@lf_maple/koishi-plugin-phi-plugin-full 0.1.80

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (629) hide show
  1. package/LICENSE +22 -0
  2. package/core/.github/ISSUE_TEMPLATE/bug.yaml +133 -0
  3. package/core/.github/ISSUE_TEMPLATE/config.yml +1 -0
  4. package/core/.github/ISSUE_TEMPLATE/enhancement.yml +44 -0
  5. package/core/.vscode/c_cpp_properties.json +18 -0
  6. package/core/.vscode/launch.json +24 -0
  7. package/core/.vscode/settings.json +59 -0
  8. package/core/CHANGELOG.md +184 -0
  9. package/core/LICENSE +674 -0
  10. package/core/README.md +330 -0
  11. package/core/README_en.md +285 -0
  12. package/core/apps/Dan.js +129 -0
  13. package/core/apps/RankList.js +322 -0
  14. package/core/apps/aliasProposal.js +223 -0
  15. package/core/apps/apiSetting.js +592 -0
  16. package/core/apps/b19.js +1329 -0
  17. package/core/apps/botClient.js +64 -0
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  28. package/core/apps/phisong.js +1418 -0
  29. package/core/apps/session.js +664 -0
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+ import Config from "../../components/Config.js"
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+ import fCompute from "../../model/game/fCompute.js"
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+ import getInfo from "../../model/game/getInfo.js"
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+ import { allLevel } from "../../model/game/constNum.js"
5
+ import send from "../../model/render/send.js"
6
+ import picmodle from "../../model/render/picmodle.js"
7
+ import getPic from "../../model/render/getPic.js"
8
+ import logger from "../../components/Logger.js"
9
+
10
+
11
+
12
+ /**
13
+ * @typedef {Object} guessIllDataLite
14
+ * @property {string} illustration 曲绘路径
15
+ * @property {number} width 展示的宽度
16
+ * @property {number} height 展示的高度
17
+ * @property {number} x 展示的X位置
18
+ * @property {number} y 展示的Y位置
19
+ * @property {number|boolean} style 是否全局视野 (0/1 or false/true)
20
+ * @property {string} [ans] 答案图片路径(游戏结束时)
21
+ */
22
+ class GuessTipsGameData {
23
+ /**
24
+ * @param {idString} songId
25
+ * @param {string[]} tips
26
+ * @param {number} width
27
+ * @param {number} height
28
+ * @param {number} x
29
+ * @param {number} y
30
+ *
31
+ */
32
+ constructor(songId, tips, width, height, x, y) {
33
+ /**答案曲目id */
34
+ this.songId = songId;
35
+ /**开始时间 */
36
+ this.startTime = new Date().getTime();
37
+ /**上次提示时间 */
38
+ this.tipTime = new Date().getTime();
39
+ /**提示列表 */
40
+ this.tips = tips;
41
+ /**已发送提示的数量 */
42
+ this.tipNum = 1;
43
+ /**曲绘区域 */
44
+ this.ill = {
45
+ illustration: getInfo.getill(songId),
46
+ width,
47
+ height,
48
+ x,
49
+ y,
50
+ }
51
+ }
52
+ }
53
+
54
+ /**
55
+ * @type {Record<string, GuessTipsGameData>}
56
+ */
57
+ const tipsGameData = {}
58
+
59
+
60
+ /**
61
+ * @import {GameList} from '../guessGame.js'
62
+ */
63
+
64
+ export default new class guessTips {
65
+ /**
66
+ * 开始游戏
67
+ * @param {any} e 事件对象
68
+ * @param {GameList} gameList 进行中的游戏列表
69
+ */
70
+ async start(e, gameList) {
71
+ const { group_id } = e;
72
+ if (gameList[group_id]) {
73
+ send.reply(e, "请不要重复发起哦!", true)
74
+ return false
75
+ }
76
+ /**
77
+ * 提取id,要求有曲绘
78
+ * @type {idString[]}
79
+ */
80
+ let hasIllIdList = []
81
+
82
+ const allIdList = getInfo.idList || []
83
+
84
+ allIdList.forEach(id => {
85
+ if (getInfo.getill(id) && getInfo.info(id)) {
86
+ hasIllIdList.push(id)
87
+ }
88
+ })
89
+
90
+ if (!hasIllIdList.length) {
91
+ logger.error('[phi-plugin] 提示猜歌无有效曲目')
92
+ send.reply(e, '当前曲库暂无有曲绘的曲目哦!更改曲库后需要重启哦!')
