@leejungkiin/awkit 1.7.1 → 1.7.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bin/awk.js +576 -84
- package/core/CLAUDE.md +1 -1
- package/core/GEMINI.md +148 -167
- package/core/GEMINI.md.bak +149 -116
- package/core/skill-runtime-manifest.json +3 -0
- package/docs/Claude Fable 5.md +3826 -0
- package/docs/android_kotlin_system_instruction.md +210 -0
- package/docs/brainstorm_ponytail_integration.md +146 -0
- package/docs/brainstorm_smart_setup.md +113 -0
- package/docs/deep-research-report (1).md +293 -0
- package/docs/history/GEMINI.v1.md +135 -0
- package/docs/history/brainstorm_antigravity_unified_architecture.v1.md +105 -0
- package/docs/history/implementation_plan.v1.md +58 -0
- package/package.json +4 -1
- package/scripts/artifact-storage.js +130 -0
- package/scripts/automation-gate.js +35 -2
- package/scripts/claude-plan.js +76 -0
- package/scripts/dependency-manager.js +210 -0
- package/scripts/exec-rtk.js +11 -5
- package/scripts/i18n-helper.js +381 -0
- package/scripts/multi-model-pipeline.js +144 -0
- package/skill-packs/mobile-ios/pack.json +4 -2
- package/skill-packs/reverse-engineering/pack.json +1 -0
- package/skills/CATALOG.md +20 -0
- package/skills/GEMINI.md +9 -1
- package/skills/TRIGGER_INDEX.md +10 -0
- package/skills/ai-music/SKILL.md +275 -0
- package/skills/android-re-analyzer/SKILL.md +238 -0
- package/skills/android-re-analyzer/references/api-extraction-patterns.md +119 -0
- package/skills/android-re-analyzer/references/call-flow-analysis.md +176 -0
- package/skills/android-re-analyzer/references/fernflower-usage.md +115 -0
- package/skills/android-re-analyzer/references/jadx-usage.md +116 -0
- package/skills/android-re-analyzer/references/setup-guide.md +221 -0
- package/skills/android-re-analyzer/scripts/check-deps.sh +129 -0
- package/skills/android-re-analyzer/scripts/decompile.sh +375 -0
- package/skills/android-re-analyzer/scripts/find-api-calls.sh +118 -0
- package/skills/android-re-analyzer/scripts/install-dep.sh +448 -0
- package/skills/animal-island-ui-style/SKILL.md +1450 -0
- package/skills/app-store-review-agent/SKILL.md +164 -0
- package/skills/app-store-review-agent/references/guidelines/README.md +154 -0
- package/skills/app-store-review-agent/references/guidelines/by-app-type/ai_apps.md +37 -0
- package/skills/app-store-review-agent/references/guidelines/by-app-type/all_apps.md +50 -0
- package/skills/app-store-review-agent/references/guidelines/by-app-type/crypto_finance.md +31 -0
- package/skills/app-store-review-agent/references/guidelines/by-app-type/games.md +31 -0
- package/skills/app-store-review-agent/references/guidelines/by-app-type/health_fitness.md +31 -0
- package/skills/app-store-review-agent/references/guidelines/by-app-type/kids.md +27 -0
- package/skills/app-store-review-agent/references/guidelines/by-app-type/macos.md +38 -0
- package/skills/app-store-review-agent/references/guidelines/by-app-type/social_ugc.md +32 -0
- package/skills/app-store-review-agent/references/guidelines/by-app-type/subscription_iap.md +34 -0
- package/skills/app-store-review-agent/references/guidelines/by-app-type/vpn.md +18 -0
- package/skills/app-store-review-agent/references/rules/design/minimum_functionality.md +96 -0
- package/skills/app-store-review-agent/references/rules/design/sign_in_with_apple.md +54 -0
- package/skills/app-store-review-agent/references/rules/entitlements/unused_entitlements.md +83 -0
- package/skills/app-store-review-agent/references/rules/metadata/accurate_metadata.md +54 -0
- package/skills/app-store-review-agent/references/rules/metadata/apple_trademark.md +99 -0
- package/skills/app-store-review-agent/references/rules/metadata/china_storefront.md +72 -0
- package/skills/app-store-review-agent/references/rules/metadata/competitor_terms.md +56 -0
- package/skills/app-store-review-agent/references/rules/metadata/subscription_metadata.md +81 -0
- package/skills/app-store-review-agent/references/rules/privacy/privacy_manifest.md +84 -0
- package/skills/app-store-review-agent/references/rules/privacy/unnecessary_data.md +60 -0
- package/skills/app-store-review-agent/references/rules/subscription/misleading_pricing.md +63 -0
- package/skills/app-store-review-agent/references/rules/subscription/missing_tos_pp.md +54 -0
- package/skills/awf-ponytail/SKILL.md +91 -0
- package/skills/awf-ponytail-review/SKILL.md +67 -0
- package/skills/awf-session-restore/SKILL.md +3 -3
- package/skills/brainstorm-agent/SKILL.md +11 -2
- package/skills/brainstorm-agent/templates/brief-template.md +8 -0
- package/skills/claude-planner/SKILL.md +47 -0
