@keystrokehq/epic_games 0.1.0

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Files changed (258) hide show
  1. package/README.md +17 -0
  2. package/dist/action.cjs +21 -0
  3. package/dist/action.cjs.map +1 -0
  4. package/dist/action.mjs +21 -0
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  258. package/package.json +49 -0
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+ import { action } from "../action.mjs";
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+ import { z } from "zod";
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+ const epicGamesPutObjectEventExperimental = action("EPIC_GAMES_PUT_OBJECT_EVENT_EXPERIMENTAL", {
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+ slug: "epic_games-put-object-event-experimental",
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+ name: "Wait for UObject Event (Experimental)",
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+ description: "Tool to block until the next specified UObject event occurs. Use when you need to wait for a specific property-change event on a UObject before proceeding. Experimental: this route only returns after the event fires (requires WebControl.EnableExperimentalRoutes=1).",
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+ input: z.object({
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+ path: z.string().default("/remote/object/event").describe("Optional endpoint path override (defaults to '/remote/object/event'). This enables testing against generic endpoints (e.g., '/put').").optional(),
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+ headers: z.object({}).describe("Optional HTTP headers for the request. If not provided, will use metadata headers or empty headers.").optional(),
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+ base_url: z.string().describe("Optional base URL override for the Remote Control API (e.g., 'http://127.0.0.1:30010' or 'https://httpbin.org'). If not provided, will use metadata base_url or sensible defaults.").optional(),
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+ EventType: z.enum(["ObjectPropertyChanged", "PreObjectPropertyChanged"]).describe("Type of event to wait for. Must be one of 'ObjectPropertyChanged' or 'PreObjectPropertyChanged'."),
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+ ObjectPath: z.string().describe("Full path of the UObject to monitor, e.g., '/Game/Maps/ExampleMap.ExampleMap'."),
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+ PropertyName: z.string().describe("Name of the property to watch for changes, e.g., 'StaticMesh'.")
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+ }).describe("Request model for waiting on the next event of a UObject (experimental)."),
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+ output: z.record(z.string(), z.unknown()).describe("Event payload once the specified UObject event fires.\nThe key is the property name and the value is the new property value.")
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+ });
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+ //#endregion
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+ export { epicGamesPutObjectEventExperimental };
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+
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+ //# sourceMappingURL=put-object-event-experimental.mjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"put-object-event-experimental.mjs","names":[],"sources":["../../src/actions/put-object-event-experimental.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesPutObjectEventExperimentalInput: z.ZodTypeAny = z.object({\n path: z.string().default(\"/remote/object/event\").describe(\"Optional endpoint path override (defaults to '/remote/object/event'). This enables testing against generic endpoints (e.g., '/put').\").optional(),\n headers: z.object({}).describe(\"Optional HTTP headers for the request. If not provided, will use metadata headers or empty headers.\").optional(),\n base_url: z.string().describe(\"Optional base URL override for the Remote Control API (e.g., 'http://127.0.0.1:30010' or 'https://httpbin.org'). If not provided, will use metadata base_url or sensible defaults.\").optional(),\n EventType: z.enum([\"ObjectPropertyChanged\", \"PreObjectPropertyChanged\"]).describe(\"Type of event to wait for. Must be one of 'ObjectPropertyChanged' or 'PreObjectPropertyChanged'.\"),\n ObjectPath: z.string().describe(\"Full path of the UObject to monitor, e.g., '/Game/Maps/ExampleMap.ExampleMap'.\"),\n PropertyName: z.string().describe(\"Name of the property to watch for changes, e.g., 'StaticMesh'.\"),\n}).describe(\"Request model for waiting on the next event of a UObject (experimental).\");\nexport const EpicGamesPutObjectEventExperimentalOutput: z.ZodTypeAny = z.record(z.string(), z.unknown()).describe(\"Event payload once the specified UObject event fires.\\nThe key is the property name and the value is the new property value.\");\n\nexport const epicGamesPutObjectEventExperimental = action(\"EPIC_GAMES_PUT_OBJECT_EVENT_EXPERIMENTAL\", {\n slug: \"epic_games-put-object-event-experimental\",\n name: \"Wait for UObject Event (Experimental)\",\n description: \"Tool to block until the next specified UObject event occurs. Use when you need to wait for a specific property-change event on a UObject before proceeding. Experimental: this route only returns after the event fires (requires WebControl.EnableExperimentalRoutes=1).\",\n input: EpicGamesPutObjectEventExperimentalInput,\n output: EpicGamesPutObjectEventExperimentalOutput,\n});\n"],"mappings":";;AAcA,MAAa,sCAAsC,OAAO,4CAA4C;CACpG,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAdoE,EAAE,OAAO;EAC7E,MAAM,EAAE,OAAO,CAAC,CAAC,QAAQ,sBAAsB,CAAC,CAAC,SAAS,sIAAsI,CAAC,CAAC,SAAS;EAC3M,SAAS,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,qGAAqG,CAAC,CAAC,SAAS;EAC/I,UAAU,EAAE,OAAO,CAAC,CAAC,SAAS,oLAAoL,CAAC,CAAC,SAAS;EAC7N,WAAW,EAAE,KAAK,CAAC,yBAAyB,0BAA0B,CAAC,CAAC,CAAC,SAAS,kGAAkG;EACpL,YAAY,EAAE,OAAO,CAAC,CAAC,SAAS,gFAAgF;EAChH,cAAc,EAAE,OAAO,CAAC,CAAC,SAAS,gEAAgE;CACpG,CAAC,CAAC,CAAC,SAAS,0EAOH;CACP,QAPqE,EAAE,OAAO,EAAE,OAAO,GAAG,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,8HAOxG;AACV,CAAC"}
@@ -0,0 +1,28 @@
1
+ const require_action = require("../action.cjs");
2
+ let zod = require("zod");
3
+ //#region src/actions/put-object-property.ts
4
+ const EpicGamesPutObjectPropertyInput = zod.z.object({
5
+ path: zod.z.string().default("/remote/object/property").describe("Optional endpoint path override (defaults to '/remote/object/property'). This enables testing against generic endpoints (e.g., '/put').").optional(),
6
+ access: zod.z.enum([
7
+ "READ_ACCESS",
8
+ "WRITE_ACCESS",
9
+ "WRITE_TRANSACTION_ACCESS"
10
+ ]).describe("Access mode: READ_ACCESS to fetch property values; WRITE_ACCESS to set values; WRITE_TRANSACTION_ACCESS to set values with undo and replication."),
11
+ headers: zod.z.object({}).describe("Optional HTTP headers for the request. If not provided, will use metadata headers or empty headers.").optional(),
12
+ base_url: zod.z.string().describe("Optional base URL override for the Remote Control API (e.g., 'http://127.0.0.1:30010' or 'https://httpbin.org'). If not provided, will use metadata base_url or sensible defaults.").optional(),
13
+ objectPath: zod.z.string().describe("Path that uniquely identifies the UObject to access, e.g., '/Game/Maps/MainMap.MainMap:PersistentLevel.MyActor'."),
14
+ propertyName: zod.z.string().describe("Name of the property to read or modify. If omitted when access is READ_ACCESS, all readable properties are returned.").optional(),
15
+ propertyValue: zod.z.record(zod.z.string(), zod.z.unknown()).describe("Mapping of property names to new values. Required for WRITE_ACCESS and WRITE_TRANSACTION_ACCESS.").optional()
16
+ }).describe("Request model for reading or writing a UObject's property values.");
17
+ const EpicGamesPutObjectPropertyOutput = zod.z.object({ result: zod.z.record(zod.z.string(), zod.z.unknown()).describe("For READ_ACCESS: mapping of property names to their current values; empty for WRITE_ACCESS or WRITE_TRANSACTION_ACCESS.") }).describe("Response model for reading or writing UObject properties.");
