@itwin/core-geometry 5.0.0-dev.92 → 5.0.0-dev.94
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/curve/StrokeOptions.d.ts +6 -1
- package/lib/cjs/curve/StrokeOptions.d.ts.map +1 -1
- package/lib/cjs/curve/StrokeOptions.js +7 -2
- package/lib/cjs/curve/StrokeOptions.js.map +1 -1
- package/lib/cjs/geometry3d/Ellipsoid.d.ts +8 -7
- package/lib/cjs/geometry3d/Ellipsoid.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Ellipsoid.js +17 -16
- package/lib/cjs/geometry3d/Ellipsoid.js.map +1 -1
- package/lib/cjs/geometry3d/PointHelpers.d.ts +11 -0
- package/lib/cjs/geometry3d/PointHelpers.d.ts.map +1 -1
- package/lib/cjs/geometry3d/PointHelpers.js +21 -0
- package/lib/cjs/geometry3d/PointHelpers.js.map +1 -1
- package/lib/cjs/polyface/IndexedPolyfaceVisitor.d.ts +1 -1
- package/lib/cjs/polyface/IndexedPolyfaceVisitor.d.ts.map +1 -1
- package/lib/cjs/polyface/IndexedPolyfaceVisitor.js +5 -3
- package/lib/cjs/polyface/IndexedPolyfaceVisitor.js.map +1 -1
- package/lib/cjs/polyface/IndexedPolyfaceWalker.d.ts.map +1 -1
- package/lib/cjs/polyface/IndexedPolyfaceWalker.js.map +1 -1
- package/lib/cjs/polyface/Polyface.d.ts +27 -23
- package/lib/cjs/polyface/Polyface.d.ts.map +1 -1
- package/lib/cjs/polyface/Polyface.js +47 -37
- package/lib/cjs/polyface/Polyface.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceData.d.ts +8 -3
- package/lib/cjs/polyface/PolyfaceData.d.ts.map +1 -1
- package/lib/cjs/polyface/PolyfaceData.js +26 -4
- package/lib/cjs/polyface/PolyfaceData.js.map +1 -1
- package/lib/cjs/serialization/BGFBAccessors.d.ts +35 -9
- package/lib/cjs/serialization/BGFBAccessors.d.ts.map +1 -1
- package/lib/cjs/serialization/BGFBAccessors.js +59 -15
- package/lib/cjs/serialization/BGFBAccessors.js.map +1 -1
- package/lib/cjs/serialization/BGFBReader.d.ts +2 -2
- package/lib/cjs/serialization/BGFBReader.d.ts.map +1 -1
- package/lib/cjs/serialization/BGFBReader.js +53 -40
- package/lib/cjs/serialization/BGFBReader.js.map +1 -1
- package/lib/cjs/serialization/BGFBWriter.d.ts +5 -1
- package/lib/cjs/serialization/BGFBWriter.d.ts.map +1 -1
- package/lib/cjs/serialization/BGFBWriter.js +17 -3
- package/lib/cjs/serialization/BGFBWriter.js.map +1 -1
- package/lib/cjs/serialization/BentleyGeometryFlatBuffer.js +1 -0
- package/lib/cjs/serialization/BentleyGeometryFlatBuffer.js.map +1 -1
- package/lib/cjs/serialization/IModelJsonSchema.d.ts +8 -1
- package/lib/cjs/serialization/IModelJsonSchema.d.ts.map +1 -1
- package/lib/cjs/serialization/IModelJsonSchema.js +20 -9
- package/lib/cjs/serialization/IModelJsonSchema.js.map +1 -1
- package/lib/cjs/serialization/SerializationHelpers.d.ts +36 -0
- package/lib/cjs/serialization/SerializationHelpers.d.ts.map +1 -1
- package/lib/cjs/serialization/SerializationHelpers.js +117 -0
- package/lib/cjs/serialization/SerializationHelpers.js.map +1 -1
- package/lib/cjs/solid/Sphere.d.ts +4 -2
- package/lib/cjs/solid/Sphere.d.ts.map +1 -1
- package/lib/cjs/solid/Sphere.js +4 -2
- package/lib/cjs/solid/Sphere.js.map +1 -1
- package/lib/esm/curve/StrokeOptions.d.ts +6 -1
- package/lib/esm/curve/StrokeOptions.d.ts.map +1 -1
- package/lib/esm/curve/StrokeOptions.js +7 -2
- package/lib/esm/curve/StrokeOptions.js.map +1 -1
- package/lib/esm/geometry3d/Ellipsoid.d.ts +8 -7
- package/lib/esm/geometry3d/Ellipsoid.d.ts.map +1 -1
- package/lib/esm/geometry3d/Ellipsoid.js +17 -16
- package/lib/esm/geometry3d/Ellipsoid.js.map +1 -1
- package/lib/esm/geometry3d/PointHelpers.d.ts +11 -0
- package/lib/esm/geometry3d/PointHelpers.d.ts.map +1 -1
- package/lib/esm/geometry3d/PointHelpers.js +21 -0
- package/lib/esm/geometry3d/PointHelpers.js.map +1 -1
- package/lib/esm/polyface/IndexedPolyfaceVisitor.d.ts +1 -1
- package/lib/esm/polyface/IndexedPolyfaceVisitor.d.ts.map +1 -1
- package/lib/esm/polyface/IndexedPolyfaceVisitor.js +5 -3
- package/lib/esm/polyface/IndexedPolyfaceVisitor.js.map +1 -1
- package/lib/esm/polyface/IndexedPolyfaceWalker.d.ts.map +1 -1
- package/lib/esm/polyface/IndexedPolyfaceWalker.js.map +1 -1
- package/lib/esm/polyface/Polyface.d.ts +27 -23
- package/lib/esm/polyface/Polyface.d.ts.map +1 -1
- package/lib/esm/polyface/Polyface.js +47 -37
- package/lib/esm/polyface/Polyface.js.map +1 -1
- package/lib/esm/polyface/PolyfaceData.d.ts +8 -3
- package/lib/esm/polyface/PolyfaceData.d.ts.map +1 -1
- package/lib/esm/polyface/PolyfaceData.js +26 -4
- package/lib/esm/polyface/PolyfaceData.js.map +1 -1
- package/lib/esm/serialization/BGFBAccessors.d.ts +35 -9
- package/lib/esm/serialization/BGFBAccessors.d.ts.map +1 -1
- package/lib/esm/serialization/BGFBAccessors.js +59 -15
- package/lib/esm/serialization/BGFBAccessors.js.map +1 -1
- package/lib/esm/serialization/BGFBReader.d.ts +2 -2
- package/lib/esm/serialization/BGFBReader.d.ts.map +1 -1
- package/lib/esm/serialization/BGFBReader.js +53 -40
- package/lib/esm/serialization/BGFBReader.js.map +1 -1
- package/lib/esm/serialization/BGFBWriter.d.ts +5 -1
