@itwin/core-geometry 5.0.0-dev.92 → 5.0.0-dev.94
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/curve/StrokeOptions.d.ts +6 -1
- package/lib/cjs/curve/StrokeOptions.d.ts.map +1 -1
- package/lib/cjs/curve/StrokeOptions.js +7 -2
- package/lib/cjs/curve/StrokeOptions.js.map +1 -1
- package/lib/cjs/geometry3d/Ellipsoid.d.ts +8 -7
- package/lib/cjs/geometry3d/Ellipsoid.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Ellipsoid.js +17 -16
- package/lib/cjs/geometry3d/Ellipsoid.js.map +1 -1
- package/lib/cjs/geometry3d/PointHelpers.d.ts +11 -0
- package/lib/cjs/geometry3d/PointHelpers.d.ts.map +1 -1
- package/lib/cjs/geometry3d/PointHelpers.js +21 -0
- package/lib/cjs/geometry3d/PointHelpers.js.map +1 -1
- package/lib/cjs/polyface/IndexedPolyfaceVisitor.d.ts +1 -1
- package/lib/cjs/polyface/IndexedPolyfaceVisitor.d.ts.map +1 -1
- package/lib/cjs/polyface/IndexedPolyfaceVisitor.js +5 -3
- package/lib/cjs/polyface/IndexedPolyfaceVisitor.js.map +1 -1
- package/lib/cjs/polyface/IndexedPolyfaceWalker.d.ts.map +1 -1
- package/lib/cjs/polyface/IndexedPolyfaceWalker.js.map +1 -1
- package/lib/cjs/polyface/Polyface.d.ts +27 -23
- package/lib/cjs/polyface/Polyface.d.ts.map +1 -1
- package/lib/cjs/polyface/Polyface.js +47 -37
- package/lib/cjs/polyface/Polyface.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceData.d.ts +8 -3
- package/lib/cjs/polyface/PolyfaceData.d.ts.map +1 -1
- package/lib/cjs/polyface/PolyfaceData.js +26 -4
- package/lib/cjs/polyface/PolyfaceData.js.map +1 -1
- package/lib/cjs/serialization/BGFBAccessors.d.ts +35 -9
- package/lib/cjs/serialization/BGFBAccessors.d.ts.map +1 -1
- package/lib/cjs/serialization/BGFBAccessors.js +59 -15
- package/lib/cjs/serialization/BGFBAccessors.js.map +1 -1
- package/lib/cjs/serialization/BGFBReader.d.ts +2 -2
- package/lib/cjs/serialization/BGFBReader.d.ts.map +1 -1
- package/lib/cjs/serialization/BGFBReader.js +53 -40
- package/lib/cjs/serialization/BGFBReader.js.map +1 -1
- package/lib/cjs/serialization/BGFBWriter.d.ts +5 -1
- package/lib/cjs/serialization/BGFBWriter.d.ts.map +1 -1
- package/lib/cjs/serialization/BGFBWriter.js +17 -3
- package/lib/cjs/serialization/BGFBWriter.js.map +1 -1
- package/lib/cjs/serialization/BentleyGeometryFlatBuffer.js +1 -0
- package/lib/cjs/serialization/BentleyGeometryFlatBuffer.js.map +1 -1
- package/lib/cjs/serialization/IModelJsonSchema.d.ts +8 -1
- package/lib/cjs/serialization/IModelJsonSchema.d.ts.map +1 -1
- package/lib/cjs/serialization/IModelJsonSchema.js +20 -9
- package/lib/cjs/serialization/IModelJsonSchema.js.map +1 -1
- package/lib/cjs/serialization/SerializationHelpers.d.ts +36 -0
- package/lib/cjs/serialization/SerializationHelpers.d.ts.map +1 -1
- package/lib/cjs/serialization/SerializationHelpers.js +117 -0
- package/lib/cjs/serialization/SerializationHelpers.js.map +1 -1
- package/lib/cjs/solid/Sphere.d.ts +4 -2
- package/lib/cjs/solid/Sphere.d.ts.map +1 -1
- package/lib/cjs/solid/Sphere.js +4 -2
- package/lib/cjs/solid/Sphere.js.map +1 -1
- package/lib/esm/curve/StrokeOptions.d.ts +6 -1
- package/lib/esm/curve/StrokeOptions.d.ts.map +1 -1
- package/lib/esm/curve/StrokeOptions.js +7 -2
- package/lib/esm/curve/StrokeOptions.js.map +1 -1
- package/lib/esm/geometry3d/Ellipsoid.d.ts +8 -7
- package/lib/esm/geometry3d/Ellipsoid.d.ts.map +1 -1
- package/lib/esm/geometry3d/Ellipsoid.js +17 -16
- package/lib/esm/geometry3d/Ellipsoid.js.map +1 -1
- package/lib/esm/geometry3d/PointHelpers.d.ts +11 -0
- package/lib/esm/geometry3d/PointHelpers.d.ts.map +1 -1
- package/lib/esm/geometry3d/PointHelpers.js +21 -0
- package/lib/esm/geometry3d/PointHelpers.js.map +1 -1
- package/lib/esm/polyface/IndexedPolyfaceVisitor.d.ts +1 -1
- package/lib/esm/polyface/IndexedPolyfaceVisitor.d.ts.map +1 -1
- package/lib/esm/polyface/IndexedPolyfaceVisitor.js +5 -3
- package/lib/esm/polyface/IndexedPolyfaceVisitor.js.map +1 -1
- package/lib/esm/polyface/IndexedPolyfaceWalker.d.ts.map +1 -1
- package/lib/esm/polyface/IndexedPolyfaceWalker.js.map +1 -1
- package/lib/esm/polyface/Polyface.d.ts +27 -23
- package/lib/esm/polyface/Polyface.d.ts.map +1 -1
- package/lib/esm/polyface/Polyface.js +47 -37
- package/lib/esm/polyface/Polyface.js.map +1 -1
- package/lib/esm/polyface/PolyfaceData.d.ts +8 -3
- package/lib/esm/polyface/PolyfaceData.d.ts.map +1 -1
- package/lib/esm/polyface/PolyfaceData.js +26 -4
- package/lib/esm/polyface/PolyfaceData.js.map +1 -1
- package/lib/esm/serialization/BGFBAccessors.d.ts +35 -9
- package/lib/esm/serialization/BGFBAccessors.d.ts.map +1 -1
- package/lib/esm/serialization/BGFBAccessors.js +59 -15
- package/lib/esm/serialization/BGFBAccessors.js.map +1 -1
- package/lib/esm/serialization/BGFBReader.d.ts +2 -2
- package/lib/esm/serialization/BGFBReader.d.ts.map +1 -1
- package/lib/esm/serialization/BGFBReader.js +53 -40
- package/lib/esm/serialization/BGFBReader.js.map +1 -1
- package/lib/esm/serialization/BGFBWriter.d.ts +5 -1
- package/lib/esm/serialization/BGFBWriter.d.ts.map +1 -1
- package/lib/esm/serialization/BGFBWriter.js +17 -3
- package/lib/esm/serialization/BGFBWriter.js.map +1 -1
- package/lib/esm/serialization/BentleyGeometryFlatBuffer.js +1 -0
- package/lib/esm/serialization/BentleyGeometryFlatBuffer.js.map +1 -1
- package/lib/esm/serialization/IModelJsonSchema.d.ts +8 -1
- package/lib/esm/serialization/IModelJsonSchema.d.ts.map +1 -1
- package/lib/esm/serialization/IModelJsonSchema.js +20 -9
- package/lib/esm/serialization/IModelJsonSchema.js.map +1 -1
- package/lib/esm/serialization/SerializationHelpers.d.ts +36 -0
- package/lib/esm/serialization/SerializationHelpers.d.ts.map +1 -1
- package/lib/esm/serialization/SerializationHelpers.js +117 -0
- package/lib/esm/serialization/SerializationHelpers.js.map +1 -1
- package/lib/esm/solid/Sphere.d.ts +4 -2
- package/lib/esm/solid/Sphere.d.ts.map +1 -1
- package/lib/esm/solid/Sphere.js +4 -2
- package/lib/esm/solid/Sphere.js.map +1 -1
- package/package.json +3 -3
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Solid\n */\n\nimport { Arc3d } from \"../curve/Arc3d\";\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\nimport { LineString3d } from \"../curve/LineString3d\";\nimport { Loop } from \"../curve/Loop\";\nimport { StrokeOptions } from \"../curve/StrokeOptions\";\nimport { AxisOrder, Geometry } from \"../Geometry\";\nimport { Angle } from \"../geometry3d/Angle\";\nimport { AngleSweep } from \"../geometry3d/AngleSweep\";\nimport { GeometryHandler, UVSurface } from \"../geometry3d/GeometryHandler\";\nimport { Matrix3d } from \"../geometry3d/Matrix3d\";\nimport { Plane3dByOriginAndVectors } from \"../geometry3d/Plane3dByOriginAndVectors\";\nimport { Vector2d } from \"../geometry3d/Point2dVector2d\";\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\nimport { Range3d } from \"../geometry3d/Range\";\nimport { Transform } from \"../geometry3d/Transform\";\nimport { SolidPrimitive } from \"./SolidPrimitive\";\n\n/**\n * A sphere mapped by an arbitrary transform.\n * * Typically, the stored matrix has orthogonal columns. In this case, if two columns have equal length, the\n * resulting geometry is ellipsoidal; if all three columns have equal length, the resulting geometry is a sphere.\n * * Creating a Sphere without orthogonal columns is possible, but not recommended, for the resulting geometry\n * lacks portability; for example, such a Sphere cannot be represented as a DGN element (see [[createDgnSphere]]).\n * @public\n */\nexport class Sphere extends SolidPrimitive implements UVSurface {\n /** String name for schema properties */\n public readonly solidPrimitiveType = \"sphere\";\n\n private _localToWorld: Transform; // local coordinates = unit sphere at origin\n private _latitudeSweep: AngleSweep;\n /** Return the latitude (in radians) all fractional v. */\n public vFractionToRadians(v: number): number {\n return this._latitudeSweep.fractionToRadians(v);\n }\n /** Return the longitude (in radians) all fractional u. */\n public uFractionToRadians(u: number): number {\n return u * Math.PI * 2.0;\n }\n\n /** Constructor CAPTURES inputs */\n private constructor(localToWorld: Transform, latitudeSweep: AngleSweep, capped: boolean) {\n super(capped);\n this._localToWorld = localToWorld;\n this._latitudeSweep = latitudeSweep;\n this._latitudeSweep.capLatitudeInPlace();\n }\n /** return a deep clone */\n public clone(): Sphere {\n return new Sphere(this._localToWorld.clone(), this._latitudeSweep.clone(), this.capped);\n }\n /**\n * Transform the sphere in place.\n * * Fails if the transform is singular.\n */\n public tryTransformInPlace(transform: Transform): boolean {\n if (transform.matrix.isSingular())\n return false;\n transform.multiplyTransformTransform(this._localToWorld, this._localToWorld);\n if (transform.matrix.determinant() < 0.0)\n this._latitudeSweep.reverseInPlace();\n return true;\n }\n /**\n * Return a transformed clone.\n * * Fails if the transform is singular.\n */\n public cloneTransformed(transform: Transform): Sphere | undefined {\n const result = this.clone();\n return result.tryTransformInPlace(transform) ? result : undefined;\n }\n /**\n * Construct a rigid coordinate frame from the local coordinate frame.\n * * The returned frame is right-handed, with perpendicular unit axes.\n * * Compare to [[cloneLocalToWorld]].