@itwin/frontend-devtools 3.5.0-dev.63 → 3.5.0-dev.66

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (374) hide show
  1. package/CHANGELOG.md +16 -1
  2. package/README.md +7 -4
  3. package/lib/cjs/ClipboardUtilities.d.ts +8 -8
  4. package/lib/cjs/ClipboardUtilities.js +26 -26
  5. package/lib/cjs/ClipboardUtilities.js.map +1 -1
  6. package/lib/cjs/FrontEndDevTools.d.ts +19 -19
  7. package/lib/cjs/FrontEndDevTools.d.ts.map +1 -1
  8. package/lib/cjs/FrontEndDevTools.js +221 -220
  9. package/lib/cjs/FrontEndDevTools.js.map +1 -1
  10. package/lib/cjs/effects/Convolution.d.ts +68 -68
  11. package/lib/cjs/effects/Convolution.js +165 -165
  12. package/lib/cjs/effects/Convolution.js.map +1 -1
  13. package/lib/cjs/effects/EffectTools.d.ts +33 -33
  14. package/lib/cjs/effects/EffectTools.js +68 -68
  15. package/lib/cjs/effects/EffectTools.js.map +1 -1
  16. package/lib/cjs/effects/Explosion.d.ts +12 -12
  17. package/lib/cjs/effects/Explosion.js +168 -168
  18. package/lib/cjs/effects/Explosion.js.map +1 -1
  19. package/lib/cjs/effects/FlipImage.d.ts +30 -30
  20. package/lib/cjs/effects/FlipImage.js +99 -99
  21. package/lib/cjs/effects/FlipImage.js.map +1 -1
  22. package/lib/cjs/effects/LensDistortion.d.ts +34 -34
  23. package/lib/cjs/effects/LensDistortion.js +109 -109
  24. package/lib/cjs/effects/LensDistortion.js.map +1 -1
  25. package/lib/cjs/effects/Random.d.ts +24 -24
  26. package/lib/cjs/effects/Random.js +49 -49
  27. package/lib/cjs/effects/Random.js.map +1 -1
  28. package/lib/cjs/effects/Saturation.d.ts +30 -30
  29. package/lib/cjs/effects/Saturation.js +85 -85
  30. package/lib/cjs/effects/Saturation.js.map +1 -1
  31. package/lib/cjs/effects/Snow.d.ts +76 -76
  32. package/lib/cjs/effects/Snow.js +187 -187
  33. package/lib/cjs/effects/Snow.js.map +1 -1
  34. package/lib/cjs/effects/Vignette.d.ts +39 -39
  35. package/lib/cjs/effects/Vignette.js +108 -108
  36. package/lib/cjs/effects/Vignette.js.map +1 -1
  37. package/lib/cjs/frontend-devtools.d.ts +82 -82
  38. package/lib/cjs/frontend-devtools.js +98 -98
  39. package/lib/cjs/frontend-devtools.js.map +1 -1
  40. package/lib/cjs/tools/AnimationIntervalTool.d.ts +15 -15
  41. package/lib/cjs/tools/AnimationIntervalTool.js +30 -30
  42. package/lib/cjs/tools/AnimationIntervalTool.js.map +1 -1
  43. package/lib/cjs/tools/ChangeUnitsTool.d.ts +15 -15
  44. package/lib/cjs/tools/ChangeUnitsTool.js +41 -41
  45. package/lib/cjs/tools/ChangeUnitsTool.js.map +1 -1
  46. package/lib/cjs/tools/ClipTools.d.ts +67 -67
  47. package/lib/cjs/tools/ClipTools.js +164 -164
  48. package/lib/cjs/tools/ClipTools.js.map +1 -1
  49. package/lib/cjs/tools/DisplayStyleTools.d.ts +145 -145
  50. package/lib/cjs/tools/DisplayStyleTools.js +370 -370
  51. package/lib/cjs/tools/DisplayStyleTools.js.map +1 -1
  52. package/lib/cjs/tools/EmphasizeElementsTool.d.ts +60 -60
  53. package/lib/cjs/tools/EmphasizeElementsTool.js +154 -154
  54. package/lib/cjs/tools/EmphasizeElementsTool.js.map +1 -1
  55. package/lib/cjs/tools/FrustumDecoration.d.ts +57 -57
  56. package/lib/cjs/tools/FrustumDecoration.js +374 -374
  57. package/lib/cjs/tools/FrustumDecoration.js.map +1 -1
  58. package/lib/cjs/tools/InspectElementTool.d.ts +42 -42
  59. package/lib/cjs/tools/InspectElementTool.js +198 -198
  60. package/lib/cjs/tools/InspectElementTool.js.map +1 -1
  61. package/lib/cjs/tools/MapLayerTool.d.ts +264 -264
  62. package/lib/cjs/tools/MapLayerTool.js +507 -507
  63. package/lib/cjs/tools/MapLayerTool.js.map +1 -1
  64. package/lib/cjs/tools/MeasureTileLoadTime.d.ts +12 -12
  65. package/lib/cjs/tools/MeasureTileLoadTime.js +63 -63
  66. package/lib/cjs/tools/MeasureTileLoadTime.js.map +1 -1
  67. package/lib/cjs/tools/ModelAppearanceTools.d.ts +86 -86
  68. package/lib/cjs/tools/ModelAppearanceTools.js +183 -183
  69. package/lib/cjs/tools/ModelAppearanceTools.js.map +1 -1
  70. package/lib/cjs/tools/PlanProjectionTools.d.ts +40 -40
  71. package/lib/cjs/tools/PlanProjectionTools.js +149 -149
  72. package/lib/cjs/tools/PlanProjectionTools.js.map +1 -1
  73. package/lib/cjs/tools/PlanarMaskTools.d.ts +182 -182
  74. package/lib/cjs/tools/PlanarMaskTools.js +393 -393
  75. package/lib/cjs/tools/PlanarMaskTools.js.map +1 -1
  76. package/lib/cjs/tools/ProjectExtents.d.ts +41 -41
  77. package/lib/cjs/tools/ProjectExtents.js +110 -110
  78. package/lib/cjs/tools/ProjectExtents.js.map +1 -1
  79. package/lib/cjs/tools/RealityModelTools.d.ts +116 -116
  80. package/lib/cjs/tools/RealityModelTools.js +281 -281
  81. package/lib/cjs/tools/RealityModelTools.js.map +1 -1
  82. package/lib/cjs/tools/RealityTransitionTool.d.ts +25 -25
  83. package/lib/cjs/tools/RealityTransitionTool.js +116 -116
  84. package/lib/cjs/tools/RealityTransitionTool.js.map +1 -1
  85. package/lib/cjs/tools/RenderSystemTools.d.ts +38 -38
  86. package/lib/cjs/tools/RenderSystemTools.js +70 -70
  87. package/lib/cjs/tools/RenderSystemTools.js.map +1 -1
  88. package/lib/cjs/tools/RenderTargetTools.d.ts +107 -100
  89. package/lib/cjs/tools/RenderTargetTools.d.ts.map +1 -1
  90. package/lib/cjs/tools/RenderTargetTools.js +174 -166
  91. package/lib/cjs/tools/RenderTargetTools.js.map +1 -1
  92. package/lib/cjs/tools/ReportWebGLCompatibilityTool.d.ts +11 -11
  93. package/lib/cjs/tools/ReportWebGLCompatibilityTool.js +30 -30
  94. package/lib/cjs/tools/ReportWebGLCompatibilityTool.js.map +1 -1
  95. package/lib/cjs/tools/SavedViews.d.ts +46 -46
  96. package/lib/cjs/tools/SavedViews.js +136 -136
  97. package/lib/cjs/tools/SavedViews.js.map +1 -1
  98. package/lib/cjs/tools/ScheduleScriptTools.d.ts +37 -37
  99. package/lib/cjs/tools/ScheduleScriptTools.js +159 -159
  100. package/lib/cjs/tools/ScheduleScriptTools.js.map +1 -1
  101. package/lib/cjs/tools/SelectionTools.d.ts +28 -28
  102. package/lib/cjs/tools/SelectionTools.js +87 -87
  103. package/lib/cjs/tools/SelectionTools.js.map +1 -1
  104. package/lib/cjs/tools/SetGpuMemoryLimitTool.d.ts +15 -15
  105. package/lib/cjs/tools/SetGpuMemoryLimitTool.js +33 -33
  106. package/lib/cjs/tools/SetGpuMemoryLimitTool.js.map +1 -1
  107. package/lib/cjs/tools/SourceAspectIdTools.d.ts +40 -40
  108. package/lib/cjs/tools/SourceAspectIdTools.js +86 -86
  109. package/lib/cjs/tools/SourceAspectIdTools.js.map +1 -1
  110. package/lib/cjs/tools/TileRequestDecoration.d.ts +12 -12
  111. package/lib/cjs/tools/TileRequestDecoration.js +83 -83
  112. package/lib/cjs/tools/TileRequestDecoration.js.map +1 -1
  113. package/lib/cjs/tools/TileTreeBoundsDecoration.d.ts +11 -11
  114. package/lib/cjs/tools/TileTreeBoundsDecoration.js +74 -74
  115. package/lib/cjs/tools/TileTreeBoundsDecoration.js.map +1 -1
  116. package/lib/cjs/tools/ToolTipProvider.d.ts +15 -15
  117. package/lib/cjs/tools/ToolTipProvider.js +66 -66
  118. package/lib/cjs/tools/ToolTipProvider.js.map +1 -1
  119. package/lib/cjs/tools/ViewportTools.d.ts +218 -218
  120. package/lib/cjs/tools/ViewportTools.js +516 -516
  121. package/lib/cjs/tools/ViewportTools.js.map +1 -1
  122. package/lib/cjs/tools/parseArgs.d.ts +23 -23
  123. package/lib/cjs/tools/parseArgs.js +51 -51
  124. package/lib/cjs/tools/parseArgs.js.map +1 -1
  125. package/lib/cjs/tools/parseBoolean.d.ts +8 -8
  126. package/lib/cjs/tools/parseBoolean.js +26 -26
  127. package/lib/cjs/tools/parseBoolean.js.map +1 -1
  128. package/lib/cjs/tools/parseToggle.d.ts +8 -8
  129. package/lib/cjs/tools/parseToggle.js +25 -25
  130. package/lib/cjs/tools/parseToggle.js.map +1 -1
  131. package/lib/cjs/ui/Button.d.ts +29 -29
  132. package/lib/cjs/ui/Button.js +26 -26
  133. package/lib/cjs/ui/Button.js.map +1 -1
  134. package/lib/cjs/ui/CheckBox.d.ts +23 -23
  135. package/lib/cjs/ui/CheckBox.js +27 -27
  136. package/lib/cjs/ui/CheckBox.js.map +1 -1
  137. package/lib/cjs/ui/ColorInput.d.ts +27 -27
  138. package/lib/cjs/ui/ColorInput.js +53 -53
  139. package/lib/cjs/ui/ColorInput.js.map +1 -1