- package/skills/code-review/SKILL.md +87 -0
- package/skills/expo-game-development/SKILL.md +163 -0
- package/skills/flutter/LICENSE.txt +202 -0
- package/skills/flutter/SKILL.md +127 -0
- package/skills/flutter-project-creater/LICENSE.txt +202 -0
- package/skills/flutter-project-creater/SKILL.md +106 -0
- package/skills/game-developer/SKILL.md +163 -0
- package/skills/game-developer/references/ecs-patterns.md +501 -0
- package/skills/game-developer/references/multiplayer-networking.md +475 -0
- package/skills/game-developer/references/performance-optimization.md +422 -0
- package/skills/game-developer/references/unity-patterns.md +271 -0
- package/skills/game-developer/references/unreal-cpp.md +352 -0
- package/skills/generate-gui-assets/SKILL.md +305 -0
- package/skills/generate-gui-assets/agents/openai.yaml +4 -0
- package/skills/generate-gui-assets/references/catalog-schema.md +58 -0
- package/skills/generate-gui-assets/references/extraction-techniques.md +21 -0
- package/skills/generate-gui-assets/references/prompt-patterns.md +58 -0
- package/skills/generate-gui-assets/scripts/__pycache__/clean_chroma_edges.cpython-311.pyc +0 -0
- package/skills/generate-gui-assets/scripts/build_gui_contact_sheet.py +51 -0
- package/skills/generate-gui-assets/scripts/clean_chroma_edges.py +262 -0
- package/skills/generate-gui-assets/scripts/copy_approved_icons.py +64 -0
- package/skills/generate-gui-assets/scripts/prepare_gui_asset_run.py +91 -0
- package/skills/generate-gui-assets/scripts/suggest_grid_options.py +63 -0
- package/skills/generate-gui-assets/scripts/validate_gui_catalog.py +50 -0
- package/skills/godot-game-development/SKILL.md +142 -0
- package/skills/hatch-pet/LICENSE.txt +201 -0
- package/skills/hatch-pet/SKILL.md +420 -0
- package/skills/hatch-pet/agents/openai.yaml +4 -0
- package/skills/hatch-pet/references/animation-rows.md +29 -0
- package/skills/hatch-pet/references/codex-pet-contract.md +35 -0
- package/skills/hatch-pet/references/qa-rubric.md +60 -0
- package/skills/hatch-pet/scripts/__pycache__/clean_chroma_edges.cpython-311.pyc +0 -0
- package/skills/hatch-pet/scripts/clean_chroma_edges.py +262 -0
- package/skills/hatch-pet/scripts/compose_atlas.py +150 -0
- package/skills/hatch-pet/scripts/derive_running_left_from_running_right.py +143 -0
- package/skills/hatch-pet/scripts/extract_strip_frames.py +323 -0
- package/skills/hatch-pet/scripts/finalize_pet_run.py +382 -0
- package/skills/hatch-pet/scripts/generate_pet_images.py +287 -0
- package/skills/hatch-pet/scripts/inspect_frames.py +246 -0
- package/skills/hatch-pet/scripts/make_contact_sheet.py +96 -0
- package/skills/hatch-pet/scripts/package_custom_pet.py +108 -0
- package/skills/hatch-pet/scripts/pet_job_status.py +117 -0
- package/skills/hatch-pet/scripts/prepare_pet_run.py +673 -0
- package/skills/hatch-pet/scripts/queue_pet_repairs.py +172 -0
- package/skills/hatch-pet/scripts/record_imagegen_result.py +250 -0
- package/skills/hatch-pet/scripts/render_animation_videos.py +134 -0
- package/skills/hatch-pet/scripts/render_animation_videos.sh +5 -0
- package/skills/hatch-pet/scripts/validate_atlas.py +139 -0
- package/skills/i18n-orchestrator/SKILL.md +37 -0
- package/skills/ios-simulator-skill/SKILL.md +390 -0
- package/skills/ios-simulator-skill/scripts/accessibility_audit.py +300 -0
- package/skills/ios-simulator-skill/scripts/app_launcher.py +326 -0
- package/skills/ios-simulator-skill/scripts/app_state_capture.py +400 -0
- package/skills/ios-simulator-skill/scripts/appearance.py +385 -0
- package/skills/ios-simulator-skill/scripts/build_and_test.py +348 -0
- package/skills/ios-simulator-skill/scripts/clipboard.py +103 -0
- package/skills/ios-simulator-skill/scripts/common/__init__.py +61 -0
- package/skills/ios-simulator-skill/scripts/common/cache_utils.py +289 -0
- package/skills/ios-simulator-skill/scripts/common/device_utils.py +462 -0
- package/skills/ios-simulator-skill/scripts/common/env_config.py +35 -0
- package/skills/ios-simulator-skill/scripts/common/hang_pipeline.py +862 -0
- package/skills/ios-simulator-skill/scripts/common/hang_sessions.py +490 -0
- package/skills/ios-simulator-skill/scripts/common/idb_utils.py +180 -0
- package/skills/ios-simulator-skill/scripts/common/screenshot_utils.py +338 -0
- package/skills/ios-simulator-skill/scripts/container.py +668 -0
- package/skills/ios-simulator-skill/scripts/gesture.py +394 -0
- package/skills/ios-simulator-skill/scripts/hang_watcher.py +1533 -0
- package/skills/ios-simulator-skill/scripts/keyboard.py +391 -0
- package/skills/ios-simulator-skill/scripts/localization_audit.py +483 -0