- package/lib/esm/serialization/BGFBWriter.d.ts.map +1 -1
- package/lib/esm/serialization/BGFBWriter.js +17 -3
- package/lib/esm/serialization/BGFBWriter.js.map +1 -1
- package/lib/esm/serialization/BentleyGeometryFlatBuffer.js +1 -0
- package/lib/esm/serialization/BentleyGeometryFlatBuffer.js.map +1 -1
- package/lib/esm/serialization/IModelJsonSchema.d.ts +8 -1
- package/lib/esm/serialization/IModelJsonSchema.d.ts.map +1 -1
- package/lib/esm/serialization/IModelJsonSchema.js +20 -9
- package/lib/esm/serialization/IModelJsonSchema.js.map +1 -1
- package/lib/esm/serialization/SerializationHelpers.d.ts +36 -0
- package/lib/esm/serialization/SerializationHelpers.d.ts.map +1 -1
- package/lib/esm/serialization/SerializationHelpers.js +117 -0
- package/lib/esm/serialization/SerializationHelpers.js.map +1 -1
- package/lib/esm/solid/Sphere.d.ts +4 -2
- package/lib/esm/solid/Sphere.d.ts.map +1 -1
- package/lib/esm/solid/Sphere.js +4 -2
- package/lib/esm/solid/Sphere.js.map +1 -1
- package/package.json +3 -3
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Solid\n */\n\nimport { Arc3d } from \"../curve/Arc3d\";\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\nimport { LineString3d } from \"../curve/LineString3d\";\nimport { Loop } from \"../curve/Loop\";\nimport { StrokeOptions } from \"../curve/StrokeOptions\";\nimport { AxisOrder, Geometry } from \"../Geometry\";\nimport { Angle } from \"../geometry3d/Angle\";\nimport { AngleSweep } from \"../geometry3d/AngleSweep\";\nimport { GeometryHandler, UVSurface } from \"../geometry3d/GeometryHandler\";\nimport { Matrix3d } from \"../geometry3d/Matrix3d\";\nimport { Plane3dByOriginAndVectors } from \"../geometry3d/Plane3dByOriginAndVectors\";\nimport { Vector2d } from \"../geometry3d/Point2dVector2d\";\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\nimport { Range3d } from \"../geometry3d/Range\";\nimport { Transform } from \"../geometry3d/Transform\";\nimport { SolidPrimitive } from \"./SolidPrimitive\";\n\n/**\n * A sphere mapped by an arbitrary transform.\n * * Typically, the stored matrix has orthogonal columns. In this case, if two columns have equal length, the\n * resulting geometry is ellipsoidal; if all three columns have equal length, the resulting geometry is a sphere.\n * * Creating a Sphere without orthogonal columns is possible, but not recommended, for the resulting geometry\n * lacks portability; for example, such a Sphere cannot be represented as a DGN element (see [[createDgnSphere]]).\n * @public\n */\nexport class Sphere extends SolidPrimitive implements UVSurface {\n /** String name for schema properties */\n public readonly solidPrimitiveType = \"sphere\";\n\n private _localToWorld: Transform; // local coordinates = unit sphere at origin\n private _latitudeSweep: AngleSweep;\n /** Return the latitude (in radians) all fractional v. */\n public vFractionToRadians(v: number): number {\n return this._latitudeSweep.fractionToRadians(v);\n }\n /** Return the longitude (in radians) all fractional u. */\n public uFractionToRadians(u: number): number {\n return u * Math.PI * 2.0;\n }\n\n /** Constructor CAPTURES inputs */\n private constructor(localToWorld: Transform, latitudeSweep: AngleSweep, capped: boolean) {\n super(capped);\n this._localToWorld = localToWorld;\n this._latitudeSweep = latitudeSweep;\n this._latitudeSweep.capLatitudeInPlace();\n }\n /** return a deep clone */\n public clone(): Sphere {\n return new Sphere(this._localToWorld.clone(), this._latitudeSweep.clone(), this.capped);\n }\n /**\n * Transform the sphere in place.\n * * Fails if the transform is singular.\n */\n public tryTransformInPlace(transform: Transform): boolean {\n if (transform.matrix.isSingular())\n return false;\n transform.multiplyTransformTransform(this._localToWorld, this._localToWorld);\n if (transform.matrix.determinant() < 0.0)\n this._latitudeSweep.reverseInPlace();\n return true;\n }\n /**\n * Return a transformed clone.\n * * Fails if the transform is singular.\n */\n public cloneTransformed(transform: Transform): Sphere | undefined {\n const result = this.clone();\n return result.tryTransformInPlace(transform) ? result : undefined;\n }\n /**\n * Construct a rigid coordinate frame from the local coordinate frame.\n * * The returned frame is right-handed, with perpendicular unit axes.\n * * Compare to [[cloneLocalToWorld]].\n */\n public getConstructiveFrame(): Transform | undefined {\n return this._localToWorld.cloneRigid();\n }\n /** Return the latitude sweep as fraction of south pole to north pole. */\n public get latitudeSweepFraction(): number { return this._latitudeSweep.sweepRadians / Math.PI; }\n /** Create from center and radius, with optional restricted latitudes. */\n public static createCenterRadius(center: Point3d, radius: number, latitudeSweep?: AngleSweep, capped?: boolean): Sphere {\n const localToWorld = Transform.createOriginAndMatrix(center, Matrix3d.createUniformScale(radius));\n return new Sphere(localToWorld, latitudeSweep ? latitudeSweep.clone() : AngleSweep.createFullLatitude(), capped ?? false);\n }\n /** Create an ellipsoid which is a unit sphere mapped to position by an (arbitrary, possibly skewed and scaled) transform. */\n public static createEllipsoid(localToWorld: Transform, latitudeSweep?: AngleSweep, capped?: boolean): Sphere | undefined {\n return new Sphere(localToWorld.clone(), latitudeSweep ? latitudeSweep.clone() : AngleSweep.createFullLatitude(), capped ?? false);\n }\n\n /**\n * Create a sphere from the typical parameters of the DGN file.