  140. package/lib/cjs/ui/ComboBox.d.ts +28 -28
  141. package/lib/cjs/ui/ComboBox.js +42 -42
  142. package/lib/cjs/ui/ComboBox.js.map +1 -1
  143. package/lib/cjs/ui/DataList.d.ts +27 -27
  144. package/lib/cjs/ui/DataList.js +39 -39
  145. package/lib/cjs/ui/DataList.js.map +1 -1
  146. package/lib/cjs/ui/NestedMenu.d.ts +19 -19
  147. package/lib/cjs/ui/NestedMenu.js +46 -46
  148. package/lib/cjs/ui/NestedMenu.js.map +1 -1
  149. package/lib/cjs/ui/NumericInput.d.ts +35 -35
  150. package/lib/cjs/ui/NumericInput.js +61 -61
  151. package/lib/cjs/ui/NumericInput.js.map +1 -1
  152. package/lib/cjs/ui/RadioBox.d.ts +29 -29
  153. package/lib/cjs/ui/RadioBox.js +76 -76
  154. package/lib/cjs/ui/RadioBox.js.map +1 -1
  155. package/lib/cjs/ui/Slider.d.ts +26 -26
  156. package/lib/cjs/ui/Slider.js +34 -34
  157. package/lib/cjs/ui/Slider.js.map +1 -1
  158. package/lib/cjs/ui/TextBox.d.ts +32 -32
  159. package/lib/cjs/ui/TextBox.js +56 -56
  160. package/lib/cjs/ui/TextBox.js.map +1 -1
  161. package/lib/cjs/widgets/DiagnosticsPanel.d.ts +37 -37
  162. package/lib/cjs/widgets/DiagnosticsPanel.js +81 -81
  163. package/lib/cjs/widgets/DiagnosticsPanel.js.map +1 -1
  164. package/lib/cjs/widgets/FpsTracker.d.ts +19 -19
  165. package/lib/cjs/widgets/FpsTracker.js +56 -56
  166. package/lib/cjs/widgets/FpsTracker.js.map +1 -1
  167. package/lib/cjs/widgets/GpuProfiler.d.ts +16 -16
  168. package/lib/cjs/widgets/GpuProfiler.js +192 -192
  169. package/lib/cjs/widgets/GpuProfiler.js.map +1 -1
  170. package/lib/cjs/widgets/KeyinField.d.ts +61 -61
  171. package/lib/cjs/widgets/KeyinField.js +187 -187
  172. package/lib/cjs/widgets/KeyinField.js.map +1 -1
  173. package/lib/cjs/widgets/MemoryTracker.d.ts +27 -27
  174. package/lib/cjs/widgets/MemoryTracker.js +243 -243
  175. package/lib/cjs/widgets/MemoryTracker.js.map +1 -1
  176. package/lib/cjs/widgets/RenderCommandBreakdown.d.ts +15 -15
  177. package/lib/cjs/widgets/RenderCommandBreakdown.js +68 -68
  178. package/lib/cjs/widgets/RenderCommandBreakdown.js.map +1 -1
  179. package/lib/cjs/widgets/TileMemoryBreakdown.d.ts +30 -30
  180. package/lib/cjs/widgets/TileMemoryBreakdown.js +204 -204
  181. package/lib/cjs/widgets/TileMemoryBreakdown.js.map +1 -1
  182. package/lib/cjs/widgets/TileStatisticsTracker.d.ts +21 -21
  183. package/lib/cjs/widgets/TileStatisticsTracker.js +142 -142
  184. package/lib/cjs/widgets/TileStatisticsTracker.js.map +1 -1
  185. package/lib/cjs/widgets/ToolSettingsTracker.d.ts +9 -9
  186. package/lib/cjs/widgets/ToolSettingsTracker.js +211 -211
  187. package/lib/cjs/widgets/ToolSettingsTracker.js.map +1 -1
  188. package/lib/esm/ClipboardUtilities.d.ts +8 -8
  189. package/lib/esm/ClipboardUtilities.js +22 -22
  190. package/lib/esm/ClipboardUtilities.js.map +1 -1
  191. package/lib/esm/FrontEndDevTools.d.ts +19 -19
  192. package/lib/esm/FrontEndDevTools.d.ts.map +1 -1
  193. package/lib/esm/FrontEndDevTools.js +217 -216
  194. package/lib/esm/FrontEndDevTools.js.map +1 -1
  195. package/lib/esm/effects/Convolution.d.ts +68 -68
  196. package/lib/esm/effects/Convolution.js +155 -155
  197. package/lib/esm/effects/Convolution.js.map +1 -1
  198. package/lib/esm/effects/EffectTools.d.ts +33 -33
  199. package/lib/esm/effects/EffectTools.js +62 -62
  200. package/lib/esm/effects/EffectTools.js.map +1 -1
  201. package/lib/esm/effects/Explosion.d.ts +12 -12
  202. package/lib/esm/effects/Explosion.js +164 -164
  203. package/lib/esm/effects/Explosion.js.map +1 -1
  204. package/lib/esm/effects/FlipImage.d.ts +30 -30
  205. package/lib/esm/effects/FlipImage.js +94 -94
  206. package/lib/esm/effects/FlipImage.js.map +1 -1
  207. package/lib/esm/effects/LensDistortion.d.ts +34 -34
  208. package/lib/esm/effects/LensDistortion.js +104 -104
  209. package/lib/esm/effects/LensDistortion.js.map +1 -1
  210. package/lib/esm/effects/Random.d.ts +24 -24
  211. package/lib/esm/effects/Random.js +41 -41
  212. package/lib/esm/effects/Random.js.map +1 -1
  213. package/lib/esm/effects/Saturation.d.ts +30 -30
  214. package/lib/esm/effects/Saturation.js +80 -80
  215. package/lib/esm/effects/Saturation.js.map +1 -1
  216. package/lib/esm/effects/Snow.d.ts +76 -76
  217. package/lib/esm/effects/Snow.js +182 -182
  218. package/lib/esm/effects/Snow.js.map +1 -1
  219. package/lib/esm/effects/Vignette.d.ts +39 -39
  220. package/lib/esm/effects/Vignette.js +103 -103
  221. package/lib/esm/effects/Vignette.js.map +1 -1
  222. package/lib/esm/frontend-devtools.d.ts +82 -82
  223. package/lib/esm/frontend-devtools.js +86 -86
  224. package/lib/esm/frontend-devtools.js.map +1 -1
  225. package/lib/esm/tools/AnimationIntervalTool.d.ts +15 -15
  226. package/lib/esm/tools/AnimationIntervalTool.js +26 -26
  227. package/lib/esm/tools/AnimationIntervalTool.js.map +1 -1
  228. package/lib/esm/tools/ChangeUnitsTool.d.ts +15 -15
  229. package/lib/esm/tools/ChangeUnitsTool.js +37 -37
  230. package/lib/esm/tools/ChangeUnitsTool.js.map +1 -1
  231. package/lib/esm/tools/ClipTools.d.ts +67 -67
  232. package/lib/esm/tools/ClipTools.js +158 -158
  233. package/lib/esm/tools/ClipTools.js.map +1 -1
  234. package/lib/esm/tools/DisplayStyleTools.d.ts +145 -145
  235. package/lib/esm/tools/DisplayStyleTools.js +356 -356
  236. package/lib/esm/tools/DisplayStyleTools.js.map +1 -1
  237. package/lib/esm/tools/EmphasizeElementsTool.d.ts +60 -60
  238. package/lib/esm/tools/EmphasizeElementsTool.js +145 -145
  239. package/lib/esm/tools/EmphasizeElementsTool.js.map +1 -1
  240. package/lib/esm/tools/FrustumDecoration.d.ts +57 -57
  241. package/lib/esm/tools/FrustumDecoration.js +367 -367
  242. package/lib/esm/tools/FrustumDecoration.js.map +1 -1
  243. package/lib/esm/tools/InspectElementTool.d.ts +42 -42
  244. package/lib/esm/tools/InspectElementTool.js +194 -194
  245. package/lib/esm/tools/InspectElementTool.js.map +1 -1
  246. package/lib/esm/tools/MapLayerTool.d.ts +264 -264
  247. package/lib/esm/tools/MapLayerTool.js +485 -485
  248. package/lib/esm/tools/MapLayerTool.js.map +1 -1
  249. package/lib/esm/tools/MeasureTileLoadTime.d.ts +12 -12
  250. package/lib/esm/tools/MeasureTileLoadTime.js +59 -59
  251. package/lib/esm/tools/MeasureTileLoadTime.js.map +1 -1
  252. package/lib/esm/tools/ModelAppearanceTools.d.ts +86 -86
  253. package/lib/esm/tools/ModelAppearanceTools.js +172 -172
  254. package/lib/esm/tools/ModelAppearanceTools.js.map +1 -1
  255. package/lib/esm/tools/PlanProjectionTools.d.ts +40 -40
  256. package/lib/esm/tools/PlanProjectionTools.js +143 -143
  257. package/lib/esm/tools/PlanProjectionTools.js.map +1 -1
  258. package/lib/esm/tools/PlanarMaskTools.d.ts +182 -182
  259. package/lib/esm/tools/PlanarMaskTools.js +377 -377
  260. package/lib/esm/tools/PlanarMaskTools.js.map +1 -1
  261. package/lib/esm/tools/ProjectExtents.d.ts +41 -41
  262. package/lib/esm/tools/ProjectExtents.js +104 -104
  263. package/lib/esm/tools/ProjectExtents.js.map +1 -1
  264. package/lib/esm/tools/RealityModelTools.d.ts +116 -116
  265. package/lib/esm/tools/RealityModelTools.js +268 -268
  266. package/lib/esm/tools/RealityModelTools.js.map +1 -1
  267. package/lib/esm/tools/RealityTransitionTool.d.ts +25 -25
  268. package/lib/esm/tools/RealityTransitionTool.js +112 -112
  269. package/lib/esm/tools/RealityTransitionTool.js.map +1 -1
  270. package/lib/esm/tools/RenderSystemTools.d.ts +38 -38
  271. package/lib/esm/tools/RenderSystemTools.js +63 -63
  272. package/lib/esm/tools/RenderSystemTools.js.map +1 -1
  273. package/lib/esm/tools/RenderTargetTools.d.ts +107 -100
  274. package/lib/esm/tools/RenderTargetTools.d.ts.map +1 -1
  275. package/lib/esm/tools/RenderTargetTools.js +159 -152
  276. package/lib/esm/tools/RenderTargetTools.js.map +1 -1
  277. package/lib/esm/tools/ReportWebGLCompatibilityTool.d.ts +11 -11
  278. package/lib/esm/tools/ReportWebGLCompatibilityTool.js +26 -26
  279. package/lib/esm/tools/ReportWebGLCompatibilityTool.js.map +1 -1
