@lf_maple/koishi-plugin-phi-plugin-full 0.1.80

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (629) hide show
  1. package/LICENSE +22 -0
  2. package/core/.github/ISSUE_TEMPLATE/bug.yaml +133 -0
  3. package/core/.github/ISSUE_TEMPLATE/config.yml +1 -0
  4. package/core/.github/ISSUE_TEMPLATE/enhancement.yml +44 -0
  5. package/core/.vscode/c_cpp_properties.json +18 -0
  6. package/core/.vscode/launch.json +24 -0
  7. package/core/.vscode/settings.json +59 -0
  8. package/core/CHANGELOG.md +184 -0
  9. package/core/LICENSE +674 -0
  10. package/core/README.md +330 -0
  11. package/core/README_en.md +285 -0
  12. package/core/apps/Dan.js +129 -0
  13. package/core/apps/RankList.js +322 -0
  14. package/core/apps/aliasProposal.js +223 -0
  15. package/core/apps/apiSetting.js +592 -0
  16. package/core/apps/b19.js +1329 -0
  17. package/core/apps/botClient.js +64 -0
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  28. package/core/apps/phisong.js +1418 -0
  29. package/core/apps/session.js +664 -0
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+ import Config from '../../components/Config.js'
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+ import logger from '../../components/Logger.js'
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+ import Version from '../../components/Version.js'
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+ import PhigrosUser from '../../lib/PhigrosUser.js'
5
+ import { canUseApi } from '../user/apiPermission.js'
6
+ import { Level, LevelNum, MAX_DIFFICULTY } from '../game/constNum.js'
7
+ import fCompute from '../game/fCompute.js'
8
+ import getInfo from '../game/getInfo.js'
9
+ import getRksRank from '../game/getRksRank.js'
10
+ import makeRequest from '../api/makeRequest.js'
11
+ import LevelRecordInfo from '../game/LevelRecordInfo.js'
12
+
13
+ export default class Save {
14
+
15
+ /**
16
+ * @param {oriSave | PhigrosUser} data
17
+ * @param {boolean} ignore 跳过存档检查
18
+ */
19
+ constructor(data, ignore = false) {
20
+ this.session = data.session
21
+ /**是否是国际版 */
22
+ this.global = data.global
23
+ if ('apiId' in data) {
24
+ this.apiId = data.apiId
25
+ } else {
26
+ this.apiId = undefined
27
+ }
28
+ /**@type {playerInfo} */
29
+ this.playerInfo = data.playerInfo
30
+ /**@type {saveInfo} */
31
+ this.saveInfo = data.saveInfo
32
+ this.saveInfo.modifiedAt.iso = new Date(this.saveInfo.modifiedAt.iso)
33
+ /**官方存档版本号 */
34
+ this.Recordver = data.Recordver
35
+ this.gameProgress = data.gameProgress ? {
36
+ /**首次运行 */
37
+ isFirstRun: data.gameProgress.isFirstRun,
38
+ /**过去的章节已完成 */
39
+ legacyChapterFinished: data.gameProgress.legacyChapterFinished,
40
+ /**已展示收藏品Tip */
41
+ alreadyShowCollectionTip: data.gameProgress.alreadyShowCollectionTip,
42
+ /**已展示自动解锁IN Tip */
43
+ alreadyShowAutoUnlockINTip: data.gameProgress.alreadyShowAutoUnlockINTip,
44
+ /**剧情完成(显示全部歌曲和课题模式入口) */
45
+ completed: data.gameProgress.completed,
46
+ /**??? */
47
+ songUpdateInfo: data.gameProgress.songUpdateInfo,
48
+ /**课题分 */
49
+ challengeModeRank: data.gameProgress.challengeModeRank,
50
+ /**data货币 */
51
+ money: data.gameProgress.money,
52
+ /**痉挛解锁 */
53
+ unlockFlagOfSpasmodic: data.gameProgress.unlockFlagOfSpasmodic,
54
+ /**Igallta解锁 */
55
+ unlockFlagOfIgallta: data.gameProgress.unlockFlagOfIgallta,
56
+ /**Rrhar'il解锁 */
57
+ unlockFlagOfRrharil: data.gameProgress.unlockFlagOfRrharil,
58
+ /**IN达到S(倒霉蛋,船,Shadow,心之所向,inferior,DESTRUCTION 3,2,1,Distorted Fate) */
59
+ flagOfSongRecordKey: data.gameProgress.flagOfSongRecordKey,
60
+ /**Random切片解锁 */
61
+ randomVersionUnlocked: data.gameProgress.randomVersionUnlocked,
62
+ /**第八章入场 */
63
+ chapter8UnlockBegin: data.gameProgress.chapter8UnlockBegin,
64
+ /**第八章第二阶段 */
65
+ chapter8UnlockSecondPhase: data.gameProgress.chapter8UnlockSecondPhase,
66
+ /**第八章通过 */
67
+ chapter8Passed: data.gameProgress.chapter8Passed,
