@itwin/core-geometry 5.3.0-dev.16 → 5.3.0-dev.18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +6 -1
- package/lib/cjs/Constant.js.map +1 -1
- package/lib/cjs/Geometry.js.map +1 -1
- package/lib/cjs/bspline/AkimaCurve3d.js.map +1 -1
- package/lib/cjs/bspline/BSpline1dNd.js.map +1 -1
- package/lib/cjs/bspline/BSplineCurve.js.map +1 -1
- package/lib/cjs/bspline/BSplineCurve3dH.js.map +1 -1
- package/lib/cjs/bspline/BSplineCurveOps.js.map +1 -1
- package/lib/cjs/bspline/BSplineSurface.js.map +1 -1
- package/lib/cjs/bspline/Bezier1dNd.js.map +1 -1
- package/lib/cjs/bspline/BezierCurve3d.js.map +1 -1
- package/lib/cjs/bspline/BezierCurve3dH.js.map +1 -1
- package/lib/cjs/bspline/BezierCurveBase.js.map +1 -1
- package/lib/cjs/bspline/InterpolationCurve3d.js.map +1 -1
- package/lib/cjs/bspline/KnotVector.js.map +1 -1
- package/lib/cjs/bspline/SurfaceLocationDetail.js.map +1 -1
- package/lib/cjs/clipping/AlternatingConvexClipTree.js.map +1 -1
- package/lib/cjs/clipping/BooleanClipFactory.js.map +1 -1
- package/lib/cjs/clipping/BooleanClipNode.js.map +1 -1
- package/lib/cjs/clipping/ClipPlane.js.map +1 -1
- package/lib/cjs/clipping/ClipPrimitive.js.map +1 -1
- package/lib/cjs/clipping/ClipUtils.js.map +1 -1
- package/lib/cjs/clipping/ClipVector.js.map +1 -1
- package/lib/cjs/clipping/ConvexClipPlaneSet.js.map +1 -1
- package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.js.map +1 -1
- package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.js.map +1 -1
- package/lib/cjs/core-geometry.js.map +1 -1
- package/lib/cjs/curve/Arc3d.d.ts +15 -1
- package/lib/cjs/curve/Arc3d.d.ts.map +1 -1
- package/lib/cjs/curve/Arc3d.js +31 -2
- package/lib/cjs/curve/Arc3d.js.map +1 -1
- package/lib/cjs/curve/ConstructCurveBetweenCurves.js.map +1 -1
- package/lib/cjs/curve/CoordinateXYZ.js.map +1 -1
- package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -1
- package/lib/cjs/curve/CurveCollection.js.map +1 -1
- package/lib/cjs/curve/CurveCurve.js.map +1 -1
- package/lib/cjs/curve/CurveExtendMode.js.map +1 -1
- package/lib/cjs/curve/CurveFactory.js.map +1 -1
- package/lib/cjs/curve/CurveLocationDetail.js.map +1 -1
- package/lib/cjs/curve/CurveOps.js.map +1 -1
- package/lib/cjs/curve/CurvePrimitive.js.map +1 -1
- package/lib/cjs/curve/CurveProcessor.js.map +1 -1
- package/lib/cjs/curve/CurveTypes.js.map +1 -1
- package/lib/cjs/curve/CurveWireMomentsXYZ.js.map +1 -1
- package/lib/cjs/curve/GeometryQuery.js.map +1 -1
- package/lib/cjs/curve/LineSegment3d.js.map +1 -1
- package/lib/cjs/curve/LineString3d.js.map +1 -1
- package/lib/cjs/curve/Loop.js.map +1 -1
- package/lib/cjs/curve/OffsetOptions.js.map +1 -1
- package/lib/cjs/curve/ParityRegion.js.map +1 -1
- package/lib/cjs/curve/Path.js.map +1 -1
- package/lib/cjs/curve/PointString3d.js.map +1 -1
- package/lib/cjs/curve/ProxyCurve.js.map +1 -1
- package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.js.map +1 -1
- package/lib/cjs/curve/Query/CurveSplitContext.js.map +1 -1
- package/lib/cjs/curve/Query/CylindricalRange.js.map +1 -1
- package/lib/cjs/curve/Query/InOutTests.js.map +1 -1
- package/lib/cjs/curve/Query/PlanarSubdivision.js.map +1 -1
- package/lib/cjs/curve/Query/StrokeCountChain.js.map +1 -1
- package/lib/cjs/curve/Query/StrokeCountMap.js.map +1 -1
- package/lib/cjs/curve/RegionMomentsXY.js.map +1 -1
- package/lib/cjs/curve/RegionOps.js.map +1 -1
- package/lib/cjs/curve/RegionOpsClassificationSweeps.js.map +1 -1
- package/lib/cjs/curve/StrokeOptions.js.map +1 -1
- package/lib/cjs/curve/UnionRegion.js.map +1 -1
- package/lib/cjs/curve/internalContexts/AnnounceTangentStrokeHandler.js.map +1 -1
- package/lib/cjs/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.js.map +1 -1
- package/lib/cjs/curve/internalContexts/ChainCollectorContext.js.map +1 -1
- package/lib/cjs/curve/internalContexts/CloneCurvesContext.js.map +1 -1
- package/lib/cjs/curve/internalContexts/CloneWithExpandedLineStrings.js.map +1 -1
- package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.js.map +1 -1
- package/lib/cjs/curve/internalContexts/CountLinearPartsSearchContext.js.map +1 -1
- package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
- package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
- package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.js.map +1 -1
- package/lib/cjs/curve/internalContexts/CurveLengthContext.js.map +1 -1
- package/lib/cjs/curve/internalContexts/CurveOffsetXYHandler.js.map +1 -1
- package/lib/cjs/curve/internalContexts/EllipticalArcApproximationContext.js.map +1 -1
- package/lib/cjs/curve/internalContexts/GapSearchContext.js.map +1 -1
- package/lib/cjs/curve/internalContexts/MultiChainCollector.js.map +1 -1
- package/lib/cjs/curve/internalContexts/NewtonRtoRStrokeHandler.js.map +1 -1
- package/lib/cjs/curve/internalContexts/PlaneAltitudeRangeContext.js.map +1 -1
- package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js.map +1 -1
- package/lib/cjs/curve/internalContexts/SumLengthsContext.js.map +1 -1
- package/lib/cjs/curve/internalContexts/TransferWithSplitArcs.js.map +1 -1
- package/lib/cjs/curve/internalContexts/TransformInPlaceContext.js.map +1 -1
- package/lib/cjs/curve/spiral/AustralianRailCorpXYEvaluator.d.ts +10 -13
- package/lib/cjs/curve/spiral/AustralianRailCorpXYEvaluator.d.ts.map +1 -1
- package/lib/cjs/curve/spiral/AustralianRailCorpXYEvaluator.js +23 -22
- package/lib/cjs/curve/spiral/AustralianRailCorpXYEvaluator.js.map +1 -1
- package/lib/cjs/curve/spiral/ClothoidSeries.d.ts +5 -5
- package/lib/cjs/curve/spiral/ClothoidSeries.d.ts.map +1 -1
- package/lib/cjs/curve/spiral/ClothoidSeries.js +28 -16
- package/lib/cjs/curve/spiral/ClothoidSeries.js.map +1 -1
- package/lib/cjs/curve/spiral/CubicEvaluator.d.ts +7 -6
- package/lib/cjs/curve/spiral/CubicEvaluator.d.ts.map +1 -1
- package/lib/cjs/curve/spiral/CubicEvaluator.js +29 -14
- package/lib/cjs/curve/spiral/CubicEvaluator.js.map +1 -1
- package/lib/cjs/curve/spiral/CzechSpiralEvaluator.d.ts +30 -40
- package/lib/cjs/curve/spiral/CzechSpiralEvaluator.d.ts.map +1 -1
- package/lib/cjs/curve/spiral/CzechSpiralEvaluator.js +43 -49
- package/lib/cjs/curve/spiral/CzechSpiralEvaluator.js.map +1 -1
- package/lib/cjs/curve/spiral/DirectHalfCosineSpiralEvaluator.d.ts +2 -2
- package/lib/cjs/curve/spiral/DirectHalfCosineSpiralEvaluator.d.ts.map +1 -1
- package/lib/cjs/curve/spiral/DirectHalfCosineSpiralEvaluator.js +17 -7
- package/lib/cjs/curve/spiral/DirectHalfCosineSpiralEvaluator.js.map +1 -1
- package/lib/cjs/curve/spiral/DirectSpiral3d.d.ts +103 -95
- package/lib/cjs/curve/spiral/DirectSpiral3d.d.ts.map +1 -1
- package/lib/cjs/curve/spiral/DirectSpiral3d.js +132 -106
- package/lib/cjs/curve/spiral/DirectSpiral3d.js.map +1 -1
- package/lib/cjs/curve/spiral/IntegratedSpiral3d.d.ts +70 -52
- package/lib/cjs/curve/spiral/IntegratedSpiral3d.d.ts.map +1 -1
- package/lib/cjs/curve/spiral/IntegratedSpiral3d.js +97 -65
- package/lib/cjs/curve/spiral/IntegratedSpiral3d.js.map +1 -1
- package/lib/cjs/curve/spiral/MXCubicAlongArcSpiralEvaluator.d.ts +7 -11
- package/lib/cjs/curve/spiral/MXCubicAlongArcSpiralEvaluator.d.ts.map +1 -1
- package/lib/cjs/curve/spiral/MXCubicAlongArcSpiralEvaluator.js +10 -12
- package/lib/cjs/curve/spiral/MXCubicAlongArcSpiralEvaluator.js.map +1 -1
- package/lib/cjs/curve/spiral/NormalizedTransition.d.ts +29 -24
- package/lib/cjs/curve/spiral/NormalizedTransition.d.ts.map +1 -1
- package/lib/cjs/curve/spiral/NormalizedTransition.js +53 -35
- package/lib/cjs/curve/spiral/NormalizedTransition.js.map +1 -1
- package/lib/cjs/curve/spiral/PolishCubicSpiralEvaluator.d.ts +12 -17
- package/lib/cjs/curve/spiral/PolishCubicSpiralEvaluator.d.ts.map +1 -1
- package/lib/cjs/curve/spiral/PolishCubicSpiralEvaluator.js +20 -23
- package/lib/cjs/curve/spiral/PolishCubicSpiralEvaluator.js.map +1 -1
- package/lib/cjs/curve/spiral/TransitionConditionalProperties.d.ts +25 -23
- package/lib/cjs/curve/spiral/TransitionConditionalProperties.d.ts.map +1 -1
- package/lib/cjs/curve/spiral/TransitionConditionalProperties.js +34 -29
- package/lib/cjs/curve/spiral/TransitionConditionalProperties.js.map +1 -1
- package/lib/cjs/curve/spiral/TransitionSpiral3d.d.ts +43 -33
- package/lib/cjs/curve/spiral/TransitionSpiral3d.d.ts.map +1 -1
- package/lib/cjs/curve/spiral/TransitionSpiral3d.js +56 -38
- package/lib/cjs/curve/spiral/TransitionSpiral3d.js.map +1 -1
- package/lib/cjs/curve/spiral/XYCurveEvaluator.d.ts +27 -21
- package/lib/cjs/curve/spiral/XYCurveEvaluator.d.ts.map +1 -1
- package/lib/cjs/curve/spiral/XYCurveEvaluator.js +23 -18
- package/lib/cjs/curve/spiral/XYCurveEvaluator.js.map +1 -1
- package/lib/cjs/geometry3d/Angle.js.map +1 -1
- package/lib/cjs/geometry3d/AngleSweep.js.map +1 -1
- package/lib/cjs/geometry3d/BarycentricTriangle.js.map +1 -1
- package/lib/cjs/geometry3d/BilinearPatch.js.map +1 -1
- package/lib/cjs/geometry3d/CoincidentGeometryOps.js.map +1 -1
- package/lib/cjs/geometry3d/Ellipsoid.js.map +1 -1
- package/lib/cjs/geometry3d/FrameBuilder.js.map +1 -1
- package/lib/cjs/geometry3d/FrustumAnimation.js.map +1 -1
- package/lib/cjs/geometry3d/GeometryHandler.js.map +1 -1
- package/lib/cjs/geometry3d/GrowableBlockedArray.js.map +1 -1
- package/lib/cjs/geometry3d/GrowableFloat64Array.js.map +1 -1
- package/lib/cjs/geometry3d/GrowableXYArray.js.map +1 -1
- package/lib/cjs/geometry3d/GrowableXYZArray.js.map +1 -1
- package/lib/cjs/geometry3d/IndexedCollectionInterval.js.map +1 -1
- package/lib/cjs/geometry3d/IndexedXYCollection.js.map +1 -1
- package/lib/cjs/geometry3d/IndexedXYZCollection.js.map +1 -1
- package/lib/cjs/geometry3d/LongitudeLatitudeAltitude.js.map +1 -1
- package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
- package/lib/cjs/geometry3d/OrderedRotationAngles.js.map +1 -1
- package/lib/cjs/geometry3d/Plane3d.js.map +1 -1
- package/lib/cjs/geometry3d/Plane3dByOriginAndUnitNormal.js.map +1 -1
- package/lib/cjs/geometry3d/Plane3dByOriginAndVectors.js.map +1 -1
- package/lib/cjs/geometry3d/Point2dArrayCarrier.js.map +1 -1
- package/lib/cjs/geometry3d/Point2dVector2d.js.map +1 -1
- package/lib/cjs/geometry3d/Point3dArrayCarrier.js.map +1 -1
- package/lib/cjs/geometry3d/Point3dVector3d.js.map +1 -1
- package/lib/cjs/geometry3d/PointHelpers.js.map +1 -1
- package/lib/cjs/geometry3d/PointStreaming.js.map +1 -1
- package/lib/cjs/geometry3d/PolygonOps.js.map +1 -1
- package/lib/cjs/geometry3d/PolylineCompressionByEdgeOffset.js.map +1 -1
- package/lib/cjs/geometry3d/PolylineOps.js.map +1 -1
- package/lib/cjs/geometry3d/Range.js.map +1 -1
- package/lib/cjs/geometry3d/Ray2d.js.map +1 -1
- package/lib/cjs/geometry3d/Ray3d.js.map +1 -1
- package/lib/cjs/geometry3d/ReusableObjectCache.js.map +1 -1
- package/lib/cjs/geometry3d/Segment1d.js.map +1 -1
- package/lib/cjs/geometry3d/SortablePolygon.js.map +1 -1
- package/lib/cjs/geometry3d/Transform.js.map +1 -1
- package/lib/cjs/geometry3d/UVSurfaceOps.js.map +1 -1
- package/lib/cjs/geometry3d/XYZProps.js.map +1 -1
- package/lib/cjs/geometry3d/YawPitchRollAngles.js.map +1 -1
- package/lib/cjs/geometry4d/Map4d.js.map +1 -1
- package/lib/cjs/geometry4d/Matrix4d.js.map +1 -1
- package/lib/cjs/geometry4d/MomentData.js.map +1 -1
- package/lib/cjs/geometry4d/PlaneByOriginAndVectors4d.js.map +1 -1
- package/lib/cjs/geometry4d/Point4d.js.map +1 -1
- package/lib/cjs/numerics/BandedSystem.js.map +1 -1
- package/lib/cjs/numerics/BezierPolynomials.js.map +1 -1
- package/lib/cjs/numerics/ClusterableArray.js.map +1 -1
- package/lib/cjs/numerics/Complex.js.map +1 -1
- package/lib/cjs/numerics/ConvexPolygon2d.js.map +1 -1
- package/lib/cjs/numerics/Newton.js.map +1 -1
- package/lib/cjs/numerics/PascalCoefficients.js.map +1 -1
- package/lib/cjs/numerics/PolarData.js.map +1 -1
- package/lib/cjs/numerics/Polynomials.js.map +1 -1
- package/lib/cjs/numerics/Quadrature.js.map +1 -1
- package/lib/cjs/numerics/Range1dArray.js.map +1 -1
- package/lib/cjs/numerics/SmallSystem.js.map +1 -1
- package/lib/cjs/numerics/TriDiagonalSystem.js.map +1 -1
- package/lib/cjs/numerics/UnionFind.js.map +1 -1
- package/lib/cjs/numerics/UsageSums.js.map +1 -1
- package/lib/cjs/polyface/AuxData.js.map +1 -1
- package/lib/cjs/polyface/BoxTopology.js.map +1 -1
- package/lib/cjs/polyface/FacetFaceData.js.map +1 -1
- package/lib/cjs/polyface/FacetLocationDetail.js.map +1 -1
- package/lib/cjs/polyface/FacetOrientation.js.map +1 -1
- package/lib/cjs/polyface/GreedyTriangulationBetweenLineStrings.js.map +1 -1
- package/lib/cjs/polyface/IndexedEdgeMatcher.js.map +1 -1
- package/lib/cjs/polyface/IndexedPolyfaceVisitor.js.map +1 -1
- package/lib/cjs/polyface/IndexedPolyfaceWalker.js.map +1 -1
- package/lib/cjs/polyface/Polyface.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceClip.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceData.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceQuery.js.map +1 -1
- package/lib/cjs/polyface/RangeLengthData.js.map +1 -1
- package/lib/cjs/polyface/RangeTree/LineString3dRangeTreeContext.js.map +1 -1
- package/lib/cjs/polyface/RangeTree/MinimumValueTester.js.map +1 -1
- package/lib/cjs/polyface/RangeTree/Point3dArrayRangeTreeContext.js.map +1 -1
- package/lib/cjs/polyface/RangeTree/PolyfaceRangeTreeContext.js.map +1 -1
- package/lib/cjs/polyface/RangeTree/RangeTreeNode.js.map +1 -1
- package/lib/cjs/polyface/RangeTree/RangeTreeSearchHandlers.js.map +1 -1
- package/lib/cjs/polyface/TaggedNumericData.js.map +1 -1
- package/lib/cjs/polyface/TriangleCandidate.js.map +1 -1
- package/lib/cjs/polyface/multiclip/BuildAverageNormalsContext.js.map +1 -1
- package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSet.js.map +1 -1
- package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSetWithOverflow.js.map +1 -1
- package/lib/cjs/polyface/multiclip/LinearSearchRange2dArray.js.map +1 -1
- package/lib/cjs/polyface/multiclip/OffsetMeshContext.js.map +1 -1
- package/lib/cjs/polyface/multiclip/Range2dSearchInterface.js.map +1 -1
- package/lib/cjs/polyface/multiclip/RangeSearch.js.map +1 -1
- package/lib/cjs/polyface/multiclip/SweepLineStringToFacetContext.js.map +1 -1
- package/lib/cjs/polyface/multiclip/XYPointBuckets.js.map +1 -1
- package/lib/cjs/serialization/BGFBAccessors.js.map +1 -1
- package/lib/cjs/serialization/BGFBReader.js.map +1 -1
- package/lib/cjs/serialization/BGFBWriter.js.map +1 -1
- package/lib/cjs/serialization/BentleyGeometryFlatBuffer.js.map +1 -1
- package/lib/cjs/serialization/DeepCompare.js.map +1 -1
- package/lib/cjs/serialization/GeometrySamples.js.map +1 -1
- package/lib/cjs/serialization/IModelJsonSchema.js.map +1 -1
- package/lib/cjs/serialization/SerializationHelpers.js.map +1 -1
- package/lib/cjs/solid/Box.js.map +1 -1
- package/lib/cjs/solid/Cone.js.map +1 -1
- package/lib/cjs/solid/LinearSweep.js.map +1 -1
- package/lib/cjs/solid/RotationalSweep.js.map +1 -1
- package/lib/cjs/solid/RuledSweep.js.map +1 -1
- package/lib/cjs/solid/SolidPrimitive.js.map +1 -1
- package/lib/cjs/solid/Sphere.js.map +1 -1
- package/lib/cjs/solid/SweepContour.js.map +1 -1
- package/lib/cjs/solid/TorusPipe.js.map +1 -1
- package/lib/cjs/topology/ChainMerge.js.map +1 -1
- package/lib/cjs/topology/Graph.js.map +1 -1
- package/lib/cjs/topology/HalfEdgeGraphFromIndexedLoopsContext.js.map +1 -1
- package/lib/cjs/topology/HalfEdgeGraphSearch.js.map +1 -1
- package/lib/cjs/topology/HalfEdgeGraphSpineContext.js.map +1 -1
