@jbroll/jscad-modeling 2.12.7

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Files changed (1097) hide show
  1. package/.claude/settings.local.json +30 -0
  2. package/CHANGELOG.md +888 -0
  3. package/CLAUDE.md +135 -0
  4. package/README.md +99 -0
  5. package/benchmarks/booleans.bench.js +100 -0
  6. package/benchmarks/extrusions.bench.js +124 -0
  7. package/benchmarks/measurements.bench.js +123 -0
  8. package/benchmarks/run.js +145 -0
  9. package/benchmarks/transforms.bench.js +106 -0
  10. package/benchmarks/utils.bench.js +89 -0
  11. package/dist/jscad-modeling.min.js +1214 -0
  12. package/package.json +66 -0
  13. package/src/colors/colorNameToRgb.d.ts +5 -0
  14. package/src/colors/colorNameToRgb.js +14 -0
  15. package/src/colors/colorNameToRgb.test.js +14 -0
  16. package/src/colors/colorize.d.ts +14 -0
  17. package/src/colors/colorize.js +65 -0
  18. package/src/colors/colorize.test.js +72 -0
  19. package/src/colors/cssColors.d.ts +149 -0
  20. package/src/colors/cssColors.js +176 -0
  21. package/src/colors/hexToRgb.d.ts +5 -0
  22. package/src/colors/hexToRgb.js +26 -0
  23. package/src/colors/hexToRgb.test.js +37 -0
  24. package/src/colors/hslToRgb.d.ts +8 -0
  25. package/src/colors/hslToRgb.js +44 -0
  26. package/src/colors/hslToRgb.test.js +37 -0
  27. package/src/colors/hsvToRgb.d.ts +8 -0
  28. package/src/colors/hsvToRgb.js +73 -0
  29. package/src/colors/hsvToRgb.test.js +27 -0
  30. package/src/colors/hueToColorComponent.d.ts +3 -0
  31. package/src/colors/hueToColorComponent.js +18 -0
  32. package/src/colors/index.d.ts +13 -0
  33. package/src/colors/index.js +19 -0
  34. package/src/colors/rgbToHex.d.ts +6 -0
  35. package/src/colors/rgbToHex.js +27 -0
  36. package/src/colors/rgbToHex.test.js +15 -0
  37. package/src/colors/rgbToHsl.d.ts +8 -0
  38. package/src/colors/rgbToHsl.js +53 -0
  39. package/src/colors/rgbToHsl.test.js +35 -0
  40. package/src/colors/rgbToHsv.d.ts +8 -0
  41. package/src/colors/rgbToHsv.js +52 -0
  42. package/src/colors/rgbToHsv.test.js +40 -0
  43. package/src/colors/types.d.ts +6 -0
  44. package/src/connectors/create.js +23 -0
  45. package/src/connectors/create.test.js +17 -0
  46. package/src/connectors/extends.js +15 -0
  47. package/src/connectors/fromPointAxisNormal.js +21 -0
  48. package/src/connectors/fromPointAxisNormal.test.js +22 -0
  49. package/src/connectors/index.js +12 -0
  50. package/src/connectors/normalize.js +20 -0
  51. package/src/connectors/toString.js +15 -0
  52. package/src/connectors/transform.js +28 -0
  53. package/src/connectors/transform.test.js +106 -0
  54. package/src/connectors/transformationBetween.js +68 -0
  55. package/src/connectors/transformationBetween.test.js +40 -0
  56. package/src/curves/bezier/arcLengthToT.d.ts +10 -0
  57. package/src/curves/bezier/arcLengthToT.js +63 -0
  58. package/src/curves/bezier/arcLengthToT.test.js +79 -0
  59. package/src/curves/bezier/create.d.ts +5 -0
  60. package/src/curves/bezier/create.js +81 -0
  61. package/src/curves/bezier/create.test.js +60 -0
  62. package/src/curves/bezier/index.d.ts +9 -0
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  64. package/src/curves/bezier/length.d.ts +5 -0
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  69. package/src/curves/bezier/lengths.test.js +78 -0
  70. package/src/curves/bezier/tangentAt.d.ts +5 -0
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  72. package/src/curves/bezier/tangentAt.test.js +63 -0
  73. package/src/curves/bezier/type.d.ts +9 -0
  74. package/src/curves/bezier/valueAt.d.ts +5 -0
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  76. package/src/curves/bezier/valueAt.test.js +63 -0
  77. package/src/curves/index.d.ts +3 -0
  78. package/src/curves/index.js +9 -0
  79. package/src/geometries/geom2/applyTransforms.js +26 -0
  80. package/src/geometries/geom2/applyTransforms.test.js +21 -0
  81. package/src/geometries/geom2/clone.d.ts +5 -0
  82. package/src/geometries/geom2/clone.js +9 -0
  83. package/src/geometries/geom2/clone.test.js +26 -0
  84. package/src/geometries/geom2/create.d.ts +6 -0
  85. package/src/geometries/geom2/create.js +26 -0
  86. package/src/geometries/geom2/create.test.js +20 -0
  87. package/src/geometries/geom2/fromCompactBinary.d.ts +5 -0
  88. package/src/geometries/geom2/fromCompactBinary.js +32 -0
  89. package/src/geometries/geom2/fromPoints.d.ts +6 -0
  90. package/src/geometries/geom2/fromPoints.js +35 -0
  91. package/src/geometries/geom2/fromPoints.test.js +22 -0
  92. package/src/geometries/geom2/fromToCompactBinary.test.js +122 -0
  93. package/src/geometries/geom2/index.d.ts +16 -0
  94. package/src/geometries/geom2/index.js +30 -0
  95. package/src/geometries/geom2/isA.d.ts +5 -0
  96. package/src/geometries/geom2/isA.js +18 -0
  97. package/src/geometries/geom2/isA.test.js +19 -0
  98. package/src/geometries/geom2/reverse.d.ts +5 -0
