@itwin/core-geometry 5.1.0-dev.52 → 5.1.0-dev.53

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (183) hide show
  1. package/lib/cjs/Geometry.d.ts +1 -1
  2. package/lib/cjs/Geometry.js.map +1 -1
  3. package/lib/cjs/bspline/BSplineSurface.d.ts.map +1 -1
  4. package/lib/cjs/bspline/BSplineSurface.js +0 -2
  5. package/lib/cjs/bspline/BSplineSurface.js.map +1 -1
  6. package/lib/cjs/curve/CurveCollection.d.ts +7 -0
  7. package/lib/cjs/curve/CurveCollection.d.ts.map +1 -1
  8. package/lib/cjs/curve/CurveCollection.js +11 -0
  9. package/lib/cjs/curve/CurveCollection.js.map +1 -1
  10. package/lib/cjs/curve/CurveFactory.d.ts +3 -2
  11. package/lib/cjs/curve/CurveFactory.d.ts.map +1 -1
  12. package/lib/cjs/curve/CurveFactory.js +6 -5
  13. package/lib/cjs/curve/CurveFactory.js.map +1 -1
  14. package/lib/cjs/curve/CurveLocationDetail.d.ts +3 -1
  15. package/lib/cjs/curve/CurveLocationDetail.d.ts.map +1 -1
  16. package/lib/cjs/curve/CurveLocationDetail.js +6 -1
  17. package/lib/cjs/curve/CurveLocationDetail.js.map +1 -1
  18. package/lib/cjs/curve/CurvePrimitive.d.ts +7 -0
  19. package/lib/cjs/curve/CurvePrimitive.d.ts.map +1 -1
  20. package/lib/cjs/curve/CurvePrimitive.js +11 -0
  21. package/lib/cjs/curve/CurvePrimitive.js.map +1 -1
  22. package/lib/cjs/curve/LineSegment3d.d.ts +2 -0
  23. package/lib/cjs/curve/LineSegment3d.d.ts.map +1 -1
  24. package/lib/cjs/curve/LineSegment3d.js +4 -0
  25. package/lib/cjs/curve/LineSegment3d.js.map +1 -1
  26. package/lib/cjs/curve/LineString3d.d.ts +7 -0
  27. package/lib/cjs/curve/LineString3d.d.ts.map +1 -1
  28. package/lib/cjs/curve/LineString3d.js +15 -3
  29. package/lib/cjs/curve/LineString3d.js.map +1 -1
  30. package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.d.ts.map +1 -1
  31. package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.js +28 -4
  32. package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.js.map +1 -1
  33. package/lib/cjs/curve/Query/PlanarSubdivision.d.ts +25 -3
  34. package/lib/cjs/curve/Query/PlanarSubdivision.d.ts.map +1 -1
  35. package/lib/cjs/curve/Query/PlanarSubdivision.js +102 -22
  36. package/lib/cjs/curve/Query/PlanarSubdivision.js.map +1 -1
  37. package/lib/cjs/curve/Query/StrokeCountChain.d.ts +4 -3
  38. package/lib/cjs/curve/Query/StrokeCountChain.d.ts.map +1 -1
  39. package/lib/cjs/curve/Query/StrokeCountChain.js +20 -9
  40. package/lib/cjs/curve/Query/StrokeCountChain.js.map +1 -1
  41. package/lib/cjs/curve/RegionMomentsXY.d.ts +1 -1
  42. package/lib/cjs/curve/RegionMomentsXY.d.ts.map +1 -1
  43. package/lib/cjs/curve/RegionMomentsXY.js +6 -3
  44. package/lib/cjs/curve/RegionMomentsXY.js.map +1 -1
  45. package/lib/cjs/curve/RegionOps.d.ts +23 -14
  46. package/lib/cjs/curve/RegionOps.d.ts.map +1 -1
  47. package/lib/cjs/curve/RegionOps.js +60 -21
  48. package/lib/cjs/curve/RegionOps.js.map +1 -1
  49. package/lib/cjs/curve/RegionOpsClassificationSweeps.d.ts +9 -1
  50. package/lib/cjs/curve/RegionOpsClassificationSweeps.d.ts.map +1 -1
  51. package/lib/cjs/curve/RegionOpsClassificationSweeps.js +91 -1
  52. package/lib/cjs/curve/RegionOpsClassificationSweeps.js.map +1 -1
  53. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.d.ts +2 -2
  54. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js +6 -6
  55. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
  56. package/lib/cjs/geometry3d/AngleSweep.d.ts +1 -1
  57. package/lib/cjs/geometry3d/AngleSweep.d.ts.map +1 -1
  58. package/lib/cjs/geometry3d/AngleSweep.js +1 -1
  59. package/lib/cjs/geometry3d/AngleSweep.js.map +1 -1
  60. package/lib/cjs/geometry3d/Ellipsoid.js +1 -1
  61. package/lib/cjs/geometry3d/Ellipsoid.js.map +1 -1
  62. package/lib/cjs/geometry3d/IndexedXYZCollection.d.ts +9 -0
  63. package/lib/cjs/geometry3d/IndexedXYZCollection.d.ts.map +1 -1
  64. package/lib/cjs/geometry3d/IndexedXYZCollection.js +14 -0
  65. package/lib/cjs/geometry3d/IndexedXYZCollection.js.map +1 -1
  66. package/lib/cjs/geometry3d/Ray3d.d.ts +7 -9
  67. package/lib/cjs/geometry3d/Ray3d.d.ts.map +1 -1
  68. package/lib/cjs/geometry3d/Ray3d.js +12 -22
  69. package/lib/cjs/geometry3d/Ray3d.js.map +1 -1
  70. package/lib/cjs/geometry3d/SortablePolygon.d.ts +1 -4
  71. package/lib/cjs/geometry3d/SortablePolygon.d.ts.map +1 -1
  72. package/lib/cjs/geometry3d/SortablePolygon.js +48 -43
  73. package/lib/cjs/geometry3d/SortablePolygon.js.map +1 -1
  74. package/lib/cjs/polyface/PolyfaceBuilder.js +3 -3
  75. package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
  76. package/lib/cjs/solid/Sphere.js +1 -1
  77. package/lib/cjs/solid/Sphere.js.map +1 -1
  78. package/lib/cjs/solid/SweepContour.d.ts +1 -1
  79. package/lib/cjs/solid/SweepContour.js +1 -1
  80. package/lib/cjs/solid/SweepContour.js.map +1 -1
  81. package/lib/cjs/topology/Graph.d.ts +64 -14
  82. package/lib/cjs/topology/Graph.d.ts.map +1 -1
  83. package/lib/cjs/topology/Graph.js +149 -32
  84. package/lib/cjs/topology/Graph.js.map +1 -1
  85. package/lib/cjs/topology/HalfEdgeGraphSearch.d.ts +2 -2
  86. package/lib/cjs/topology/HalfEdgeGraphSearch.d.ts.map +1 -1
  87. package/lib/cjs/topology/HalfEdgeGraphSearch.js +2 -2
  88. package/lib/cjs/topology/HalfEdgeGraphSearch.js.map +1 -1
  89. package/lib/cjs/topology/RegularizeFace.d.ts.map +1 -1
  90. package/lib/cjs/topology/RegularizeFace.js +2 -1
  91. package/lib/cjs/topology/RegularizeFace.js.map +1 -1
  92. package/lib/esm/Geometry.d.ts +1 -1
  93. package/lib/esm/Geometry.js.map +1 -1
  94. package/lib/esm/bspline/BSplineSurface.d.ts.map +1 -1
  95. package/lib/esm/bspline/BSplineSurface.js +0 -2
  96. package/lib/esm/bspline/BSplineSurface.js.map +1 -1
  97. package/lib/esm/curve/CurveCollection.d.ts +7 -0
  98. package/lib/esm/curve/CurveCollection.d.ts.map +1 -1
  99. package/lib/esm/curve/CurveCollection.js +11 -0
  100. package/lib/esm/curve/CurveCollection.js.map +1 -1
  101. package/lib/esm/curve/CurveFactory.d.ts +3 -2
  102. package/lib/esm/curve/CurveFactory.d.ts.map +1 -1
  103. package/lib/esm/curve/CurveFactory.js +6 -5
  104. package/lib/esm/curve/CurveFactory.js.map +1 -1
  105. package/lib/esm/curve/CurveLocationDetail.d.ts +3 -1
  106. package/lib/esm/curve/CurveLocationDetail.d.ts.map +1 -1
  107. package/lib/esm/curve/CurveLocationDetail.js +6 -1
  108. package/lib/esm/curve/CurveLocationDetail.js.map +1 -1
  109. package/lib/esm/curve/CurvePrimitive.d.ts +7 -0
  110. package/lib/esm/curve/CurvePrimitive.d.ts.map +1 -1
  111. package/lib/esm/curve/CurvePrimitive.js +11 -0
  112. package/lib/esm/curve/CurvePrimitive.js.map +1 -1
  113. package/lib/esm/curve/LineSegment3d.d.ts +2 -0
  114. package/lib/esm/curve/LineSegment3d.d.ts.map +1 -1
  115. package/lib/esm/curve/LineSegment3d.js +4 -0
  116. package/lib/esm/curve/LineSegment3d.js.map +1 -1
  117. package/lib/esm/curve/LineString3d.d.ts +7 -0
  118. package/lib/esm/curve/LineString3d.d.ts.map +1 -1
  119. package/lib/esm/curve/LineString3d.js +15 -3
  120. package/lib/esm/curve/LineString3d.js.map +1 -1
  121. package/lib/esm/curve/Query/ConsolidateAdjacentPrimitivesContext.d.ts.map +1 -1
  122. package/lib/esm/curve/Query/ConsolidateAdjacentPrimitivesContext.js +28 -4
  123. package/lib/esm/curve/Query/ConsolidateAdjacentPrimitivesContext.js.map +1 -1
  124. package/lib/esm/curve/Query/PlanarSubdivision.d.ts +25 -3
  125. package/lib/esm/curve/Query/PlanarSubdivision.d.ts.map +1 -1
  126. package/lib/esm/curve/Query/PlanarSubdivision.js +104 -24
  127. package/lib/esm/curve/Query/PlanarSubdivision.js.map +1 -1
  128. package/lib/esm/curve/Query/StrokeCountChain.d.ts +4 -3
  129. package/lib/esm/curve/Query/StrokeCountChain.d.ts.map +1 -1
  130. package/lib/esm/curve/Query/StrokeCountChain.js +20 -9
  131. package/lib/esm/curve/Query/StrokeCountChain.js.map +1 -1
  132. package/lib/esm/curve/RegionMomentsXY.d.ts +1 -1
  133. package/lib/esm/curve/RegionMomentsXY.d.ts.map +1 -1
  134. package/lib/esm/curve/RegionMomentsXY.js +6 -3
  135. package/lib/esm/curve/RegionMomentsXY.js.map +1 -1
  136. package/lib/esm/curve/RegionOps.d.ts +23 -14
  137. package/lib/esm/curve/RegionOps.d.ts.map +1 -1
  138. package/lib/esm/curve/RegionOps.js +60 -21
  139. package/lib/esm/curve/RegionOps.js.map +1 -1
  140. package/lib/esm/curve/RegionOpsClassificationSweeps.d.ts +9 -1
  141. package/lib/esm/curve/RegionOpsClassificationSweeps.d.ts.map +1 -1
  142. package/lib/esm/curve/RegionOpsClassificationSweeps.js +91 -2
  143. package/lib/esm/curve/RegionOpsClassificationSweeps.js.map +1 -1
  144. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.d.ts +2 -2
  145. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.js +6 -6
  146. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
  147. package/lib/esm/geometry3d/AngleSweep.d.ts +1 -1
  148. package/lib/esm/geometry3d/AngleSweep.d.ts.map +1 -1
  149. package/lib/esm/geometry3d/AngleSweep.js +1 -1
  150. package/lib/esm/geometry3d/AngleSweep.js.map +1 -1
  151. package/lib/esm/geometry3d/Ellipsoid.js +1 -1
  152. package/lib/esm/geometry3d/Ellipsoid.js.map +1 -1
  153. package/lib/esm/geometry3d/IndexedXYZCollection.d.ts +9 -0
  154. package/lib/esm/geometry3d/IndexedXYZCollection.d.ts.map +1 -1
  155. package/lib/esm/geometry3d/IndexedXYZCollection.js +14 -0
  156. package/lib/esm/geometry3d/IndexedXYZCollection.js.map +1 -1
  157. package/lib/esm/geometry3d/Ray3d.d.ts +7 -9
  158. package/lib/esm/geometry3d/Ray3d.d.ts.map +1 -1
  159. package/lib/esm/geometry3d/Ray3d.js +12 -22
  160. package/lib/esm/geometry3d/Ray3d.js.map +1 -1
  161. package/lib/esm/geometry3d/SortablePolygon.d.ts +1 -4
  162. package/lib/esm/geometry3d/SortablePolygon.d.ts.map +1 -1
  163. package/lib/esm/geometry3d/SortablePolygon.js +48 -43
  164. package/lib/esm/geometry3d/SortablePolygon.js.map +1 -1
  165. package/lib/esm/polyface/PolyfaceBuilder.js +3 -3
  166. package/lib/esm/polyface/PolyfaceBuilder.js.map +1 -1
  167. package/lib/esm/solid/Sphere.js +1 -1
  168. package/lib/esm/solid/Sphere.js.map +1 -1