- package/lib/cjs/topology/HalfEdgeGraphValidation.js.map +1 -1
- package/lib/cjs/topology/HalfEdgeMarkSet.js.map +1 -1
- package/lib/cjs/topology/HalfEdgeNodeXYZUV.js.map +1 -1
- package/lib/cjs/topology/HalfEdgePointInGraphSearch.js.map +1 -1
- package/lib/cjs/topology/HalfEdgePositionDetail.js.map +1 -1
- package/lib/cjs/topology/HalfEdgePriorityQueue.js.map +1 -1
- package/lib/cjs/topology/InsertAndRetriangulateContext.js.map +1 -1
- package/lib/cjs/topology/MaskManager.js.map +1 -1
- package/lib/cjs/topology/Merging.js.map +1 -1
- package/lib/cjs/topology/RegularizeFace.js.map +1 -1
- package/lib/cjs/topology/SignedDataSummary.js.map +1 -1
- package/lib/cjs/topology/SpaceTriangulation.js.map +1 -1
- package/lib/cjs/topology/Triangulation.js.map +1 -1
- package/lib/cjs/topology/Voronoi.js.map +1 -1
- package/lib/cjs/topology/XYParitySearchContext.js.map +1 -1
- package/lib/esm/Constant.js.map +1 -1
- package/lib/esm/Geometry.js.map +1 -1
- package/lib/esm/bspline/AkimaCurve3d.js.map +1 -1
- package/lib/esm/bspline/BSpline1dNd.js.map +1 -1
- package/lib/esm/bspline/BSplineCurve.js.map +1 -1
- package/lib/esm/bspline/BSplineCurve3dH.js.map +1 -1
- package/lib/esm/bspline/BSplineCurveOps.js.map +1 -1
- package/lib/esm/bspline/BSplineSurface.js.map +1 -1
- package/lib/esm/bspline/Bezier1dNd.js.map +1 -1
- package/lib/esm/bspline/BezierCurve3d.js.map +1 -1
- package/lib/esm/bspline/BezierCurve3dH.js.map +1 -1
- package/lib/esm/bspline/BezierCurveBase.js.map +1 -1
- package/lib/esm/bspline/InterpolationCurve3d.js.map +1 -1
- package/lib/esm/bspline/KnotVector.js.map +1 -1
- package/lib/esm/bspline/SurfaceLocationDetail.js.map +1 -1
- package/lib/esm/clipping/AlternatingConvexClipTree.js.map +1 -1
- package/lib/esm/clipping/BooleanClipFactory.js.map +1 -1
- package/lib/esm/clipping/BooleanClipNode.js.map +1 -1
- package/lib/esm/clipping/ClipPlane.js.map +1 -1
- package/lib/esm/clipping/ClipPrimitive.js.map +1 -1
- package/lib/esm/clipping/ClipUtils.js.map +1 -1
- package/lib/esm/clipping/ClipVector.js.map +1 -1
- package/lib/esm/clipping/ConvexClipPlaneSet.js.map +1 -1
- package/lib/esm/clipping/UnionOfConvexClipPlaneSets.js.map +1 -1
- package/lib/esm/clipping/internalContexts/LineStringOffsetClipperContext.js.map +1 -1
- package/lib/esm/core-geometry.js.map +1 -1
- package/lib/esm/curve/Arc3d.d.ts +15 -1
- package/lib/esm/curve/Arc3d.d.ts.map +1 -1
- package/lib/esm/curve/Arc3d.js +31 -2
- package/lib/esm/curve/Arc3d.js.map +1 -1
- package/lib/esm/curve/ConstructCurveBetweenCurves.js.map +1 -1
- package/lib/esm/curve/CoordinateXYZ.js.map +1 -1
- package/lib/esm/curve/CurveChainWithDistanceIndex.js.map +1 -1
- package/lib/esm/curve/CurveCollection.js.map +1 -1
- package/lib/esm/curve/CurveCurve.js.map +1 -1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\n\r\nimport { AngleProps, BeJSONFunctions, Geometry, TrigValues } from \"../Geometry\";\r\n\r\n/**\r\n * An `Angle` carries the numeric value of an angle, with methods to allow (require!) callers to\r\n * be clear about whether their angle is degrees or radians.\r\n * * After the Angle object is created, the callers should not know or care whether it is stored in\r\n * `degrees` or `radians` because both are available if requested by caller.\r\n * * The various access method are named so that callers can specify whether untyped numbers passed in or\r\n * out are degrees or radians.\r\n * * Visualization can be found at https://www.itwinjs.org/sandbox/SaeedTorabi/AngleSweep\r\n * @public\r\n */\r\nexport class Angle implements BeJSONFunctions {\r\n /** maximal accuracy value of pi/12 (15 degrees), in radians */\r\n public static readonly piOver12Radians = 0.26179938779914946;\r\n /** maximal accuracy value of pi/4 (45 degrees), in radians */\r\n public static readonly piOver4Radians = 7.853981633974483e-001;\r\n /** maximal accuracy value of pi/2 (90 degrees), in radians */\r\n public static readonly piOver2Radians = 1.5707963267948966e+000;\r\n /** maximal accuracy value of pi (180 degrees), in radians */\r\n public static readonly piRadians = 3.141592653589793e+000;\r\n /** maximal accuracy value of 3*pi/2 (270 degrees), in radians */\r\n public static readonly pi3Over2Radians = 4.71238898038469e+000;\r\n /** maximal accuracy value of 2*pi (360 degrees), in radians */\r\n public static readonly pi2Radians = 6.283185307179586e+000;\r\n /** scale factor for converting radians to degrees */\r\n public static readonly degreesPerRadian = (45.0 / Angle.piOver4Radians);\r\n /** scale factor for converting degrees to radians */\r\n public static readonly radiansPerDegree = (Angle.piOver4Radians / 45.0);\r\n private _radians: number;\r\n private _degrees?: number;\r\n private constructor(radians = 0, degrees?: number) {\r\n this._radians = radians;\r\n this._degrees = degrees;\r\n }\r\n /** Return a new angle with the same content. */\r\n public clone(): Angle {\r\n return new Angle(this._radians, this._degrees);\r\n }\r\n /** Freeze this instance so it is read-only */\r\n public freeze(): Readonly<this> {\r\n return Object.freeze(this);\r\n }\r\n /**\r\n * Return a new Angle object for angle given in degrees.\r\n * @param degrees angle in degrees\r\n */\r\n public static createDegrees(degrees: number): Angle {\r\n return new Angle(Angle.degreesToRadians(degrees), degrees);\r\n }\r\n /**\r\n * Return a (new) Angle object for a value given in radians.\r\n * @param radians angle in radians\r\n */\r\n public static createRadians(radians: number): Angle {\r\n return new Angle(radians);\r\n }\r\n /**\r\n * Return a new `Angle` object with the default \"small\" angle measurement specified by [[Geometry.smallAngleRadians]].\r\n */\r\n public static createSmallAngle(): Angle {\r\n return new Angle(Geometry.smallAngleRadians);\r\n }\r\n /**\r\n * Return a (new) Angle object that is interpolated between two inputs (based on a fraction)\r\n * @param angle0 first angle in radians\r\n * @param fraction the interpolation fraction\r\n * @param angle1 second angle in radians\r\n */\r\n public static createInterpolate(angle0: Angle, fraction: number, angle1: Angle): Angle {\r\n return new Angle(Geometry.interpolate(angle0.radians, fraction, angle1.radians));\r\n }\r\n /**\r\n * Return a (new) Angle object, with angle scaled from existing angle.\r\n * @param scale scale factor to apply to angle.\r\n */\r\n public cloneScaled(scale: number): Angle {\r\n return new Angle(this.radians * scale);\r\n }\r\n /**\r\n * Set this angle to a value given in radians.\r\n * @param radians angle given in radians\r\n */\r\n public setRadians(radians: number) {\r\n this._radians = radians;\r\n this._degrees = undefined;\r\n }\r\n /**\r\n * Set this angle to a value given in degrees.\r\n * @param degrees angle given in degrees.\r\n */\r\n public setDegrees(degrees: number) {\r\n this._radians = Angle.degreesToRadians(degrees);\r\n this._degrees = degrees;\r\n }\r\n /** Create an angle for a full circle. */\r\n public static create360(): Angle {\r\n return new Angle(Math.PI * 2.0, 360.0);\r\n }\r\n /**\r\n * Create a (strongly typed) Angle whose tangent is `numerator/denominator`, using the signs of both in\r\n * determining the (otherwise ambiguous) quadrant.\r\n * @param numerator numerator for tangent\r\n * @param denominator denominator for tangent\r\n */\r\n public static createAtan2(numerator: number, denominator: number): Angle {\r\n return new Angle(Math.atan2(numerator, denominator));\r\n }\r\n /**\r\n * Copy all contents of `other` to this Angle.\r\n * @param other source data\r\n */\r\n public setFrom(other: Angle) {\r\n this._radians = other._radians;\r\n this._degrees = other._degrees;\r\n }\r\n /**\r\n * Set an Angle from a JSON object\r\n * * A simple number is considered as degrees.\r\n * * specified `json.degrees` or `json._degrees` is degree value.\r\n * * specified `son.radians` or `json._radians` is radians value.\r\n * @param json object from JSON.parse. If a number, value is in *DEGREES*\r\n * @param defaultValRadians if json is undefined, default value in radians.\r\n */\r\n public setFromJSON(json?: AngleProps, defaultValRadians?: number) {\r\n this._radians = defaultValRadians ? defaultValRadians : 0;\r\n if (!json)\r\n return;\r\n if (typeof json === \"number\") {\r\n this.setDegrees(json);\r\n } else if (typeof (json as any).degrees === \"number\") {\r\n this.setDegrees((json as any).degrees);\r\n } else if (typeof (json as any)._degrees === \"number\") {\r\n this.setDegrees((json as any)._degrees);\r\n } else if (typeof (json as any).radians === \"number\") {\r\n this.setRadians((json as any).radians);\r\n } else if (typeof (json as any)._radians === \"number\") {\r\n this.setRadians((json as any)._radians);\r\n }\r\n }\r\n /**\r\n * Create an Angle from a JSON object\r\n * @param json object from JSON.parse. If a number, value is in *DEGREES*\r\n * @param defaultValRadians if json is undefined, default value in radians.\r\n * @return a new Angle\r\n */\r\n public static fromJSON(json?: AngleProps, defaultValRadians?: number): Angle {\r\n const val = new Angle();\r\n val.setFromJSON(json, defaultValRadians);\r\n return val;\r\n }\r\n /** Convert an Angle to a JSON object as a number in degrees */\r\n public toJSON(): AngleProps {\r\n return this.degrees;\r\n }\r\n /** Return a json object with radians keyword, e.g. `{ radians: 0.10}` */\r\n public toJSONRadians(): AngleProps {\r\n return { radians: this.radians };\r\n }\r\n /** Return the angle measured in radians. */\r\n public get radians(): number {\r\n return this._radians;\r\n }\r\n /** Return the angle measured in degrees. */\r\n public get degrees(): number {\r\n return this._degrees !== undefined ? this._degrees : Angle.radiansToDegrees(this._radians);\r\n }\r\n /**\r\n * Convert an angle in degrees to radians.\r\n * @param degrees angle in degrees\r\n */\r\n public static degreesToRadians(degrees: number): number {\r\n return degrees * Math.PI / 180;\r\n }\r\n /**\r\n * Convert an angle in radians to degrees.\r\n * @param degrees angle in radians\r\n */\r\n public static radiansToDegrees(radians: number): number {\r\n if (radians < 0)\r\n return -Angle.radiansToDegrees(-radians);\r\n // Now radians is positive ...\r\n const pi = Math.PI;\r\n const factor = 180.0 / pi;\r\n /* the following if statements are for round-off reasons. The problem is that no IEEE number is\r\n * an exact hit for any primary multiple of pi (90, 180, etc). The following is supposed to have\r\n * a better chance that if the input was computed by direct assignment from 90, 180, etc degrees\r\n * it will return exactly 90,180 etc.\r\n */\r\n if (radians <= 0.25 * pi)\r\n return factor * radians;\r\n if (radians < 0.75 * pi)\r\n return 90.0 + 180 * ((radians - 0.5 * pi) / pi);\r\n if (radians <= 1.25 * pi)\r\n return 180.0 + 180 * ((radians - pi) / pi);\r\n if (radians <= 1.75 * pi)\r\n return 270.0 + 180 * ((radians - 1.5 * pi) / pi);\r\n // all larger radians reference from 360 degrees (2PI)\r\n return 360.0 + 180 * ((radians - 2.0 * pi) / pi);\r\n }\r\n /** Return the cosine of this Angle object's angle */\r\n public cos(): number {\r\n return Math.cos(this._radians);\r\n }\r\n /** Return the sine of this Angle object's angle */\r\n public sin(): number {\r\n return Math.sin(this._radians);\r\n }\r\n /** Return the tangent of this Angle object's angle */\r\n public tan(): number {\r\n return Math.tan(this._radians);\r\n }\r\n /** Test if a radians (absolute) value is nearly 2PI or larger. */\r\n public static isFullCircleRadians(radians: number): boolean {\r\n return Math.abs(radians) >= Geometry.fullCircleRadiansMinusSmallAngle;\r\n }\r\n /** Test if the radians value is a half circle */\r\n public static isHalfCircleRadians(radians: number): boolean {\r\n return Math.abs(Math.abs(radians) - Math.PI) <= Geometry.smallAngleRadians;\r\n }\r\n /** Test if the angle is a full circle */\r\n public get isFullCircle(): boolean {\r\n return Angle.isFullCircleRadians(this._radians);\r\n }\r\n /** Test if the angle is a half circle (in either direction) */\r\n public get isHalfCircle(): boolean {\r\n return Angle.isHalfCircleRadians(this._radians);\r\n }\r\n /**\r\n * Adjust a degrees value so it is in [0, 360].\r\n * * Positive multiples of 360 return 0; negative multiples return 360.\r\n */\r\n public static adjustDegrees0To360(degrees: number): number {\r\n if (degrees >= 0) {\r\n const period = 360.0;\r\n if (degrees < period)\r\n return degrees;\r\n const numPeriods = Math.floor(degrees / period);\r\n return degrees - numPeriods * period;\r\n } else if (degrees < 0) {\r\n // negative angle ...\r\n return 360.0 - Angle.adjustDegrees0To360(-degrees);\r\n }\r\n // fall through for Nan (disaster) !!!\r\n return 0;\r\n }\r\n /** Adjust a degrees value so it is in [-180, 180]. */\r\n public static adjustDegreesSigned180(degrees: number): number {\r\n if (Math.abs(degrees) <= 180.0)\r\n return degrees;\r\n if (degrees >= 0) {\r\n const period = 360.0;\r\n const numPeriods = 1 + Math.floor((degrees - 180.0) / period);\r\n return degrees - numPeriods * period;\r\n } else if (degrees < 0) {\r\n // negative angle ...\r\n return -Angle.adjustDegreesSigned180(-degrees);\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /**\r\n * Adjust a radians value so it is in [0, 2pi].\r\n * * Nonnegative multiples of 2pi return 0; negative multiples return 2pi.\r\n */\r\n public static adjustRadians0To2Pi(radians: number): number {\r\n if (radians >= 0) {\r\n const period = Math.PI * 2.0;\r\n if (radians < period)\r\n return radians;\r\n const numPeriods = Math.floor(radians / period);\r\n return radians - numPeriods * period;\r\n } else if (radians < 0) {\r\n // negative angle ...\r\n return Math.PI * 2.0 - Angle.adjustRadians0To2Pi(-radians);\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /**\r\n * Adjust a radians value so it is in [0, 2pi).\r\n * * All multiples of 2pi (within `Geometry.smallAngleRadians`) return 0.\r\n */\r\n public static adjustRadians0ToLessThan2Pi(radians: number): number {\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, 0))\r\n radians = 0;\r\n return this.adjustRadians0To2Pi(radians);\r\n }\r\n /** Adjust a radians value so it is in [-pi, pi] */\r\n public static adjustRadiansMinusPiPlusPi(radians: number): number {\r\n if (Math.abs(radians) <= Math.PI)\r\n return radians;\r\n if (radians >= 0) {\r\n const period = Math.PI * 2.0;\r\n const numPeriods = 1 + Math.floor((radians - Math.PI) / period);\r\n return radians - numPeriods * period;\r\n } else if (radians < 0) {\r\n // negative angle ...