@kitware/vtk.js 30.6.0 → 30.6.1

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Files changed (206) hide show
  1. package/Common/Core/Base64.d.ts +2 -2
  2. package/Common/Core/CellArray.d.ts +45 -42
  3. package/Common/Core/DataArray.d.ts +465 -449
  4. package/Common/Core/Endian.d.ts +5 -5
  5. package/Common/Core/HalfFloat.d.ts +3 -3
  6. package/Common/Core/ImageHelper.d.ts +11 -5
  7. package/Common/Core/LookupTable.d.ts +260 -257
  8. package/Common/Core/Math.d.ts +461 -270
  9. package/Common/Core/MatrixBuilder.d.ts +117 -112
  10. package/Common/Core/Points.d.ts +114 -106
  11. package/Common/Core/PriorityQueue.d.ts +34 -30
  12. package/Common/Core/ProgressHandler.d.ts +44 -39
  13. package/Common/Core/ScalarsToColors/Constants.d.ts +9 -9
  14. package/Common/Core/ScalarsToColors.d.ts +351 -326
  15. package/Common/Core/StringArray.d.ts +94 -89
  16. package/Common/Core/URLExtract.d.ts +9 -6
  17. package/Common/Core/VariantArray.d.ts +94 -89
  18. package/Common/DataModel/AbstractPointLocator.d.ts +18 -18
  19. package/Common/DataModel/Box.d.ts +60 -52
  20. package/Common/DataModel/CardinalSpline1D.d.ts +59 -34
  21. package/Common/DataModel/Cell.d.ts +70 -67
  22. package/Common/DataModel/Collection.d.ts +100 -84
  23. package/Common/DataModel/Cone.d.ts +30 -27
  24. package/Common/DataModel/Cylinder.d.ts +122 -112
  25. package/Common/DataModel/DataSet/Constants.d.ts +9 -9
  26. package/Common/DataModel/DataSet.d.ts +38 -35
  27. package/Common/DataModel/DataSetAttributes/FieldData.d.ts +217 -206
  28. package/Common/DataModel/DataSetAttributes.d.ts +420 -415
  29. package/Common/DataModel/EdgeLocator.d.ts +82 -79
  30. package/Common/DataModel/ITKHelper.d.ts +33 -22
  31. package/Common/DataModel/ImageData.d.ts +362 -340
  32. package/Common/DataModel/IncrementalOctreeNode.d.ts +242 -242
  33. package/Common/DataModel/IncrementalOctreePointLocator.d.ts +16 -16
  34. package/Common/DataModel/KochanekSpline1D.d.ts +60 -36
  35. package/Common/DataModel/Line.d.ts +104 -83
  36. package/Common/DataModel/Locator.d.ts +10 -10
  37. package/Common/DataModel/PiecewiseFunction.d.ts +215 -199
  38. package/Common/DataModel/Plane.d.ts +255 -223
  39. package/Common/DataModel/PointSet.d.ts +32 -28
  40. package/Common/DataModel/PolyData/Constants.d.ts +2 -2
  41. package/Common/DataModel/PolyData.d.ts +143 -140
  42. package/Common/DataModel/PolyLine.d.ts +51 -28
  43. package/Common/DataModel/Polygon.d.ts +34 -33
  44. package/Common/DataModel/SelectionNode/Constants.d.ts +18 -18
  45. package/Common/DataModel/SelectionNode.d.ts +62 -56
  46. package/Common/DataModel/Sphere.d.ts +74 -72
  47. package/Common/DataModel/Spline1D.d.ts +60 -40
  48. package/Common/DataModel/Spline3D/Constants.d.ts +3 -3
  49. package/Common/DataModel/Spline3D.d.ts +27 -22
  50. package/Common/Transform/LandmarkTransform.d.ts +67 -64
  51. package/Common/Transform/Transform.d.ts +148 -126
  52. package/Filters/General/AppendPolyData.d.ts +43 -37
  53. package/Filters/General/ClipClosedSurface.d.ts +41 -41
  54. package/Filters/General/ContourTriangulator.d.ts +38 -38
  55. package/Filters/General/ImageCropFilter.d.ts +48 -44
  56. package/Filters/General/ImageDataOutlineFilter.d.ts +41 -37
  57. package/Filters/General/ImageOutlineFilter.d.ts +41 -37
  58. package/Filters/General/ImageSliceFilter.d.ts +38 -34
  59. package/Filters/General/ImageStreamline.d.ts +120 -93
  60. package/Filters/General/LineFilter.d.ts +18 -15
  61. package/Filters/General/OutlineFilter.d.ts +19 -16
  62. package/Filters/General/TriangleFilter.d.ts +23 -19
  63. package/Filters/General/TubeFilter.d.ts +194 -188
  64. package/Filters/Sources/Arrow2DSource.d.ts +151 -143
  65. package/Filters/Sources/ArrowSource.d.ts +148 -140
  66. package/Filters/Sources/CircleSource.d.ts +138 -130
  67. package/Filters/Sources/ConeSource.d.ts +167 -159
  68. package/Filters/Sources/CubeSource.d.ts +198 -181