93
+ return false
94
+ }
95
+ /**选中的歌曲id */
96
+ let songId = hasIllIdList[fCompute.randInt(0, hasIllIdList.length - 1)]
97
+ let info = getInfo.info(songId)
98
+ if (!info) {
99
+ send.send_with_At(e, '获取曲目信息发生未知错误QAQ!')
100
+ return false
101
+ }
102
+ /**文字提示 */
103
+ let tips = []
104
+ tips.push(`这首曲目隶属于 ${info.chapter}`)
105
+ tips.push(`这首曲目的⌈BPM⌋值为 ${info.bpm}`)
106
+ tips.push(`这首曲目的⌈作曲者⌋ 为 ${info.composer}`)
107
+ tips.push(`这首曲目的⌈时长⌋为 ${info.length}`)
108
+ tips.push(`这首曲目的⌈画师⌋为 ${info.illustrator}`)
109
+ /**@type {levelKind[]} */
110
+ const levels = /**@type {any} */ (Object.keys(info.chart))
111
+ for (let level of levels) {
112
+ if (!info.chart[level]) continue;
113
+ tips.push(`这首曲目的 ⌈${level}⌋ 难度 ⌈定数⌋ 为 ${info.chart[level].difficulty}`)
114
+ tips.push(`这首曲目的 ⌈${level}⌋ 难度 ⌈物量⌋ 为 ${info.chart[level].combo}`)
115
+ tips.push(`这首曲目的 ⌈${level}⌋ 难度 ⌈谱师⌋ 为 ${info.chart[level].charter}`)
116
+ }
117
+ tips = fCompute.randArray(tips)
118
+ tips = tips.splice(0, Config.getUserCfg('config', 'GuessTipsTipNum'))
119
+ /**曲绘区域 */
120
+ /**width */
121
+ let width = fCompute.randInt(100, 150)
122
+ /**height */
123
+ let height = fCompute.randInt(100, 150)
124
+ let x = fCompute.randInt(0, 2048 - width)
125
+ let y = fCompute.randInt(0, 1080 - height)
126
+ gameList[group_id] = { gameType: 'guessTips' }
127
+ tipsGameData[group_id] = new GuessTipsGameData(songId, tips, width, height, x, y,)
128
+ const currentGame = tipsGameData[group_id]
129
+ const startTime = currentGame.startTime
130
+ send.reply(e, `下面开始进行提示猜歌哦!可以直接发送曲名进行回答哦!每过${Config.getUserCfg('config', 'GuessTipsTipCD')}秒后可以请求下一条提示,共有${Config.getUserCfg('config', 'GuessTipsTipNum') + 1}条提示嗷!所有提示发送完毕${Config.getUserCfg('config', 'GuessTipsAnsTime')}秒后会自动结束游戏嗷!发送 /${Config.getUserCfg('config', 'cmdhead')} ans 也可以提前结束游戏呐!`)
131
+ /**@type {string[]} */
132
+ let resMsg = []
133
+ for (let i = 0; i < currentGame.tipNum; i++) {
134
+ resMsg.push(`${i + 1}.${currentGame.tips[i]}`)
135
+ }
136
+ send.reply(e, resMsg)
137
+ setTimeout(async (startTime) => {
138
+ if (tipsGameData[group_id]?.startTime == startTime) {
139
+ send.reply(e, [`呜……很遗憾,没有人答对喵!正确答案是:${info.song}`, currentGame.tipNum > currentGame.tips.length ? await picmodle.guess(e, { ...currentGame.ill, blur: 0, style: 1, }) : false])
140
+ gameover(group_id, gameList)
141
+ }
142
+ }, Config.getUserCfg('config', 'GuessTipsTimeout') * 1000, startTime);
143
+ return true
144
+ }
145
+
146
+ /**
147
+ * 获取提示
148
+ * @param {any} e 事件对象
149
+ * @param {GameList} gameList 进行中的游戏列表
150
+ */
151
+ async getTip(e, gameList) {
152
+ const { group_id } = e;
153
+ if (!gameList[group_id]) {
154
+ return false
155
+ }
156
+ const nowTime = new Date().getTime()
157
+ const currentGame = tipsGameData[group_id]
158
+ if (nowTime - currentGame.tipTime < Config.getUserCfg('config', 'GuessTipsTipCD') * 1000) {
159
+ send.send_with_At(e, `提示的冷却时间还有${Math.ceil((nowTime - currentGame.tipTime) / 1000)}秒哦!`)
160
+ return false
161
+ }
162
+ if (currentGame.tipNum > currentGame.tips.length) {
163
+ send.send_with_At(e, `已经没有提示了呐,再仔细想想吧!`)
164
+ return false
165
