@keystrokehq/epic_games 0.1.0

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Files changed (258) hide show
  1. package/README.md +17 -0
  2. package/dist/action.cjs +21 -0
  3. package/dist/action.cjs.map +1 -0
  4. package/dist/action.mjs +21 -0
  5. package/dist/action.mjs.map +1 -0
  6. package/dist/actions/delete-preset-metadata-key.cjs +21 -0
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  14. package/dist/actions/get-island-avg-minutes-per-player.cjs +27 -0
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  146. package/dist/actions/options-remote.cjs +23 -0
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  258. package/package.json +49 -0
@@ -0,0 +1 @@
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+ {"version":3,"file":"get-preset-metadata-key.d.mts","names":[],"sources":["../../src/actions/get-preset-metadata-key.ts"],"mappings":";;;cAIa,kCAAA,EAAoC,CAAA,CAAE,UAKiD;AAAA,cACvF,mCAAA,EAAqC,CAAA,CAAE,UAE8B;AAAA,cAErE,6BAAA,gCAA6B,wBAAA,iDAAA,mBAAA,yCAAA,UAAA,4CAAA,UAAA"}
@@ -0,0 +1,18 @@
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+ import { action } from "../action.mjs";
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+ import { z } from "zod";
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+ const epicGamesGetPresetMetadataKey = action("EPIC_GAMES_GET_PRESET_METADATA_KEY", {
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+ slug: "epic_games-get-preset-metadata-key",
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+ name: "Get Preset Metadata Key",
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+ description: "Tool to read a single metadata key's value for a Remote Control Preset. Use when you need to fetch a specific metadata entry after listing presets.",
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+ input: z.object({
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+ headers: z.object({}).describe("Optional HTTP headers to include in the request").optional(),
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+ base_url: z.string().describe("Base URL for Remote Control HTTP API (e.g., 'http://127.0.0.1:30010')").optional(),
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+ preset_name: z.string().describe("Name of the Remote Control Preset"),
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+ metadata_key: z.string().describe("Metadata key whose value to fetch")
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+ }).describe("Request model for fetching a single metadata key's value for a Remote Control Preset."),
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+ output: z.object({ Value: z.string().describe("The value stored for the specified metadata key") }).describe("Response model containing the value for the requested metadata key.")
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+ });
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+ //#endregion
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+ export { epicGamesGetPresetMetadataKey };
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+
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+ //# sourceMappingURL=get-preset-metadata-key.mjs.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"get-preset-metadata-key.mjs","names":[],"sources":["../../src/actions/get-preset-metadata-key.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesGetPresetMetadataKeyInput: z.ZodTypeAny = z.object({\n headers: z.object({}).describe(\"Optional HTTP headers to include in the request\").optional(),\n base_url: z.string().describe(\"Base URL for Remote Control HTTP API (e.g., 'http://127.0.0.1:30010')\").optional(),\n preset_name: z.string().describe(\"Name of the Remote Control Preset\"),\n metadata_key: z.string().describe(\"Metadata key whose value to fetch\"),\n}).describe(\"Request model for fetching a single metadata key's value for a Remote Control Preset.\");\nexport const EpicGamesGetPresetMetadataKeyOutput: z.ZodTypeAny = z.object({\n Value: z.string().describe(\"The value stored for the specified metadata key\"),\n}).describe(\"Response model containing the value for the requested metadata key.\");\n\nexport const epicGamesGetPresetMetadataKey = action(\"EPIC_GAMES_GET_PRESET_METADATA_KEY\", {\n slug: \"epic_games-get-preset-metadata-key\",\n name: \"Get Preset Metadata Key\",\n description: \"Tool to read a single metadata key's value for a Remote Control Preset. Use when you need to fetch a specific metadata entry after listing presets.\",\n input: EpicGamesGetPresetMetadataKeyInput,\n output: EpicGamesGetPresetMetadataKeyOutput,\n});\n"],"mappings":";;AAcA,MAAa,gCAAgC,OAAO,sCAAsC;CACxF,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAd8D,EAAE,OAAO;EACvE,SAAS,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,iDAAiD,CAAC,CAAC,SAAS;EAC3F,UAAU,EAAE,OAAO,CAAC,CAAC,SAAS,uEAAuE,CAAC,CAAC,SAAS;EAChH,aAAa,EAAE,OAAO,CAAC,CAAC,SAAS,mCAAmC;EACpE,cAAc,EAAE,OAAO,CAAC,CAAC,SAAS,mCAAmC;CACvE,CAAC,CAAC,CAAC,SAAS,uFASH;CACP,QAT+D,EAAE,OAAO,EACxE,OAAO,EAAE,OAAO,CAAC,CAAC,SAAS,iDAAiD,EAC9E,CAAC,CAAC,CAAC,SAAS,qEAOF;AACV,CAAC"}
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+ const require_action = require("../action.cjs");
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+ let zod = require("zod");
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+ //#region src/actions/get-preset-metadata.ts
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+ const EpicGamesGetPresetMetadataInput = zod.z.object({
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+ headers: zod.z.object({}).describe("Optional HTTP headers to include in the request").optional(),
6
+ base_url: zod.z.string().describe("Base URL for Remote Control HTTP API (e.g., 'http://127.0.0.1:30010')").optional(),
7
+ preset_name: zod.z.string().describe("Name of the Remote Control Preset whose metadata to retrieve")
8
+ });
9
+ const EpicGamesGetPresetMetadataOutput = zod.z.object({ metadata: zod.z.object({}).describe("Dictionary mapping metadata keys to their values") });
10
+ const epicGamesGetPresetMetadata = require_action.action("EPIC_GAMES_GET_PRESET_METADATA", {
11
+ slug: "epic_games-get-preset-metadata",
12
+ name: "Get Preset Metadata",
13
+ description: "Tool to retrieve all metadata entries associated with a preset. Use when you need to inspect metadata of a Remote Control Preset after confirming it exists.",
14
+ input: EpicGamesGetPresetMetadataInput,
15
+ output: EpicGamesGetPresetMetadataOutput
16
+ });
17
+ //#endregion
18
+ exports.epicGamesGetPresetMetadata = epicGamesGetPresetMetadata;
19
+
20
+ //# sourceMappingURL=get-preset-metadata.cjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"get-preset-metadata.cjs","names":["z","action"],"sources":["../../src/actions/get-preset-metadata.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesGetPresetMetadataInput: z.ZodTypeAny = z.object({\n headers: z.object({}).describe(\"Optional HTTP headers to include in the request\").optional(),\n base_url: z.string().describe(\"Base URL for Remote Control HTTP API (e.g., 'http://127.0.0.1:30010')\").optional(),\n preset_name: z.string().describe(\"Name of the Remote Control Preset whose metadata to retrieve\"),\n});\nexport const EpicGamesGetPresetMetadataOutput: z.ZodTypeAny = z.object({\n metadata: z.object({}).describe(\"Dictionary mapping metadata keys to their values\"),\n});\n\nexport const epicGamesGetPresetMetadata = action(\"EPIC_GAMES_GET_PRESET_METADATA\", {\n slug: \"epic_games-get-preset-metadata\",\n name: \"Get Preset Metadata\",\n description: \"Tool to retrieve all metadata entries associated with a preset. Use when you need to inspect metadata of a Remote Control Preset after confirming it exists.\",\n input: EpicGamesGetPresetMetadataInput,\n output: EpicGamesGetPresetMetadataOutput,\n});\n"],"mappings":";;;AAIA,MAAa,kCAAgDA,IAAAA,EAAE,OAAO;CACpE,SAASA,IAAAA,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,iDAAiD,CAAC,CAAC,SAAS;CAC3F,UAAUA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,uEAAuE,CAAC,CAAC,SAAS;CAChH,aAAaA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,8DAA8D;AACjG,CAAC;AACD,MAAa,mCAAiDA,IAAAA,EAAE,OAAO,EACrE,UAAUA,IAAAA,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,kDAAkD,EACpF,CAAC;AAED,MAAa,6BAA6BC,eAAAA,OAAO,kCAAkC;CACjF,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAAO;CACP,QAAQ;AACV,CAAC"}