18
+ const epicGamesPutObjectProperty = require_action.action("EPIC_GAMES_PUT_OBJECT_PROPERTY", {
19
+ slug: "epic_games-put-object-property",
20
+ name: "Put UObject Property",
21
+ description: "Tool to read or set a UObject's property values. Use when you need to inspect or modify one or more properties of a specified Unreal Engine UObject via Remote Control HTTP API.",
22
+ input: EpicGamesPutObjectPropertyInput,
23
+ output: EpicGamesPutObjectPropertyOutput
24
+ });
25
+ //#endregion
26
+ exports.epicGamesPutObjectProperty = epicGamesPutObjectProperty;
27
+
28
+ //# sourceMappingURL=put-object-property.cjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"put-object-property.cjs","names":["z","action"],"sources":["../../src/actions/put-object-property.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesPutObjectPropertyInput: z.ZodTypeAny = z.object({\n path: z.string().default(\"/remote/object/property\").describe(\"Optional endpoint path override (defaults to '/remote/object/property'). This enables testing against generic endpoints (e.g., '/put').\").optional(),\n access: z.enum([\"READ_ACCESS\", \"WRITE_ACCESS\", \"WRITE_TRANSACTION_ACCESS\"]).describe(\"Access mode: READ_ACCESS to fetch property values; WRITE_ACCESS to set values; WRITE_TRANSACTION_ACCESS to set values with undo and replication.\"),\n headers: z.object({}).describe(\"Optional HTTP headers for the request. If not provided, will use metadata headers or empty headers.\").optional(),\n base_url: z.string().describe(\"Optional base URL override for the Remote Control API (e.g., 'http://127.0.0.1:30010' or 'https://httpbin.org'). If not provided, will use metadata base_url or sensible defaults.\").optional(),\n objectPath: z.string().describe(\"Path that uniquely identifies the UObject to access, e.g., '/Game/Maps/MainMap.MainMap:PersistentLevel.MyActor'.\"),\n propertyName: z.string().describe(\"Name of the property to read or modify. If omitted when access is READ_ACCESS, all readable properties are returned.\").optional(),\n propertyValue: z.record(z.string(), z.unknown()).describe(\"Mapping of property names to new values. Required for WRITE_ACCESS and WRITE_TRANSACTION_ACCESS.\").optional(),\n}).describe(\"Request model for reading or writing a UObject's property values.\");\nexport const EpicGamesPutObjectPropertyOutput: z.ZodTypeAny = z.object({\n result: z.record(z.string(), z.unknown()).describe(\"For READ_ACCESS: mapping of property names to their current values; empty for WRITE_ACCESS or WRITE_TRANSACTION_ACCESS.\"),\n}).describe(\"Response model for reading or writing UObject properties.\");\n\nexport const epicGamesPutObjectProperty = action(\"EPIC_GAMES_PUT_OBJECT_PROPERTY\", {\n slug: \"epic_games-put-object-property\",\n name: \"Put UObject Property\",\n description: \"Tool to read or set a UObject's property values. Use when you need to inspect or modify one or more properties of a specified Unreal Engine UObject via Remote Control HTTP API.\",\n input: EpicGamesPutObjectPropertyInput,\n output: EpicGamesPutObjectPropertyOutput,\n});\n"],"mappings":";;;AAIA,MAAa,kCAAgDA,IAAAA,EAAE,OAAO;CACpE,MAAMA,IAAAA,EAAE,OAAO,CAAC,CAAC,QAAQ,yBAAyB,CAAC,CAAC,SAAS,yIAAyI,CAAC,CAAC,SAAS;CACjN,QAAQA,IAAAA,EAAE,KAAK;EAAC;EAAe;EAAgB;CAA0B,CAAC,CAAC,CAAC,SAAS,kJAAkJ;CACvO,SAASA,IAAAA,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,qGAAqG,CAAC,CAAC,SAAS;CAC/I,UAAUA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,oLAAoL,CAAC,CAAC,SAAS;CAC7N,YAAYA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,kHAAkH;CAClJ,cAAcA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,sHAAsH,CAAC,CAAC,SAAS;CACnK,eAAeA,IAAAA,EAAE,OAAOA,IAAAA,EAAE,OAAO,GAAGA,IAAAA,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,kGAAkG,CAAC,CAAC,SAAS;AACzK,CAAC,CAAC,CAAC,SAAS,mEAAmE;AAC/E,MAAa,mCAAiDA,IAAAA,EAAE,OAAO,EACrE,QAAQA,IAAAA,EAAE,OAAOA,IAAAA,EAAE,OAAO,GAAGA,IAAAA,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,yHAAyH,EAC9K,CAAC,CAAC,CAAC,SAAS,2DAA2D;AAEvE,MAAa,6BAA6BC,eAAAA,OAAO,kCAAkC;CACjF,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAAO;CACP,QAAQ;AACV,CAAC"}
@@ -0,0 +1,9 @@
1
+ import { z } from "zod";
2
+
3
+ //#region src/actions/put-object-property.d.ts
4
+ declare const EpicGamesPutObjectPropertyInput: z.ZodTypeAny;
5
+ declare const EpicGamesPutObjectPropertyOutput: z.ZodTypeAny;
6
+ declare const epicGamesPutObjectProperty: import("@keystrokehq/action").WorkflowActionDefinition<unknown, unknown, import("@keystrokehq/shared").ResolvedCredentials<readonly [import("@keystrokehq/shared").Credential]>, readonly [import("@keystrokehq/shared").Credential]>;
7
+ //#endregion
8
+ export { epicGamesPutObjectProperty };
9
+ //# sourceMappingURL=put-object-property.d.cts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"put-object-property.d.cts","names":[],"sources":["../../src/actions/put-object-property.ts"],"mappings":";;;cAIa,+BAAA,EAAiC,CAAA,CAAE,UAQgC;AAAA,cACnE,gCAAA,EAAkC,CAAA,CAAE,UAEuB;AAAA,cAE3D,0BAAA,gCAA0B,wBAAA,iDAAA,mBAAA,yCAAA,UAAA,4CAAA,UAAA"}
@@ -0,0 +1,9 @@
1
+ import { z } from "zod";
2
+
3
+ //#region src/actions/put-object-property.d.ts
4
+ declare const EpicGamesPutObjectPropertyInput: z.ZodTypeAny;
5
+ declare const EpicGamesPutObjectPropertyOutput: z.ZodTypeAny;
6
+ declare const epicGamesPutObjectProperty: import("@keystrokehq/action").WorkflowActionDefinition<unknown, unknown, import("@keystrokehq/shared").ResolvedCredentials<readonly [import("@keystrokehq/shared").Credential]>, readonly [import("@keystrokehq/shared").Credential]>;
7
+ //#endregion
8
+ export { epicGamesPutObjectProperty };
9
+ //# sourceMappingURL=put-object-property.d.mts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"put-object-property.d.mts","names":[],"sources":["../../src/actions/put-object-property.ts"],"mappings":";;;cAIa,+BAAA,EAAiC,CAAA,CAAE,UAQgC;AAAA,cACnE,gCAAA,EAAkC,CAAA,CAAE,UAEuB;AAAA,cAE3D,0BAAA,gCAA0B,wBAAA,iDAAA,mBAAA,yCAAA,UAAA,4CAAA,UAAA"}
@@ -0,0 +1,25 @@
1
+ import { action } from "../action.mjs";
2
+ import { z } from "zod";
3
+ const epicGamesPutObjectProperty = action("EPIC_GAMES_PUT_OBJECT_PROPERTY", {
4
+ slug: "epic_games-put-object-property",
5
+ name: "Put UObject Property",
6
+ description: "Tool to read or set a UObject's property values. Use when you need to inspect or modify one or more properties of a specified Unreal Engine UObject via Remote Control HTTP API.",
7
+ input: z.object({
8
+ path: z.string().default("/remote/object/property").describe("Optional endpoint path override (defaults to '/remote/object/property'). This enables testing against generic endpoints (e.g., '/put').").optional(),
9
+ access: z.enum([
10
+ "READ_ACCESS",
11
+ "WRITE_ACCESS",
12
+ "WRITE_TRANSACTION_ACCESS"
13
+ ]).describe("Access mode: READ_ACCESS to fetch property values; WRITE_ACCESS to set values; WRITE_TRANSACTION_ACCESS to set values with undo and replication."),
14
+ headers: z.object({}).describe("Optional HTTP headers for the request. If not provided, will use metadata headers or empty headers.").optional(),
15
+ base_url: z.string().describe("Optional base URL override for the Remote Control API (e.g., 'http://127.0.0.1:30010' or 'https://httpbin.org'). If not provided, will use metadata base_url or sensible defaults.").optional(),
16
+ objectPath: z.string().describe("Path that uniquely identifies the UObject to access, e.g., '/Game/Maps/MainMap.MainMap:PersistentLevel.MyActor'."),
17
+ propertyName: z.string().describe("Name of the property to read or modify. If omitted when access is READ_ACCESS, all readable properties are returned.").optional(),
18
+ propertyValue: z.record(z.string(), z.unknown()).describe("Mapping of property names to new values. Required for WRITE_ACCESS and WRITE_TRANSACTION_ACCESS.").optional()
19
+ }).describe("Request model for reading or writing a UObject's property values."),
20
+ output: z.object({ result: z.record(z.string(), z.unknown()).describe("For READ_ACCESS: mapping of property names to their current values; empty for WRITE_ACCESS or WRITE_TRANSACTION_ACCESS.") }).describe("Response model for reading or writing UObject properties.")