  169. package/lib/esm/solid/SweepContour.d.ts +1 -1
  170. package/lib/esm/solid/SweepContour.js +1 -1
  171. package/lib/esm/solid/SweepContour.js.map +1 -1
  172. package/lib/esm/topology/Graph.d.ts +64 -14
  173. package/lib/esm/topology/Graph.d.ts.map +1 -1
  174. package/lib/esm/topology/Graph.js +149 -32
  175. package/lib/esm/topology/Graph.js.map +1 -1
  176. package/lib/esm/topology/HalfEdgeGraphSearch.d.ts +2 -2
  177. package/lib/esm/topology/HalfEdgeGraphSearch.d.ts.map +1 -1
  178. package/lib/esm/topology/HalfEdgeGraphSearch.js +2 -2
  179. package/lib/esm/topology/HalfEdgeGraphSearch.js.map +1 -1
  180. package/lib/esm/topology/RegularizeFace.d.ts.map +1 -1
  181. package/lib/esm/topology/RegularizeFace.js +2 -1
  182. package/lib/esm/topology/RegularizeFace.js.map +1 -1
  183. package/package.json +3 -3
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-----------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Topology\n */\nimport { Range1d } from \"../geometry3d/Range\";\nimport { HalfEdge, HalfEdgeGraph, HalfEdgeMask, HalfEdgeToBooleanFunction, NodeFunction, NodeToNumberFunction } from \"./Graph\";\nimport { SignedDataSummary } from \"./SignedDataSummary\";\nimport { XYParitySearchContext } from \"./XYParitySearchContext\";\n\n// cspell:word internaldocs\n\n/**\n * Interface for an object that executes boolean tests on edges.\n * @internal\n */\nexport interface HalfEdgeTestObject {\n testEdge(h: HalfEdge): boolean;\n}\n/**\n * Class to test match of half edge mask.\n * @internal\n */\nexport class HalfEdgeMaskTester {\n private _targetMask: HalfEdgeMask;\n private _targetValue: boolean;\n /**\n * Constructor\n * @param mask mask to test in `testEdge` function\n * @param targetValue value to match for true return\n */\n public constructor(mask: HalfEdgeMask, targetValue: boolean = true) {\n this._targetMask = mask;\n this._targetValue = targetValue;\n }\n /** Return true if the value of the targetMask matches the targetValue. */\n public testEdge(edge: HalfEdge): boolean {\n return edge.isMaskSet(this._targetMask) === this._targetValue;\n }\n}\n/**\n * Class for different types of searches for HalfEdgeGraph.\n * @internal\n */\nexport class HalfEdgeGraphSearch {\n /**\n * Static method for face area computation -- useful as function parameter in `collectFaceAreaSummary`.\n * * This simply calls `node.signedFaceArea()`\n * @param node instance for signedFaceArea call.\n */\n public static signedFaceArea(node: HalfEdge): number {\n return node.signedFaceArea();\n }\n /**\n * Return a summary of face data (e.g., area) as computed by the callback on the faces of the graph.\n * * Callers with curved edge graphs must supply their own area function.\n * @param source graph or array of nodes to examine.\n * @param collectAllNodes flag to pass to the `SignedDataSummary` constructor to control collection of nodes.\n * @param areaFunction function to obtain area (or other numeric value). Default computes polygonal face area.\n */\n public static collectFaceAreaSummary(\n source: HalfEdgeGraph | HalfEdge[],\n collectAllNodes: boolean = false,\n areaFunction: NodeToNumberFunction = (node) => HalfEdgeGraphSearch.signedFaceArea(node),\n ): SignedDataSummary<HalfEdge> {\n const result = new SignedDataSummary<HalfEdge>(collectAllNodes);\n let allFaces: HalfEdge[];\n if (source instanceof HalfEdgeGraph)\n allFaces = source.collectFaceLoops();\n else\n allFaces = source;\n for (const node of allFaces) {\n const area = areaFunction(node);\n result.announceItem(node, area);\n }\n return result;\n }\n /**\n * Search the graph for the face with the most negative area.\n * * If the graph has exactly one connected component, this is its outer face.\n * @param oneCandidateNodePerFace graph or an array containing one node from each face to be considered.\n * @returns node on the negative area face with largest absolute area, or `undefined` if no negative area face.\n */\n public static findMinimumAreaFace(\n oneCandidateNodePerFace: HalfEdgeGraph | HalfEdge[], faceAreaFunction?: NodeToNumberFunction,\n ): HalfEdge | undefined {\n const summary = HalfEdgeGraphSearch.collectFaceAreaSummary(oneCandidateNodePerFace, false, faceAreaFunction);\n return summary.largestNegativeItem;\n }\n /**\n * Test if the graph is triangulated.\n * * Return `false` if:\n * * number of positive area faces with more than 3 edges is larger than `numPositiveExceptionsAllowed`.\n * * graph has more than 1 negative area face when `allowMultipleNegativeAreaFaces` is `false`.\n * * 2-edge faces are ignored.\n */\n public static isTriangulatedCCW(\n source: HalfEdgeGraph | HalfEdge[],\n allowMultipleNegativeAreaFaces: boolean = true,\n numPositiveExceptionsAllowed: number = 0,\n ): boolean {\n let allFaces: HalfEdge[];\n if (source instanceof HalfEdgeGraph)\n allFaces = source.collectFaceLoops();\n else\n allFaces = source;\n let numNegative = 0;\n let numPositiveExceptions = 0;\n for (const node of allFaces) {\n const numEdges = node.countEdgesAroundFace();\n if (numEdges >= 3) {\n const area = node.signedFaceArea();\n if (area > 0) {\n if (numEdges > 3) {\n numPositiveExceptions++;\n if (numPositiveExceptions > numPositiveExceptionsAllowed)\n return false;\n }\n } else {\n numNegative++;\n if (numNegative > 1) {\n if (!allowMultipleNegativeAreaFaces)\n return false;\n }\n }\n }\n }\n return true;\n }\n /**\n * Process a face during graph traversal.\n * @param faceSeed a node in the face.\n * @param mask mask to set on each node of the face.\n * @param allNodeStack array appended with each node of the face.\n * @param onePerFaceStack array appended with `faceSeed`.\n */\n private static pushAndMaskAllNodesInFace(\n faceSeed: HalfEdge, mask: number, allNodeStack: HalfEdge[], onePerFaceStack: HalfEdge[],\n ): void {\n onePerFaceStack.push(faceSeed);\n faceSeed.collectAroundFace((node: HalfEdge) => {\n node.setMask(mask);\n allNodeStack.push(node);\n });\n }\n /**\n * Traverse (via Depth First Search) to all accessible faces from the given seed.\n * @param faceSeed first node to start the traverse.\n * @param visitMask mask applied to all faces as visited.\n * @param parityEdgeTester function to test if an edge is adjacent to two faces of opposite parity, e.g., a boundary\n * edge that separates an \"interior\" face and an \"exterior\" face. If `parityEdgeTester` is not supplied and `parityMask`\n * is supplied, the default parity rule is to alternate parity state in a \"bullseye\" pattern starting at the seed face,\n * with each successive concentric ring of faces at constant topological distance from the seed face receiving the\n * opposite parity state of the previous ring.\n * @param parityMask mask to apply to the first face and faces that share the same parity as the first face, as\n * determined by the parity rule. If this is `NULL_MASK`, there is no record of parity. If (non-null) parity mask\n * is given, on return it is entirely set or entirely clear around each face.\n * @returns an array that contains one representative node in each face of the connected component.\n */\n private static parityFloodFromSeed(\n faceSeed: HalfEdge,\n visitMask: HalfEdgeMask,\n parityEdgeTester: HalfEdgeTestObject | undefined,\n parityMask: HalfEdgeMask,\n ): HalfEdge[] {\n const faces: HalfEdge[] = [];\n if (faceSeed.isMaskSet(visitMask))\n return faces; // empty array\n const allMasks = parityMask | visitMask;\n const stack: HalfEdge[] = [];\n // the seed face is arbitrarily assigned the parity mask\n HalfEdgeGraphSearch.pushAndMaskAllNodesInFace(faceSeed, allMasks, stack, faces);\n while (stack.length > 0) {\n const p = stack.pop()!;\n const mate = p.edgeMate;\n if (!mate)\n continue;\n if (!mate.isMaskSet(visitMask)) {\n let newState = p.isMaskSet(parityMask);\n if (!parityEdgeTester || parityEdgeTester.testEdge(p))\n newState = !newState;\n HalfEdgeGraphSearch.pushAndMaskAllNodesInFace(mate, newState ? allMasks : visitMask, stack, faces);\n }\n }\n return faces;\n }\n /**\n * * Correct the parity mask in the faces of a component.\n * * It is assumed that the parity mask is applied _consistently_ throughout the supplied faces, but maybe\n * not _correctly_.\n * * A consistently applied parity mask is \"correct\" if it is set on the negative area (\"exterior\") face of\n * a connected component.\n * * This method finds a face with negative area and toggles the mask throughout the input faces if this face\n * lacks the parity mask.\n * * In a properly merged planar subdivision there should be only one true negative area face per component.\n */\n private static correctParityInSingleComponent(parityMask: HalfEdgeMask, faces: HalfEdge[]): void {\n const exteriorHalfEdge = HalfEdgeGraphSearch.findMinimumAreaFace(faces);\n if (!exteriorHalfEdge) {\n // graph has all degenerate faces; do nothing\n } else if (exteriorHalfEdge.isMaskSet(parityMask)) {\n // all should be well; nothing to do\n } else {\n for (const faceSeed of faces) {\n if (faceSeed.isMaskSet(parityMask)) {\n faceSeed.clearMaskAroundFace(parityMask);\n } else {\n faceSeed.setMaskAroundFace(parityMask);\n }\n }\n }\n }\n /** Apply `correctParityInSingleComponent` to each array in components (quick exit if `parityMask` is `NULL_MASK`). */\n private static correctParityInComponentArrays(parityMask: HalfEdgeMask, components: HalfEdge[][]): void {\n if (parityMask === HalfEdgeMask.NULL_MASK)\n return;\n for (const facesInComponent of components)\n HalfEdgeGraphSearch.correctParityInSingleComponent(parityMask, facesInComponent);\n }\n /**\n * Collect connected components of the graph (via Depth First Search).\n * @param graph graph to inspect.\n * @param parityEdgeTester (optional) function to test if an edge is adjacent to two faces of opposite parity,\n * e.g., a boundary edge that separates an \"interior\" face and an \"exterior\" face. If `parityEdgeTester` is not\n * supplied and `parityMask` is supplied, the default parity rule is to alternate parity state in a \"bullseye\"\n * pattern starting at the seed face, with each successive concentric ring of faces at constant topological\n * distance from the seed face receiving the opposite parity state of the previous ring.