  69. package/Filters/Sources/Cursor3D.d.ts +171 -164
  70. package/Filters/Sources/CylinderSource.d.ts +173 -166
  71. package/Filters/Sources/LineSource.d.ts +100 -92
  72. package/Filters/Sources/PlaneSource.d.ts +211 -203
  73. package/Filters/Sources/PointSource.d.ts +90 -82
  74. package/Filters/Sources/SphereSource.d.ts +171 -164
  75. package/Filters/Texture/TextureMapToPlane.d.ts +213 -208
  76. package/Filters/Texture/TextureMapToSphere.d.ts +77 -72
  77. package/IO/Core/DataAccessHelper/HtmlDataAccessHelper.d.ts +18 -5
  78. package/IO/Core/DataAccessHelper/HttpDataAccessHelper.d.ts +18 -5
  79. package/IO/Core/DataAccessHelper/JSZipDataAccessHelper.d.ts +19 -6
  80. package/IO/Core/DataAccessHelper/LiteHttpDataAccessHelper.d.ts +18 -5
  81. package/IO/Core/DataAccessHelper.d.ts +36 -22
  82. package/IO/Core/HttpDataSetReader.d.ts +279 -249
  83. package/IO/Core/HttpSceneLoader.d.ts +92 -87
  84. package/IO/Core/ImageStream/DefaultProtocol.d.ts +27 -20
  85. package/IO/Core/ImageStream/ViewStream.d.ts +7 -7
  86. package/IO/Core/ImageStream.d.ts +52 -47
  87. package/IO/Core/WSLinkClient.d.ts +12 -6
  88. package/IO/Geometry/DracoReader.d.ts +106 -88
  89. package/IO/Geometry/PLYReader.d.ts +92 -75
  90. package/IO/Geometry/PLYWriter.d.ts +163 -148
  91. package/IO/Geometry/STLReader.d.ts +92 -77
  92. package/IO/Geometry/STLWriter.d.ts +50 -42
  93. package/IO/Misc/ElevationReader.d.ts +155 -139
  94. package/IO/Misc/ITKImageReader.d.ts +58 -50
  95. package/IO/Misc/ITKPolyDataReader.d.ts +58 -50
  96. package/IO/Misc/JSONNucleoReader.d.ts +74 -57
  97. package/IO/Misc/JSONReader.d.ts +78 -72
  98. package/IO/Misc/MTLReader.d.ts +143 -130
  99. package/IO/Misc/OBJReader.d.ts +129 -110
  100. package/IO/Misc/PDBReader.d.ts +109 -93
  101. package/IO/XML/XMLImageDataReader.d.ts +31 -19
  102. package/IO/XML/XMLPolyDataReader.d.ts +31 -19
  103. package/IO/XML/XMLReader.d.ts +141 -105
  104. package/Imaging/Core/AbstractImageInterpolator/Constants.d.ts +2 -2
  105. package/Imaging/Core/ImageReslice.d.ts +231 -173
  106. package/Interaction/Style/InteractorStyleHMDXR.d.ts +7 -3
  107. package/Interaction/Style/InteractorStyleImage.d.ts +5 -4
  108. package/Interaction/Style/InteractorStyleTrackballCamera.d.ts +17 -6
  109. package/Interaction/Widgets/OrientationMarkerWidget/Constants.d.ts +5 -5
  110. package/Interaction/Widgets/OrientationMarkerWidget.d.ts +146 -142
  111. package/Proxy/Core/ViewProxy.d.ts +1 -1
  112. package/Proxy/Representations/GeometryRepresentationProxy.d.ts +28 -27
  113. package/Proxy/Representations/ResliceRepresentationProxy.d.ts +0 -1
  114. package/Rendering/Core/AbstractImageMapper.d.ts +125 -113
  115. package/Rendering/Core/AbstractMapper.d.ts +58 -52
  116. package/Rendering/Core/AbstractMapper3D.d.ts +32 -25
  117. package/Rendering/Core/AbstractPicker.d.ts +91 -88
  118. package/Rendering/Core/Actor.d.ts +117 -114
  119. package/Rendering/Core/Actor2D.d.ts +101 -98
  120. package/Rendering/Core/AnnotatedCubeActor.d.ts +58 -53
  121. package/Rendering/Core/AxesActor.d.ts +10 -4
  122. package/Rendering/Core/Camera.d.ts +739 -727
  123. package/Rendering/Core/CellPicker.d.ts +87 -77
  124. package/Rendering/Core/ColorTransferFunction/Constants.d.ts +2 -2
  125. package/Rendering/Core/ColorTransferFunction/CssFilters.d.ts +39 -13
  126. package/Rendering/Core/ColorTransferFunction.d.ts +3 -6
  127. package/Rendering/Core/Coordinate/Constants.d.ts +1 -1
  128. package/Rendering/Core/Coordinate.d.ts +154 -150
  129. package/Rendering/Core/Follower.d.ts +52 -47
  130. package/Rendering/Core/Glyph3DMapper/Constants.d.ts +8 -8
  131. package/Rendering/Core/Glyph3DMapper.d.ts +152 -149
  132. package/Rendering/Core/ImageArrayMapper.d.ts +237 -213
  133. package/Rendering/Core/ImageCPRMapper/Constants.d.ts +4 -4
  134. package/Rendering/Core/ImageCPRMapper.d.ts +424 -392