- package/skills/ios-simulator-skill/scripts/location.py +467 -0
- package/skills/ios-simulator-skill/scripts/log_monitor.py +493 -0
- package/skills/ios-simulator-skill/scripts/model_inspector.py +645 -0
- package/skills/ios-simulator-skill/scripts/navigator.py +461 -0
- package/skills/ios-simulator-skill/scripts/privacy_manager.py +310 -0
- package/skills/ios-simulator-skill/scripts/push_notification.py +240 -0
- package/skills/ios-simulator-skill/scripts/screen_mapper.py +296 -0
- package/skills/ios-simulator-skill/scripts/sim_health_check.sh +245 -0
- package/skills/ios-simulator-skill/scripts/sim_list.py +299 -0
- package/skills/ios-simulator-skill/scripts/simctl_boot.py +312 -0
- package/skills/ios-simulator-skill/scripts/simctl_create.py +316 -0
- package/skills/ios-simulator-skill/scripts/simctl_delete.py +357 -0
- package/skills/ios-simulator-skill/scripts/simctl_erase.py +351 -0
- package/skills/ios-simulator-skill/scripts/simctl_shutdown.py +290 -0
- package/skills/ios-simulator-skill/scripts/simulator_selector.py +375 -0
- package/skills/ios-simulator-skill/scripts/status_bar.py +250 -0
- package/skills/ios-simulator-skill/scripts/test_recorder.py +323 -0
- package/skills/ios-simulator-skill/scripts/visual_diff.py +235 -0
- package/skills/ios-simulator-skill/scripts/xcode/__init__.py +13 -0
- package/skills/ios-simulator-skill/scripts/xcode/builder.py +397 -0
- package/skills/ios-simulator-skill/scripts/xcode/cache.py +204 -0
- package/skills/ios-simulator-skill/scripts/xcode/config.py +178 -0
- package/skills/ios-simulator-skill/scripts/xcode/reporter.py +343 -0
- package/skills/ios-simulator-skill/scripts/xcode/xcresult.py +451 -0
- package/skills/ios-visual-qa-strategist/SKILL.md +111 -0
- package/skills/ios-visual-qa-strategist/agents/openai.yaml +4 -0
- package/skills/ios-visual-qa-strategist/references/ios-tool-selection.md +61 -0
- package/skills/ios-visual-qa-strategist/references/minimal-capture-policy.md +56 -0
- package/skills/ios-visual-qa-strategist/references/visual-reasoning-heuristics.md +53 -0
- package/skills/orchestrator/SKILL.md +0 -20
- package/skills/persistent-storage/SKILL.md +55 -0
- package/skills/short-maker/SKILL.md +23 -0
- package/skills/short-maker/scripts/effects.js +56 -0
- package/skills/short-maker/scripts/shortmaker-bridge.js +332 -0
- package/skills/short-maker/scripts/videomix.js +601 -0
- package/skills/short-maker/templates/hyperframes/cinematic-character.template.html +172 -0
- package/skills/short-maker/templates/hyperframes/index.template.html +194 -0
- package/skills/smali-to-kotlin/SKILL.md +128 -0
- package/skills/smali-to-kotlin/examples/getting-started/tech-stack.md +58 -0
- package/skills/smali-to-kotlin/examples/pipeline/data-ui-parity.md +118 -0
- package/skills/smali-to-kotlin/examples/pipeline/scanner-and-bootstrap.md +106 -0
- package/skills/smali-to-kotlin/library-patterns.md +189 -0
- package/skills/smali-to-kotlin/phase-0-discovery.md +128 -0
- package/skills/smali-to-kotlin/phase-1-architecture.md +166 -0
- package/skills/smali-to-kotlin/phase-2-blueprint-ui.md +347 -0
- package/skills/smali-to-kotlin/phase-2-blueprint.md +228 -0
- package/skills/smali-to-kotlin/phase-3-build.md +248 -0
- package/skills/smali-to-kotlin/phase-3-logic-build.md +268 -0
- package/skills/smali-to-kotlin/smali-reading-guide.md +310 -0
- package/skills/smali-to-kotlin/templates/app-map.md +101 -0
- package/skills/smali-to-kotlin/templates/architecture.md +142 -0
- package/skills/smali-to-kotlin/templates/blueprint.md +145 -0
- package/skills/spec-gate/SKILL.md +6 -2
- package/skills/symphony-enforcer/SKILL.md +8 -0
- package/skills/symphony-enforcer/examples/mindful-stop.md +2 -0
- package/skills/symphony-enforcer/examples/three-phase.md +16 -0
- package/skills/symphony-enforcer/examples/trigger-points.md +7 -1
- package/skills/unity-game-development/SKILL.md +231 -0
- package/skills/video-edit/SKILL.md +36 -0
- package/skills/video-edit/scripts/video_edit.py +324 -0
- package/templates/project-identity/android.json +2 -2
- package/templates/project-identity/backend-nestjs.json +2 -2
- package/templates/project-identity/expo.json +2 -2
- package/templates/project-identity/ios.json +2 -2
- package/templates/project-identity/web-nextjs.json +2 -2
- package/templates/setup-mapping.json +48 -0
- package/templates/specs/design-template.md +161 -71
- package/templates/specs/requirements-template.md +65 -133
- package/templates/specs/task-spec-template.xml +3 -0
- package/workflows/_uncategorized/critic.md +40 -0