@@ -0,0 +1,9 @@
1
+ import { z } from "zod";
2
+
3
+ //#region src/actions/get-preset-metadata.d.ts
4
+ declare const EpicGamesGetPresetMetadataInput: z.ZodTypeAny;
5
+ declare const EpicGamesGetPresetMetadataOutput: z.ZodTypeAny;
6
+ declare const epicGamesGetPresetMetadata: import("@keystrokehq/action").WorkflowActionDefinition<unknown, unknown, import("@keystrokehq/shared").ResolvedCredentials<readonly [import("@keystrokehq/shared").Credential]>, readonly [import("@keystrokehq/shared").Credential]>;
7
+ //#endregion
8
+ export { epicGamesGetPresetMetadata };
9
+ //# sourceMappingURL=get-preset-metadata.d.cts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"get-preset-metadata.d.cts","names":[],"sources":["../../src/actions/get-preset-metadata.ts"],"mappings":";;;cAIa,+BAAA,EAAiC,CAAA,CAAE,UAI9C;AAAA,cACW,gCAAA,EAAkC,CAAA,CAAE,UAE/C;AAAA,cAEW,0BAAA,gCAA0B,wBAAA,iDAAA,mBAAA,yCAAA,UAAA,4CAAA,UAAA"}
@@ -0,0 +1,9 @@
1
+ import { z } from "zod";
2
+
3
+ //#region src/actions/get-preset-metadata.d.ts
4
+ declare const EpicGamesGetPresetMetadataInput: z.ZodTypeAny;
5
+ declare const EpicGamesGetPresetMetadataOutput: z.ZodTypeAny;
6
+ declare const epicGamesGetPresetMetadata: import("@keystrokehq/action").WorkflowActionDefinition<unknown, unknown, import("@keystrokehq/shared").ResolvedCredentials<readonly [import("@keystrokehq/shared").Credential]>, readonly [import("@keystrokehq/shared").Credential]>;
7
+ //#endregion
8
+ export { epicGamesGetPresetMetadata };
9
+ //# sourceMappingURL=get-preset-metadata.d.mts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"get-preset-metadata.d.mts","names":[],"sources":["../../src/actions/get-preset-metadata.ts"],"mappings":";;;cAIa,+BAAA,EAAiC,CAAA,CAAE,UAI9C;AAAA,cACW,gCAAA,EAAkC,CAAA,CAAE,UAE/C;AAAA,cAEW,0BAAA,gCAA0B,wBAAA,iDAAA,mBAAA,yCAAA,UAAA,4CAAA,UAAA"}
@@ -0,0 +1,17 @@
1
+ import { action } from "../action.mjs";
2
+ import { z } from "zod";
3
+ const epicGamesGetPresetMetadata = action("EPIC_GAMES_GET_PRESET_METADATA", {
4
+ slug: "epic_games-get-preset-metadata",
5
+ name: "Get Preset Metadata",
6
+ description: "Tool to retrieve all metadata entries associated with a preset. Use when you need to inspect metadata of a Remote Control Preset after confirming it exists.",
7
+ input: z.object({
8
+ headers: z.object({}).describe("Optional HTTP headers to include in the request").optional(),
9
+ base_url: z.string().describe("Base URL for Remote Control HTTP API (e.g., 'http://127.0.0.1:30010')").optional(),
10
+ preset_name: z.string().describe("Name of the Remote Control Preset whose metadata to retrieve")
11
+ }),
12
+ output: z.object({ metadata: z.object({}).describe("Dictionary mapping metadata keys to their values") })
13
+ });
14
+ //#endregion
15
+ export { epicGamesGetPresetMetadata };
16
+
17
+ //# sourceMappingURL=get-preset-metadata.mjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"get-preset-metadata.mjs","names":[],"sources":["../../src/actions/get-preset-metadata.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesGetPresetMetadataInput: z.ZodTypeAny = z.object({\n headers: z.object({}).describe(\"Optional HTTP headers to include in the request\").optional(),\n base_url: z.string().describe(\"Base URL for Remote Control HTTP API (e.g., 'http://127.0.0.1:30010')\").optional(),\n preset_name: z.string().describe(\"Name of the Remote Control Preset whose metadata to retrieve\"),\n});\nexport const EpicGamesGetPresetMetadataOutput: z.ZodTypeAny = z.object({\n metadata: z.object({}).describe(\"Dictionary mapping metadata keys to their values\"),\n});\n\nexport const epicGamesGetPresetMetadata = action(\"EPIC_GAMES_GET_PRESET_METADATA\", {\n slug: \"epic_games-get-preset-metadata\",\n name: \"Get Preset Metadata\",\n description: \"Tool to retrieve all metadata entries associated with a preset. Use when you need to inspect metadata of a Remote Control Preset after confirming it exists.\",\n input: EpicGamesGetPresetMetadataInput,\n output: EpicGamesGetPresetMetadataOutput,\n});\n"],"mappings":";;AAaA,MAAa,6BAA6B,OAAO,kCAAkC;CACjF,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAb2D,EAAE,OAAO;EACpE,SAAS,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,iDAAiD,CAAC,CAAC,SAAS;EAC3F,UAAU,EAAE,OAAO,CAAC,CAAC,SAAS,uEAAuE,CAAC,CAAC,SAAS;EAChH,aAAa,EAAE,OAAO,CAAC,CAAC,SAAS,8DAA8D;CACjG,CASS;CACP,QAT4D,EAAE,OAAO,EACrE,UAAU,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,kDAAkD,EACpF,CAOU;AACV,CAAC"}
@@ -0,0 +1,25 @@
1
+ const require_action = require("../action.cjs");
2
+ let zod = require("zod");
3
+ //#region src/actions/get-preset-property.ts
4
+ const EpicGamesGetPresetPropertyInput = zod.z.object({
5
+ headers: zod.z.object({}).describe("Optional HTTP headers to include in the request").optional(),
6
+ base_url: zod.z.string().describe("Optional override for the Remote Control HTTP API base URL (e.g., 'http://127.0.0.1:30010')").optional(),
7
+ preset_name: zod.z.string().describe("Name of a Remote Control Preset in your project"),
8
+ property_name: zod.z.string().describe("Name of the property exposed in the preset")
9
+ }).describe("Request model for reading a property value from a Remote Control Preset.");
10
+ const EpicGamesGetPresetProperty_PropertyValueItemSchema = zod.z.object({
11
+ ObjectPath: zod.z.string().describe("Path to the object that owns the exposed property"),
12
+ PropertyValue: zod.z.unknown().describe("The current value of the property; its shape depends on property type")
13
+ }).describe("Single property value entry for a specific object.");
14
+ const EpicGamesGetPresetPropertyOutput = zod.z.object({ PropertyValues: zod.z.array(EpicGamesGetPresetProperty_PropertyValueItemSchema).describe("Array of results for the requested property").nullable().optional() }).describe("Response model containing the values of the requested property.");
15
+ const epicGamesGetPresetProperty = require_action.action("EPIC_GAMES_GET_PRESET_PROPERTY", {
16
+ slug: "epic_games-get-preset-property",
17
+ name: "Get Preset Property",
18
+ description: "Tool to read the value(s) of a property exposed through a Remote Control Preset. Use when you need to fetch the current state of a specific property from a preset.",
19
+ input: EpicGamesGetPresetPropertyInput,
20
+ output: EpicGamesGetPresetPropertyOutput
21
+ });
22
+ //#endregion
23
+ exports.epicGamesGetPresetProperty = epicGamesGetPresetProperty;
24
+
25
+ //# sourceMappingURL=get-preset-property.cjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"get-preset-property.cjs","names":["z","action"],"sources":["../../src/actions/get-preset-property.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesGetPresetPropertyInput: z.ZodTypeAny = z.object({\n headers: z.object({}).describe(\"Optional HTTP headers to include in the request\").optional(),\n base_url: z.string().describe(\"Optional override for the Remote Control HTTP API base URL (e.g., 'http://127.0.0.1:30010')\").optional(),\n preset_name: z.string().describe(\"Name of a Remote Control Preset in your project\"),\n property_name: z.string().describe(\"Name of the property exposed in the preset\"),\n}).describe(\"Request model for reading a property value from a Remote Control Preset.\");\nconst EpicGamesGetPresetProperty_PropertyValueItemSchema: z.ZodTypeAny = z.object({\n ObjectPath: z.string().describe(\"Path to the object that owns the exposed property\"),\n PropertyValue: z.unknown().describe(\"The current value of the property; its shape depends on property type\"),\n}).describe(\"Single property value entry for a specific object.\");\nexport const EpicGamesGetPresetPropertyOutput: z.ZodTypeAny = z.object({\n PropertyValues: z.array(EpicGamesGetPresetProperty_PropertyValueItemSchema).describe(\"Array of results for the requested property\").nullable().optional(),\n}).describe(\"Response model containing the values of the requested property.\");\n\nexport const epicGamesGetPresetProperty = action(\"EPIC_GAMES_GET_PRESET_PROPERTY\", {\n slug: \"epic_games-get-preset-property\",\n name: \"Get Preset Property\",\n description: \"Tool to read the value(s) of a property exposed through a Remote Control Preset. Use when you need to fetch the current state of a specific property from a preset.\",\n input: EpicGamesGetPresetPropertyInput,\n output: EpicGamesGetPresetPropertyOutput,\n});\n"],"mappings":";;;AAIA,MAAa,kCAAgDA,IAAAA,EAAE,OAAO;CACpE,SAASA,IAAAA,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,iDAAiD,CAAC,CAAC,SAAS;CAC3F,UAAUA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,6FAA6F,CAAC,CAAC,SAAS;CACtI,aAAaA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,iDAAiD;CAClF,eAAeA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,4CAA4C;AACjF,CAAC,CAAC,CAAC,SAAS,0EAA0E;AACtF,MAAM,qDAAmEA,IAAAA,EAAE,OAAO;CAChF,YAAYA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,mDAAmD;CACnF,eAAeA,IAAAA,EAAE,QAAQ,CAAC,CAAC,SAAS,uEAAuE;AAC7G,CAAC,CAAC,CAAC,SAAS,oDAAoD;AAChE,MAAa,mCAAiDA,IAAAA,EAAE,OAAO,EACrE,gBAAgBA,IAAAA,EAAE,MAAM,kDAAkD,CAAC,CAAC,SAAS,6CAA6C,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS,EAC1J,CAAC,CAAC,CAAC,SAAS,iEAAiE;AAE7E,MAAa,6BAA6BC,eAAAA,OAAO,kCAAkC;CACjF,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAAO;CACP,QAAQ;AACV,CAAC"}