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  101. package/src/geometries/geom2/toCompactBinary.d.ts +5 -0
  102. package/src/geometries/geom2/toCompactBinary.js +53 -0
  103. package/src/geometries/geom2/toOutlines.d.ts +6 -0
  104. package/src/geometries/geom2/toOutlines.js +119 -0
  105. package/src/geometries/geom2/toOutlines.test.js +122 -0
  106. package/src/geometries/geom2/toPoints.d.ts +6 -0
  107. package/src/geometries/geom2/toPoints.js +25 -0
  108. package/src/geometries/geom2/toPoints.test.js +24 -0
  109. package/src/geometries/geom2/toSides.d.ts +6 -0
  110. package/src/geometries/geom2/toSides.js +16 -0
  111. package/src/geometries/geom2/toString.d.ts +5 -0
  112. package/src/geometries/geom2/toString.js +24 -0
  113. package/src/geometries/geom2/transform.d.ts +6 -0
  114. package/src/geometries/geom2/transform.js +28 -0
  115. package/src/geometries/geom2/transform.test.js +110 -0
  116. package/src/geometries/geom2/type.d.ts +11 -0
  117. package/src/geometries/geom2/validate.d.ts +3 -0
  118. package/src/geometries/geom2/validate.js +36 -0
  119. package/src/geometries/geom3/applyTransforms.js +23 -0
  120. package/src/geometries/geom3/applyTransforms.test.js +28 -0
  121. package/src/geometries/geom3/clone.d.ts +5 -0
  122. package/src/geometries/geom3/clone.js +9 -0
  123. package/src/geometries/geom3/clone.test.js +31 -0
  124. package/src/geometries/geom3/create.d.ts +6 -0
  125. package/src/geometries/geom3/create.js +26 -0
  126. package/src/geometries/geom3/create.test.js +25 -0
  127. package/src/geometries/geom3/fromCompactBinary.d.ts +5 -0
  128. package/src/geometries/geom3/fromCompactBinary.js +44 -0
  129. package/src/geometries/geom3/fromPoints.d.ts +6 -0
  130. package/src/geometries/geom3/fromPoints.js +28 -0
  131. package/src/geometries/geom3/fromPoints.test.js +24 -0
  132. package/src/geometries/geom3/fromPointsConvex.d.ts +6 -0
  133. package/src/geometries/geom3/fromPointsConvex.js +26 -0
  134. package/src/geometries/geom3/fromPointsConvex.test.js +31 -0
  135. package/src/geometries/geom3/fromToCompactBinary.test.js +139 -0
  136. package/src/geometries/geom3/index.d.ts +16 -0
  137. package/src/geometries/geom3/index.js +37 -0
  138. package/src/geometries/geom3/invert.d.ts +5 -0
  139. package/src/geometries/geom3/invert.js +18 -0
  140. package/src/geometries/geom3/invert.test.js +31 -0
  141. package/src/geometries/geom3/isA.d.ts +5 -0
  142. package/src/geometries/geom3/isA.js +18 -0
  143. package/src/geometries/geom3/isA.test.js +19 -0
  144. package/src/geometries/geom3/toCompactBinary.d.ts +5 -0
  145. package/src/geometries/geom3/toCompactBinary.js +68 -0
  146. package/src/geometries/geom3/toPoints.d.ts +6 -0
  147. package/src/geometries/geom3/toPoints.js +18 -0
  148. package/src/geometries/geom3/toPoints.test.js +19 -0
  149. package/src/geometries/geom3/toPolygons.d.ts +6 -0
  150. package/src/geometries/geom3/toPolygons.js +15 -0
  151. package/src/geometries/geom3/toString.d.ts +5 -0
  152. package/src/geometries/geom3/toString.js +23 -0
  153. package/src/geometries/geom3/transform.d.ts +6 -0
  154. package/src/geometries/geom3/transform.js +20 -0
  155. package/src/geometries/geom3/transform.test.js +49 -0
  156. package/src/geometries/geom3/type.d.ts +11 -0
  157. package/src/geometries/geom3/validate.d.ts +3 -0
  158. package/src/geometries/geom3/validate.js +62 -0
  159. package/src/geometries/index.d.ts +7 -0
  160. package/src/geometries/index.js +21 -0
  161. package/src/geometries/path2/appendArc.d.ts +15 -0
  162. package/src/geometries/path2/appendArc.js +142 -0
  163. package/src/geometries/path2/appendArc.test.js +88 -0
  164. package/src/geometries/path2/appendBezier.d.ts +11 -0
  165. package/src/geometries/path2/appendBezier.js +156 -0
  166. package/src/geometries/path2/appendBezier.test.js +36 -0
  167. package/src/geometries/path2/appendPoints.d.ts +6 -0
  168. package/src/geometries/path2/appendPoints.js +15 -0
  169. package/src/geometries/path2/appendPoints.test.js +35 -0
  170. package/src/geometries/path2/applyTransforms.js +20 -0
  171. package/src/geometries/path2/applyTransforms.test.js +28 -0
  172. package/src/geometries/path2/clone.d.ts +5 -0
  173. package/src/geometries/path2/clone.js +9 -0
  174. package/src/geometries/path2/close.d.ts +5 -0
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  177. package/src/geometries/path2/concat.d.ts +5 -0
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  180. package/src/geometries/path2/create.d.ts +6 -0
  181. package/src/geometries/path2/create.js +30 -0
  182. package/src/geometries/path2/create.test.js +7 -0
  183. package/src/geometries/path2/equals.d.ts +5 -0
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  186. package/src/geometries/path2/fromCompactBinary.d.ts +5 -0