  135. package/Rendering/Core/ImageMapper/Constants.d.ts +8 -8
  136. package/Rendering/Core/ImageMapper.d.ts +292 -268
  137. package/Rendering/Core/ImageProperty/Constants.d.ts +3 -3
  138. package/Rendering/Core/ImageProperty.d.ts +204 -197
  139. package/Rendering/Core/ImageResliceMapper/Constants.d.ts +5 -5
  140. package/Rendering/Core/ImageResliceMapper.d.ts +235 -210
  141. package/Rendering/Core/ImageSlice.d.ts +142 -136
  142. package/Rendering/Core/InteractorObserver.d.ts +41 -32
  143. package/Rendering/Core/Light.d.ts +321 -318
  144. package/Rendering/Core/Mapper/Constants.d.ts +14 -14
  145. package/Rendering/Core/Mapper.d.ts +539 -512
  146. package/Rendering/Core/Mapper2D.d.ts +342 -330
  147. package/Rendering/Core/Picker.d.ts +114 -106
  148. package/Rendering/Core/PixelSpaceCallbackMapper.d.ts +56 -40
  149. package/Rendering/Core/PointPicker.d.ts +42 -37
  150. package/Rendering/Core/Prop/Constants.d.ts +3 -3
  151. package/Rendering/Core/Prop.d.ts +274 -274
  152. package/Rendering/Core/Prop3D.d.ts +259 -257
  153. package/Rendering/Core/Property/Constants.d.ts +12 -12
  154. package/Rendering/Core/Property.d.ts +535 -531
  155. package/Rendering/Core/Property2D/Constants.d.ts +1 -1
  156. package/Rendering/Core/Property2D.d.ts +114 -109
  157. package/Rendering/Core/RenderWindow.d.ts +193 -191
  158. package/Rendering/Core/RenderWindowInteractor/Constants.d.ts +19 -19
  159. package/Rendering/Core/RenderWindowInteractor.d.ts +1335 -1219
  160. package/Rendering/Core/Renderer.d.ts +677 -663
  161. package/Rendering/Core/ScalarBarActor.d.ts +333 -322
  162. package/Rendering/Core/Skybox.d.ts +45 -42
  163. package/Rendering/Core/SphereMapper.d.ts +49 -44
  164. package/Rendering/Core/StickMapper.d.ts +49 -44
  165. package/Rendering/Core/Texture.d.ts +87 -80
  166. package/Rendering/Core/Viewport.d.ts +229 -222
  167. package/Rendering/Core/Volume.d.ts +78 -73
  168. package/Rendering/Core/VolumeMapper/Constants.d.ts +11 -11
  169. package/Rendering/Core/VolumeMapper.d.ts +295 -285
  170. package/Rendering/Core/VolumeProperty/Constants.d.ts +19 -19
  171. package/Rendering/Core/VolumeProperty.d.ts +375 -365
  172. package/Rendering/Misc/CanvasView.d.ts +148 -145
  173. package/Rendering/Misc/FullScreenRenderWindow.d.ts +111 -108
  174. package/Rendering/Misc/GenericRenderWindow.d.ts +69 -65
  175. package/Rendering/Misc/RenderWindowWithControlBar.d.ts +46 -39
  176. package/Rendering/Misc/SynchronizableRenderWindow/ObjectManager.d.ts +49 -29
  177. package/Rendering/Misc/SynchronizableRenderWindow.d.ts +51 -35
  178. package/Rendering/Misc/TextureLODsDownloader.d.ts +110 -106
  179. package/Rendering/OpenGL/BufferObject.d.ts +3 -2
  180. package/Rendering/OpenGL/RenderWindow.d.ts +456 -405
  181. package/Rendering/OpenGL/Texture.d.ts +66 -14
  182. package/Rendering/SceneGraph/RenderPass.d.ts +88 -83
  183. package/Rendering/SceneGraph/ViewNode.d.ts +150 -146
  184. package/Rendering/SceneGraph/ViewNodeFactory.d.ts +17 -12
  185. package/Rendering/WebXR/RenderWindowHelper/Constants.d.ts +5 -5
  186. package/Rendering/WebXR/RenderWindowHelper.d.ts +54 -49
  187. package/Widgets/Core/AbstractWidget.d.ts +30 -24
  188. package/Widgets/Core/AbstractWidgetFactory.d.ts +53 -33
  189. package/Widgets/Core/WidgetManager/Constants.d.ts +4 -4
  190. package/Widgets/Core/WidgetManager.d.ts +21 -15
  191. package/Widgets/Core/WidgetState.d.ts +11 -7
  192. package/Widgets/Manipulators/AbstractManipulator.d.ts +224 -217
  193. package/Widgets/Manipulators/LineManipulator.d.ts +33 -21
  194. package/Widgets/Manipulators/PickerManipulator.d.ts +22 -18
  195. package/Widgets/Manipulators/PlaneManipulator.d.ts +33 -22
  196. package/Widgets/Manipulators/TrackballManipulator.d.ts +40 -26
  197. package/Widgets/Representations/WidgetRepresentation.d.ts +62 -51
  198. package/Widgets/Widgets3D/ImplicitPlaneWidget.js +23 -5
  199. package/Widgets/Widgets3D/InteractiveOrientationWidget.d.ts +25 -10
