@kiberon-labs/behave-graph-scene 1.0.1 → 2.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.storybook/main.ts +18 -0
- package/.storybook/preview.ts +16 -0
- package/.storybook/vscode.css +822 -0
- package/.turbo/turbo-build.log +4 -3
- package/CHANGELOG.md +84 -0
- package/README.md +1 -1
- package/dist/Abstractions/Drivers/DummyScene.d.ts +47 -3
- package/dist/Abstractions/Drivers/DummyScene.d.ts.map +1 -1
- package/dist/Abstractions/Drivers/DummyScene.js +57 -0
- package/dist/Abstractions/Drivers/DummyScene.js.map +1 -1
- package/dist/Abstractions/IScene.d.ts +63 -4
- package/dist/Abstractions/IScene.d.ts.map +1 -1
- package/dist/Abstractions/IScene.js +19 -0
- package/dist/Abstractions/IScene.js.map +1 -0
- package/dist/Nodes/Actions/AddLight.d.ts +21 -0
- package/dist/Nodes/Actions/AddLight.d.ts.map +1 -0
- package/dist/Nodes/Actions/AddLight.js +38 -0
- package/dist/Nodes/Actions/AddLight.js.map +1 -0
- package/dist/Nodes/Actions/CloneMesh.d.ts +16 -0
- package/dist/Nodes/Actions/CloneMesh.d.ts.map +1 -0
- package/dist/Nodes/Actions/CloneMesh.js +28 -0
- package/dist/Nodes/Actions/CloneMesh.js.map +1 -0
- package/dist/Nodes/Actions/CreateMesh.d.ts +22 -0
- package/dist/Nodes/Actions/CreateMesh.d.ts.map +1 -0
- package/dist/Nodes/Actions/CreateMesh.js +44 -0
- package/dist/Nodes/Actions/CreateMesh.js.map +1 -0
- package/dist/Nodes/Actions/DeleteMesh.d.ts +15 -0
- package/dist/Nodes/Actions/DeleteMesh.d.ts.map +1 -0
- package/dist/Nodes/Actions/DeleteMesh.js +27 -0
- package/dist/Nodes/Actions/DeleteMesh.js.map +1 -0
- package/dist/Nodes/Actions/EaseSceneProperty.d.ts +1 -1
- package/dist/Nodes/Actions/EaseSceneProperty.d.ts.map +1 -1
- package/dist/Nodes/Actions/EaseSceneProperty.js +2 -2
- package/dist/Nodes/Actions/EaseSceneProperty.js.map +1 -1
- package/dist/Nodes/Actions/LookAt.d.ts +16 -0
- package/dist/Nodes/Actions/LookAt.d.ts.map +1 -0
- package/dist/Nodes/Actions/LookAt.js +35 -0
- package/dist/Nodes/Actions/LookAt.js.map +1 -0
- package/dist/Nodes/Actions/MoveTowards.d.ts +21 -0
- package/dist/Nodes/Actions/MoveTowards.d.ts.map +1 -0
- package/dist/Nodes/Actions/MoveTowards.js +46 -0
- package/dist/Nodes/Actions/MoveTowards.js.map +1 -0
- package/dist/Nodes/Actions/RemoveLight.d.ts +15 -0
- package/dist/Nodes/Actions/RemoveLight.d.ts.map +1 -0
- package/dist/Nodes/Actions/RemoveLight.js +27 -0
- package/dist/Nodes/Actions/RemoveLight.js.map +1 -0
- package/dist/Nodes/Actions/SetLightProperty.d.ts +25 -0
- package/dist/Nodes/Actions/SetLightProperty.d.ts.map +1 -0
- package/dist/Nodes/Actions/SetLightProperty.js +64 -0
- package/dist/Nodes/Actions/SetLightProperty.js.map +1 -0
- package/dist/Nodes/Actions/SetMaterialProperty.d.ts +25 -0
- package/dist/Nodes/Actions/SetMaterialProperty.d.ts.map +1 -0
- package/dist/Nodes/Actions/SetMaterialProperty.js +69 -0
- package/dist/Nodes/Actions/SetMaterialProperty.js.map +1 -0
- package/dist/Nodes/Actions/SetMeshPosition.d.ts +18 -0
- package/dist/Nodes/Actions/SetMeshPosition.d.ts.map +1 -0
- package/dist/Nodes/Actions/SetMeshPosition.js +34 -0
- package/dist/Nodes/Actions/SetMeshPosition.js.map +1 -0
- package/dist/Nodes/Actions/SetMeshVisible.d.ts +16 -0
- package/dist/Nodes/Actions/SetMeshVisible.d.ts.map +1 -0
- package/dist/Nodes/Actions/SetMeshVisible.js +28 -0
- package/dist/Nodes/Actions/SetMeshVisible.js.map +1 -0
- package/dist/Nodes/Actions/SetSceneProperty.d.ts +12 -1
- package/dist/Nodes/Actions/SetSceneProperty.d.ts.map +1 -1
- package/dist/Nodes/Actions/SetSceneProperty.js +1 -1
- package/dist/Nodes/Actions/SetSceneProperty.js.map +1 -1
- package/dist/Nodes/Events/OnAnyMeshClicked.d.ts +13 -0
- package/dist/Nodes/Events/OnAnyMeshClicked.d.ts.map +1 -0
- package/dist/Nodes/Events/OnAnyMeshClicked.js +34 -0
- package/dist/Nodes/Events/OnAnyMeshClicked.js.map +1 -0
- package/dist/Nodes/Events/OnSceneChanged.d.ts +12 -0
- package/dist/Nodes/Events/OnSceneChanged.d.ts.map +1 -0
- package/dist/Nodes/Events/OnSceneChanged.js +28 -0
- package/dist/Nodes/Events/OnSceneChanged.js.map +1 -0
- package/dist/Nodes/Events/OnSceneNodeClick.d.ts +14 -1
- package/dist/Nodes/Events/OnSceneNodeClick.d.ts.map +1 -1
- package/dist/Nodes/Events/OnSceneNodeClick.js +1 -1
- package/dist/Nodes/Events/OnSceneNodeClick.js.map +1 -1
- package/dist/Nodes/Logic/ColorNodes.d.ts +17 -13
- package/dist/Nodes/Logic/ColorNodes.d.ts.map +1 -1
- package/dist/Nodes/Logic/EulerNodes.d.ts +16 -12
- package/dist/Nodes/Logic/EulerNodes.d.ts.map +1 -1
- package/dist/Nodes/Logic/Mat3Nodes.d.ts +26 -23
- package/dist/Nodes/Logic/Mat3Nodes.d.ts.map +1 -1
- package/dist/Nodes/Logic/Mat3Nodes.js +0 -14
- package/dist/Nodes/Logic/Mat3Nodes.js.map +1 -1
- package/dist/Nodes/Logic/Mat4Nodes.d.ts +32 -28
- package/dist/Nodes/Logic/Mat4Nodes.d.ts.map +1 -1
- package/dist/Nodes/Logic/QuatNodes.d.ts +22 -18
- package/dist/Nodes/Logic/QuatNodes.d.ts.map +1 -1
- package/dist/Nodes/Logic/Vec2Nodes.d.ts +16 -12
- package/dist/Nodes/Logic/Vec2Nodes.d.ts.map +1 -1
- package/dist/Nodes/Logic/Vec3Nodes.d.ts +17 -13
- package/dist/Nodes/Logic/Vec3Nodes.d.ts.map +1 -1
- package/dist/Nodes/Logic/Vec4Nodes.d.ts +16 -12
- package/dist/Nodes/Logic/Vec4Nodes.d.ts.map +1 -1
- package/dist/Nodes/Queries/GetDistanceBetween.d.ts +18 -0
- package/dist/Nodes/Queries/GetDistanceBetween.d.ts.map +1 -0
- package/dist/Nodes/Queries/GetDistanceBetween.js +30 -0
- package/dist/Nodes/Queries/GetDistanceBetween.js.map +1 -0
- package/dist/Nodes/Queries/GetLightProperty.d.ts +23 -0
- package/dist/Nodes/Queries/GetLightProperty.d.ts.map +1 -0
- package/dist/Nodes/Queries/GetLightProperty.js +68 -0
- package/dist/Nodes/Queries/GetLightProperty.js.map +1 -0
- package/dist/Nodes/Queries/GetMaterialProperty.d.ts +23 -0
- package/dist/Nodes/Queries/GetMaterialProperty.d.ts.map +1 -0
- package/dist/Nodes/Queries/GetMaterialProperty.js +69 -0
- package/dist/Nodes/Queries/GetMaterialProperty.js.map +1 -0
- package/dist/Nodes/Queries/GetMeshPosition.d.ts +16 -0