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  188. package/src/geometries/path2/fromPoints.d.ts +10 -0
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  191. package/src/geometries/path2/fromToCompactBinary.test.js +114 -0
  192. package/src/geometries/path2/index.d.ts +20 -0
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  194. package/src/geometries/path2/isA.d.ts +5 -0
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  197. package/src/geometries/path2/reverse.d.ts +5 -0
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  200. package/src/geometries/path2/toCompactBinary.d.ts +5 -0
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  202. package/src/geometries/path2/toPoints.d.ts +6 -0
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  207. package/src/geometries/path2/transform.d.ts +6 -0
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  210. package/src/geometries/path2/type.d.ts +12 -0
  211. package/src/geometries/path2/validate.d.ts +3 -0
  212. package/src/geometries/path2/validate.js +41 -0
  213. package/src/geometries/poly2/arePointsInside.d.ts +6 -0
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  216. package/src/geometries/poly2/create.d.ts +6 -0
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  996. package/src/primitives/cube.d.ts +11 -0
  997. package/src/primitives/cube.js +30 -0
  998. package/src/primitives/cube.test.js +55 -0
  999. package/src/primitives/cuboid.d.ts +11 -0
  1000. package/src/primitives/cuboid.js +55 -0
  1001. package/src/primitives/cuboid.test.js +64 -0
  1002. package/src/primitives/cylinder.d.ts +13 -0
  1003. package/src/primitives/cylinder.js +46 -0
  1004. package/src/primitives/cylinder.test.js +90 -0
  1005. package/src/primitives/cylinderElliptic.d.ts +16 -0
  1006. package/src/primitives/cylinderElliptic.js +132 -0
  1007. package/src/primitives/cylinderElliptic.test.js +213 -0
  1008. package/src/primitives/ellipse.d.ts +14 -0
  1009. package/src/primitives/ellipse.js +78 -0
  1010. package/src/primitives/ellipse.test.js +146 -0
  1011. package/src/primitives/ellipsoid.d.ts +13 -0
  1012. package/src/primitives/ellipsoid.js +99 -0
  1013. package/src/primitives/ellipsoid.test.js +216 -0
  1014. package/src/primitives/geodesicSphere.d.ts +10 -0
  1015. package/src/primitives/geodesicSphere.js +140 -0
  1016. package/src/primitives/geodesicSphere.test.js +60 -0
  1017. package/src/primitives/index.d.ts +23 -0
  1018. package/src/primitives/index.js +31 -0
  1019. package/src/primitives/line.d.ts +6 -0
  1020. package/src/primitives/line.js +19 -0
  1021. package/src/primitives/line.test.js +17 -0
  1022. package/src/primitives/polygon.d.ts +12 -0
  1023. package/src/primitives/polygon.js +81 -0
  1024. package/src/primitives/polygon.test.js +63 -0
  1025. package/src/primitives/polyhedron.d.ts +14 -0
  1026. package/src/primitives/polyhedron.js +72 -0
  1027. package/src/primitives/polyhedron.test.js +44 -0
  1028. package/src/primitives/rectangle.d.ts +11 -0
  1029. package/src/primitives/rectangle.js +44 -0
  1030. package/src/primitives/rectangle.test.js +59 -0
  1031. package/src/primitives/roundedCuboid.d.ts +13 -0
  1032. package/src/primitives/roundedCuboid.js +193 -0
  1033. package/src/primitives/roundedCuboid.test.js +248 -0
  1034. package/src/primitives/roundedCylinder.d.ts +14 -0
  1035. package/src/primitives/roundedCylinder.js +147 -0
  1036. package/src/primitives/roundedCylinder.test.js +165 -0
  1037. package/src/primitives/roundedRectangle.d.ts +13 -0
  1038. package/src/primitives/roundedRectangle.js +76 -0
  1039. package/src/primitives/roundedRectangle.test.js +124 -0
  1040. package/src/primitives/sphere.d.ts +13 -0
  1041. package/src/primitives/sphere.js +35 -0
  1042. package/src/primitives/sphere.test.js +172 -0
  1043. package/src/primitives/square.d.ts +11 -0
  1044. package/src/primitives/square.js +31 -0
  1045. package/src/primitives/square.test.js +51 -0
  1046. package/src/primitives/star.d.ts +15 -0
  1047. package/src/primitives/star.js +88 -0
  1048. package/src/primitives/star.test.js +148 -0
  1049. package/src/primitives/torus.d.ts +15 -0
  1050. package/src/primitives/torus.js +64 -0
  1051. package/src/primitives/torus.test.js +59 -0
  1052. package/src/primitives/triangle.d.ts +10 -0
  1053. package/src/primitives/triangle.js +163 -0
  1054. package/src/primitives/triangle.test.js +103 -0
  1055. package/src/text/fonts/single-line/hershey/simplex.js +101 -0
  1056. package/src/text/index.d.ts +4 -0
  1057. package/src/text/index.js +12 -0
  1058. package/src/text/text.test.js +187 -0
  1059. package/src/text/vectorChar.d.ts +22 -0
  1060. package/src/text/vectorChar.js +60 -0
  1061. package/src/text/vectorParams.js +26 -0
  1062. package/src/text/vectorText.d.ts +21 -0
  1063. package/src/text/vectorText.js +92 -0
  1064. package/src/utils/areAllShapesTheSameType.d.ts +5 -0
  1065. package/src/utils/areAllShapesTheSameType.js +25 -0