  200. package/Widgets/Widgets3D/ResliceCursorWidget/Constants.d.ts +26 -7
  201. package/Widgets/Widgets3D/ResliceCursorWidget/behavior.d.ts +13 -12
  202. package/Widgets/Widgets3D/ResliceCursorWidget.d.ts +26 -15
  203. package/Widgets/Widgets3D/SeedWidget.d.ts +2 -2
  204. package/Widgets/Widgets3D/SphereWidget.d.ts +5 -3
  205. package/interfaces.d.ts +243 -243
  206. package/package.json +3 -3
@@ -1,324 +1,323 @@
1
- import { mat4 } from "gl-matrix";
1
+ import { mat4 } from 'gl-matrix';
2
2
  import { vtkObject } from './../../interfaces';
3
3
  import { RGBColor, Vector3 } from './../../types';
4
4
 
5
5
  export enum LIGHT_TYPES {
6
- 'HeadLight',
7
- 'CameraLight',
8
- 'SceneLight',
6
+ 'HeadLight',
7
+ 'CameraLight',
8
+ 'SceneLight',
9
9
  }
10
10
 
11
11
  export interface ILightInitialValues {
12
- switch?: boolean;
13
- intensity?: number;
14
- color?: RGBColor;
15
- position?: Vector3;
16
- focalPoint?: Vector3;
17
- positional?: boolean;
18
- exponent?: number;
19
- coneAngle?: number;
20
- coneFalloff?: number;
21
- attenuationValues?: number[];
22
- lightType?: LIGHT_TYPES;
23
- shadowAttenuation?: number;
24
- direction?: Vector3;
25
- directionMTime?: number;
12
+ switch?: boolean;
13
+ intensity?: number;
14
+ color?: RGBColor;
15
+ position?: Vector3;
16
+ focalPoint?: Vector3;
17
+ positional?: boolean;
18
+ exponent?: number;
19
+ coneAngle?: number;
20
+ coneFalloff?: number;
21
+ attenuationValues?: number[];
22
+ lightType?: LIGHT_TYPES;
23
+ shadowAttenuation?: number;
24
+ direction?: Vector3;
25
+ directionMTime?: number;
26
26
  }
27
27
 
28
28
  export interface vtkLight extends vtkObject {
29
-
30
- /**
31
- *
32
- */
33
- getAttenuationValues(): number[];
34
-
35
- /**
36
- *
37
- */
38
- getAttenuationValuesByReference(): number[];
39
-
40
- /**
41
- * Get the color of the light.
42
- */
43
- getColor(): RGBColor;
44
-
45
- /**
46
- * Get the color of the light.
47
- */
48
- getColorByReference(): RGBColor;
49
-
50
- /**
51
- * Get the lighting cone angle of a positional light in degrees.
52
- * This is the angle between the axis of the cone and a ray along the edge
53
- * of the cone. A value of 90 (or more) indicates that you want no spot
54
- * lighting effects just a positional light.
55
- */
56
- getConeAngle(): number;
57
-
58
- /**
59
- * Get the lighting falloff angle of a positional light in degrees.
60
- * This is the angle that sets how much the cone will be extended to
61
- * smooth the border. A value of 0 indicates that the spot light will
62
- * have a completely sharp edge (this does not mean completely sharp
63
- * lighting, just that the border will be sharp).
64
- */
65
- getConeFalloff(): number;
66
-
67
- /**
68
- * Set the position and focal point of a light based on elevation and azimuth.
69
- * The light is moved so it is shining from the given angle. Angles are
70
- * given in degrees. If the light is a positional light, it is made
71
- * directional instead.
72
- */
73
- getDirection(): Vector3;
74
-
75
- /**
76
- * Get the exponent of the cosine used in positional lighting.
77
- */
78
- getExponent(): number;
79
-
80
- /**
81
- * Get the focal point.
82
- */
83
- getFocalPoint(): Vector3;
84
-
85
- /**
86
- * Get the focal point.
87
- */
88
- getFocalPointByReference(): Vector3;
89
-
90
- /**
91
- * Get the brightness of the light
92
- */
93
- getIntensity(): number
94
-
95
- /**
96
- * Get the type of the light.
97
- */
98
- getLightType(): string
99
-
100
- /**
101
- * Get the position of the light.
102
- */
103
- getPosition(): Vector3;
104
-
105
- /**
106
- * Get the position of the light.
107
- */
108
- getPositionByReference(): Vector3;
109
-
110
- /**
111
- * Get if positional lighting is on or off.
112
- */
113
- getPositional(): boolean
114
-
115
- /**
116
- * Get the position of the light, modified by the transformation matrix (if
117
- * it exists).
