@itwin/core-geometry 5.4.0-dev.6 → 5.4.0-dev.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (452) hide show
  1. package/CHANGELOG.md +13 -1
  2. package/lib/cjs/Constant.js.map +1 -1
  3. package/lib/cjs/Geometry.js.map +1 -1
  4. package/lib/cjs/bspline/AkimaCurve3d.js.map +1 -1
  5. package/lib/cjs/bspline/BSpline1dNd.js.map +1 -1
  6. package/lib/cjs/bspline/BSplineCurve.js.map +1 -1
  7. package/lib/cjs/bspline/BSplineCurve3dH.js.map +1 -1
  8. package/lib/cjs/bspline/BSplineCurveOps.js.map +1 -1
  9. package/lib/cjs/bspline/BSplineSurface.js.map +1 -1
  10. package/lib/cjs/bspline/Bezier1dNd.js.map +1 -1
  11. package/lib/cjs/bspline/BezierCurve3d.js.map +1 -1
  12. package/lib/cjs/bspline/BezierCurve3dH.js.map +1 -1
  13. package/lib/cjs/bspline/BezierCurveBase.js.map +1 -1
  14. package/lib/cjs/bspline/InterpolationCurve3d.js.map +1 -1
  15. package/lib/cjs/bspline/KnotVector.js.map +1 -1
  16. package/lib/cjs/bspline/SurfaceLocationDetail.js.map +1 -1
  17. package/lib/cjs/clipping/AlternatingConvexClipTree.js.map +1 -1
  18. package/lib/cjs/clipping/BooleanClipFactory.js.map +1 -1
  19. package/lib/cjs/clipping/BooleanClipNode.js.map +1 -1
  20. package/lib/cjs/clipping/ClipPlane.js.map +1 -1
  21. package/lib/cjs/clipping/ClipPrimitive.js.map +1 -1
  22. package/lib/cjs/clipping/ClipUtils.js.map +1 -1
  23. package/lib/cjs/clipping/ClipVector.js.map +1 -1
  24. package/lib/cjs/clipping/ConvexClipPlaneSet.js.map +1 -1
  25. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.js.map +1 -1
  26. package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.js.map +1 -1
  27. package/lib/cjs/core-geometry.js.map +1 -1
  28. package/lib/cjs/curve/Arc3d.js.map +1 -1
  29. package/lib/cjs/curve/ConstructCurveBetweenCurves.js.map +1 -1
  30. package/lib/cjs/curve/CoordinateXYZ.js.map +1 -1
  31. package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -1
  32. package/lib/cjs/curve/CurveCollection.js.map +1 -1
  33. package/lib/cjs/curve/CurveCurve.js.map +1 -1
  34. package/lib/cjs/curve/CurveExtendMode.js.map +1 -1
  35. package/lib/cjs/curve/CurveFactory.js.map +1 -1
  36. package/lib/cjs/curve/CurveLocationDetail.js.map +1 -1
  37. package/lib/cjs/curve/CurveOps.js.map +1 -1
  38. package/lib/cjs/curve/CurvePrimitive.js.map +1 -1
  39. package/lib/cjs/curve/CurveProcessor.js.map +1 -1
  40. package/lib/cjs/curve/CurveTypes.js.map +1 -1
  41. package/lib/cjs/curve/CurveWireMomentsXYZ.js.map +1 -1
  42. package/lib/cjs/curve/GeometryQuery.js.map +1 -1
  43. package/lib/cjs/curve/LineSegment3d.js.map +1 -1
  44. package/lib/cjs/curve/LineString3d.js.map +1 -1
  45. package/lib/cjs/curve/Loop.js.map +1 -1
  46. package/lib/cjs/curve/OffsetOptions.js.map +1 -1
  47. package/lib/cjs/curve/ParityRegion.js.map +1 -1
  48. package/lib/cjs/curve/Path.js.map +1 -1
  49. package/lib/cjs/curve/PointString3d.js.map +1 -1
  50. package/lib/cjs/curve/ProxyCurve.js.map +1 -1
  51. package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.js.map +1 -1
  52. package/lib/cjs/curve/Query/CurveSplitContext.js.map +1 -1
  53. package/lib/cjs/curve/Query/CylindricalRange.js.map +1 -1
  54. package/lib/cjs/curve/Query/InOutTests.js.map +1 -1
  55. package/lib/cjs/curve/Query/PlanarSubdivision.js.map +1 -1
  56. package/lib/cjs/curve/Query/StrokeCountChain.js.map +1 -1
  57. package/lib/cjs/curve/Query/StrokeCountMap.js.map +1 -1
  58. package/lib/cjs/curve/RegionMomentsXY.js.map +1 -1
  59. package/lib/cjs/curve/RegionOps.js.map +1 -1
  60. package/lib/cjs/curve/RegionOpsClassificationSweeps.js.map +1 -1
  61. package/lib/cjs/curve/StrokeOptions.js.map +1 -1
  62. package/lib/cjs/curve/UnionRegion.js.map +1 -1
  63. package/lib/cjs/curve/internalContexts/AnnounceTangentStrokeHandler.js.map +1 -1
  64. package/lib/cjs/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.js.map +1 -1
  65. package/lib/cjs/curve/internalContexts/ChainCollectorContext.js.map +1 -1
  66. package/lib/cjs/curve/internalContexts/CloneCurvesContext.js.map +1 -1
  67. package/lib/cjs/curve/internalContexts/CloneWithExpandedLineStrings.js.map +1 -1
  68. package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.js.map +1 -1
  69. package/lib/cjs/curve/internalContexts/CountLinearPartsSearchContext.js.map +1 -1
  70. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
  71. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
  72. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.js.map +1 -1
  73. package/lib/cjs/curve/internalContexts/CurveLengthContext.js.map +1 -1
  74. package/lib/cjs/curve/internalContexts/CurveOffsetXYHandler.js.map +1 -1
  75. package/lib/cjs/curve/internalContexts/EllipticalArcApproximationContext.js.map +1 -1
  76. package/lib/cjs/curve/internalContexts/GapSearchContext.js.map +1 -1
  77. package/lib/cjs/curve/internalContexts/MultiChainCollector.js.map +1 -1
  78. package/lib/cjs/curve/internalContexts/NewtonRtoRStrokeHandler.js.map +1 -1
  79. package/lib/cjs/curve/internalContexts/PlaneAltitudeRangeContext.js.map +1 -1
  80. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js.map +1 -1
  81. package/lib/cjs/curve/internalContexts/SumLengthsContext.js.map +1 -1
  82. package/lib/cjs/curve/internalContexts/TransferWithSplitArcs.js.map +1 -1
  83. package/lib/cjs/curve/internalContexts/TransformInPlaceContext.js.map +1 -1
  84. package/lib/cjs/curve/spiral/AustralianRailCorpXYEvaluator.js.map +1 -1
  85. package/lib/cjs/curve/spiral/ClothoidSeries.js.map +1 -1
  86. package/lib/cjs/curve/spiral/CubicEvaluator.js.map +1 -1
  87. package/lib/cjs/curve/spiral/CzechSpiralEvaluator.js.map +1 -1
  88. package/lib/cjs/curve/spiral/DirectHalfCosineSpiralEvaluator.js.map +1 -1
  89. package/lib/cjs/curve/spiral/DirectSpiral3d.js.map +1 -1
  90. package/lib/cjs/curve/spiral/IntegratedSpiral3d.js.map +1 -1
  91. package/lib/cjs/curve/spiral/MXCubicAlongArcSpiralEvaluator.js.map +1 -1
  92. package/lib/cjs/curve/spiral/NormalizedTransition.js.map +1 -1
  93. package/lib/cjs/curve/spiral/PolishCubicSpiralEvaluator.js.map +1 -1
  94. package/lib/cjs/curve/spiral/TransitionConditionalProperties.js.map +1 -1
  95. package/lib/cjs/curve/spiral/TransitionSpiral3d.js.map +1 -1
  96. package/lib/cjs/curve/spiral/XYCurveEvaluator.js.map +1 -1
  97. package/lib/cjs/geometry3d/Angle.js.map +1 -1
  98. package/lib/cjs/geometry3d/AngleSweep.js.map +1 -1
  99. package/lib/cjs/geometry3d/BarycentricTriangle.js.map +1 -1
  100. package/lib/cjs/geometry3d/BilinearPatch.js.map +1 -1
  101. package/lib/cjs/geometry3d/CoincidentGeometryOps.js.map +1 -1
  102. package/lib/cjs/geometry3d/Ellipsoid.js.map +1 -1
  103. package/lib/cjs/geometry3d/FrameBuilder.js.map +1 -1
  104. package/lib/cjs/geometry3d/FrustumAnimation.js.map +1 -1
  105. package/lib/cjs/geometry3d/GeometryHandler.js.map +1 -1
  106. package/lib/cjs/geometry3d/GrowableBlockedArray.js.map +1 -1
  107. package/lib/cjs/geometry3d/GrowableFloat64Array.js.map +1 -1
  108. package/lib/cjs/geometry3d/GrowableXYArray.js.map +1 -1
  109. package/lib/cjs/geometry3d/GrowableXYZArray.js.map +1 -1
  110. package/lib/cjs/geometry3d/IndexedCollectionInterval.js.map +1 -1
  111. package/lib/cjs/geometry3d/IndexedXYCollection.js.map +1 -1
  112. package/lib/cjs/geometry3d/IndexedXYZCollection.js.map +1 -1
  113. package/lib/cjs/geometry3d/LongitudeLatitudeAltitude.js.map +1 -1
  114. package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
  115. package/lib/cjs/geometry3d/OrderedRotationAngles.js.map +1 -1
  116. package/lib/cjs/geometry3d/Plane3d.js.map +1 -1
  117. package/lib/cjs/geometry3d/Plane3dByOriginAndUnitNormal.js.map +1 -1
  118. package/lib/cjs/geometry3d/Plane3dByOriginAndVectors.js.map +1 -1
  119. package/lib/cjs/geometry3d/Point2dArrayCarrier.js.map +1 -1
  120. package/lib/cjs/geometry3d/Point2dVector2d.js.map +1 -1
  121. package/lib/cjs/geometry3d/Point3dArrayCarrier.js.map +1 -1
  122. package/lib/cjs/geometry3d/Point3dVector3d.js.map +1 -1
  123. package/lib/cjs/geometry3d/PointHelpers.js.map +1 -1
  124. package/lib/cjs/geometry3d/PointStreaming.js.map +1 -1
  125. package/lib/cjs/geometry3d/PolygonOps.js.map +1 -1
  126. package/lib/cjs/geometry3d/PolylineCompressionByEdgeOffset.js.map +1 -1
  127. package/lib/cjs/geometry3d/PolylineOps.js.map +1 -1
  128. package/lib/cjs/geometry3d/Range.js.map +1 -1
  129. package/lib/cjs/geometry3d/Ray2d.js.map +1 -1
  130. package/lib/cjs/geometry3d/Ray3d.js.map +1 -1
  131. package/lib/cjs/geometry3d/ReusableObjectCache.js.map +1 -1
  132. package/lib/cjs/geometry3d/Segment1d.js.map +1 -1
  133. package/lib/cjs/geometry3d/SortablePolygon.js.map +1 -1
  134. package/lib/cjs/geometry3d/Transform.js.map +1 -1
  135. package/lib/cjs/geometry3d/UVSurfaceOps.js.map +1 -1
  136. package/lib/cjs/geometry3d/XYZProps.js.map +1 -1
  137. package/lib/cjs/geometry3d/YawPitchRollAngles.js.map +1 -1
  138. package/lib/cjs/geometry4d/Map4d.js.map +1 -1
  139. package/lib/cjs/geometry4d/Matrix4d.js.map +1 -1
  140. package/lib/cjs/geometry4d/MomentData.js.map +1 -1
  141. package/lib/cjs/geometry4d/PlaneByOriginAndVectors4d.js.map +1 -1
  142. package/lib/cjs/geometry4d/Point4d.js.map +1 -1
  143. package/lib/cjs/numerics/BandedSystem.js.map +1 -1
  144. package/lib/cjs/numerics/BezierPolynomials.js.map +1 -1
  145. package/lib/cjs/numerics/ClusterableArray.js.map +1 -1
  146. package/lib/cjs/numerics/Complex.js.map +1 -1
  147. package/lib/cjs/numerics/ConvexPolygon2d.js.map +1 -1
  148. package/lib/cjs/numerics/Newton.js.map +1 -1
  149. package/lib/cjs/numerics/PascalCoefficients.js.map +1 -1
  150. package/lib/cjs/numerics/PolarData.js.map +1 -1
  151. package/lib/cjs/numerics/Polynomials.js.map +1 -1
  152. package/lib/cjs/numerics/Quadrature.js.map +1 -1
  153. package/lib/cjs/numerics/Range1dArray.js.map +1 -1
  154. package/lib/cjs/numerics/SmallSystem.js.map +1 -1
  155. package/lib/cjs/numerics/TriDiagonalSystem.js.map +1 -1
  156. package/lib/cjs/numerics/UnionFind.js.map +1 -1
  157. package/lib/cjs/numerics/UsageSums.js.map +1 -1
  158. package/lib/cjs/polyface/AuxData.js.map +1 -1
  159. package/lib/cjs/polyface/BoxTopology.js.map +1 -1
  160. package/lib/cjs/polyface/FacetFaceData.js.map +1 -1
  161. package/lib/cjs/polyface/FacetLocationDetail.js.map +1 -1
  162. package/lib/cjs/polyface/FacetOrientation.js.map +1 -1
  163. package/lib/cjs/polyface/GreedyTriangulationBetweenLineStrings.js.map +1 -1
  164. package/lib/cjs/polyface/IndexedEdgeMatcher.js.map +1 -1
  165. package/lib/cjs/polyface/IndexedPolyfaceVisitor.js.map +1 -1
  166. package/lib/cjs/polyface/IndexedPolyfaceWalker.js.map +1 -1
  167. package/lib/cjs/polyface/Polyface.js.map +1 -1
  168. package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
  169. package/lib/cjs/polyface/PolyfaceClip.js.map +1 -1
  170. package/lib/cjs/polyface/PolyfaceData.js.map +1 -1
  171. package/lib/cjs/polyface/PolyfaceQuery.js.map +1 -1
  172. package/lib/cjs/polyface/RangeLengthData.js.map +1 -1
  173. package/lib/cjs/polyface/RangeTree/LineString3dRangeTreeContext.js.map +1 -1
  174. package/lib/cjs/polyface/RangeTree/MinimumValueTester.js.map +1 -1
  175. package/lib/cjs/polyface/RangeTree/Point3dArrayRangeTreeContext.js.map +1 -1
  176. package/lib/cjs/polyface/RangeTree/PolyfaceRangeTreeContext.js.map +1 -1
  177. package/lib/cjs/polyface/RangeTree/RangeTreeNode.js.map +1 -1
  178. package/lib/cjs/polyface/RangeTree/RangeTreeSearchHandlers.js.map +1 -1
  179. package/lib/cjs/polyface/TaggedNumericData.js.map +1 -1
  180. package/lib/cjs/polyface/TriangleCandidate.js.map +1 -1
  181. package/lib/cjs/polyface/multiclip/BuildAverageNormalsContext.js.map +1 -1
  182. package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSet.js.map +1 -1
  183. package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSetWithOverflow.js.map +1 -1
  184. package/lib/cjs/polyface/multiclip/LinearSearchRange2dArray.js.map +1 -1
  185. package/lib/cjs/polyface/multiclip/OffsetMeshContext.js.map +1 -1
  186. package/lib/cjs/polyface/multiclip/Range2dSearchInterface.js.map +1 -1
  187. package/lib/cjs/polyface/multiclip/RangeSearch.js.map +1 -1
  188. package/lib/cjs/polyface/multiclip/SweepLineStringToFacetContext.js.map +1 -1
  189. package/lib/cjs/polyface/multiclip/XYPointBuckets.js.map +1 -1
  190. package/lib/cjs/serialization/BGFBAccessors.js.map +1 -1
  191. package/lib/cjs/serialization/BGFBReader.js.map +1 -1
  192. package/lib/cjs/serialization/BGFBWriter.js.map +1 -1
  193. package/lib/cjs/serialization/BentleyGeometryFlatBuffer.js.map +1 -1
  194. package/lib/cjs/serialization/DeepCompare.js.map +1 -1
  195. package/lib/cjs/serialization/GeometrySamples.js.map +1 -1
  196. package/lib/cjs/serialization/IModelJsonSchema.js.map +1 -1
  197. package/lib/cjs/serialization/SerializationHelpers.js.map +1 -1
  198. package/lib/cjs/solid/Box.js.map +1 -1
  199. package/lib/cjs/solid/Cone.js.map +1 -1
  200. package/lib/cjs/solid/LinearSweep.js.map +1 -1
  201. package/lib/cjs/solid/RotationalSweep.js.map +1 -1
  202. package/lib/cjs/solid/RuledSweep.js.map +1 -1
  203. package/lib/cjs/solid/SolidPrimitive.js.map +1 -1
  204. package/lib/cjs/solid/Sphere.js.map +1 -1
  205. package/lib/cjs/solid/SweepContour.js.map +1 -1
  206. package/lib/cjs/solid/TorusPipe.js.map +1 -1
  207. package/lib/cjs/topology/ChainMerge.js.map +1 -1
  208. package/lib/cjs/topology/Graph.js.map +1 -1
  209. package/lib/cjs/topology/HalfEdgeGraphFromIndexedLoopsContext.js.map +1 -1
  210. package/lib/cjs/topology/HalfEdgeGraphSearch.js.map +1 -1
  211. package/lib/cjs/topology/HalfEdgeGraphSpineContext.js.map +1 -1
  212. package/lib/cjs/topology/HalfEdgeGraphValidation.js.map +1 -1
  213. package/lib/cjs/topology/HalfEdgeMarkSet.js.map +1 -1
  214. package/lib/cjs/topology/HalfEdgeNodeXYZUV.js.map +1 -1
  215. package/lib/cjs/topology/HalfEdgePointInGraphSearch.js.map +1 -1
  216. package/lib/cjs/topology/HalfEdgePositionDetail.js.map +1 -1
  217. package/lib/cjs/topology/HalfEdgePriorityQueue.js.map +1 -1
  218. package/lib/cjs/topology/InsertAndRetriangulateContext.js.map +1 -1
  219. package/lib/cjs/topology/MaskManager.js.map +1 -1
  220. package/lib/cjs/topology/Merging.js.map +1 -1
  221. package/lib/cjs/topology/RegularizeFace.js.map +1 -1
  222. package/lib/cjs/topology/SignedDataSummary.js.map +1 -1
  223. package/lib/cjs/topology/SpaceTriangulation.js.map +1 -1
  224. package/lib/cjs/topology/Triangulation.js.map +1 -1
  225. package/lib/cjs/topology/Voronoi.js.map +1 -1
  226. package/lib/cjs/topology/XYParitySearchContext.js.map +1 -1
  227. package/lib/esm/Constant.js.map +1 -1
  228. package/lib/esm/Geometry.js.map +1 -1
  229. package/lib/esm/bspline/AkimaCurve3d.js.map +1 -1
  230. package/lib/esm/bspline/BSpline1dNd.js.map +1 -1
  231. package/lib/esm/bspline/BSplineCurve.js.map +1 -1
  232. package/lib/esm/bspline/BSplineCurve3dH.js.map +1 -1
  233. package/lib/esm/bspline/BSplineCurveOps.js.map +1 -1
  234. package/lib/esm/bspline/BSplineSurface.js.map +1 -1
  235. package/lib/esm/bspline/Bezier1dNd.js.map +1 -1
  236. package/lib/esm/bspline/BezierCurve3d.js.map +1 -1
  237. package/lib/esm/bspline/BezierCurve3dH.js.map +1 -1
  238. package/lib/esm/bspline/BezierCurveBase.js.map +1 -1
  239. package/lib/esm/bspline/InterpolationCurve3d.js.map +1 -1
  240. package/lib/esm/bspline/KnotVector.js.map +1 -1
  241. package/lib/esm/bspline/SurfaceLocationDetail.js.map +1 -1
  242. package/lib/esm/clipping/AlternatingConvexClipTree.js.map +1 -1
  243. package/lib/esm/clipping/BooleanClipFactory.js.map +1 -1
  244. package/lib/esm/clipping/BooleanClipNode.js.map +1 -1
  245. package/lib/esm/clipping/ClipPlane.js.map +1 -1
  246. package/lib/esm/clipping/ClipPrimitive.js.map +1 -1
  247. package/lib/esm/clipping/ClipUtils.js.map +1 -1
  248. package/lib/esm/clipping/ClipVector.js.map +1 -1
  249. package/lib/esm/clipping/ConvexClipPlaneSet.js.map +1 -1
  250. package/lib/esm/clipping/UnionOfConvexClipPlaneSets.js.map +1 -1
  251. package/lib/esm/clipping/internalContexts/LineStringOffsetClipperContext.js.map +1 -1
  252. package/lib/esm/core-geometry.js.map +1 -1
  253. package/lib/esm/curve/Arc3d.js.map +1 -1
  254. package/lib/esm/curve/ConstructCurveBetweenCurves.js.map +1 -1
  255. package/lib/esm/curve/CoordinateXYZ.js.map +1 -1
  256. package/lib/esm/curve/CurveChainWithDistanceIndex.js.map +1 -1
  257. package/lib/esm/curve/CurveCollection.js.map +1 -1
  258. package/lib/esm/curve/CurveCurve.js.map +1 -1
  259. package/lib/esm/curve/CurveExtendMode.js.map +1 -1
  260. package/lib/esm/curve/CurveFactory.js.map +1 -1
  261. package/lib/esm/curve/CurveLocationDetail.js.map +1 -1
  262. package/lib/esm/curve/CurveOps.js.map +1 -1
  263. package/lib/esm/curve/CurvePrimitive.js.map +1 -1
  264. package/lib/esm/curve/CurveProcessor.js.map +1 -1
  265. package/lib/esm/curve/CurveTypes.js.map +1 -1
  266. package/lib/esm/curve/CurveWireMomentsXYZ.js.map +1 -1
  267. package/lib/esm/curve/GeometryQuery.js.map +1 -1
  268. package/lib/esm/curve/LineSegment3d.js.map +1 -1
  269. package/lib/esm/curve/LineString3d.js.map +1 -1
  270. package/lib/esm/curve/Loop.js.map +1 -1
  271. package/lib/esm/curve/OffsetOptions.js.map +1 -1
  272. package/lib/esm/curve/ParityRegion.js.map +1 -1
  273. package/lib/esm/curve/Path.js.map +1 -1
  274. package/lib/esm/curve/PointString3d.js.map +1 -1
  275. package/lib/esm/curve/ProxyCurve.js.map +1 -1
  276. package/lib/esm/curve/Query/ConsolidateAdjacentPrimitivesContext.js.map +1 -1
  277. package/lib/esm/curve/Query/CurveSplitContext.js.map +1 -1
  278. package/lib/esm/curve/Query/CylindricalRange.js.map +1 -1
  279. package/lib/esm/curve/Query/InOutTests.js.map +1 -1
  280. package/lib/esm/curve/Query/PlanarSubdivision.js.map +1 -1
  281. package/lib/esm/curve/Query/StrokeCountChain.js.map +1 -1
  282. package/lib/esm/curve/Query/StrokeCountMap.js.map +1 -1