@@ -0,0 +1,9 @@
1
+ import { z } from "zod";
2
+
3
+ //#region src/actions/get-preset-property.d.ts
4
+ declare const EpicGamesGetPresetPropertyInput: z.ZodTypeAny;
5
+ declare const EpicGamesGetPresetPropertyOutput: z.ZodTypeAny;
6
+ declare const epicGamesGetPresetProperty: import("@keystrokehq/action").WorkflowActionDefinition<unknown, unknown, import("@keystrokehq/shared").ResolvedCredentials<readonly [import("@keystrokehq/shared").Credential]>, readonly [import("@keystrokehq/shared").Credential]>;
7
+ //#endregion
8
+ export { epicGamesGetPresetProperty };
9
+ //# sourceMappingURL=get-preset-property.d.cts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"get-preset-property.d.cts","names":[],"sources":["../../src/actions/get-preset-property.ts"],"mappings":";;;cAIa,+BAAA,EAAiC,CAAA,CAAE,UAKuC;AAAA,cAK1E,gCAAA,EAAkC,CAAA,CAAE,UAE6B;AAAA,cAEjE,0BAAA,gCAA0B,wBAAA,iDAAA,mBAAA,yCAAA,UAAA,4CAAA,UAAA"}
@@ -0,0 +1,9 @@
1
+ import { z } from "zod";
2
+
3
+ //#region src/actions/get-preset-property.d.ts
4
+ declare const EpicGamesGetPresetPropertyInput: z.ZodTypeAny;
5
+ declare const EpicGamesGetPresetPropertyOutput: z.ZodTypeAny;
6
+ declare const epicGamesGetPresetProperty: import("@keystrokehq/action").WorkflowActionDefinition<unknown, unknown, import("@keystrokehq/shared").ResolvedCredentials<readonly [import("@keystrokehq/shared").Credential]>, readonly [import("@keystrokehq/shared").Credential]>;
7
+ //#endregion
8
+ export { epicGamesGetPresetProperty };
9
+ //# sourceMappingURL=get-preset-property.d.mts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"get-preset-property.d.mts","names":[],"sources":["../../src/actions/get-preset-property.ts"],"mappings":";;;cAIa,+BAAA,EAAiC,CAAA,CAAE,UAKuC;AAAA,cAK1E,gCAAA,EAAkC,CAAA,CAAE,UAE6B;AAAA,cAEjE,0BAAA,gCAA0B,wBAAA,iDAAA,mBAAA,yCAAA,UAAA,4CAAA,UAAA"}
@@ -0,0 +1,24 @@
1
+ import { action } from "../action.mjs";
2
+ import { z } from "zod";
3
+ //#region src/actions/get-preset-property.ts
4
+ const EpicGamesGetPresetPropertyInput = z.object({
5
+ headers: z.object({}).describe("Optional HTTP headers to include in the request").optional(),
6
+ base_url: z.string().describe("Optional override for the Remote Control HTTP API base URL (e.g., 'http://127.0.0.1:30010')").optional(),
7
+ preset_name: z.string().describe("Name of a Remote Control Preset in your project"),
8
+ property_name: z.string().describe("Name of the property exposed in the preset")
9
+ }).describe("Request model for reading a property value from a Remote Control Preset.");
10
+ const EpicGamesGetPresetProperty_PropertyValueItemSchema = z.object({
11
+ ObjectPath: z.string().describe("Path to the object that owns the exposed property"),
12
+ PropertyValue: z.unknown().describe("The current value of the property; its shape depends on property type")
13
+ }).describe("Single property value entry for a specific object.");
14
+ const epicGamesGetPresetProperty = action("EPIC_GAMES_GET_PRESET_PROPERTY", {
15
+ slug: "epic_games-get-preset-property",
16
+ name: "Get Preset Property",
17
+ description: "Tool to read the value(s) of a property exposed through a Remote Control Preset. Use when you need to fetch the current state of a specific property from a preset.",
18
+ input: EpicGamesGetPresetPropertyInput,
19
+ output: z.object({ PropertyValues: z.array(EpicGamesGetPresetProperty_PropertyValueItemSchema).describe("Array of results for the requested property").nullable().optional() }).describe("Response model containing the values of the requested property.")
20
+ });
21
+ //#endregion
22
+ export { epicGamesGetPresetProperty };
23
+
24
+ //# sourceMappingURL=get-preset-property.mjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"get-preset-property.mjs","names":[],"sources":["../../src/actions/get-preset-property.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesGetPresetPropertyInput: z.ZodTypeAny = z.object({\n headers: z.object({}).describe(\"Optional HTTP headers to include in the request\").optional(),\n base_url: z.string().describe(\"Optional override for the Remote Control HTTP API base URL (e.g., 'http://127.0.0.1:30010')\").optional(),\n preset_name: z.string().describe(\"Name of a Remote Control Preset in your project\"),\n property_name: z.string().describe(\"Name of the property exposed in the preset\"),\n}).describe(\"Request model for reading a property value from a Remote Control Preset.\");\nconst EpicGamesGetPresetProperty_PropertyValueItemSchema: z.ZodTypeAny = z.object({\n ObjectPath: z.string().describe(\"Path to the object that owns the exposed property\"),\n PropertyValue: z.unknown().describe(\"The current value of the property; its shape depends on property type\"),\n}).describe(\"Single property value entry for a specific object.\");\nexport const EpicGamesGetPresetPropertyOutput: z.ZodTypeAny = z.object({\n PropertyValues: z.array(EpicGamesGetPresetProperty_PropertyValueItemSchema).describe(\"Array of results for the requested property\").nullable().optional(),\n}).describe(\"Response model containing the values of the requested property.\");\n\nexport const epicGamesGetPresetProperty = action(\"EPIC_GAMES_GET_PRESET_PROPERTY\", {\n slug: \"epic_games-get-preset-property\",\n name: \"Get Preset Property\",\n description: \"Tool to read the value(s) of a property exposed through a Remote Control Preset. Use when you need to fetch the current state of a specific property from a preset.\",\n input: EpicGamesGetPresetPropertyInput,\n output: EpicGamesGetPresetPropertyOutput,\n});\n"],"mappings":";;;AAIA,MAAa,kCAAgD,EAAE,OAAO;CACpE,SAAS,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,iDAAiD,CAAC,CAAC,SAAS;CAC3F,UAAU,EAAE,OAAO,CAAC,CAAC,SAAS,6FAA6F,CAAC,CAAC,SAAS;CACtI,aAAa,EAAE,OAAO,CAAC,CAAC,SAAS,iDAAiD;CAClF,eAAe,EAAE,OAAO,CAAC,CAAC,SAAS,4CAA4C;AACjF,CAAC,CAAC,CAAC,SAAS,0EAA0E;AACtF,MAAM,qDAAmE,EAAE,OAAO;CAChF,YAAY,EAAE,OAAO,CAAC,CAAC,SAAS,mDAAmD;CACnF,eAAe,EAAE,QAAQ,CAAC,CAAC,SAAS,uEAAuE;AAC7G,CAAC,CAAC,CAAC,SAAS,oDAAoD;AAKhE,MAAa,6BAA6B,OAAO,kCAAkC;CACjF,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAAO;CACP,QAT4D,EAAE,OAAO,EACrE,gBAAgB,EAAE,MAAM,kDAAkD,CAAC,CAAC,SAAS,6CAA6C,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS,EAC1J,CAAC,CAAC,CAAC,SAAS,iEAOF;AACV,CAAC"}
@@ -0,0 +1,59 @@
1
+ const require_action = require("../action.cjs");
2
+ let zod = require("zod");
3
+ //#region src/actions/get-preset.ts
4
+ const EpicGamesGetPresetInput = zod.z.object({
5
+ headers: zod.z.object({}).describe("Optional HTTP headers to include in the request").optional(),
6
+ base_url: zod.z.string().describe("Base URL for Remote Control HTTP API (e.g., 'http://127.0.0.1:30010')").optional(),
7
+ presetName: zod.z.string().describe("Name of the Remote Control Preset to fetch")
8
+ });
9
+ const EpicGamesGetPreset_ArgumentMetadataSchema = zod.z.object({
10
+ name: zod.z.string().describe("Argument name"),
11
+ type: zod.z.string().describe("Argument type"),
12
+ keyType: zod.z.string().describe("Key type if applicable").nullable().optional(),
13
+ metadata: zod.z.record(zod.z.string(), zod.z.unknown()).describe("Additional metadata for the argument").nullable().optional(),
14
+ description: zod.z.string().describe("Description of the argument").nullable().optional(),
15
+ containerType: zod.z.string().describe("Container type if applicable").nullable().optional()
16
+ });
17
+ const EpicGamesGetPreset_UnderlyingFunctionSchema = zod.z.object({
18
+ name: zod.z.string().describe("Function name"),
19