68
+ /**第八章各曲目解锁 */
69
+ chapter8SongUnlocked: data.gameProgress.chapter8SongUnlocked
70
+ } : {
71
+ money: [0, 0, 0, 0, 0]
72
+ }
73
+ this.gameuser = {
74
+ /**user */
75
+ name: data.gameuser?.name || '',
76
+ /**版本 */
77
+ version: data.gameuser?.version || '',
78
+ /**是否展示Id */
79
+ showPlayerId: data.gameuser?.showPlayerId || false,
80
+ /**简介 */
81
+ selfIntro: data.gameuser?.selfIntro || '',
82
+ /**头像 */
83
+ avatar: data.gameuser?.avatar || '',
84
+ /**背景 */
85
+ background: data.gameuser?.background || '',
86
+ }
87
+ if (checkIg(this)) {
88
+ getRksRank.delUserRks(this.session)
89
+ logger.error(`封禁tk ${this.session}`)
90
+ throw new Error(`您的存档rks异常,该 token 已禁用,如有异议请联系机器人管理员。\n${this.session}`)
91
+ }
92
+ /**
93
+ * @type {Record<idString, (LevelRecordInfo|null)[]>}
94
+ */
95
+ this.gameRecord = {}
96
+
97
+ /**@type {idString[]} */
98
+ const idList = /**@type {any} */ (Object.keys(data.gameRecord))
99
+
100
+ for (const id of idList) {
101
+ this.gameRecord[id] = []
102
+ for (let i in data.gameRecord[id]) {
103
+ let level = Number(i)
104
+ if (!data.gameRecord[id][level]) {
105
+ this.gameRecord[id][level] = null
106
+ continue
107
+ }
108
+ // this.gameRecord[id][level] = new (import('./LevelRecordInfo')).default(data.gameRecord[id][level], id, level)
109
+
110
+ if (!ignore) {
111
+ if (data.gameRecord[id][level].acc > 100 || data.gameRecord[id][level].acc < 0) {
112
+ // Starduster.Quree EZ难度 远古存档BUG特判
113
+ if (id == "Starduster.Quree.0" && level == 0 && data.gameRecord[id][level].acc <= 102.57 && data.gameRecord[id][level].acc >= 0) {
114
+ continue
115
+ }
116
+ logger.error(`acc > 100 封禁tk ${this.session}`)
117
+ getRksRank.delUserRks(this.session)
118
+ throw new Error(`您的存档 acc 异常,该 token 已禁用,如有异议请联系机器人管理员。\n${this.session}\n${id} ${level} ${data.gameRecord[id][level].acc}`)
119
+ }
120
+ if (data.gameRecord[id][level].score > 1000000 || data.gameRecord[id][level].score < 0) {
121
+ logger.error(`score > 1000000 封禁tk ${this.session}`)
122
+ getRksRank.delUserRks(this.session)
123
+ throw new Error(`您的存档 score 异常,该 token 已禁用,如有异议请联系机器人管理员。\n${this.session}\n${id} ${level} ${data.gameRecord[id][level].score}`)
124
+ }
125
+ }
126
+ this.gameRecord[id][level] = new LevelRecordInfo(data.gameRecord[id][level], id, level)
127
+ }
128
+ }
129
+ }
130
+
131
+ async init() {
132
+ // for (let id in this.gameRecord) {
133
+ // for (let i in this.gameRecord[id]) {
134
+ // let level = Number(i)
135
+ // if (!this.gameRecord[id][level]) {
136
+ // continue
137
+ // }
138
+ // }
139
+ // }
140
+ }
141
+
142
+ checkNoInfo() {
143
+ /**@type {idString[]} */
144
+ let err = []
145
+
146
+ /**@type {idString[]} */
147
+ const ids = /**@type {any} */(Object.keys(this.gameRecord))
148
+
149
+ ids.forEach(id => {
150
+ if (!getInfo.idgetsong(id)) {
151
+ err.push(id)
152
+ }
153
+ })
154
+ return err
155
+ }
156
+
157
+ /**
158
+ * 获取存档
159
+ * @returns 按照 rks 排序的数组
160
+ */
161
+ getRecord() {
162
+ if (this.sortedRecord) {
163
+ return this.sortedRecord
164
+ }
165
+ /**
166
+ * @type {LevelRecordInfo[]}
167
+ */
168
+ let sortedRecord = []
169
+ const ids = fCompute.objectKeys(this.gameRecord)
170
+ for (let id of ids) {
171
+ this.gameRecord[id].forEach((recording, level) => {
172
+ if (level == 4) return; // LEGACY
173
+ let tem = this.gameRecord[id][level]
174
+ if (!tem?.score) return;
175
+ sortedRecord.push(tem)
176
+ })
177
+ }
178
+
179
+ sortedRecord.sort((a, b) => { return b.rks - a.rks })
180
+ this.sortedRecord = sortedRecord
181
+ return sortedRecord
182
+ }
183
+
184
+ /**
185
+ * 筛选满足ACC条件的成绩
186
+ * @param {number} acc ≥acc
187
+ * @param {boolean} [same=false] 是否筛选最高rks
188
+ * @returns 按照rks排序的数组
189
+ */
190
+ findAccRecord(acc, same = false) {
191
+ /**
192
+ * @type {LevelRecordInfo[]}
193
+ */
194
+ let record = []
195
+ const ids = fCompute.objectKeys(this.gameRecord)