21
+ });
22
+ //#endregion
23
+ export { epicGamesPutObjectProperty };
24
+
25
+ //# sourceMappingURL=put-object-property.mjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"put-object-property.mjs","names":[],"sources":["../../src/actions/put-object-property.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesPutObjectPropertyInput: z.ZodTypeAny = z.object({\n path: z.string().default(\"/remote/object/property\").describe(\"Optional endpoint path override (defaults to '/remote/object/property'). This enables testing against generic endpoints (e.g., '/put').\").optional(),\n access: z.enum([\"READ_ACCESS\", \"WRITE_ACCESS\", \"WRITE_TRANSACTION_ACCESS\"]).describe(\"Access mode: READ_ACCESS to fetch property values; WRITE_ACCESS to set values; WRITE_TRANSACTION_ACCESS to set values with undo and replication.\"),\n headers: z.object({}).describe(\"Optional HTTP headers for the request. If not provided, will use metadata headers or empty headers.\").optional(),\n base_url: z.string().describe(\"Optional base URL override for the Remote Control API (e.g., 'http://127.0.0.1:30010' or 'https://httpbin.org'). If not provided, will use metadata base_url or sensible defaults.\").optional(),\n objectPath: z.string().describe(\"Path that uniquely identifies the UObject to access, e.g., '/Game/Maps/MainMap.MainMap:PersistentLevel.MyActor'.\"),\n propertyName: z.string().describe(\"Name of the property to read or modify. If omitted when access is READ_ACCESS, all readable properties are returned.\").optional(),\n propertyValue: z.record(z.string(), z.unknown()).describe(\"Mapping of property names to new values. Required for WRITE_ACCESS and WRITE_TRANSACTION_ACCESS.\").optional(),\n}).describe(\"Request model for reading or writing a UObject's property values.\");\nexport const EpicGamesPutObjectPropertyOutput: z.ZodTypeAny = z.object({\n result: z.record(z.string(), z.unknown()).describe(\"For READ_ACCESS: mapping of property names to their current values; empty for WRITE_ACCESS or WRITE_TRANSACTION_ACCESS.\"),\n}).describe(\"Response model for reading or writing UObject properties.\");\n\nexport const epicGamesPutObjectProperty = action(\"EPIC_GAMES_PUT_OBJECT_PROPERTY\", {\n slug: \"epic_games-put-object-property\",\n name: \"Put UObject Property\",\n description: \"Tool to read or set a UObject's property values. Use when you need to inspect or modify one or more properties of a specified Unreal Engine UObject via Remote Control HTTP API.\",\n input: EpicGamesPutObjectPropertyInput,\n output: EpicGamesPutObjectPropertyOutput,\n});\n"],"mappings":";;AAiBA,MAAa,6BAA6B,OAAO,kCAAkC;CACjF,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAjB2D,EAAE,OAAO;EACpE,MAAM,EAAE,OAAO,CAAC,CAAC,QAAQ,yBAAyB,CAAC,CAAC,SAAS,yIAAyI,CAAC,CAAC,SAAS;EACjN,QAAQ,EAAE,KAAK;GAAC;GAAe;GAAgB;EAA0B,CAAC,CAAC,CAAC,SAAS,kJAAkJ;EACvO,SAAS,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,qGAAqG,CAAC,CAAC,SAAS;EAC/I,UAAU,EAAE,OAAO,CAAC,CAAC,SAAS,oLAAoL,CAAC,CAAC,SAAS;EAC7N,YAAY,EAAE,OAAO,CAAC,CAAC,SAAS,kHAAkH;EAClJ,cAAc,EAAE,OAAO,CAAC,CAAC,SAAS,sHAAsH,CAAC,CAAC,SAAS;EACnK,eAAe,EAAE,OAAO,EAAE,OAAO,GAAG,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,kGAAkG,CAAC,CAAC,SAAS;CACzK,CAAC,CAAC,CAAC,SAAS,mEASH;CACP,QAT4D,EAAE,OAAO,EACrE,QAAQ,EAAE,OAAO,EAAE,OAAO,GAAG,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,yHAAyH,EAC9K,CAAC,CAAC,CAAC,SAAS,2DAOF;AACV,CAAC"}
@@ -0,0 +1,26 @@
1
+ const require_action = require("../action.cjs");
2
+ let zod = require("zod");
3
+ //#region src/actions/put-object-thumbnail.ts
4
+ const EpicGamesPutObjectThumbnailInput = zod.z.object({
5
+ path: zod.z.string().default("/remote/object/thumbnail").describe("Optional endpoint path override (defaults to '/remote/object/thumbnail'). This enables testing against generic endpoints (e.g., '/anything' on httpbin).").optional(),
6
+ headers: zod.z.object({}).describe("Optional HTTP headers for the request. If not provided, will use metadata headers or empty headers.").optional(),
7
+ base_url: zod.z.string().describe("Optional base URL override for the Remote Control API (e.g., 'http://127.0.0.1:30010' or 'https://httpbin.org'). If not provided, will use metadata base_url.").optional(),
8
+ objectPath: zod.z.string().describe("UObject path of the asset to fetch the thumbnail for. Example: '/Game/Mannequin/Animations/ThirdPersonJump_Start.ThirdPersonJump_Start'")
9
+ }).describe("Request model for fetching a thumbnail image for a Content Browser asset.");
10
+ const EpicGamesPutObjectThumbnail_FileDownloadableSchema = zod.z.object({
11
+ name: zod.z.string().describe("Name of the file"),
12
+ s3url: zod.z.string().describe("S3 URL of the downloaded file."),
13
+ mimetype: zod.z.string().describe("Mime type of the file.")
14
+ });
15
+ const EpicGamesPutObjectThumbnailOutput = zod.z.object({ thumbnail: EpicGamesPutObjectThumbnail_FileDownloadableSchema.nullable() }).describe("Response model containing the thumbnail image file.");
16
+ const epicGamesPutObjectThumbnail = require_action.action("EPIC_GAMES_PUT_OBJECT_THUMBNAIL", {
17
+ slug: "epic_games-put-object-thumbnail",
18
+ name: "Get Object Thumbnail",
19
+ description: "Tool to fetch the Content Browser thumbnail image for a specified asset. Use when you need a preview of the asset's thumbnail.",
20
+ input: EpicGamesPutObjectThumbnailInput,
21
+ output: EpicGamesPutObjectThumbnailOutput
22
+ });
23
+ //#endregion
24
+ exports.epicGamesPutObjectThumbnail = epicGamesPutObjectThumbnail;
25
+
26
+ //# sourceMappingURL=put-object-thumbnail.cjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"put-object-thumbnail.cjs","names":["z","action"],"sources":["../../src/actions/put-object-thumbnail.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesPutObjectThumbnailInput: z.ZodTypeAny = z.object({\n path: z.string().default(\"/remote/object/thumbnail\").describe(\"Optional endpoint path override (defaults to '/remote/object/thumbnail'). This enables testing against generic endpoints (e.g., '/anything' on httpbin).\").optional(),\n headers: z.object({}).describe(\"Optional HTTP headers for the request. If not provided, will use metadata headers or empty headers.\").optional(),\n base_url: z.string().describe(\"Optional base URL override for the Remote Control API (e.g., 'http://127.0.0.1:30010' or 'https://httpbin.org'). If not provided, will use metadata base_url.\").optional(),\n objectPath: z.string().describe(\"UObject path of the asset to fetch the thumbnail for. Example: '/Game/Mannequin/Animations/ThirdPersonJump_Start.ThirdPersonJump_Start'\"),\n}).describe(\"Request model for fetching a thumbnail image for a Content Browser asset.\");\nconst EpicGamesPutObjectThumbnail_FileDownloadableSchema: z.ZodTypeAny = z.object({\n name: z.string().describe(\"Name of the file\"),\n s3url: z.string().describe(\"S3 URL of the downloaded file.\"),\n mimetype: z.string().describe(\"Mime type of the file.\"),\n});\nexport const EpicGamesPutObjectThumbnailOutput: z.ZodTypeAny = z.object({\n thumbnail: EpicGamesPutObjectThumbnail_FileDownloadableSchema.nullable(),\n}).describe(\"Response model containing the thumbnail image file.\");\n\nexport const epicGamesPutObjectThumbnail = action(\"EPIC_GAMES_PUT_OBJECT_THUMBNAIL\", {\n slug: \"epic_games-put-object-thumbnail\",\n name: \"Get Object Thumbnail\",\n description: \"Tool to fetch the Content Browser thumbnail image for a specified asset. Use when you need a preview of the asset's thumbnail.\",\n input: EpicGamesPutObjectThumbnailInput,\n output: EpicGamesPutObjectThumbnailOutput,\n});\n"],"mappings":";;;AAIA,MAAa,mCAAiDA,IAAAA,EAAE,OAAO;CACrE,MAAMA,IAAAA,EAAE,OAAO,CAAC,CAAC,QAAQ,0BAA0B,CAAC,CAAC,SAAS,0JAA0J,CAAC,CAAC,SAAS;CACnO,SAASA,IAAAA,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,qGAAqG,CAAC,CAAC,SAAS;CAC/I,UAAUA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,+JAA+J,CAAC,CAAC,SAAS;CACxM,YAAYA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,yIAAyI;AAC3K,CAAC,CAAC,CAAC,SAAS,2EAA2E;AACvF,MAAM,qDAAmEA,IAAAA,EAAE,OAAO;CAChF,MAAMA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,kBAAkB;CAC5C,OAAOA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,gCAAgC;CAC3D,UAAUA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,wBAAwB;AACxD,CAAC;AACD,MAAa,oCAAkDA,IAAAA,EAAE,OAAO,EACtE,WAAW,mDAAmD,SAAS,EACzE,CAAC,CAAC,CAAC,SAAS,qDAAqD;AAEjE,MAAa,8BAA8BC,eAAAA,OAAO,mCAAmC;CACnF,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAAO;CACP,QAAQ;AACV,CAAC"}
@@ -0,0 +1,9 @@
1
+ import { z } from "zod";
2
+
3
+ //#region src/actions/put-object-thumbnail.d.ts
4
+ declare const EpicGamesPutObjectThumbnailInput: z.ZodTypeAny;
5
+ declare const EpicGamesPutObjectThumbnailOutput: z.ZodTypeAny;
6
+ declare const epicGamesPutObjectThumbnail: import("@keystrokehq/action").WorkflowActionDefinition<unknown, unknown, import("@keystrokehq/shared").ResolvedCredentials<readonly [import("@keystrokehq/shared").Credential]>, readonly [import("@keystrokehq/shared").Credential]>;
7
+ //#endregion
8
+ export { epicGamesPutObjectThumbnail };
9
+ //# sourceMappingURL=put-object-thumbnail.d.cts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"put-object-thumbnail.d.cts","names":[],"sources":["../../src/actions/put-object-thumbnail.ts"],"mappings":";;;cAIa,gCAAA,EAAkC,CAAA,CAAE,UAKuC;AAAA,cAM3E,iCAAA,EAAmC,CAAA,CAAE,UAEgB;AAAA,cAErD,2BAAA,gCAA2B,wBAAA,iDAAA,mBAAA,yCAAA,UAAA,4CAAA,UAAA"}
@@ -0,0 +1,9 @@
1
+ import { z } from "zod";
2
+
3
+ //#region src/actions/put-object-thumbnail.d.ts
4
+ declare const EpicGamesPutObjectThumbnailInput: z.ZodTypeAny;
5
+ declare const EpicGamesPutObjectThumbnailOutput: z.ZodTypeAny;
6
+ declare const epicGamesPutObjectThumbnail: import("@keystrokehq/action").WorkflowActionDefinition<unknown, unknown, import("@keystrokehq/shared").ResolvedCredentials<readonly [import("@keystrokehq/shared").Credential]>, readonly [import("@keystrokehq/shared").Credential]>;
7
+ //#endregion
8
+ export { epicGamesPutObjectThumbnail };
9
+ //# sourceMappingURL=put-object-thumbnail.d.mts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"put-object-thumbnail.d.mts","names":[],"sources":["../../src/actions/put-object-thumbnail.ts"],"mappings":";;;cAIa,gCAAA,EAAkC,CAAA,CAAE,UAKuC;AAAA,cAM3E,iCAAA,EAAmC,CAAA,CAAE,UAEgB;AAAA,cAErD,2BAAA,gCAA2B,wBAAA,iDAAA,mBAAA,yCAAA,UAAA,4CAAA,UAAA"}
@@ -0,0 +1,25 @@
1
+ import { action } from "../action.mjs";
2
+ import { z } from "zod";
3
+ //#region src/actions/put-object-thumbnail.ts
4
+ const EpicGamesPutObjectThumbnailInput = z.object({
5
+ path: z.string().default("/remote/object/thumbnail").describe("Optional endpoint path override (defaults to '/remote/object/thumbnail'). This enables testing against generic endpoints (e.g., '/anything' on httpbin).").optional(),
6
+ headers: z.object({}).describe("Optional HTTP headers for the request. If not provided, will use metadata headers or empty headers.").optional(),
7
+ base_url: z.string().describe("Optional base URL override for the Remote Control API (e.g., 'http://127.0.0.1:30010' or 'https://httpbin.org'). If not provided, will use metadata base_url.").optional(),
8
+ objectPath: z.string().describe("UObject path of the asset to fetch the thumbnail for. Example: '/Game/Mannequin/Animations/ThirdPersonJump_Start.ThirdPersonJump_Start'")
9
+ }).describe("Request model for fetching a thumbnail image for a Content Browser asset.");
10
+ const EpicGamesPutObjectThumbnail_FileDownloadableSchema = z.object({
11
+ name: z.string().describe("Name of the file"),
12
+ s3url: z.string().describe("S3 URL of the downloaded file."),
13
+ mimetype: z.string().describe("Mime type of the file.")
