@iwsdk/core 0.4.1 → 0.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (407) hide show
  1. package/README.md +4 -7
  2. package/dist/asset/asset-manager.d.ts +137 -9
  3. package/dist/asset/asset-manager.d.ts.map +1 -1
  4. package/dist/asset/asset-manager.js +491 -47
  5. package/dist/asset/asset-manager.js.map +1 -1
  6. package/dist/asset/cache-manager.d.ts +4 -2
  7. package/dist/asset/cache-manager.d.ts.map +1 -1
  8. package/dist/asset/cache-manager.js +10 -3
  9. package/dist/asset/cache-manager.js.map +1 -1
  10. package/dist/asset/loaders/audio-loader.d.ts +1 -1
  11. package/dist/asset/loaders/audio-loader.d.ts.map +1 -1
  12. package/dist/asset/loaders/audio-loader.js +8 -26
  13. package/dist/asset/loaders/audio-loader.js.map +1 -1
  14. package/dist/asset/loaders/cached-asset-load.d.ts +35 -0
  15. package/dist/asset/loaders/cached-asset-load.d.ts.map +1 -0
  16. package/dist/asset/loaders/cached-asset-load.js +100 -0
  17. package/dist/asset/loaders/cached-asset-load.js.map +1 -0
  18. package/dist/asset/loaders/gltf-loader.d.ts +28 -1
  19. package/dist/asset/loaders/gltf-loader.d.ts.map +1 -1
  20. package/dist/asset/loaders/gltf-loader.js +254 -33
  21. package/dist/asset/loaders/gltf-loader.js.map +1 -1
  22. package/dist/asset/loaders/hdr-texture-loader.d.ts +1 -1
  23. package/dist/asset/loaders/hdr-texture-loader.d.ts.map +1 -1
  24. package/dist/asset/loaders/hdr-texture-loader.js +19 -29
  25. package/dist/asset/loaders/hdr-texture-loader.js.map +1 -1
  26. package/dist/asset/loaders/texture-loader.d.ts +1 -1
  27. package/dist/asset/loaders/texture-loader.d.ts.map +1 -1
  28. package/dist/asset/loaders/texture-loader.js +9 -26
  29. package/dist/asset/loaders/texture-loader.js.map +1 -1
  30. package/dist/asset/loaders/uikitml-loader.d.ts +12 -0
  31. package/dist/asset/loaders/uikitml-loader.d.ts.map +1 -0
  32. package/dist/asset/loaders/uikitml-loader.js +44 -0
  33. package/dist/asset/loaders/uikitml-loader.js.map +1 -0
  34. package/dist/audio/audio-pool.d.ts +7 -0
  35. package/dist/audio/audio-pool.d.ts.map +1 -1
  36. package/dist/audio/audio-pool.js.map +1 -1
  37. package/dist/audio/audio-system.d.ts +3 -2
  38. package/dist/audio/audio-system.d.ts.map +1 -1
  39. package/dist/audio/audio-system.js +17 -6
  40. package/dist/audio/audio-system.js.map +1 -1
  41. package/dist/audio/audio-utils.d.ts +2 -2
  42. package/dist/audio/audio-utils.d.ts.map +1 -1
  43. package/dist/audio/audio.d.ts +1 -1
  44. package/dist/audio/audio.d.ts.map +1 -1
  45. package/dist/audio/audio.js +2 -4
  46. package/dist/audio/audio.js.map +1 -1
  47. package/dist/camera/camera-source.d.ts +1 -1
  48. package/dist/camera/camera-source.d.ts.map +1 -1
  49. package/dist/camera/camera-source.js +0 -4
  50. package/dist/camera/camera-source.js.map +1 -1
  51. package/dist/camera/camera-system.d.ts +18 -18
  52. package/dist/camera/camera-system.d.ts.map +1 -1
  53. package/dist/camera/camera-system.js +5 -6
  54. package/dist/camera/camera-system.js.map +1 -1
  55. package/dist/camera/camera-utils.d.ts +1 -1
  56. package/dist/camera/camera-utils.d.ts.map +1 -1
  57. package/dist/depth/depth-occludable.d.ts +1 -1
  58. package/dist/depth/depth-occludable.d.ts.map +1 -1
  59. package/dist/depth/depth-occludable.js +0 -4
  60. package/dist/depth/depth-occludable.js.map +1 -1
  61. package/dist/depth/depth-sensing-system.d.ts +2 -2
  62. package/dist/depth/depth-sensing-system.d.ts.map +1 -1
  63. package/dist/depth/depth-sensing-system.js +31 -13
  64. package/dist/depth/depth-sensing-system.js.map +1 -1
  65. package/dist/ecs/builtin-components.d.ts +1239 -0
  66. package/dist/ecs/builtin-components.d.ts.map +1 -0
  67. package/dist/ecs/builtin-components.js +87 -0
  68. package/dist/ecs/builtin-components.js.map +1 -0
  69. package/dist/ecs/component-editor-metadata.d.ts +19 -0
  70. package/dist/ecs/component-editor-metadata.d.ts.map +1 -0
  71. package/dist/ecs/component-editor-metadata.js +19 -0
  72. package/dist/ecs/component-editor-metadata.js.map +1 -0
  73. package/dist/ecs/component-manifest.d.ts +24 -0
  74. package/dist/ecs/component-manifest.d.ts.map +1 -0
  75. package/dist/ecs/component-manifest.js +121 -0
  76. package/dist/ecs/component-manifest.js.map +1 -0
  77. package/dist/ecs/component.d.ts +1 -0
  78. package/dist/ecs/component.d.ts.map +1 -1
  79. package/dist/ecs/entity.d.ts +20 -2
  80. package/dist/ecs/entity.d.ts.map +1 -1
  81. package/dist/ecs/entity.js +59 -3
  82. package/dist/ecs/entity.js.map +1 -1
  83. package/dist/ecs/index.d.ts +3 -1
  84. package/dist/ecs/index.d.ts.map +1 -1
  85. package/dist/ecs/system.d.ts +9 -0
  86. package/dist/ecs/system.d.ts.map +1 -1
  87. package/dist/ecs/system.js.map +1 -1
  88. package/dist/ecs/world.d.ts +160 -5
  89. package/dist/ecs/world.d.ts.map +1 -1