196
+ for (const id of ids) {
197
+ if (!this.gameRecord[id]) continue;
198
+ for (let level of [0, 1, 2, 3]) {
199
+ /**LEGACY */
200
+ let tem = this.gameRecord[id]?.[level]
201
+ if (!tem) continue
202
+ if (tem.acc >= acc) {
203
+ record.push(tem)
204
+ }
205
+ }
206
+ }
207
+ record.sort((a, b) => { return b.rks - a.rks })
208
+ if (same) {
209
+ for (let i = 0; i < record.length - 1; i++) {
210
+ if (record[i].rks != record[i + 1]?.rks) {
211
+ return record.slice(0, i + 1)
212
+ }
213
+ }
214
+ }
215
+ return record
216
+ }
217
+
218
+ /**计算rks+0.01的最低所需要提升的rks */
219
+ minUpRks() {
220
+ /**考虑屁股肉四舍五入原则 */
221
+ let minuprks = Math.floor(this.saveInfo.summary.rankingScore * 100) / 100 + 0.005 - this.saveInfo.summary.rankingScore
222
+ return minuprks < 0 ? minuprks + 0.01 : minuprks
223
+ }
224
+
225
+ /**简单检查存档是否存在问题 */
226
+ checkRecord() {
227
+ let error = ``
228
+ const ids = fCompute.objectKeys(this.gameRecord)
229
+ for (const id of ids) {
230
+ if (!this.gameRecord[id]) continue;
231
+ for (let level of [0, 1, 2, 3]) {
232
+
233
+ let score = this.gameRecord[id][level]
234
+ if (!score) continue;
235
+ if (score.acc > 100 || score.acc < 0 || score.score > 1000000 || score.score < 0) {
236
+ error += `\n${id} ${Level[level]} ${score.fc} ${score.acc} ${score.score} 非法的成绩`
237
+ }
238
+ // if (!score.fc && (score.score >= 1000000 || score.acc >= 100)) {
239
+ // error += `\n${i} ${Level[j]} ${score.fc} ${score.acc} ${score.score} 不符合预期的值`
240
+ // }
241
+ if ((score.score >= 1000000 && score.acc < 100) || (score.score < 1000000 && score.acc >= 100)) {
242
+ error += `\n${id} ${Level[level]} ${score.fc} ${score.acc} ${score.score} 成绩不自洽`
243
+ }
244
+ }
245
+ }
246
+ return error
247
+ }
248
+
249
+ /**
250
+ *
251
+ * @param {idString} id 曲目id
252
+ * @returns {(LevelRecordInfo | null)[] | undefined} 曲目所有难度的成绩
253
+ */
254
+ getSongsRecord(id) {
255
+
256
+ return this.gameRecord[id] ? [...(this.gameRecord[id])] : undefined
257
+ }
258
+
259
+ /**@import {botEvent} from '../../components/baseClass.js' */
260
+
261
+ /**
262
+ * @param {botEvent} e
263
+ * @param {number} num B几
264
+ * @param {object} option
265
+ * @param {"all" | "b30" | "top" | "none"} [option.avgType]
266
+ * @param {"red" | "gold" | "blue" | "green"} [option.color]
267
+ * @param {boolean} [option.avgValue] 平均值是否直接返回
268
+ * @param {boolean} [option.allPhi] 是否计算所有phi成绩而非仅限p3
269
+ * @returns phi, b19_list
270
+ */
271
+ async getB19(e, num, option = { avgType: "all", color: "blue", avgValue: false, allPhi: false }) {
272
+
273
+ /**计算得到的rks,仅作为测试使用 */
274
+ let sum_rks = 0
275
+ /**满分且 rks 最高的成绩数组 */
276
+ let philist = this.findAccRecord(100);
277
+
278
+ for (let i = 0, j = 0; i < philist.length; ++i) {
279
+ if (philist[i].rks < philist[j].rks) {
280
+ if (i <= 3) {
281
+ j = i;
282
+ continue;
283
+ }
284
+ if (j < 3) {
285
+ let tem = philist.slice(j, i - 1);
286
+ philist.splice(j);
287
+ tem = fCompute.randArray(tem);
288
+ philist.push(...tem);
289
+ }
290
+ philist.splice(i);
291
+ break;
292
+ }
293
+ }
294
+
295
+ /**
296
+ * @typedef {object} otherLevelRecordInfo
297
+ * @property {number|string} num B几
298
+ * @property {string} suggest 推分建议
299
+ * @property {number} suggestType 推分建议类型 0-5 分别对应 红橙黄绿青蓝六种建议等级
300
+ * @property {string | number} accAvg 同rks玩家的平均准确率
301
+ * @property {string} accKind 同rks玩家的平均准确率类型 'Higher' 'Lower' 'Hyper' 'Finished' 分别对应高于平均、低于平均、远高于平均、完成推分建议的玩家占比超过95%四种情况
302
+ * @property {object} cpToOld 若为旧版本,则对比新定数与旧版本rks 'Higher' 'Lower'
303
+ * @property {string} cpToOld.type 对比结果 'Higher' 'Lower'
304
+ * @property {string} cpToOld.dif 与旧版本rks差值
305
+ * @property {string} cpToOld.rks 与旧版本rks差值(保留两位小数)
306
+ */
307
+
308
+ /**
309
+ * @type {((LevelRecordInfo & Partial<otherLevelRecordInfo>) | undefined)[]}
310
+ */
311
+ let phi = [];
312
+
313
+
314
+ // console.info(phi)