\n * * This method normalizes the input vectors, squares `vectorX` against `vectorZ`, and scales the radii by the vectors' original lengths.\n * * These restrictions allow the sphere to be represented by an element in the DGN file.\n */\n public static createDgnSphere(center: Point3d, vectorX: Vector3d, vectorZ: Vector3d, radiusXY: number, radiusZ: number, latitudeSweep?: AngleSweep, capped?: boolean): Sphere | undefined {\n const rigidMatrix = Matrix3d.createRigidFromColumns(vectorZ, vectorX, AxisOrder.ZXY);\n if (rigidMatrix) {\n radiusXY *= vectorX.magnitude();\n rigidMatrix.scaleColumns(radiusXY, radiusXY, radiusZ * vectorZ.magnitude(), rigidMatrix);\n const frame = Transform.createOriginAndMatrix(center, rigidMatrix);\n return new Sphere(frame, latitudeSweep ? latitudeSweep.clone() : AngleSweep.createFullLatitude(), capped ?? false);\n }\n return undefined;\n }\n\n /**\n * Create a sphere.\n * * If `axes` is supplied, its columns are scaled by the radii to form the sphere's local frame.\n */\n public static createFromAxesAndScales(center: Point3d, axes: undefined | Matrix3d, radiusX: number, radiusY: number, radiusZ: number,\n latitudeSweep?: AngleSweep,\n capped?: boolean): Sphere | undefined {\n const localToWorld = Transform.createOriginAndMatrix(center, axes);\n localToWorld.matrix.scaleColumnsInPlace(radiusX, radiusY, radiusZ);\n return new Sphere(localToWorld, latitudeSweep ? latitudeSweep.clone() : AngleSweep.createFullLatitude(), capped ?? false);\n }\n\n /** return (copy of) sphere center */\n public cloneCenter(): Point3d { return this._localToWorld.getOrigin(); }\n /** return the (full length, i.e. scaled by radius) X vector from the sphere transform */\n public cloneVectorX(): Vector3d { return this._localToWorld.matrix.columnX(); }\n /** return the (full length, i.e. scaled by radius) Y vector from the sphere transform */\n public cloneVectorY(): Vector3d { return this._localToWorld.matrix.columnY(); }\n /** return the (full length, i.e. scaled by radius) Z vector from the sphere transform */\n public cloneVectorZ(): Vector3d { return this._localToWorld.matrix.columnZ(); }\n /** return (a copy of) the sphere's angle sweep. */\n public cloneLatitudeSweep(): AngleSweep { return this._latitudeSweep.clone(); }\n /** Test if the geometry is a true sphere taking the transform (which might have nonuniform scaling) is applied. */\n public trueSphereRadius(): number | undefined {\n const factors = this._localToWorld.matrix.factorRigidWithSignedScale();\n if (!factors) return undefined;\n if (factors && factors.scale > 0) // why do we rule out mirror?\n return factors.scale;\n return undefined;\n }\n /**\n * Return the largest of the primary xyz axis radii\n */\n public maxAxisRadius(): number {\n const matrix = this._localToWorld.matrix;\n return Geometry.maxXYZ(matrix.columnXMagnitude(), matrix.columnYMagnitude(), matrix.columnZMagnitude());\n }\n /**\n * Return a (clone of) the sphere's local to world transformation.\n * * Compare to [[getConstructiveFrame]].\n */\n public cloneLocalToWorld(): Transform {\n return this._localToWorld.clone();\n }\n /** Test if `other` is a `Sphere` */\n public isSameGeometryClass(other: any): boolean { return other instanceof Sphere; }\n /** Test for same geometry in `other` */\n public override isAlmostEqual(other: GeometryQuery): boolean {\n if (other instanceof Sphere) {\n if (this.capped !== other.capped) return false;\n if (!this._localToWorld.isAlmostEqual(other._localToWorld)) return false;\n return true;\n }\n return false;\n }\n /**\n * Return strokes for the elliptical arc cross-section at latitude sweep fraction v.\n * * Optional inputs control the number of strokes along the cross-section:\n * * If `fixedStrokeCount` is supplied, it is taken as the cross-section stroke count.\n * * If `fixedStrokeCount` is undefined, stroke count is computed by applying `options` to the cross-section.\n * * If neither input is supplied, the stroke count default is 16.\n * * In any case, stroke count is clamped to the interval [4,64].\n * @param v fractional position along the sphere axis\n * @param fixedStrokeCount optional stroke count in u-direction\n * @param options optional stroke options in u-direction\n * @return strokes as line string\n */\n public strokeConstantVSection(v: number, fixedStrokeCount?: number, options?: StrokeOptions): LineString3d {\n let strokeCount = 16;\n if (fixedStrokeCount !