@itwin/core-orbitgt 4.0.0-dev.52 → 4.0.0-dev.55

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (674) hide show
  1. package/lib/cjs/core-orbitgt.d.ts +26 -26
  2. package/lib/cjs/core-orbitgt.js +62 -58
  3. package/lib/cjs/core-orbitgt.js.map +1 -1
  4. package/lib/cjs/pointcloud/format/opc/AttributeMask.d.ts +30 -30
  5. package/lib/cjs/pointcloud/format/opc/AttributeMask.js +47 -47
  6. package/lib/cjs/pointcloud/format/opc/AttributeReader.d.ts +63 -63
  7. package/lib/cjs/pointcloud/format/opc/AttributeReader.d.ts.map +1 -1
  8. package/lib/cjs/pointcloud/format/opc/AttributeReader.js +24 -24
  9. package/lib/cjs/pointcloud/format/opc/BlockRecord.d.ts +54 -54
  10. package/lib/cjs/pointcloud/format/opc/BlockRecord.d.ts.map +1 -1
  11. package/lib/cjs/pointcloud/format/opc/BlockRecord.js +84 -84
  12. package/lib/cjs/pointcloud/format/opc/BlockRecord.js.map +1 -1
  13. package/lib/cjs/pointcloud/format/opc/ContainerFile.d.ts +85 -85
  14. package/lib/cjs/pointcloud/format/opc/ContainerFile.d.ts.map +1 -1
  15. package/lib/cjs/pointcloud/format/opc/ContainerFile.js +199 -199
  16. package/lib/cjs/pointcloud/format/opc/ContainerFile.js.map +1 -1
  17. package/lib/cjs/pointcloud/format/opc/ContainerFilePart.d.ts +55 -55
  18. package/lib/cjs/pointcloud/format/opc/ContainerFilePart.js +75 -75
  19. package/lib/cjs/pointcloud/format/opc/DirectoryReader.d.ts +75 -75
  20. package/lib/cjs/pointcloud/format/opc/DirectoryReader.d.ts.map +1 -1
  21. package/lib/cjs/pointcloud/format/opc/DirectoryReader.js +169 -169
  22. package/lib/cjs/pointcloud/format/opc/DirectoryRecord.d.ts +59 -59
  23. package/lib/cjs/pointcloud/format/opc/DirectoryRecord.d.ts.map +1 -1
  24. package/lib/cjs/pointcloud/format/opc/DirectoryRecord.js +89 -89
  25. package/lib/cjs/pointcloud/format/opc/EmbeddedAttributeReader.d.ts +106 -106
  26. package/lib/cjs/pointcloud/format/opc/EmbeddedAttributeReader.d.ts.map +1 -1
  27. package/lib/cjs/pointcloud/format/opc/EmbeddedAttributeReader.js +197 -197
  28. package/lib/cjs/pointcloud/format/opc/FileAccess.d.ts +39 -39
  29. package/lib/cjs/pointcloud/format/opc/FileAccess.js +48 -48
  30. package/lib/cjs/pointcloud/format/opc/FileReader.d.ts +118 -118
  31. package/lib/cjs/pointcloud/format/opc/FileReader.d.ts.map +1 -1
  32. package/lib/cjs/pointcloud/format/opc/FileReader.js +248 -248
  33. package/lib/cjs/pointcloud/format/opc/FileReader.js.map +1 -1
  34. package/lib/cjs/pointcloud/format/opc/FileRecord.d.ts +89 -89
  35. package/lib/cjs/pointcloud/format/opc/FileRecord.d.ts.map +1 -1
  36. package/lib/cjs/pointcloud/format/opc/FileRecord.js +125 -125
  37. package/lib/cjs/pointcloud/format/opc/GeometryReader.d.ts +79 -79
  38. package/lib/cjs/pointcloud/format/opc/GeometryReader.d.ts.map +1 -1
  39. package/lib/cjs/pointcloud/format/opc/GeometryReader.js +163 -163
  40. package/lib/cjs/pointcloud/format/opc/GeometryReader.js.map +1 -1
  41. package/lib/cjs/pointcloud/format/opc/GeometryRecord.d.ts +53 -53
  42. package/lib/cjs/pointcloud/format/opc/GeometryRecord.js +107 -107
  43. package/lib/cjs/pointcloud/format/opc/OPCReader.d.ts +157 -157
  44. package/lib/cjs/pointcloud/format/opc/OPCReader.d.ts.map +1 -1
  45. package/lib/cjs/pointcloud/format/opc/OPCReader.js +319 -319
  46. package/lib/cjs/pointcloud/format/opc/OPCReader.js.map +1 -1
  47. package/lib/cjs/pointcloud/format/opc/PointReader.d.ts +72 -72
  48. package/lib/cjs/pointcloud/format/opc/PointReader.d.ts.map +1 -1
  49. package/lib/cjs/pointcloud/format/opc/PointReader.js +152 -152
  50. package/lib/cjs/pointcloud/format/opc/TileReadBuffer.d.ts +63 -63
  51. package/lib/cjs/pointcloud/format/opc/TileReadBuffer.d.ts.map +1 -1
  52. package/lib/cjs/pointcloud/format/opc/TileReadBuffer.js +92 -92
  53. package/lib/cjs/pointcloud/format/opc/TileRecord.d.ts +88 -88
  54. package/lib/cjs/pointcloud/format/opc/TileRecord.d.ts.map +1 -1
  55. package/lib/cjs/pointcloud/format/opc/TileRecord.js +161 -161
  56. package/lib/cjs/pointcloud/format/opc/TileRecord.js.map +1 -1
  57. package/lib/cjs/pointcloud/model/AttributeTypes.d.ts +37 -37
  58. package/lib/cjs/pointcloud/model/AttributeTypes.d.ts.map +1 -1
  59. package/lib/cjs/pointcloud/model/AttributeTypes.js +64 -64
  60. package/lib/cjs/pointcloud/model/AttributeTypes.js.map +1 -1
  61. package/lib/cjs/pointcloud/model/AttributeValue.d.ts +247 -247
  62. package/lib/cjs/pointcloud/model/AttributeValue.d.ts.map +1 -1
  63. package/lib/cjs/pointcloud/model/AttributeValue.js +508 -508
  64. package/lib/cjs/pointcloud/model/AttributeValue.js.map +1 -1
  65. package/lib/cjs/pointcloud/model/BlockIndex.d.ts +49 -49
  66. package/lib/cjs/pointcloud/model/BlockIndex.d.ts.map +1 -1
  67. package/lib/cjs/pointcloud/model/BlockIndex.js +48 -48
  68. package/lib/cjs/pointcloud/model/CloudPoint.d.ts +210 -210
  69. package/lib/cjs/pointcloud/model/CloudPoint.d.ts.map +1 -1
  70. package/lib/cjs/pointcloud/model/CloudPoint.js +318 -318
  71. package/lib/cjs/pointcloud/model/CloudPoint.js.map +1 -1
  72. package/lib/cjs/pointcloud/model/Grid.d.ts +91 -91
  73. package/lib/cjs/pointcloud/model/Grid.d.ts.map +1 -1
  74. package/lib/cjs/pointcloud/model/Grid.js +129 -129
  75. package/lib/cjs/pointcloud/model/GridIndex.d.ts +66 -66
  76. package/lib/cjs/pointcloud/model/GridIndex.d.ts.map +1 -1
  77. package/lib/cjs/pointcloud/model/GridIndex.js +93 -93
  78. package/lib/cjs/pointcloud/model/PointAttribute.d.ts +208 -208
  79. package/lib/cjs/pointcloud/model/PointAttribute.d.ts.map +1 -1
  80. package/lib/cjs/pointcloud/model/PointAttribute.js +374 -374
  81. package/lib/cjs/pointcloud/model/PointCloudReader.d.ts +156 -156
  82. package/lib/cjs/pointcloud/model/PointCloudReader.d.ts.map +1 -1
  83. package/lib/cjs/pointcloud/model/PointCloudReader.js +189 -189
  84. package/lib/cjs/pointcloud/model/PointData.d.ts +17 -17
  85. package/lib/cjs/pointcloud/model/PointData.js +24 -24
  86. package/lib/cjs/pointcloud/model/PointDataRaw.d.ts +34 -34
  87. package/lib/cjs/pointcloud/model/PointDataRaw.d.ts.map +1 -1
  88. package/lib/cjs/pointcloud/model/PointDataRaw.js +69 -69
  89. package/lib/cjs/pointcloud/model/PointDataRaw.js.map +1 -1
  90. package/lib/cjs/pointcloud/model/ReadRequest.d.ts +175 -175
  91. package/lib/cjs/pointcloud/model/ReadRequest.d.ts.map +1 -1
  92. package/lib/cjs/pointcloud/model/ReadRequest.js +239 -239
  93. package/lib/cjs/pointcloud/model/ReadRequest.js.map +1 -1
  94. package/lib/cjs/pointcloud/model/StandardAttributes.d.ts +40 -40
  95. package/lib/cjs/pointcloud/model/StandardAttributes.d.ts.map +1 -1
  96. package/lib/cjs/pointcloud/model/StandardAttributes.js +47 -47
  97. package/lib/cjs/pointcloud/model/StandardAttributes.js.map +1 -1
  98. package/lib/cjs/pointcloud/model/TileIndex.d.ts +47 -47
  99. package/lib/cjs/pointcloud/model/TileIndex.d.ts.map +1 -1
  100. package/lib/cjs/pointcloud/model/TileIndex.js +47 -47
  101. package/lib/cjs/pointcloud/render/AViewRequest.d.ts +38 -38
  102. package/lib/cjs/pointcloud/render/AViewRequest.d.ts.map +1 -1
  103. package/lib/cjs/pointcloud/render/AViewRequest.js +24 -24
  104. package/lib/cjs/pointcloud/render/Block.d.ts +67 -67
  105. package/lib/cjs/pointcloud/render/Block.js +119 -119
  106. package/lib/cjs/pointcloud/render/DataManager.d.ts +136 -136
  107. package/lib/cjs/pointcloud/render/DataManager.d.ts.map +1 -1
  108. package/lib/cjs/pointcloud/render/DataManager.js +342 -342
  109. package/lib/cjs/pointcloud/render/DataManager.js.map +1 -1
  110. package/lib/cjs/pointcloud/render/FrameData.d.ts +30 -30
  111. package/lib/cjs/pointcloud/render/FrameData.js +39 -39
  112. package/lib/cjs/pointcloud/render/Level.d.ts +90 -90
  113. package/lib/cjs/pointcloud/render/Level.d.ts.map +1 -1
  114. package/lib/cjs/pointcloud/render/Level.js +119 -119
