@lf_maple/koishi-plugin-phi-plugin-full 0.1.80

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (629) hide show
  1. package/LICENSE +22 -0
  2. package/core/.github/ISSUE_TEMPLATE/bug.yaml +133 -0
  3. package/core/.github/ISSUE_TEMPLATE/config.yml +1 -0
  4. package/core/.github/ISSUE_TEMPLATE/enhancement.yml +44 -0
  5. package/core/.vscode/c_cpp_properties.json +18 -0
  6. package/core/.vscode/launch.json +24 -0
  7. package/core/.vscode/settings.json +59 -0
  8. package/core/CHANGELOG.md +184 -0
  9. package/core/LICENSE +674 -0
  10. package/core/README.md +330 -0
  11. package/core/README_en.md +285 -0
  12. package/core/apps/Dan.js +129 -0
  13. package/core/apps/RankList.js +322 -0
  14. package/core/apps/aliasProposal.js +223 -0
  15. package/core/apps/apiSetting.js +592 -0
  16. package/core/apps/b19.js +1329 -0
  17. package/core/apps/botClient.js +64 -0
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  28. package/core/apps/phisong.js +1418 -0
  29. package/core/apps/session.js +664 -0
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@@ -0,0 +1,40 @@
1
+ import CryptoJS from 'crypto-js';
2
+
3
+ const key = CryptoJS.enc.Base64.parse("6Jaa0qVAJZuXkZCLiOa/Ax5tIZVu+taKUN1V1nqwkks=")
4
+ const iv = CryptoJS.enc.Base64.parse("Kk/wisgNYwcAV8WVGMgyUw==")
5
+
6
+ /**
7
+ *
8
+ * @param {string} text
9
+ * @returns
10
+ */
11
+ export async function Encrypt(text) {
12
+
13
+ let srcs = CryptoJS.enc.Utf8.parse(text);
14
+ // 加密模式为CBC,补码方式为PKCS5Padding(也就是PKCS7)
15
+ let encrypted = CryptoJS.AES.encrypt(srcs, key, {
16
+ iv: iv,
17
+ mode: CryptoJS.mode.CBC,
18
+ padding: CryptoJS.pad.Pkcs7
19
+ });
20
+
21
+ //返回base64
22
+ return CryptoJS.enc.Base64.stringify(encrypted.ciphertext);
23
+
24
+ }
25
+
26
+ /**
27
+ *
28
+ * @param {string} word
29
+ * @returns
30
+ */
31
+ export async function Decrypt(word) {
32
+
33
+ // const key = Buffer.from([-24, -106, -102, -46, -91, 64, 37, -101, -105, -111, -112, -117, -120, -26, -65, 3, 30, 109, 33, -107, 110, -6, -42, -118, 80, -35, 85, -42, 122, -80, -110, 75]).toString('base64')
34
+ // const iv = Buffer.from([42, 79, -16, -118, -56, 13, 99, 7, 0, 87, -59, -107, 24, -56, 50, 83]).toString("base64")
35
+ const decrypt = CryptoJS.AES.decrypt(word, key, {
36
+ iv: iv
37
+ })
38
+ let result = decrypt.toString(CryptoJS.enc.Hex)
39
+ return result;
40
+ }
@@ -0,0 +1,22 @@
1
+
2
+
3
+ class Base64 {
4
+ /**
5
+ * @param {string} data
6
+ */
7
+ decode(data) {
8
+ let result = Buffer.from(data,'base64');
9
+ return result.toString('hex');
10
+ }
11
+
12
+ /**
13
+ * @param {string} data
14
+ */
15
+ encode(data) {
16
+ let result = Buffer.from(data,'hex');
17
+ return result.toString('base64');
18
+ }
19
+ }
20
+
21
+
22
+ export default new Base64
@@ -0,0 +1,168 @@
1
+ class ByteReader {
2
+ /**
3
+ * @param {string | Buffer | Uint8Array | ArrayBuffer} data
4
+ * @param {number} [position]
5
+ */
6
+ constructor(data, position = 0) {
7
+ this.data = typeof data === 'string'
8
+ ? Buffer.from(data, 'hex')
9
+ : data instanceof ArrayBuffer
10
+ ? Buffer.from(new Uint8Array(data))
11
+ : Buffer.from(data);
12
+ this.position = position;
13
+ }
14
+
15
+ /**返回剩余的字节数 */
16
+ remaining() {
17
+ return this.data.length - this.position
18
+ }
19
+
20
+ getByte() {
21
+ return this.data[this.position++];