== undefined && Number.isFinite(fixedStrokeCount)) {\n strokeCount = fixedStrokeCount;\n } else if (options instanceof StrokeOptions) {\n strokeCount = options.applyTolerancesToArc(Geometry.maxXY(this._localToWorld.matrix.columnXMagnitude(), this._localToWorld.matrix.columnYMagnitude()));\n }\n strokeCount = Geometry.clampToStartEnd(strokeCount, 4, 64);\n const transform = this._localToWorld;\n const phi = this.vFractionToRadians(v);\n const c1 = Math.cos(phi);\n const s1 = Math.sin(phi);\n let c0, s0;\n const result = LineString3d.createForStrokes(strokeCount, options);\n const deltaRadians = Math.PI * 2.0 / strokeCount;\n const fractions = result.fractions; // possibly undefined !!!\n const derivatives = result.packedDerivatives; // possibly undefined !!!\n const uvParams = result.packedUVParams; // possibly undefined !!\n const surfaceNormals = result.packedSurfaceNormals;\n const dXdu = Vector3d.create();\n const dXdv = Vector3d.create();\n const normal = Vector3d.create();\n let radians = 0;\n for (let i = 0; i <= strokeCount; i++) {\n if (i * 2 <= strokeCount)\n radians = i * deltaRadians;\n else\n radians = (i - strokeCount) * deltaRadians;\n c0 = Math.cos(radians);\n s0 = Math.sin(radians);\n const xyz = transform.multiplyXYZ(c1 * c0, c1 * s0, s1);\n result.addPoint(xyz);\n\n if (fractions)\n fractions.push(i / strokeCount);\n\n if (derivatives) {\n transform.matrix.multiplyXYZ(-c1 * s0, c1 * c0, 0.0, dXdu);\n derivatives.push(dXdu);\n }\n if (uvParams) {\n uvParams.pushXY(i / strokeCount, v);\n }\n if (surfaceNormals) {\n transform.matrix.multiplyXYZ(-s0, c0, 0, dXdu);\n transform.matrix.multiplyXYZ(-s1 * c0, -s1 * s0, c1, dXdv);\n dXdu.unitCrossProduct(dXdv, normal);\n surfaceNormals.push(normal);\n }\n }\n return result;\n }\n\n /** Second step of double dispatch: call `handler.handleSphere(this)` */\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\n return handler.handleSphere(this);\n }\n\n /**\n * Return the Arc3d section at uFraction. For the sphere, this is a meridian arc.\n * @param uFraction fractional position along the equator.\n */\n public constantUSection(uFraction: number): Arc3d {\n const phi = AngleSweep.fractionToSignedPeriodicFractionStartEnd(uFraction, 0, Angle.pi2Radians, false);\n const s1 = Math.sin(phi);\n const c1 = Math.cos(phi);\n const transform = this._localToWorld;\n const center = transform.getOrigin();\n const vector0 = transform.matrix.multiplyXYZ(c1, s1, 0);\n const vector90 = transform.matrix.multiplyXYZ(0, 0, 1);\n return Arc3d.create(center, vector0, vector90, this._latitudeSweep);\n }\n\n /**\n * Return the Arc3d section at vFraction. For the sphere, this is a latitude circle.\n * @param vFraction fractional position along the sweep direction\n */\n public constantVSection(vFraction: number): Loop {\n const phi = this._latitudeSweep.fractionToRadians(vFraction);\n const s1 = Math.sin(phi);\n const c1 = Math.cos(phi);\n const transform = this._localToWorld;\n const center = transform.multiplyXYZ(0, 0, s1);\n const vector0 = transform.matrix.multiplyXYZ(c1, 0, 0);\n const vector90 = transform.matrix.multiplyXYZ(0, c1, 0);\n return Loop.create(Arc3d.create(center, vector0, vector90));\n }\n /** Extend a range to contain this sphere. */\n public extendRange(range: Range3d, transform?: Transform): void {\n let placement = this._localToWorld;\n if (transform) {\n placement = transform.multiplyTransformTransform(placement);\n }\n\n range.extendTransformedXYZ(placement, -1, -1, -1);\n range.extendTransformedXYZ(placement, 1, -1, -1);\n range.extendTransformedXYZ(placement, -1, 1, -1);\n range.extendTransformedXYZ(placement, 1, 1, -1);\n\n range.extendTransformedXYZ(placement, -1, -1, 1);\n range.extendTransformedXYZ(placement, 1, -1, 1);\n range.extendTransformedXYZ(placement, -1, 1, 1);\n range.extendTransformedXYZ(placement, 1, 1, 1);\n\n }\n /** Evaluate as a uv surface\n * @param uFraction fractional position on minor arc (theta, longitude)\n * @param vFraction fractional position on major arc (phi, latitude)\n */\n public uvFractionToPoint(uFraction: number, vFraction: number, result?: Point3d): Point3d {\n // sphere with radius 1 . . .\n const thetaRadians = this.uFractionToRadians(uFraction);\n const phiRadians = this.vFractionToRadians(vFraction);\n const cosTheta = Math.cos(thetaRadians);\n const sinTheta = Math.sin(thetaRadians);\n const sinPhi = Math.sin(phiRadians);\n const cosPhi = Math.cos(phiRadians);\n return this._localToWorld.multiplyXYZ(cosTheta * cosPhi, sinTheta * cosPhi, sinPhi, result);\n }\n /** Evaluate as a uv surface, returning point and two vectors.