\n */\n public getConstructiveFrame(): Transform | undefined {\n return this._localToWorld.cloneRigid();\n }\n /** Return the latitude sweep as fraction of south pole to north pole. */\n public get latitudeSweepFraction(): number { return this._latitudeSweep.sweepRadians / Math.PI; }\n /** Create from center and radius, with optional restricted latitudes. */\n public static createCenterRadius(center: Point3d, radius: number, latitudeSweep?: AngleSweep, capped?: boolean): Sphere {\n const localToWorld = Transform.createOriginAndMatrix(center, Matrix3d.createUniformScale(radius));\n return new Sphere(localToWorld, latitudeSweep ? latitudeSweep.clone() : AngleSweep.createFullLatitude(), capped ?? false);\n }\n /** Create an ellipsoid which is a unit sphere mapped to position by an (arbitrary, possibly skewed and scaled) transform. */\n public static createEllipsoid(localToWorld: Transform, latitudeSweep?: AngleSweep, capped?: boolean): Sphere | undefined {\n return new Sphere(localToWorld.clone(), latitudeSweep ? latitudeSweep.clone() : AngleSweep.createFullLatitude(), capped ?? false);\n }\n\n /**\n * Create a sphere from the typical parameters of the DGN file.\n * * This method normalizes the input vectors, squares `vectorX` against `vectorZ`, and scales the radii by the vectors' original lengths.\n * * These restrictions allow the sphere to be represented by an element in the DGN file.\n */\n public static createDgnSphere(center: Point3d, vectorX: Vector3d, vectorZ: Vector3d, radiusXY: number, radiusZ: number, latitudeSweep?: AngleSweep, capped?: boolean): Sphere | undefined {\n const rigidMatrix = Matrix3d.createRigidFromColumns(vectorZ, vectorX, AxisOrder.ZXY);\n if (rigidMatrix) {\n radiusXY *= vectorX.magnitude();\n rigidMatrix.scaleColumns(radiusXY, radiusXY, radiusZ * vectorZ.magnitude(), rigidMatrix);\n const frame = Transform.createOriginAndMatrix(center, rigidMatrix);\n return new Sphere(frame, latitudeSweep ? latitudeSweep.clone() : AngleSweep.createFullLatitude(), capped ?? false);\n }\n return undefined;\n }\n\n /**\n * Create a sphere.\n * * If `axes` is supplied, its columns are scaled by the radii to form the sphere's local frame.\n */\n public static createFromAxesAndScales(center: Point3d, axes: undefined | Matrix3d, radiusX: number, radiusY: number, radiusZ: number,\n latitudeSweep?: AngleSweep,\n capped?: boolean): Sphere | undefined {\n const localToWorld = Transform.createOriginAndMatrix(center, axes);\n localToWorld.matrix.scaleColumnsInPlace(radiusX, radiusY, radiusZ);\n return new Sphere(localToWorld, latitudeSweep ? latitudeSweep.clone() : AngleSweep.createFullLatitude(), capped ?? false);\n }\n\n /** return (copy of) sphere center */\n public cloneCenter(): Point3d { return this._localToWorld.getOrigin(); }\n /** return the (full length, i.e. scaled by radius) X vector from the sphere transform */\n public cloneVectorX(): Vector3d { return this._localToWorld.matrix.columnX(); }\n /** return the (full length, i.e. scaled by radius) Y vector from the sphere transform */\n public cloneVectorY(): Vector3d { return this._localToWorld.matrix.columnY(); }\n /** return the (full length, i.e. scaled by radius) Z vector from the sphere transform */\n public cloneVectorZ(): Vector3d { return this._localToWorld.matrix.columnZ(); }\n /** return (a copy of) the sphere's angle sweep. */\n public cloneLatitudeSweep(): AngleSweep { return this._latitudeSweep.clone(); }\n /** Test if the geometry is a true sphere taking the transform (which might have nonuniform scaling) is applied. */\n public trueSphereRadius(): number | undefined {\n const factors = this._localToWorld.matrix.factorRigidWithSignedScale();\n if (!factors) return undefined;\n if (factors && factors.scale > 0) // why do we rule out mirror?\n return factors.scale;\n return undefined;\n }\n /**\n * Return the largest of the primary xyz axis radii\n */\n public maxAxisRadius(): number {\n const matrix = this._localToWorld.matrix;\n return Geometry.maxXYZ(matrix.columnXMagnitude(), matrix.columnYMagnitude(), matrix.columnZMagnitude());\n }\n /**\n * Return a (clone of) the sphere's local to world transformation.\n * * Compare to [[getConstructiveFrame]].\n */\n public cloneLocalToWorld(): Transform {\n return this._localToWorld.clone();\n }\n /** Test if `other` is a `Sphere` */\n public isSameGeometryClass(other: any): boolean { return other instanceof Sphere; }\n /** Test for same geometry in `other` */\n public override isAlmostEqual(other: GeometryQuery): boolean {\n if (other instanceof Sphere) {\n if (this.capped !== other.capped) return false;\n if (!this._localToWorld.isAlmostEqual(other._localToWorld)) return false;\n return true;\n }\n return false;\n }\n /**\n * Return strokes for the elliptical arc cross-section at latitude sweep fraction v.\n * * Optional inputs control the number of strokes along the cross-section:\n * * If `fixedStrokeCount` is supplied, it is taken as the cross-section stroke count.\n * * If `fixedStrokeCount` is undefined, stroke count is computed by applying `options` to the cross-section.\n * * If neither input is supplied, the stroke count default is 16.\n * * In any case, stroke count is clamped to the interval [4,64].\n * @param v fractional position along the sphere axis\n * @param fixedStrokeCount optional stroke count in u-direction\n * @param options optional stroke options in u-direction\n * @return strokes as line string\n */\n public strokeConstantVSection(v: number, fixedStrokeCount?: number, options?: StrokeOptions): LineString3d {\n let strokeCount = 16;\n if (fixedStrokeCount !== undefined && Number.isFinite(fixedStrokeCount)) {\n strokeCount = fixedStrokeCount;\n } else if (options instanceof StrokeOptions) {\n strokeCount = options.applyTolerancesToArc(Geometry.maxXY(this._localToWorld.matrix.columnXMagnitude(), this._localToWorld.matrix.columnYMagnitude()));\n }\n strokeCount = Geometry.clampToStartEnd(strokeCount, 4, 64);\n const transform = this._localToWorld;\n const phi = this.vFractionToRadians(v);\n const c1 = Math.cos(phi);\n const s1 = Math.sin(phi);\n let c0, s0;\n const result = LineString3d.createForStrokes(strokeCount, options);\n const deltaRadians = Math.PI * 2.0 / strokeCount;\n const fractions = result.fractions; // possibly undefined !!!\n const derivatives = result.packedDerivatives; // possibly undefined !!!\n const uvParams = result.packedUVParams; // possibly undefined !!\n const surfaceNormals = result.packedSurfaceNormals;\n const dXdu = Vector3d.create();\n const dXdv = Vector3d.create();\n const normal = Vector3d.create();\n let radians = 0;\n for (let i = 0; i <= strokeCount; i++) {\n if (i * 2 <= strokeCount)\n radians = i * deltaRadians;\n else\n radians = (i - strokeCount) * deltaRadians;\n c0 = Math.cos(radians);\n s0 = Math.sin(radians);\n const xyz = transform.multiplyXYZ(c1 * c0, c1 * s0, s1);\n result.addPoint(xyz);\n\n if (fractions)\n fractions.push(i / strokeCount);\n\n if (derivatives) {\n transform.matrix.multiplyXYZ(-c1 * s0, c1 * c0, 0.0, dXdu);\n derivatives.push(dXdu);\n }\n if (uvParams) {\n uvParams.pushXY(i / strokeCount, v);\n }\n if (surfaceNormals) {\n transform.matrix.multiplyXYZ(-s0, c0, 0, dXdu);\n transform.matrix.multiplyXYZ(-s1 * c0, -s1 * s0, c1, dXdv);\n dXdu.unitCrossProduct(dXdv, normal);\n surfaceNormals.push(normal);\n }\n }\n return result;\n }\n\n /** Second step of double dispatch: call `handler.handleSphere(this)` */\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\n return handler.handleSphere(this);\n }\n\n /**\n * Return the Arc3d section at uFraction. For the sphere, this is a meridian arc.\n * @param uFraction fractional position along the equator.\n */\n public constantUSection(uFraction: number): Arc3d {\n const phi = AngleSweep.fractionToSignedPeriodicFractionStartEnd(uFraction, 0, Angle.pi2Radians, false);\n const s1 = Math.sin(phi);\n const c1 = Math.cos(phi);\n const transform = this._localToWorld;\n const center = transform.getOrigin();\n const vector0 = transform.matrix.multiplyXYZ(c1, s1, 0);\n const vector90 = transform.matrix.multiplyXYZ(0, 0, 1);\n return Arc3d.create(center, vector0, vector90, this._latitudeSweep);\n }\n\n /**\n * Return the Arc3d section at vFraction. For the sphere, this is a latitude circle.\n * @param vFraction fractional position along the sweep direction\n */\n public constantVSection(vFraction: number): Loop {\n const phi = this._latitudeSweep.fractionToRadians(vFraction);\n const s1 = Math.sin(phi);\n const c1 = Math.cos(phi);\n const transform = this._localToWorld;\n const center = transform.multiplyXYZ(0, 0, s1);\n const vector0 = transform.matrix.multiplyXYZ(c1, 0, 0);\n const vector90 = transform.matrix.multiplyXYZ(0, c1, 0);\n return Loop.create(Arc3d.create(center, vector0, vector90));\n }\n /** Extend a range to contain this sphere. */\n public extendRange(range: Range3d, transform?: Transform): void {\n let placement = this._localToWorld;\n if (transform) {\n placement = transform.multiplyTransformTransform(placement);\n }\n\n range.extendTransformedXYZ(placement, -1, -1, -1);\n range.extendTransformedXYZ(placement, 1, -1, -1);\n range.extendTransformedXYZ(placement, -1, 1, -1);\n range.extendTransformedXYZ(placement, 1, 1, -1);\n\n range.extendTransformedXYZ(placement, -1, -1, 1);\n range.extendTransformedXYZ(placement, 1, -1, 1);\n range.extendTransformedXYZ(placement, -1, 1, 1);\n range.extendTransformedXYZ(placement, 1, 1, 1);\n\n }\n /** Evaluate as a uv surface\n * @param uFraction fractional position on minor arc (theta, longitude)\n * @param vFraction fractional position on major arc (phi, latitude)\n */\n public uvFractionToPoint(uFraction: number, vFraction: number, result?: Point3d): Point3d {\n // sphere with radius 1 . . .