22
+ }
23
+
24
+ /**
25
+ * @param {number} num
26
+ */
27
+ putByte(num) {
28
+ this.data[this.position++] = num;
29
+ }
30
+
31
+ /**
32
+ *
33
+ * @returns {*} base64
34
+ */
35
+ getAllByte() {
36
+ return this.data.toString('base64', this.position)
37
+ }
38
+
39
+ getShort() {
40
+ this.position += 2;
41
+ return (this.data[this.position - 1] << 8) ^ (this.data[this.position - 2] & 0xff);
42
+ }
43
+
44
+ /**
45
+ * @param {number} num
46
+ */
47
+ putShort(num) {
48
+ this.data[this.position++] = num & 0xff;
49
+ this.data[this.position++] = (num >>> 8) & 0xff;
50
+ }
51
+
52
+ getInt() {
53
+ this.position += 4;
54
+ return (
55
+ (this.data[this.position - 1] << 24) ^
56
+ ((this.data[this.position - 2] & 0xff) << 16) ^
57
+ ((this.data[this.position - 3] & 0xff) << 8) ^
58
+ (this.data[this.position - 4] & 0xff)
59
+ );
60
+ }
61
+
62
+ /**
63
+ * @param {number} num
64
+ */
65
+ putInt(num) {
66
+ this.data[this.position] = num & 0xff;
67
+ this.data[this.position + 1] = (num >>> 8) & 0xff;
68
+ this.data[this.position + 2] = (num >>> 16) & 0xff;
69
+ this.data[this.position + 3] = (num >>> 24) & 0xff;
70
+ this.position += 4;
71
+ }
72
+
73
+ getFloat() {
74
+ this.position += 4;
75
+ return this.data.readFloatLE(this.position - 4)
76
+ }
77
+
78
+ /**
79
+ * @param {number} num
80
+ */
81
+ putFloat(num) {
82
+ this.position += 4;
83
+ this.data.writeFloatLE(num, this.position - 4)
84
+ }
85
+
86
+ getVarInt() {
87
+ if (this.data[this.position] > 127) {
88
+ this.position += 2;
89
+ return Number(0b01111111 & this.data[this.position - 2]) ^ (this.data[this.position - 1] << 7);
90
+ } else return this.data[this.position++];
91
+ }
92
+
93
+ /**
94
+ * @param {number} [num]
95
+ */
96
+ skipVarInt(num) {
97
+ if (num) {
98
+ for (; num > 0; num--) {
99
+ this.skipVarInt();
100
+ }
101
+ } else {
102
+ if (this.data[this.position] < 0) this.position += 2;
103
+ else this.position++;
104
+ }
105
+ }
106
+
107
+
108
+ getBytes() {
109
+ let length = this.getByte();
110
+ this.position += length;
111
+ return this.data.subarray(this.position - length, this.position);
112
+ }
113
+
114
+ getString() {
115
+ let length = this.getVarInt();
116
+
117
+ // console.info(length)
118
+ this.position += length;
119
+ // return this.data.toString('hex', this.position - length, this.position - 1)
120
+ return this.data.toString('utf-8', this.position - length, this.position)
121
+ }
122
+
123
+ /**
124
+ * @param {string} s
125
+ */
126
+ putString(s) {
127
+ let b = Buffer.from(s);
128
+ this.data[this.position++] = b.length;
129
+ this.data.set(b, this.position);
130
+ this.position += b.length;
131
+ }
132
+
133
+ skipString() {
134
+ this.position += this.getByte() + 1;
135
+ }
136
+
137
+ /**
138
+ * @param {Uint8Array} bytes
139
+ */
140
+ insertBytes(bytes) {
141
+ let result = new Uint8Array(this.data.length + bytes.length);
142
+ result.set(this.data.subarray(0, this.position), 0);
143
+ result.set(bytes, this.position);
144
+ result.set(this.data.subarray(this.position), this.position + bytes.length);
145
+ this.data = Buffer.from(result);
146
+ }
147
+
148
+ /**
149
+ * @param {number} length
150
+ * @param {Uint8Array} bytes
151
+ */
152
+ replaceBytes(length, bytes) {
153
+ if (bytes.length == length) {
154
