@itwin/frontend-devtools 3.5.0-dev.63 → 3.5.0-dev.66

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (374) hide show
  1. package/CHANGELOG.md +16 -1
  2. package/README.md +7 -4
  3. package/lib/cjs/ClipboardUtilities.d.ts +8 -8
  4. package/lib/cjs/ClipboardUtilities.js +26 -26
  5. package/lib/cjs/ClipboardUtilities.js.map +1 -1
  6. package/lib/cjs/FrontEndDevTools.d.ts +19 -19
  7. package/lib/cjs/FrontEndDevTools.d.ts.map +1 -1
  8. package/lib/cjs/FrontEndDevTools.js +221 -220
  9. package/lib/cjs/FrontEndDevTools.js.map +1 -1
  10. package/lib/cjs/effects/Convolution.d.ts +68 -68
  11. package/lib/cjs/effects/Convolution.js +165 -165
  12. package/lib/cjs/effects/Convolution.js.map +1 -1
  13. package/lib/cjs/effects/EffectTools.d.ts +33 -33
  14. package/lib/cjs/effects/EffectTools.js +68 -68
  15. package/lib/cjs/effects/EffectTools.js.map +1 -1
  16. package/lib/cjs/effects/Explosion.d.ts +12 -12
  17. package/lib/cjs/effects/Explosion.js +168 -168
  18. package/lib/cjs/effects/Explosion.js.map +1 -1
  19. package/lib/cjs/effects/FlipImage.d.ts +30 -30
  20. package/lib/cjs/effects/FlipImage.js +99 -99
  21. package/lib/cjs/effects/FlipImage.js.map +1 -1
  22. package/lib/cjs/effects/LensDistortion.d.ts +34 -34
  23. package/lib/cjs/effects/LensDistortion.js +109 -109
  24. package/lib/cjs/effects/LensDistortion.js.map +1 -1
  25. package/lib/cjs/effects/Random.d.ts +24 -24
  26. package/lib/cjs/effects/Random.js +49 -49
  27. package/lib/cjs/effects/Random.js.map +1 -1
  28. package/lib/cjs/effects/Saturation.d.ts +30 -30
  29. package/lib/cjs/effects/Saturation.js +85 -85
  30. package/lib/cjs/effects/Saturation.js.map +1 -1
  31. package/lib/cjs/effects/Snow.d.ts +76 -76
  32. package/lib/cjs/effects/Snow.js +187 -187
  33. package/lib/cjs/effects/Snow.js.map +1 -1
  34. package/lib/cjs/effects/Vignette.d.ts +39 -39
  35. package/lib/cjs/effects/Vignette.js +108 -108
  36. package/lib/cjs/effects/Vignette.js.map +1 -1
  37. package/lib/cjs/frontend-devtools.d.ts +82 -82
  38. package/lib/cjs/frontend-devtools.js +98 -98
  39. package/lib/cjs/frontend-devtools.js.map +1 -1
  40. package/lib/cjs/tools/AnimationIntervalTool.d.ts +15 -15
  41. package/lib/cjs/tools/AnimationIntervalTool.js +30 -30
  42. package/lib/cjs/tools/AnimationIntervalTool.js.map +1 -1
  43. package/lib/cjs/tools/ChangeUnitsTool.d.ts +15 -15
  44. package/lib/cjs/tools/ChangeUnitsTool.js +41 -41
  45. package/lib/cjs/tools/ChangeUnitsTool.js.map +1 -1
  46. package/lib/cjs/tools/ClipTools.d.ts +67 -67
  47. package/lib/cjs/tools/ClipTools.js +164 -164
  48. package/lib/cjs/tools/ClipTools.js.map +1 -1
  49. package/lib/cjs/tools/DisplayStyleTools.d.ts +145 -145
  50. package/lib/cjs/tools/DisplayStyleTools.js +370 -370
  51. package/lib/cjs/tools/DisplayStyleTools.js.map +1 -1
  52. package/lib/cjs/tools/EmphasizeElementsTool.d.ts +60 -60
  53. package/lib/cjs/tools/EmphasizeElementsTool.js +154 -154
  54. package/lib/cjs/tools/EmphasizeElementsTool.js.map +1 -1
  55. package/lib/cjs/tools/FrustumDecoration.d.ts +57 -57
  56. package/lib/cjs/tools/FrustumDecoration.js +374 -374
  57. package/lib/cjs/tools/FrustumDecoration.js.map +1 -1
  58. package/lib/cjs/tools/InspectElementTool.d.ts +42 -42
  59. package/lib/cjs/tools/InspectElementTool.js +198 -198
  60. package/lib/cjs/tools/InspectElementTool.js.map +1 -1
  61. package/lib/cjs/tools/MapLayerTool.d.ts +264 -264
  62. package/lib/cjs/tools/MapLayerTool.js +507 -507
  63. package/lib/cjs/tools/MapLayerTool.js.map +1 -1
  64. package/lib/cjs/tools/MeasureTileLoadTime.d.ts +12 -12
  65. package/lib/cjs/tools/MeasureTileLoadTime.js +63 -63
  66. package/lib/cjs/tools/MeasureTileLoadTime.js.map +1 -1
  67. package/lib/cjs/tools/ModelAppearanceTools.d.ts +86 -86
  68. package/lib/cjs/tools/ModelAppearanceTools.js +183 -183
  69. package/lib/cjs/tools/ModelAppearanceTools.js.map +1 -1
  70. package/lib/cjs/tools/PlanProjectionTools.d.ts +40 -40
  71. package/lib/cjs/tools/PlanProjectionTools.js +149 -149
  72. package/lib/cjs/tools/PlanProjectionTools.js.map +1 -1
  73. package/lib/cjs/tools/PlanarMaskTools.d.ts +182 -182
  74. package/lib/cjs/tools/PlanarMaskTools.js +393 -393
  75. package/lib/cjs/tools/PlanarMaskTools.js.map +1 -1
  76. package/lib/cjs/tools/ProjectExtents.d.ts +41 -41
  77. package/lib/cjs/tools/ProjectExtents.js +110 -110
  78. package/lib/cjs/tools/ProjectExtents.js.map +1 -1
  79. package/lib/cjs/tools/RealityModelTools.d.ts +116 -116
  80. package/lib/cjs/tools/RealityModelTools.js +281 -281
  81. package/lib/cjs/tools/RealityModelTools.js.map +1 -1
  82. package/lib/cjs/tools/RealityTransitionTool.d.ts +25 -25
  83. package/lib/cjs/tools/RealityTransitionTool.js +116 -116
  84. package/lib/cjs/tools/RealityTransitionTool.js.map +1 -1
  85. package/lib/cjs/tools/RenderSystemTools.d.ts +38 -38
  86. package/lib/cjs/tools/RenderSystemTools.js +70 -70
  87. package/lib/cjs/tools/RenderSystemTools.js.map +1 -1
  88. package/lib/cjs/tools/RenderTargetTools.d.ts +107 -100
  89. package/lib/cjs/tools/RenderTargetTools.d.ts.map +1 -1
  90. package/lib/cjs/tools/RenderTargetTools.js +174 -166
  91. package/lib/cjs/tools/RenderTargetTools.js.map +1 -1
  92. package/lib/cjs/tools/ReportWebGLCompatibilityTool.d.ts +11 -11
  93. package/lib/cjs/tools/ReportWebGLCompatibilityTool.js +30 -30