- package/workflows/_uncategorized/git-rebase-flow.md +81 -0
- package/workflows/_uncategorized/image-gen.md +118 -0
- package/workflows/_uncategorized/multi-model-pipeline.md +60 -0
- package/workflows/_uncategorized/pixel-gen.md +86 -0
- package/workflows/_uncategorized/pixel-setup.md +90 -0
- package/workflows/_uncategorized/ponytail-review.md +59 -0
- package/workflows/_uncategorized/reverse-android-build.md +222 -0
- package/workflows/_uncategorized/reverse-android-design.md +139 -0
- package/workflows/_uncategorized/reverse-android-discover.md +150 -0
- package/workflows/_uncategorized/reverse-android-scan.md +158 -0
- package/workflows/_uncategorized/reverse-android.md +143 -0
- package/workflows/_uncategorized/reverse-ios-build.md +240 -0
- package/workflows/_uncategorized/reverse-ios-design.md +112 -0
- package/workflows/_uncategorized/reverse-ios-discover.md +120 -0
- package/workflows/_uncategorized/reverse-ios-scan.md +155 -0
- package/workflows/_uncategorized/reverse-ios.md +152 -0
- package/workflows/_uncategorized/safety-router.md +34 -0
- package/workflows/_uncategorized/teach.md +89 -0
- package/workflows/_uncategorized/verify-ui.md +53 -0
- package/workflows/_uncategorized/visualize-screenshots.md +34 -0
- package/workflows/ads/ads-analyst.md +201 -0
- package/workflows/ads/ads-audit.md +106 -0
- package/workflows/ads/ads-optimize.md +97 -0
- package/workflows/ads/ads-targeting.md +241 -0
- package/workflows/ads/adsExpert.md +160 -0
- package/workflows/ads/smali-ads-config.md +400 -0
- package/workflows/ads/smali-ads-flow.md +331 -0
- package/workflows/ads/smali-ads-interstitial.md +377 -0
- package/workflows/ads/smali-ads-native.md +382 -0
- package/workflows/context/teach.md +89 -0
- package/workflows/gitnexus.md +8 -8
- package/workflows/lifecycle/brainstorm.md +43 -0
- package/workflows/lifecycle/code.md +5 -0
- package/workflows/lifecycle/init.md +23 -5
- package/workflows/lifecycle/multi-model-pipeline.md +60 -0
- package/workflows/quality/ponytail-review.md +59 -0
- package/workflows/roles/critic.md +40 -0
- package/workflows/roles/safety-router.md +34 -0
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@@ -0,0 +1,106 @@
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---
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name: flutter-project-creater
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description: "Provides one-command project creation for Flutter including project initialization, configuration, and template generation. Use when the user asks about creating Flutter projects, needs to initialize a new Flutter project, or generate Flutter project structure."
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license: Complete terms in LICENSE.txt
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---
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## When to use this skill
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Use this skill whenever the user wants to:
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- Create a new Flutter project from scratch
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- Choose target platforms (Android, iOS, web, desktop)
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- Configure organization name and package identifier
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- Set up the initial project structure with dependencies
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- Generate a Flutter project with a specific template
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## How to use this skill
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### Workflow
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1. **Gather requirements**: project name, organization, target platforms, and any preferred packages
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2. **Run `flutter create`** with the appropriate flags
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3. **Configure `pubspec.yaml`** with initial dependencies and assets
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4. **Verify** the project builds and runs with `flutter run`
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### 1. Project Creation
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```bash
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# Basic project creation
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flutter create my_app
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flutter create my_app --org com.example --platforms android,ios,web
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# Create a package or plugin