+ }
166
+ let rev = []
167
+ if (currentGame.tipNum == currentGame.tips.length) {
168
+ setTimeout(async (startTime) => {
169
+ if (tipsGameData[group_id]?.startTime == startTime) {
170
+ const currentGame = tipsGameData[group_id]
171
+ const info = getInfo.info(currentGame.songId)
172
+ send.reply(e, [`呜……很遗憾,没有人答对喵!正确答案是:${info?.song}`, await picmodle.guess(e, { ...currentGame.ill, blur: 0, style: 1, })])
173
+ send.reply(e, await getPic.GetSongsInfoAtlas(e, currentGame.songId))
174
+ gameover(group_id, gameList)
175
+ }
176
+ }, 30 * 1000, currentGame.startTime)
177
+ send.reply(e, `接下来是曲绘提示哦!如果在${Config.getUserCfg('config', 'GuessTipsAnsTime')}秒内没有回答正确的话,将会自动公布答案哦!`)
178
+ rev.push(await picmodle.guess(e, { ...currentGame.ill, blur: 0, style: 0, }))
179
+ } else {
180
+ ++currentGame.tipNum
181
+ }
182
+ let resMsg = ''
183
+ for (let i = 0; i < currentGame.tipNum; i++) {
184
+ resMsg += `${i + 1}.${currentGame.tips[i]}\n`
185
+ }
186
+ rev.unshift(resMsg)
187
+ send.reply(e, rev)
188
+ }
189
+
190
+
191
+ /**
192
+ * 回答答案
193
+ * @param {any} e 事件对象
194
+ * @param {GameList} gameList 进行中的游戏列表
195
+ */
196
+ async guess(e, gameList) {
197
+ const { group_id, msg } = e;
198
+ const currentGame = tipsGameData[group_id]
199
+ if (!currentGame) {
200
+ return false
201
+ }
202
+ let songId = getInfo.fuzzysongsnick(msg, 0.95)
203
+ if (songId[0]) {
204
+ for (let id of songId) {
205
+ if (currentGame.songId == id) {
206
+ send.send_with_At(e, '恭喜你,答对啦喵!ヾ(≧▽≦*)o', true)
207
+ if (currentGame.tipNum == currentGame.tips.length + 1) {
208
+ send.reply(e, await picmodle.guess(e, { ...currentGame.ill, blur: 0, style: 0, }))
209
+ }
210
+ send.reply(e, await getPic.GetSongsInfoAtlas(e, currentGame.songId))
211
+ gameover(group_id, gameList)
212
+ return true
213
+ }
214
+ }
215
+ if (songId[1]) {
216
+ send.send_with_At(e, `不是 ${msg} 哦喵!≧ ﹏ ≦`, true, { recallMsg: 5 })
217
+ } else {
218
+ send.send_with_At(e, `不是 ${getInfo.info(songId[0])?.song ?? songId[0]} 哦喵!≧ ﹏ ≦`, true, { recallMsg: 5 })
219
+ }
220
+ return false
221
+ }
222
+ return false
223
+ }
224
+
225
+ /**
226
+ * 结束游戏
227
+ * @param {any} e 事件对象
228
+ * @param {GameList} gameList 进行中的游戏列表
229
+ */
230
+ async ans(e, gameList) {
231
+ const { group_id } = e;
232
+ const currentGame = tipsGameData[group_id]
233
+ if (!currentGame) {
234
+ return false
235
+ }
236
+ const info = getInfo.info(currentGame.songId)
237
+ send.reply(e, [
238
+ `好吧,下面开始公布答案。正确答案是:${info?.song}`,
239
+ currentGame.tipNum > currentGame.tips.length ? await picmodle.guess(e, { ...currentGame.ill, blur: 0, style: 1, }) : false
240
+ ])
241
+ send.reply(e, await getPic.GetSongsInfoAtlas(e, currentGame.songId))
242
+ gameover(group_id, gameList)
243
+ }
244
+ }()
245
+
246
+ /**
247
+ * 结束游戏
248
+ * @param {string} group_id
249
+ * @param {GameList} gameList
250
+ */
251
+ function gameover(group_id, gameList) {
252
+ delete tipsGameData[group_id];
253
+ delete gameList[group_id];
254
+ }
@@ -0,0 +1,74 @@
1
+ import { pinyin } from 'pinyin-pro'
2
+
3
+ // Internally distinguish an unrevealed position from a literal "*" in a song title.