- package/dist/Nodes/Queries/GetMeshPosition.d.ts.map +1 -0
- package/dist/Nodes/Queries/GetMeshPosition.js +29 -0
- package/dist/Nodes/Queries/GetMeshPosition.js.map +1 -0
- package/dist/Nodes/Queries/GetSceneProperty.d.ts +10 -1
- package/dist/Nodes/Queries/GetSceneProperty.d.ts.map +1 -1
- package/dist/Nodes/Queries/GetSceneProperty.js +2 -2
- package/dist/Nodes/Queries/GetSceneProperty.js.map +1 -1
- package/dist/Values/Internal/Mat3.d.ts +1 -1
- package/dist/Values/Internal/Mat3.d.ts.map +1 -1
- package/dist/Values/Internal/Mat3.js +1 -3
- package/dist/Values/Internal/Mat3.js.map +1 -1
- package/dist/Values/Internal/Mat4.d.ts.map +1 -1
- package/dist/Values/Internal/Mat4.js +1 -3
- package/dist/Values/Internal/Mat4.js.map +1 -1
- package/dist/Values/Internal/Vec3.d.ts +1 -1
- package/dist/Values/Internal/Vec3.d.ts.map +1 -1
- package/dist/Values/Internal/Vec3.js +0 -2
- package/dist/Values/Internal/Vec3.js.map +1 -1
- package/dist/Values/Internal/Vec4.d.ts.map +1 -1
- package/dist/Values/Internal/Vec4.js +0 -1
- package/dist/Values/Internal/Vec4.js.map +1 -1
- package/dist/_virtual/rolldown_runtime.js +23 -1
- package/dist/behave-graph.manifest.json +6082 -0
- package/dist/buildScene.d.ts.map +1 -1
- package/dist/buildScene.js +24 -3
- package/dist/buildScene.js.map +1 -1
- package/dist/index.d.ts +29 -3
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +22 -4
- package/dist/manifest.source.d.ts +7 -0
- package/dist/manifest.source.d.ts.map +1 -0
- package/dist/manifest.source.js +54 -0
- package/dist/manifest.source.js.map +1 -0
- package/dist/node_modules/.pnpm/react@19.2.3/node_modules/react/cjs/react-jsx-runtime.development.js +207 -0
- package/dist/node_modules/.pnpm/react@19.2.3/node_modules/react/cjs/react-jsx-runtime.development.js.map +1 -0
- package/dist/node_modules/.pnpm/react@19.2.3/node_modules/react/cjs/react-jsx-runtime.production.js +40 -0
- package/dist/node_modules/.pnpm/react@19.2.3/node_modules/react/cjs/react-jsx-runtime.production.js.map +1 -0
- package/dist/node_modules/.pnpm/react@19.2.3/node_modules/react/cjs/react.development.js +766 -0
- package/dist/node_modules/.pnpm/react@19.2.3/node_modules/react/cjs/react.development.js.map +1 -0
- package/dist/node_modules/.pnpm/react@19.2.3/node_modules/react/cjs/react.production.js +367 -0
- package/dist/node_modules/.pnpm/react@19.2.3/node_modules/react/cjs/react.production.js.map +1 -0
- package/dist/node_modules/.pnpm/react@19.2.3/node_modules/react/index.js +15 -0
- package/dist/node_modules/.pnpm/react@19.2.3/node_modules/react/index.js.map +1 -0
- package/dist/node_modules/.pnpm/react@19.2.3/node_modules/react/jsx-runtime.js +15 -0
- package/dist/node_modules/.pnpm/react@19.2.3/node_modules/react/jsx-runtime.js.map +1 -0
- package/dist/packages/nodes/scene/package.js +7 -0
- package/dist/packages/nodes/scene/package.js.map +1 -0
- package/dist/registerSceneProfile.d.ts +3 -3
- package/dist/registerSceneProfile.d.ts.map +1 -1
- package/dist/registerSceneProfile.js +35 -1
- package/dist/registerSceneProfile.js.map +1 -1
- package/dist/ui/controls/vec3.d.ts +9 -0
- package/dist/ui/controls/vec3.d.ts.map +1 -0
- package/dist/ui/controls/vec3.js +99 -0
- package/dist/ui/controls/vec3.js.map +1 -0
- package/package.json +28 -9
- package/src/Abstractions/Drivers/DummyScene.ts +110 -2
- package/src/Abstractions/IScene.ts +74 -3
- package/src/Nodes/Actions/AddLight.ts +46 -0
- package/src/Nodes/Actions/CloneMesh.ts +31 -0
- package/src/Nodes/Actions/CreateMesh.ts +47 -0
- package/src/Nodes/Actions/DeleteMesh.ts +29 -0
- package/src/Nodes/Actions/EaseSceneProperty.ts +6 -2
- package/src/Nodes/Actions/LookAt.ts +34 -0
- package/src/Nodes/Actions/MoveTowards.ts +55 -0
- package/src/Nodes/Actions/RemoveLight.ts +29 -0
- package/src/Nodes/Actions/SetLightProperty.ts +60 -0
- package/src/Nodes/Actions/SetMaterialProperty.ts +62 -0
- package/src/Nodes/Actions/SetMeshPosition.ts +37 -0
- package/src/Nodes/Actions/SetMeshVisible.ts +31 -0
- package/src/Nodes/Actions/SetSceneProperty.ts +3 -5
- package/src/Nodes/Events/OnAnyMeshClicked.ts +48 -0
- package/src/Nodes/Events/OnSceneChanged.ts +43 -0
- package/src/Nodes/Events/OnSceneNodeClick.ts +3 -3
- package/src/Nodes/Logic/Mat3Nodes.ts +0 -10
- package/src/Nodes/Queries/GetDistanceBetween.ts +37 -0
- package/src/Nodes/Queries/GetLightProperty.ts +53 -0
- package/src/Nodes/Queries/GetMaterialProperty.ts +55 -0
- package/src/Nodes/Queries/GetMeshPosition.ts +32 -0
- package/src/Nodes/Queries/GetSceneProperty.ts +4 -5
- package/src/Values/Internal/Mat3.ts +3 -3
- package/src/Values/Internal/Mat4.ts +5 -4
- package/src/Values/Internal/Vec3.ts +5 -4
- package/src/Values/Internal/Vec4.ts +3 -2
- package/src/buildScene.ts +36 -2
- package/src/index.ts +26 -2
- package/src/manifest.source.ts +61 -0
- package/src/registerSceneProfile.ts +41 -4
- package/src/ui/controls/vec3.tsx +69 -0
- package/stories/click.stories.tsx +112 -0
- package/stories/components/DemoScene.ts +610 -0
- package/stories/components/SceneViewer.tsx +204 -0
- package/stories/components/SceneViewerPanel.tsx +41 -0
- package/stories/data/clickDemo.json +94 -0
- package/stories/data/rotate.json +402 -0
- package/stories/index.stories.tsx +90 -0
- package/stories/plugin/sceneViewerPlugin.tsx +88 -0
- package/tests/manifest.test.ts +65 -0
- package/tests/readSceneGraphs.test.ts +8 -1
- package/tests/registerSceneProfile.test.ts +6 -5
- package/tsconfig.json +18 -11
- package/tsdown.config.ts +5 -1
- package/vite.config.js +7 -0
- package/src/Values/Internal/Mat2.ts +0 -214
- package/src/loadScene.ts +0 -81