+ this.data.set(bytes, this.position);
155
+ return;
156
+ }
157
+ let result = new Uint8Array(this.data.length + bytes.length - length);
158
+ result.set(this.data.subarray(0, this.position), 0);
159
+ result.set(bytes, this.position);
160
+ result.set(
161
+ this.data.subarray(this.position + length),
162
+ this.position + bytes.length
163
+ );
164
+ this.data = Buffer.from(result);
165
+ }
166
+ }
167
+
168
+ export default ByteReader
@@ -0,0 +1,37 @@
1
+ import ByteReader from './ByteReader.js';
2
+ import Util from './Util.js'
3
+
4
+ class GameProgress {
5
+ /**
6
+ * @param {string} data
7
+ */
8
+ constructor(data) {
9
+ let Reader = new ByteReader(data)
10
+ let tem = Reader.getByte()
11
+ this.isFirstRun = Util.getBit(tem, 0)
12
+ this.legacyChapterFinished = Util.getBit(tem, 1)
13
+ this.alreadyShowCollectionTip = Util.getBit(tem, 2)
14
+ this.alreadyShowAutoUnlockINTip = Util.getBit(tem, 3)
15
+ this.completed = Reader.getString()
16
+ this.songUpdateInfo = Reader.getVarInt()
17
+ this.challengeModeRank = Reader.getShort()
18
+ this.money = [0, 0, 0, 0, 0];
19
+ this.money[0] = Reader.getVarInt()
20
+ this.money[1] = Reader.getVarInt()
21
+ this.money[2] = Reader.getVarInt()
22
+ this.money[3] = Reader.getVarInt()
23
+ this.money[4] = Reader.getVarInt()
24
+ this.unlockFlagOfSpasmodic = Reader.getByte()
25
+ this.unlockFlagOfIgallta = Reader.getByte()
26
+ this.unlockFlagOfRrharil = Reader.getByte()
27
+ this.flagOfSongRecordKey = Reader.getByte()
28
+ this.randomVersionUnlocked = Reader.getByte()
29
+ tem = Reader.getByte()
30
+ this.chapter8UnlockBegin = Util.getBit(tem, 0)
31
+ this.chapter8UnlockSecondPhase = Util.getBit(tem, 1)
32
+ this.chapter8Passed = Util.getBit(tem, 2)
33
+ this.chapter8SongUnlocked = Reader.getByte()
34
+ }
35
+ }
36
+
37
+ export default GameProgress
@@ -0,0 +1,47 @@
1
+ import LevelRecord from './LevelRecord.js'
2
+ import ByteReader from './ByteReader.js';
3
+ import Util from './Util.js'
4
+
5
+
6
+ class GameRecord {
7
+ static name = "gameRecord";
8
+ static version = 1;
9
+
10
+ /**
11
+ * @param {string} data
12
+ */
13
+ constructor(data) {
14
+ this.name = "gameRecord";
15
+ this.version = 1;
16
+ this.data = new ByteReader(data)
17
+ /**@type {any} */
18
+ this.Record = {}
19
+ this.songsnum = 0
20
+ }
21
+
22
+ async init() {
23
+ this.songsnum = this.data.getVarInt()
24
+ while (this.data.remaining() > 0) {
25
+ let key = this.data.getString()
26
+ this.data.skipVarInt()
27
+ let length = this.data.getByte();
28
+ let fc = this.data.getByte();
29
+ let song = [];
30
+
31
+
32
+ for (let level = 0; level < 5; level++) {
33
+ if (Util.getBit(length, level)) {
34
+ song[level] = new LevelRecord();
35
+ song[level].score = this.data.getInt();
36
+ song[level].acc = this.data.getFloat();
37
+ song[level].fc = (song[level].score == 1000000 && song[level].acc == 100) ? true : Util.getBit(fc, level);
38
+
39
+ }
40
+ }
41
+ this.Record[key] = song
42
+ }
43
+ }
44
+ }
45
+
46
+
47
+ export default GameRecord
@@ -0,0 +1,24 @@
1
+ import ByteReader from './ByteReader.js';
2
+ import Util from './Util.js'
3
+
4
+ class GameSettings {
5
+ /**
6
+ * @param {string} data
7
+ */
8
+ constructor(data) {
9
+ let Reader = new ByteReader(data)
10
+ let tem = Reader.getByte()
11
+ this.chordSupport = Util.getBit(tem, 0);
12