\n * @param parityMask (optional) mask to apply to the first face and faces that share the same parity as the\n * first face, as determined by the parity rule. If this is `NULL_MASK`, there is no record of parity. If\n * (non-null) parity mask is given, on return it is entirely set or entirely clear around each face.\n * @returns the components of the graph, each component represented by an array of nodes, one node per face\n * of the component. In other words, entry [i][j] is a HalfEdge in the j_th face loop of the i_th component.\n */\n public static collectConnectedComponentsWithExteriorParityMasks(\n graph: HalfEdgeGraph,\n parityEdgeTester: HalfEdgeTestObject | undefined,\n parityMask: HalfEdgeMask = HalfEdgeMask.NULL_MASK,\n ): HalfEdge[][] {\n // Illustration of the algorithm can be found at geometry/internaldocs/Graph.md\n const components = [];\n const visitMask = HalfEdgeMask.VISITED;\n const allMasks = parityMask | visitMask;\n graph.clearMask(allMasks);\n for (const faceSeed of graph.allHalfEdges) {\n if (!faceSeed.isMaskSet(visitMask)) {\n const newFaces = HalfEdgeGraphSearch.parityFloodFromSeed(faceSeed, visitMask, parityEdgeTester, parityMask);\n // parityFloodFromSeed does not return an empty array because it is called on an unvisited faceSeed\n components.push(newFaces);\n }\n }\n HalfEdgeGraphSearch.correctParityInComponentArrays(parityMask, components);\n return components;\n }\n /**\n * Breadth First Search through connected component of a graph.\n * @param component vector of nodes, one per face.\n * @param seed seed node in component.\n * @param visitMask mask to apply to visited nodes. Assumed cleared throughout component.\n * @param ignoreMask (optional) mask preset on faces to ignore. Default value is `HalfEdgeMask.EXTERIOR` to\n * ignore exterior faces. Pass `HalfEdgeMask.NULL_MASK` to process all faces.\n * @param maxFaceCount (optional) maximum number of faces in the component. Should be positive; otherwise\n * `Infinity` is used.\n * @returns node at which to start next component if maximum face count exceeded, or undefined.\n */\n private static exploreComponent(\n component: HalfEdge[],\n seed: HalfEdge,\n visitMask: HalfEdgeMask,\n ignoreMask: HalfEdgeMask = HalfEdgeMask.EXTERIOR,\n maxFaceCount: number = Infinity,\n ): HalfEdge | undefined {\n if (maxFaceCount <= 0)\n maxFaceCount = Infinity;\n const boundaryMask: HalfEdgeMask = visitMask | ignoreMask;\n let numFaces = 0;\n const candidates: HalfEdge[] = []; // the queue\n candidates.push(seed);\n while (candidates.length !== 0 && numFaces < maxFaceCount) {\n // shift is O(n) and may be inefficient for large queues; if needed, we can replace\n // queue by circular array or implement the queue using 2 stacks; both are O(1)\n const node = candidates.shift()!;\n if (node.isMaskSet(boundaryMask))\n continue;\n component.push(node);\n ++numFaces;\n const enqueueNeighboringFaces: NodeFunction = (heNode: HalfEdge) => {\n heNode.setMask(visitMask);\n const neighbor = heNode.vertexSuccessor;\n if (!neighbor.isMaskSet(boundaryMask))\n candidates.push(neighbor);\n };\n node.collectAroundFace(enqueueNeighboringFaces);\n }\n if (candidates.length === 0)\n return undefined;\n else {\n const front = candidates[0];\n while (candidates.length !== 0) {\n // try to find a node at the boundary of both the geometry and previous component\n const node = candidates.shift()!; // shift may be inefficient for large queues\n if (node.vertexSuccessor.isMaskSet(ignoreMask))\n return node;\n if (node.edgeMate.isMaskSet(ignoreMask))\n return node;\n }\n return front;\n }\n }\n /**\n * Collect connected components of the graph (via Breadth First Search).\n * @param graph graph to inspect.\n * @param maxFaceCount (optional) maximum number of faces in each component. Should be positive; otherwise\n * `Infinity` is used.\n * @param ignoreMask (optional) mask preset on faces to ignore. Default value is `HalfEdgeMask.EXTERIOR` to ignore\n * exterior faces. Pass `HalfEdgeMask.NULL_MASK` to process all faces.\n * @returns the components of the graph, each component represented by an array of nodes, one node per face\n * of the component. In other words, entry [i][j] is a HalfEdge in the j_th face loop of the i_th component.\n */\n public static collectConnectedComponents(\n graph: HalfEdgeGraph,\n maxFaceCount: number = Infinity,\n ignoreMask: HalfEdgeMask = HalfEdgeMask.EXTERIOR,\n ): HalfEdge[][] {\n const components: HalfEdge[][] = [];\n if (graph.countMask(ignoreMask) === 0)\n ignoreMask = HalfEdgeMask.NULL_MASK;\n const visitMask = HalfEdgeMask.VISITED;\n const boundaryMask: HalfEdgeMask = visitMask | ignoreMask;\n // Starting with the input node, look ahead for a boundary face. Failing that, return the input node.\n // Starting all floods at the boundary reduces the chance of ending up with a ring-shaped component at the boundary.\n const findNextFloodSeed = (index: number) => {\n for (let i = index; i < graph.countNodes(); ++i) {\n if (!graph.allHalfEdges[i].isMaskSet(boundaryMask)\n && graph.allHalfEdges[i].edgeMate.isMaskSet(boundaryMask)) {\n index = i;\n break;\n }\n }\n return index;\n };\n for (let i = 0; i < graph.countNodes(); ++i) {\n if (graph.allHalfEdges[i].isMaskSet(boundaryMask))\n continue;\n const i0 = findNextFloodSeed(i);\n let seed: HalfEdge | undefined = graph.allHalfEdges[i0];\n do { // flood this component\n const component: HalfEdge[] = [];\n seed = HalfEdgeGraphSearch.exploreComponent(component, seed, visitMask, ignoreMask, maxFaceCount);\n if (component.length !== 0)\n components.push(component);\n } while (seed !== undefined);\n if (!graph.allHalfEdges[i].isMaskSet(visitMask))\n --i; // reprocess this node\n }\n return components;\n }\n /**\n * Test if test point (xTest,yTest) is inside/outside a face or on an edge.\n * @param seedNode any node on the face loop.\n * @param xTest x coordinate of the test point.\n * @param yTest y coordinate of the test point.\n * @returns 0 if ON, 1 if IN, -1 if OUT.\n */\n public static pointInOrOnFaceXY(seedNode: HalfEdge, xTest: number, yTest: number): number | undefined {\n const context = new XYParitySearchContext(xTest, yTest);\n // walk around looking for an accepted node to start the search (seedNode is usually ok)\n let nodeA = seedNode;\n let nodeB = seedNode.faceSuccessor;\n for (; ; nodeA = nodeB) {\n if (context.tryStartEdge(nodeA.x, nodeA.y, nodeB.x, nodeB.y))\n break;\n if (nodeB === seedNode) {\n // the test point and the face are all on line \"y = yTest\"\n const range = Range1d.createXX(nodeB.x, nodeB.faceSuccessor.x);\n return range.containsX(xTest) ? 0 : -1;\n }\n nodeB = nodeA.faceSuccessor;\n }\n // nodeB is the real start node for search, so stop when we revisit it. For each edge, accumulate parity and hits\n let nodeC = nodeB.faceSuccessor;\n for (; ;) {\n if (!context.advance(nodeC.x, nodeC.y)) {\n return context.classifyCounts();\n }\n if (nodeC === nodeB)\n break;\n nodeC = nodeC.faceSuccessor;\n }\n return context.classifyCounts();\n }\n /**\n * Collect boundary edges starting from `seed`.\n * * If `seed` is not a boundary node or is already visited, the function exists early.\n * @param seed start node.\n * @param visitMask mask to set on processed nodes.\n * @param isBoundaryEdge function to test if an edge in a boundary edge.\n * @param announceEdgeInBoundary callback invoked on each edge in the boundary loop in order. The counter is zero\n * for the first edge, and incremented with each successive edge.\n */\n public static collectExtendedBoundaryLoopFromSeed(\n seed: HalfEdge,\n visitMask: HalfEdgeMask,\n isBoundaryEdge: HalfEdgeToBooleanFunction,\n announceEdgeInBoundary: (edge: HalfEdge, counter: number) => void,\n ): void {\n let counter = 0;\n while (!seed.getMask(visitMask) && isBoundaryEdge(seed)) {\n announceEdgeInBoundary(seed, counter++);\n seed.setMask(visitMask);\n const vertexBase = seed.faceSuccessor;\n let candidateAroundVertex = vertexBase;\n for (; ;) {\n if (candidateAroundVertex.getMask(visitMask)) // end of boundary loop\n return;\n if (isBoundaryEdge(candidateAroundVertex)) {\n seed = candidateAroundVertex;\n break;\n }\n candidateAroundVertex = candidateAroundVertex.vertexPredecessor;\n if (candidateAroundVertex === vertexBase)\n break; // prevent infinite loop in case exteriorMask is not set on the edge mate of the boundary edge\n }\n }\n }\n /**\n * Collect boundary edges in the graph.\n * * A boundary edge is defined by `exteriorMask` being set on only its \"exterior\" edge mate.\n * * Each boundary edge is identified in the output by its edge mate that lacks `exteriorMask`.\n * * Each inner array is ordered in the output so that its boundary edges form a connected path. If `exteriorMask`\n * is preset consistently around each \"exterior\" face, these paths are loops.\n * @param graph the graph to query\n * @param exteriorMask mask preset on exactly one side of boundary edges\n * @returns array of boundary loops, each loop an array of the unmasked mates of boundary edges\n */\n public static collectExtendedBoundaryLoopsInGraph(graph: HalfEdgeGraph, exteriorMask: HalfEdgeMask): HalfEdge[][] {\n // Illustration of the algorithm can be found at geometry/internaldocs/Graph.md\n const loops: HalfEdge[][] = [];\n const visitMask = graph.grabMask(true);\n const isBoundaryEdge = (edge: HalfEdge): boolean => {\n return edge.getMask(exteriorMask) === 0 && edge.edgeMate.getMask(exteriorMask) !== 0;\n };\n const announceEdgeInBoundary = (edge: HalfEdge, counter: number) => {\n if (counter === 0)\n loops.push([]);\n loops[loops.length - 1].push(edge);\n };\n for (const seed of graph.allHalfEdges) {\n this.collectExtendedBoundaryLoopFromSeed(seed, visitMask, isBoundaryEdge, announceEdgeInBoundary);\n }\n graph.dropMask(visitMask);\n return loops;\n }\n}\n"]}
