@keystrokehq/epic_games 0.1.0

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Files changed (258) hide show
  1. package/README.md +17 -0
  2. package/dist/action.cjs +21 -0
  3. package/dist/action.cjs.map +1 -0
  4. package/dist/action.mjs +21 -0
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@@ -0,0 +1,9 @@
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+ import { z } from "zod";
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+
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+ //#region src/actions/list-blueprint-callable-functions.d.ts
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+ declare const EpicGamesListBlueprintCallableFunctionsInput: z.ZodTypeAny;
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+ declare const EpicGamesListBlueprintCallableFunctionsOutput: z.ZodTypeAny;
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+ declare const epicGamesListBlueprintCallableFunctions: import("@keystrokehq/action").WorkflowActionDefinition<unknown, unknown, import("@keystrokehq/shared").ResolvedCredentials<readonly [import("@keystrokehq/shared").Credential]>, readonly [import("@keystrokehq/shared").Credential]>;
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+ //#endregion
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+ export { epicGamesListBlueprintCallableFunctions };
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+ //# sourceMappingURL=list-blueprint-callable-functions.d.mts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"list-blueprint-callable-functions.d.mts","names":[],"sources":["../../src/actions/list-blueprint-callable-functions.ts"],"mappings":";;;cAIa,4CAAA,EAA8C,CAAA,CAAE,UAMsB;AAAA,cACtE,6CAAA,EAA+C,CAAA,CAAE,UAEiB;AAAA,cAElE,uCAAA,gCAAuC,wBAAA,iDAAA,mBAAA,yCAAA,UAAA,4CAAA,UAAA"}
@@ -0,0 +1,19 @@
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+ import { action } from "../action.mjs";
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+ import { z } from "zod";
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+ const epicGamesListBlueprintCallableFunctions = action("EPIC_GAMES_LIST_BLUEPRINT_CALLABLE_FUNCTIONS", {
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+ slug: "epic_games-list-blueprint-callable-functions",
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+ name: "List Blueprint-Callable Functions",
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+ description: "Tool to list blueprint-callable functions on a UObject. Use when you need to inspect available functions for automation or debugging.",
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+ input: z.object({
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+ path: z.string().describe("Override the API endpoint path. Defaults to '/remote/object/functions'").optional(),
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+ headers: z.object({}).describe("Override HTTP headers to include in the request").optional(),
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+ base_url: z.string().describe("Override the base URL for the Epic Games Remote Control API").optional(),
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+ extra_json: z.record(z.string(), z.unknown()).describe("Optional extra JSON fields to merge into the request payload. Useful for testing against echo services that return the posted JSON under a nested key.").optional(),
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+ object_path: z.string().describe("Path of the UObject to list functions for")
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+ }).describe("Request model for listing Blueprint-callable functions of a UObject."),
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+ output: z.object({ functions: z.array(z.record(z.string(), z.unknown())).describe("List of blueprint-callable functions with their metadata") }).describe("Response model containing blueprint-callable functions metadata.")
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+ });
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+ //#endregion
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+ export { epicGamesListBlueprintCallableFunctions };
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+
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+ //# sourceMappingURL=list-blueprint-callable-functions.mjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"list-blueprint-callable-functions.mjs","names":[],"sources":["../../src/actions/list-blueprint-callable-functions.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesListBlueprintCallableFunctionsInput: z.ZodTypeAny = z.object({\n path: z.string().describe(\"Override the API endpoint path. Defaults to '/remote/object/functions'\").optional(),\n headers: z.object({}).describe(\"Override HTTP headers to include in the request\").optional(),\n base_url: z.string().describe(\"Override the base URL for the Epic Games Remote Control API\").optional(),\n extra_json: z.record(z.string(), z.unknown()).describe(\"Optional extra JSON fields to merge into the request payload. Useful for testing against echo services that return the posted JSON under a nested key.\").optional(),\n object_path: z.string().describe(\"Path of the UObject to list functions for\"),\n}).describe(\"Request model for listing Blueprint-callable functions of a UObject.\");\nexport const EpicGamesListBlueprintCallableFunctionsOutput: z.ZodTypeAny = z.object({\n functions: z.array(z.record(z.string(), z.unknown())).describe(\"List of blueprint-callable functions with their metadata\"),\n}).describe(\"Response model containing blueprint-callable functions metadata.\");\n\nexport const epicGamesListBlueprintCallableFunctions = action(\"EPIC_GAMES_LIST_BLUEPRINT_CALLABLE_FUNCTIONS\", {\n slug: \"epic_games-list-blueprint-callable-functions\",\n name: \"List Blueprint-Callable Functions\",\n description: \"Tool to list blueprint-callable functions on a UObject. Use when you need to inspect available functions for automation or debugging.\",\n input: EpicGamesListBlueprintCallableFunctionsInput,\n output: EpicGamesListBlueprintCallableFunctionsOutput,\n});\n"],"mappings":";;AAeA,MAAa,0CAA0C,OAAO,gDAAgD;CAC5G,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAfwE,EAAE,OAAO;EACjF,MAAM,EAAE,OAAO,CAAC,CAAC,SAAS,wEAAwE,CAAC,CAAC,SAAS;EAC7G,SAAS,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,iDAAiD,CAAC,CAAC,SAAS;EAC3F,UAAU,EAAE,OAAO,CAAC,CAAC,SAAS,6DAA6D,CAAC,CAAC,SAAS;EACtG,YAAY,EAAE,OAAO,EAAE,OAAO,GAAG,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,wJAAwJ,CAAC,CAAC,SAAS;EAC1N,aAAa,EAAE,OAAO,CAAC,CAAC,SAAS,2CAA2C;CAC9E,CAAC,CAAC,CAAC,SAAS,sEASH;CACP,QATyE,EAAE,OAAO,EAClF,WAAW,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,GAAG,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,SAAS,0DAA0D,EAC3H,CAAC,CAAC,CAAC,SAAS,kEAOF;AACV,CAAC"}
@@ -0,0 +1,45 @@
1
+ const require_action = require("../action.cjs");
2
+ let zod = require("zod");
3
+ //#region src/actions/list-islands.ts
4
+ const EpicGamesListIslandsInput = zod.z.object({
5
+ limit: zod.z.number().int().default(10).describe("Maximum number of items to return").optional(),
6
+ offset: zod.z.number().int().default(0).describe("Number of items to skip for pagination").optional()
7
+ }).describe("Request model for listing public Fortnite islands.");
8
+ const EpicGamesListIslands_IslandSchema = zod.z.object({
9
+ Name: zod.z.string().describe("Island name"),
10
+ Size: zod.z.string().describe("Size of the island").nullable().optional(),
11
+ PlayUrl: zod.z.string().describe("URL to play the island").nullable().optional(),
12
+ Sponsor: zod.z.string().describe("Sponsor of the island if any").nullable().optional(),
13
+ Version: zod.z.string().describe("Island version").nullable().optional(),
14
+ GameMode: zod.z.string().describe("Game mode of the island").nullable().optional(),
15
+ IslandId: zod.z.string().describe("Unique Island ID"),
16
+ MapImage: zod.z.string().describe("URL of island's map image").nullable().optional(),
17
+ PlayCount: zod.z.number().int().describe("Number of plays").nullable().optional(),
18
+ AuthorName: zod.z.string().describe("Internal name of the author").nullable().optional(),
19
+ DeviceType: zod.z.string().describe("Supported platform/device types").nullable().optional(),
20
+ Description: zod.z.string().describe("Island description").nullable().optional(),
21
+ AuthorEpicId: zod.z.string().describe("Epic user ID of the author").nullable().optional(),
22
+ FavoriteCount: zod.z.number().int().describe("Number of favorites").nullable().optional(),
23
+ PrivateIsland: zod.z.boolean().describe("Whether the island is private").nullable().optional(),
24
+ PublishedDate: zod.z.string().describe("Date when island was first published").nullable().optional(),
25
+ LastEditedDate: zod.z.string().describe("Date when island was last edited").nullable().optional(),
26
+ AuthorPublicName: zod.z.string().describe("Public name of the author").nullable().optional()
27
+ }).describe("Representation of a public Fortnite island.");
28
+ const EpicGamesListIslandsOutput = zod.z.object({
29
+ Count: zod.z.number().int().describe("Number of islands returned in this response"),
30
+ Items: zod.z.array(EpicGamesListIslands_IslandSchema).describe("List of islands"),
31
+ Limit: zod.z.number().int().describe("Limit used for pagination"),
32
+ Total: zod.z.number().int().describe("Total number of islands available"),
33
+ Offset: zod.z.number().int().describe("Offset used for pagination")
34
+ }).describe("Response model containing a list of public Fortnite islands.");
35
+ const epicGamesListIslands = require_action.action("EPIC_GAMES_LIST_ISLANDS", {
36
+ slug: "epic_games-list-islands",
37
+ name: "List Fortnite Islands",
38
+ description: "Tool to list public discoverable Fortnite islands sorted by newest releases first. Use when browsing community-created islands.",
39
+ input: EpicGamesListIslandsInput,
40
+ output: EpicGamesListIslandsOutput
41
+ });
42
+ //#endregion
43
+ exports.epicGamesListIslands = epicGamesListIslands;
44
+
45
