@kiberon-labs/behave-graph-scene 1.0.1 → 2.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.storybook/main.ts +18 -0
- package/.storybook/preview.ts +16 -0
- package/.storybook/vscode.css +822 -0
- package/.turbo/turbo-build.log +4 -3
- package/CHANGELOG.md +84 -0
- package/README.md +1 -1
- package/dist/Abstractions/Drivers/DummyScene.d.ts +47 -3
- package/dist/Abstractions/Drivers/DummyScene.d.ts.map +1 -1
- package/dist/Abstractions/Drivers/DummyScene.js +57 -0
- package/dist/Abstractions/Drivers/DummyScene.js.map +1 -1
- package/dist/Abstractions/IScene.d.ts +63 -4
- package/dist/Abstractions/IScene.d.ts.map +1 -1
- package/dist/Abstractions/IScene.js +19 -0
- package/dist/Abstractions/IScene.js.map +1 -0
- package/dist/Nodes/Actions/AddLight.d.ts +21 -0
- package/dist/Nodes/Actions/AddLight.d.ts.map +1 -0
- package/dist/Nodes/Actions/AddLight.js +38 -0
- package/dist/Nodes/Actions/AddLight.js.map +1 -0
- package/dist/Nodes/Actions/CloneMesh.d.ts +16 -0
- package/dist/Nodes/Actions/CloneMesh.d.ts.map +1 -0
- package/dist/Nodes/Actions/CloneMesh.js +28 -0
- package/dist/Nodes/Actions/CloneMesh.js.map +1 -0
- package/dist/Nodes/Actions/CreateMesh.d.ts +22 -0
- package/dist/Nodes/Actions/CreateMesh.d.ts.map +1 -0
- package/dist/Nodes/Actions/CreateMesh.js +44 -0
- package/dist/Nodes/Actions/CreateMesh.js.map +1 -0
- package/dist/Nodes/Actions/DeleteMesh.d.ts +15 -0
- package/dist/Nodes/Actions/DeleteMesh.d.ts.map +1 -0
- package/dist/Nodes/Actions/DeleteMesh.js +27 -0
- package/dist/Nodes/Actions/DeleteMesh.js.map +1 -0
- package/dist/Nodes/Actions/EaseSceneProperty.d.ts +1 -1
- package/dist/Nodes/Actions/EaseSceneProperty.d.ts.map +1 -1
- package/dist/Nodes/Actions/EaseSceneProperty.js +2 -2
- package/dist/Nodes/Actions/EaseSceneProperty.js.map +1 -1
- package/dist/Nodes/Actions/LookAt.d.ts +16 -0
- package/dist/Nodes/Actions/LookAt.d.ts.map +1 -0
- package/dist/Nodes/Actions/LookAt.js +35 -0
- package/dist/Nodes/Actions/LookAt.js.map +1 -0
- package/dist/Nodes/Actions/MoveTowards.d.ts +21 -0
- package/dist/Nodes/Actions/MoveTowards.d.ts.map +1 -0
- package/dist/Nodes/Actions/MoveTowards.js +46 -0
- package/dist/Nodes/Actions/MoveTowards.js.map +1 -0
- package/dist/Nodes/Actions/RemoveLight.d.ts +15 -0
- package/dist/Nodes/Actions/RemoveLight.d.ts.map +1 -0
- package/dist/Nodes/Actions/RemoveLight.js +27 -0
- package/dist/Nodes/Actions/RemoveLight.js.map +1 -0
- package/dist/Nodes/Actions/SetLightProperty.d.ts +25 -0
- package/dist/Nodes/Actions/SetLightProperty.d.ts.map +1 -0
- package/dist/Nodes/Actions/SetLightProperty.js +64 -0
- package/dist/Nodes/Actions/SetLightProperty.js.map +1 -0
- package/dist/Nodes/Actions/SetMaterialProperty.d.ts +25 -0
- package/dist/Nodes/Actions/SetMaterialProperty.d.ts.map +1 -0
- package/dist/Nodes/Actions/SetMaterialProperty.js +69 -0
- package/dist/Nodes/Actions/SetMaterialProperty.js.map +1 -0
- package/dist/Nodes/Actions/SetMeshPosition.d.ts +18 -0
- package/dist/Nodes/Actions/SetMeshPosition.d.ts.map +1 -0
- package/dist/Nodes/Actions/SetMeshPosition.js +34 -0
- package/dist/Nodes/Actions/SetMeshPosition.js.map +1 -0
- package/dist/Nodes/Actions/SetMeshVisible.d.ts +16 -0
- package/dist/Nodes/Actions/SetMeshVisible.d.ts.map +1 -0
- package/dist/Nodes/Actions/SetMeshVisible.js +28 -0
- package/dist/Nodes/Actions/SetMeshVisible.js.map +1 -0
- package/dist/Nodes/Actions/SetSceneProperty.d.ts +12 -1
- package/dist/Nodes/Actions/SetSceneProperty.d.ts.map +1 -1
- package/dist/Nodes/Actions/SetSceneProperty.js +1 -1
- package/dist/Nodes/Actions/SetSceneProperty.js.map +1 -1
- package/dist/Nodes/Events/OnAnyMeshClicked.d.ts +13 -0
- package/dist/Nodes/Events/OnAnyMeshClicked.d.ts.map +1 -0
- package/dist/Nodes/Events/OnAnyMeshClicked.js +34 -0
- package/dist/Nodes/Events/OnAnyMeshClicked.js.map +1 -0
- package/dist/Nodes/Events/OnSceneChanged.d.ts +12 -0
- package/dist/Nodes/Events/OnSceneChanged.d.ts.map +1 -0
- package/dist/Nodes/Events/OnSceneChanged.js +28 -0
- package/dist/Nodes/Events/OnSceneChanged.js.map +1 -0
- package/dist/Nodes/Events/OnSceneNodeClick.d.ts +14 -1
- package/dist/Nodes/Events/OnSceneNodeClick.d.ts.map +1 -1
- package/dist/Nodes/Events/OnSceneNodeClick.js +1 -1
- package/dist/Nodes/Events/OnSceneNodeClick.js.map +1 -1
- package/dist/Nodes/Logic/ColorNodes.d.ts +17 -13
- package/dist/Nodes/Logic/ColorNodes.d.ts.map +1 -1
- package/dist/Nodes/Logic/EulerNodes.d.ts +16 -12
- package/dist/Nodes/Logic/EulerNodes.d.ts.map +1 -1