\n * @param uFraction fractional position on minor arc (theta, longitude)\n * @param vFraction fractional position on major arc (phi, latitude)\n */\n public uvFractionToPointAndTangents(uFraction: number, vFraction: number, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\n const thetaRadians = this.uFractionToRadians(uFraction);\n const phiRadians = this.vFractionToRadians(vFraction);\n const fTheta = Math.PI * 2.0;\n const fPhi = this._latitudeSweep.sweepRadians;\n const cosTheta = Math.cos(thetaRadians);\n const sinTheta = Math.sin(thetaRadians);\n const sinPhi = Math.sin(phiRadians);\n const cosPhi = Math.cos(phiRadians);\n return Plane3dByOriginAndVectors.createOriginAndVectors(\n this._localToWorld.multiplyXYZ(cosTheta * cosPhi, sinTheta * cosPhi, sinPhi),\n this._localToWorld.matrix.multiplyXYZ(-fTheta * sinTheta, fTheta * cosTheta, 0), // !!! note cosTheta term is omitted -- scale is wrong, but remains non-zero at poles.\n this._localToWorld.matrix.multiplyXYZ(-fPhi * cosTheta * sinPhi, -fPhi * sinTheta * sinPhi, fPhi * cosPhi),\n result);\n }\n /**\n * * A sphere is can be closed two ways:\n * * full sphere (no caps needed for closure)\n * * incomplete but with caps\n * @return true if this is a closed volume.\n */\n public get isClosedVolume(): boolean {\n return this.capped || this._latitudeSweep.isFullLatitudeSweep;\n }\n /**\n * Directional distance query\n * * u direction is around latitude circle at maximum distance from axis.\n * * v direction is on a line of longitude between the latitude limits.\n */\n public maxIsoParametricDistance(): Vector2d {\n // approximate radius at equator .. if elliptic, this is not exact . . .\n const rX = this._localToWorld.matrix.columnXMagnitude();\n const rY = this._localToWorld.matrix.columnYMagnitude();\n const rZ = this._localToWorld.matrix.columnZMagnitude();\n const rMaxU = Math.max(rX, rY);\n let dMaxU = Math.PI * 2.0 * rMaxU;\n if (!this._latitudeSweep.isRadiansInSweep(0.0))\n dMaxU *= Math.max(Math.cos(Math.abs(this._latitudeSweep.startRadians)), Math.cos(Math.abs(this._latitudeSweep.endRadians)));\n const dMaxV = Math.max(rMaxU, rZ) * Math.abs(this._latitudeSweep.sweepRadians);\n\n return Vector2d.create(dMaxU, dMaxV);\n }\n}\n"]}
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1
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+
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Solid\n */\n\nimport { Arc3d } from \"../curve/Arc3d\";\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\nimport { LineString3d } from \"../curve/LineString3d\";\nimport { Loop } from \"../curve/Loop\";\nimport { StrokeOptions } from \"../curve/StrokeOptions\";\nimport { AxisOrder, Geometry } from \"../Geometry\";\nimport { Angle } from \"../geometry3d/Angle\";\nimport { AngleSweep } from \"../geometry3d/AngleSweep\";\nimport { GeometryHandler, UVSurface } from \"../geometry3d/GeometryHandler\";\nimport { Matrix3d } from \"../geometry3d/Matrix3d\";\nimport { Plane3dByOriginAndVectors } from \"../geometry3d/Plane3dByOriginAndVectors\";\nimport { Vector2d } from \"../geometry3d/Point2dVector2d\";\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\nimport { Range3d } from \"../geometry3d/Range\";\nimport { Transform } from \"../geometry3d/Transform\";\nimport { SolidPrimitive } from \"./SolidPrimitive\";\n\n/**\n * A unit sphere mapped by an arbitrary [[Transform]].\n * * Typically, the stored matrix has orthogonal columns. In this case, if two columns have equal length, the\n * resulting geometry is ellipsoidal; if all three columns have equal length, the resulting geometry is a sphere.\n * * Creating a Sphere without orthogonal columns is possible but not recommended, for the resulting geometry\n * lacks portability; for example, such a Sphere cannot be represented as a DGN element (see [[createDgnSphere]]).\n * * An optional latitude sweep allows for partial spheres with or without caps.\n * * Compare to [[Ellipsoid]], which has the same parameterization, but acts as a closed [[Clipper]].\n * @public\n */\nexport class Sphere extends SolidPrimitive implements UVSurface {\n /** String name for schema properties */\n public readonly solidPrimitiveType = \"sphere\";\n\n private _localToWorld: Transform; // local coordinates = unit sphere at origin\n private _latitudeSweep: AngleSweep;\n /** Return the latitude (in radians) all fractional v. */\n public vFractionToRadians(v: number): number {\n return this._latitudeSweep.fractionToRadians(v);\n }\n /** Return the longitude (in radians) all fractional u. */\n public uFractionToRadians(u: number): number {\n return u * Math.PI * 2.0;\n }\n\n /** Constructor CAPTURES inputs */\n private constructor(localToWorld: Transform, latitudeSweep: AngleSweep, capped: boolean) {\n super(capped);\n this._localToWorld = localToWorld;\n this._latitudeSweep = latitudeSweep;\n this._latitudeSweep.capLatitudeInPlace();\n }\n /** return a deep clone */\n public clone(): Sphere {\n return new Sphere(this._localToWorld.clone(), this._latitudeSweep.clone(), this.capped);\n }\n /**\n * Transform the sphere in place.\n * * Fails if the transform is singular.