  283. package/lib/esm/curve/RegionMomentsXY.js.map +1 -1
  284. package/lib/esm/curve/RegionOps.js.map +1 -1
  285. package/lib/esm/curve/RegionOpsClassificationSweeps.js.map +1 -1
  286. package/lib/esm/curve/StrokeOptions.js.map +1 -1
  287. package/lib/esm/curve/UnionRegion.js.map +1 -1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\n\r\n/**\r\n * NormalizedTransition is the (abstract) base class for clothoid, bloss, biquadratic, sine, and cosine transition functions.\r\n * * Each function maps fractional progress to a curvature value.\r\n * * f(0) === 0\r\n * * f(1) === 1\r\n * * f(u) === 1 - f(1-u)\r\n * * Each implementation provides:\r\n * * fractionToCurvature -- the f(u) function described above\r\n * * fractionToCurvatureDerivative -- df(u)/du\r\n * * fractionToArea -- integral of the area under f(u) from 0 to u.\r\n * * The symmetry condition ensures that the integral from 0 to 1 is 1/2.\r\n * @internal\r\n */\r\nexport abstract class NormalizedTransition {\r\n /** Constructor initializes with 0..1 values. Call \"setBearingCurvatureLengthCurvature\" to apply real values. */\r\n constructor() { }\r\n /** At fractional position on the x axis, return the (normalized) curvature fraction. */\r\n public abstract fractionToCurvatureFraction(fractionX: number): number;\r\n /** Return the derivative of the (normalized) curvature fraction. */\r\n public abstract fractionToCurvatureFractionDerivative(fractionX: number): number;\r\n /**\r\n * Return the integrated area under the curve.\r\n * * This is equal to the accumulated angle change.\r\n */\r\n public abstract fractionToArea(fractionX: number): number;\r\n private static _clothoidEvaluator?: NormalizedClothoidTransition;\r\n private static _biquadraticEvaluator?: NormalizedBiQuadraticTransition;\r\n private static _blossEvaluator?: NormalizedBlossTransition;\r\n private static _sineEvaluator?: NormalizedSineTransition;\r\n private static _cosineEvaluator?: NormalizedCosineTransition;\r\n /**\r\n * Return a standard evaluator identified by string as:\r\n * * clothoid\r\n * * bloss\r\n * * biquadratic\r\n * * sine\r\n * * cosine\r\n * Each of these types\r\n * * is instantiated (only once) as a single static object within the NormalizedTransition class.\r\n * * has no instance data or mutator methods.\r\n * @param name string name of the transition.\r\n */\r\n public static findEvaluator(name: string): NormalizedTransition | undefined {\r\n if (name === \"clothoid\")\r\n return this._clothoidEvaluator ? this._clothoidEvaluator : (this._clothoidEvaluator = new NormalizedClothoidTransition());\r\n if (name === \"bloss\")\r\n return this._blossEvaluator ? this._blossEvaluator : (this._blossEvaluator = new NormalizedBlossTransition());\r\n if (name === \"biquadratic\")\r\n return this._biquadraticEvaluator ? this._biquadraticEvaluator : (this._biquadraticEvaluator = new NormalizedBiQuadraticTransition());\r\n if (name === \"sine\")\r\n return this._sineEvaluator ? this._sineEvaluator : (this._sineEvaluator = new NormalizedSineTransition());\r\n if (name === \"cosine\")\r\n return this._cosineEvaluator ? this._cosineEvaluator : (this._cosineEvaluator = new NormalizedCosineTransition());\r\n return undefined;\r\n }\r\n}\r\n\r\n/**\r\n * Transition functions for clothoid spiral.\r\n * * curvature variation is linear from (0,0) to (1,1)\r\n * @internal\r\n */\r\nexport class NormalizedClothoidTransition extends NormalizedTransition {\r\n constructor() {\r\n super();\r\n }\r\n /** At fractional position on the x axis, return the (normalized) curvature fraction. */\r\n public fractionToCurvatureFraction(fractionX: number): number {\r\n return fractionX;\r\n }\r\n /** Return the derivative of the (normalized) curvature fraction. */\r\n public fractionToCurvatureFractionDerivative(_u: number): number {\r\n return 1.0;\r\n }\r\n /**\r\n * Return the integrated area under the curve.\r\n * * This fraction is the angular change fraction.\r\n */\r\n public fractionToArea(fractionX: number): number {\r\n return fractionX * fractionX * 0.5;\r\n }\r\n}\r\n\r\n/**\r\n * Transition functions for bloss spiral.\r\n * * curvature variation is cubic from (0,0) with slope 0 to (1,1) with slope 1.\r\n * @internal\r\n */\r\nexport class NormalizedBlossTransition extends NormalizedTransition {\r\n // bloss curve is (3 - 2x) x ^2 = 3 x^2 - 2 x^3\r\n // derivative 6x (1-x)\r\n // 2nd derivative 6 - 12 x\r\n // derivatives zero at 0,1\r\n // inflection zero at 0.5\r\n // integral is x^3 - x^4 / 2 = x^3 (1-x/2)\r\n constructor() { super(); }\r\n /** At fractional position on the x axis, return the (normalized) curvature fraction. */\r\n public fractionToCurvatureFraction(u: number): number {\r\n return u * u * (3 - 2 * u);\r\n }\r\n /** Return the derivative of the (normalized) curvature fraction. */\r\n public fractionToCurvatureFractionDerivative(u: number): number {\r\n return 6.0 * u * (1.0 - u);\r\n }\r\n /**\r\n * Return the integrated area under the curve.\r\n * * This fraction is the angular change fraction.\r\n */\r\n public fractionToArea(u: number): number {\r\n return u * u * u * (1 - 0.5 * u);\r\n }\r\n}\r\n\r\n/**\r\n * Transition functions for biquadratic transition.\r\n * * Curvature is a pair of joining quadratics.\r\n * * In lower half of the interval, the quadratic is from (0,0) to (0.5, 0.5) with zero slope at origin.\r\n * * In upper half of the interval, the quadratic is from (0.5,0.5) to (1,1) with zero slope at 1.\r\n * @internal\r\n */\r\nexport class NormalizedBiQuadraticTransition extends NormalizedTransition {\r\n constructor() {\r\n super();\r\n }\r\n private integratedBasis(u: number): number {\r\n return u * u * u * (2.0 / 3.0);\r\n }\r\n private basis(u: number): number {\r\n return 2 * u * u;\r\n }\r\n private basisDerivative(u: number): number {\r\n return 4 * u;\r\n }\r\n /**\r\n * At fractional position on the x axis, return the (normalized) curvature fraction.\r\n * * For [u <= 0.5, u >= 0.5]\r\n * * f(u) = [2 u^2, 1 - 2 (1-u)^2]\r\n * * f'(u) = [4 u, 4 (1-u)]\r\n * * If(u) = [2 u^3 / 3, 0.5 (1 -u )^3/3]\r\n */\r\n public fractionToCurvatureFraction(u: number): number {\r\n return u <= 0.5 ? this.basis(u) : 1.0 - this.basis(1.0 - u);\r\n }\r\n /** Return the derivative of the (normalized) curvature fraction. */\r\n public fractionToCurvatureFractionDerivative(u: number): number {\r\n return u < 0.5 ? this.basisDerivative(u) : this.basisDerivative(1 - u);\r\n }\r\n /**\r\n * Return the integrated area under the curve.\r\n * * This fraction is the angular change fraction.\r\n */\r\n public fractionToArea(u: number): number {\r\n if (u <= 0.5)\r\n return this.integratedBasis(u);\r\n const v = 1 - u;\r\n return 0.5 - v + this.integratedBasis(v);\r\n }\r\n}\r\n\r\n/**\r\n * Transition functions for sine transition.\r\n * * curvature variation is the sum of\r\n * * straight line from (0,0) to (1,1), like clothoid.\r\n * * additional full period of a sine wave, producing 0 slope at both ends.\r\n * @internal\r\n */\r\nexport class NormalizedSineTransition extends NormalizedTransition {\r\n constructor() { super(); }\r\n /** At fractional position on the x axis, return the (normalized) curvature fraction. */\r\n public fractionToCurvatureFraction(u: number): number {\r\n const a = 2.0 * Math.PI;\r\n return u - Math.sin(u * a) / a;\r\n }\r\n /** Return the derivative of the (normalized) curvature fraction. */\r\n public fractionToCurvatureFractionDerivative(u: number): number {\r\n const a = 2.0 * Math.PI;\r\n return 1 - Math.cos(u * a);\r\n }\r\n /**\r\n * Return the integrated area under the curve.\r\n * * This fraction is the angular change fraction.\r\n */\r\n public fractionToArea(u: number): number {\r\n const a = 2.0 * Math.PI;\r\n return 0.5 * u * u + (Math.cos(u * a) - 1.0) / (a * a);\r\n }\r\n}\r\n\r\n/**\r\n * Transition functions for cosine.\r\n * * curvature variation is a half period of a cosine.\r\n * @internal\r\n */\r\nexport class NormalizedCosineTransition extends NormalizedTransition {\r\n constructor() { super(); }\r\n /** At fractional position on the x axis, return the (normalized) curvature fraction. */\r\n public fractionToCurvatureFraction(u: number): number {\r\n const a = Math.PI;\r\n return 0.5 * (1 - Math.cos(u * a));\r\n }\r\n /** Return the derivative of the (normalized) curvature fraction. */\r\n public fractionToCurvatureFractionDerivative(u: number): number {\r\n const a = Math.PI;\r\n return 0.5 * a * Math.sin(u * a);\r\n }\r\n /**\r\n * Return the integrated area under the curve.\r\n * * This fraction is the angular change fraction.\r\n */\r\n public fractionToArea(u: number): number {\r\n const a = Math.PI;\r\n return 0.5 * u - 0.5 * Math.sin(u * a) / a;\r\n }\r\n}\r\n"]}
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Curve\n */\n\n/**\n * NormalizedTransition is the (abstract) base class for clothoid, bloss, biquadratic, sine, and cosine transition functions.\n * * Each function maps fractional progress to a curvature value.\n * * f(0) === 0\n * * f(1) === 1\n * * f(u) === 1 - f(1-u)\n * * Each implementation provides:\n * * fractionToCurvature -- the f(u) function described above\n * * fractionToCurvatureDerivative -- df(u)/du\n * * fractionToArea -- integral of the area under f(u) from 0 to u.\n * * The symmetry condition ensures that the integral from 0 to 1 is 1/2.\n * @internal\n */\nexport abstract class NormalizedTransition {\n /** Constructor initializes with 0..1 values. Call \"setBearingCurvatureLengthCurvature\" to apply real values. */\n constructor() { }\n /** At fractional position on the x axis, return the (normalized) curvature fraction. */\n public abstract fractionToCurvatureFraction(fractionX: number): number;\n /** Return the derivative of the (normalized) curvature fraction. */\n public abstract fractionToCurvatureFractionDerivative(fractionX: number): number;\n /**\n * Return the integrated area under the curve.\n * * This is equal to the accumulated angle change.\n */\n public abstract fractionToArea(fractionX: number): number;\n private static _clothoidEvaluator?: NormalizedClothoidTransition;\n private static _biquadraticEvaluator?: NormalizedBiQuadraticTransition;\n private static _blossEvaluator?: NormalizedBlossTransition;\n private static _sineEvaluator?: NormalizedSineTransition;\n private static _cosineEvaluator?: NormalizedCosineTransition;\n /**\n * Return a standard evaluator identified by string as:\n * * clothoid\n * * bloss\n * * biquadratic\n * * sine\n * * cosine\n * Each of these types\n * * is instantiated (only once) as a single static object within the NormalizedTransition class.\n * * has no instance data or mutator methods.\n * @param name string name of the transition.\n */\n public static findEvaluator(name: string): NormalizedTransition | undefined {\n if (name === \"clothoid\")\n return this._clothoidEvaluator ? this._clothoidEvaluator : (this._clothoidEvaluator = new NormalizedClothoidTransition());\n if (name === \"bloss\")\n return this._blossEvaluator ? this._blossEvaluator : (this._blossEvaluator = new NormalizedBlossTransition());\n if (name === \"biquadratic\")\n return this._biquadraticEvaluator ? this._biquadraticEvaluator : (this._biquadraticEvaluator = new NormalizedBiQuadraticTransition());\n if (name === \"sine\")\n return this._sineEvaluator ? this._sineEvaluator : (this._sineEvaluator = new NormalizedSineTransition());\n if (name === \"cosine\")\n return this._cosineEvaluator ? this._cosineEvaluator : (this._cosineEvaluator = new NormalizedCosineTransition());\n return undefined;\n }\n}\n\n/**\n * Transition functions for clothoid spiral.\n * * curvature variation is linear from (0,0) to (1,1)\n * @internal\n */\nexport class NormalizedClothoidTransition extends NormalizedTransition {\n constructor() {\n super();\n }\n /** At fractional position on the x axis, return the (normalized) curvature fraction. */\n public fractionToCurvatureFraction(fractionX: number): number {\n return fractionX;\n }\n /** Return the derivative of the (normalized) curvature fraction. */\n public fractionToCurvatureFractionDerivative(_u: number): number {\n return 1.0;\n }\n /**\n * Return the integrated area under the curve.\n * * This fraction is the angular change fraction.\n */\n public fractionToArea(fractionX: number): number {\n return fractionX * fractionX * 0.5;\n }\n}\n\n/**\n * Transition functions for bloss spiral.\n * * curvature variation is cubic from (0,0) with slope 0 to (1,1) with slope 1.\n * @internal\n */\nexport class NormalizedBlossTransition extends NormalizedTransition {\n // bloss curve is (3 - 2x) x ^2 = 3 x^2 - 2 x^3\n // derivative 6x (1-x)\n // 2nd derivative 6 - 12 x\n // derivatives zero at 0,1\n // inflection zero at 0.5\n // integral is x^3 - x^4 / 2 = x^3 (1-x/2)\n constructor() { super(); }\n /** At fractional position on the x axis, return the (normalized) curvature fraction. */\n public fractionToCurvatureFraction(u: number): number {\n return u * u * (3 - 2 * u);\n }\n /** Return the derivative of the (normalized) curvature fraction. */\n public fractionToCurvatureFractionDerivative(u: number): number {\n return 6.0 * u * (1.0 - u);\n }\n /**\n * Return the integrated area under the curve.\n * * This fraction is the angular change fraction.\n */\n public fractionToArea(u: number): number {\n return u * u * u * (1 - 0.5 * u);\n }\n}\n\n/**\n * Transition functions for biquadratic transition.\n * * Curvature is a pair of joining quadratics.\n * * In lower half of the interval, the quadratic is from (0,0) to (0.5, 0.5) with zero slope at origin.\n * * In upper half of the interval, the quadratic is from (0.5,0.5) to (1,1) with zero slope at 1.\n * @internal\n */\nexport class NormalizedBiQuadraticTransition extends NormalizedTransition {\n constructor() {\n super();\n }\n private integratedBasis(u: number): number {\n return u * u * u * (2.0 / 3.0);\n }\n private basis(u: number): number {\n return 2 * u * u;\n }\n private basisDerivative(u: number): number {\n return 4 * u;\n }\n /**\n * At fractional position on the x axis, return the (normalized) curvature fraction.\n * * For [u <= 0.5, u >= 0.5]\n * * f(u) = [2 u^2, 1 - 2 (1-u)^2]\n * * f'(u) = [4 u, 4 (1-u)]\n * * If(u) = [2 u^3 / 3, 0.5 (1 -u )^3/3]\n */\n public fractionToCurvatureFraction(u: number): number {\n return u <= 0.5 ? this.basis(u) : 1.0 - this.basis(1.0 - u);\n }\n /** Return the derivative of the (normalized) curvature fraction. */\n public fractionToCurvatureFractionDerivative(u: number): number {\n return u < 0.5 ? this.basisDerivative(u) : this.basisDerivative(1 - u);\n }\n /**\n * Return the integrated area under the curve.\n * * This fraction is the angular change fraction.\n */\n public fractionToArea(u: number): number {\n if (u <= 0.5)\n return this.integratedBasis(u);\n const v = 1 - u;\n return 0.5 - v + this.integratedBasis(v);\n }\n}\n\n/**\n * Transition functions for sine transition.\n * * curvature variation is the sum of\n * * straight line from (0,0) to (1,1), like clothoid.\n * * additional full period of a sine wave, producing 0 slope at both ends.\n * @internal\n */\nexport class NormalizedSineTransition extends NormalizedTransition {\n constructor() { super(); }\n /** At fractional position on the x axis, return the (normalized) curvature fraction. */\n public fractionToCurvatureFraction(u: number): number {\n const a = 2.0 * Math.PI;\n return u - Math.sin(u * a) / a;\n }\n /** Return the derivative of the (normalized) curvature fraction. */\n public fractionToCurvatureFractionDerivative(u: number): number {\n const a = 2.0 * Math.PI;\n return 1 - Math.cos(u * a);\n }\n /**\n * Return the integrated area under the curve.\n * * This fraction is the angular change fraction.\n */\n public fractionToArea(u: number): number {\n const a = 2.0 * Math.PI;\n return 0.5 * u * u + (Math.cos(u * a) - 1.0) / (a * a);\n }\n}\n\n/**\n * Transition functions for cosine.\n * * curvature variation is a half period of a cosine.\n * @internal\n */\nexport class NormalizedCosineTransition extends NormalizedTransition {\n constructor() { super(); }\n /** At fractional position on the x axis, return the (normalized) curvature fraction. */\n public fractionToCurvatureFraction(u: number): number {\n const a = Math.PI;\n return 0.5 * (1 - Math.cos(u * a));\n }\n /** Return the derivative of the (normalized) curvature fraction. */\n public fractionToCurvatureFractionDerivative(u: number): number {\n const a = Math.PI;\n return 0.5 * a * Math.sin(u * a);\n }\n /**\n * Return the integrated area under the curve.\n * * This fraction is the angular change fraction.\n */\n public fractionToArea(u: number): number {\n const a = Math.PI;\n return 0.5 * u - 0.5 * Math.sin(u * a) / a;\n }\n}\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\nimport { Geometry } from \"../../Geometry\";\r\nimport { SimpleNewton } from \"../../numerics/Newton\";\r\nimport { CubicEvaluator } from \"./CubicEvaluator\";\r\n\r\n/**\r\n * Polish Cubic.\r\n * * Construction takes nominal length and end radius.\r\n * curve is y = m*x^3 with\r\n * * x any point on the x axis.\r\n * * m is (1/6RL).\r\n * * Lx = x length is along the axis, determined by inversion of a distance series at nominal length.