@jbroll/jscad-modeling 2.12.7

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Files changed (1097) hide show
  1. package/.claude/settings.local.json +30 -0
  2. package/CHANGELOG.md +888 -0
  3. package/CLAUDE.md +135 -0
  4. package/README.md +99 -0
  5. package/benchmarks/booleans.bench.js +100 -0
  6. package/benchmarks/extrusions.bench.js +124 -0
  7. package/benchmarks/measurements.bench.js +123 -0
  8. package/benchmarks/run.js +145 -0
  9. package/benchmarks/transforms.bench.js +106 -0
  10. package/benchmarks/utils.bench.js +89 -0
  11. package/dist/jscad-modeling.min.js +1214 -0
  12. package/package.json +66 -0
  13. package/src/colors/colorNameToRgb.d.ts +5 -0
  14. package/src/colors/colorNameToRgb.js +14 -0
  15. package/src/colors/colorNameToRgb.test.js +14 -0
  16. package/src/colors/colorize.d.ts +14 -0
  17. package/src/colors/colorize.js +65 -0
  18. package/src/colors/colorize.test.js +72 -0
  19. package/src/colors/cssColors.d.ts +149 -0
  20. package/src/colors/cssColors.js +176 -0
  21. package/src/colors/hexToRgb.d.ts +5 -0
  22. package/src/colors/hexToRgb.js +26 -0
  23. package/src/colors/hexToRgb.test.js +37 -0
  24. package/src/colors/hslToRgb.d.ts +8 -0
  25. package/src/colors/hslToRgb.js +44 -0
  26. package/src/colors/hslToRgb.test.js +37 -0
  27. package/src/colors/hsvToRgb.d.ts +8 -0
  28. package/src/colors/hsvToRgb.js +73 -0
  29. package/src/colors/hsvToRgb.test.js +27 -0
  30. package/src/colors/hueToColorComponent.d.ts +3 -0
  31. package/src/colors/hueToColorComponent.js +18 -0
  32. package/src/colors/index.d.ts +13 -0
  33. package/src/colors/index.js +19 -0
  34. package/src/colors/rgbToHex.d.ts +6 -0
  35. package/src/colors/rgbToHex.js +27 -0
  36. package/src/colors/rgbToHex.test.js +15 -0
  37. package/src/colors/rgbToHsl.d.ts +8 -0
  38. package/src/colors/rgbToHsl.js +53 -0
  39. package/src/colors/rgbToHsl.test.js +35 -0
  40. package/src/colors/rgbToHsv.d.ts +8 -0
  41. package/src/colors/rgbToHsv.js +52 -0
  42. package/src/colors/rgbToHsv.test.js +40 -0
  43. package/src/colors/types.d.ts +6 -0
  44. package/src/connectors/create.js +23 -0
  45. package/src/connectors/create.test.js +17 -0
  46. package/src/connectors/extends.js +15 -0
  47. package/src/connectors/fromPointAxisNormal.js +21 -0
  48. package/src/connectors/fromPointAxisNormal.test.js +22 -0
  49. package/src/connectors/index.js +12 -0
  50. package/src/connectors/normalize.js +20 -0
  51. package/src/connectors/toString.js +15 -0
  52. package/src/connectors/transform.js +28 -0
  53. package/src/connectors/transform.test.js +106 -0
  54. package/src/connectors/transformationBetween.js +68 -0
  55. package/src/connectors/transformationBetween.test.js +40 -0
  56. package/src/curves/bezier/arcLengthToT.d.ts +10 -0
  57. package/src/curves/bezier/arcLengthToT.js +63 -0
  58. package/src/curves/bezier/arcLengthToT.test.js +79 -0
  59. package/src/curves/bezier/create.d.ts +5 -0
  60. package/src/curves/bezier/create.js +81 -0
  61. package/src/curves/bezier/create.test.js +60 -0
  62. package/src/curves/bezier/index.d.ts +9 -0
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  64. package/src/curves/bezier/length.d.ts +5 -0
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  69. package/src/curves/bezier/lengths.test.js +78 -0
  70. package/src/curves/bezier/tangentAt.d.ts +5 -0
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  72. package/src/curves/bezier/tangentAt.test.js +63 -0
  73. package/src/curves/bezier/type.d.ts +9 -0
  74. package/src/curves/bezier/valueAt.d.ts +5 -0
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  76. package/src/curves/bezier/valueAt.test.js +63 -0
  77. package/src/curves/index.d.ts +3 -0
  78. package/src/curves/index.js +9 -0
  79. package/src/geometries/geom2/applyTransforms.js +26 -0
  80. package/src/geometries/geom2/applyTransforms.test.js +21 -0
  81. package/src/geometries/geom2/clone.d.ts +5 -0
  82. package/src/geometries/geom2/clone.js +9 -0
  83. package/src/geometries/geom2/clone.test.js +26 -0
  84. package/src/geometries/geom2/create.d.ts +6 -0
  85. package/src/geometries/geom2/create.js +26 -0
  86. package/src/geometries/geom2/create.test.js +20 -0
  87. package/src/geometries/geom2/fromCompactBinary.d.ts +5 -0
  88. package/src/geometries/geom2/fromCompactBinary.js +32 -0
  89. package/src/geometries/geom2/fromPoints.d.ts +6 -0
  90. package/src/geometries/geom2/fromPoints.js +35 -0
  91. package/src/geometries/geom2/fromPoints.test.js +22 -0
  92. package/src/geometries/geom2/fromToCompactBinary.test.js +122 -0
  93. package/src/geometries/geom2/index.d.ts +16 -0
  94. package/src/geometries/geom2/index.js +30 -0
  95. package/src/geometries/geom2/isA.d.ts +5 -0
  96. package/src/geometries/geom2/isA.js +18 -0
  97. package/src/geometries/geom2/isA.test.js +19 -0
  98. package/src/geometries/geom2/reverse.d.ts +5 -0