118
- */
119
- getTransformedPosition(): Vector3;
120
-
121
- /**
122
- * Get the focal point of the light, modified by the transformation matrix
123
- * (if it exists).
124
- */
125
- getTransformedFocalPoint(): Vector3;
126
-
127
- /**
128
- * Set the quadratic attenuation constants.
129
- * @param {Number} a
130
- * @param {Number} b
131
- * @param {Number} c
132
- */
133
- setAttenuationValues(a: number, b: number, c: number): boolean;
134
-
135
- /**
136
- * Set the quadratic attenuation constants from an array.
137
- * @param {Number[]} attenuationValues The quadratic attenuation.
138
- */
139
- setAttenuationValuesFrom(attenuationValues: number[]): boolean;
140
-
141
- /**
142
- * Set the color of the object. Has the side effect of setting the
143
- * ambient diffuse and specular colors as well. This is basically
144
- * a quick overall color setting method.
145
- * @param {Number} r Defines the red component (between 0 and 1).
146
- * @param {Number} g Defines the green component (between 0 and 1).
147
- * @param {Number} b Defines the blue component (between 0 and 1).
148
- */
149
- setColor(r: number, g: number, b: number): boolean;
150
-
151
- /**
152
- * Set the color of the object. Has the side effect of setting the
153
- * ambient diffuse and specular colors as well. This is basically
154
- * a quick overall color setting method.
155
- * @param {RGBColor} color Defines the RGB color array..
156
- */
157
- setColor(color: RGBColor): boolean;
158
-
159
- /**
160
- * Set the color of the object. Has the side effect of setting the
161
- * ambient diffuse and specular colors as well. This is basically
162
- * a quick overall color setting method.
163
- * @param {Number} r Defines the red component (between 0 and 1).
164
- * @param {Number} g Defines the green component (between 0 and 1).
165
- * @param {Number} b Defines the blue component (between 0 and 1).
166
- */
167
- setColorFrom(r: number, g: number, b: number): boolean;
168
-
169
- /**
170
- * Set the color of the object. Has the side effect of setting the
171
- * ambient diffuse and specular colors as well. This is basically
172
- * a quick overall color setting method.
173
- * @param {RGBColor} color Defines the RGB color array..
174
- */
175
- setColorFrom(color: RGBColor): boolean;
176
-
177
- /**
178
- * Set the lighting cone angle of a positional light in degrees.
179
- * This is the angle between the axis of the cone and a ray along the edge
180
- * of the cone.
181
- * A value of 90 (or more) indicates that you want no spot lighting effects
182
- * just a positional light.
183
- * @param {Number} coneAngle The cone angle.
184
- */
185
- setConeAngle(coneAngle: number): boolean;
186
-
187
- /**
188
- * Set the lighting falloff angle of a positional light in degrees.
189
- * This is the angle that sets how much the cone will be extended to
190
- * smooth the border. A value of 0 indicates that the spot light will
191
- * have a completely sharp edge (this does not mean completely sharp
192
- * lighting, just that the border will be sharp).
193
- * @param {Number} coneFalloff The cone falloff angle.
194
- */
195
- setConeFalloff(coneFalloff: number): boolean;
196
-
197
- /**
198
- * Set the position and focal point of a light based on elevation and
199
- * azimuth. The light is moved so it is shining from the given angle. Angles
200
- * are given in degrees. If the light is a positional light, it is made
201
- * directional instead.
202
- * @param {Number} elevation
203
- * @param {Number} azimuth
204
- */
205
- setDirectionAngle(elevation: number, azimuth: number): boolean;
206
-
207
- /**
208
- * Set the direction vector of the light from X, Y, and Z values
209
- * @param {Number} x The x coordinate.
210
- * @param {Number} y The y coordinate.
211
- * @param {Number} z The z coordinate.
212
- */
213
- setDirection(x: number, y: number, z: number): boolean;
214
-
215
- /**
216
- * Set the direction vector of the light from X, Y, and Z values
217
- * @param {Vector3} direction
218
- */
219
- setDirection(direction: Vector3): boolean;
220
-
221
- /**
222
- * Set the exponent of the cosine used in positional lighting.
223
- * @param {Number} exponent The exponent of the cosine.
224
- */
225
- setExponent(exponent: number): boolean;
226
-
227
- /**
228
- * Set the focal point.
229
- * @param {Number} x The x coordinate.
230
- * @param {Number} y The y coordinate.
231
- * @param {Number} z The z coordinate.
232
- */
233
- setFocalPoint(x: number, y: number, z: number): boolean;
234
-
235
- /**
236
- * Set the focal point from an array
237
- * @param {Vector3} focalPoint The focal point array.
238
- */
239
- setFocalPointFrom(focalPoint: Vector3): boolean;
240
-
241
- /**
242
- * Set the brightness of the light (from one to zero).
243
- * @param {Number} intensity
244
- */
245
- setIntensity(intensity: number): boolean;
246
-
247
- /**
248
- * Set the type of the light to lightType
249
- * @param {LIGHT_TYPES} lightType The light type.
250
- */
251
- setLightType(lightType: LIGHT_TYPES): boolean;
252
-
253
- /**
254
- * Set the type of the light is CameraLight.