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-----------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Topology\n */\nimport { Range1d } from \"../geometry3d/Range\";\nimport { HalfEdge, HalfEdgeGraph, HalfEdgeMask, HalfEdgeToBooleanFunction, NodeFunction, NodeToNumberFunction } from \"./Graph\";\nimport { SignedDataSummary } from \"./SignedDataSummary\";\nimport { XYParitySearchContext } from \"./XYParitySearchContext\";\n\n/**\n * Interface for an object that executes boolean tests on edges.\n * @internal\n */\nexport interface HalfEdgeTestObject {\n testEdge(h: HalfEdge): boolean;\n}\n/**\n * Class to test match of half edge mask.\n * @internal\n */\nexport class HalfEdgeMaskTester {\n private _targetMask: HalfEdgeMask;\n private _targetValue: boolean;\n /**\n * Constructor\n * @param mask mask to test in `testEdge` function\n * @param targetValue value to match for true return\n */\n public constructor(mask: HalfEdgeMask, targetValue: boolean = true) {\n this._targetMask = mask;\n this._targetValue = targetValue;\n }\n /** Return true if the value of the targetMask matches the targetValue. */\n public testEdge(edge: HalfEdge): boolean {\n return edge.isMaskSet(this._targetMask) === this._targetValue;\n }\n}\n/**\n * Class for different types of searches for HalfEdgeGraph.\n * @internal\n */\nexport class HalfEdgeGraphSearch {\n /**\n * Static method for face area computation -- useful as function parameter in `collectFaceAreaSummary`.\n * * This simply calls `node.signedFaceArea()`\n * @param node instance for signedFaceArea call.\n */\n public static signedFaceArea(node: HalfEdge): number {\n return node.signedFaceArea();\n }\n /**\n * Return a summary of face data (e.g., area) as computed by the callback on the faces of the graph.\n * * Callers with curved edge graphs must supply their own area function.\n * @param source graph or array of nodes to examine.\n * @param collectAllNodes flag to pass to the `SignedDataSummary` constructor to control collection of nodes.\n * @param areaFunction function to obtain area (or other numeric value). Default computes polygonal face area.\n */\n public static collectFaceAreaSummary(\n source: HalfEdgeGraph | HalfEdge[],\n collectAllNodes: boolean = false,\n areaFunction: NodeToNumberFunction = (node) => HalfEdgeGraphSearch.signedFaceArea(node),\n ): SignedDataSummary<HalfEdge> {\n const result = new SignedDataSummary<HalfEdge>(collectAllNodes);\n let allFaces: HalfEdge[];\n if (source instanceof HalfEdgeGraph)\n allFaces = source.collectFaceLoops();\n else\n allFaces = source;\n for (const node of allFaces) {\n const area = areaFunction(node);\n result.announceItem(node, area);\n }\n return result;\n }\n /**\n * Search the graph for the face with the most negative area.\n * * If the graph has exactly one connected component, this is its outer face.\n * @param oneCandidateNodePerFace graph or an array containing one node from each face to be considered.\n * @returns node on the negative area face with largest absolute area, or `undefined` if no negative area face.\n */\n public static findMinimumAreaFace(\n oneCandidateNodePerFace: HalfEdgeGraph | HalfEdge[], faceAreaFunction?: NodeToNumberFunction,\n ): HalfEdge | undefined {\n const summary = HalfEdgeGraphSearch.collectFaceAreaSummary(oneCandidateNodePerFace, false, faceAreaFunction);\n return summary.largestNegativeItem;\n }\n /**\n * Test if the graph is triangulated.\n * * Return `false` if:\n * * number of positive area faces with more than 3 edges is larger than `numPositiveExceptionsAllowed`.\n * * graph has more than 1 negative area face when `allowMultipleNegativeAreaFaces` is `false`.\n * * 2-edge faces are ignored.\n */\n public static isTriangulatedCCW(\n source: HalfEdgeGraph | HalfEdge[],\n allowMultipleNegativeAreaFaces: boolean = true,\n numPositiveExceptionsAllowed: number = 0,\n ): boolean {\n let allFaces: HalfEdge[];\n if (source instanceof HalfEdgeGraph)\n allFaces = source.collectFaceLoops();\n else\n allFaces = source;\n let numNegative = 0;\n let numPositiveExceptions = 0;\n for (const node of allFaces) {\n const numEdges = node.countEdgesAroundFace();\n if (numEdges >= 3) {\n const area = node.signedFaceArea();\n if (area > 0) {\n if (numEdges > 3) {\n numPositiveExceptions++;\n if (numPositiveExceptions > numPositiveExceptionsAllowed)\n return false;\n }\n } else {\n numNegative++;\n if (numNegative > 1) {\n if (!allowMultipleNegativeAreaFaces)\n return false;\n }\n }\n }\n }\n return true;\n }\n /**\n * Process a face during graph traversal.\n * @param faceSeed a node in the face.\n * @param mask mask to set on each node of the face.\n * @param allNodeStack array appended with each node of the face.\n * @param onePerFaceStack array appended with `faceSeed`.\n */\n private static pushAndMaskAllNodesInFace(\n faceSeed: HalfEdge, mask: number, allNodeStack: HalfEdge[], onePerFaceStack: HalfEdge[],\n ): void {\n onePerFaceStack.push(faceSeed);\n faceSeed.collectAroundFace((node: HalfEdge) => {\n node.setMask(mask);\n allNodeStack.push(node);\n });\n }\n /**\n * Traverse (via Depth First Search) to all accessible faces from the given seed.\n * @param faceSeed first node to start the traverse.\n * @param visitMask mask applied to all faces as visited.\n * @param parityEdgeTester function to test if an edge is adjacent to two faces of opposite parity, e.g., a boundary\n * edge that separates an \"interior\" face and an \"exterior\" face. If `parityEdgeTester` is not supplied and `parityMask`\n * is supplied, the default parity rule is to alternate parity state in a \"bullseye\" pattern starting at the seed face,\n * with each successive concentric ring of faces at constant topological distance from the seed face receiving the\n * opposite parity state of the previous ring.\n * @param parityMask mask to apply to the first face and faces that share the same parity as the first face, as\n * determined by the parity rule. If this is `NULL_MASK`, there is no record of parity. If (non-null) parity mask\n * is given, on return it is entirely set or entirely clear around each face.\n * @returns an array that contains one representative node in each face of the connected component.\n */\n private static parityFloodFromSeed(\n faceSeed: HalfEdge,\n visitMask: HalfEdgeMask,\n parityEdgeTester: HalfEdgeTestObject | undefined,\n parityMask: HalfEdgeMask,\n ): HalfEdge[] {\n const faces: HalfEdge[] = [];\n if (faceSeed.isMaskSet(visitMask))\n return faces; // empty array\n const allMasks = parityMask | visitMask;\n const stack: HalfEdge[] = [];\n // the seed face is arbitrarily assigned the parity mask\n HalfEdgeGraphSearch.pushAndMaskAllNodesInFace(faceSeed, allMasks, stack, faces);\n while (stack.length > 0) {\n const p = stack.pop()!;\n const mate = p.edgeMate;\n if (!mate)\n continue;\n if (!mate.isMaskSet(visitMask)) {\n let newState = p.isMaskSet(parityMask);\n if (!parityEdgeTester || parityEdgeTester.testEdge(p))\n newState = !newState;\n HalfEdgeGraphSearch.pushAndMaskAllNodesInFace(mate, newState ? allMasks : visitMask, stack, faces);\n }\n }\n return faces;\n }\n /**\n * * Correct the parity mask in the faces of a component.\n * * It is assumed that the parity mask is applied _consistently_ throughout the supplied faces, but maybe\n * not _correctly_.\n * * A consistently applied parity mask is \"correct\" if it is set on the negative area (\"exterior\") face of\n * a connected component.\n * * This method finds a face with negative area and toggles the mask throughout the input faces if this face\n * lacks the parity mask.\n * * In a properly merged planar subdivision there should be only one true negative area face per component.\n */\n private static correctParityInSingleComponent(parityMask: HalfEdgeMask, faces: HalfEdge[]): void {\n const exteriorHalfEdge = HalfEdgeGraphSearch.findMinimumAreaFace(faces);\n if (!exteriorHalfEdge) {\n // graph has all degenerate faces; do nothing\n } else if (exteriorHalfEdge.isMaskSet(parityMask)) {\n // all should be well; nothing to do\n } else {\n for (const faceSeed of faces) {\n if (faceSeed.isMaskSet(parityMask)) {\n faceSeed.clearMaskAroundFace(parityMask);\n } else {\n faceSeed.setMaskAroundFace(parityMask);\n }\n }\n }\n }\n /** Apply `correctParityInSingleComponent` to each array in components (quick exit if `parityMask` is `NULL_MASK`). */\n private static correctParityInComponentArrays(parityMask: HalfEdgeMask, components: HalfEdge[][]): void {\n if (parityMask === HalfEdgeMask.NULL_MASK)\n return;\n for (const facesInComponent of components)\n HalfEdgeGraphSearch.correctParityInSingleComponent(parityMask, facesInComponent);\n }\n /**\n * Collect connected components of the graph (via Depth First Search).\n * @param graph graph to inspect.\n * @param parityEdgeTester (optional) function to test if an edge is adjacent to two faces of opposite parity,\n * e.g., a boundary edge that separates an \"interior\" face and an \"exterior\" face. If `parityEdgeTester` is not\n * supplied and `parityMask` is supplied, the default parity rule is to alternate parity state in a \"bullseye\"\n * pattern starting at the seed face, with each successive concentric ring of faces at constant topological\n * distance from the seed face receiving the opposite parity state of the previous ring.\n * @param parityMask (optional) mask to apply to the first face and faces that share the same parity as the\n * first face, as determined by the parity rule. If this is `NULL_MASK` (default), there is no record of parity.\n * If (non-null) parity mask is given, on return it is entirely set or entirely clear around each face.\n * @returns the components of the graph, each component represented by an array of nodes, one node per face\n * of the component. In other words, entry [i][j] is a HalfEdge in the j_th face loop of the i_th component.