  94. package/lib/cjs/tools/ReportWebGLCompatibilityTool.js.map +1 -1
  95. package/lib/cjs/tools/SavedViews.d.ts +46 -46
  96. package/lib/cjs/tools/SavedViews.js +136 -136
  97. package/lib/cjs/tools/SavedViews.js.map +1 -1
  98. package/lib/cjs/tools/ScheduleScriptTools.d.ts +37 -37
  99. package/lib/cjs/tools/ScheduleScriptTools.js +159 -159
  100. package/lib/cjs/tools/ScheduleScriptTools.js.map +1 -1
  101. package/lib/cjs/tools/SelectionTools.d.ts +28 -28
  102. package/lib/cjs/tools/SelectionTools.js +87 -87
  103. package/lib/cjs/tools/SelectionTools.js.map +1 -1
  104. package/lib/cjs/tools/SetGpuMemoryLimitTool.d.ts +15 -15
  105. package/lib/cjs/tools/SetGpuMemoryLimitTool.js +33 -33
  106. package/lib/cjs/tools/SetGpuMemoryLimitTool.js.map +1 -1
  107. package/lib/cjs/tools/SourceAspectIdTools.d.ts +40 -40
  108. package/lib/cjs/tools/SourceAspectIdTools.js +86 -86
  109. package/lib/cjs/tools/SourceAspectIdTools.js.map +1 -1
  110. package/lib/cjs/tools/TileRequestDecoration.d.ts +12 -12
  111. package/lib/cjs/tools/TileRequestDecoration.js +83 -83
  112. package/lib/cjs/tools/TileRequestDecoration.js.map +1 -1
  113. package/lib/cjs/tools/TileTreeBoundsDecoration.d.ts +11 -11
  114. package/lib/cjs/tools/TileTreeBoundsDecoration.js +74 -74
  115. package/lib/cjs/tools/TileTreeBoundsDecoration.js.map +1 -1
  116. package/lib/cjs/tools/ToolTipProvider.d.ts +15 -15
  117. package/lib/cjs/tools/ToolTipProvider.js +66 -66
  118. package/lib/cjs/tools/ToolTipProvider.js.map +1 -1
  119. package/lib/cjs/tools/ViewportTools.d.ts +218 -218
  120. package/lib/cjs/tools/ViewportTools.js +516 -516
  121. package/lib/cjs/tools/ViewportTools.js.map +1 -1
  122. package/lib/cjs/tools/parseArgs.d.ts +23 -23
  123. package/lib/cjs/tools/parseArgs.js +51 -51
  124. package/lib/cjs/tools/parseArgs.js.map +1 -1
  125. package/lib/cjs/tools/parseBoolean.d.ts +8 -8
  126. package/lib/cjs/tools/parseBoolean.js +26 -26
  127. package/lib/cjs/tools/parseBoolean.js.map +1 -1
  128. package/lib/cjs/tools/parseToggle.d.ts +8 -8
  129. package/lib/cjs/tools/parseToggle.js +25 -25
  130. package/lib/cjs/tools/parseToggle.js.map +1 -1
  131. package/lib/cjs/ui/Button.d.ts +29 -29
  132. package/lib/cjs/ui/Button.js +26 -26
  133. package/lib/cjs/ui/Button.js.map +1 -1
  134. package/lib/cjs/ui/CheckBox.d.ts +23 -23
  135. package/lib/cjs/ui/CheckBox.js +27 -27
  136. package/lib/cjs/ui/CheckBox.js.map +1 -1
  137. package/lib/cjs/ui/ColorInput.d.ts +27 -27
  138. package/lib/cjs/ui/ColorInput.js +53 -53
  139. package/lib/cjs/ui/ColorInput.js.map +1 -1
  140. package/lib/cjs/ui/ComboBox.d.ts +28 -28
  141. package/lib/cjs/ui/ComboBox.js +42 -42
  142. package/lib/cjs/ui/ComboBox.js.map +1 -1
  143. package/lib/cjs/ui/DataList.d.ts +27 -27
  144. package/lib/cjs/ui/DataList.js +39 -39
  145. package/lib/cjs/ui/DataList.js.map +1 -1
  146. package/lib/cjs/ui/NestedMenu.d.ts +19 -19
  147. package/lib/cjs/ui/NestedMenu.js +46 -46
  148. package/lib/cjs/ui/NestedMenu.js.map +1 -1
  149. package/lib/cjs/ui/NumericInput.d.ts +35 -35
  150. package/lib/cjs/ui/NumericInput.js +61 -61
  151. package/lib/cjs/ui/NumericInput.js.map +1 -1
  152. package/lib/cjs/ui/RadioBox.d.ts +29 -29
  153. package/lib/cjs/ui/RadioBox.js +76 -76
  154. package/lib/cjs/ui/RadioBox.js.map +1 -1
  155. package/lib/cjs/ui/Slider.d.ts +26 -26
  156. package/lib/cjs/ui/Slider.js +34 -34
  157. package/lib/cjs/ui/Slider.js.map +1 -1
  158. package/lib/cjs/ui/TextBox.d.ts +32 -32
  159. package/lib/cjs/ui/TextBox.js +56 -56
  160. package/lib/cjs/ui/TextBox.js.map +1 -1
  161. package/lib/cjs/widgets/DiagnosticsPanel.d.ts +37 -37
  162. package/lib/cjs/widgets/DiagnosticsPanel.js +81 -81
  163. package/lib/cjs/widgets/DiagnosticsPanel.js.map +1 -1
  164. package/lib/cjs/widgets/FpsTracker.d.ts +19 -19
  165. package/lib/cjs/widgets/FpsTracker.js +56 -56
  166. package/lib/cjs/widgets/FpsTracker.js.map +1 -1
  167. package/lib/cjs/widgets/GpuProfiler.d.ts +16 -16
  168. package/lib/cjs/widgets/GpuProfiler.js +192 -192
  169. package/lib/cjs/widgets/GpuProfiler.js.map +1 -1
  170. package/lib/cjs/widgets/KeyinField.d.ts +61 -61
  171. package/lib/cjs/widgets/KeyinField.js +187 -187
  172. package/lib/cjs/widgets/KeyinField.js.map +1 -1
  173. package/lib/cjs/widgets/MemoryTracker.d.ts +27 -27
  174. package/lib/cjs/widgets/MemoryTracker.js +243 -243
  175. package/lib/cjs/widgets/MemoryTracker.js.map +1 -1
  176. package/lib/cjs/widgets/RenderCommandBreakdown.d.ts +15 -15
  177. package/lib/cjs/widgets/RenderCommandBreakdown.js +68 -68
  178. package/lib/cjs/widgets/RenderCommandBreakdown.js.map +1 -1
  179. package/lib/cjs/widgets/TileMemoryBreakdown.d.ts +30 -30
  180. package/lib/cjs/widgets/TileMemoryBreakdown.js +204 -204
  181. package/lib/cjs/widgets/TileMemoryBreakdown.js.map +1 -1
  182. package/lib/cjs/widgets/TileStatisticsTracker.d.ts +21 -21
  183. package/lib/cjs/widgets/TileStatisticsTracker.js +142 -142
  184. package/lib/cjs/widgets/TileStatisticsTracker.js.map +1 -1
  185. package/lib/cjs/widgets/ToolSettingsTracker.d.ts +9 -9
  186. package/lib/cjs/widgets/ToolSettingsTracker.js +211 -211
  187. package/lib/cjs/widgets/ToolSettingsTracker.js.map +1 -1
  188. package/lib/esm/ClipboardUtilities.d.ts +8 -8
  189. package/lib/esm/ClipboardUtilities.js +22 -22