  1066. package/src/utils/areAllShapesTheSameType.test.js +17 -0
  1067. package/src/utils/corners.d.ts +1 -0
  1068. package/src/utils/degToRad.d.ts +3 -0
  1069. package/src/utils/degToRad.js +9 -0
  1070. package/src/utils/degToRad.test.js +19 -0
  1071. package/src/utils/flatten.d.ts +5 -0
  1072. package/src/utils/flatten.js +25 -0
  1073. package/src/utils/flatten.test.js +94 -0
  1074. package/src/utils/fnNumberSort.d.ts +3 -0
  1075. package/src/utils/fnNumberSort.js +6 -0
  1076. package/src/utils/index.d.ts +9 -0
  1077. package/src/utils/index.js +15 -0
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  1080. package/src/utils/padArrayToLength.d.ts +3 -0
  1081. package/src/utils/padArrayToLength.js +17 -0
  1082. package/src/utils/padArrayToLength.test.js +27 -0
  1083. package/src/utils/radToDeg.d.ts +3 -0
  1084. package/src/utils/radToDeg.js +9 -0
  1085. package/src/utils/radToDeg.test.js +19 -0
  1086. package/src/utils/radiusToSegments.d.ts +3 -0
  1087. package/src/utils/radiusToSegments.js +18 -0
  1088. package/src/utils/radiusToSegments.test.js +28 -0
  1089. package/src/utils/recursiveArray.d.ts +3 -0
  1090. package/test/helpers/asserts.js +126 -0
  1091. package/test/helpers/comparePoints.js +16 -0
  1092. package/test/helpers/comparePolygonLists.js +10 -0
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  1094. package/test/helpers/comparePolygonsAsPoints.js +23 -0
  1095. package/test/helpers/compareVectors.js +36 -0
  1096. package/test/helpers/index.js +8 -0
  1097. package/test/helpers/nearlyEqual.js +34 -0
@@ -0,0 +1,754 @@
1
+ const dot = require('../../../maths/vec3/dot')
2
+
3
+ const pointLineDistance = require('./point-line-distance')
4
+ const getPlaneNormal = require('./get-plane-normal')
5
+
6
+ const VertexList = require('./VertexList')
7
+ const Vertex = require('./Vertex')
8
+ const { Face, VISIBLE, NON_CONVEX, DELETED } = require('./Face')
9
+
10
+ /*
11
+ * Original source from quickhull3d (https://github.com/mauriciopoppe/quickhull3d)
12
+ * Copyright (c) 2015 Mauricio Poppe
13
+ *
14
+ * Adapted to JSCAD by Jeff Gay
15
+ */
16
+
17
+ // merge types
18
+ // non convex with respect to the large face
19
+ const MERGE_NON_CONVEX_WRT_LARGER_FACE = 1
20
+ const MERGE_NON_CONVEX = 2
21
+
22
+ class QuickHull {
23
+ constructor (points) {
24
+ if (!Array.isArray(points)) {
25
+ throw TypeError('input is not a valid array')
26
+ }
27
+ if (points.length < 4) {
28
+ throw Error('cannot build a simplex out of <4 points')
29
+ }
30
+
31
+ this.tolerance = -1
32
+
33
+ // buffers
34
+ this.nFaces = 0
35
+ this.nPoints = points.length
36
+
37
+ this.faces = []
38
+ this.newFaces = []
39
+ // helpers
40
+ //
41
+ // let `a`, `b` be `Face` instances
42
+ // let `v` be points wrapped as instance of `Vertex`
43
+ //
44
+ // [v, v, ..., v, v, v, ...]
45
+ // ^ ^
46
+ // | |
47
+ // a.outside b.outside
48
+ //
49
+ this.claimed = new VertexList()
50
+ this.unclaimed = new VertexList()
51
+
52
+ // vertices of the hull(internal representation of points)
53
+ this.vertices = []
54
+ for (let i = 0; i < points.length; i += 1) {
55
+ this.vertices.push(new Vertex(points[i], i))
56
+ }
57
+ this.discardedFaces = []
58
+ this.vertexPointIndices = []
59
+ }
60
+
61
+ addVertexToFace (vertex, face) {
62
+ vertex.face = face
63
+ if (!face.outside) {
64
+ this.claimed.add(vertex)
65
+ } else {
66
+ this.claimed.insertBefore(face.outside, vertex)
67
+ }
68
+ face.outside = vertex
69
+ }
70
+
71
+ /**
72
+ * Removes `vertex` for the `claimed` list of vertices, it also makes sure
73
+ * that the link from `face` to the first vertex it sees in `claimed` is
74
+ * linked correctly after the removal
75
+ *
76
+ * @param {Vertex} vertex
77
+ * @param {Face} face
78
+ */
79
+ removeVertexFromFace (vertex, face) {
80
+ if (vertex === face.outside) {
81
+ // fix face.outside link
82
+ if (vertex.next && vertex.next.face === face) {
83
+ // face has at least 2 outside vertices, move the `outside` reference
84
+ face.outside = vertex.next
85
+ } else {
86
+ // vertex was the only outside vertex that face had
87
+ face.outside = null
88
+ }
89
+ }
90
+ this.claimed.remove(vertex)
91
+ }
92
+
93
+ /**
94
+ * Removes all the visible vertices that `face` is able to see which are
95
+ * stored in the `claimed` vertext list
96
+ *
97
+ * @param {Face} face
98
+ * @return {Vertex|undefined} If face had visible vertices returns
99
+ * `face.outside`, otherwise undefined
100
+ */
101
+ removeAllVerticesFromFace (face) {
102
+ if (face.outside) {
103
+ // pointer to the last vertex of this face
104
+ // [..., outside, ..., end, outside, ...]
105
+ // | | |
106
+ // a a b
107
+ let end = face.outside
108
+ while (end.next && end.next.face === face) {
109
+ end = end.next
110
+ }
111
+ this.claimed.removeChain(face.outside, end)
112
+ // b
113
+ // [ outside, ...]