\n */\n public static collectConnectedComponentsWithExteriorParityMasks(\n graph: HalfEdgeGraph,\n parityEdgeTester: HalfEdgeTestObject | undefined,\n parityMask: HalfEdgeMask = HalfEdgeMask.NULL_MASK,\n ): HalfEdge[][] {\n // Illustration of the algorithm can be found at geometry/internaldocs/Graph.md\n const components = [];\n const visitMask = HalfEdgeMask.VISITED;\n const allMasks = parityMask | visitMask;\n graph.clearMask(allMasks);\n for (const faceSeed of graph.allHalfEdges) {\n if (!faceSeed.isMaskSet(visitMask)) {\n const newFaces = HalfEdgeGraphSearch.parityFloodFromSeed(faceSeed, visitMask, parityEdgeTester, parityMask);\n // parityFloodFromSeed does not return an empty array because it is called on an unvisited faceSeed\n components.push(newFaces);\n }\n }\n HalfEdgeGraphSearch.correctParityInComponentArrays(parityMask, components);\n return components;\n }\n /**\n * Breadth First Search through connected component of a graph.\n * @param component vector of nodes, one per face.\n * @param seed seed node in component.\n * @param visitMask mask to apply to visited nodes. Assumed cleared throughout component.\n * @param ignoreMask (optional) mask preset on faces to ignore. Default value is `HalfEdgeMask.EXTERIOR` to\n * ignore exterior faces. Pass `HalfEdgeMask.NULL_MASK` to process all faces.\n * @param maxFaceCount (optional) maximum number of faces in the component. Should be positive; otherwise\n * `Infinity` is used.\n * @returns node at which to start next component if maximum face count exceeded, or undefined.\n */\n private static exploreComponent(\n component: HalfEdge[],\n seed: HalfEdge,\n visitMask: HalfEdgeMask,\n ignoreMask: HalfEdgeMask = HalfEdgeMask.EXTERIOR,\n maxFaceCount: number = Infinity,\n ): HalfEdge | undefined {\n if (maxFaceCount <= 0)\n maxFaceCount = Infinity;\n const boundaryMask: HalfEdgeMask = visitMask | ignoreMask;\n let numFaces = 0;\n const candidates: HalfEdge[] = []; // the queue\n candidates.push(seed);\n while (candidates.length !== 0 && numFaces < maxFaceCount) {\n // shift is O(n) and may be inefficient for large queues; if needed, we can replace\n // queue by circular array or implement the queue using 2 stacks; both are O(1)\n const node = candidates.shift()!;\n if (node.isMaskSet(boundaryMask))\n continue;\n component.push(node);\n ++numFaces;\n const enqueueNeighboringFaces: NodeFunction = (heNode: HalfEdge) => {\n heNode.setMask(visitMask);\n const neighbor = heNode.vertexSuccessor;\n if (!neighbor.isMaskSet(boundaryMask))\n candidates.push(neighbor);\n };\n node.collectAroundFace(enqueueNeighboringFaces);\n }\n if (candidates.length === 0)\n return undefined;\n else {\n const front = candidates[0];\n while (candidates.length !== 0) {\n // try to find a node at the boundary of both the geometry and previous component\n const node = candidates.shift()!; // shift may be inefficient for large queues\n if (node.vertexSuccessor.isMaskSet(ignoreMask))\n return node;\n if (node.edgeMate.isMaskSet(ignoreMask))\n return node;\n }\n return front;\n }\n }\n /**\n * Collect connected components of the graph (via Breadth First Search).\n * @param graph graph to inspect.\n * @param maxFaceCount (optional) maximum number of faces in each component. Should be positive; otherwise\n * `Infinity` is used.\n * @param ignoreMask (optional) mask preset on faces to ignore. Default value is `HalfEdgeMask.EXTERIOR` to ignore\n * exterior faces. Pass `HalfEdgeMask.NULL_MASK` to process all faces.\n * @returns the components of the graph, each component represented by an array of nodes, one node per face\n * of the component. In other words, entry [i][j] is a HalfEdge in the j_th face loop of the i_th component.\n */\n public static collectConnectedComponents(\n graph: HalfEdgeGraph,\n maxFaceCount: number = Infinity,\n ignoreMask: HalfEdgeMask = HalfEdgeMask.EXTERIOR,\n ): HalfEdge[][] {\n const components: HalfEdge[][] = [];\n if (graph.countMask(ignoreMask) === 0)\n ignoreMask = HalfEdgeMask.NULL_MASK;\n const visitMask = HalfEdgeMask.VISITED;\n const boundaryMask: HalfEdgeMask = visitMask | ignoreMask;\n // Starting with the input node, look ahead for a boundary face. Failing that, return the input node.\n // Starting all floods at the boundary reduces the chance of ending up with a ring-shaped component at the boundary.\n const findNextFloodSeed = (index: number) => {\n for (let i = index; i < graph.countNodes(); ++i) {\n if (!graph.allHalfEdges[i].isMaskSet(boundaryMask)\n && graph.allHalfEdges[i].edgeMate.isMaskSet(boundaryMask)) {\n index = i;\n break;\n }\n }\n return index;\n };\n for (let i = 0; i < graph.countNodes(); ++i) {\n if (graph.allHalfEdges[i].isMaskSet(boundaryMask))\n continue;\n const i0 = findNextFloodSeed(i);\n let seed: HalfEdge | undefined = graph.allHalfEdges[i0];\n do { // flood this component\n const component: HalfEdge[] = [];\n seed = HalfEdgeGraphSearch.exploreComponent(component, seed, visitMask, ignoreMask, maxFaceCount);\n if (component.length !== 0)\n components.push(component);\n } while (seed !== undefined);\n if (!graph.allHalfEdges[i].isMaskSet(visitMask))\n --i; // reprocess this node\n }\n return components;\n }\n /**\n * Test if test point (xTest,yTest) is inside/outside a face or on an edge.\n * @param seedNode any node on the face loop.\n * @param xTest x coordinate of the test point.\n * @param yTest y coordinate of the test point.\n * @returns 0 if ON, 1 if IN, -1 if OUT.\n */\n public static pointInOrOnFaceXY(seedNode: HalfEdge, xTest: number, yTest: number): number | undefined {\n const context = new XYParitySearchContext(xTest, yTest);\n // walk around looking for an accepted node to start the search (seedNode is usually ok)\n let nodeA = seedNode;\n let nodeB = seedNode.faceSuccessor;\n for (; ; nodeA = nodeB) {\n if (context.tryStartEdge(nodeA.x, nodeA.y, nodeB.x, nodeB.y))\n break;\n if (nodeB === seedNode) {\n // the test point and the face are all on line \"y = yTest\"\n const range = Range1d.createXX(nodeB.x, nodeB.faceSuccessor.x);\n return range.containsX(xTest) ? 0 : -1;\n }\n nodeB = nodeA.faceSuccessor;\n }\n // nodeB is the real start node for search, so stop when we revisit it. For each edge, accumulate parity and hits\n let nodeC = nodeB.faceSuccessor;\n for (; ;) {\n if (!context.advance(nodeC.x, nodeC.y)) {\n return context.classifyCounts();\n }\n if (nodeC === nodeB)\n break;\n nodeC = nodeC.faceSuccessor;\n }\n return context.classifyCounts();\n }\n /**\n * Collect boundary edges starting from `seed`.\n * * If `seed` is not a boundary node or is already visited, the function exists early.\n * @param seed start node.\n * @param visitMask mask to set on processed nodes.\n * @param isBoundaryEdge function to test if an edge in a boundary edge.\n * @param announceEdgeInBoundary callback invoked on each edge in the boundary loop in order. The counter is zero\n * for the first edge, and incremented with each successive edge.\n */\n public static collectExtendedBoundaryLoopFromSeed(\n seed: HalfEdge,\n visitMask: HalfEdgeMask,\n isBoundaryEdge: HalfEdgeToBooleanFunction,\n announceEdgeInBoundary: (edge: HalfEdge, counter: number) => void,\n ): void {\n let counter = 0;\n while (!seed.getMask(visitMask) && isBoundaryEdge(seed)) {\n announceEdgeInBoundary(seed, counter++);\n seed.setMask(visitMask);\n const vertexBase = seed.faceSuccessor;\n let candidateAroundVertex = vertexBase;\n for (; ;) {\n if (candidateAroundVertex.getMask(visitMask)) // end of boundary loop\n return;\n if (isBoundaryEdge(candidateAroundVertex)) {\n seed = candidateAroundVertex;\n break;\n }\n candidateAroundVertex = candidateAroundVertex.vertexPredecessor;\n if (candidateAroundVertex === vertexBase)\n break; // prevent infinite loop in case exteriorMask is not set on the edge mate of the boundary edge\n }\n }\n }\n /**\n * Collect boundary edges in the graph.\n * * A boundary edge is defined by `exteriorMask` being set on only its \"exterior\" edge mate.\n * * Each boundary edge is identified in the output by its edge mate that lacks `exteriorMask`.\n * * Each inner array is ordered in the output so that its boundary edges form a connected path. If `exteriorMask`\n * is preset consistently around each \"exterior\" face, these paths are loops.\n * @param graph the graph to query\n * @param exteriorMask mask preset on exactly one side of boundary edges\n * @returns array of boundary loops, each loop an array of the unmasked mates of boundary edges\n */\n public static collectExtendedBoundaryLoopsInGraph(graph: HalfEdgeGraph, exteriorMask: HalfEdgeMask): HalfEdge[][] {\n // Illustration of the algorithm can be found at geometry/internaldocs/Graph.md\n const loops: HalfEdge[][] = [];\n const visitMask = graph.grabMask(true);\n const isBoundaryEdge = (edge: HalfEdge): boolean => {\n return edge.getMask(exteriorMask) === 0 && edge.edgeMate.getMask(exteriorMask) !== 0;\n };\n const announceEdgeInBoundary = (edge: HalfEdge, counter: number) => {\n if (counter === 0)\n loops.push([]);\n loops[loops.length - 1].push(edge);\n };\n for (const seed of graph.allHalfEdges) {\n this.collectExtendedBoundaryLoopFromSeed(seed, visitMask, isBoundaryEdge, announceEdgeInBoundary);\n }\n graph.dropMask(visitMask);\n return loops;\n }\n}\n"]}
@@ -1 +1 @@
1
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@@ -262,8 +262,9 @@ export class RegularizationContext {
262
262
  if (nodeA1 !== undefined && nodeB1 !== undefined) {
263
263
  HalfEdge.pinch(nodeA1, nodeC);
264
264
  HalfEdge.pinch(nodeB1, nodeC.edgeMate);
265
+ nodeC.setMaskAroundEdge(HalfEdgeMask.REGULARIZED_EDGE);
265
266
  if (RegularizationContext.announceEdge)
266
- RegularizationContext.announceEdge(this.graph, nodeA, nodeB, direction);
267
+ RegularizationContext.announceEdge(this.graph, nodeC, nodeC.edgeMate, direction);
267
268
  return nodeC;
268
269
  }
269
270
  return undefined;