  280. package/lib/esm/tools/SavedViews.d.ts +46 -46
  281. package/lib/esm/tools/SavedViews.js +128 -128
  282. package/lib/esm/tools/SavedViews.js.map +1 -1
  283. package/lib/esm/tools/ScheduleScriptTools.d.ts +37 -37
  284. package/lib/esm/tools/ScheduleScriptTools.js +153 -153
  285. package/lib/esm/tools/ScheduleScriptTools.js.map +1 -1
  286. package/lib/esm/tools/SelectionTools.d.ts +28 -28
  287. package/lib/esm/tools/SelectionTools.js +82 -82
  288. package/lib/esm/tools/SelectionTools.js.map +1 -1
  289. package/lib/esm/tools/SetGpuMemoryLimitTool.d.ts +15 -15
  290. package/lib/esm/tools/SetGpuMemoryLimitTool.js +29 -29
  291. package/lib/esm/tools/SetGpuMemoryLimitTool.js.map +1 -1
  292. package/lib/esm/tools/SourceAspectIdTools.d.ts +40 -40
  293. package/lib/esm/tools/SourceAspectIdTools.js +80 -80
  294. package/lib/esm/tools/SourceAspectIdTools.js.map +1 -1
  295. package/lib/esm/tools/TileRequestDecoration.d.ts +12 -12
  296. package/lib/esm/tools/TileRequestDecoration.js +79 -79
  297. package/lib/esm/tools/TileRequestDecoration.js.map +1 -1
  298. package/lib/esm/tools/TileTreeBoundsDecoration.d.ts +11 -11
  299. package/lib/esm/tools/TileTreeBoundsDecoration.js +70 -70
  300. package/lib/esm/tools/TileTreeBoundsDecoration.js.map +1 -1
  301. package/lib/esm/tools/ToolTipProvider.d.ts +15 -15
  302. package/lib/esm/tools/ToolTipProvider.js +62 -62
  303. package/lib/esm/tools/ToolTipProvider.js.map +1 -1
  304. package/lib/esm/tools/ViewportTools.d.ts +218 -218
  305. package/lib/esm/tools/ViewportTools.js +492 -492
  306. package/lib/esm/tools/ViewportTools.js.map +1 -1
  307. package/lib/esm/tools/parseArgs.d.ts +23 -23
  308. package/lib/esm/tools/parseArgs.js +47 -47
  309. package/lib/esm/tools/parseArgs.js.map +1 -1
  310. package/lib/esm/tools/parseBoolean.d.ts +8 -8
  311. package/lib/esm/tools/parseBoolean.js +22 -22
  312. package/lib/esm/tools/parseBoolean.js.map +1 -1
  313. package/lib/esm/tools/parseToggle.d.ts +8 -8
  314. package/lib/esm/tools/parseToggle.js +21 -21
  315. package/lib/esm/tools/parseToggle.js.map +1 -1
  316. package/lib/esm/ui/Button.d.ts +29 -29
  317. package/lib/esm/ui/Button.js +22 -22
  318. package/lib/esm/ui/Button.js.map +1 -1
  319. package/lib/esm/ui/CheckBox.d.ts +23 -23
  320. package/lib/esm/ui/CheckBox.js +23 -23
  321. package/lib/esm/ui/CheckBox.js.map +1 -1
  322. package/lib/esm/ui/ColorInput.d.ts +27 -27
  323. package/lib/esm/ui/ColorInput.js +48 -48
  324. package/lib/esm/ui/ColorInput.js.map +1 -1
  325. package/lib/esm/ui/ComboBox.d.ts +28 -28
  326. package/lib/esm/ui/ComboBox.js +38 -38
  327. package/lib/esm/ui/ComboBox.js.map +1 -1
  328. package/lib/esm/ui/DataList.d.ts +27 -27
  329. package/lib/esm/ui/DataList.js +34 -34
  330. package/lib/esm/ui/DataList.js.map +1 -1
  331. package/lib/esm/ui/NestedMenu.d.ts +19 -19
  332. package/lib/esm/ui/NestedMenu.js +42 -42
  333. package/lib/esm/ui/NestedMenu.js.map +1 -1
  334. package/lib/esm/ui/NumericInput.d.ts +35 -35
  335. package/lib/esm/ui/NumericInput.js +56 -56
  336. package/lib/esm/ui/NumericInput.js.map +1 -1
  337. package/lib/esm/ui/RadioBox.d.ts +29 -29
  338. package/lib/esm/ui/RadioBox.js +72 -72
  339. package/lib/esm/ui/RadioBox.js.map +1 -1
  340. package/lib/esm/ui/Slider.d.ts +26 -26
  341. package/lib/esm/ui/Slider.js +30 -30
  342. package/lib/esm/ui/Slider.js.map +1 -1
  343. package/lib/esm/ui/TextBox.d.ts +32 -32
  344. package/lib/esm/ui/TextBox.js +52 -52
  345. package/lib/esm/ui/TextBox.js.map +1 -1
  346. package/lib/esm/widgets/DiagnosticsPanel.d.ts +37 -37
  347. package/lib/esm/widgets/DiagnosticsPanel.js +77 -77
  348. package/lib/esm/widgets/DiagnosticsPanel.js.map +1 -1
  349. package/lib/esm/widgets/FpsTracker.d.ts +19 -19
  350. package/lib/esm/widgets/FpsTracker.js +52 -52
  351. package/lib/esm/widgets/FpsTracker.js.map +1 -1
  352. package/lib/esm/widgets/GpuProfiler.d.ts +16 -16
  353. package/lib/esm/widgets/GpuProfiler.js +188 -188
  354. package/lib/esm/widgets/GpuProfiler.js.map +1 -1
  355. package/lib/esm/widgets/KeyinField.d.ts +61 -61
  356. package/lib/esm/widgets/KeyinField.js +183 -183
  357. package/lib/esm/widgets/KeyinField.js.map +1 -1
  358. package/lib/esm/widgets/MemoryTracker.d.ts +27 -27
  359. package/lib/esm/widgets/MemoryTracker.js +238 -238
  360. package/lib/esm/widgets/MemoryTracker.js.map +1 -1
  361. package/lib/esm/widgets/RenderCommandBreakdown.d.ts +15 -15
  362. package/lib/esm/widgets/RenderCommandBreakdown.js +64 -64
  363. package/lib/esm/widgets/RenderCommandBreakdown.js.map +1 -1
  364. package/lib/esm/widgets/TileMemoryBreakdown.d.ts +30 -30
  365. package/lib/esm/widgets/TileMemoryBreakdown.js +200 -200
  366. package/lib/esm/widgets/TileMemoryBreakdown.js.map +1 -1
  367. package/lib/esm/widgets/TileStatisticsTracker.d.ts +21 -21
  368. package/lib/esm/widgets/TileStatisticsTracker.js +138 -138
  369. package/lib/esm/widgets/TileStatisticsTracker.js.map +1 -1
  370. package/lib/esm/widgets/ToolSettingsTracker.d.ts +9 -9
  371. package/lib/esm/widgets/ToolSettingsTracker.js +207 -207
  372. package/lib/esm/widgets/ToolSettingsTracker.js.map +1 -1
  373. package/lib/public/locales/en/FrontendDevTools.json +484 -481
  374. package/package.json +8 -8
@@ -1,31 +1,31 @@
1
- /** @packageDocumentation
2
- * @module Effects
3
- */
4
- import { ScreenSpaceEffectBuilder, Tool } from "@itwin/core-frontend";
5
- import { AddEffectTool } from "./EffectTools";
6
- /** An extremely simple and mostly useless effect intended to demonstrate the basics of creating a screen-space effect.
7
- * It flips the Viewport's image on the x and/or y axis, and/or inverts the color of each pixel.
8
- * @beta
9
- */
10
- export declare class FlipImageEffect extends AddEffectTool {
11
- static toolId: string;
12
- protected get effectName(): string;
13
- protected get textureCoordFromPosition(): boolean;
14
- protected get source(): {
15
- vertex: string;
16
- fragment: string;
17
- sampleSourcePixel: string;
18
- };
19
- protected defineEffect(builder: ScreenSpaceEffectBuilder): void;
20
- }
21
- /** Configure the [[FlipImageEffect]].
22
- * @beta
23
- */
24
- export declare class FlipImageConfig extends Tool {
25
- static toolId: string;
26
- static get minArgs(): number;
27
- static get maxArgs(): number;
28
- run(horizontal?: boolean, vertical?: boolean, color?: boolean): Promise<boolean>;
29
- parseAndRun(...input: string[]): Promise<boolean>;
30
- }
1
+ /** @packageDocumentation
2
+ * @module Effects
3
+ */
4
+ import { ScreenSpaceEffectBuilder, Tool } from "@itwin/core-frontend";
5
+ import { AddEffectTool } from "./EffectTools";
6
+ /** An extremely simple and mostly useless effect intended to demonstrate the basics of creating a screen-space effect.
7
+ * It flips the Viewport's image on the x and/or y axis, and/or inverts the color of each pixel.
8
+ * @beta
9
+ */
10
+ export declare class FlipImageEffect extends AddEffectTool {
11
+ static toolId: string;
12
+ protected get effectName(): string;
13
+ protected get textureCoordFromPosition(): boolean;
14
+ protected get source(): {
15
+ vertex: string;
16
+ fragment: string;
17
+ sampleSourcePixel: string;
18
+ };
19
+ protected defineEffect(builder: ScreenSpaceEffectBuilder): void;
20
+ }
21
+ /** Configure the [[FlipImageEffect]].
22
+ * @beta
23
+ */
24
+ export declare class FlipImageConfig extends Tool {
25
+ static toolId: string;
26
+ static get minArgs(): number;
27
+ static get maxArgs(): number;
28
+ run(horizontal?: boolean, vertical?: boolean, color?: boolean): Promise<boolean>;
29
+ parseAndRun(...input: string[]): Promise<boolean>;
30
+ }
31
31
  //# sourceMappingURL=FlipImage.d.ts.map
@@ -1,100 +1,100 @@
1
- "use strict";
2
- /*---------------------------------------------------------------------------------------------
3
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
- * See LICENSE.md in the project root for license terms and full copyright notice.