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{"version":3,"file":"package.js","names":[],"sources":["../../../../package.json"],"sourcesContent":["{\n \"name\": \"@kiberon-labs/behave-graph-scene\",\n \"version\": \"2.0.0\",\n \"type\": \"module\",\n \"types\": \"./dist/index.d.ts\",\n \"main\": \"./dist/index.js\",\n \"source\": \"./src/index.ts\",\n \"behaveGraph\": {\n \"manifest\": \"./dist/behave-graph.manifest.json\"\n },\n \"scripts\": {\n \"build\": \"tsdown && behave-graph-manifest dist/manifest.source.js --out dist\",\n \"release\": \"npm publish --dry-run\",\n \"check\": \"oxfmt --check\",\n \"format\": \"oxfmt\",\n \"test\": \"vitest\",\n \"dev\": \"tsdown --watch src\",\n \"lint\": \"oxlint\",\n \"typecheck\": \"tsc --noEmit\",\n \"storybook\": \"storybook dev -p 6006\"\n },\n \"repository\": {\n \"type\": \"git\",\n \"url\": \"https://github.com/Kiberon-Labs/behave-graph\",\n \"directory\": \"packages/nodes/scene\"\n },\n \"bugs\": \"https://github.com/Kiberon-Labs/behave-graph/issues\",\n \"devDependencies\": {\n \"@kiberon-labs/behave-graph-flow\": \"workspace:*\",\n \"@storybook/addon-a11y\": \"^10.0.8\",\n \"@storybook/addon-docs\": \"^10.0.8\",\n \"@storybook/addon-vitest\": \"^10.0.8\",\n \"@storybook/react-vite\": \"^10.0.8\",\n \"@types/glob\": \"^8.0.0\",\n \"@types/node\": \"^24.10.1\",\n \"@types/offscreencanvas\": \"^2019.7.0\",\n \"@types/react\": \"^19.2.6\",\n \"@types/three\": \"0.152.1\",\n \"oxfmt\": \"^0.14.0\",\n \"oxlint\": \"^1.29.0\",\n \"react\": \"19.2.4\",\n \"storybook\": \"^10.0.8\",\n \"tsdown\": \"^0.16.5\",\n \"vite\": \"^7.2.4\",\n \"vite-tsconfig-paths\": \"^5.1.4\",\n \"react-dom\": \"19.2.4\",\n \"vitest\": \"^4.0.10\"\n },\n \"author\": \"kiberonlabsdev\",\n \"license\": \"ISC\",\n \"peerDependencies\": {\n \"@kiberon-labs/behave-graph\": \"workspace:*\",\n \"three\": \"0.152.2\",\n \"three-stdlib\": \"^2.22.4\"\n },\n \"publishConfig\": {\n \"provenance\": true,\n \"access\": \"public\"\n },\n \"dependencies\": {\n \"@vscode-elements/react-elements\": \"^2.4.0\"\n }\n}"],"mappings":";WACU;cACG"}
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import { IRegistry, NodeDefinition, ValueType } from "@kiberon-labs/behave-graph";
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import { IRegistry, NodeDefinition, ValueType, ValueTypeMap } from "@kiberon-labs/behave-graph";
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//#region src/registerSceneProfile.d.ts
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declare const getSceneValuesMap:
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declare const getSceneValuesMap: () => ValueTypeMap;
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declare const getSceneStringConversions: (values: Record<string, ValueType>) => NodeDefinition[];
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declare const getSceneNodesMap:
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declare const getSceneNodesMap: () => Record<string, NodeDefinition>;
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declare const registerSceneProfile: (registry: IRegistry) => IRegistry;
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//#endregion
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export { getSceneNodesMap, getSceneStringConversions, getSceneValuesMap, registerSceneProfile };
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{"version":3,"file":"registerSceneProfile.d.ts","names":[],"sources":["../src/registerSceneProfile.ts"],"sourcesContent":[],"mappings":";;;
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{"version":3,"file":"registerSceneProfile.d.ts","names":[],"sources":["../src/registerSceneProfile.ts"],"sourcesContent":[],"mappings":";;;cAkDa,yBAAiB;cAiBjB,oCACH,eAAe,eACtB;AAnBU,cAwBA,gBAxBiB,EAAA,GAAA,GAwBD,MAT3B,CAAA,MAAA,EAS2B,cAT3B,CAAA;AAEW,cA+DA,oBA1DV,EAAA,CAAA,QAAA,EA0D4C,SA1D5C,EAAA,GA0DwD,SA1DxD"}
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import { Vec4Value } from "./Values/Vec4Value.js";
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import { Mat3Value } from "./Values/Mat3Value.js";
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import { Mat4Value } from "./Values/Mat4Value.js";
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import { AddLight } from "./Nodes/Actions/AddLight.js";
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import { CloneMesh } from "./Nodes/Actions/CloneMesh.js";
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import { CreateMesh } from "./Nodes/Actions/CreateMesh.js";
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import { DeleteMesh } from "./Nodes/Actions/DeleteMesh.js";
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import { LookAt } from "./Nodes/Actions/LookAt.js";
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import { MoveTowards } from "./Nodes/Actions/MoveTowards.js";
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import { RemoveLight } from "./Nodes/Actions/RemoveLight.js";
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import { SetLightProperty } from "./Nodes/Actions/SetLightProperty.js";
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import { SetMaterialProperty } from "./Nodes/Actions/SetMaterialProperty.js";
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import { SetMeshPosition } from "./Nodes/Actions/SetMeshPosition.js";
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import { SetMeshVisible } from "./Nodes/Actions/SetMeshVisible.js";
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import { SetSceneProperty } from "./Nodes/Actions/SetSceneProperty.js";
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import { OnAnyMeshClicked } from "./Nodes/Events/OnAnyMeshClicked.js";
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import { Vec4Nodes_exports } from "./Nodes/Logic/Vec4Nodes.js";
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import { GetLightProperty } from "./Nodes/Queries/GetLightProperty.js";
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import { GetMaterialProperty } from "./Nodes/Queries/GetMaterialProperty.js";
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import { getCoreValuesMap, getNodeDescriptions, getStringConversionsForValueType, memo } from "@kiberon-labs/behave-graph";