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  101. package/src/geometries/geom2/toCompactBinary.d.ts +5 -0
  102. package/src/geometries/geom2/toCompactBinary.js +53 -0
  103. package/src/geometries/geom2/toOutlines.d.ts +6 -0
  104. package/src/geometries/geom2/toOutlines.js +119 -0
  105. package/src/geometries/geom2/toOutlines.test.js +122 -0
  106. package/src/geometries/geom2/toPoints.d.ts +6 -0
  107. package/src/geometries/geom2/toPoints.js +25 -0
  108. package/src/geometries/geom2/toPoints.test.js +24 -0
  109. package/src/geometries/geom2/toSides.d.ts +6 -0
  110. package/src/geometries/geom2/toSides.js +16 -0
  111. package/src/geometries/geom2/toString.d.ts +5 -0
  112. package/src/geometries/geom2/toString.js +24 -0
  113. package/src/geometries/geom2/transform.d.ts +6 -0
  114. package/src/geometries/geom2/transform.js +28 -0
  115. package/src/geometries/geom2/transform.test.js +110 -0
  116. package/src/geometries/geom2/type.d.ts +11 -0
  117. package/src/geometries/geom2/validate.d.ts +3 -0
  118. package/src/geometries/geom2/validate.js +36 -0
  119. package/src/geometries/geom3/applyTransforms.js +23 -0
  120. package/src/geometries/geom3/applyTransforms.test.js +28 -0
  121. package/src/geometries/geom3/clone.d.ts +5 -0
  122. package/src/geometries/geom3/clone.js +9 -0
  123. package/src/geometries/geom3/clone.test.js +31 -0
  124. package/src/geometries/geom3/create.d.ts +6 -0
  125. package/src/geometries/geom3/create.js +26 -0
  126. package/src/geometries/geom3/create.test.js +25 -0
  127. package/src/geometries/geom3/fromCompactBinary.d.ts +5 -0
  128. package/src/geometries/geom3/fromCompactBinary.js +44 -0
  129. package/src/geometries/geom3/fromPoints.d.ts +6 -0
  130. package/src/geometries/geom3/fromPoints.js +28 -0
  131. package/src/geometries/geom3/fromPoints.test.js +24 -0
  132. package/src/geometries/geom3/fromPointsConvex.d.ts +6 -0
  133. package/src/geometries/geom3/fromPointsConvex.js +26 -0
  134. package/src/geometries/geom3/fromPointsConvex.test.js +31 -0
  135. package/src/geometries/geom3/fromToCompactBinary.test.js +139 -0
  136. package/src/geometries/geom3/index.d.ts +16 -0
  137. package/src/geometries/geom3/index.js +37 -0
  138. package/src/geometries/geom3/invert.d.ts +5 -0
  139. package/src/geometries/geom3/invert.js +18 -0
  140. package/src/geometries/geom3/invert.test.js +31 -0
  141. package/src/geometries/geom3/isA.d.ts +5 -0
  142. package/src/geometries/geom3/isA.js +18 -0
  143. package/src/geometries/geom3/isA.test.js +19 -0
  144. package/src/geometries/geom3/toCompactBinary.d.ts +5 -0
  145. package/src/geometries/geom3/toCompactBinary.js +68 -0
  146. package/src/geometries/geom3/toPoints.d.ts +6 -0
  147. package/src/geometries/geom3/toPoints.js +18 -0
  148. package/src/geometries/geom3/toPoints.test.js +19 -0
  149. package/src/geometries/geom3/toPolygons.d.ts +6 -0
  150. package/src/geometries/geom3/toPolygons.js +15 -0
  151. package/src/geometries/geom3/toString.d.ts +5 -0
  152. package/src/geometries/geom3/toString.js +23 -0
  153. package/src/geometries/geom3/transform.d.ts +6 -0
  154. package/src/geometries/geom3/transform.js +20 -0
  155. package/src/geometries/geom3/transform.test.js +49 -0
  156. package/src/geometries/geom3/type.d.ts +11 -0
  157. package/src/geometries/geom3/validate.d.ts +3 -0
  158. package/src/geometries/geom3/validate.js +62 -0
  159. package/src/geometries/index.d.ts +7 -0
  160. package/src/geometries/index.js +21 -0
  161. package/src/geometries/path2/appendArc.d.ts +15 -0
  162. package/src/geometries/path2/appendArc.js +142 -0
  163. package/src/geometries/path2/appendArc.test.js +88 -0
  164. package/src/geometries/path2/appendBezier.d.ts +11 -0
  165. package/src/geometries/path2/appendBezier.js +156 -0
  166. package/src/geometries/path2/appendBezier.test.js +36 -0
  167. package/src/geometries/path2/appendPoints.d.ts +6 -0
  168. package/src/geometries/path2/appendPoints.js +15 -0
  169. package/src/geometries/path2/appendPoints.test.js +35 -0
  170. package/src/geometries/path2/applyTransforms.js +20 -0
  171. package/src/geometries/path2/applyTransforms.test.js +28 -0
  172. package/src/geometries/path2/clone.d.ts +5 -0
  173. package/src/geometries/path2/clone.js +9 -0
  174. package/src/geometries/path2/close.d.ts +5 -0
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  177. package/src/geometries/path2/concat.d.ts +5 -0
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  180. package/src/geometries/path2/create.d.ts +6 -0
  181. package/src/geometries/path2/create.js +30 -0
  182. package/src/geometries/path2/create.test.js +7 -0
  183. package/src/geometries/path2/equals.d.ts +5 -0
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  186. package/src/geometries/path2/fromCompactBinary.d.ts +5 -0
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  188. package/src/geometries/path2/fromPoints.d.ts +10 -0
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  191. package/src/geometries/path2/fromToCompactBinary.test.js +114 -0