  90. package/dist/ecs/world.js +306 -19
  91. package/dist/ecs/world.js.map +1 -1
  92. package/dist/environment/dome-gradient.d.ts +3 -2
  93. package/dist/environment/dome-gradient.d.ts.map +1 -1
  94. package/dist/environment/dome-gradient.js +2 -5
  95. package/dist/environment/dome-gradient.js.map +1 -1
  96. package/dist/environment/dome-texture.d.ts +1 -1
  97. package/dist/environment/dome-texture.d.ts.map +1 -1
  98. package/dist/environment/dome-texture.js +0 -4
  99. package/dist/environment/dome-texture.js.map +1 -1
  100. package/dist/environment/environment-system.d.ts +20 -4
  101. package/dist/environment/environment-system.d.ts.map +1 -1
  102. package/dist/environment/environment-system.js +79 -61
  103. package/dist/environment/environment-system.js.map +1 -1
  104. package/dist/environment/gradient-environment.d.ts.map +1 -1
  105. package/dist/environment/gradient-environment.js +13 -7
  106. package/dist/environment/gradient-environment.js.map +1 -1
  107. package/dist/environment/ibl-gradient.d.ts +1 -1
  108. package/dist/environment/ibl-gradient.d.ts.map +1 -1
  109. package/dist/environment/ibl-gradient.js +0 -4
  110. package/dist/environment/ibl-gradient.js.map +1 -1
  111. package/dist/environment/ibl-texture.d.ts +1 -1
  112. package/dist/environment/ibl-texture.d.ts.map +1 -1
  113. package/dist/environment/ibl-texture.js +0 -4
  114. package/dist/environment/ibl-texture.js.map +1 -1
  115. package/dist/environment/scene-ar-environment.d.ts +39 -0
  116. package/dist/environment/scene-ar-environment.d.ts.map +1 -0
  117. package/dist/environment/scene-ar-environment.js +93 -0
  118. package/dist/environment/scene-ar-environment.js.map +1 -0
  119. package/dist/environment-raycast/environment-raycast.d.ts +21 -21
  120. package/dist/environment-raycast/environment-raycast.d.ts.map +1 -1
  121. package/dist/environment-raycast/environment-raycast.js +0 -4
  122. package/dist/environment-raycast/environment-raycast.js.map +1 -1
  123. package/dist/environment-raycast/raycast-target.d.ts +1 -1
  124. package/dist/environment-raycast/raycast-target.d.ts.map +1 -1
  125. package/dist/environment-raycast/raycast-target.js +0 -4
  126. package/dist/environment-raycast/raycast-target.js.map +1 -1
  127. package/dist/grab/distance-grabbable.d.ts +1 -1
  128. package/dist/grab/distance-grabbable.d.ts.map +1 -1
  129. package/dist/grab/distance-grabbable.js +0 -4
  130. package/dist/grab/distance-grabbable.js.map +1 -1
  131. package/dist/grab/grab-helpers.d.ts +39 -0
  132. package/dist/grab/grab-helpers.d.ts.map +1 -0
  133. package/dist/grab/grab-helpers.js +59 -0
  134. package/dist/grab/grab-helpers.js.map +1 -0
  135. package/dist/grab/grab-system.d.ts +47 -2
  136. package/dist/grab/grab-system.d.ts.map +1 -1
  137. package/dist/grab/grab-system.js +67 -8
  138. package/dist/grab/grab-system.js.map +1 -1
  139. package/dist/grab/grab-warnings.d.ts +14 -0
  140. package/dist/grab/grab-warnings.d.ts.map +1 -0
  141. package/dist/grab/grab-warnings.js +53 -0
  142. package/dist/grab/grab-warnings.js.map +1 -0
  143. package/dist/grab/grabbed.d.ts.map +1 -1
  144. package/dist/grab/grabbed.js +0 -4
  145. package/dist/grab/grabbed.js.map +1 -1
  146. package/dist/grab/handles.d.ts +1 -1
  147. package/dist/grab/handles.d.ts.map +1 -1
  148. package/dist/grab/handles.js +8 -7
  149. package/dist/grab/handles.js.map +1 -1
  150. package/dist/grab/one-hand-grabbable.d.ts +1 -1
  151. package/dist/grab/one-hand-grabbable.d.ts.map +1 -1
  152. package/dist/grab/one-hand-grabbable.js +0 -4
  153. package/dist/grab/one-hand-grabbable.js.map +1 -1
  154. package/dist/grab/two-hands-grabbable.d.ts +1 -1
  155. package/dist/grab/two-hands-grabbable.d.ts.map +1 -1
  156. package/dist/grab/two-hands-grabbable.js +0 -4
  157. package/dist/grab/two-hands-grabbable.js.map +1 -1
  158. package/dist/index.d.ts +4 -0
  159. package/dist/index.d.ts.map +1 -1
  160. package/dist/index.js +42 -16
  161. package/dist/index.js.map +1 -1
  162. package/dist/init/world-initializer.d.ts +12 -8
  163. package/dist/init/world-initializer.d.ts.map +1 -1
  164. package/dist/init/world-initializer.js +127 -67
  165. package/dist/init/world-initializer.js.map +1 -1
  166. package/dist/init/xr.d.ts +1 -2
  167. package/dist/init/xr.d.ts.map +1 -1
  168. package/dist/init/xr.js +12 -3
  169. package/dist/init/xr.js.map +1 -1
  170. package/dist/input/input-system.d.ts +59 -59
  171. package/dist/input/input-system.d.ts.map +1 -1
  172. package/dist/input/input-system.js +26 -13
  173. package/dist/input/input-system.js.map +1 -1
  174. package/dist/input/state-tags.d.ts.map +1 -1
  175. package/dist/input/state-tags.js +0 -4
  176. package/dist/input/state-tags.js.map +1 -1
  177. package/dist/layers/xr-cylinder-layer.d.ts +1 -1