\r\n * @internal\r\n */\r\nexport class PolishCubicEvaluator extends CubicEvaluator {\r\n public nominalLength1: number;\r\n public nominalRadius1: number;\r\n /** Constructor is private. Caller responsible for cubicM validity. */\r\n private constructor(length1: number, radius1: number, axisLength: number, cubicM: number) {\r\n super(axisLength, cubicM);\r\n this.nominalLength1 = length1;\r\n this.nominalRadius1 = radius1;\r\n }\r\n /** Compute the czech cubic constant. */\r\n public static computeCubicM(length1: number, radius1: number): number {\r\n return 1.0 / (6.0 * length1 * radius1);\r\n }\r\n public static create(length1: number, radius1: number): PolishCubicEvaluator | undefined {\r\n const m = this.computeCubicM(length1, radius1);\r\n if (m === undefined)\r\n return undefined;\r\n const xMax = PolishCubicEvaluator.approximateDistanceAlongToX(length1, radius1, length1);\r\n if (xMax === undefined)\r\n return undefined;\r\n return new PolishCubicEvaluator(length1, radius1, xMax, m);\r\n }\r\n public override scaleInPlace(scaleFactor: number) {\r\n this.nominalLength1 *= scaleFactor;\r\n this.nominalRadius1 *= scaleFactor;\r\n super.scaleInPlace(scaleFactor);\r\n }\r\n /** Return a deep copy of the evaluator. */\r\n public clone(): PolishCubicEvaluator {\r\n return new PolishCubicEvaluator(this.nominalLength1, this.nominalRadius1, this.axisLength, this.cubicM);\r\n }\r\n /** Member by member matchup. */\r\n public isAlmostEqual(other: any): boolean {\r\n if (other instanceof PolishCubicEvaluator) {\r\n return Geometry.isSameCoordinate(this.nominalLength1, other.nominalLength1)\r\n && Geometry.isSameCoordinate(this.nominalRadius1, other.nominalRadius1);\r\n }\r\n return false;\r\n }\r\n /** Compute the coefficient of x^4 in the x-to-distance series expansion. */\r\n public static computeX4SeriesCoefficient(length1: number, radius1: number): number {\r\n return 1.0 / (4.0 * length1 * length1 * radius1 * radius1);\r\n }\r\n /**\r\n * Evaluate a series approximation of distance along the true curve.\r\n * @param x distance along x axis.\r\n * @param radius1 nominal end radius.\r\n * @param length1 nominal length along curve.\r\n * @returns\r\n */\r\n public static xToApproximateDistance(x: number, radius1: number, length1: number): number {\r\n // C31 * ( 1 + 1 / 10 * E31 - 1 / 72 * E31^2 + 1 / 208 * E31^3 - 5 / 2176 * E31^4 )\r\n const a4 = this.computeX4SeriesCoefficient(length1, radius1);\r\n const ax2 = a4 * x * x;\r\n const ax3 = ax2 * x;\r\n const ax4 = ax3 * x;\r\n const s0 = x * (1.0 + ax4 * (0.1 + ax4 * (-1.0 / 72.0 + ax4 * (1.0 / 208.0 - 5.0 * ax4 / 2176.0))));\r\n return s0;\r\n }\r\n /**\r\n * Evaluate the derivative of the x-to-distance series.\r\n * @param x distance along x axis.\r\n * @param radius1 nominal end radius.\r\n * @param length1 nominal length along curve.\r\n * @returns\r\n */\r\n public static xToApproximateDistanceDerivative(x: number, radius1: number, length1: number): number {\r\n // C31 * ( 1 + 1 / 10 * E31 - 1 / 72 * E31^2 + 1 / 208 * E31^3 - 5 / 2176 * E31^4 )\r\n const a4 = this.computeX4SeriesCoefficient(length1, radius1);\r\n const ax2 = a4 * x * x;\r\n const ax3 = ax2 * x;\r\n const ax4 = ax3 * x;\r\n // derivative notes:\r\n // take away leading x -- this reduces each power by 1\r\n // multiply each coefficient by its original power:\r\n // 0.1 ==> 0.5\r\n // 1/72 ==> 9/72 = 1/8\r\n // 1/208 ==> 13/208 = 1/16\r\n // 1/2176 ==> 17/2176 = 1/128\r\n const ds = (1.0 + ax4 * (0.5 + ax4 * (-1.0 / 8.0 + ax4 * (1.0 / 16.0 - 5.0 * ax4 / 128.0))));\r\n return ds;\r\n }\r\n /** Invert the xToApproximateDistance function. */\r\n public static approximateDistanceAlongToX(s: number, radius1: number, length1: number): number | undefined {\r\n const root = SimpleNewton.runNewton1D(s,\r\n (x: number) => (this.xToApproximateDistance(x, radius1, length1) - s),\r\n (x: number) => this.xToApproximateDistanceDerivative(x, radius1, length1));\r\n return root;\r\n }\r\n}\r\n"]}
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Curve\n */\nimport { Geometry } from \"../../Geometry\";\nimport { SimpleNewton } from \"../../numerics/Newton\";\nimport { CubicEvaluator } from \"./CubicEvaluator\";\n\n/**\n * Polish Cubic.\n * * Construction takes nominal length and end radius.\n * curve is y = m*x^3 with\n * * x any point on the x axis.\n * * m is (1/6RL).\n * * Lx = x length is along the axis, determined by inversion of a distance series at nominal length.\n * @internal\n */\nexport class PolishCubicEvaluator extends CubicEvaluator {\n public nominalLength1: number;\n public nominalRadius1: number;\n /** Constructor is private. Caller responsible for cubicM validity. */\n private constructor(length1: number, radius1: number, axisLength: number, cubicM: number) {\n super(axisLength, cubicM);\n this.nominalLength1 = length1;\n this.nominalRadius1 = radius1;\n }\n /** Compute the czech cubic constant. */\n public static computeCubicM(length1: number, radius1: number): number {\n return 1.0 / (6.0 * length1 * radius1);\n }\n public static create(length1: number, radius1: number): PolishCubicEvaluator | undefined {\n const m = this.computeCubicM(length1, radius1);\n if (m === undefined)\n return undefined;\n const xMax = PolishCubicEvaluator.approximateDistanceAlongToX(length1, radius1, length1);\n if (xMax === undefined)\n return undefined;\n return new PolishCubicEvaluator(length1, radius1, xMax, m);\n }\n public override scaleInPlace(scaleFactor: number) {\n this.nominalLength1 *= scaleFactor;\n this.nominalRadius1 *= scaleFactor;\n super.scaleInPlace(scaleFactor);\n }\n /** Return a deep copy of the evaluator. */\n public clone(): PolishCubicEvaluator {\n return new PolishCubicEvaluator(this.nominalLength1, this.nominalRadius1, this.axisLength, this.cubicM);\n }\n /** Member by member matchup. */\n public isAlmostEqual(other: any): boolean {\n if (other instanceof PolishCubicEvaluator) {\n return Geometry.isSameCoordinate(this.nominalLength1, other.nominalLength1)\n && Geometry.isSameCoordinate(this.nominalRadius1, other.nominalRadius1);\n }\n return false;\n }\n /** Compute the coefficient of x^4 in the x-to-distance series expansion. */\n public static computeX4SeriesCoefficient(length1: number, radius1: number): number {\n return 1.0 / (4.0 * length1 * length1 * radius1 * radius1);\n }\n /**\n * Evaluate a series approximation of distance along the true curve.\n * @param x distance along x axis.\n * @param radius1 nominal end radius.\n * @param length1 nominal length along curve.\n * @returns\n */\n public static xToApproximateDistance(x: number, radius1: number, length1: number): number {\n // C31 * ( 1 + 1 / 10 * E31 - 1 / 72 * E31^2 + 1 / 208 * E31^3 - 5 / 2176 * E31^4 )\n const a4 = this.computeX4SeriesCoefficient(length1, radius1);\n const ax2 = a4 * x * x;\n const ax3 = ax2 * x;\n const ax4 = ax3 * x;\n const s0 = x * (1.0 + ax4 * (0.1 + ax4 * (-1.0 / 72.0 + ax4 * (1.0 / 208.0 - 5.0 * ax4 / 2176.0))));\n return s0;\n }\n /**\n * Evaluate the derivative of the x-to-distance series.\n * @param x distance along x axis.\n * @param radius1 nominal end radius.\n * @param length1 nominal length along curve.\n * @returns\n */\n public static xToApproximateDistanceDerivative(x: number, radius1: number, length1: number): number {\n // C31 * ( 1 + 1 / 10 * E31 - 1 / 72 * E31^2 + 1 / 208 * E31^3 - 5 / 2176 * E31^4 )\n const a4 = this.computeX4SeriesCoefficient(length1, radius1);\n const ax2 = a4 * x * x;\n const ax3 = ax2 * x;\n const ax4 = ax3 * x;\n // derivative notes:\n // take away leading x -- this reduces each power by 1\n // multiply each coefficient by its original power:\n // 0.1 ==> 0.5\n // 1/72 ==> 9/72 = 1/8\n // 1/208 ==> 13/208 = 1/16\n // 1/2176 ==> 17/2176 = 1/128\n const ds = (1.0 + ax4 * (0.5 + ax4 * (-1.0 / 8.0 + ax4 * (1.0 / 16.0 - 5.0 * ax4 / 128.0))));\n return ds;\n }\n /** Invert the xToApproximateDistance function. */\n public static approximateDistanceAlongToX(s: number, radius1: number, length1: number): number | undefined {\n const root = SimpleNewton.runNewton1D(s,\n (x: number) => (this.xToApproximateDistance(x, radius1, length1) - s),\n (x: number) => this.xToApproximateDistanceDerivative(x, radius1, length1));\n return root;\n }\n}\n"]}
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-----------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\nimport { Geometry } from \"../../Geometry\";\r\nimport { Angle } from \"../../geometry3d/Angle\";\r\nimport { TransitionSpiral3d } from \"./TransitionSpiral3d\";\r\n\r\n/**\r\n * A true transition spiral is a curve defined by its curvature, with the curvature function symmetric about midpoint.\r\n * * The symmetry condition creates a relationship among the following 4 quantities:\r\n * ** curvature0 = curvature (i.e. 1/radius) at start.\r\n * ** curvature1 = curvature (i.e. 1/radius) at end.\r\n * ** sweepRadians = signed turning angle from start to end.\r\n * ** arcLength = length of curve.\r\n * * The relationship is the equation:\r\n * ** `sweepRadians = arcLength * average Curvature = arcLength * 0.5 * (curvature0 + curvature1)`\r\n * * That is, regardless of any curvature properties other than symmetry, specifying any 3 of the quantities fully\r\n * determines the remaining one.\r\n * @public\r\n */\r\nexport class TransitionConditionalProperties {\r\n /**\r\n * Radius at start (radius of the osculating circle at the spiral segment's start).\r\n * radius0 === 0 means straight line at start.\r\n */\r\n public radius0: number | undefined;\r\n /**\r\n * Radius at end (radius of the osculating circle at the spiral segment's end).\r\n * radius1 === 0 means straight line at end.\r\n */\r\n public radius1: number | undefined;\r\n /**\r\n * Bearing at start (the signed angle from global x-axis to the start tangent of the spiral).\r\n * * If the direction from x-axis to start tangent is CCW, the start bearing is positive.\r\n */\r\n public bearing0: Angle | undefined;\r\n /**\r\n * Bearing at end (the signed angle from global x-axis to the end tangent of the spiral).\r\n * * If the direction from x-axis to end tangent is CCW, the end bearing is positive.\r\n */\r\n public bearing1: Angle | undefined;\r\n /** Curve length. */\r\n public curveLength: number | undefined;\r\n /**\r\n * Capture numeric or undefined values.\r\n * @param radius0 start radius or undefined.\r\n * @param radius1 end radius or undefined.\r\n * @param bearing0 start bearing or undefined.\r\n * @param bearing1 end bearing or undefined.\r\n * @param arcLength arc length or undefined.\r\n */\r\n public constructor(\r\n radius0: number | undefined,\r\n radius1: number | undefined,\r\n bearing0: Angle | undefined,\r\n bearing1: Angle | undefined,\r\n arcLength: number | undefined,\r\n ) {\r\n this.radius0 = radius0;\r\n this.radius1 = radius1;\r\n this.bearing0 = bearing0;\r\n this.bearing1 = bearing1;\r\n this.curveLength = arcLength;\r\n }\r\n /** Return the number of defined values among the 5 properties. */\r\n public numDefinedProperties() {\r\n return Geometry.defined01(this.radius0)\r\n + Geometry.defined01(this.radius1)\r\n + Geometry.defined01(this.bearing0)\r\n + Geometry.defined01(this.bearing1)\r\n + Geometry.defined01(this.curveLength);\r\n }\r\n /** Clone with all 5 properties (i.e., preserve undefined states). */\r\n public clone(): TransitionConditionalProperties {\r\n return new TransitionConditionalProperties(\r\n this.radius0,\r\n this.radius1,\r\n this.bearing0 === undefined ? undefined : this.bearing0.clone(),\r\n this.bearing1 === undefined ? undefined : this.bearing1.clone(),\r\n this.curveLength,\r\n );\r\n }\r\n /** Return true if all 5 properties are defined and agree equationally. */\r\n public getIsValidCompleteSet(): boolean {\r\n if (this.curveLength !== undefined && this.bearing0 !== undefined && this.bearing1 !== undefined\r\n && this.radius0 !== undefined && this.radius1 !== undefined) {\r\n const arcLength = TransitionSpiral3d.radiusRadiusSweepRadiansToArcLength(\r\n this.radius0, this.radius1, this.bearing1.radians - this.bearing0.radians,\r\n );\r\n return Geometry.isSameCoordinate(this.curveLength, arcLength);\r\n }\r\n return false;\r\n }\r\n /**\r\n * Examine which properties are defined and compute the (single) undefined.\r\n * @returns true if the input state had precisely one undefined member.\r\n */\r\n public tryResolveAnySingleUnknown(): boolean {\r\n if (this.getIsValidCompleteSet())\r\n return true;\r\n if (this.bearing0 && this.bearing1) {\r\n const sweepRadians = this.bearing1.radians - this.bearing0.radians;\r\n if (this.curveLength === undefined && this.radius0 !== undefined && this.radius1 !== undefined) {\r\n this.curveLength = TransitionSpiral3d.radiusRadiusSweepRadiansToArcLength(this.radius0, this.radius1, sweepRadians);\r\n return true;\r\n }\r\n if (this.curveLength !== undefined && this.radius0 === undefined && this.radius1 !== undefined) {\r\n this.radius0 = TransitionSpiral3d.radius1LengthSweepRadiansToRadius0(this.radius1, this.curveLength, sweepRadians);\r\n return true;\r\n }\r\n if (this.curveLength !== undefined && this.radius0 !== undefined && this.radius1 === undefined) {\r\n this.radius1 = TransitionSpiral3d.radius0LengthSweepRadiansToRadius1(this.radius0, this.curveLength, sweepRadians);\r\n return true;\r\n }\r\n return false;\r\n }\r\n // at least one bearing is undefined\r\n if (this.curveLength === undefined || this.radius0 === undefined || this.radius1 === undefined)\r\n return false;\r\n if (this.bearing0) { // bearing 1 is undefined\r\n this.bearing1 = Angle.createRadians(\r\n this.bearing0.radians +\r\n TransitionSpiral3d.radiusRadiusLengthToSweepRadians(this.radius0, this.radius1, this.curveLength),\r\n );\r\n return true;\r\n }\r\n if (this.bearing1) { // bearing 0 is undefined\r\n this.bearing0 = Angle.createRadians(\r\n this.bearing1.radians -\r\n TransitionSpiral3d.radiusRadiusLengthToSweepRadians(this.radius0, this.radius1, this.curveLength),\r\n );\r\n return true;\r\n }\r\n return false;\r\n }\r\n private almostEqualCoordinate(a: number | undefined, b: number | undefined): boolean {\r\n if (a === undefined && b === undefined)\r\n return true;\r\n if (a !== undefined && b !== undefined)\r\n return Geometry.isSameCoordinate(a, b);\r\n return false;\r\n }\r\n private almostEqualBearing(a: Angle | undefined, b: Angle | undefined): boolean {\r\n if (a === undefined && b === undefined)\r\n return true;\r\n if (a !== undefined && b !== undefined)\r\n return a.isAlmostEqualNoPeriodShift(b);\r\n return false;\r\n }\r\n /** Test if `this` and `other` have matching numeric and undefined members. */\r\n public isAlmostEqual(other?: TransitionConditionalProperties): boolean {\r\n if (!other)\r\n return false;\r\n if (!this.almostEqualCoordinate(this.radius0, other.radius0))\r\n return false;\r\n if (!this.almostEqualCoordinate(this.radius1, other.radius1))\r\n return false;\r\n if (!this.almostEqualBearing(this.bearing0, other.bearing0))\r\n return false;\r\n if (!this.almostEqualBearing(this.bearing1, other.bearing1))\r\n return false;\r\n if (!this.almostEqualCoordinate(this.curveLength, other.curveLength))\r\n return false;\r\n return true;\r\n }\r\n /** Apply a NONZERO scale factor to all distances. If `a` is zero, do nothing. */\r\n public applyScaleFactor(a: number): void {\r\n if (a === 0)\r\n return;\r\n if (this.radius0 !== undefined)\r\n this.radius0 *= a;\r\n if (this.radius1 !== undefined)\r\n this.radius1 *= a;\r\n if (this.curveLength !== undefined)\r\n this.curveLength *= a;\r\n }\r\n /** Test if `a` and `b` have matching numeric and undefined members. */\r\n public static areAlmostEqual(\r\n a: TransitionConditionalProperties | undefined, b: TransitionConditionalProperties | undefined,\r\n ): boolean {\r\n if (a === undefined)\r\n return b === undefined;\r\n return a.isAlmostEqual(b);\r\n }\r\n}\r\n"]}