5
- *--------------------------------------------------------------------------------------------*/
6
- /** @packageDocumentation
7
- * @module Effects
8
- */
9
- Object.defineProperty(exports, "__esModule", { value: true });
10
- exports.FlipImageConfig = exports.FlipImageEffect = void 0;
11
- const core_frontend_1 = require("@itwin/core-frontend");
12
- const parseArgs_1 = require("../tools/parseArgs");
13
- const EffectTools_1 = require("./EffectTools");
14
- let flipHorizontal = false;
15
- let flipVertical = false;
16
- let flipColor = false;
17
- /** An extremely simple and mostly useless effect intended to demonstrate the basics of creating a screen-space effect.
18
- * It flips the Viewport's image on the x and/or y axis, and/or inverts the color of each pixel.
19
- * @beta
20
- */
21
- class FlipImageEffect extends EffectTools_1.AddEffectTool {
22
- get effectName() { return "flip"; }
23
- get textureCoordFromPosition() { return true; }
24
- get source() {
25
- return {
26
- // Compute texture coordinate for use in fragment shader.
27
- vertex: `
28
- void effectMain(vec4 pos) {
29
- vec2 uv = textureCoordFromPosition(pos);
30
- if (u_flipHorizontal)
31
- uv.x = 1.0 - uv.x;
32
-
33
- if (u_flipVertical)
34
- uv.y = 1.0 - uv.y;
35
-
36
- v_uv = uv;
37
- }`,
38
- // Sample the original image to flip on x and/or y axis, then invert its color.
39
- fragment: `
40
- vec4 effectMain() {
41
- vec4 color = sampleSourcePixel();
42
- if (u_flipColor) {
43
- color.r = 1.0 - color.r;
44
- color.g = 1.0 - color.g;
45
- color.b = 1.0 - color.b;
46
- }
47
-
48
- return color;
49
- }`,
50
- // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise
51
- // element locate will not work correctly.
52
- sampleSourcePixel: "return TEXTURE(u_diffuse, v_uv);",
53
- };
54
- }
55
- defineEffect(builder) {
56
- // Don't bother applying the effect if nothing is to be flipped.
57
- builder.shouldApply = (_context) => flipHorizontal || flipVertical || flipColor;
58
- // Define the varying for the texture coordinate.
59
- builder.addVarying("v_uv", core_frontend_1.VaryingType.Vec2);
60
- // Hook up the uniforms.
61
- builder.addUniform({
62
- name: "u_flipHorizontal",
63
- type: core_frontend_1.UniformType.Bool,
64
- bind: (uniform, _context) => uniform.setUniform1i(flipHorizontal ? 1 : 0),
65
- });
66
- builder.addUniform({
67
- name: "u_flipVertical",
68
- type: core_frontend_1.UniformType.Bool,
69
- bind: (uniform, _context) => uniform.setUniform1i(flipVertical ? 1 : 0),
70
- });
71
- builder.addUniform({
72
- name: "u_flipColor",
73
- type: core_frontend_1.UniformType.Bool,
74
- bind: (uniform, _context) => uniform.setUniform1i(flipColor ? 1 : 0),
75
- });
76
- }
77
- }
78
- exports.FlipImageEffect = FlipImageEffect;
79
- FlipImageEffect.toolId = "FlipImageEffect";
80
- /** Configure the [[FlipImageEffect]].
81
- * @beta
82
- */
83
- class FlipImageConfig extends core_frontend_1.Tool {
84
- static get minArgs() { return 0; }
85
- static get maxArgs() { return 3; }
86
- async run(horizontal, vertical, color) {
87
- flipHorizontal = !!horizontal;
88
- flipVertical = !!vertical;
89
- flipColor = !!color;
90
- (0, EffectTools_1.refreshViewportsForEffect)("fdt flip");
91
- return true;
92
- }
93
- async parseAndRun(...input) {
94
- const args = (0, parseArgs_1.parseArgs)(input);
95
- return this.run(args.getBoolean("h"), args.getBoolean("v"), args.getBoolean("c"));
96
- }
97
- }
98
- exports.FlipImageConfig = FlipImageConfig;
99
- FlipImageConfig.toolId = "FlipImageConfig";
1
+ "use strict";
2
+ /*---------------------------------------------------------------------------------------------
3
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
+ * See LICENSE.md in the project root for license terms and full copyright notice.
5
+ *--------------------------------------------------------------------------------------------*/
6
+ /** @packageDocumentation
7
+ * @module Effects
8
+ */
9
+ Object.defineProperty(exports, "__esModule", { value: true });
10
+ exports.FlipImageConfig = exports.FlipImageEffect = void 0;
11
+ const core_frontend_1 = require("@itwin/core-frontend");
12
+ const parseArgs_1 = require("../tools/parseArgs");
13
+ const EffectTools_1 = require("./EffectTools");
14
+ let flipHorizontal = false;
15
+ let flipVertical = false;
16
+ let flipColor = false;
17
+ /** An extremely simple and mostly useless effect intended to demonstrate the basics of creating a screen-space effect.
18
+ * It flips the Viewport's image on the x and/or y axis, and/or inverts the color of each pixel.
19
+ * @beta
20
+ */
21
+ class FlipImageEffect extends EffectTools_1.AddEffectTool {
22
+ get effectName() { return "flip"; }
23
+ get textureCoordFromPosition() { return true; }
24
+ get source() {
25
+ return {
26
+ // Compute texture coordinate for use in fragment shader.
27
+ vertex: `
28
+ void effectMain(vec4 pos) {
29
+ vec2 uv = textureCoordFromPosition(pos);
30
+ if (u_flipHorizontal)
31
+ uv.x = 1.0 - uv.x;
32
+
33
+ if (u_flipVertical)
34
+ uv.y = 1.0 - uv.y;
35
+
36
+ v_uv = uv;
37
+ }`,
38
+ // Sample the original image to flip on x and/or y axis, then invert its color.
39
+ fragment: `
40
+ vec4 effectMain() {
41
+ vec4 color = sampleSourcePixel();
42
+ if (u_flipColor) {
43
+ color.r = 1.0 - color.r;
44
+ color.g = 1.0 - color.g;
45
+ color.b = 1.0 - color.b;
46
+ }
47
+
48
+ return color;
49
+ }`,
50
+ // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise
51
+ // element locate will not work correctly.
52
+ sampleSourcePixel: "return TEXTURE(u_diffuse, v_uv);",
53
+ };
54
+ }
55
+ defineEffect(builder) {
56
+ // Don't bother applying the effect if nothing is to be flipped.
57
+ builder.shouldApply = (_context) => flipHorizontal || flipVertical || flipColor;
58
+ // Define the varying for the texture coordinate.
59
+ builder.addVarying("v_uv", core_frontend_1.VaryingType.Vec2);
60
+ // Hook up the uniforms.
61
+ builder.addUniform({
62
+ name: "u_flipHorizontal",
63
+ type: core_frontend_1.UniformType.Bool,
64
+ bind: (uniform, _context) => uniform.setUniform1i(flipHorizontal ? 1 : 0),
65
+ });
66
+ builder.addUniform({
67
+ name: "u_flipVertical",
68
+ type: core_frontend_1.UniformType.Bool,
69
+ bind: (uniform, _context) => uniform.setUniform1i(flipVertical ? 1 : 0),
70
+ });
71
+ builder.addUniform({
72
+ name: "u_flipColor",
73
+ type: core_frontend_1.UniformType.Bool,
74
+ bind: (uniform, _context) => uniform.setUniform1i(flipColor ? 1 : 0),
75
+ });
76
+ }
77
+ }
78
+ exports.FlipImageEffect = FlipImageEffect;
79
+ FlipImageEffect.toolId = "FlipImageEffect";
80
+ /** Configure the [[FlipImageEffect]].