  178. package/dist/layers/xr-cylinder-layer.d.ts.map +1 -1
  179. package/dist/layers/xr-cylinder-layer.js +0 -4
  180. package/dist/layers/xr-cylinder-layer.js.map +1 -1
  181. package/dist/layers/xr-layer-state.d.ts +47 -0
  182. package/dist/layers/xr-layer-state.d.ts.map +1 -0
  183. package/dist/layers/xr-layer-state.js +23 -0
  184. package/dist/layers/xr-layer-state.js.map +1 -0
  185. package/dist/layers/xr-layer-system.d.ts +46 -94
  186. package/dist/layers/xr-layer-system.d.ts.map +1 -1
  187. package/dist/layers/xr-layer-system.js +4 -28
  188. package/dist/layers/xr-layer-system.js.map +1 -1
  189. package/dist/layers/xr-quad-layer.d.ts +1 -1
  190. package/dist/layers/xr-quad-layer.d.ts.map +1 -1
  191. package/dist/layers/xr-quad-layer.js +0 -4
  192. package/dist/layers/xr-quad-layer.js.map +1 -1
  193. package/dist/level/index.d.ts +6 -2
  194. package/dist/level/index.d.ts.map +1 -1
  195. package/dist/level/level-component-applier.d.ts +24 -0
  196. package/dist/level/level-component-applier.d.ts.map +1 -0
  197. package/dist/level/level-component-applier.js +199 -0
  198. package/dist/level/level-component-applier.js.map +1 -0
  199. package/dist/level/level-player-rig.d.ts +17 -0
  200. package/dist/level/level-player-rig.d.ts.map +1 -0
  201. package/dist/level/level-player-rig.js +113 -0
  202. package/dist/level/level-player-rig.js.map +1 -0
  203. package/dist/level/level-root.d.ts.map +1 -1
  204. package/dist/level/level-root.js +0 -4
  205. package/dist/level/level-root.js.map +1 -1
  206. package/dist/level/level-scene-environment.d.ts +28 -0
  207. package/dist/level/level-scene-environment.d.ts.map +1 -0
  208. package/dist/level/level-scene-environment.js +121 -0
  209. package/dist/level/level-scene-environment.js.map +1 -0
  210. package/dist/level/level-scene-json-importer.d.ts +53 -0
  211. package/dist/level/level-scene-json-importer.d.ts.map +1 -0
  212. package/dist/level/level-scene-json-importer.js +256 -0
  213. package/dist/level/level-scene-json-importer.js.map +1 -0
  214. package/dist/level/level-scene-material.d.ts +22 -0
  215. package/dist/level/level-scene-material.d.ts.map +1 -0
  216. package/dist/level/level-scene-material.js +231 -0
  217. package/dist/level/level-scene-material.js.map +1 -0
  218. package/dist/level/level-scene-object.d.ts +49 -0
  219. package/dist/level/level-scene-object.d.ts.map +1 -0
  220. package/dist/level/level-scene-object.js +396 -0
  221. package/dist/level/level-scene-object.js.map +1 -0
  222. package/dist/level/level-scene-primitive.d.ts +21 -0
  223. package/dist/level/level-scene-primitive.d.ts.map +1 -0
  224. package/dist/level/level-scene-primitive.js +159 -0
  225. package/dist/level/level-scene-primitive.js.map +1 -0
  226. package/dist/level/level-system.d.ts +14 -20
  227. package/dist/level/level-system.d.ts.map +1 -1
  228. package/dist/level/level-system.js +114 -52
  229. package/dist/level/level-system.js.map +1 -1
  230. package/dist/level/level-tag.d.ts +1 -1
  231. package/dist/level/level-tag.d.ts.map +1 -1
  232. package/dist/level/level-tag.js +0 -4
  233. package/dist/level/level-tag.js.map +1 -1
  234. package/dist/lighting/index.d.ts +10 -0
  235. package/dist/lighting/index.d.ts.map +1 -0
  236. package/dist/lighting/index.js +4 -0
  237. package/dist/lighting/index.js.map +1 -0
  238. package/dist/lighting/light-binding.d.ts +76 -0
  239. package/dist/lighting/light-binding.d.ts.map +1 -0
  240. package/dist/lighting/light-binding.js +229 -0
  241. package/dist/lighting/light-binding.js.map +1 -0
  242. package/dist/lighting/light-components.d.ts +885 -0
  243. package/dist/lighting/light-components.d.ts.map +1 -0
  244. package/dist/lighting/light-components.js +146 -0
  245. package/dist/lighting/light-components.js.map +1 -0
  246. package/dist/lighting/light-system.d.ts +919 -0
  247. package/dist/lighting/light-system.d.ts.map +1 -0
  248. package/dist/lighting/light-system.js +244 -0
  249. package/dist/lighting/light-system.js.map +1 -0
  250. package/dist/locomotion/locomotion-environment.d.ts +27 -0
  251. package/dist/locomotion/locomotion-environment.d.ts.map +1 -0
  252. package/dist/locomotion/locomotion-environment.js +22 -0
  253. package/dist/locomotion/locomotion-environment.js.map +1 -0
  254. package/dist/locomotion/locomotion-input-provider.d.ts +1 -1
  255. package/dist/locomotion/locomotion.d.ts +5 -34
  256. package/dist/locomotion/locomotion.d.ts.map +1 -1
  257. package/dist/locomotion/locomotion.js +33 -31
  258. package/dist/locomotion/locomotion.js.map +1 -1
  259. package/dist/locomotion/materials/line.js +1 -1
  260. package/dist/locomotion/slide.d.ts +2 -2
  261. package/dist/locomotion/slide.d.ts.map +1 -1
  262. package/dist/locomotion/slide.js +3 -6