255
- */
256
- setLightTypeToCameraLight(): boolean;
257
-
258
- /**
259
- * Set the the type of the light is HeadLight.
260
- */
261
- setLightTypeToHeadLight(): boolean;
262
-
263
- /**
264
- * Set the the type of the light is SceneLight.
265
- */
266
- setLightTypeToSceneLight(): boolean;
267
-
268
- /**
269
- * Check if the type of the light is CameraLight.
270
- */
271
- lightTypeIsCameraLight(): boolean;
272
-
273
- /**
274
- * Check if the type of the light is HeadLight.
275
- */
276
- lightTypeIsHeadLight(): boolean;
277
-
278
- /**
279
- * Check if the type of the light is SceneLight.
280
- */
281
- lightTypeIsSceneLight(): boolean;
282
-
283
- /**
284
- * Set the position of the light.
285
- * @param {Number} x The x coordinate.
286
- * @param {Number} y The y coordinate.
287
- * @param {Number} z The z coordinate.
288
- */
289
- setPosition(x: number, y: number, z: number): boolean;
290
-
291
- /**
292
- * Set the position of the light.
293
- * @param {Vector3} position The position coordinate of the light.
294
- */
295
- setPositionFrom(position: Vector3): boolean;
296
-
297
- /**
298
- * Turn positional lighting on or off.
299
- * @param {Boolean} positional The positional value.
300
- */
301
- setPositional(positional: boolean): boolean;
302
-
303
- /**
304
- * Set the shadow intensity By default a light will be completely blocked
305
- * when in shadow by setting this value to less than 1.0 you can control how
306
- * much light is attenuated when in shadow.
307
- * @param {Number} shadowAttenuation The shadow attenuation value.
308
- */
309
- setShadowAttenuation(shadowAttenuation: number): boolean;
310
-
311
- /**
312
- * Turn the light on or off.
313
- * @param {Boolean} switchValue The switch value.
314
- */
315
- setSwitch(switchValue: boolean): boolean;
316
-
317
- /**
318
- * Set the light's transformation matrix.
319
- * @param {mat4} transformMatrix The transform matrix.
320
- */
321
- setTransformMatrix(transformMatrix: mat4): boolean;
29
+ /**
30
+ *
31
+ */
32
+ getAttenuationValues(): number[];
33
+
34
+ /**
35
+ *
36
+ */
37
+ getAttenuationValuesByReference(): number[];
38
+
39
+ /**
40
+ * Get the color of the light.
41
+ */
42
+ getColor(): RGBColor;
43
+
44
+ /**
45
+ * Get the color of the light.
46
+ */
47
+ getColorByReference(): RGBColor;
48
+
49
+ /**
50
+ * Get the lighting cone angle of a positional light in degrees.
51
+ * This is the angle between the axis of the cone and a ray along the edge
52
+ * of the cone. A value of 90 (or more) indicates that you want no spot
53
+ * lighting effects just a positional light.
54
+ */
55
+ getConeAngle(): number;
56
+
57
+ /**
58
+ * Get the lighting falloff angle of a positional light in degrees.
59
+ * This is the angle that sets how much the cone will be extended to
60
+ * smooth the border. A value of 0 indicates that the spot light will
61
+ * have a completely sharp edge (this does not mean completely sharp
62
+ * lighting, just that the border will be sharp).
63
+ */
64
+ getConeFalloff(): number;
65
+
66
+ /**
67
+ * Set the position and focal point of a light based on elevation and azimuth.
68
+ * The light is moved so it is shining from the given angle. Angles are
69
+ * given in degrees. If the light is a positional light, it is made
70
+ * directional instead.
71
+ */
72
+ getDirection(): Vector3;
73
+
74
+ /**
75
+ * Get the exponent of the cosine used in positional lighting.
76
+ */
77
+ getExponent(): number;
78
+
79
+ /**
80
+ * Get the focal point.
81
+ */
82
+ getFocalPoint(): Vector3;
83
+
84
+ /**
85
+ * Get the focal point.
86
+ */
87
+ getFocalPointByReference(): Vector3;
88
+
89
+ /**
90
+ * Get the brightness of the light
91
+ */
92
+ getIntensity(): number;
93
+
94
+ /**
95
+ * Get the type of the light.
96
+ */
97
+ getLightType(): string;
98
+
99
+ /**
100
+ * Get the position of the light.
101
+ */
102
+ getPosition(): Vector3;
103
+
104
+ /**
105
+ * Get the position of the light.
106
+ */
107
+ getPositionByReference(): Vector3;
108
+
109
+ /**
110
+ * Get if positional lighting is on or off.
111
+ */
112
+ getPositional(): boolean;
113
+
114
+ /**
115
+ * Get the position of the light, modified by the transformation matrix (if
116
+ * it exists).
117
+ */
118
+ getTransformedPosition(): Vector3;
119
+
120
+ /**
121
+ * Get the focal point of the light, modified by the transformation matrix
122
+ * (if it exists).
123
+ */
124
+ getTransformedFocalPoint(): Vector3;
125
+
126
+ /**
127
+ * Set the quadratic attenuation constants.