- package/dist/Nodes/Logic/Mat3Nodes.d.ts +26 -23
- package/dist/Nodes/Logic/Mat3Nodes.d.ts.map +1 -1
- package/dist/Nodes/Logic/Mat3Nodes.js +0 -14
- package/dist/Nodes/Logic/Mat3Nodes.js.map +1 -1
- package/dist/Nodes/Logic/Mat4Nodes.d.ts +32 -28
- package/dist/Nodes/Logic/Mat4Nodes.d.ts.map +1 -1
- package/dist/Nodes/Logic/QuatNodes.d.ts +22 -18
- package/dist/Nodes/Logic/QuatNodes.d.ts.map +1 -1
- package/dist/Nodes/Logic/Vec2Nodes.d.ts +16 -12
- package/dist/Nodes/Logic/Vec2Nodes.d.ts.map +1 -1
- package/dist/Nodes/Logic/Vec3Nodes.d.ts +17 -13
- package/dist/Nodes/Logic/Vec3Nodes.d.ts.map +1 -1
- package/dist/Nodes/Logic/Vec4Nodes.d.ts +16 -12
- package/dist/Nodes/Logic/Vec4Nodes.d.ts.map +1 -1
- package/dist/Nodes/Queries/GetDistanceBetween.d.ts +18 -0
- package/dist/Nodes/Queries/GetDistanceBetween.d.ts.map +1 -0
- package/dist/Nodes/Queries/GetDistanceBetween.js +30 -0
- package/dist/Nodes/Queries/GetDistanceBetween.js.map +1 -0
- package/dist/Nodes/Queries/GetLightProperty.d.ts +23 -0
- package/dist/Nodes/Queries/GetLightProperty.d.ts.map +1 -0
- package/dist/Nodes/Queries/GetLightProperty.js +68 -0
- package/dist/Nodes/Queries/GetLightProperty.js.map +1 -0
- package/dist/Nodes/Queries/GetMaterialProperty.d.ts +23 -0
- package/dist/Nodes/Queries/GetMaterialProperty.d.ts.map +1 -0
- package/dist/Nodes/Queries/GetMaterialProperty.js +69 -0
- package/dist/Nodes/Queries/GetMaterialProperty.js.map +1 -0
- package/dist/Nodes/Queries/GetMeshPosition.d.ts +16 -0
- package/dist/Nodes/Queries/GetMeshPosition.d.ts.map +1 -0
- package/dist/Nodes/Queries/GetMeshPosition.js +29 -0
- package/dist/Nodes/Queries/GetMeshPosition.js.map +1 -0
- package/dist/Nodes/Queries/GetSceneProperty.d.ts +10 -1
- package/dist/Nodes/Queries/GetSceneProperty.d.ts.map +1 -1
- package/dist/Nodes/Queries/GetSceneProperty.js +2 -2
- package/dist/Nodes/Queries/GetSceneProperty.js.map +1 -1
- package/dist/Values/Internal/Mat3.d.ts +1 -1
- package/dist/Values/Internal/Mat3.d.ts.map +1 -1
- package/dist/Values/Internal/Mat3.js +1 -3
- package/dist/Values/Internal/Mat3.js.map +1 -1
- package/dist/Values/Internal/Mat4.d.ts.map +1 -1
- package/dist/Values/Internal/Mat4.js +1 -3
- package/dist/Values/Internal/Mat4.js.map +1 -1
- package/dist/Values/Internal/Vec3.d.ts +1 -1
- package/dist/Values/Internal/Vec3.d.ts.map +1 -1
- package/dist/Values/Internal/Vec3.js +0 -2
- package/dist/Values/Internal/Vec3.js.map +1 -1
- package/dist/Values/Internal/Vec4.d.ts.map +1 -1
- package/dist/Values/Internal/Vec4.js +0 -1
- package/dist/Values/Internal/Vec4.js.map +1 -1
- package/dist/_virtual/rolldown_runtime.js +23 -1
- package/dist/behave-graph.manifest.json +6082 -0
- package/dist/buildScene.d.ts.map +1 -1
- package/dist/buildScene.js +24 -3
- package/dist/buildScene.js.map +1 -1
- package/dist/index.d.ts +29 -3
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +22 -4
- package/dist/manifest.source.d.ts +7 -0
- package/dist/manifest.source.d.ts.map +1 -0
- package/dist/manifest.source.js +54 -0
- package/dist/manifest.source.js.map +1 -0
- package/dist/node_modules/.pnpm/react@19.2.3/node_modules/react/cjs/react-jsx-runtime.development.js +207 -0
- package/dist/node_modules/.pnpm/react@19.2.3/node_modules/react/cjs/react-jsx-runtime.development.js.map +1 -0
- package/dist/node_modules/.pnpm/react@19.2.3/node_modules/react/cjs/react-jsx-runtime.production.js +40 -0
- package/dist/node_modules/.pnpm/react@19.2.3/node_modules/react/cjs/react-jsx-runtime.production.js.map +1 -0
- package/dist/node_modules/.pnpm/react@19.2.3/node_modules/react/cjs/react.development.js +766 -0
- package/dist/node_modules/.pnpm/react@19.2.3/node_modules/react/cjs/react.development.js.map +1 -0
- package/dist/node_modules/.pnpm/react@19.2.3/node_modules/react/cjs/react.production.js +367 -0
- package/dist/node_modules/.pnpm/react@19.2.3/node_modules/react/cjs/react.production.js.map +1 -0
- package/dist/node_modules/.pnpm/react@19.2.3/node_modules/react/index.js +15 -0
- package/dist/node_modules/.pnpm/react@19.2.3/node_modules/react/index.js.map +1 -0
- package/dist/node_modules/.pnpm/react@19.2.3/node_modules/react/jsx-runtime.js +15 -0
- package/dist/node_modules/.pnpm/react@19.2.3/node_modules/react/jsx-runtime.js.map +1 -0
- package/dist/packages/nodes/scene/package.js +7 -0
- package/dist/packages/nodes/scene/package.js.map +1 -0
- package/dist/registerSceneProfile.d.ts +3 -3
- package/dist/registerSceneProfile.d.ts.map +1 -1