315
+ /**处理数据 */
316
+ const phiNum = Math.max((option.allPhi ? philist.length : 3), 3)
317
+ for (let i = 0; i < phiNum; ++i) {
318
+ if (!philist[i]) {
319
+ phi[i] = undefined;
320
+ continue;
321
+ }
322
+ const x = philist[i];
323
+ if (x?.rks) {
324
+ const tem = { ...x };
325
+ phi[i] = tem;
326
+ const y = phi[i];
327
+ if (!y) continue;
328
+ sum_rks += Number(y.rks) //计算rks
329
+ y.illustration = getInfo.getill(y.id)
330
+ y.suggest = "无法推分"
331
+ }
332
+ }
333
+
334
+ /**
335
+ * 所有成绩
336
+ * @type {(LevelRecordInfo & Partial<otherLevelRecordInfo>)[]}
337
+ */
338
+ let rkslist = this.getRecord()
339
+ /**真实 rks */
340
+ let userrks = this.saveInfo.summary.rankingScore
341
+ /**考虑屁股肉四舍五入原则的最小上升rks */
342
+ let minuprks = Math.floor(userrks * 100) / 100 + 0.005 - userrks
343
+ if (minuprks < 0) {
344
+ minuprks += 0.01
345
+ }
346
+
347
+ /** @type {idString[]} */
348
+ const b19Ids = []
349
+ /** @type {{songId: idString, rank: levelKind, acc: number}[]} */
350
+ const b19Dual = []
351
+
352
+ /**bestN 列表 */
353
+ let b19_list = []
354
+ for (let i = 0; i < num && i < rkslist.length; ++i) {
355
+ /**计算rks */
356
+ if (i < 27) sum_rks += Number(rkslist[i].rks)
357
+ /**是 Best 几 */
358
+ rkslist[i].num = i + 1
359
+ /**推分建议 */
360
+ if (rkslist[i].acc < 100) {
361
+ let suggest = fCompute.suggest(Number((i < 26) ? rkslist[i].rks : rkslist[26].rks) + minuprks * 30, rkslist[i].difficulty)
362
+ if (suggest == -1 && (!phi?.[0] || (rkslist[i].rks > (phi[phi.length - 1]?.rks || 0)))) {
363
+ suggest = 100;
364
+ }
365
+ if (suggest != -1) {
366
+ rkslist[i].suggest = suggest.toFixed(2) + '%'
367
+ if (suggest < 98.5) {
368
+ rkslist[i].suggestType = 0
369
+ } else if (suggest < 99) {
370
+ rkslist[i].suggestType = 1
371
+ } else if (suggest < 99.5) {
372
+ rkslist[i].suggestType = 2
373
+ } else if (suggest < 99.7) {
374
+ rkslist[i].suggestType = 3
375
+ } else if (suggest < 99.85) {
376
+ rkslist[i].suggestType = 4
377
+ } else {
378
+ rkslist[i].suggestType = 5
379
+ }
380
+ } else {
381
+ rkslist[i].suggest = "无法推分"
382
+ }
383
+ } else {
384
+ rkslist[i].suggest = "无法推分"
385
+ }
386
+ /**曲绘 */
387
+ rkslist[i].illustration = getInfo.getill(rkslist[i].id, 'common')
388
+ /**b19列表 */
389
+ b19_list.push(rkslist[i])
390
+ b19Ids.push(rkslist[i].id);
391
+ b19Dual.push({ songId: rkslist[i].id, rank: /**@type {levelKind} */(rkslist[i].rank), acc: rkslist[i].acc })
392
+ }
393
+
394
+ let com_rks = sum_rks / 30
395
+
396
+ if (option.avgType !== 'none' && await canUseApi(e, 'scoreStatistics') !== false) {
397
+ try {
398
+
399
+ if (!option.avgType || option.avgType === "all") {
400
+ const res = await makeRequest.getAllSongAccAvg({
401
+ songIds: b19Ids,
402
+ minRks: Math.floor((com_rks - 0.05) / 0.05) * 0.05,
403
+ maxRks: Math.floor((com_rks + 0.05) / 0.05) * 0.05
404
+ }, { event: e })
405
+ if (!res) {
406
+ throw new Error('avg-getAllSongAccAvg failed')
407
+ }
408
+ let allhiger = true
409
+ for (let i = 0; i < b19_list.length; ++i) {
410
+ if (i >= 27 && allhiger) {
411
+ break;
412
+ }
413
+ const x = b19_list[i];
414
+ if (x.rank == 'LEGACY') continue;
415
+ const accAvg = res[x.id][x.rank]?.accAvg
416
+ if (accAvg != null && !isNaN(accAvg)) {
417
+ b19_list[i].accAvg = option.avgValue ? accAvg : `Avg: ${accAvg.toFixed(4)}%`
418
+ if (x.acc < accAvg) {
419
+ allhiger = false
420
+ b19_list[i].accKind = 'Lower'
421
+ } else {
422
+ b19_list[i].accKind = 'Higher'
423
+ }
424
+ }
425
+ }
426
+ if (allhiger) {
427
+ const res = await makeRequest.getAllSongAccAvg(
428
+ { songIds: b19Ids, minRks: (Math.floor((com_rks - 0.05) / 0.05) + 2) * 0.05, maxRks: (Math.ceil((com_rks + 0.05) / 0.05) + 2) * 0.05 },
429
+ { event: e },
430
+ )
431
+ if (!res) {
432
+ throw new Error('avg-getAllSongAccAvg-up failed')
433
+ }
434
+ for (let i = 0; i < b19_list.length; ++i) {
435
+ const x = b19_list[i];
436