  190. package/lib/esm/ClipboardUtilities.js.map +1 -1
  191. package/lib/esm/FrontEndDevTools.d.ts +19 -19
  192. package/lib/esm/FrontEndDevTools.d.ts.map +1 -1
  193. package/lib/esm/FrontEndDevTools.js +217 -216
  194. package/lib/esm/FrontEndDevTools.js.map +1 -1
  195. package/lib/esm/effects/Convolution.d.ts +68 -68
  196. package/lib/esm/effects/Convolution.js +155 -155
  197. package/lib/esm/effects/Convolution.js.map +1 -1
  198. package/lib/esm/effects/EffectTools.d.ts +33 -33
  199. package/lib/esm/effects/EffectTools.js +62 -62
  200. package/lib/esm/effects/EffectTools.js.map +1 -1
  201. package/lib/esm/effects/Explosion.d.ts +12 -12
  202. package/lib/esm/effects/Explosion.js +164 -164
  203. package/lib/esm/effects/Explosion.js.map +1 -1
  204. package/lib/esm/effects/FlipImage.d.ts +30 -30
  205. package/lib/esm/effects/FlipImage.js +94 -94
  206. package/lib/esm/effects/FlipImage.js.map +1 -1
  207. package/lib/esm/effects/LensDistortion.d.ts +34 -34
  208. package/lib/esm/effects/LensDistortion.js +104 -104
  209. package/lib/esm/effects/LensDistortion.js.map +1 -1
  210. package/lib/esm/effects/Random.d.ts +24 -24
  211. package/lib/esm/effects/Random.js +41 -41
  212. package/lib/esm/effects/Random.js.map +1 -1
  213. package/lib/esm/effects/Saturation.d.ts +30 -30
  214. package/lib/esm/effects/Saturation.js +80 -80
  215. package/lib/esm/effects/Saturation.js.map +1 -1
  216. package/lib/esm/effects/Snow.d.ts +76 -76
  217. package/lib/esm/effects/Snow.js +182 -182
  218. package/lib/esm/effects/Snow.js.map +1 -1
  219. package/lib/esm/effects/Vignette.d.ts +39 -39
  220. package/lib/esm/effects/Vignette.js +103 -103
  221. package/lib/esm/effects/Vignette.js.map +1 -1
  222. package/lib/esm/frontend-devtools.d.ts +82 -82
  223. package/lib/esm/frontend-devtools.js +86 -86
  224. package/lib/esm/frontend-devtools.js.map +1 -1
  225. package/lib/esm/tools/AnimationIntervalTool.d.ts +15 -15
  226. package/lib/esm/tools/AnimationIntervalTool.js +26 -26
  227. package/lib/esm/tools/AnimationIntervalTool.js.map +1 -1
  228. package/lib/esm/tools/ChangeUnitsTool.d.ts +15 -15
  229. package/lib/esm/tools/ChangeUnitsTool.js +37 -37
  230. package/lib/esm/tools/ChangeUnitsTool.js.map +1 -1
  231. package/lib/esm/tools/ClipTools.d.ts +67 -67
  232. package/lib/esm/tools/ClipTools.js +158 -158
  233. package/lib/esm/tools/ClipTools.js.map +1 -1
  234. package/lib/esm/tools/DisplayStyleTools.d.ts +145 -145
  235. package/lib/esm/tools/DisplayStyleTools.js +356 -356
  236. package/lib/esm/tools/DisplayStyleTools.js.map +1 -1
  237. package/lib/esm/tools/EmphasizeElementsTool.d.ts +60 -60
  238. package/lib/esm/tools/EmphasizeElementsTool.js +145 -145
  239. package/lib/esm/tools/EmphasizeElementsTool.js.map +1 -1
  240. package/lib/esm/tools/FrustumDecoration.d.ts +57 -57
  241. package/lib/esm/tools/FrustumDecoration.js +367 -367
  242. package/lib/esm/tools/FrustumDecoration.js.map +1 -1
  243. package/lib/esm/tools/InspectElementTool.d.ts +42 -42
  244. package/lib/esm/tools/InspectElementTool.js +194 -194
  245. package/lib/esm/tools/InspectElementTool.js.map +1 -1
  246. package/lib/esm/tools/MapLayerTool.d.ts +264 -264
  247. package/lib/esm/tools/MapLayerTool.js +485 -485
  248. package/lib/esm/tools/MapLayerTool.js.map +1 -1
  249. package/lib/esm/tools/MeasureTileLoadTime.d.ts +12 -12
  250. package/lib/esm/tools/MeasureTileLoadTime.js +59 -59
  251. package/lib/esm/tools/MeasureTileLoadTime.js.map +1 -1
  252. package/lib/esm/tools/ModelAppearanceTools.d.ts +86 -86
  253. package/lib/esm/tools/ModelAppearanceTools.js +172 -172
  254. package/lib/esm/tools/ModelAppearanceTools.js.map +1 -1
  255. package/lib/esm/tools/PlanProjectionTools.d.ts +40 -40
  256. package/lib/esm/tools/PlanProjectionTools.js +143 -143
  257. package/lib/esm/tools/PlanProjectionTools.js.map +1 -1
  258. package/lib/esm/tools/PlanarMaskTools.d.ts +182 -182
  259. package/lib/esm/tools/PlanarMaskTools.js +377 -377
  260. package/lib/esm/tools/PlanarMaskTools.js.map +1 -1
  261. package/lib/esm/tools/ProjectExtents.d.ts +41 -41
  262. package/lib/esm/tools/ProjectExtents.js +104 -104
  263. package/lib/esm/tools/ProjectExtents.js.map +1 -1
  264. package/lib/esm/tools/RealityModelTools.d.ts +116 -116
  265. package/lib/esm/tools/RealityModelTools.js +268 -268
  266. package/lib/esm/tools/RealityModelTools.js.map +1 -1
  267. package/lib/esm/tools/RealityTransitionTool.d.ts +25 -25
  268. package/lib/esm/tools/RealityTransitionTool.js +112 -112
  269. package/lib/esm/tools/RealityTransitionTool.js.map +1 -1
  270. package/lib/esm/tools/RenderSystemTools.d.ts +38 -38
  271. package/lib/esm/tools/RenderSystemTools.js +63 -63
  272. package/lib/esm/tools/RenderSystemTools.js.map +1 -1
  273. package/lib/esm/tools/RenderTargetTools.d.ts +107 -100
  274. package/lib/esm/tools/RenderTargetTools.d.ts.map +1 -1
  275. package/lib/esm/tools/RenderTargetTools.js +159 -152
  276. package/lib/esm/tools/RenderTargetTools.js.map +1 -1
  277. package/lib/esm/tools/ReportWebGLCompatibilityTool.d.ts +11 -11
  278. package/lib/esm/tools/ReportWebGLCompatibilityTool.js +26 -26
  279. package/lib/esm/tools/ReportWebGLCompatibilityTool.js.map +1 -1
  280. package/lib/esm/tools/SavedViews.d.ts +46 -46
  281. package/lib/esm/tools/SavedViews.js +128 -128
  282. package/lib/esm/tools/SavedViews.js.map +1 -1