114
+ // | removes this link
115
+ // [ outside, ..., end ] -┘
116
+ // | |
117
+ // a a
118
+ end.next = null
119
+ return face.outside
120
+ }
121
+ }
122
+
123
+ /**
124
+ * Removes all the visible vertices that `face` is able to see, additionally
125
+ * checking the following:
126
+ *
127
+ * If `absorbingFace` doesn't exist then all the removed vertices will be
128
+ * added to the `unclaimed` vertex list
129
+ *
130
+ * If `absorbingFace` exists then this method will assign all the vertices of
131
+ * `face` that can see `absorbingFace`, if a vertex cannot see `absorbingFace`
132
+ * it's added to the `unclaimed` vertex list
133
+ *
134
+ * @param {Face} face
135
+ * @param {Face} [absorbingFace]
136
+ */
137
+ deleteFaceVertices (face, absorbingFace) {
138
+ const faceVertices = this.removeAllVerticesFromFace(face)
139
+ if (faceVertices) {
140
+ if (!absorbingFace) {
141
+ // mark the vertices to be reassigned to some other face
142
+ this.unclaimed.addAll(faceVertices)
143
+ } else {
144
+ // if there's an absorbing face try to assign as many vertices
145
+ // as possible to it
146
+
147
+ // the reference `vertex.next` might be destroyed on
148
+ // `this.addVertexToFace` (see VertexList#add), nextVertex is a
149
+ // reference to it
150
+ let nextVertex
151
+ for (let vertex = faceVertices; vertex; vertex = nextVertex) {
152
+ nextVertex = vertex.next
153
+ const distance = absorbingFace.distanceToPlane(vertex.point)
154
+
155
+ // check if `vertex` is able to see `absorbingFace`
156
+ if (distance > this.tolerance) {
157
+ this.addVertexToFace(vertex, absorbingFace)
158
+ } else {
159
+ this.unclaimed.add(vertex)
160
+ }
161
+ }
162
+ }
163
+ }
164
+ }
165
+
166
+ /**
167
+ * Reassigns as many vertices as possible from the unclaimed list to the new
168
+ * faces
169
+ *
170
+ * @param {Faces[]} newFaces
171
+ */
172
+ resolveUnclaimedPoints (newFaces) {
173
+ // cache next vertex so that if `vertex.next` is destroyed it's still
174
+ // recoverable
175
+ let vertexNext = this.unclaimed.first()
176
+ for (let vertex = vertexNext; vertex; vertex = vertexNext) {
177
+ vertexNext = vertex.next
178
+ let maxDistance = this.tolerance
179
+ let maxFace
180
+ for (let i = 0; i < newFaces.length; i += 1) {
181
+ const face = newFaces[i]
182
+ if (face.mark === VISIBLE) {
183
+ const dist = face.distanceToPlane(vertex.point)
184
+ if (dist > maxDistance) {
185
+ maxDistance = dist
186
+ maxFace = face
187
+ }
188
+ if (maxDistance > 1000 * this.tolerance) {
189
+ break
190
+ }
191
+ }
192
+ }
193
+
194
+ if (maxFace) {
195
+ this.addVertexToFace(vertex, maxFace)
196
+ }
197
+ }
198
+ }
199
+
200
+ /**
201
+ * Computes the extremes of a tetrahedron which will be the initial hull
202
+ *
203
+ * @return {number[]} The min/max vertices in the x,y,z directions
204
+ */
205
+ computeExtremes () {
206
+ const min = []
207
+ const max = []
208
+
209
+ // min vertex on the x,y,z directions
210
+ const minVertices = []
211
+ // max vertex on the x,y,z directions
212
+ const maxVertices = []
213
+
214
+ let i, j
215
+
216
+ // initially assume that the first vertex is the min/max
217
+ for (i = 0; i < 3; i += 1) {
218
+ minVertices[i] = maxVertices[i] = this.vertices[0]
219
+ }
220
+ // copy the coordinates of the first vertex to min/max
221
+ for (i = 0; i < 3; i += 1) {
222
+ min[i] = max[i] = this.vertices[0].point[i]
223
+ }
224
+
225
+ // compute the min/max vertex on all 6 directions
226
+ for (i = 1; i < this.vertices.length; i += 1) {
227
+ const vertex = this.vertices[i]
228
+ const point = vertex.point
229
+ // update the min coordinates
230
+ for (j = 0; j < 3; j += 1) {
231
+ if (point[j] < min[j]) {
232
+ min[j] = point[j]
233
+ minVertices[j] = vertex
234
+ }
235
+ }
236
+ // update the max coordinates
237
+ for (j = 0; j < 3; j += 1) {
238
+ if (point[j] > max[j]) {
239
+ max[j] = point[j]
240
+ maxVertices[j] = vertex
241
+ }
242
+ }
243
+ }
244
+
245
+ // compute epsilon
246
+ this.tolerance = 3 * Number.EPSILON * (
247
+ Math.max(Math.abs(min[0]), Math.abs(max[0])) +
248
+ Math.max(Math.abs(min[1]), Math.abs(max[1])) +
249
+ Math.max(Math.abs(min[2]), Math.abs(max[2]))
250
+ )
251
+ return [minVertices, maxVertices]
252
+ }
253
+
254
+ /**
255
+ * Compues the initial tetrahedron assigning to its faces all the points that
256
+ * are candidates to form part of the hull
257
+ */
258
+ createInitialSimplex () {
259
+ const vertices = this.vertices
260
+ const [min, max] = this.computeExtremes()
261
+ let v2, v3
262
+ let i, j
263
+
264
+ // Find the two vertices with the greatest 1d separation
265
+ // (max.x - min.x)
266
+ // (max.y - min.y)
267
+ // (max.z - min.z)
268
+ let maxDistance = 0
269
+ let indexMax = 0
270
+ for (i = 0; i < 3; i += 1) {
271
+ const distance = max[i].point[i] - min[i].point[i]
272
+ if (distance > maxDistance) {
273
+ maxDistance = distance
274
+ indexMax = i
275
+ }
276
+ }
277
+ const v0 = min[indexMax]
278
+ const v1 = max[indexMax]
279
+
280
+ // the next vertex is the one farthest to the line formed by `v0` and `v1`
281
+ maxDistance = 0
282
+ for (i = 0; i < this.vertices.length; i += 1) {
283