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flutter create --template=package my_package
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flutter create --template=plugin my_plugin --platforms android,ios
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```
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### 2. Project Structure
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```
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my_app/
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├── lib/
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│ └── main.dart # Entry point
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├── test/
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│ └── widget_test.dart # Widget tests
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├── android/ # Android native code
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├── ios/ # iOS native code
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├── pubspec.yaml # Dependencies and metadata
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└── README.md
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```
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### 3. Configure pubspec.yaml
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```yaml
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name: my_app
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description: A new Flutter application.
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version: 1.0.0+1
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environment:
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sdk: '>=3.0.0 <4.0.0'
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dependencies:
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flutter:
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sdk: flutter
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dev_dependencies:
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flutter_test:
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sdk: flutter
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flutter:
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uses-material-design: true
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assets:
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- assets/images/
|
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```
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### 4. Initial Run
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```bash
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# Install dependencies
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flutter pub get
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# Run on connected device
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flutter run
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# Build release APK
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flutter build apk --release
|
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```
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|
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- Lock dependency versions in `pubspec.yaml` for reproducible builds
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- Remove default comments and sample code before expanding the project
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- Run `flutter doctor` to verify the development environment is set up correctly
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- Set up CI with `flutter test` and `flutter build` early in the project lifecycle
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## Resources
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- CLI reference: https://docs.flutter.dev/reference/flutter-cli
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## Keywords
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flutter create, project creation, initialization, cross-platform, pubspec, scaffolding, Flutter CLI
|
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@@ -0,0 +1,163 @@
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---
|
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2
|
+
name: game-developer
|
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|
+
description: "Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets, develop shaders, or apply game design patterns such as object pooling and state machines. Trigger keywords: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimization, shader programming, game AI."