+ this.fcAPIndicator = Util.getBit(tem, 1);
13
+ this.enableHitSound = Util.getBit(tem, 2);
14
+ this.lowResolutionMode = Util.getBit(tem, 3);
15
+ this.deviceName = Reader.getString();
16
+ this.bright = Reader.getFloat();
17
+ this.musicVolume = Reader.getFloat();
18
+ this.effectVolume = Reader.getFloat();
19
+ this.hitSoundVolume = Reader.getFloat();
20
+ this.soundOffset = Reader.getFloat();
21
+ this.noteScale = Reader.getFloat();
22
+ }
23
+ }
24
+ export default GameSettings
@@ -0,0 +1,19 @@
1
+ import ByteReader from './ByteReader.js';
2
+ import Util from './Util.js';
3
+
4
+ class GameUser {
5
+ /**
6
+ * @param {string} data
7
+ */
8
+ constructor(data) {
9
+ this.name = "user";
10
+ this.version = 1;
11
+ let Reader = new ByteReader(data)
12
+ this.showPlayerId = Util.getBit(Reader.getByte(), 0);
13
+ this.selfIntro = Reader.getString();
14
+ this.avatar = Reader.getString();
15
+ this.background = Reader.getString();
16
+ }
17
+ }
18
+
19
+ export default GameUser
@@ -0,0 +1,6 @@
1
+ const Level = {
2
+ EZ: 0,
3
+ HD: 1,
4
+ IN: 2,
5
+ AT: 3,
6
+ };
@@ -0,0 +1,9 @@
1
+ class LevelRecord {
2
+ constructor() {
3
+ this.fc = false;
4
+ this.score = 0;
5
+ this.acc = 0.0;
6
+ }
7
+ }
8
+
9
+ export default LevelRecord
@@ -0,0 +1,135 @@
1
+
2
+ import SaveManager from './SaveManager.js';
3
+ import JSZip from 'jszip';
4
+ import fetch from 'node-fetch';
5
+ import ByteReader from './ByteReader.js';
6
+ import GameRecord from './GameRecord.js';
7
+ import GameProgress from './GameProgress.js';
8
+ import GameUser from './GameUser.js';
9
+ import GameSettings from './GameSettings.js';
10
+ import logger from '../components/Logger.js';
11
+ // import Config from '../components/Config.js';
12
+
13
+
14
+ class PhigrosUser {
15
+ /**
16
+ *
17
+ * @param {phigrosToken} session
18
+ * @param {boolean} [global] 是否是国际服
19
+ */
20
+ constructor(session, global = false) {
21
+ /** @type {phigrosToken} */
22
+ this.session = session;
23
+ /** @type {saveInfo} */
24
+ this.saveInfo;
25
+ /** @type {gameRecord} */
26
+ this.gameRecord = {}
27
+ /** @type {playerInfo} */
28
+ this.playerInfo;
29
+ if (!session.match(/[a-z0-9A-Z]{25}/))
30
+ throw new Error("SessionToken格式错误");
31
+ this.session = session;
32
+ this.global = global;
33
+ }
34
+
35
+ /**
36
+ * 获取 SaveInfo
37
+ */
38
+ async getSaveInfo() {
39
+ if (!this.session) {
40
+ throw new Error("SessionToken未设置");
41
+ }
42
+ const saveManager = new SaveManager(this.global);
43
+ let { saveInfo, playerInfo } = await saveManager.saveCheck(this.session);
44
+
45
+ if (!saveInfo) {
46
+ logger.error(`[Phi-Plugin]错误的存档`)
47
+ logger.error(saveInfo)
48
+ throw new Error("未找到存档QAQ!")
49
+ }
50
+
51
+ this.saveInfo = saveInfo;
52
+ this.playerInfo = playerInfo;
53
+
54
+ return saveInfo;
55
+ }
56
+
57
+ /**
58
+ *
59
+ * @returns 返回未绑定的信息数组,没有则为false
60
+ */
61
+ async buildRecord() {
62
+ await this.getSaveInfo()
63
+ let saveUrl;
64
+ try {
65
+ saveUrl = new URL(this.saveInfo.gameFile.url);
66
+ } catch (err) {
67
+
68
+ logger.error("[phi-plugin]设置saveUrl失败!", err)
69
+
70
+ // @ts-ignore
71
+ throw new Error(err)
72
+ }
73
+
74
+ if (!this.saveInfo) {
75
+ throw new Error("未获取到存档信息!")
76
+ }
77
+
78
+ if (this.saveInfo.summary.saveVersion == 1) {
79
+ throw new Error("存档版本过低,请更新Phigros!")