128
+ * @param {Number} a
129
+ * @param {Number} b
130
+ * @param {Number} c
131
+ */
132
+ setAttenuationValues(a: number, b: number, c: number): boolean;
133
+
134
+ /**
135
+ * Set the quadratic attenuation constants from an array.
136
+ * @param {Number[]} attenuationValues The quadratic attenuation.
137
+ */
138
+ setAttenuationValuesFrom(attenuationValues: number[]): boolean;
139
+
140
+ /**
141
+ * Set the color of the object. Has the side effect of setting the
142
+ * ambient diffuse and specular colors as well. This is basically
143
+ * a quick overall color setting method.
144
+ * @param {Number} r Defines the red component (between 0 and 1).
145
+ * @param {Number} g Defines the green component (between 0 and 1).
146
+ * @param {Number} b Defines the blue component (between 0 and 1).
147
+ */
148
+ setColor(r: number, g: number, b: number): boolean;
149
+
150
+ /**
151
+ * Set the color of the object. Has the side effect of setting the
152
+ * ambient diffuse and specular colors as well. This is basically
153
+ * a quick overall color setting method.
154
+ * @param {RGBColor} color Defines the RGB color array..
155
+ */
156
+ setColor(color: RGBColor): boolean;
157
+
158
+ /**
159
+ * Set the color of the object. Has the side effect of setting the
160
+ * ambient diffuse and specular colors as well. This is basically
161
+ * a quick overall color setting method.
162
+ * @param {Number} r Defines the red component (between 0 and 1).
163
+ * @param {Number} g Defines the green component (between 0 and 1).
164
+ * @param {Number} b Defines the blue component (between 0 and 1).
165
+ */
166
+ setColorFrom(r: number, g: number, b: number): boolean;
167
+
168
+ /**
169
+ * Set the color of the object. Has the side effect of setting the
170
+ * ambient diffuse and specular colors as well. This is basically
171
+ * a quick overall color setting method.
172
+ * @param {RGBColor} color Defines the RGB color array..
173
+ */
174
+ setColorFrom(color: RGBColor): boolean;
175
+
176
+ /**
177
+ * Set the lighting cone angle of a positional light in degrees.
178
+ * This is the angle between the axis of the cone and a ray along the edge
179
+ * of the cone.
180
+ * A value of 90 (or more) indicates that you want no spot lighting effects
181
+ * just a positional light.
182
+ * @param {Number} coneAngle The cone angle.
183
+ */
184
+ setConeAngle(coneAngle: number): boolean;
185
+
186
+ /**
187
+ * Set the lighting falloff angle of a positional light in degrees.
188
+ * This is the angle that sets how much the cone will be extended to
189
+ * smooth the border. A value of 0 indicates that the spot light will
190
+ * have a completely sharp edge (this does not mean completely sharp
191
+ * lighting, just that the border will be sharp).
192
+ * @param {Number} coneFalloff The cone falloff angle.
193
+ */
194
+ setConeFalloff(coneFalloff: number): boolean;
195
+
196
+ /**
197
+ * Set the position and focal point of a light based on elevation and
198
+ * azimuth. The light is moved so it is shining from the given angle. Angles
199
+ * are given in degrees. If the light is a positional light, it is made
200
+ * directional instead.
201
+ * @param {Number} elevation
202
+ * @param {Number} azimuth
203
+ */
204
+ setDirectionAngle(elevation: number, azimuth: number): boolean;
205
+
206
+ /**
207
+ * Set the direction vector of the light from X, Y, and Z values
208
+ * @param {Number} x The x coordinate.
209
+ * @param {Number} y The y coordinate.
210
+ * @param {Number} z The z coordinate.
211
+ */
212
+ setDirection(x: number, y: number, z: number): boolean;
213
+
214
+ /**
215
+ * Set the direction vector of the light from X, Y, and Z values
216
+ * @param {Vector3} direction
217
+ */
218
+ setDirection(direction: Vector3): boolean;
219
+
220
+ /**
221
+ * Set the exponent of the cosine used in positional lighting.
222
+ * @param {Number} exponent The exponent of the cosine.
223
+ */
224
+ setExponent(exponent: number): boolean;
225
+
226
+ /**
227
+ * Set the focal point.
228
+ * @param {Number} x The x coordinate.
229
+ * @param {Number} y The y coordinate.
230
+ * @param {Number} z The z coordinate.
231
+ */
232
+ setFocalPoint(x: number, y: number, z: number): boolean;
233
+
234
+ /**
235
+ * Set the focal point from an array
236
+ * @param {Vector3} focalPoint The focal point array.
237
+ */
238
+ setFocalPointFrom(focalPoint: Vector3): boolean;
239
+
240
+ /**
241
+ * Set the brightness of the light (from one to zero).
242
+ * @param {Number} intensity
243
+ */
244
+ setIntensity(intensity: number): boolean;
245
+
246
+ /**
247
+ * Set the type of the light to lightType
248
+ * @param {LIGHT_TYPES} lightType The light type.