+ //# sourceMappingURL=list-islands.cjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"list-islands.cjs","names":["z","action"],"sources":["../../src/actions/list-islands.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesListIslandsInput: z.ZodTypeAny = z.object({\n limit: z.number().int().default(10).describe(\"Maximum number of items to return\").optional(),\n offset: z.number().int().default(0).describe(\"Number of items to skip for pagination\").optional(),\n}).describe(\"Request model for listing public Fortnite islands.\");\nconst EpicGamesListIslands_IslandSchema: z.ZodTypeAny = z.object({\n Name: z.string().describe(\"Island name\"),\n Size: z.string().describe(\"Size of the island\").nullable().optional(),\n PlayUrl: z.string().describe(\"URL to play the island\").nullable().optional(),\n Sponsor: z.string().describe(\"Sponsor of the island if any\").nullable().optional(),\n Version: z.string().describe(\"Island version\").nullable().optional(),\n GameMode: z.string().describe(\"Game mode of the island\").nullable().optional(),\n IslandId: z.string().describe(\"Unique Island ID\"),\n MapImage: z.string().describe(\"URL of island's map image\").nullable().optional(),\n PlayCount: z.number().int().describe(\"Number of plays\").nullable().optional(),\n AuthorName: z.string().describe(\"Internal name of the author\").nullable().optional(),\n DeviceType: z.string().describe(\"Supported platform/device types\").nullable().optional(),\n Description: z.string().describe(\"Island description\").nullable().optional(),\n AuthorEpicId: z.string().describe(\"Epic user ID of the author\").nullable().optional(),\n FavoriteCount: z.number().int().describe(\"Number of favorites\").nullable().optional(),\n PrivateIsland: z.boolean().describe(\"Whether the island is private\").nullable().optional(),\n PublishedDate: z.string().describe(\"Date when island was first published\").nullable().optional(),\n LastEditedDate: z.string().describe(\"Date when island was last edited\").nullable().optional(),\n AuthorPublicName: z.string().describe(\"Public name of the author\").nullable().optional(),\n}).describe(\"Representation of a public Fortnite island.\");\nexport const EpicGamesListIslandsOutput: z.ZodTypeAny = z.object({\n Count: z.number().int().describe(\"Number of islands returned in this response\"),\n Items: z.array(EpicGamesListIslands_IslandSchema).describe(\"List of islands\"),\n Limit: z.number().int().describe(\"Limit used for pagination\"),\n Total: z.number().int().describe(\"Total number of islands available\"),\n Offset: z.number().int().describe(\"Offset used for pagination\"),\n}).describe(\"Response model containing a list of public Fortnite islands.\");\n\nexport const epicGamesListIslands = action(\"EPIC_GAMES_LIST_ISLANDS\", {\n slug: \"epic_games-list-islands\",\n name: \"List Fortnite Islands\",\n description: \"Tool to list public discoverable Fortnite islands sorted by newest releases first. Use when browsing community-created islands.\",\n input: EpicGamesListIslandsInput,\n output: EpicGamesListIslandsOutput,\n});\n"],"mappings":";;;AAIA,MAAa,4BAA0CA,IAAAA,EAAE,OAAO;CAC9D,OAAOA,IAAAA,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,QAAQ,EAAE,CAAC,CAAC,SAAS,mCAAmC,CAAC,CAAC,SAAS;CAC3F,QAAQA,IAAAA,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,SAAS,wCAAwC,CAAC,CAAC,SAAS;AAClG,CAAC,CAAC,CAAC,SAAS,oDAAoD;AAChE,MAAM,oCAAkDA,IAAAA,EAAE,OAAO;CAC/D,MAAMA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,aAAa;CACvC,MAAMA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,oBAAoB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACpE,SAASA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,wBAAwB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC3E,SAASA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,8BAA8B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACjF,SAASA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,gBAAgB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACnE,UAAUA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,yBAAyB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC7E,UAAUA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,kBAAkB;CAChD,UAAUA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,2BAA2B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC/E,WAAWA,IAAAA,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,iBAAiB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC5E,YAAYA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,6BAA6B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACnF,YAAYA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,iCAAiC,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACvF,aAAaA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,oBAAoB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC3E,cAAcA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,4BAA4B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACpF,eAAeA,IAAAA,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,qBAAqB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACpF,eAAeA,IAAAA,EAAE,QAAQ,CAAC,CAAC,SAAS,+BAA+B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACzF,eAAeA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,sCAAsC,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC/F,gBAAgBA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,kCAAkC,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC5F,kBAAkBA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,2BAA2B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;AACzF,CAAC,CAAC,CAAC,SAAS,6CAA6C;AACzD,MAAa,6BAA2CA,IAAAA,EAAE,OAAO;CAC/D,OAAOA,IAAAA,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,6CAA6C;CAC9E,OAAOA,IAAAA,EAAE,MAAM,iCAAiC,CAAC,CAAC,SAAS,iBAAiB;CAC5E,OAAOA,IAAAA,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,2BAA2B;CAC5D,OAAOA,IAAAA,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,mCAAmC;CACpE,QAAQA,IAAAA,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,4BAA4B;AAChE,CAAC,CAAC,CAAC,SAAS,8DAA8D;AAE1E,MAAa,uBAAuBC,eAAAA,OAAO,2BAA2B;CACpE,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAAO;CACP,QAAQ;AACV,CAAC"}
@@ -0,0 +1,9 @@
1
+ import { z } from "zod";
2
+
3
+ //#region src/actions/list-islands.d.ts
4
+ declare const EpicGamesListIslandsInput: z.ZodTypeAny;
5
+ declare const EpicGamesListIslandsOutput: z.ZodTypeAny;
6
+ declare const epicGamesListIslands: import("@keystrokehq/action").WorkflowActionDefinition<unknown, unknown, import("@keystrokehq/shared").ResolvedCredentials<readonly [import("@keystrokehq/shared").Credential]>, readonly [import("@keystrokehq/shared").Credential]>;
7
+ //#endregion
8
+ export { epicGamesListIslands };
9
+ //# sourceMappingURL=list-islands.d.cts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"list-islands.d.cts","names":[],"sources":["../../src/actions/list-islands.ts"],"mappings":";;;cAIa,yBAAA,EAA2B,CAAA,CAAE,UAGuB;AAAA,cAqBpD,0BAAA,EAA4B,CAAA,CAAE,UAMgC;AAAA,cAE9D,oBAAA,gCAAoB,wBAAA,iDAAA,mBAAA,yCAAA,UAAA,4CAAA,UAAA"}
@@ -0,0 +1,9 @@
1
+ import { z } from "zod";
2
+
3
+ //#region src/actions/list-islands.d.ts
4
+ declare const EpicGamesListIslandsInput: z.ZodTypeAny;
5
+ declare const EpicGamesListIslandsOutput: z.ZodTypeAny;
6
+ declare const epicGamesListIslands: import("@keystrokehq/action").WorkflowActionDefinition<unknown, unknown, import("@keystrokehq/shared").ResolvedCredentials<readonly [import("@keystrokehq/shared").Credential]>, readonly [import("@keystrokehq/shared").Credential]>;
7
+ //#endregion
8
+ export { epicGamesListIslands };
9
+ //# sourceMappingURL=list-islands.d.mts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"list-islands.d.mts","names":[],"sources":["../../src/actions/list-islands.ts"],"mappings":";;;cAIa,yBAAA,EAA2B,CAAA,CAAE,UAGuB;AAAA,cAqBpD,0BAAA,EAA4B,CAAA,CAAE,UAMgC;AAAA,cAE9D,oBAAA,gCAAoB,wBAAA,iDAAA,mBAAA,yCAAA,UAAA,4CAAA,UAAA"}
@@ -0,0 +1,44 @@
1
+ import { action } from "../action.mjs";
2
+ import { z } from "zod";
3
+ //#region src/actions/list-islands.ts
4
+ const EpicGamesListIslandsInput = z.object({
5
+ limit: z.number().int().default(10).describe("Maximum number of items to return").optional(),
6
+ offset: z.number().int().default(0).describe("Number of items to skip for pagination").optional()
7
+ }).describe("Request model for listing public Fortnite islands.");
8
+ const EpicGamesListIslands_IslandSchema = z.object({
9
+ Name: z.string().describe("Island name"),
10
+ Size: z.string().describe("Size of the island").nullable().optional(),
11
+ PlayUrl: z.string().describe("URL to play the island").nullable().optional(),
12
+ Sponsor: z.string().describe("Sponsor of the island if any").nullable().optional(),
13
+ Version: z.string().describe("Island version").nullable().optional(),
14
+ GameMode: z.string().describe("Game mode of the island").nullable().optional(),
15
+ IslandId: z.string().describe("Unique Island ID"),
16
+ MapImage: z.string().describe("URL of island's map image").nullable().optional(),
17
+ PlayCount: z.number().int().describe("Number of plays").nullable().optional(),
18
+ AuthorName: z.string().describe("Internal name of the author").nullable().optional(),
19
+ DeviceType: z.string().describe("Supported platform/device types").nullable().optional(),
20
+ Description: z.string().describe("Island description").nullable().optional(),
21
+ AuthorEpicId: z.string().describe("Epic user ID of the author").nullable().optional(),
22
+ FavoriteCount: z.number().int().describe("Number of favorites").nullable().optional(),
23
+ PrivateIsland: z.boolean().describe("Whether the island is private").nullable().optional(),
24
+ PublishedDate: z.string().describe("Date when island was first published").nullable().optional(),
25
+ LastEditedDate: z.string().describe("Date when island was last edited").nullable().optional(),
26
+ AuthorPublicName: z.string().describe("Public name of the author").nullable().optional()
27
+ }).describe("Representation of a public Fortnite island.");
28
+ const epicGamesListIslands = action("EPIC_GAMES_LIST_ISLANDS", {
29
+ slug: "epic_games-list-islands",
30
+ name: "List Fortnite Islands",
31
+ description: "Tool to list public discoverable Fortnite islands sorted by newest releases first. Use when browsing community-created islands.",
32
+ input: EpicGamesListIslandsInput,
33
+ output: z.object({
34
+ Count: z.number().int().describe("Number of islands returned in this response"),
35
+ Items: z.array(EpicGamesListIslands_IslandSchema).describe("List of islands"),
36
+ Limit: z.number().int().describe("Limit used for pagination"),
37
+ Total: z.number().int().describe("Total number of islands available"),
38
+ Offset: z.number().int().describe("Offset used for pagination")
39
+ }).describe("Response model containing a list of public Fortnite islands.")