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...getNodeDescriptions(Mat3Nodes_exports),
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OnSceneNodeClick,
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OnSceneChanged,
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OnAnyMeshClicked,
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...SetSceneProperty(allValueTypeNames),
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CreateMesh,
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DeleteMesh,
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CloneMesh,
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MoveTowards,
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LookAt,
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SetMeshPosition,
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SetMeshVisible,
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AddLight,
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RemoveLight,
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SetLightProperty,
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SetMaterialProperty,
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...GetSceneProperty(allValueTypeNames),
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GetLightProperty,
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GetMaterialProperty,
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GetMeshPosition,
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GetDistanceBetween,
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...getSceneStringConversions(getSceneValuesMap())
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];
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return Object.fromEntries(nodeDefinitions.map((nodeDefinition) => [nodeDefinition.typeName, nodeDefinition]));
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dependencies:
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dependencies: registry.dependencies
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{"version":3,"file":"registerSceneProfile.js","names":["Vec2Nodes","Vec3Nodes","Vec4Nodes","ColorNodes","EulerNodes","QuatNodes","Mat3Nodes","Mat4Nodes"],"sources":["../src/registerSceneProfile.ts"],"sourcesContent":["import {\n getCoreValuesMap,\n getNodeDescriptions,\n getStringConversionsForValueType,\n memo\n} from '@kiberon-labs/behave-graph';\nimport type {\n IRegistry,\n NodeDefinition,\n ValueType,\n ValueTypeMap\n} from '@kiberon-labs/behave-graph';\n\nimport { SetSceneProperty } from './Nodes/Actions/SetSceneProperty.js';\nimport { OnSceneNodeClick } from './Nodes/Events/OnSceneNodeClick.js';\nimport * as ColorNodes from './Nodes/Logic/ColorNodes.js';\nimport * as EulerNodes from './Nodes/Logic/EulerNodes.js';\nimport * as Mat3Nodes from './Nodes/Logic/Mat3Nodes.js';\nimport * as Mat4Nodes from './Nodes/Logic/Mat4Nodes.js';\nimport * as QuatNodes from './Nodes/Logic/QuatNodes.js';\nimport * as Vec2Nodes from './Nodes/Logic/Vec2Nodes.js';\nimport * as Vec3Nodes from './Nodes/Logic/Vec3Nodes.js';\nimport * as Vec4Nodes from './Nodes/Logic/Vec4Nodes.js';\nimport { GetSceneProperty } from './Nodes/Queries/GetSceneProperty.js';\nimport { ColorValue } from './Values/ColorValue.js';\nimport { EulerValue } from './Values/EulerValue.js';\nimport { Mat3Value } from './Values/Mat3Value.js';\nimport { Mat4Value } from './Values/Mat4Value.js';\nimport { QuatValue } from './Values/QuatValue.js';\nimport { Vec2Value } from './Values/Vec2Value.js';\nimport { Vec3Value } from './Values/Vec3Value.js';\nimport { Vec4Value } from './Values/Vec4Value.js';\n\nexport const getSceneValuesMap = memo<ValueTypeMap>(() => {\n const valueTypes = [\n Vec2Value,\n Vec3Value,\n Vec4Value,\n ColorValue,\n EulerValue,\n QuatValue,\n Mat3Value,\n Mat4Value\n ];\n const temp = Object.fromEntries(\n valueTypes.map((valueType) => [valueType.name, valueType])\n );\n return temp;\n});\n\nexport const getSceneStringConversions = (\n values: Record<string, ValueType>\n): NodeDefinition[] =>\n Object.keys(values).flatMap((valueTypeName) =>\n getStringConversionsForValueType({ values, valueTypeName })\n );\n\nexport const getSceneNodesMap = memo<Record<string, NodeDefinition>>(() => {\n const allValueTypeNames = Object.keys({\n ...getCoreValuesMap(),\n ...getSceneValuesMap()\n });\n\n const nodeDefinitions = [\n // pull in value type nodes\n ...getNodeDescriptions(Vec2Nodes),\n ...getNodeDescriptions(Vec3Nodes),\n ...getNodeDescriptions(Vec4Nodes),\n ...getNodeDescriptions(ColorNodes),\n ...getNodeDescriptions(EulerNodes),\n ...getNodeDescriptions(QuatNodes),\n ...getNodeDescriptions(Mat3Nodes),\n ...getNodeDescriptions(Mat4Nodes),\n\n // events\n OnSceneNodeClick,\n // actions\n ...SetSceneProperty(allValueTypeNames),\n ...GetSceneProperty(allValueTypeNames),\n\n ...getSceneStringConversions(getSceneValuesMap())\n ];\n\n return Object.fromEntries(\n nodeDefinitions.map((nodeDefinition) => [\n nodeDefinition.typeName,\n nodeDefinition\n ])\n );\n});\n\nexport const registerSceneProfile = (registry: IRegistry): IRegistry => {\n const values = {\n ...registry.values,\n ...getCoreValuesMap(),\n ...getSceneValuesMap()\n };\n return {\n values,\n nodes: { ...registry.nodes, ...getSceneNodesMap() },\n dependencies:
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{"version":3,"file":"registerSceneProfile.js","names":["Vec2Nodes","Vec3Nodes","Vec4Nodes","ColorNodes","EulerNodes","QuatNodes","Mat3Nodes","Mat4Nodes"],"sources":["../src/registerSceneProfile.ts"],"sourcesContent":["import {\n getCoreValuesMap,\n getNodeDescriptions,\n getStringConversionsForValueType,\n memo\n} from '@kiberon-labs/behave-graph';\nimport type {\n IRegistry,\n NodeDefinition,\n ValueType,\n ValueTypeMap\n} from '@kiberon-labs/behave-graph';\n\nimport { AddLight } from './Nodes/Actions/AddLight.js';\nimport { CloneMesh } from './Nodes/Actions/CloneMesh.js';\nimport { CreateMesh } from './Nodes/Actions/CreateMesh.js';\nimport { DeleteMesh } from './Nodes/Actions/DeleteMesh.js';\nimport { LookAt } from './Nodes/Actions/LookAt.js';\nimport { MoveTowards } from './Nodes/Actions/MoveTowards.js';\nimport { RemoveLight } from './Nodes/Actions/RemoveLight.js';\nimport { SetLightProperty } from './Nodes/Actions/SetLightProperty.js';\nimport { SetMaterialProperty } from './Nodes/Actions/SetMaterialProperty.js';\nimport { SetMeshPosition } from './Nodes/Actions/SetMeshPosition.js';\nimport { SetMeshVisible } from './Nodes/Actions/SetMeshVisible.js';\nimport { SetSceneProperty } from './Nodes/Actions/SetSceneProperty.js';\nimport { OnAnyMeshClicked } from './Nodes/Events/OnAnyMeshClicked.js';\nimport { OnSceneChanged } from './Nodes/Events/OnSceneChanged.js';\nimport { OnSceneNodeClick } from './Nodes/Events/OnSceneNodeClick.js';\nimport * as ColorNodes from './Nodes/Logic/ColorNodes.js';\nimport * as EulerNodes from './Nodes/Logic/EulerNodes.js';\nimport * as Mat3Nodes from './Nodes/Logic/Mat3Nodes.js';\nimport * as Mat4Nodes from './Nodes/Logic/Mat4Nodes.js';\nimport * as QuatNodes from './Nodes/Logic/QuatNodes.js';\nimport * as Vec2Nodes from './Nodes/Logic/Vec2Nodes.js';\nimport * as Vec3Nodes from './Nodes/Logic/Vec3Nodes.js';\nimport * as Vec4Nodes from './Nodes/Logic/Vec4Nodes.js';\nimport { GetDistanceBetween } from './Nodes/Queries/GetDistanceBetween.js';\nimport { GetLightProperty } from './Nodes/Queries/GetLightProperty.js';\nimport { GetMaterialProperty } from './Nodes/Queries/GetMaterialProperty.js';\nimport { GetMeshPosition } from './Nodes/Queries/GetMeshPosition.js';\nimport { GetSceneProperty } from './Nodes/Queries/GetSceneProperty.js';\nimport { ColorValue } from './Values/ColorValue.js';\nimport { EulerValue } from './Values/EulerValue.js';\nimport { Mat3Value } from './Values/Mat3Value.js';\nimport { Mat4Value } from './Values/Mat4Value.js';\nimport { QuatValue } from './Values/QuatValue.js';\nimport { Vec2Value } from './Values/Vec2Value.js';\nimport { Vec3Value } from './Values/Vec3Value.js';\nimport { Vec4Value } from './Values/Vec4Value.js';\n\nexport const getSceneValuesMap = memo<ValueTypeMap>(() => {\n const valueTypes = [\n Vec2Value,\n Vec3Value,\n Vec4Value,\n ColorValue,\n EulerValue,\n QuatValue,\n Mat3Value,\n Mat4Value\n ];\n const temp = Object.fromEntries(\n valueTypes.map((valueType) => [valueType.name, valueType])\n );\n return temp;\n});\n\nexport const getSceneStringConversions = (\n values: Record<string, ValueType>\n): NodeDefinition[] =>\n Object.keys(values).flatMap((valueTypeName) =>\n getStringConversionsForValueType({ values, valueTypeName })\n );\n\nexport const getSceneNodesMap = memo<Record<string, NodeDefinition>>(() => {\n const allValueTypeNames = Object.keys({\n ...getCoreValuesMap(),\n ...getSceneValuesMap()\n });\n\n const nodeDefinitions = [\n // pull in value type nodes\n ...getNodeDescriptions(Vec2Nodes),\n ...getNodeDescriptions(Vec3Nodes),\n ...getNodeDescriptions(Vec4Nodes),\n ...getNodeDescriptions(ColorNodes),\n ...getNodeDescriptions(EulerNodes),\n ...getNodeDescriptions(QuatNodes),\n ...getNodeDescriptions(Mat3Nodes),\n ...getNodeDescriptions(Mat4Nodes),\n\n // events\n OnSceneNodeClick,\n OnSceneChanged,\n OnAnyMeshClicked,\n // actions - property\n ...SetSceneProperty(allValueTypeNames),\n // actions - mesh lifecycle\n CreateMesh,\n DeleteMesh,\n CloneMesh,\n // actions - spatial\n MoveTowards,\n LookAt,\n SetMeshPosition,\n SetMeshVisible,\n // actions - lighting\n AddLight,\n RemoveLight,\n SetLightProperty,\n // actions - material\n SetMaterialProperty,\n // queries\n ...GetSceneProperty(allValueTypeNames),\n GetLightProperty,\n GetMaterialProperty,\n GetMeshPosition,\n GetDistanceBetween,\n\n ...getSceneStringConversions(getSceneValuesMap())\n ];\n\n return Object.fromEntries(\n nodeDefinitions.map((nodeDefinition) => [\n nodeDefinition.typeName,\n nodeDefinition\n ])\n );\n});\n\nexport const registerSceneProfile = (registry: IRegistry): IRegistry => {\n const values = {\n ...registry.values,\n ...getCoreValuesMap(),\n ...getSceneValuesMap()\n };\n return {\n values,\n nodes: { ...registry.nodes, ...getSceneNodesMap() },\n dependencies: registry.dependencies\n };\n};\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAkDA,MAAa,oBAAoB,WAAyB;CACxD,MAAM,aAAa;EACjB;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACD;AAID,QAHa,OAAO,YAClB,WAAW,KAAK,cAAc,CAAC,UAAU,MAAM,UAAU,CAAC,CAC3D;EAED;AAEF,MAAa,6BACX,WAEA,OAAO,KAAK,OAAO,CAAC,SAAS,kBAC3B,iCAAiC;CAAE;CAAQ;CAAe,CAAC,CAC5D;AAEH,MAAa,mBAAmB,WAA2C;CACzE,MAAM,oBAAoB,OAAO,KAAK;EACpC,GAAG,kBAAkB;EACrB,GAAG,mBAAmB;EACvB,CAAC;CAEF,MAAM,kBAAkB;EAEtB,GAAG,oBAAoBA,kBAAU;EACjC,GAAG,oBAAoBC,kBAAU;EACjC,GAAG,oBAAoBC,kBAAU;EACjC,GAAG,oBAAoBC,mBAAW;EAClC,GAAG,oBAAoBC,mBAAW;EAClC,GAAG,oBAAoBC,kBAAU;EACjC,GAAG,oBAAoBC,kBAAU;EACjC,GAAG,oBAAoBC,kBAAU;EAGjC;EACA;EACA;EAEA,GAAG,iBAAiB,kBAAkB;EAEtC;EACA;EACA;EAEA;EACA;EACA;EACA;EAEA;EACA;EACA;EAEA;EAEA,GAAG,iBAAiB,kBAAkB;EACtC;EACA;EACA;EACA;EAEA,GAAG,0BAA0B,mBAAmB,CAAC;EAClD;AAED,QAAO,OAAO,YACZ,gBAAgB,KAAK,mBAAmB,CACtC,eAAe,UACf,eACD,CAAC,CACH;EACD;AAEF,MAAa,wBAAwB,aAAmC;AAMtE,QAAO;EACL,QANa;GACb,GAAG,SAAS;GACZ,GAAG,kBAAkB;GACrB,GAAG,mBAAmB;GACvB;EAGC,OAAO;GAAE,GAAG,SAAS;GAAO,GAAG,kBAAkB;GAAE;EACnD,cAAc,SAAS;EACxB"}
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import { Vec3JSON } from "../../Values/Internal/Vec3.js";
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import { ControlProps } from "@kiberon-labs/behave-graph-flow";
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{"version":3,"file":"vec3.d.ts","names":[],"sources":["../../../src/ui/controls/vec3.tsx"],"sourcesContent":[],"mappings":";;;;;cAgBa,aAAa,KAAA,CAAM,GAAG,aAAa"}
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import { __toESM } from "../../_virtual/rolldown_runtime.js";