+ arguments: zod.z.array(EpicGamesGetPreset_ArgumentMetadataSchema).describe("List of function arguments").nullable().optional(),
20
+ description: zod.z.string().describe("Description of the function").nullable().optional()
21
+ });
22
+ const EpicGamesGetPreset_ExposedFunctionSchema = zod.z.object({
23
+ displayName: zod.z.string().describe("Display name of the function"),
24
+ underlyingFunction: EpicGamesGetPreset_UnderlyingFunctionSchema.nullable()
25
+ });
26
+ const EpicGamesGetPreset_UnderlyingPropertySchema = zod.z.object({
27
+ name: zod.z.string().describe("Property name"),
28
+ type: zod.z.string().describe("Type of the property"),
29
+ keyType: zod.z.string().describe("Key type if applicable").nullable().optional(),
30
+ metadata: zod.z.record(zod.z.string(), zod.z.unknown()).describe("Additional metadata for the property").nullable().optional(),
31
+ description: zod.z.string().describe("Description of the property").nullable().optional(),
32
+ containerType: zod.z.string().describe("Container type if applicable").nullable().optional()
33
+ });
34
+ const EpicGamesGetPreset_ExposedPropertySchema = zod.z.object({
35
+ displayName: zod.z.string().describe("Display name of the property"),
36
+ underlyingProperty: EpicGamesGetPreset_UnderlyingPropertySchema.nullable()
37
+ });
38
+ const EpicGamesGetPreset_GroupSchema = zod.z.object({
39
+ name: zod.z.string().describe("Group name"),
40
+ exposedFunctions: zod.z.array(EpicGamesGetPreset_ExposedFunctionSchema).describe("Functions exposed in this group").nullable().optional(),
41
+ exposedProperties: zod.z.array(EpicGamesGetPreset_ExposedPropertySchema).describe("Properties exposed in this group").nullable().optional()
42
+ });
43
+ const EpicGamesGetPresetOutput = zod.z.object({
44
+ name: zod.z.string().describe("Preset name").nullable().optional(),
45
+ path: zod.z.string().describe("Asset path of the preset").nullable().optional(),
46
+ groups: zod.z.array(EpicGamesGetPreset_GroupSchema).describe("List of groups in the preset").nullable().optional(),
47
+ errorMessage: zod.z.string().describe("Error message if preset not found").nullable().optional()
48
+ });
49
+ const epicGamesGetPreset = require_action.action("EPIC_GAMES_GET_PRESET", {
50
+ slug: "epic_games-get-preset",
51
+ name: "Get Remote Control Preset",
52
+ description: "Tool to get details for a specific Remote Control Preset by name. Use after listing or identifying available presets to fetch their configuration including groups, properties, and functions.",
53
+ input: EpicGamesGetPresetInput,
54
+ output: EpicGamesGetPresetOutput
55
+ });
56
+ //#endregion
57
+ exports.epicGamesGetPreset = epicGamesGetPreset;
58
+
59
+ //# sourceMappingURL=get-preset.cjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"get-preset.cjs","names":["z","action"],"sources":["../../src/actions/get-preset.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesGetPresetInput: z.ZodTypeAny = z.object({\n headers: z.object({}).describe(\"Optional HTTP headers to include in the request\").optional(),\n base_url: z.string().describe(\"Base URL for Remote Control HTTP API (e.g., 'http://127.0.0.1:30010')\").optional(),\n presetName: z.string().describe(\"Name of the Remote Control Preset to fetch\"),\n});\nconst EpicGamesGetPreset_ArgumentMetadataSchema: z.ZodTypeAny = z.object({\n name: z.string().describe(\"Argument name\"),\n type: z.string().describe(\"Argument type\"),\n keyType: z.string().describe(\"Key type if applicable\").nullable().optional(),\n metadata: z.record(z.string(), z.unknown()).describe(\"Additional metadata for the argument\").nullable().optional(),\n description: z.string().describe(\"Description of the argument\").nullable().optional(),\n containerType: z.string().describe(\"Container type if applicable\").nullable().optional(),\n});\nconst EpicGamesGetPreset_UnderlyingFunctionSchema: z.ZodTypeAny = z.object({\n name: z.string().describe(\"Function name\"),\n arguments: z.array(EpicGamesGetPreset_ArgumentMetadataSchema).describe(\"List of function arguments\").nullable().optional(),\n description: z.string().describe(\"Description of the function\").nullable().optional(),\n});\nconst EpicGamesGetPreset_ExposedFunctionSchema: z.ZodTypeAny = z.object({\n displayName: z.string().describe(\"Display name of the function\"),\n underlyingFunction: EpicGamesGetPreset_UnderlyingFunctionSchema.nullable(),\n});\nconst EpicGamesGetPreset_UnderlyingPropertySchema: z.ZodTypeAny = z.object({\n name: z.string().describe(\"Property name\"),\n type: z.string().describe(\"Type of the property\"),\n keyType: z.string().describe(\"Key type if applicable\").nullable().optional(),\n metadata: z.record(z.string(), z.unknown()).describe(\"Additional metadata for the property\").nullable().optional(),\n description: z.string().describe(\"Description of the property\").nullable().optional(),\n containerType: z.string().describe(\"Container type if applicable\").nullable().optional(),\n});\nconst EpicGamesGetPreset_ExposedPropertySchema: z.ZodTypeAny = z.object({\n displayName: z.string().describe(\"Display name of the property\"),\n underlyingProperty: EpicGamesGetPreset_UnderlyingPropertySchema.nullable(),\n});\nconst EpicGamesGetPreset_GroupSchema: z.ZodTypeAny = z.object({\n name: z.string().describe(\"Group name\"),\n exposedFunctions: z.array(EpicGamesGetPreset_ExposedFunctionSchema).describe(\"Functions exposed in this group\").nullable().optional(),\n exposedProperties: z.array(EpicGamesGetPreset_ExposedPropertySchema).describe(\"Properties exposed in this group\").nullable().optional(),\n});\nexport const EpicGamesGetPresetOutput: z.ZodTypeAny = z.object({\n name: z.string().describe(\"Preset name\").nullable().optional(),\n path: z.string().describe(\"Asset path of the preset\").nullable().optional(),\n groups: z.array(EpicGamesGetPreset_GroupSchema).describe(\"List of groups in the preset\").nullable().optional(),\n errorMessage: z.string().describe(\"Error message if preset not found\").nullable().optional(),\n});\n\nexport const epicGamesGetPreset = action(\"EPIC_GAMES_GET_PRESET\", {\n slug: \"epic_games-get-preset\",\n name: \"Get Remote Control Preset\",\n description: \"Tool to get details for a specific Remote Control Preset by name. Use after listing or identifying available presets to fetch their configuration including groups, properties, and functions.\",\n input: EpicGamesGetPresetInput,\n output: EpicGamesGetPresetOutput,\n});\n"],"mappings":";;;AAIA,MAAa,0BAAwCA,IAAAA,EAAE,OAAO;CAC5D,SAASA,IAAAA,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,iDAAiD,CAAC,CAAC,SAAS;CAC3F,UAAUA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,uEAAuE,CAAC,CAAC,SAAS;CAChH,YAAYA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,4CAA4C;AAC9E,CAAC;AACD,MAAM,4CAA0DA,IAAAA,EAAE,OAAO;CACvE,MAAMA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,eAAe;CACzC,MAAMA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,eAAe;CACzC,SAASA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,wBAAwB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC3E,UAAUA,IAAAA,EAAE,OAAOA,IAAAA,EAAE,OAAO,GAAGA,IAAAA,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,sCAAsC,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACjH,aAAaA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,6BAA6B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACpF,eAAeA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,8BAA8B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;AACzF,CAAC;AACD,MAAM,8CAA4DA,IAAAA,EAAE,OAAO;CACzE,MAAMA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,eAAe;CACzC,WAAWA,IAAAA,EAAE,MAAM,yCAAyC,CAAC,CAAC,SAAS,4BAA4B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACzH,aAAaA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,6BAA6B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;AACtF,CAAC;AACD,MAAM,2CAAyDA,IAAAA,EAAE,OAAO;CACtE,aAAaA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,8BAA8B;CAC/D,oBAAoB,4CAA4C,SAAS;AAC3E,CAAC;AACD,MAAM,8CAA4DA,IAAAA,EAAE,OAAO;CACzE,MAAMA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,eAAe;CACzC,MAAMA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,sBAAsB;CAChD,SAASA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,wBAAwB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC3E,UAAUA,IAAAA,EAAE,OAAOA,IAAAA,EAAE,OAAO,GAAGA,IAAAA,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