  115. package/lib/cjs/pointcloud/render/TileLoadSorter.d.ts +60 -60
  116. package/lib/cjs/pointcloud/render/TileLoadSorter.d.ts.map +1 -1
  117. package/lib/cjs/pointcloud/render/TileLoadSorter.js +99 -99
  118. package/lib/cjs/pointcloud/render/TileLoadSorter.js.map +1 -1
  119. package/lib/cjs/pointcloud/render/ViewTree.d.ts +113 -113
  120. package/lib/cjs/pointcloud/render/ViewTree.d.ts.map +1 -1
  121. package/lib/cjs/pointcloud/render/ViewTree.js +363 -363
  122. package/lib/cjs/pointcloud/render/ViewTree.js.map +1 -1
  123. package/lib/cjs/spatial/crs/CRSEngine.d.ts +55 -55
  124. package/lib/cjs/spatial/crs/CRSEngine.js +93 -93
  125. package/lib/cjs/spatial/crs/CRSManager.d.ts +49 -49
  126. package/lib/cjs/spatial/crs/CRSManager.js +109 -109
  127. package/lib/cjs/spatial/crs/CRSManager.js.map +1 -1
  128. package/lib/cjs/spatial/ecrs/Axis.d.ts +77 -77
  129. package/lib/cjs/spatial/ecrs/Axis.d.ts.map +1 -1
  130. package/lib/cjs/spatial/ecrs/Axis.js +93 -93
  131. package/lib/cjs/spatial/ecrs/CRS.d.ts +447 -447
  132. package/lib/cjs/spatial/ecrs/CRS.d.ts.map +1 -1
  133. package/lib/cjs/spatial/ecrs/CRS.js +930 -930
  134. package/lib/cjs/spatial/ecrs/CRS.js.map +1 -1
  135. package/lib/cjs/spatial/ecrs/CoordinateSystem.d.ts +142 -142
  136. package/lib/cjs/spatial/ecrs/CoordinateSystem.d.ts.map +1 -1
  137. package/lib/cjs/spatial/ecrs/CoordinateSystem.js +326 -326
  138. package/lib/cjs/spatial/ecrs/CoordinateSystem.js.map +1 -1
  139. package/lib/cjs/spatial/ecrs/DataFileUnit.d.ts +10 -10
  140. package/lib/cjs/spatial/ecrs/DataFileUnit.js +104 -104
  141. package/lib/cjs/spatial/ecrs/DataFileUnit.js.map +1 -1
  142. package/lib/cjs/spatial/ecrs/Datum.d.ts +111 -111
  143. package/lib/cjs/spatial/ecrs/Datum.d.ts.map +1 -1
  144. package/lib/cjs/spatial/ecrs/Datum.js +166 -166
  145. package/lib/cjs/spatial/ecrs/Datum.js.map +1 -1
  146. package/lib/cjs/spatial/ecrs/Ellipsoid.d.ts +188 -188
  147. package/lib/cjs/spatial/ecrs/Ellipsoid.d.ts.map +1 -1
  148. package/lib/cjs/spatial/ecrs/Ellipsoid.js +336 -336
  149. package/lib/cjs/spatial/ecrs/OnlineEngine.d.ts +48 -48
  150. package/lib/cjs/spatial/ecrs/OnlineEngine.js +102 -102
  151. package/lib/cjs/spatial/ecrs/OnlineEngine.js.map +1 -1
  152. package/lib/cjs/spatial/ecrs/OnlineRegistry.d.ts +37 -37
  153. package/lib/cjs/spatial/ecrs/OnlineRegistry.d.ts.map +1 -1
  154. package/lib/cjs/spatial/ecrs/OnlineRegistry.js +76 -76
  155. package/lib/cjs/spatial/ecrs/OnlineRegistry.js.map +1 -1
  156. package/lib/cjs/spatial/ecrs/Operation.d.ts +191 -191
  157. package/lib/cjs/spatial/ecrs/Operation.d.ts.map +1 -1
  158. package/lib/cjs/spatial/ecrs/Operation.js +345 -345
  159. package/lib/cjs/spatial/ecrs/Operation.js.map +1 -1
  160. package/lib/cjs/spatial/ecrs/OperationMethod.d.ts +71 -71
  161. package/lib/cjs/spatial/ecrs/OperationMethod.d.ts.map +1 -1
  162. package/lib/cjs/spatial/ecrs/OperationMethod.js +75 -75
  163. package/lib/cjs/spatial/ecrs/ParameterValue.d.ts +49 -49
  164. package/lib/cjs/spatial/ecrs/ParameterValue.d.ts.map +1 -1
  165. package/lib/cjs/spatial/ecrs/ParameterValue.js +65 -65
  166. package/lib/cjs/spatial/ecrs/ParameterValueList.d.ts +72 -72
  167. package/lib/cjs/spatial/ecrs/ParameterValueList.d.ts.map +1 -1
  168. package/lib/cjs/spatial/ecrs/ParameterValueList.js +120 -120
  169. package/lib/cjs/spatial/ecrs/PrimeMeridian.d.ts +78 -78
  170. package/lib/cjs/spatial/ecrs/PrimeMeridian.d.ts.map +1 -1
  171. package/lib/cjs/spatial/ecrs/PrimeMeridian.js +108 -108
  172. package/lib/cjs/spatial/ecrs/Registry.d.ts +109 -109
  173. package/lib/cjs/spatial/ecrs/Registry.d.ts.map +1 -1
  174. package/lib/cjs/spatial/ecrs/Registry.js +207 -207
  175. package/lib/cjs/spatial/ecrs/Registry.js.map +1 -1
  176. package/lib/cjs/spatial/ecrs/Transform.d.ts +77 -77
  177. package/lib/cjs/spatial/ecrs/Transform.d.ts.map +1 -1
  178. package/lib/cjs/spatial/ecrs/Transform.js +396 -396
  179. package/lib/cjs/spatial/ecrs/Transform.js.map +1 -1
  180. package/lib/cjs/spatial/ecrs/Unit.d.ts +170 -170
  181. package/lib/cjs/spatial/ecrs/Unit.d.ts.map +1 -1
  182. package/lib/cjs/spatial/ecrs/Unit.js +336 -336
  183. package/lib/cjs/spatial/ecrs/Unit.js.map +1 -1
  184. package/lib/cjs/spatial/ecrs/VerticalModel.d.ts +69 -69
  185. package/lib/cjs/spatial/ecrs/VerticalModel.d.ts.map +1 -1
  186. package/lib/cjs/spatial/ecrs/VerticalModel.js +88 -88
  187. package/lib/cjs/spatial/ecrs/WellKnownText.d.ts +153 -153
  188. package/lib/cjs/spatial/ecrs/WellKnownText.d.ts.map +1 -1
  189. package/lib/cjs/spatial/ecrs/WellKnownText.js +494 -494
  190. package/lib/cjs/spatial/ecrs/WellKnownText.js.map +1 -1
  191. package/lib/cjs/spatial/ecrs/WellKnownTextNode.d.ts +69 -69
  192. package/lib/cjs/spatial/ecrs/WellKnownTextNode.d.ts.map +1 -1
  193. package/lib/cjs/spatial/ecrs/WellKnownTextNode.js +128 -128
  194. package/lib/cjs/spatial/ecrs/projection/HotineObliqueMercator.d.ts +101 -101
  195. package/lib/cjs/spatial/ecrs/projection/HotineObliqueMercator.d.ts.map +1 -1
  196. package/lib/cjs/spatial/ecrs/projection/HotineObliqueMercator.js +162 -162
  197. package/lib/cjs/spatial/ecrs/projection/HotineObliqueMercator.js.map +1 -1
  198. package/lib/cjs/spatial/ecrs/projection/KrovakObliqueConformalConic.d.ts +79 -79
  199. package/lib/cjs/spatial/ecrs/projection/KrovakObliqueConformalConic.d.ts.map +1 -1
  200. package/lib/cjs/spatial/ecrs/projection/KrovakObliqueConformalConic.js +125 -125
  201. package/lib/cjs/spatial/ecrs/projection/KrovakObliqueConformalConic.js.map +1 -1
  202. package/lib/cjs/spatial/ecrs/projection/KrovakObliqueConformalConicEN.d.ts +47 -47
  203. package/lib/cjs/spatial/ecrs/projection/KrovakObliqueConformalConicEN.d.ts.map +1 -1
  204. package/lib/cjs/spatial/ecrs/projection/KrovakObliqueConformalConicEN.js +73 -73
  205. package/lib/cjs/spatial/ecrs/projection/KrovakObliqueConformalConicEN.js.map +1 -1
  206. package/lib/cjs/spatial/ecrs/projection/LambertConical1SP.d.ts +72 -72
  207. package/lib/cjs/spatial/ecrs/projection/LambertConical1SP.d.ts.map +1 -1
  208. package/lib/cjs/spatial/ecrs/projection/LambertConical1SP.js +129 -129
  209. package/lib/cjs/spatial/ecrs/projection/LambertConical1SP.js.map +1 -1
  210. package/lib/cjs/spatial/ecrs/projection/LambertConical2SP.d.ts +120 -120
  211. package/lib/cjs/spatial/ecrs/projection/LambertConical2SP.d.ts.map +1 -1
  212. package/lib/cjs/spatial/ecrs/projection/LambertConical2SP.js +179 -179
  213. package/lib/cjs/spatial/ecrs/projection/LambertConical2SP.js.map +1 -1
  214. package/lib/cjs/spatial/ecrs/projection/Mercator1SP.d.ts +73 -73
  215. package/lib/cjs/spatial/ecrs/projection/Mercator1SP.d.ts.map +1 -1
  216. package/lib/cjs/spatial/ecrs/projection/Mercator1SP.js +112 -112
  217. package/lib/cjs/spatial/ecrs/projection/Mercator1SP.js.map +1 -1
  218. package/lib/cjs/spatial/ecrs/projection/ObliqueMercator.d.ts +96 -96
  219. package/lib/cjs/spatial/ecrs/projection/ObliqueMercator.d.ts.map +1 -1
  220. package/lib/cjs/spatial/ecrs/projection/ObliqueMercator.js +173 -173
  221. package/lib/cjs/spatial/ecrs/projection/ObliqueMercator.js.map +1 -1
  222. package/lib/cjs/spatial/ecrs/projection/ObliqueStereographic.d.ts +123 -123
  223. package/lib/cjs/spatial/ecrs/projection/ObliqueStereographic.d.ts.map +1 -1
  224. package/lib/cjs/spatial/ecrs/projection/ObliqueStereographic.js +208 -208
  225. package/lib/cjs/spatial/ecrs/projection/ObliqueStereographic.js.map +1 -1
  226. package/lib/cjs/spatial/ecrs/projection/TransverseMercator.d.ts +108 -108
  227. package/lib/cjs/spatial/ecrs/projection/TransverseMercator.d.ts.map +1 -1
  228. package/lib/cjs/spatial/ecrs/projection/TransverseMercator.js +183 -183