\r\n return -Angle.adjustRadiansMinusPiPlusPi(-radians);\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /** Return a (newly allocated) Angle object with value 0 radians */\r\n public static zero(): Angle {\r\n return new Angle(0);\r\n }\r\n /** Test if the angle is exactly zero. */\r\n public get isExactZero(): boolean {\r\n return this.radians === 0;\r\n }\r\n /** Test if the angle is almost zero (within tolerance `Geometry.smallAngleRadians`) */\r\n public get isAlmostZero(): boolean {\r\n return Math.abs(this.radians) < Geometry.smallAngleRadians;\r\n }\r\n /** Test if the angle is almost a north or south pole (within tolerance `Geometry.smallAngleRadians`) */\r\n public get isAlmostNorthOrSouthPole(): boolean {\r\n return Angle.isHalfCircleRadians(this.radians * 2.0);\r\n }\r\n /** Create an angle object with degrees adjusted into 0..360. */\r\n public static createDegreesAdjustPositive(degrees: number): Angle {\r\n return Angle.createDegrees(Angle.adjustDegrees0To360(degrees));\r\n }\r\n /** Create an angle object with degrees adjusted into -180..180. */\r\n public static createDegreesAdjustSigned180(degrees: number): Angle {\r\n return Angle.createDegrees(Angle.adjustDegreesSigned180(degrees));\r\n }\r\n /**\r\n * Test if two radian values are equivalent, allowing shift by full circle (i.e. by a multiple of `2*PI`)\r\n * @param radiansA first radians value\r\n * @param radiansB second radians value\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public static isAlmostEqualRadiansAllowPeriodShift(radiansA: number, radiansB: number,\r\n radianTol: number = Geometry.smallAngleRadians): boolean {\r\n const delta = Math.abs(radiansA - radiansB);\r\n if (delta <= radianTol)\r\n return true;\r\n const period = Math.PI * 2.0;\r\n if (Math.abs(delta - period) <= radianTol)\r\n return true;\r\n const numPeriod = Math.round(delta / period);\r\n const delta1 = delta - numPeriod * period;\r\n return Math.abs(delta1) <= radianTol;\r\n }\r\n /**\r\n * Test if this angle has magnitude no greater than that of `other`.\r\n * @param other the other angle\r\n */\r\n public isMagnitudeLessThanOrEqual(other: Angle): boolean {\r\n return Math.abs(this.radians) <= Math.abs(other.radians);\r\n }\r\n\r\n /**\r\n * Test if this angle and `other` are equivalent, allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * @param other the other angle\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public isAlmostEqualAllowPeriodShift(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians, other._radians, radianTol);\r\n }\r\n /**\r\n * Test if two angles (in radians) are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * @param radiansA first radians value\r\n * @param radiansB second radians value\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public static isAlmostEqualRadiansNoPeriodShift(radiansA: number, radiansB: number,\r\n radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Math.abs(radiansA - radiansB) < radianTol;\r\n }\r\n /**\r\n * Test if this angle and `other` are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * @param other the other angle\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public isAlmostEqualNoPeriodShift(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians, other._radians, radianTol);\r\n }\r\n /**\r\n * Test if this angle and `other` are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * * This function is same as isAlmostEqualRadiansNoPeriodShift. Please use isAlmostEqualRadiansNoPeriodShift.\r\n * @param other the other angle\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public isAlmostEqual(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return this.isAlmostEqualNoPeriodShift(other, radianTol);\r\n }\r\n /**\r\n * Test if dot product values indicate non-zero length perpendicular vectors.\r\n * @param dotUU dot product of vectorU with itself\r\n * @param dotVV dot product of vectorV with itself\r\n * @param dotUV dot product of vectorU with vectorV\r\n */\r\n public static isPerpendicularDotSet(dotUU: number, dotVV: number, dotUV: number): boolean {\r\n return dotUU > Geometry.smallMetricDistanceSquared\r\n && dotVV > Geometry.smallMetricDistanceSquared\r\n && dotUV * dotUV <= Geometry.smallAngleRadiansSquared * dotUU * dotVV;\r\n }\r\n /**\r\n * Compute the angle A given r*cos(2A) and r*sin(2A) for some nonnegative scalar r.\r\n * * This function assumes the input arguments are related to an angle between -PI and PI.\r\n * * This function returns an angle between -PI and PI.\r\n * @param rCos2A scaled cosine value of twice the angle A.\r\n * @param rSin2A scaled sine value of twice the angle A.\r\n * @return cos(A), sin(A) and A in radians\r\n */\r\n public static trigValuesToHalfAngleTrigValues(rCos2A: number, rSin2A: number): TrigValues {\r\n const r = Geometry.hypotenuseXY(rCos2A, rSin2A);\r\n if (r < Geometry.smallMetricDistance) {\r\n return { c: 1.0, s: 0.0, radians: 0.0 }; // angle = 0\r\n } else {\r\n /* If the caller really gave you sine and cosine values, r should be 1. However,\r\n * to allow scaled values -- e.g. the x and y components of any vector -- we normalize\r\n * right here. This adds an extra sqrt and two divisions, but improves\r\n * both the usefulness and robustness of the computation.\r\n */\r\n let cosA;\r\n let sinA = 0.0;\r\n const cos2A = rCos2A / r;\r\n const sin2A = rSin2A / r;\r\n if (cos2A >= 0.0) { // 2A is in NE and SE quadrants, A in same quadrant\r\n cosA = Math.sqrt(0.5 * (1.0 + cos2A)); // half angle formula. Use +root since cosA >= 0\r\n sinA = sin2A / (2.0 * cosA); // double angle formula\r\n } else {\r\n if (sin2A > 0.0) { // 2A in NW quadrant. A in NE quadrant\r\n sinA = Math.sqrt(0.5 * (1.0 - cos2A)); // half angle formula. Use +root since sinA > 0\r\n } else { // 2A in SW quadrant. A in SE quadrant\r\n sinA = -Math.sqrt(0.5 * (1.0 - cos2A)); // half angle formula. Use -root since sinA <= 0\r\n }\r\n cosA = sin2A / (2.0 * sinA); // double angle formula\r\n }\r\n return { c: cosA, s: sinA, radians: Math.atan2(sinA, cosA) };\r\n }\r\n }\r\n /** If value is close to -1, -0.5, 0, 0.5, 1, adjust it to the exact value. */\r\n public static cleanupTrigValue(value: number, tolerance: number = Geometry.smallFloatingPoint): number {\r\n const absValue = Math.abs(value);\r\n if (absValue <= tolerance)\r\n return 0;\r\n let a = Math.abs(absValue - 0.5);\r\n if (a <= tolerance)\r\n return value < 0.0 ? -0.5 : 0.5;\r\n a = Math.abs(absValue - 1.0);\r\n if (a <= tolerance)\r\n return value < 0.0 ? -1.0 : 1.0;\r\n return value;\r\n }\r\n /**\r\n * Return the half angle cosine, sine, and radians for the given vector dot products.\r\n * * These values arise e.g. in the computation performed in `Arc3d.toScaledMatrix3d`.\r\n * * Let vectors U and V define the ellipse x(t) = c + U cos(t) + V sin(t). We seek an angle t0\r\n * such that the radial vector W(t0) := x(t0) - c is perpendicular to the ellipse.\r\n * * Then 0 = W(t0).x'(t0) = (U cos(t0) + V sin(t0)).(V cos(t0) - U sin(t0)) = U.V cos(2t0) + 0.5 (V.V - U.U) sin(2t0)\r\n * implies tan(2t0) = sin(2t0) / cos(2t0) = 2 U.V / (U.U - V.V), i.e., t0 can be computed given the input dot products.\r\n * Math details can be found at docs/learning/geometry/Angle.md\r\n * @param dotUU dot product of vectorU with itself\r\n * @param dotVV dot product of vectorV with itself\r\n * @param dotUV dot product of vectorU with vectorV\r\n * @param favorZero whether to allow a tight tolerance for returning t0 = 0 (default true).\r\n * When dotUV is near zero, U and V are nearly perpendicular, and the returned angle is near zero.\r\n * @return the angle t0 and its cosine and sine.\r\n */\r\n public static dotProductsToHalfAngleTrigValues(\r\n dotUU: number, dotVV: number, dotUV: number, favorZero: boolean = true,\r\n ): TrigValues {\r\n const cos2t0 = dotUU - dotVV;\r\n const sin2t0 = 2.0 * dotUV;\r\n if (favorZero && Math.abs(sin2t0) < Geometry.smallAngleRadians * (Math.abs(dotUU) + Math.abs(dotVV)))\r\n return { c: 1.0, s: 0.0, radians: 0.0 };\r\n return Angle.trigValuesToHalfAngleTrigValues(cos2t0, sin2t0);\r\n }\r\n /**\r\n * Returns the angle between two vectors, with the vectors given as xyz components\r\n * * The returned angle is between 0 and PI\r\n * @param ux x component of vector u\r\n * @param uy y component of vector u\r\n * @param uz z component of vector u\r\n * @param vx x component of vector v\r\n * @param vy y component of vector v\r\n * @param vz z component of vector v\r\n */\r\n public static radiansBetweenVectorsXYZ(\r\n ux: number, uy: number, uz: number, vx: number, vy: number, vz: number,\r\n ): number {\r\n const uDotV = ux * vx + uy * vy + uz * vz;\r\n return Math.atan2(Geometry.crossProductMagnitude(ux, uy, uz, vx, vy, vz), uDotV);\r\n }\r\n /**\r\n * Returns the angle between two vectors, with the vectors given as xyz components, and an up vector to resolve\r\n * angle to a full 2PI range.\r\n * * The returned angle is (-PI < radians <= PI) or (0 <= radians < 2 * PI)\r\n * * The angle is in the plane of the U and V vectors.\r\n * * The upVector determines a positive side of the plane but need not be strictly perpendicular to the plane.\r\n * @param ux x component of vector u\r\n * @param uy y component of vector u\r\n * @param uz z component of vector u\r\n * @param vx x component of vector v\r\n * @param vy y component of vector v\r\n * @param vz z component of vector v\r\n * @param upVectorX x component of vector to positive side of plane.\r\n * @param upVectorY y component of vector to positive side of plane.\r\n * @param upVectorZ z component of vector to positive side of plane.\r\n * @param adjustToAllPositive if true, return strictly non-negative sweep (0 <= radians < 2*PI). If false, return\r\n * signed (-PI < radians <= PI)\r\n */\r\n public static orientedRadiansBetweenVectorsXYZ(\r\n ux: number, uy: number, uz: number,\r\n vx: number, vy: number, vz: number,\r\n upVectorX: number, upVectorY: number, upVectorZ: number,\r\n adjustToPositive: boolean = false,\r\n ): number {\r\n const uDotV = ux * vx + uy * vy + uz * vz;\r\n const wx = uy * vz - uz * vy;\r\n const wy = uz * vx - ux * vz;\r\n const wz = ux * vy - uy * vx;\r\n const upDotW = upVectorX * wx + upVectorY * wy + upVectorZ * wz;\r\n const crossMagnitude = Geometry.hypotenuseXYZ(wx, wy, wz);\r\n if (upDotW < 0.0) {\r\n if (adjustToPositive) {\r\n // The turn is greater than 180 degrees. Take a peculiarly oriented atan2 to get the excess-180 part as\r\n // addition to PI. This gives the smoothest numerical transition passing PI.\r\n return Math.PI + Math.atan2(crossMagnitude, -uDotV);\r\n } else {\r\n return -Math.atan2(crossMagnitude, uDotV);\r\n }\r\n } else {\r\n return Math.atan2(crossMagnitude, uDotV);\r\n }\r\n }\r\n /**\r\n * Add a multiple of a full circle angle (360 degrees, 2PI) in place.\r\n * @param multiple multiplier factor\r\n */\r\n public addMultipleOf2PiInPlace(multiple: number) {\r\n if (this._degrees !== undefined) {\r\n this._degrees += multiple * 360.0;\r\n this._radians = Angle.degreesToRadians(this._degrees);\r\n } else {\r\n this._radians += multiple * Angle.pi2Radians;\r\n }\r\n }\r\n}\r\n"]}
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+
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module CartesianGeometry\n */\n\nimport { AngleProps, BeJSONFunctions, Geometry, TrigValues } from \"../Geometry\";\n\n/**\n * An `Angle` carries the numeric value of an angle, with methods to allow (require!) callers to\n * be clear about whether their angle is degrees or radians.\n * * After the Angle object is created, the callers should not know or care whether it is stored in\n * `degrees` or `radians` because both are available if requested by caller.\n * * The various access method are named so that callers can specify whether untyped numbers passed in or\n * out are degrees or radians.\n * * Visualization can be found at https://www.itwinjs.org/sandbox/SaeedTorabi/AngleSweep\n * @public\n */\nexport class Angle implements BeJSONFunctions {\n /** maximal accuracy value of pi/12 (15 degrees), in radians */\n public static readonly piOver12Radians = 0.26179938779914946;\n /** maximal accuracy value of pi/4 (45 degrees), in radians */\n public static readonly piOver4Radians = 7.853981633974483e-001;\n /** maximal accuracy value of pi/2 (90 degrees), in radians */\n public static readonly piOver2Radians = 1.5707963267948966e+000;\n /** maximal accuracy value of pi (180 degrees), in radians */\n public static readonly piRadians = 3.141592653589793e+000;\n /** maximal accuracy value of 3*pi/2 (270 degrees), in radians */\n public static readonly pi3Over2Radians = 4.71238898038469e+000;\n /** maximal accuracy value of 2*pi (360 degrees), in radians */\n public static readonly pi2Radians = 6.283185307179586e+000;\n /** scale factor for converting radians to degrees */\n public static readonly degreesPerRadian = (45.0 / Angle.piOver4Radians);\n /** scale factor for converting degrees to radians */\n public static readonly radiansPerDegree = (Angle.piOver4Radians / 45.0);\n private _radians: number;\n private _degrees?: number;\n private constructor(radians = 0, degrees?: number) {\n this._radians = radians;\n this._degrees = degrees;\n }\n /** Return a new angle with the same content. */\n public clone(): Angle {\n return new Angle(this._radians, this._degrees);\n }\n /** Freeze this instance so it is read-only */\n public freeze(): Readonly<this> {\n return Object.freeze(this);\n }\n /**\n * Return a new Angle object for angle given in degrees.\n * @param degrees angle in degrees\n */\n public static createDegrees(degrees: number): Angle {\n return new Angle(Angle.degreesToRadians(degrees), degrees);\n }\n /**\n * Return a (new) Angle object for a value given in radians.\n * @param radians angle in radians\n */\n public static createRadians(radians: number): Angle {\n return new Angle(radians);\n }\n /**\n * Return a new `Angle` object with the default \"small\" angle measurement specified by [[Geometry.smallAngleRadians]].\n */\n public static createSmallAngle(): Angle {\n return new Angle(Geometry.smallAngleRadians);\n }\n /**\n * Return a (new) Angle object that is interpolated between two inputs (based on a fraction)\n * @param angle0 first angle in radians\n * @param fraction the interpolation fraction\n * @param angle1 second angle in radians\n */\n public static createInterpolate(angle0: Angle, fraction: number, angle1: Angle): Angle {\n return new Angle(Geometry.interpolate(angle0.radians, fraction, angle1.radians));\n }\n /**\n * Return a (new) Angle object, with angle scaled from existing angle.\n * @param scale scale factor to apply to angle.\n */\n public cloneScaled(scale: number): Angle {\n return new Angle(this.radians * scale);\n }\n /**\n * Set this angle to a value given in radians.\n * @param radians angle given in radians\n */\n public setRadians(radians: number) {\n this._radians = radians;\n this._degrees = undefined;\n }\n /**\n * Set this angle to a value given in degrees.\n * @param degrees angle given in degrees.\n */\n public setDegrees(degrees: number) {\n this._radians = Angle.degreesToRadians(degrees);\n this._degrees = degrees;\n }\n /** Create an angle for a full circle. */\n public static create360(): Angle {\n return new Angle(Math.PI * 2.0, 360.0);\n }\n /**\n * Create a (strongly typed) Angle whose tangent is `numerator/denominator`, using the signs of both in\n * determining the (otherwise ambiguous) quadrant.\n * @param numerator numerator for tangent\n * @param denominator denominator for tangent\n */\n public static createAtan2(numerator: number, denominator: number): Angle {\n return new Angle(Math.atan2(numerator, denominator));\n }\n /**\n * Copy all contents of `other` to this Angle.\n * @param other source data\n */\n public setFrom(other: Angle) {\n this._radians = other._radians;\n this._degrees = other._degrees;\n }\n /**\n * Set an Angle from a JSON object\n * * A simple number is considered as degrees.\n * * specified `json.degrees` or `json._degrees` is degree value.