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-----------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Curve\n */\nimport { Geometry } from \"../../Geometry\";\nimport { Angle } from \"../../geometry3d/Angle\";\nimport { TransitionSpiral3d } from \"./TransitionSpiral3d\";\n\n/**\n * A true transition spiral is a curve defined by its curvature, with the curvature function symmetric about midpoint.\n * * The symmetry condition creates a relationship among the following 4 quantities:\n * ** curvature0 = curvature (i.e. 1/radius) at start.\n * ** curvature1 = curvature (i.e. 1/radius) at end.\n * ** sweepRadians = signed turning angle from start to end.\n * ** arcLength = length of curve.\n * * The relationship is the equation:\n * ** `sweepRadians = arcLength * average Curvature = arcLength * 0.5 * (curvature0 + curvature1)`\n * * That is, regardless of any curvature properties other than symmetry, specifying any 3 of the quantities fully\n * determines the remaining one.\n * @public\n */\nexport class TransitionConditionalProperties {\n /**\n * Radius at start (radius of the osculating circle at the spiral segment's start).\n * radius0 === 0 means straight line at start.\n */\n public radius0: number | undefined;\n /**\n * Radius at end (radius of the osculating circle at the spiral segment's end).\n * radius1 === 0 means straight line at end.\n */\n public radius1: number | undefined;\n /**\n * Bearing at start (the signed angle from global x-axis to the start tangent of the spiral).\n * * If the direction from x-axis to start tangent is CCW, the start bearing is positive.\n */\n public bearing0: Angle | undefined;\n /**\n * Bearing at end (the signed angle from global x-axis to the end tangent of the spiral).\n * * If the direction from x-axis to end tangent is CCW, the end bearing is positive.\n */\n public bearing1: Angle | undefined;\n /** Curve length. */\n public curveLength: number | undefined;\n /**\n * Capture numeric or undefined values.\n * @param radius0 start radius or undefined.\n * @param radius1 end radius or undefined.\n * @param bearing0 start bearing or undefined.\n * @param bearing1 end bearing or undefined.\n * @param arcLength arc length or undefined.\n */\n public constructor(\n radius0: number | undefined,\n radius1: number | undefined,\n bearing0: Angle | undefined,\n bearing1: Angle | undefined,\n arcLength: number | undefined,\n ) {\n this.radius0 = radius0;\n this.radius1 = radius1;\n this.bearing0 = bearing0;\n this.bearing1 = bearing1;\n this.curveLength = arcLength;\n }\n /** Return the number of defined values among the 5 properties. */\n public numDefinedProperties() {\n return Geometry.defined01(this.radius0)\n + Geometry.defined01(this.radius1)\n + Geometry.defined01(this.bearing0)\n + Geometry.defined01(this.bearing1)\n + Geometry.defined01(this.curveLength);\n }\n /** Clone with all 5 properties (i.e., preserve undefined states). */\n public clone(): TransitionConditionalProperties {\n return new TransitionConditionalProperties(\n this.radius0,\n this.radius1,\n this.bearing0 === undefined ? undefined : this.bearing0.clone(),\n this.bearing1 === undefined ? undefined : this.bearing1.clone(),\n this.curveLength,\n );\n }\n /** Return true if all 5 properties are defined and agree equationally. */\n public getIsValidCompleteSet(): boolean {\n if (this.curveLength !== undefined && this.bearing0 !== undefined && this.bearing1 !== undefined\n && this.radius0 !== undefined && this.radius1 !== undefined) {\n const arcLength = TransitionSpiral3d.radiusRadiusSweepRadiansToArcLength(\n this.radius0, this.radius1, this.bearing1.radians - this.bearing0.radians,\n );\n return Geometry.isSameCoordinate(this.curveLength, arcLength);\n }\n return false;\n }\n /**\n * Examine which properties are defined and compute the (single) undefined.\n * @returns true if the input state had precisely one undefined member.\n */\n public tryResolveAnySingleUnknown(): boolean {\n if (this.getIsValidCompleteSet())\n return true;\n if (this.bearing0 && this.bearing1) {\n const sweepRadians = this.bearing1.radians - this.bearing0.radians;\n if (this.curveLength === undefined && this.radius0 !== undefined && this.radius1 !== undefined) {\n this.curveLength = TransitionSpiral3d.radiusRadiusSweepRadiansToArcLength(this.radius0, this.radius1, sweepRadians);\n return true;\n }\n if (this.curveLength !== undefined && this.radius0 === undefined && this.radius1 !== undefined) {\n this.radius0 = TransitionSpiral3d.radius1LengthSweepRadiansToRadius0(this.radius1, this.curveLength, sweepRadians);\n return true;\n }\n if (this.curveLength !== undefined && this.radius0 !== undefined && this.radius1 === undefined) {\n this.radius1 = TransitionSpiral3d.radius0LengthSweepRadiansToRadius1(this.radius0, this.curveLength, sweepRadians);\n return true;\n }\n return false;\n }\n // at least one bearing is undefined\n if (this.curveLength === undefined || this.radius0 === undefined || this.radius1 === undefined)\n return false;\n if (this.bearing0) { // bearing 1 is undefined\n this.bearing1 = Angle.createRadians(\n this.bearing0.radians +\n TransitionSpiral3d.radiusRadiusLengthToSweepRadians(this.radius0, this.radius1, this.curveLength),\n );\n return true;\n }\n if (this.bearing1) { // bearing 0 is undefined\n this.bearing0 = Angle.createRadians(\n this.bearing1.radians -\n TransitionSpiral3d.radiusRadiusLengthToSweepRadians(this.radius0, this.radius1, this.curveLength),\n );\n return true;\n }\n return false;\n }\n private almostEqualCoordinate(a: number | undefined, b: number | undefined): boolean {\n if (a === undefined && b === undefined)\n return true;\n if (a !== undefined && b !== undefined)\n return Geometry.isSameCoordinate(a, b);\n return false;\n }\n private almostEqualBearing(a: Angle | undefined, b: Angle | undefined): boolean {\n if (a === undefined && b === undefined)\n return true;\n if (a !== undefined && b !== undefined)\n return a.isAlmostEqualNoPeriodShift(b);\n return false;\n }\n /** Test if `this` and `other` have matching numeric and undefined members. */\n public isAlmostEqual(other?: TransitionConditionalProperties): boolean {\n if (!other)\n return false;\n if (!this.almostEqualCoordinate(this.radius0, other.radius0))\n return false;\n if (!this.almostEqualCoordinate(this.radius1, other.radius1))\n return false;\n if (!this.almostEqualBearing(this.bearing0, other.bearing0))\n return false;\n if (!this.almostEqualBearing(this.bearing1, other.bearing1))\n return false;\n if (!this.almostEqualCoordinate(this.curveLength, other.curveLength))\n return false;\n return true;\n }\n /** Apply a NONZERO scale factor to all distances. If `a` is zero, do nothing. */\n public applyScaleFactor(a: number): void {\n if (a === 0)\n return;\n if (this.radius0 !== undefined)\n this.radius0 *= a;\n if (this.radius1 !== undefined)\n this.radius1 *= a;\n if (this.curveLength !== undefined)\n this.curveLength *= a;\n }\n /** Test if `a` and `b` have matching numeric and undefined members. */\n public static areAlmostEqual(\n a: TransitionConditionalProperties | undefined, b: TransitionConditionalProperties | undefined,\n ): boolean {\n if (a === undefined)\n return b === undefined;\n return a.isAlmostEqual(b);\n }\n}\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\n\r\nimport { BSplineCurve3d } from \"../../bspline/BSplineCurve\";\r\nimport { Geometry } from \"../../Geometry\";\r\nimport { Matrix3d } from \"../../geometry3d/Matrix3d\";\r\nimport { Range1d, Range3d } from \"../../geometry3d/Range\";\r\nimport { Segment1d } from \"../../geometry3d/Segment1d\";\r\nimport { Transform } from \"../../geometry3d/Transform\";\r\nimport { CurvePrimitive } from \"../CurvePrimitive\";\r\nimport { CurveOffsetXYHandler } from \"../internalContexts/CurveOffsetXYHandler\";\r\nimport { PlaneAltitudeRangeContext } from \"../internalContexts/PlaneAltitudeRangeContext\";\r\nimport { LineString3d } from \"../LineString3d\";\r\nimport { OffsetOptions } from \"../OffsetOptions\";\r\nimport { TransitionConditionalProperties } from \"./TransitionConditionalProperties\";\r\n\r\nimport type { Vector3d } from \"../../geometry3d/Point3dVector3d\";\r\nimport type { Ray3d } from \"../../geometry3d/Ray3d\";\r\n\r\n/**\r\n * This is the set of valid type names for \"integrated\" spirals.\r\n * * Behavior is expressed by a `NormalizedTransition` snap function.\r\n * * The snap function varies smoothly from f(0) = 0 to f(1) = 1.\r\n * * The various snap functions are:\r\n * * clothoid: linear\r\n * * biquadratic: 2 quadratics pieced together, joining with 1st derivative continuity at f(0.5) = 0.5, with zero\r\n * slope f'(0) = 0 and f'(1) = 0\r\n * * bloss: A single cubic with zero slope at 0 and 1\r\n * * cosine: half of a cosine wave, centered around 0.5\r\n * * sine: full period of a sine wave added to the line f(u)=u\r\n * *\r\n * @public\r\n */\r\nexport type IntegratedSpiralTypeName = \"clothoid\" | \"bloss\" | \"biquadratic\" | \"cosine\" | \"sine\";\r\n\r\n/**\r\n * This is the set of valid type names for \"direct\" spirals.\r\n * \"Direct\" spirals can evaluate fractionToPoint by direct equations, i.e. not requiring the numeric integrations in\r\n * \"Integrated\" spiral types.\r\n * @public\r\n */\r\nexport type DirectSpiralTypeName =\r\n \"JapaneseCubic\" // 1 term from each of the X,Y clothoid series expansions: y = x^3 / (6RL)\r\n | \"Arema\" // 2 terms from each of the X,Y clothoid series expansions; identical to ChineseCubic\r\n | \"ChineseCubic\" // Identical to Arema\r\n | \"HalfCosine\" // high continuity cosine variation from quadratic\r\n | \"AustralianRailCorp\" // cubic with high accuracy distance series\r\n | \"WesternAustralian\" // simple cubic -- 2 terms of x series, 1 term of y series\r\n | \"Czech\" // simple cubic with two term distance approximation\r\n | \"MXCubicAlongArc\" // x obtained from fractional distance via 2-terms from series, y = x^3 / (6RL)\r\n | \"Polish\"\r\n | \"Italian\"\r\n ;\r\n\r\n/**\r\n * TransitionSpiral3d is a base class for multiple variants of spirals.\r\n * * The menagerie of spiral types have 2 broad categories:\r\n * * IntegratedSpiral3d -- a spiral whose direct function for curvature versus distance must be integrated to\r\n * determine x,y.\r\n * * The IntegratedSpiral3d types are enumerated in `IntegratedSpiralTypes`.\r\n * * DirectSpiral3d -- a spiral implemented with direct calculation of x,y from fractional position along the spiral.\r\n * * The direct spiral types are enumerated in the `DirectSpiralType`.\r\n * * The method set for CurvePrimitive support includes a `handleTransitionSpiral(g: TransitionSpiral3d)` which receives\r\n * all the spiral types.\r\n * * The spiral class may impose expectations that its inflection is at the origin, with tangent along the x axis.\r\n * * This is generally necessary for direct spirals.\r\n * * This is not necessary for integrated spirals.\r\n * @public\r\n */\r\nexport abstract class TransitionSpiral3d extends CurvePrimitive {\r\n /** String name of spiral type. */\r\n protected _spiralType: string;\r\n /** Original defining properties. */\r\n protected _designProperties: TransitionConditionalProperties | undefined;\r\n /** Placement transform. */\r\n protected _localToWorld: Transform;\r\n /**\r\n * Fractional interval for the \"active\" part of a containing spiral.\r\n * (the radius, angle, and length conditions define a complete spiral, and some portion of it is \"active\")\r\n */\r\n protected _activeFractionInterval: Segment1d;\r\n /** Return (reference to) the active portion of the reference spiral. */\r\n public get activeFractionInterval(): Segment1d {\r\n return this._activeFractionInterval;\r\n }\r\n /** Strokes in the active portion. */\r\n public abstract get activeStrokes(): LineString3d;\r\n /** (Reference to) placement transform. */\r\n public get localToWorld(): Transform {\r\n return this._localToWorld;\r\n }\r\n protected constructor(\r\n spiralType: string | undefined,\r\n localToWorld: Transform,\r\n activeFractionInterval: Segment1d | undefined,\r\n designProperties: TransitionConditionalProperties | undefined,\r\n ) {\r\n super();\r\n this._spiralType = spiralType ? spiralType : \"unknownSpiralType\";\r\n this._designProperties = designProperties;\r\n this._localToWorld = localToWorld;\r\n this._activeFractionInterval = activeFractionInterval ? activeFractionInterval : Segment1d.create(0, 1);\r\n }\r\n public get spiralType(): string {\r\n return this._spiralType;\r\n }\r\n /** Return 1/r with convention that exact zero input returns 0 (straight line, zero curvature, infinite radius). */\r\n public static radiusToCurvature(radius: number): number {\r\n return (radius === 0.0) ? 0.0 : 1.0 / radius;\r\n }\r\n /** Return 1/k with convention that near-zero input returns 0 (straight line, zero curvature, infinite radius). */\r\n public static curvatureToRadius(curvature: number): number {\r\n if (Math.abs(curvature) < Geometry.smallAngleRadians)\r\n return 0.0;\r\n return 1.0 / curvature;\r\n }\r\n /** Return a deep clone. */\r\n public abstract override clone(): TransitionSpiral3d;\r\n /** Recompute strokes. */\r\n public abstract refreshComputedProperties(): void;\r\n /** Return (if possible) a spiral which is a portion of this curve. */\r\n public override clonePartialCurve(fractionA: number, fractionB: number): TransitionSpiral3d {\r\n const spiralB = this.clone();\r\n const globalFractionA = this._activeFractionInterval.fractionToPoint(fractionA);\r\n const globalFractionB = this._activeFractionInterval.fractionToPoint(fractionB);\r\n spiralB._activeFractionInterval.set(globalFractionA, globalFractionB);\r\n spiralB.refreshComputedProperties();\r\n return spiralB;\r\n }\r\n /** Clone with a transform applied. */\r\n public override cloneTransformed(transform: Transform): TransitionSpiral3d {\r\n const result = this.clone();\r\n result.tryTransformInPlace(transform); // we're confident it will always work\r\n return result;\r\n }\r\n /** Return the average of the start and end curvatures. */\r\n public static averageCurvature(radiusLimits: Segment1d): number {\r\n return 0.5 * (TransitionSpiral3d.radiusToCurvature(radiusLimits.x0) + TransitionSpiral3d.radiusToCurvature(radiusLimits.x1));\r\n }\r\n /**\r\n * Given two radii (or zeros for 0 curvature) return the average curvature.\r\n * @param r0 start radius, or 0 for line.\r\n * @param r1 end radius, or 0 for line.\r\n */\r\n public static averageCurvatureR0R1(r0: number, r1: number): number {\r\n return 0.5 * (TransitionSpiral3d.radiusToCurvature(r0) + TransitionSpiral3d.radiusToCurvature(r1));\r\n }\r\n /**\r\n * Given two radii (or zeros for 0 curvature) return the curvature at the given fraction.\r\n * @param r0 start radius, or 0 for line.\r\n * @param fraction fractional position between the curvatures defined by r0 and r1.\r\n * @param r1 end radius, or 0 for line.\r\n */\r\n public static interpolateCurvatureR0R1(r0: number, fraction: number, r1: number): number {\r\n return Geometry.interpolate(TransitionSpiral3d.radiusToCurvature(r0), fraction, TransitionSpiral3d.radiusToCurvature(r1));\r\n }\r\n /** Return the arc length of a transition spiral with given sweep and radius pair. */\r\n public static radiusRadiusSweepRadiansToArcLength(radius0: number, radius1: number, sweepRadians: number): number {\r\n return Math.abs(sweepRadians / TransitionSpiral3d.averageCurvatureR0R1(radius0, radius1));\r\n }\r\n /** Return the turn angle for spiral of given length between two radii */\r\n public static radiusRadiusLengthToSweepRadians(radius0: number, radius1: number, arcLength: number): number {\r\n return TransitionSpiral3d.averageCurvatureR0R1(radius0, radius1) * arcLength;\r\n }\r\n /** Return the end radius for spiral of given start radius, length, and turn angle. */\r\n public static radius0LengthSweepRadiansToRadius1(radius0: number, arcLength: number, sweepRadians: number) {\r\n return TransitionSpiral3d.curvatureToRadius(\r\n (2.0 * sweepRadians / arcLength) - TransitionSpiral3d.radiusToCurvature(radius0),\r\n );\r\n }\r\n /** Return the start radius for spiral of given end radius, length, and turn angle. */\r\n public static radius1LengthSweepRadiansToRadius0(radius1: number, arcLength: number, sweepRadians: number) {\r\n return TransitionSpiral3d.curvatureToRadius(\r\n (2.0 * sweepRadians / arcLength) - TransitionSpiral3d.radiusToCurvature(radius1),\r\n );\r\n }\r\n /** Return the original defining properties (if any) saved by the constructor. */\r\n public get designProperties(): TransitionConditionalProperties | undefined {\r\n return this._designProperties;\r\n }\r\n /**\r\n * * If transformA is rigid with uniform scale, apply the rigid part of transformA to the localToWorld transform and\r\n * return the scale and rigid separation.\r\n * * If not rigid, do nothing and return undefined.\r\n * * Also apply the scale factor to the designProperties.\r\n * @param transformA\r\n */\r\n protected applyRigidPartOfTransform(transformA: Transform): { rigidAxes: Matrix3d, scale: number } | undefined {\r\n const rigidData = transformA.matrix.factorRigidWithSignedScale();\r\n if (rigidData !== undefined) {\r\n // [sQ a][R b] = [sQ*R sQb+a]\r\n // but we save it as [Q*R sQb+a] with spiral data scaled by s\r\n const transformC0 = transformA.multiplyTransformTransform(this.localToWorld);\r\n // but pull the scale part out of the matrix\r\n const matrixC = rigidData.rigidAxes.multiplyMatrixMatrix(this.localToWorld.matrix);\r\n this._localToWorld = Transform.createOriginAndMatrix(transformC0.origin, matrixC);\r\n if (this.designProperties)\r\n this.designProperties.applyScaleFactor(rigidData.scale);\r\n return rigidData;\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Construct an offset of the instance curve as viewed in the xy-plane (ignoring z).\r\n * * No attempt is made to join the offsets of smaller constituent primitives. To construct a fully joined offset for an\r\n * aggregate instance (e.g., LineString3d, CurveChainWithDistanceIndex), use RegionOps.constructCurveXYOffset() instead.\r\n * @param offsetDistanceOrOptions offset distance (positive to left of the instance curve), or options object.\r\n */\r\n public override constructOffsetXY(offsetDistanceOrOptions: number | OffsetOptions): BSplineCurve3d | undefined {\r\n const options = OffsetOptions.create(offsetDistanceOrOptions);\r\n const handler = new CurveOffsetXYHandler(this, options.leftOffsetDistance);\r\n this.emitStrokableParts(handler, options.strokeOptions);\r\n return handler.claimResult();\r\n }\r\n /** Extend the range by the strokes of the spiral. */\r\n public override extendRange(rangeToExtend: Range3d, transform?: Transform): void {\r\n rangeToExtend.extendRange(this.rangeBetweenFractions(0.0, 1.0, transform));\r\n }\r\n /**\r\n * Return the range of spiral between fractions of the activeStrokes.\r\n * * Use activeStrokes point count times interval factor for initial evaluation count, but do at least 5.\r\n */\r\n public override rangeBetweenFractions(fractionA: number, fractionB: number, transform?: Transform): Range3d {\r\n const strokes = this.activeStrokes;\r\n if (undefined === strokes)\r\n return Range3d.createNull();\r\n let count = Math.ceil(strokes.numPoints() * Math.abs(fractionB - fractionA));\r\n count = Geometry.clamp(5, count, 30);\r\n return this.rangeBetweenFractionsByCount(fractionA, fractionB, count, transform, 0.5);\r\n }\r\n /**\r\n * Project instance geometry (via dispatch) onto the given ray, and return the extreme fractional parameters of\r\n * projection.\r\n * @param ray ray onto which the instance is projected. A `Vector3d` is treated as a `Ray3d` with zero origin.\r\n * @param lowHigh optional receiver for output\r\n * @returns range of fractional projection parameters onto the ray, where 0.0 is start of the ray and 1.0 is the\r\n * end of the ray.\r\n */\r\n public override projectedParameterRange(ray: Vector3d | Ray3d, lowHigh?: Range1d): Range1d | undefined {\r\n return PlaneAltitudeRangeContext.findExtremeFractionsAlongDirection(this, ray, lowHigh);\r\n }\r\n}\r\n"]}