81
+ * @beta
82
+ */
83
+ class FlipImageConfig extends core_frontend_1.Tool {
84
+ static get minArgs() { return 0; }
85
+ static get maxArgs() { return 3; }
86
+ async run(horizontal, vertical, color) {
87
+ flipHorizontal = !!horizontal;
88
+ flipVertical = !!vertical;
89
+ flipColor = !!color;
90
+ (0, EffectTools_1.refreshViewportsForEffect)("fdt flip");
91
+ return true;
92
+ }
93
+ async parseAndRun(...input) {
94
+ const args = (0, parseArgs_1.parseArgs)(input);
95
+ return this.run(args.getBoolean("h"), args.getBoolean("v"), args.getBoolean("c"));
96
+ }
97
+ }
98
+ exports.FlipImageConfig = FlipImageConfig;
99
+ FlipImageConfig.toolId = "FlipImageConfig";
100
100
  //# sourceMappingURL=FlipImage.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"FlipImage.js","sourceRoot":"","sources":["../../../src/effects/FlipImage.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,wDAAgG;AAChG,kDAA+C;AAC/C,+CAAyE;AAEzE,IAAI,cAAc,GAAG,KAAK,CAAC;AAC3B,IAAI,YAAY,GAAG,KAAK,CAAC;AACzB,IAAI,SAAS,GAAG,KAAK,CAAC;AAEtB;;;GAGG;AACH,MAAa,eAAgB,SAAQ,2BAAa;IAGhD,IAAc,UAAU,KAAK,OAAO,MAAM,CAAC,CAAC,CAAC;IAC7C,IAAc,wBAAwB,KAAK,OAAO,IAAI,CAAC,CAAC,CAAC;IAEzD,IAAc,MAAM;QAClB,OAAO;YACL,yDAAyD;YACzD,MAAM,EAAE;;;;;;;;;;UAUJ;YACJ,+EAA+E;YAC/E,QAAQ,EAAE;;;;;;;;;;UAUN;YACJ,+HAA+H;YAC/H,0CAA0C;YAC1C,iBAAiB,EAAE,kCAAkC;SACtD,CAAC;IACJ,CAAC;IAES,YAAY,CAAC,OAAiC;QACtD,gEAAgE;QAChE,OAAO,CAAC,WAAW,GAAG,CAAC,QAAQ,EAAE,EAAE,CAAC,cAAc,IAAI,YAAY,IAAI,SAAS,CAAC;QAEhF,iDAAiD;QACjD,OAAO,CAAC,UAAU,CAAC,MAAM,EAAE,2BAAW,CAAC,IAAI,CAAC,CAAC;QAE7C,wBAAwB;QACxB,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,kBAAkB;YACxB,IAAI,EAAE,2BAAW,CAAC,IAAI;YACtB,IAAI,EAAE,CAAC,OAAO,EAAE,QAAQ,EAAE,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SAC1E,CAAC,CAAC;QACH,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,gBAAgB;YACtB,IAAI,EAAE,2BAAW,CAAC,IAAI;YACtB,IAAI,EAAE,CAAC,OAAO,EAAE,QAAQ,EAAE,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SACxE,CAAC,CAAC;QACH,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,aAAa;YACnB,IAAI,EAAE,2BAAW,CAAC,IAAI;YACtB,IAAI,EAAE,CAAC,OAAO,EAAE,QAAQ,EAAE,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SACrE,CAAC,CAAC;IACL,CAAC;;AA7DH,0CA8DC;AA7DwB,sBAAM,GAAG,iBAAiB,CAAC;AA+DpD;;GAEG;AACH,MAAa,eAAgB,SAAQ,oBAAI;IAEhC,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3C,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAElC,KAAK,CAAC,GAAG,CAAC,UAAoB,EAAE,QAAkB,EAAE,KAAe;QACjF,cAAc,GAAG,CAAC,CAAC,UAAU,CAAC;QAC9B,YAAY,GAAG,CAAC,CAAC,QAAQ,CAAC;QAC1B,SAAS,GAAG,CAAC,CAAC,KAAK,CAAC;QAEpB,IAAA,uCAAyB,EAAC,UAAU,CAAC,CAAC;QACtC,OAAO,IAAI,CAAC;IACd,CAAC;IAEe,KAAK,CAAC,WAAW,CAAC,GAAG,KAAe;QAClD,MAAM,IAAI,GAAG,IAAA,qBAAS,EAAC,KAAK,CAAC,CAAC;QAC9B,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC;IACpF,CAAC;;AAjBH,0CAkBC;AAjBwB,sBAAM,GAAG,iBAAiB,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Effects\r\n */\r\n\r\nimport { ScreenSpaceEffectBuilder, Tool, UniformType, VaryingType } from \"@itwin/core-frontend\";\r\nimport { parseArgs } from \"../tools/parseArgs\";\r\nimport { AddEffectTool, refreshViewportsForEffect } from \"./EffectTools\";\r\n\r\nlet flipHorizontal = false;\r\nlet flipVertical = false;\r\nlet flipColor = false;\r\n\r\n/** An extremely simple and mostly useless effect intended to demonstrate the basics of creating a screen-space effect.\r\n * It flips the Viewport's image on the x and/or y axis, and/or inverts the color of each pixel.\r\n * @beta\r\n */\r\nexport class FlipImageEffect extends AddEffectTool {\r\n public static override toolId = \"FlipImageEffect\";\r\n\r\n protected get effectName() { return \"flip\"; }\r\n protected get textureCoordFromPosition() { return true; }\r\n\r\n protected get source() {\r\n return {\r\n // Compute texture coordinate for use in fragment shader.\r\n vertex: `\r\n void effectMain(vec4 pos) {\r\n vec2 uv = textureCoordFromPosition(pos);\r\n if (u_flipHorizontal)\r\n uv.x = 1.0 - uv.x;\r\n\r\n if (u_flipVertical)\r\n uv.y = 1.0 - uv.y;\r\n\r\n v_uv = uv;\r\n }`,\r\n // Sample the original image to flip on x and/or y axis, then invert its color.\r\n fragment: `\r\n vec4 effectMain() {\r\n vec4 color = sampleSourcePixel();\r\n if (u_flipColor) {\r\n color.r = 1.0 - color.r;\r\n color.g = 1.0 - color.g;\r\n color.b = 1.0 - color.b;\r\n }\r\n\r\n return color;\r\n }`,\r\n // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise\r\n // element locate will not work correctly.\r\n sampleSourcePixel: \"return TEXTURE(u_diffuse, v_uv);\",\r\n };\r\n }\r\n\r\n protected defineEffect(builder: ScreenSpaceEffectBuilder): void {\r\n // Don't bother applying the effect if nothing is to be flipped.\r\n builder.shouldApply = (_context) => flipHorizontal || flipVertical || flipColor;\r\n\r\n // Define the varying for the texture coordinate.\r\n builder.addVarying(\"v_uv\", VaryingType.Vec2);\r\n\r\n // Hook up the uniforms.\r\n builder.addUniform({\r\n name: \"u_flipHorizontal\",\r\n type: UniformType.Bool,\r\n bind: (uniform, _context) => uniform.setUniform1i(flipHorizontal ? 1 : 0),\r\n });\r\n builder.addUniform({\r\n name: \"u_flipVertical\",\r\n type: UniformType.Bool,\r\n bind: (uniform, _context) => uniform.setUniform1i(flipVertical ? 1 : 0),\r\n });\r\n builder.addUniform({\r\n name: \"u_flipColor\",\r\n type: UniformType.Bool,\r\n bind: (uniform, _context) => uniform.setUniform1i(flipColor ? 1 : 0),\r\n });\r\n }\r\n}\r\n\r\n/** Configure the [[FlipImageEffect]].\r\n * @beta\r\n */\r\nexport class FlipImageConfig extends Tool {\r\n public static override toolId = \"FlipImageConfig\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 3; }\r\n\r\n public override async run(horizontal?: boolean, vertical?: boolean, color?: boolean): Promise<boolean> {\r\n flipHorizontal = !!horizontal;\r\n flipVertical = !!vertical;\r\n flipColor = !!color;\r\n\r\n refreshViewportsForEffect(\"fdt flip\");\r\n return true;\r\n }\r\n\r\n public override async parseAndRun(...input: string[]): Promise<boolean> {\r\n const args = parseArgs(input);\r\n return this.run(args.getBoolean(\"h\"), args.getBoolean(\"v\"), args.getBoolean(\"c\"));\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"FlipImage.js","sourceRoot":"","sources":["../../../src/effects/FlipImage.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,wDAAgG;AAChG,kDAA+C;AAC/C,+CAAyE;AAEzE,IAAI,cAAc,GAAG,KAAK,CAAC;AAC3B,IAAI,YAAY,GAAG,KAAK,CAAC;AACzB,IAAI,SAAS,GAAG,KAAK,CAAC;AAEtB;;;GAGG;AACH,MAAa,eAAgB,SAAQ,2BAAa;IAGhD,IAAc,UAAU,KAAK,OAAO,MAAM,CAAC,CAAC,CAAC;IAC7C,IAAc,wBAAwB,KAAK,OAAO,IAAI,CAAC,CAAC,CAAC;IAEzD,IAAc,MAAM;QAClB,OAAO;YACL,yDAAyD;YACzD,MAAM,EAAE;;;;;;;;;;UAUJ;YACJ,+EAA+E;YAC/E,QAAQ,EAAE;;;;;;;;;;UAUN;YACJ,+HAA+H;YAC/H,0CAA0C;YAC1C,iBAAiB,EAAE,kCAAkC;SACtD,CAAC;IACJ,CAAC;IAES,YAAY,CAAC,OAAiC;QACtD,gEAAgE;QAChE,OAAO,CAAC,WAAW,GAAG,CAAC,QAAQ,EAAE,EAAE,CAAC,cAAc,IAAI,YAAY,IAAI,SAAS,CAAC;QAEhF,iDAAiD;QACjD,OAAO,CAAC,UAAU,CAAC,MAAM,EAAE,2BAAW,CAAC,IAAI,CAAC,CAAC;QAE7C,wBAAwB;QACxB,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,kBAAkB;YACxB,IAAI,EAAE,2BAAW,CAAC,IAAI;YACtB,IAAI,EAAE,CAAC,OAAO,EAAE,QAAQ,EAAE,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SAC1E,CAAC,CAAC;QACH,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,gBAAgB;YACtB,IAAI,EAAE,2BAAW,CAAC,IAAI;YACtB,IAAI,EAAE,CAAC,OAAO,EAAE,QAAQ,EAAE,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SACxE,CAAC,CAAC;QACH,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,aAAa;YACnB,IAAI,EAAE,2BAAW,CAAC,IAAI;YACtB,IAAI,EAAE,CAAC,OAAO,EAAE,QAAQ,EAAE,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SACrE,CAAC,CAAC;IACL,CAAC;;AA7DH,0CA8DC;AA7DwB,sBAAM,GAAG,iBAAiB,CAAC;AA+DpD;;GAEG;AACH,MAAa,eAAgB,SAAQ,oBAAI;IAEhC,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3C,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAElC,KAAK,CAAC,GAAG,CAAC,UAAoB,EAAE,QAAkB,EAAE,KAAe;QACjF,cAAc,GAAG,CAAC,CAAC,UAAU,CAAC;QAC9B,YAAY,GAAG,CAAC,CAAC,QAAQ,CAAC;QAC1B,SAAS,GAAG,CAAC,CAAC,KAAK,CAAC;QAEpB,IAAA,uCAAyB,EAAC,UAAU,CAAC,CAAC;QACtC,OAAO,IAAI,CAAC;IACd,CAAC;IAEe,KAAK,CAAC,WAAW,CAAC,GAAG,KAAe;QAClD,MAAM,IAAI,GAAG,IAAA,qBAAS,EAAC,KAAK,CAAC,CAAC;QAC9B,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC;IACpF,CAAC;;AAjBH,0CAkBC;AAjBwB,sBAAM,GAAG,iBAAiB,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Effects\n */\n\nimport { ScreenSpaceEffectBuilder, Tool, UniformType, VaryingType } from \"@itwin/core-frontend\";\nimport { parseArgs } from \"../tools/parseArgs\";\nimport { AddEffectTool, refreshViewportsForEffect } from \"./EffectTools\";\n\nlet flipHorizontal = false;\nlet flipVertical = false;\nlet flipColor = false;\n\n/** An extremely simple and mostly useless effect intended to demonstrate the basics of creating a screen-space effect.\n * It flips the Viewport's image on the x and/or y axis, and/or inverts the color of each pixel.\n * @beta\n */\nexport class FlipImageEffect extends AddEffectTool {\n public static override toolId = \"FlipImageEffect\";\n\n protected get effectName() { return \"flip\"; }\n protected get textureCoordFromPosition() { return true; }\n\n protected get source() {\n return {\n // Compute texture coordinate for use in fragment shader.\n vertex: `\n void effectMain(vec4 pos) {\n vec2 uv = textureCoordFromPosition(pos);\n if (u_flipHorizontal)\n uv.x = 1.0 - uv.x;\n\n if (u_flipVertical)\n uv.y = 1.0 - uv.y;\n\n v_uv = uv;\n }`,\n // Sample the original image to flip on x and/or y axis, then invert its color.\n fragment: `\n vec4 effectMain() {\n vec4 color = sampleSourcePixel();\n if (u_flipColor) {\n color.r = 1.0 - color.r;\n color.g = 1.0 - color.g;\n color.b = 1.0 - color.b;\n }\n\n return color;\n }`,\n // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise\n // element locate will not work correctly.\n sampleSourcePixel: \"return TEXTURE(u_diffuse, v_uv);\",\n };\n }\n\n protected defineEffect(builder: ScreenSpaceEffectBuilder): void {\n // Don't bother applying the effect if nothing is to be flipped.\n builder.shouldApply = (_context) => flipHorizontal || flipVertical || flipColor;\n\n // Define the varying for the texture coordinate.\n builder.addVarying(\"v_uv\", VaryingType.Vec2);\n\n // Hook up the uniforms.\n builder.addUniform({\n name: \"u_flipHorizontal\",\n type: UniformType.Bool,\n bind: (uniform, _context) => uniform.setUniform1i(flipHorizontal ? 1 : 0),\n });\n builder.addUniform({\n name: \"u_flipVertical\",\n type: UniformType.Bool,\n bind: (uniform, _context) => uniform.setUniform1i(flipVertical ? 1 : 0),\n });\n builder.addUniform({\n name: \"u_flipColor\",\n type: UniformType.Bool,\n bind: (uniform, _context) => uniform.setUniform1i(flipColor ? 1 : 0),\n });\n }\n}\n\n/** Configure the [[FlipImageEffect]].\n * @beta\n */\nexport class FlipImageConfig extends Tool {\n public static override toolId = \"FlipImageConfig\";\n public static override get minArgs() { return 0; }\n public static override get maxArgs() { return 3; }\n\n public override async run(horizontal?: boolean, vertical?: boolean, color?: boolean): Promise<boolean> {\n flipHorizontal = !!horizontal;\n flipVertical = !!vertical;\n flipColor = !!color;\n\n refreshViewportsForEffect(\"fdt flip\");\n return true;\n }\n\n public override async parseAndRun(...input: string[]): Promise<boolean> {\n const args = parseArgs(input);\n return this.run(args.getBoolean(\"h\"), args.getBoolean(\"v\"), args.getBoolean(\"c\"));\n }\n}\n"]}
@@ -1,35 +1,35 @@
1
- /** @packageDocumentation
2
- * @module Effects
3
- */
4
- import { ScreenSpaceEffectBuilder, Tool } from "@itwin/core-frontend";
5
- import { AddEffectTool } from "./EffectTools";
6
- /** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.