,sCAAsC,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACjH,aAAaA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,6BAA6B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACpF,eAAeA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,8BAA8B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;AACzF,CAAC;AACD,MAAM,2CAAyDA,IAAAA,EAAE,OAAO;CACtE,aAAaA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,8BAA8B;CAC/D,oBAAoB,4CAA4C,SAAS;AAC3E,CAAC;AACD,MAAM,iCAA+CA,IAAAA,EAAE,OAAO;CAC5D,MAAMA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,YAAY;CACtC,kBAAkBA,IAAAA,EAAE,MAAM,wCAAwC,CAAC,CAAC,SAAS,iCAAiC,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACpI,mBAAmBA,IAAAA,EAAE,MAAM,wCAAwC,CAAC,CAAC,SAAS,kCAAkC,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;AACxI,CAAC;AACD,MAAa,2BAAyCA,IAAAA,EAAE,OAAO;CAC7D,MAAMA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,aAAa,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC7D,MAAMA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,0BAA0B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC1E,QAAQA,IAAAA,EAAE,MAAM,8BAA8B,CAAC,CAAC,SAAS,8BAA8B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC7G,cAAcA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,mCAAmC,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;AAC7F,CAAC;AAED,MAAa,qBAAqBC,eAAAA,OAAO,yBAAyB;CAChE,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAAO;CACP,QAAQ;AACV,CAAC"}
@@ -0,0 +1,9 @@
1
+ import { z } from "zod";
2
+
3
+ //#region src/actions/get-preset.d.ts
4
+ declare const EpicGamesGetPresetInput: z.ZodTypeAny;
5
+ declare const EpicGamesGetPresetOutput: z.ZodTypeAny;
6
+ declare const epicGamesGetPreset: import("@keystrokehq/action").WorkflowActionDefinition<unknown, unknown, import("@keystrokehq/shared").ResolvedCredentials<readonly [import("@keystrokehq/shared").Credential]>, readonly [import("@keystrokehq/shared").Credential]>;
7
+ //#endregion
8
+ export { epicGamesGetPreset };
9
+ //# sourceMappingURL=get-preset.d.cts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"get-preset.d.cts","names":[],"sources":["../../src/actions/get-preset.ts"],"mappings":";;;cAIa,uBAAA,EAAyB,CAAA,CAAE,UAItC;AAAA,cAmCW,wBAAA,EAA0B,CAAA,CAAE,UAKvC;AAAA,cAEW,kBAAA,gCAAkB,wBAAA,iDAAA,mBAAA,yCAAA,UAAA,4CAAA,UAAA"}
@@ -0,0 +1,9 @@
1
+ import { z } from "zod";
2
+
3
+ //#region src/actions/get-preset.d.ts
4
+ declare const EpicGamesGetPresetInput: z.ZodTypeAny;
5
+ declare const EpicGamesGetPresetOutput: z.ZodTypeAny;
6
+ declare const epicGamesGetPreset: import("@keystrokehq/action").WorkflowActionDefinition<unknown, unknown, import("@keystrokehq/shared").ResolvedCredentials<readonly [import("@keystrokehq/shared").Credential]>, readonly [import("@keystrokehq/shared").Credential]>;
7
+ //#endregion
8
+ export { epicGamesGetPreset };
9
+ //# sourceMappingURL=get-preset.d.mts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"get-preset.d.mts","names":[],"sources":["../../src/actions/get-preset.ts"],"mappings":";;;cAIa,uBAAA,EAAyB,CAAA,CAAE,UAItC;AAAA,cAmCW,wBAAA,EAA0B,CAAA,CAAE,UAKvC;AAAA,cAEW,kBAAA,gCAAkB,wBAAA,iDAAA,mBAAA,yCAAA,UAAA,4CAAA,UAAA"}
@@ -0,0 +1,58 @@
1
+ import { action } from "../action.mjs";
2
+ import { z } from "zod";
3
+ //#region src/actions/get-preset.ts
4
+ const EpicGamesGetPresetInput = z.object({
5
+ headers: z.object({}).describe("Optional HTTP headers to include in the request").optional(),
6
+ base_url: z.string().describe("Base URL for Remote Control HTTP API (e.g., 'http://127.0.0.1:30010')").optional(),
7
+ presetName: z.string().describe("Name of the Remote Control Preset to fetch")
8
+ });
9
+ const EpicGamesGetPreset_ArgumentMetadataSchema = z.object({
10
+ name: z.string().describe("Argument name"),
11
+ type: z.string().describe("Argument type"),
12
+ keyType: z.string().describe("Key type if applicable").nullable().optional(),
13
+ metadata: z.record(z.string(), z.unknown()).describe("Additional metadata for the argument").nullable().optional(),
14
+ description: z.string().describe("Description of the argument").nullable().optional(),
15
+ containerType: z.string().describe("Container type if applicable").nullable().optional()
16
+ });
17
+ const EpicGamesGetPreset_UnderlyingFunctionSchema = z.object({
18
+ name: z.string().describe("Function name"),
19
+ arguments: z.array(EpicGamesGetPreset_ArgumentMetadataSchema).describe("List of function arguments").nullable().optional(),
20
+ description: z.string().describe("Description of the function").nullable().optional()
21
+ });
22
+ const EpicGamesGetPreset_ExposedFunctionSchema = z.object({
23
+ displayName: z.string().describe("Display name of the function"),
24
+ underlyingFunction: EpicGamesGetPreset_UnderlyingFunctionSchema.nullable()
25
+ });
26
+ const EpicGamesGetPreset_UnderlyingPropertySchema = z.object({
27
+ name: z.string().describe("Property name"),
28
+ type: z.string().describe("Type of the property"),
29
+ keyType: z.string().describe("Key type if applicable").nullable().optional(),
30
+ metadata: z.record(z.string(), z.unknown()).describe("Additional metadata for the property").nullable().optional(),
31
+ description: z.string().describe("Description of the property").nullable().optional(),
32
+ containerType: z.string().describe("Container type if applicable").nullable().optional()
33
+ });
34
+ const EpicGamesGetPreset_ExposedPropertySchema = z.object({
35
+ displayName: z.string().describe("Display name of the property"),
36
+ underlyingProperty: EpicGamesGetPreset_UnderlyingPropertySchema.nullable()
37
+ });
38
+ const EpicGamesGetPreset_GroupSchema = z.object({
39
+ name: z.string().describe("Group name"),
40
+ exposedFunctions: z.array(EpicGamesGetPreset_ExposedFunctionSchema).describe("Functions exposed in this group").nullable().optional(),
41
+ exposedProperties: z.array(EpicGamesGetPreset_ExposedPropertySchema).describe("Properties exposed in this group").nullable().optional()
42
+ });
43
+ const epicGamesGetPreset = action("EPIC_GAMES_GET_PRESET", {
44
+ slug: "epic_games-get-preset",
45
+ name: "Get Remote Control Preset",
46
+ description: "Tool to get details for a specific Remote Control Preset by name. Use after listing or identifying available presets to fetch their configuration including groups, properties, and functions.",
47
+ input: EpicGamesGetPresetInput,
48
+ output: z.object({
49
+ name: z.string().describe("Preset name").nullable().optional(),
50
+ path: z.string().describe("Asset path of the preset").nullable().optional(),
51
+ groups: z.array(EpicGamesGetPreset_GroupSchema).describe("List of groups in the preset").nullable().optional(),
52
+ errorMessage: z.string().describe("Error message if preset not found").nullable().optional()
53
+ })
54
+ });
55
+ //#endregion
56
+ export { epicGamesGetPreset };
57
+
58
+ //# sourceMappingURL=get-preset.mjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"get-preset.mjs","names":[],"sources":["../../src/actions/get-preset.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesGetPresetInput: z.ZodTypeAny = z.object({\n headers: z.object({}).describe(\"Optional HTTP headers to include in the request\").optional(),\n base_url: z.string().describe(\"Base URL for Remote Control HTTP API (e.g., 'http://127.0.0.1:30010')\").optional(),\n presetName: z.string().describe(\"Name of the Remote Control Preset to fetch\"),\n});\nconst EpicGamesGetPreset_ArgumentMetadataSchema: z.ZodTypeAny = z.object({\n name: z.string().describe(\"Argument name\"),\n type: z.string().describe(\"Argument type\"),\n keyType: z.string().describe(\"Key type if applicable\").nullable().optional(),\n metadata: z.record(z.string(), z.unknown()).describe(\"Additional metadata for the argument\").nullable().optional(),\n description: z.string().describe(\"Description of the argument\").nullable().optional(),\n containerType: z.string().describe(\"Container type if applicable\").nullable().optional(),\n});\nconst EpicGamesGetPreset_UnderlyingFunctionSchema: z.ZodTypeAny = z.object({\n name: z.string().describe(\"Function name\"),\n arguments: z.array(EpicGamesGetPreset_ArgumentMetadataSchema).describe(\"List of function arguments\").nullable().optional(),\n description: z.string().describe(\"Description of the function\").nullable().optional(),\n});\nconst EpicGamesGetPreset_ExposedFunctionSchema: z.ZodTypeAny = z.object({\n displayName: z.string().describe(\"Display name of the function\"),\n underlyingFunction: EpicGamesGetPreset_UnderlyingFunctionSchema.nullable(),\n});\nconst EpicGamesGetPreset_UnderlyingPropertySchema: z.ZodTypeAny = z.object({\n name: z.string().describe(\"Property name\"),\n type: z.string().describe(\"Type of the property\"),\n keyType: z.string().describe(\"Key type if applicable\").nullable().optional(),\n metadata: z.record(z.string(), z.unknown()).describe(\"Additional metadata for the property\").nullable().optional(),\n description: z.string().describe(\"Description of the property\").nullable().optional(),\n containerType: z.string().describe(\"Container type if applicable\").nullable().optional(),\n});\nconst EpicGamesGetPreset_ExposedPropertySchema: z.ZodTypeAny = z.object({\n displayName: z.string().describe(\"Display name of the property\"),\n underlyingProperty: EpicGamesGetPreset_UnderlyingPropertySchema.nullable(),\n});\nconst EpicGamesGetPreset_GroupSchema: z.ZodTypeAny = z.object({\n name: z.string().describe(\"Group name\"),\n exposedFunctions: z.array(EpicGamesGetPreset_ExposedFunctionSchema).describe(\"Functions exposed in this group\").nullable().optional(),\n exposedProperties: z.array(EpicGamesGetPreset_ExposedPropertySchema).describe(\"Properties exposed in this group\").nullable().optional(),\n});\nexport const EpicGamesGetPresetOutput: z.ZodTypeAny = z.object({\n name: z.string().describe(\"Preset name\").nullable().optional(),\n path: z.string().describe(\"Asset path of the preset\").nullable().optional(),\n groups: z.array(EpicGamesGetPreset_GroupSchema).describe(\"List of groups in the preset\").nullable().optional(),\n errorMessage: z.string().describe(\"Error message if preset not found\").nullable().optional(),\n});\n\nexport const epicGamesGetPreset = action(\"EPIC_GAMES_GET_PRESET\", {\n slug: \"epic_games-get-preset\",\n name: \"Get Remote Control Preset\",\n description: \"Tool to get details for a specific Remote Control Preset by name. Use after listing or identifying available presets to fetch their configuration including groups, properties, and functions.\",\n input: EpicGamesGetPresetInput,\n output: EpicGamesGetPresetOutput,\n});\n"],"mappings":";;;AAIA,MAAa,0BAAwC,EAAE,OAAO;CAC5D,SAAS,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,iDAAiD,CAAC,CAAC,SAAS;CAC3F,UAAU,EAAE,OAAO,CAAC,CAAC,SAAS,uEAAuE,CAAC,CAAC,SAAS;CAChH,YAAY,EAAE,OAAO,CAAC,CAAC,SAAS,4CAA4C;AAC9E,CAAC;AACD,MAAM,4CAA0D,EAAE,OAAO;CACvE,MAAM,EAAE,OAAO,CAAC,CAAC,SAAS,eAAe;CACzC,MAAM,EAAE,OAAO,CAAC,CAAC,SAAS,eAAe;CACzC,SAAS,EAAE,OAAO,CAAC,CAAC,SAAS,wBAAwB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC3E,UAAU,EAAE,OAAO,EAAE,OAAO,GAAG,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,sCAAsC,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACjH,aAAa,EAAE,OAAO,CAAC,CAAC,SAAS,6BAA6B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACpF,eAAe,EAAE,OAAO,CAAC,CAAC,SAAS,8BAA8B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;AACzF,CAAC;AACD,MAAM,8CAA4D,EAAE,OAAO;CACzE,MAAM,EAAE,OAAO,CAAC,CAAC,SAAS,eAAe;CACzC,WAAW,EAAE,MAAM,yCAAyC,CAAC,CAAC,SAAS,4BAA4B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACzH,aAAa,EAAE,OAAO,CAAC,CAAC,SAAS,6BAA6B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;AACtF,CAAC;AACD,MAAM,2CAAyD,EAAE,OAAO;CACtE,aAAa,EAAE,OAAO,CAAC,CAAC,SAAS,8BAA8B;CAC/D,oBAAoB,4CAA4C,SAAS;AAC3E,CAAC;AACD,MAAM,8CAA4D,EAAE,OAAO;CACzE,MAAM,EAAE,OAAO,CAAC,CAAC,SAAS,eAAe;CACzC,MAAM,EAAE,OAAO,CAAC,CAAC,SAAS,sBAAsB;CAChD,SAAS,EAAE,OAAO,CAAC,CAAC,SAAS,wBAAwB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC3E,UAAU,EAAE,OAAO,EAAE,OAAO,GAAG,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,sCAAsC,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACjH,aAAa,EAAE,OAAO,CAAC,CAAC,SAAS,6BAA6B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACpF,eAAe,EAAE,OAAO,CAAC,CAAC,SAAS,8BAA8B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;AACzF,CAAC;AACD,MAAM,2CAAyD,EAAE,OAAO;CACtE,aAAa,EAAE,OAAO,CAAC,CAAC,SAAS,8BAA8B;CAC/D,oBAAoB,4CAA4C,SAAS;AAC3E,CAAC;AACD,MAAM,iCAA+C,EAAE,OAAO;CAC5D,MAAM,EAAE,OAAO,CAAC,CAAC,SAAS,YAAY;CACtC,kBAAkB,EAAE,MAAM,wCAAwC,CAAC,CAAC,SAAS,iCAAiC,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACpI,mBAAmB,EAAE,MAAM,wCAAwC,CAAC,CAAC,SAAS,kCAAkC,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;AACxI,CAAC;AAQD,MAAa,qBAAqB,OAAO,yBAAyB;CAChE,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAAO;CACP,QAZoD,EAAE,OAAO;EAC7D,MAAM,EAAE,OAAO,CAAC,CAAC,SAAS,aAAa,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;EAC7D,MAAM,EAAE,OAAO,CAAC,CAAC,SAAS,0BAA0B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;EAC1E,QAAQ,EAAE,MAAM,8BAA8B,CAAC,CAAC,SAAS,8BAA8B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;EAC7G,cAAc,EAAE,OAAO,CAAC,CAAC,SAAS,mCAAmC,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC7F,CAOU;AACV,CAAC"}
@@ -0,0 +1,57 @@
1
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
2
+ const require_delete_preset_metadata_key = require("./delete-preset-metadata-key.cjs");
3
+ const require_get_island = require("./get-island.cjs");
4
+ const require_get_island_avg_minutes_per_player = require("./get-island-avg-minutes-per-player.cjs");
5
+ const require_get_island_favorites = require("./get-island-favorites.cjs");
6
+ const require_get_island_metrics_by_interval = require("./get-island-metrics-by-interval.cjs");
7
+ const require_get_island_minutes_played = require("./get-island-minutes-played.cjs");
8
+ const require_get_island_peak_ccu = require("./get-island-peak-ccu.cjs");
9
+ const require_get_island_plays = require("./get-island-plays.cjs");
10
+ const require_get_island_recommendations = require("./get-island-recommendations.cjs");
11
+ const require_get_island_retention = require("./get-island-retention.cjs");
12
+ const require_get_island_unique_players = require("./get-island-unique-players.cjs");
13
+ const require_get_preset = require("./get-preset.cjs");
14
+ const require_get_preset_metadata = require("./get-preset-metadata.cjs");
15
+ const require_get_preset_metadata_key = require("./get-preset-metadata-key.cjs");
16
+ const require_get_preset_property = require("./get-preset-property.cjs");
17
+ const require_list_blueprint_callable_functions = require("./list-blueprint-callable-functions.cjs");
18
+ const require_list_islands = require("./list-islands.cjs");
19
+ const require_options_remote = require("./options-remote.cjs");
20
+ const require_put_object_call = require("./put-object-call.cjs");
21
+ const require_put_object_describe = require("./put-object-describe.cjs");
22
+ const require_put_object_event_experimental = require("./put-object-event-experimental.cjs");
23
+ const require_put_object_property = require("./put-object-property.cjs");
24
+ const require_put_object_thumbnail = require("./put-object-thumbnail.cjs");
25
+ const require_put_preset_function = require("./put-preset-function.cjs");
26
+ const require_put_preset_metadata_key = require("./put-preset-metadata-key.cjs");
27
+ const require_put_preset_property = require("./put-preset-property.cjs");
28
+ const require_put_remote_batch = require("./put-remote-batch.cjs");
29
+ const require_put_remote_control_session = require("./put-remote-control-session.cjs");
30
+ exports.epicGamesDeletePresetMetadataKey = require_delete_preset_metadata_key.epicGamesDeletePresetMetadataKey;
31
+ exports.epicGamesGetIsland = require_get_island.epicGamesGetIsland;
32
+ exports.epicGamesGetIslandAvgMinutesPerPlayer = require_get_island_avg_minutes_per_player.epicGamesGetIslandAvgMinutesPerPlayer;
33
+ exports.epicGamesGetIslandFavorites = require_get_island_favorites.epicGamesGetIslandFavorites;
34
+ exports.epicGamesGetIslandMetricsByInterval = require_get_island_metrics_by_interval.epicGamesGetIslandMetricsByInterval;
35
+ exports.epicGamesGetIslandMinutesPlayed = require_get_island_minutes_played.epicGamesGetIslandMinutesPlayed;
36
+ exports.epicGamesGetIslandPeakCcu = require_get_island_peak_ccu.epicGamesGetIslandPeakCcu;
37
+ exports.epicGamesGetIslandPlays = require_get_island_plays.epicGamesGetIslandPlays;
38
+ exports.epicGamesGetIslandRecommendations = require_get_island_recommendations.epicGamesGetIslandRecommendations;
39
+ exports.epicGamesGetIslandRetention = require_get_island_retention.epicGamesGetIslandRetention;
40
+ exports.epicGamesGetIslandUniquePlayers = require_get_island_unique_players.epicGamesGetIslandUniquePlayers;