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import { VscodeTextfield } from "@vscode-elements/react-elements";
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//#region src/ui/controls/vec3.tsx
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const Vec3Control = ({ value, onChange }) => {
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return /* @__PURE__ */ (0, import_jsx_runtime.jsxs)("div", {
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style: {
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display: "flex",
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style: {
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fontSize: "11px",
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{"version":3,"file":"vec3.js","names":["Vec3Control: React.FC<ControlProps<Vec3JSON>>"],"sources":["../../../src/ui/controls/vec3.tsx"],"sourcesContent":["import React from 'react';\n\nimport { VscodeTextfield } from '@vscode-elements/react-elements';\nimport type { ControlProps } from '@kiberon-labs/behave-graph-flow';\nimport type { Vec3JSON } from '@/Values/Internal/Vec3';\n\n// The @vscode-elements/react-elements typings surface the underlying custom\n// element's DOM events, so its `onChange` hands back a plain `Event`. Pull the\n// value out via the input target (same hack the flow number control uses).\nconst readNumber = (e: Event): number | undefined => {\n const stringValue = (e as unknown as React.ChangeEvent<HTMLInputElement>)\n .currentTarget.value;\n const num = parseFloat(stringValue);\n return isNaN(num) ? undefined : num;\n};\n\nexport const Vec3Control: React.FC<ControlProps<Vec3JSON>> = ({\n value,\n onChange\n}) => {\n const vec = value ?? [0, 0, 0];\n\n const handleChangeX = (e: Event) => {\n const num = readNumber(e);\n if (num !== undefined) onChange([num, vec[1], vec[2]]);\n };\n\n const handleChangeY = (e: Event) => {\n const num = readNumber(e);\n if (num !== undefined) onChange([vec[0], num, vec[2]]);\n };\n\n const handleChangeZ = (e: Event) => {\n const num = readNumber(e);\n if (num !== undefined) onChange([vec[0], vec[1], num]);\n };\n\n return (\n <div style={{ display: 'flex', gap: '4px', alignItems: 'center' }}>\n <label style={{ fontSize: '11px', opacity: 0.7, minWidth: '12px' }}>\n X\n </label>\n <VscodeTextfield\n type=\"number\"\n value={vec[0].toString()}\n onChange={handleChangeX}\n style={{ flex: 1 }}\n />\n <label style={{ fontSize: '11px', opacity: 0.7, minWidth: '12px' }}>\n Y\n </label>\n <VscodeTextfield\n type=\"number\"\n value={vec[1].toString()}\n onChange={handleChangeY}\n style={{ flex: 1 }}\n />\n <label style={{ fontSize: '11px', opacity: 0.7, minWidth: '12px' }}>\n Z\n </label>\n <VscodeTextfield\n type=\"number\"\n value={vec[2].toString()}\n onChange={handleChangeZ}\n style={{ flex: 1 }}\n />\n </div>\n );\n};\n"],"mappings":";;;;;;;;AASA,MAAM,cAAc,MAAiC;CACnD,MAAM,cAAe,EAClB,cAAc;CACjB,MAAM,MAAM,WAAW,YAAY;AACnC,QAAO,MAAM,IAAI,GAAG,SAAY;;AAGlC,MAAaA,eAAiD,EAC5D,OACA,eACI;CACJ,MAAM,MAAM,SAAS;EAAC;EAAG;EAAG;EAAE;CAE9B,MAAM,iBAAiB,MAAa;EAClC,MAAM,MAAM,WAAW,EAAE;AACzB,MAAI,QAAQ,OAAW,UAAS;GAAC;GAAK,IAAI;GAAI,IAAI;GAAG,CAAC;;CAGxD,MAAM,iBAAiB,MAAa;EAClC,MAAM,MAAM,WAAW,EAAE;AACzB,MAAI,QAAQ,OAAW,UAAS;GAAC,IAAI;GAAI;GAAK,IAAI;GAAG,CAAC;;CAGxD,MAAM,iBAAiB,MAAa;EAClC,MAAM,MAAM,WAAW,EAAE;AACzB,MAAI,QAAQ,OAAW,UAAS;GAAC,IAAI;GAAI,IAAI;GAAI;GAAI,CAAC;;AAGxD,QACE,6CAAC;EAAI,OAAO;GAAE,SAAS;GAAQ,KAAK;GAAO,YAAY;GAAU;;GAC/D,4CAAC;IAAM,OAAO;KAAE,UAAU;KAAQ,SAAS;KAAK,UAAU;KAAQ;cAAE;KAE5D;GACR,4CAAC;IACC,MAAK;IACL,OAAO,IAAI,GAAG,UAAU;IACxB,UAAU;IACV,OAAO,EAAE,MAAM,GAAG;KAClB;GACF,4CAAC;IAAM,OAAO;KAAE,UAAU;KAAQ,SAAS;KAAK,UAAU;KAAQ;cAAE;KAE5D;GACR,4CAAC;IACC,MAAK;IACL,OAAO,IAAI,GAAG,UAAU;IACxB,UAAU;IACV,OAAO,EAAE,MAAM,GAAG;KAClB;GACF,4CAAC;IAAM,OAAO;KAAE,UAAU;KAAQ,SAAS;KAAK,UAAU;KAAQ;cAAE;KAE5D;GACR,4CAAC;IACC,MAAK;IACL,OAAO,IAAI,GAAG,UAAU;IACxB,UAAU;IACV,OAAO,EAAE,MAAM,GAAG;KAClB;;GACE"}
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{
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"name": "@kiberon-labs/behave-graph-scene",
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"version": "
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"version": "2.0.0",
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"behaveGraph": {
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},
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"directory": "packages/nodes/scene"
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"bugs": "https://github.com/Kiberon-Labs/behave-graph/issues",
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@@ -13,7 +13,7 @@ import { QuatValue } from '../../Values/QuatValue.js';
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import { Vec2Value } from '../../Values/Vec2Value.js';
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import { Vec4Value } from '../../Values/Vec4Value.js';
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import type { IScene } from '../IScene.js';
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import type { GeometryType, IScene, LightType } from '../IScene.js';
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export class DummyScene implements IScene {
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}
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getProperty(jsonPath: string, valueTypeName: string):
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getProperty(jsonPath: string, valueTypeName: string): unknown {
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return this.valueRegistry[valueTypeName]?.creator();
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setProperty(): void {
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removeOnSceneChangedListener(): void {
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}
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createMesh(
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_geometryType: GeometryType,