40
+ });
41
+ //#endregion
42
+ export { epicGamesListIslands };
43
+
44
+ //# sourceMappingURL=list-islands.mjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"list-islands.mjs","names":[],"sources":["../../src/actions/list-islands.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesListIslandsInput: z.ZodTypeAny = z.object({\n limit: z.number().int().default(10).describe(\"Maximum number of items to return\").optional(),\n offset: z.number().int().default(0).describe(\"Number of items to skip for pagination\").optional(),\n}).describe(\"Request model for listing public Fortnite islands.\");\nconst EpicGamesListIslands_IslandSchema: z.ZodTypeAny = z.object({\n Name: z.string().describe(\"Island name\"),\n Size: z.string().describe(\"Size of the island\").nullable().optional(),\n PlayUrl: z.string().describe(\"URL to play the island\").nullable().optional(),\n Sponsor: z.string().describe(\"Sponsor of the island if any\").nullable().optional(),\n Version: z.string().describe(\"Island version\").nullable().optional(),\n GameMode: z.string().describe(\"Game mode of the island\").nullable().optional(),\n IslandId: z.string().describe(\"Unique Island ID\"),\n MapImage: z.string().describe(\"URL of island's map image\").nullable().optional(),\n PlayCount: z.number().int().describe(\"Number of plays\").nullable().optional(),\n AuthorName: z.string().describe(\"Internal name of the author\").nullable().optional(),\n DeviceType: z.string().describe(\"Supported platform/device types\").nullable().optional(),\n Description: z.string().describe(\"Island description\").nullable().optional(),\n AuthorEpicId: z.string().describe(\"Epic user ID of the author\").nullable().optional(),\n FavoriteCount: z.number().int().describe(\"Number of favorites\").nullable().optional(),\n PrivateIsland: z.boolean().describe(\"Whether the island is private\").nullable().optional(),\n PublishedDate: z.string().describe(\"Date when island was first published\").nullable().optional(),\n LastEditedDate: z.string().describe(\"Date when island was last edited\").nullable().optional(),\n AuthorPublicName: z.string().describe(\"Public name of the author\").nullable().optional(),\n}).describe(\"Representation of a public Fortnite island.\");\nexport const EpicGamesListIslandsOutput: z.ZodTypeAny = z.object({\n Count: z.number().int().describe(\"Number of islands returned in this response\"),\n Items: z.array(EpicGamesListIslands_IslandSchema).describe(\"List of islands\"),\n Limit: z.number().int().describe(\"Limit used for pagination\"),\n Total: z.number().int().describe(\"Total number of islands available\"),\n Offset: z.number().int().describe(\"Offset used for pagination\"),\n}).describe(\"Response model containing a list of public Fortnite islands.\");\n\nexport const epicGamesListIslands = action(\"EPIC_GAMES_LIST_ISLANDS\", {\n slug: \"epic_games-list-islands\",\n name: \"List Fortnite Islands\",\n description: \"Tool to list public discoverable Fortnite islands sorted by newest releases first. Use when browsing community-created islands.\",\n input: EpicGamesListIslandsInput,\n output: EpicGamesListIslandsOutput,\n});\n"],"mappings":";;;AAIA,MAAa,4BAA0C,EAAE,OAAO;CAC9D,OAAO,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,QAAQ,EAAE,CAAC,CAAC,SAAS,mCAAmC,CAAC,CAAC,SAAS;CAC3F,QAAQ,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,SAAS,wCAAwC,CAAC,CAAC,SAAS;AAClG,CAAC,CAAC,CAAC,SAAS,oDAAoD;AAChE,MAAM,oCAAkD,EAAE,OAAO;CAC/D,MAAM,EAAE,OAAO,CAAC,CAAC,SAAS,aAAa;CACvC,MAAM,EAAE,OAAO,CAAC,CAAC,SAAS,oBAAoB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACpE,SAAS,EAAE,OAAO,CAAC,CAAC,SAAS,wBAAwB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC3E,SAAS,EAAE,OAAO,CAAC,CAAC,SAAS,8BAA8B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACjF,SAAS,EAAE,OAAO,CAAC,CAAC,SAAS,gBAAgB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACnE,UAAU,EAAE,OAAO,CAAC,CAAC,SAAS,yBAAyB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC7E,UAAU,EAAE,OAAO,CAAC,CAAC,SAAS,kBAAkB;CAChD,UAAU,EAAE,OAAO,CAAC,CAAC,SAAS,2BAA2B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC/E,WAAW,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,iBAAiB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC5E,YAAY,EAAE,OAAO,CAAC,CAAC,SAAS,6BAA6B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACnF,YAAY,EAAE,OAAO,CAAC,CAAC,SAAS,iCAAiC,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACvF,aAAa,EAAE,OAAO,CAAC,CAAC,SAAS,oBAAoB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC3E,cAAc,EAAE,OAAO,CAAC,CAAC,SAAS,4BAA4B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACpF,eAAe,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,qBAAqB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACpF,eAAe,EAAE,QAAQ,CAAC,CAAC,SAAS,+BAA+B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACzF,eAAe,EAAE,OAAO,CAAC,CAAC,SAAS,sCAAsC,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC/F,gBAAgB,EAAE,OAAO,CAAC,CAAC,SAAS,kCAAkC,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC5F,kBAAkB,EAAE,OAAO,CAAC,CAAC,SAAS,2BAA2B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;AACzF,CAAC,CAAC,CAAC,SAAS,6CAA6C;AASzD,MAAa,uBAAuB,OAAO,2BAA2B;CACpE,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAAO;CACP,QAbsD,EAAE,OAAO;EAC/D,OAAO,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,6CAA6C;EAC9E,OAAO,EAAE,MAAM,iCAAiC,CAAC,CAAC,SAAS,iBAAiB;EAC5E,OAAO,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,2BAA2B;EAC5D,OAAO,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,mCAAmC;EACpE,QAAQ,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,4BAA4B;CAChE,CAAC,CAAC,CAAC,SAAS,8DAOF;AACV,CAAC"}
@@ -0,0 +1,23 @@
1
+ const require_action = require("../action.cjs");
2
+ let zod = require("zod");
3
+ //#region src/actions/options-remote.ts
4
+ const EpicGamesOptionsRemoteInput = zod.z.object({
5
+ path: zod.z.string().default("/remote").describe("Endpoint path to preflight (defaults to '/remote'). May be overridden for testing (e.g., '/anything').").optional(),
6
+ headers: zod.z.object({}).describe("Optional headers for the preflight request (e.g., {'Origin': 'https://example.com', 'Access-Control-Request-Method': 'GET'}). If not provided, will use metadata headers or reasonable defaults.").optional(),
7
+ base_url: zod.z.string().describe("Base URL for the Epic Games Remote Control API (e.g., 'http://127.0.0.1:30010' or any reachable host for testing). If not provided, will use metadata base_url.").optional()
8
+ }).describe("Request model for OPTIONS preflight to Remote Control API.\nAllows overriding base_url, path, and headers when metadata is not configured.");
9
+ const EpicGamesOptionsRemoteOutput = zod.z.object({
10
+ headers: zod.z.object({}).describe("Response headers returned by the CORS preflight request."),
11
+ status_code: zod.z.number().int().describe("HTTP status code returned by the server.")