\n const thetaRadians = this.uFractionToRadians(uFraction);\n const phiRadians = this.vFractionToRadians(vFraction);\n const cosTheta = Math.cos(thetaRadians);\n const sinTheta = Math.sin(thetaRadians);\n const sinPhi = Math.sin(phiRadians);\n const cosPhi = Math.cos(phiRadians);\n return this._localToWorld.multiplyXYZ(cosTheta * cosPhi, sinTheta * cosPhi, sinPhi, result);\n }\n /** Evaluate as a uv surface, returning point and two vectors.\n * @param uFraction fractional position on minor arc (theta, longitude)\n * @param vFraction fractional position on major arc (phi, latitude)\n */\n public uvFractionToPointAndTangents(uFraction: number, vFraction: number, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\n const thetaRadians = this.uFractionToRadians(uFraction);\n const phiRadians = this.vFractionToRadians(vFraction);\n const fTheta = Math.PI * 2.0;\n const fPhi = this._latitudeSweep.sweepRadians;\n const cosTheta = Math.cos(thetaRadians);\n const sinTheta = Math.sin(thetaRadians);\n const sinPhi = Math.sin(phiRadians);\n const cosPhi = Math.cos(phiRadians);\n return Plane3dByOriginAndVectors.createOriginAndVectors(\n this._localToWorld.multiplyXYZ(cosTheta * cosPhi, sinTheta * cosPhi, sinPhi),\n this._localToWorld.matrix.multiplyXYZ(-fTheta * sinTheta, fTheta * cosTheta, 0), // !!! note cosTheta term is omitted -- scale is wrong, but remains non-zero at poles.\n this._localToWorld.matrix.multiplyXYZ(-fPhi * cosTheta * sinPhi, -fPhi * sinTheta * sinPhi, fPhi * cosPhi),\n result);\n }\n /**\n * * A sphere is can be closed two ways:\n * * full sphere (no caps needed for closure)\n * * incomplete but with caps\n * @return true if this is a closed volume.\n */\n public get isClosedVolume(): boolean {\n return this.capped || this._latitudeSweep.isFullLatitudeSweep;\n }\n /**\n * Directional distance query\n * * u direction is around latitude circle at maximum distance from axis.\n * * v direction is on a line of longitude between the latitude limits.\n */\n public maxIsoParametricDistance(): Vector2d {\n // approximate radius at equator .. if elliptic, this is not exact . . .\n const rX = this._localToWorld.matrix.columnXMagnitude();\n const rY = this._localToWorld.matrix.columnYMagnitude();\n const rZ = this._localToWorld.matrix.columnZMagnitude();\n const rMaxU = Math.max(rX, rY);\n let dMaxU = Math.PI * 2.0 * rMaxU;\n if (!this._latitudeSweep.isRadiansInSweep(0.0))\n dMaxU *= Math.max(Math.cos(Math.abs(this._latitudeSweep.startRadians)), Math.cos(Math.abs(this._latitudeSweep.endRadians)));\n const dMaxV = Math.max(rMaxU, rZ) * Math.abs(this._latitudeSweep.sweepRadians);\n\n return Vector2d.create(dMaxU, dMaxV);\n }\n}\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Solid\n */\n\nimport { Arc3d } from \"../curve/Arc3d\";\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\nimport { LineString3d } from \"../curve/LineString3d\";\nimport { Loop } from \"../curve/Loop\";\nimport { StrokeOptions } from \"../curve/StrokeOptions\";\nimport { AxisOrder, Geometry } from \"../Geometry\";\nimport { Angle } from \"../geometry3d/Angle\";\nimport { AngleSweep } from \"../geometry3d/AngleSweep\";\nimport { GeometryHandler, UVSurface } from \"../geometry3d/GeometryHandler\";\nimport { Matrix3d } from \"../geometry3d/Matrix3d\";\nimport { Plane3dByOriginAndVectors } from \"../geometry3d/Plane3dByOriginAndVectors\";\nimport { Vector2d } from \"../geometry3d/Point2dVector2d\";\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\nimport { Range3d } from \"../geometry3d/Range\";\nimport { Transform } from \"../geometry3d/Transform\";\nimport { SolidPrimitive } from \"./SolidPrimitive\";\n\n/**\n * A unit sphere mapped by an arbitrary [[Transform]].\n * * Typically, the stored matrix has orthogonal columns. In this case, if two columns have equal length, the\n * resulting geometry is ellipsoidal; if all three columns have equal length, the resulting geometry is a sphere.\n * * Creating a Sphere without orthogonal columns is possible but not recommended, for the resulting geometry\n * lacks portability; for example, such a Sphere cannot be represented as a DGN element (see [[createDgnSphere]]).\n * * An optional latitude sweep allows for partial spheres with or without caps.\n * * Compare to [[Ellipsoid]], which has the same parameterization, but acts as a closed [[Clipper]].\n * @public\n */\nexport class Sphere extends SolidPrimitive implements UVSurface {\n /** String name for schema properties */\n public readonly solidPrimitiveType = \"sphere\";\n\n private _localToWorld: Transform; // local coordinates = unit sphere at origin\n private _latitudeSweep: AngleSweep;\n /** Return the latitude (in radians) all fractional v. */\n public vFractionToRadians(v: number): number {\n return this._latitudeSweep.fractionToRadians(v);\n }\n /** Return the longitude (in radians) all fractional u. */\n public uFractionToRadians(u: number): number {\n return u * Math.PI * 2.0;\n }\n\n /** Constructor CAPTURES inputs */\n private constructor(localToWorld: Transform, latitudeSweep: AngleSweep, capped: boolean) {\n super(capped);\n this._localToWorld = localToWorld;\n this._latitudeSweep = latitudeSweep;\n this._latitudeSweep.capLatitudeInPlace();\n }\n /** return a deep clone */\n public clone(): Sphere {\n return new Sphere(this._localToWorld.clone(), this._latitudeSweep.clone(), this.capped);\n }\n /**\n * Transform the sphere in place.\n * * Fails if the transform is singular.\n */\n public tryTransformInPlace(transform: Transform): boolean {\n if (transform.matrix.isSingular())\n return false;\n transform.multiplyTransformTransform(this._localToWorld, this._localToWorld);\n if (transform.matrix.determinant() < 0.0)\n this._latitudeSweep.reverseInPlace();\n return true;\n }\n /**\n * Return a transformed clone.\n * * Fails if the transform is singular.\n */\n public cloneTransformed(transform: Transform): Sphere | undefined {\n const result = this.clone();\n return result.tryTransformInPlace(transform) ? result : undefined;\n }\n /**\n * Construct a rigid coordinate frame from the local coordinate frame.\n * * The returned frame is right-handed, with perpendicular unit axes.\n * * Compare to [[cloneLocalToWorld]].\n */\n public getConstructiveFrame(): Transform | undefined {\n return this._localToWorld.cloneRigid();\n }\n /** Return the latitude sweep as fraction of south pole to north pole. */\n public get latitudeSweepFraction(): number { return this._latitudeSweep.sweepRadians / Math.PI; }\n /** Create from center and radius, with optional restricted latitudes. */\n public static createCenterRadius(center: Point3d, radius: number, latitudeSweep?: AngleSweep, capped?: boolean): Sphere {\n const localToWorld = Transform.createOriginAndMatrix(center, Matrix3d.createUniformScale(radius));\n return new Sphere(localToWorld, latitudeSweep ? latitudeSweep.clone() : AngleSweep.createFullLatitude(), capped ?? false);\n }\n /** Create an ellipsoid which is a unit sphere mapped to position by an (arbitrary, possibly skewed and scaled) transform. */\n public static createEllipsoid(localToWorld: Transform, latitudeSweep?: AngleSweep, capped?: boolean): Sphere | undefined {\n return new Sphere(localToWorld.clone(), latitudeSweep ? latitudeSweep.clone() : AngleSweep.createFullLatitude(), capped ?? false);\n }\n\n /**\n * Create a sphere from the typical parameters of the DGN file.\n * * This method normalizes the input vectors, squares `vectorX` against `vectorZ`, and scales the radii by the vectors' original lengths.\n * * These restrictions allow the sphere to be represented by an element in the DGN file.\n */\n public static createDgnSphere(center: Point3d, vectorX: Vector3d, vectorZ: Vector3d, radiusXY: number, radiusZ: number, latitudeSweep?: AngleSweep, capped?: boolean): Sphere | undefined {\n const rigidMatrix = Matrix3d.createRigidFromColumns(vectorZ, vectorX, AxisOrder.ZXY);\n if (rigidMatrix) {\n radiusXY *= vectorX.magnitude();\n rigidMatrix.scaleColumns(radiusXY, radiusXY, radiusZ * vectorZ.magnitude(), rigidMatrix);\n const frame = Transform.createOriginAndMatrix(center, rigidMatrix);\n return new Sphere(frame, latitudeSweep ? latitudeSweep.clone() : AngleSweep.createFullLatitude(), capped ?? false);\n }\n return undefined;\n }\n\n /**\n * Create a sphere.\n * * If `axes` is supplied, its columns are scaled by the radii to form the sphere's local frame.\n */\n public static createFromAxesAndScales(center: Point3d, axes: undefined | Matrix3d, radiusX: number, radiusY: number, radiusZ: number,\n latitudeSweep?: AngleSweep,\n capped?: boolean): Sphere | undefined {\n const localToWorld = Transform.createOriginAndMatrix(center, axes);\n localToWorld.matrix.scaleColumnsInPlace(radiusX, radiusY, radiusZ);\n return new Sphere(localToWorld, latitudeSweep ? latitudeSweep.clone() : AngleSweep.createFullLatitude(), capped ?? false);\n }\n\n /** return (copy of) sphere center */\n public cloneCenter(): Point3d { return this._localToWorld.getOrigin(); }\n /** return the (full length, i.e. scaled by radius) X vector from the sphere transform */\n public cloneVectorX(): Vector3d { return this._localToWorld.matrix.columnX(); }\n /** return the (full length, i.e. scaled by radius) Y vector from the sphere transform */\n public cloneVectorY(): Vector3d { return this._localToWorld.matrix.columnY(); }\n /** return the (full length, i.e. scaled by radius) Z vector from the sphere transform */\n public cloneVectorZ(): Vector3d { return this._localToWorld.matrix.columnZ(); }\n /** return (a copy of) the sphere's angle sweep. */\n public cloneLatitudeSweep(): AngleSweep { return this._latitudeSweep.clone(); }\n /** Test if the geometry is a true sphere taking the transform (which might have nonuniform scaling) is applied. */\n public trueSphereRadius(): number | undefined {\n const factors = this._localToWorld.matrix.factorRigidWithSignedScale();\n if (!factors) return undefined;\n if (factors && factors.scale > 0) // why do we rule out mirror?