\n * * specified `son.radians` or `json._radians` is radians value.\n * @param json object from JSON.parse. If a number, value is in *DEGREES*\n * @param defaultValRadians if json is undefined, default value in radians.\n */\n public setFromJSON(json?: AngleProps, defaultValRadians?: number) {\n this._radians = defaultValRadians ? defaultValRadians : 0;\n if (!json)\n return;\n if (typeof json === \"number\") {\n this.setDegrees(json);\n } else if (typeof (json as any).degrees === \"number\") {\n this.setDegrees((json as any).degrees);\n } else if (typeof (json as any)._degrees === \"number\") {\n this.setDegrees((json as any)._degrees);\n } else if (typeof (json as any).radians === \"number\") {\n this.setRadians((json as any).radians);\n } else if (typeof (json as any)._radians === \"number\") {\n this.setRadians((json as any)._radians);\n }\n }\n /**\n * Create an Angle from a JSON object\n * @param json object from JSON.parse. If a number, value is in *DEGREES*\n * @param defaultValRadians if json is undefined, default value in radians.\n * @return a new Angle\n */\n public static fromJSON(json?: AngleProps, defaultValRadians?: number): Angle {\n const val = new Angle();\n val.setFromJSON(json, defaultValRadians);\n return val;\n }\n /** Convert an Angle to a JSON object as a number in degrees */\n public toJSON(): AngleProps {\n return this.degrees;\n }\n /** Return a json object with radians keyword, e.g. `{ radians: 0.10}` */\n public toJSONRadians(): AngleProps {\n return { radians: this.radians };\n }\n /** Return the angle measured in radians. */\n public get radians(): number {\n return this._radians;\n }\n /** Return the angle measured in degrees. */\n public get degrees(): number {\n return this._degrees !== undefined ? this._degrees : Angle.radiansToDegrees(this._radians);\n }\n /**\n * Convert an angle in degrees to radians.\n * @param degrees angle in degrees\n */\n public static degreesToRadians(degrees: number): number {\n return degrees * Math.PI / 180;\n }\n /**\n * Convert an angle in radians to degrees.\n * @param degrees angle in radians\n */\n public static radiansToDegrees(radians: number): number {\n if (radians < 0)\n return -Angle.radiansToDegrees(-radians);\n // Now radians is positive ...\n const pi = Math.PI;\n const factor = 180.0 / pi;\n /* the following if statements are for round-off reasons. The problem is that no IEEE number is\n * an exact hit for any primary multiple of pi (90, 180, etc). The following is supposed to have\n * a better chance that if the input was computed by direct assignment from 90, 180, etc degrees\n * it will return exactly 90,180 etc.\n */\n if (radians <= 0.25 * pi)\n return factor * radians;\n if (radians < 0.75 * pi)\n return 90.0 + 180 * ((radians - 0.5 * pi) / pi);\n if (radians <= 1.25 * pi)\n return 180.0 + 180 * ((radians - pi) / pi);\n if (radians <= 1.75 * pi)\n return 270.0 + 180 * ((radians - 1.5 * pi) / pi);\n // all larger radians reference from 360 degrees (2PI)\n return 360.0 + 180 * ((radians - 2.0 * pi) / pi);\n }\n /** Return the cosine of this Angle object's angle */\n public cos(): number {\n return Math.cos(this._radians);\n }\n /** Return the sine of this Angle object's angle */\n public sin(): number {\n return Math.sin(this._radians);\n }\n /** Return the tangent of this Angle object's angle */\n public tan(): number {\n return Math.tan(this._radians);\n }\n /** Test if a radians (absolute) value is nearly 2PI or larger. */\n public static isFullCircleRadians(radians: number): boolean {\n return Math.abs(radians) >= Geometry.fullCircleRadiansMinusSmallAngle;\n }\n /** Test if the radians value is a half circle */\n public static isHalfCircleRadians(radians: number): boolean {\n return Math.abs(Math.abs(radians) - Math.PI) <= Geometry.smallAngleRadians;\n }\n /** Test if the angle is a full circle */\n public get isFullCircle(): boolean {\n return Angle.isFullCircleRadians(this._radians);\n }\n /** Test if the angle is a half circle (in either direction) */\n public get isHalfCircle(): boolean {\n return Angle.isHalfCircleRadians(this._radians);\n }\n /**\n * Adjust a degrees value so it is in [0, 360].\n * * Positive multiples of 360 return 0; negative multiples return 360.\n */\n public static adjustDegrees0To360(degrees: number): number {\n if (degrees >= 0) {\n const period = 360.0;\n if (degrees < period)\n return degrees;\n const numPeriods = Math.floor(degrees / period);\n return degrees - numPeriods * period;\n } else if (degrees < 0) {\n // negative angle ...\n return 360.0 - Angle.adjustDegrees0To360(-degrees);\n }\n // fall through for Nan (disaster) !!!\n return 0;\n }\n /** Adjust a degrees value so it is in [-180, 180]. */\n public static adjustDegreesSigned180(degrees: number): number {\n if (Math.abs(degrees) <= 180.0)\n return degrees;\n if (degrees >= 0) {\n const period = 360.0;\n const numPeriods = 1 + Math.floor((degrees - 180.0) / period);\n return degrees - numPeriods * period;\n } else if (degrees < 0) {\n // negative angle ...\n return -Angle.adjustDegreesSigned180(-degrees);\n }\n // fall through for NaN disaster.\n return 0;\n }\n /**\n * Adjust a radians value so it is in [0, 2pi].\n * * Nonnegative multiples of 2pi return 0; negative multiples return 2pi.\n */\n public static adjustRadians0To2Pi(radians: number): number {\n if (radians >= 0) {\n const period = Math.PI * 2.0;\n if (radians < period)\n return radians;\n const numPeriods = Math.floor(radians / period);\n return radians - numPeriods * period;\n } else if (radians < 0) {\n // negative angle ...\n return Math.PI * 2.0 - Angle.adjustRadians0To2Pi(-radians);\n }\n // fall through for NaN disaster.\n return 0;\n }\n /**\n * Adjust a radians value so it is in [0, 2pi).\n * * All multiples of 2pi (within `Geometry.smallAngleRadians`) return 0.\n */\n public static adjustRadians0ToLessThan2Pi(radians: number): number {\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, 0))\n radians = 0;\n return this.adjustRadians0To2Pi(radians);\n }\n /** Adjust a radians value so it is in [-pi, pi] */\n public static adjustRadiansMinusPiPlusPi(radians: number): number {\n if (Math.abs(radians) <= Math.PI)\n return radians;\n if (radians >= 0) {\n const period = Math.PI * 2.0;\n const numPeriods = 1 + Math.floor((radians - Math.PI) / period);\n return radians - numPeriods * period;\n } else if (radians < 0) {\n // negative angle ...\n return -Angle.adjustRadiansMinusPiPlusPi(-radians);\n }\n // fall through for NaN disaster.\n return 0;\n }\n /** Return a (newly allocated) Angle object with value 0 radians */\n public static zero(): Angle {\n return new Angle(0);\n }\n /** Test if the angle is exactly zero. */\n public get isExactZero(): boolean {\n return this.radians === 0;\n }\n /** Test if the angle is almost zero (within tolerance `Geometry.smallAngleRadians`) */\n public get isAlmostZero(): boolean {\n return Math.abs(this.radians) < Geometry.smallAngleRadians;\n }\n /** Test if the angle is almost a north or south pole (within tolerance `Geometry.smallAngleRadians`) */\n public get isAlmostNorthOrSouthPole(): boolean {\n return Angle.isHalfCircleRadians(this.radians * 2.0);\n }\n /** Create an angle object with degrees adjusted into 0..360. */\n public static createDegreesAdjustPositive(degrees: number): Angle {\n return Angle.createDegrees(Angle.adjustDegrees0To360(degrees));\n }\n /** Create an angle object with degrees adjusted into -180..180. */\n public static createDegreesAdjustSigned180(degrees: number): Angle {\n return Angle.createDegrees(Angle.adjustDegreesSigned180(degrees));\n }\n /**\n * Test if two radian values are equivalent, allowing shift by full circle (i.e. by a multiple of `2*PI`)\n * @param radiansA first radians value\n * @param radiansB second radians value\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\n */\n public static isAlmostEqualRadiansAllowPeriodShift(radiansA: number, radiansB: number,\n radianTol: number = Geometry.smallAngleRadians): boolean {\n const delta = Math.abs(radiansA - radiansB);\n if (delta <= radianTol)\n return true;\n const period = Math.PI * 2.0;\n if (Math.abs(delta - period) <= radianTol)\n return true;\n const numPeriod = Math.round(delta / period);\n const delta1 = delta - numPeriod * period;\n return Math.abs(delta1) <= radianTol;\n }\n /**\n * Test if this angle has magnitude no greater than that of `other`.\n * @param other the other angle\n */\n public isMagnitudeLessThanOrEqual(other: Angle): boolean {\n return Math.abs(this.radians) <= Math.abs(other.radians);\n }\n\n /**\n * Test if this angle and `other` are equivalent, allowing shift by full circle (i.e., multiples of `2 * PI`).\n * @param other the other angle\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\n */\n public isAlmostEqualAllowPeriodShift(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\n return Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians, other._radians, radianTol);\n }\n /**\n * Test if two angles (in radians) are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\n * @param radiansA first radians value\n * @param radiansB second radians value\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\n */\n public static isAlmostEqualRadiansNoPeriodShift(radiansA: number, radiansB: number,\n radianTol: number = Geometry.smallAngleRadians): boolean {\n return Math.abs(radiansA - radiansB) < radianTol;\n }\n /**\n * Test if this angle and `other` are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\n * @param other the other angle\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\n */\n public isAlmostEqualNoPeriodShift(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\n return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians, other._radians, radianTol);\n }\n /**\n * Test if this angle and `other` are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\n * * This function is same as isAlmostEqualRadiansNoPeriodShift. Please use isAlmostEqualRadiansNoPeriodShift.\n * @param other the other angle\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\n */\n public isAlmostEqual(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\n return this.isAlmostEqualNoPeriodShift(other, radianTol);\n }\n /**\n * Test if dot product values indicate non-zero length perpendicular vectors.\n * @param dotUU dot product of vectorU with itself\n * @param dotVV dot product of vectorV with itself\n * @param dotUV dot product of vectorU with vectorV\n */\n public static isPerpendicularDotSet(dotUU: number, dotVV: number, dotUV: number): boolean {\n return dotUU > Geometry.smallMetricDistanceSquared\n && dotVV > Geometry.smallMetricDistanceSquared\n && dotUV * dotUV <= Geometry.smallAngleRadiansSquared * dotUU * dotVV;\n }\n /**\n * Compute the angle A given r*cos(2A) and r*sin(2A) for some nonnegative scalar r.\n * * This function assumes the input arguments are related to an angle between -PI and PI.\n * * This function returns an angle between -PI and PI.\n * @param rCos2A scaled cosine value of twice the angle A.\n * @param rSin2A scaled sine value of twice the angle A.\n * @return cos(A), sin(A) and A in radians\n */\n public static trigValuesToHalfAngleTrigValues(rCos2A: number, rSin2A: number): TrigValues {\n const r = Geometry.hypotenuseXY(rCos2A, rSin2A);\n if (r < Geometry.smallMetricDistance) {\n return { c: 1.0, s: 0.0, radians: 0.0 }; // angle = 0\n } else {\n /* If the caller really gave you sine and cosine values, r should be 1. However,\n * to allow scaled values -- e.g. the x and y components of any vector -- we normalize\n * right here. This adds an extra sqrt and two divisions, but improves\n * both the usefulness and robustness of the computation.\n */\n let cosA;\n let sinA = 0.0;\n const cos2A = rCos2A / r;\n const sin2A = rSin2A / r;\n if (cos2A >= 0.0) { // 2A is in NE and SE quadrants, A in same quadrant\n cosA = Math.sqrt(0.5 * (1.0 + cos2A)); // half angle formula. Use +root since cosA >= 0\n sinA = sin2A / (2.0 * cosA); // double angle formula\n } else {\n if (sin2A > 0.0) { // 2A in NW quadrant. A in NE quadrant\n sinA = Math.sqrt(0.5 * (1.0 - cos2A)); // half angle formula. Use +root since sinA > 0\n } else { // 2A in SW quadrant. A in SE quadrant\n sinA = -Math.sqrt(0.5 * (1.0 - cos2A)); // half angle formula. Use -root since sinA <= 0\n }\n cosA = sin2A / (2.0 * sinA); // double angle formula\n }\n return { c: cosA, s: sinA, radians: Math.atan2(sinA, cosA) };\n }\n }\n /** If value is close to -1, -0.5, 0, 0.5, 1, adjust it to the exact value. */\n public static cleanupTrigValue(value: number, tolerance: number = Geometry.smallFloatingPoint): number {\n const absValue = Math.abs(value);\n if (absValue <= tolerance)\n return 0;\n let a = Math.abs(absValue - 0.5);\n if (a <= tolerance)\n return value < 0.0 ? -0.5 : 0.5;\n a = Math.abs(absValue - 1.0);\n if (a <= tolerance)\n return value < 0.0 ? -1.0 : 1.0;\n return value;\n }\n /**\n * Return the half angle cosine, sine, and radians for the given vector dot products.\n * * These values arise e.g. in the computation performed in `Arc3d.toScaledMatrix3d`.\n * * Let vectors U and V define the ellipse x(t) = c + U cos(t) + V sin(t). We seek an angle t0\n * such that the radial vector W(t0) := x(t0) - c is perpendicular to the ellipse.\n * * Then 0 = W(t0).x'(t0) = (U cos(t0) + V sin(t0)).(V cos(t0) - U sin(t0)) = U.V cos(2t0) + 0.5 (V.V - U.U) sin(2t0)\n * implies tan(2t0) = sin(2t0) / cos(2t0) = 2 U.V / (U.U - V.V), i.e., t0 can be computed given the input dot products.\n * Math details can be found at docs/learning/geometry/Angle.md\n * @param dotUU dot product of vectorU with itself\n * @param dotVV dot product of vectorV with itself\n * @param dotUV dot product of vectorU with vectorV\n * @param favorZero whether to allow a tight tolerance for returning t0 = 0 (default true).\n * When dotUV is near zero, U and V are nearly perpendicular, and the returned angle is near zero.\n * @return the angle t0 and its cosine and sine.\n */\n public static dotProductsToHalfAngleTrigValues(\n dotUU: number, dotVV: number, dotUV: number, favorZero: boolean = true,\n ): TrigValues {\n const cos2t0 = dotUU - dotVV;\n const sin2t0 = 2.0 * dotUV;\n if (favorZero && Math.abs(sin2t0) < Geometry.smallAngleRadians * (Math.abs(dotUU) + Math.abs(dotVV)))\n return { c: 1.0, s: 0.0, radians: 0.0 };\n return Angle.trigValuesToHalfAngleTrigValues(cos2t0, sin2t0);\n }\n /**\n * Returns the angle between two vectors, with the vectors given as xyz components\n * * The returned angle is between 0 and PI\n * @param ux x component of vector u\n * @param uy y component of vector u\n * @param uz z component of vector u\n * @param vx x component of vector v\n * @param vy y component of vector v\n * @param vz z component of vector v\n */\n public static radiansBetweenVectorsXYZ(\n ux: number, uy: number, uz: number, vx: number, vy: number, vz: number,\n ): number {\n const uDotV = ux * vx + uy * vy + uz * vz;\n return Math.atan2(Geometry.crossProductMagnitude(ux, uy, uz, vx, vy, vz), uDotV);\n }\n /**\n * Returns the angle between two vectors, with the vectors given as xyz components, and an up vector to resolve\n * angle to a full 2PI range.\n * * The returned angle is (-PI < radians <= PI) or (0 <= radians < 2 * PI)\n * * The angle is in the plane of the U and V vectors.