4
+ export const LETTER_HIDDEN_CHAR = '\uE000'
5
+
6
+ /** @param {string} name */
7
+ export function encryptSongName(name) {
8
+ return Array.from(name, character => {
9
+ return character === ' ' || character === ' ' ? ' ' : LETTER_HIDDEN_CHAR
10
+ }).join('')
11
+ }
12
+
13
+ /** @param {string} blur */
14
+ export function hasHiddenCharacters(blur) {
15
+ return blur.includes(LETTER_HIDDEN_CHAR)
16
+ }
17
+
18
+ /**
19
+ * Collect every still-hidden title character. Duplicates are retained so each
20
+ * hidden position has the same probability as before.
21
+ * @param {{ansList: string[], blurlist: (string|null)[]}} currentGame
22
+ * @returns {string[]}
23
+ */
24
+ export function getRevealCandidates(currentGame) {
25
+ /** @type {string[]} */
26
+ const candidates = []
27
+ currentGame.blurlist.forEach((blur, songIndex) => {
28
+ if (!blur) return
29
+
30
+ const songCharacters = Array.from(currentGame.ansList[songIndex] ?? '')
31
+ const blurCharacters = Array.from(blur)
32
+ blurCharacters.forEach((character, characterIndex) => {
33
+ if (character === LETTER_HIDDEN_CHAR && songCharacters[characterIndex] !== undefined) {
34
+ candidates.push(songCharacters[characterIndex])
35
+ }
36
+ })
37
+ })
38
+ return candidates
39
+ }
40
+
41
+ /**
42
+ * @param {string} songName
43
+ * @param {string} blurName
44
+ * @param {string} symbol
45
+ */
46
+ export function revealCharacter(songName, blurName, symbol) {
47
+ const target = symbol.toLowerCase()
48
+ const blurCharacters = Array.from(blurName)
49
+
50
+ return Array.from(songName).map((character, index) => {
51
+ const blurredCharacter = blurCharacters[index] ?? LETTER_HIDDEN_CHAR
52
+ if (blurredCharacter !== LETTER_HIDDEN_CHAR) return blurredCharacter
53
+
54
+ if (/^[\u4E00-\u9FFF]$/.test(character)) {
55
+ const initial = pinyin(character, { pattern: 'first', toneType: 'none', type: 'string' })
56
+ if (initial.toLowerCase() === target) return character
57
+ }
58
+
59
+ return character.toLowerCase() === target ? character : blurredCharacter
60
+ }).join('')
61
+ }
62
+
63
+ /**
64
+ * @param {{letterNum: number, blurlist: (string|null)[]}} currentGame
65
+ */
66
+ export function allGuessed(currentGame) {
67
+ if (currentGame.blurlist.length !== currentGame.letterNum) return false
68
+ for (let index = 0; index < currentGame.letterNum; index++) {
69
+ if (!Object.hasOwn(currentGame.blurlist, index) || currentGame.blurlist[index] !== null) {
70
+ return false
71
+ }
72
+ }
73
+ return true
74
+ }
@@ -0,0 +1,214 @@
1
+ import Config from '../components/Config.js';
2
+ import send from '../model/render/send.js';
3
+ import guessTips from './guessGame/guessTips.js';
4
+ import guessLetter from './guessGame/guessLetter.js';
5