  229. package/lib/cjs/spatial/ecrs/projection/TransverseMercator.js.map +1 -1
  230. package/lib/cjs/spatial/ecrs/transformation/PositionVector.d.ts +90 -90
  231. package/lib/cjs/spatial/ecrs/transformation/PositionVector.d.ts.map +1 -1
  232. package/lib/cjs/spatial/ecrs/transformation/PositionVector.js +130 -130
  233. package/lib/cjs/spatial/ecrs/transformation/PositionVector.js.map +1 -1
  234. package/lib/cjs/spatial/geom/Bounds.d.ts +33 -33
  235. package/lib/cjs/spatial/geom/Bounds.d.ts.map +1 -1
  236. package/lib/cjs/spatial/geom/Bounds.js +156 -156
  237. package/lib/cjs/spatial/geom/Coordinate.d.ts +61 -61
  238. package/lib/cjs/spatial/geom/Coordinate.d.ts.map +1 -1
  239. package/lib/cjs/spatial/geom/Coordinate.js +186 -186
  240. package/lib/cjs/spatial/geom/Line.d.ts +225 -225
  241. package/lib/cjs/spatial/geom/Line.d.ts.map +1 -1
  242. package/lib/cjs/spatial/geom/Line.js +432 -432
  243. package/lib/cjs/spatial/geom/Transform.d.ts +340 -340
  244. package/lib/cjs/spatial/geom/Transform.d.ts.map +1 -1
  245. package/lib/cjs/spatial/geom/Transform.js +748 -748
  246. package/lib/cjs/system/buffer/ABuffer.d.ts +51 -51
  247. package/lib/cjs/system/buffer/ABuffer.d.ts.map +1 -1
  248. package/lib/cjs/system/buffer/ABuffer.js +90 -90
  249. package/lib/cjs/system/buffer/Float32Buffer.d.ts +46 -46
  250. package/lib/cjs/system/buffer/Float32Buffer.d.ts.map +1 -1
  251. package/lib/cjs/system/buffer/Float32Buffer.js +60 -60
  252. package/lib/cjs/system/buffer/Float32Buffer.js.map +1 -1
  253. package/lib/cjs/system/buffer/LittleEndian.d.ts +149 -149
  254. package/lib/cjs/system/buffer/LittleEndian.d.ts.map +1 -1
  255. package/lib/cjs/system/buffer/LittleEndian.js +303 -303
  256. package/lib/cjs/system/buffer/Uint16Buffer.d.ts +49 -49
  257. package/lib/cjs/system/buffer/Uint16Buffer.d.ts.map +1 -1
  258. package/lib/cjs/system/buffer/Uint16Buffer.js +65 -65
  259. package/lib/cjs/system/buffer/Uint16Buffer.js.map +1 -1
  260. package/lib/cjs/system/buffer/Uint8Buffer.d.ts +49 -49
  261. package/lib/cjs/system/buffer/Uint8Buffer.d.ts.map +1 -1
  262. package/lib/cjs/system/buffer/Uint8Buffer.js +65 -65
  263. package/lib/cjs/system/buffer/Uint8Buffer.js.map +1 -1
  264. package/lib/cjs/system/collection/AList.d.ts +30 -30
  265. package/lib/cjs/system/collection/AList.d.ts.map +1 -1
  266. package/lib/cjs/system/collection/AList.js +70 -70
  267. package/lib/cjs/system/collection/IntMap.d.ts +18 -18
  268. package/lib/cjs/system/collection/IntMap.d.ts.map +1 -1
  269. package/lib/cjs/system/collection/IntMap.js +35 -35
  270. package/lib/cjs/system/collection/StringMap.d.ts +26 -26
  271. package/lib/cjs/system/collection/StringMap.d.ts.map +1 -1
  272. package/lib/cjs/system/collection/StringMap.js +63 -63
  273. package/lib/cjs/system/io/ABufferInStream.d.ts +29 -29
  274. package/lib/cjs/system/io/ABufferInStream.d.ts.map +1 -1
  275. package/lib/cjs/system/io/ABufferInStream.js +46 -46
  276. package/lib/cjs/system/io/InStream.d.ts +23 -23
  277. package/lib/cjs/system/io/InStream.d.ts.map +1 -1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module OrbitGT\r\n */\r\n\r\n//package orbitgt.pointcloud.render;\r\n\r\ntype int8 = number;\r\ntype int16 = number;\r\ntype int32 = number;\r\ntype float32 = number;\r\ntype float64 = number;\r\n\r\nimport { Bounds } from \"../../spatial/geom/Bounds\";\r\nimport { AList } from \"../../system/collection/AList\";\r\nimport { Message } from \"../../system/runtime/Message\";\r\nimport { BlockIndex } from \"../model/BlockIndex\";\r\nimport { GridIndex } from \"../model/GridIndex\";\r\nimport { PointData } from \"../model/PointData\";\r\nimport { TileIndex } from \"../model/TileIndex\";\r\nimport { AViewRequest } from \"./AViewRequest\";\r\nimport { Block } from \"./Block\";\r\nimport { DataManager } from \"./DataManager\";\r\nimport { Level } from \"./Level\";\r\n\r\n/**\r\n * Class TileSpatialIndex manages a spatial index of levels, blocks and tiles in pointcloud. The index does not store data, only block and tile indexes.\r\n *\r\n * @version 1.0 November 2015\r\n */\r\n/** @internal */\r\nexport class ViewTree {\r\n\t/** The name of this module */\r\n\tprivate static readonly MODULE: string = \"ViewTree\";\r\n\r\n\t/** Debug mode? */\r\n\tprivate static readonly DEBUG: boolean = false;\r\n\r\n\t/** The data manager */\r\n\tprivate _dataManager: DataManager;\r\n\t/** The levels */\r\n\tprivate _levels: Array<Level>;\r\n\t/** The data bounds */\r\n\tprivate _dataBounds: Bounds;\r\n\t/** The root blocks */\r\n\tprivate _rootBlocks: AList<Block>;\r\n\r\n\t/**\r\n\t * Create a new tree.\r\n\t * @param levels the levels.\r\n\t * @param dataBounds the data bounds.\r\n\t */\r\n\tpublic constructor(dataManager: DataManager, levels: Array<Level>, dataBounds: Bounds) {\r\n\t\t/* Store the parameters */\r\n\t\tthis._dataManager = dataManager;\r\n\t\tthis._levels = levels;\r\n\t\tthis._dataBounds = dataBounds;\r\n\t\t/* Find the root blocks */\r\n\t\tthis._rootBlocks = this.findRootBlocks();\r\n\t}\r\n\r\n\t/**\r\n\t * Find all root blocks (dropping of single-point tiles during pyramid creation can lead to missing branches).\r\n\t * @return all root blocks.\r\n\t */\r\n\tprivate findRootBlocks(): AList<Block> {\r\n\t\t/* Check some levels below the top */\r\n\t\tlet startLevel: int32 = (this._levels.length - 6);\r\n\t\tif (startLevel < 0) startLevel = 0;\r\n\t\tMessage.print(ViewTree.MODULE, \"Finding root blocks starting at level index \" + startLevel + \" of \" + this._levels.length);\r\n\t\t/* Check the levels */\r\n\t\tlet rootBlocks: AList<Block> = new AList<Block>();\r\n\t\tlet nextLevelIndex: GridIndex = new GridIndex(0, 0, 0);\r\n\t\tfor (let i: number = startLevel; i < this._levels.length - 1; i++) {\r\n\t\t\t/* Check all blocks in the level */\r\n\t\t\tlet level: Level = this._levels[i];\r\n\t\t\tfor (let block of level.getBlocks()) {\r\n\t\t\t\t/* Non-top level? */\r\n\t\t\t\tlet isRoot: boolean = true;\r\n\t\t\t\tif (i < this._levels.length - 2) {\r\n\t\t\t\t\t/* Do we have a parent block in the next level? */\r\n\t\t\t\t\tblock.getBlockIndex().gridIndex.getNextLevelIndex(nextLevelIndex);\r\n\t\t\t\t\tisRoot = (this._levels[i + 1].findBlockGridIndex(nextLevelIndex) == null);\r\n\t\t\t\t\tif (isRoot) Message.print(ViewTree.MODULE, \"Block L\" + i + \" \" + block.getBlockIndex().gridIndex + \" is non-top root\");\r\n\t\t\t\t}\r\n\t\t\t\t/* Add to the list? */\r\n\t\t\t\tif (isRoot) rootBlocks.add(block);\r\n\t\t\t}\r\n\t\t}\r\n\t\t/* Return the roots */\r\n\t\tMessage.print(ViewTree.MODULE, \"Found \" + rootBlocks.size() + \" root blocks\");\r\n\t\treturn rootBlocks;\r\n\t}\r\n\r\n\t/**\r\n\t * Get the number of levels.\r\n\t * @return the number of levels.\r\n\t */\r\n\tpublic getLevelCount(): int32 {\r\n\t\treturn this._levels.length;\r\n\t}\r\n\r\n\t/**\r\n\t * Get a level.\r\n\t * @param index the index of the level.\r\n\t * @return the level.\r\n\t */\r\n\tpublic getLevel(index: int32): Level {\r\n\t\treturn this._levels[index];\r\n\t}\r\n\r\n\t/**\r\n\t * Get the data bounds.\r\n\t * @return the data bounds.\r\n\t */\r\n\tpublic getDataBounds(): Bounds {\r\n\t\treturn this._dataBounds;\r\n\t}\r\n\r\n\t/**\r\n\t * Set the blocks for a level (after a data load operation).\r\n\t * @param level the level.\r\n\t * @param blockIndexes the indexes of the blocks in the level.\r\n\t */\r\n\tpublic setLevelBlocks(level: Level, blockIndexes: Array<BlockIndex>): void {\r\n\t\tif (blockIndexes == null) return;\r\n\t\tlet blockList: Array<Block> = new Array<Block>(blockIndexes.length);\r\n\t\tfor (let i: number = 0; i < blockIndexes.length; i++) blockList[i] = new Block(blockIndexes[i]);\r\n\t\tlevel.setBlockList(blockList);\r\n\t\tMessage.print(ViewTree.MODULE, \"Loaded \" + blockIndexes.length + \" blocks for level \" + level.getIndex());\r\n\t}\r\n\r\n\t/**\r\n\t * Set the tiles for a block (after a data load operation).