\n * * The upVector determines a positive side of the plane but need not be strictly perpendicular to the plane.\n * @param ux x component of vector u\n * @param uy y component of vector u\n * @param uz z component of vector u\n * @param vx x component of vector v\n * @param vy y component of vector v\n * @param vz z component of vector v\n * @param upVectorX x component of vector to positive side of plane.\n * @param upVectorY y component of vector to positive side of plane.\n * @param upVectorZ z component of vector to positive side of plane.\n * @param adjustToAllPositive if true, return strictly non-negative sweep (0 <= radians < 2*PI). If false, return\n * signed (-PI < radians <= PI)\n */\n public static orientedRadiansBetweenVectorsXYZ(\n ux: number, uy: number, uz: number,\n vx: number, vy: number, vz: number,\n upVectorX: number, upVectorY: number, upVectorZ: number,\n adjustToPositive: boolean = false,\n ): number {\n const uDotV = ux * vx + uy * vy + uz * vz;\n const wx = uy * vz - uz * vy;\n const wy = uz * vx - ux * vz;\n const wz = ux * vy - uy * vx;\n const upDotW = upVectorX * wx + upVectorY * wy + upVectorZ * wz;\n const crossMagnitude = Geometry.hypotenuseXYZ(wx, wy, wz);\n if (upDotW < 0.0) {\n if (adjustToPositive) {\n // The turn is greater than 180 degrees. Take a peculiarly oriented atan2 to get the excess-180 part as\n // addition to PI. This gives the smoothest numerical transition passing PI.\n return Math.PI + Math.atan2(crossMagnitude, -uDotV);\n } else {\n return -Math.atan2(crossMagnitude, uDotV);\n }\n } else {\n return Math.atan2(crossMagnitude, uDotV);\n }\n }\n /**\n * Add a multiple of a full circle angle (360 degrees, 2PI) in place.\n * @param multiple multiplier factor\n */\n public addMultipleOf2PiInPlace(multiple: number) {\n if (this._degrees !== undefined) {\n this._degrees += multiple * 360.0;\n this._radians = Angle.degreesToRadians(this._degrees);\n } else {\n this._radians += multiple * Angle.pi2Radians;\n }\n }\n}\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\n\r\nimport { AngleSweepProps, BeJSONFunctions, Geometry } from \"../Geometry\";\r\nimport { Angle } from \"./Angle\";\r\nimport { GrowableFloat64Array } from \"./GrowableFloat64Array\";\r\n\r\n/**\r\n * An `AngleSweep` is a pair of angles at start and end of an interval.\r\n *\r\n * * For stroking purposes, the \"included interval\" is all angles numerically reached\r\n * by `theta = start + f * (end - start)`, where `0 <= f <= 1`.\r\n * * This stroking formula is simple numbers -- 2PI shifts are not involved.\r\n * * 2PI shifts do become important in the reverse mapping of an angle to a fraction.\r\n * * Angles greater than 360 and less than 0 are fine as endpoints.\r\n * * An AngleSweep determines orientation only _in concert with a reference vector_, e.g., a plane normal like (0,0,1).\r\n * * Be careful reading orientation from an AngleSweep without a reference vector!\r\n * * If \"start < end\" the angles in the sweep proceed counterclockwise around the reference vector.\r\n * * If \"start > end\" the angles in the sweep proceed clockwise around the reference vector.\r\n * * (350,370) covers the same angles as (-10,10), and both sweeps are counterclockwise around the reference vector.\r\n * * (370,350) covers the same angles as (10,-10), and both sweeps are clockwise around the reference vector.\r\n * * (370,350) covers the same angles as (-10,10), but the sweeps have opposite orientation.\r\n * * Math details can be found at docs/learning/geometry/Angle.md .\r\n * * Visualization can be found at https://www.itwinjs.org/sandbox/SaeedTorabi/AngleSweep .\r\n * @public\r\n */\r\nexport class AngleSweep implements BeJSONFunctions {\r\n private _radians0: number;\r\n private _radians1: number;\r\n /** Read-property for degrees at the start of this AngleSweep. */\r\n public get startDegrees() {\r\n return Angle.radiansToDegrees(this._radians0);\r\n }\r\n /** Read-property for degrees at the end of this AngleSweep. */\r\n public get endDegrees() {\r\n return Angle.radiansToDegrees(this._radians1);\r\n }\r\n /** Read-property for signed start-to-end sweep in degrees. */\r\n public get sweepDegrees() {\r\n return Angle.radiansToDegrees(this.sweepRadians);\r\n }\r\n /** Read-property for degrees at the start of this AngleSweep. */\r\n public get startRadians() {\r\n return this._radians0;\r\n }\r\n /** Read-property for degrees at the end of this AngleSweep. */\r\n public get endRadians() {\r\n return this._radians1;\r\n }\r\n /** Read-property for signed start-to-end sweep in radians. */\r\n public get sweepRadians() {\r\n return this._radians1 - this._radians0;\r\n }\r\n /** Whether the sweep angles are within smallAngle tolerance, without period shift. */\r\n public get isEmpty() {\r\n return Angle.isAlmostEqualRadiansNoPeriodShift(0, this.sweepRadians);\r\n }\r\n /** Return the (strongly typed) start angle */\r\n public get startAngle() {\r\n return Angle.createRadians(this._radians0);\r\n }\r\n /** Return the (strongly typed) end angle */\r\n public get endAngle() {\r\n return Angle.createRadians(this._radians1);\r\n }\r\n /**\r\n * Create a sweep as one of\r\n * * A clone of a given sweep\r\n * * 0 to given angle\r\n * * full circle if no arg given (sweep 0 to 360 degrees)\r\n */\r\n public static create(data?: AngleSweep | Angle): AngleSweep {\r\n if (data instanceof AngleSweep)\r\n return data.clone();\r\n if (data instanceof Angle)\r\n return new AngleSweep(0, data.radians);\r\n return AngleSweep.create360();\r\n }\r\n /**\r\n * (private) constructor with start and end angles in radians.\r\n * * Use explicitly named static methods to clarify intent and units of inputs:\r\n *\r\n * * createStartEndRadians (startRadians:number, endRadians:number)\r\n * * createStartEndDegrees (startDegrees:number, endDegrees:number)\r\n * * createStartEnd (startAngle:Angle, endAngle:Angle)\r\n * * createStartSweepRadians (startRadians:number, sweepRadians:number)\r\n * * createStartSweepDegrees (startDegrees:number, sweepDegrees:number)\r\n * * createStartSweep (startAngle:Angle, sweepAngle:Angle)\r\n */\r\n private constructor(startRadians: number = 0, endRadians: number = 0) {\r\n this._radians0 = startRadians;\r\n this._radians1 = endRadians;\r\n }\r\n /**\r\n * Directly set the start and end angles in radians\r\n * * If the difference between startRadians and endRadians is greater than 360, the function limits the angle sweep to 360.\r\n */\r\n public setStartEndRadians(startRadians: number = 0, endRadians: number = 2.0 * Math.PI) {\r\n const delta = endRadians - startRadians;\r\n if (Angle.isFullCircleRadians(delta)) {\r\n endRadians = startRadians + (delta > 0 ? 2.0 : -2.0) * Math.PI;\r\n }\r\n this._radians0 = startRadians;\r\n this._radians1 = endRadians;\r\n }\r\n /** Directly set the start and end angles in degrees */\r\n public setStartEndDegrees(startDegrees: number = 0, endDegrees: number = 360.0) {\r\n this.setStartEndRadians(Angle.degreesToRadians(startDegrees), Angle.degreesToRadians(endDegrees));\r\n }\r\n /**\r\n * Create an AngleSweep from start and end angles given in radians.\r\n * * If the difference between startRadians and endRadians is greater than 360, the function limits the angle sweep to 360.\r\n */\r\n public static createStartEndRadians(startRadians: number = 0, endRadians: number = 2.0 * Math.PI, result?: AngleSweep): AngleSweep {\r\n result = result ? result : new AngleSweep();\r\n result.setStartEndRadians(startRadians, endRadians);\r\n return result;\r\n }\r\n /** Return the AngleSweep obtained by subtracting radians from the start and end angles of this sweep. */\r\n public cloneMinusRadians(radians: number): AngleSweep {\r\n return new AngleSweep(this._radians0 - radians, this._radians1 - radians);\r\n }\r\n /** Create an AngleSweep from start and end angles given in degrees. */\r\n public static createStartEndDegrees(startDegrees: number = 0, endDegrees: number = 360, result?: AngleSweep): AngleSweep {\r\n return AngleSweep.createStartEndRadians(Angle.degreesToRadians(startDegrees), Angle.degreesToRadians(endDegrees), result);\r\n }\r\n /** Create an angle sweep from strongly typed start and end angles */\r\n public static createStartEnd(startAngle: Angle, endAngle: Angle, result?: AngleSweep): AngleSweep {\r\n result = result ? result : new AngleSweep();\r\n result.setStartEndRadians(startAngle.radians, endAngle.radians);\r\n return result;\r\n }\r\n /** Create an AngleSweep from start and end angles given in radians. */\r\n public static createStartSweepRadians(startRadians: number = 0, sweepRadians: number = Math.PI, result?: AngleSweep): AngleSweep {\r\n result = result ? result : new AngleSweep();\r\n result.setStartEndRadians(startRadians, startRadians + sweepRadians);\r\n return result;\r\n }\r\n /** Create an AngleSweep from start and sweep given in degrees. */\r\n public static createStartSweepDegrees(startDegrees: number = 0, sweepDegrees: number = 360, result?: AngleSweep): AngleSweep {\r\n return AngleSweep.createStartEndRadians(Angle.degreesToRadians(startDegrees), Angle.degreesToRadians(startDegrees + sweepDegrees), result);\r\n }\r\n /** Create an angle sweep with limits given as (strongly typed) angles for start and sweep */\r\n public static createStartSweep(startAngle: Angle, sweepAngle: Angle, result?: AngleSweep): AngleSweep {\r\n return AngleSweep.createStartSweepRadians(startAngle.radians, sweepAngle.radians, result);\r\n }\r\n /** Return a sweep with limits interpolated between this and other. */\r\n public interpolate(fraction: number, other: AngleSweep): AngleSweep {\r\n return new AngleSweep(\r\n Geometry.interpolate(this._radians0, fraction, other._radians0),\r\n Geometry.interpolate(this._radians1, fraction, other._radians1),\r\n );\r\n }\r\n /** Copy from other AngleSweep. */\r\n public setFrom(other: AngleSweep) {\r\n this._radians0 = other._radians0;\r\n this._radians1 = other._radians1;\r\n }\r\n /**\r\n * Create a full circle sweep (CCW).\r\n * @param startRadians start angle in radians. Defaults to 0.\r\n * @param result optional preallocated object to populate and return.\r\n */\r\n public static create360(startRadians?: number, result?: AngleSweep): AngleSweep {\r\n startRadians = startRadians ? startRadians : 0.0;\r\n const endRadians = startRadians + 2.0 * Math.PI;\r\n if (result) {\r\n result.setStartEndRadians(startRadians, endRadians);\r\n return result;\r\n }\r\n return new AngleSweep(startRadians, endRadians);\r\n }\r\n /** Create a sweep from the south pole to the north pole (-90 to +90). */\r\n public static createFullLatitude() {\r\n return AngleSweep.createStartEndRadians(-0.5 * Math.PI, 0.5 * Math.PI);\r\n }\r\n /** Reverse the start and end angle in place. */\r\n public reverseInPlace() {\r\n const tmp = this._radians0;\r\n this._radians0 = this._radians1;\r\n this._radians1 = tmp;\r\n }\r\n /**\r\n * Return a sweep for the \"other\" part of the circle.\r\n * @param reverseDirection true to move backwards (CW) from start to end, false to more forwards (CCW) from start to end.\r\n */\r\n public cloneComplement(reverseDirection: boolean = false, result?: AngleSweep): AngleSweep {\r\n const s = this.sweepRadians >= 0 ? 2.0 : -2.0;\r\n if (reverseDirection)\r\n return AngleSweep.createStartEndRadians(this.startRadians, this.endRadians - s * Math.PI, result);\r\n else\r\n return AngleSweep.createStartEndRadians(this.endRadians, this.startRadians + s * Math.PI, result);\r\n }\r\n /** Restrict start and end angles to the degree range [-90,+90]. */\r\n public capLatitudeInPlace(): void {\r\n const limit = 0.5 * Math.PI;\r\n this._radians0 = Geometry.clampToStartEnd(this._radians0, -limit, limit);\r\n this._radians1 = Geometry.clampToStartEnd(this._radians1, -limit, limit);\r\n }\r\n /**\r\n * Restrict [[sweepDegrees]] to the range [-360, 360].\r\n * The start angle and sign of the sweep angle are unchanged.\r\n */\r\n public clampToFullCircle(result?: AngleSweep): AngleSweep {\r\n result = result ?? new AngleSweep();\r\n const sweepRadians = Geometry.clampToStartEnd(this.sweepRadians, -Angle.pi2Radians, Angle.pi2Radians);\r\n result.setStartEndRadians(this._radians0, this._radians0 + sweepRadians);\r\n return result;\r\n }\r\n /** Ask if the sweep is counterclockwise, i.e. positive sweep. */\r\n public get isCCW(): boolean {\r\n return this._radians1 >= this._radians0;\r\n }\r\n /** Ask if the sweep is a full circle. */\r\n public get isFullCircle(): boolean {\r\n return Angle.isFullCircleRadians(this.sweepRadians);\r\n }\r\n /** Ask if the sweep is a full sweep from south pole to north pole. */\r\n public get isFullLatitudeSweep(): boolean {\r\n const a = Math.PI * 0.5;\r\n return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians0, -a)\r\n && Angle.isAlmostEqualRadiansNoPeriodShift(this._radians1, a);\r\n }\r\n /** Return a clone of this sweep. */\r\n public clone(): AngleSweep {\r\n return new AngleSweep(this._radians0, this._radians1);\r\n }\r\n /** Convert fractional position in the sweep to radians. */\r\n public fractionToRadians(fraction: number): number {\r\n return fraction < 0.5 ?\r\n this._radians0 + fraction * this.sweepRadians :\r\n this._radians1 + (fraction - 1.0) * this.sweepRadians;\r\n }\r\n /** Convert fractional position in the sweep to strongly typed Angle object. */\r\n public fractionToAngle(fraction: number) {\r\n return Angle.createRadians(this.fractionToRadians(fraction));\r\n }\r\n /**\r\n * Return 2PI divided by the sweep radians.\r\n * * This is the number of fractional intervals required to cover a whole circle.\r\n * @returns period of the sweep, or 1 if sweep is empty.\r\n */\r\n public fractionPeriod(): number {\r\n return this.isEmpty ? 1.0 : Angle.pi2Radians / Math.abs(this.sweepRadians);\r\n }\r\n /**\r\n * Return the fractionalized position of the given angle (as Angle) computed without consideration of\r\n * 2PI period and without consideration of angle sweep direction (CW or CCW).\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * negative fraction for angles \"before\" the start angle if start < end\r\n * * fraction larger than one for angles \"after\" the end angle if start < end\r\n * * fraction larger than one for angles \"before\" the start angle if start > end\r\n * * negative fraction for angles \"after\" the end angle if start > end\r\n * * does not allow period shift\r\n * @returns unbounded fraction, or 1 if sweep is empty.\r\n */\r\n public angleToUnboundedFraction(theta: Angle): number {\r\n return this.isEmpty ? 1.0 : (theta.radians - this._radians0) / this.sweepRadians;\r\n }\r\n\r\n /**\r\n * Convert a sweep fraction to the equivalent period-shifted fraction inside the sweep, or within one period of zero\r\n * on the desired side.\r\n * @param fraction fraction of the sweep.\r\n * @param radians0 start angle of sweep (in radians).\r\n * @param radians1 end angle of sweep (in radians).\r\n * @param toNegativeFraction exterior fraction handling:\r\n * * if true, return `fraction` period-shifted to within one period of the start\r\n * * if false, return `fraction` period-shifted to within one period of the end\r\n * * if undefined, return the period-shift of `fraction` closest to [0,1].