12
+ }).describe("Response model for OPTIONS /remote. Returns the CORS preflight response details.");
13
+ const epicGamesOptionsRemote = require_action.action("EPIC_GAMES_OPTIONS_REMOTE", {
14
+ slug: "epic_games-options-remote",
15
+ name: "Remote API CORS Preflight",
16
+ description: "Tool to perform a CORS preflight OPTIONS request to the Remote Control API. Use when verifying cross-origin HTTP request permissions before making other calls.",
17
+ input: EpicGamesOptionsRemoteInput,
18
+ output: EpicGamesOptionsRemoteOutput
19
+ });
20
+ //#endregion
21
+ exports.epicGamesOptionsRemote = epicGamesOptionsRemote;
22
+
23
+ //# sourceMappingURL=options-remote.cjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"options-remote.cjs","names":["z","action"],"sources":["../../src/actions/options-remote.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesOptionsRemoteInput: z.ZodTypeAny = z.object({\n path: z.string().default(\"/remote\").describe(\"Endpoint path to preflight (defaults to '/remote'). May be overridden for testing (e.g., '/anything').\").optional(),\n headers: z.object({}).describe(\"Optional headers for the preflight request (e.g., {'Origin': 'https://example.com', 'Access-Control-Request-Method': 'GET'}). If not provided, will use metadata headers or reasonable defaults.\").optional(),\n base_url: z.string().describe(\"Base URL for the Epic Games Remote Control API (e.g., 'http://127.0.0.1:30010' or any reachable host for testing). If not provided, will use metadata base_url.\").optional(),\n}).describe(\"Request model for OPTIONS preflight to Remote Control API.\\nAllows overriding base_url, path, and headers when metadata is not configured.\");\nexport const EpicGamesOptionsRemoteOutput: z.ZodTypeAny = z.object({\n headers: z.object({}).describe(\"Response headers returned by the CORS preflight request.\"),\n status_code: z.number().int().describe(\"HTTP status code returned by the server.\"),\n}).describe(\"Response model for OPTIONS /remote. Returns the CORS preflight response details.\");\n\nexport const epicGamesOptionsRemote = action(\"EPIC_GAMES_OPTIONS_REMOTE\", {\n slug: \"epic_games-options-remote\",\n name: \"Remote API CORS Preflight\",\n description: \"Tool to perform a CORS preflight OPTIONS request to the Remote Control API. Use when verifying cross-origin HTTP request permissions before making other calls.\",\n input: EpicGamesOptionsRemoteInput,\n output: EpicGamesOptionsRemoteOutput,\n});\n"],"mappings":";;;AAIA,MAAa,8BAA4CA,IAAAA,EAAE,OAAO;CAChE,MAAMA,IAAAA,EAAE,OAAO,CAAC,CAAC,QAAQ,SAAS,CAAC,CAAC,SAAS,wGAAwG,CAAC,CAAC,SAAS;CAChK,SAASA,IAAAA,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,kMAAkM,CAAC,CAAC,SAAS;CAC5O,UAAUA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,iKAAiK,CAAC,CAAC,SAAS;AAC5M,CAAC,CAAC,CAAC,SAAS,4IAA4I;AACxJ,MAAa,+BAA6CA,IAAAA,EAAE,OAAO;CACjE,SAASA,IAAAA,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,0DAA0D;CACzF,aAAaA,IAAAA,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,0CAA0C;AACnF,CAAC,CAAC,CAAC,SAAS,kFAAkF;AAE9F,MAAa,yBAAyBC,eAAAA,OAAO,6BAA6B;CACxE,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAAO;CACP,QAAQ;AACV,CAAC"}
@@ -0,0 +1,9 @@
1
+ import { z } from "zod";
2
+
3
+ //#region src/actions/options-remote.d.ts
4
+ declare const EpicGamesOptionsRemoteInput: z.ZodTypeAny;
5
+ declare const EpicGamesOptionsRemoteOutput: z.ZodTypeAny;
6
+ declare const epicGamesOptionsRemote: import("@keystrokehq/action").WorkflowActionDefinition<unknown, unknown, import("@keystrokehq/shared").ResolvedCredentials<readonly [import("@keystrokehq/shared").Credential]>, readonly [import("@keystrokehq/shared").Credential]>;
7
+ //#endregion
8
+ export { epicGamesOptionsRemote };
9
+ //# sourceMappingURL=options-remote.d.cts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"options-remote.d.cts","names":[],"sources":["../../src/actions/options-remote.ts"],"mappings":";;;cAIa,2BAAA,EAA6B,CAAA,CAAE,UAI6G;AAAA,cAC5I,4BAAA,EAA8B,CAAA,CAAE,UAGkD;AAAA,cAElF,sBAAA,gCAAsB,wBAAA,iDAAA,mBAAA,yCAAA,UAAA,4CAAA,UAAA"}
@@ -0,0 +1,9 @@
1
+ import { z } from "zod";
2
+
3
+ //#region src/actions/options-remote.d.ts
4
+ declare const EpicGamesOptionsRemoteInput: z.ZodTypeAny;
5
+ declare const EpicGamesOptionsRemoteOutput: z.ZodTypeAny;
6
+ declare const epicGamesOptionsRemote: import("@keystrokehq/action").WorkflowActionDefinition<unknown, unknown, import("@keystrokehq/shared").ResolvedCredentials<readonly [import("@keystrokehq/shared").Credential]>, readonly [import("@keystrokehq/shared").Credential]>;
7
+ //#endregion
8
+ export { epicGamesOptionsRemote };
9
+ //# sourceMappingURL=options-remote.d.mts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"options-remote.d.mts","names":[],"sources":["../../src/actions/options-remote.ts"],"mappings":";;;cAIa,2BAAA,EAA6B,CAAA,CAAE,UAI6G;AAAA,cAC5I,4BAAA,EAA8B,CAAA,CAAE,UAGkD;AAAA,cAElF,sBAAA,gCAAsB,wBAAA,iDAAA,mBAAA,yCAAA,UAAA,4CAAA,UAAA"}
@@ -0,0 +1,20 @@
1
+ import { action } from "../action.mjs";
2
+ import { z } from "zod";
3
+ const epicGamesOptionsRemote = action("EPIC_GAMES_OPTIONS_REMOTE", {
4
+ slug: "epic_games-options-remote",
5
+ name: "Remote API CORS Preflight",
6
+ description: "Tool to perform a CORS preflight OPTIONS request to the Remote Control API. Use when verifying cross-origin HTTP request permissions before making other calls.",
7
+ input: z.object({
8
+ path: z.string().default("/remote").describe("Endpoint path to preflight (defaults to '/remote'). May be overridden for testing (e.g., '/anything').").optional(),
9
+ headers: z.object({}).describe("Optional headers for the preflight request (e.g., {'Origin': 'https://example.com', 'Access-Control-Request-Method': 'GET'}). If not provided, will use metadata headers or reasonable defaults.").optional(),
10
+ base_url: z.string().describe("Base URL for the Epic Games Remote Control API (e.g., 'http://127.0.0.1:30010' or any reachable host for testing). If not provided, will use metadata base_url.").optional()
11
+ }).describe("Request model for OPTIONS preflight to Remote Control API.\nAllows overriding base_url, path, and headers when metadata is not configured."),
12
+ output: z.object({
13
+ headers: z.object({}).describe("Response headers returned by the CORS preflight request."),
14
+ status_code: z.number().int().describe("HTTP status code returned by the server.")
15
+ }).describe("Response model for OPTIONS /remote. Returns the CORS preflight response details.")
16
+ });
17
+ //#endregion
18
+ export { epicGamesOptionsRemote };
19
+
20
+ //# sourceMappingURL=options-remote.mjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"options-remote.mjs","names":[],"sources":["../../src/actions/options-remote.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesOptionsRemoteInput: z.ZodTypeAny = z.object({\n path: z.string().default(\"/remote\").describe(\"Endpoint path to preflight (defaults to '/remote'). May be overridden for testing (e.g., '/anything').\").optional(),\n headers: z.object({}).describe(\"Optional headers for the preflight request (e.g., {'Origin': 'https://example.com', 'Access-Control-Request-Method': 'GET'}). If not provided, will use metadata headers or reasonable defaults.\").optional(),\n base_url: z.string().describe(\"Base URL for the Epic Games Remote Control API (e.g., 'http://127.0.0.1:30010' or any reachable host for testing). If not provided, will use metadata base_url.\").optional(),\n}).describe(\"Request model for OPTIONS preflight to Remote Control API.\\nAllows overriding base_url, path, and headers when metadata is not configured.\");\nexport const EpicGamesOptionsRemoteOutput: z.ZodTypeAny = z.object({\n headers: z.object({}).describe(\"Response headers returned by the CORS preflight request.\"),\n status_code: z.number().int().describe(\"HTTP status code returned by the server.\"),\n}).describe(\"Response model for OPTIONS /remote. Returns the CORS preflight response details.\");\n\nexport const epicGamesOptionsRemote = action(\"EPIC_GAMES_OPTIONS_REMOTE\", {\n slug: \"epic_games-options-remote\",\n name: \"Remote API CORS Preflight\",\n description: \"Tool to perform a CORS preflight OPTIONS request to the Remote Control API. Use when verifying cross-origin HTTP request permissions before making other calls.\",\n input: EpicGamesOptionsRemoteInput,\n output: EpicGamesOptionsRemoteOutput,\n});\n"],"mappings":";;AAcA,MAAa,yBAAyB,OAAO,6BAA6B;CACxE,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAduD,EAAE,OAAO;EAChE,MAAM,EAAE,OAAO,CAAC,CAAC,QAAQ,SAAS,CAAC,CAAC,SAAS,wGAAwG,CAAC,CAAC,SAAS;EAChK,SAAS,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,kMAAkM,CAAC,CAAC,SAAS;EAC5O,UAAU,EAAE,OAAO,CAAC,CAAC,SAAS,iKAAiK,CAAC,CAAC,SAAS;CAC5M,CAAC,CAAC,CAAC,SAAS,4IAUH;CACP,QAVwD,EAAE,OAAO;EACjE,SAAS,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,0DAA0D;EACzF,aAAa,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,0CAA0C;CACnF,CAAC,CAAC,CAAC,SAAS,kFAOF;AACV,CAAC"}
@@ -0,0 +1,24 @@
1
+ const require_action = require("../action.cjs");
2
+ let zod = require("zod");
3
+ //#region src/actions/put-object-call.ts
4
+ const EpicGamesPutObjectCallInput = zod.z.object({
5