  192. package/src/geometries/path2/index.d.ts +20 -0
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  194. package/src/geometries/path2/isA.d.ts +5 -0
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  197. package/src/geometries/path2/reverse.d.ts +5 -0
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  200. package/src/geometries/path2/toCompactBinary.d.ts +5 -0
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  202. package/src/geometries/path2/toPoints.d.ts +6 -0
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  207. package/src/geometries/path2/transform.d.ts +6 -0
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  210. package/src/geometries/path2/type.d.ts +12 -0
  211. package/src/geometries/path2/validate.d.ts +3 -0
  212. package/src/geometries/path2/validate.js +41 -0
  213. package/src/geometries/poly2/arePointsInside.d.ts +6 -0
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  216. package/src/geometries/poly2/create.d.ts +6 -0
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  996. package/src/primitives/cube.d.ts +11 -0
  997. package/src/primitives/cube.js +30 -0
  998. package/src/primitives/cube.test.js +55 -0
  999. package/src/primitives/cuboid.d.ts +11 -0
  1000. package/src/primitives/cuboid.js +55 -0
  1001. package/src/primitives/cuboid.test.js +64 -0
  1002. package/src/primitives/cylinder.d.ts +13 -0
  1003. package/src/primitives/cylinder.js +46 -0
  1004. package/src/primitives/cylinder.test.js +90 -0
  1005. package/src/primitives/cylinderElliptic.d.ts +16 -0
  1006. package/src/primitives/cylinderElliptic.js +132 -0
  1007. package/src/primitives/cylinderElliptic.test.js +213 -0
  1008. package/src/primitives/ellipse.d.ts +14 -0
  1009. package/src/primitives/ellipse.js +78 -0
  1010. package/src/primitives/ellipse.test.js +146 -0
  1011. package/src/primitives/ellipsoid.d.ts +13 -0
  1012. package/src/primitives/ellipsoid.js +99 -0
  1013. package/src/primitives/ellipsoid.test.js +216 -0
  1014. package/src/primitives/geodesicSphere.d.ts +10 -0
  1015. package/src/primitives/geodesicSphere.js +140 -0
  1016. package/src/primitives/geodesicSphere.test.js +60 -0
  1017. package/src/primitives/index.d.ts +23 -0
  1018. package/src/primitives/index.js +31 -0
  1019. package/src/primitives/line.d.ts +6 -0
  1020. package/src/primitives/line.js +19 -0
  1021. package/src/primitives/line.test.js +17 -0
  1022. package/src/primitives/polygon.d.ts +12 -0
  1023. package/src/primitives/polygon.js +81 -0
  1024. package/src/primitives/polygon.test.js +63 -0
  1025. package/src/primitives/polyhedron.d.ts +14 -0
  1026. package/src/primitives/polyhedron.js +72 -0
  1027. package/src/primitives/polyhedron.test.js +44 -0
  1028. package/src/primitives/rectangle.d.ts +11 -0
  1029. package/src/primitives/rectangle.js +44 -0
  1030. package/src/primitives/rectangle.test.js +59 -0
  1031. package/src/primitives/roundedCuboid.d.ts +13 -0
  1032. package/src/primitives/roundedCuboid.js +193 -0
  1033. package/src/primitives/roundedCuboid.test.js +248 -0
  1034. package/src/primitives/roundedCylinder.d.ts +14 -0
  1035. package/src/primitives/roundedCylinder.js +147 -0
  1036. package/src/primitives/roundedCylinder.test.js +165 -0
  1037. package/src/primitives/roundedRectangle.d.ts +13 -0
  1038. package/src/primitives/roundedRectangle.js +76 -0
  1039. package/src/primitives/roundedRectangle.test.js +124 -0
  1040. package/src/primitives/sphere.d.ts +13 -0
  1041. package/src/primitives/sphere.js +35 -0
  1042. package/src/primitives/sphere.test.js +172 -0
  1043. package/src/primitives/square.d.ts +11 -0
  1044. package/src/primitives/square.js +31 -0
  1045. package/src/primitives/square.test.js +51 -0
  1046. package/src/primitives/star.d.ts +15 -0
  1047. package/src/primitives/star.js +88 -0
  1048. package/src/primitives/star.test.js +148 -0
  1049. package/src/primitives/torus.d.ts +15 -0
  1050. package/src/primitives/torus.js +64 -0
  1051. package/src/primitives/torus.test.js +59 -0
  1052. package/src/primitives/triangle.d.ts +10 -0
  1053. package/src/primitives/triangle.js +163 -0
  1054. package/src/primitives/triangle.test.js +103 -0
  1055. package/src/text/fonts/single-line/hershey/simplex.js +101 -0
  1056. package/src/text/index.d.ts +4 -0
  1057. package/src/text/index.js +12 -0
  1058. package/src/text/text.test.js +187 -0
  1059. package/src/text/vectorChar.d.ts +22 -0
  1060. package/src/text/vectorChar.js +60 -0
  1061. package/src/text/vectorParams.js +26 -0
  1062. package/src/text/vectorText.d.ts +21 -0
  1063. package/src/text/vectorText.js +92 -0
  1064. package/src/utils/areAllShapesTheSameType.d.ts +5 -0
  1065. package/src/utils/areAllShapesTheSameType.js +25 -0
  1066. package/src/utils/areAllShapesTheSameType.test.js +17 -0
  1067. package/src/utils/corners.d.ts +1 -0
  1068. package/src/utils/degToRad.d.ts +3 -0