+ const vertex = this.vertices[i]
284
+ if (vertex !== v0 && vertex !== v1) {
285
+ const distance = pointLineDistance(
286
+ vertex.point, v0.point, v1.point
287
+ )
288
+ if (distance > maxDistance) {
289
+ maxDistance = distance
290
+ v2 = vertex
291
+ }
292
+ }
293
+ }
294
+
295
+ // the next vertes is the one farthest to the plane `v0`, `v1`, `v2`
296
+ // normalize((v2 - v1) x (v0 - v1))
297
+ const normal = getPlaneNormal([], v0.point, v1.point, v2.point)
298
+ // distance from the origin to the plane
299
+ const distPO = dot(v0.point, normal)
300
+ maxDistance = -1
301
+ for (i = 0; i < this.vertices.length; i += 1) {
302
+ const vertex = this.vertices[i]
303
+ if (vertex !== v0 && vertex !== v1 && vertex !== v2) {
304
+ const distance = Math.abs(dot(normal, vertex.point) - distPO)
305
+ if (distance > maxDistance) {
306
+ maxDistance = distance
307
+ v3 = vertex
308
+ }
309
+ }
310
+ }
311
+
312
+ // initial simplex
313
+ // Taken from http://everything2.com/title/How+to+paint+a+tetrahedron
314
+ //
315
+ // v2
316
+ // ,|,
317
+ // ,7``\'VA,
318
+ // ,7` |, `'VA,
319
+ // ,7` `\ `'VA,
320
+ // ,7` |, `'VA,
321
+ // ,7` `\ `'VA,
322
+ // ,7` |, `'VA,
323
+ // ,7` `\ ,..ooOOTK` v3
324
+ // ,7` |,.ooOOT''` AV
325
+ // ,7` ,..ooOOT`\` /7
326
+ // ,7` ,..ooOOT''` |, AV
327
+ // ,T,..ooOOT''` `\ /7
328
+ // v0 `'TTs., |, AV
329
+ // `'TTs., `\ /7
330
+ // `'TTs., |, AV
331
+ // `'TTs., `\ /7
332
+ // `'TTs., |, AV
333
+ // `'TTs.,\/7
334
+ // `'T`
335
+ // v1
336
+ //
337
+ const faces = []
338
+ if (dot(v3.point, normal) - distPO < 0) {
339
+ // the face is not able to see the point so `planeNormal`
340
+ // is pointing outside the tetrahedron
341
+ faces.push(
342
+ Face.createTriangle(v0, v1, v2),
343
+ Face.createTriangle(v3, v1, v0),
344
+ Face.createTriangle(v3, v2, v1),
345
+ Face.createTriangle(v3, v0, v2)
346
+ )
347
+
348
+ // set the opposite edge
349
+ for (i = 0; i < 3; i += 1) {
350
+ const j = (i + 1) % 3
351
+ // join face[i] i > 0, with the first face
352
+ faces[i + 1].getEdge(2).setOpposite(faces[0].getEdge(j))
353
+ // join face[i] with face[i + 1], 1 <= i <= 3
354
+ faces[i + 1].getEdge(1).setOpposite(faces[j + 1].getEdge(0))
355
+ }
356
+ } else {
357
+ // the face is able to see the point so `planeNormal`
358
+ // is pointing inside the tetrahedron
359
+ faces.push(
360
+ Face.createTriangle(v0, v2, v1),
361
+ Face.createTriangle(v3, v0, v1),
362
+ Face.createTriangle(v3, v1, v2),
363
+ Face.createTriangle(v3, v2, v0)
364
+ )
365
+
366
+ // set the opposite edge
367
+ for (i = 0; i < 3; i += 1) {
368
+ const j = (i + 1) % 3
369
+ // join face[i] i > 0, with the first face
370
+ faces[i + 1].getEdge(2).setOpposite(faces[0].getEdge((3 - i) % 3))
371
+ // join face[i] with face[i + 1]
372
+ faces[i + 1].getEdge(0).setOpposite(faces[j + 1].getEdge(1))
373
+ }
374
+ }
375
+
376
+ // the initial hull is the tetrahedron
377
+ for (i = 0; i < 4; i += 1) {
378
+ this.faces.push(faces[i])
379
+ }
380
+
381
+ // initial assignment of vertices to the faces of the tetrahedron
382
+ for (i = 0; i < vertices.length; i += 1) {
383
+ const vertex = vertices[i]
384
+ if (vertex !== v0 && vertex !== v1 && vertex !== v2 && vertex !== v3) {
385
+ maxDistance = this.tolerance
386
+ let maxFace
387
+ for (j = 0; j < 4; j += 1) {
388
+ const distance = faces[j].distanceToPlane(vertex.point)
389
+ if (distance > maxDistance) {
390
+ maxDistance = distance
391
+ maxFace = faces[j]
392
+ }
393
+ }
394
+
395
+ if (maxFace) {
396
+ this.addVertexToFace(vertex, maxFace)
397
+ }
398
+ }
399
+ }
400
+ }
401
+
402
+ reindexFaceAndVertices () {
403
+ // remove inactive faces
404
+ const activeFaces = []
405
+ for (let i = 0; i < this.faces.length; i += 1) {
406
+ const face = this.faces[i]
407
+ if (face.mark === VISIBLE) {
408
+ activeFaces.push(face)
409
+ }
410
+ }
411
+ this.faces = activeFaces
412
+ }
413
+
414
+ collectFaces (skipTriangulation) {
415
+ const faceIndices = []
416
+ for (let i = 0; i < this.faces.length; i += 1) {
417
+ if (this.faces[i].mark !== VISIBLE) {
418
+ throw Error('attempt to include a destroyed face in the hull')
419
+ }
420
+ const indices = this.faces[i].collectIndices()
421
+ if (skipTriangulation) {
422
+ faceIndices.push(indices)
423
+ } else {
424
+ for (let j = 0; j < indices.length - 2; j += 1) {
425
+ faceIndices.push(
426
+ [indices[0], indices[j + 1], indices[j + 2]]
427
+ )
428
+ }
429
+ }
430
+ }
431
+ return faceIndices
432
+ }
433
+
434
+ /**
435
+ * Finds the next vertex to make faces with the current hull
436
+ *
437
+ * - let `face` be the first face existing in the `claimed` vertex list
438
+ * - if `face` doesn't exist then return since there're no vertices left
439
+ * - otherwise for each `vertex` that face sees find the one furthest away
440
+ * from `face`
441
+ *
442
+ * @return {Vertex|undefined} Returns undefined when there're no more
443
+ * visible vertices
444
+ */
445
+ nextVertexToAdd () {
446
+ if (!this.claimed.isEmpty()) {
447
+ let eyeVertex, vertex
448
+ let maxDistance = 0
449
+ const eyeFace = this.claimed.first().face
450
+ for (vertex = eyeFace.outside; vertex && vertex.face === eyeFace; vertex = vertex.next) {