|
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license: MIT
|
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metadata:
|
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author: https://github.com/Jeffallan
|
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|
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version: "1.1.0"
|
|
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domain: specialized
|
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9
|
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triggers: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimization, shader programming, game AI
|
|
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role: specialist
|
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scope: implementation
|
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output-format: code
|
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related-skills:
|
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---
|
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|
+
|
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# Game Developer
|
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+
|
|
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|
+
## Core Workflow
|
|
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|
+
|
|
20
|
+
1. **Analyze requirements** — Identify genre, platforms, performance targets, multiplayer needs
|
|
21
|
+
2. **Design architecture** — Plan ECS/component systems, optimize for target platforms
|
|
22
|
+
3. **Implement** — Build core mechanics, graphics, physics, AI, networking
|
|
23
|
+
4. **Optimize** — Profile and optimize for 60+ FPS, minimize memory/battery usage
|
|
24
|
+
- ✅ **Validation checkpoint:** Run Unity Profiler or Unreal Insights; verify frame time ≤16 ms (60 FPS) before proceeding. Identify and resolve CPU/GPU bottlenecks iteratively.
|
|
25
|
+
5. **Test** — Cross-platform testing, performance validation, multiplayer stress tests
|
|
26
|
+
- ✅ **Validation checkpoint:** Confirm stable frame rate under stress load; run multiplayer latency/desync tests before shipping.
|
|
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|
+
|
|
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|
+
## Reference Guide
|
|
29
|
+
|
|
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|
+
Load detailed guidance based on context:
|
|
31
|
+
|
|
32
|
+
| Topic | Reference | Load When |
|
|
33
|
+
|-------|-----------|-----------|
|
|
34
|
+
| Unity Development | `references/unity-patterns.md` | Unity C#, MonoBehaviour, Scriptable Objects |
|
|
35
|
+
| Unreal Development | `references/unreal-cpp.md` | Unreal C++, Blueprints, Actor components |
|
|
36
|
+
| ECS & Patterns | `references/ecs-patterns.md` | Entity Component System, game patterns |
|
|
37
|
+
| Performance | `references/performance-optimization.md` | FPS optimization, profiling, memory |
|
|
38
|
+
| Networking | `references/multiplayer-networking.md` | Multiplayer, client-server, lag compensation |
|
|
39
|
+
|
|
40
|
+
## Constraints
|
|
41
|
+
|
|
42
|
+
### MUST DO
|
|
43
|
+
- Target 60+ FPS on all platforms
|
|
44
|
+
- Use object pooling for frequent instantiation
|
|
45
|
+
- Implement LOD systems for optimization
|
|
46
|
+
- Profile performance regularly (CPU, GPU, memory)
|
|
47
|
+
- Use async loading for resources
|
|
48
|
+
- Implement proper state machines for game logic
|
|
49
|
+
- Cache component references (avoid GetComponent in Update)
|
|
50
|
+
- Use delta time for frame-independent movement
|
|
51
|
+
|
|
52
|
+
### MUST NOT DO
|
|
53
|
+
- Instantiate/Destroy in tight loops or Update()
|
|
54
|
+
- Skip profiling and performance testing
|
|
55
|
+
- Use string comparisons for tags (use CompareTag)
|
|
56
|
+
- Allocate memory in Update/FixedUpdate loops