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_size: { x: number; y: number; z: number }
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): void {
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}
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deleteMesh(_name: string): void {
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}
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getMeshNames() {
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return [];
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}
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// --- lighting ---
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addLight(
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_name: string,
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_intensity: number
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): void {
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console.log('added light (dummy)');
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}
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removeLight(_name: string): void {
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}
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setLightProperty(_name: string, _property: string, _value: unknown): void {
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console.log('set light property (dummy)');
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}
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getLightProperty(_name: string, _property: string): unknown {
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return undefined;
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}
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getLightNames() {
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return [];
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}
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// --- material ---
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setMaterialProperty(
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_property: string,
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_value: unknown
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): void {
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console.log('set material property (dummy)');
|
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}
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getMaterialProperty(_meshName: string, _property: string): unknown {
|
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return undefined;
|
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|
+
}
|
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|
+
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|
+
// --- global click ---
|
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|
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addOnAnyMeshClickedListener(_callback: (meshName: string) => void): void {
|
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|
+
console.log('added on any mesh clicked listener (dummy)');
|
|
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|
+
}
|
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|
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|
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removeOnAnyMeshClickedListener(_callback: (meshName: string) => void): void {
|
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|
+
console.log('removed on any mesh clicked listener (dummy)');
|
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|
+
}
|
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|
+
|
|
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|
+
// --- spatial helpers ---
|
|
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|
+
getMeshPosition(
|
|
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|
+
_meshName: string
|
|
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|
+
): { x: number; y: number; z: number } | undefined {
|
|
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|
+
return { x: 0, y: 0, z: 0 };
|
|
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|
+
}
|
|
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|
+
|
|
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|
+
setMeshPosition(
|
|
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|
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_meshName: string,
|
|
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|
+
_position: { x: number; y: number; z: number }
|
|
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|
+
): void {
|
|
156
|
+
console.log('set mesh position (dummy)');
|
|
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|
+
}
|
|
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|
+
|
|
159
|
+
getDistanceBetween(_meshA: string, _meshB: string): number {
|
|
160
|
+
return 0;
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
lookAt(
|
|
164
|
+
_meshName: string,
|
|
165
|
+
_target: { x: number; y: number; z: number }
|
|
166
|
+
): void {
|
|
167
|
+
console.log('lookAt (dummy)');
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
moveTowards(
|
|
171
|
+
_meshName: string,
|
|
172
|
+
_target: { x: number; y: number; z: number },
|
|
173
|
+
_speed: number,
|
|
174
|
+
_deltaSeconds: number
|
|
175
|
+
): boolean {
|
|
176
|
+
return true;
|
|
177
|
+
}
|
|
178
|
+
|
|
179
|
+
// --- mesh utilities ---
|
|
180
|
+
cloneMesh(_sourceName: string, _newName: string): void {
|
|
181
|
+
console.log('cloned mesh (dummy)');
|
|
182
|
+
}
|
|
183
|
+
|
|
184
|
+
setMeshVisible(_meshName: string, _visible: boolean): void {
|
|
185
|
+
console.log('set mesh visible (dummy)');
|
|
186
|
+
}
|
|
79
187
|
}
|
|
@@ -1,8 +1,29 @@
|
|
|
1
1
|
import type { Choices } from '@kiberon-labs/behave-graph';
|
|
2
2
|
|
|
3
|
+
export const GeometryType = {
|
|
4
|
+
Box: 'box',
|
|
5
|
+
Sphere: 'sphere',
|
|
6
|
+