\n return factors.scale;\n return undefined;\n }\n /**\n * Return the largest of the primary xyz axis radii\n */\n public maxAxisRadius(): number {\n const matrix = this._localToWorld.matrix;\n return Geometry.maxXYZ(matrix.columnXMagnitude(), matrix.columnYMagnitude(), matrix.columnZMagnitude());\n }\n /**\n * Return a (clone of) the sphere's local to world transformation.\n * * Compare to [[getConstructiveFrame]].\n */\n public cloneLocalToWorld(): Transform {\n return this._localToWorld.clone();\n }\n /** Test if `other` is a `Sphere` */\n public isSameGeometryClass(other: any): boolean { return other instanceof Sphere; }\n /** Test for same geometry in `other` */\n public override isAlmostEqual(other: GeometryQuery): boolean {\n if (other instanceof Sphere) {\n if (this.capped !== other.capped) return false;\n if (!this._localToWorld.isAlmostEqual(other._localToWorld)) return false;\n return true;\n }\n return false;\n }\n /**\n * Return strokes for the elliptical arc cross-section at latitude sweep fraction v.\n * * Optional inputs control the number of strokes along the cross-section:\n * * If `fixedStrokeCount` is supplied, it is taken as the cross-section stroke count.\n * * If `fixedStrokeCount` is undefined, stroke count is computed by applying `options` to the cross-section.\n * * If neither input is supplied, the stroke count default is 16.\n * * In any case, stroke count is clamped to the interval [4,64].\n * @param v fractional position along the sphere axis\n * @param fixedStrokeCount optional stroke count in u-direction\n * @param options optional stroke options in u-direction\n * @return strokes as line string\n */\n public strokeConstantVSection(v: number, fixedStrokeCount?: number, options?: StrokeOptions): LineString3d {\n let strokeCount = 16;\n if (fixedStrokeCount !== undefined && Number.isFinite(fixedStrokeCount)) {\n strokeCount = fixedStrokeCount;\n } else if (options instanceof StrokeOptions) {\n strokeCount = options.applyTolerancesToArc(Geometry.maxXY(this._localToWorld.matrix.columnXMagnitude(), this._localToWorld.matrix.columnYMagnitude()));\n }\n strokeCount = Geometry.clampToStartEnd(strokeCount, 4, 64);\n const transform = this._localToWorld;\n const phi = this.vFractionToRadians(v);\n const c1 = Math.cos(phi);\n const s1 = Math.sin(phi);\n let c0, s0;\n const result = LineString3d.createForStrokes(strokeCount, options);\n const deltaRadians = Math.PI * 2.0 / strokeCount;\n const fractions = result.fractions; // possibly undefined !!!\n const derivatives = result.packedDerivatives; // possibly undefined !!!\n const uvParams = result.packedUVParams; // possibly undefined !!\n const surfaceNormals = result.packedSurfaceNormals;\n const dXdu = Vector3d.create();\n const dXdv = Vector3d.create();\n const normal = Vector3d.create();\n let radians = 0;\n for (let i = 0; i <= strokeCount; i++) {\n if (i * 2 <= strokeCount)\n radians = i * deltaRadians;\n else\n radians = (i - strokeCount) * deltaRadians;\n c0 = Math.cos(radians);\n s0 = Math.sin(radians);\n const xyz = transform.multiplyXYZ(c1 * c0, c1 * s0, s1);\n result.addPoint(xyz);\n\n if (fractions)\n fractions.push(i / strokeCount);\n\n if (derivatives) {\n transform.matrix.multiplyXYZ(-c1 * s0, c1 * c0, 0.0, dXdu);\n derivatives.push(dXdu);\n }\n if (uvParams) {\n uvParams.pushXY(i / strokeCount, v);\n }\n if (surfaceNormals) {\n transform.matrix.multiplyXYZ(-s0, c0, 0, dXdu);\n transform.matrix.multiplyXYZ(-s1 * c0, -s1 * s0, c1, dXdv);\n dXdu.unitCrossProduct(dXdv, normal);\n surfaceNormals.push(normal);\n }\n }\n return result;\n }\n\n /** Second step of double dispatch: call `handler.handleSphere(this)` */\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\n return handler.handleSphere(this);\n }\n\n /**\n * Return the Arc3d section at uFraction. For the sphere, this is a meridian arc.\n * @param uFraction fractional position along the equator.\n */\n public constantUSection(uFraction: number): Arc3d {\n const phi = AngleSweep.fractionToSignedPeriodicFractionStartEnd(uFraction, 0, Angle.pi2Radians, false);\n const s1 = Math.sin(phi);\n const c1 = Math.cos(phi);\n const transform = this._localToWorld;\n const center = transform.getOrigin();\n const vector0 = transform.matrix.multiplyXYZ(c1, s1, 0);\n const vector90 = transform.matrix.multiplyXYZ(0, 0, 1);\n return Arc3d.create(center, vector0, vector90, this._latitudeSweep);\n }\n\n /**\n * Return the Arc3d section at vFraction. For the sphere, this is a latitude circle.\n * @param vFraction fractional position along the sweep direction\n */\n public constantVSection(vFraction: number): Loop {\n const phi = this._latitudeSweep.fractionToRadians(vFraction);\n const s1 = Math.sin(phi);\n const c1 = Math.cos(phi);\n const transform = this._localToWorld;\n const center = transform.multiplyXYZ(0, 0, s1);\n const vector0 = transform.matrix.multiplyXYZ(c1, 0, 0);\n const vector90 = transform.matrix.multiplyXYZ(0, c1, 0);\n return Loop.create(Arc3d.create(center, vector0, vector90));\n }\n /** Extend a range to contain this sphere. */\n public extendRange(range: Range3d, transform?: Transform): void {\n let placement = this._localToWorld;\n if (transform) {\n placement = transform.multiplyTransformTransform(placement);\n }\n\n range.extendTransformedXYZ(placement, -1, -1, -1);\n range.extendTransformedXYZ(placement, 1, -1, -1);\n range.extendTransformedXYZ(placement, -1, 1, -1);\n range.extendTransformedXYZ(placement, 1, 1, -1);\n\n range.extendTransformedXYZ(placement, -1, -1, 1);\n range.extendTransformedXYZ(placement, 1, -1, 1);\n range.extendTransformedXYZ(placement, -1, 1, 1);\n range.extendTransformedXYZ(placement, 1, 1, 1);\n\n }\n /** Evaluate as a uv surface\n * @param uFraction fractional position on minor arc (theta, longitude)\n * @param vFraction fractional position on major arc (phi, latitude)\n */\n public uvFractionToPoint(uFraction: number, vFraction: number, result?: Point3d): Point3d {\n // sphere with radius 1 . . .\n const thetaRadians = this.uFractionToRadians(uFraction);\n const phiRadians = this.vFractionToRadians(vFraction);\n const cosTheta = Math.cos(thetaRadians);\n const sinTheta = Math.sin(thetaRadians);\n const sinPhi = Math.sin(phiRadians);\n const cosPhi = Math.cos(phiRadians);\n return this._localToWorld.multiplyXYZ(cosTheta * cosPhi, sinTheta * cosPhi, sinPhi, result);\n }\n /** Evaluate as a uv surface, returning point and two vectors.\n * @param uFraction fractional position on minor arc (theta, longitude)\n * @param vFraction fractional position on major arc (phi, latitude)\n */\n public uvFractionToPointAndTangents(uFraction: number, vFraction: number, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\n const thetaRadians = this.uFractionToRadians(uFraction);\n const phiRadians = this.vFractionToRadians(vFraction);\n const fTheta = Math.PI * 2.0;\n const fPhi = this._latitudeSweep.sweepRadians;\n const cosTheta = Math.cos(thetaRadians);\n const sinTheta = Math.sin(thetaRadians);\n const sinPhi = Math.sin(phiRadians);\n const cosPhi = Math.cos(phiRadians);\n return Plane3dByOriginAndVectors.createOriginAndVectors(\n this._localToWorld.multiplyXYZ(cosTheta * cosPhi, sinTheta * cosPhi, sinPhi),\n this._localToWorld.matrix.multiplyXYZ(-fTheta * sinTheta, fTheta * cosTheta, 0), // !!! note cosTheta term is omitted -- scale is wrong, but remains non-zero at poles.\n this._localToWorld.matrix.multiplyXYZ(-fPhi * cosTheta * sinPhi, -fPhi * sinTheta * sinPhi, fPhi * cosPhi),\n result);\n }\n /**\n * * A sphere is can be closed two ways:\n * * full sphere (no caps needed for closure)\n * * incomplete but with caps\n * @return true if this is a closed volume.\n */\n public get isClosedVolume(): boolean {\n return this.capped || this._latitudeSweep.isFullLatitudeSweep;\n }\n /**\n * Directional distance query\n * * u direction is around latitude circle at maximum distance from axis.\n * * v direction is on a line of longitude between the latitude limits.\n */\n public maxIsoParametricDistance(): Vector2d {\n // approximate radius at equator .. if elliptic, this is not exact . . .\n const rX = this._localToWorld.matrix.columnXMagnitude();\n const rY = this._localToWorld.matrix.columnYMagnitude();\n const rZ = this._localToWorld.matrix.columnZMagnitude();\n const rMaxU = Math.max(rX, rY);\n let dMaxU = Math.PI * 2.0 * rMaxU;\n if (!this._latitudeSweep.isRadiansInSweep(0.0))\n dMaxU *= Math.max(Math.cos(Math.abs(this._latitudeSweep.startRadians)), Math.cos(Math.abs(this._latitudeSweep.endRadians)));\n const dMaxV = Math.max(rMaxU, rZ) * Math.abs(this._latitudeSweep.sweepRadians);\n\n return Vector2d.create(dMaxU, dMaxV);\n }\n}\n"]}
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@@ -45,7 +45,12 @@ export declare class StrokeOptions {
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/** Whether normals are requested */
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get needNormals(): boolean;
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set needNormals(value: boolean);
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/**
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* Whether to request facets that are viewable from the back.