+ if (x.rank == 'LEGACY') continue;
437
+ const accAvg = res[x.id][x.rank]?.accAvg
438
+ if (accAvg != null && !isNaN(accAvg)) {
439
+ b19_list[i].accAvg = option.avgValue ? accAvg : `Avg: ${accAvg.toFixed(4)}%`
440
+ if (x.acc < accAvg) {
441
+ allhiger = false
442
+ b19_list[i].accKind = 'Hyper'
443
+ } else {
444
+ b19_list[i].accKind = 'Finished'
445
+ }
446
+ }
447
+ }
448
+ }
449
+ } else if (option.avgType === "b30") {
450
+ const res = await makeRequest.getAllSongAccAvgB30({
451
+ songIds: b19Ids,
452
+ minRks: Math.floor((com_rks - 0.05) / 0.05) * 0.05,
453
+ maxRks: Math.floor((com_rks + 0.05) / 0.05) * 0.05
454
+ }, { event: e })
455
+ if (!res) {
456
+ throw new Error('avg-getAllSongAccAvgB30 failed')
457
+ }
458
+ const kind = option.color === "red" || option.color === "gold";
459
+ const low = kind ? "Lower" : "Hyper"
460
+ const high = kind ? "Higher" : "Finished"
461
+ for (let i = 0; i < b19_list.length; ++i) {
462
+ const x = b19_list[i];
463
+ if (x.rank == 'LEGACY') continue;
464
+ const accAvg = res[x.id][x.rank]?.accAvg
465
+ if (accAvg != null && !isNaN(accAvg)) {
466
+ b19_list[i].accAvg = option.avgValue ? accAvg : `BAvg: ${accAvg.toFixed(4)}%`;
467
+ if (x.acc < accAvg) {
468
+ b19_list[i].accKind = low
469
+ } else {
470
+ b19_list[i].accKind = high
471
+ }
472
+ }
473
+ }
474
+ } else if (option.avgType === "top") {
475
+ const res = await makeRequest.getAllSongAccRank({
476
+ queries: b19Dual,
477
+ dimension: ["all", "b30"],
478
+ minRks: Math.floor((com_rks - 0.05) / 0.05) * 0.05,
479
+ maxRks: Math.floor((com_rks + 0.05) / 0.05) * 0.05
480
+ }, { event: e })
481
+ if (!res) {
482
+ throw new Error('avg-getAllSongAccRank failed')
483
+ }
484
+ let kind = "Finished"
485
+ switch (option.color) {
486
+ case "red":
487
+ kind = "Lower";
488
+ break;
489
+ case "gold":
490
+ kind = "Higher";
491
+ break;
492
+ case "blue":
493
+ kind = "Hyper";
494
+ break;
495
+ case "green":
496
+ kind = "Finished";
497
+ break;
498
+ }
499
+ for (let i = 0; i < b19_list.length; ++i) {
500
+ const x = b19_list[i];
501
+ if (x.rank == 'LEGACY') continue;
502
+ const topAll = res.all?.[i].topPercent;
503
+ const topB30 = res.b30?.[i].topPercent;
504
+ b19_list[i].accKind = kind
505
+ if (topAll != null && !isNaN(topAll) && topB30 != null && !isNaN(topB30)) {
506
+ b19_list[i].accAvg = `Top ${topAll.toFixed(2)}% / ${topB30.toFixed(2)}%`
507
+ }
508
+ }
509
+ }
510
+ } catch (e) {
511
+ logger.warn(`[phi-plugin][avg]均值数据获取失败,已跳过均值显示`)
512
+ }
513
+ }
514
+
515
+ /**如果版本低于插件对应pgr版本 */
516
+ const saveVer = this.saveInfo.summary.gameVersion
517
+ if (saveVer &&
518
+ !isNaN(saveVer) &&
519
+ saveVer < Number(Version.phigrosVerNum) &&
520
+ getInfo.versionInfoByCode[`${saveVer}`]) {
521
+ const oldGameRecord = buildGameRecord(this.gameRecord, `${saveVer}`);
522
+ const addCp = (/**@type {(LevelRecordInfo & Partial<otherLevelRecordInfo>) | undefined} */record) => {
523
+ if (!record) return;
524
+ const oldRecord = oldGameRecord[record.id]?.[LevelNum[record.rank]]
525
+ if (!oldRecord?.rks) return;
526
+ if (record.difficulty == oldRecord.difficulty) return; //定数未变动不对比
527
+ record.cpToOld = { type: '', dif: Math.abs(record.rks - oldRecord.rks).toFixed(1), rks: Math.abs(record.rks - oldRecord.rks).toFixed(2) }
528
+ if (record.difficulty > oldRecord.difficulty) {
529
+ record.cpToOld.type = 'Higher'
530
+ } else if (record.difficulty < oldRecord.difficulty) {
531
+ record.cpToOld.type = 'Lower'
532
+ }
533
+ }
534
+ phi.forEach(addCp)
535
+ b19_list.forEach(addCp)
536
+ }
537
+
538
+
539
+ this.B19List = { phi, b19_list }
540
+
541
+ this.b19_rks = b19_list[Math.min(b19_list.length - 1, 26)]?.rks || 0
542
+ return { phi, b19_list, com_rks }
543
+ }
544
+
545
+ /**
546
+ *
547
+ * @param {number} num B几
548
+ * @param {(recordLimit | customRecordLimit)[]} limit
549
+ * @param {boolean} [withPhi=true] 是否包含 phi