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Topology\n */\n\nimport { HalfEdge, HalfEdgeGraph, HalfEdgeMask } from \"./Graph\";\nimport { HalfEdgeGraphOps } from \"./Merging\";\n\n/**\n * * Context for regularizing single faces.\n * @internal\n */\nexport class RegularizationContext {\n // For debugging use ... \"almost always\" undefined.\n // If defined, it is called with each inserted node pair.\n // scale will be either plus or minus one.\n // when it is negative, the node coordinates (both x and y) have been negated.\n // The call is made after full insertion into vertex loop.\n public static announceEdge?: (graph: HalfEdgeGraph, nodeA: HalfEdge, nodeB: HalfEdge, scale: number) => void;\n public constructor(graph: HalfEdgeGraph) {\n this.graph = graph;\n this.upEdges = [];\n this.downEdges = [];\n this.bottomPeaks = [];\n this.topPeaks = [];\n this.localMin = [];\n this.localMax = [];\n }\n\n /**\n * These are public only for testing.\n */\n public graph: HalfEdgeGraph;\n /** array of edges directed upward. Turn can be left or right, but is not large enough to be a min or max */\n public upEdges: HalfEdge[];\n /** array of edges directed downward, Turn can be left or right, but is not large enough to be a min or max */\n public downEdges: HalfEdge[];\n /** Array of edges whose start is an upward peak (right turn, inbound up, outbound down) */\n public topPeaks: HalfEdge[];\n /** Array of edges whose start is an downward peak (right turn, inbound down, outbound up) */\n public bottomPeaks: HalfEdge[];\n\n /** Array of edges at local minima (left turn, inbound down, outbound up). Ensuing chain is up */\n public localMin: HalfEdge[];\n /** Array of edges at local maxima (left turn, inbound up, outbound down). Ensuing chain is down */\n public localMax: HalfEdge[];\n /**\n * Collect (and classify) all the edges around a single face.\n * * The various arrays are collected: upEdges, downEdges, topPeaks, bottomPeaks, upChains, downChains\n * @param faceSeed face to examine\n */\n public collectVerticalEventsAroundFace(faceSeed: HalfEdge) {\n let nodeA = faceSeed;\n let nodeB;\n let nodeC;\n let abUp;\n let bcUp;\n this.upEdges.length = 0;\n this.downEdges.length = 0;\n this.topPeaks.length = 0;\n this.bottomPeaks.length = 0;\n this.localMin.length = 0;\n this.localMax.length = 0;\n do {\n nodeB = nodeA.faceSuccessor;\n nodeC = nodeB.faceSuccessor;\n abUp = HalfEdgeGraphOps.compareNodesYXUp(nodeA, nodeB) < 0;\n bcUp = HalfEdgeGraphOps.compareNodesYXUp(nodeB, nodeC) < 0;\n if (abUp) {\n this.upEdges.push(nodeA);\n if (!bcUp) {\n if (HalfEdgeGraphOps.crossProductToTargets(nodeB, nodeA, nodeC) < 0)\n this.localMax.push(nodeB);\n else\n this.topPeaks.push(nodeB);\n }\n\n } else { // ab is DOWN\n this.downEdges.push(nodeA);\n if (bcUp) {\n if (HalfEdgeGraphOps.crossProductToTargets(nodeB, nodeA, nodeC) > 0)\n this.bottomPeaks.push(nodeB);\n else\n this.localMin.push(nodeB);\n }\n }\n nodeA = nodeB;\n } while (nodeA !== faceSeed);\n }\n\n /**\n * Collect (and classify) all the edges in an array.\n * * The various arrays are collected: upEdges, downEdges, topPeaks, bottomPeaks, upChains, downChains\n * @param candidateEdges array of edges.\n */\n public collectVerticalEventFromEdgesInAndArray(candidateEdges: HalfEdge[]) {\n let nodeA;\n let nodeB;\n let nodeC;\n let abUp;\n let bcUp;\n this.upEdges.length = 0;\n this.downEdges.length = 0;\n this.topPeaks.length = 0;\n this.bottomPeaks.length = 0;\n this.localMin.length = 0;\n this.localMax.length = 0;\n for (nodeA of candidateEdges) {\n nodeB = nodeA.faceSuccessor;\n nodeC = nodeB.faceSuccessor;\n abUp = HalfEdgeGraphOps.compareNodesYXUp(nodeA, nodeB) < 0;\n bcUp = HalfEdgeGraphOps.compareNodesYXUp(nodeB, nodeC) < 0;\n if (abUp) {\n this.upEdges.push(nodeA);\n if (!bcUp) {\n if (HalfEdgeGraphOps.crossProductToTargets(nodeB, nodeA, nodeC) < 0)\n this.localMax.push(nodeB);\n else\n this.topPeaks.push(nodeB);\n }\n\n } else { // ab is DOWN\n this.downEdges.push(nodeA);\n if (bcUp) {\n if (HalfEdgeGraphOps.crossProductToTargets(nodeB, nodeA, nodeC) > 0)\n this.bottomPeaks.push(nodeB);\n else\n this.localMin.push(nodeB);\n }\n }\n }\n }\n\n private swapArrays() {\n let save = this.downEdges; this.downEdges = this.upEdges; this.upEdges = save;\n save = this.localMax; this.localMax = this.localMin; this.localMin = save;\n save = this.topPeaks; this.topPeaks = this.bottomPeaks; this.bottomPeaks = save;\n }\n\n /**\n * Find the edge (among candidates) which is first struck by a \"rightward\" scan from node\n * * comparisonFunction determines scan sense\n * * HalfEdge.compareNodeYXTheta is an upward scan.\n * * HalfEdge.compareNodeYXThetaDownward is a downward scan.\n * @param node\n * @param candidates Array of nodes to search\n * @param nodeComparisonFunction function for lexical comparison.\n */\n private findTopVisibleEdge(node: HalfEdge, candidates: HalfEdge[],\n directionSign: number) {\n const y0 = node.y;\n const x0 = node.x;\n let dx;\n let distanceRight = Number.MAX_SAFE_INTEGER;\n let result: HalfEdge | undefined;\n for (const rightBase of candidates) {\n const rightTop = rightBase.faceSuccessor;\n if (rightBase === node || rightTop === node)\n continue;\n // for horizontal edge cases -- require edges ends to have strict sign change (no zeros!!)\n const cRight = HalfEdgeGraphOps.compareNodesYXUp(node, rightBase);\n const cTop = HalfEdgeGraphOps.compareNodesYXUp(node, rightTop);\n // GeometryCoreTestIO.consoleLog(node.id, rightBase.id, rightTop.id, cRight, cTop);\n if (cRight * cTop >= 0)\n continue;\n const fraction = HalfEdge.horizontalScanFraction01(rightBase, y0);\n if (fraction !== undefined) {\n dx = directionSign * (rightBase.fractionToX(fraction) - x0);\n if (dx > 0 && dx < distanceRight) {\n result = rightBase;\n distanceRight = dx;\n }\n }\n }\n return result;\n }\n /**\n *\n * @param downPeak a \"bottom\" node where the interior CCW loop has a local min\n * @param downEdgeStart (optional) node at the start (heading downwards!) of an edge that brackets downPeak on the left.\n * @param upEdgeStart (optional) node at the start (heading up!) of the edge that brackets downPeak on the right.\n */\n private highestUpPeakConnection(downPeak: HalfEdge, downEdgeStart: HalfEdge | undefined, upEdgeStart: HalfEdge | undefined): HalfEdge | undefined {\n let highestPeak;\n\n for (const upPeak of this.topPeaks) {\n const y0 = upPeak.y;\n const x0 = upPeak.x;\n // is upPeak higher than prior upPeak?\n if (highestPeak !== undefined && HalfEdgeGraphOps.compareNodesYXUp(upPeak, highestPeak) < 0)\n continue;\n // is upPeak BELOW downPeak, ABOVE both limit edges lower node, and between limit edge interiors.\n if (HalfEdgeGraphOps.compareNodesYXUp(upPeak, downPeak) < 0) {\n if (downEdgeStart) {\n const fraction = HalfEdge.horizontalScanFraction01(downEdgeStart, y0);\n if (fraction === undefined)\n continue;\n if (x0 <= downEdgeStart.fractionToX(fraction))\n continue;\n }\n if (upEdgeStart) {\n const fraction = HalfEdge.horizontalScanFraction01(upEdgeStart, y0);\n if (fraction === undefined)\n continue;\n if (upEdgeStart.fractionToX(fraction) <= x0)\n continue;\n }\n highestPeak = upPeak;\n }\n }\n return highestPeak;\n }\n\n private updateMaxNode(maxNode: HalfEdge | undefined, candidate: HalfEdge | undefined, compare: (a: HalfEdge, b: HalfEdge) => number): HalfEdge | undefined {\n if (!maxNode)\n return candidate;\n if (!candidate)\n return maxNode;\n // both are defined .. look for positive compare ...\n if (compare(maxNode, candidate) < 0)\n return candidate;\n return maxNode;\n }\n private negateXY() {\n for (const node of this.graph.allHalfEdges) {\n node.x *= -1;\n node.y *= -1;\n }\n }\n private downwardConnectionFromBottomPeak(node: HalfEdge): HalfEdge | undefined {\n let connectTo;\n const upFunction = (a: HalfEdge, b: HalfEdge) => HalfEdgeGraphOps.compareNodesYXUp(a, b);\n const upEdgeBase = this.findTopVisibleEdge(node, this.upEdges, 1.0)!;\n const downEdgeBase = this.findTopVisibleEdge(node, this.downEdges, -1.0)!;\n connectTo = this.updateMaxNode(connectTo, upEdgeBase, upFunction);\n if (downEdgeBase)\n connectTo = this.updateMaxNode(connectTo, downEdgeBase.faceSuccessor, upFunction);\n const upPeakConnection = this.highestUpPeakConnection(node, downEdgeBase, upEdgeBase);\n if (upPeakConnection !== undefined)\n connectTo = this.updateMaxNode(connectTo, upPeakConnection, upFunction);\n return connectTo;\n }\n /** Search around the vertex of nodeA for a nodeA1 such that nodeB is visible in the sector at nodeA1 */\n private findVisibleSector(nodeA: HalfEdge, nodeB: HalfEdge): HalfEdge | undefined {\n let nodeA1 = nodeA;\n do {\n if (HalfEdge.isNodeVisibleInSector(nodeB, nodeA1))\n return nodeA1;\n nodeA1 = nodeA1.vertexSuccessor;\n } while (nodeA1 !== nodeA);\n return undefined;\n }\n /**\n * Create an edge from (some node around the vertex of) nodeA to (some node around the vertex of) nodeB.\n * * looking around the vertex for alternate insertion corrects cusp insertion errors.\n * @param nodeA\n * @param nodeB\n */\n private joinNodes(nodeA: HalfEdge, nodeB: HalfEdge, direction: number): HalfEdge | undefined {\n const nodeC = this.graph.createEdgeXYZXYZ(nodeA.x, nodeA.y, nodeA.z, 0, nodeB.x, nodeB.y, nodeB.z, 0);\n const nodeA1 = this.findVisibleSector(nodeA, nodeB);\n const nodeB1 = this.findVisibleSector(nodeB, nodeA);\n if (nodeA1 !== undefined && nodeB1 !== undefined) {\n HalfEdge.pinch(nodeA1, nodeC);\n HalfEdge.pinch(nodeB1, nodeC.edgeMate);\n if (RegularizationContext.announceEdge)\n RegularizationContext.announceEdge(this.graph, nodeA, nodeB, direction);\n return nodeC;\n }\n return undefined;\n }\n /**\n * Regularize a single face.\n * * Insert edge from any downward interior vertex to something lower\n * * Insert an edge from each upward interior vertex to something higher.\n * * The face is split into smaller faces\n * * Each final face has at most one \"min\" and one \"max\", and is easy to triangulate with a bottom to top sweep.\n * * Normal usage is to sweep in both directions, i.e. use the default (true,true) for the upSweep and downSweep parameters.