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* * Default value is true.
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* * Set to false only if the requested facets are expected to form a closed volume with outward normals,
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* indicating they are amenable to backface culling for improved display performance.
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set needTwoSided(value: boolean);
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/** Optional color request flag */
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1
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+
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@@ -61,9 +61,14 @@ export class StrokeOptions {
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set needNormals(value) {
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this._needNormals = value;
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}
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/**
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/**
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* Whether to request facets that are viewable from the back.
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* * Default value is true.
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* * Set to false only if the requested facets are expected to form a closed volume with outward normals,
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* indicating they are amenable to backface culling for improved display performance.
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*/
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get needTwoSided() {
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return this._needTwoSided !== undefined ? this._needTwoSided : true;
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}
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set needTwoSided(value) {
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this._needTwoSided = value;
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Curve\n */\n\nimport { Geometry } from \"../Geometry\";\nimport { Angle } from \"../geometry3d/Angle\";\n\n/**\n * Tolerance blob for various stroking methods.\n *\n * * Across many applications, the critical concepts are: chordTol, angleTol, maxEdgeLength\n * * Chord error is an distance measured from a curve or facet to its approximating stroke or facet.\n * * angle is the angle between two contiguous strokes or across a facet edge.\n * * maxEdgeLength is the length of a stroke or a edge of a facet.\n * * It is rare for all three to be active at once.\n * * Nearly all stroke and facet use cases will apply an angle tolerance.\n * * For curves, 15 degrees is typical\n * * For facets, 22.5 degrees is typical.\n * * Halving the angle tolerance will (roughly) make curves get twice as many strokes, and surfaces get 4 times as many facets.\n * * The angle tolerance has the useful property that its effect is independent of scale of that data. If data is suddenly scaled into millimeters rather than meters, the facet counts remain the same.\n * * When creating output for devices such as 3D printing will want a chord tolerance.\n * * For graphics display, use an angle tolerance of around 15 degrees and an chord tolerance which is the size of several pixels.\n * * Analysis meshes (e.g. Finite Elements) commonly need to apply maxEdgeLength.\n * * Using maxEdgeLength for graphics probably produces too many facets. For example, it causes long cylinders to get many nearly-square facets instead of the small number of long quads usually used for graphics.\n * * Facet tolerances are, as the Pirates' Code, guidelines, not absolute rules. Facet and stroke code may ignore tolerances in awkward situations.\n * * If multiple tolerances are in effect, the actual count will usually be based on the one that demands the most strokes or facets, unless it is so high that it violates some upper limit on the number of facets on an arc or a section of a curve.\n * @public\n */\nexport class StrokeOptions {\n /** Distance from stroke to actual geometry. */\n public chordTol?: number;\n /** Turning angle between strokes. Larger value leads to fewer strokes. */\n public angleTol?: Angle;\n /** Maximum length of a single stroke. */\n public maxEdgeLength?: number;\n /**\n * Caller expects convex facets.\n * @deprecated in 4.x - never used. See [[shouldTriangulate]] and [[maximizeConvexFacets]].\n */\n public needConvexFacets?: boolean;\n /** Minimum strokes on a primitive. */\n public minStrokesPerPrimitive?: number;\n /** Whether or not to triangulate each added facet. */\n public shouldTriangulate: boolean = false;\n private _needNormals?: boolean;\n private _needTwoSided?: boolean;\n private _needParams?: boolean;\n /** Whether params are requested. */\n public get needParams(): boolean {\n return this._needParams !== undefined ? this._needParams : false;\n }\n public set needParams(value: boolean) {\n this._needParams = value;\n }\n /** Whether normals are requested */\n public get needNormals(): boolean {\n return this._needNormals !== undefined ? this._needNormals : false;\n }\n public set needNormals(value: boolean) {\n this._needNormals = value;\n }\n /** Whether twoSided is requested. */\n public get needTwoSided(): boolean {\n return this._needTwoSided !== undefined ? this._needTwoSided : false;\n }\n public set needTwoSided(value: boolean) {\n this._needTwoSided = value;\n }\n /** Optional color request flag */\n public needColors?: boolean;\n /** Default number of strokes for a circle. */\n public defaultCircleStrokes = 16;\n /** Ask if angleTol is specified */\n public get hasAngleTol(): boolean {\n return this.angleTol !== undefined && Math.abs(this.angleTol.radians) > 0.0;\n }\n /** Ask if chordTol is specified */\n public get hasChordTol(): boolean {\n return this.chordTol !== undefined && this.chordTol > 0.0;\n }\n /** Ask if maxEdgeLength is specified */\n public get hasMaxEdgeLength(): boolean {\n return this.maxEdgeLength !== undefined && this.maxEdgeLength > 0.0;\n }\n private _maximizeConvexFacets?: boolean;\n /**\n * Whether to post-process a planar triangulation by removing edges to maximize the size of convex facets.\n * * Setting this to true also sets [[shouldTriangulate]] to true.\n */\n public get maximizeConvexFacets(): boolean {\n return this._maximizeConvexFacets ?? false;\n }\n public set maximizeConvexFacets(value: boolean) {\n this._maximizeConvexFacets = value;\n if (value)\n this.shouldTriangulate = value;\n }\n /** Return a deep clone */\n public clone(): StrokeOptions {\n const options = new StrokeOptions();\n options.chordTol = this.chordTol;\n options.angleTol = this.angleTol?.clone();\n options.maxEdgeLength = this.maxEdgeLength;\n options.minStrokesPerPrimitive = this.minStrokesPerPrimitive;\n options.shouldTriangulate = this.shouldTriangulate;\n options._needNormals = this._needNormals;\n options._needTwoSided = this._needTwoSided;\n options._needParams = this._needParams;\n options.needColors = this.needColors;\n options.defaultCircleStrokes = this.defaultCircleStrokes;\n options._maximizeConvexFacets = this._maximizeConvexFacets;\n return options;\n }\n /** Return stroke count which is the larger of the minCount or count needed for edge length condition. */\n public applyMaxEdgeLength(minCount: number, totalLength: number): number {\n totalLength = Math.abs(totalLength);\n if (this.maxEdgeLength && this.maxEdgeLength > 0.0 && minCount * this.maxEdgeLength < totalLength) {\n minCount = Geometry.stepCount(this.maxEdgeLength, totalLength, minCount);\n }\n return minCount;\n }\n /**\n * Return stroke count which is the larger of the existing count or count needed for angle condition for given\n * sweepRadians.\n * * defaultStepRadians is assumed to be larger than zero.\n */\n public applyAngleTol(minCount: number, sweepRadians: number, defaultStepRadians: number): number {\n return StrokeOptions.applyAngleTol(this, minCount, sweepRadians, defaultStepRadians);\n }\n /**\n * Return stroke count which is the larger of minCount and the count required to turn sweepRadians, using tolerance\n * from the options.\n */\n public static applyAngleTol(\n options: StrokeOptions | undefined, minCount: number, sweepRadians: number, defaultStepRadians?: number,\n ): number {\n sweepRadians = Math.abs(sweepRadians);\n let stepRadians = defaultStepRadians ? defaultStepRadians : Math.PI / 8.0;\n if (options && options.angleTol && options.angleTol.radians > 0.0)\n stepRadians = options.angleTol.radians;\n if (minCount * stepRadians < sweepRadians)\n minCount = Geometry.stepCount(stepRadians, sweepRadians, minCount);\n return minCount;\n }\n /**\n * Return the number of strokes needed for given edgeLength curve.