- package/dist/registerSceneProfile.js +35 -1
- package/dist/registerSceneProfile.js.map +1 -1
- package/dist/ui/controls/vec3.d.ts +9 -0
- package/dist/ui/controls/vec3.d.ts.map +1 -0
- package/dist/ui/controls/vec3.js +99 -0
- package/dist/ui/controls/vec3.js.map +1 -0
- package/package.json +28 -9
- package/src/Abstractions/Drivers/DummyScene.ts +110 -2
- package/src/Abstractions/IScene.ts +74 -3
- package/src/Nodes/Actions/AddLight.ts +46 -0
- package/src/Nodes/Actions/CloneMesh.ts +31 -0
- package/src/Nodes/Actions/CreateMesh.ts +47 -0
- package/src/Nodes/Actions/DeleteMesh.ts +29 -0
- package/src/Nodes/Actions/EaseSceneProperty.ts +6 -2
- package/src/Nodes/Actions/LookAt.ts +34 -0
- package/src/Nodes/Actions/MoveTowards.ts +55 -0
- package/src/Nodes/Actions/RemoveLight.ts +29 -0
- package/src/Nodes/Actions/SetLightProperty.ts +60 -0
- package/src/Nodes/Actions/SetMaterialProperty.ts +62 -0
- package/src/Nodes/Actions/SetMeshPosition.ts +37 -0
- package/src/Nodes/Actions/SetMeshVisible.ts +31 -0
- package/src/Nodes/Actions/SetSceneProperty.ts +3 -5
- package/src/Nodes/Events/OnAnyMeshClicked.ts +48 -0
- package/src/Nodes/Events/OnSceneChanged.ts +43 -0
- package/src/Nodes/Events/OnSceneNodeClick.ts +3 -3
- package/src/Nodes/Logic/Mat3Nodes.ts +0 -10
- package/src/Nodes/Queries/GetDistanceBetween.ts +37 -0
- package/src/Nodes/Queries/GetLightProperty.ts +53 -0
- package/src/Nodes/Queries/GetMaterialProperty.ts +55 -0
- package/src/Nodes/Queries/GetMeshPosition.ts +32 -0
- package/src/Nodes/Queries/GetSceneProperty.ts +4 -5
- package/src/Values/Internal/Mat3.ts +3 -3
- package/src/Values/Internal/Mat4.ts +5 -4
- package/src/Values/Internal/Vec3.ts +5 -4
- package/src/Values/Internal/Vec4.ts +3 -2
- package/src/buildScene.ts +36 -2
- package/src/index.ts +26 -2
- package/src/manifest.source.ts +61 -0
- package/src/registerSceneProfile.ts +41 -4
- package/src/ui/controls/vec3.tsx +69 -0
- package/stories/click.stories.tsx +112 -0
- package/stories/components/DemoScene.ts +610 -0
- package/stories/components/SceneViewer.tsx +204 -0
- package/stories/components/SceneViewerPanel.tsx +41 -0
- package/stories/data/clickDemo.json +94 -0
- package/stories/data/rotate.json +402 -0
- package/stories/index.stories.tsx +90 -0
- package/stories/plugin/sceneViewerPlugin.tsx +88 -0
- package/tests/manifest.test.ts +65 -0
- package/tests/readSceneGraphs.test.ts +8 -1
- package/tests/registerSceneProfile.test.ts +6 -5
- package/tsconfig.json +18 -11
- package/tsdown.config.ts +5 -1
- package/vite.config.js +7 -0
- package/src/Values/Internal/Mat2.ts +0 -214
- package/src/loadScene.ts +0 -81
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import {
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Scene,
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Mesh,
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BoxGeometry,
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MeshPhongMaterial,
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TorusKnotGeometry,
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SphereGeometry,
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CylinderGeometry,
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PlaneGeometry,
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ConeGeometry,
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TorusGeometry,
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PointLight,
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DirectionalLight,
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SpotLight,
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AmbientLight,
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type Light,
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Vector3,
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Color
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} from 'three';
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import { EventEmitter } from '@kiberon-labs/behave-graph';
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import type { IScene } from '@/Abstractions/IScene';
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import type { ChoiceJSON } from '@kiberon-labs/behave-graph';
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// Copies whichever of x/y/z are present on the incoming value onto a target
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// Vector3/Euler-like object, leaving unspecified axes untouched.