\n */\n public tryTransformInPlace(transform: Transform): boolean {\n if (transform.matrix.isSingular())\n return false;\n transform.multiplyTransformTransform(this._localToWorld, this._localToWorld);\n if (transform.matrix.determinant() < 0.0)\n this._latitudeSweep.reverseInPlace();\n return true;\n }\n /**\n * Return a transformed clone.\n * * Fails if the transform is singular.\n */\n public cloneTransformed(transform: Transform): Sphere | undefined {\n const result = this.clone();\n return result.tryTransformInPlace(transform) ? result : undefined;\n }\n /**\n * Construct a rigid coordinate frame from the local coordinate frame.\n * * The returned frame is right-handed, with perpendicular unit axes.\n * * Compare to [[cloneLocalToWorld]].\n */\n public getConstructiveFrame(): Transform | undefined {\n return this._localToWorld.cloneRigid();\n }\n /** Return the latitude sweep as fraction of south pole to north pole. */\n public get latitudeSweepFraction(): number { return this._latitudeSweep.sweepRadians / Math.PI; }\n /** Create from center and radius, with optional restricted latitudes. */\n public static createCenterRadius(center: Point3d, radius: number, latitudeSweep?: AngleSweep, capped?: boolean): Sphere {\n const localToWorld = Transform.createOriginAndMatrix(center, Matrix3d.createUniformScale(radius));\n return new Sphere(localToWorld, latitudeSweep ? latitudeSweep.clone() : AngleSweep.createFullLatitude(), capped ?? false);\n }\n /** Create an ellipsoid which is a unit sphere mapped to position by an (arbitrary, possibly skewed and scaled) transform. */\n public static createEllipsoid(localToWorld: Transform, latitudeSweep?: AngleSweep, capped?: boolean): Sphere | undefined {\n return new Sphere(localToWorld.clone(), latitudeSweep ? latitudeSweep.clone() : AngleSweep.createFullLatitude(), capped ?? false);\n }\n\n /**\n * Create a sphere from the typical parameters of the DGN file.\n * * This method normalizes the input vectors, squares `vectorX` against `vectorZ`, and scales the radii by the vectors' original lengths.\n * * These restrictions allow the sphere to be represented by an element in the DGN file.\n */\n public static createDgnSphere(center: Point3d, vectorX: Vector3d, vectorZ: Vector3d, radiusXY: number, radiusZ: number, latitudeSweep?: AngleSweep, capped?: boolean): Sphere | undefined {\n const rigidMatrix = Matrix3d.createRigidFromColumns(vectorZ, vectorX, AxisOrder.ZXY);\n if (rigidMatrix) {\n radiusXY *= vectorX.magnitude();\n rigidMatrix.scaleColumns(radiusXY, radiusXY, radiusZ * vectorZ.magnitude(), rigidMatrix);\n const frame = Transform.createOriginAndMatrix(center, rigidMatrix);\n return new Sphere(frame, latitudeSweep ? latitudeSweep.clone() : AngleSweep.createFullLatitude(), capped ?? false);\n }\n return undefined;\n }\n\n /**\n * Create a sphere.\n * * If `axes` is supplied, its columns are scaled by the radii to form the sphere's local frame.\n */\n public static createFromAxesAndScales(center: Point3d, axes: undefined | Matrix3d, radiusX: number, radiusY: number, radiusZ: number,\n latitudeSweep?: AngleSweep,\n capped?: boolean): Sphere | undefined {\n const localToWorld = Transform.createOriginAndMatrix(center, axes);\n localToWorld.matrix.scaleColumnsInPlace(radiusX, radiusY, radiusZ);\n return new Sphere(localToWorld, latitudeSweep ? latitudeSweep.clone() : AngleSweep.createFullLatitude(), capped ?? false);\n }\n\n /** return (copy of) sphere center */\n public cloneCenter(): Point3d { return this._localToWorld.getOrigin(); }\n /** return the (full length, i.e. scaled by radius) X vector from the sphere transform */\n public cloneVectorX(): Vector3d { return this._localToWorld.matrix.columnX(); }\n /** return the (full length, i.e. scaled by radius) Y vector from the sphere transform */\n public cloneVectorY(): Vector3d { return this._localToWorld.matrix.columnY(); }\n /** return the (full length, i.e. scaled by radius) Z vector from the sphere transform */\n public cloneVectorZ(): Vector3d { return this._localToWorld.matrix.columnZ(); }\n /** return (a copy of) the sphere's angle sweep. */\n public cloneLatitudeSweep(): AngleSweep { return this._latitudeSweep.clone(); }\n /** Test if the geometry is a true sphere taking the transform (which might have nonuniform scaling) is applied. */\n public trueSphereRadius(): number | undefined {\n const factors = this._localToWorld.matrix.factorRigidWithSignedScale();\n if (!factors) return undefined;\n if (factors && factors.scale > 0) // why do we rule out mirror?\n return factors.scale;\n return undefined;\n }\n /**\n * Return the largest of the primary xyz axis radii\n */\n public maxAxisRadius(): number {\n const matrix = this._localToWorld.matrix;\n return Geometry.maxXYZ(matrix.columnXMagnitude(), matrix.columnYMagnitude(), matrix.columnZMagnitude());\n }\n /**\n * Return a (clone of) the sphere's local to world transformation.\n * * Compare to [[getConstructiveFrame]].