  263. package/dist/locomotion/slide.js.map +1 -1
  264. package/dist/locomotion/teleport.d.ts +2 -2
  265. package/dist/locomotion/teleport.d.ts.map +1 -1
  266. package/dist/locomotion/teleport.js +1 -4
  267. package/dist/locomotion/teleport.js.map +1 -1
  268. package/dist/mcp/ecs-debug-tools.d.ts.map +1 -1
  269. package/dist/mcp/ecs-debug-tools.js +10 -2
  270. package/dist/mcp/ecs-debug-tools.js.map +1 -1
  271. package/dist/mcp/mcp-runtime.d.ts.map +1 -1
  272. package/dist/mcp/mcp-runtime.js +4 -1
  273. package/dist/mcp/mcp-runtime.js.map +1 -1
  274. package/dist/mcp/scene-tools.d.ts +152 -1
  275. package/dist/mcp/scene-tools.d.ts.map +1 -1
  276. package/dist/mcp/scene-tools.js +538 -8
  277. package/dist/mcp/scene-tools.js.map +1 -1
  278. package/dist/physics/index.js +12 -0
  279. package/dist/physics/index.js.map +1 -0
  280. package/dist/physics/physics-system.d.ts +704 -11
  281. package/dist/physics/physics-system.d.ts.map +1 -1
  282. package/dist/physics/physics-system.js +310 -29
  283. package/dist/physics/physics-system.js.map +1 -1
  284. package/dist/physics/physicsBody.d.ts +40 -1
  285. package/dist/physics/physicsBody.d.ts.map +1 -1
  286. package/dist/physics/physicsBody.js +39 -1
  287. package/dist/physics/physicsBody.js.map +1 -1
  288. package/dist/physics/physicsManipulation.d.ts +1 -1
  289. package/dist/physics/physicsManipulation.d.ts.map +1 -1
  290. package/dist/physics/physicsManipulation.js +0 -1
  291. package/dist/physics/physicsManipulation.js.map +1 -1
  292. package/dist/physics/physicsShape.d.ts +5 -3
  293. package/dist/physics/physicsShape.d.ts.map +1 -1
  294. package/dist/physics/physicsShape.js +2 -2
  295. package/dist/physics/physicsShape.js.map +1 -1
  296. package/dist/physics/utils.d.ts +10 -0
  297. package/dist/physics/utils.d.ts.map +1 -1
  298. package/dist/physics/utils.js +82 -48
  299. package/dist/physics/utils.js.map +1 -1
  300. package/dist/project/index.d.ts +11 -0
  301. package/dist/project/index.d.ts.map +1 -0
  302. package/dist/project/index.js +5 -0
  303. package/dist/project/index.js.map +1 -0
  304. package/dist/project/normalize.d.ts +19 -0
  305. package/dist/project/normalize.d.ts.map +1 -0
  306. package/dist/project/normalize.js +206 -0
  307. package/dist/project/normalize.js.map +1 -0
  308. package/dist/project/paths.d.ts +21 -0
  309. package/dist/project/paths.d.ts.map +1 -0
  310. package/dist/project/paths.js +75 -0
  311. package/dist/project/paths.js.map +1 -0
  312. package/dist/project/types.d.ts +159 -0
  313. package/dist/project/types.d.ts.map +1 -0
  314. package/dist/project/types.js +11 -0
  315. package/dist/project/types.js.map +1 -0
  316. package/dist/project/validation.d.ts +17 -0
  317. package/dist/project/validation.d.ts.map +1 -0
  318. package/dist/project/validation.js +501 -0
  319. package/dist/project/validation.js.map +1 -0
  320. package/dist/scene-understanding/anchor.d.ts +1 -1
  321. package/dist/scene-understanding/anchor.d.ts.map +1 -1
  322. package/dist/scene-understanding/anchor.js +0 -4
  323. package/dist/scene-understanding/anchor.js.map +1 -1
  324. package/dist/scene-understanding/mesh.d.ts +1 -1
  325. package/dist/scene-understanding/mesh.d.ts.map +1 -1
  326. package/dist/scene-understanding/mesh.js +0 -4
  327. package/dist/scene-understanding/mesh.js.map +1 -1
  328. package/dist/scene-understanding/plane.d.ts +1 -1
  329. package/dist/scene-understanding/plane.d.ts.map +1 -1
  330. package/dist/scene-understanding/plane.js +0 -4
  331. package/dist/scene-understanding/plane.js.map +1 -1
  332. package/dist/scene-understanding/scene-understanding-system.d.ts +25 -4
  333. package/dist/scene-understanding/scene-understanding-system.d.ts.map +1 -1
  334. package/dist/scene-understanding/scene-understanding-system.js +76 -57
  335. package/dist/scene-understanding/scene-understanding-system.js.map +1 -1
  336. package/dist/schemas/iwsdk-project.v1.schema.json +305 -0
  337. package/dist/transform/transform-component.d.ts +32 -0
  338. package/dist/transform/transform-component.d.ts.map +1 -0
  339. package/dist/transform/transform-component.js +24 -0
  340. package/dist/transform/transform-component.js.map +1 -0
  341. package/dist/transform/transform.d.ts +10 -43
  342. package/dist/transform/transform.d.ts.map +1 -1
  343. package/dist/transform/transform.js +9 -28
  344. package/dist/transform/transform.js.map +1 -1
  345. package/dist/ui/document.d.ts +9 -2
  346. package/dist/ui/document.d.ts.map +1 -1
  347. package/dist/ui/document.js +30 -5
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@@ -0,0 +1,885 @@
1
+ /**
2
+ * Copyright (c) Meta Platforms, Inc. and affiliates.
3
+ *
4
+ * This source code is licensed under the MIT license found in the
5
+ * LICENSE file in the root directory of this source tree.