\r\n\t * @param blockIndex the index of the block.\r\n\t * @param tileIndexes the indexes of the tiles in the block.\r\n\t */\r\n\tpublic setBlockTiles(blockIndex: BlockIndex, tileIndexes: Array<TileIndex>): void {\r\n\t\tlet level: Level = this._levels[blockIndex.level];\r\n\t\tlet block: Block = level.findBlock(blockIndex);\r\n\t\tblock.setTiles(tileIndexes);\r\n\t}\r\n\r\n\t/**\r\n\t * Split a tile into lower-level tiles.\r\n\t * @param level the level of the tile to split.\r\n\t * @param tile the tile to split.\r\n\t * @param childLevel the lower level of the tile.\r\n\t * @param children the list of children to split into.\r\n * @param levelsToLoad the list of levels to load.\r\n * @param blocksToLoad the list of blocks to load.\r\n\t * @return true if the list of children is complete.\r\n\t */\r\n\tprivate splitTile(level: Level, tile: TileIndex, childLevel: Level, children: AList<TileIndex>, levelsToLoad: AList<Level>, blocksToLoad: AList<BlockIndex>): boolean {\r\n\t\t/* Clear the result */\r\n\t\tchildren.clear();\r\n\t\t/* Already calculated? */\r\n\t\tlet childList: Array<TileIndex> = tile.children;\r\n\t\tif (childList != null) {\r\n\t\t\t/* Return */\r\n\t\t\tfor (let child of childList) children.add(child);\r\n\t\t\treturn true;\r\n\t\t}\r\n\t\t/* Assume we have a complete list of children */\r\n\t\tlet complete: boolean = true;\r\n\t\t/* Unloaded level? */\r\n\t\tif (childLevel.getBlockCount() == 0) {\r\n\t\t\t/* No need to continue, we need the level block list */\r\n\t\t\tif (levelsToLoad.contains(childLevel) == false) levelsToLoad.add(childLevel);\r\n\t\t\treturn false;\r\n\t\t}\r\n\t\t/* Check the 8 possible child tiles */\r\n\t\tlet index: GridIndex = tile.gridIndex;\r\n\t\tlet childIndex: GridIndex = new GridIndex(0, 0, 0);\r\n\t\tfor (let z: number = 0; z < 2; z++) for (let y: number = 0; y < 2; y++) for (let x: number = 0; x < 2; x++) {\r\n\t\t\t/* Get the index of the child */\r\n\t\t\tchildIndex.x = (2 * index.x + x);\r\n\t\t\tchildIndex.y = (2 * index.y + y);\r\n\t\t\tchildIndex.z = (2 * index.z + z);\r\n\t\t\t/* Find the block */\r\n\t\t\tlet block: Block = childLevel.findBlockForTile(childIndex);\r\n\t\t\tif (block == null) {\r\n\t\t\t\t/* This should not happen */\r\n\t\t\t\tMessage.printWarning(ViewTree.MODULE, \"Unable to find tile block \" + childIndex + \" in child level \" + childLevel.getIndex() + \" (\" + childLevel.getBlockCount() + \" blocks)\");\r\n\t\t\t\tcomplete = false;\r\n\t\t\t\tcontinue;\r\n\t\t\t}\r\n\t\t\t/* No tile info in the block? */\r\n\t\t\tif (block.hasTiles() == false) {\r\n\t\t\t\t/* Load the block data */\r\n\t\t\t\tif (blocksToLoad.contains(block.getBlockIndex()) == false) blocksToLoad.add(block.getBlockIndex());\r\n\t\t\t\tcomplete = false;\r\n\t\t\t}\r\n\t\t\telse {\r\n\t\t\t\t/* Find the child */\r\n\t\t\t\tlet child: TileIndex = block.findTile(childIndex);\r\n\t\t\t\tif (child != null) children.add(child);\r\n\t\t\t}\r\n\t\t}\r\n\t\t/* Store the result if complete */\r\n\t\tif (complete) {\r\n\t\t\t/* Store */\r\n\t\t\tlet tileChildren: Array<TileIndex> = new Array<TileIndex>(children.size());\r\n\t\t\tfor (let i: number = 0; i < tileChildren.length; i++) tileChildren[i] = children.get(i);\r\n\t\t\ttile.children = tileChildren;\r\n\t\t}\r\n\t\t/* Do we have all children? */\r\n\t\treturn complete;\r\n\t}\r\n\r\n\t/**\r\n\t * Is all tile data available for rendering?\r\n\t * @param viewRequest the view request.\r\n\t * @param tiles a list of tiles to check.\r\n\t * @param missingTiles the list of tiles whose data is missing.\r\n\t */\r\n\tprivate checkDataAvailable(viewRequest: AViewRequest, tiles: AList<TileIndex>, missingTiles: AList<TileIndex>): void {\r\n\t\t/* Check all tiles */\r\n\t\tmissingTiles.clear();\r\n\t\tfor (let i: number = 0; i < tiles.size(); i++) {\r\n\t\t\t/* Get the next tile */\r\n\t\t\tlet tile: TileIndex = tiles.get(i);\r\n\t\t\t/* Not available? */\r\n\t\t\tif (this._dataManager.isTileLoaded(tile) == null) {\r\n\t\t\t\t/* Request to load the block */\r\n\t\t\t\tmissingTiles.add(tile);\r\n\t\t\t}\r\n\t\t\telse {\r\n\t\t\t\t/* Touch the block */\r\n\t\t\t\ttile.accessTime = viewRequest.getFrameTime();\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\t/**\r\n\t * Is all tile data available for rendering?\r\n\t * @param viewRequest the view request.\r\n\t * @param tiles a list of tiles to check.\r\n\t * @return true if the tile data is available.\r\n\t */\r\n\tprivate isDataAvailable(viewRequest: AViewRequest, tiles: Array<TileIndex>): boolean {\r\n\t\t/* Check all tiles */\r\n\t\tfor (let i: number = 0; i < tiles.length; i++) {\r\n\t\t\t/* Get the next tile */\r\n\t\t\tlet tile: TileIndex = tiles[i];\r\n\t\t\t/* Not available? */\r\n\t\t\tif (this._dataManager.isTileLoaded(tile) == null) return false;\r\n\t\t}\r\n\t\t/* Available */\r\n\t\treturn true;\r\n\t}\r\n\r\n\t/**\r\n\t * Add visible tiles to the view.\r\n\t * @param viewRequest the view request.\r\n\t * @param level the level of the tiles.\r\n\t * @param tiles the tiles to check.\r\n\t * @param visibleTiles the list of visible tiles to add to.\r\n\t */\r\n\tprivate addTilesToView(viewRequest: AViewRequest, level: Level, tiles: Array<TileIndex>, levelsToLoad: AList<Level>, blocksToLoad: AList<BlockIndex>, tilesToLoad: AList<TileIndex>, tilesToRender: AList<PointData>): void {\r\n\t\t/* No tiles? */\r\n\t\tif (tiles == null) return;\r\n\t\t/* Make the lists */\r\n\t\tlet childTiles: AList<TileIndex> = new AList<TileIndex>();\r\n\t\tlet missingChildTiles: AList<TileIndex> = new AList<TileIndex>();\r\n\t\t/* Check all tiles */\r\n\t\tfor (let i: number = 0; i < tiles.length; i++) {\r\n\t\t\t/* Get the next tile */\r\n\t\t\tlet tile: TileIndex = tiles[i];\r\n\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \"Checking tile L\" + tile.level + \" (\" + tile.gridIndex.x + \",\" + tile.gridIndex.y + \",\" + tile.gridIndex.z + \")\");\r\n\t\t\t/* Visible? */\r\n\t\t\tlet tileBounds: Bounds = level.getTileGrid().getCellBounds(tile.gridIndex).getIntersection(this._dataBounds);\r\n\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \"> level \" + tile.level);\r\n\t\t\tif (viewRequest.isVisibleBox(tileBounds)) {\r\n\t\t\t\t/* Has the tile been loaded? */\r\n\t\t\t\tlet tileData: PointData = this._dataManager.isTileLoaded(tile);\r\n\t\t\t\tlet tileAvailable: boolean = (tileData != null);\r\n\t\t\t\ttile.accessTime = viewRequest.getFrameTime();\r\n\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > available? \" + tileAvailable);\r\n\t\t\t\t/* We load all intermediate tiles to avoid holes in the coverage */\r\n\t\t\t\tif (tileAvailable == false) tilesToLoad.add(tile);\r\n\t\t\t\t/* Split the tile? */\r\n\t\t\t\tlet shouldSplit: boolean = (level.getIndex() > 0) && viewRequest.shouldSplit(level, tile);\r\n\t\t\t\tif (shouldSplit) {\r\n\t\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > visible, but needs splitting\");\r\n\t\t\t\t\t/* Find the children at the lower level */\r\n\t\t\t\t\tlet childLevel: Level = this._levels[level.getIndex() - 1];\r\n\t\t\t\t\tlet completeChildList: boolean = this.splitTile(level, tile, childLevel, childTiles, levelsToLoad, blocksToLoad);\r\n\t\t\t\t\tif (completeChildList == false) {\r\n\t\t\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > loading child indexes\");\r\n\t\t\t\t\t\t/* Display the tile while we wait for the block-tiles to load */\r\n\t\t\t\t\t\tif (tileAvailable) tilesToRender.add(tileData);\r\n\t\t\t\t\t}\r\n\t\t\t\t\telse {\r\n\t\t\t\t\t\t/* Are all children available with their data? */\r\n\t\t\t\t\t\tthis.checkDataAvailable(viewRequest, childTiles, missingChildTiles);\r\n\t\t\t\t\t\tif (missingChildTiles.size() == 