+ path: zod.z.string().default("/remote/object/call").describe("Optional endpoint path override (defaults to '/remote/object/call'). This enables testing against generic endpoints (e.g., '/put').").optional(),
6
+ headers: zod.z.object({}).describe("Optional HTTP headers for the request. If not provided, will use metadata headers or empty headers.").optional(),
7
+ base_url: zod.z.string().describe("Optional base URL override for the Remote Control API (e.g., 'http://127.0.0.1:30010' or 'https://httpbin.org'). If not provided, will use metadata base_url or sensible defaults.").optional(),
8
+ objectPath: zod.z.string().describe("Full path that uniquely identifies the target UObject in memory"),
9
+ parameters: zod.z.record(zod.z.string(), zod.z.unknown()).describe("Key/value map of function parameters; keys match parameter names. Missing keys use default values.").optional(),
10
+ functionName: zod.z.string().describe("Exact name of the Blueprint-callable function to invoke on the UObject"),
11
+ generateTransaction: zod.z.boolean().default(false).describe("If true, records the call in the Editor’s transaction (undo) history and replicates it in Multi-User sessions").optional()
12
+ });
13
+ const EpicGamesPutObjectCallOutput = zod.z.object({ results: zod.z.record(zod.z.string(), zod.z.unknown()).describe("All output values returned by the call, including 'ReturnValue' and any additional out-parameter fields") });
14
+ const epicGamesPutObjectCall = require_action.action("EPIC_GAMES_PUT_OBJECT_CALL", {
15
+ slug: "epic_games-put-object-call",
16
+ name: "Call UObject Blueprint Function",
17
+ description: "Tool to invoke a Blueprint-callable function on an in-memory UObject. Use after confirming the target object path and function name (e.g., call SetActorLocation to move an actor).",
18
+ input: EpicGamesPutObjectCallInput,
19
+ output: EpicGamesPutObjectCallOutput
20
+ });
21
+ //#endregion
22
+ exports.epicGamesPutObjectCall = epicGamesPutObjectCall;
23
+
24
+ //# sourceMappingURL=put-object-call.cjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"put-object-call.cjs","names":["z","action"],"sources":["../../src/actions/put-object-call.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesPutObjectCallInput: z.ZodTypeAny = z.object({\n path: z.string().default(\"/remote/object/call\").describe(\"Optional endpoint path override (defaults to '/remote/object/call'). This enables testing against generic endpoints (e.g., '/put').\").optional(),\n headers: z.object({}).describe(\"Optional HTTP headers for the request. If not provided, will use metadata headers or empty headers.\").optional(),\n base_url: z.string().describe(\"Optional base URL override for the Remote Control API (e.g., 'http://127.0.0.1:30010' or 'https://httpbin.org'). If not provided, will use metadata base_url or sensible defaults.\").optional(),\n objectPath: z.string().describe(\"Full path that uniquely identifies the target UObject in memory\"),\n parameters: z.record(z.string(), z.unknown()).describe(\"Key/value map of function parameters; keys match parameter names. Missing keys use default values.\").optional(),\n functionName: z.string().describe(\"Exact name of the Blueprint-callable function to invoke on the UObject\"),\n generateTransaction: z.boolean().default(false).describe(\"If true, records the call in the Editor’s transaction (undo) history and replicates it in Multi-User sessions\").optional(),\n});\nexport const EpicGamesPutObjectCallOutput: z.ZodTypeAny = z.object({\n results: z.record(z.string(), z.unknown()).describe(\"All output values returned by the call, including 'ReturnValue' and any additional out-parameter fields\"),\n});\n\nexport const epicGamesPutObjectCall = action(\"EPIC_GAMES_PUT_OBJECT_CALL\", {\n slug: \"epic_games-put-object-call\",\n name: \"Call UObject Blueprint Function\",\n description: \"Tool to invoke a Blueprint-callable function on an in-memory UObject. Use after confirming the target object path and function name (e.g., call SetActorLocation to move an actor).\",\n input: EpicGamesPutObjectCallInput,\n output: EpicGamesPutObjectCallOutput,\n});\n"],"mappings":";;;AAIA,MAAa,8BAA4CA,IAAAA,EAAE,OAAO;CAChE,MAAMA,IAAAA,EAAE,OAAO,CAAC,CAAC,QAAQ,qBAAqB,CAAC,CAAC,SAAS,qIAAqI,CAAC,CAAC,SAAS;CACzM,SAASA,IAAAA,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,qGAAqG,CAAC,CAAC,SAAS;CAC/I,UAAUA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,oLAAoL,CAAC,CAAC,SAAS;CAC7N,YAAYA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,iEAAiE;CACjG,YAAYA,IAAAA,EAAE,OAAOA,IAAAA,EAAE,OAAO,GAAGA,IAAAA,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,oGAAoG,CAAC,CAAC,SAAS;CACtK,cAAcA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,wEAAwE;CAC1G,qBAAqBA,IAAAA,EAAE,QAAQ,CAAC,CAAC,QAAQ,KAAK,CAAC,CAAC,SAAS,+GAA+G,CAAC,CAAC,SAAS;AACrL,CAAC;AACD,MAAa,+BAA6CA,IAAAA,EAAE,OAAO,EACjE,SAASA,IAAAA,EAAE,OAAOA,IAAAA,EAAE,OAAO,GAAGA,IAAAA,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,yGAAyG,EAC/J,CAAC;AAED,MAAa,yBAAyBC,eAAAA,OAAO,8BAA8B;CACzE,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAAO;CACP,QAAQ;AACV,CAAC"}
@@ -0,0 +1,9 @@
1
+ import { z } from "zod";
2
+
3
+ //#region src/actions/put-object-call.d.ts
4
+ declare const EpicGamesPutObjectCallInput: z.ZodTypeAny;
5
+ declare const EpicGamesPutObjectCallOutput: z.ZodTypeAny;
6
+ declare const epicGamesPutObjectCall: import("@keystrokehq/action").WorkflowActionDefinition<unknown, unknown, import("@keystrokehq/shared").ResolvedCredentials<readonly [import("@keystrokehq/shared").Credential]>, readonly [import("@keystrokehq/shared").Credential]>;
7
+ //#endregion
8
+ export { epicGamesPutObjectCall };
9
+ //# sourceMappingURL=put-object-call.d.cts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"put-object-call.d.cts","names":[],"sources":["../../src/actions/put-object-call.ts"],"mappings":";;;cAIa,2BAAA,EAA6B,CAAA,CAAE,UAQ1C;AAAA,cACW,4BAAA,EAA8B,CAAA,CAAE,UAE3C;AAAA,cAEW,sBAAA,gCAAsB,wBAAA,iDAAA,mBAAA,yCAAA,UAAA,4CAAA,UAAA"}
@@ -0,0 +1,9 @@
1
+ import { z } from "zod";
2
+
3
+ //#region src/actions/put-object-call.d.ts
4
+ declare const EpicGamesPutObjectCallInput: z.ZodTypeAny;
5
+ declare const EpicGamesPutObjectCallOutput: z.ZodTypeAny;
6
+ declare const epicGamesPutObjectCall: import("@keystrokehq/action").WorkflowActionDefinition<unknown, unknown, import("@keystrokehq/shared").ResolvedCredentials<readonly [import("@keystrokehq/shared").Credential]>, readonly [import("@keystrokehq/shared").Credential]>;
7
+ //#endregion
8
+ export { epicGamesPutObjectCall };
9
+ //# sourceMappingURL=put-object-call.d.mts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"put-object-call.d.mts","names":[],"sources":["../../src/actions/put-object-call.ts"],"mappings":";;;cAIa,2BAAA,EAA6B,CAAA,CAAE,UAQ1C;AAAA,cACW,4BAAA,EAA8B,CAAA,CAAE,UAE3C;AAAA,cAEW,sBAAA,gCAAsB,wBAAA,iDAAA,mBAAA,yCAAA,UAAA,4CAAA,UAAA"}
@@ -0,0 +1,21 @@
1
+ import { action } from "../action.mjs";
2
+ import { z } from "zod";
3
+ const epicGamesPutObjectCall = action("EPIC_GAMES_PUT_OBJECT_CALL", {
4
+ slug: "epic_games-put-object-call",
5
+ name: "Call UObject Blueprint Function",
6
+ description: "Tool to invoke a Blueprint-callable function on an in-memory UObject. Use after confirming the target object path and function name (e.g., call SetActorLocation to move an actor).",
7
+ input: z.object({
8
+ path: z.string().default("/remote/object/call").describe("Optional endpoint path override (defaults to '/remote/object/call'). This enables testing against generic endpoints (e.g., '/put').").optional(),
9
+ headers: z.object({}).describe("Optional HTTP headers for the request. If not provided, will use metadata headers or empty headers.").optional(),
10
+ base_url: z.string().describe("Optional base URL override for the Remote Control API (e.g., 'http://127.0.0.1:30010' or 'https://httpbin.org'). If not provided, will use metadata base_url or sensible defaults.").optional(),
11
+ objectPath: z.string().describe("Full path that uniquely identifies the target UObject in memory"),
12
+ parameters: z.record(z.string(), z.unknown()).describe("Key/value map of function parameters; keys match parameter names. Missing keys use default values.").optional(),
13
+ functionName: z.string().describe("Exact name of the Blueprint-callable function to invoke on the UObject"),
14
+ generateTransaction: z.boolean().default(false).describe("If true, records the call in the Editor’s transaction (undo) history and replicates it in Multi-User sessions").optional()
15
+ }),
16
+ output: z.object({ results: z.record(z.string(), z.unknown()).describe("All output values returned by the call, including 'ReturnValue' and any additional out-parameter fields") })
17
+ });
18
+ //#endregion
19
+ export { epicGamesPutObjectCall };
20
+
21