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function assignVectorComponents(
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target: { x: number; y: number; z: number },
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value: any
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): void {
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for (const axis of ['x', 'y', 'z'] as const) {
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if (value[axis] !== undefined) target[axis] = value[axis];
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}
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export class DemoScene implements IScene {
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public readonly scene: Scene;
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public readonly onSceneChanged = new EventEmitter<void>();
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private objects: Map<string, Mesh>;
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private lights: Map<string, Light>;
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private clickListeners: Map<string, Set<(jsonPath: string) => void>>;
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private anyMeshClickListeners: Set<(meshName: string) => void>;
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private sceneChangedListeners: Set<() => void>;
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constructor() {
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this.scene = new Scene();
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this.objects = new Map();
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this.lights = new Map();
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this.clickListeners = new Map();
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this.anyMeshClickListeners = new Set();
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this.sceneChangedListeners = new Set();
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this.initializeScene();
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}
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private initializeScene() {
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// Create cube
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const cubeGeometry = new BoxGeometry(2, 2, 2);
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const cubeMaterial = new MeshPhongMaterial({
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color: 0x2194ce,
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shininess: 100
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});
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const cube = new Mesh(cubeGeometry, cubeMaterial);
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cube.position.set(0, 1, 0);
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cube.name = 'cube';
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this.scene.add(cube);
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this.objects.set('cube', cube);
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const torusGeometry = new TorusKnotGeometry(0.8, 0.3, 100, 16);
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const torusMaterial = new MeshPhongMaterial({
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});
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const torus = new Mesh(torusGeometry, torusMaterial);
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torus.position.set(4, 2, 2);
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torus.name = 'torus';
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this.scene.add(torus);
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this.objects.set('torus', torus);
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// Create sphere
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const sphereGeometry = new SphereGeometry(1, 32, 32);
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const sphereMaterial = new MeshPhongMaterial({
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shininess: 100
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});
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const sphere = new Mesh(sphereGeometry, sphereMaterial);
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sphere.position.set(-4, 1, -2);
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sphere.name = 'sphere';
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this.scene.add(sphere);
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this.objects.set('sphere', sphere);
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const cylinderGeometry = new CylinderGeometry(0.7, 0.7, 3, 32);
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const cylinderMaterial = new MeshPhongMaterial({
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});