14
+ });
15
+ const epicGamesPutObjectThumbnail = action("EPIC_GAMES_PUT_OBJECT_THUMBNAIL", {
16
+ slug: "epic_games-put-object-thumbnail",
17
+ name: "Get Object Thumbnail",
18
+ description: "Tool to fetch the Content Browser thumbnail image for a specified asset. Use when you need a preview of the asset's thumbnail.",
19
+ input: EpicGamesPutObjectThumbnailInput,
20
+ output: z.object({ thumbnail: EpicGamesPutObjectThumbnail_FileDownloadableSchema.nullable() }).describe("Response model containing the thumbnail image file.")
21
+ });
22
+ //#endregion
23
+ export { epicGamesPutObjectThumbnail };
24
+
25
+ //# sourceMappingURL=put-object-thumbnail.mjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"put-object-thumbnail.mjs","names":[],"sources":["../../src/actions/put-object-thumbnail.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesPutObjectThumbnailInput: z.ZodTypeAny = z.object({\n path: z.string().default(\"/remote/object/thumbnail\").describe(\"Optional endpoint path override (defaults to '/remote/object/thumbnail'). This enables testing against generic endpoints (e.g., '/anything' on httpbin).\").optional(),\n headers: z.object({}).describe(\"Optional HTTP headers for the request. If not provided, will use metadata headers or empty headers.\").optional(),\n base_url: z.string().describe(\"Optional base URL override for the Remote Control API (e.g., 'http://127.0.0.1:30010' or 'https://httpbin.org'). If not provided, will use metadata base_url.\").optional(),\n objectPath: z.string().describe(\"UObject path of the asset to fetch the thumbnail for. Example: '/Game/Mannequin/Animations/ThirdPersonJump_Start.ThirdPersonJump_Start'\"),\n}).describe(\"Request model for fetching a thumbnail image for a Content Browser asset.\");\nconst EpicGamesPutObjectThumbnail_FileDownloadableSchema: z.ZodTypeAny = z.object({\n name: z.string().describe(\"Name of the file\"),\n s3url: z.string().describe(\"S3 URL of the downloaded file.\"),\n mimetype: z.string().describe(\"Mime type of the file.\"),\n});\nexport const EpicGamesPutObjectThumbnailOutput: z.ZodTypeAny = z.object({\n thumbnail: EpicGamesPutObjectThumbnail_FileDownloadableSchema.nullable(),\n}).describe(\"Response model containing the thumbnail image file.\");\n\nexport const epicGamesPutObjectThumbnail = action(\"EPIC_GAMES_PUT_OBJECT_THUMBNAIL\", {\n slug: \"epic_games-put-object-thumbnail\",\n name: \"Get Object Thumbnail\",\n description: \"Tool to fetch the Content Browser thumbnail image for a specified asset. Use when you need a preview of the asset's thumbnail.\",\n input: EpicGamesPutObjectThumbnailInput,\n output: EpicGamesPutObjectThumbnailOutput,\n});\n"],"mappings":";;;AAIA,MAAa,mCAAiD,EAAE,OAAO;CACrE,MAAM,EAAE,OAAO,CAAC,CAAC,QAAQ,0BAA0B,CAAC,CAAC,SAAS,0JAA0J,CAAC,CAAC,SAAS;CACnO,SAAS,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,qGAAqG,CAAC,CAAC,SAAS;CAC/I,UAAU,EAAE,OAAO,CAAC,CAAC,SAAS,+JAA+J,CAAC,CAAC,SAAS;CACxM,YAAY,EAAE,OAAO,CAAC,CAAC,SAAS,yIAAyI;AAC3K,CAAC,CAAC,CAAC,SAAS,2EAA2E;AACvF,MAAM,qDAAmE,EAAE,OAAO;CAChF,MAAM,EAAE,OAAO,CAAC,CAAC,SAAS,kBAAkB;CAC5C,OAAO,EAAE,OAAO,CAAC,CAAC,SAAS,gCAAgC;CAC3D,UAAU,EAAE,OAAO,CAAC,CAAC,SAAS,wBAAwB;AACxD,CAAC;AAKD,MAAa,8BAA8B,OAAO,mCAAmC;CACnF,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAAO;CACP,QAT6D,EAAE,OAAO,EACtE,WAAW,mDAAmD,SAAS,EACzE,CAAC,CAAC,CAAC,SAAS,qDAOF;AACV,CAAC"}
@@ -0,0 +1,24 @@
1
+ const require_action = require("../action.cjs");
2
+ let zod = require("zod");
3
+ //#region src/actions/put-preset-function.ts
4
+ const EpicGamesPutPresetFunctionInput = zod.z.object({
5
+ path: zod.z.string().describe("Optional endpoint path override. Defaults to the Remote Control path '/remote/preset/{presetName}/function/{functionName}'. Can be set to '/put' to test against generic endpoints like httpbin.").optional(),
6
+ baseUrl: zod.z.string().describe("Optional base URL override for the Remote Control API (e.g., 'http://127.0.0.1:30010' or 'https://httpbin.org'). If not provided, will use metadata base_url or default to https://httpbin.org for testing.").optional(),
7
+ headers: zod.z.object({}).describe("Optional HTTP headers for the request. If not provided, will use metadata headers or empty headers.").optional(),
8
+ Parameters: zod.z.record(zod.z.string(), zod.z.unknown()).describe("Key-value map of input parameters for the function call; keys are exact parameter names. Values may be primitive types or nested objects for struct parameters.").optional(),
9
+ presetName: zod.z.string().describe("Name of the Remote Control Preset to invoke the function on"),
10
+ functionName: zod.z.string().describe("Name of the function exposed by the preset to invoke"),
11
+ GenerateTransaction: zod.z.boolean().describe("Whether to record the call as an editor transaction (undoable; replicated in Multi-User).").optional()
12
+ }).describe("Request body for invoking a function on a Remote Control Preset.");
13
+ const EpicGamesPutPresetFunctionOutput = zod.z.object({ ReturnedValues: zod.z.array(zod.z.record(zod.z.string(), zod.z.unknown())).describe("Array of return values produced by the function invocation") }).describe("Response body after a function invocation on a Remote Control Preset.");
14
+ const epicGamesPutPresetFunction = require_action.action("EPIC_GAMES_PUT_PRESET_FUNCTION", {
15
+ slug: "epic_games-put-preset-function",
16
+ name: "Invoke Preset Function",
17
+ description: "Tool to invoke a function in a Remote Control Preset. Use after locating the preset and function name.",
18
+ input: EpicGamesPutPresetFunctionInput,
19
+ output: EpicGamesPutPresetFunctionOutput
20
+ });
21
+ //#endregion
22
+ exports.epicGamesPutPresetFunction = epicGamesPutPresetFunction;
23
+
24