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+ */
7
+ import { Types } from '../ecs/component.js';
8
+ export declare const LightShadowMapSize: {
9
+ readonly Size256: "256";
10
+ readonly Size512: "512";
11
+ readonly Size1024: "1024";
12
+ readonly Size2048: "2048";
13
+ };
14
+ /** Uniform, non-directional illumination. Transform has no effect. */
15
+ export declare const AmbientLightComponent: import("elics").Component<{
16
+ color: {
17
+ readonly default: [number, number, number, number];
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+ readonly label: string;
19
+ readonly type: Types.Color;
20
+ readonly widget: "color";
21
+ };
22
+ intensity: {
23
+ readonly description?: string;
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+ readonly help?: string;
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+ label: string;
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+ readonly step?: number;
27
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
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+ readonly max?: number;
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+ readonly min?: number;
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+ readonly default: number;
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+ readonly type: Types.Float32;
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+ };
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+ }>;
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+ /** World-up sky and ground illumination. Transform has no effect. */
35
+ export declare const HemisphereLightComponent: import("elics").Component<{
36
+ groundColor: {
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+ readonly default: [number, number, number, number];
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+ readonly label: string;
39
+ readonly type: Types.Color;
40
+ readonly widget: "color";
41
+ };
42
+ intensity: {
43
+ readonly description?: string;
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+ readonly help?: string;
45
+ label: string;
46
+ readonly step?: number;
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+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
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+ readonly max?: number;
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+ readonly min?: number;
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+ readonly default: number;
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+ readonly type: Types.Float32;
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+ };
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+ skyColor: {
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+ readonly default: [number, number, number, number];
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+ readonly label: string;
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+ readonly type: Types.Color;
57
+ readonly widget: "color";
58
+ };
59
+ }>;
60
+ /** Parallel light emitted along the entity's local -Z axis. */
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+ export declare const DirectionalLightComponent: import("elics").Component<{
62
+ shadowCameraSize: {
63
+ readonly description?: string;
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+ readonly help?: string;
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+ label: string;
66
+ readonly step?: number;
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+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
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+ readonly max?: number;
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+ readonly min?: number;
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+ readonly default: number;
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+ readonly type: Types.Float32;
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+ };
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+ castShadow: {
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+ readonly default: false;
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+ readonly label: "Cast shadow";
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+ readonly type: Types.Boolean;
77
+ };
78
+ shadowBias: {
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+ readonly description?: string;
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+ readonly help?: string;
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+ label: string;
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+ readonly step?: number;
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+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
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+ readonly max?: number;
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+ readonly min?: number;
86
+ readonly default: number;
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+ readonly type: Types.Float32;
88
+ };
89
+ shadowCameraFar: {
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+ readonly description?: string;
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+ readonly help?: string;
92
+ label: string;
93
+ readonly step?: number;
94
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
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+ readonly max?: number;
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+ readonly min?: number;
97
+ readonly default: number;
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+ readonly type: Types.Float32;
99
+ };
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+ shadowCameraNear: {
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+ readonly description?: string;
102
+ readonly help?: string;
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+ label: string;
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+ readonly step?: number;
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+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
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+ readonly max?: number;
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+ readonly min?: number;
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+ readonly default: number;
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+ readonly type: Types.Float32;
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+ };
111
+ shadowMapSize: {
112
+ readonly default: "1024";
113
+ readonly enum: {
114
+ readonly Size256: "256";
115
+ readonly Size512: "512";
116
+ readonly Size1024: "1024";
117
+ readonly Size2048: "2048";
118
+ };
119
+ readonly help: "Square shadow texture resolution. Higher values cost more GPU memory and fill rate.";
120
+ readonly label: "Shadow resolution";
121
+ readonly type: Types.Enum;
122
+ };
123
+ shadowNormalBias: {
124
+ readonly description?: string;
125
+ readonly help?: string;
126
+ label: string;
127
+ readonly step?: number;
128
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
129
+ readonly max?: number;
130
+ readonly min?: number;
131
+ readonly default: number;
132
+ readonly type: Types.Float32;
133
+ };
134
+ shadowRadius: {
135
+ readonly description?: string;
136
+ readonly help?: string;
137
+ label: string;
138
+ readonly step?: number;
139
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
140
+ readonly max?: number;
141
+ readonly min?: number;
142
+ readonly default: number;
143
+ readonly type: Types.Float32;
144
+ };
145
+ color: {
146
+ readonly default: [number, number, number, number];
147
+ readonly label: string;
148
+ readonly type: Types.Color;
149
+ readonly widget: "color";
150
+ };
151
+ intensity: {
152
+ readonly description?: string;
153
+ readonly help?: string;
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+ label: string;
155
+ readonly step?: number;
156
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