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const cylinder = new Mesh(cylinderGeometry, cylinderMaterial);
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cylinder.position.set(-2, 1.5, 3);
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cylinder.name = 'cylinder';
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this.scene.add(cylinder);
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this.objects.set('cylinder', cylinder);
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// Create a default directional light
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const defaultLight = new DirectionalLight(0xffffff, 1);
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defaultLight.position.set(5, 10, 7);
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defaultLight.name = 'defaultLight';
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this.scene.add(defaultLight);
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this.lights.set('defaultLight', defaultLight);
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// Create a default ambient light
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const ambientLight = new AmbientLight(0x404040, 0.5);
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ambientLight.name = 'ambientLight';
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this.scene.add(ambientLight);
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this.lights.set('ambientLight', ambientLight);
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}
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getProperty(jsonPath: string): any {
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const parts = jsonPath.split('/');
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const objectName = parts[0]!;
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const propertyName = parts[1];
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const obj = this.objects.get(objectName);
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if (!obj) return undefined;
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switch (propertyName) {
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case 'position':
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return { x: obj.position.x, y: obj.position.y, z: obj.position.z };
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case 'rotation':
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return { x: obj.rotation.x, y: obj.rotation.y, z: obj.rotation.z };
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case 'scale':
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return { x: obj.scale.x, y: obj.scale.y, z: obj.scale.z };
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case 'visible':
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return obj.visible;
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case 'color':
|
|
137
|
+
if (obj.material instanceof MeshPhongMaterial) {
|
|
138
|
+
const color = obj.material.color;
|
|
139
|
+
return { r: color.r, g: color.g, b: color.b };
|
|
140
|
+
}
|
|
141
|
+
return undefined;
|
|
142
|
+
default:
|
|
143
|
+
return undefined;
|
|
144
|
+
}
|
|
145
|
+
}
|
|
146
|
+
|
|
147
|
+
setProperty(jsonPath: string, valueTypeName: string, value: any): void {
|
|
148
|
+
const parts = jsonPath.split('/');
|
|
149
|
+
const objectName = parts[0]!;
|
|
150
|
+
const propertyName = parts[1];
|
|
151
|
+
|
|
152
|
+
const obj = this.objects.get(objectName);
|
|
153
|
+
if (!obj) return;
|
|
154
|
+
|
|
155
|
+
switch (propertyName) {
|
|
156
|
+
case 'position':
|
|
157
|
+
assignVectorComponents(obj.position, value);
|
|
158
|
+
break;
|
|
159
|
+
case 'rotation':
|
|
160
|
+
assignVectorComponents(obj.rotation, value);
|
|
161
|
+
break;
|
|
162
|
+
case 'scale':
|
|
163
|
+
assignVectorComponents(obj.scale, value);
|
|
164
|
+
break;
|
|
165
|
+
case 'visible':
|
|
166
|
+
obj.visible = Boolean(value);
|
|
167
|
+
break;
|
|
168
|
+
case 'color':
|
|
169
|
+
if (obj.material instanceof MeshPhongMaterial) {
|
|
170
|
+
obj.material.color.setRGB(value.x || 0, value.y || 0, value.z || 0);
|
|
171
|
+
}
|
|
172
|
+
break;
|
|
173
|
+
}
|
|
174
|
+
|
|
175
|
+
this.onSceneChanged.emit();
|
|
176
|
+
this.sceneChangedListeners.forEach((listener) => listener());
|
|
177
|
+
}
|
|
178
|
+
|
|
179
|
+
addOnClickedListener(
|
|
180
|
+
jsonPath: string,
|
|
181
|
+
callback: (jsonPath: string) => void
|
|
182
|
+
): void {
|
|
183
|
+
if (!this.clickListeners.has(jsonPath)) {
|
|
184
|
+
this.clickListeners.set(jsonPath, new Set());
|
|
185
|
+
}
|
|
186
|
+
this.clickListeners.get(jsonPath)!.add(callback);
|
|
187
|
+
}
|
|
188
|
+
|
|
189
|
+
removeOnClickedListener(
|
|
190
|
+
jsonPath: string,
|
|
191
|
+
callback: (jsonPath: string) => void
|
|
192
|
+
): void {
|
|
193
|
+
const listeners = this.clickListeners.get(jsonPath);