+ //# sourceMappingURL=put-preset-function.cjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"put-preset-function.cjs","names":["z","action"],"sources":["../../src/actions/put-preset-function.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesPutPresetFunctionInput: z.ZodTypeAny = z.object({\n path: z.string().describe(\"Optional endpoint path override. Defaults to the Remote Control path '/remote/preset/{presetName}/function/{functionName}'. Can be set to '/put' to test against generic endpoints like httpbin.\").optional(),\n baseUrl: z.string().describe(\"Optional base URL override for the Remote Control API (e.g., 'http://127.0.0.1:30010' or 'https://httpbin.org'). If not provided, will use metadata base_url or default to https://httpbin.org for testing.\").optional(),\n headers: z.object({}).describe(\"Optional HTTP headers for the request. If not provided, will use metadata headers or empty headers.\").optional(),\n Parameters: z.record(z.string(), z.unknown()).describe(\"Key-value map of input parameters for the function call; keys are exact parameter names. Values may be primitive types or nested objects for struct parameters.\").optional(),\n presetName: z.string().describe(\"Name of the Remote Control Preset to invoke the function on\"),\n functionName: z.string().describe(\"Name of the function exposed by the preset to invoke\"),\n GenerateTransaction: z.boolean().describe(\"Whether to record the call as an editor transaction (undoable; replicated in Multi-User).\").optional(),\n}).describe(\"Request body for invoking a function on a Remote Control Preset.\");\nexport const EpicGamesPutPresetFunctionOutput: z.ZodTypeAny = z.object({\n ReturnedValues: z.array(z.record(z.string(), z.unknown())).describe(\"Array of return values produced by the function invocation\"),\n}).describe(\"Response body after a function invocation on a Remote Control Preset.\");\n\nexport const epicGamesPutPresetFunction = action(\"EPIC_GAMES_PUT_PRESET_FUNCTION\", {\n slug: \"epic_games-put-preset-function\",\n name: \"Invoke Preset Function\",\n description: \"Tool to invoke a function in a Remote Control Preset. Use after locating the preset and function name.\",\n input: EpicGamesPutPresetFunctionInput,\n output: EpicGamesPutPresetFunctionOutput,\n});\n"],"mappings":";;;AAIA,MAAa,kCAAgDA,IAAAA,EAAE,OAAO;CACpE,MAAMA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,kMAAkM,CAAC,CAAC,SAAS;CACvO,SAASA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,6MAA6M,CAAC,CAAC,SAAS;CACrP,SAASA,IAAAA,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,qGAAqG,CAAC,CAAC,SAAS;CAC/I,YAAYA,IAAAA,EAAE,OAAOA,IAAAA,EAAE,OAAO,GAAGA,IAAAA,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,iKAAiK,CAAC,CAAC,SAAS;CACnO,YAAYA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,6DAA6D;CAC7F,cAAcA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,sDAAsD;CACxF,qBAAqBA,IAAAA,EAAE,QAAQ,CAAC,CAAC,SAAS,2FAA2F,CAAC,CAAC,SAAS;AAClJ,CAAC,CAAC,CAAC,SAAS,kEAAkE;AAC9E,MAAa,mCAAiDA,IAAAA,EAAE,OAAO,EACrE,gBAAgBA,IAAAA,EAAE,MAAMA,IAAAA,EAAE,OAAOA,IAAAA,EAAE,OAAO,GAAGA,IAAAA,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,SAAS,4DAA4D,EAClI,CAAC,CAAC,CAAC,SAAS,uEAAuE;AAEnF,MAAa,6BAA6BC,eAAAA,OAAO,kCAAkC;CACjF,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAAO;CACP,QAAQ;AACV,CAAC"}
@@ -0,0 +1,9 @@
1
+ import { z } from "zod";
2
+
3
+ //#region src/actions/put-preset-function.d.ts
4
+ declare const EpicGamesPutPresetFunctionInput: z.ZodTypeAny;
5
+ declare const EpicGamesPutPresetFunctionOutput: z.ZodTypeAny;
6
+ declare const epicGamesPutPresetFunction: import("@keystrokehq/action").WorkflowActionDefinition<unknown, unknown, import("@keystrokehq/shared").ResolvedCredentials<readonly [import("@keystrokehq/shared").Credential]>, readonly [import("@keystrokehq/shared").Credential]>;
7
+ //#endregion
8
+ export { epicGamesPutPresetFunction };
9
+ //# sourceMappingURL=put-preset-function.d.cts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"put-preset-function.d.cts","names":[],"sources":["../../src/actions/put-preset-function.ts"],"mappings":";;;cAIa,+BAAA,EAAiC,CAAA,CAAE,UAQ+B;AAAA,cAClE,gCAAA,EAAkC,CAAA,CAAE,UAEmC;AAAA,cAEvE,0BAAA,gCAA0B,wBAAA,iDAAA,mBAAA,yCAAA,UAAA,4CAAA,UAAA"}
@@ -0,0 +1,9 @@
1
+ import { z } from "zod";
2
+
3
+ //#region src/actions/put-preset-function.d.ts
4
+ declare const EpicGamesPutPresetFunctionInput: z.ZodTypeAny;
5
+ declare const EpicGamesPutPresetFunctionOutput: z.ZodTypeAny;
6
+ declare const epicGamesPutPresetFunction: import("@keystrokehq/action").WorkflowActionDefinition<unknown, unknown, import("@keystrokehq/shared").ResolvedCredentials<readonly [import("@keystrokehq/shared").Credential]>, readonly [import("@keystrokehq/shared").Credential]>;
7
+ //#endregion
8
+ export { epicGamesPutPresetFunction };
9
+ //# sourceMappingURL=put-preset-function.d.mts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"put-preset-function.d.mts","names":[],"sources":["../../src/actions/put-preset-function.ts"],"mappings":";;;cAIa,+BAAA,EAAiC,CAAA,CAAE,UAQ+B;AAAA,cAClE,gCAAA,EAAkC,CAAA,CAAE,UAEmC;AAAA,cAEvE,0BAAA,gCAA0B,wBAAA,iDAAA,mBAAA,yCAAA,UAAA,4CAAA,UAAA"}
@@ -0,0 +1,21 @@
1
+ import { action } from "../action.mjs";
2
+ import { z } from "zod";
3
+ const epicGamesPutPresetFunction = action("EPIC_GAMES_PUT_PRESET_FUNCTION", {
4
+ slug: "epic_games-put-preset-function",
5
+ name: "Invoke Preset Function",
6
+ description: "Tool to invoke a function in a Remote Control Preset. Use after locating the preset and function name.",
7
+ input: z.object({
8
+ path: z.string().describe("Optional endpoint path override. Defaults to the Remote Control path '/remote/preset/{presetName}/function/{functionName}'. Can be set to '/put' to test against generic endpoints like httpbin.").optional(),
9
+ baseUrl: z.string().describe("Optional base URL override for the Remote Control API (e.g., 'http://127.0.0.1:30010' or 'https://httpbin.org'). If not provided, will use metadata base_url or default to https://httpbin.org for testing.").optional(),
10
+ headers: z.object({}).describe("Optional HTTP headers for the request. If not provided, will use metadata headers or empty headers.").optional(),
11
+ Parameters: z.record(z.string(), z.unknown()).describe("Key-value map of input parameters for the function call; keys are exact parameter names. Values may be primitive types or nested objects for struct parameters.").optional(),
12
+ presetName: z.string().describe("Name of the Remote Control Preset to invoke the function on"),
13
+ functionName: z.string().describe("Name of the function exposed by the preset to invoke"),
14
+ GenerateTransaction: z.boolean().describe("Whether to record the call as an editor transaction (undoable; replicated in Multi-User).").optional()
15
+ }).describe("Request body for invoking a function on a Remote Control Preset."),
16
+ output: z.object({ ReturnedValues: z.array(z.record(z.string(), z.unknown())).describe("Array of return values produced by the function invocation") }).describe("Response body after a function invocation on a Remote Control Preset.")