\n * @param faceSeed any representative half edge on the face\n * @param upSweep true to do the upward sweep.\n * @param downSweep true to do the downward sweep.\n */\n private runRegularization(upSweep: boolean = true, downSweep: boolean = true) {\n if (upSweep) {\n this.bottomPeaks.sort((a, b) => HalfEdgeGraphOps.compareNodesYXUp(a, b));\n for (const bottomPeak of this.bottomPeaks) {\n // GeometryCoreTestIO.consoleLog(\"SEARCH\", bottomPeak.id, [bottomPeak.x, bottomPeak.y]);\n if (!HalfEdgeGraphOps.isDownPeak(bottomPeak))\n continue;\n const target = this.downwardConnectionFromBottomPeak(bottomPeak);\n if (target !== undefined) {\n // GeometryCoreTestIO.consoleLog(\"join\", bottomPeak.id, [bottomPeak.x, bottomPeak.y], target.id, [target.x, target.y]);\n this.joinNodes(bottomPeak, target, 1);\n }\n }\n }\n if (downSweep) {\n // flip the whole graph (ouch)\n this.negateXY();\n // swap the various p and down seeds ....\n this.swapArrays();\n this.bottomPeaks.sort((a, b) => HalfEdgeGraphOps.compareNodesYXUp(a, b));\n for (const bottomPeak of this.bottomPeaks) {\n if (!HalfEdgeGraphOps.isDownPeak(bottomPeak))\n continue;\n const target = this.downwardConnectionFromBottomPeak(bottomPeak);\n if (target !== undefined) {\n this.joinNodes(bottomPeak, target, -1);\n }\n }\n this.negateXY();\n this.swapArrays();\n }\n }\n\n /**\n * Regularize a single face.\n * * Insert edge from any downward interior vertex to something lower\n * * Insert an edge from each upward interior vertex to something higher.\n * * The face is split into smaller faces\n * * Each final face has at most one \"min\" and one \"max\", and is easy to triangulate with a bottom to top sweep.\n * * Normal usage is to sweep in both directions, i.e. use the default (true,true) for the upSweep and downSweep parameters.\n * @param faceSeed any representative half edge on the face\n * @param upSweep true to do the upward sweep.\n * @param downSweep true to do the downward sweep.\n */\n public regularizeFace(faceSeed: HalfEdge, upSweep: boolean = true, downSweep: boolean = true) {\n this.collectVerticalEventsAroundFace(faceSeed);\n this.runRegularization(upSweep, downSweep);\n }\n\n public regularizeGraph(upSweep: boolean = true, downSweep: boolean = true) {\n this.collectVerticalEventFromEdgesInAndArray(this.graph.allHalfEdges);\n this.runRegularization(upSweep, downSweep);\n }\n\n /** test if a single face is monotone; if so, return its (single) min */\n public static isMonotoneFace(seed: HalfEdge): HalfEdge | undefined {\n let numMin = 0;\n let numMax = 0;\n let nodeMin: HalfEdge | undefined;\n let nodeA = seed;\n do {\n const nodeB = nodeA.faceSuccessor;\n const nodeC = nodeB.faceSuccessor;\n const ab = HalfEdgeGraphOps.compareNodesYXUp(nodeA, nodeB);\n const bc = HalfEdgeGraphOps.compareNodesYXUp(nodeB, nodeC);\n if (ab * bc <= 0) {\n if (ab > 0) {\n numMin++;\n nodeMin = nodeB;\n }\n if (bc > 0) {\n numMax++;\n }\n }\n } while ((nodeA = nodeA.faceSuccessor) !== seed);\n return numMin === 1 && numMax === 1 ? nodeMin : undefined;\n }\n /** Return faces filtered by area and test function.\n * * find one arbitrary representative of each face\n * * offer the candidate to the mutate function.\n * * collect results\n * @param mappedSeeds when filter returns a HalfEdge, collect it here\n * @param unmappedSeeds when filter does not return a half edge, collect the candidate.\n */\n public static collectMappedFaceRepresentatives(\n graph: HalfEdgeGraph,\n positiveAreaOnly: boolean,\n mutate: (seed: HalfEdge) => HalfEdge | undefined,\n mappedEdges: HalfEdge[] | undefined,\n unMappedSeeds: HalfEdge[] | undefined) {\n if (mappedEdges)\n mappedEdges.length = 0;\n if (unMappedSeeds)\n unMappedSeeds.length = 0;\n const mask = HalfEdgeMask.VISITED;\n graph.clearMask(mask);\n for (const seed of graph.allHalfEdges) {\n if (!seed.getMask(mask)) {\n seed.setMaskAroundFace(mask);\n if (!positiveAreaOnly || seed.signedFaceArea() > 0) {\n const edge = mutate(seed);\n if (edge) {\n if (mappedEdges)\n mappedEdges.push(edge);\n } else {\n if (unMappedSeeds)\n unMappedSeeds.push(seed);\n }\n }\n }\n }\n }\n\n}\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Topology\n */\n\nimport { HalfEdge, HalfEdgeGraph, HalfEdgeMask } from \"./Graph\";\nimport { HalfEdgeGraphOps } from \"./Merging\";\n\n/**\n * * Context for regularizing single faces.\n * @internal\n */\nexport class RegularizationContext {\n // For debugging use ... \"almost always\" undefined.\n // If defined, it is called with each inserted node pair.\n // scale will be either plus or minus one.\n // when it is negative, the node coordinates (both x and y) have been negated.\n // The call is made after full insertion into vertex loop.\n public static announceEdge?: (graph: HalfEdgeGraph, nodeA: HalfEdge, nodeB: HalfEdge, scale: number) => void;\n public constructor(graph: HalfEdgeGraph) {\n this.graph = graph;\n this.upEdges = [];\n this.downEdges = [];\n this.bottomPeaks = [];\n this.topPeaks = [];\n this.localMin = [];\n this.localMax = [];\n }\n\n /**\n * These are public only for testing.\n */\n public graph: HalfEdgeGraph;\n /** array of edges directed upward. Turn can be left or right, but is not large enough to be a min or max */\n public upEdges: HalfEdge[];\n /** array of edges directed downward, Turn can be left or right, but is not large enough to be a min or max */\n public downEdges: HalfEdge[];\n /** Array of edges whose start is an upward peak (right turn, inbound up, outbound down) */\n public topPeaks: HalfEdge[];\n /** Array of edges whose start is an downward peak (right turn, inbound down, outbound up) */\n public bottomPeaks: HalfEdge[];\n\n /** Array of edges at local minima (left turn, inbound down, outbound up). Ensuing chain is up */\n public localMin: HalfEdge[];\n /** Array of edges at local maxima (left turn, inbound up, outbound down). Ensuing chain is down */\n public localMax: HalfEdge[];\n /**\n * Collect (and classify) all the edges around a single face.\n * * The various arrays are collected: upEdges, downEdges, topPeaks, bottomPeaks, upChains, downChains\n * @param faceSeed face to examine\n */\n public collectVerticalEventsAroundFace(faceSeed: HalfEdge) {\n let nodeA = faceSeed;\n let nodeB;\n let nodeC;\n let abUp;\n let bcUp;\n this.upEdges.length = 0;\n this.downEdges.length = 0;\n this.topPeaks.length = 0;\n this.bottomPeaks.length = 0;\n this.localMin.length = 0;\n this.localMax.length = 0;\n do {\n nodeB = nodeA.faceSuccessor;\n nodeC = nodeB.faceSuccessor;\n abUp = HalfEdgeGraphOps.compareNodesYXUp(nodeA, nodeB) < 0;\n bcUp = HalfEdgeGraphOps.compareNodesYXUp(nodeB, nodeC) < 0;\n if (abUp) {\n this.upEdges.push(nodeA);\n if (!bcUp) {\n if (HalfEdgeGraphOps.crossProductToTargets(nodeB, nodeA, nodeC) < 0)\n this.localMax.push(nodeB);\n else\n this.topPeaks.push(nodeB);\n }\n\n } else { // ab is DOWN\n this.downEdges.push(nodeA);\n if (bcUp) {\n if (HalfEdgeGraphOps.crossProductToTargets(nodeB, nodeA, nodeC) > 0)\n this.bottomPeaks.push(nodeB);\n else\n this.localMin.push(nodeB);\n }\n }\n nodeA = nodeB;\n } while (nodeA !== faceSeed);\n }\n\n /**\n * Collect (and classify) all the edges in an array.\n * * The various arrays are collected: upEdges, downEdges, topPeaks, bottomPeaks, upChains, downChains\n * @param candidateEdges array of edges.\n */\n public collectVerticalEventFromEdgesInAndArray(candidateEdges: HalfEdge[]) {\n let nodeA;\n let nodeB;\n let nodeC;\n let abUp;\n let bcUp;\n this.upEdges.length = 0;\n this.downEdges.length = 0;\n this.topPeaks.length = 0;\n this.bottomPeaks.length = 0;\n this.localMin.length = 0;\n this.localMax.length = 0;\n for (nodeA of candidateEdges) {\n nodeB = nodeA.faceSuccessor;\n nodeC = nodeB.faceSuccessor;\n abUp = HalfEdgeGraphOps.compareNodesYXUp(nodeA, nodeB) < 0;\n bcUp = HalfEdgeGraphOps.compareNodesYXUp(nodeB, nodeC) < 0;\n if (abUp) {\n this.upEdges.push(nodeA);\n if (!bcUp) {\n if (HalfEdgeGraphOps.crossProductToTargets(nodeB, nodeA, nodeC) < 0)\n this.localMax.push(nodeB);\n else\n this.topPeaks.push(nodeB);\n }\n\n } else { // ab is DOWN\n this.downEdges.push(nodeA);\n if (bcUp) {\n if (HalfEdgeGraphOps.crossProductToTargets(nodeB, nodeA, nodeC) > 0)\n this.bottomPeaks.push(nodeB);\n else\n this.localMin.push(nodeB);\n }\n }\n }\n }\n\n private swapArrays() {\n let save = this.downEdges; this.downEdges = this.upEdges; this.upEdges = save;\n save = this.localMax; this.localMax = this.localMin; this.localMin = save;\n save = this.topPeaks; this.topPeaks = this.bottomPeaks; this.bottomPeaks = save;\n }\n\n /**\n * Find the edge (among candidates) which is first struck by a \"rightward\" scan from node\n * * comparisonFunction determines scan sense\n * * HalfEdge.compareNodeYXTheta is an upward scan.\n * * HalfEdge.compareNodeYXThetaDownward is a downward scan.\n * @param node\n * @param candidates Array of nodes to search\n * @param nodeComparisonFunction function for lexical comparison.\n */\n private findTopVisibleEdge(node: HalfEdge, candidates: HalfEdge[],\n directionSign: number) {\n const y0 = node.y;\n const x0 = node.x;\n let dx;\n let distanceRight = Number.MAX_SAFE_INTEGER;\n let result: HalfEdge | undefined;\n for (const rightBase of candidates) {\n const rightTop = rightBase.faceSuccessor;\n if (rightBase === node || rightTop === node)\n continue;\n // for horizontal edge cases -- require edges ends to have strict sign change (no zeros!!)\n const cRight = HalfEdgeGraphOps.compareNodesYXUp(node, rightBase);\n const cTop = HalfEdgeGraphOps.compareNodesYXUp(node, rightTop);\n // GeometryCoreTestIO.consoleLog(node.id, rightBase.id, rightTop.id, cRight, cTop);\n if (cRight * cTop >= 0)\n continue;\n const fraction = HalfEdge.horizontalScanFraction01(rightBase, y0);\n if (fraction !