0) {\r\n\t\t\t\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > rendering children\");\r\n\t\t\t\t\t\t\t/* Add the children */\r\n\t\t\t\t\t\t\tlet childTiles2: Array<TileIndex> = new Array<TileIndex>(childTiles.size());\r\n\t\t\t\t\t\t\tfor (let j: number = 0; j < childTiles2.length; j++) childTiles2[j] = childTiles.get(j);\r\n\t\t\t\t\t\t\tthis.addTilesToView(viewRequest, childLevel, childTiles2, levelsToLoad, blocksToLoad, tilesToLoad, tilesToRender);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\telse {\r\n\t\t\t\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > loading children\");\r\n\t\t\t\t\t\t\t/* Request for the missing children to be loaded */\r\n\t\t\t\t\t\t\tfor (let j: number = 0; j < missingChildTiles.size(); j++) tilesToLoad.add(missingChildTiles.get(j));\r\n\t\t\t\t\t\t\t/* Display the tile while we wait for the child tiles to load */\r\n\t\t\t\t\t\t\tif (tileAvailable) tilesToRender.add(tileData);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\telse {\r\n\t\t\t\t\t/* Display the tile */\r\n\t\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > visible\");\r\n\t\t\t\t\tif (tileAvailable) tilesToRender.add(tileData);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\telse {\r\n\t\t\t\t/* Log */\r\n\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > not visible\");\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\t/**\r\n\t * Find tile indexes for a 3D view.\r\n\t * @param viewRequest the request parameters.\r\n\t * @param visibleTiles the list of visible tiles to add to.\r\n\t * @param availableTiles the set of available tiles.\r\n\t * @param visibleAvailableTiles the list if visible and available tiles to add to.\r\n\t */\r\n\tpublic renderView3D(viewRequest: AViewRequest, levelsToLoad: AList<Level>, blocksToLoad: AList<BlockIndex>, tilesToLoad: AList<TileIndex>, tilesToRender: AList<PointData>): void {\r\n\t\t/* Log? */\r\n\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \"Finding pointcloud tiles to render\");\r\n\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > dataBounds: \" + this._dataBounds);\r\n\t\t//if (DEBUG) Message.print(MODULE,\" > view: \"+viewRequest.getViewProjection());\r\n\t\t//if (DEBUG) Message.print(MODULE,\" > distance: \"+viewRequest.getDistanceRange());\r\n\t\t//if (DEBUG) Message.print(MODULE,\" > model-transform: \"+viewRequest.getModelTransform());\r\n\t\t/* Check all blocks */\r\n\t\ttilesToRender.clear();\r\n\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \"Checking \" + this._rootBlocks.size() + \" root blocks\");\r\n\t\tfor (let i: number = 0; i < this._rootBlocks.size(); i++) // start from the root tiles\r\n\t\t{\r\n\t\t\t/* Visible? */\r\n\t\t\tlet block: Block = this._rootBlocks.get(i);\r\n\t\t\tlet blockIndex: BlockIndex = block.getBlockIndex();\r\n\t\t\tlet level: Level = this._levels[blockIndex.level];\r\n\t\t\t/* Visible? */\r\n\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \"Checking top-level block L\" + blockIndex.level + \" (\" + blockIndex.gridIndex.x + \",\" + blockIndex.gridIndex.y + \",\" + blockIndex.gridIndex.z + \")\");\r\n\t\t\tlet blockBounds: Bounds = block.getBlockBounds(level).getIntersection(this._dataBounds);\r\n\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > blockBounds: \" + blockBounds);\r\n\t\t\tif (viewRequest.isVisibleBox(blockBounds)) {\r\n\t\t\t\t/* Add the tiles */\r\n\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > visible\");\r\n\t\t\t\tthis.addTilesToView(viewRequest, level, block.getTiles(blocksToLoad), levelsToLoad, blocksToLoad, tilesToLoad, tilesToRender);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module OrbitGT\r\n */\r\n\r\n//package orbitgt.pointcloud.render;\r\n\r\ntype int8 = number;\r\ntype int16 = number;\r\ntype int32 = number;\r\ntype float32 = number;\r\ntype float64 = number;\r\n\r\nimport { Bounds } from \"../../spatial/geom/Bounds\";\r\nimport { AList } from \"../../system/collection/AList\";\r\nimport { Message } from \"../../system/runtime/Message\";\r\nimport { BlockIndex } from \"../model/BlockIndex\";\r\nimport { GridIndex } from \"../model/GridIndex\";\r\nimport { PointData } from \"../model/PointData\";\r\nimport { TileIndex } from \"../model/TileIndex\";\r\nimport { AViewRequest } from \"./AViewRequest\";\r\nimport { Block } from \"./Block\";\r\nimport { DataManager } from \"./DataManager\";\r\nimport { Level } from \"./Level\";\r\n\r\n/**\r\n * Class TileSpatialIndex manages a spatial index of levels, blocks and tiles in pointcloud. The index does not store data, only block and tile indexes.\r\n *\r\n * @version 1.0 November 2015\r\n */\r\n/** @internal */\r\nexport class ViewTree {\r\n\t/** The name of this module */\r\n\tprivate static readonly MODULE: string = \"ViewTree\";\r\n\r\n\t/** Debug mode? */\r\n\tprivate static readonly DEBUG: boolean = false;\r\n\r\n\t/** The data manager */\r\n\tprivate _dataManager: DataManager;\r\n\t/** The levels */\r\n\tprivate _levels: Array<Level>;\r\n\t/** The data bounds */\r\n\tprivate _dataBounds: Bounds;\r\n\t/** The root blocks */\r\n\tprivate _rootBlocks: AList<Block>;\r\n\r\n\t/**\r\n\t * Create a new tree.\r\n\t * @param levels the levels.\r\n\t * @param dataBounds the data bounds.\r\n\t */\r\n\tpublic constructor(dataManager: DataManager, levels: Array<Level>, dataBounds: Bounds) {\r\n\t\t/* Store the parameters */\r\n\t\tthis._dataManager = dataManager;\r\n\t\tthis._levels = levels;\r\n\t\tthis._dataBounds = dataBounds;\r\n\t\t/* Find the root blocks */\r\n\t\tthis._rootBlocks = this.findRootBlocks();\r\n\t}\r\n\r\n\t/**\r\n\t * Find all root blocks (dropping of single-point tiles during pyramid creation can lead to missing branches).\r\n\t * @return all root blocks.\r\n\t */\r\n\tprivate findRootBlocks(): AList<Block> {\r\n\t\t/* Check some levels below the top */\r\n\t\tlet startLevel: int32 = (this._levels.length - 6);\r\n\t\tif (startLevel < 0) startLevel = 0;\r\n\t\tMessage.print(ViewTree.MODULE, \"Finding root blocks starting at level index \" + startLevel + \" of \" + this._levels.length);\r\n\t\t/* Check the levels */\r\n\t\tlet rootBlocks: AList<Block> = new AList<Block>();\r\n\t\tlet nextLevelIndex: GridIndex = new GridIndex(0, 0, 0);\r\n\t\tfor (let i: number = startLevel; i < this._levels.length - 1; i++) {\r\n\t\t\t/* Check all blocks in the level */\r\n\t\t\tlet level: Level = this._levels[i];\r\n\t\t\tfor (let block of level.getBlocks()) {\r\n\t\t\t\t/* Non-top level? */\r\n\t\t\t\tlet isRoot: boolean = true;\r\n\t\t\t\tif (i < this._levels.length - 2) {\r\n\t\t\t\t\t/* Do we have a parent block in the next level? */\r\n\t\t\t\t\tblock.getBlockIndex().gridIndex.getNextLevelIndex(nextLevelIndex);\r\n\t\t\t\t\tisRoot = (this._levels[i + 1].findBlockGridIndex(nextLevelIndex) == null);\r\n\t\t\t\t\tif (isRoot) Message.print(ViewTree.MODULE, \"Block L\" + i + \" \" + block.getBlockIndex().gridIndex + \" is non-top root\");\r\n\t\t\t\t}\r\n\t\t\t\t/* Add to the list? */\r\n\t\t\t\tif (isRoot) rootBlocks.add(block);\r\n\t\t\t}\r\n\t\t}\r\n\t\t/* Return the roots */\r\n\t\tMessage.print(ViewTree.MODULE, \"Found \" + rootBlocks.size() + \" root blocks\");\r\n\t\treturn rootBlocks;\r\n\t}\r\n\r\n\t/**\r\n\t * Get the number of levels.\r\n\t * @return the number of levels.\r\n\t */\r\n\tpublic getLevelCount(): int32 {\r\n\t\treturn this._levels.length;\r\n\t}\r\n\r\n\t/**\r\n\t * Get a level.\r\n\t * @param index the index of the level.\r\n\t * @return the level.\r\n\t */\r\n\tpublic getLevel(index: int32): Level {\r\n\t\treturn this._levels[index];\r\n\t}\r\n\r\n\t/**\r\n\t * Get the data bounds.\r\n\t * @return the data bounds.\r\n\t */\r\n\tpublic getDataBounds(): Bounds {\r\n\t\treturn this._dataBounds;\r\n\t}\r\n\r\n\t/**\r\n\t * Set the blocks for a level (after a data load operation).