|
|
194
|
+
if (listeners) {
|
|
195
|
+
listeners.delete(callback);
|
|
196
|
+
}
|
|
197
|
+
}
|
|
198
|
+
|
|
199
|
+
getRaycastableProperties(): ChoiceJSON {
|
|
200
|
+
const choices: ChoiceJSON = [];
|
|
201
|
+
this.objects.forEach((obj, name) => {
|
|
202
|
+
choices.push({
|
|
203
|
+
text: name,
|
|
204
|
+
value: name
|
|
205
|
+
});
|
|
206
|
+
});
|
|
207
|
+
return choices;
|
|
208
|
+
}
|
|
209
|
+
|
|
210
|
+
getProperties(valueFilter?: string): ChoiceJSON {
|
|
211
|
+
const choices: ChoiceJSON = [];
|
|
212
|
+
this.objects.forEach((obj, name) => {
|
|
213
|
+
if (valueFilter == 'euler' || valueFilter == 'vec3') {
|
|
214
|
+
choices.push({ text: `${name}/position`, value: `${name}/position` });
|
|
215
|
+
choices.push({ text: `${name}/rotation`, value: `${name}/rotation` });
|
|
216
|
+
choices.push({ text: `${name}/scale`, value: `${name}/scale` });
|
|
217
|
+
}
|
|
218
|
+
if (valueFilter === 'boolean') {
|
|
219
|
+
choices.push({ text: `${name}/visible`, value: `${name}/visible` });
|
|
220
|
+
}
|
|
221
|
+
if (valueFilter === 'color') {
|
|
222
|
+
choices.push({ text: `${name}/color`, value: `${name}/color` });
|
|
223
|
+
}
|
|
224
|
+
});
|
|
225
|
+
return choices;
|
|
226
|
+
}
|
|
227
|
+
|
|
228
|
+
addOnSceneChangedListener(listener: () => void): void {
|
|
229
|
+
this.sceneChangedListeners.add(listener);
|
|
230
|
+
}
|
|
231
|
+
|
|
232
|
+
removeOnSceneChangedListener(listener: () => void): void {
|
|
233
|
+
this.sceneChangedListeners.delete(listener);
|
|
234
|
+
}
|
|
235
|
+
|
|
236
|
+
// Trigger a click event (for testing)
|
|
237
|
+
triggerClick(jsonPath: string): void {
|
|
238
|
+
const listeners = this.clickListeners.get(jsonPath);
|
|
239
|
+
if (listeners) {
|
|
240
|
+
listeners.forEach((callback) => callback(jsonPath));
|
|
241
|
+
}
|
|
242
|
+
}
|
|
243
|
+
|
|
244
|
+
// --- mesh lifecycle ---
|
|
245
|
+
|
|
246
|
+
private createGeometry(
|
|
247
|
+
geometryType: string,
|
|
248
|
+
size: { x: number; y: number; z: number }
|
|
249
|
+
) {
|
|
250
|
+
switch (geometryType) {
|
|
251
|
+
case 'box':
|
|
252
|
+
return new BoxGeometry(size.x, size.y, size.z);
|
|
253
|
+
case 'sphere':
|
|
254
|
+
return new SphereGeometry(size.x / 2, 32, 32);
|
|
255
|
+
case 'cylinder':
|
|
256
|
+
return new CylinderGeometry(size.x / 2, size.x / 2, size.y, 32);
|
|
257
|
+
case 'torus':
|
|
258
|
+
return new TorusGeometry(size.x / 2, size.y / 4, 16, 48);
|
|
259
|
+
case 'plane':
|
|
260
|
+
return new PlaneGeometry(size.x, size.y);
|
|
261
|
+
case 'cone':
|
|
262
|
+
return new ConeGeometry(size.x / 2, size.y, 32);
|
|
263
|
+
default:
|
|
264
|
+
return new BoxGeometry(size.x, size.y, size.z);
|
|
265
|
+
}
|
|
266
|
+
}
|
|
267
|
+
|
|
268
|
+
createMesh(
|
|
269
|
+
name: string,
|
|
270
|
+
geometryType: string,
|
|
271
|
+
size: { x: number; y: number; z: number }
|
|
272
|
+
): void {
|
|
273
|
+
// Remove existing mesh with the same name
|
|
274
|
+
if (this.objects.has(name)) {
|
|
275
|
+
this.deleteMesh(name);
|
|
276
|
+
}
|
|
277
|
+
|
|
278
|
+
const geometry = this.createGeometry(geometryType, size);
|
|
279
|
+
const material = new MeshPhongMaterial({
|
|
280
|
+
color: 0xcccccc,
|
|
281
|
+
shininess: 100
|
|
282
|
+
});
|
|
283
|
+
const mesh = new Mesh(geometry, material);
|
|
284
|
+
mesh.name = name;
|
|
285
|
+
this.scene.add(mesh);
|
|
286
|
+
this.objects.set(name, mesh);
|
|
287
|
+
|
|
288
|
+
this.onSceneChanged.emit();
|
|
289
|
+
this.sceneChangedListeners.forEach((listener) => listener());
|
|
290
|
+
}
|
|
291
|
+
|
|
292
|
+
deleteMesh(name: string): void {
|
|
293
|
+
const obj = this.objects.get(name);
|
|
294
|
+
if (!obj) return;
|
|
295
|
+
|
|
296
|
+
this.scene.remove(obj);
|
|
297
|
+
obj.geometry.dispose();
|
|
298
|
+
if (obj.material instanceof MeshPhongMaterial) {
|
|
299
|
+
obj.material.dispose();
|
|
300
|
+
}
|
|
301
|
+
this.objects.delete(name);
|
|
302
|
+
|
|
303
|
+
this.onSceneChanged.emit();
|
|
304
|
+
this.sceneChangedListeners.forEach((listener) => listener());
|
|
305
|
+
}
|
|
306
|
+
|
|
307
|
+
getMeshNames(): ChoiceJSON {
|
|
308
|
+
const choices: ChoiceJSON = [];
|
|
309
|
+
this.objects.forEach((_obj, name) => {
|
|
310
|
+
choices.push({ text: name, value: name });
|
|
311
|
+
});
|
|
312
|
+
return choices;
|
|
313
|
+
}
|
|
314
|
+
|
|
315
|
+
// --- lighting ---
|
|
316
|
+
|
|
317
|
+
private createLight(
|
|
318
|
+
lightType: string,
|
|
319
|
+
color: { r: number; g: number; b: number },
|
|
320
|
+
intensity: number
|
|
321
|
+
): Light {
|
|
322
|
+
const threeColor = new Color(color.r, color.g, color.b);
|
|
323
|
+
|
|
324
|
+
switch (lightType) {
|
|
325
|
+
case 'point': {
|
|
326
|
+
const light = new PointLight(threeColor, intensity);
|
|
327
|
+
light.position.set(0, 5, 0);
|
|
328
|
+
return light;
|
|
329
|
+
}
|
|
330
|
+
case 'directional': {