+ import guessIll from './guessGame/guessIll.js';
6
+ import getBanGroup from '../model/user/getBanGroup.js';
7
+ import phiPluginBase from '../components/baseClass.js';
8
+ import logger from '../components/Logger.js';
9
+
10
+ let games = "(提示猜曲|tipgame|(ltr|letter|开字母).*|guess|猜曲绘)"
11
+
12
+ /**@import {botEvent} from '../components/baseClass.js' */
13
+
14
+ /**
15
+ * @typedef {Record<string, {gameType: string}>} GameList
16
+ */
17
+
18
+ /**
19
+ * 进行中的游戏列表
20
+ * @type {GameList}
21
+ */
22
+ let gameList = {}
23
+
24
+ export class phiGames extends phiPluginBase {
25
+ constructor() {
26
+ super({
27
+ name: 'phi-games',
28
+ dsc: 'phi-plugin 猜曲游戏',
29
+ event: 'message',
30
+ priority: 1000,
31
+ rule: [
32
+ {
33
+ reg: `^[#/](${Config.getUserCfg('config', 'cmdhead')})(\\s*)${games}\\s*((\\-[lL]\\s*\\d+))?$`,
34
+ fnc: 'start'
35
+ },
36
+ {
37
+ reg: `^.*$`,
38
+ fnc: 'guess',
39
+ log: false
40
+ },
41
+ {
42
+ reg: `^[#/](出|开|翻|揭|看|翻开|打开|揭开|open)(\\s*)[a-zA-Z\u4E00-\u9FFF\u3040-\u309F\u30A0-\u30FF\d\S]$`,
43
+ fnc: 'reveal'
44
+ },
45
+ {
46
+ reg: `^[#/](${Config.getUserCfg('config', 'cmdhead')})(\\s*)(tip|提示)$`,
47
+ fnc: 'getTip'
48
+ },
49
+ {
50
+ reg: `^[#/](${Config.getUserCfg('config', 'cmdhead')})(\\s*)(ans|答案|结束)$`,
51
+ fnc: 'ans'
52
+ }
53
+ ]
54
+ })
55
+ }
56
+
57
+ /**
58
+ * 开始游戏
59
+ * @param {botEvent} e
60
+ * @returns
61
+ */
62
+ async start(e) {
63
+ let msg = e.msg.match(new RegExp(games))?.[0]
64
+ if (!e.group_id) {
65
+ send.send_with_At(e, '请在群聊中使用这个功能嗷!')
66
+ return false
67
+ }
68
+ if (gameList[e.group_id]) {
69
+ send.send_with_At(e, `当前存在其他未结束的游戏嗷!如果想要开启新游戏请 /${Config.getUserCfg('config', 'cmdhead')} ans 结束进行的游戏嗷!`)
70
+ return false
71
+ }
72
+ if (!msg) {
73
+ return false
74
+ }
75
+ switch (msg) {
76
+ case "tipgame":
77
+ case "提示猜曲": {
78
+
79
+ if (await getBanGroup.get(e, 'tipgame')) {
80
+ send.send_with_At(e, '这里被管理员禁止使用这个功能了呐QAQ!')
81
+ return false
82
+ }
83
+
84
+ return await guessTips.start(e, gameList)
85
+ }
86
+ case "guess":
87
+ case "猜曲绘": {
88
+
89
+ if (await getBanGroup.get(e, 'guessgame')) {
90
+ send.send_with_At(e, '这里被管理员禁止使用这个功能了呐QAQ!')
91
+ return false
92
+ }
93
+
94
+ return await guessIll.start(e, gameList)
95
+ }
96
+ default: {
97
+ if (msg.startsWith("ltr") || msg.startsWith("letter") || msg.startsWith("开字母")) {
98
+
99
+ if (await getBanGroup.get(e, 'ltrgame')) {
100
+ send.send_with_At(e, '这里被管理员禁止使用这个功能了呐QAQ!')
101
+ return false
102
+ }
103
+
104
+ return await guessLetter.start(e, gameList)
105
+ }
106
+ return false
107
+ }
108
+ }
109
+ }
110
+
111
+
112
+ /**
113
+ * 翻开字母
114
+ * @param {botEvent} e
115
+ * @returns
116
+ */
117
+ async reveal(e) {
118
+ if (!e.isGroup || !e.group_id) {
119
+ send.send_with_At(e, '请在群聊中使用这个功能嗷!')