\r\n * @returns period-shifted fraction. If `fraction` is already in [0,1], or the sweep is empty, then `fraction` is\r\n * returned unchanged.\r\n */\r\n public static fractionToSignedPeriodicFractionStartEnd(fraction: number, radians0: number, radians1: number, toNegativeFraction?: boolean): number {\r\n const sweep = radians1 - radians0;\r\n if (Angle.isAlmostEqualRadiansNoPeriodShift(0, sweep))\r\n return fraction; // empty sweep\r\n if (Geometry.isIn01(fraction))\r\n return fraction;\r\n const period = Angle.pi2Radians / Math.abs(sweep);\r\n fraction = fraction % period; // period-shifted equivalent fraction closest to 0 with same sign as fraction\r\n if (fraction + period < 1)\r\n fraction += period; // it's really an interior fraction\r\n if (Geometry.isIn01(fraction))\r\n return fraction;\r\n if (toNegativeFraction === true)\r\n return fraction < 0 ? fraction : fraction - period;\r\n if (toNegativeFraction === false)\r\n return fraction > 1 ? fraction : fraction + period;\r\n const fractionDistFrom01 = fraction < 0 ? -fraction : fraction - 1;\r\n const fraction2 = fraction < 0 ? fraction + period : fraction - period; // period-shift with opposite sign\r\n const fraction2DistFrom01 = fraction2 < 0 ? -fraction2 : fraction2 - 1;\r\n return fractionDistFrom01 < fraction2DistFrom01 ? fraction : fraction2; // choose the period-shift closer to [0,1]\r\n }\r\n /**\r\n * Convert a sweep fraction to the equivalent period-shifted fraction inside this sweep, or within one period of\r\n * zero on the desired side.\r\n * @param fraction fraction of the sweep.\r\n * @param toNegativeFraction exterior fraction handling:\r\n * * if true, return `fraction` period-shifted to within one period of the start\r\n * * if false, return `fraction` period-shifted to within one period of the end\r\n * * if undefined, return the period-shift of `fraction` closest to [0,1].\r\n * @returns period-shifted fraction. If `fraction` is already in [0,1], or the sweep is empty, then `fraction` is\r\n * returned unchanged.\r\n */\r\n public fractionToSignedPeriodicFraction(fraction: number, toNegativeFraction?: boolean): number {\r\n return AngleSweep.fractionToSignedPeriodicFractionStartEnd(fraction, this._radians0, this._radians1, toNegativeFraction);\r\n }\r\n\r\n /**\r\n * Return the fractionalized position of the given angle (as radians), computed with consideration of 2PI period.\r\n * * consider radians0 as `start` angle of the sweep and radians1 as `end` angle of the sweep\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * all exterior angles are at fractions greater than 1\r\n * * allows period shift\r\n * @param radians input angle (in radians)\r\n * @param radians0 start angle of sweep (in radians)\r\n * @param radians1 end angle of sweep (in radians)\r\n * @param zeroSweepDefault return value when the sweep is empty (default 0)\r\n * @returns nonnegative fraction, or `zeroSweepDefault` if the sweep is empty.\r\n */\r\n public static radiansToPositivePeriodicFractionStartEnd(radians: number, radians0: number, radians1: number, zeroSweepDefault: number = 0.0): number {\r\n const zeroSweepMarker = Geometry.largeCoordinateResult;\r\n let fraction = this.radiansToSignedPeriodicFractionStartEnd(radians, radians0, radians1, zeroSweepMarker);\r\n if (fraction === zeroSweepMarker)\r\n return zeroSweepDefault;\r\n if (fraction < 0) {\r\n const period = Angle.pi2Radians / Math.abs(radians1 - radians0);\r\n fraction += period;\r\n }\r\n return fraction;\r\n }\r\n /**\r\n * Return the fractionalized position of the given angle (as radians), computed with consideration of 2PI period.\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * all exterior angles are at fractions greater than 1\r\n * * allows period shift\r\n * @param radians input angle (in radians)\r\n * @param zeroSweepDefault return value when this sweep is empty (default 0)\r\n * @returns nonnegative fraction, or `zeroSweepDefault` if the sweep is empty.\r\n */\r\n public radiansToPositivePeriodicFraction(radians: number, zeroSweepDefault: number = 0.0): number {\r\n return AngleSweep.radiansToPositivePeriodicFractionStartEnd(radians, this._radians0, this._radians1, zeroSweepDefault);\r\n }\r\n /**\r\n * Return the fractionalized position of the given angle (as Angle), computed with consideration of 2PI period.\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * all exterior angles are at fractions greater than 1\r\n * * allows period shift\r\n * @param theta input angle\r\n * @param zeroSweepDefault return value when this sweep is empty (default 0)\r\n * @returns nonnegative fraction, or `zeroSweepDefault` if the sweep is empty.\r\n */\r\n public angleToPositivePeriodicFraction(theta: Angle, zeroSweepDefault: number = 0.0): number {\r\n return this.radiansToPositivePeriodicFraction(theta.radians, zeroSweepDefault);\r\n }\r\n /**\r\n * Return the fractionalized position of the given array of angles (as radian), computed with consideration of 2PI period.\r\n * * fraction is always positive\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * all exterior angles are at fractions greater than 1\r\n * * allows period shift\r\n */\r\n public radiansArrayToPositivePeriodicFractions(data: GrowableFloat64Array) {\r\n const n = data.length;\r\n for (let i = 0; i < n; i++) {\r\n data.reassign(i, this.radiansToPositivePeriodicFraction(data.atUncheckedIndex(i)));\r\n }\r\n }\r\n /**\r\n * Return the fractionalized position of the given angle (as radians) computed with consideration of\r\n * 2PI period and with consideration of angle sweep direction (CW or CCW).\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * negative fraction for angles \"before\" the start angle\r\n * * fraction larger than one for angles \"after\" the end angle\r\n * * allows period shift\r\n * @param radians input angle (in radians)\r\n * @param radians0 start angle of sweep (in radians)\r\n * @param radians1 end angle of sweep (in radians)\r\n * @param zeroSweepDefault return value when the sweep is empty (default 0)\r\n * @returns fraction, or `zeroSweepDefault` if the sweep is empty.\r\n */\r\n public static radiansToSignedPeriodicFractionStartEnd(radians: number, radians0: number, radians1: number, zeroSweepDefault: number = 0.0): number {\r\n const sweep = radians1 - radians0;\r\n if (Angle.isAlmostEqualRadiansNoPeriodShift(0, sweep))\r\n return zeroSweepDefault;\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians0, radians1)) {\r\n // for sweep = 2nPi !== 0, allow matching without period shift, else we never return 1.0\r\n if (Angle.isAlmostEqualRadiansNoPeriodShift(radians, radians0))\r\n return 0.0;\r\n if (Angle.isAlmostEqualRadiansNoPeriodShift(radians, radians1))\r\n return 1.0;\r\n } else {\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, radians0))\r\n return 0.0;\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, radians1))\r\n return 1.0;\r\n }\r\n const fraction = (radians - radians0) / sweep;\r\n return this.fractionToSignedPeriodicFractionStartEnd(fraction, radians0, radians1, fraction < 0);\r\n }\r\n /**\r\n * Return the fractionalized position of the given angle (as radians) computed with consideration of\r\n * 2PI period and with consideration of angle sweep direction (CW or CCW).\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * negative fraction for angles \"before\" the start angle\r\n * * fraction larger than one for angles \"after\" the end angle\r\n * * allows period shift\r\n * @param radians input angle (in radians)\r\n * @param zeroSweepDefault return value when this sweep is empty (default 0)\r\n * @returns fraction, or `zeroSweepDefault` if this sweep is empty.\r\n */\r\n public radiansToSignedPeriodicFraction(radians: number, zeroSweepDefault: number = 0.0): number {\r\n return AngleSweep.radiansToSignedPeriodicFractionStartEnd(radians, this._radians0, this._radians1, zeroSweepDefault);\r\n }\r\n /**\r\n * Return the fractionalized position of the given angle (as Angle) computed with consideration of\r\n * 2PI period and with consideration of angle sweep direction (CW or CCW).\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * negative fraction for angles \"before\" the start angle\r\n * * fraction larger than one for angles \"after\" the end angle\r\n * * allows period shift\r\n * @param theta input angle\r\n * @param zeroSweepDefault return value when this sweep is empty (default 0)\r\n * @returns fraction, or `zeroSweepDefault` if this sweep is empty.\r\n */\r\n public angleToSignedPeriodicFraction(theta: Angle, zeroSweepDefault: number = 0.0): number {\r\n return this.radiansToSignedPeriodicFraction(theta.radians, zeroSweepDefault);\r\n }\r\n\r\n /**\r\n * Return the fractionalized position of the given radian angle with respect to the sweep.\r\n * * The start angle returns fraction 0\r\n * * The end angle returns fraction 1\r\n * * Interior angles (and their multiples of 2PI) return fractions in [0,1].\r\n * * Exterior angles return fractions outside [0,1] according to `toNegativeFraction`.\r\n * @param radians input angle (in radians)\r\n * @param radians0 start angle of sweep (in radians)\r\n * @param radians1 end angle of sweep (in radians)\r\n * @param toNegativeFraction convert an exterior angle to a negative number (true), or to\r\n * a number greater than one (false, default). If false, this is just [[radiansToPositivePeriodicFractionStartEnd]].\r\n * @param zeroSweepDefault return value when the sweep is empty (default 0).\r\n * @returns fraction, or `zeroSweepDefault` if the sweep is empty\r\n */\r\n public static radiansToSignedFractionStartEnd(radians: number, radians0: number, radians1: number, toNegativeFraction: boolean = false, zeroSweepDefault: number = 0.0): number {\r\n const zeroSweepMarker = Geometry.largeCoordinateResult;\r\n let fraction = this.radiansToSignedPeriodicFractionStartEnd(radians, radians0, radians1, zeroSweepMarker);\r\n if (fraction === zeroSweepMarker)\r\n return zeroSweepDefault;\r\n if ((toNegativeFraction && fraction > 1) || (!toNegativeFraction && fraction < 0)) {\r\n let period = Angle.pi2Radians / Math.abs(radians1 - radians0);\r\n if (toNegativeFraction)\r\n period = -period;\r\n fraction += period;\r\n }\r\n return fraction;\r\n }\r\n /**\r\n * Return the fractionalized position of the given radian angle with respect to this sweep.\r\n * * The start angle returns fraction 0\r\n * * The end angle returns fraction 1\r\n * * Interior angles (and their multiples of 2PI) return fractions in [0,1].\r\n * * Exterior angles return fractions outside [0,1] according to `toNegativeFraction`.\r\n * @param radians input angle (in radians)\r\n * @param toNegativeFraction convert an exterior angle to a negative number (true), or to\r\n * a number greater than one (false, default). If false, this is just [[radiansToPositivePeriodicFraction]].\r\n * @param zeroSweepDefault return value when this sweep is empty (default 0).\r\n * @returns fraction, or `zeroSweepDefault` if this sweep is empty\r\n */\r\n public radiansToSignedFraction(radians: number, toNegativeFraction: boolean = false, zeroSweepDefault: number = 0.0): number {\r\n return AngleSweep.radiansToSignedFractionStartEnd(radians, this._radians0, this._radians1, toNegativeFraction, zeroSweepDefault);\r\n }\r\n /**\r\n * Return the fractionalized position of the given angle with respect to this sweep.\r\n * * The start angle returns fraction 0\r\n * * The end angle returns fraction 1\r\n * * Interior angles (and their multiples of 2PI) return fractions in [0,1].\r\n * * Exterior angles return fractions outside [0,1] according to `toNegativeFraction`.\r\n * @param theta input angle\r\n * @param toNegativeFraction convert an exterior angle to a negative number (true), or to\r\n * a number greater than one (false, default). If false, this is just [[angleToPositivePeriodicFraction]].\r\n * @param zeroSweepDefault return value when this sweep is empty (default 0).\r\n * @returns fraction, or `zeroSweepDefault` if this sweep is empty\r\n */\r\n public angleToSignedFraction(theta: Angle, toNegativeFraction: boolean = false, zeroSweepDefault: number = 0.0): number {\r\n return this.radiansToSignedFraction(theta.radians, toNegativeFraction, zeroSweepDefault);\r\n }\r\n\r\n /** Test if the given angle (as radians) is within sweep (between radians0 and radians1) */\r\n public static isRadiansInStartEnd(radians: number, radians0: number, radians1: number, allowPeriodShift: boolean = true): boolean {\r\n const delta0 = radians - radians0;\r\n const delta1 = radians - radians1;\r\n if (delta0 * delta1 <= 0.0)\r\n return true;\r\n if (radians0 === radians1)\r\n return allowPeriodShift ? Angle.isAlmostEqualRadiansAllowPeriodShift(radians, radians0) : Angle.isAlmostEqualRadiansNoPeriodShift(radians, radians0);\r\n return allowPeriodShift ? this.radiansToPositivePeriodicFractionStartEnd(radians, radians0, radians1, 1000.0) <= 1.0 : false;\r\n }\r\n /** Test if the given angle (as radians) is within sweep */\r\n public isRadiansInSweep(radians: number, allowPeriodShift: boolean = true): boolean {\r\n return AngleSweep.isRadiansInStartEnd(radians, this.startRadians, this.endRadians, allowPeriodShift);\r\n }\r\n /** Test if the given angle (as Angle) is within the sweep */\r\n public isAngleInSweep(angle: Angle): boolean {\r\n return this.isRadiansInSweep(angle.radians);\r\n }\r\n /**\r\n * Set this AngleSweep from various sources:\r\n * * if json is undefined, a full-circle sweep is returned.\r\n * * If json is an AngleSweep object, it is cloned\r\n * * If json is an array of 2 numbers, those numbers are start and end angles in degrees.\r\n * * If `json.degrees` is an array of 2 numbers, those numbers are start and end angles in degrees.\r\n * * If `json.radians` is an array of 2 numbers, those numbers are start and end angles in radians.\r\n * * Otherwise, a full-circle sweep is returned.\r\n */\r\n public setFromJSON(json?: any) {\r\n if (!json)\r\n this.setStartEndRadians(); // default full circle\r\n else if (json instanceof AngleSweep)\r\n this.setFrom(json);\r\n else if (Geometry.isNumberArray(json.degrees, 2))\r\n this.setStartEndDegrees(json.degrees[0], json.degrees[1]);\r\n else if (Geometry.isNumberArray(json.radians, 2))\r\n this.setStartEndRadians(json.radians[0], json.radians[1]);\r\n else if (Geometry.isNumberArray(json, 2))\r\n this.setStartEndDegrees(json[0], json[1]);\r\n else\r\n this.setStartEndRadians(); // default full circle\r\n }\r\n /** Create an AngleSweep from a json object. */\r\n public static fromJSON(json?: AngleSweepProps): AngleSweep {\r\n const result = AngleSweep.create360();\r\n result.setFromJSON(json);\r\n return result;\r\n }\r\n /**\r\n * Convert an AngleSweep to a JSON object.\r\n * @return {*} [startAngleInDegrees, endAngleInDegrees]\r\n */\r\n public toJSON(): any {\r\n return [this.startDegrees, this.endDegrees];\r\n }\r\n /**\r\n * Test if two angle sweeps match within the given tolerance.\r\n * * Period shifts are allowed, but orientations must be the same.