17
+ });
18
+ //#endregion
19
+ export { epicGamesPutPresetFunction };
20
+
21
+ //# sourceMappingURL=put-preset-function.mjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"put-preset-function.mjs","names":[],"sources":["../../src/actions/put-preset-function.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesPutPresetFunctionInput: z.ZodTypeAny = z.object({\n path: z.string().describe(\"Optional endpoint path override. Defaults to the Remote Control path '/remote/preset/{presetName}/function/{functionName}'. Can be set to '/put' to test against generic endpoints like httpbin.\").optional(),\n baseUrl: z.string().describe(\"Optional base URL override for the Remote Control API (e.g., 'http://127.0.0.1:30010' or 'https://httpbin.org'). If not provided, will use metadata base_url or default to https://httpbin.org for testing.\").optional(),\n headers: z.object({}).describe(\"Optional HTTP headers for the request. If not provided, will use metadata headers or empty headers.\").optional(),\n Parameters: z.record(z.string(), z.unknown()).describe(\"Key-value map of input parameters for the function call; keys are exact parameter names. Values may be primitive types or nested objects for struct parameters.\").optional(),\n presetName: z.string().describe(\"Name of the Remote Control Preset to invoke the function on\"),\n functionName: z.string().describe(\"Name of the function exposed by the preset to invoke\"),\n GenerateTransaction: z.boolean().describe(\"Whether to record the call as an editor transaction (undoable; replicated in Multi-User).\").optional(),\n}).describe(\"Request body for invoking a function on a Remote Control Preset.\");\nexport const EpicGamesPutPresetFunctionOutput: z.ZodTypeAny = z.object({\n ReturnedValues: z.array(z.record(z.string(), z.unknown())).describe(\"Array of return values produced by the function invocation\"),\n}).describe(\"Response body after a function invocation on a Remote Control Preset.\");\n\nexport const epicGamesPutPresetFunction = action(\"EPIC_GAMES_PUT_PRESET_FUNCTION\", {\n slug: \"epic_games-put-preset-function\",\n name: \"Invoke Preset Function\",\n description: \"Tool to invoke a function in a Remote Control Preset. Use after locating the preset and function name.\",\n input: EpicGamesPutPresetFunctionInput,\n output: EpicGamesPutPresetFunctionOutput,\n});\n"],"mappings":";;AAiBA,MAAa,6BAA6B,OAAO,kCAAkC;CACjF,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAjB2D,EAAE,OAAO;EACpE,MAAM,EAAE,OAAO,CAAC,CAAC,SAAS,kMAAkM,CAAC,CAAC,SAAS;EACvO,SAAS,EAAE,OAAO,CAAC,CAAC,SAAS,6MAA6M,CAAC,CAAC,SAAS;EACrP,SAAS,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,qGAAqG,CAAC,CAAC,SAAS;EAC/I,YAAY,EAAE,OAAO,EAAE,OAAO,GAAG,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,iKAAiK,CAAC,CAAC,SAAS;EACnO,YAAY,EAAE,OAAO,CAAC,CAAC,SAAS,6DAA6D;EAC7F,cAAc,EAAE,OAAO,CAAC,CAAC,SAAS,sDAAsD;EACxF,qBAAqB,EAAE,QAAQ,CAAC,CAAC,SAAS,2FAA2F,CAAC,CAAC,SAAS;CAClJ,CAAC,CAAC,CAAC,SAAS,kEASH;CACP,QAT4D,EAAE,OAAO,EACrE,gBAAgB,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,GAAG,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,SAAS,4DAA4D,EAClI,CAAC,CAAC,CAAC,SAAS,uEAOF;AACV,CAAC"}
@@ -0,0 +1,22 @@
1
+ const require_action = require("../action.cjs");
2
+ let zod = require("zod");
3
+ //#region src/actions/put-preset-metadata-key.ts
4
+ const EpicGamesPutPresetMetadataKeyInput = zod.z.object({
5
+ Value: zod.z.string().describe("The value to assign to the metadata key."),
6
+ headers: zod.z.object({}).describe("Optional headers for the request (e.g., Authorization). If not provided, uses connection metadata headers or empty dict.").optional(),
7
+ base_url: zod.z.string().describe("Optional override for the Remote Control API base URL. If not provided, will use connection metadata base_url, or fall back to https://httpbin.org/anything for testing.").optional(),
8
+ preset_name: zod.z.string().describe("Name of the Remote Control Preset to target."),
9
+ metadata_key: zod.z.string().describe("Metadata key to create or update on the preset.")
10
+ }).describe("Request parameters for creating or updating a metadata key on a Remote Control Preset.\nAllows overriding base_url and headers for flexible testing when connection metadata is not set.");
11
+ const EpicGamesPutPresetMetadataKeyOutput = zod.z.object({ status_code: zod.z.number().int().describe("HTTP status code returned by the API.") }).describe("Response schema for create or update preset metadata key operation.");
12
+ const epicGamesPutPresetMetadataKey = require_action.action("EPIC_GAMES_PUT_PRESET_METADATA_KEY", {
13
+ slug: "epic_games-put-preset-metadata-key",
14
+ name: "Put Preset Metadata Key",
15
+ description: "Tool to create or update a metadata key on a Remote Control Preset. Use when you need to set or modify metadata value for a preset.",
16
+ input: EpicGamesPutPresetMetadataKeyInput,
17
+ output: EpicGamesPutPresetMetadataKeyOutput
18
+ });
19
+ //#endregion
20
+ exports.epicGamesPutPresetMetadataKey = epicGamesPutPresetMetadataKey;
21
+
22
+ //# sourceMappingURL=put-preset-metadata-key.cjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"put-preset-metadata-key.cjs","names":["z","action"],"sources":["../../src/actions/put-preset-metadata-key.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesPutPresetMetadataKeyInput: z.ZodTypeAny = z.object({\n Value: z.string().describe(\"The value to assign to the metadata key.\"),\n headers: z.object({}).describe(\"Optional headers for the request (e.g., Authorization). If not provided, uses connection metadata headers or empty dict.\").optional(),\n base_url: z.string().describe(\"Optional override for the Remote Control API base URL. If not provided, will use connection metadata base_url, or fall back to https://httpbin.org/anything for testing.\").optional(),\n preset_name: z.string().describe(\"Name of the Remote Control Preset to target.\"),\n metadata_key: z.string().describe(\"Metadata key to create or update on the preset.\"),\n}).describe(\"Request parameters for creating or updating a metadata key on a Remote Control Preset.\\nAllows overriding base_url and headers for flexible testing when connection metadata is not set.\");\nexport const EpicGamesPutPresetMetadataKeyOutput: z.ZodTypeAny = z.object({\n status_code: z.number().int().describe(\"HTTP status code returned by the API.\"),\n}).describe(\"Response schema for create or update preset metadata key operation.\");\n\nexport const epicGamesPutPresetMetadataKey = action(\"EPIC_GAMES_PUT_PRESET_METADATA_KEY\", {\n slug: \"epic_games-put-preset-metadata-key\",\n name: \"Put Preset Metadata Key\",\n description: \"Tool to create or update a metadata key on a Remote Control Preset. Use when you need to set or modify metadata value for a preset.\",\n input: EpicGamesPutPresetMetadataKeyInput,\n output: EpicGamesPutPresetMetadataKeyOutput,\n});\n"],"mappings":";;;AAIA,MAAa,qCAAmDA,IAAAA,EAAE,OAAO;CACvE,OAAOA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,0CAA0C;CACrE,SAASA,IAAAA,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,0HAA0H,CAAC,CAAC,SAAS;CACpK,UAAUA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,0KAA0K,CAAC,CAAC,SAAS;CACnN,aAAaA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,8CAA8C;CAC/E,cAAcA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,iDAAiD;AACrF,CAAC,CAAC,CAAC,SAAS,0LAA0L;AACtM,MAAa,sCAAoDA,IAAAA,EAAE,OAAO,EACxE,aAAaA,IAAAA,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,uCAAuC,EAChF,CAAC,CAAC,CAAC,SAAS,qEAAqE;AAEjF,MAAa,gCAAgCC,eAAAA,OAAO,sCAAsC;CACxF,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAAO;CACP,QAAQ;AACV,CAAC"}
@@ -0,0 +1,9 @@
1
+ import { z } from "zod";
2
+
3
+ //#region src/actions/put-preset-metadata-key.d.ts
4
+ declare const EpicGamesPutPresetMetadataKeyInput: z.ZodTypeAny;
5
+ declare const EpicGamesPutPresetMetadataKeyOutput: z.ZodTypeAny;
6
+ declare const epicGamesPutPresetMetadataKey: import("@keystrokehq/action").WorkflowActionDefinition<unknown, unknown, import("@keystrokehq/shared").ResolvedCredentials<readonly [import("@keystrokehq/shared").Credential]>, readonly [import("@keystrokehq/shared").Credential]>;
7
+ //#endregion
8
+ export { epicGamesPutPresetMetadataKey };
9
+ //# sourceMappingURL=put-preset-metadata-key.d.cts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"put-preset-metadata-key.d.cts","names":[],"sources":["../../src/actions/put-preset-metadata-key.ts"],"mappings":";;;cAIa,kCAAA,EAAoC,CAAA,CAAE,UAMoJ;AAAA,cAC1L,mCAAA,EAAqC,CAAA,CAAE,UAE8B;AAAA,cAErE,6BAAA,gCAA6B,wBAAA,iDAAA,mBAAA,yCAAA,UAAA,4CAAA,UAAA"}
@@ -0,0 +1,9 @@
1
+ import { z } from "zod";
2
+
3
+ //#region src/actions/put-preset-metadata-key.d.ts
4
+ declare const EpicGamesPutPresetMetadataKeyInput: z.ZodTypeAny;
5
+ declare const EpicGamesPutPresetMetadataKeyOutput: z.ZodTypeAny;
6
+ declare const epicGamesPutPresetMetadataKey: import("@keystrokehq/action").WorkflowActionDefinition<unknown, unknown, import("@keystrokehq/shared").ResolvedCredentials<readonly [import("@keystrokehq/shared").Credential]>, readonly [import("@keystrokehq/shared").Credential]>;
7
+ //#endregion
8
+ export { epicGamesPutPresetMetadataKey };
9
+ //# sourceMappingURL=put-preset-metadata-key.d.mts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"put-preset-metadata-key.d.mts","names":[],"sources":["../../src/actions/put-preset-metadata-key.ts"],"mappings":";;;cAIa,kCAAA,EAAoC,CAAA,CAAE,UAMoJ;AAAA,cAC1L,mCAAA,EAAqC,CAAA,CAAE,UAE8B;AAAA,cAErE,6BAAA,gCAA6B,wBAAA,iDAAA,mBAAA,yCAAA,UAAA,4CAAA,UAAA"}
@@ -0,0 +1,19 @@
1
+ import { action } from "../action.mjs";
2
+ import { z } from "zod";
3
+ const epicGamesPutPresetMetadataKey = action("EPIC_GAMES_PUT_PRESET_METADATA_KEY", {
4
+ slug: "epic_games-put-preset-metadata-key",
5
+ name: "Put Preset Metadata Key",
6
+ description: "Tool to create or update a metadata key on a Remote Control Preset. Use when you need to set or modify metadata value for a preset.",
7
+ input: z.object({
8
+ Value: z.string().describe("The value to assign to the metadata key."),
9
+ headers: z.object({}).describe("Optional headers for the request (e.g., Authorization). If not provided, uses connection metadata headers or empty dict.").optional(),
10
+ base_url: z.string().describe("Optional override for the Remote Control API base URL. If not provided, will use connection metadata base_url, or fall back to https://httpbin.org/anything for testing.").optional(),
11
+ preset_name: z.string().describe("Name of the Remote Control Preset to target."),
12
+ metadata_key: z.string().describe("Metadata key to create or update on the preset.")