+ //# sourceMappingURL=put-object-call.mjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"put-object-call.mjs","names":[],"sources":["../../src/actions/put-object-call.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesPutObjectCallInput: z.ZodTypeAny = z.object({\n path: z.string().default(\"/remote/object/call\").describe(\"Optional endpoint path override (defaults to '/remote/object/call'). This enables testing against generic endpoints (e.g., '/put').\").optional(),\n headers: z.object({}).describe(\"Optional HTTP headers for the request. If not provided, will use metadata headers or empty headers.\").optional(),\n base_url: z.string().describe(\"Optional base URL override for the Remote Control API (e.g., 'http://127.0.0.1:30010' or 'https://httpbin.org'). If not provided, will use metadata base_url or sensible defaults.\").optional(),\n objectPath: z.string().describe(\"Full path that uniquely identifies the target UObject in memory\"),\n parameters: z.record(z.string(), z.unknown()).describe(\"Key/value map of function parameters; keys match parameter names. Missing keys use default values.\").optional(),\n functionName: z.string().describe(\"Exact name of the Blueprint-callable function to invoke on the UObject\"),\n generateTransaction: z.boolean().default(false).describe(\"If true, records the call in the Editor’s transaction (undo) history and replicates it in Multi-User sessions\").optional(),\n});\nexport const EpicGamesPutObjectCallOutput: z.ZodTypeAny = z.object({\n results: z.record(z.string(), z.unknown()).describe(\"All output values returned by the call, including 'ReturnValue' and any additional out-parameter fields\"),\n});\n\nexport const epicGamesPutObjectCall = action(\"EPIC_GAMES_PUT_OBJECT_CALL\", {\n slug: \"epic_games-put-object-call\",\n name: \"Call UObject Blueprint Function\",\n description: \"Tool to invoke a Blueprint-callable function on an in-memory UObject. Use after confirming the target object path and function name (e.g., call SetActorLocation to move an actor).\",\n input: EpicGamesPutObjectCallInput,\n output: EpicGamesPutObjectCallOutput,\n});\n"],"mappings":";;AAiBA,MAAa,yBAAyB,OAAO,8BAA8B;CACzE,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAjBuD,EAAE,OAAO;EAChE,MAAM,EAAE,OAAO,CAAC,CAAC,QAAQ,qBAAqB,CAAC,CAAC,SAAS,qIAAqI,CAAC,CAAC,SAAS;EACzM,SAAS,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,qGAAqG,CAAC,CAAC,SAAS;EAC/I,UAAU,EAAE,OAAO,CAAC,CAAC,SAAS,oLAAoL,CAAC,CAAC,SAAS;EAC7N,YAAY,EAAE,OAAO,CAAC,CAAC,SAAS,iEAAiE;EACjG,YAAY,EAAE,OAAO,EAAE,OAAO,GAAG,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,oGAAoG,CAAC,CAAC,SAAS;EACtK,cAAc,EAAE,OAAO,CAAC,CAAC,SAAS,wEAAwE;EAC1G,qBAAqB,EAAE,QAAQ,CAAC,CAAC,QAAQ,KAAK,CAAC,CAAC,SAAS,+GAA+G,CAAC,CAAC,SAAS;CACrL,CASS;CACP,QATwD,EAAE,OAAO,EACjE,SAAS,EAAE,OAAO,EAAE,OAAO,GAAG,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,yGAAyG,EAC/J,CAOU;AACV,CAAC"}
@@ -0,0 +1,33 @@
1
+ const require_action = require("../action.cjs");
2
+ let zod = require("zod");
3
+ //#region src/actions/put-object-describe.ts
4
+ const EpicGamesPutObjectDescribeInput = zod.z.object({
5
+ path: zod.z.string().default("/remote/object/describe").describe("Optional endpoint path override (defaults to '/remote/object/describe'). This enables testing against generic endpoints (e.g., '/put').").optional(),
6
+ headers: zod.z.object({}).describe("Optional HTTP headers for the request. If not provided, will use metadata headers or empty headers.").optional(),
7
+ base_url: zod.z.string().describe("Optional base URL override for the Remote Control API (e.g., 'http://127.0.0.1:30010' or 'https://httpbin.org'). If not provided, will use metadata base_url or sensible defaults.").optional(),
8
+ object_path: zod.z.string().describe("Path that uniquely identifies the UObject to describe. For example: '/Game/MyMap:PersistentLevel.MyActor'")
9
+ }).describe("Request parameters for describing a UObject.\nSupports optional overrides for base_url, path, and headers to facilitate\ntesting across different environments.");
10
+ const EpicGamesPutObjectDescribe_PropertyDescriptorSchema = zod.z.object({
11
+ Name: zod.z.string().describe("Property name"),
12
+ Type: zod.z.string().describe("C++/UE type name of the property"),
13
+ KeyType: zod.z.string().describe("Key type for keyed containers, else empty"),
14
+ Metadata: zod.z.record(zod.z.string(), zod.z.unknown()).describe("Key/value metadata for the property"),
15
+ Description: zod.z.string().describe("Human-readable tooltip"),
16
+ ContainerType: zod.z.string().describe("Container category if applicable (e.g., array/map), else empty")
17
+ }).describe("Descriptor of a single exposed UObject property.");
18
+ const EpicGamesPutObjectDescribeOutput = zod.z.object({
19
+ Name: zod.z.string().describe("The UObject’s name"),
20
+ Class: zod.z.string().describe("The UObject’s class path"),
21
+ Properties: zod.z.array(EpicGamesPutObjectDescribe_PropertyDescriptorSchema).describe("List of exposed properties")
22
+ }).describe("Response model for UObject metadata, including its properties.");
23
+ const epicGamesPutObjectDescribe = require_action.action("EPIC_GAMES_PUT_OBJECT_DESCRIBE", {
24
+ slug: "epic_games-put-object-describe",
25
+ name: "Describe a UObject",
26
+ description: "Tool to describe a UObject. Use when you need metadata of an object identified by its path. Example: Describe UObject with path '/Game/MyMap:PersistentLevel.MyActor'.",
27
+ input: EpicGamesPutObjectDescribeInput,
28
+ output: EpicGamesPutObjectDescribeOutput
29
+ });
30
+ //#endregion
31
+ exports.epicGamesPutObjectDescribe = epicGamesPutObjectDescribe;
32
+
33
+ //# sourceMappingURL=put-object-describe.cjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"put-object-describe.cjs","names":["z","action"],"sources":["../../src/actions/put-object-describe.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesPutObjectDescribeInput: z.ZodTypeAny = z.object({\n path: z.string().default(\"/remote/object/describe\").describe(\"Optional endpoint path override (defaults to '/remote/object/describe'). This enables testing against generic endpoints (e.g., '/put').\").optional(),\n headers: z.object({}).describe(\"Optional HTTP headers for the request. If not provided, will use metadata headers or empty headers.\").optional(),\n base_url: z.string().describe(\"Optional base URL override for the Remote Control API (e.g., 'http://127.0.0.1:30010' or 'https://httpbin.org'). If not provided, will use metadata base_url or sensible defaults.\").optional(),\n object_path: z.string().describe(\"Path that uniquely identifies the UObject to describe. For example: '/Game/MyMap:PersistentLevel.MyActor'\"),\n}).describe(\"Request parameters for describing a UObject.\\nSupports optional overrides for base_url, path, and headers to facilitate\\ntesting across different environments.\");\nconst EpicGamesPutObjectDescribe_PropertyDescriptorSchema: z.ZodTypeAny = z.object({\n Name: z.string().describe(\"Property name\"),\n Type: z.string().describe(\"C++/UE type name of the property\"),\n KeyType: z.string().describe(\"Key type for keyed containers, else empty\"),\n Metadata: z.record(z.string(), z.unknown()).describe(\"Key/value metadata for the property\"),\n Description: z.string().describe(\"Human-readable tooltip\"),\n ContainerType: z.string().describe(\"Container category if applicable (e.g., array/map), else empty\"),\n}).describe(\"Descriptor of a single exposed UObject property.\");\nexport const EpicGamesPutObjectDescribeOutput: z.ZodTypeAny = z.object({\n Name: z.string().describe(\"The UObject’s name\"),\n Class: z.string().describe(\"The UObject’s class path\"),\n Properties: z.array(EpicGamesPutObjectDescribe_PropertyDescriptorSchema).describe(\"List of exposed properties\"),\n}).describe(\"Response model for UObject metadata, including its properties.\");\n\nexport const epicGamesPutObjectDescribe = action(\"EPIC_GAMES_PUT_OBJECT_DESCRIBE\", {\n slug: \"epic_games-put-object-describe\",\n name: \"Describe a UObject\",\n description: \"Tool to describe a UObject. Use when you need metadata of an object identified by its path. Example: Describe UObject with path '/Game/MyMap:PersistentLevel.MyActor'.\",\n input: EpicGamesPutObjectDescribeInput,\n output: EpicGamesPutObjectDescribeOutput,\n});\n"],"mappings":";;;AAIA,MAAa,kCAAgDA,IAAAA,EAAE,OAAO;CACpE,MAAMA,IAAAA,EAAE,OAAO,CAAC,CAAC,QAAQ,yBAAyB,CAAC,CAAC,SAAS,yIAAyI,CAAC,CAAC,SAAS;CACjN,SAASA,IAAAA,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,qGAAqG,CAAC,CAAC,SAAS;CAC/I,UAAUA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,oLAAoL,CAAC,CAAC,SAAS;CAC7N,aAAaA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,2GAA2G;AAC9I,CAAC,CAAC,CAAC,SAAS,iKAAiK;AAC7K,MAAM,sDAAoEA,IAAAA,EAAE,OAAO;CACjF,MAAMA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,eAAe;CACzC,MAAMA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,kCAAkC;CAC5D,SAASA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,2CAA2C;CACxE,UAAUA,IAAAA,EAAE,OAAOA,IAAAA,EAAE,OAAO,GAAGA,IAAAA,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,qCAAqC;CAC1F,aAAaA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,wBAAwB;CACzD,eAAeA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,gEAAgE;AACrG,CAAC,CAAC,CAAC,SAAS,kDAAkD;AAC9D,MAAa,mCAAiDA,IAAAA,EAAE,OAAO;CACrE,MAAMA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,oBAAoB;CAC9C,OAAOA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,0BAA0B;CACrD,YAAYA,IAAAA,EAAE,MAAM,mDAAmD,CAAC,CAAC,SAAS,4BAA4B;AAChH,CAAC,CAAC,CAAC,SAAS,gEAAgE;AAE5E,MAAa,6BAA6BC,eAAAA,OAAO,kCAAkC;CACjF,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAAO;CACP,QAAQ;AACV,CAAC"}
@@ -0,0 +1,9 @@
1
+ import { z } from "zod";
2
+
3