  283. package/lib/esm/tools/ScheduleScriptTools.d.ts +37 -37
  284. package/lib/esm/tools/ScheduleScriptTools.js +153 -153
  285. package/lib/esm/tools/ScheduleScriptTools.js.map +1 -1
  286. package/lib/esm/tools/SelectionTools.d.ts +28 -28
  287. package/lib/esm/tools/SelectionTools.js +82 -82
  288. package/lib/esm/tools/SelectionTools.js.map +1 -1
  289. package/lib/esm/tools/SetGpuMemoryLimitTool.d.ts +15 -15
  290. package/lib/esm/tools/SetGpuMemoryLimitTool.js +29 -29
  291. package/lib/esm/tools/SetGpuMemoryLimitTool.js.map +1 -1
  292. package/lib/esm/tools/SourceAspectIdTools.d.ts +40 -40
  293. package/lib/esm/tools/SourceAspectIdTools.js +80 -80
  294. package/lib/esm/tools/SourceAspectIdTools.js.map +1 -1
  295. package/lib/esm/tools/TileRequestDecoration.d.ts +12 -12
  296. package/lib/esm/tools/TileRequestDecoration.js +79 -79
  297. package/lib/esm/tools/TileRequestDecoration.js.map +1 -1
  298. package/lib/esm/tools/TileTreeBoundsDecoration.d.ts +11 -11
  299. package/lib/esm/tools/TileTreeBoundsDecoration.js +70 -70
  300. package/lib/esm/tools/TileTreeBoundsDecoration.js.map +1 -1
  301. package/lib/esm/tools/ToolTipProvider.d.ts +15 -15
  302. package/lib/esm/tools/ToolTipProvider.js +62 -62
  303. package/lib/esm/tools/ToolTipProvider.js.map +1 -1
  304. package/lib/esm/tools/ViewportTools.d.ts +218 -218
  305. package/lib/esm/tools/ViewportTools.js +492 -492
  306. package/lib/esm/tools/ViewportTools.js.map +1 -1
  307. package/lib/esm/tools/parseArgs.d.ts +23 -23
  308. package/lib/esm/tools/parseArgs.js +47 -47
  309. package/lib/esm/tools/parseArgs.js.map +1 -1
  310. package/lib/esm/tools/parseBoolean.d.ts +8 -8
  311. package/lib/esm/tools/parseBoolean.js +22 -22
  312. package/lib/esm/tools/parseBoolean.js.map +1 -1
  313. package/lib/esm/tools/parseToggle.d.ts +8 -8
  314. package/lib/esm/tools/parseToggle.js +21 -21
  315. package/lib/esm/tools/parseToggle.js.map +1 -1
  316. package/lib/esm/ui/Button.d.ts +29 -29
  317. package/lib/esm/ui/Button.js +22 -22
  318. package/lib/esm/ui/Button.js.map +1 -1
  319. package/lib/esm/ui/CheckBox.d.ts +23 -23
  320. package/lib/esm/ui/CheckBox.js +23 -23
  321. package/lib/esm/ui/CheckBox.js.map +1 -1
  322. package/lib/esm/ui/ColorInput.d.ts +27 -27
  323. package/lib/esm/ui/ColorInput.js +48 -48
  324. package/lib/esm/ui/ColorInput.js.map +1 -1
  325. package/lib/esm/ui/ComboBox.d.ts +28 -28
  326. package/lib/esm/ui/ComboBox.js +38 -38
  327. package/lib/esm/ui/ComboBox.js.map +1 -1
  328. package/lib/esm/ui/DataList.d.ts +27 -27
  329. package/lib/esm/ui/DataList.js +34 -34
  330. package/lib/esm/ui/DataList.js.map +1 -1
  331. package/lib/esm/ui/NestedMenu.d.ts +19 -19
  332. package/lib/esm/ui/NestedMenu.js +42 -42
  333. package/lib/esm/ui/NestedMenu.js.map +1 -1
  334. package/lib/esm/ui/NumericInput.d.ts +35 -35
  335. package/lib/esm/ui/NumericInput.js +56 -56
  336. package/lib/esm/ui/NumericInput.js.map +1 -1
  337. package/lib/esm/ui/RadioBox.d.ts +29 -29
  338. package/lib/esm/ui/RadioBox.js +72 -72
  339. package/lib/esm/ui/RadioBox.js.map +1 -1
  340. package/lib/esm/ui/Slider.d.ts +26 -26
  341. package/lib/esm/ui/Slider.js +30 -30
  342. package/lib/esm/ui/Slider.js.map +1 -1
  343. package/lib/esm/ui/TextBox.d.ts +32 -32
  344. package/lib/esm/ui/TextBox.js +52 -52
  345. package/lib/esm/ui/TextBox.js.map +1 -1
  346. package/lib/esm/widgets/DiagnosticsPanel.d.ts +37 -37
  347. package/lib/esm/widgets/DiagnosticsPanel.js +77 -77
  348. package/lib/esm/widgets/DiagnosticsPanel.js.map +1 -1
  349. package/lib/esm/widgets/FpsTracker.d.ts +19 -19
  350. package/lib/esm/widgets/FpsTracker.js +52 -52
  351. package/lib/esm/widgets/FpsTracker.js.map +1 -1
  352. package/lib/esm/widgets/GpuProfiler.d.ts +16 -16
  353. package/lib/esm/widgets/GpuProfiler.js +188 -188
  354. package/lib/esm/widgets/GpuProfiler.js.map +1 -1
  355. package/lib/esm/widgets/KeyinField.d.ts +61 -61
  356. package/lib/esm/widgets/KeyinField.js +183 -183
  357. package/lib/esm/widgets/KeyinField.js.map +1 -1
  358. package/lib/esm/widgets/MemoryTracker.d.ts +27 -27
  359. package/lib/esm/widgets/MemoryTracker.js +238 -238
  360. package/lib/esm/widgets/MemoryTracker.js.map +1 -1
  361. package/lib/esm/widgets/RenderCommandBreakdown.d.ts +15 -15
  362. package/lib/esm/widgets/RenderCommandBreakdown.js +64 -64
  363. package/lib/esm/widgets/RenderCommandBreakdown.js.map +1 -1
  364. package/lib/esm/widgets/TileMemoryBreakdown.d.ts +30 -30
  365. package/lib/esm/widgets/TileMemoryBreakdown.js +200 -200
  366. package/lib/esm/widgets/TileMemoryBreakdown.js.map +1 -1
  367. package/lib/esm/widgets/TileStatisticsTracker.d.ts +21 -21
  368. package/lib/esm/widgets/TileStatisticsTracker.js +138 -138
  369. package/lib/esm/widgets/TileStatisticsTracker.js.map +1 -1
  370. package/lib/esm/widgets/ToolSettingsTracker.d.ts +9 -9
  371. package/lib/esm/widgets/ToolSettingsTracker.js +207 -207
  372. package/lib/esm/widgets/ToolSettingsTracker.js.map +1 -1
  373. package/lib/public/locales/en/FrontendDevTools.json +484 -481
  374. package/package.json +8 -8
@@ -1,42 +1,42 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
5
- /** @packageDocumentation
6
- * @module Effects
7
- */
8
- import { Point3d } from "@itwin/core-geometry";
9
- /** Generate integer in [min, max].