550
+ */
551
+ async getBestWithLimit(num, limit, withPhi = true) {
552
+ let getInfo = (await import('../game/getInfo.js')).default
553
+ /**计算得到的rks,仅作为测试使用 */
554
+ let sum_rks = 0
555
+ /**满分且 rks 最高的成绩数组 */
556
+ let philist = this.findAccRecord(100)
557
+
558
+ /**处理条件 */
559
+ for (let i = 0; i < philist.length; ++i) {
560
+ if (!checkLimit(philist[i], limit)) {
561
+ philist.splice(i, 1)
562
+ i--
563
+ }
564
+ }
565
+
566
+ /**
567
+ * @type {(LevelRecordInfo & {suggestType?: number, suggest?: string} | undefined)[] | undefined}
568
+ */
569
+ let phi = undefined;
570
+
571
+ /**p3 */
572
+ if (withPhi) {
573
+ phi = philist.splice(0, Math.min(philist.length, 3))
574
+
575
+ for (let i = 0; i < 3; ++i) {
576
+ if (!phi[i]) {
577
+ phi[i] = undefined;
578
+ continue
579
+ }
580
+ const x = phi[i];
581
+ if (x?.rks) {
582
+ const tem = { ...x }
583
+ phi[i] = tem
584
+ const y = phi[i];
585
+ if (!y) continue;
586
+ sum_rks += Number(y.rks) //计算rks
587
+ y.illustration = getInfo.getill(y.id)
588
+ y.suggest = "无法推分"
589
+ }
590
+ }
591
+ }
592
+
593
+ /**
594
+ * 所有成绩
595
+ * @type {(LevelRecordInfo & {suggestType?: number, suggest?: string, num?: number|string})[]}
596
+ */
597
+ let rkslist = this.getRecord()
598
+ /**真实 rks */
599
+ let userrks = this.saveInfo.summary.rankingScore
600
+ /**考虑屁股肉四舍五入原则的最小上升rks */
601
+ let minuprks = Math.floor(userrks * 100) / 100 + 0.005 - userrks
602
+ if (minuprks < 0) {
603
+ minuprks += 0.01
604
+ }
605
+
606
+ /**处理条件 */
607
+ for (let i = 0; i < rkslist.length; ++i) {
608
+ if (!checkLimit(rkslist[i], limit)) {
609
+ rkslist.splice(i, 1)
610
+ i--
611
+ }
612
+ }
613
+
614
+ /**bestN 列表 */
615
+ let b19_list = []
616
+ for (let i = 0; i < num && i < rkslist.length; ++i) {
617
+ const x = rkslist[i];
618
+ if (!x?.rks) continue;
619
+ /**计算rks */
620
+ if (i < (withPhi ? 27 : 30)) sum_rks += Number(x.rks)
621
+ /**是 Best 几 */
622
+ x.num = i + 1
623
+ /**推分建议 */
624
+ if (x.acc < 100) {
625
+ x.suggest = fCompute.suggest(Number((i < 26) ? x.rks : rkslist[26].rks) + minuprks * 30, x.difficulty, 2)
626
+ if (x.suggest.includes('无') && (!phi?.[0] || (x.rks > (phi[phi.length - 1]?.rks || 0))) && x.rks < 100) {
627
+ x.suggest = "100.00%"
628
+ }
629
+ } else {
630
+ x.suggest = "无法推分"
631
+ }
632
+ /**曲绘 */
633
+ x.illustration = getInfo.getill(x.id, 'common')
634
+ /**b19列表 */
635
+ b19_list.push(x)
636
+ }
637
+
638
+ let com_rks = sum_rks / 30
639
+ return { phi, b19_list, com_rks }
640
+
641
+ }
642
+
643
+ /**
644
+ * @overload
645
+ * @param {idString} id
646
+ * @param {number} lv
647
+ * @param {number} count 保留位数
648
+ * @param {number} difficulty
649
+ * @returns {string}
650
+ */
651
+ /**
652
+ * @overload
653
+ * @param {idString} id
654
+ * @param {number} lv
655
+ * @param {undefined} count 保留位数
656
+ * @param {number} difficulty
657
+ * @returns {number}
658
+ */
659
+ /**
660
+ *
661
+ * @param {idString} id
662
+ * @param {number} lv
663
+ * @param {number | undefined} count 保留位数
664
+ * @param {number} difficulty
665
+ * @returns
666
+ */
667
+ getSuggest(id, lv, count, difficulty) {
668
+ if (this.b19_rks === undefined || this.b0_rks === undefined) {
669
+ let record = this.getRecord()
670
+ this.b19_rks = record.length > 26 ? record[26].rks : 0
671
+ this.b0_rks = this.findAccRecord(100, true)[0]?.rks
672
+ }
673
+ // console.info(this.b19_rks, this.gameRecord[id][lv]?.rks ? this.gameRecord[id][lv].rks : 0, this.gameRecord[id])
674
+ let suggest = 0
675
+ if (!this.gameRecord[id] || !this.gameRecord[id][lv] || !this.gameRecord[id][lv].rks) {
676
+ suggest = fCompute.suggest(Math.max(this.b19_rks, 0) + this.minUpRks() * 30, difficulty)
677
+ } else {
678
+ suggest = fCompute.suggest(Math.max(this.b19_rks, this.gameRecord[id][lv].rks) + this.minUpRks() * 30, difficulty)
679
+ }
680
+
681
+ if (suggest == -1 && difficulty > this.b0_rks + this.minUpRks() * 30) {