Cylinder: 'cylinder',
|
|
7
|
+
Torus: 'torus',
|
|
8
|
+
Plane: 'plane',
|
|
9
|
+
Cone: 'cone'
|
|
10
|
+
} as const;
|
|
11
|
+
|
|
12
|
+
export type GeometryType = (typeof GeometryType)[keyof typeof GeometryType];
|
|
13
|
+
|
|
14
|
+
export const LightType = {
|
|
15
|
+
Point: 'point',
|
|
16
|
+
Directional: 'directional',
|
|
17
|
+
Spot: 'spot',
|
|
18
|
+
Ambient: 'ambient'
|
|
19
|
+
} as const;
|
|
20
|
+
|
|
21
|
+
export type LightType = (typeof LightType)[keyof typeof LightType];
|
|
22
|
+
|
|
3
23
|
export interface IScene {
|
|
4
|
-
|
|
5
|
-
|
|
24
|
+
// --- existing property accessors ---
|
|
25
|
+
getProperty(jsonPath: string, valueTypeName: string): unknown;
|
|
26
|
+
setProperty(jsonPath: string, valueTypeName: string, value: unknown): void;
|
|
6
27
|
addOnClickedListener(
|
|
7
28
|
jsonPath: string,
|
|
8
29
|
callback: (jsonPath: string) => void
|
|
@@ -12,7 +33,57 @@ export interface IScene {
|
|
|
12
33
|
callback: (jsonPath: string) => void
|
|
13
34
|
): void;
|
|
14
35
|
getRaycastableProperties: () => Choices;
|
|
15
|
-
getProperties: () => Choices;
|
|
36
|
+
getProperties: (valueFilter?: string) => Choices;
|
|
16
37
|
addOnSceneChangedListener(listener: () => void): void;
|
|
17
38
|
removeOnSceneChangedListener(listener: () => void): void;
|
|
39
|
+
|
|
40
|
+
// --- mesh lifecycle ---
|
|
41
|
+
createMesh(
|
|
42
|
+
name: string,
|
|
43
|
+
geometryType: GeometryType,
|
|
44
|
+
size: { x: number; y: number; z: number }
|
|
45
|
+
): void;
|
|
46
|
+
deleteMesh(name: string): void;
|
|
47
|
+
getMeshNames: () => Choices;
|
|
48
|
+
|
|
49
|
+
// --- lighting ---
|
|
50
|
+
addLight(
|
|
51
|
+
name: string,
|
|
52
|
+
lightType: LightType,
|
|
53
|
+
color: { r: number; g: number; b: number },
|
|
54
|
+
intensity: number
|
|
55
|
+
): void;
|
|
56
|
+
removeLight(name: string): void;
|
|
57
|
+
setLightProperty(name: string, property: string, value: unknown): void;
|
|
58
|
+
getLightProperty(name: string, property: string): unknown;
|
|
59
|
+
getLightNames: () => Choices;
|
|
60
|
+
|
|
61
|
+
// --- material ---
|
|
62
|
+
setMaterialProperty(meshName: string, property: string, value: unknown): void;
|
|
63
|
+
getMaterialProperty(meshName: string, property: string): unknown;
|
|
64
|
+
|
|
65
|
+
// --- global click (returns which mesh was hit) ---
|
|
66
|
+
addOnAnyMeshClickedListener(callback: (meshName: string) => void): void;
|
|
67
|
+
removeOnAnyMeshClickedListener(callback: (meshName: string) => void): void;
|
|
68
|
+
|
|
69
|
+
// --- spatial helpers ---
|
|
70
|
+
getMeshPosition(
|
|
71
|
+
meshName: string
|
|
72
|
+
): { x: number; y: number; z: number } | undefined;
|
|
73
|
+
setMeshPosition(
|
|
74
|
+
meshName: string,
|
|
75
|
+
position: { x: number; y: number; z: number }
|
|
76
|
+
): void;
|
|
77
|
+
getDistanceBetween(meshA: string, meshB: string): number;
|
|
78
|
+
lookAt(meshName: string, target: { x: number; y: number; z: number }): void;
|
|
79
|
+
moveTowards(
|
|
80
|
+
meshName: string,
|
|
81
|
+
target: { x: number; y: number; z: number },
|
|
82
|
+
speed: number,
|
|
83
|
+
deltaSeconds: number
|
|
84
|
+
): boolean; // returns true when arrived
|
|
85
|
+
|
|
86
|
+
// --- mesh utilities ---
|
|
87
|
+
cloneMesh(sourceName: string, newName: string): void;
|
|
88
|
+
setMeshVisible(meshName: string, visible: boolean): void;
|
|
18
89
|
}
|
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
import {
|
|
2
|
+
makeFlowNodeDefinition,
|
|
3
|
+
NodeCategory
|
|
4
|
+
} from '@kiberon-labs/behave-graph';
|
|
5
|
+
|
|
6
|
+
import { LightType } from '../../Abstractions/IScene.js';
|
|
7
|
+
|
|
8
|
+
const lightTypeChoices = Object.values(LightType).map((v) => ({
|
|
9
|
+
text: v,
|
|
10
|
+
value: v
|
|
11
|
+
}));
|
|
12
|
+
|
|
13
|
+
export const AddLight = makeFlowNodeDefinition({
|
|
14
|
+
typeName: 'scene/addLight',
|
|
15
|
+
category: NodeCategory.Effect,
|
|
16
|
+
label: 'Add Light',
|
|
17
|
+
in: {
|
|
18
|
+
flow: 'flow',
|
|
19
|
+
name: 'string',
|
|
20
|
+
lightType: (_) => ({
|
|
21
|
+
valueType: 'string',
|
|
22
|
+
choices: lightTypeChoices
|
|
23
|
+
}),
|
|
24
|
+
color: 'color',
|
|
25
|
+
intensity: 'float'
|
|
26
|
+
},
|
|
27
|
+
out: {
|
|
28
|
+
flow: 'flow'
|
|
29
|
+
},
|
|
30
|
+
initialState: undefined,
|
|
31
|
+
triggered: ({ commit, read, graph }) => {
|
|
32
|
+
const scene = graph.getDependency('IScene');
|
|
33
|
+
const name = read<string>('name');
|
|
34
|
+
const lightType = read<string>('lightType');
|
|
35
|
+
const color = read<{ r: number; g: number; b: number }>('color');
|
|
36
|
+
const intensity = read<number>('intensity');
|
|
37
|
+
|
|
38
|
+
scene?.addLight(
|
|
39
|
+
name,
|
|
40
|
+
lightType as (typeof LightType)[keyof typeof LightType],
|
|
41
|
+
color,
|
|
42
|
+
intensity
|
|
43
|
+
);
|
|
44
|
+
commit('flow');
|
|
45
|
+
}
|
|
46
|
+
});
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
import {
|
|
2
|
+
makeFlowNodeDefinition,
|
|
3
|
+
NodeCategory
|
|
4
|
+
} from '@kiberon-labs/behave-graph';
|
|
5
|
+
|
|
6
|
+
// Clone an existing mesh under a new name.
|
|
7
|
+
export const CloneMesh = makeFlowNodeDefinition({
|
|
8
|
+
typeName: 'scene/cloneMesh',
|
|
9
|
+
category: NodeCategory.Effect,
|
|
10
|
+
label: 'Clone Mesh',
|
|
11
|
+
in: {
|
|
12
|
+
flow: 'flow',
|
|
13
|
+
sourceName: (_, graphApi) => {
|
|
14
|
+
const scene = graphApi.getDependency('IScene');
|
|
15
|
+
return {
|
|
16
|
+
valueType: 'string',
|
|
17
|
+
choices: scene?.getMeshNames()
|
|
18
|
+
};
|
|
19
|
+
},
|
|
20
|
+
newName: 'string'
|
|
21
|
+
},
|
|
22
|
+
out: {
|
|
23
|
+
flow: 'flow'
|
|
24
|
+
},
|
|
25
|
+
initialState: undefined,
|
|
26
|
+
triggered: ({ commit, read, graph }) => {
|
|
27
|
+
const scene = graph.getDependency('IScene');
|
|
28
|
+
scene?.cloneMesh(read<string>('sourceName'), read<string>('newName'));
|
|
29
|
+
commit('flow');
|
|
30
|
+
}
|
|
31
|
+
});
|