10
- * @beta
11
- */
12
- export function randomInteger(min, max) {
13
- return Math.floor(Math.random() * (max - min + 1)) + min;
14
- }
15
- /** Generate random integer in [range.low, range.high].
16
- * @beta
17
- */
18
- export function randomIntegerInRange(range) {
19
- return Math.floor(Math.random() * (range.high - range.low + 1)) + range.low;
20
- }
21
- /** Generate random floating-point number in [min, max).
22
- * @beta
23
- */
24
- export function randomFloat(min, max) {
25
- return Math.random() * (max - min) + min;
26
- }
27
- /** Generate random floating-point number in [range.low, range.high).
28
- * @beta
29
- */
30
- export function randomFloatInRange(range) {
31
- return randomFloat(range.low, range.high);
32
- }
33
- /** Generate a random position in the specified range.
34
- * @beta
35
- */
36
- export function randomPositionInRange(range) {
37
- const x = randomFloat(range.low.x, range.high.x);
38
- const y = randomFloat(range.low.y, range.high.y);
39
- const z = randomFloat(range.low.z, range.high.z);
40
- return new Point3d(x, y, z);
41
- }
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module Effects
7
+ */
8
+ import { Point3d } from "@itwin/core-geometry";
9
+ /** Generate integer in [min, max].
10
+ * @beta
11
+ */
12
+ export function randomInteger(min, max) {
13
+ return Math.floor(Math.random() * (max - min + 1)) + min;
14
+ }
15
+ /** Generate random integer in [range.low, range.high].
16
+ * @beta
17
+ */
18
+ export function randomIntegerInRange(range) {
19
+ return Math.floor(Math.random() * (range.high - range.low + 1)) + range.low;
20
+ }
21
+ /** Generate random floating-point number in [min, max).
22
+ * @beta
23
+ */
24
+ export function randomFloat(min, max) {
25
+ return Math.random() * (max - min) + min;
26
+ }
27
+ /** Generate random floating-point number in [range.low, range.high).
28
+ * @beta
29
+ */
30
+ export function randomFloatInRange(range) {
31
+ return randomFloat(range.low, range.high);
32
+ }
33
+ /** Generate a random position in the specified range.
34
+ * @beta
35
+ */
36
+ export function randomPositionInRange(range) {
37
+ const x = randomFloat(range.low.x, range.high.x);
38
+ const y = randomFloat(range.low.y, range.high.y);
39
+ const z = randomFloat(range.low.z, range.high.z);
40
+ return new Point3d(x, y, z);
41
+ }
42
42
  //# sourceMappingURL=Random.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"Random.js","sourceRoot":"","sources":["../../../src/effects/Random.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,OAAO,EAAoB,MAAM,sBAAsB,CAAC;AAEjE;;GAEG;AACH,MAAM,UAAU,aAAa,CAAC,GAAW,EAAE,GAAW;IACpD,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;AAC3D,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,oBAAoB,CAAC,KAAc;IACjD,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,KAAK,CAAC,IAAI,GAAG,KAAK,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC;AAC9E,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,WAAW,CAAC,GAAW,EAAE,GAAW;IAClD,OAAO,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC;AAC3C,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,kBAAkB,CAAC,KAAc;IAC/C,OAAO,WAAW,CAAC,KAAK,CAAC,GAAG,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC;AAC5C,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,qBAAqB,CAAC,KAAc;IAClD,MAAM,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,MAAM,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,MAAM,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,OAAO,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAC9B,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Effects\r\n */\r\n\r\nimport { Point3d, Range1d, Range3d } from \"@itwin/core-geometry\";\r\n\r\n/** Generate integer in [min, max].\r\n * @beta\r\n */\r\nexport function randomInteger(min: number, max: number): number {\r\n return Math.floor(Math.random() * (max - min + 1)) + min;\r\n}\r\n\r\n/** Generate random integer in [range.low, range.high].\r\n * @beta\r\n */\r\nexport function randomIntegerInRange(range: Range1d): number {\r\n return Math.floor(Math.random() * (range.high - range.low + 1)) + range.low;\r\n}\r\n\r\n/** Generate random floating-point number in [min, max).\r\n * @beta\r\n */\r\nexport function randomFloat(min: number, max: number): number {\r\n return Math.random() * (max - min) + min;\r\n}\r\n\r\n/** Generate random floating-point number in [range.low, range.high).\r\n * @beta\r\n */\r\nexport function randomFloatInRange(range: Range1d): number {\r\n return randomFloat(range.low, range.high);\r\n}\r\n\r\n/** Generate a random position in the specified range.\r\n * @beta\r\n */\r\nexport function randomPositionInRange(range: Range3d): Point3d {\r\n const x = randomFloat(range.low.x, range.high.x);\r\n const y = randomFloat(range.low.y, range.high.y);\r\n const z = randomFloat(range.low.z, range.high.z);\r\n return new Point3d(x, y, z);\r\n}\r\n"]}
1
+ {"version":3,"file":"Random.js","sourceRoot":"","sources":["../../../src/effects/Random.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,OAAO,EAAoB,MAAM,sBAAsB,CAAC;AAEjE;;GAEG;AACH,MAAM,UAAU,aAAa,CAAC,GAAW,EAAE,GAAW;IACpD,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;AAC3D,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,oBAAoB,CAAC,KAAc;IACjD,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,KAAK,CAAC,IAAI,GAAG,KAAK,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC;AAC9E,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,WAAW,CAAC,GAAW,EAAE,GAAW;IAClD,OAAO,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC;AAC3C,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,kBAAkB,CAAC,KAAc;IAC/C,OAAO,WAAW,CAAC,KAAK,CAAC,GAAG,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC;AAC5C,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,qBAAqB,CAAC,KAAc;IAClD,MAAM,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,MAAM,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,MAAM,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,OAAO,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAC9B,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Effects\n */\n\nimport { Point3d, Range1d, Range3d } from \"@itwin/core-geometry\";\n\n/** Generate integer in [min, max].\n * @beta\n */\nexport function randomInteger(min: number, max: number): number {\n return Math.floor(Math.random() * (max - min + 1)) + min;\n}\n\n/** Generate random integer in [range.low, range.high].\n * @beta\n */\nexport function randomIntegerInRange(range: Range1d): number {\n return Math.floor(Math.random() * (range.high - range.low + 1)) + range.low;\n}\n\n/** Generate random floating-point number in [min, max).\n * @beta\n */\nexport function randomFloat(min: number, max: number): number {\n return Math.random() * (max - min) + min;\n}\n\n/** Generate random floating-point number in [range.low, range.high).\n * @beta\n */\nexport function randomFloatInRange(range: Range1d): number {\n return randomFloat(range.low, range.high);\n}\n\n/** Generate a random position in the specified range.\n * @beta\n */\nexport function randomPositionInRange(range: Range3d): Point3d {\n const x = randomFloat(range.low.x, range.high.x);\n const y = randomFloat(range.low.y, range.high.y);\n const z = randomFloat(range.low.z, range.high.z);\n return new Point3d(x, y, z);\n}\n"]}
@@ -1,31 +1,31 @@
1
- /** @packageDocumentation
2
- * @module Effects
3
- */
4
- import { ScreenSpaceEffectBuilder, Tool } from "@itwin/core-frontend";
5
- import { AddEffectTool } from "./EffectTools";
6
- /** Adjusts the saturation of colors in a viewport.