\n * @param options\n * @param minCount smallest allowed count\n * @param edgeLength\n */\n public static applyMaxEdgeLength(\n options: StrokeOptions | undefined, minCount: number, edgeLength: number,\n ): number {\n if (edgeLength < 0)\n edgeLength = - edgeLength;\n if (minCount < 1)\n minCount = 1;\n if (options && options.maxEdgeLength && options.maxEdgeLength * minCount < edgeLength) {\n minCount = Geometry.stepCount(options.maxEdgeLength, edgeLength, minCount);\n }\n return minCount;\n }\n /**\n * Determine a stroke count for a (partial) circular arc of given radius. This considers angle, maxEdgeLength,\n * chord, and minimum stroke.\n */\n public applyTolerancesToArc(radius: number, sweepRadians: number = Math.PI * 2): number {\n let numStrokes = 1;\n numStrokes = this.applyAngleTol(numStrokes, sweepRadians, Math.PI * 0.25);\n numStrokes = this.applyMaxEdgeLength(numStrokes, sweepRadians * radius);\n numStrokes = this.applyChordTol(numStrokes, radius, sweepRadians);\n numStrokes = this.applyMinStrokesPerPrimitive(numStrokes);\n return numStrokes;\n }\n /** Return stroke count which is the larger of existing count or count needed for circular arc chord tolerance condition. */\n public applyChordTol(minCount: number, radius: number, sweepRadians: number): number {\n if (this.chordTol && this.chordTol > 0.0 && this.chordTol < radius) {\n const a = this.chordTol;\n const stepRadians = 2.0 * Math.acos((1.0 - a / radius));\n minCount = Geometry.stepCount(stepRadians, sweepRadians, minCount);\n }\n return minCount;\n }\n /**\n * Return stroke count which is the larger of existing count or count needed for circular arc chord tol with given\n * arc length and radians\n */\n public applyChordTolToLengthAndRadians(minCount: number, length: number, sweepRadians: number): number {\n if (this.chordTol && this.chordTol > 0.0) {\n const radius = Geometry.conditionalDivideFraction(length, sweepRadians);\n if (radius !== undefined)\n return this.applyChordTol(minCount, radius, sweepRadians);\n }\n return minCount;\n }\n /** Return stroke count which is the larger of existing count or `this.minStrokesPerPrimitive` */\n public applyMinStrokesPerPrimitive(minCount: number): number {\n if (this.minStrokesPerPrimitive !== undefined && Number.isFinite(this.minStrokesPerPrimitive)\n && this.minStrokesPerPrimitive > minCount)\n minCount = this.minStrokesPerPrimitive;\n return minCount;\n }\n /**\n * Create `StrokeOptions` with defaults appropriate for curves.\n * * angle tolerance of 15 degrees.\n * * all others inactive.\n */\n public static createForCurves(): StrokeOptions {\n const options = new StrokeOptions();\n options.angleTol = Angle.createDegrees(15.0);\n return options;\n }\n /**\n * Create `StrokeOptions` with defaults appropriate for surfaces facets\n * * angle tolerance of 22.5 degrees.\n * * all others inactive.\n */\n public static createForFacets(): StrokeOptions {\n const options = new StrokeOptions();\n options.angleTol = Angle.createDegrees(22.5);\n return options;\n }\n}\n"]}
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+
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Curve\n */\n\nimport { Geometry } from \"../Geometry\";\nimport { Angle } from \"../geometry3d/Angle\";\n\n/**\n * Tolerance blob for various stroking methods.\n *\n * * Across many applications, the critical concepts are: chordTol, angleTol, maxEdgeLength\n * * Chord error is an distance measured from a curve or facet to its approximating stroke or facet.\n * * angle is the angle between two contiguous strokes or across a facet edge.\n * * maxEdgeLength is the length of a stroke or a edge of a facet.\n * * It is rare for all three to be active at once.\n * * Nearly all stroke and facet use cases will apply an angle tolerance.\n * * For curves, 15 degrees is typical\n * * For facets, 22.5 degrees is typical.\n * * Halving the angle tolerance will (roughly) make curves get twice as many strokes, and surfaces get 4 times as many facets.\n * * The angle tolerance has the useful property that its effect is independent of scale of that data. If data is suddenly scaled into millimeters rather than meters, the facet counts remain the same.\n * * When creating output for devices such as 3D printing will want a chord tolerance.\n * * For graphics display, use an angle tolerance of around 15 degrees and an chord tolerance which is the size of several pixels.\n * * Analysis meshes (e.g. Finite Elements) commonly need to apply maxEdgeLength.\n * * Using maxEdgeLength for graphics probably produces too many facets. For example, it causes long cylinders to get many nearly-square facets instead of the small number of long quads usually used for graphics.\n * * Facet tolerances are, as the Pirates' Code, guidelines, not absolute rules. Facet and stroke code may ignore tolerances in awkward situations.\n * * If multiple tolerances are in effect, the actual count will usually be based on the one that demands the most strokes or facets, unless it is so high that it violates some upper limit on the number of facets on an arc or a section of a curve.\n * @public\n */\nexport class StrokeOptions {\n /** Distance from stroke to actual geometry. */\n public chordTol?: number;\n /** Turning angle between strokes. Larger value leads to fewer strokes. */\n public angleTol?: Angle;\n /** Maximum length of a single stroke. */\n public maxEdgeLength?: number;\n /**\n * Caller expects convex facets.\n * @deprecated in 4.x - never used. See [[shouldTriangulate]] and [[maximizeConvexFacets]].\n */\n public needConvexFacets?: boolean;\n /** Minimum strokes on a primitive. */\n public minStrokesPerPrimitive?: number;\n /** Whether or not to triangulate each added facet. */\n public shouldTriangulate: boolean = false;\n private _needNormals?: boolean;\n private _needTwoSided?: boolean;\n private _needParams?: boolean;\n /** Whether params are requested. */\n public get needParams(): boolean {\n return this._needParams !== undefined ? this._needParams : false;\n }\n public set needParams(value: boolean) {\n this._needParams = value;\n }\n /** Whether normals are requested */\n public get needNormals(): boolean {\n return this._needNormals !== undefined ? this._needNormals : false;\n }\n public set needNormals(value: boolean) {\n this._needNormals = value;\n }\n /**\n * Whether to request facets that are viewable from the back.\n * * Default value is true.\n * * Set to false only if the requested facets are expected to form a closed volume with outward normals,\n * indicating they are amenable to backface culling for improved display performance.\n */\n public get needTwoSided(): boolean {\n return this._needTwoSided !== undefined ? this._needTwoSided : true;\n }\n public set needTwoSided(value: boolean) {\n this._needTwoSided = value;\n }\n /** Optional color request flag */\n public needColors?: boolean;\n /** Default number of strokes for a circle. */\n public defaultCircleStrokes = 16;\n /** Ask if angleTol is specified */\n public get hasAngleTol(): boolean {\n return this.angleTol !== undefined && Math.abs(this.angleTol.radians) > 0.0;\n }\n /** Ask if chordTol is specified */\n public get hasChordTol(): boolean {\n return this.chordTol !== undefined && this.chordTol > 0.0;\n }\n /** Ask if maxEdgeLength is specified */\n public get hasMaxEdgeLength(): boolean {\n return this.maxEdgeLength !== undefined && this.maxEdgeLength > 0.0;\n }\n private _maximizeConvexFacets?: boolean;\n /**\n * Whether to post-process a planar triangulation by removing edges to maximize the size of convex facets.\n * * Setting this to true also sets [[shouldTriangulate]] to true.\n */\n public get maximizeConvexFacets(): boolean {\n return this._maximizeConvexFacets ?? false;\n }\n public set maximizeConvexFacets(value: boolean) {\n this._maximizeConvexFacets = value;\n if (value)\n this.shouldTriangulate = value;\n }\n /** Return a deep clone */\n public clone(): StrokeOptions {\n const options = new StrokeOptions();\n options.chordTol = this.chordTol;\n options.angleTol = this.angleTol?.clone();\n options.maxEdgeLength = this.maxEdgeLength;\n options.minStrokesPerPrimitive = this.minStrokesPerPrimitive;\n options.shouldTriangulate = this.shouldTriangulate;\n options._needNormals = this._needNormals;\n options._needTwoSided = this._needTwoSided;\n options._needParams = this._needParams;\n options.needColors = this.needColors;\n options.defaultCircleStrokes = this.defaultCircleStrokes;\n options._maximizeConvexFacets = this._maximizeConvexFacets;\n return options;\n }\n /** Return stroke count which is the larger of the minCount or count needed for edge length condition. */\n public applyMaxEdgeLength(minCount: number, totalLength: number): number {\n totalLength = Math.abs(totalLength);\n if (this.maxEdgeLength && this.maxEdgeLength > 0.0 && minCount * this.maxEdgeLength < totalLength) {\n minCount = Geometry.stepCount(this.maxEdgeLength, totalLength, minCount);\n }\n return minCount;\n }\n /**\n * Return stroke count which is the larger of the existing count or count needed for angle condition for given\n * sweepRadians.\n * * defaultStepRadians is assumed to be larger than zero.