157
+ readonly max?: number;
158
+ readonly min?: number;
159
+ readonly default: number;
160
+ readonly type: Types.Float32;
161
+ };
162
+ }>;
163
+ /** Omnidirectional positional light. Intensity is measured in candela. */
164
+ export declare const PointLightComponent: import("elics").Component<{
165
+ castShadow: {
166
+ readonly default: false;
167
+ readonly label: "Cast shadow";
168
+ readonly type: Types.Boolean;
169
+ };
170
+ shadowBias: {
171
+ readonly description?: string;
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+ readonly help?: string;
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+ label: string;
174
+ readonly step?: number;
175
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
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+ readonly max?: number;
177
+ readonly min?: number;
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+ readonly default: number;
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+ readonly type: Types.Float32;
180
+ };
181
+ shadowCameraFar: {
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+ readonly description?: string;
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+ readonly help?: string;
184
+ label: string;
185
+ readonly step?: number;
186
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
187
+ readonly max?: number;
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+ readonly min?: number;
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+ readonly default: number;
190
+ readonly type: Types.Float32;
191
+ };
192
+ shadowCameraNear: {
193
+ readonly description?: string;
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+ readonly help?: string;
195
+ label: string;
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+ readonly step?: number;
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+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
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+ readonly max?: number;
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+ readonly min?: number;
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+ readonly default: number;
201
+ readonly type: Types.Float32;
202
+ };
203
+ shadowMapSize: {
204
+ readonly default: "1024";
205
+ readonly enum: {
206
+ readonly Size256: "256";
207
+ readonly Size512: "512";
208
+ readonly Size1024: "1024";
209
+ readonly Size2048: "2048";
210
+ };
211
+ readonly help: "Square shadow texture resolution. Higher values cost more GPU memory and fill rate.";
212
+ readonly label: "Shadow resolution";
213
+ readonly type: Types.Enum;
214
+ };
215
+ shadowNormalBias: {
216
+ readonly description?: string;
217
+ readonly help?: string;
218
+ label: string;
219
+ readonly step?: number;
220
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
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+ readonly max?: number;
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+ readonly min?: number;
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+ readonly default: number;
224
+ readonly type: Types.Float32;
225
+ };
226
+ shadowRadius: {
227
+ readonly description?: string;
228
+ readonly help?: string;
229
+ label: string;
230
+ readonly step?: number;
231
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
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+ readonly max?: number;
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+ readonly min?: number;
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+ readonly default: number;
235
+ readonly type: Types.Float32;
236
+ };
237
+ color: {
238
+ readonly default: [number, number, number, number];
239
+ readonly label: string;
240
+ readonly type: Types.Color;
241
+ readonly widget: "color";
242
+ };
243
+ decay: {
244
+ readonly description?: string;
245
+ readonly help?: string;
246
+ label: string;
247
+ readonly step?: number;
248
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
249
+ readonly max?: number;
250
+ readonly min?: number;
251
+ readonly default: number;
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+ readonly type: Types.Float32;
253
+ };
254
+ distance: {
255
+ readonly description?: string;
256
+ readonly help?: string;
257
+ label: string;
258
+ readonly step?: number;
259
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
260
+ readonly max?: number;
261
+ readonly min?: number;
262
+ readonly default: number;
263
+ readonly type: Types.Float32;
264
+ };
265
+ intensity: {
266
+ readonly description?: string;
267
+ readonly help?: string;
268
+ label: string;
269
+ readonly step?: number;
270
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
271
+ readonly max?: number;
272
+ readonly min?: number;
273
+ readonly default: number;
274
+ readonly type: Types.Float32;
275
+ };
276
+ }>;
277
+ /** Cone light emitted along the entity's local -Z axis. */
278
+ export declare const SpotLightComponent: import("elics").Component<{
279
+ castShadow: {
280
+ readonly default: false;
281
+ readonly label: "Cast shadow";
282
+ readonly type: Types.Boolean;
283
+ };
284
+ shadowBias: {
285
+ readonly description?: string;
286
+ readonly help?: string;
287
+ label: string;
288
+ readonly step?: number;
289
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
290
+ readonly max?: number;
291
+ readonly min?: number;
292
+ readonly default: number;
293
+ readonly type: Types.Float32;
294
+ };
295
+ shadowCameraFar: {
296
+ readonly description?: string;
297
+ readonly help?: string;
298
+ label: string;
299
+ readonly step?: number;
300
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
301
+ readonly max?: number;
302
+ readonly min?: number;
303
+ readonly default: number;
304
+ readonly type: Types.Float32;
305
+ };
306
+ shadowCameraNear: {
307
+ readonly description?: string;
308
+ readonly help?: string;
309
+ label: string;
310
+ readonly step?: number;
311
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
312
+ readonly max?: number;
313
+ readonly min?: number;
314
+ readonly default: number;
315
+ readonly type: Types.Float32;
316
+ };
317
+ shadowMapSize: {
318
+ readonly default: "1024";
319
+ readonly enum: {
320
+ readonly Size256: "256";
321
+ readonly Size512: "512";
322
+ readonly Size1024: "1024";
323
+ readonly Size2048: "2048";
324
+ };
325
+ readonly help: "Square shadow texture resolution. Higher values cost more GPU memory and fill rate.";
326
+ readonly label: "Shadow resolution";
327
+ readonly type: Types.Enum;
328
+ };
329
+ shadowNormalBias: {
330
+ readonly description?: string;
331
+ readonly help?: string;
332
+ label: string;
333
+ readonly step?: number;
334
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
335
+ readonly max?: number;
336
+ readonly min?: number;
337
+ readonly default: number;
338
+ readonly type: Types.Float32;
339
+ };
340
+ shadowRadius: {
341
+ readonly description?: string;
342
+ readonly help?: string;
343
+ label: string;
344
+ readonly step?: number;
345
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
346
+ readonly max?: number;
347
+ readonly min?: number;
348
+ readonly default: number;
349
+ readonly type: Types.Float32;
350
+ };
351
+ angleDeg: {
352
+ readonly description?: string;
353
+ readonly help?: string;
354
+ label: string;
355
+ readonly step?: number;
356
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
357
+ readonly max?: number;
358
+ readonly min?: number;
359
+ readonly default: number;
360
+ readonly type: Types.Float32;
361
+ };
362
+ color: {
363
+ readonly default: [number, number, number, number];
364
+ readonly label: string;
365
+ readonly type: Types.Color;
366
+ readonly widget: "color";
367
+ };
368
+ decay: {
369
+ readonly description?: string;
370
+ readonly help?: string;
371
+ label: string;
372
+ readonly step?: number;
373
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