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Curve\n */\n\nimport { BSplineCurve3d } from \"../../bspline/BSplineCurve\";\nimport { Geometry } from \"../../Geometry\";\nimport { Matrix3d } from \"../../geometry3d/Matrix3d\";\nimport { Range1d, Range3d } from \"../../geometry3d/Range\";\nimport { Segment1d } from \"../../geometry3d/Segment1d\";\nimport { Transform } from \"../../geometry3d/Transform\";\nimport { CurvePrimitive } from \"../CurvePrimitive\";\nimport { CurveOffsetXYHandler } from \"../internalContexts/CurveOffsetXYHandler\";\nimport { PlaneAltitudeRangeContext } from \"../internalContexts/PlaneAltitudeRangeContext\";\nimport { LineString3d } from \"../LineString3d\";\nimport { OffsetOptions } from \"../OffsetOptions\";\nimport { TransitionConditionalProperties } from \"./TransitionConditionalProperties\";\n\nimport type { Vector3d } from \"../../geometry3d/Point3dVector3d\";\nimport type { Ray3d } from \"../../geometry3d/Ray3d\";\n\n/**\n * This is the set of valid type names for \"integrated\" spirals.\n * * Behavior is expressed by a `NormalizedTransition` snap function.\n * * The snap function varies smoothly from f(0) = 0 to f(1) = 1.\n * * The various snap functions are:\n * * clothoid: linear\n * * biquadratic: 2 quadratics pieced together, joining with 1st derivative continuity at f(0.5) = 0.5, with zero\n * slope f'(0) = 0 and f'(1) = 0\n * * bloss: A single cubic with zero slope at 0 and 1\n * * cosine: half of a cosine wave, centered around 0.5\n * * sine: full period of a sine wave added to the line f(u)=u\n * *\n * @public\n */\nexport type IntegratedSpiralTypeName = \"clothoid\" | \"bloss\" | \"biquadratic\" | \"cosine\" | \"sine\";\n\n/**\n * This is the set of valid type names for \"direct\" spirals.\n * \"Direct\" spirals can evaluate fractionToPoint by direct equations, i.e. not requiring the numeric integrations in\n * \"Integrated\" spiral types.\n * @public\n */\nexport type DirectSpiralTypeName =\n \"JapaneseCubic\" // 1 term from each of the X,Y clothoid series expansions: y = x^3 / (6RL)\n | \"Arema\" // 2 terms from each of the X,Y clothoid series expansions; identical to ChineseCubic\n | \"ChineseCubic\" // Identical to Arema\n | \"HalfCosine\" // high continuity cosine variation from quadratic\n | \"AustralianRailCorp\" // cubic with high accuracy distance series\n | \"WesternAustralian\" // simple cubic -- 2 terms of x series, 1 term of y series\n | \"Czech\" // simple cubic with two term distance approximation\n | \"MXCubicAlongArc\" // x obtained from fractional distance via 2-terms from series, y = x^3 / (6RL)\n | \"Polish\"\n | \"Italian\"\n ;\n\n/**\n * TransitionSpiral3d is a base class for multiple variants of spirals.\n * * The menagerie of spiral types have 2 broad categories:\n * * IntegratedSpiral3d -- a spiral whose direct function for curvature versus distance must be integrated to\n * determine x,y.\n * * The IntegratedSpiral3d types are enumerated in `IntegratedSpiralTypes`.\n * * DirectSpiral3d -- a spiral implemented with direct calculation of x,y from fractional position along the spiral.\n * * The direct spiral types are enumerated in the `DirectSpiralType`.\n * * The method set for CurvePrimitive support includes a `handleTransitionSpiral(g: TransitionSpiral3d)` which receives\n * all the spiral types.\n * * The spiral class may impose expectations that its inflection is at the origin, with tangent along the x axis.\n * * This is generally necessary for direct spirals.\n * * This is not necessary for integrated spirals.\n * @public\n */\nexport abstract class TransitionSpiral3d extends CurvePrimitive {\n /** String name of spiral type. */\n protected _spiralType: string;\n /** Original defining properties. */\n protected _designProperties: TransitionConditionalProperties | undefined;\n /** Placement transform. */\n protected _localToWorld: Transform;\n /**\n * Fractional interval for the \"active\" part of a containing spiral.\n * (the radius, angle, and length conditions define a complete spiral, and some portion of it is \"active\")\n */\n protected _activeFractionInterval: Segment1d;\n /** Return (reference to) the active portion of the reference spiral. */\n public get activeFractionInterval(): Segment1d {\n return this._activeFractionInterval;\n }\n /** Strokes in the active portion. */\n public abstract get activeStrokes(): LineString3d;\n /** (Reference to) placement transform. */\n public get localToWorld(): Transform {\n return this._localToWorld;\n }\n protected constructor(\n spiralType: string | undefined,\n localToWorld: Transform,\n activeFractionInterval: Segment1d | undefined,\n designProperties: TransitionConditionalProperties | undefined,\n ) {\n super();\n this._spiralType = spiralType ? spiralType : \"unknownSpiralType\";\n this._designProperties = designProperties;\n this._localToWorld = localToWorld;\n this._activeFractionInterval = activeFractionInterval ? activeFractionInterval : Segment1d.create(0, 1);\n }\n public get spiralType(): string {\n return this._spiralType;\n }\n /** Return 1/r with convention that exact zero input returns 0 (straight line, zero curvature, infinite radius). */\n public static radiusToCurvature(radius: number): number {\n return (radius === 0.0) ? 0.0 : 1.0 / radius;\n }\n /** Return 1/k with convention that near-zero input returns 0 (straight line, zero curvature, infinite radius). */\n public static curvatureToRadius(curvature: number): number {\n if (Math.abs(curvature) < Geometry.smallAngleRadians)\n return 0.0;\n return 1.0 / curvature;\n }\n /** Return a deep clone. */\n public abstract override clone(): TransitionSpiral3d;\n /** Recompute strokes. */\n public abstract refreshComputedProperties(): void;\n /** Return (if possible) a spiral which is a portion of this curve. */\n public override clonePartialCurve(fractionA: number, fractionB: number): TransitionSpiral3d {\n const spiralB = this.clone();\n const globalFractionA = this._activeFractionInterval.fractionToPoint(fractionA);\n const globalFractionB = this._activeFractionInterval.fractionToPoint(fractionB);\n spiralB._activeFractionInterval.set(globalFractionA, globalFractionB);\n spiralB.refreshComputedProperties();\n return spiralB;\n }\n /** Clone with a transform applied. */\n public override cloneTransformed(transform: Transform): TransitionSpiral3d {\n const result = this.clone();\n result.tryTransformInPlace(transform); // we're confident it will always work\n return result;\n }\n /** Return the average of the start and end curvatures. */\n public static averageCurvature(radiusLimits: Segment1d): number {\n return 0.5 * (TransitionSpiral3d.radiusToCurvature(radiusLimits.x0) + TransitionSpiral3d.radiusToCurvature(radiusLimits.x1));\n }\n /**\n * Given two radii (or zeros for 0 curvature) return the average curvature.\n * @param r0 start radius, or 0 for line.\n * @param r1 end radius, or 0 for line.\n */\n public static averageCurvatureR0R1(r0: number, r1: number): number {\n return 0.5 * (TransitionSpiral3d.radiusToCurvature(r0) + TransitionSpiral3d.radiusToCurvature(r1));\n }\n /**\n * Given two radii (or zeros for 0 curvature) return the curvature at the given fraction.\n * @param r0 start radius, or 0 for line.\n * @param fraction fractional position between the curvatures defined by r0 and r1.\n * @param r1 end radius, or 0 for line.\n */\n public static interpolateCurvatureR0R1(r0: number, fraction: number, r1: number): number {\n return Geometry.interpolate(TransitionSpiral3d.radiusToCurvature(r0), fraction, TransitionSpiral3d.radiusToCurvature(r1));\n }\n /** Return the arc length of a transition spiral with given sweep and radius pair. */\n public static radiusRadiusSweepRadiansToArcLength(radius0: number, radius1: number, sweepRadians: number): number {\n return Math.abs(sweepRadians / TransitionSpiral3d.averageCurvatureR0R1(radius0, radius1));\n }\n /** Return the turn angle for spiral of given length between two radii */\n public static radiusRadiusLengthToSweepRadians(radius0: number, radius1: number, arcLength: number): number {\n return TransitionSpiral3d.averageCurvatureR0R1(radius0, radius1) * arcLength;\n }\n /** Return the end radius for spiral of given start radius, length, and turn angle. */\n public static radius0LengthSweepRadiansToRadius1(radius0: number, arcLength: number, sweepRadians: number) {\n return TransitionSpiral3d.curvatureToRadius(\n (2.0 * sweepRadians / arcLength) - TransitionSpiral3d.radiusToCurvature(radius0),\n );\n }\n /** Return the start radius for spiral of given end radius, length, and turn angle. */\n public static radius1LengthSweepRadiansToRadius0(radius1: number, arcLength: number, sweepRadians: number) {\n return TransitionSpiral3d.curvatureToRadius(\n (2.0 * sweepRadians / arcLength) - TransitionSpiral3d.radiusToCurvature(radius1),\n );\n }\n /** Return the original defining properties (if any) saved by the constructor. */\n public get designProperties(): TransitionConditionalProperties | undefined {\n return this._designProperties;\n }\n /**\n * * If transformA is rigid with uniform scale, apply the rigid part of transformA to the localToWorld transform and\n * return the scale and rigid separation.\n * * If not rigid, do nothing and return undefined.\n * * Also apply the scale factor to the designProperties.\n * @param transformA\n */\n protected applyRigidPartOfTransform(transformA: Transform): { rigidAxes: Matrix3d, scale: number } | undefined {\n const rigidData = transformA.matrix.factorRigidWithSignedScale();\n if (rigidData !== undefined) {\n // [sQ a][R b] = [sQ*R sQb+a]\n // but we save it as [Q*R sQb+a] with spiral data scaled by s\n const transformC0 = transformA.multiplyTransformTransform(this.localToWorld);\n // but pull the scale part out of the matrix\n const matrixC = rigidData.rigidAxes.multiplyMatrixMatrix(this.localToWorld.matrix);\n this._localToWorld = Transform.createOriginAndMatrix(transformC0.origin, matrixC);\n if (this.designProperties)\n this.designProperties.applyScaleFactor(rigidData.scale);\n return rigidData;\n }\n return undefined;\n }\n /**\n * Construct an offset of the instance curve as viewed in the xy-plane (ignoring z).\n * * No attempt is made to join the offsets of smaller constituent primitives. To construct a fully joined offset for an\n * aggregate instance (e.g., LineString3d, CurveChainWithDistanceIndex), use RegionOps.constructCurveXYOffset() instead.\n * @param offsetDistanceOrOptions offset distance (positive to left of the instance curve), or options object.\n */\n public override constructOffsetXY(offsetDistanceOrOptions: number | OffsetOptions): BSplineCurve3d | undefined {\n const options = OffsetOptions.create(offsetDistanceOrOptions);\n const handler = new CurveOffsetXYHandler(this, options.leftOffsetDistance);\n this.emitStrokableParts(handler, options.strokeOptions);\n return handler.claimResult();\n }\n /** Extend the range by the strokes of the spiral. */\n public override extendRange(rangeToExtend: Range3d, transform?: Transform): void {\n rangeToExtend.extendRange(this.rangeBetweenFractions(0.0, 1.0, transform));\n }\n /**\n * Return the range of spiral between fractions of the activeStrokes.\n * * Use activeStrokes point count times interval factor for initial evaluation count, but do at least 5.\n */\n public override rangeBetweenFractions(fractionA: number, fractionB: number, transform?: Transform): Range3d {\n const strokes = this.activeStrokes;\n if (undefined === strokes)\n return Range3d.createNull();\n let count = Math.ceil(strokes.numPoints() * Math.abs(fractionB - fractionA));\n count = Geometry.clamp(5, count, 30);\n return this.rangeBetweenFractionsByCount(fractionA, fractionB, count, transform, 0.5);\n }\n /**\n * Project instance geometry (via dispatch) onto the given ray, and return the extreme fractional parameters of\n * projection.\n * @param ray ray onto which the instance is projected. A `Vector3d` is treated as a `Ray3d` with zero origin.\n * @param lowHigh optional receiver for output\n * @returns range of fractional projection parameters onto the ray, where 0.0 is start of the ray and 1.0 is the\n * end of the ray.\n */\n public override projectedParameterRange(ray: Vector3d | Ray3d, lowHigh?: Range1d): Range1d | undefined {\n return PlaneAltitudeRangeContext.findExtremeFractionsAlongDirection(this, ray, lowHigh);\n }\n}\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\nimport { Geometry } from \"../../Geometry\";\r\nimport { Plane3dByOriginAndVectors } from \"../../geometry3d/Plane3dByOriginAndVectors\";\r\nimport { Point3d, Vector3d } from \"../../geometry3d/Point3dVector3d\";\r\nimport { Ray3d } from \"../../geometry3d/Ray3d\";\r\nimport { Quadrature } from \"../../numerics/Quadrature\";\r\nimport { SimpleNewton } from \"../../numerics/Newton\";\r\n\r\n/**\r\n * XYCurveEvaluator is an abstract with methods for evaluating X and Y parts of a curve parameterized by a fraction.\r\n * * The required methods call for independent X and Y evaluation.\r\n * * Base class methods package those (multiple) calls into point, ray, and plane structures.\r\n * * An implementation that has evaluation substantial cost that can be shared among x,y parts or between\r\n * primary functions and derivatives might choose to implement the point and derivative methods directly.\r\n * @internal\r\n */\r\nexport abstract class XYCurveEvaluator {\r\n /** Return a deep copy of the evaluator. */\r\n public abstract clone(): XYCurveEvaluator;\r\n /** Test for near identical evaluator. */\r\n public abstract isAlmostEqual(other: any): boolean;\r\n /** Evaluate X at fractional position. */\r\n public abstract fractionToX(fraction: number): number;\r\n /** Evaluate Y at fractional position. */\r\n public abstract fractionToY(fraction: number): number;\r\n /** Evaluate derivative of X with respect to fraction at fractional position. */\r\n public abstract fractionToDX(fraction: number): number;\r\n /** Evaluate derivative of Y with respect to fraction at fractional position. */\r\n public abstract fractionToDY(fraction: number): number;\r\n /** Evaluate second derivative of X with respect to fraction at fractional position. */\r\n public abstract fractionToDDX(fraction: number): number;\r\n /** Evaluate second derivative of Y with respect to fraction at fractional position. */\r\n public abstract fractionToDDY(fraction: number): number;\r\n /** Evaluate third derivative of X with respect to fraction at fractional position. */\r\n public abstract fractionToD3X(fraction: number): number;\r\n /** Evaluate third derivative of Y with respect to fraction at fractional position. */\r\n public abstract fractionToD3Y(fraction: number): number;\r\n /** Evaluate both X and Y at fractional coordinate, return bundled as a point. */\r\n public fractionToPoint(fraction: number, result?: Point3d): Point3d {\r\n return Point3d.create(this.fractionToX(fraction), this.fractionToY(fraction), 0.0, result);\r\n }\r\n /**\r\n * Evaluate both X and Y and their first derivatives at fractional coordinate, return bundled as origin and\r\n * (non-unit) direction vector.\r\n */\r\n public fractionToPointAndDerivative(fraction: number, result?: Ray3d): Ray3d {\r\n return Ray3d.createXYZUVW(this.fractionToX(fraction), this.fractionToY(fraction), 0.0,\r\n this.fractionToDX(fraction), this.fractionToDY(fraction), 0,\r\n result);\r\n }\r\n /**\r\n * Evaluate both X and Y and their second derivatives at fractional coordinate, return bundled as origin and\r\n * (non-unit) vectorU an vectorV.\r\n */\r\n public fractionToPointAnd2Derivatives(fraction: number, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\r\n return Plane3dByOriginAndVectors.createOriginAndVectorsXYZ(\r\n this.fractionToX(fraction), this.fractionToY(fraction), 0.0,\r\n this.fractionToDX(fraction), this.fractionToDY(fraction), 0,\r\n this.fractionToDDX(fraction), this.fractionToDDY(fraction), 0,\r\n result,\r\n );\r\n }\r\n /**\r\n * Return the magnitude of the tangent vector at fraction.\r\n * @param fraction fractional position along the curve\r\n */\r\n public fractionToTangentMagnitude(fraction: number): number {\r\n const u = this.fractionToDX(fraction);\r\n const v = this.fractionToDY(fraction);\r\n return Geometry.hypotenuseXY(u, v);\r\n }\r\n /** Invert the fractionToX function for given X. */\r\n public abstract xToFraction(x: number): number | undefined;\r\n protected static _gaussX: Float64Array;\r\n protected static _gaussWeight: Float64Array;\r\n protected static _gaussMapper: (xA: number, xB: number, arrayX: Float64Array, arrayW: Float64Array) => number;\r\n /**\r\n * Initialize class level work arrays for 5 point Gaussian quadrature.\r\n * * These static variables are reused on calls to [[integrateDistanceBetweenFractions]].\r\n */\r\n public static initWorkSpace(): void {\r\n XYCurveEvaluator._gaussX = new Float64Array(5);\r\n XYCurveEvaluator._gaussWeight = new Float64Array(5);\r\n XYCurveEvaluator._gaussMapper = (xA, xB, xMapped, wMapped) => Quadrature.setupGauss5(xA, xB, xMapped, wMapped);\r\n }\r\n /**\r\n * Integrate between nominal fractions with default gauss rule.\r\n * * The caller is expected to choose nearby fractions so that the single gauss interval accuracy is good.\r\n */\r\n public integrateDistanceBetweenFractions(fraction0: number, fraction1: number): number {\r\n const gaussX = XYCurveEvaluator._gaussX;\r\n const gaussWeight = XYCurveEvaluator._gaussWeight;\r\n const numEval = XYCurveEvaluator._gaussMapper(fraction0, fraction1, gaussX, gaussWeight);\r\n let sum = 0;\r\n for (let k = 0; k < numEval; k++) {\r\n sum += gaussWeight[k] * this.fractionToTangentMagnitude(gaussX[k]);\r\n }\r\n return sum;\r\n }\r\n /**\r\n * Inverse integrated distance.\r\n * @param fraction0 start of fraction interval.\r\n * @param fraction1 end of fraction interval.\r\n * @param distance0 distance at start.\r\n * @param distance1 distance at end.\r\n * @param targetDistance intermediate distance.\r\n */\r\n public inverseDistanceFraction(\r\n fraction0: number, fraction1: number, distance0: number, distance1: number, targetDistance: number,\r\n ): number | undefined {\r\n const startFraction = Geometry.inverseInterpolate(fraction0, distance0, fraction1, distance1, targetDistance);\r\n if (startFraction !== undefined) {\r\n return SimpleNewton.runNewton1D(startFraction,\r\n (fraction: number) => {\r\n const d = this.integrateDistanceBetweenFractions(fraction0, fraction);\r\n return distance0 + d - targetDistance;\r\n },\r\n (fraction: number) => this.fractionToTangentMagnitude(fraction));\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Get the point and its derivatives at a given fraction.\r\n * @param fraction fractional position along x axis\r\n * @param xy xy coordinates of point on the curve\r\n * @param d1xy first derivative vector\r\n * @param d2xy second derivative vector\r\n * @param d3xy third derivative vector\r\n */\r\n public fractionToPointAnd3Derivatives(\r\n fraction: number, xy: Point3d, d1xy?: Vector3d, d2xy?: Vector3d, d3xy?: Vector3d,\r\n ): void {\r\n xy.set(this.fractionToX(fraction), this.fractionToY(fraction), 0);\r\n if (d1xy)\r\n d1xy.set(this.fractionToDX(fraction), this.fractionToDY(fraction), 0);\r\n if (d2xy)\r\n d2xy.set(this.fractionToDDX(fraction), this.fractionToDDY(fraction), 0);\r\n if (d3xy)\r\n d3xy.set(this.fractionToD3X(fraction), this.fractionToD3Y(fraction), 0);\r\n }\r\n /** Apply a uniform scale around the origin. */\r\n public abstract scaleInPlace(scaleFactor: number): void;\r\n}\r\n// at load time, initialize gauss quadrature workspace\r\nXYCurveEvaluator.initWorkSpace();\r\n"]}
