62
|
+
varying float v_edgeWidth;
|
|
57
63
|
|
|
58
64
|
void main() {
|
|
59
|
-
vec2 normalized = a_position * u_pixelRatio;
|
|
60
65
|
vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
|
|
66
|
+
vec2 edge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
|
|
67
|
+
v_edgeWidth = 1.0 / u_pixelRatio;
|
|
68
|
+
|
|
69
|
+
float borderTop = u_borderWidth.x;
|
|
70
|
+
float borderRight = u_borderWidth.y;
|
|
71
|
+
float borderBottom = u_borderWidth.z;
|
|
72
|
+
float borderLeft = u_borderWidth.w;
|
|
73
|
+
|
|
74
|
+
v_outerBorderUv = vec2(0.0);
|
|
75
|
+
v_innerBorderUv = vec2(0.0);
|
|
76
|
+
|
|
77
|
+
vec2 borderSize = vec2(borderRight + borderLeft, borderTop + borderBottom);
|
|
78
|
+
vec2 extraSize = borderSize * u_borderAlign;
|
|
79
|
+
float gapLeft = step(0.001, borderLeft) * u_borderGap;
|
|
80
|
+
float gapRight = step(0.001, borderRight) * u_borderGap;
|
|
81
|
+
float gapTop = step(0.001, borderTop) * u_borderGap;
|
|
82
|
+
float gapBottom = step(0.001, borderBottom) * u_borderGap;
|
|
83
|
+
vec2 gapSize = vec2(gapLeft + gapRight, gapTop + gapBottom);
|
|
84
|
+
|
|
85
|
+
v_outerSize = (u_dimensions + gapSize + extraSize) * 0.5;
|
|
86
|
+
v_innerSize = v_outerSize - borderSize * 0.5;
|
|
87
|
+
|
|
88
|
+
// Use sign() to avoid branching
|
|
89
|
+
vec2 borderDiff = vec2(borderRight - borderLeft, borderBottom - borderTop);
|
|
90
|
+
vec2 signDiff = sign(borderDiff);
|
|
91
|
+
borderDiff = abs(borderDiff);
|
|
92
|
+
|
|
93
|
+
vec2 gapDiff = vec2(gapRight - gapLeft, gapBottom - gapTop);
|
|
94
|
+
vec2 signGapDiff = sign(gapDiff);
|
|
95
|
+
gapDiff = abs(gapDiff);
|
|
96
|
+
|
|
97
|
+
v_outerBorderUv = -signDiff * borderDiff * u_borderAlign * 0.5 - signGapDiff * gapDiff * 0.5;
|
|
98
|
+
v_innerBorderUv = v_outerBorderUv + signDiff * borderDiff * 0.5;
|
|
99
|
+
|
|
100
|
+
vec2 edgeOffsetExtra = step(u_dimensions * 0.5, v_outerSize) * edge * (extraSize + u_borderGap);
|
|
101
|
+
vec2 borderEdge = edgeOffsetExtra;
|
|
102
|
+
|
|
103
|
+
vec2 vertexPos = (a_position + edge + borderEdge) * u_pixelRatio;
|
|
104
|
+
gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
|
|
61
105
|
|
|
62
106
|
v_color = a_color;
|
|
63
|
-
v_nodeCoords = a_nodeCoords;
|
|
64
|
-
v_textureCoords = a_textureCoords;
|
|
107
|
+
v_nodeCoords = a_nodeCoords + (screenSpace + borderEdge) / (u_dimensions);
|
|
108
|
+
v_textureCoords = a_textureCoords + (screenSpace + borderEdge) / (u_dimensions);
|
|
65
109
|
|
|
66
110
|
v_halfDimensions = u_dimensions * 0.5;
|
|
67
|
-
v_innerSize = vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]), u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) * 0.5 - 0.5;
|
|
68
|
-
|
|
69
|
-
gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
|
|
70
|
-
gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
|
|
71
111
|
}
|
|
72
112
|
`,
|
|
73
113
|
fragment: `
|
|
@@ -86,13 +126,18 @@ export const Border: WebGlShaderType<BorderProps> = {
|
|
|
86
126
|
|
|
87
127
|
uniform vec4 u_borderWidth;
|
|
88
128
|
uniform vec4 u_borderColor;
|
|
129
|
+
uniform float u_borderGap;
|
|
89
130
|
|
|
90
131
|
varying vec4 v_color;
|
|
91
132
|
varying vec2 v_nodeCoords;
|
|
92
133
|
varying vec2 v_textureCoords;
|
|
93
134
|
|
|
94
135
|
varying vec2 v_innerSize;
|
|
136
|
+
varying vec2 v_outerSize;
|
|
137
|
+
varying vec2 v_outerBorderUv;
|
|
138
|
+
varying vec2 v_innerBorderUv;
|
|
95
139
|
varying vec2 v_halfDimensions;
|
|
140
|
+
varying float v_edgeWidth;
|
|
96
141
|
|
|
97
142
|
float box(vec2 p, vec2 s) {
|
|
98
143
|
vec2 q = abs(p) - s;
|
|
@@ -101,16 +146,28 @@ export const Border: WebGlShaderType<BorderProps> = {
|
|
|
101
146
|
|
|
102
147
|
void main() {
|
|
103
148
|
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
149
|
+
vec4 resultColor = vec4(0.0);
|
|
104
150
|
vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
|
|
105
151
|
|
|
106
|
-
|
|
107
|
-
|
|
152
|
+
float outerDist = box(boxUv + v_outerBorderUv, v_outerSize - v_edgeWidth);
|
|
153
|
+
float innerDist = box(boxUv + v_innerBorderUv, v_innerSize - v_edgeWidth);
|
|
154
|
+
|
|
155
|
+
if(u_borderGap == 0.0) {
|
|
156
|
+
resultColor = mix(resultColor, u_borderColor, 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, outerDist));
|
|
157
|
+
resultColor = mix(resultColor, color, 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, innerDist));
|
|
158
|
+
gl_FragColor = resultColor * u_alpha;
|
|
159
|
+
return;
|
|
160
|
+
}
|
|
161
|
+
|
|
162
|
+
float nodeDist = box(boxUv, v_halfDimensions - v_edgeWidth);
|
|
163
|
+
float nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
|
|
108
164
|
|
|
109
|
-
float
|
|
110
|
-
float
|
|
165
|
+
float borderDist = max(-innerDist, outerDist);
|
|
166
|
+
float borderAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, borderDist);
|
|
167
|
+
resultColor = mix(resultColor, color, nodeAlpha);
|
|
168
|
+
resultColor = mix(resultColor, u_borderColor, borderAlpha * u_borderColor.a);
|
|
111
169
|
|
|
112
|
-
|
|
113
|
-
gl_FragColor = resColor * u_alpha;
|
|
170
|
+
gl_FragColor = resultColor * u_alpha;
|
|
114
171
|
}
|
|
115
172
|
`,
|
|
116
173
|
};
|