\r\n\t * @param level the level.\r\n\t * @param blockIndexes the indexes of the blocks in the level.\r\n\t */\r\n\tpublic setLevelBlocks(level: Level, blockIndexes: Array<BlockIndex>): void {\r\n\t\tif (blockIndexes == null) return;\r\n\t\tlet blockList: Array<Block> = new Array<Block>(blockIndexes.length);\r\n\t\tfor (let i: number = 0; i < blockIndexes.length; i++) blockList[i] = new Block(blockIndexes[i]);\r\n\t\tlevel.setBlockList(blockList);\r\n\t\tMessage.print(ViewTree.MODULE, \"Loaded \" + blockIndexes.length + \" blocks for level \" + level.getIndex());\r\n\t}\r\n\r\n\t/**\r\n\t * Set the tiles for a block (after a data load operation).\r\n\t * @param blockIndex the index of the block.\r\n\t * @param tileIndexes the indexes of the tiles in the block.\r\n\t */\r\n\tpublic setBlockTiles(blockIndex: BlockIndex, tileIndexes: Array<TileIndex>): void {\r\n\t\tlet level: Level = this._levels[blockIndex.level];\r\n\t\tlet block: Block = level.findBlock(blockIndex);\r\n\t\tblock.setTiles(tileIndexes);\r\n\t}\r\n\r\n\t/**\r\n\t * Split a tile into lower-level tiles.\r\n\t * @param level the level of the tile to split.\r\n\t * @param tile the tile to split.\r\n\t * @param childLevel the lower level of the tile.\r\n\t * @param children the list of children to split into.\r\n * @param levelsToLoad the list of levels to load.\r\n * @param blocksToLoad the list of blocks to load.\r\n\t * @return true if the list of children is complete.\r\n\t */\r\n\tprivate splitTile(level: Level, tile: TileIndex, childLevel: Level, children: AList<TileIndex>, levelsToLoad: AList<Level>, blocksToLoad: AList<BlockIndex>): boolean {\r\n\t\t/* Clear the result */\r\n\t\tchildren.clear();\r\n\t\t/* Already calculated? */\r\n\t\tlet childList: Array<TileIndex> = tile.children;\r\n\t\tif (childList != null) {\r\n\t\t\t/* Return */\r\n\t\t\tfor (let child of childList) children.add(child);\r\n\t\t\treturn true;\r\n\t\t}\r\n\t\t/* Assume we have a complete list of children */\r\n\t\tlet complete: boolean = true;\r\n\t\t/* Unloaded level? */\r\n\t\tif (childLevel.getBlockCount() == 0) {\r\n\t\t\t/* No need to continue, we need the level block list */\r\n\t\t\tif (levelsToLoad.contains(childLevel) == false) levelsToLoad.add(childLevel);\r\n\t\t\treturn false;\r\n\t\t}\r\n\t\t/* Check the 8 possible child tiles */\r\n\t\tlet index: GridIndex = tile.gridIndex;\r\n\t\tlet childIndex: GridIndex = new GridIndex(0, 0, 0);\r\n\t\tfor (let z: number = 0; z < 2; z++) for (let y: number = 0; y < 2; y++) for (let x: number = 0; x < 2; x++) {\r\n\t\t\t/* Get the index of the child */\r\n\t\t\tchildIndex.x = (2 * index.x + x);\r\n\t\t\tchildIndex.y = (2 * index.y + y);\r\n\t\t\tchildIndex.z = (2 * index.z + z);\r\n\t\t\t/* Find the block */\r\n\t\t\tlet block: Block = childLevel.findBlockForTile(childIndex);\r\n\t\t\tif (block == null) {\r\n\t\t\t\t/* This should not happen */\r\n\t\t\t\tMessage.printWarning(ViewTree.MODULE, \"Unable to find tile block \" + childIndex + \" in child level \" + childLevel.getIndex() + \" (\" + childLevel.getBlockCount() + \" blocks)\");\r\n\t\t\t\tcomplete = false;\r\n\t\t\t\tcontinue;\r\n\t\t\t}\r\n\t\t\t/* No tile info in the block? */\r\n\t\t\tif (block.hasTiles() == false) {\r\n\t\t\t\t/* Load the block data */\r\n\t\t\t\tif (blocksToLoad.contains(block.getBlockIndex()) == false) blocksToLoad.add(block.getBlockIndex());\r\n\t\t\t\tcomplete = false;\r\n\t\t\t}\r\n\t\t\telse {\r\n\t\t\t\t/* Find the child */\r\n\t\t\t\tlet child: TileIndex = block.findTile(childIndex);\r\n\t\t\t\tif (child != null) children.add(child);\r\n\t\t\t}\r\n\t\t}\r\n\t\t/* Store the result if complete */\r\n\t\tif (complete) {\r\n\t\t\t/* Store */\r\n\t\t\tlet tileChildren: Array<TileIndex> = new Array<TileIndex>(children.size());\r\n\t\t\tfor (let i: number = 0; i < tileChildren.length; i++) tileChildren[i] = children.get(i);\r\n\t\t\ttile.children = tileChildren;\r\n\t\t}\r\n\t\t/* Do we have all children? */\r\n\t\treturn complete;\r\n\t}\r\n\r\n\t/**\r\n\t * Is all tile data available for rendering?\r\n\t * @param viewRequest the view request.\r\n\t * @param tiles a list of tiles to check.\r\n\t * @param missingTiles the list of tiles whose data is missing.\r\n\t */\r\n\tprivate checkDataAvailable(viewRequest: AViewRequest, tiles: AList<TileIndex>, missingTiles: AList<TileIndex>): void {\r\n\t\t/* Check all tiles */\r\n\t\tmissingTiles.clear();\r\n\t\tfor (let i: number = 0; i < tiles.size(); i++) {\r\n\t\t\t/* Get the next tile */\r\n\t\t\tlet tile: TileIndex = tiles.get(i);\r\n\t\t\t/* Not available? */\r\n\t\t\tif (this._dataManager.isTileLoaded(tile) == null) {\r\n\t\t\t\t/* Request to load the block */\r\n\t\t\t\tmissingTiles.add(tile);\r\n\t\t\t}\r\n\t\t\telse {\r\n\t\t\t\t/* Touch the block */\r\n\t\t\t\ttile.accessTime = viewRequest.getFrameTime();\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\t/**\r\n\t * Is all tile data available for rendering?\r\n\t * @param viewRequest the view request.\r\n\t * @param tiles a list of tiles to check.\r\n\t * @return true if the tile data is available.\r\n\t */\r\n\tprivate isDataAvailable(viewRequest: AViewRequest, tiles: Array<TileIndex>): boolean {\r\n\t\t/* Check all tiles */\r\n\t\tfor (let i: number = 0; i < tiles.length; i++) {\r\n\t\t\t/* Get the next tile */\r\n\t\t\tlet tile: TileIndex = tiles[i];\r\n\t\t\t/* Not available? */\r\n\t\t\tif (this._dataManager.isTileLoaded(tile) == null) return false;\r\n\t\t}\r\n\t\t/* Available */\r\n\t\treturn true;\r\n\t}\r\n\r\n\t/**\r\n\t * Add visible tiles to the view.\r\n\t * @param viewRequest the view request.\r\n\t * @param level the level of the tiles.\r\n\t * @param tiles the tiles to check.\r\n\t * @param visibleTiles the list of visible tiles to add to.\r\n\t */\r\n\tprivate addTilesToView(viewRequest: AViewRequest, level: Level, tiles: Array<TileIndex>, levelsToLoad: AList<Level>, blocksToLoad: AList<BlockIndex>, tilesToLoad: AList<TileIndex>, tilesToRender: AList<PointData>): void {\r\n\t\t/* No tiles? */\r\n\t\tif (tiles == null) return;\r\n\t\t/* Make the lists */\r\n\t\tlet childTiles: AList<TileIndex> = new AList<TileIndex>();\r\n\t\tlet missingChildTiles: AList<TileIndex> = new AList<TileIndex>();\r\n\t\t/* Check all tiles */\r\n\t\tfor (let i: number = 0; i < tiles.length; i++) {\r\n\t\t\t/* Get the next tile */\r\n\t\t\tlet tile: TileIndex = tiles[i];\r\n\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \"Checking tile L\" + tile.level + \" (\" + tile.gridIndex.x + \",\" + tile.gridIndex.y + \",\" + tile.gridIndex.z + \")\");\r\n\t\t\t/* Visible? */\r\n\t\t\tlet tileBounds: Bounds = level.getTileGrid().getCellBounds(tile.gridIndex).getIntersection(this._dataBounds);\r\n\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \"> level \" + tile.level);\r\n\t\t\tif (viewRequest.isVisibleBox(tileBounds)) {\r\n\t\t\t\t/* Has the tile been loaded? */\r\n\t\t\t\tlet tileData: PointData = this._dataManager.isTileLoaded(tile);\r\n\t\t\t\tlet tileAvailable: boolean = (tileData != null);\r\n\t\t\t\ttile.accessTime = viewRequest.getFrameTime();\r\n\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > available? \" + tileAvailable);\r\n\t\t\t\t/* We load all intermediate tiles to avoid holes in the coverage */\r\n\t\t\t\tif (tileAvailable == false) tilesToLoad.add(tile);\r\n\t\t\t\t/* Split the tile? */\r\n\t\t\t\tlet shouldSplit: boolean = (level.getIndex() > 0) && viewRequest.shouldSplit(level, tile);\r\n\t\t\t\tif (shouldSplit) {\r\n\t\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > visible, but needs splitting\");\r\n\t\t\t\t\t/* Find the children at the lower level */\r\n\t\t\t\t\tlet childLevel: Level = this._levels[level.getIndex() - 1];\r\n\t\t\t\t\tlet completeChildList: boolean = this.splitTile(level, tile, childLevel, childTiles, levelsToLoad, blocksToLoad);\r\n\t\t\t\t\tif (completeChildList == false) {\r\n\t\t\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > loading child indexes\");\r\n\t\t\t\t\t\t/* Display the tile while we wait for the block-tiles to load */\r\n\t\t\t\t\t\tif (tileAvailable) tilesToRender.add(tileData);\r\n\t\t\t\t\t}\r\n\t\t\t\t\telse {\r\n\t\t\t\t\t\t/* Are all children available with their data? */\r\n\t\t\t\t\t\tthis.checkDataAvailable(viewRequest, childTiles, missingChildTiles);\r\n\t\t\t\t\t\tif (missingChildTiles.size() == 0) {\r\n\t\t\t\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > rendering children\");\r\n\t\t\t\t\t\t\t/* Add the children */\r\n\t\t\t\t\t\t\tlet childTiles2: Array<TileIndex> = new Array<TileIndex>(childTiles.size());\r\n\t\t\t\t\t\t\tfor (let j: number = 0; j < childTiles2.length; j++) childTiles2[j] = childTiles.get(j);\r\n\t\t\t\t\t\t\tthis.addTilesToView(viewRequest, childLevel, childTiles2, levelsToLoad, blocksToLoad, tilesToLoad, tilesToRender);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\telse {\r\n\t\t\t\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > loading children\");\r\n\t\t\t\t\t\t\t/* Request for the missing children to be loaded */\r\n\t\t\t\t\t\t\tfor (let j: number = 0; j < missingChildTiles.size(); j++) tilesToLoad.add(missingChildTiles.get(j));\r\n\t\t\t\t\t\t\t/* Display the tile while we wait for the child tiles to load */\r\n\t\t\t\t\t\t\tif (tileAvailable) tilesToRender.add(tileData);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\telse {\r\n\t\t\t\t\t/* Display the tile */\r\n\t\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > visible\");\r\n\t\t\t\t\tif (tileAvailable) tilesToRender.add(tileData);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\telse {\r\n\t\t\t\t/* Log */\r\n\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > not visible\");\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\t/**\r\n\t * Find tile indexes for a 3D view.\r\n\t * @param viewRequest the request parameters.\r\n\t * @param visibleTiles the list of visible tiles to add to.\r\n\t * @param availableTiles the set of available tiles.\r\n\t * @param visibleAvailableTiles the list if visible and available tiles to add to.\r\n\t */\r\n\tpublic renderView3D(viewRequest: AViewRequest, levelsToLoad: AList<Level>, blocksToLoad: AList<BlockIndex>, tilesToLoad: AList<TileIndex>, tilesToRender: AList<PointData>): void {\r\n\t\t/* Log? */\r\n\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \"Finding pointcloud tiles to render\");\r\n\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > dataBounds: \" + this._dataBounds);\r\n\t\t//if (DEBUG) Message.print(MODULE,\" > view: \"+viewRequest.getViewProjection());\r\n\t\t//if (DEBUG) Message.print(MODULE,\" > distance: \"+viewRequest.getDistanceRange());\r\n\t\t//if (DEBUG) Message.print(MODULE,\" > model-transform: \"+viewRequest.getModelTransform());\r\n\t\t/* Check all blocks */\r\n\t\ttilesToRender.clear();\r\n\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \"Checking \" + this._rootBlocks.size() + \" root blocks\");\r\n\t\tfor (let i: number = 0; i < this._rootBlocks.size(); i++) // start from the root tiles\r\n\t\t{\r\n\t\t\t/* Visible? */\r\n\t\t\tlet block: Block = this._rootBlocks.get(i);\r\n\t\t\tlet blockIndex: BlockIndex = block.getBlockIndex();\r\n\t\t\tlet level: Level = this._levels[blockIndex.level];\r\n\t\t\t/* Visible? */\r\n\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \"Checking top-level block L\" + blockIndex.level + \" (\" + blockIndex.gridIndex.x + \",\" + blockIndex.gridIndex.y + \",\" + blockIndex.gridIndex.z + \")\");\r\n\t\t\tlet blockBounds: Bounds = block.getBlockBounds(level).getIntersection(this._dataBounds);\r\n\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > blockBounds: \" + blockBounds);\r\n\t\t\tif (viewRequest.isVisibleBox(blockBounds)) {\r\n\t\t\t\t/* Add the tiles */\r\n\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > visible\");\r\n\t\t\t\tthis.addTilesToView(viewRequest, level, block.getTiles(blocksToLoad), levelsToLoad, blocksToLoad, tilesToLoad, tilesToRender);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n}\r\n"]}
@@ -1,56 +1,56 @@
1
- /** @packageDocumentation
2
- * @module OrbitGT
3
- */
4
- import { Bounds } from "../geom/Bounds";
5
- import { Coordinate } from "../geom/Coordinate";
6
- /**
7
- * Abstract class CRSEngine provides a model for CRS transformation engines to implement.
8
- */
9
- /** @internal */
10
- export declare class CRSEngine {
11
- /**
12
- * Create a new engine.
13
- */
14
- constructor();
15
- /**
16
- * Prepare a CRS for making transforms in a certain area.
17
- * @param crs the CRS to prepare.
18
- * @param area the area to prepare for (can be invalid to prepare only for the crs).
19
- */
20
- prepareForArea(crs: string, area: Bounds): Promise<Bounds>;
21
- /**
22
- * Transform a coordinate from one CRS to another.
23
- * @param point the point coordinate.
24
- * @param sourceCRS the source CRS.
25
- * @param targetCRS the target CRS.
26
- * @return the transformed coordinate.
27
- */
28
- transformPoint(point: Coordinate, sourceCRS: string, targetCRS: string): Coordinate;
29
- /**
30
- * Check if a CRS is geocentric.
31
- * @param crs the CRS to check.
32
- * @return true if geocentric.
33
- */
34
- isGeocentricCRS(crs: string): boolean;
35
- /**
36
- * Check if a CRS is geographic.
37
- * @param crs the CRS to check.
38
- * @return true if geocentric.
39
- */
40
- isGeographicCRS(crs: string): boolean;
41
- /**
42
- * Check if a CRS is projected.
43
- * @param crs the CRS to check.
44
- * @return true if geocentric.
45
- */
46
- isProjectedCRS(crs: string): boolean;
47
- /**
48
- * Transform spatial bounds from one CRS to another.
49
- * @param point the point coordinate.
50
- * @param sourceCRS the source CRS.
51
- * @param targetCRS the target CRS.
52
- * @return the transformed bounds.
53
- */
54
- transformBounds(bounds: Bounds, sourceCRS: string, targetCRS: string): Bounds;
55
- }
1
+ /** @packageDocumentation
2
+ * @module OrbitGT
3
+ */
4
+ import { Bounds } from "../geom/Bounds";
5
+ import { Coordinate } from "../geom/Coordinate";
6
+ /**
7
+ * Abstract class CRSEngine provides a model for CRS transformation engines to implement.
8
+ */
9
+ /** @internal */
10
+ export declare class CRSEngine {
11
+ /**
12
+ * Create a new engine.
13
+ */
14
+ constructor();
15
+ /**
16
+ * Prepare a CRS for making transforms in a certain area.
17
+ * @param crs the CRS to prepare.
18
+ * @param area the area to prepare for (can be invalid to prepare only for the crs).
19
+ */
20
+ prepareForArea(crs: string, area: Bounds): Promise<Bounds>;
21
+ /**
22
+ * Transform a coordinate from one CRS to another.
23
+ * @param point the point coordinate.
24
+ * @param sourceCRS the source CRS.
25
+ * @param targetCRS the target CRS.
26
+ * @return the transformed coordinate.
27
+ */
28
+ transformPoint(point: Coordinate, sourceCRS: string, targetCRS: string): Coordinate;
29
+ /**
30
+ * Check if a CRS is geocentric.
31
+ * @param crs the CRS to check.
32
+ * @return true if geocentric.
33
+ */
34
+ isGeocentricCRS(crs: string): boolean;
35
+ /**
36
+ * Check if a CRS is geographic.
37
+ * @param crs the CRS to check.
38
+ * @return true if geocentric.
39
+ */
40
+ isGeographicCRS(crs: string): boolean;
41
+ /**
42
+ * Check if a CRS is projected.
43
+ * @param crs the CRS to check.
44
+ * @return true if geocentric.
45
+ */
46
+ isProjectedCRS(crs: string): boolean;
47
+ /**
48
+ * Transform spatial bounds from one CRS to another.
49
+ * @param point the point coordinate.
50
+ * @param sourceCRS the source CRS.
51
+ * @param targetCRS the target CRS.
52
+ * @return the transformed bounds.