+ //#region src/actions/put-object-describe.d.ts
4
+ declare const EpicGamesPutObjectDescribeInput: z.ZodTypeAny;
5
+ declare const EpicGamesPutObjectDescribeOutput: z.ZodTypeAny;
6
+ declare const epicGamesPutObjectDescribe: import("@keystrokehq/action").WorkflowActionDefinition<unknown, unknown, import("@keystrokehq/shared").ResolvedCredentials<readonly [import("@keystrokehq/shared").Credential]>, readonly [import("@keystrokehq/shared").Credential]>;
7
+ //#endregion
8
+ export { epicGamesPutObjectDescribe };
9
+ //# sourceMappingURL=put-object-describe.d.cts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"put-object-describe.d.cts","names":[],"sources":["../../src/actions/put-object-describe.ts"],"mappings":";;;cAIa,+BAAA,EAAiC,CAAA,CAAE,UAK8H;AAAA,cASjK,gCAAA,EAAkC,CAAA,CAAE,UAI4B;AAAA,cAEhE,0BAAA,gCAA0B,wBAAA,iDAAA,mBAAA,yCAAA,UAAA,4CAAA,UAAA"}
@@ -0,0 +1,9 @@
1
+ import { z } from "zod";
2
+
3
+ //#region src/actions/put-object-describe.d.ts
4
+ declare const EpicGamesPutObjectDescribeInput: z.ZodTypeAny;
5
+ declare const EpicGamesPutObjectDescribeOutput: z.ZodTypeAny;
6
+ declare const epicGamesPutObjectDescribe: import("@keystrokehq/action").WorkflowActionDefinition<unknown, unknown, import("@keystrokehq/shared").ResolvedCredentials<readonly [import("@keystrokehq/shared").Credential]>, readonly [import("@keystrokehq/shared").Credential]>;
7
+ //#endregion
8
+ export { epicGamesPutObjectDescribe };
9
+ //# sourceMappingURL=put-object-describe.d.mts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"put-object-describe.d.mts","names":[],"sources":["../../src/actions/put-object-describe.ts"],"mappings":";;;cAIa,+BAAA,EAAiC,CAAA,CAAE,UAK8H;AAAA,cASjK,gCAAA,EAAkC,CAAA,CAAE,UAI4B;AAAA,cAEhE,0BAAA,gCAA0B,wBAAA,iDAAA,mBAAA,yCAAA,UAAA,4CAAA,UAAA"}
@@ -0,0 +1,32 @@
1
+ import { action } from "../action.mjs";
2
+ import { z } from "zod";
3
+ //#region src/actions/put-object-describe.ts
4
+ const EpicGamesPutObjectDescribeInput = z.object({
5
+ path: z.string().default("/remote/object/describe").describe("Optional endpoint path override (defaults to '/remote/object/describe'). This enables testing against generic endpoints (e.g., '/put').").optional(),
6
+ headers: z.object({}).describe("Optional HTTP headers for the request. If not provided, will use metadata headers or empty headers.").optional(),
7
+ base_url: z.string().describe("Optional base URL override for the Remote Control API (e.g., 'http://127.0.0.1:30010' or 'https://httpbin.org'). If not provided, will use metadata base_url or sensible defaults.").optional(),
8
+ object_path: z.string().describe("Path that uniquely identifies the UObject to describe. For example: '/Game/MyMap:PersistentLevel.MyActor'")
9
+ }).describe("Request parameters for describing a UObject.\nSupports optional overrides for base_url, path, and headers to facilitate\ntesting across different environments.");
10
+ const EpicGamesPutObjectDescribe_PropertyDescriptorSchema = z.object({
11
+ Name: z.string().describe("Property name"),
12
+ Type: z.string().describe("C++/UE type name of the property"),
13
+ KeyType: z.string().describe("Key type for keyed containers, else empty"),
14
+ Metadata: z.record(z.string(), z.unknown()).describe("Key/value metadata for the property"),
15
+ Description: z.string().describe("Human-readable tooltip"),
16
+ ContainerType: z.string().describe("Container category if applicable (e.g., array/map), else empty")
17
+ }).describe("Descriptor of a single exposed UObject property.");
18
+ const epicGamesPutObjectDescribe = action("EPIC_GAMES_PUT_OBJECT_DESCRIBE", {
19
+ slug: "epic_games-put-object-describe",
20
+ name: "Describe a UObject",
21
+ description: "Tool to describe a UObject. Use when you need metadata of an object identified by its path. Example: Describe UObject with path '/Game/MyMap:PersistentLevel.MyActor'.",
22
+ input: EpicGamesPutObjectDescribeInput,
23
+ output: z.object({
24
+ Name: z.string().describe("The UObject’s name"),
25
+ Class: z.string().describe("The UObject’s class path"),
26
+ Properties: z.array(EpicGamesPutObjectDescribe_PropertyDescriptorSchema).describe("List of exposed properties")
27
+ }).describe("Response model for UObject metadata, including its properties.")
28
+ });
29
+ //#endregion
30
+ export { epicGamesPutObjectDescribe };
31
+
32
+ //# sourceMappingURL=put-object-describe.mjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"put-object-describe.mjs","names":[],"sources":["../../src/actions/put-object-describe.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesPutObjectDescribeInput: z.ZodTypeAny = z.object({\n path: z.string().default(\"/remote/object/describe\").describe(\"Optional endpoint path override (defaults to '/remote/object/describe'). This enables testing against generic endpoints (e.g., '/put').\").optional(),\n headers: z.object({}).describe(\"Optional HTTP headers for the request. If not provided, will use metadata headers or empty headers.\").optional(),\n base_url: z.string().describe(\"Optional base URL override for the Remote Control API (e.g., 'http://127.0.0.1:30010' or 'https://httpbin.org'). If not provided, will use metadata base_url or sensible defaults.\").optional(),\n object_path: z.string().describe(\"Path that uniquely identifies the UObject to describe. For example: '/Game/MyMap:PersistentLevel.MyActor'\"),\n}).describe(\"Request parameters for describing a UObject.\\nSupports optional overrides for base_url, path, and headers to facilitate\\ntesting across different environments.\");\nconst EpicGamesPutObjectDescribe_PropertyDescriptorSchema: z.ZodTypeAny = z.object({\n Name: z.string().describe(\"Property name\"),\n Type: z.string().describe(\"C++/UE type name of the property\"),\n KeyType: z.string().describe(\"Key type for keyed containers, else empty\"),\n Metadata: z.record(z.string(), z.unknown()).describe(\"Key/value metadata for the property\"),\n Description: z.string().describe(\"Human-readable tooltip\"),\n ContainerType: z.string().describe(\"Container category if applicable (e.g., array/map), else empty\"),\n}).describe(\"Descriptor of a single exposed UObject property.\");\nexport const EpicGamesPutObjectDescribeOutput: z.ZodTypeAny = z.object({\n Name: z.string().describe(\"The UObject’s name\"),\n Class: z.string().describe(\"The UObject’s class path\"),\n Properties: z.array(EpicGamesPutObjectDescribe_PropertyDescriptorSchema).describe(\"List of exposed properties\"),\n}).describe(\"Response model for UObject metadata, including its properties.\");\n\nexport const epicGamesPutObjectDescribe = action(\"EPIC_GAMES_PUT_OBJECT_DESCRIBE\", {\n slug: \"epic_games-put-object-describe\",\n name: \"Describe a UObject\",\n description: \"Tool to describe a UObject. Use when you need metadata of an object identified by its path. Example: Describe UObject with path '/Game/MyMap:PersistentLevel.MyActor'.\",\n input: EpicGamesPutObjectDescribeInput,\n output: EpicGamesPutObjectDescribeOutput,\n});\n"],"mappings":";;;AAIA,MAAa,kCAAgD,EAAE,OAAO;CACpE,MAAM,EAAE,OAAO,CAAC,CAAC,QAAQ,yBAAyB,CAAC,CAAC,SAAS,yIAAyI,CAAC,CAAC,SAAS;CACjN,SAAS,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,qGAAqG,CAAC,CAAC,SAAS;CAC/I,UAAU,EAAE,OAAO,CAAC,CAAC,SAAS,oLAAoL,CAAC,CAAC,SAAS;CAC7N,aAAa,EAAE,OAAO,CAAC,CAAC,SAAS,2GAA2G;AAC9I,CAAC,CAAC,CAAC,SAAS,iKAAiK;AAC7K,MAAM,sDAAoE,EAAE,OAAO;CACjF,MAAM,EAAE,OAAO,CAAC,CAAC,SAAS,eAAe;CACzC,MAAM,EAAE,OAAO,CAAC,CAAC,SAAS,kCAAkC;CAC5D,SAAS,EAAE,OAAO,CAAC,CAAC,SAAS,2CAA2C;CACxE,UAAU,EAAE,OAAO,EAAE,OAAO,GAAG,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,qCAAqC;CAC1F,aAAa,EAAE,OAAO,CAAC,CAAC,SAAS,wBAAwB;CACzD,eAAe,EAAE,OAAO,CAAC,CAAC,SAAS,gEAAgE;AACrG,CAAC,CAAC,CAAC,SAAS,kDAAkD;AAO9D,MAAa,6BAA6B,OAAO,kCAAkC;CACjF,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAAO;CACP,QAX4D,EAAE,OAAO;EACrE,MAAM,EAAE,OAAO,CAAC,CAAC,SAAS,oBAAoB;EAC9C,OAAO,EAAE,OAAO,CAAC,CAAC,SAAS,0BAA0B;EACrD,YAAY,EAAE,MAAM,mDAAmD,CAAC,CAAC,SAAS,4BAA4B;CAChH,CAAC,CAAC,CAAC,SAAS,gEAOF;AACV,CAAC"}
@@ -0,0 +1,23 @@
1
+ const require_action = require("../action.cjs");
2
+ let zod = require("zod");
3
+ //#region src/actions/put-object-event-experimental.ts
4
+ const EpicGamesPutObjectEventExperimentalInput = zod.z.object({
5
+ path: zod.z.string().default("/remote/object/event").describe("Optional endpoint path override (defaults to '/remote/object/event'). This enables testing against generic endpoints (e.g., '/put').").optional(),
6
+ headers: zod.z.object({}).describe("Optional HTTP headers for the request. If not provided, will use metadata headers or empty headers.").optional(),
7
+ base_url: zod.z.string().describe("Optional base URL override for the Remote Control API (e.g., 'http://127.0.0.1:30010' or 'https://httpbin.org'). If not provided, will use metadata base_url or sensible defaults.").optional(),
8
+ EventType: zod.z.enum(["ObjectPropertyChanged", "PreObjectPropertyChanged"]).describe("Type of event to wait for. Must be one of 'ObjectPropertyChanged' or 'PreObjectPropertyChanged'."),
9
+ ObjectPath: zod.z.string().describe("Full path of the UObject to monitor, e.g., '/Game/Maps/ExampleMap.ExampleMap'."),
10
+ PropertyName: zod.z.string().describe("Name of the property to watch for changes, e.g., 'StaticMesh'.")