  1069. package/src/utils/degToRad.js +9 -0
  1070. package/src/utils/degToRad.test.js +19 -0
  1071. package/src/utils/flatten.d.ts +5 -0
  1072. package/src/utils/flatten.js +25 -0
  1073. package/src/utils/flatten.test.js +94 -0
  1074. package/src/utils/fnNumberSort.d.ts +3 -0
  1075. package/src/utils/fnNumberSort.js +6 -0
  1076. package/src/utils/index.d.ts +9 -0
  1077. package/src/utils/index.js +15 -0
  1078. package/src/utils/insertSorted.d.ts +3 -0
  1079. package/src/utils/insertSorted.js +21 -0
  1080. package/src/utils/padArrayToLength.d.ts +3 -0
  1081. package/src/utils/padArrayToLength.js +17 -0
  1082. package/src/utils/padArrayToLength.test.js +27 -0
  1083. package/src/utils/radToDeg.d.ts +3 -0
  1084. package/src/utils/radToDeg.js +9 -0
  1085. package/src/utils/radToDeg.test.js +19 -0
  1086. package/src/utils/radiusToSegments.d.ts +3 -0
  1087. package/src/utils/radiusToSegments.js +18 -0
  1088. package/src/utils/radiusToSegments.test.js +28 -0
  1089. package/src/utils/recursiveArray.d.ts +3 -0
  1090. package/test/helpers/asserts.js +126 -0
  1091. package/test/helpers/comparePoints.js +16 -0
  1092. package/test/helpers/comparePolygonLists.js +10 -0
  1093. package/test/helpers/comparePolygons.js +16 -0
  1094. package/test/helpers/comparePolygonsAsPoints.js +23 -0
  1095. package/test/helpers/compareVectors.js +36 -0
  1096. package/test/helpers/index.js +8 -0
  1097. package/test/helpers/nearlyEqual.js +34 -0
@@ -0,0 +1,345 @@
1
+ const { EPS } = require('../../maths/constants')
2
+
3
+ const line2 = require('../../maths/line2')
4
+ const vec2 = require('../../maths/vec2')
5
+ const OrthoNormalBasis = require('../../maths/OrthoNormalBasis')
6
+ const interpolateBetween2DPointsForY = require('../../maths/utils/interpolateBetween2DPointsForY')
7
+
8
+ const { insertSorted, fnNumberSort } = require('../../utils')
9
+
10
+ const poly3 = require('../../geometries/poly3')
11
+
12
+ /*
13
+ * Retesselation for a set of COPLANAR polygons.
14
+ * @param {poly3[]} sourcepolygons - list of polygons
15
+ * @returns {poly3[]} new set of polygons
16
+ */
17
+ const reTesselateCoplanarPolygons = (sourcepolygons) => {
18
+ if (sourcepolygons.length < 2) return sourcepolygons
19
+
20
+ const destpolygons = []
21
+ const numpolygons = sourcepolygons.length
22
+ const plane = poly3.plane(sourcepolygons[0])
23
+ const orthobasis = new OrthoNormalBasis(plane)
24
+ const polygonvertices2d = [] // array of array of Vector2D
25
+ const polygontopvertexindexes = [] // array of indexes of topmost vertex per polygon
26
+ const topy2polygonindexes = new Map()
27
+ const ycoordinatetopolygonindexes = new Map()
28
+
29
+ // convert all polygon vertices to 2D
30
+ // Make a list of all encountered y coordinates
31
+ // And build a map of all polygons that have a vertex at a certain y coordinate:
32
+ const ycoordinatebins = new Map()
33
+ const ycoordinateBinningFactor = 10 / EPS
34
+ for (let polygonindex = 0; polygonindex < numpolygons; polygonindex++) {
35
+ const poly3d = sourcepolygons[polygonindex]
36
+ let vertices2d = []
37
+ let numvertices = poly3d.vertices.length
38
+ let minindex = -1
39
+ if (numvertices > 0) {
40
+ let miny
41
+ let maxy
42
+ for (let i = 0; i < numvertices; i++) {
43
+ let pos2d = orthobasis.to2D(poly3d.vertices[i])
44
+ // perform binning of y coordinates: If we have multiple vertices very
45
+ // close to each other, give them the same y coordinate:
46
+ const ycoordinatebin = Math.floor(pos2d[1] * ycoordinateBinningFactor)
47
+ let newy
48
+ if (ycoordinatebins.has(ycoordinatebin)) {
49
+ newy = ycoordinatebins.get(ycoordinatebin)
50
+ } else if (ycoordinatebins.has(ycoordinatebin + 1)) {
51
+ newy = ycoordinatebins.get(ycoordinatebin + 1)
52
+ } else if (ycoordinatebins.has(ycoordinatebin - 1)) {
53
+ newy = ycoordinatebins.get(ycoordinatebin - 1)
54
+ } else {
55
+ newy = pos2d[1]
56
+ ycoordinatebins.set(ycoordinatebin, pos2d[1])
57
+ }
58
+ pos2d = vec2.fromValues(pos2d[0], newy)
59
+ vertices2d.push(pos2d)
60
+ const y = pos2d[1]
61
+ if ((i === 0) || (y < miny)) {
62
+ miny = y
63
+ minindex = i
64
+ }
65
+ if ((i === 0) || (y > maxy)) {
66
+ maxy = y
67
+ }
68
+ let polygonindexes = ycoordinatetopolygonindexes.get(y)
69
+ if (!polygonindexes) {
70
+ polygonindexes = {} // PERF
71
+ ycoordinatetopolygonindexes.set(y, polygonindexes)
72
+ }
73
+ polygonindexes[polygonindex] = true
74
+ }
75
+ if (miny >= maxy) {
76
+ // degenerate polygon, all vertices have same y coordinate. Just ignore it from now:
77
+ vertices2d = []
78
+ numvertices = 0
79
+ minindex = -1
80
+ } else {
81
+ let polygonindexes = topy2polygonindexes.get(miny)
82
+ if (!polygonindexes) {
83
+ polygonindexes = []
84
+ topy2polygonindexes.set(miny, polygonindexes)
85
+ }
86
+ polygonindexes.push(polygonindex)
87
+ }
88
+ } // if(numvertices > 0)
89
+ // reverse the vertex order:
90
+ vertices2d.reverse()
91
+ minindex = numvertices - minindex - 1
92
+ polygonvertices2d.push(vertices2d)