|
|
331
|
+
const light = new DirectionalLight(threeColor, intensity);
|
|
332
|
+
light.position.set(5, 10, 7);
|
|
333
|
+
return light;
|
|
334
|
+
}
|
|
335
|
+
case 'spot': {
|
|
336
|
+
const light = new SpotLight(threeColor, intensity);
|
|
337
|
+
light.position.set(0, 10, 0);
|
|
338
|
+
return light;
|
|
339
|
+
}
|
|
340
|
+
case 'ambient':
|
|
341
|
+
return new AmbientLight(threeColor, intensity);
|
|
342
|
+
default:
|
|
343
|
+
return new PointLight(threeColor, intensity);
|
|
344
|
+
}
|
|
345
|
+
}
|
|
346
|
+
|
|
347
|
+
addLight(
|
|
348
|
+
name: string,
|
|
349
|
+
lightType: string,
|
|
350
|
+
color: { r: number; g: number; b: number },
|
|
351
|
+
intensity: number
|
|
352
|
+
): void {
|
|
353
|
+
// Remove existing light with the same name
|
|
354
|
+
if (this.lights.has(name)) {
|
|
355
|
+
this.removeLight(name);
|
|
356
|
+
}
|
|
357
|
+
|
|
358
|
+
const light = this.createLight(lightType, color, intensity);
|
|
359
|
+
light.name = name;
|
|
360
|
+
this.scene.add(light);
|
|
361
|
+
this.lights.set(name, light);
|
|
362
|
+
|
|
363
|
+
this.onSceneChanged.emit();
|
|
364
|
+
this.sceneChangedListeners.forEach((listener) => listener());
|
|
365
|
+
}
|
|
366
|
+
|
|
367
|
+
removeLight(name: string): void {
|
|
368
|
+
const light = this.lights.get(name);
|
|
369
|
+
if (!light) return;
|
|
370
|
+
|
|
371
|
+
this.scene.remove(light);
|
|
372
|
+
light.dispose();
|
|
373
|
+
this.lights.delete(name);
|
|
374
|
+
|
|
375
|
+
this.onSceneChanged.emit();
|
|
376
|
+
this.sceneChangedListeners.forEach((listener) => listener());
|
|
377
|
+
}
|
|
378
|
+
|
|
379
|
+
setLightProperty(name: string, property: string, value: unknown): void {
|
|
380
|
+
const light = this.lights.get(name);
|
|
381
|
+
if (!light) return;
|
|
382
|
+
|
|
383
|
+
switch (property) {
|
|
384
|
+
case 'color': {
|
|
385
|
+
const c = value as { r: number; g: number; b: number };
|
|
386
|
+
light.color.setRGB(c.r, c.g, c.b);
|
|
387
|
+
break;
|
|
388
|
+
}
|
|
389
|
+
case 'intensity':
|
|
390
|
+
light.intensity = value as number;
|
|
391
|
+
break;
|
|
392
|
+
case 'position': {
|
|
393
|
+
const p = value as { x: number; y: number; z: number };
|
|
394
|
+
light.position.set(p.x, p.y, p.z);
|
|
395
|
+
break;
|
|
396
|
+
}
|
|
397
|
+
}
|
|
398
|
+
|
|
399
|
+
this.onSceneChanged.emit();
|
|
400
|
+
this.sceneChangedListeners.forEach((listener) => listener());
|
|
401
|
+
}
|
|
402
|
+
|
|
403
|
+
getLightProperty(name: string, property: string): unknown {
|
|
404
|
+
const light = this.lights.get(name);
|
|
405
|
+
if (!light) return undefined;
|
|
406
|
+
|
|
407
|
+
switch (property) {
|
|
408
|
+
case 'color':
|
|
409
|
+
return {
|
|
410
|
+
r: light.color.r,
|
|
411
|
+
g: light.color.g,
|
|
412
|
+
b: light.color.b
|
|
413
|
+
};
|
|
414
|
+
case 'intensity':
|
|
415
|
+
return light.intensity;
|
|
416
|
+
case 'position':
|
|
417
|
+
return {
|
|
418
|
+
x: light.position.x,
|
|
419
|
+
y: light.position.y,
|
|
420
|
+
z: light.position.z
|
|
421
|
+
};
|
|
422
|
+
default:
|
|
423
|
+
return undefined;
|
|
424
|
+
}
|
|
425
|
+
}
|
|
426
|
+
|
|
427
|
+
getLightNames(): ChoiceJSON {
|
|
428
|
+
const choices: ChoiceJSON = [];
|
|
429
|
+
this.lights.forEach((_light, name) => {
|
|
430
|
+
choices.push({ text: name, value: name });
|
|
431
|
+
});
|
|
432
|
+
return choices;
|
|
433
|
+
}
|
|
434
|
+
|
|
435
|
+
// --- material ---
|
|
436
|
+
|
|
437
|
+
setMaterialProperty(
|
|
438
|
+
meshName: string,
|
|
439
|
+
property: string,
|
|
440
|
+
value: unknown
|
|
441
|
+
): void {
|
|
442
|
+
const obj = this.objects.get(meshName);
|
|
443
|
+
if (!obj) return;
|
|
444
|
+
if (!(obj.material instanceof MeshPhongMaterial)) return;
|
|
445
|
+
|
|
446
|
+
const mat = obj.material;
|
|
447
|
+
|
|
448
|
+
switch (property) {
|
|
449
|
+
case 'color': {
|
|
450
|
+
const c = value as { r: number; g: number; b: number };
|
|
451
|
+
mat.color.setRGB(c.r, c.g, c.b);
|
|
452
|
+
break;
|
|
453
|
+
}
|
|
454
|
+
case 'opacity':
|
|
455
|
+
mat.opacity = value as number;
|
|
456
|
+
mat.transparent = mat.opacity < 1;
|
|
457
|
+
break;
|
|
458
|
+
case 'visible':
|
|
459
|
+
mat.visible = value as boolean;
|
|
460
|
+
break;
|
|
461
|
+
case 'wireframe':
|
|
462
|
+
mat.wireframe = value as boolean;
|
|
463
|
+
break;
|
|
464
|
+
}
|
|
465
|
+
|
|
466
|
+
mat.needsUpdate = true;
|
|
467
|
+
this.onSceneChanged.emit();
|
|
468
|
+
this.sceneChangedListeners.forEach((listener) => listener());
|
|
469
|
+
}
|
|
470
|
+
|
|
471
|
+
getMaterialProperty(meshName: string, property: string): unknown {
|
|
472
|
+
const obj = this.objects.get(meshName);
|
|
473
|
+
if (!obj) return undefined;
|
|
474
|
+
if (!(obj.material instanceof MeshPhongMaterial)) return undefined;
|
|
475
|
+
|
|
476
|
+
const mat = obj.material;
|
|
477
|
+
|
|
478
|
+
switch (property) {
|
|
479
|
+