80
+ }
81
+ if (saveUrl) {
82
+ /**从saveurl获取存档zip */
83
+ let save = await fetch(saveUrl, { method: 'GET' })
84
+
85
+ try {
86
+ var savezip = await JSZip.loadAsync(await save.arrayBuffer())
87
+
88
+ } catch (err) {
89
+ logger.error(err)
90
+ throw new Error("解压zip文件失败! " + err)
91
+
92
+ }
93
+
94
+
95
+ /**插件存档版本 */
96
+ this.Recordver = 1.0
97
+
98
+ /**获取 gameProgress */
99
+ let file = new ByteReader(/** @type {Buffer} */ (await savezip.file('gameProgress')?.async('nodebuffer')))
100
+ file.getByte()
101
+ this.gameProgress = new GameProgress(await SaveManager.decrypt(file.getAllByte()))
102
+
103
+ /**获取 gameuser */
104
+ file = new ByteReader(/** @type {Buffer} */ (await savezip.file('user')?.async('nodebuffer')))
105
+ file.getByte()
106
+ this.gameuser = new GameUser(await SaveManager.decrypt(file.getAllByte()))
107
+
108
+ /**获取 gamesetting */
109
+ file = new ByteReader(/** @type {Buffer} */ (await savezip.file('settings')?.async('nodebuffer')))
110
+ file.getByte()
111
+ this.gamesettings = new GameSettings(await SaveManager.decrypt(file.getAllByte()))
112
+
113
+ /**获取gameRecord */
114
+ file = new ByteReader(/** @type {Buffer} */ (await savezip.file('gameRecord')?.async('nodebuffer')))
115
+ if (file.getByte() != GameRecord.version) {
116
+ this.gameRecord = {}
117
+
118
+ logger.info("版本号已更新,请更新PhigrosLibrary。");
119
+
120
+ throw new Error("版本号已更新")
121
+ }
122
+ let Record = new GameRecord(await SaveManager.decrypt(file.getAllByte()));
123
+ await Record.init()
124
+ this.gameRecord = Record.Record
125
+ } else {
126
+ logger.info("获取存档链接失败!")
127
+
128
+ throw new Error("获取存档链接失败!")
129
+ }
130
+ return false
131
+ }
132
+
133
+ }
134
+ export default PhigrosUser
135
+
@@ -0,0 +1,117 @@
1
+
2
+ import { HttpClient, HttpRequest } from './http.js'
3
+ import { Encrypt, Decrypt } from './AES.js'
4
+ import Summary from './Summary.js';
5
+ import axios from 'axios';
6
+
7
+
8
+ export default class SaveManager {
9
+
10
+ /**
11
+ * @param {boolean} isGlobal
12
+ */
13
+ constructor(isGlobal) {
14
+ if (isGlobal) {
15
+ this.baseUrl = "https://kviehlel.cloud.ap-sg.tapapis.com/1.1";
16
+ this.headers = {
17
+ "X-LC-Id": "kviehleldgxsagpozb",
18
+ "X-LC-Key": "tG9CTm0LDD736k9HMM9lBZrbeBGRmUkjSfNLDNib",
19
+ "User-Agent": "LeanCloud-CSharp-SDK/1.0.3",
20
+ "Accept": "application/json"
21
+ }
22
+ } else {
23
+ this.baseUrl = "https://rak3ffdi.cloud.tds1.tapapis.cn/1.1";
24
+ this.headers = {
25
+ "X-LC-Id": "rAK3FfdieFob2Nn8Am",
26
+ "X-LC-Key": "Qr9AEqtuoSVS3zeD6iVbM4ZC0AtkJcQ89tywVyi0",
27
+ "User-Agent": "LeanCloud-CSharp-SDK/1.0.3",
28
+ "Accept": "application/json"
29
+ }
30
+ }
31
+ this.fileTokens = this.baseUrl + "/fileTokens";
32
+ this.fileCallback = this.baseUrl + "/fileCallback";
33
+ this.save = this.baseUrl + "/gamesaves/";//+objectId
34
+ this.userInfo = this.baseUrl + "/users/me";
35
+ this.files = this.baseUrl + "/files/"
36
+ }
37
+
38
+ /**
39
+ *
40
+ * @param {string} session
41
+ * @returns {Promise<playerInfo>} 玩家信息
42
+ *
43
+ */
44
+ async getPlayerInfo(session) {
45
+ let response = await axios.get(this.userInfo, {
46
+ headers: {
47
+ ...this.headers,
48
+ "X-LC-Session": session
49
+ }
50
+ });
51
+
52
+ return response.data;
53
+ }
54
+
55
+ /**
56
+ *
57
+ * @param {String} session
58
+ * @param {string} objectId
59
+ * @returns {Promise<saveInfo[]>} 存档数组
60
+ */
61