93
+ polygontopvertexindexes.push(minindex)
94
+ }
95
+
96
+ const ycoordinates = []
97
+ ycoordinatetopolygonindexes.forEach((polylist, y) => ycoordinates.push(y))
98
+ ycoordinates.sort(fnNumberSort)
99
+
100
+ // Now we will iterate over all y coordinates, from lowest to highest y coordinate
101
+ // activepolygons: source polygons that are 'active', i.e. intersect with our y coordinate
102
+ // Is sorted so the polygons are in left to right order
103
+ // Each element in activepolygons has these properties:
104
+ // polygonindex: the index of the source polygon (i.e. an index into the sourcepolygons
105
+ // and polygonvertices2d arrays)
106
+ // leftvertexindex: the index of the vertex at the left side of the polygon (lowest x)
107
+ // that is at or just above the current y coordinate
108
+ // rightvertexindex: dito at right hand side of polygon
109
+ // topleft, bottomleft: coordinates of the left side of the polygon crossing the current y coordinate
110
+ // topright, bottomright: coordinates of the right hand side of the polygon crossing the current y coordinate
111
+ let activepolygons = []
112
+ let prevoutpolygonrow = []
113
+ for (let yindex = 0; yindex < ycoordinates.length; yindex++) {
114
+ const newoutpolygonrow = []
115
+ const ycoordinate = ycoordinates[yindex]
116
+
117
+ // update activepolygons for this y coordinate:
118
+ // - Remove any polygons that end at this y coordinate
119
+ // - update leftvertexindex and rightvertexindex (which point to the current vertex index
120
+ // at the the left and right side of the polygon
121
+ // Iterate over all polygons that have a corner at this y coordinate:
122
+ const polygonindexeswithcorner = ycoordinatetopolygonindexes.get(ycoordinate)
123
+ for (let activepolygonindex = 0; activepolygonindex < activepolygons.length; ++activepolygonindex) {
124
+ const activepolygon = activepolygons[activepolygonindex]
125
+ const polygonindex = activepolygon.polygonindex
126
+ if (polygonindexeswithcorner[polygonindex]) {
127
+ // this active polygon has a corner at this y coordinate:
128
+ const vertices2d = polygonvertices2d[polygonindex]
129
+ const numvertices = vertices2d.length
130
+ let newleftvertexindex = activepolygon.leftvertexindex
131
+ let newrightvertexindex = activepolygon.rightvertexindex
132
+ // See if we need to increase leftvertexindex or decrease rightvertexindex:
133
+ while (true) {
134
+ let nextleftvertexindex = newleftvertexindex + 1
135
+ if (nextleftvertexindex >= numvertices) nextleftvertexindex = 0
136
+ if (vertices2d[nextleftvertexindex][1] !== ycoordinate) break
137
+ newleftvertexindex = nextleftvertexindex
138
+ }
139
+ let nextrightvertexindex = newrightvertexindex - 1
140
+ if (nextrightvertexindex < 0) nextrightvertexindex = numvertices - 1
141
+ if (vertices2d[nextrightvertexindex][1] === ycoordinate) {
142
+ newrightvertexindex = nextrightvertexindex
143
+ }
144
+ if ((newleftvertexindex !== activepolygon.leftvertexindex) && (newleftvertexindex === newrightvertexindex)) {
145
+ // We have increased leftvertexindex or decreased rightvertexindex, and now they point to the same vertex
146
+ // This means that this is the bottom point of the polygon. We'll remove it:
147
+ activepolygons.splice(activepolygonindex, 1)
148
+ --activepolygonindex
149
+ } else {
150
+ activepolygon.leftvertexindex = newleftvertexindex
151
+ activepolygon.rightvertexindex = newrightvertexindex
152
+ activepolygon.topleft = vertices2d[newleftvertexindex]
153
+ activepolygon.topright = vertices2d[newrightvertexindex]
154
+ let nextleftvertexindex = newleftvertexindex + 1
155
+ if (nextleftvertexindex >= numvertices) nextleftvertexindex = 0
156
+ activepolygon.bottomleft = vertices2d[nextleftvertexindex]
157
+ let nextrightvertexindex = newrightvertexindex - 1
158
+ if (nextrightvertexindex < 0) nextrightvertexindex = numvertices - 1
159
+ activepolygon.bottomright = vertices2d[nextrightvertexindex]
160
+ }
161
+ } // if polygon has corner here
162
+ } // for activepolygonindex
163
+ let nextycoordinate
164
+ if (yindex >= ycoordinates.length - 1) {
165
+ // last row, all polygons must be finished here:
166
+ activepolygons = []
167
+ nextycoordinate = null
168
+ } else { // yindex < ycoordinates.length-1
169
+ nextycoordinate = Number(ycoordinates[yindex + 1])
170
+ const middleycoordinate = 0.5 * (ycoordinate + nextycoordinate)
171
+ // update activepolygons by adding any polygons that start here:
172
+ const startingpolygonindexes = topy2polygonindexes.get(ycoordinate)
173
+ for (const polygonindexKey in startingpolygonindexes) {
174
+ const polygonindex = startingpolygonindexes[polygonindexKey]
175
+ const vertices2d = polygonvertices2d[polygonindex]
176
+ const numvertices = vertices2d.length
177
+ const topvertexindex = polygontopvertexindexes[polygonindex]
178
+ // the top of the polygon may be a horizontal line. In that case topvertexindex can point to any point on this line.