682
+ suggest = 100
683
+ }
684
+
685
+ if (count == undefined) {
686
+ return suggest
687
+ } else {
688
+ if (suggest != -1) {
689
+ return suggest.toFixed(count) + '%'
690
+ } else {
691
+ return "无法推分"
692
+ }
693
+ }
694
+ }
695
+
696
+ /**
697
+ * 获取存档RKS
698
+ * @returns {number}
699
+ */
700
+ getRks() {
701
+ return Number(this.saveInfo.summary.rankingScore)
702
+ }
703
+
704
+ /**
705
+ * 获取存档sessionToken
706
+ * @returns {phigrosToken}
707
+ */
708
+ getSessionToken() {
709
+ return this.session
710
+ }
711
+
712
+ /**
713
+ * 获取存档成绩总览
714
+ * @returns
715
+ */
716
+ async getStats() {
717
+ /**'EZ', 'HD', 'IN', 'AT' */
718
+ let tot = [0, 0, 0, 0]
719
+
720
+ const Record = this.gameRecord
721
+ const Level = getInfo.allLevel
722
+
723
+ let stats_ = {
724
+ title: '',
725
+ Rating: '',
726
+ unlock: 0,
727
+ tot: 0,
728
+ cleared: 0,
729
+ fc: 0,
730
+ phi: 0,
731
+ real_score: 0,
732
+ tot_score: 0,
733
+ highest: 0,
734
+ lowest: 18,
735
+ }
736
+
737
+ let stats = [{ ...stats_ }, { ...stats_ }, { ...stats_ }, { ...stats_ }]
738
+
739
+ const idsFromRecord = fCompute.objectKeys(Record)
740
+ const idsFromInfo = fCompute.objectKeys(getInfo.ori_info)
741
+ for (let id of idsFromInfo) {
742
+ let info = getInfo.ori_info[id]
743
+ if (!info?.chart) continue
744
+ if (info.chart['AT'] && Number(info.chart['AT'].difficulty)) {
745
+ ++tot[3]
746
+ }
747
+ if (info.chart['IN'] && Number(info.chart['IN'].difficulty)) {
748
+ ++tot[2]
749
+ }
750
+ if (info.chart['HD'] && Number(info.chart['HD'].difficulty)) {
751
+ ++tot[1]
752
+ }
753
+ if (info.chart['EZ'] && Number(info.chart['EZ'].difficulty)) {
754
+ ++tot[0]
755
+ }
756
+ }
757
+
758
+ stats[0].tot = tot[0]
759
+ stats[0].title = Level[0]
760
+
761
+ stats[1].tot = tot[1]
762
+ stats[1].title = Level[1]
763
+
764
+ stats[2].tot = tot[2]
765
+ stats[2].title = Level[2]
766
+
767
+ stats[3].tot = tot[3]
768
+ stats[3].title = Level[3]
769
+
770
+ for (let id of idsFromRecord) {
771
+ // 记录数组会为 Legacy 槽位保留下标 3 的 null 占位,必须以当前曲库谱面为准。
772
+ const info = getInfo.ori_info[id]
773
+ if (!info?.chart) continue
774
+ let record = Record[id]
775
+ for (let lv of [0, 1, 2, 3]) {
776
+ const chart = info.chart[Level[lv]]
777
+ if (!chart || !Number(chart.difficulty)) continue
778
+ if (record.length <= lv || record[lv] === undefined) continue
779
+
780
+ ++stats[lv].unlock
781
+
782
+ if (record[lv] === null) continue
783
+
784
+ if (record[lv].score >= 700000) {
785
+ ++stats[lv].cleared
786
+ }
787
+ if (record[lv].fc || record[lv].score == 1000000) {
788
+ ++stats[lv].fc
789
+ }
790
+ if (record[lv].score == 1000000) {
791
+ ++stats[lv].phi
792
+ }
793
+
794
+
795
+ stats[lv].real_score += record[lv].score
796
+ stats[lv].tot_score += 1000000
797
+
798
+ stats[lv].highest = Math.max(record[lv].rks, stats[lv].highest)
799
+ stats[lv].lowest = Math.min(record[lv].rks, stats[lv].lowest)
800
+ }
801
+ }
802
+
803
+ for (let lv of [0, 1, 2, 3]) {
804
+ stats[lv].Rating = fCompute.rate(stats[lv].real_score, stats[lv].fc == stats[lv].unlock, stats[lv].tot_score)
805
+ if (stats[lv].lowest == 18) {
806
+ stats[lv].lowest = 0
807
+ }
808
+ }
809
+
810
+ return stats
811
+ }
812
+
813
+ /**
814
+ * 获取指定歌曲和难度等级的成绩
815
+ * @param {idString} id
816
+ * @param {levelKind} lv
817
+ * @returns
818
+ */
819
+ getScore(id, lv) {
820
+ return this.gameRecord[id]?.[LevelNum[lv]]
821
+ }
822
+
823
+ getPlayerInfo() {
824
+ const money = this.gameProgress.money
825
+ return {
826
+ avatar: getInfo.idgetavatar(this.gameuser.avatar),
827
+ ChallengeMode: Math.floor(this.saveInfo.summary.challengeModeRank / 100),
828
+ ChallengeModeRank: this.saveInfo.summary.challengeModeRank % 100,
829
+ rks: this.saveInfo.summary.rankingScore,
830
+ data: `${money[4] ? `${money[4]}PiB ` : ''}${money[3] ? `${money[3]}TiB ` : ''}${money[2] ? `${money[2]}GiB ` : ''}${money[1] ? `${money[1]}MiB ` : ''}${money[0] ? `${money[0]}KiB ` : ''}`,