7
- * @beta
8
- */
9
- export declare class SaturationEffect extends AddEffectTool {
10
- static toolId: string;
11
- protected get effectName(): string;
12
- protected get textureCoordFromPosition(): boolean;
13
- protected get source(): {
14
- vertex: string;
15
- fragment: string;
16
- };
17
- protected defineEffect(builder: ScreenSpaceEffectBuilder): void;
18
- }
19
- /** Configures the [[SaturationEffect]].
20
- * @beta
21
- */
22
- export declare class SaturationConfig extends Tool {
23
- static toolId: string;
24
- static get minArgs(): number;
25
- static get maxArgs(): number;
26
- /** Multiplier applied to the saturation of each color in the source image. */
27
- static multiplier: number;
28
- run(multiplier?: number): Promise<boolean>;
29
- parseAndRun(...input: string[]): Promise<boolean>;
30
- }
1
+ /** @packageDocumentation
2
+ * @module Effects
3
+ */
4
+ import { ScreenSpaceEffectBuilder, Tool } from "@itwin/core-frontend";
5
+ import { AddEffectTool } from "./EffectTools";
6
+ /** Adjusts the saturation of colors in a viewport.
7
+ * @beta
8
+ */
9
+ export declare class SaturationEffect extends AddEffectTool {
10
+ static toolId: string;
11
+ protected get effectName(): string;
12
+ protected get textureCoordFromPosition(): boolean;
13
+ protected get source(): {
14
+ vertex: string;
15
+ fragment: string;
16
+ };
17
+ protected defineEffect(builder: ScreenSpaceEffectBuilder): void;
18
+ }
19
+ /** Configures the [[SaturationEffect]].
20
+ * @beta
21
+ */
22
+ export declare class SaturationConfig extends Tool {
23
+ static toolId: string;
24
+ static get minArgs(): number;
25
+ static get maxArgs(): number;
26
+ /** Multiplier applied to the saturation of each color in the source image. */
27
+ static multiplier: number;
28
+ run(multiplier?: number): Promise<boolean>;
29
+ parseAndRun(...input: string[]): Promise<boolean>;
30
+ }
31
31
  //# sourceMappingURL=Saturation.d.ts.map
@@ -1,81 +1,81 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
5
- /** @packageDocumentation
6
- * @module Effects
7
- */
8
- import { Tool, UniformType, VaryingType } from "@itwin/core-frontend";
9
- import { parseArgs } from "../tools/parseArgs";
10
- import { AddEffectTool, refreshViewportsForEffect } from "./EffectTools";
11
- /** Adjusts the saturation of colors in a viewport.
12
- * @beta
13
- */
14
- export class SaturationEffect extends AddEffectTool {
15
- get effectName() { return "Saturation"; }
16
- get textureCoordFromPosition() { return true; }
17
- get source() {
18
- // rgb <-> hsl conversion routines from https://gamedev.stackexchange.com/questions/59797/glsl-shader-change-hue-saturation-brightness
19
- return {
20
- // Vertex shader simply computes texture coordinate for source pixel.
21
- vertex: `
22
- void effectMain(vec4 pos) {
23
- v_texCoord = textureCoordFromPosition(pos);
24
- }`,
25
- // Fragment shader converts color to HSV, adjusts the saturation, and converts back to RGB.
26
- fragment: `
27
- vec3 rgb2hsv(vec3 c) {
28
- vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
29
- vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
30
- vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
31
-
32
- float d = q.x - min(q.w, q.y);
33
- float e = 1.0e-10;
34
- return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
35
- }
36
-
37
- vec3 hsv2rgb(vec3 c) {
38
- vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
39
- vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
40
- return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
41
- }
42
-
43
- vec4 effectMain() {
44
- vec4 color = TEXTURE(u_diffuse, v_texCoord);
45
- color.rgb = rgb2hsv(color.rgb);
46
- color.rgb.y = color.rgb.y * u_saturationMult;
47
- color.rgb = hsv2rgb(color.rgb);
48
- return color;
49
- }`,
50
- };
51
- }
52
- defineEffect(builder) {
53
- builder.addVarying("v_texCoord", VaryingType.Vec2);
54
- builder.addUniform({
55
- name: "u_saturationMult",
56
- type: UniformType.Float,
57
- bind: (uniform) => uniform.setUniform1f(SaturationConfig.multiplier),
58
- });
59
- }
60
- }
61
- SaturationEffect.toolId = "SaturationEffect";
62
- /** Configures the [[SaturationEffect]].
63
- * @beta
64
- */
65
- export class SaturationConfig extends Tool {
66
- static get minArgs() { return 0; }
67
- static get maxArgs() { return 1; }
68
- async run(multiplier) {
69
- SaturationConfig.multiplier = multiplier !== null && multiplier !== void 0 ? multiplier : 2.0;
70
- refreshViewportsForEffect("fdt Saturation");
71
- return true;
72
- }
73
- async parseAndRun(...input) {
74
- const args = parseArgs(input);
75
- return this.run(args.getFloat("s"));
76
- }
77
- }
78
- SaturationConfig.toolId = "SaturationConfig";
79
- /** Multiplier applied to the saturation of each color in the source image. */
80
- SaturationConfig.multiplier = 2.0;
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module Effects
7
+ */
8
+ import { Tool, UniformType, VaryingType } from "@itwin/core-frontend";
9
+ import { parseArgs } from "../tools/parseArgs";
10
+ import { AddEffectTool, refreshViewportsForEffect } from "./EffectTools";
11
+ /** Adjusts the saturation of colors in a viewport.
12
+ * @beta
13
+ */
14
+ export class SaturationEffect extends AddEffectTool {
15
+ get effectName() { return "Saturation"; }
16
+ get textureCoordFromPosition() { return true; }
17
+ get source() {
18
+ // rgb <-> hsl conversion routines from https://gamedev.stackexchange.com/questions/59797/glsl-shader-change-hue-saturation-brightness
19
+ return {
20
+ // Vertex shader simply computes texture coordinate for source pixel.
21
+ vertex: `
22
+ void effectMain(vec4 pos) {
23
+ v_texCoord = textureCoordFromPosition(pos);
24
+ }`,
25
+ // Fragment shader converts color to HSV, adjusts the saturation, and converts back to RGB.