\n */\n public cloneLocalToWorld(): Transform {\n return this._localToWorld.clone();\n }\n /** Test if `other` is a `Sphere` */\n public isSameGeometryClass(other: any): boolean { return other instanceof Sphere; }\n /** Test for same geometry in `other` */\n public override isAlmostEqual(other: GeometryQuery): boolean {\n if (other instanceof Sphere) {\n if (this.capped !== other.capped) return false;\n if (!this._localToWorld.isAlmostEqual(other._localToWorld)) return false;\n return true;\n }\n return false;\n }\n /**\n * Return strokes for the elliptical arc cross-section at latitude sweep fraction v.\n * * Optional inputs control the number of strokes along the cross-section:\n * * If `fixedStrokeCount` is supplied, it is taken as the cross-section stroke count.\n * * If `fixedStrokeCount` is undefined, stroke count is computed by applying `options` to the cross-section.\n * * If neither input is supplied, the stroke count default is 16.\n * * In any case, stroke count is clamped to the interval [4,64].\n * @param v fractional position along the sphere axis\n * @param fixedStrokeCount optional stroke count in u-direction\n * @param options optional stroke options in u-direction\n * @return strokes as line string\n */\n public strokeConstantVSection(v: number, fixedStrokeCount?: number, options?: StrokeOptions): LineString3d {\n let strokeCount = 16;\n if (fixedStrokeCount !== undefined && Number.isFinite(fixedStrokeCount)) {\n strokeCount = fixedStrokeCount;\n } else if (options instanceof StrokeOptions) {\n strokeCount = options.applyTolerancesToArc(Geometry.maxXY(this._localToWorld.matrix.columnXMagnitude(), this._localToWorld.matrix.columnYMagnitude()));\n }\n strokeCount = Geometry.clampToStartEnd(strokeCount, 4, 64);\n const transform = this._localToWorld;\n const phi = this.vFractionToRadians(v);\n const c1 = Math.cos(phi);\n const s1 = Math.sin(phi);\n let c0, s0;\n const result = LineString3d.createForStrokes(strokeCount, options);\n const deltaRadians = Math.PI * 2.0 / strokeCount;\n const fractions = result.fractions; // possibly undefined !!!\n const derivatives = result.packedDerivatives; // possibly undefined !!!\n const uvParams = result.packedUVParams; // possibly undefined !!\n const surfaceNormals = result.packedSurfaceNormals;\n const dXdu = Vector3d.create();\n const dXdv = Vector3d.create();\n const normal = Vector3d.create();\n let radians = 0;\n for (let i = 0; i <= strokeCount; i++) {\n if (i * 2 <= strokeCount)\n radians = i * deltaRadians;\n else\n radians = (i - strokeCount) * deltaRadians;\n c0 = Math.cos(radians);\n s0 = Math.sin(radians);\n const xyz = transform.multiplyXYZ(c1 * c0, c1 * s0, s1);\n result.addPoint(xyz);\n\n if (fractions)\n fractions.push(i / strokeCount);\n\n if (derivatives) {\n transform.matrix.multiplyXYZ(-c1 * s0, c1 * c0, 0.0, dXdu);\n derivatives.push(dXdu);\n }\n if (uvParams) {\n uvParams.pushXY(i / strokeCount, v);\n }\n if (surfaceNormals) {\n transform.matrix.multiplyXYZ(-s0, c0, 0, dXdu);\n transform.matrix.multiplyXYZ(-s1 * c0, -s1 * s0, c1, dXdv);\n dXdu.unitCrossProduct(dXdv, normal);\n surfaceNormals.push(normal);\n }\n }\n return result;\n }\n\n /** Second step of double dispatch: call `handler.handleSphere(this)` */\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\n return handler.handleSphere(this);\n }\n\n /**\n * Return the Arc3d section at uFraction. For the sphere, this is a meridian arc.\n * @param uFraction fractional position along the equator.\n */\n public constantUSection(uFraction: number): Arc3d {\n const phi = AngleSweep.fractionToSignedPeriodicFractionStartEnd(uFraction, 0, Angle.pi2Radians, false);\n const s1 = Math.sin(phi);\n const c1 = Math.cos(phi);\n const transform = this._localToWorld;\n const center = transform.getOrigin();\n const vector0 = transform.matrix.multiplyXYZ(c1, s1, 0);\n const vector90 = transform.matrix.multiplyXYZ(0, 0, 1);\n return Arc3d.create(center, vector0, vector90, this._latitudeSweep);\n }\n\n /**\n * Return the Arc3d section at vFraction. For the sphere, this is a latitude circle.\n * @param vFraction fractional position along the sweep direction\n */\n public constantVSection(vFraction: number): Loop {\n const phi = this._latitudeSweep.fractionToRadians(vFraction);\n const s1 = Math.sin(phi);\n const c1 = Math.cos(phi);\n const transform = this._localToWorld;\n const center = transform.multiplyXYZ(0, 0, s1);\n const vector0 = transform.matrix.multiplyXYZ(c1, 0, 0);\n const vector90 = transform.matrix.multiplyXYZ(0, c1, 0);\n return Loop.create(Arc3d.create(center, vector0, vector90));\n }\n /** Extend a range to contain this sphere. */\n public extendRange(range: Range3d, transform?: Transform): void {\n let placement = this._localToWorld;\n if (transform) {\n placement = transform.multiplyTransformTransform(placement);\n }\n\n range.extendTransformedXYZ(placement, -1, -1, -1);\n range.extendTransformedXYZ(placement, 1, -1, -1);\n range.extendTransformedXYZ(placement, -1, 1, -1);\n range.extendTransformedXYZ(placement, 1, 1, -1);\n\n range.extendTransformedXYZ(placement, -1, -1, 1);\n range.extendTransformedXYZ(placement, 1, -1, 1);\n range.extendTransformedXYZ(placement, -1, 1, 1);\n range.extendTransformedXYZ(placement, 1, 1, 1);\n\n }\n /** Evaluate as a uv surface\n * @param uFraction fractional position on minor arc (theta, longitude)\n * @param vFraction fractional position on major arc (phi, latitude)\n */\n public uvFractionToPoint(uFraction: number, vFraction: number, result?: Point3d): Point3d {\n // sphere with radius 1 . . .