179
+ // Find the left and right topmost vertices which have the current y coordinate:
180
+ let topleftvertexindex = topvertexindex
181
+ while (true) {
182
+ let i = topleftvertexindex + 1
183
+ if (i >= numvertices) i = 0
184
+ if (vertices2d[i][1] !== ycoordinate) break
185
+ if (i === topvertexindex) break // should not happen, but just to prevent endless loops
186
+ topleftvertexindex = i
187
+ }
188
+ let toprightvertexindex = topvertexindex
189
+ while (true) {
190
+ let i = toprightvertexindex - 1
191
+ if (i < 0) i = numvertices - 1
192
+ if (vertices2d[i][1] !== ycoordinate) break
193
+ if (i === topleftvertexindex) break // should not happen, but just to prevent endless loops
194
+ toprightvertexindex = i
195
+ }
196
+ let nextleftvertexindex = topleftvertexindex + 1
197
+ if (nextleftvertexindex >= numvertices) nextleftvertexindex = 0
198
+ let nextrightvertexindex = toprightvertexindex - 1
199
+ if (nextrightvertexindex < 0) nextrightvertexindex = numvertices - 1
200
+ const newactivepolygon = {
201
+ polygonindex: polygonindex,
202
+ leftvertexindex: topleftvertexindex,
203
+ rightvertexindex: toprightvertexindex,
204
+ topleft: vertices2d[topleftvertexindex],
205
+ topright: vertices2d[toprightvertexindex],
206
+ bottomleft: vertices2d[nextleftvertexindex],
207
+ bottomright: vertices2d[nextrightvertexindex]
208
+ }
209
+ insertSorted(activepolygons, newactivepolygon, (el1, el2) => {
210
+ const x1 = interpolateBetween2DPointsForY(el1.topleft, el1.bottomleft, middleycoordinate)
211
+ const x2 = interpolateBetween2DPointsForY(el2.topleft, el2.bottomleft, middleycoordinate)
212
+ if (x1 > x2) return 1
213
+ if (x1 < x2) return -1
214
+ return 0
215
+ })
216
+ } // for(let polygonindex in startingpolygonindexes)
217
+ } // yindex < ycoordinates.length-1
218
+
219
+ // Now activepolygons is up to date
220
+ // Build the output polygons for the next row in newoutpolygonrow:
221
+ for (const activepolygonKey in activepolygons) {
222
+ const activepolygon = activepolygons[activepolygonKey]
223
+
224
+ let x = interpolateBetween2DPointsForY(activepolygon.topleft, activepolygon.bottomleft, ycoordinate)
225
+ const topleft = vec2.fromValues(x, ycoordinate)
226
+ x = interpolateBetween2DPointsForY(activepolygon.topright, activepolygon.bottomright, ycoordinate)
227
+ const topright = vec2.fromValues(x, ycoordinate)
228
+ x = interpolateBetween2DPointsForY(activepolygon.topleft, activepolygon.bottomleft, nextycoordinate)
229
+ const bottomleft = vec2.fromValues(x, nextycoordinate)
230
+ x = interpolateBetween2DPointsForY(activepolygon.topright, activepolygon.bottomright, nextycoordinate)
231
+ const bottomright = vec2.fromValues(x, nextycoordinate)
232
+ const outpolygon = {
233
+ topleft: topleft,
234
+ topright: topright,
235
+ bottomleft: bottomleft,
236
+ bottomright: bottomright,
237
+ leftline: line2.fromPoints(line2.create(), topleft, bottomleft),
238
+ rightline: line2.fromPoints(line2.create(), bottomright, topright)
239
+ }
240
+ if (newoutpolygonrow.length > 0) {
241
+ const prevoutpolygon = newoutpolygonrow[newoutpolygonrow.length - 1]
242
+ const d1 = vec2.distance(outpolygon.topleft, prevoutpolygon.topright)
243
+ const d2 = vec2.distance(outpolygon.bottomleft, prevoutpolygon.bottomright)
244
+ if ((d1 < EPS) && (d2 < EPS)) {
245
+ // we can join this polygon with the one to the left:
246
+ outpolygon.topleft = prevoutpolygon.topleft
247
+ outpolygon.leftline = prevoutpolygon.leftline
248
+ outpolygon.bottomleft = prevoutpolygon.bottomleft
249
+ newoutpolygonrow.splice(newoutpolygonrow.length - 1, 1)
250
+ }
251
+ }
252
+ newoutpolygonrow.push(outpolygon)
253
+ } // for(activepolygon in activepolygons)
254
+ if (yindex > 0) {
255
+ // try to match the new polygons against the previous row:
256
+ const prevcontinuedindexes = new Set()
257
+ const matchedindexes = new Set()
258
+ for (let i = 0; i < newoutpolygonrow.length; i++) {
259
+ const thispolygon = newoutpolygonrow[i]
260
+ for (let ii = 0; ii < prevoutpolygonrow.length; ii++) {
261
+ if (!matchedindexes.has(ii)) { // not already processed?