41
+ exports.epicGamesGetPreset = require_get_preset.epicGamesGetPreset;
42
+ exports.epicGamesGetPresetMetadata = require_get_preset_metadata.epicGamesGetPresetMetadata;
43
+ exports.epicGamesGetPresetMetadataKey = require_get_preset_metadata_key.epicGamesGetPresetMetadataKey;
44
+ exports.epicGamesGetPresetProperty = require_get_preset_property.epicGamesGetPresetProperty;
45
+ exports.epicGamesListBlueprintCallableFunctions = require_list_blueprint_callable_functions.epicGamesListBlueprintCallableFunctions;
46
+ exports.epicGamesListIslands = require_list_islands.epicGamesListIslands;
47
+ exports.epicGamesOptionsRemote = require_options_remote.epicGamesOptionsRemote;
48
+ exports.epicGamesPutObjectCall = require_put_object_call.epicGamesPutObjectCall;
49
+ exports.epicGamesPutObjectDescribe = require_put_object_describe.epicGamesPutObjectDescribe;
50
+ exports.epicGamesPutObjectEventExperimental = require_put_object_event_experimental.epicGamesPutObjectEventExperimental;
51
+ exports.epicGamesPutObjectProperty = require_put_object_property.epicGamesPutObjectProperty;
52
+ exports.epicGamesPutObjectThumbnail = require_put_object_thumbnail.epicGamesPutObjectThumbnail;
53
+ exports.epicGamesPutPresetFunction = require_put_preset_function.epicGamesPutPresetFunction;
54
+ exports.epicGamesPutPresetMetadataKey = require_put_preset_metadata_key.epicGamesPutPresetMetadataKey;
55
+ exports.epicGamesPutPresetProperty = require_put_preset_property.epicGamesPutPresetProperty;
56
+ exports.epicGamesPutRemoteBatch = require_put_remote_batch.epicGamesPutRemoteBatch;
57
+ exports.epicGamesPutRemoteControlSession = require_put_remote_control_session.epicGamesPutRemoteControlSession;
@@ -0,0 +1,29 @@
1
+ import { epicGamesDeletePresetMetadataKey } from "./delete-preset-metadata-key.cjs";
2
+ import { epicGamesGetIsland } from "./get-island.cjs";
3
+ import { epicGamesGetIslandAvgMinutesPerPlayer } from "./get-island-avg-minutes-per-player.cjs";
4
+ import { epicGamesGetIslandFavorites } from "./get-island-favorites.cjs";
5
+ import { epicGamesGetIslandMetricsByInterval } from "./get-island-metrics-by-interval.cjs";
6
+ import { epicGamesGetIslandMinutesPlayed } from "./get-island-minutes-played.cjs";
7
+ import { epicGamesGetIslandPeakCcu } from "./get-island-peak-ccu.cjs";
8
+ import { epicGamesGetIslandPlays } from "./get-island-plays.cjs";
9
+ import { epicGamesGetIslandRecommendations } from "./get-island-recommendations.cjs";
10
+ import { epicGamesGetIslandRetention } from "./get-island-retention.cjs";
11
+ import { epicGamesGetIslandUniquePlayers } from "./get-island-unique-players.cjs";
12
+ import { epicGamesGetPreset } from "./get-preset.cjs";
13
+ import { epicGamesGetPresetMetadata } from "./get-preset-metadata.cjs";
14
+ import { epicGamesGetPresetMetadataKey } from "./get-preset-metadata-key.cjs";
15
+ import { epicGamesGetPresetProperty } from "./get-preset-property.cjs";
16
+ import { epicGamesListBlueprintCallableFunctions } from "./list-blueprint-callable-functions.cjs";
17
+ import { epicGamesListIslands } from "./list-islands.cjs";
18
+ import { epicGamesOptionsRemote } from "./options-remote.cjs";
19
+ import { epicGamesPutObjectCall } from "./put-object-call.cjs";
20
+ import { epicGamesPutObjectDescribe } from "./put-object-describe.cjs";
21
+ import { epicGamesPutObjectEventExperimental } from "./put-object-event-experimental.cjs";
22
+ import { epicGamesPutObjectProperty } from "./put-object-property.cjs";
23
+ import { epicGamesPutObjectThumbnail } from "./put-object-thumbnail.cjs";
24
+ import { epicGamesPutPresetFunction } from "./put-preset-function.cjs";
25
+ import { epicGamesPutPresetMetadataKey } from "./put-preset-metadata-key.cjs";
26
+ import { epicGamesPutPresetProperty } from "./put-preset-property.cjs";
27
+ import { epicGamesPutRemoteBatch } from "./put-remote-batch.cjs";
28
+ import { epicGamesPutRemoteControlSession } from "./put-remote-control-session.cjs";
29
+ export { epicGamesDeletePresetMetadataKey, epicGamesGetIsland, epicGamesGetIslandAvgMinutesPerPlayer, epicGamesGetIslandFavorites, epicGamesGetIslandMetricsByInterval, epicGamesGetIslandMinutesPlayed, epicGamesGetIslandPeakCcu, epicGamesGetIslandPlays, epicGamesGetIslandRecommendations, epicGamesGetIslandRetention, epicGamesGetIslandUniquePlayers, epicGamesGetPreset, epicGamesGetPresetMetadata, epicGamesGetPresetMetadataKey, epicGamesGetPresetProperty, epicGamesListBlueprintCallableFunctions, epicGamesListIslands, epicGamesOptionsRemote, epicGamesPutObjectCall, epicGamesPutObjectDescribe, epicGamesPutObjectEventExperimental, epicGamesPutObjectProperty, epicGamesPutObjectThumbnail, epicGamesPutPresetFunction, epicGamesPutPresetMetadataKey, epicGamesPutPresetProperty, epicGamesPutRemoteBatch, epicGamesPutRemoteControlSession };
@@ -0,0 +1,29 @@
1
+ import { epicGamesDeletePresetMetadataKey } from "./delete-preset-metadata-key.mjs";
2
+ import { epicGamesGetIsland } from "./get-island.mjs";
3
+ import { epicGamesGetIslandAvgMinutesPerPlayer } from "./get-island-avg-minutes-per-player.mjs";
4
+ import { epicGamesGetIslandFavorites } from "./get-island-favorites.mjs";
5
+ import { epicGamesGetIslandMetricsByInterval } from "./get-island-metrics-by-interval.mjs";
6
+ import { epicGamesGetIslandMinutesPlayed } from "./get-island-minutes-played.mjs";
7
+ import { epicGamesGetIslandPeakCcu } from "./get-island-peak-ccu.mjs";
8
+ import { epicGamesGetIslandPlays } from "./get-island-plays.mjs";
9
+ import { epicGamesGetIslandRecommendations } from "./get-island-recommendations.mjs";
10
+ import { epicGamesGetIslandRetention } from "./get-island-retention.mjs";
11
+ import { epicGamesGetIslandUniquePlayers } from "./get-island-unique-players.mjs";
12
+ import { epicGamesGetPreset } from "./get-preset.mjs";
13
+ import { epicGamesGetPresetMetadata } from "./get-preset-metadata.mjs";
14
+ import { epicGamesGetPresetMetadataKey } from "./get-preset-metadata-key.mjs";
15
+ import { epicGamesGetPresetProperty } from "./get-preset-property.mjs";
16
+ import { epicGamesListBlueprintCallableFunctions } from "./list-blueprint-callable-functions.mjs";
17
+ import { epicGamesListIslands } from "./list-islands.mjs";
18
+ import { epicGamesOptionsRemote } from "./options-remote.mjs";
19
+ import { epicGamesPutObjectCall } from "./put-object-call.mjs";
20
+ import { epicGamesPutObjectDescribe } from "./put-object-describe.mjs";
21
+ import { epicGamesPutObjectEventExperimental } from "./put-object-event-experimental.mjs";
22
+ import { epicGamesPutObjectProperty } from "./put-object-property.mjs";
23
+ import { epicGamesPutObjectThumbnail } from "./put-object-thumbnail.mjs";
24
+ import { epicGamesPutPresetFunction } from "./put-preset-function.mjs";
25
+ import { epicGamesPutPresetMetadataKey } from "./put-preset-metadata-key.mjs";
26
+ import { epicGamesPutPresetProperty } from "./put-preset-property.mjs";
27
+ import { epicGamesPutRemoteBatch } from "./put-remote-batch.mjs";
28
+ import { epicGamesPutRemoteControlSession } from "./put-remote-control-session.mjs";
29
+ export { epicGamesDeletePresetMetadataKey, epicGamesGetIsland, epicGamesGetIslandAvgMinutesPerPlayer, epicGamesGetIslandFavorites, epicGamesGetIslandMetricsByInterval, epicGamesGetIslandMinutesPlayed, epicGamesGetIslandPeakCcu, epicGamesGetIslandPlays, epicGamesGetIslandRecommendations, epicGamesGetIslandRetention, epicGamesGetIslandUniquePlayers, epicGamesGetPreset, epicGamesGetPresetMetadata, epicGamesGetPresetMetadataKey, epicGamesGetPresetProperty, epicGamesListBlueprintCallableFunctions, epicGamesListIslands, epicGamesOptionsRemote, epicGamesPutObjectCall, epicGamesPutObjectDescribe, epicGamesPutObjectEventExperimental, epicGamesPutObjectProperty, epicGamesPutObjectThumbnail, epicGamesPutPresetFunction, epicGamesPutPresetMetadataKey, epicGamesPutPresetProperty, epicGamesPutRemoteBatch, epicGamesPutRemoteControlSession };
@@ -0,0 +1,29 @@
1
+ import { epicGamesDeletePresetMetadataKey } from "./delete-preset-metadata-key.mjs";
2
+ import { epicGamesGetIsland } from "./get-island.mjs";
3
+ import { epicGamesGetIslandAvgMinutesPerPlayer } from "./get-island-avg-minutes-per-player.mjs";
4
+ import { epicGamesGetIslandFavorites } from "./get-island-favorites.mjs";
5
+ import { epicGamesGetIslandMetricsByInterval } from "./get-island-metrics-by-interval.mjs";