451
+ const distance = eyeFace.distanceToPlane(vertex.point)
452
+ if (distance > maxDistance) {
453
+ maxDistance = distance
454
+ eyeVertex = vertex
455
+ }
456
+ }
457
+ return eyeVertex
458
+ }
459
+ }
460
+
461
+ /**
462
+ * Computes a chain of half edges in ccw order called the `horizon`, for an
463
+ * edge to be part of the horizon it must join a face that can see
464
+ * `eyePoint` and a face that cannot see `eyePoint`
465
+ *
466
+ * @param {number[]} eyePoint - The coordinates of a point
467
+ * @param {HalfEdge} crossEdge - The edge used to jump to the current `face`
468
+ * @param {Face} face - The current face being tested
469
+ * @param {HalfEdge[]} horizon - The edges that form part of the horizon in
470
+ * ccw order
471
+ */
472
+ computeHorizon (eyePoint, crossEdge, face, horizon) {
473
+ // moves face's vertices to the `unclaimed` vertex list
474
+ this.deleteFaceVertices(face)
475
+
476
+ face.mark = DELETED
477
+
478
+ let edge
479
+ if (!crossEdge) {
480
+ edge = crossEdge = face.getEdge(0)
481
+ } else {
482
+ // start from the next edge since `crossEdge` was already analyzed
483
+ // (actually `crossEdge.opposite` was the face who called this method
484
+ // recursively)
485
+ edge = crossEdge.next
486
+ }
487
+
488
+ // All the faces that are able to see `eyeVertex` are defined as follows
489
+ //
490
+ // v /
491
+ // / <== visible face
492
+ // /
493
+ // |
494
+ // | <== not visible face
495
+ //
496
+ // dot(v, visible face normal) - visible face offset > this.tolerance
497
+ //
498
+ do {
499
+ const oppositeEdge = edge.opposite
500
+ const oppositeFace = oppositeEdge.face
501
+ if (oppositeFace.mark === VISIBLE) {
502
+ if (oppositeFace.distanceToPlane(eyePoint) > this.tolerance) {
503
+ this.computeHorizon(eyePoint, oppositeEdge, oppositeFace, horizon)
504
+ } else {
505
+ horizon.push(edge)
506
+ }
507
+ }
508
+ edge = edge.next
509
+ } while (edge !== crossEdge)
510
+ }
511
+
512
+ /**
513
+ * Creates a face with the points `eyeVertex.point`, `horizonEdge.tail` and
514
+ * `horizonEdge.tail` in ccw order
515
+ *
516
+ * @param {Vertex} eyeVertex
517
+ * @param {HalfEdge} horizonEdge
518
+ * @return {HalfEdge} The half edge whose vertex is the eyeVertex
519
+ */
520
+ addAdjoiningFace (eyeVertex, horizonEdge) {
521
+ // all the half edges are created in ccw order thus the face is always
522
+ // pointing outside the hull
523
+ // edges:
524
+ //
525
+ // eyeVertex.point
526
+ // / \
527
+ // / \
528
+ // 1 / \ 0
529
+ // / \
530
+ // / \
531
+ // / \
532
+ // horizon.tail --- horizon.head
533
+ // 2
534
+ //
535
+ const face = Face.createTriangle(
536
+ eyeVertex,
537
+ horizonEdge.tail(),
538
+ horizonEdge.head()
539
+ )
540
+ this.faces.push(face)
541
+ // join face.getEdge(-1) with the horizon's opposite edge
542
+ // face.getEdge(-1) = face.getEdge(2)
543
+ face.getEdge(-1).setOpposite(horizonEdge.opposite)
544
+ return face.getEdge(0)
545
+ }
546
+
547
+ /**
548
+ * Adds horizon.length faces to the hull, each face will be 'linked' with the
549
+ * horizon opposite face and the face on the left/right
550
+ *
551
+ * @param {Vertex} eyeVertex
552
+ * @param {HalfEdge[]} horizon - A chain of half edges in ccw order
553
+ */
554
+ addNewFaces (eyeVertex, horizon) {
555
+ this.newFaces = []
556
+ let firstSideEdge, previousSideEdge
557
+ for (let i = 0; i < horizon.length; i += 1) {
558
+ const horizonEdge = horizon[i]
559
+ // returns the right side edge
560
+ const sideEdge = this.addAdjoiningFace(eyeVertex, horizonEdge)
561
+ if (!firstSideEdge) {
562
+ firstSideEdge = sideEdge
563
+ } else {
564
+ // joins face.getEdge(1) with previousFace.getEdge(0)
565
+ sideEdge.next.setOpposite(previousSideEdge)
566
+ }
567
+ this.newFaces.push(sideEdge.face)
568
+ previousSideEdge = sideEdge
569
+ }
570
+ firstSideEdge.next.setOpposite(previousSideEdge)
571
+ }
572
+
573
+ /**
574
+ * Computes the distance from `edge` opposite face's centroid to
575
+ * `edge.face`
576
+ *
577
+ * @param {HalfEdge} edge
578
+ * @return {number}
579
+ * - A positive number when the centroid of the opposite face is above the
580
+ * face i.e. when the faces are concave
581
+ * - A negative number when the centroid of the opposite face is below the
582
+ * face i.e. when the faces are convex
583
+ */
584
+ oppositeFaceDistance (edge) {
585
+ return edge.face.distanceToPlane(edge.opposite.face.centroid)
586
+ }
587
+
588
+ /**
589
+ * Merges a face with none/any/all its neighbors according to the strategy
590
+ * used
591
+ *
592
+ * if `mergeType` is MERGE_NON_CONVEX_WRT_LARGER_FACE then the merge will be
593
+ * decided based on the face with the larger area, the centroid of the face
594
+ * with the smaller area will be checked against the one with the larger area
595
+ * to see if it's in the merge range [tolerance, -tolerance] i.e.
596
+ *
597
+ * dot(centroid smaller face, larger face normal) - larger face offset > -tolerance
598
+ *
599
+ * Note that the first check (with +tolerance) was done on `computeHorizon`
600
+ *
601
+ * If the above is not true then the check is done with respect to the smaller
602
+ * face i.e.