case 'color':
|
|
480
|
+
return { r: mat.color.r, g: mat.color.g, b: mat.color.b };
|
|
481
|
+
case 'opacity':
|
|
482
|
+
return mat.opacity;
|
|
483
|
+
case 'visible':
|
|
484
|
+
return mat.visible;
|
|
485
|
+
case 'wireframe':
|
|
486
|
+
return mat.wireframe;
|
|
487
|
+
default:
|
|
488
|
+
return undefined;
|
|
489
|
+
}
|
|
490
|
+
}
|
|
491
|
+
|
|
492
|
+
// --- global click ---
|
|
493
|
+
|
|
494
|
+
addOnAnyMeshClickedListener(callback: (meshName: string) => void): void {
|
|
495
|
+
console.log(
|
|
496
|
+
'[DemoScene] addOnAnyMeshClickedListener , registering listener, total:',
|
|
497
|
+
this.anyMeshClickListeners.size + 1
|
|
498
|
+
);
|
|
499
|
+
this.anyMeshClickListeners.add(callback);
|
|
500
|
+
}
|
|
501
|
+
|
|
502
|
+
removeOnAnyMeshClickedListener(callback: (meshName: string) => void): void {
|
|
503
|
+
this.anyMeshClickListeners.delete(callback);
|
|
504
|
+
}
|
|
505
|
+
|
|
506
|
+
// Trigger the "any mesh clicked" event (for testing / raycaster hookup)
|
|
507
|
+
triggerAnyMeshClick(meshName: string): void {
|
|
508
|
+
console.log(
|
|
509
|
+
'[DemoScene] triggerAnyMeshClick:',
|
|
510
|
+
meshName,
|
|
511
|
+
', listeners:',
|
|
512
|
+
this.anyMeshClickListeners.size
|
|
513
|
+
);
|
|
514
|
+
this.anyMeshClickListeners.forEach((cb) => cb(meshName));
|
|
515
|
+
// Also fire per-mesh listeners for backwards compat
|
|
516
|
+
this.triggerClick(meshName);
|
|
517
|
+
}
|
|
518
|
+
|
|
519
|
+
// --- spatial helpers ---
|
|
520
|
+
|
|
521
|
+
getMeshPosition(
|
|
522
|
+
meshName: string
|
|
523
|
+
): { x: number; y: number; z: number } | undefined {
|
|
524
|
+
const obj = this.objects.get(meshName);
|
|
525
|
+
if (!obj) return undefined;
|
|
526
|
+
return {
|
|
527
|
+
x: obj.position.x,
|
|
528
|
+
y: obj.position.y,
|
|
529
|
+
z: obj.position.z
|
|
530
|
+
};
|
|
531
|
+
}
|
|
532
|
+
|
|
533
|
+
setMeshPosition(
|
|
534
|
+
meshName: string,
|
|
535
|
+
position: { x: number; y: number; z: number }
|
|
536
|
+
): void {
|
|
537
|
+
const obj = this.objects.get(meshName);
|
|
538
|
+
if (!obj) return;
|
|
539
|
+
obj.position.set(position.x, position.y, position.z);
|
|
540
|
+
this.onSceneChanged.emit();
|
|
541
|
+
this.sceneChangedListeners.forEach((listener) => listener());
|
|
542
|
+
}
|
|
543
|
+
|
|
544
|
+
getDistanceBetween(meshA: string, meshB: string): number {
|
|
545
|
+
const a = this.objects.get(meshA);
|
|
546
|
+
const b = this.objects.get(meshB);
|
|
547
|
+
if (!a || !b) return 0;
|
|
548
|
+
return a.position.distanceTo(b.position);
|
|
549
|
+
}
|
|
550
|
+
|
|
551
|
+
lookAt(meshName: string, target: { x: number; y: number; z: number }): void {
|
|
552
|
+
const obj = this.objects.get(meshName);
|
|
553
|
+
if (!obj) return;
|
|
554
|
+
obj.lookAt(target.x, target.y, target.z);
|
|
555
|
+
this.onSceneChanged.emit();
|
|
556
|
+
this.sceneChangedListeners.forEach((listener) => listener());
|
|
557
|
+
}
|
|
558
|
+
|
|
559
|
+
moveTowards(
|
|
560
|
+
meshName: string,
|
|
561
|
+
target: { x: number; y: number; z: number },
|
|
562
|
+
speed: number,
|
|
563
|
+
deltaSeconds: number
|
|
564
|
+
): boolean {
|
|
565
|
+
const obj = this.objects.get(meshName);
|
|
566
|
+
if (!obj) return true;
|
|
567
|
+
|
|
568
|
+
const targetVec = new Vector3(target.x, target.y, target.z);
|
|
569
|
+
const direction = targetVec.clone().sub(obj.position);
|
|
570
|
+
const distance = direction.length();
|
|
571
|
+
const step = speed * deltaSeconds;
|
|
572
|
+
|
|
573
|
+
if (distance <= step) {
|
|
574
|
+
// Arrived
|
|
575
|
+
obj.position.copy(targetVec);
|
|
576
|
+
this.onSceneChanged.emit();
|
|
577
|
+
this.sceneChangedListeners.forEach((listener) => listener());
|
|
578
|
+
return true;
|
|
579
|
+
}
|
|
580
|
+
|
|
581
|
+
direction.normalize().multiplyScalar(step);
|
|
582
|
+
obj.position.add(direction);
|
|
583
|
+
this.onSceneChanged.emit();
|
|
584
|
+
this.sceneChangedListeners.forEach((listener) => listener());
|
|
585
|
+
return false;
|
|
586
|
+
}
|
|
587
|
+
|
|
588
|
+
// --- mesh utilities ---
|
|
589
|
+
|
|
590
|
+
cloneMesh(sourceName: string, newName: string): void {
|
|
591
|
+
const source = this.objects.get(sourceName);
|
|
592
|
+
if (!source) return;
|
|
593
|
+
|
|
594
|
+
const cloned = source.clone();
|
|
595
|
+
cloned.name = newName;
|
|
596
|
+
this.scene.add(cloned);
|
|
597
|
+
this.objects.set(newName, cloned);
|
|
598
|
+
|
|
599
|
+
this.onSceneChanged.emit();
|
|
600
|
+
this.sceneChangedListeners.forEach((listener) => listener());
|
|
601
|
+
}
|
|
602
|
+
|
|
603
|
+
setMeshVisible(meshName: string, visible: boolean): void {
|
|
604
|
+
const obj = this.objects.get(meshName);
|
|
605
|
+
if (!obj) return;
|
|
606
|
+
obj.visible = visible;
|
|
607
|
+
this.onSceneChanged.emit();
|
|
608
|
+
this.sceneChangedListeners.forEach((listener) => listener());
|
|
609
|
+
}
|
|
610
|
+
}
|