374
+ readonly max?: number;
375
+ readonly min?: number;
376
+ readonly default: number;
377
+ readonly type: Types.Float32;
378
+ };
379
+ distance: {
380
+ readonly description?: string;
381
+ readonly help?: string;
382
+ label: string;
383
+ readonly step?: number;
384
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
385
+ readonly max?: number;
386
+ readonly min?: number;
387
+ readonly default: number;
388
+ readonly type: Types.Float32;
389
+ };
390
+ intensity: {
391
+ readonly description?: string;
392
+ readonly help?: string;
393
+ label: string;
394
+ readonly step?: number;
395
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
396
+ readonly max?: number;
397
+ readonly min?: number;
398
+ readonly default: number;
399
+ readonly type: Types.Float32;
400
+ };
401
+ penumbra: {
402
+ readonly description?: string;
403
+ readonly help?: string;
404
+ label: string;
405
+ readonly step?: number;
406
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
407
+ readonly max?: number;
408
+ readonly min?: number;
409
+ readonly default: number;
410
+ readonly type: Types.Float32;
411
+ };
412
+ }>;
413
+ /** PBR area light emitted from a rectangle along the entity's local -Z axis. */
414
+ export declare const RectAreaLightComponent: import("elics").Component<{
415
+ color: {
416
+ readonly default: [number, number, number, number];
417
+ readonly label: string;
418
+ readonly type: Types.Color;
419
+ readonly widget: "color";
420
+ };
421
+ height: {
422
+ readonly description?: string;
423
+ readonly help?: string;
424
+ label: string;
425
+ readonly step?: number;
426
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
427
+ readonly max?: number;
428
+ readonly min?: number;
429
+ readonly default: number;
430
+ readonly type: Types.Float32;
431
+ };
432
+ intensity: {
433
+ readonly description?: string;
434
+ readonly help?: string;
435
+ label: string;
436
+ readonly step?: number;
437
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
438
+ readonly max?: number;
439
+ readonly min?: number;
440
+ readonly default: number;
441
+ readonly type: Types.Float32;
442
+ };
443
+ width: {
444
+ readonly description?: string;
445
+ readonly help?: string;
446
+ label: string;
447
+ readonly step?: number;
448
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
449
+ readonly max?: number;
450
+ readonly min?: number;
451
+ readonly default: number;
452
+ readonly type: Types.Float32;
453
+ };
454
+ }>;
455
+ export declare const IWSDK_LIGHT_COMPONENTS: readonly [import("elics").Component<{
456
+ color: {
457
+ readonly default: [number, number, number, number];
458
+ readonly label: string;
459
+ readonly type: Types.Color;
460
+ readonly widget: "color";
461
+ };
462
+ intensity: {
463
+ readonly description?: string;
464
+ readonly help?: string;
465
+ label: string;
466
+ readonly step?: number;
467
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
468
+ readonly max?: number;
469
+ readonly min?: number;
470
+ readonly default: number;
471
+ readonly type: Types.Float32;
472
+ };
473
+ }>, import("elics").Component<{
474
+ groundColor: {
475
+ readonly default: [number, number, number, number];
476
+ readonly label: string;
477
+ readonly type: Types.Color;
478
+ readonly widget: "color";
479
+ };
480
+ intensity: {
481
+ readonly description?: string;
482
+ readonly help?: string;
483
+ label: string;
484
+ readonly step?: number;
485
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
486
+ readonly max?: number;
487
+ readonly min?: number;
488
+ readonly default: number;
489
+ readonly type: Types.Float32;
490
+ };
491
+ skyColor: {
492
+ readonly default: [number, number, number, number];
493
+ readonly label: string;
494
+ readonly type: Types.Color;
495
+ readonly widget: "color";
496
+ };
497
+ }>, import("elics").Component<{
498
+ shadowCameraSize: {
499
+ readonly description?: string;
500
+ readonly help?: string;
501
+ label: string;
502
+ readonly step?: number;
503
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
504
+ readonly max?: number;
505
+ readonly min?: number;
506
+ readonly default: number;
507
+ readonly type: Types.Float32;
508
+ };
509
+ castShadow: {
510
+ readonly default: false;
511
+ readonly label: "Cast shadow";
512
+ readonly type: Types.Boolean;
513
+ };
514
+ shadowBias: {
515
+ readonly description?: string;
516
+ readonly help?: string;
517
+ label: string;
518
+ readonly step?: number;
519
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
520
+ readonly max?: number;
521
+ readonly min?: number;
522
+ readonly default: number;
523
+ readonly type: Types.Float32;
524
+ };
525
+ shadowCameraFar: {
526
+ readonly description?: string;
527
+ readonly help?: string;
528
+ label: string;
529
+ readonly step?: number;
530
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
531
+ readonly max?: number;
532
+ readonly min?: number;
533
+ readonly default: number;
534
+ readonly type: Types.Float32;
535
+ };
536
+ shadowCameraNear: {
537
+ readonly description?: string;
538
+ readonly help?: string;
539
+ label: string;
540
+ readonly step?: number;
541
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
542
+ readonly max?: number;
543
+ readonly min?: number;
544
+ readonly default: number;
545
+ readonly type: Types.Float32;
546
+ };
547
+ shadowMapSize: {
548
+ readonly default: "1024";
549
+ readonly enum: {
550
+ readonly Size256: "256";
551
+ readonly Size512: "512";
552
+ readonly Size1024: "1024";
553
+ readonly Size2048: "2048";
554
+ };
555
+ readonly help: "Square shadow texture resolution. Higher values cost more GPU memory and fill rate.";
556
+ readonly label: "Shadow resolution";
557
+ readonly type: Types.Enum;
558
+ };
559
+ shadowNormalBias: {
560
+ readonly description?: string;
561
+ readonly help?: string;
562
+ label: string;
563
+ readonly step?: number;
564
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
565
+ readonly max?: number;
566
+ readonly min?: number;
567
+ readonly default: number;
568
+ readonly type: Types.Float32;
569
+ };
570
+ shadowRadius: {
571
+ readonly description?: string;
572
+ readonly help?: string;
573
+ label: string;
574
+ readonly step?: number;
575
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
576
+ readonly max?: number;
577
+ readonly min?: number;
578
+ readonly default: number;
579
+ readonly type: Types.Float32;
580
+ };
581
+ color: {
582
+ readonly default: [number, number, number, number];
583
+ readonly label: string;
584
+ readonly type: Types.Color;
585
+ readonly widget: "color";
586
+ };
587
+ intensity: {
588
+ readonly description?: string;
589
+ readonly help?: string;
590
+ label: string;
591
+ readonly step?: number;
592
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
593
+ readonly max?: number;
594
+ readonly min?: number;
595
+ readonly default: number;
596
+ readonly type: Types.Float32;
597
+ };
598
+ }>, import("elics").Component<{
599
+ castShadow: {
600
+ readonly default: false;
601
+ readonly label: "Cast shadow";
602
+ readonly type: Types.Boolean;
603
+ };
604
+ shadowBias: {
605
+ readonly description?: string;
606
+ readonly help?: string;
607
+ label: string;
608
+ readonly step?: number;
609
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
610
+ readonly max?: number;
611
+ readonly min?: number;
612
+ readonly default: number;
613
+ readonly type: Types.Float32;
614
+ };
615
+ shadowCameraFar: {
616
+ readonly description?: string;
617
+ readonly help?: string;
618
+ label: string;
619
+ readonly step?: number;
620
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
621
+ readonly max?: number;
622
+ readonly min?: number;
623
+ readonly default: number;
624
+ readonly type: Types.Float32;
625
+ };
626
+ shadowCameraNear: {
627
+ readonly description?: string;
628
+ readonly help?: string;