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Curve\n */\nimport { Geometry } from \"../../Geometry\";\nimport { Plane3dByOriginAndVectors } from \"../../geometry3d/Plane3dByOriginAndVectors\";\nimport { Point3d, Vector3d } from \"../../geometry3d/Point3dVector3d\";\nimport { Ray3d } from \"../../geometry3d/Ray3d\";\nimport { Quadrature } from \"../../numerics/Quadrature\";\nimport { SimpleNewton } from \"../../numerics/Newton\";\n\n/**\n * XYCurveEvaluator is an abstract with methods for evaluating X and Y parts of a curve parameterized by a fraction.\n * * The required methods call for independent X and Y evaluation.\n * * Base class methods package those (multiple) calls into point, ray, and plane structures.\n * * An implementation that has evaluation substantial cost that can be shared among x,y parts or between\n * primary functions and derivatives might choose to implement the point and derivative methods directly.\n * @internal\n */\nexport abstract class XYCurveEvaluator {\n /** Return a deep copy of the evaluator. */\n public abstract clone(): XYCurveEvaluator;\n /** Test for near identical evaluator. */\n public abstract isAlmostEqual(other: any): boolean;\n /** Evaluate X at fractional position. */\n public abstract fractionToX(fraction: number): number;\n /** Evaluate Y at fractional position. */\n public abstract fractionToY(fraction: number): number;\n /** Evaluate derivative of X with respect to fraction at fractional position. */\n public abstract fractionToDX(fraction: number): number;\n /** Evaluate derivative of Y with respect to fraction at fractional position. */\n public abstract fractionToDY(fraction: number): number;\n /** Evaluate second derivative of X with respect to fraction at fractional position. */\n public abstract fractionToDDX(fraction: number): number;\n /** Evaluate second derivative of Y with respect to fraction at fractional position. */\n public abstract fractionToDDY(fraction: number): number;\n /** Evaluate third derivative of X with respect to fraction at fractional position. */\n public abstract fractionToD3X(fraction: number): number;\n /** Evaluate third derivative of Y with respect to fraction at fractional position. */\n public abstract fractionToD3Y(fraction: number): number;\n /** Evaluate both X and Y at fractional coordinate, return bundled as a point. */\n public fractionToPoint(fraction: number, result?: Point3d): Point3d {\n return Point3d.create(this.fractionToX(fraction), this.fractionToY(fraction), 0.0, result);\n }\n /**\n * Evaluate both X and Y and their first derivatives at fractional coordinate, return bundled as origin and\n * (non-unit) direction vector.\n */\n public fractionToPointAndDerivative(fraction: number, result?: Ray3d): Ray3d {\n return Ray3d.createXYZUVW(this.fractionToX(fraction), this.fractionToY(fraction), 0.0,\n this.fractionToDX(fraction), this.fractionToDY(fraction), 0,\n result);\n }\n /**\n * Evaluate both X and Y and their second derivatives at fractional coordinate, return bundled as origin and\n * (non-unit) vectorU an vectorV.\n */\n public fractionToPointAnd2Derivatives(fraction: number, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\n return Plane3dByOriginAndVectors.createOriginAndVectorsXYZ(\n this.fractionToX(fraction), this.fractionToY(fraction), 0.0,\n this.fractionToDX(fraction), this.fractionToDY(fraction), 0,\n this.fractionToDDX(fraction), this.fractionToDDY(fraction), 0,\n result,\n );\n }\n /**\n * Return the magnitude of the tangent vector at fraction.\n * @param fraction fractional position along the curve\n */\n public fractionToTangentMagnitude(fraction: number): number {\n const u = this.fractionToDX(fraction);\n const v = this.fractionToDY(fraction);\n return Geometry.hypotenuseXY(u, v);\n }\n /** Invert the fractionToX function for given X. */\n public abstract xToFraction(x: number): number | undefined;\n protected static _gaussX: Float64Array;\n protected static _gaussWeight: Float64Array;\n protected static _gaussMapper: (xA: number, xB: number, arrayX: Float64Array, arrayW: Float64Array) => number;\n /**\n * Initialize class level work arrays for 5 point Gaussian quadrature.\n * * These static variables are reused on calls to [[integrateDistanceBetweenFractions]].\n */\n public static initWorkSpace(): void {\n XYCurveEvaluator._gaussX = new Float64Array(5);\n XYCurveEvaluator._gaussWeight = new Float64Array(5);\n XYCurveEvaluator._gaussMapper = (xA, xB, xMapped, wMapped) => Quadrature.setupGauss5(xA, xB, xMapped, wMapped);\n }\n /**\n * Integrate between nominal fractions with default gauss rule.\n * * The caller is expected to choose nearby fractions so that the single gauss interval accuracy is good.\n */\n public integrateDistanceBetweenFractions(fraction0: number, fraction1: number): number {\n const gaussX = XYCurveEvaluator._gaussX;\n const gaussWeight = XYCurveEvaluator._gaussWeight;\n const numEval = XYCurveEvaluator._gaussMapper(fraction0, fraction1, gaussX, gaussWeight);\n let sum = 0;\n for (let k = 0; k < numEval; k++) {\n sum += gaussWeight[k] * this.fractionToTangentMagnitude(gaussX[k]);\n }\n return sum;\n }\n /**\n * Inverse integrated distance.\n * @param fraction0 start of fraction interval.\n * @param fraction1 end of fraction interval.\n * @param distance0 distance at start.\n * @param distance1 distance at end.\n * @param targetDistance intermediate distance.\n */\n public inverseDistanceFraction(\n fraction0: number, fraction1: number, distance0: number, distance1: number, targetDistance: number,\n ): number | undefined {\n const startFraction = Geometry.inverseInterpolate(fraction0, distance0, fraction1, distance1, targetDistance);\n if (startFraction !== undefined) {\n return SimpleNewton.runNewton1D(startFraction,\n (fraction: number) => {\n const d = this.integrateDistanceBetweenFractions(fraction0, fraction);\n return distance0 + d - targetDistance;\n },\n (fraction: number) => this.fractionToTangentMagnitude(fraction));\n }\n return undefined;\n }\n /**\n * Get the point and its derivatives at a given fraction.\n * @param fraction fractional position along x axis\n * @param xy xy coordinates of point on the curve\n * @param d1xy first derivative vector\n * @param d2xy second derivative vector\n * @param d3xy third derivative vector\n */\n public fractionToPointAnd3Derivatives(\n fraction: number, xy: Point3d, d1xy?: Vector3d, d2xy?: Vector3d, d3xy?: Vector3d,\n ): void {\n xy.set(this.fractionToX(fraction), this.fractionToY(fraction), 0);\n if (d1xy)\n d1xy.set(this.fractionToDX(fraction), this.fractionToDY(fraction), 0);\n if (d2xy)\n d2xy.set(this.fractionToDDX(fraction), this.fractionToDDY(fraction), 0);\n if (d3xy)\n d3xy.set(this.fractionToD3X(fraction), this.fractionToD3Y(fraction), 0);\n }\n /** Apply a uniform scale around the origin. */\n public abstract scaleInPlace(scaleFactor: number): void;\n}\n// at load time, initialize gauss quadrature workspace\nXYCurveEvaluator.initWorkSpace();\n"]}
@@ -1 +1 @@
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\n\r\nimport { AngleProps, BeJSONFunctions, Geometry, TrigValues } from \"../Geometry\";\r\n\r\n/**\r\n * An `Angle` carries the numeric value of an angle, with methods to allow (require!) callers to\r\n * be clear about whether their angle is degrees or radians.\r\n * * After the Angle object is created, the callers should not know or care whether it is stored in\r\n * `degrees` or `radians` because both are available if requested by caller.\r\n * * The various access method are named so that callers can specify whether untyped numbers passed in or\r\n * out are degrees or radians.\r\n * * Visualization can be found at https://www.itwinjs.org/sandbox/SaeedTorabi/AngleSweep\r\n * @public\r\n */\r\nexport class Angle implements BeJSONFunctions {\r\n /** maximal accuracy value of pi/12 (15 degrees), in radians */\r\n public static readonly piOver12Radians = 0.26179938779914946;\r\n /** maximal accuracy value of pi/4 (45 degrees), in radians */\r\n public static readonly piOver4Radians = 7.853981633974483e-001;\r\n /** maximal accuracy value of pi/2 (90 degrees), in radians */\r\n public static readonly piOver2Radians = 1.5707963267948966e+000;\r\n /** maximal accuracy value of pi (180 degrees), in radians */\r\n public static readonly piRadians = 3.141592653589793e+000;\r\n /** maximal accuracy value of 3*pi/2 (270 degrees), in radians */\r\n public static readonly pi3Over2Radians = 4.71238898038469e+000;\r\n /** maximal accuracy value of 2*pi (360 degrees), in radians */\r\n public static readonly pi2Radians = 6.283185307179586e+000;\r\n /** scale factor for converting radians to degrees */\r\n public static readonly degreesPerRadian = (45.0 / Angle.piOver4Radians);\r\n /** scale factor for converting degrees to radians */\r\n public static readonly radiansPerDegree = (Angle.piOver4Radians / 45.0);\r\n private _radians: number;\r\n private _degrees?: number;\r\n private constructor(radians = 0, degrees?: number) {\r\n this._radians = radians;\r\n this._degrees = degrees;\r\n }\r\n /** Return a new angle with the same content. */\r\n public clone(): Angle {\r\n return new Angle(this._radians, this._degrees);\r\n }\r\n /** Freeze this instance so it is read-only */\r\n public freeze(): Readonly<this> {\r\n return Object.freeze(this);\r\n }\r\n /**\r\n * Return a new Angle object for angle given in degrees.\r\n * @param degrees angle in degrees\r\n */\r\n public static createDegrees(degrees: number): Angle {\r\n return new Angle(Angle.degreesToRadians(degrees), degrees);\r\n }\r\n /**\r\n * Return a (new) Angle object for a value given in radians.\r\n * @param radians angle in radians\r\n */\r\n public static createRadians(radians: number): Angle {\r\n return new Angle(radians);\r\n }\r\n /**\r\n * Return a new `Angle` object with the default \"small\" angle measurement specified by [[Geometry.smallAngleRadians]].\r\n */\r\n public static createSmallAngle(): Angle {\r\n return new Angle(Geometry.smallAngleRadians);\r\n }\r\n /**\r\n * Return a (new) Angle object that is interpolated between two inputs (based on a fraction)\r\n * @param angle0 first angle in radians\r\n * @param fraction the interpolation fraction\r\n * @param angle1 second angle in radians\r\n */\r\n public static createInterpolate(angle0: Angle, fraction: number, angle1: Angle): Angle {\r\n return new Angle(Geometry.interpolate(angle0.radians, fraction, angle1.radians));\r\n }\r\n /**\r\n * Return a (new) Angle object, with angle scaled from existing angle.\r\n * @param scale scale factor to apply to angle.\r\n */\r\n public cloneScaled(scale: number): Angle {\r\n return new Angle(this.radians * scale);\r\n }\r\n /**\r\n * Set this angle to a value given in radians.\r\n * @param radians angle given in radians\r\n */\r\n public setRadians(radians: number) {\r\n this._radians = radians;\r\n this._degrees = undefined;\r\n }\r\n /**\r\n * Set this angle to a value given in degrees.\r\n * @param degrees angle given in degrees.\r\n */\r\n public setDegrees(degrees: number) {\r\n this._radians = Angle.degreesToRadians(degrees);\r\n this._degrees = degrees;\r\n }\r\n /** Create an angle for a full circle. */\r\n public static create360(): Angle {\r\n return new Angle(Math.PI * 2.0, 360.0);\r\n }\r\n /**\r\n * Create a (strongly typed) Angle whose tangent is `numerator/denominator`, using the signs of both in\r\n * determining the (otherwise ambiguous) quadrant.\r\n * @param numerator numerator for tangent\r\n * @param denominator denominator for tangent\r\n */\r\n public static createAtan2(numerator: number, denominator: number): Angle {\r\n return new Angle(Math.atan2(numerator, denominator));\r\n }\r\n /**\r\n * Copy all contents of `other` to this Angle.\r\n * @param other source data\r\n */\r\n public setFrom(other: Angle) {\r\n this._radians = other._radians;\r\n this._degrees = other._degrees;\r\n }\r\n /**\r\n * Set an Angle from a JSON object\r\n * * A simple number is considered as degrees.\r\n * * specified `json.degrees` or `json._degrees` is degree value.\r\n * * specified `son.radians` or `json._radians` is radians value.\r\n * @param json object from JSON.parse. If a number, value is in *DEGREES*\r\n * @param defaultValRadians if json is undefined, default value in radians.\r\n */\r\n public setFromJSON(json?: AngleProps, defaultValRadians?: number) {\r\n this._radians = defaultValRadians ? defaultValRadians : 0;\r\n if (!json)\r\n return;\r\n if (typeof json === \"number\") {\r\n this.setDegrees(json);\r\n } else if (typeof (json as any).degrees === \"number\") {\r\n this.setDegrees((json as any).degrees);\r\n } else if (typeof (json as any)._degrees === \"number\") {\r\n this.setDegrees((json as any)._degrees);\r\n } else if (typeof (json as any).radians === \"number\") {\r\n this.setRadians((json as any).radians);\r\n } else if (typeof (json as any)._radians === \"number\") {\r\n this.setRadians((json as any)._radians);\r\n }\r\n }\r\n /**\r\n * Create an Angle from a JSON object\r\n * @param json object from JSON.parse. If a number, value is in *DEGREES*\r\n * @param defaultValRadians if json is undefined, default value in radians.\r\n * @return a new Angle\r\n */\r\n public static fromJSON(json?: AngleProps, defaultValRadians?: number): Angle {\r\n const val = new Angle();\r\n val.setFromJSON(json, defaultValRadians);\r\n return val;\r\n }\r\n /** Convert an Angle to a JSON object as a number in degrees */\r\n public toJSON(): AngleProps {\r\n return this.degrees;\r\n }\r\n /** Return a json object with radians keyword, e.g. `{ radians: 0.10}` */\r\n public toJSONRadians(): AngleProps {\r\n return { radians: this.radians };\r\n }\r\n /** Return the angle measured in radians. */\r\n public get radians(): number {\r\n return this._radians;\r\n }\r\n /** Return the angle measured in degrees. */\r\n public get degrees(): number {\r\n return this._degrees !== undefined ? this._degrees : Angle.radiansToDegrees(this._radians);\r\n }\r\n /**\r\n * Convert an angle in degrees to radians.\r\n * @param degrees angle in degrees\r\n */\r\n public static degreesToRadians(degrees: number): number {\r\n return degrees * Math.PI / 180;\r\n }\r\n /**\r\n * Convert an angle in radians to degrees.\r\n * @param degrees angle in radians\r\n */\r\n public static radiansToDegrees(radians: number): number {\r\n if (radians < 0)\r\n return -Angle.radiansToDegrees(-radians);\r\n // Now radians is positive ...\r\n const pi = Math.PI;\r\n const factor = 180.0 / pi;\r\n /* the following if statements are for round-off reasons. The problem is that no IEEE number is\r\n * an exact hit for any primary multiple of pi (90, 180, etc). The following is supposed to have\r\n * a better chance that if the input was computed by direct assignment from 90, 180, etc degrees\r\n * it will return exactly 90,180 etc.\r\n */\r\n if (radians <= 0.25 * pi)\r\n return factor * radians;\r\n if (radians < 0.75 * pi)\r\n return 90.0 + 180 * ((radians - 0.5 * pi) / pi);\r\n if (radians <= 1.25 * pi)\r\n return 180.0 + 180 * ((radians - pi) / pi);\r\n if (radians <= 1.75 * pi)\r\n return 270.0 + 180 * ((radians - 1.5 * pi) / pi);\r\n // all larger radians reference from 360 degrees (2PI)\r\n return 360.0 + 180 * ((radians - 2.0 * pi) / pi);\r\n }\r\n /** Return the cosine of this Angle object's angle */\r\n public cos(): number {\r\n return Math.cos(this._radians);\r\n }\r\n /** Return the sine of this Angle object's angle */\r\n public sin(): number {\r\n return Math.sin(this._radians);\r\n }\r\n /** Return the tangent of this Angle object's angle */\r\n public tan(): number {\r\n return Math.tan(this._radians);\r\n }\r\n /** Test if a radians (absolute) value is nearly 2PI or larger. */\r\n public static isFullCircleRadians(radians: number): boolean {\r\n return Math.abs(radians) >= Geometry.fullCircleRadiansMinusSmallAngle;\r\n }\r\n /** Test if the radians value is a half circle */\r\n public static isHalfCircleRadians(radians: number): boolean {\r\n return Math.abs(Math.abs(radians) - Math.PI) <= Geometry.smallAngleRadians;\r\n }\r\n /** Test if the angle is a full circle */\r\n public get isFullCircle(): boolean {\r\n return Angle.isFullCircleRadians(this._radians);\r\n }\r\n /** Test if the angle is a half circle (in either direction) */\r\n public get isHalfCircle(): boolean {\r\n return Angle.isHalfCircleRadians(this._radians);\r\n }\r\n /**\r\n * Adjust a degrees value so it is in [0, 360].