7
- * Based on https://www.decarpentier.nl/lens-distortion
8
- * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).
9
- * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).
10
- * @beta
11
- */
12
- export declare class LensDistortionEffect extends AddEffectTool {
13
- static toolId: string;
14
- protected get effectName(): string;
15
- protected get textureCoordFromPosition(): boolean;
16
- protected get source(): {
17
- vertex: string;
18
- fragment: string;
19
- sampleSourcePixel: string;
20
- };
21
- protected defineEffect(builder: ScreenSpaceEffectBuilder): void;
22
- }
23
- /** Configures the [[LensDistortionEffect]].
24
- * @beta
25
- */
26
- export declare class LensDistortionConfig extends Tool {
27
- static toolId: string;
28
- static get minArgs(): number;
29
- static get maxArgs(): number;
30
- static strength: number;
31
- static cylindricalRatio: number;
32
- run(strength?: number, ratio?: number): Promise<boolean>;
33
- parseAndRun(...input: string[]): Promise<boolean>;
34
- }
1
+ /** @packageDocumentation
2
+ * @module Effects
3
+ */
4
+ import { ScreenSpaceEffectBuilder, Tool } from "@itwin/core-frontend";
5
+ import { AddEffectTool } from "./EffectTools";
6
+ /** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.
7
+ * Based on https://www.decarpentier.nl/lens-distortion
8
+ * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).
9
+ * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).
10
+ * @beta
11
+ */
12
+ export declare class LensDistortionEffect extends AddEffectTool {
13
+ static toolId: string;
14
+ protected get effectName(): string;
15
+ protected get textureCoordFromPosition(): boolean;
16
+ protected get source(): {
17
+ vertex: string;
18
+ fragment: string;
19
+ sampleSourcePixel: string;
20
+ };
21
+ protected defineEffect(builder: ScreenSpaceEffectBuilder): void;
22
+ }
23
+ /** Configures the [[LensDistortionEffect]].
24
+ * @beta
25
+ */
26
+ export declare class LensDistortionConfig extends Tool {
27
+ static toolId: string;
28
+ static get minArgs(): number;
29
+ static get maxArgs(): number;
30
+ static strength: number;
31
+ static cylindricalRatio: number;
32
+ run(strength?: number, ratio?: number): Promise<boolean>;
33
+ parseAndRun(...input: string[]): Promise<boolean>;
34
+ }
35
35
  //# sourceMappingURL=LensDistortion.d.ts.map
@@ -1,110 +1,110 @@
1
- "use strict";
2
- /*---------------------------------------------------------------------------------------------
3
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
- * See LICENSE.md in the project root for license terms and full copyright notice.
5
- *--------------------------------------------------------------------------------------------*/
6
- /** @packageDocumentation
7
- * @module Effects
8
- */
9
- Object.defineProperty(exports, "__esModule", { value: true });
10
- exports.LensDistortionConfig = exports.LensDistortionEffect = void 0;
11
- const core_bentley_1 = require("@itwin/core-bentley");
12
- const core_frontend_1 = require("@itwin/core-frontend");
13
- const EffectTools_1 = require("./EffectTools");
14
- const parseArgs_1 = require("../tools/parseArgs");
15
- /** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.
16
- * Based on https://www.decarpentier.nl/lens-distortion
17
- * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).
18
- * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).
19
- * @beta
20
- */
21
- class LensDistortionEffect extends EffectTools_1.AddEffectTool {
22
- get effectName() { return "lensdistortion"; }
23
- get textureCoordFromPosition() { return true; }
24
- get source() {
25
- return {
26
- vertex: `
27
- void effectMain(vec4 position) {
28
- vec2 uv = textureCoordFromPosition(position);
29
- float scaledHeight = strength * height;
30
- float cylAspectRatio = aspectRatio * cylindricalRatio;
31
- float aspectDiagSq = aspectRatio * aspectRatio + 1.0;
32
- float diagSq = scaledHeight * scaledHeight * aspectDiagSq;
33
- vec2 signedUV = (2.0 * uv + vec2(-1.0, -1.0));
34
-
35
- float z = 0.5 * sqrt(diagSq + 1.0) + 0.5;
36
- float ny = (z - 1.0) / (cylAspectRatio * cylAspectRatio + 1.0);
37
-
38
- vUVDot = sqrt(ny) * vec2(cylAspectRatio, 1.0) * signedUV;
39
- vUV = vec3(0.5, 0.5, 1.0) * z + vec3(-0.5, -0.5, 0.0);
40
- vUV.xy += uv;
41
- }`,
42
- // We simply shift pixels - we don't alter their colors.
43
- fragment: `
44
- vec4 effectMain() {
45
- return sampleSourcePixel();
46
- }`,
47
- // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise
48
- // element locate will not work correctly.
49
- sampleSourcePixel: `
50
- vec3 uv = dot(vUVDot, vUVDot) * vec3(-0.5, -0.5, -1.0) + vUV;
51
- return TEXTURE_PROJ(u_diffuse, uv);
52
- `,
53
- };
54
- }
55
- defineEffect(builder) {
56
- // Lens distortion is only applicable to views with the camera enabled.
57
- builder.shouldApply = (context) => context.viewport.isCameraOn;
58
- builder.addVarying("vUV", core_frontend_1.VaryingType.Vec3);
59
- builder.addVarying("vUVDot", core_frontend_1.VaryingType.Vec2);
60
- builder.addUniform({
61
- name: "strength",
62
- type: core_frontend_1.UniformType.Float,
63
- bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.strength),
64
- });
65
- builder.addUniform({
66
- name: "cylindricalRatio",
67
- type: core_frontend_1.UniformType.Float,
68
- bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.cylindricalRatio),
69
- });
70
- builder.addUniform({
71
- name: "aspectRatio",
72
- type: core_frontend_1.UniformType.Float,
73
- bind: (uniform, context) => uniform.setUniform1f(context.viewport.viewRect.aspect),
74
- });
75
- builder.addUniform({
76
- name: "height",
77
- type: core_frontend_1.UniformType.Float,
78
- bind: (uniform, context) => {
79
- (0, core_bentley_1.assert)(context.viewport.view.is3d() && context.viewport.view.isCameraOn);
80
- const fov = context.viewport.view.camera.lens.radians;
81
- const height = Math.tan(fov / 2) / context.viewport.viewRect.aspect;
82
- uniform.setUniform1f(height);
83
- },
84
- });
85
- }
86
- }
87
- exports.LensDistortionEffect = LensDistortionEffect;
88
- LensDistortionEffect.toolId = "LensDistortionEffect";
89
- /** Configures the [[LensDistortionEffect]].
90
- * @beta
91
- */
92
- class LensDistortionConfig extends core_frontend_1.Tool {
93
- static get minArgs() { return 0; }
94
- static get maxArgs() { return 2; }
95
- async run(strength, ratio) {
96
- LensDistortionConfig.strength = strength !== null && strength !== void 0 ? strength : 0.5;
97
- LensDistortionConfig.cylindricalRatio = ratio !== null && ratio !== void 0 ? ratio : 0.5;
98
- (0, EffectTools_1.refreshViewportsForEffect)("fdt lensdistortion");
99
- return true;
100
- }
101
- async parseAndRun(...input) {
102
- const args = (0, parseArgs_1.parseArgs)(input);
103
- return this.run(args.getFloat("s"), args.getFloat("r"));
104
- }
105
- }
106
- exports.LensDistortionConfig = LensDistortionConfig;
107
- LensDistortionConfig.toolId = "LensDistortionConfig";
108
- LensDistortionConfig.strength = 0.5;
109
- LensDistortionConfig.cylindricalRatio = 0.5;
1
+ "use strict";
2
+ /*---------------------------------------------------------------------------------------------
3
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
+ * See LICENSE.md in the project root for license terms and full copyright notice.
5
+ *--------------------------------------------------------------------------------------------*/
6
+ /** @packageDocumentation
7
+ * @module Effects
8
+ */
9
+ Object.defineProperty(exports, "__esModule", { value: true });
10
+ exports.LensDistortionConfig = exports.LensDistortionEffect = void 0;
11
+ const core_bentley_1 = require("@itwin/core-bentley");
12
+ const core_frontend_1 = require("@itwin/core-frontend");
13
+ const EffectTools_1 = require("./EffectTools");
14
+ const parseArgs_1 = require("../tools/parseArgs");
15
+ /** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.