629
+ label: string;
630
+ readonly step?: number;
631
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
632
+ readonly max?: number;
633
+ readonly min?: number;
634
+ readonly default: number;
635
+ readonly type: Types.Float32;
636
+ };
637
+ shadowMapSize: {
638
+ readonly default: "1024";
639
+ readonly enum: {
640
+ readonly Size256: "256";
641
+ readonly Size512: "512";
642
+ readonly Size1024: "1024";
643
+ readonly Size2048: "2048";
644
+ };
645
+ readonly help: "Square shadow texture resolution. Higher values cost more GPU memory and fill rate.";
646
+ readonly label: "Shadow resolution";
647
+ readonly type: Types.Enum;
648
+ };
649
+ shadowNormalBias: {
650
+ readonly description?: string;
651
+ readonly help?: string;
652
+ label: string;
653
+ readonly step?: number;
654
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
655
+ readonly max?: number;
656
+ readonly min?: number;
657
+ readonly default: number;
658
+ readonly type: Types.Float32;
659
+ };
660
+ shadowRadius: {
661
+ readonly description?: string;
662
+ readonly help?: string;
663
+ label: string;
664
+ readonly step?: number;
665
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
666
+ readonly max?: number;
667
+ readonly min?: number;
668
+ readonly default: number;
669
+ readonly type: Types.Float32;
670
+ };
671
+ color: {
672
+ readonly default: [number, number, number, number];
673
+ readonly label: string;
674
+ readonly type: Types.Color;
675
+ readonly widget: "color";
676
+ };
677
+ decay: {
678
+ readonly description?: string;
679
+ readonly help?: string;
680
+ label: string;
681
+ readonly step?: number;
682
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
683
+ readonly max?: number;
684
+ readonly min?: number;
685
+ readonly default: number;
686
+ readonly type: Types.Float32;
687
+ };
688
+ distance: {
689
+ readonly description?: string;
690
+ readonly help?: string;
691
+ label: string;
692
+ readonly step?: number;
693
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
694
+ readonly max?: number;
695
+ readonly min?: number;
696
+ readonly default: number;
697
+ readonly type: Types.Float32;
698
+ };
699
+ intensity: {
700
+ readonly description?: string;
701
+ readonly help?: string;
702
+ label: string;
703
+ readonly step?: number;
704
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
705
+ readonly max?: number;
706
+ readonly min?: number;
707
+ readonly default: number;
708
+ readonly type: Types.Float32;
709
+ };
710
+ }>, import("elics").Component<{
711
+ castShadow: {
712
+ readonly default: false;
713
+ readonly label: "Cast shadow";
714
+ readonly type: Types.Boolean;
715
+ };
716
+ shadowBias: {
717
+ readonly description?: string;
718
+ readonly help?: string;
719
+ label: string;
720
+ readonly step?: number;
721
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
722
+ readonly max?: number;
723
+ readonly min?: number;
724
+ readonly default: number;
725
+ readonly type: Types.Float32;
726
+ };
727
+ shadowCameraFar: {
728
+ readonly description?: string;
729
+ readonly help?: string;
730
+ label: string;
731
+ readonly step?: number;
732
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
733
+ readonly max?: number;
734
+ readonly min?: number;
735
+ readonly default: number;
736
+ readonly type: Types.Float32;
737
+ };
738
+ shadowCameraNear: {
739
+ readonly description?: string;
740
+ readonly help?: string;
741
+ label: string;
742
+ readonly step?: number;
743
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
744
+ readonly max?: number;
745
+ readonly min?: number;
746
+ readonly default: number;
747
+ readonly type: Types.Float32;
748
+ };
749
+ shadowMapSize: {
750
+ readonly default: "1024";
751
+ readonly enum: {
752
+ readonly Size256: "256";
753
+ readonly Size512: "512";
754
+ readonly Size1024: "1024";
755
+ readonly Size2048: "2048";
756
+ };
757
+ readonly help: "Square shadow texture resolution. Higher values cost more GPU memory and fill rate.";
758
+ readonly label: "Shadow resolution";
759
+ readonly type: Types.Enum;
760
+ };
761
+ shadowNormalBias: {
762
+ readonly description?: string;
763
+ readonly help?: string;
764
+ label: string;
765
+ readonly step?: number;
766
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
767
+ readonly max?: number;
768
+ readonly min?: number;
769
+ readonly default: number;
770
+ readonly type: Types.Float32;
771
+ };
772
+ shadowRadius: {
773
+ readonly description?: string;
774
+ readonly help?: string;
775
+ label: string;
776
+ readonly step?: number;
777
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
778
+ readonly max?: number;
779
+ readonly min?: number;
780
+ readonly default: number;
781
+ readonly type: Types.Float32;
782
+ };
783
+ angleDeg: {
784
+ readonly description?: string;
785
+ readonly help?: string;
786
+ label: string;
787
+ readonly step?: number;
788
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
789
+ readonly max?: number;
790
+ readonly min?: number;
791
+ readonly default: number;
792
+ readonly type: Types.Float32;
793
+ };
794
+ color: {
795
+ readonly default: [number, number, number, number];
796
+ readonly label: string;
797
+ readonly type: Types.Color;
798
+ readonly widget: "color";
799
+ };
800
+ decay: {
801
+ readonly description?: string;
802
+ readonly help?: string;
803
+ label: string;
804
+ readonly step?: number;
805
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
806
+ readonly max?: number;
807
+ readonly min?: number;
808
+ readonly default: number;
809
+ readonly type: Types.Float32;
810
+ };
811
+ distance: {
812
+ readonly description?: string;
813
+ readonly help?: string;
814
+ label: string;
815
+ readonly step?: number;
816
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
817
+ readonly max?: number;
818
+ readonly min?: number;
819
+ readonly default: number;
820
+ readonly type: Types.Float32;
821
+ };
822
+ intensity: {
823
+ readonly description?: string;
824
+ readonly help?: string;
825
+ label: string;
826
+ readonly step?: number;
827
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
828
+ readonly max?: number;
829
+ readonly min?: number;
830
+ readonly default: number;
831
+ readonly type: Types.Float32;
832
+ };
833
+ penumbra: {
834
+ readonly description?: string;
835
+ readonly help?: string;
836
+ label: string;
837
+ readonly step?: number;
838
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
839
+ readonly max?: number;
840
+ readonly min?: number;
841
+ readonly default: number;
842
+ readonly type: Types.Float32;
843
+ };
844
+ }>, import("elics").Component<{
845
+ color: {
846
+ readonly default: [number, number, number, number];
847
+ readonly label: string;
848
+ readonly type: Types.Color;
849
+ readonly widget: "color";
850
+ };
851
+ height: {
852
+ readonly description?: string;
853
+ readonly help?: string;
854
+ label: string;
855
+ readonly step?: number;
856
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
857
+ readonly max?: number;
858
+ readonly min?: number;
859
+ readonly default: number;
860
+ readonly type: Types.Float32;
861
+ };
862
+ intensity: {
863
+ readonly description?: string;
864
+ readonly help?: string;
865
+ label: string;
866
+ readonly step?: number;
867
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
868
+ readonly max?: number;
869
+ readonly min?: number;
870
+ readonly default: number;
871
+ readonly type: Types.Float32;
872
+ };
873
+ width: {
874
+ readonly description?: string;
875
+ readonly help?: string;
876
+ label: string;
877
+ readonly step?: number;
878
+ readonly widget?: "slider" | "color" | "vector" | "text" | "select";
879
+ readonly max?: number;
880
+ readonly min?: number;
881
+ readonly default: number;
882
+ readonly type: Types.Float32;
883
+ };
884
+ }>];
885
+ //# sourceMappingURL=light-components.d.ts.map