\r\n * * Positive multiples of 360 return 0; negative multiples return 360.\r\n */\r\n public static adjustDegrees0To360(degrees: number): number {\r\n if (degrees >= 0) {\r\n const period = 360.0;\r\n if (degrees < period)\r\n return degrees;\r\n const numPeriods = Math.floor(degrees / period);\r\n return degrees - numPeriods * period;\r\n } else if (degrees < 0) {\r\n // negative angle ...\r\n return 360.0 - Angle.adjustDegrees0To360(-degrees);\r\n }\r\n // fall through for Nan (disaster) !!!\r\n return 0;\r\n }\r\n /** Adjust a degrees value so it is in [-180, 180]. */\r\n public static adjustDegreesSigned180(degrees: number): number {\r\n if (Math.abs(degrees) <= 180.0)\r\n return degrees;\r\n if (degrees >= 0) {\r\n const period = 360.0;\r\n const numPeriods = 1 + Math.floor((degrees - 180.0) / period);\r\n return degrees - numPeriods * period;\r\n } else if (degrees < 0) {\r\n // negative angle ...\r\n return -Angle.adjustDegreesSigned180(-degrees);\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /**\r\n * Adjust a radians value so it is in [0, 2pi].\r\n * * Nonnegative multiples of 2pi return 0; negative multiples return 2pi.\r\n */\r\n public static adjustRadians0To2Pi(radians: number): number {\r\n if (radians >= 0) {\r\n const period = Math.PI * 2.0;\r\n if (radians < period)\r\n return radians;\r\n const numPeriods = Math.floor(radians / period);\r\n return radians - numPeriods * period;\r\n } else if (radians < 0) {\r\n // negative angle ...\r\n return Math.PI * 2.0 - Angle.adjustRadians0To2Pi(-radians);\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /**\r\n * Adjust a radians value so it is in [0, 2pi).\r\n * * All multiples of 2pi (within `Geometry.smallAngleRadians`) return 0.\r\n */\r\n public static adjustRadians0ToLessThan2Pi(radians: number): number {\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, 0))\r\n radians = 0;\r\n return this.adjustRadians0To2Pi(radians);\r\n }\r\n /** Adjust a radians value so it is in [-pi, pi] */\r\n public static adjustRadiansMinusPiPlusPi(radians: number): number {\r\n if (Math.abs(radians) <= Math.PI)\r\n return radians;\r\n if (radians >= 0) {\r\n const period = Math.PI * 2.0;\r\n const numPeriods = 1 + Math.floor((radians - Math.PI) / period);\r\n return radians - numPeriods * period;\r\n } else if (radians < 0) {\r\n // negative angle ...\r\n return -Angle.adjustRadiansMinusPiPlusPi(-radians);\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /** Return a (newly allocated) Angle object with value 0 radians */\r\n public static zero(): Angle {\r\n return new Angle(0);\r\n }\r\n /** Test if the angle is exactly zero. */\r\n public get isExactZero(): boolean {\r\n return this.radians === 0;\r\n }\r\n /** Test if the angle is almost zero (within tolerance `Geometry.smallAngleRadians`) */\r\n public get isAlmostZero(): boolean {\r\n return Math.abs(this.radians) < Geometry.smallAngleRadians;\r\n }\r\n /** Test if the angle is almost a north or south pole (within tolerance `Geometry.smallAngleRadians`) */\r\n public get isAlmostNorthOrSouthPole(): boolean {\r\n return Angle.isHalfCircleRadians(this.radians * 2.0);\r\n }\r\n /** Create an angle object with degrees adjusted into 0..360. */\r\n public static createDegreesAdjustPositive(degrees: number): Angle {\r\n return Angle.createDegrees(Angle.adjustDegrees0To360(degrees));\r\n }\r\n /** Create an angle object with degrees adjusted into -180..180. */\r\n public static createDegreesAdjustSigned180(degrees: number): Angle {\r\n return Angle.createDegrees(Angle.adjustDegreesSigned180(degrees));\r\n }\r\n /**\r\n * Test if two radian values are equivalent, allowing shift by full circle (i.e. by a multiple of `2*PI`)\r\n * @param radiansA first radians value\r\n * @param radiansB second radians value\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public static isAlmostEqualRadiansAllowPeriodShift(radiansA: number, radiansB: number,\r\n radianTol: number = Geometry.smallAngleRadians): boolean {\r\n const delta = Math.abs(radiansA - radiansB);\r\n if (delta <= radianTol)\r\n return true;\r\n const period = Math.PI * 2.0;\r\n if (Math.abs(delta - period) <= radianTol)\r\n return true;\r\n const numPeriod = Math.round(delta / period);\r\n const delta1 = delta - numPeriod * period;\r\n return Math.abs(delta1) <= radianTol;\r\n }\r\n /**\r\n * Test if this angle has magnitude no greater than that of `other`.\r\n * @param other the other angle\r\n */\r\n public isMagnitudeLessThanOrEqual(other: Angle): boolean {\r\n return Math.abs(this.radians) <= Math.abs(other.radians);\r\n }\r\n\r\n /**\r\n * Test if this angle and `other` are equivalent, allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * @param other the other angle\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public isAlmostEqualAllowPeriodShift(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians, other._radians, radianTol);\r\n }\r\n /**\r\n * Test if two angles (in radians) are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * @param radiansA first radians value\r\n * @param radiansB second radians value\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public static isAlmostEqualRadiansNoPeriodShift(radiansA: number, radiansB: number,\r\n radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Math.abs(radiansA - radiansB) < radianTol;\r\n }\r\n /**\r\n * Test if this angle and `other` are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * @param other the other angle\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public isAlmostEqualNoPeriodShift(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians, other._radians, radianTol);\r\n }\r\n /**\r\n * Test if this angle and `other` are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * * This function is same as isAlmostEqualRadiansNoPeriodShift. Please use isAlmostEqualRadiansNoPeriodShift.\r\n * @param other the other angle\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public isAlmostEqual(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return this.isAlmostEqualNoPeriodShift(other, radianTol);\r\n }\r\n /**\r\n * Test if dot product values indicate non-zero length perpendicular vectors.\r\n * @param dotUU dot product of vectorU with itself\r\n * @param dotVV dot product of vectorV with itself\r\n * @param dotUV dot product of vectorU with vectorV\r\n */\r\n public static isPerpendicularDotSet(dotUU: number, dotVV: number, dotUV: number): boolean {\r\n return dotUU > Geometry.smallMetricDistanceSquared\r\n && dotVV > Geometry.smallMetricDistanceSquared\r\n && dotUV * dotUV <= Geometry.smallAngleRadiansSquared * dotUU * dotVV;\r\n }\r\n /**\r\n * Compute the angle A given r*cos(2A) and r*sin(2A) for some nonnegative scalar r.\r\n * * This function assumes the input arguments are related to an angle between -PI and PI.\r\n * * This function returns an angle between -PI and PI.\r\n * @param rCos2A scaled cosine value of twice the angle A.\r\n * @param rSin2A scaled sine value of twice the angle A.\r\n * @return cos(A), sin(A) and A in radians\r\n */\r\n public static trigValuesToHalfAngleTrigValues(rCos2A: number, rSin2A: number): TrigValues {\r\n const r = Geometry.hypotenuseXY(rCos2A, rSin2A);\r\n if (r < Geometry.smallMetricDistance) {\r\n return { c: 1.0, s: 0.0, radians: 0.0 }; // angle = 0\r\n } else {\r\n /* If the caller really gave you sine and cosine values, r should be 1. However,\r\n * to allow scaled values -- e.g. the x and y components of any vector -- we normalize\r\n * right here. This adds an extra sqrt and two divisions, but improves\r\n * both the usefulness and robustness of the computation.\r\n */\r\n let cosA;\r\n let sinA = 0.0;\r\n const cos2A = rCos2A / r;\r\n const sin2A = rSin2A / r;\r\n if (cos2A >= 0.0) { // 2A is in NE and SE quadrants, A in same quadrant\r\n cosA = Math.sqrt(0.5 * (1.0 + cos2A)); // half angle formula. Use +root since cosA >= 0\r\n sinA = sin2A / (2.0 * cosA); // double angle formula\r\n } else {\r\n if (sin2A > 0.0) { // 2A in NW quadrant. A in NE quadrant\r\n sinA = Math.sqrt(0.5 * (1.0 - cos2A)); // half angle formula. Use +root since sinA > 0\r\n } else { // 2A in SW quadrant. A in SE quadrant\r\n sinA = -Math.sqrt(0.5 * (1.0 - cos2A)); // half angle formula. Use -root since sinA <= 0\r\n }\r\n cosA = sin2A / (2.0 * sinA); // double angle formula\r\n }\r\n return { c: cosA, s: sinA, radians: Math.atan2(sinA, cosA) };\r\n }\r\n }\r\n /** If value is close to -1, -0.5, 0, 0.5, 1, adjust it to the exact value. */\r\n public static cleanupTrigValue(value: number, tolerance: number = Geometry.smallFloatingPoint): number {\r\n const absValue = Math.abs(value);\r\n if (absValue <= tolerance)\r\n return 0;\r\n let a = Math.abs(absValue - 0.5);\r\n if (a <= tolerance)\r\n return value < 0.0 ? -0.5 : 0.5;\r\n a = Math.abs(absValue - 1.0);\r\n if (a <= tolerance)\r\n return value < 0.0 ? -1.0 : 1.0;\r\n return value;\r\n }\r\n /**\r\n * Return the half angle cosine, sine, and radians for the given vector dot products.\r\n * * These values arise e.g. in the computation performed in `Arc3d.toScaledMatrix3d`.\r\n * * Let vectors U and V define the ellipse x(t) = c + U cos(t) + V sin(t). We seek an angle t0\r\n * such that the radial vector W(t0) := x(t0) - c is perpendicular to the ellipse.\r\n * * Then 0 = W(t0).x'(t0) = (U cos(t0) + V sin(t0)).(V cos(t0) - U sin(t0)) = U.V cos(2t0) + 0.5 (V.V - U.U) sin(2t0)\r\n * implies tan(2t0) = sin(2t0) / cos(2t0) = 2 U.V / (U.U - V.V), i.e., t0 can be computed given the input dot products.\r\n * Math details can be found at docs/learning/geometry/Angle.md\r\n * @param dotUU dot product of vectorU with itself\r\n * @param dotVV dot product of vectorV with itself\r\n * @param dotUV dot product of vectorU with vectorV\r\n * @param favorZero whether to allow a tight tolerance for returning t0 = 0 (default true).\r\n * When dotUV is near zero, U and V are nearly perpendicular, and the returned angle is near zero.\r\n * @return the angle t0 and its cosine and sine.\r\n */\r\n public static dotProductsToHalfAngleTrigValues(\r\n dotUU: number, dotVV: number, dotUV: number, favorZero: boolean = true,\r\n ): TrigValues {\r\n const cos2t0 = dotUU - dotVV;\r\n const sin2t0 = 2.0 * dotUV;\r\n if (favorZero && Math.abs(sin2t0) < Geometry.smallAngleRadians * (Math.abs(dotUU) + Math.abs(dotVV)))\r\n return { c: 1.0, s: 0.0, radians: 0.0 };\r\n return Angle.trigValuesToHalfAngleTrigValues(cos2t0, sin2t0);\r\n }\r\n /**\r\n * Returns the angle between two vectors, with the vectors given as xyz components\r\n * * The returned angle is between 0 and PI\r\n * @param ux x component of vector u\r\n * @param uy y component of vector u\r\n * @param uz z component of vector u\r\n * @param vx x component of vector v\r\n * @param vy y component of vector v\r\n * @param vz z component of vector v\r\n */\r\n public static radiansBetweenVectorsXYZ(\r\n ux: number, uy: number, uz: number, vx: number, vy: number, vz: number,\r\n ): number {\r\n const uDotV = ux * vx + uy * vy + uz * vz;\r\n return Math.atan2(Geometry.crossProductMagnitude(ux, uy, uz, vx, vy, vz), uDotV);\r\n }\r\n /**\r\n * Returns the angle between two vectors, with the vectors given as xyz components, and an up vector to resolve\r\n * angle to a full 2PI range.\r\n * * The returned angle is (-PI < radians <= PI) or (0 <= radians < 2 * PI)\r\n * * The angle is in the plane of the U and V vectors.\r\n * * The upVector determines a positive side of the plane but need not be strictly perpendicular to the plane.\r\n * @param ux x component of vector u\r\n * @param uy y component of vector u\r\n * @param uz z component of vector u\r\n * @param vx x component of vector v\r\n * @param vy y component of vector v\r\n * @param vz z component of vector v\r\n * @param upVectorX x component of vector to positive side of plane.\r\n * @param upVectorY y component of vector to positive side of plane.\r\n * @param upVectorZ z component of vector to positive side of plane.\r\n * @param adjustToAllPositive if true, return strictly non-negative sweep (0 <= radians < 2*PI). If false, return\r\n * signed (-PI < radians <= PI)\r\n */\r\n public static orientedRadiansBetweenVectorsXYZ(\r\n ux: number, uy: number, uz: number,\r\n vx: number, vy: number, vz: number,\r\n upVectorX: number, upVectorY: number, upVectorZ: number,\r\n adjustToPositive: boolean = false,\r\n ): number {\r\n const uDotV = ux * vx + uy * vy + uz * vz;\r\n const wx = uy * vz - uz * vy;\r\n const wy = uz * vx - ux * vz;\r\n const wz = ux * vy - uy * vx;\r\n const upDotW = upVectorX * wx + upVectorY * wy + upVectorZ * wz;\r\n const crossMagnitude = Geometry.hypotenuseXYZ(wx, wy, wz);\r\n if (upDotW < 0.0) {\r\n if (adjustToPositive) {\r\n // The turn is greater than 180 degrees. Take a peculiarly oriented atan2 to get the excess-180 part as\r\n // addition to PI. This gives the smoothest numerical transition passing PI.\r\n return Math.PI + Math.atan2(crossMagnitude, -uDotV);\r\n } else {\r\n return -Math.atan2(crossMagnitude, uDotV);\r\n }\r\n } else {\r\n return Math.atan2(crossMagnitude, uDotV);\r\n }\r\n }\r\n /**\r\n * Add a multiple of a full circle angle (360 degrees, 2PI) in place.\r\n * @param multiple multiplier factor\r\n */\r\n public addMultipleOf2PiInPlace(multiple: number) {\r\n if (this._degrees !== undefined) {\r\n this._degrees += multiple * 360.0;\r\n this._radians = Angle.degreesToRadians(this._degrees);\r\n } else {\r\n this._radians += multiple * Angle.pi2Radians;\r\n }\r\n }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module CartesianGeometry\n */\n\nimport { AngleProps, BeJSONFunctions, Geometry, TrigValues } from \"../Geometry\";\n\n/**\n * An `Angle` carries the numeric value of an angle, with methods to allow (require!) callers to\n * be clear about whether their angle is degrees or radians.\n * * After the Angle object is created, the callers should not know or care whether it is stored in\n * `degrees` or `radians` because both are available if requested by caller.\n * * The various access method are named so that callers can specify whether untyped numbers passed in or\n * out are degrees or radians.\n * * Visualization can be found at https://www.itwinjs.org/sandbox/SaeedTorabi/AngleSweep\n * @public\n */\nexport class Angle implements BeJSONFunctions {\n /** maximal accuracy value of pi/12 (15 degrees), in radians */\n public static readonly piOver12Radians = 0.26179938779914946;\n /** maximal accuracy value of pi/4 (45 degrees), in radians */\n public static readonly piOver4Radians = 7.853981633974483e-001;\n /** maximal accuracy value of pi/2 (90 degrees), in radians */\n public static readonly piOver2Radians = 1.5707963267948966e+000;\n /** maximal accuracy value of pi (180 degrees), in radians */\n public static readonly piRadians = 3.141592653589793e+000;\n /** maximal accuracy value of 3*pi/2 (270 degrees), in radians */\n public static readonly pi3Over2Radians = 4.71238898038469e+000;\n /** maximal accuracy value of 2*pi (360 degrees), in radians */\n public static readonly pi2Radians = 6.283185307179586e+000;\n /** scale factor for converting radians to degrees */\n public static readonly degreesPerRadian = (45.0 / Angle.piOver4Radians);\n /** scale factor for converting degrees to radians */\n public static readonly radiansPerDegree = (Angle.piOver4Radians / 45.0);\n private _radians: number;\n private _degrees?: number;\n private constructor(radians = 0, degrees?: number) {\n this._radians = radians;\n this._degrees = degrees;\n }\n /** Return a new angle with the same content. */\n public clone(): Angle {\n return new Angle(this._radians, this._degrees);\n }\n /** Freeze this instance so it is read-only */\n public freeze(): Readonly<this> {\n return Object.freeze(this);\n }\n /**\n * Return a new Angle object for angle given in degrees.\n * @param degrees angle in degrees\n */\n public static createDegrees(degrees: number): Angle {\n return new Angle(Angle.degreesToRadians(degrees), degrees);\n }\n /**\n * Return a (new) Angle object for a value given in radians.\n * @param radians angle in radians\n */\n public static createRadians(radians: number): Angle {\n return new Angle(radians);\n }\n /**\n * Return a new `Angle` object with the default \"small\" angle measurement specified by [[Geometry.smallAngleRadians]].\n */\n public static createSmallAngle(): Angle {\n return new Angle(Geometry.smallAngleRadians);\n }\n /**\n * Return a (new) Angle object that is interpolated between two inputs (based on a fraction)\n * @param angle0 first angle in radians\n * @param fraction the interpolation fraction\n * @param angle1 second angle in radians\n */\n public static createInterpolate(angle0: Angle, fraction: number, angle1: Angle): Angle {\n return new Angle(Geometry.interpolate(angle0.radians, fraction, angle1.radians));\n }\n /**\n * Return a (new) Angle object, with angle scaled from existing angle.\n * @param scale scale factor to apply to angle.\n */\n public cloneScaled(scale: number): Angle {\n return new Angle(this.radians * scale);\n }\n /**\n * Set this angle to a value given in radians.\n * @param radians angle given in radians\n */\n public setRadians(radians: number) {\n this._radians = radians;\n this._degrees = undefined;\n }\n /**\n * Set this angle to a value given in degrees.\n * @param degrees angle given in degrees.\n */\n public setDegrees(degrees: number) {\n this._radians = Angle.degreesToRadians(degrees);\n this._degrees = degrees;\n }\n /** Create an angle for a full circle. */\n public static create360(): Angle {\n return new Angle(Math.PI * 2.0, 360.0);\n }\n /**\n * Create a (strongly typed) Angle whose tangent is `numerator/denominator`, using the signs of both in\n * determining the (otherwise ambiguous) quadrant.