13
+ }).describe("Request parameters for creating or updating a metadata key on a Remote Control Preset.\nAllows overriding base_url and headers for flexible testing when connection metadata is not set."),
14
+ output: z.object({ status_code: z.number().int().describe("HTTP status code returned by the API.") }).describe("Response schema for create or update preset metadata key operation.")
15
+ });
16
+ //#endregion
17
+ export { epicGamesPutPresetMetadataKey };
18
+
19
+ //# sourceMappingURL=put-preset-metadata-key.mjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"put-preset-metadata-key.mjs","names":[],"sources":["../../src/actions/put-preset-metadata-key.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesPutPresetMetadataKeyInput: z.ZodTypeAny = z.object({\n Value: z.string().describe(\"The value to assign to the metadata key.\"),\n headers: z.object({}).describe(\"Optional headers for the request (e.g., Authorization). If not provided, uses connection metadata headers or empty dict.\").optional(),\n base_url: z.string().describe(\"Optional override for the Remote Control API base URL. If not provided, will use connection metadata base_url, or fall back to https://httpbin.org/anything for testing.\").optional(),\n preset_name: z.string().describe(\"Name of the Remote Control Preset to target.\"),\n metadata_key: z.string().describe(\"Metadata key to create or update on the preset.\"),\n}).describe(\"Request parameters for creating or updating a metadata key on a Remote Control Preset.\\nAllows overriding base_url and headers for flexible testing when connection metadata is not set.\");\nexport const EpicGamesPutPresetMetadataKeyOutput: z.ZodTypeAny = z.object({\n status_code: z.number().int().describe(\"HTTP status code returned by the API.\"),\n}).describe(\"Response schema for create or update preset metadata key operation.\");\n\nexport const epicGamesPutPresetMetadataKey = action(\"EPIC_GAMES_PUT_PRESET_METADATA_KEY\", {\n slug: \"epic_games-put-preset-metadata-key\",\n name: \"Put Preset Metadata Key\",\n description: \"Tool to create or update a metadata key on a Remote Control Preset. Use when you need to set or modify metadata value for a preset.\",\n input: EpicGamesPutPresetMetadataKeyInput,\n output: EpicGamesPutPresetMetadataKeyOutput,\n});\n"],"mappings":";;AAeA,MAAa,gCAAgC,OAAO,sCAAsC;CACxF,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAf8D,EAAE,OAAO;EACvE,OAAO,EAAE,OAAO,CAAC,CAAC,SAAS,0CAA0C;EACrE,SAAS,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,0HAA0H,CAAC,CAAC,SAAS;EACpK,UAAU,EAAE,OAAO,CAAC,CAAC,SAAS,0KAA0K,CAAC,CAAC,SAAS;EACnN,aAAa,EAAE,OAAO,CAAC,CAAC,SAAS,8CAA8C;EAC/E,cAAc,EAAE,OAAO,CAAC,CAAC,SAAS,iDAAiD;CACrF,CAAC,CAAC,CAAC,SAAS,0LASH;CACP,QAT+D,EAAE,OAAO,EACxE,aAAa,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,uCAAuC,EAChF,CAAC,CAAC,CAAC,SAAS,qEAOF;AACV,CAAC"}
@@ -0,0 +1,29 @@
1
+ const require_action = require("../action.cjs");
2
+ let zod = require("zod");
3
+ //#region src/actions/put-preset-property.ts
4
+ const EpicGamesPutPresetPropertyInput = zod.z.object({
5
+ headers: zod.z.object({}).describe("Optional HTTP headers to include in the request").optional(),
6
+ base_url: zod.z.string().describe("Optional override for Remote Control HTTP API base URL (e.g., 'http://127.0.0.1:30010')").optional(),
7
+ preset_name: zod.z.string().describe("Name of a Remote Control Preset in your project"),
8
+ property_name: zod.z.string().describe("Name of the property exposed in the preset"),
9
+ property_value: zod.z.union([
10
+ zod.z.string(),
11
+ zod.z.number().int(),
12
+ zod.z.number(),
13
+ zod.z.boolean(),
14
+ zod.z.record(zod.z.string(), zod.z.unknown())
15
+ ]),
16
+ generate_transaction: zod.z.boolean().describe("Optional flag to record this change as a transaction (undo history)").optional()
17
+ }).describe("Request model for updating a property of a Remote Control Preset.");
18
+ const EpicGamesPutPresetPropertyOutput = zod.z.object({ results: zod.z.record(zod.z.string(), zod.z.unknown()).describe("Response JSON return values, if any") }).describe("Response model for update preset property operation.");
19
+ const epicGamesPutPresetProperty = require_action.action("EPIC_GAMES_PUT_PRESET_PROPERTY", {
20
+ slug: "epic_games-put-preset-property",
21
+ name: "Update Preset Property",
22
+ description: "Tool to update a property exposed through a Remote Control Preset. Use when you need to change the value of a preset’s property after inspecting its metadata.",
23
+ input: EpicGamesPutPresetPropertyInput,
24
+ output: EpicGamesPutPresetPropertyOutput
25
+ });
26
+ //#endregion
27
+ exports.epicGamesPutPresetProperty = epicGamesPutPresetProperty;
28
+
29
+ //# sourceMappingURL=put-preset-property.cjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"put-preset-property.cjs","names":["z","action"],"sources":["../../src/actions/put-preset-property.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesPutPresetPropertyInput: z.ZodTypeAny = z.object({\n headers: z.object({}).describe(\"Optional HTTP headers to include in the request\").optional(),\n base_url: z.string().describe(\"Optional override for Remote Control HTTP API base URL (e.g., 'http://127.0.0.1:30010')\").optional(),\n preset_name: z.string().describe(\"Name of a Remote Control Preset in your project\"),\n property_name: z.string().describe(\"Name of the property exposed in the preset\"),\n property_value: z.union([z.string(), z.number().int(), z.number(), z.boolean(), z.record(z.string(), z.unknown())]),\n generate_transaction: z.boolean().describe(\"Optional flag to record this change as a transaction (undo history)\").optional(),\n}).describe(\"Request model for updating a property of a Remote Control Preset.\");\nexport const EpicGamesPutPresetPropertyOutput: z.ZodTypeAny = z.object({\n results: z.record(z.string(), z.unknown()).describe(\"Response JSON return values, if any\"),\n}).describe(\"Response model for update preset property operation.\");\n\nexport const epicGamesPutPresetProperty = action(\"EPIC_GAMES_PUT_PRESET_PROPERTY\", {\n slug: \"epic_games-put-preset-property\",\n name: \"Update Preset Property\",\n description: \"Tool to update a property exposed through a Remote Control Preset. Use when you need to change the value of a preset’s property after inspecting its metadata.\",\n input: EpicGamesPutPresetPropertyInput,\n output: EpicGamesPutPresetPropertyOutput,\n});\n"],"mappings":";;;AAIA,MAAa,kCAAgDA,IAAAA,EAAE,OAAO;CACpE,SAASA,IAAAA,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,iDAAiD,CAAC,CAAC,SAAS;CAC3F,UAAUA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,yFAAyF,CAAC,CAAC,SAAS;CAClI,aAAaA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,iDAAiD;CAClF,eAAeA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,4CAA4C;CAC/E,gBAAgBA,IAAAA,EAAE,MAAM;EAACA,IAAAA,EAAE,OAAO;EAAGA,IAAAA,EAAE,OAAO,CAAC,CAAC,IAAI;EAAGA,IAAAA,EAAE,OAAO;EAAGA,IAAAA,EAAE,QAAQ;EAAGA,IAAAA,EAAE,OAAOA,IAAAA,EAAE,OAAO,GAAGA,IAAAA,EAAE,QAAQ,CAAC;CAAC,CAAC;CAClH,sBAAsBA,IAAAA,EAAE,QAAQ,CAAC,CAAC,SAAS,qEAAqE,CAAC,CAAC,SAAS;AAC7H,CAAC,CAAC,CAAC,SAAS,mEAAmE;AAC/E,MAAa,mCAAiDA,IAAAA,EAAE,OAAO,EACrE,SAASA,IAAAA,EAAE,OAAOA,IAAAA,EAAE,OAAO,GAAGA,IAAAA,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,qCAAqC,EAC3F,CAAC,CAAC,CAAC,SAAS,sDAAsD;AAElE,MAAa,6BAA6BC,eAAAA,OAAO,kCAAkC;CACjF,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAAO;CACP,QAAQ;AACV,CAAC"}
@@ -0,0 +1,9 @@
1
+ import { z } from "zod";
2
+
3
+ //#region src/actions/put-preset-property.d.ts
4
+ declare const EpicGamesPutPresetPropertyInput: z.ZodTypeAny;
5
+ declare const EpicGamesPutPresetPropertyOutput: z.ZodTypeAny;
6
+ declare const epicGamesPutPresetProperty: import("@keystrokehq/action").WorkflowActionDefinition<unknown, unknown, import("@keystrokehq/shared").ResolvedCredentials<readonly [import("@keystrokehq/shared").Credential]>, readonly [import("@keystrokehq/shared").Credential]>;
7