+ async saveArray(session, objectId) {
62
+ let response = await axios.get(this.save + `?skip=0&limit=100&where={"user":{"__type":"Pointer","className":"_User","objectId":"${objectId}"}}&include=cover,gameFile`, {
63
+ headers: {
64
+ ...this.headers,
65
+ "X-LC-Session": session
66
+ }
67
+ });
68
+ return response.data.results;
69
+ }
70
+
71
+ /**
72
+ *
73
+ * @param {String} session
74
+ * @returns {Promise<{saveInfo: saveInfo, playerInfo: playerInfo}>} 存档数组
75
+ */
76
+ async saveCheck(session) {
77
+ const userInfo = await this.getPlayerInfo(session);
78
+ let array = await this.saveArray(session, userInfo.objectId);
79
+
80
+ let results = []
81
+ for (let i in array) {
82
+ const item = array[i];
83
+ if (!item?.gameFile) continue;
84
+ // @ts-ignore
85
+ item.summary = new Summary(item.summary);
86
+ item.modifiedAt.iso = new Date(item.modifiedAt.iso);
87
+ item.createdAt = new Date(item.createdAt);
88
+ item.updatedAt = new Date(item.updatedAt);
89
+ item.PlayerId = userInfo.nickname;
90
+ results.push(item);
91
+ }
92
+ if (results.length == 0) {
93
+ // console.info(array)
94
+ throw new Error("TK 对应存档列表为空,请检查是否同步存档QAQ!");
95
+ }
96
+ else {
97
+ results = results.sort((a, b) => b.modifiedAt.iso.getTime() - a.modifiedAt.iso.getTime());
98
+ return { saveInfo: results[0], playerInfo: userInfo };
99
+ }
100
+ }
101
+
102
+ static key = Buffer.from([-24, -106, -102, -46, -91, 64, 37, -101, -105, -111, -112, -117, -120, -26, -65, 3, 30, 109, 33, -107, 110, -6, -42, -118, 80, -35, 85, -42, 122, -80, -110, 75]).toString('hex')
103
+ static iv = Buffer.from([42, 79, -16, -118, -56, 13, 99, 7, 0, 87, -59, -107, 24, -56, 50, 83]).toString('hex')
104
+
105
+ /**
106
+ * @param {string} data Base64编码的字符串
107
+ */
108
+ static async decrypt(data) {
109
+ return Decrypt(data)
110
+ }
111
+ /**
112
+ * @param {string} data Base64编码的字符串
113
+ */
114
+ static async encrypt(data) {
115
+ return Encrypt(data)
116
+ }
117
+ }
@@ -0,0 +1,47 @@
1
+ // Assuming ByteReader is a class defined elsewhere
2
+ // Assuming Instant is a class imported from date-fns
3
+ // Assuming Base64 is an object imported from js-base64
4
+ import ByteReader from './ByteReader.js'
5
+ import Base64 from './Base64.js';
6
+
7
+ Buffer.prototype.getByte = function () {
8
+
9
+ }
10
+
11
+ class Summary {
12
+ /**
13
+ * @param {string} summary
14
+ */
15
+ constructor(summary) {
16
+ let now = Date().toString()
17
+ let time = now.split(' ')
18
+ this.updatedAt = `${time[3]} ${time[1]}.${time[2]} ${time[4]}`
19
+ this.saveVersion = 0;
20
+ this.challengeModeRank = 0;
21
+ this.rankingScore = 0;
22
+ this.gameVersion = 0;
23
+ this.avatar = 0;
24
+
25
+ this.cleared = new Int16Array(4);
26
+ this.fullCombo = new Int16Array(4);
27
+ this.phi = new Int16Array(4);
28
+
29
+ const reader = new ByteReader(Base64.decode(summary));
30
+ this.saveVersion = reader.getByte();
31
+ this.challengeModeRank = reader.getShort();
32
+ this.rankingScore = reader.getFloat();
33
+ this.gameVersion = reader.getVarInt();
34
+ this.avatar = reader.getString();
35
+ this.cleared = [];
36
+ this.fullCombo = [];
37
+ this.phi = [];
38
+ for (let level = 0; level < 4; level++) {
39
+ this.cleared[level] = reader.getShort();
40
+ this.fullCombo[level] = reader.getShort();
41
+ this.phi[level] = reader.getShort();
42
+ }
43
+ }
44
+ }
45
+
46
+
47
+ export default Summary