\n * @param numerator numerator for tangent\n * @param denominator denominator for tangent\n */\n public static createAtan2(numerator: number, denominator: number): Angle {\n return new Angle(Math.atan2(numerator, denominator));\n }\n /**\n * Copy all contents of `other` to this Angle.\n * @param other source data\n */\n public setFrom(other: Angle) {\n this._radians = other._radians;\n this._degrees = other._degrees;\n }\n /**\n * Set an Angle from a JSON object\n * * A simple number is considered as degrees.\n * * specified `json.degrees` or `json._degrees` is degree value.\n * * specified `son.radians` or `json._radians` is radians value.\n * @param json object from JSON.parse. If a number, value is in *DEGREES*\n * @param defaultValRadians if json is undefined, default value in radians.\n */\n public setFromJSON(json?: AngleProps, defaultValRadians?: number) {\n this._radians = defaultValRadians ? defaultValRadians : 0;\n if (!json)\n return;\n if (typeof json === \"number\") {\n this.setDegrees(json);\n } else if (typeof (json as any).degrees === \"number\") {\n this.setDegrees((json as any).degrees);\n } else if (typeof (json as any)._degrees === \"number\") {\n this.setDegrees((json as any)._degrees);\n } else if (typeof (json as any).radians === \"number\") {\n this.setRadians((json as any).radians);\n } else if (typeof (json as any)._radians === \"number\") {\n this.setRadians((json as any)._radians);\n }\n }\n /**\n * Create an Angle from a JSON object\n * @param json object from JSON.parse. If a number, value is in *DEGREES*\n * @param defaultValRadians if json is undefined, default value in radians.\n * @return a new Angle\n */\n public static fromJSON(json?: AngleProps, defaultValRadians?: number): Angle {\n const val = new Angle();\n val.setFromJSON(json, defaultValRadians);\n return val;\n }\n /** Convert an Angle to a JSON object as a number in degrees */\n public toJSON(): AngleProps {\n return this.degrees;\n }\n /** Return a json object with radians keyword, e.g. `{ radians: 0.10}` */\n public toJSONRadians(): AngleProps {\n return { radians: this.radians };\n }\n /** Return the angle measured in radians. */\n public get radians(): number {\n return this._radians;\n }\n /** Return the angle measured in degrees. */\n public get degrees(): number {\n return this._degrees !== undefined ? this._degrees : Angle.radiansToDegrees(this._radians);\n }\n /**\n * Convert an angle in degrees to radians.\n * @param degrees angle in degrees\n */\n public static degreesToRadians(degrees: number): number {\n return degrees * Math.PI / 180;\n }\n /**\n * Convert an angle in radians to degrees.\n * @param degrees angle in radians\n */\n public static radiansToDegrees(radians: number): number {\n if (radians < 0)\n return -Angle.radiansToDegrees(-radians);\n // Now radians is positive ...\n const pi = Math.PI;\n const factor = 180.0 / pi;\n /* the following if statements are for round-off reasons. The problem is that no IEEE number is\n * an exact hit for any primary multiple of pi (90, 180, etc). The following is supposed to have\n * a better chance that if the input was computed by direct assignment from 90, 180, etc degrees\n * it will return exactly 90,180 etc.\n */\n if (radians <= 0.25 * pi)\n return factor * radians;\n if (radians < 0.75 * pi)\n return 90.0 + 180 * ((radians - 0.5 * pi) / pi);\n if (radians <= 1.25 * pi)\n return 180.0 + 180 * ((radians - pi) / pi);\n if (radians <= 1.75 * pi)\n return 270.0 + 180 * ((radians - 1.5 * pi) / pi);\n // all larger radians reference from 360 degrees (2PI)\n return 360.0 + 180 * ((radians - 2.0 * pi) / pi);\n }\n /** Return the cosine of this Angle object's angle */\n public cos(): number {\n return Math.cos(this._radians);\n }\n /** Return the sine of this Angle object's angle */\n public sin(): number {\n return Math.sin(this._radians);\n }\n /** Return the tangent of this Angle object's angle */\n public tan(): number {\n return Math.tan(this._radians);\n }\n /** Test if a radians (absolute) value is nearly 2PI or larger. */\n public static isFullCircleRadians(radians: number): boolean {\n return Math.abs(radians) >= Geometry.fullCircleRadiansMinusSmallAngle;\n }\n /** Test if the radians value is a half circle */\n public static isHalfCircleRadians(radians: number): boolean {\n return Math.abs(Math.abs(radians) - Math.PI) <= Geometry.smallAngleRadians;\n }\n /** Test if the angle is a full circle */\n public get isFullCircle(): boolean {\n return Angle.isFullCircleRadians(this._radians);\n }\n /** Test if the angle is a half circle (in either direction) */\n public get isHalfCircle(): boolean {\n return Angle.isHalfCircleRadians(this._radians);\n }\n /**\n * Adjust a degrees value so it is in [0, 360].\n * * Positive multiples of 360 return 0; negative multiples return 360.\n */\n public static adjustDegrees0To360(degrees: number): number {\n if (degrees >= 0) {\n const period = 360.0;\n if (degrees < period)\n return degrees;\n const numPeriods = Math.floor(degrees / period);\n return degrees - numPeriods * period;\n } else if (degrees < 0) {\n // negative angle ...\n return 360.0 - Angle.adjustDegrees0To360(-degrees);\n }\n // fall through for Nan (disaster) !!!\n return 0;\n }\n /** Adjust a degrees value so it is in [-180, 180]. */\n public static adjustDegreesSigned180(degrees: number): number {\n if (Math.abs(degrees) <= 180.0)\n return degrees;\n if (degrees >= 0) {\n const period = 360.0;\n const numPeriods = 1 + Math.floor((degrees - 180.0) / period);\n return degrees - numPeriods * period;\n } else if (degrees < 0) {\n // negative angle ...\n return -Angle.adjustDegreesSigned180(-degrees);\n }\n // fall through for NaN disaster.\n return 0;\n }\n /**\n * Adjust a radians value so it is in [0, 2pi].\n * * Nonnegative multiples of 2pi return 0; negative multiples return 2pi.\n */\n public static adjustRadians0To2Pi(radians: number): number {\n if (radians >= 0) {\n const period = Math.PI * 2.0;\n if (radians < period)\n return radians;\n const numPeriods = Math.floor(radians / period);\n return radians - numPeriods * period;\n } else if (radians < 0) {\n // negative angle ...\n return Math.PI * 2.0 - Angle.adjustRadians0To2Pi(-radians);\n }\n // fall through for NaN disaster.\n return 0;\n }\n /**\n * Adjust a radians value so it is in [0, 2pi).\n * * All multiples of 2pi (within `Geometry.smallAngleRadians`) return 0.\n */\n public static adjustRadians0ToLessThan2Pi(radians: number): number {\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, 0))\n radians = 0;\n return this.adjustRadians0To2Pi(radians);\n }\n /** Adjust a radians value so it is in [-pi, pi] */\n public static adjustRadiansMinusPiPlusPi(radians: number): number {\n if (Math.abs(radians) <= Math.PI)\n return radians;\n if (radians >= 0) {\n const period = Math.PI * 2.0;\n const numPeriods = 1 + Math.floor((radians - Math.PI) / period);\n return radians - numPeriods * period;\n } else if (radians < 0) {\n // negative angle ...\n return -Angle.adjustRadiansMinusPiPlusPi(-radians);\n }\n // fall through for NaN disaster.\n return 0;\n }\n /** Return a (newly allocated) Angle object with value 0 radians */\n public static zero(): Angle {\n return new Angle(0);\n }\n /** Test if the angle is exactly zero. */\n public get isExactZero(): boolean {\n return this.radians === 0;\n }\n /** Test if the angle is almost zero (within tolerance `Geometry.smallAngleRadians`) */\n public get isAlmostZero(): boolean {\n return Math.abs(this.radians) < Geometry.smallAngleRadians;\n }\n /** Test if the angle is almost a north or south pole (within tolerance `Geometry.smallAngleRadians`) */\n public get isAlmostNorthOrSouthPole(): boolean {\n return Angle.isHalfCircleRadians(this.radians * 2.0);\n }\n /** Create an angle object with degrees adjusted into 0..360. */\n public static createDegreesAdjustPositive(degrees: number): Angle {\n return Angle.createDegrees(Angle.adjustDegrees0To360(degrees));\n }\n /** Create an angle object with degrees adjusted into -180..180. */\n public static createDegreesAdjustSigned180(degrees: number): Angle {\n return Angle.createDegrees(Angle.adjustDegreesSigned180(degrees));\n }\n /**\n * Test if two radian values are equivalent, allowing shift by full circle (i.e. by a multiple of `2*PI`)\n * @param radiansA first radians value\n * @param radiansB second radians value\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\n */\n public static isAlmostEqualRadiansAllowPeriodShift(radiansA: number, radiansB: number,\n radianTol: number = Geometry.smallAngleRadians): boolean {\n const delta = Math.abs(radiansA - radiansB);\n if (delta <= radianTol)\n return true;\n const period = Math.PI * 2.0;\n if (Math.abs(delta - period) <= radianTol)\n return true;\n const numPeriod = Math.round(delta / period);\n const delta1 = delta - numPeriod * period;\n return Math.abs(delta1) <= radianTol;\n }\n /**\n * Test if this angle has magnitude no greater than that of `other`.\n * @param other the other angle\n */\n public isMagnitudeLessThanOrEqual(other: Angle): boolean {\n return Math.abs(this.radians) <= Math.abs(other.radians);\n }\n\n /**\n * Test if this angle and `other` are equivalent, allowing shift by full circle (i.e., multiples of `2 * PI`).\n * @param other the other angle\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\n */\n public isAlmostEqualAllowPeriodShift(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\n return Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians, other._radians, radianTol);\n }\n /**\n * Test if two angles (in radians) are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\n * @param radiansA first radians value\n * @param radiansB second radians value\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\n */\n public static isAlmostEqualRadiansNoPeriodShift(radiansA: number, radiansB: number,\n radianTol: number = Geometry.smallAngleRadians): boolean {\n return Math.abs(radiansA - radiansB) < radianTol;\n }\n /**\n * Test if this angle and `other` are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\n * @param other the other angle\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\n */\n public isAlmostEqualNoPeriodShift(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\n return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians, other._radians, radianTol);\n }\n /**\n * Test if this angle and `other` are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\n * * This function is same as isAlmostEqualRadiansNoPeriodShift. Please use isAlmostEqualRadiansNoPeriodShift.\n * @param other the other angle\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\n */\n public isAlmostEqual(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\n return this.isAlmostEqualNoPeriodShift(other, radianTol);\n }\n /**\n * Test if dot product values indicate non-zero length perpendicular vectors.\n * @param dotUU dot product of vectorU with itself\n * @param dotVV dot product of vectorV with itself\n * @param dotUV dot product of vectorU with vectorV\n */\n public static isPerpendicularDotSet(dotUU: number, dotVV: number, dotUV: number): boolean {\n return dotUU > Geometry.smallMetricDistanceSquared\n && dotVV > Geometry.smallMetricDistanceSquared\n && dotUV * dotUV <= Geometry.smallAngleRadiansSquared * dotUU * dotVV;\n }\n /**\n * Compute the angle A given r*cos(2A) and r*sin(2A) for some nonnegative scalar r.\n * * This function assumes the input arguments are related to an angle between -PI and PI.\n * * This function returns an angle between -PI and PI.\n * @param rCos2A scaled cosine value of twice the angle A.\n * @param rSin2A scaled sine value of twice the angle A.\n * @return cos(A), sin(A) and A in radians\n */\n public static trigValuesToHalfAngleTrigValues(rCos2A: number, rSin2A: number): TrigValues {\n const r = Geometry.hypotenuseXY(rCos2A, rSin2A);\n if (r < Geometry.smallMetricDistance) {\n return { c: 1.0, s: 0.0, radians: 0.0 }; // angle = 0\n } else {\n /* If the caller really gave you sine and cosine values, r should be 1. However,\n * to allow scaled values -- e.g. the x and y components of any vector -- we normalize\n * right here. This adds an extra sqrt and two divisions, but improves\n * both the usefulness and robustness of the computation.\n */\n let cosA;\n let sinA = 0.0;\n const cos2A = rCos2A / r;\n const sin2A = rSin2A / r;\n if (cos2A >= 0.0) { // 2A is in NE and SE quadrants, A in same quadrant\n cosA = Math.sqrt(0.5 * (1.0 + cos2A)); // half angle formula. Use +root since cosA >= 0\n sinA = sin2A / (2.0 * cosA); // double angle formula\n } else {\n if (sin2A > 0.0) { // 2A in NW quadrant. A in NE quadrant\n sinA = Math.sqrt(0.5 * (1.0 - cos2A)); // half angle formula. Use +root since sinA > 0\n } else { // 2A in SW quadrant. A in SE quadrant\n sinA = -Math.sqrt(0.5 * (1.0 - cos2A)); // half angle formula. Use -root since sinA <= 0\n }\n cosA = sin2A / (2.0 * sinA); // double angle formula\n }\n return { c: cosA, s: sinA, radians: Math.atan2(sinA, cosA) };\n }\n }\n /** If value is close to -1, -0.5, 0, 0.5, 1, adjust it to the exact value. */\n public static cleanupTrigValue(value: number, tolerance: number = Geometry.smallFloatingPoint): number {\n const absValue = Math.abs(value);\n if (absValue <= tolerance)\n return 0;\n let a = Math.abs(absValue - 0.5);\n if (a <= tolerance)\n return value < 0.0 ? -0.5 : 0.5;\n a = Math.abs(absValue - 1.0);\n if (a <= tolerance)\n return value < 0.0 ? -1.0 : 1.0;\n return value;\n }\n /**\n * Return the half angle cosine, sine, and radians for the given vector dot products.\n * * These values arise e.g. in the computation performed in `Arc3d.toScaledMatrix3d`.\n * * Let vectors U and V define the ellipse x(t) = c + U cos(t) + V sin(t). We seek an angle t0\n * such that the radial vector W(t0) := x(t0) - c is perpendicular to the ellipse.\n * * Then 0 = W(t0).x'(t0) = (U cos(t0) + V sin(t0)).(V cos(t0) - U sin(t0)) = U.V cos(2t0) + 0.5 (V.V - U.U) sin(2t0)\n * implies tan(2t0) = sin(2t0) / cos(2t0) = 2 U.V / (U.U - V.V), i.e., t0 can be computed given the input dot products.\n * Math details can be found at docs/learning/geometry/Angle.md\n * @param dotUU dot product of vectorU with itself\n * @param dotVV dot product of vectorV with itself\n * @param dotUV dot product of vectorU with vectorV\n * @param favorZero whether to allow a tight tolerance for returning t0 = 0 (default true).\n * When dotUV is near zero, U and V are nearly perpendicular, and the returned angle is near zero.\n * @return the angle t0 and its cosine and sine.\n */\n public static dotProductsToHalfAngleTrigValues(\n dotUU: number, dotVV: number, dotUV: number, favorZero: boolean = true,\n ): TrigValues {\n const cos2t0 = dotUU - dotVV;\n const sin2t0 = 2.0 * dotUV;\n if (favorZero && Math.abs(sin2t0) < Geometry.smallAngleRadians * (Math.abs(dotUU) + Math.abs(dotVV)))\n return { c: 1.0, s: 0.0, radians: 0.0 };\n return Angle.trigValuesToHalfAngleTrigValues(cos2t0, sin2t0);\n }\n /**\n * Returns the angle between two vectors, with the vectors given as xyz components\n * * The returned angle is between 0 and PI\n * @param ux x component of vector u\n * @param uy y component of vector u\n * @param uz z component of vector u\n * @param vx x component of vector v\n * @param vy y component of vector v\n * @param vz z component of vector v\n */\n public static radiansBetweenVectorsXYZ(\n ux: number, uy: number, uz: number, vx: number, vy: number, vz: number,\n ): number {\n const uDotV = ux * vx + uy * vy + uz * vz;\n return Math.atan2(Geometry.crossProductMagnitude(ux, uy, uz, vx, vy, vz), uDotV);\n }\n /**\n * Returns the angle between two vectors, with the vectors given as xyz components, and an up vector to resolve\n * angle to a full 2PI range.\n * * The returned angle is (-PI < radians <= PI) or (0 <= radians < 2 * PI)\n * * The angle is in the plane of the U and V vectors.\n * * The upVector determines a positive side of the plane but need not be strictly perpendicular to the plane.\n * @param ux x component of vector u\n * @param uy y component of vector u\n * @param uz z component of vector u\n * @param vx x component of vector v\n * @param vy y component of vector v\n * @param vz z component of vector v\n * @param upVectorX x component of vector to positive side of plane.\n * @param upVectorY y component of vector to positive side of plane.\n * @param upVectorZ z component of vector to positive side of plane.\n * @param adjustToAllPositive if true, return strictly non-negative sweep (0 <= radians < 2*PI). If false, return\n * signed (-PI < radians <= PI)\n */\n public static orientedRadiansBetweenVectorsXYZ(\n ux: number, uy: number, uz: number,\n vx: number, vy: number, vz: number,\n upVectorX: number, upVectorY: number, upVectorZ: number,\n adjustToPositive: boolean = false,\n ): number {\n const uDotV = ux * vx + uy * vy + uz * vz;\n const wx = uy * vz - uz * vy;\n const wy = uz * vx - ux * vz;\n const wz = ux * vy - uy * vx;\n const upDotW = upVectorX * wx + upVectorY * wy + upVectorZ * wz;\n const crossMagnitude = Geometry.hypotenuseXYZ(wx, wy, wz);\n if (upDotW < 0.0) {\n if (adjustToPositive) {\n // The turn is greater than 180 degrees. Take a peculiarly oriented atan2 to get the excess-180 part as\n // addition to PI. This gives the smoothest numerical transition passing PI.\n return Math.PI + Math.atan2(crossMagnitude, -uDotV);\n } else {\n return -Math.atan2(crossMagnitude, uDotV);\n }\n } else {\n return Math.atan2(crossMagnitude, uDotV);\n }\n }\n /**\n * Add a multiple of a full circle angle (360 degrees, 2PI) in place.\n * @param multiple multiplier factor\n */\n public addMultipleOf2PiInPlace(multiple: number) {\n if (this._degrees !== undefined) {\n this._degrees += multiple * 360.0;\n this._radians = Angle.degreesToRadians(this._degrees);\n } else {\n this._radians += multiple * Angle.pi2Radians;\n }\n }\n}\n"]}