262
+ // We have a match if the sidelines are equal or if the top coordinates
263
+ // are on the sidelines of the previous polygon
264
+ const prevpolygon = prevoutpolygonrow[ii]
265
+ if (vec2.distance(prevpolygon.bottomleft, thispolygon.topleft) < EPS) {
266
+ if (vec2.distance(prevpolygon.bottomright, thispolygon.topright) < EPS) {
267
+ // Yes, the top of this polygon matches the bottom of the previous:
268
+ matchedindexes.add(ii)
269
+ // Now check if the joined polygon would remain convex:
270
+ const v1 = line2.direction(thispolygon.leftline)
271
+ const v2 = line2.direction(prevpolygon.leftline)
272
+ const d1 = v1[0] - v2[0]
273
+
274
+ const v3 = line2.direction(thispolygon.rightline)
275
+ const v4 = line2.direction(prevpolygon.rightline)
276
+ const d2 = v3[0] - v4[0]
277
+
278
+ const leftlinecontinues = Math.abs(d1) < EPS
279
+ const rightlinecontinues = Math.abs(d2) < EPS
280
+ const leftlineisconvex = leftlinecontinues || (d1 >= 0)
281
+ const rightlineisconvex = rightlinecontinues || (d2 >= 0)
282
+ if (leftlineisconvex && rightlineisconvex) {
283
+ // yes, both sides have convex corners:
284
+ // This polygon will continue the previous polygon
285
+ thispolygon.outpolygon = prevpolygon.outpolygon
286
+ thispolygon.leftlinecontinues = leftlinecontinues
287
+ thispolygon.rightlinecontinues = rightlinecontinues
288
+ prevcontinuedindexes.add(ii)
289
+ }
290
+ break
291
+ }
292
+ }
293
+ } // if(!prevcontinuedindexes.has(ii))
294
+ } // for ii
295
+ } // for i
296
+ for (let ii = 0; ii < prevoutpolygonrow.length; ii++) {
297
+ if (!prevcontinuedindexes.has(ii)) {
298
+ // polygon ends here
299
+ // Finish the polygon with the last point(s):
300
+ const prevpolygon = prevoutpolygonrow[ii]
301
+ prevpolygon.outpolygon.rightpoints.push(prevpolygon.bottomright)
302
+ if (vec2.distance(prevpolygon.bottomright, prevpolygon.bottomleft) > EPS) {
303
+ // polygon ends with a horizontal line:
304
+ prevpolygon.outpolygon.leftpoints.push(prevpolygon.bottomleft)
305
+ }
306
+ // reverse the left half so we get a counterclockwise circle:
307
+ prevpolygon.outpolygon.leftpoints.reverse()
308
+ const points2d = prevpolygon.outpolygon.rightpoints.concat(prevpolygon.outpolygon.leftpoints)
309
+ const vertices3d = points2d.map((point2d) => orthobasis.to3D(point2d))
310
+ const polygon = poly3.fromPointsAndPlane(vertices3d, plane) // TODO support shared
311
+
312
+ // if we let empty polygon out, next retesselate will crash
313
+ if (polygon.vertices.length) destpolygons.push(polygon)
314
+ }
315
+ }
316
+ } // if(yindex > 0)
317
+ for (let i = 0; i < newoutpolygonrow.length; i++) {
318
+ const thispolygon = newoutpolygonrow[i]
319
+ if (!thispolygon.outpolygon) {
320
+ // polygon starts here:
321
+ thispolygon.outpolygon = {
322
+ leftpoints: [],
323
+ rightpoints: []
324
+ }
325
+ thispolygon.outpolygon.leftpoints.push(thispolygon.topleft)
326
+ if (vec2.distance(thispolygon.topleft, thispolygon.topright) > EPS) {
327
+ // we have a horizontal line at the top:
328
+ thispolygon.outpolygon.rightpoints.push(thispolygon.topright)
329
+ }
330
+ } else {
331
+ // continuation of a previous row
332
+ if (!thispolygon.leftlinecontinues) {
333
+ thispolygon.outpolygon.leftpoints.push(thispolygon.topleft)
334
+ }
335
+ if (!thispolygon.rightlinecontinues) {
336
+ thispolygon.outpolygon.rightpoints.push(thispolygon.topright)
337
+ }
338
+ }
339
+ }
340
+ prevoutpolygonrow = newoutpolygonrow
341
+ } // for yindex
342
+ return destpolygons
343
+ }
344
+
345
+ module.exports = reTesselateCoplanarPolygons
@@ -0,0 +1,70 @@
1
+ const test = require('ava')
2
+
3
+ const mat4 = require('../../maths/mat4')
4
+
5
+ const { poly3 } = require('../../geometries')
6
+
7
+ const reTesselateCoplanarPolygons = require('./reTesselateCoplanarPolygons')
8
+
9
+ const translatePoly3 = (offsets, polygon) => {
10
+ const matrix = mat4.fromTranslation(mat4.create(), offsets)
11
+ return poly3.transform(matrix, polygon)
12
+ }
13
+
14
+ const rotatePoly3 = (angles, polygon) => {
15
+ const matrix = mat4.fromTaitBryanRotation(mat4.create(), (angles[0] * 0.017453292519943295), (angles[1] * 0.017453292519943295), (angles[2] * 0.017453292519943295))
16
+ return poly3.transform(matrix, polygon)
17
+ }
18
+
19
+ test.only('retessellateCoplanarPolygons: should merge coplanar polygons', (t) => {
20
+ const polyA = poly3.create([[-5, -5, 0], [5, -5, 0], [5, 5, 0], [-5, 5, 0]])
21
+ const polyB = poly3.create([[5, -5, 0], [8, 0, 0], [5, 5, 0]])
22
+ const polyC = poly3.create([[-5, 5, 0], [-8, 0, 0], [-5, -5, 0]])
23
+ const polyD = poly3.create([[-5, 5, 0], [5, 5, 0], [0, 8, 0]])
24
+ const polyE = poly3.create([[5, -5, 0], [-5, -5, 0], [0, -8, 0]])
25
+
26
+ // combine polygons in each direction
27
+ let obs = reTesselateCoplanarPolygons([polyA, polyB])
28
+ t.is(obs.length, 1)
29
+ obs = reTesselateCoplanarPolygons([polyA, polyC])
30
+ t.is(obs.length, 1)
31
+ obs = reTesselateCoplanarPolygons([polyA, polyD])
32
+ t.is(obs.length, 1)
33
+ obs = reTesselateCoplanarPolygons([polyA, polyE])
34
+ t.is(obs.length, 1)
35
+
36
+ // combine several polygons in each direction
37
+ obs = reTesselateCoplanarPolygons([polyB, polyA, polyC])