11
+ }).describe("Request model for waiting on the next event of a UObject (experimental).");
12
+ const EpicGamesPutObjectEventExperimentalOutput = zod.z.record(zod.z.string(), zod.z.unknown()).describe("Event payload once the specified UObject event fires.\nThe key is the property name and the value is the new property value.");
13
+ const epicGamesPutObjectEventExperimental = require_action.action("EPIC_GAMES_PUT_OBJECT_EVENT_EXPERIMENTAL", {
14
+ slug: "epic_games-put-object-event-experimental",
15
+ name: "Wait for UObject Event (Experimental)",
16
+ description: "Tool to block until the next specified UObject event occurs. Use when you need to wait for a specific property-change event on a UObject before proceeding. Experimental: this route only returns after the event fires (requires WebControl.EnableExperimentalRoutes=1).",
17
+ input: EpicGamesPutObjectEventExperimentalInput,
18
+ output: EpicGamesPutObjectEventExperimentalOutput
19
+ });
20
+ //#endregion
21
+ exports.epicGamesPutObjectEventExperimental = epicGamesPutObjectEventExperimental;
22
+
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+ //# sourceMappingURL=put-object-event-experimental.cjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"put-object-event-experimental.cjs","names":["z","action"],"sources":["../../src/actions/put-object-event-experimental.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesPutObjectEventExperimentalInput: z.ZodTypeAny = z.object({\n path: z.string().default(\"/remote/object/event\").describe(\"Optional endpoint path override (defaults to '/remote/object/event'). This enables testing against generic endpoints (e.g., '/put').\").optional(),\n headers: z.object({}).describe(\"Optional HTTP headers for the request. If not provided, will use metadata headers or empty headers.\").optional(),\n base_url: z.string().describe(\"Optional base URL override for the Remote Control API (e.g., 'http://127.0.0.1:30010' or 'https://httpbin.org'). If not provided, will use metadata base_url or sensible defaults.\").optional(),\n EventType: z.enum([\"ObjectPropertyChanged\", \"PreObjectPropertyChanged\"]).describe(\"Type of event to wait for. Must be one of 'ObjectPropertyChanged' or 'PreObjectPropertyChanged'.\"),\n ObjectPath: z.string().describe(\"Full path of the UObject to monitor, e.g., '/Game/Maps/ExampleMap.ExampleMap'.\"),\n PropertyName: z.string().describe(\"Name of the property to watch for changes, e.g., 'StaticMesh'.\"),\n}).describe(\"Request model for waiting on the next event of a UObject (experimental).\");\nexport const EpicGamesPutObjectEventExperimentalOutput: z.ZodTypeAny = z.record(z.string(), z.unknown()).describe(\"Event payload once the specified UObject event fires.\\nThe key is the property name and the value is the new property value.\");\n\nexport const epicGamesPutObjectEventExperimental = action(\"EPIC_GAMES_PUT_OBJECT_EVENT_EXPERIMENTAL\", {\n slug: \"epic_games-put-object-event-experimental\",\n name: \"Wait for UObject Event (Experimental)\",\n description: \"Tool to block until the next specified UObject event occurs. Use when you need to wait for a specific property-change event on a UObject before proceeding. Experimental: this route only returns after the event fires (requires WebControl.EnableExperimentalRoutes=1).\",\n input: EpicGamesPutObjectEventExperimentalInput,\n output: EpicGamesPutObjectEventExperimentalOutput,\n});\n"],"mappings":";;;AAIA,MAAa,2CAAyDA,IAAAA,EAAE,OAAO;CAC7E,MAAMA,IAAAA,EAAE,OAAO,CAAC,CAAC,QAAQ,sBAAsB,CAAC,CAAC,SAAS,sIAAsI,CAAC,CAAC,SAAS;CAC3M,SAASA,IAAAA,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,qGAAqG,CAAC,CAAC,SAAS;CAC/I,UAAUA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,oLAAoL,CAAC,CAAC,SAAS;CAC7N,WAAWA,IAAAA,EAAE,KAAK,CAAC,yBAAyB,0BAA0B,CAAC,CAAC,CAAC,SAAS,kGAAkG;CACpL,YAAYA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,gFAAgF;CAChH,cAAcA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,gEAAgE;AACpG,CAAC,CAAC,CAAC,SAAS,0EAA0E;AACtF,MAAa,4CAA0DA,IAAAA,EAAE,OAAOA,IAAAA,EAAE,OAAO,GAAGA,IAAAA,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,8HAA8H;AAEhP,MAAa,sCAAsCC,eAAAA,OAAO,4CAA4C;CACpG,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAAO;CACP,QAAQ;AACV,CAAC"}
@@ -0,0 +1,9 @@
1
+ import { z } from "zod";
2
+
3
+ //#region src/actions/put-object-event-experimental.d.ts
4
+ declare const EpicGamesPutObjectEventExperimentalInput: z.ZodTypeAny;
5
+ declare const EpicGamesPutObjectEventExperimentalOutput: z.ZodTypeAny;
6
+ declare const epicGamesPutObjectEventExperimental: import("@keystrokehq/action").WorkflowActionDefinition<unknown, unknown, import("@keystrokehq/shared").ResolvedCredentials<readonly [import("@keystrokehq/shared").Credential]>, readonly [import("@keystrokehq/shared").Credential]>;
7
+ //#endregion
8
+ export { epicGamesPutObjectEventExperimental };
9
+ //# sourceMappingURL=put-object-event-experimental.d.cts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"put-object-event-experimental.d.cts","names":[],"sources":["../../src/actions/put-object-event-experimental.ts"],"mappings":";;;cAIa,wCAAA,EAA0C,CAAA,CAAE,UAO8B;AAAA,cAC1E,yCAAA,EAA2C,CAAA,CAAE,UAAuL;AAAA,cAEpO,mCAAA,gCAAmC,wBAAA,iDAAA,mBAAA,yCAAA,UAAA,4CAAA,UAAA"}
@@ -0,0 +1,9 @@
1
+ import { z } from "zod";
2
+
3
+ //#region src/actions/put-object-event-experimental.d.ts
4
+ declare const EpicGamesPutObjectEventExperimentalInput: z.ZodTypeAny;
5
+ declare const EpicGamesPutObjectEventExperimentalOutput: z.ZodTypeAny;
6
+ declare const epicGamesPutObjectEventExperimental: import("@keystrokehq/action").WorkflowActionDefinition<unknown, unknown, import("@keystrokehq/shared").ResolvedCredentials<readonly [import("@keystrokehq/shared").Credential]>, readonly [import("@keystrokehq/shared").Credential]>;
7
+ //#endregion
8
+ export { epicGamesPutObjectEventExperimental };
9
+ //# sourceMappingURL=put-object-event-experimental.d.mts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"put-object-event-experimental.d.mts","names":[],"sources":["../../src/actions/put-object-event-experimental.ts"],"mappings":";;;cAIa,wCAAA,EAA0C,CAAA,CAAE,UAO8B;AAAA,cAC1E,yCAAA,EAA2C,CAAA,CAAE,UAAuL;AAAA,cAEpO,mCAAA,gCAAmC,wBAAA,iDAAA,mBAAA,yCAAA,UAAA,4CAAA,UAAA"}