26
+ fragment: `
27
+ vec3 rgb2hsv(vec3 c) {
28
+ vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
29
+ vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
30
+ vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
31
+
32
+ float d = q.x - min(q.w, q.y);
33
+ float e = 1.0e-10;
34
+ return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
35
+ }
36
+
37
+ vec3 hsv2rgb(vec3 c) {
38
+ vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
39
+ vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
40
+ return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
41
+ }
42
+
43
+ vec4 effectMain() {
44
+ vec4 color = TEXTURE(u_diffuse, v_texCoord);
45
+ color.rgb = rgb2hsv(color.rgb);
46
+ color.rgb.y = color.rgb.y * u_saturationMult;
47
+ color.rgb = hsv2rgb(color.rgb);
48
+ return color;
49
+ }`,
50
+ };
51
+ }
52
+ defineEffect(builder) {
53
+ builder.addVarying("v_texCoord", VaryingType.Vec2);
54
+ builder.addUniform({
55
+ name: "u_saturationMult",
56
+ type: UniformType.Float,
57
+ bind: (uniform) => uniform.setUniform1f(SaturationConfig.multiplier),
58
+ });
59
+ }
60
+ }
61
+ SaturationEffect.toolId = "SaturationEffect";
62
+ /** Configures the [[SaturationEffect]].
63
+ * @beta
64
+ */
65
+ export class SaturationConfig extends Tool {
66
+ static get minArgs() { return 0; }
67
+ static get maxArgs() { return 1; }
68
+ async run(multiplier) {
69
+ SaturationConfig.multiplier = multiplier !== null && multiplier !== void 0 ? multiplier : 2.0;
70
+ refreshViewportsForEffect("fdt Saturation");
71
+ return true;
72
+ }
73
+ async parseAndRun(...input) {
74
+ const args = parseArgs(input);
75
+ return this.run(args.getFloat("s"));
76
+ }
77
+ }
78
+ SaturationConfig.toolId = "SaturationConfig";
79
+ /** Multiplier applied to the saturation of each color in the source image. */
80
+ SaturationConfig.multiplier = 2.0;
81
81
  //# sourceMappingURL=Saturation.js.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"Saturation.js","sourceRoot":"","sources":["../../../src/effects/Saturation.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAA4B,IAAI,EAAE,WAAW,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AAChG,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAC/C,OAAO,EAAE,aAAa,EAAE,yBAAyB,EAAE,MAAM,eAAe,CAAC;AAEzE;;GAEG;AACH,MAAM,OAAO,gBAAiB,SAAQ,aAAa;IAGjD,IAAc,UAAU,KAAK,OAAO,YAAY,CAAC,CAAC,CAAC;IACnD,IAAc,wBAAwB,KAAK,OAAO,IAAI,CAAC,CAAC,CAAC;IAEzD,IAAc,MAAM;QAClB,sIAAsI;QACtI,OAAO;YACL,qEAAqE;YACrE,MAAM,EAAE;;;UAGJ;YACJ,2FAA2F;YAC3F,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;UAuBN;SACL,CAAC;IACJ,CAAC;IAES,YAAY,CAAC,OAAiC;QACtD,OAAO,CAAC,UAAU,CAAC,YAAY,EAAE,WAAW,CAAC,IAAI,CAAC,CAAC;QACnD,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,kBAAkB;YACxB,IAAI,EAAE,WAAW,CAAC,KAAK;YACvB,IAAI,EAAE,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,gBAAgB,CAAC,UAAU,CAAC;SACrE,CAAC,CAAC;IACL,CAAC;;AAhDsB,uBAAM,GAAG,kBAAkB,CAAC;AAmDrD;;GAEG;AACH,MAAM,OAAO,gBAAiB,SAAQ,IAAI;IAEjC,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3C,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAKlC,KAAK,CAAC,GAAG,CAAC,UAAmB;QAC3C,gBAAgB,CAAC,UAAU,GAAG,UAAU,aAAV,UAAU,cAAV,UAAU,GAAI,GAAG,CAAC;QAChD,yBAAyB,CAAC,gBAAgB,CAAC,CAAC;QAC5C,OAAO,IAAI,CAAC;IACd,CAAC;IAEe,KAAK,CAAC,WAAW,CAAC,GAAG,KAAe;QAClD,MAAM,IAAI,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC;QAC9B,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;IACtC,CAAC;;AAhBsB,uBAAM,GAAG,kBAAkB,CAAC;AAInD,8EAA8E;AAChE,2BAAU,GAAG,GAAG,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Effects\n */\n\nimport { ScreenSpaceEffectBuilder, Tool, UniformType, VaryingType } from \"@itwin/core-frontend\";\nimport { parseArgs } from \"../tools/parseArgs\";\nimport { AddEffectTool, refreshViewportsForEffect } from \"./EffectTools\";\n\n/** Adjusts the saturation of colors in a viewport.\n * @beta\n */\nexport class SaturationEffect extends AddEffectTool {\n public static override toolId = \"SaturationEffect\";\n\n protected get effectName() { return \"Saturation\"; }\n protected get textureCoordFromPosition() { return true; }\n\n protected get source() {\n // rgb <-> hsl conversion routines from https://gamedev.stackexchange.com/questions/59797/glsl-shader-change-hue-saturation-brightness\n return {\n // Vertex shader simply computes texture coordinate for source pixel.\n vertex: `\n void effectMain(vec4 pos) {\n v_texCoord = textureCoordFromPosition(pos);\n }`,\n // Fragment shader converts color to HSV, adjusts the saturation, and converts back to RGB.\n fragment: `\n vec3 rgb2hsv(vec3 c) {\n vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));\n vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));\n\n float d = q.x - min(q.w, q.y);\n float e = 1.0e-10;\n return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n }\n\n vec3 hsv2rgb(vec3 c) {\n vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);\n return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);\n }\n\n vec4 effectMain() {\n vec4 color = TEXTURE(u_diffuse, v_texCoord);\n color.rgb = rgb2hsv(color.rgb);\n color.rgb.y = color.rgb.y * u_saturationMult;\n color.rgb = hsv2rgb(color.rgb);\n return color;\n }`,\n };\n }\n\n protected defineEffect(builder: ScreenSpaceEffectBuilder): void {\n builder.addVarying(\"v_texCoord\", VaryingType.Vec2);\n builder.addUniform({\n name: \"u_saturationMult\",\n type: UniformType.Float,\n bind: (uniform) => uniform.setUniform1f(SaturationConfig.multiplier),\n });\n }\n}\n\n/** Configures the [[SaturationEffect]].\n * @beta\n */\nexport class SaturationConfig extends Tool {\n public static override toolId = \"SaturationConfig\";\n public static override get minArgs() { return 0; }\n public static override get maxArgs() { return 1; }\n\n /** Multiplier applied to the saturation of each color in the source image. */\n public static multiplier = 2.0;\n\n public override async run(multiplier?: number): Promise<boolean> {\n SaturationConfig.multiplier = multiplier ?? 2.0;\n refreshViewportsForEffect(\"fdt Saturation\");\n return true;\n }\n\n public override async parseAndRun(...input: string[]): Promise<boolean> {\n const args = parseArgs(input);\n return this.run(args.getFloat(\"s\"));\n }\n}\n\n"]}
@@ -1,77 +1,77 @@
1
- /** @packageDocumentation
2
- * @module Effects
3
- */
4
- import { Range1d, Range2d, Vector2d } from "@itwin/core-geometry";
5
- import { DecorateContext, Decorator, ParticleProps, Tool, Viewport } from "@itwin/core-frontend";
6
- /** Represents one particle displayed by a [[SnowDecorator]].