\r\n * @param other sweep to compare to this instance\r\n * @param radianTol optional radian tolerance, default value `Geometry.smallAngleRadians`\r\n */\r\n public isAlmostEqualAllowPeriodShift(other: AngleSweep, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return this.isCCW === other.isCCW // this rules out equating opposite sweeps like [0,-100] and [0,260]\r\n && Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians0, other._radians0, radianTol)\r\n && Angle.isAlmostEqualRadiansAllowPeriodShift(this.sweepRadians, other.sweepRadians, radianTol);\r\n }\r\n /**\r\n * Test if two angle sweeps match within the given tolerance.\r\n * * Period shifts are not allowed.\r\n * @param other sweep to compare to this instance\r\n * @param radianTol optional radian tolerance, default value `Geometry.smallAngleRadians`\r\n */\r\n public isAlmostEqualNoPeriodShift(other: AngleSweep, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians0, other._radians0, radianTol)\r\n && Angle.isAlmostEqualRadiansNoPeriodShift(this.sweepRadians, other.sweepRadians, radianTol);\r\n }\r\n /**\r\n * Test if start and end angles match with radians tolerance.\r\n * * Period shifts are not allowed.\r\n * * This function is equivalent to isAlmostEqualNoPeriodShift. It is present for consistency with other classes.\r\n * However, it is recommended to use isAlmostEqualNoPeriodShift which has a clearer name.\r\n */\r\n public isAlmostEqual(other: AngleSweep): boolean {\r\n return this.isAlmostEqualNoPeriodShift(other);\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module CartesianGeometry\n */\n\nimport { AngleSweepProps, BeJSONFunctions, Geometry } from \"../Geometry\";\nimport { Angle } from \"./Angle\";\nimport { GrowableFloat64Array } from \"./GrowableFloat64Array\";\n\n/**\n * An `AngleSweep` is a pair of angles at start and end of an interval.\n *\n * * For stroking purposes, the \"included interval\" is all angles numerically reached\n * by `theta = start + f * (end - start)`, where `0 <= f <= 1`.\n * * This stroking formula is simple numbers -- 2PI shifts are not involved.\n * * 2PI shifts do become important in the reverse mapping of an angle to a fraction.\n * * Angles greater than 360 and less than 0 are fine as endpoints.\n * * An AngleSweep determines orientation only _in concert with a reference vector_, e.g., a plane normal like (0,0,1).\n * * Be careful reading orientation from an AngleSweep without a reference vector!\n * * If \"start < end\" the angles in the sweep proceed counterclockwise around the reference vector.\n * * If \"start > end\" the angles in the sweep proceed clockwise around the reference vector.\n * * (350,370) covers the same angles as (-10,10), and both sweeps are counterclockwise around the reference vector.\n * * (370,350) covers the same angles as (10,-10), and both sweeps are clockwise around the reference vector.\n * * (370,350) covers the same angles as (-10,10), but the sweeps have opposite orientation.\n * * Math details can be found at docs/learning/geometry/Angle.md .\n * * Visualization can be found at https://www.itwinjs.org/sandbox/SaeedTorabi/AngleSweep .\n * @public\n */\nexport class AngleSweep implements BeJSONFunctions {\n private _radians0: number;\n private _radians1: number;\n /** Read-property for degrees at the start of this AngleSweep. */\n public get startDegrees() {\n return Angle.radiansToDegrees(this._radians0);\n }\n /** Read-property for degrees at the end of this AngleSweep. */\n public get endDegrees() {\n return Angle.radiansToDegrees(this._radians1);\n }\n /** Read-property for signed start-to-end sweep in degrees. */\n public get sweepDegrees() {\n return Angle.radiansToDegrees(this.sweepRadians);\n }\n /** Read-property for degrees at the start of this AngleSweep. */\n public get startRadians() {\n return this._radians0;\n }\n /** Read-property for degrees at the end of this AngleSweep. */\n public get endRadians() {\n return this._radians1;\n }\n /** Read-property for signed start-to-end sweep in radians. */\n public get sweepRadians() {\n return this._radians1 - this._radians0;\n }\n /** Whether the sweep angles are within smallAngle tolerance, without period shift. */\n public get isEmpty() {\n return Angle.isAlmostEqualRadiansNoPeriodShift(0, this.sweepRadians);\n }\n /** Return the (strongly typed) start angle */\n public get startAngle() {\n return Angle.createRadians(this._radians0);\n }\n /** Return the (strongly typed) end angle */\n public get endAngle() {\n return Angle.createRadians(this._radians1);\n }\n /**\n * Create a sweep as one of\n * * A clone of a given sweep\n * * 0 to given angle\n * * full circle if no arg given (sweep 0 to 360 degrees)\n */\n public static create(data?: AngleSweep | Angle): AngleSweep {\n if (data instanceof AngleSweep)\n return data.clone();\n if (data instanceof Angle)\n return new AngleSweep(0, data.radians);\n return AngleSweep.create360();\n }\n /**\n * (private) constructor with start and end angles in radians.\n * * Use explicitly named static methods to clarify intent and units of inputs:\n *\n * * createStartEndRadians (startRadians:number, endRadians:number)\n * * createStartEndDegrees (startDegrees:number, endDegrees:number)\n * * createStartEnd (startAngle:Angle, endAngle:Angle)\n * * createStartSweepRadians (startRadians:number, sweepRadians:number)\n * * createStartSweepDegrees (startDegrees:number, sweepDegrees:number)\n * * createStartSweep (startAngle:Angle, sweepAngle:Angle)\n */\n private constructor(startRadians: number = 0, endRadians: number = 0) {\n this._radians0 = startRadians;\n this._radians1 = endRadians;\n }\n /**\n * Directly set the start and end angles in radians\n * * If the difference between startRadians and endRadians is greater than 360, the function limits the angle sweep to 360.\n */\n public setStartEndRadians(startRadians: number = 0, endRadians: number = 2.0 * Math.PI) {\n const delta = endRadians - startRadians;\n if (Angle.isFullCircleRadians(delta)) {\n endRadians = startRadians + (delta > 0 ? 2.0 : -2.0) * Math.PI;\n }\n this._radians0 = startRadians;\n this._radians1 = endRadians;\n }\n /** Directly set the start and end angles in degrees */\n public setStartEndDegrees(startDegrees: number = 0, endDegrees: number = 360.0) {\n this.setStartEndRadians(Angle.degreesToRadians(startDegrees), Angle.degreesToRadians(endDegrees));\n }\n /**\n * Create an AngleSweep from start and end angles given in radians.\n * * If the difference between startRadians and endRadians is greater than 360, the function limits the angle sweep to 360.\n */\n public static createStartEndRadians(startRadians: number = 0, endRadians: number = 2.0 * Math.PI, result?: AngleSweep): AngleSweep {\n result = result ? result : new AngleSweep();\n result.setStartEndRadians(startRadians, endRadians);\n return result;\n }\n /** Return the AngleSweep obtained by subtracting radians from the start and end angles of this sweep. */\n public cloneMinusRadians(radians: number): AngleSweep {\n return new AngleSweep(this._radians0 - radians, this._radians1 - radians);\n }\n /** Create an AngleSweep from start and end angles given in degrees. */\n public static createStartEndDegrees(startDegrees: number = 0, endDegrees: number = 360, result?: AngleSweep): AngleSweep {\n return AngleSweep.createStartEndRadians(Angle.degreesToRadians(startDegrees), Angle.degreesToRadians(endDegrees), result);\n }\n /** Create an angle sweep from strongly typed start and end angles */\n public static createStartEnd(startAngle: Angle, endAngle: Angle, result?: AngleSweep): AngleSweep {\n result = result ? result : new AngleSweep();\n result.setStartEndRadians(startAngle.radians, endAngle.radians);\n return result;\n }\n /** Create an AngleSweep from start and end angles given in radians. */\n public static createStartSweepRadians(startRadians: number = 0, sweepRadians: number = Math.PI, result?: AngleSweep): AngleSweep {\n result = result ? result : new AngleSweep();\n result.setStartEndRadians(startRadians, startRadians + sweepRadians);\n return result;\n }\n /** Create an AngleSweep from start and sweep given in degrees. */\n public static createStartSweepDegrees(startDegrees: number = 0, sweepDegrees: number = 360, result?: AngleSweep): AngleSweep {\n return AngleSweep.createStartEndRadians(Angle.degreesToRadians(startDegrees), Angle.degreesToRadians(startDegrees + sweepDegrees), result);\n }\n /** Create an angle sweep with limits given as (strongly typed) angles for start and sweep */\n public static createStartSweep(startAngle: Angle, sweepAngle: Angle, result?: AngleSweep): AngleSweep {\n return AngleSweep.createStartSweepRadians(startAngle.radians, sweepAngle.radians, result);\n }\n /** Return a sweep with limits interpolated between this and other. */\n public interpolate(fraction: number, other: AngleSweep): AngleSweep {\n return new AngleSweep(\n Geometry.interpolate(this._radians0, fraction, other._radians0),\n Geometry.interpolate(this._radians1, fraction, other._radians1),\n );\n }\n /** Copy from other AngleSweep. */\n public setFrom(other: AngleSweep) {\n this._radians0 = other._radians0;\n this._radians1 = other._radians1;\n }\n /**\n * Create a full circle sweep (CCW).\n * @param startRadians start angle in radians. Defaults to 0.\n * @param result optional preallocated object to populate and return.\n */\n public static create360(startRadians?: number, result?: AngleSweep): AngleSweep {\n startRadians = startRadians ? startRadians : 0.0;\n const endRadians = startRadians + 2.0 * Math.PI;\n if (result) {\n result.setStartEndRadians(startRadians, endRadians);\n return result;\n }\n return new AngleSweep(startRadians, endRadians);\n }\n /** Create a sweep from the south pole to the north pole (-90 to +90). */\n public static createFullLatitude() {\n return AngleSweep.createStartEndRadians(-0.5 * Math.PI, 0.5 * Math.PI);\n }\n /** Reverse the start and end angle in place. */\n public reverseInPlace() {\n const tmp = this._radians0;\n this._radians0 = this._radians1;\n this._radians1 = tmp;\n }\n /**\n * Return a sweep for the \"other\" part of the circle.\n * @param reverseDirection true to move backwards (CW) from start to end, false to more forwards (CCW) from start to end.\n */\n public cloneComplement(reverseDirection: boolean = false, result?: AngleSweep): AngleSweep {\n const s = this.sweepRadians >= 0 ? 2.0 : -2.0;\n if (reverseDirection)\n return AngleSweep.createStartEndRadians(this.startRadians, this.endRadians - s * Math.PI, result);\n else\n return AngleSweep.createStartEndRadians(this.endRadians, this.startRadians + s * Math.PI, result);\n }\n /** Restrict start and end angles to the degree range [-90,+90]. */\n public capLatitudeInPlace(): void {\n const limit = 0.5 * Math.PI;\n this._radians0 = Geometry.clampToStartEnd(this._radians0, -limit, limit);\n this._radians1 = Geometry.clampToStartEnd(this._radians1, -limit, limit);\n }\n /**\n * Restrict [[sweepDegrees]] to the range [-360, 360].\n * The start angle and sign of the sweep angle are unchanged.\n */\n public clampToFullCircle(result?: AngleSweep): AngleSweep {\n result = result ?? new AngleSweep();\n const sweepRadians = Geometry.clampToStartEnd(this.sweepRadians, -Angle.pi2Radians, Angle.pi2Radians);\n result.setStartEndRadians(this._radians0, this._radians0 + sweepRadians);\n return result;\n }\n /** Ask if the sweep is counterclockwise, i.e. positive sweep. */\n public get isCCW(): boolean {\n return this._radians1 >= this._radians0;\n }\n /** Ask if the sweep is a full circle. */\n public get isFullCircle(): boolean {\n return Angle.isFullCircleRadians(this.sweepRadians);\n }\n /** Ask if the sweep is a full sweep from south pole to north pole. */\n public get isFullLatitudeSweep(): boolean {\n const a = Math.PI * 0.5;\n return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians0, -a)\n && Angle.isAlmostEqualRadiansNoPeriodShift(this._radians1, a);\n }\n /** Return a clone of this sweep. */\n public clone(): AngleSweep {\n return new AngleSweep(this._radians0, this._radians1);\n }\n /** Convert fractional position in the sweep to radians. */\n public fractionToRadians(fraction: number): number {\n return fraction < 0.5 ?\n this._radians0 + fraction * this.sweepRadians :\n this._radians1 + (fraction - 1.0) * this.sweepRadians;\n }\n /** Convert fractional position in the sweep to strongly typed Angle object. */\n public fractionToAngle(fraction: number) {\n return Angle.createRadians(this.fractionToRadians(fraction));\n }\n /**\n * Return 2PI divided by the sweep radians.\n * * This is the number of fractional intervals required to cover a whole circle.\n * @returns period of the sweep, or 1 if sweep is empty.\n */\n public fractionPeriod(): number {\n return this.isEmpty ? 1.0 : Angle.pi2Radians / Math.abs(this.sweepRadians);\n }\n /**\n * Return the fractionalized position of the given angle (as Angle) computed without consideration of\n * 2PI period and without consideration of angle sweep direction (CW or CCW).\n * * the start angle is at fraction 0\n * * the end angle is at fraction 1\n * * interior angles are between 0 and 1\n * * negative fraction for angles \"before\" the start angle if start < end\n * * fraction larger than one for angles \"after\" the end angle if start < end\n * * fraction larger than one for angles \"before\" the start angle if start > end\n * * negative fraction for angles \"after\" the end angle if start > end\n * * does not allow period shift\n * @returns unbounded fraction, or 1 if sweep is empty.\n */\n public angleToUnboundedFraction(theta: Angle): number {\n return this.isEmpty ? 1.0 : (theta.radians - this._radians0) / this.sweepRadians;\n }\n\n /**\n * Convert a sweep fraction to the equivalent period-shifted fraction inside the sweep, or within one period of zero\n * on the desired side.\n * @param fraction fraction of the sweep.\n * @param radians0 start angle of sweep (in radians).\n * @param radians1 end angle of sweep (in radians).\n * @param toNegativeFraction exterior fraction handling:\n * * if true, return `fraction` period-shifted to within one period of the start\n * * if false, return `fraction` period-shifted to within one period of the end\n * * if undefined, return the period-shift of `fraction` closest to [0,1].\n * @returns period-shifted fraction. If `fraction` is already in [0,1], or the sweep is empty, then `fraction` is\n * returned unchanged.\n */\n public static fractionToSignedPeriodicFractionStartEnd(fraction: number, radians0: number, radians1: number, toNegativeFraction?: boolean): number {\n const sweep = radians1 - radians0;\n if (Angle.isAlmostEqualRadiansNoPeriodShift(0, sweep))\n return fraction; // empty sweep\n if (Geometry.isIn01(fraction))\n return fraction;\n const period = Angle.pi2Radians / Math.abs(sweep);\n fraction = fraction % period; // period-shifted equivalent fraction closest to 0 with same sign as fraction\n if (fraction + period < 1)\n fraction += period; // it's really an interior fraction\n if (Geometry.isIn01(fraction))\n return fraction;\n if (toNegativeFraction === true)\n return fraction < 0 ? fraction : fraction - period;\n if (toNegativeFraction === false)\n return fraction > 1 ? fraction : fraction + period;\n const fractionDistFrom01 = fraction < 0 ? -fraction : fraction - 1;\n const fraction2 = fraction < 0 ? fraction + period : fraction - period; // period-shift with opposite sign\n const fraction2DistFrom01 = fraction2 < 0 ? -fraction2 : fraction2 - 1;\n return fractionDistFrom01 < fraction2DistFrom01 ? fraction : fraction2; // choose the period-shift closer to [0,1]\n }\n /**\n * Convert a sweep fraction to the equivalent period-shifted fraction inside this sweep, or within one period of\n * zero on the desired side.