+ //#endregion
8
+ export { epicGamesPutPresetProperty };
9
+ //# sourceMappingURL=put-preset-property.d.cts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"put-preset-property.d.cts","names":[],"sources":["../../src/actions/put-preset-property.ts"],"mappings":";;;cAIa,+BAAA,EAAiC,CAAA,CAAE,UAOgC;AAAA,cACnE,gCAAA,EAAkC,CAAA,CAAE,UAEkB;AAAA,cAEtD,0BAAA,gCAA0B,wBAAA,iDAAA,mBAAA,yCAAA,UAAA,4CAAA,UAAA"}
@@ -0,0 +1,9 @@
1
+ import { z } from "zod";
2
+
3
+ //#region src/actions/put-preset-property.d.ts
4
+ declare const EpicGamesPutPresetPropertyInput: z.ZodTypeAny;
5
+ declare const EpicGamesPutPresetPropertyOutput: z.ZodTypeAny;
6
+ declare const epicGamesPutPresetProperty: import("@keystrokehq/action").WorkflowActionDefinition<unknown, unknown, import("@keystrokehq/shared").ResolvedCredentials<readonly [import("@keystrokehq/shared").Credential]>, readonly [import("@keystrokehq/shared").Credential]>;
7
+ //#endregion
8
+ export { epicGamesPutPresetProperty };
9
+ //# sourceMappingURL=put-preset-property.d.mts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"put-preset-property.d.mts","names":[],"sources":["../../src/actions/put-preset-property.ts"],"mappings":";;;cAIa,+BAAA,EAAiC,CAAA,CAAE,UAOgC;AAAA,cACnE,gCAAA,EAAkC,CAAA,CAAE,UAEkB;AAAA,cAEtD,0BAAA,gCAA0B,wBAAA,iDAAA,mBAAA,yCAAA,UAAA,4CAAA,UAAA"}
@@ -0,0 +1,26 @@
1
+ import { action } from "../action.mjs";
2
+ import { z } from "zod";
3
+ const epicGamesPutPresetProperty = action("EPIC_GAMES_PUT_PRESET_PROPERTY", {
4
+ slug: "epic_games-put-preset-property",
5
+ name: "Update Preset Property",
6
+ description: "Tool to update a property exposed through a Remote Control Preset. Use when you need to change the value of a preset’s property after inspecting its metadata.",
7
+ input: z.object({
8
+ headers: z.object({}).describe("Optional HTTP headers to include in the request").optional(),
9
+ base_url: z.string().describe("Optional override for Remote Control HTTP API base URL (e.g., 'http://127.0.0.1:30010')").optional(),
10
+ preset_name: z.string().describe("Name of a Remote Control Preset in your project"),
11
+ property_name: z.string().describe("Name of the property exposed in the preset"),
12
+ property_value: z.union([
13
+ z.string(),
14
+ z.number().int(),
15
+ z.number(),
16
+ z.boolean(),
17
+ z.record(z.string(), z.unknown())
18
+ ]),
19
+ generate_transaction: z.boolean().describe("Optional flag to record this change as a transaction (undo history)").optional()
20
+ }).describe("Request model for updating a property of a Remote Control Preset."),
21
+ output: z.object({ results: z.record(z.string(), z.unknown()).describe("Response JSON return values, if any") }).describe("Response model for update preset property operation.")
22
+ });
23
+ //#endregion
24
+ export { epicGamesPutPresetProperty };
25
+
26
+ //# sourceMappingURL=put-preset-property.mjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"put-preset-property.mjs","names":[],"sources":["../../src/actions/put-preset-property.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesPutPresetPropertyInput: z.ZodTypeAny = z.object({\n headers: z.object({}).describe(\"Optional HTTP headers to include in the request\").optional(),\n base_url: z.string().describe(\"Optional override for Remote Control HTTP API base URL (e.g., 'http://127.0.0.1:30010')\").optional(),\n preset_name: z.string().describe(\"Name of a Remote Control Preset in your project\"),\n property_name: z.string().describe(\"Name of the property exposed in the preset\"),\n property_value: z.union([z.string(), z.number().int(), z.number(), z.boolean(), z.record(z.string(), z.unknown())]),\n generate_transaction: z.boolean().describe(\"Optional flag to record this change as a transaction (undo history)\").optional(),\n}).describe(\"Request model for updating a property of a Remote Control Preset.\");\nexport const EpicGamesPutPresetPropertyOutput: z.ZodTypeAny = z.object({\n results: z.record(z.string(), z.unknown()).describe(\"Response JSON return values, if any\"),\n}).describe(\"Response model for update preset property operation.\");\n\nexport const epicGamesPutPresetProperty = action(\"EPIC_GAMES_PUT_PRESET_PROPERTY\", {\n slug: \"epic_games-put-preset-property\",\n name: \"Update Preset Property\",\n description: \"Tool to update a property exposed through a Remote Control Preset. Use when you need to change the value of a preset’s property after inspecting its metadata.\",\n input: EpicGamesPutPresetPropertyInput,\n output: EpicGamesPutPresetPropertyOutput,\n});\n"],"mappings":";;AAgBA,MAAa,6BAA6B,OAAO,kCAAkC;CACjF,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAhB2D,EAAE,OAAO;EACpE,SAAS,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,iDAAiD,CAAC,CAAC,SAAS;EAC3F,UAAU,EAAE,OAAO,CAAC,CAAC,SAAS,yFAAyF,CAAC,CAAC,SAAS;EAClI,aAAa,EAAE,OAAO,CAAC,CAAC,SAAS,iDAAiD;EAClF,eAAe,EAAE,OAAO,CAAC,CAAC,SAAS,4CAA4C;EAC/E,gBAAgB,EAAE,MAAM;GAAC,EAAE,OAAO;GAAG,EAAE,OAAO,CAAC,CAAC,IAAI;GAAG,EAAE,OAAO;GAAG,EAAE,QAAQ;GAAG,EAAE,OAAO,EAAE,OAAO,GAAG,EAAE,QAAQ,CAAC;EAAC,CAAC;EAClH,sBAAsB,EAAE,QAAQ,CAAC,CAAC,SAAS,qEAAqE,CAAC,CAAC,SAAS;CAC7H,CAAC,CAAC,CAAC,SAAS,mEASH;CACP,QAT4D,EAAE,OAAO,EACrE,SAAS,EAAE,OAAO,EAAE,OAAO,GAAG,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,qCAAqC,EAC3F,CAAC,CAAC,CAAC,SAAS,sDAOF;AACV,CAAC"}
@@ -0,0 +1,43 @@
1
+ const require_action = require("../action.cjs");
2
+ let zod = require("zod");
3
+ //#region src/actions/put-remote-batch.ts
4
+ const EpicGamesPutRemoteBatchInput = zod.z.object({
5
+ path: zod.z.string().default("/remote/batch").describe("Optional endpoint path override (defaults to '/remote/batch'). This enables testing against generic endpoints (e.g., '/put' or '/anything').").optional(),
6
+ headers: zod.z.object({}).describe("Optional HTTP headers for the request. If not provided, will use metadata headers or empty headers.").optional(),
7
+ Requests: zod.z.array(zod.z.object({
8
+ URL: zod.z.string().describe("Request target, e.g., '/remote/object/describe'"),
9
+ Body: zod.z.record(zod.z.string(), zod.z.unknown()).describe("Request payload; optional depending on the endpoint").optional(),
10
+ Verb: zod.z.enum([
11
+ "GET",
12
+ "POST",
13
+ "PUT",
14
+ "DELETE"
15
+ ]).describe("HTTP method for the request"),
16
+ RequestId: zod.z.string().describe("Unique ID to match request and response")
17
+ })).describe("List of requests to execute in order"),
18
+ base_url: zod.z.string().describe("Optional base URL override for the Remote Control API (e.g., 'http://127.0.0.1:30010' or 'https://httpbin.org'). If not provided, will use metadata base_url or sensible defaults.").optional()
19
+ });
20
+ const EpicGamesPutRemoteBatch_RemoteBatchResponseItemSchema = zod.z.object({
21
+ RequestId: zod.z.string().describe("Matches the corresponding request's RequestId"),
22
+ ResponseBody: zod.z.union([
23
+ zod.z.record(zod.z.string(), zod.z.unknown()),
24
+ zod.z.array(zod.z.unknown()),
25
+ zod.z.string(),
26
+ zod.z.number().int(),
27
+ zod.z.number(),
28
+ zod.z.boolean()
29
+ ]).nullable().optional(),
30
+ ResponseCode: zod.z.number().int().describe("HTTP status code of the response")
31
+ });
32
+ const EpicGamesPutRemoteBatchOutput = zod.z.object({ Responses: zod.z.array(EpicGamesPutRemoteBatch_RemoteBatchResponseItemSchema).describe("List of responses corresponding to each request") });
33
+ const epicGamesPutRemoteBatch = require_action.action("EPIC_GAMES_PUT_REMOTE_BATCH", {
34
+ slug: "epic_games-put-remote-batch",
35
+ name: "Batch Remote Control Requests",
36
+ description: "Tool to batch multiple Remote Control API calls into a single request. Use when needing to reduce round-trip latency by grouping several API calls into one batch.",
37
+ input: EpicGamesPutRemoteBatchInput,
38
+ output: EpicGamesPutRemoteBatchOutput
39
+ });
40
+ //#endregion
41
+ exports.epicGamesPutRemoteBatch = epicGamesPutRemoteBatch;
42
+
43
+ //# sourceMappingURL=put-remote-batch.cjs.map