|
|
57
|
+
- Ignore platform-specific constraints (mobile, console)
|
|
58
|
+
- Use Find methods in Update loops
|
|
59
|
+
- Hardcode game values (use ScriptableObjects/data files)
|
|
60
|
+
|
|
61
|
+
## Output Templates
|
|
62
|
+
|
|
63
|
+
When implementing game features, provide:
|
|
64
|
+
1. Core system implementation (ECS component, MonoBehaviour, or Actor)
|
|
65
|
+
2. Associated data structures (ScriptableObjects, structs, configs)
|
|
66
|
+
3. Performance considerations and optimizations
|
|
67
|
+
4. Brief explanation of architecture decisions
|
|
68
|
+
|
|
69
|
+
## Key Code Patterns
|
|
70
|
+
|
|
71
|
+
### Object Pooling (Unity C#)
|
|
72
|
+
```csharp
|
|
73
|
+
public class ObjectPool<T> where T : Component
|
|
74
|
+
{
|
|
75
|
+
private readonly Queue<T> _pool = new();
|
|
76
|
+
private readonly T _prefab;
|
|
77
|
+
private readonly Transform _parent;
|
|
78
|
+
|
|
79
|
+
public ObjectPool(T prefab, int initialSize, Transform parent = null)
|
|
80
|
+
{
|
|
81
|
+
_prefab = prefab;
|
|
82
|
+
_parent = parent;
|
|
83
|
+
for (int i = 0; i < initialSize; i++)
|
|
84
|
+
Release(Create());
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
public T Get()
|
|
88
|
+
{
|
|
89
|
+
T obj = _pool.Count > 0 ? _pool.Dequeue() : Create();
|
|
90
|
+
obj.gameObject.SetActive(true);
|
|
91
|
+
return obj;
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
public void Release(T obj)
|
|
95
|
+
{
|
|
96
|
+
obj.gameObject.SetActive(false);
|
|
97
|
+
_pool.Enqueue(obj);
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
private T Create() => Object.Instantiate(_prefab, _parent);
|
|
101
|
+
}
|
|
102
|
+
```
|
|
103
|
+
|
|
104
|
+
### Component Caching (Unity C#)
|
|
105
|
+
```csharp
|
|
106
|
+
public class PlayerController : MonoBehaviour
|
|
107
|
+
{
|
|
108
|
+
// Cache all component references in Awake — never call GetComponent in Update
|
|
109
|
+
private Rigidbody _rb;
|
|
110
|
+
private Animator _animator;
|
|
111
|
+
private PlayerInput _input;
|
|
112
|
+
|
|
113
|
+
private void Awake()
|
|
114
|
+
{
|
|
115
|
+
_rb = GetComponent<Rigidbody>();
|
|
116
|
+
_animator = GetComponent<Animator>();
|
|
117
|
+
_input = GetComponent<PlayerInput>();
|
|
118
|
+
}
|
|
119
|
+
|
|
120
|
+
private void FixedUpdate()
|
|
121
|
+
{
|
|
122
|
+
// Use cached references; use deltaTime for frame-independence
|
|
123
|
+
Vector3 move = _input.MoveDirection * (speed * Time.fixedDeltaTime);
|
|
124
|
+
_rb.MovePosition(_rb.position + move);
|
|
125
|
+
}
|
|
126
|
+
}
|
|
127
|
+
```
|
|
128
|
+
|
|
129
|
+
### State Machine (Unity C#)
|
|
130
|
+
```csharp
|
|
131
|
+
public abstract class State
|
|
132
|
+
{
|
|
133
|
+
public abstract void Enter();
|
|
134
|
+
public abstract void Tick(float deltaTime);
|
|
135
|
+
public abstract void Exit();
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
public class StateMachine
|
|
139
|
+
{
|
|
140
|
+
private State _current;
|
|
141
|
+
|
|
142
|
+
public void TransitionTo(State next)
|
|
143
|
+
{
|
|
144
|
+
_current?.Exit();
|
|
145
|
+
_current = next;
|
|
146
|
+
_current.Enter();
|
|
147
|
+
}
|
|
148
|
+
|
|
149
|
+
public void Tick(float deltaTime) => _current?.Tick(deltaTime);
|
|
150
|
+
}
|
|
151
|
+
|
|
152
|
+
// Usage example
|
|
153
|
+
public class IdleState : State
|
|
154
|
+
{
|
|
155
|
+
private readonly Animator _animator;
|
|
156
|
+
public IdleState(Animator animator) => _animator = animator;
|
|
157
|
+
public override void Enter() => _animator.SetTrigger("Idle");
|
|
158
|
+
public override void Tick(float deltaTime) { /* poll transitions */ }
|
|
159
|
+
public override void Exit() { }
|
|
160
|
+
}
|
|
161
|
+
```
|
|
162
|
+
|
|
163
|
+
[Documentation](https://jeffallan.github.io/claude-skills/skills/specialized/game-developer/)
|