7
- * Particle positions are in [CoordSystem.View]($frontend).
8
- * @beta
9
- */
10
- export interface SnowParticle extends ParticleProps {
11
- /** Make x, y, and z from ParticleProps writable. */
12
- x: number;
13
- y: number;
14
- z: number;
15
- /** Current velocity, in pixels per second. */
16
- velocity: Vector2d;
17
- }
18
- /** Parameters controlling how a [[SnowDecorator]] works.
19
- * @beta
20
- */
21
- export interface SnowParams {
22
- /** The number of snow particles to produce. This could alternatively be expressed as a density so that small viewports would not be more crowded than larger ones. */
23
- numParticles: number;
24
- /** Range from which to randomly select each particle's size, in pixels. */
25
- sizeRange: Range1d;
26
- /** Range from which to randomly select each particle's transparency. */
27
- transparencyRange: Range1d;
28
- /** Range from which to randomly select each particle's initial velocity, in pixels per second. */
29
- velocityRange: Range2d;
30
- /** Range from which to randomly select an acceleration to apply to each particle's velocity each frame, in pixels per second squared, to simulate wind. */
31
- accelerationRange: Range2d;
32
- /** Wind velocity in pixels per second in X. */
33
- windVelocity: number;
34
- }
35
- /** Simulates snowfall in a [Viewport]($frontend) using particle effects.
36
- * @see [[SnowEffect]] for a [Tool]($frontend) that toggles this decorator.
37
- * @see [ParticleCollectionBuilder]($frontend) for defining custom particle effects.
38
- * @beta
39
- */
40
- export declare class SnowDecorator implements Decorator {
41
- /** The viewport being decorated. */
42
- readonly viewport: Viewport;
43
- /** Invoked when this decorator is to be destroyed. */
44
- readonly dispose: VoidFunction;
45
- /** The initial width and height of the viewport, from which we randomly select each particle's initial position. */
46
- private readonly _dimensions;
47
- /** The list of particles being drawn. */
48
- private readonly _particles;
49
- /** The image to display for each particle. */
50
- private _texture?;
51
- /** The last time `updateParticles()` was invoked, in milliseconds. */
52
- private _lastUpdateTime;
53
- private readonly _params;
54
- private constructor();
55
- decorate(context: DecorateContext): void;
56
- /** Change some of the parameters affecting this decorator. */
57
- configure(params: Partial<SnowParams>): void;
58
- /** Emit a new particle with randomized properties. */
59
- private emit;
60
- private updateParticles;
61
- private static readonly _decorators;
62
- /** Toggle this decorator for the specified viewport.
63
- * @param viewport The viewport to which the effect should be applied or removed.
64
- * @param enable `true` to enable the effect, `false` to disable it, or `undefined` to toggle the current state.
65
- */
66
- static toggle(viewport: Viewport, enable?: boolean): Promise<void>;
67
- }
68
- /** Toggles a decorator that simulates snow using particle effects.
69
- * @see [[SnowDecorator]] for the implementation of the decorator.
70
- * @beta
71
- */
72
- export declare class SnowEffect extends Tool {
73
- static toolId: string;
74
- run(enable?: boolean): Promise<boolean>;
75
- parseAndRun(...args: string[]): Promise<boolean>;
76
- }
1
+ /** @packageDocumentation
2
+ * @module Effects
3
+ */
4
+ import { Range1d, Range2d, Vector2d } from "@itwin/core-geometry";
5
+ import { DecorateContext, Decorator, ParticleProps, Tool, Viewport } from "@itwin/core-frontend";
6
+ /** Represents one particle displayed by a [[SnowDecorator]].
7
+ * Particle positions are in [CoordSystem.View]($frontend).
8
+ * @beta
9
+ */
10
+ export interface SnowParticle extends ParticleProps {
11
+ /** Make x, y, and z from ParticleProps writable. */
12
+ x: number;
13
+ y: number;
14
+ z: number;
15
+ /** Current velocity, in pixels per second. */
16
+ velocity: Vector2d;
17
+ }
18
+ /** Parameters controlling how a [[SnowDecorator]] works.
19
+ * @beta
20
+ */
21
+ export interface SnowParams {
22
+ /** The number of snow particles to produce. This could alternatively be expressed as a density so that small viewports would not be more crowded than larger ones. */
23
+ numParticles: number;
24
+ /** Range from which to randomly select each particle's size, in pixels. */
25
+ sizeRange: Range1d;
26
+ /** Range from which to randomly select each particle's transparency. */
27
+ transparencyRange: Range1d;
28
+ /** Range from which to randomly select each particle's initial velocity, in pixels per second. */
29
+ velocityRange: Range2d;
30
+ /** Range from which to randomly select an acceleration to apply to each particle's velocity each frame, in pixels per second squared, to simulate wind. */
31
+ accelerationRange: Range2d;
32
+ /** Wind velocity in pixels per second in X. */
33
+ windVelocity: number;
34
+ }
35
+ /** Simulates snowfall in a [Viewport]($frontend) using particle effects.
36
+ * @see [[SnowEffect]] for a [Tool]($frontend) that toggles this decorator.
37
+ * @see [ParticleCollectionBuilder]($frontend) for defining custom particle effects.
38
+ * @beta
39
+ */
40
+ export declare class SnowDecorator implements Decorator {
41
+ /** The viewport being decorated. */
42
+ readonly viewport: Viewport;
43
+ /** Invoked when this decorator is to be destroyed. */
44
+ readonly dispose: VoidFunction;
45
+ /** The initial width and height of the viewport, from which we randomly select each particle's initial position. */
46
+ private readonly _dimensions;
47
+ /** The list of particles being drawn. */
48
+ private readonly _particles;
49
+ /** The image to display for each particle. */
50
+ private _texture?;
51
+ /** The last time `updateParticles()` was invoked, in milliseconds. */
52
+ private _lastUpdateTime;
53
+ private readonly _params;
54
+ private constructor();
55
+ decorate(context: DecorateContext): void;
56
+ /** Change some of the parameters affecting this decorator. */
57
+ configure(params: Partial<SnowParams>): void;
58
+ /** Emit a new particle with randomized properties. */
59
+ private emit;
60
+ private updateParticles;
61
+ private static readonly _decorators;
62
+ /** Toggle this decorator for the specified viewport.
63
+ * @param viewport The viewport to which the effect should be applied or removed.
64
+ * @param enable `true` to enable the effect, `false` to disable it, or `undefined` to toggle the current state.
65
+ */
66
+ static toggle(viewport: Viewport, enable?: boolean): Promise<void>;
67
+ }
68
+ /** Toggles a decorator that simulates snow using particle effects.
69
+ * @see [[SnowDecorator]] for the implementation of the decorator.
70
+ * @beta
71
+ */
72
+ export declare class SnowEffect extends Tool {
73
+ static toolId: string;
74
+ run(enable?: boolean): Promise<boolean>;
75
+ parseAndRun(...args: string[]): Promise<boolean>;
76
+ }
77
77
  //# sourceMappingURL=Snow.d.ts.map