831
+ selfIntro: this.gameuser.selfIntro,
832
+ backgroundUrl: fCompute.getBackground(this.gameuser.background),
833
+ PlayerId: fCompute.convertRichText(this.saveInfo.PlayerId),
834
+ date: fCompute.formatDate(this.saveInfo.summary.updatedAt)
835
+ }
836
+ }
837
+
838
+ /**
839
+ * @param {Save} save
840
+ */
841
+ equalRecord(save) {
842
+ const record1 = this.gameRecord
843
+ const record2 = save.gameRecord
844
+ const ids = fCompute.objectKeys(record1)
845
+ const ids2 = fCompute.objectKeys(record2)
846
+ if (ids.length != ids2.length) return false
847
+ for (let id of ids) {
848
+ if (!record2[id]) return false
849
+ const levels = record1[id]?.length
850
+ const levels2 = record1[id]?.length
851
+ if (levels != levels2) return false
852
+ for (let level = 0; level < levels; level++) {
853
+ const r1 = record1[id][level]
854
+ const r2 = record2[id][level]
855
+ if (!r1 && !r2) continue
856
+ if (!r1) return false
857
+ if (!r2) return false
858
+ if (r1.acc != r2.acc) return false
859
+ if (r1.score != r2.score) return false
860
+ if (r1.fc != r2.fc) return false
861
+ }
862
+ }
863
+ return true
864
+ }
865
+ }
866
+
867
+ /**
868
+ * @typedef recordLimit
869
+ * @property {'acc'|'score'|'rks'} type 类型
870
+ * @property {number[]} value 数值范围或自定义函数
871
+ */
872
+
873
+ /**
874
+ * @typedef customRecordLimit
875
+ * @property {'custom'} type 类型
876
+ * @property {(record: LevelRecordInfo)=>boolean} value 数值范围或自定义函数
877
+ */
878
+
879
+ /**
880
+ *
881
+ * @param {LevelRecordInfo} record
882
+ * @param {(recordLimit | customRecordLimit)[]} limit
883
+ * @returns
884
+ */
885
+ function checkLimit(record, limit) {
886
+ for (let i in limit) {
887
+ let l = limit[i]
888
+ switch (l.type) {
889
+ case 'acc':
890
+ if (record.acc < l.value[0] || record.acc > l.value[1]) return false
891
+ break
892
+ case 'score':
893
+ if (record.score < l.value[0] || record.score > l.value[1]) return false
894
+ break
895
+ case 'rks':
896
+ if (record.rks < l.value[0] || record.rks > l.value[1]) return false
897
+ break
898
+ case 'custom':
899
+ if (!l.value(record)) return false
900
+ break
901
+ }
902
+ }
903
+ return true
904
+ }
905
+
906
+ /**
907
+ * 检查是否非法存档
908
+ * @param {Save} save
909
+ * @returns
910
+ */
911
+ function checkIg(save) {
912
+ if (save.saveInfo.summary.rankingScore > MAX_DIFFICULTY) return true
913
+ if (!save.saveInfo.summary.rankingScore && save.saveInfo.summary.rankingScore != 0) return true
914
+ if (save.saveInfo.summary.challengeModeRank % 100 > 51) return true
915
+ if (save.saveInfo.summary.challengeModeRank < 0) return true
916
+ if (save.saveInfo.summary.challengeModeRank % 100 == 0 && save.saveInfo.summary.challengeModeRank != 0) return true
917
+ if (Math.floor(save.saveInfo.summary.challengeModeRank / 100) == 0 && save.saveInfo.summary.challengeModeRank != 0) return true
918
+ if (save.saveInfo.summary.challengeModeRank % 1 != 0) return true
919
+ return false
920
+ }
921
+
922
+
923
+ /**
924
+ *
925
+ * @param {Record<idString, (ori_record|null)[]>} data
926
+ * @param {string} ver
927
+ */
928
+ function buildGameRecord(data, ver) {
929
+
930
+ /**
931
+ * @type {Record<idString, (LevelRecordInfo|null)[]>}
932
+ */
933
+ const gameRecord = {};
934
+
935
+ /**@type {idString[]} */
936
+ const idList = fCompute.objectKeys(data)
937
+
938
+ for (const id of idList) {
939
+ gameRecord[id] = []
940
+ for (let i in data[id]) {
941
+ let level = Number(i)
942
+ if (!data[id][level]) {
943
+ gameRecord[id][level] = null
944
+ continue
945
+ }
946
+ // this.gameRecord[id][level] = new (import('./LevelRecordInfo')).default(data.gameRecord[id][level], id, level)
947
+
948
+
949
+ gameRecord[id][level] = new LevelRecordInfo(data[id][level], id, level, ver)
950
+ }
951
+ }
952
+ return gameRecord
953
+ }