16
+ * Based on https://www.decarpentier.nl/lens-distortion
17
+ * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).
18
+ * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).
19
+ * @beta
20
+ */
21
+ class LensDistortionEffect extends EffectTools_1.AddEffectTool {
22
+ get effectName() { return "lensdistortion"; }
23
+ get textureCoordFromPosition() { return true; }
24
+ get source() {
25
+ return {
26
+ vertex: `
27
+ void effectMain(vec4 position) {
28
+ vec2 uv = textureCoordFromPosition(position);
29
+ float scaledHeight = strength * height;
30
+ float cylAspectRatio = aspectRatio * cylindricalRatio;
31
+ float aspectDiagSq = aspectRatio * aspectRatio + 1.0;
32
+ float diagSq = scaledHeight * scaledHeight * aspectDiagSq;
33
+ vec2 signedUV = (2.0 * uv + vec2(-1.0, -1.0));
34
+
35
+ float z = 0.5 * sqrt(diagSq + 1.0) + 0.5;
36
+ float ny = (z - 1.0) / (cylAspectRatio * cylAspectRatio + 1.0);
37
+
38
+ vUVDot = sqrt(ny) * vec2(cylAspectRatio, 1.0) * signedUV;
39
+ vUV = vec3(0.5, 0.5, 1.0) * z + vec3(-0.5, -0.5, 0.0);
40
+ vUV.xy += uv;
41
+ }`,
42
+ // We simply shift pixels - we don't alter their colors.
43
+ fragment: `
44
+ vec4 effectMain() {
45
+ return sampleSourcePixel();
46
+ }`,
47
+ // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise
48
+ // element locate will not work correctly.
49
+ sampleSourcePixel: `
50
+ vec3 uv = dot(vUVDot, vUVDot) * vec3(-0.5, -0.5, -1.0) + vUV;
51
+ return TEXTURE_PROJ(u_diffuse, uv);
52
+ `,
53
+ };
54
+ }
55
+ defineEffect(builder) {
56
+ // Lens distortion is only applicable to views with the camera enabled.
57
+ builder.shouldApply = (context) => context.viewport.isCameraOn;
58
+ builder.addVarying("vUV", core_frontend_1.VaryingType.Vec3);
59
+ builder.addVarying("vUVDot", core_frontend_1.VaryingType.Vec2);
60
+ builder.addUniform({
61
+ name: "strength",
62
+ type: core_frontend_1.UniformType.Float,
63
+ bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.strength),
64
+ });
65
+ builder.addUniform({
66
+ name: "cylindricalRatio",
67
+ type: core_frontend_1.UniformType.Float,
68
+ bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.cylindricalRatio),
69
+ });
70
+ builder.addUniform({
71
+ name: "aspectRatio",
72
+ type: core_frontend_1.UniformType.Float,
73
+ bind: (uniform, context) => uniform.setUniform1f(context.viewport.viewRect.aspect),
74
+ });
75
+ builder.addUniform({
76
+ name: "height",
77
+ type: core_frontend_1.UniformType.Float,
78
+ bind: (uniform, context) => {
79
+ (0, core_bentley_1.assert)(context.viewport.view.is3d() && context.viewport.view.isCameraOn);
80
+ const fov = context.viewport.view.camera.lens.radians;
81
+ const height = Math.tan(fov / 2) / context.viewport.viewRect.aspect;
82
+ uniform.setUniform1f(height);
83
+ },
84
+ });
85
+ }
86
+ }
87
+ exports.LensDistortionEffect = LensDistortionEffect;
88
+ LensDistortionEffect.toolId = "LensDistortionEffect";
89
+ /** Configures the [[LensDistortionEffect]].
90
+ * @beta
91
+ */
92
+ class LensDistortionConfig extends core_frontend_1.Tool {
93
+ static get minArgs() { return 0; }
94
+ static get maxArgs() { return 2; }
95
+ async run(strength, ratio) {
96
+ LensDistortionConfig.strength = strength !== null && strength !== void 0 ? strength : 0.5;
97
+ LensDistortionConfig.cylindricalRatio = ratio !== null && ratio !== void 0 ? ratio : 0.5;
98
+ (0, EffectTools_1.refreshViewportsForEffect)("fdt lensdistortion");
99
+ return true;
100
+ }
101
+ async parseAndRun(...input) {
102
+ const args = (0, parseArgs_1.parseArgs)(input);
103
+ return this.run(args.getFloat("s"), args.getFloat("r"));
104
+ }
105
+ }
106
+ exports.LensDistortionConfig = LensDistortionConfig;
107
+ LensDistortionConfig.toolId = "LensDistortionConfig";
108
+ LensDistortionConfig.strength = 0.5;
109
+ LensDistortionConfig.cylindricalRatio = 0.5;
110
110
  //# sourceMappingURL=LensDistortion.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"LensDistortion.js","sourceRoot":"","sources":["../../../src/effects/LensDistortion.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAA6C;AAC7C,wDAAgG;AAChG,+CAAyE;AACzE,kDAA+C;AAE/C;;;;;GAKG;AACH,MAAa,oBAAqB,SAAQ,2BAAa;IAGrD,IAAc,UAAU,KAAK,OAAO,gBAAgB,CAAC,CAAC,CAAC;IACvD,IAAc,wBAAwB,KAAK,OAAO,IAAI,CAAC,CAAC,CAAC;IAEzD,IAAc,MAAM;QAClB,OAAO;YACL,MAAM,EAAE;;;;;;;;;;;;;;;UAeJ;YACJ,wDAAwD;YACxD,QAAQ,EAAE;;;UAGN;YACJ,+HAA+H;YAC/H,0CAA0C;YAC1C,iBAAiB,EAAE;;;OAGlB;SACF,CAAC;IACJ,CAAC;IAES,YAAY,CAAC,OAAiC;QACtD,uEAAuE;QACvE,OAAO,CAAC,WAAW,GAAG,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAC;QAE/D,OAAO,CAAC,UAAU,CAAC,KAAK,EAAE,2BAAW,CAAC,IAAI,CAAC,CAAC;QAC5C,OAAO,CAAC,UAAU,CAAC,QAAQ,EAAE,2BAAW,CAAC,IAAI,CAAC,CAAC;QAE/C,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,UAAU;YAChB,IAAI,EAAE,2BAAW,CAAC,KAAK;YACvB,IAAI,EAAE,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,oBAAoB,CAAC,QAAQ,CAAC;SACvE,CAAC,CAAC;QACH,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,kBAAkB;YACxB,IAAI,EAAE,2BAAW,CAAC,KAAK;YACvB,IAAI,EAAE,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,oBAAoB,CAAC,gBAAgB,CAAC;SAC/E,CAAC,CAAC;QACH,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,aAAa;YACnB,IAAI,EAAE,2BAAW,CAAC,KAAK;YACvB,IAAI,EAAE,CAAC,OAAO,EAAE,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC;SACnF,CAAC,CAAC;QACH,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,QAAQ;YACd,IAAI,EAAE,2BAAW,CAAC,KAAK;YACvB,IAAI,EAAE,CAAC,OAAO,EAAE,OAAO,EAAE,EAAE;gBACzB,IAAA,qBAAM,EAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;gBACzE,MAAM,GAAG,GAAG,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC;gBACtD,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC;gBACpE,OAAO,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;YAC/B,CAAC;SACF,CAAC,CAAC;IACL,CAAC;;AAtEH,oDAuEC;AAtEwB,2BAAM,GAAG,sBAAsB,CAAC;AAwEzD;;GAEG;AACH,MAAa,oBAAqB,SAAQ,oBAAI;IAErC,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3C,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAKlC,KAAK,CAAC,GAAG,CAAC,QAAiB,EAAE,KAAc;QACzD,oBAAoB,CAAC,QAAQ,GAAG,QAAQ,aAAR,QAAQ,cAAR,QAAQ,GAAI,GAAG,CAAC;QAChD,oBAAoB,CAAC,gBAAgB,GAAG,KAAK,aAAL,KAAK,cAAL,KAAK,GAAI,GAAG,CAAC;QACrD,IAAA,uCAAyB,EAAC,oBAAoB,CAAC,CAAC;QAChD,OAAO,IAAI,CAAC;IACd,CAAC;IAEe,KAAK,CAAC,WAAW,CAAC,GAAG,KAAe;QAClD,MAAM,IAAI,GAAG,IAAA,qBAAS,EAAC,KAAK,CAAC,CAAC;QAC9B,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;IAC1D,CAAC;;AAlBH,oDAmBC;AAlBwB,2BAAM,GAAG,sBAAsB,CAAC;AAIzC,6BAAQ,GAAG,GAAG,CAAC;AACf,qCAAgB,GAAG,GAAG,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Effects\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { ScreenSpaceEffectBuilder, Tool, UniformType, VaryingType } from \"@itwin/core-frontend\";\r\nimport { AddEffectTool, refreshViewportsForEffect } from \"./EffectTools\";\r\nimport { parseArgs } from \"../tools/parseArgs\";\r\n\r\n/** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.\r\n * Based on https://www.decarpentier.nl/lens-distortion\r\n * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).\r\n * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).\r\n * @beta\r\n */\r\nexport class LensDistortionEffect extends AddEffectTool {\r\n public static override toolId = \"LensDistortionEffect\";\r\n\r\n protected get effectName() { return \"lensdistortion\"; }\r\n protected get textureCoordFromPosition() { return true; }\r\n\r\n protected get source() {\r\n return {\r\n vertex: `\r\n void effectMain(vec4 position) {\r\n vec2 uv = textureCoordFromPosition(position);\r\n float scaledHeight = strength * height;\r\n float cylAspectRatio = aspectRatio * cylindricalRatio;\r\n float aspectDiagSq = aspectRatio * aspectRatio + 1.0;\r\n float diagSq = scaledHeight * scaledHeight * aspectDiagSq;\r\n vec2 signedUV = (2.0 * uv + vec2(-1.0, -1.0));\r\n\r\n float z = 0.5 * sqrt(diagSq + 1.0) + 0.5;\r\n float ny = (z - 1.0) / (cylAspectRatio * cylAspectRatio + 1.0);\r\n\r\n vUVDot = sqrt(ny) * vec2(cylAspectRatio, 1.0) * signedUV;\r\n vUV = vec3(0.5, 0.5, 1.0) * z + vec3(-0.5, -0.5, 0.0);\r\n vUV.xy += uv;\r\n }`,\r\n // We simply shift pixels - we don't alter their colors.\r\n fragment: `\r\n vec4 effectMain() {\r\n return sampleSourcePixel();\r\n }`,\r\n // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise\r\n // element locate will not work correctly.