603
+ *
604
+ * dot(centroid larger face, smaller face normal) - smaller face offset > -tolerance
605
+ *
606
+ * If true then it means that two faces are non convex (concave), even if the
607
+ * dot(...) - offset value is > 0 (that's the point of doing the merge in the
608
+ * first place)
609
+ *
610
+ * If two faces are concave then the check must also be done on the other face
611
+ * but this is done in another merge pass, for this to happen the face is
612
+ * marked in a temporal NON_CONVEX state
613
+ *
614
+ * if `mergeType` is MERGE_NON_CONVEX then two faces will be merged only if
615
+ * they pass the following conditions
616
+ *
617
+ * dot(centroid smaller face, larger face normal) - larger face offset > -tolerance
618
+ * dot(centroid larger face, smaller face normal) - smaller face offset > -tolerance
619
+ *
620
+ * @param {Face} face
621
+ * @param {number} mergeType - Either MERGE_NON_CONVEX_WRT_LARGER_FACE or
622
+ * MERGE_NON_CONVEX
623
+ */
624
+ doAdjacentMerge (face, mergeType) {
625
+ let edge = face.edge
626
+ let convex = true
627
+ let it = 0
628
+ do {
629
+ if (it >= face.nVertices) {
630
+ throw Error('merge recursion limit exceeded')
631
+ }
632
+ const oppositeFace = edge.opposite.face
633
+ let merge = false
634
+
635
+ // Important notes about the algorithm to merge faces
636
+ //
637
+ // - Given a vertex `eyeVertex` that will be added to the hull
638
+ // all the faces that cannot see `eyeVertex` are defined as follows
639
+ //
640
+ // dot(v, not visible face normal) - not visible offset < tolerance
641
+ //
642
+ // - Two faces can be merged when the centroid of one of these faces
643
+ // projected to the normal of the other face minus the other face offset
644
+ // is in the range [tolerance, -tolerance]
645
+ // - Since `face` (given in the input for this method) has passed the
646
+ // check above we only have to check the lower bound e.g.
647
+ //
648
+ // dot(v, not visible face normal) - not visible offset > -tolerance
649
+ //
650
+ if (mergeType === MERGE_NON_CONVEX) {
651
+ if (this.oppositeFaceDistance(edge) > -this.tolerance ||
652
+ this.oppositeFaceDistance(edge.opposite) > -this.tolerance) {
653
+ merge = true
654
+ }
655
+ } else {
656
+ if (face.area > oppositeFace.area) {
657
+ if (this.oppositeFaceDistance(edge) > -this.tolerance) {
658
+ merge = true
659
+ } else if (this.oppositeFaceDistance(edge.opposite) > -this.tolerance) {
660
+ convex = false
661
+ }
662
+ } else {
663
+ if (this.oppositeFaceDistance(edge.opposite) > -this.tolerance) {
664
+ merge = true
665
+ } else if (this.oppositeFaceDistance(edge) > -this.tolerance) {
666
+ convex = false
667
+ }
668
+ }
669
+ }
670
+
671
+ if (merge) {
672
+ // when two faces are merged it might be possible that redundant faces
673
+ // are destroyed, in that case move all the visible vertices from the
674
+ // destroyed faces to the `unclaimed` vertex list
675
+ const discardedFaces = face.mergeAdjacentFaces(edge, [])
676
+ for (let i = 0; i < discardedFaces.length; i += 1) {
677
+ this.deleteFaceVertices(discardedFaces[i], face)
678
+ }
679
+ return true
680
+ }
681
+
682
+ edge = edge.next
683
+ it += 1
684
+ } while (edge !== face.edge)
685
+ if (!convex) {
686
+ face.mark = NON_CONVEX
687
+ }
688
+ return false
689
+ }
690
+
691
+ /**
692
+ * Adds a vertex to the hull with the following algorithm
693
+ *
694
+ * - Compute the `horizon` which is a chain of half edges, for an edge to
695
+ * belong to this group it must be the edge connecting a face that can
696
+ * see `eyeVertex` and a face which cannot see `eyeVertex`
697
+ * - All the faces that can see `eyeVertex` have its visible vertices removed
698
+ * from the claimed VertexList
699
+ * - A new set of faces is created with each edge of the `horizon` and
700
+ * `eyeVertex`, each face is connected with the opposite horizon face and
701
+ * the face on the left/right
702
+ * - The new faces are merged if possible with the opposite horizon face first
703
+ * and then the faces on the right/left
704
+ * - The vertices removed from all the visible faces are assigned to the new
705
+ * faces if possible
706
+ *
707
+ * @param {Vertex} eyeVertex
708
+ */
709
+ addVertexToHull (eyeVertex) {
710
+ const horizon = []
711
+
712
+ this.unclaimed.clear()
713
+
714
+ // remove `eyeVertex` from `eyeVertex.face` so that it can't be added to the
715
+ // `unclaimed` vertex list
716
+ this.removeVertexFromFace(eyeVertex, eyeVertex.face)
717
+ this.computeHorizon(eyeVertex.point, null, eyeVertex.face, horizon)
718
+ this.addNewFaces(eyeVertex, horizon)
719
+
720
+ // first merge pass
721
+ // Do the merge with respect to the larger face
722
+ for (let i = 0; i < this.newFaces.length; i += 1) {
723
+ const face = this.newFaces[i]
724
+ if (face.mark === VISIBLE) {
725
+ while (this.doAdjacentMerge(face, MERGE_NON_CONVEX_WRT_LARGER_FACE)) {} // eslint-disable-line no-empty
726
+ }
727
+ }
728
+
729
+ // second merge pass
730
+ // Do the merge on non convex faces (a face is marked as non convex in the
731
+ // first pass)
732
+ for (let i = 0; i < this.newFaces.length; i += 1) {
733
+ const face = this.newFaces[i]
734
+ if (face.mark === NON_CONVEX) {
735
+ face.mark = VISIBLE
736
+ while (this.doAdjacentMerge(face, MERGE_NON_CONVEX)) {} // eslint-disable-line no-empty
737
+ }
738
+ }
739
+
740
+ // reassign `unclaimed` vertices to the new faces
741
+ this.resolveUnclaimedPoints(this.newFaces)
742
+ }
743
+
744
+ build () {
745
+ let eyeVertex
746
+ this.createInitialSimplex()
747
+ while ((eyeVertex = this.nextVertexToAdd())) {
748
+ this.addVertexToHull(eyeVertex)
749
+ }
750
+ this.reindexFaceAndVertices()
751
+ }
752
+ }
753
+
754
+ module.exports = QuickHull