== undefined) {\n dx = directionSign * (rightBase.fractionToX(fraction) - x0);\n if (dx > 0 && dx < distanceRight) {\n result = rightBase;\n distanceRight = dx;\n }\n }\n }\n return result;\n }\n /**\n *\n * @param downPeak a \"bottom\" node where the interior CCW loop has a local min\n * @param downEdgeStart (optional) node at the start (heading downwards!) of an edge that brackets downPeak on the left.\n * @param upEdgeStart (optional) node at the start (heading up!) of the edge that brackets downPeak on the right.\n */\n private highestUpPeakConnection(downPeak: HalfEdge, downEdgeStart: HalfEdge | undefined, upEdgeStart: HalfEdge | undefined): HalfEdge | undefined {\n let highestPeak;\n\n for (const upPeak of this.topPeaks) {\n const y0 = upPeak.y;\n const x0 = upPeak.x;\n // is upPeak higher than prior upPeak?\n if (highestPeak !== undefined && HalfEdgeGraphOps.compareNodesYXUp(upPeak, highestPeak) < 0)\n continue;\n // is upPeak BELOW downPeak, ABOVE both limit edges lower node, and between limit edge interiors.\n if (HalfEdgeGraphOps.compareNodesYXUp(upPeak, downPeak) < 0) {\n if (downEdgeStart) {\n const fraction = HalfEdge.horizontalScanFraction01(downEdgeStart, y0);\n if (fraction === undefined)\n continue;\n if (x0 <= downEdgeStart.fractionToX(fraction))\n continue;\n }\n if (upEdgeStart) {\n const fraction = HalfEdge.horizontalScanFraction01(upEdgeStart, y0);\n if (fraction === undefined)\n continue;\n if (upEdgeStart.fractionToX(fraction) <= x0)\n continue;\n }\n highestPeak = upPeak;\n }\n }\n return highestPeak;\n }\n\n private updateMaxNode(maxNode: HalfEdge | undefined, candidate: HalfEdge | undefined, compare: (a: HalfEdge, b: HalfEdge) => number): HalfEdge | undefined {\n if (!maxNode)\n return candidate;\n if (!candidate)\n return maxNode;\n // both are defined .. look for positive compare ...\n if (compare(maxNode, candidate) < 0)\n return candidate;\n return maxNode;\n }\n private negateXY() {\n for (const node of this.graph.allHalfEdges) {\n node.x *= -1;\n node.y *= -1;\n }\n }\n private downwardConnectionFromBottomPeak(node: HalfEdge): HalfEdge | undefined {\n let connectTo;\n const upFunction = (a: HalfEdge, b: HalfEdge) => HalfEdgeGraphOps.compareNodesYXUp(a, b);\n const upEdgeBase = this.findTopVisibleEdge(node, this.upEdges, 1.0)!;\n const downEdgeBase = this.findTopVisibleEdge(node, this.downEdges, -1.0)!;\n connectTo = this.updateMaxNode(connectTo, upEdgeBase, upFunction);\n if (downEdgeBase)\n connectTo = this.updateMaxNode(connectTo, downEdgeBase.faceSuccessor, upFunction);\n const upPeakConnection = this.highestUpPeakConnection(node, downEdgeBase, upEdgeBase);\n if (upPeakConnection !== undefined)\n connectTo = this.updateMaxNode(connectTo, upPeakConnection, upFunction);\n return connectTo;\n }\n /** Search around the vertex of nodeA for a nodeA1 such that nodeB is visible in the sector at nodeA1 */\n private findVisibleSector(nodeA: HalfEdge, nodeB: HalfEdge): HalfEdge | undefined {\n let nodeA1 = nodeA;\n do {\n if (HalfEdge.isNodeVisibleInSector(nodeB, nodeA1))\n return nodeA1;\n nodeA1 = nodeA1.vertexSuccessor;\n } while (nodeA1 !== nodeA);\n return undefined;\n }\n /**\n * Create an edge from (some node around the vertex of) nodeA to (some node around the vertex of) nodeB.\n * * looking around the vertex for alternate insertion corrects cusp insertion errors.\n * @param nodeA\n * @param nodeB\n */\n private joinNodes(nodeA: HalfEdge, nodeB: HalfEdge, direction: number): HalfEdge | undefined {\n const nodeC = this.graph.createEdgeXYZXYZ(nodeA.x, nodeA.y, nodeA.z, 0, nodeB.x, nodeB.y, nodeB.z, 0);\n const nodeA1 = this.findVisibleSector(nodeA, nodeB);\n const nodeB1 = this.findVisibleSector(nodeB, nodeA);\n if (nodeA1 !== undefined && nodeB1 !== undefined) {\n HalfEdge.pinch(nodeA1, nodeC);\n HalfEdge.pinch(nodeB1, nodeC.edgeMate);\n nodeC.setMaskAroundEdge(HalfEdgeMask.REGULARIZED_EDGE);\n if (RegularizationContext.announceEdge)\n RegularizationContext.announceEdge(this.graph, nodeC, nodeC.edgeMate, direction);\n return nodeC;\n }\n return undefined;\n }\n /**\n * Regularize a single face.\n * * Insert edge from any downward interior vertex to something lower\n * * Insert an edge from each upward interior vertex to something higher.\n * * The face is split into smaller faces\n * * Each final face has at most one \"min\" and one \"max\", and is easy to triangulate with a bottom to top sweep.\n * * Normal usage is to sweep in both directions, i.e. use the default (true,true) for the upSweep and downSweep parameters.\n * @param faceSeed any representative half edge on the face\n * @param upSweep true to do the upward sweep.\n * @param downSweep true to do the downward sweep.\n */\n private runRegularization(upSweep: boolean = true, downSweep: boolean = true) {\n if (upSweep) {\n this.bottomPeaks.sort((a, b) => HalfEdgeGraphOps.compareNodesYXUp(a, b));\n for (const bottomPeak of this.bottomPeaks) {\n // GeometryCoreTestIO.consoleLog(\"SEARCH\", bottomPeak.id, [bottomPeak.x, bottomPeak.y]);\n if (!HalfEdgeGraphOps.isDownPeak(bottomPeak))\n continue;\n const target = this.downwardConnectionFromBottomPeak(bottomPeak);\n if (target !== undefined) {\n // GeometryCoreTestIO.consoleLog(\"join\", bottomPeak.id, [bottomPeak.x, bottomPeak.y], target.id, [target.x, target.y]);\n this.joinNodes(bottomPeak, target, 1);\n }\n }\n }\n if (downSweep) {\n // flip the whole graph (ouch)\n this.negateXY();\n // swap the various p and down seeds ....\n this.swapArrays();\n this.bottomPeaks.sort((a, b) => HalfEdgeGraphOps.compareNodesYXUp(a, b));\n for (const bottomPeak of this.bottomPeaks) {\n if (!HalfEdgeGraphOps.isDownPeak(bottomPeak))\n continue;\n const target = this.downwardConnectionFromBottomPeak(bottomPeak);\n if (target !== undefined) {\n this.joinNodes(bottomPeak, target, -1);\n }\n }\n this.negateXY();\n this.swapArrays();\n }\n }\n\n /**\n * Regularize a single face.\n * * Insert edge from any downward interior vertex to something lower\n * * Insert an edge from each upward interior vertex to something higher.\n * * The face is split into smaller faces\n * * Each final face has at most one \"min\" and one \"max\", and is easy to triangulate with a bottom to top sweep.\n * * Normal usage is to sweep in both directions, i.e. use the default (true,true) for the upSweep and downSweep parameters.\n * @param faceSeed any representative half edge on the face\n * @param upSweep true to do the upward sweep.\n * @param downSweep true to do the downward sweep.\n */\n public regularizeFace(faceSeed: HalfEdge, upSweep: boolean = true, downSweep: boolean = true) {\n this.collectVerticalEventsAroundFace(faceSeed);\n this.runRegularization(upSweep, downSweep);\n }\n\n public regularizeGraph(upSweep: boolean = true, downSweep: boolean = true) {\n this.collectVerticalEventFromEdgesInAndArray(this.graph.allHalfEdges);\n this.runRegularization(upSweep, downSweep);\n }\n\n /** test if a single face is monotone; if so, return its (single) min */\n public static isMonotoneFace(seed: HalfEdge): HalfEdge | undefined {\n let numMin = 0;\n let numMax = 0;\n let nodeMin: HalfEdge | undefined;\n let nodeA = seed;\n do {\n const nodeB = nodeA.faceSuccessor;\n const nodeC = nodeB.faceSuccessor;\n const ab = HalfEdgeGraphOps.compareNodesYXUp(nodeA, nodeB);\n const bc = HalfEdgeGraphOps.compareNodesYXUp(nodeB, nodeC);\n if (ab * bc <= 0) {\n if (ab > 0) {\n numMin++;\n nodeMin = nodeB;\n }\n if (bc > 0) {\n numMax++;\n }\n }\n } while ((nodeA = nodeA.faceSuccessor) !== seed);\n return numMin === 1 && numMax === 1 ? nodeMin : undefined;\n }\n /** Return faces filtered by area and test function.\n * * find one arbitrary representative of each face\n * * offer the candidate to the mutate function.\n * * collect results\n * @param mappedSeeds when filter returns a HalfEdge, collect it here\n * @param unmappedSeeds when filter does not return a half edge, collect the candidate.\n */\n public static collectMappedFaceRepresentatives(\n graph: HalfEdgeGraph,\n positiveAreaOnly: boolean,\n mutate: (seed: HalfEdge) => HalfEdge | undefined,\n mappedEdges: HalfEdge[] | undefined,\n unMappedSeeds: HalfEdge[] | undefined) {\n if (mappedEdges)\n mappedEdges.length = 0;\n if (unMappedSeeds)\n unMappedSeeds.length = 0;\n const mask = HalfEdgeMask.VISITED;\n graph.clearMask(mask);\n for (const seed of graph.allHalfEdges) {\n if (!seed.getMask(mask)) {\n seed.setMaskAroundFace(mask);\n if (!positiveAreaOnly || seed.signedFaceArea() > 0) {\n const edge = mutate(seed);\n if (edge) {\n if (mappedEdges)\n mappedEdges.push(edge);\n } else {\n if (unMappedSeeds)\n unMappedSeeds.push(seed);\n }\n }\n }\n }\n }\n\n}\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
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  {
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2
  "name": "@itwin/core-geometry",
3
- "version": "5.1.0-dev.52",
3
+ "version": "5.1.0-dev.53",
4
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  "description": "iTwin.js Core Geometry library",
5
5
  "main": "lib/cjs/core-geometry.js",
6
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  "module": "lib/esm/core-geometry.js",
@@ -31,11 +31,11 @@
31
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  "rimraf": "^6.0.1",
32
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  "typescript": "~5.6.2",
33
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  "vitest": "^3.0.6",
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- "@itwin/build-tools": "5.1.0-dev.52"
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+ "@itwin/build-tools": "5.1.0-dev.53"
35
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  },
36
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  "dependencies": {
37
37
  "flatbuffers": "~1.12.0",
38
- "@itwin/core-bentley": "5.1.0-dev.52"
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+ "@itwin/core-bentley": "5.1.0-dev.53"
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  },
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  "scripts": {
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  "build": "npm run -s build:cjs && npm run -s build:esm",