\r\n sampleSourcePixel: `\r\n vec3 uv = dot(vUVDot, vUVDot) * vec3(-0.5, -0.5, -1.0) + vUV;\r\n return TEXTURE_PROJ(u_diffuse, uv);\r\n `,\r\n };\r\n }\r\n\r\n protected defineEffect(builder: ScreenSpaceEffectBuilder): void {\r\n // Lens distortion is only applicable to views with the camera enabled.\r\n builder.shouldApply = (context) => context.viewport.isCameraOn;\r\n\r\n builder.addVarying(\"vUV\", VaryingType.Vec3);\r\n builder.addVarying(\"vUVDot\", VaryingType.Vec2);\r\n\r\n builder.addUniform({\r\n name: \"strength\",\r\n type: UniformType.Float,\r\n bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.strength),\r\n });\r\n builder.addUniform({\r\n name: \"cylindricalRatio\",\r\n type: UniformType.Float,\r\n bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.cylindricalRatio),\r\n });\r\n builder.addUniform({\r\n name: \"aspectRatio\",\r\n type: UniformType.Float,\r\n bind: (uniform, context) => uniform.setUniform1f(context.viewport.viewRect.aspect),\r\n });\r\n builder.addUniform({\r\n name: \"height\",\r\n type: UniformType.Float,\r\n bind: (uniform, context) => {\r\n assert(context.viewport.view.is3d() && context.viewport.view.isCameraOn);\r\n const fov = context.viewport.view.camera.lens.radians;\r\n const height = Math.tan(fov / 2) / context.viewport.viewRect.aspect;\r\n uniform.setUniform1f(height);\r\n },\r\n });\r\n }\r\n}\r\n\r\n/** Configures the [[LensDistortionEffect]].\r\n * @beta\r\n */\r\nexport class LensDistortionConfig extends Tool {\r\n public static override toolId = \"LensDistortionConfig\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 2; }\r\n\r\n public static strength = 0.5;\r\n public static cylindricalRatio = 0.5;\r\n\r\n public override async run(strength?: number, ratio?: number): Promise<boolean> {\r\n LensDistortionConfig.strength = strength ?? 0.5;\r\n LensDistortionConfig.cylindricalRatio = ratio ?? 0.5;\r\n refreshViewportsForEffect(\"fdt lensdistortion\");\r\n return true;\r\n }\r\n\r\n public override async parseAndRun(...input: string[]): Promise<boolean> {\r\n const args = parseArgs(input);\r\n return this.run(args.getFloat(\"s\"), args.getFloat(\"r\"));\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"LensDistortion.js","sourceRoot":"","sources":["../../../src/effects/LensDistortion.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAA6C;AAC7C,wDAAgG;AAChG,+CAAyE;AACzE,kDAA+C;AAE/C;;;;;GAKG;AACH,MAAa,oBAAqB,SAAQ,2BAAa;IAGrD,IAAc,UAAU,KAAK,OAAO,gBAAgB,CAAC,CAAC,CAAC;IACvD,IAAc,wBAAwB,KAAK,OAAO,IAAI,CAAC,CAAC,CAAC;IAEzD,IAAc,MAAM;QAClB,OAAO;YACL,MAAM,EAAE;;;;;;;;;;;;;;;UAeJ;YACJ,wDAAwD;YACxD,QAAQ,EAAE;;;UAGN;YACJ,+HAA+H;YAC/H,0CAA0C;YAC1C,iBAAiB,EAAE;;;OAGlB;SACF,CAAC;IACJ,CAAC;IAES,YAAY,CAAC,OAAiC;QACtD,uEAAuE;QACvE,OAAO,CAAC,WAAW,GAAG,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAC;QAE/D,OAAO,CAAC,UAAU,CAAC,KAAK,EAAE,2BAAW,CAAC,IAAI,CAAC,CAAC;QAC5C,OAAO,CAAC,UAAU,CAAC,QAAQ,EAAE,2BAAW,CAAC,IAAI,CAAC,CAAC;QAE/C,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,UAAU;YAChB,IAAI,EAAE,2BAAW,CAAC,KAAK;YACvB,IAAI,EAAE,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,oBAAoB,CAAC,QAAQ,CAAC;SACvE,CAAC,CAAC;QACH,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,kBAAkB;YACxB,IAAI,EAAE,2BAAW,CAAC,KAAK;YACvB,IAAI,EAAE,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,oBAAoB,CAAC,gBAAgB,CAAC;SAC/E,CAAC,CAAC;QACH,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,aAAa;YACnB,IAAI,EAAE,2BAAW,CAAC,KAAK;YACvB,IAAI,EAAE,CAAC,OAAO,EAAE,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC;SACnF,CAAC,CAAC;QACH,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,QAAQ;YACd,IAAI,EAAE,2BAAW,CAAC,KAAK;YACvB,IAAI,EAAE,CAAC,OAAO,EAAE,OAAO,EAAE,EAAE;gBACzB,IAAA,qBAAM,EAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;gBACzE,MAAM,GAAG,GAAG,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC;gBACtD,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC;gBACpE,OAAO,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;YAC/B,CAAC;SACF,CAAC,CAAC;IACL,CAAC;;AAtEH,oDAuEC;AAtEwB,2BAAM,GAAG,sBAAsB,CAAC;AAwEzD;;GAEG;AACH,MAAa,oBAAqB,SAAQ,oBAAI;IAErC,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3C,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAKlC,KAAK,CAAC,GAAG,CAAC,QAAiB,EAAE,KAAc;QACzD,oBAAoB,CAAC,QAAQ,GAAG,QAAQ,aAAR,QAAQ,cAAR,QAAQ,GAAI,GAAG,CAAC;QAChD,oBAAoB,CAAC,gBAAgB,GAAG,KAAK,aAAL,KAAK,cAAL,KAAK,GAAI,GAAG,CAAC;QACrD,IAAA,uCAAyB,EAAC,oBAAoB,CAAC,CAAC;QAChD,OAAO,IAAI,CAAC;IACd,CAAC;IAEe,KAAK,CAAC,WAAW,CAAC,GAAG,KAAe;QAClD,MAAM,IAAI,GAAG,IAAA,qBAAS,EAAC,KAAK,CAAC,CAAC;QAC9B,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;IAC1D,CAAC;;AAlBH,oDAmBC;AAlBwB,2BAAM,GAAG,sBAAsB,CAAC;AAIzC,6BAAQ,GAAG,GAAG,CAAC;AACf,qCAAgB,GAAG,GAAG,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Effects\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { ScreenSpaceEffectBuilder, Tool, UniformType, VaryingType } from \"@itwin/core-frontend\";\nimport { AddEffectTool, refreshViewportsForEffect } from \"./EffectTools\";\nimport { parseArgs } from \"../tools/parseArgs\";\n\n/** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.\n * Based on https://www.decarpentier.nl/lens-distortion\n * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).\n * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).\n * @beta\n */\nexport class LensDistortionEffect extends AddEffectTool {\n public static override toolId = \"LensDistortionEffect\";\n\n protected get effectName() { return \"lensdistortion\"; }\n protected get textureCoordFromPosition() { return true; }\n\n protected get source() {\n return {\n vertex: `\n void effectMain(vec4 position) {\n vec2 uv = textureCoordFromPosition(position);\n float scaledHeight = strength * height;\n float cylAspectRatio = aspectRatio * cylindricalRatio;\n float aspectDiagSq = aspectRatio * aspectRatio + 1.0;\n float diagSq = scaledHeight * scaledHeight * aspectDiagSq;\n vec2 signedUV = (2.0 * uv + vec2(-1.0, -1.0));\n\n float z = 0.5 * sqrt(diagSq + 1.0) + 0.5;\n float ny = (z - 1.0) / (cylAspectRatio * cylAspectRatio + 1.0);\n\n vUVDot = sqrt(ny) * vec2(cylAspectRatio, 1.0) * signedUV;\n vUV = vec3(0.5, 0.5, 1.0) * z + vec3(-0.5, -0.5, 0.0);\n vUV.xy += uv;\n }`,\n // We simply shift pixels - we don't alter their colors.\n fragment: `\n vec4 effectMain() {\n return sampleSourcePixel();\n }`,\n // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise\n // element locate will not work correctly.\n sampleSourcePixel: `\n vec3 uv = dot(vUVDot, vUVDot) * vec3(-0.5, -0.5, -1.0) + vUV;\n return TEXTURE_PROJ(u_diffuse, uv);\n `,\n };\n }\n\n protected defineEffect(builder: ScreenSpaceEffectBuilder): void {\n // Lens distortion is only applicable to views with the camera enabled.\n builder.shouldApply = (context) => context.viewport.isCameraOn;\n\n builder.addVarying(\"vUV\", VaryingType.Vec3);\n builder.addVarying(\"vUVDot\", VaryingType.Vec2);\n\n builder.addUniform({\n name: \"strength\",\n type: UniformType.Float,\n bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.strength),\n });\n builder.addUniform({\n name: \"cylindricalRatio\",\n type: UniformType.Float,\n bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.cylindricalRatio),\n });\n builder.addUniform({\n name: \"aspectRatio\",\n type: UniformType.Float,\n bind: (uniform, context) => uniform.setUniform1f(context.viewport.viewRect.aspect),\n });\n builder.addUniform({\n name: \"height\",\n type: UniformType.Float,\n bind: (uniform, context) => {\n assert(context.viewport.view.is3d() && context.viewport.view.isCameraOn);\n const fov = context.viewport.view.camera.lens.radians;\n const height = Math.tan(fov / 2) / context.viewport.viewRect.aspect;\n uniform.setUniform1f(height);\n },\n });\n }\n}\n\n/** Configures the [[LensDistortionEffect]].\n * @beta\n */\nexport class LensDistortionConfig extends Tool {\n public static override toolId = \"LensDistortionConfig\";\n public static override get minArgs() { return 0; }\n public static override get maxArgs() { return 2; }\n\n public static strength = 0.5;\n public static cylindricalRatio = 0.5;\n\n public override async run(strength?: number, ratio?: number): Promise<boolean> {\n LensDistortionConfig.strength = strength ?? 0.5;\n LensDistortionConfig.cylindricalRatio = ratio ?? 0.5;\n refreshViewportsForEffect(\"fdt lensdistortion\");\n return true;\n }\n\n public override async parseAndRun(...input: string[]): Promise<boolean> {\n const args = parseArgs(input);\n return this.run(args.getFloat(\"s\"), args.getFloat(\"r\"));\n }\n}\n"]}