120
+ return false
121
+ }
122
+ switch (gameList[e.group_id]?.gameType) {
123
+ case "guessLetter": {
124
+ return await guessLetter.reveal(e, gameList)
125
+ }
126
+ default: {
127
+ return false
128
+ }
129
+ }
130
+ }
131
+
132
+
133
+ /**
134
+ * 猜测
135
+ * @param {botEvent} e
136
+ * @returns
137
+ */
138
+ async guess(e) {
139
+ /**过滤特殊消息 */
140
+ if (!e.msg) {
141
+ return false;
142
+ }
143
+ if (!e.group_id) {
144
+ return false
145
+ }
146
+ switch (gameList[e.group_id]?.gameType) {
147
+ case "guessTips": {
148
+ logger.info(`[phi-games][guess][tips] ${e.msg}`)
149
+ return await guessTips.guess(e, gameList)
150
+ }
151
+ case "guessLetter": {
152
+ logger.info(`[phi-games][guess][letter] ${e.msg}`)
153
+ return await guessLetter.guess(e, gameList)
154
+ }
155
+ case "guessIll": {
156
+ logger.info(`[phi-games][guess][ill] ${e.msg}`)
157
+ return await guessIll.guess(e, gameList)
158
+ }
159
+ default: {
160
+ return false
161
+ }
162
+ }
163
+ }
164
+
165
+
166
+ /**
167
+ * 获取提示
168
+ * @param {botEvent} e
169
+ * @returns
170
+ */
171
+ async getTip(e) {
172
+ if (!e.group_id) {
173
+ return false
174
+ }
175
+ switch (gameList[e.group_id]?.gameType) {
176
+ case "guessTips": {
177
+ return await guessTips.getTip(e, gameList)
178
+ }
179
+ case "guessLetter": {
180
+ return await guessLetter.getTip(e, gameList)
181
+ }
182
+ default: {
183
+ return false
184
+ }
185
+ }
186
+ }
187
+
188
+
189
+ /**
190
+ * 结束游戏
191
+ * @param {botEvent} e
192
+ * @returns
193
+ */
194
+ async ans(e) {
195
+ if (!e.group_id) {
196
+ return false
197
+ }
198
+ switch (gameList[e.group_id]?.gameType) {
199
+ case "guessTips": {
200
+ return await guessTips.ans(e, gameList)
201
+ }
202
+ case "guessLetter": {
203
+ return await guessLetter.ans(e, gameList)
204
+ }
205
+ case "guessIll": {
206
+ return await guessIll.ans(e, gameList)
207
+ }
208
+ default: {
209
+ send.reply(e, `当前没有进行中的游戏嗷!`)
210
+ return false
211
+ }
212
+ }
213
+ }
214
+ }
@@ -0,0 +1,117 @@
1
+ import Config from '../components/Config.js'
2
+ import send from '../model/render/send.js'
3
+ import picmodle from '../model/render/picmodle.js'
4
+ import getFile from '../model/filesystem/getFile.js'
5
+ import path from 'path'
6
+ import { infoPath } from '../model/filesystem/path.js'
7
+ import getBanGroup from '../model/user/getBanGroup.js';
8
+ import phiPluginBase from '../components/baseClass.js';
9
+ import getNotes from '../model/user/getNotes.js'
10
+ import getInfo from '../model/game/getInfo.js'
11
+ import { getApiAccessState } from '../model/user/apiPermission.js'
12
+
13
+ /**@import {botEvent} from '../components/baseClass.js' */
14
+
15
+ const helpGroup = await getFile.FileReader(path.join(infoPath, 'help.json'))
16
+ const apiHelp = await getFile.FileReader(path.join(infoPath, 'help', 'api.json'))
17
+
18
+
19
+ export class phihelp extends phiPluginBase {
20
+ constructor() {
21
+ super({
22
+ name: 'phi-help',
23
+ dsc: 'phigros屁股肉帮助',
24
+ event: 'message',
25
+ priority: 1000,
26
+ rule: [
27
+ {
28
+ reg: `^[#/](pgr|PGR|屁股肉|phi|Phi|(${Config.getUserCfg('config', 'cmdhead')}))(\\s*)(命令|帮助|菜单|help|说明|功能|指令|使用说明)$`,
29
+ fnc: 'help'
30
+ },
31
+ {
32
+ reg: `^[#/](pgr|PGR|屁股肉|phi|Phi|(${Config.getUserCfg('config', 'cmdhead')}))(\\s*)to?k(en)?(\\s*)(命令|帮助|菜单|help|说明|功能|指令|使用说明)$`,
33
+ fnc: 'tkhelp'
34
+ },
35
+ {
36
+ reg: `^[#/](pgr|PGR|屁股肉|phi|Phi|(${Config.getUserCfg('config', 'cmdhead')}))(\\s*)api(\\s*)(命令|帮助|菜单|help|说明|功能|指令|使用说明)$`,
37
+ fnc: 'apihelp'
38
+ }
39
+
40
+ ]
41
+ })
42
+
43
+ }
44
+
45
+ /**
46
+ *
47
+ * @param {botEvent} e
48
+ * @returns
49
+ */
50
+ async help(e) {
51
+
52
+ if (await getBanGroup.get(e, 'help')) {
53
+ send.send_with_At(e, '这里被管理员禁止使用这个功能了呐QAQ!')