\n * @param fraction fraction of the sweep.\n * @param toNegativeFraction exterior fraction handling:\n * * if true, return `fraction` period-shifted to within one period of the start\n * * if false, return `fraction` period-shifted to within one period of the end\n * * if undefined, return the period-shift of `fraction` closest to [0,1].\n * @returns period-shifted fraction. If `fraction` is already in [0,1], or the sweep is empty, then `fraction` is\n * returned unchanged.\n */\n public fractionToSignedPeriodicFraction(fraction: number, toNegativeFraction?: boolean): number {\n return AngleSweep.fractionToSignedPeriodicFractionStartEnd(fraction, this._radians0, this._radians1, toNegativeFraction);\n }\n\n /**\n * Return the fractionalized position of the given angle (as radians), computed with consideration of 2PI period.\n * * consider radians0 as `start` angle of the sweep and radians1 as `end` angle of the sweep\n * * the start angle is at fraction 0\n * * the end angle is at fraction 1\n * * interior angles are between 0 and 1\n * * all exterior angles are at fractions greater than 1\n * * allows period shift\n * @param radians input angle (in radians)\n * @param radians0 start angle of sweep (in radians)\n * @param radians1 end angle of sweep (in radians)\n * @param zeroSweepDefault return value when the sweep is empty (default 0)\n * @returns nonnegative fraction, or `zeroSweepDefault` if the sweep is empty.\n */\n public static radiansToPositivePeriodicFractionStartEnd(radians: number, radians0: number, radians1: number, zeroSweepDefault: number = 0.0): number {\n const zeroSweepMarker = Geometry.largeCoordinateResult;\n let fraction = this.radiansToSignedPeriodicFractionStartEnd(radians, radians0, radians1, zeroSweepMarker);\n if (fraction === zeroSweepMarker)\n return zeroSweepDefault;\n if (fraction < 0) {\n const period = Angle.pi2Radians / Math.abs(radians1 - radians0);\n fraction += period;\n }\n return fraction;\n }\n /**\n * Return the fractionalized position of the given angle (as radians), computed with consideration of 2PI period.\n * * the start angle is at fraction 0\n * * the end angle is at fraction 1\n * * interior angles are between 0 and 1\n * * all exterior angles are at fractions greater than 1\n * * allows period shift\n * @param radians input angle (in radians)\n * @param zeroSweepDefault return value when this sweep is empty (default 0)\n * @returns nonnegative fraction, or `zeroSweepDefault` if the sweep is empty.\n */\n public radiansToPositivePeriodicFraction(radians: number, zeroSweepDefault: number = 0.0): number {\n return AngleSweep.radiansToPositivePeriodicFractionStartEnd(radians, this._radians0, this._radians1, zeroSweepDefault);\n }\n /**\n * Return the fractionalized position of the given angle (as Angle), computed with consideration of 2PI period.\n * * the start angle is at fraction 0\n * * the end angle is at fraction 1\n * * interior angles are between 0 and 1\n * * all exterior angles are at fractions greater than 1\n * * allows period shift\n * @param theta input angle\n * @param zeroSweepDefault return value when this sweep is empty (default 0)\n * @returns nonnegative fraction, or `zeroSweepDefault` if the sweep is empty.\n */\n public angleToPositivePeriodicFraction(theta: Angle, zeroSweepDefault: number = 0.0): number {\n return this.radiansToPositivePeriodicFraction(theta.radians, zeroSweepDefault);\n }\n /**\n * Return the fractionalized position of the given array of angles (as radian), computed with consideration of 2PI period.\n * * fraction is always positive\n * * the start angle is at fraction 0\n * * the end angle is at fraction 1\n * * interior angles are between 0 and 1\n * * all exterior angles are at fractions greater than 1\n * * allows period shift\n */\n public radiansArrayToPositivePeriodicFractions(data: GrowableFloat64Array) {\n const n = data.length;\n for (let i = 0; i < n; i++) {\n data.reassign(i, this.radiansToPositivePeriodicFraction(data.atUncheckedIndex(i)));\n }\n }\n /**\n * Return the fractionalized position of the given angle (as radians) computed with consideration of\n * 2PI period and with consideration of angle sweep direction (CW or CCW).\n * * the start angle is at fraction 0\n * * the end angle is at fraction 1\n * * interior angles are between 0 and 1\n * * negative fraction for angles \"before\" the start angle\n * * fraction larger than one for angles \"after\" the end angle\n * * allows period shift\n * @param radians input angle (in radians)\n * @param radians0 start angle of sweep (in radians)\n * @param radians1 end angle of sweep (in radians)\n * @param zeroSweepDefault return value when the sweep is empty (default 0)\n * @returns fraction, or `zeroSweepDefault` if the sweep is empty.\n */\n public static radiansToSignedPeriodicFractionStartEnd(radians: number, radians0: number, radians1: number, zeroSweepDefault: number = 0.0): number {\n const sweep = radians1 - radians0;\n if (Angle.isAlmostEqualRadiansNoPeriodShift(0, sweep))\n return zeroSweepDefault;\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians0, radians1)) {\n // for sweep = 2nPi !== 0, allow matching without period shift, else we never return 1.0\n if (Angle.isAlmostEqualRadiansNoPeriodShift(radians, radians0))\n return 0.0;\n if (Angle.isAlmostEqualRadiansNoPeriodShift(radians, radians1))\n return 1.0;\n } else {\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, radians0))\n return 0.0;\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, radians1))\n return 1.0;\n }\n const fraction = (radians - radians0) / sweep;\n return this.fractionToSignedPeriodicFractionStartEnd(fraction, radians0, radians1, fraction < 0);\n }\n /**\n * Return the fractionalized position of the given angle (as radians) computed with consideration of\n * 2PI period and with consideration of angle sweep direction (CW or CCW).\n * * the start angle is at fraction 0\n * * the end angle is at fraction 1\n * * interior angles are between 0 and 1\n * * negative fraction for angles \"before\" the start angle\n * * fraction larger than one for angles \"after\" the end angle\n * * allows period shift\n * @param radians input angle (in radians)\n * @param zeroSweepDefault return value when this sweep is empty (default 0)\n * @returns fraction, or `zeroSweepDefault` if this sweep is empty.\n */\n public radiansToSignedPeriodicFraction(radians: number, zeroSweepDefault: number = 0.0): number {\n return AngleSweep.radiansToSignedPeriodicFractionStartEnd(radians, this._radians0, this._radians1, zeroSweepDefault);\n }\n /**\n * Return the fractionalized position of the given angle (as Angle) computed with consideration of\n * 2PI period and with consideration of angle sweep direction (CW or CCW).\n * * the start angle is at fraction 0\n * * the end angle is at fraction 1\n * * interior angles are between 0 and 1\n * * negative fraction for angles \"before\" the start angle\n * * fraction larger than one for angles \"after\" the end angle\n * * allows period shift\n * @param theta input angle\n * @param zeroSweepDefault return value when this sweep is empty (default 0)\n * @returns fraction, or `zeroSweepDefault` if this sweep is empty.\n */\n public angleToSignedPeriodicFraction(theta: Angle, zeroSweepDefault: number = 0.0): number {\n return this.radiansToSignedPeriodicFraction(theta.radians, zeroSweepDefault);\n }\n\n /**\n * Return the fractionalized position of the given radian angle with respect to the sweep.\n * * The start angle returns fraction 0\n * * The end angle returns fraction 1\n * * Interior angles (and their multiples of 2PI) return fractions in [0,1].\n * * Exterior angles return fractions outside [0,1] according to `toNegativeFraction`.\n * @param radians input angle (in radians)\n * @param radians0 start angle of sweep (in radians)\n * @param radians1 end angle of sweep (in radians)\n * @param toNegativeFraction convert an exterior angle to a negative number (true), or to\n * a number greater than one (false, default). If false, this is just [[radiansToPositivePeriodicFractionStartEnd]].\n * @param zeroSweepDefault return value when the sweep is empty (default 0).\n * @returns fraction, or `zeroSweepDefault` if the sweep is empty\n */\n public static radiansToSignedFractionStartEnd(radians: number, radians0: number, radians1: number, toNegativeFraction: boolean = false, zeroSweepDefault: number = 0.0): number {\n const zeroSweepMarker = Geometry.largeCoordinateResult;\n let fraction = this.radiansToSignedPeriodicFractionStartEnd(radians, radians0, radians1, zeroSweepMarker);\n if (fraction === zeroSweepMarker)\n return zeroSweepDefault;\n if ((toNegativeFraction && fraction > 1) || (!toNegativeFraction && fraction < 0)) {\n let period = Angle.pi2Radians / Math.abs(radians1 - radians0);\n if (toNegativeFraction)\n period = -period;\n fraction += period;\n }\n return fraction;\n }\n /**\n * Return the fractionalized position of the given radian angle with respect to this sweep.\n * * The start angle returns fraction 0\n * * The end angle returns fraction 1\n * * Interior angles (and their multiples of 2PI) return fractions in [0,1].\n * * Exterior angles return fractions outside [0,1] according to `toNegativeFraction`.\n * @param radians input angle (in radians)\n * @param toNegativeFraction convert an exterior angle to a negative number (true), or to\n * a number greater than one (false, default). If false, this is just [[radiansToPositivePeriodicFraction]].\n * @param zeroSweepDefault return value when this sweep is empty (default 0).\n * @returns fraction, or `zeroSweepDefault` if this sweep is empty\n */\n public radiansToSignedFraction(radians: number, toNegativeFraction: boolean = false, zeroSweepDefault: number = 0.0): number {\n return AngleSweep.radiansToSignedFractionStartEnd(radians, this._radians0, this._radians1, toNegativeFraction, zeroSweepDefault);\n }\n /**\n * Return the fractionalized position of the given angle with respect to this sweep.\n * * The start angle returns fraction 0\n * * The end angle returns fraction 1\n * * Interior angles (and their multiples of 2PI) return fractions in [0,1].\n * * Exterior angles return fractions outside [0,1] according to `toNegativeFraction`.\n * @param theta input angle\n * @param toNegativeFraction convert an exterior angle to a negative number (true), or to\n * a number greater than one (false, default). If false, this is just [[angleToPositivePeriodicFraction]].\n * @param zeroSweepDefault return value when this sweep is empty (default 0).\n * @returns fraction, or `zeroSweepDefault` if this sweep is empty\n */\n public angleToSignedFraction(theta: Angle, toNegativeFraction: boolean = false, zeroSweepDefault: number = 0.0): number {\n return this.radiansToSignedFraction(theta.radians, toNegativeFraction, zeroSweepDefault);\n }\n\n /** Test if the given angle (as radians) is within sweep (between radians0 and radians1) */\n public static isRadiansInStartEnd(radians: number, radians0: number, radians1: number, allowPeriodShift: boolean = true): boolean {\n const delta0 = radians - radians0;\n const delta1 = radians - radians1;\n if (delta0 * delta1 <= 0.0)\n return true;\n if (radians0 === radians1)\n return allowPeriodShift ? Angle.isAlmostEqualRadiansAllowPeriodShift(radians, radians0) : Angle.isAlmostEqualRadiansNoPeriodShift(radians, radians0);\n return allowPeriodShift ? this.radiansToPositivePeriodicFractionStartEnd(radians, radians0, radians1, 1000.0) <= 1.0 : false;\n }\n /** Test if the given angle (as radians) is within sweep */\n public isRadiansInSweep(radians: number, allowPeriodShift: boolean = true): boolean {\n return AngleSweep.isRadiansInStartEnd(radians, this.startRadians, this.endRadians, allowPeriodShift);\n }\n /** Test if the given angle (as Angle) is within the sweep */\n public isAngleInSweep(angle: Angle): boolean {\n return this.isRadiansInSweep(angle.radians);\n }\n /**\n * Set this AngleSweep from various sources:\n * * if json is undefined, a full-circle sweep is returned.\n * * If json is an AngleSweep object, it is cloned\n * * If json is an array of 2 numbers, those numbers are start and end angles in degrees.\n * * If `json.degrees` is an array of 2 numbers, those numbers are start and end angles in degrees.\n * * If `json.radians` is an array of 2 numbers, those numbers are start and end angles in radians.\n * * Otherwise, a full-circle sweep is returned.\n */\n public setFromJSON(json?: any) {\n if (!json)\n this.setStartEndRadians(); // default full circle\n else if (json instanceof AngleSweep)\n this.setFrom(json);\n else if (Geometry.isNumberArray(json.degrees, 2))\n this.setStartEndDegrees(json.degrees[0], json.degrees[1]);\n else if (Geometry.isNumberArray(json.radians, 2))\n this.setStartEndRadians(json.radians[0], json.radians[1]);\n else if (Geometry.isNumberArray(json, 2))\n this.setStartEndDegrees(json[0], json[1]);\n else\n this.setStartEndRadians(); // default full circle\n }\n /** Create an AngleSweep from a json object. */\n public static fromJSON(json?: AngleSweepProps): AngleSweep {\n const result = AngleSweep.create360();\n result.setFromJSON(json);\n return result;\n }\n /**\n * Convert an AngleSweep to a JSON object.\n * @return {*} [startAngleInDegrees, endAngleInDegrees]\n */\n public toJSON(): any {\n return [this.startDegrees, this.endDegrees];\n }\n /**\n * Test if two angle sweeps match within the given tolerance.\n * * Period shifts are allowed, but orientations must be the same.\n * @param other sweep to compare to this instance\n * @param radianTol optional radian tolerance, default value `Geometry.smallAngleRadians`\n */\n public isAlmostEqualAllowPeriodShift(other: AngleSweep, radianTol: number = Geometry.smallAngleRadians): boolean {\n return this.isCCW === other.isCCW // this rules out equating opposite sweeps like [0,-100] and [0,260]\n && Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians0, other._radians0, radianTol)\n && Angle.isAlmostEqualRadiansAllowPeriodShift(this.sweepRadians, other.sweepRadians, radianTol);\n }\n /**\n * Test if two angle sweeps match within the given tolerance.\n * * Period shifts are not allowed.\n * @param other sweep to compare to this instance\n * @param radianTol optional radian tolerance, default value `Geometry.smallAngleRadians`\n */\n public isAlmostEqualNoPeriodShift(other: AngleSweep, radianTol: number = Geometry.smallAngleRadians): boolean {\n return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians0, other._radians0, radianTol)\n && Angle.isAlmostEqualRadiansNoPeriodShift(this.sweepRadians, other.sweepRadians, radianTol);\n }\n /**\n * Test if start and end angles match with radians tolerance.\n * * Period shifts are not allowed.\n * * This function is equivalent to isAlmostEqualNoPeriodShift. It is present for consistency with other classes.\n * However, it is recommended to use isAlmostEqualNoPeriodShift which has a clearer name.\n */\n public isAlmostEqual(other: AngleSweep): boolean {\n return this.isAlmostEqualNoPeriodShift(other);\n }\n}\n"]}
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