249
+ */
250
+ setLightType(lightType: LIGHT_TYPES): boolean;
251
+
252
+ /**
253
+ * Set the type of the light is CameraLight.
254
+ */
255
+ setLightTypeToCameraLight(): boolean;
256
+
257
+ /**
258
+ * Set the the type of the light is HeadLight.
259
+ */
260
+ setLightTypeToHeadLight(): boolean;
261
+
262
+ /**
263
+ * Set the the type of the light is SceneLight.
264
+ */
265
+ setLightTypeToSceneLight(): boolean;
266
+
267
+ /**
268
+ * Check if the type of the light is CameraLight.
269
+ */
270
+ lightTypeIsCameraLight(): boolean;
271
+
272
+ /**
273
+ * Check if the type of the light is HeadLight.
274
+ */
275
+ lightTypeIsHeadLight(): boolean;
276
+
277
+ /**
278
+ * Check if the type of the light is SceneLight.
279
+ */
280
+ lightTypeIsSceneLight(): boolean;
281
+
282
+ /**
283
+ * Set the position of the light.
284
+ * @param {Number} x The x coordinate.
285
+ * @param {Number} y The y coordinate.
286
+ * @param {Number} z The z coordinate.
287
+ */
288
+ setPosition(x: number, y: number, z: number): boolean;
289
+
290
+ /**
291
+ * Set the position of the light.
292
+ * @param {Vector3} position The position coordinate of the light.
293
+ */
294
+ setPositionFrom(position: Vector3): boolean;
295
+
296
+ /**
297
+ * Turn positional lighting on or off.
298
+ * @param {Boolean} positional The positional value.
299
+ */
300
+ setPositional(positional: boolean): boolean;
301
+
302
+ /**
303
+ * Set the shadow intensity By default a light will be completely blocked
304
+ * when in shadow by setting this value to less than 1.0 you can control how
305
+ * much light is attenuated when in shadow.
306
+ * @param {Number} shadowAttenuation The shadow attenuation value.
307
+ */
308
+ setShadowAttenuation(shadowAttenuation: number): boolean;
309
+
310
+ /**
311
+ * Turn the light on or off.
312
+ * @param {Boolean} switchValue The switch value.
313
+ */
314
+ setSwitch(switchValue: boolean): boolean;
315
+
316
+ /**
317
+ * Set the light's transformation matrix.
318
+ * @param {mat4} transformMatrix The transform matrix.
319
+ */
320
+ setTransformMatrix(transformMatrix: mat4): boolean;
322
321
  }
323
322
 
324
323
  /**
@@ -328,11 +327,15 @@ export interface vtkLight extends vtkObject {
328
327
  * @param model object on which data structure will be bounds (protected)
329
328
  * @param {ILightInitialValues} [initialValues] (default: {})
330
329
  */
331
- export function extend(publicAPI: object, model: object, initialValues?: ILightInitialValues): void;
330
+ export function extend(
331
+ publicAPI: object,
332
+ model: object,
333
+ initialValues?: ILightInitialValues
334
+ ): void;
332
335
 
333
336
  /**
334
337
  * Method use to create a new instance of vtkLight with the focal point at the origin and its position
335
- * set to [0, 0, 1]. The light is a SceneLight, its color is white, intensity=1, the light is turned on,
338
+ * set to [0, 0, 1]. The light is a SceneLight, its color is white, intensity=1, the light is turned on,
336
339
  * positional lighting is off, coneAngle=30, coneFalloff=5, AttenuationValues=[1, 0, 0], exponent=1 and the transformMatrix is null.
337
340
  * @param {ILightInitialValues} [initialValues] for pre-setting some of its content
338
341
  */
@@ -345,7 +348,7 @@ export function newInstance(initialValues?: ILightInitialValues): vtkLight;
345
348
  * you also can specify the light attenuation values and cone angle.
346
349
  * These attributes are only used if the light is a positional light.
347
350
  * The default is a directional light (e.g. infinite point light source).
348
- *
351
+ *
349
352
  * Lights have a type that describes how the light should move with respect
350
353
  * to the camera. A Headlight is always located at the current camera position
351
354
  * and shines on the camera’s focal point. A CameraLight also moves with
@@ -354,15 +357,15 @@ export function newInstance(initialValues?: ILightInitialValues): vtkLight;
354
357
  * the camera is looking at (0, 0, 0), and up is (0, 1, 0). Finally, a
355
358
  * SceneLight is part of the scene itself and does not move with the camera.
356
359
  * (Renderers are responsible for moving the light based on its type.)
357
- *
360
+ *
358
361
  * Lights have a transformation matrix that describes the space in which
359
362
  * they are positioned. A light’s world space position and focal point
360
363
  * are defined by their local position and focal point, transformed by
361
364
  * their transformation matrix (if it exists).
362
365
  */
363
366
  export declare const vtkLight: {
364
- newInstance: typeof newInstance,
365
- extend: typeof extend,
366
- LIGHT_TYPES: LIGHT_TYPES;
367
+ newInstance: typeof newInstance;
368
+ extend: typeof extend;
369
+ LIGHT_TYPES: LIGHT_TYPES;
367
370
  };
368
371
  export default vtkLight;