54
+ return false
55
+ }
56
+
57
+ let head = Config.getUserCfg('config', 'cmdhead')
58
+ head = head.match(RegExp(head))[0]
59
+ let pluginData = await getNotes.getNotesData(e.user_id)
60
+ send.reply(e, await picmodle.help(e, {
61
+ helpGroup: helpGroup,
62
+ cmdHead: head || null,
63
+ isMaster: e.isMaster,
64
+ background: getInfo.getill(getInfo.illlist[Math.floor((Math.random() * (getInfo.illlist.length - 1)))]),
65
+ theme: pluginData?.theme || 'star'
66
+ }), true)
67
+ return true
68
+ }
69
+
70
+ /**
71
+ *
72
+ * @param {botEvent} e
73
+ * @returns
74
+ */
75
+ async tkhelp(e) {
76
+
77
+ if (await getBanGroup.get(e, 'tkhelp')) {
78
+ send.send_with_At(e, '这里被管理员禁止使用这个功能了呐QAQ!')
79
+ return false
80
+ }
81
+
82
+ send.send_with_At(e, `sessionToken有关帮助:\n【推荐】:扫码登录TapTap获取token\n指令:/${Config.getUserCfg('config', 'cmdhead')} bind qrcode\n【基础方法】详见《Phigros非官方查分指引》:https://kdocs.cn/l/cvMDjWPTNaz4\n绑定sessionToken指令:\n/${Config.getUserCfg('config', 'cmdhead')} bind <sessionToken>`)
83
+ }
84
+
85
+ /**
86
+ *
87
+ * @param {botEvent} e
88
+ * @returns
89
+ */
90
+ async apihelp(e) {
91
+
92
+ // if (await getBanGroup.get(e, 'apihelp')) {
93
+ // send.send_with_At(e, '这里被管理员禁止使用这个功能了呐QAQ!')
94
+ // return false
95
+ // }
96
+ const apiAccess = await getApiAccessState(e)
97
+ if (!apiAccess.enabled) {
98
+ send.send_with_At(e, !apiAccess.globalEnabled
99
+ ? '这里没有连接查分平台哦!'
100
+ : !apiAccess.capabilityEnabled
101
+ ? 'Bot 主人已关闭在线查分功能。'
102
+ : '你已在本地用户设置中禁用 API 功能,可在 /myset 中重新开启。')
103
+ return false
104
+ }
105
+
106
+ let head = Config.getUserCfg('config', 'cmdhead')
107
+ head = head.match(RegExp(head))[0]
108
+ let pluginData = await getNotes.getNotesData(e.user_id)
109
+ send.reply(e, await picmodle.help(e, {
110
+ helpGroup: apiHelp,
111
+ cmdHead: head || null,
112
+ isMaster: e.isMaster,
113
+ background: getInfo.getill(getInfo.illlist[Math.floor((Math.random() * (getInfo.illlist.length - 1)))]),
114
+ theme: pluginData?.theme || 'star'
115
+ }), true)
116
+ }
117
+ }