38
+ t.is(obs.length, 1)
39
+ obs = reTesselateCoplanarPolygons([polyC, polyA, polyB])
40
+ t.is(obs.length, 1)
41
+
42
+ obs = reTesselateCoplanarPolygons([polyD, polyA, polyE])
43
+ t.is(obs.length, 1)
44
+ obs = reTesselateCoplanarPolygons([polyE, polyA, polyD])
45
+ t.is(obs.length, 1)
46
+
47
+ // combine all polygons
48
+ obs = reTesselateCoplanarPolygons([polyA, polyB, polyC, polyD, polyE])
49
+ t.is(obs.length, 1)
50
+
51
+ // now rotate everything and do again
52
+ let polyH = rotatePoly3([-45, -45, -45], polyA)
53
+ let polyI = rotatePoly3([-45, -45, -45], polyB)
54
+ let polyJ = rotatePoly3([-45, -45, -45], polyC)
55
+ let polyK = rotatePoly3([-45, -45, -45], polyD)
56
+ let polyL = rotatePoly3([-45, -45, -45], polyE)
57
+
58
+ obs = reTesselateCoplanarPolygons([polyH, polyI, polyJ, polyK, polyL])
59
+ t.is(obs.length, 1)
60
+
61
+ // now translate everything and do again
62
+ polyH = translatePoly3([-15, -15, -15], polyA)
63
+ polyI = translatePoly3([-15, -15, -15], polyB)
64
+ polyJ = translatePoly3([-15, -15, -15], polyC)
65
+ polyK = translatePoly3([-15, -15, -15], polyD)
66
+ polyL = translatePoly3([-15, -15, -15], polyE)
67
+
68
+ obs = reTesselateCoplanarPolygons([polyH, polyI, polyJ, polyK, polyL])
69
+ t.is(obs.length, 1)
70
+ })
@@ -0,0 +1,3 @@
1
+ import { Geom3 } from '../../geometries/types'
2
+
3
+ export default function retessellate(geometry: Geom3): Geom3
@@ -0,0 +1,93 @@
1
+ const geom3 = require('../../geometries/geom3')
2
+ const poly3 = require('../../geometries/poly3')
3
+ const { NEPS } = require('../../maths/constants')
4
+ const reTesselateCoplanarPolygons = require('./reTesselateCoplanarPolygons')
5
+
6
+ /*
7
+ After boolean operations all coplanar polygon fragments are joined by a retesselating
8
+ operation. geom3.reTesselate(geom).
9
+ Retesselation is done through a linear sweep over the polygon surface.
10
+ The sweep line passes over the y coordinates of all vertices in the polygon.
11
+ Polygons are split at each sweep line, and the fragments are joined horizontally and vertically into larger polygons
12
+ (making sure that we will end up with convex polygons).
13
+ */
14
+ const retessellate = (geometry) => {
15
+ if (geometry.isRetesselated) {
16
+ return geometry
17
+ }
18
+
19
+ const polygons = geom3.toPolygons(geometry).map((polygon, index) => ({ vertices: polygon.vertices, plane: poly3.plane(polygon), index: index }))
20
+ const classified = classifyPolygons(polygons)
21
+
22
+ const destPolygons = []
23
+ classified.forEach((group) => {
24
+ if (Array.isArray(group)) {
25
+ const reTessellateCoplanarPolygons = reTesselateCoplanarPolygons(group)
26
+ destPolygons.push(...reTessellateCoplanarPolygons)
27
+ } else {
28
+ destPolygons.push(group)
29
+ }
30
+ })
31
+
32
+ const result = geom3.create(destPolygons)
33
+ result.isRetesselated = true
34
+
35
+ return result
36
+ }
37
+
38
+ const classifyPolygons = (polygons) => {
39
+ let clusters = [polygons] // a cluster is an array of potentially coplanar polygons
40
+ const nonCoplanar = [] // polygons that are known to be non-coplanar
41
+ // go through each component of the plane starting with the last one (the distance from origin)
42
+ for (let component = 3; component >= 0; component--) {
43
+ const maybeCoplanar = []
44
+ const tolerance = component === 3 ? 0.000000015 : NEPS
45
+ clusters.forEach((cluster) => {
46
+ // sort the cluster by the current component
47
+ cluster.sort(byPlaneComponent(component, tolerance))
48
+ // iterate through the cluster and check if there are polygons which are not coplanar with the others
49
+ // or if there are sub-clusters of coplanar polygons
50
+ let startIndex = 0
51
+ for (let i = 1; i < cluster.length; i++) {
52
+ // if there's a difference larger than the tolerance, split the cluster
53
+ if (cluster[i].plane[component] - cluster[startIndex].plane[component] > tolerance) {
54
+ // if there's a single polygon it's definitely not coplanar with any others
55
+ if (i - startIndex === 1) {
56
+ nonCoplanar.push(cluster[startIndex])
57
+ } else { // we have a new sub cluster of potentially coplanar polygons
58
+ maybeCoplanar.push(cluster.slice(startIndex, i))
59
+ }
60
+ startIndex = i
61
+ }
62
+ }
63
+ // handle the last elements of the cluster
64
+ if (cluster.length - startIndex === 1) {
65
+ nonCoplanar.push(cluster[startIndex])
66
+ } else {
67
+ maybeCoplanar.push(cluster.slice(startIndex))
68
+ }
69
+ })
70
+ // replace previous clusters with the new ones
71
+ clusters = maybeCoplanar
72
+ }
73
+ // restore the original order of the polygons
74
+ const result = []
75
+ // polygons inside the cluster should already be sorted by index
76
+ clusters.forEach((cluster) => {
77
+ if (cluster[0]) result[cluster[0].index] = cluster
78
+ })
79
+ nonCoplanar.forEach((polygon) => { result[polygon.index] = polygon })
80
+
81
+ return result
82
+ }
83
+
84
+ const byPlaneComponent = (component, tolerance) => (a, b) => {
85
+ if (a.plane[component] - b.plane[component] > tolerance) {
86
+ return 1
87
+ } else if (b.plane[component] - a.plane[component] > tolerance) {
88
+ return -1
89
+ }
90
+ return 0
91
+ }
92
+
93
+ module.exports = retessellate