\n */\n public applyAngleTol(minCount: number, sweepRadians: number, defaultStepRadians: number): number {\n return StrokeOptions.applyAngleTol(this, minCount, sweepRadians, defaultStepRadians);\n }\n /**\n * Return stroke count which is the larger of minCount and the count required to turn sweepRadians, using tolerance\n * from the options.\n */\n public static applyAngleTol(\n options: StrokeOptions | undefined, minCount: number, sweepRadians: number, defaultStepRadians?: number,\n ): number {\n sweepRadians = Math.abs(sweepRadians);\n let stepRadians = defaultStepRadians ? defaultStepRadians : Math.PI / 8.0;\n if (options && options.angleTol && options.angleTol.radians > 0.0)\n stepRadians = options.angleTol.radians;\n if (minCount * stepRadians < sweepRadians)\n minCount = Geometry.stepCount(stepRadians, sweepRadians, minCount);\n return minCount;\n }\n /**\n * Return the number of strokes needed for given edgeLength curve.\n * @param options\n * @param minCount smallest allowed count\n * @param edgeLength\n */\n public static applyMaxEdgeLength(\n options: StrokeOptions | undefined, minCount: number, edgeLength: number,\n ): number {\n if (edgeLength < 0)\n edgeLength = - edgeLength;\n if (minCount < 1)\n minCount = 1;\n if (options && options.maxEdgeLength && options.maxEdgeLength * minCount < edgeLength) {\n minCount = Geometry.stepCount(options.maxEdgeLength, edgeLength, minCount);\n }\n return minCount;\n }\n /**\n * Determine a stroke count for a (partial) circular arc of given radius. This considers angle, maxEdgeLength,\n * chord, and minimum stroke.\n */\n public applyTolerancesToArc(radius: number, sweepRadians: number = Math.PI * 2): number {\n let numStrokes = 1;\n numStrokes = this.applyAngleTol(numStrokes, sweepRadians, Math.PI * 0.25);\n numStrokes = this.applyMaxEdgeLength(numStrokes, sweepRadians * radius);\n numStrokes = this.applyChordTol(numStrokes, radius, sweepRadians);\n numStrokes = this.applyMinStrokesPerPrimitive(numStrokes);\n return numStrokes;\n }\n /** Return stroke count which is the larger of existing count or count needed for circular arc chord tolerance condition. */\n public applyChordTol(minCount: number, radius: number, sweepRadians: number): number {\n if (this.chordTol && this.chordTol > 0.0 && this.chordTol < radius) {\n const a = this.chordTol;\n const stepRadians = 2.0 * Math.acos((1.0 - a / radius));\n minCount = Geometry.stepCount(stepRadians, sweepRadians, minCount);\n }\n return minCount;\n }\n /**\n * Return stroke count which is the larger of existing count or count needed for circular arc chord tol with given\n * arc length and radians\n */\n public applyChordTolToLengthAndRadians(minCount: number, length: number, sweepRadians: number): number {\n if (this.chordTol && this.chordTol > 0.0) {\n const radius = Geometry.conditionalDivideFraction(length, sweepRadians);\n if (radius !== undefined)\n return this.applyChordTol(minCount, radius, sweepRadians);\n }\n return minCount;\n }\n /** Return stroke count which is the larger of existing count or `this.minStrokesPerPrimitive` */\n public applyMinStrokesPerPrimitive(minCount: number): number {\n if (this.minStrokesPerPrimitive !== undefined && Number.isFinite(this.minStrokesPerPrimitive)\n && this.minStrokesPerPrimitive > minCount)\n minCount = this.minStrokesPerPrimitive;\n return minCount;\n }\n /**\n * Create `StrokeOptions` with defaults appropriate for curves.\n * * angle tolerance of 15 degrees.\n * * all others inactive.\n */\n public static createForCurves(): StrokeOptions {\n const options = new StrokeOptions();\n options.angleTol = Angle.createDegrees(15.0);\n return options;\n }\n /**\n * Create `StrokeOptions` with defaults appropriate for surfaces facets\n * * angle tolerance of 22.5 degrees.\n * * all others inactive.\n */\n public static createForFacets(): StrokeOptions {\n const options = new StrokeOptions();\n options.angleTol = Angle.createDegrees(22.5);\n return options;\n }\n}\n"]}
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-
{"version":3,"file":"Ellipsoid.d.ts","sourceRoot":"","sources":["../../../src/geometry3d/Ellipsoid.ts"],"names":[],"mappings":"AAKA;;GAEG;AAEH,OAAO,EAAE,6BAA6B,EAA2B,MAAM,kCAAkC,CAAC;AAC1G,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAChD,OAAO,EAAE,KAAK,EAAE,MAAM,gBAAgB,CAAC;AAEvC,OAAO,EAAE,oBAAoB,EAAE,kCAAkC,EAAE,MAAM,yBAAyB,CAAC;AAEnG,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAKhD,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,EAAE,SAAS,EAAE,MAAM,mBAAmB,CAAC;AAC9C,OAAO,EAAE,uBAAuB,EAAE,MAAM,6BAA6B,CAAC;AACtE,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AACtC,OAAO,EAAE,4BAA4B,EAAE,MAAM,gCAAgC,CAAC;AAC9E,OAAO,EAAE,yBAAyB,EAAE,MAAM,6BAA6B,CAAC;AACxE,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AACtD,OAAO,EAAW,OAAO,EAAE,MAAM,SAAS,CAAC;AAC3C,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AA4GpC
|
|
1
|
+
{"version":3,"file":"Ellipsoid.d.ts","sourceRoot":"","sources":["../../../src/geometry3d/Ellipsoid.ts"],"names":[],"mappings":"AAKA;;GAEG;AAEH,OAAO,EAAE,6BAA6B,EAA2B,MAAM,kCAAkC,CAAC;AAC1G,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAChD,OAAO,EAAE,KAAK,EAAE,MAAM,gBAAgB,CAAC;AAEvC,OAAO,EAAE,oBAAoB,EAAE,kCAAkC,EAAE,MAAM,yBAAyB,CAAC;AAEnG,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAKhD,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,EAAE,SAAS,EAAE,MAAM,mBAAmB,CAAC;AAC9C,OAAO,EAAE,uBAAuB,EAAE,MAAM,6BAA6B,CAAC;AACtE,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AACtC,OAAO,EAAE,4BAA4B,EAAE,MAAM,gCAAgC,CAAC;AAC9E,OAAO,EAAE,yBAAyB,EAAE,MAAM,6BAA6B,CAAC;AACxE,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AACtD,OAAO,EAAW,OAAO,EAAE,MAAM,SAAS,CAAC;AAC3C,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AA4GpC;;;;;;;;;GASG;AACH,qBAAa,SAAU,YAAW,OAAO;IACvC,OAAO,CAAC,UAAU,CAAY;IAC9B,OAAO,CAAC,gBAAgB,CAAW;IACnC,OAAO,CAAC,gBAAgB,CAAW;IACnC,OAAO,CAAC,WAAW,CAAU;IAC7B,OAAO,CAAC,WAAW,CAAU;IAC7B,OAAO;IAOP;;OAEG;WACW,MAAM,CAAC,iBAAiB,CAAC,EAAE,SAAS,GAAG,QAAQ,GAAG,SAAS;IAQzE;;;;;;;OAOG;WACW,uBAAuB,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,EAAE,QAAQ,GAAG,SAAS,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,GAAG,SAAS;IAQhJ;;;;;;OAMG;IACH,IAAW,YAAY,IAAI,SAAS,CAA4B;IAChE;;;;;;OAMG;IACI,YAAY,CAAC,UAAU,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO,GAAG,SAAS;IAG9E;;;;;OAKG;IACI,YAAY,CAAC,UAAU,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAIlE,2CAA2C;IACpC,KAAK,IAAI,SAAS;IAGzB,oCAAoC;IAC7B,aAAa,CAAC,KAAK,EAAE,SAAS,GAAG,OAAO;IAG/C,wCAAwC;IACjC,mBAAmB,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO;IAIzD;;;OAGG;IACI,gBAAgB,CAAC,SAAS,EAAE,SAAS,GAAG,SAAS,GAAG,SAAS;IAKpE;;;OAGG;IACI,qBAAqB,CAAC,UAAU,EAAE,OAAO,GAAG,uBAAuB,GAAG,SAAS;IAKtF;;OAEG;IACI,aAAa,CAAC,QAAQ,EAAE,OAAO,GAAG,KAAK,GAAG,SAAS;IAoB1D;;;;;;;;OAQG;IACI,YAAY,CAAC,GAAG,EAAE,KAAK,EAAE,YAAY,EAAE,MAAM,EAAE,GAAG,SAAS,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,SAAS,EAAE,eAAe,EAAE,uBAAuB,EAAE,GAAG,SAAS,GAAG,MAAM;IA+B/J,4DAA4D;IACrD,yBAAyB,CAAC,aAAa,EAAE,MAAM,EAAE,aAAa,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAqCnJ;;;;;OAKG;IACI,cAAc,CAAC,YAAY,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAQ1F;;;;;;;;;;;;OAYG;IACI,qBAAqB,CAC1B,aAAa,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,EAC1C,aAAa,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,EAC1C,MAAM,CAAC,EAAE,KAAK,GAAG,KAAK,GAAG,SAAS;IAapC;;OAEG;IACI,mBAAmB,CAAC,MAAM,EAAE,uBAAuB,EAAE,MAAM,EAAE,uBAAuB,EAAE,MAAM,CAAC,EAAE,KAAK,GAAG,KAAK,GAAG,SAAS;IAI/H;;;OAGG;IACI,kBAAkB,CAAC,KAAK,EAAE,4BAA4B,GAAG,KAAK,GAAG,SAAS;IAsBjF;;;;;OAKG;IACI,uCAAuC,CAAC,YAAY,EAAE,uBAAuB,EAAE,YAAY,EAAE,uBAAuB,EAAE,aAAa,EAAE,QAAQ,EAClJ,MAAM,CAAC,EAAE,KAAK,GAAG,KAAK,GAAG,SAAS;IA6BpC;;;;;;;;;;OAUG;IACI,gCAAgC,CACrC,aAAa,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,EAC1C,aAAa,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,EAC1C,MAAM,CAAC,EAAE,SAAS,GAAG,SAAS,GAAG,SAAS;IAc5C;;;;;OAKG;IACI,oBAAoB,CAAC,SAAS,EAAE,KAAK,EAAE,aAAa,EAAE,UAAU,EAAE,MAAM,CAAC,EAAE,KAAK,GAAG,KAAK,GAAG,SAAS;IAU3G;;;;;OAKG;IACI,mBAAmB,CAAC,cAAc,EAAE,UAAU,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,CAAC,EAAE,KAAK,GAAG,KAAK,GAAG,SAAS;IAY1G;;;;;;OAMG;IACI,gCAAgC,CACrC,MAAM,EAAE,uBAAuB,EAC/B,0BAA0B,EAAE,MAAM,EAClC,MAAM,EAAE,uBAAuB,GAAG,KAAK;IAQzC;;;;;;;;;;OAUG;IACI,4BAA4B,CAAC,YAAY,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,iBAAiB,UAAO,EAAE,MAAM,CAAC,EAAE,yBAAyB,GAAG,yBAAyB;IAkBtK;;;;;;;;;;;;OAYG;IACI,6BAA6B,CAAC,YAAY,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,EAC3E,KAAK,EAAE,OAAO,EACd,OAAO,EAAE,QAAQ,EACjB,KAAK,EAAE,QAAQ,EACf,YAAY,EAAE,QAAQ,EACtB,QAAQ,EAAE,QAAQ,EAClB,UAAU,EAAE,QAAQ;IAmBtB;;;;;;;OAOG;IACI,oBAAoB,CAAC,YAAY,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,SAAS,GAAG,SAAS,GAAG,SAAS;IAIhH;;;;;;OAMG;IACI,sBAAsB,CAAC,YAAY,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,KAAK,GAAG,KAAK,GAAG,SAAS;IAK1G;;OAEG;IACI,qBAAqB,CAAC,MAAM,EAAE,QAAQ,EAAE,MAAM,CAAC,EAAE,uBAAuB,GAAG,uBAAuB;IAWzG;;;;OAIG;IACI,yCAAyC,CAAC,cAAc,EAAE,SAAS,GAAG,SAAS,EAAE,WAAW,EAAE,uBAAuB,EAAE,MAAM,CAAC,EAAE,uBAAuB,GAAG,uBAAuB,GAAG,SAAS;IAMpM;;;OAGG;WACW,sBAAsB,CAAC,SAAS,EAAE,SAAS,GAAG,SAAS,EAAE,YAAY,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,KAAK,GAAG,KAAK,GAAG,SAAS;IAWnJ,uDAAuD;IAChD,iBAAiB,CAAC,KAAK,EAAE,OAAO,GAAG,OAAO;IAMjD,+GAA+G;IACxG,+BAA+B,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,QAAQ,CAAC,EAAE,oBAAoB,GAAG,OAAO;IAqC1I,0GAA0G;IACnG,2BAA2B,CAAC,GAAG,EAAE,KAAK,EAAE,QAAQ,CAAC,EAAE,kCAAkC,GAAG,OAAO;CA6CvG;AACD;;;;;;;GAOG;AACH,qBAAa,cAAe,YAAW,SAAS;IACvC,SAAS,EAAE,SAAS,CAAC;IACrB,cAAc,EAAE,UAAU,CAAC;IAC3B,aAAa,EAAE,UAAU,CAAC;IACjC;;;;;OAKG;IACH,OAAO;IAKP;;;;;OAKG;WACW,aAAa,CAAC,SAAS,EAAE,SAAS,EAAE,cAAc,EAAE,UAAU,EAAE,aAAa,EAAE,UAAU,GAAG,cAAc;IAGxH,uFAAuF;IAChF,iBAAiB,CAAC,iBAAiB,EAAE,MAAM,EAAE,gBAAgB,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAGxG;;OAEG;IACI,4BAA4B,CAAC,iBAAiB,EAAE,MAAM,EAAE,gBAAgB,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,yBAAyB,GAAG,yBAAyB;IAUvJ,qFAAqF;IAC9E,KAAK,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAGvC;;OAEG;IACI,YAAY,CAAC,GAAG,EAAE,KAAK,EAAE,eAAe,EAAE,OAAO,EAAE,qCAAqC,GAAE,OAAe,GAAG,6BAA6B,EAAE;IA4BlJ;;;;;OAKG;IACI,cAAc,CAAC,QAAQ,EAAE,uBAAuB,EAAE,sBAAsB,GAAE,OAAc,GAAG,OAAO;IAKzG;;;;;;;;OAQG;IACI,qBAAqB,CAAC,QAAQ,EAAE,uBAAuB,EAAE,MAAM,CAAC,EAAE,KAAK,GAAG,KAAK,GAAG,SAAS;IAOlG;;;;;;OAMG;IACI,kBAAkB,CAAC,iBAAiB,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,EAAE,CAAC,GAAE,MAAU,EAAE,MAAM,CAAC,EAAE,uBAAuB,GAAG,uBAAuB;IAGnJ,8DAA8D;IACvD,qBAAqB,CAAC,UAAU,EAAE,OAAO,GAAG,uBAAuB,GAAG,SAAS;CAGvF;AA4DD;;;GAGG;AACH,qBAAa,iBAAiB;IAC5B,8BAA8B;IACvB,YAAY,EAAE,MAAM,CAAC;IAC5B,+BAA+B;IACxB,UAAU,EAAE,MAAM,CAAC;IACnB,KAAK,EAAE,OAAO,CAAC;IACf,MAAM,EAAE,QAAQ,CAAC;IACjB,IAAI,EAAE,QAAQ,CAAC;IACf,OAAO,EAAE,QAAQ,CAAC;IAClB,KAAK,EAAE,QAAQ,CAAC;IAChB,UAAU,EAAE,QAAQ,CAAC;IACrB,OAAO,EAAE,QAAQ,CAAC;;IAYzB,mDAAmD;IAC5C,kCAAkC,CAAC,SAAS,EAAE,SAAS;IAI9D,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,CAAW;IACpC,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,CAAW;IACpC,OAAO,CAAC,MAAM,CAAC,YAAY,CAAC,CAAW;IACvC;;;;;;;;OAQG;WACW,sBAAsB,CAAC,MAAM,EAAE,iBAAiB,EAAE,MAAM,EAAE,iBAAiB,EAAE,MAAM,EAAE,iBAAiB,EAAE,MAAM,EAAE,YAAY;IAkB1I;;OAEG;IACI,QAAQ,IAAI,uBAAuB;CAG3C;AACD;;;;GAIG;AACH,qBAAa,kBAAkB;IAC7B,OAAO,CAAC,WAAW,CAAQ;IAC3B,OAAO,CAAC,WAAW,CAAsB;IACzC,OAAO,CAAC,kBAAkB,CAAqB;IAC/C,OAAO;IAIP;;;;;;;OAOG;WACW,kBAAkB,CAAC,iBAAiB,EAAE,SAAS,EAC3D,WAAW,EAAE,uBAAuB,EAAE,SAAS,EAAE,uBAAuB,EAAE,OAAO,EAAE,MAAM,GAAG,KAAK,GAAG,iBAAiB,EAAE,GAAG,SAAS;IAsDrI,OAAO,CAAC,uCAAuC;IAc/C,OAAO,CAAC,WAAW;IAUnB;;;;OAIG;IACH,OAAO,CAAC,SAAS;IAqBjB,OAAO,CAAC,KAAK;IAGb;;;;;;;;;;OAUG;WACW,kCAAkC,CAAC,SAAS,EAAE,SAAS,EACnE,MAAM,EAAE,uBAAuB,EAC/B,MAAM,EAAE,uBAAuB,EAAE,SAAS,EAAE,MAAM,EAClD,4BAA4B,EAAE,MAAM,EACpC,4BAA4B,EAAE,MAAM,GAAG;QAAE,YAAY,EAAE,KAAK,CAAC;QAAC,oCAAoC,EAAE,MAAM,CAAA;KAAE,GAAG,SAAS;CA6B3H"}
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@@ -128,24 +128,25 @@ class EllipsoidComponentExtrema {
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128
128
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}
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129
129
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}
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130
130
|
/**
|
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131
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-
*
|
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131
|
+
* A complete unit sphere mapped by an arbitrary [[Transform]].
|
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132
132
|
* * The (unit) sphere parameterization with respect to longitude `theta` and latitude `phi` is
|
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133
133
|
* * `u = cos(theta) * cos (phi)`
|
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134
134
|
* * `v = sin(theta) * cos(phi)`
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|
135
135
|
* * `w = sin(phi)`
|
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136
|
-
*
|
|
136
|
+
* * The sphere (u,v,w) multiply the x,y,z columns of the Ellipsoid transform.
|
|
137
|
+
* * Compare to [[Sphere]], which has the same parameterization, but is a [[SolidPrimitive]] with latitude sweep.
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137
138
|
* @public
|
|
138
139
|
*/
|
|
139
140
|
export class Ellipsoid {
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|
140
141
|
_transform;
|
|
141
|
-
|
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142
|
-
|
|
142
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+
_workUnitVectorA;
|
|
143
|
+
_workUnitVectorB;
|
|
143
144
|
_workPointA;
|
|
144
145
|
_workPointB;
|
|
145
146
|
constructor(transform) {
|
|
146
147
|
this._transform = transform;
|
|
147
|
-
this.
|
|
148
|
-
this.
|
|
148
|
+
this._workUnitVectorA = Vector3d.create();
|
|
149
|
+
this._workUnitVectorB = Vector3d.create();
|
|
149
150
|
this._workPointA = Point3d.create();
|
|
150
151
|
this._workPointB = Point3d.create();
|
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151
152
|
}
|
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@@ -357,11 +358,11 @@ export class Ellipsoid {
|
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357
358
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* @param result optional preallocated result
|
|
358
359
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*/
|
|
359
360
|
radiansPairToGreatArc(thetaARadians, phiARadians, thetaBRadians, phiBRadians, result) {
|
|
360
|
-
SphereImplicit.radiansToUnitSphereXYZ(thetaARadians, phiARadians, this.
|
|
361
|
-
SphereImplicit.radiansToUnitSphereXYZ(thetaBRadians, phiBRadians, this.
|
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362
|
-
const sweepAngle = this.
|
|
361
|
+
SphereImplicit.radiansToUnitSphereXYZ(thetaARadians, phiARadians, this._workUnitVectorA);
|
|
362
|
+
SphereImplicit.radiansToUnitSphereXYZ(thetaBRadians, phiBRadians, this._workUnitVectorB);
|
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363
|
+
const sweepAngle = this._workUnitVectorA.angleTo(this._workUnitVectorB);
|
|
363
364
|
// the unit vectors (on unit sphere) are never 0, so this cannot fail.
|
|
364
|
-
const matrix = Matrix3d.createRigidFromColumns(this.
|
|
365
|
+
const matrix = Matrix3d.createRigidFromColumns(this._workUnitVectorA, this._workUnitVectorB, AxisOrder.XYZ);
|
|
365
366
|
if (matrix !== undefined) {
|
|
366
367
|
const matrix1 = this._transform.matrix.multiplyMatrixMatrix(matrix);
|
|
367
368
|
return Arc3d.create(this._transform.getOrigin(), matrix1.columnX(), matrix1.columnY(), AngleSweep.createStartEndRadians(0.0, sweepAngle.radians), result);
|
|
@@ -446,9 +447,9 @@ export class Ellipsoid {
|
|
|
446
447
|
* @param result optional preallocated result
|
|
447
448
|
*/
|
|
448
449
|
radiansPairToEquatorialEllipsoid(thetaARadians, phiARadians, thetaBRadians, phiBRadians, result) {
|
|
449
|
-
SphereImplicit.radiansToUnitSphereXYZ(thetaARadians, phiARadians, this.
|
|
450
|
-
SphereImplicit.radiansToUnitSphereXYZ(thetaBRadians, phiBRadians, this.
|
|
451
|
-
const matrix = Matrix3d.createRigidFromColumns(this.
|
|
450
|
+
SphereImplicit.radiansToUnitSphereXYZ(thetaARadians, phiARadians, this._workUnitVectorA);
|
|
451
|
+
SphereImplicit.radiansToUnitSphereXYZ(thetaBRadians, phiBRadians, this._workUnitVectorB);
|
|
452
|
+
const matrix = Matrix3d.createRigidFromColumns(this._workUnitVectorA, this._workUnitVectorB, AxisOrder.XYZ);
|
|
452
453
|
if (matrix) {
|
|
453
454
|
if (result) {
|
|
454
455
|
this._transform.multiplyTransformMatrix3d(matrix, result._transform);
|
|
@@ -625,14 +626,14 @@ export class Ellipsoid {
|
|
|
625
626
|
result.direction.setFromPoint3d(result.origin);
|
|
626
627
|
return result;
|
|
627
628
|
}
|
|
628
|
-
/**
|
|
629
|
+
/** Implementation of [[Clipper.isPointOnOrInside]]. */
|
|
629
630
|
isPointOnOrInside(point) {
|
|
630
631
|
const localPoint = this._transform.multiplyInversePoint3d(point, this._workPointA);
|
|
631
632
|
if (localPoint !== undefined)
|
|
632
633
|
return localPoint.magnitude() <= 1.0;
|
|
633
634
|
return false;
|
|
634
635
|
}
|
|
635
|
-
/** Announce "in" portions of a line segment.
|
|
636
|
+
/** Announce "in" portions of a line segment. Implementation of [[Clipper.announceClippedSegmentIntervals]]. */
|
|
636
637
|
announceClippedSegmentIntervals(f0, f1, pointA, pointB, announce) {
|
|
637
638
|
const localA = this._transform.multiplyInversePoint3d(pointA, this._workPointA);
|
|
638
639
|
const localB = this._transform.multiplyInversePoint3d(pointB, this._workPointB);
|
|
@@ -671,7 +672,7 @@ export class Ellipsoid {
|
|
|
671
672
|
}
|
|
672
673
|
return false;
|
|
673
674
|
}
|
|
674
|
-
/** Announce "in" portions of a line segment.
|
|
675
|
+
/** Announce "in" portions of a line segment. Implementation of [[Clipper.announceClippedArcIntervals]] */
|
|
675
676
|
announceClippedArcIntervals(arc, announce) {
|
|
676
677
|
const arcData = arc.toVectors();
|
|
677
678
|
let numAnnounce = 0;
|