\n const thetaRadians = this.uFractionToRadians(uFraction);\n const phiRadians = this.vFractionToRadians(vFraction);\n const cosTheta = Math.cos(thetaRadians);\n const sinTheta = Math.sin(thetaRadians);\n const sinPhi = Math.sin(phiRadians);\n const cosPhi = Math.cos(phiRadians);\n return this._localToWorld.multiplyXYZ(cosTheta * cosPhi, sinTheta * cosPhi, sinPhi, result);\n }\n /** Evaluate as a uv surface, returning point and two vectors.\n * @param uFraction fractional position on minor arc (theta, longitude)\n * @param vFraction fractional position on major arc (phi, latitude)\n */\n public uvFractionToPointAndTangents(uFraction: number, vFraction: number, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\n const thetaRadians = this.uFractionToRadians(uFraction);\n const phiRadians = this.vFractionToRadians(vFraction);\n const fTheta = Math.PI * 2.0;\n const fPhi = this._latitudeSweep.sweepRadians;\n const cosTheta = Math.cos(thetaRadians);\n const sinTheta = Math.sin(thetaRadians);\n const sinPhi = Math.sin(phiRadians);\n const cosPhi = Math.cos(phiRadians);\n return Plane3dByOriginAndVectors.createOriginAndVectors(\n this._localToWorld.multiplyXYZ(cosTheta * cosPhi, sinTheta * cosPhi, sinPhi),\n this._localToWorld.matrix.multiplyXYZ(-fTheta * sinTheta, fTheta * cosTheta, 0), // !!! note cosTheta term is omitted -- scale is wrong, but remains non-zero at poles.\n this._localToWorld.matrix.multiplyXYZ(-fPhi * cosTheta * sinPhi, -fPhi * sinTheta * sinPhi, fPhi * cosPhi),\n result);\n }\n /**\n * * A sphere is can be closed two ways:\n * * full sphere (no caps needed for closure)\n * * incomplete but with caps\n * @return true if this is a closed volume.\n */\n public get isClosedVolume(): boolean {\n return this.capped || this._latitudeSweep.isFullLatitudeSweep;\n }\n /**\n * Directional distance query\n * * u direction is around latitude circle at maximum distance from axis.\n * * v direction is on a line of longitude between the latitude limits.\n */\n public maxIsoParametricDistance(): Vector2d {\n // approximate radius at equator .. if elliptic, this is not exact . . .\n const rX = this._localToWorld.matrix.columnXMagnitude();\n const rY = this._localToWorld.matrix.columnYMagnitude();\n const rZ = this._localToWorld.matrix.columnZMagnitude();\n const rMaxU = Math.max(rX, rY);\n let dMaxU = Math.PI * 2.0 * rMaxU;\n if (!this._latitudeSweep.isRadiansInSweep(0.0))\n dMaxU *= Math.max(Math.cos(Math.abs(this._latitudeSweep.startRadians)), Math.cos(Math.abs(this._latitudeSweep.endRadians)));\n const dMaxV = Math.max(rMaxU, rZ) * Math.abs(this._latitudeSweep.sweepRadians);\n\n return Vector2d.create(dMaxU, dMaxV);\n }\n}\n"]}
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@itwin/core-geometry",
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"version": "5.0.0-dev.
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"version": "5.0.0-dev.94",
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"description": "iTwin.js Core Geometry library",
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"main": "lib/cjs/core-geometry.js",
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"module": "lib/esm/core-geometry.js",
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@@ -31,11 +31,11 @@
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"rimraf": "^6.0.1",
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"typescript": "~5.6.2",
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"vitest": "^3.0.6",
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"@itwin/build-tools": "5.0.0-dev.
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"@itwin/build-tools": "5.0.0-dev.94"
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},
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"dependencies": {
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"flatbuffers": "~1.12.0",
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"@itwin/core-bentley": "5.0.0-dev.
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"@itwin/core-bentley": "5.0.0-dev.94"
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},
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"scripts": {
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"build": "npm run -s build:cjs && npm run -s build:esm",
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