6
+ import { epicGamesGetIslandMinutesPlayed } from "./get-island-minutes-played.mjs";
7
+ import { epicGamesGetIslandPeakCcu } from "./get-island-peak-ccu.mjs";
8
+ import { epicGamesGetIslandPlays } from "./get-island-plays.mjs";
9
+ import { epicGamesGetIslandRecommendations } from "./get-island-recommendations.mjs";
10
+ import { epicGamesGetIslandRetention } from "./get-island-retention.mjs";
11
+ import { epicGamesGetIslandUniquePlayers } from "./get-island-unique-players.mjs";
12
+ import { epicGamesGetPreset } from "./get-preset.mjs";
13
+ import { epicGamesGetPresetMetadata } from "./get-preset-metadata.mjs";
14
+ import { epicGamesGetPresetMetadataKey } from "./get-preset-metadata-key.mjs";
15
+ import { epicGamesGetPresetProperty } from "./get-preset-property.mjs";
16
+ import { epicGamesListBlueprintCallableFunctions } from "./list-blueprint-callable-functions.mjs";
17
+ import { epicGamesListIslands } from "./list-islands.mjs";
18
+ import { epicGamesOptionsRemote } from "./options-remote.mjs";
19
+ import { epicGamesPutObjectCall } from "./put-object-call.mjs";
20
+ import { epicGamesPutObjectDescribe } from "./put-object-describe.mjs";
21
+ import { epicGamesPutObjectEventExperimental } from "./put-object-event-experimental.mjs";
22
+ import { epicGamesPutObjectProperty } from "./put-object-property.mjs";
23
+ import { epicGamesPutObjectThumbnail } from "./put-object-thumbnail.mjs";
24
+ import { epicGamesPutPresetFunction } from "./put-preset-function.mjs";
25
+ import { epicGamesPutPresetMetadataKey } from "./put-preset-metadata-key.mjs";
26
+ import { epicGamesPutPresetProperty } from "./put-preset-property.mjs";
27
+ import { epicGamesPutRemoteBatch } from "./put-remote-batch.mjs";
28
+ import { epicGamesPutRemoteControlSession } from "./put-remote-control-session.mjs";
29
+ export { epicGamesDeletePresetMetadataKey, epicGamesGetIsland, epicGamesGetIslandAvgMinutesPerPlayer, epicGamesGetIslandFavorites, epicGamesGetIslandMetricsByInterval, epicGamesGetIslandMinutesPlayed, epicGamesGetIslandPeakCcu, epicGamesGetIslandPlays, epicGamesGetIslandRecommendations, epicGamesGetIslandRetention, epicGamesGetIslandUniquePlayers, epicGamesGetPreset, epicGamesGetPresetMetadata, epicGamesGetPresetMetadataKey, epicGamesGetPresetProperty, epicGamesListBlueprintCallableFunctions, epicGamesListIslands, epicGamesOptionsRemote, epicGamesPutObjectCall, epicGamesPutObjectDescribe, epicGamesPutObjectEventExperimental, epicGamesPutObjectProperty, epicGamesPutObjectThumbnail, epicGamesPutPresetFunction, epicGamesPutPresetMetadataKey, epicGamesPutPresetProperty, epicGamesPutRemoteBatch, epicGamesPutRemoteControlSession };
@@ -0,0 +1,22 @@
1
+ const require_action = require("../action.cjs");
2
+ let zod = require("zod");
3
+ //#region src/actions/list-blueprint-callable-functions.ts
4
+ const EpicGamesListBlueprintCallableFunctionsInput = zod.z.object({
5
+ path: zod.z.string().describe("Override the API endpoint path. Defaults to '/remote/object/functions'").optional(),
6
+ headers: zod.z.object({}).describe("Override HTTP headers to include in the request").optional(),
7
+ base_url: zod.z.string().describe("Override the base URL for the Epic Games Remote Control API").optional(),
8
+ extra_json: zod.z.record(zod.z.string(), zod.z.unknown()).describe("Optional extra JSON fields to merge into the request payload. Useful for testing against echo services that return the posted JSON under a nested key.").optional(),
9
+ object_path: zod.z.string().describe("Path of the UObject to list functions for")
10
+ }).describe("Request model for listing Blueprint-callable functions of a UObject.");
11
+ const EpicGamesListBlueprintCallableFunctionsOutput = zod.z.object({ functions: zod.z.array(zod.z.record(zod.z.string(), zod.z.unknown())).describe("List of blueprint-callable functions with their metadata") }).describe("Response model containing blueprint-callable functions metadata.");
12
+ const epicGamesListBlueprintCallableFunctions = require_action.action("EPIC_GAMES_LIST_BLUEPRINT_CALLABLE_FUNCTIONS", {
13
+ slug: "epic_games-list-blueprint-callable-functions",
14
+ name: "List Blueprint-Callable Functions",
15
+ description: "Tool to list blueprint-callable functions on a UObject. Use when you need to inspect available functions for automation or debugging.",
16
+ input: EpicGamesListBlueprintCallableFunctionsInput,
17
+ output: EpicGamesListBlueprintCallableFunctionsOutput
18
+ });
19
+ //#endregion
20
+ exports.epicGamesListBlueprintCallableFunctions = epicGamesListBlueprintCallableFunctions;
21
+
22
+ //# sourceMappingURL=list-blueprint-callable-functions.cjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"list-blueprint-callable-functions.cjs","names":["z","action"],"sources":["../../src/actions/list-blueprint-callable-functions.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesListBlueprintCallableFunctionsInput: z.ZodTypeAny = z.object({\n path: z.string().describe(\"Override the API endpoint path. Defaults to '/remote/object/functions'\").optional(),\n headers: z.object({}).describe(\"Override HTTP headers to include in the request\").optional(),\n base_url: z.string().describe(\"Override the base URL for the Epic Games Remote Control API\").optional(),\n extra_json: z.record(z.string(), z.unknown()).describe(\"Optional extra JSON fields to merge into the request payload. Useful for testing against echo services that return the posted JSON under a nested key.\").optional(),\n object_path: z.string().describe(\"Path of the UObject to list functions for\"),\n}).describe(\"Request model for listing Blueprint-callable functions of a UObject.\");\nexport const EpicGamesListBlueprintCallableFunctionsOutput: z.ZodTypeAny = z.object({\n functions: z.array(z.record(z.string(), z.unknown())).describe(\"List of blueprint-callable functions with their metadata\"),\n}).describe(\"Response model containing blueprint-callable functions metadata.\");\n\nexport const epicGamesListBlueprintCallableFunctions = action(\"EPIC_GAMES_LIST_BLUEPRINT_CALLABLE_FUNCTIONS\", {\n slug: \"epic_games-list-blueprint-callable-functions\",\n name: \"List Blueprint-Callable Functions\",\n description: \"Tool to list blueprint-callable functions on a UObject. Use when you need to inspect available functions for automation or debugging.\",\n input: EpicGamesListBlueprintCallableFunctionsInput,\n output: EpicGamesListBlueprintCallableFunctionsOutput,\n});\n"],"mappings":";;;AAIA,MAAa,+CAA6DA,IAAAA,EAAE,OAAO;CACjF,MAAMA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,wEAAwE,CAAC,CAAC,SAAS;CAC7G,SAASA,IAAAA,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,iDAAiD,CAAC,CAAC,SAAS;CAC3F,UAAUA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,6DAA6D,CAAC,CAAC,SAAS;CACtG,YAAYA,IAAAA,EAAE,OAAOA,IAAAA,EAAE,OAAO,GAAGA,IAAAA,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,wJAAwJ,CAAC,CAAC,SAAS;CAC1N,aAAaA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,2CAA2C;AAC9E,CAAC,CAAC,CAAC,SAAS,sEAAsE;AAClF,MAAa,gDAA8DA,IAAAA,EAAE,OAAO,EAClF,WAAWA,IAAAA,EAAE,MAAMA,IAAAA,EAAE,OAAOA,IAAAA,EAAE,OAAO,GAAGA,IAAAA,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,SAAS,0DAA0D,EAC3H,CAAC,CAAC,CAAC,SAAS,kEAAkE;AAE9E,MAAa,0CAA0CC,eAAAA,OAAO,gDAAgD;CAC5G,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAAO;CACP,QAAQ;AACV,CAAC"}
@@ -0,0 +1,9 @@
1
+ import { z } from "zod";
2
+
3
+ //#region src/actions/list-blueprint-callable-functions.d.ts
4
+ declare const EpicGamesListBlueprintCallableFunctionsInput: z.ZodTypeAny;
5
+ declare const EpicGamesListBlueprintCallableFunctionsOutput: z.ZodTypeAny;
6
+ declare const epicGamesListBlueprintCallableFunctions: import("@keystrokehq/action").WorkflowActionDefinition<unknown, unknown, import("@keystrokehq/shared").ResolvedCredentials<readonly [import("@keystrokehq/shared").Credential]>, readonly [import("@keystrokehq/shared").Credential]>;
7
+ //#endregion
8
+ export { epicGamesListBlueprintCallableFunctions };
9
+ //# sourceMappingURL=list-blueprint-callable-functions.d.cts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"list-blueprint-callable-functions.d.cts","names":[],"sources":["../../src/actions/list-blueprint-callable-functions.ts"],"mappings":";;;cAIa,4CAAA,EAA8C,CAAA,CAAE,UAMsB;AAAA,cACtE,6CAAA,EAA+C,CAAA,CAAE,UAEiB;AAAA,cAElE,uCAAA,gCAAuC,wBAAA,iDAAA,mBAAA,yCAAA,UAAA,4CAAA,UAAA"}