53
+ */
54
+ transformBounds(bounds: Bounds, sourceCRS: string, targetCRS: string): Bounds;
55
+ }
56
56
  //# sourceMappingURL=CRSEngine.d.ts.map
@@ -1,90 +1,90 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
5
- /** @packageDocumentation
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- * @module OrbitGT
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- */
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- import { Bounds } from "../geom/Bounds";
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- import { Coordinate } from "../geom/Coordinate";
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- /**
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- * Abstract class CRSEngine provides a model for CRS transformation engines to implement.
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- */
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- /** @internal */
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- export class CRSEngine {
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- /**
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- * Create a new engine.
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- */
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- constructor() {
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- }
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- /**
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- * Prepare a CRS for making transforms in a certain area.
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- * @param crs the CRS to prepare.
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- * @param area the area to prepare for (can be invalid to prepare only for the crs).
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- */
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- async prepareForArea(crs, area) {
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- // subclasses should override this method if they need to download some part of a grid correction file, or the CRS declaration
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- return area;
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- }
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- /**
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- * Transform a coordinate from one CRS to another.
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- * @param point the point coordinate.
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- * @param sourceCRS the source CRS.
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- * @param targetCRS the target CRS.
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- * @return the transformed coordinate.
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- */
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- transformPoint(point, sourceCRS, targetCRS) {
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- // subclasses should override this method
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- return point;
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- }
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- /**
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- * Check if a CRS is geocentric.
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- * @param crs the CRS to check.
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- * @return true if geocentric.
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- */
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- isGeocentricCRS(crs) {
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- // subclasses should override this method
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- return false;
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- }
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- /**
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- * Check if a CRS is geographic.
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- * @param crs the CRS to check.
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- * @return true if geocentric.
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- */
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- isGeographicCRS(crs) {
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- // subclasses should override this method
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- return false;
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- }
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- /**
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- * Check if a CRS is projected.
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- * @param crs the CRS to check.
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- * @return true if geocentric.
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- */
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- isProjectedCRS(crs) {
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- // subclasses should override this method
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- return false;
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- }
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- /**
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- * Transform spatial bounds from one CRS to another.
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- * @param point the point coordinate.
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- * @param sourceCRS the source CRS.
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- * @param targetCRS the target CRS.
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- * @return the transformed bounds.
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- */
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- transformBounds(bounds, sourceCRS, targetCRS) {
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- // no real need to override this method in subclasses
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- /* Create new bounds */
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- let targetBounds = new Bounds();
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- if (bounds.isValid()) {
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- /* Transform all 8 corners */
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- let corner = Coordinate.create();
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- for (let i = 0; i < 8; i++) {
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- bounds.getCorner(i, corner);
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- targetBounds.add(this.transformPoint(corner, sourceCRS, targetCRS));
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- }
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- }
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- /* Return the target bounds */
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- return targetBounds;
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- }
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- }
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module OrbitGT
7
+ */
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+ import { Bounds } from "../geom/Bounds";
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+ import { Coordinate } from "../geom/Coordinate";
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+ /**
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+ * Abstract class CRSEngine provides a model for CRS transformation engines to implement.
12
+ */
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+ /** @internal */
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+ export class CRSEngine {
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+ /**
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+ * Create a new engine.
17
+ */
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+ constructor() {
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+ }
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+ /**
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+ * Prepare a CRS for making transforms in a certain area.
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+ * @param crs the CRS to prepare.
23
+ * @param area the area to prepare for (can be invalid to prepare only for the crs).
24
+ */
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+ async prepareForArea(crs, area) {
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+ // subclasses should override this method if they need to download some part of a grid correction file, or the CRS declaration
27
+ return area;
28
+ }
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+ /**
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+ * Transform a coordinate from one CRS to another.
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+ * @param point the point coordinate.
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+ * @param sourceCRS the source CRS.
33
+ * @param targetCRS the target CRS.
34
+ * @return the transformed coordinate.
35
+ */
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+ transformPoint(point, sourceCRS, targetCRS) {
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+ // subclasses should override this method
38
+ return point;
39
+ }
40
+ /**
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+ * Check if a CRS is geocentric.
42
+ * @param crs the CRS to check.
43
+ * @return true if geocentric.
44
+ */
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+ isGeocentricCRS(crs) {
46
+ // subclasses should override this method
47
+ return false;
48
+ }
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+ /**
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+ * Check if a CRS is geographic.
51
+ * @param crs the CRS to check.
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+ * @return true if geocentric.
53
+ */
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+ isGeographicCRS(crs) {
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+ // subclasses should override this method
56
+ return false;
57
+ }
58
+ /**
59
+ * Check if a CRS is projected.
60
+ * @param crs the CRS to check.
61
+ * @return true if geocentric.
62
+ */
63
+ isProjectedCRS(crs) {
64
+ // subclasses should override this method
65
+ return false;
66
+ }
67
+ /**
68
+ * Transform spatial bounds from one CRS to another.
69
+ * @param point the point coordinate.
70
+ * @param sourceCRS the source CRS.
71
+ * @param targetCRS the target CRS.
72
+ * @return the transformed bounds.
73
+ */
74
+ transformBounds(bounds, sourceCRS, targetCRS) {
75
+ // no real need to override this method in subclasses
76
+ /* Create new bounds */
77
+ let targetBounds = new Bounds();
78
+ if (bounds.isValid()) {
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+ /* Transform all 8 corners */
80
+ let corner = Coordinate.create();
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+ for (let i = 0; i < 8; i++) {
82
+ bounds.getCorner(i, corner);
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+ targetBounds.add(this.transformPoint(corner, sourceCRS, targetCRS));
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+ }
85
+ }
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+ /* Return the target bounds */
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+ return targetBounds;
88
+ }
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+ }
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90
  //# sourceMappingURL=CRSEngine.js.map
@@ -1,50 +1,50 @@
1
- /** @packageDocumentation
2
- * @module OrbitGT
3
- */
4
- import { Bounds } from "../geom/Bounds";
5
- import { Coordinate } from "../geom/Coordinate";
6
- import { Transform } from "../geom/Transform";
7
- import { CRSEngine } from "./CRSEngine";
8
- /**
9
- * Class CRSManager defines the main access point to the CRS transformation engine.
10
- */
11
- /** @internal */
12
- export declare class CRSManager {
13
- /** The main instance of the CRS engine. This needs to be set by the application on startup. */
14
- static ENGINE: CRSEngine;
15
- /**
16
- * Allow no instances, all methods are static.
17
- */
18
- private constructor();
19
- /**
20
- * Prepare a CRS for making transforms in a certain area.
21
- * @param crs the CRS to prepare.
22
- * @param area the area to prepare for (can be invalid to prepare only for the crs).
23
- */
24
- static prepareForArea(crs: string, area: Bounds): Promise<Bounds>;
25
- /**
26
- * Transform a coordinate from one CRS to another.
27
- * @param point the point coordinate.
28
- * @param sourceCRS the source CRS.
29
- * @param targetCRS the target CRS.
30
- * @return the transformed coordinate.
31
- */
32
- static transformPoint(point: Coordinate, sourceCRS: string, targetCRS: string): Coordinate;
33
- /**
34
- * Transform spatial bounds from one CRS to another.
35
- * @param point the point coordinate.
36
- * @param sourceCRS the source CRS.
37
- * @param targetCRS the target CRS.
38
- * @return the transformed bounds.
39
- */
40
- static transformBounds(bounds: Bounds, sourceCRS: string, targetCRS: string): Bounds;
41
- /**
42
- * Create an approximate 3D transformation from a source to a target CRS.
43
- * @param sourceCRS the source CRS.
44
- * @param sourcePoint the origin point in the source CRS.
45
- * @param targetCRS the target CRS.
46
- * @return the transform.
47
- */
48
- static createTransform(sourceCRS: string, sourcePoint: Coordinate, targetCRS: string): Transform;
49
- }
1
+ /** @packageDocumentation
2
+ * @module OrbitGT
3
+ */
4
+ import { Bounds } from "../geom/Bounds";
5
+ import { Coordinate } from "../geom/Coordinate";
6
+ import { Transform } from "../geom/Transform";
7
+ import { CRSEngine } from "./CRSEngine";
8
+ /**
9
+ * Class CRSManager defines the main access point to the CRS transformation engine.
10
+ */
11
+ /** @internal */
12
+ export declare class CRSManager {
13
+ /** The main instance of the CRS engine. This needs to be set by the application on startup. */
14
+ static ENGINE: CRSEngine;
15
+ /**
16
+ * Allow no instances, all methods are static.
17
+ */
18
+ private constructor();
19
+ /**
20
+ * Prepare a CRS for making transforms in a certain area.
21
+ * @param crs the CRS to prepare.
22
+ * @param area the area to prepare for (can be invalid to prepare only for the crs).
23
+ */
24
+ static prepareForArea(crs: string, area: Bounds): Promise<Bounds>;
25
+ /**
26
+ * Transform a coordinate from one CRS to another.
27
+ * @param point the point coordinate.
28
+ * @param sourceCRS the source CRS.
29
+ * @param targetCRS the target CRS.
30
+ * @return the transformed coordinate.
31
+ */
32
+ static transformPoint(point: Coordinate, sourceCRS: string, targetCRS: string): Coordinate;
33
+ /**
34
+ * Transform spatial bounds from one CRS to another.
35
+ * @param point the point coordinate.
36
+ * @param sourceCRS the source CRS.
37
+ * @param targetCRS the target CRS.
38
+ * @return the transformed bounds.
39
+ */
40
+ static transformBounds(bounds: Bounds, sourceCRS: string, targetCRS: string): Bounds;
41
+ /**
42
+ * Create an approximate 3D transformation from a source to a target CRS.
43
+ * @param sourceCRS the source CRS.
44
+ * @param sourcePoint the origin point in the source CRS.
45
+ * @param targetCRS the target CRS.
46
+ * @return the transform.
47
+ */
48
+ static createTransform(sourceCRS: string, sourcePoint: Coordinate, targetCRS: string): Transform;
49
+ }
50
50
  //# sourceMappingURL=CRSManager.d.ts.map