@itwin/core-geometry 5.0.0-dev.3 → 5.0.0-dev.32

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Files changed (664) hide show
  1. package/CHANGELOG.md +19 -1
  2. package/lib/cjs/Constant.js.map +1 -1
  3. package/lib/cjs/Geometry.js.map +1 -1
  4. package/lib/cjs/bspline/AkimaCurve3d.js.map +1 -1
  5. package/lib/cjs/bspline/BSpline1dNd.js.map +1 -1
  6. package/lib/cjs/bspline/BSplineCurve.js.map +1 -1
  7. package/lib/cjs/bspline/BSplineCurve3dH.js.map +1 -1
  8. package/lib/cjs/bspline/BSplineCurveOps.d.ts.map +1 -1
  9. package/lib/cjs/bspline/BSplineCurveOps.js +18 -21
  10. package/lib/cjs/bspline/BSplineCurveOps.js.map +1 -1
  11. package/lib/cjs/bspline/BSplineSurface.js.map +1 -1
  12. package/lib/cjs/bspline/Bezier1dNd.js.map +1 -1
  13. package/lib/cjs/bspline/BezierCurve3d.js.map +1 -1
  14. package/lib/cjs/bspline/BezierCurve3dH.js.map +1 -1
  15. package/lib/cjs/bspline/BezierCurveBase.d.ts.map +1 -1
  16. package/lib/cjs/bspline/BezierCurveBase.js.map +1 -1
  17. package/lib/cjs/bspline/InterpolationCurve3d.js.map +1 -1
  18. package/lib/cjs/bspline/KnotVector.js.map +1 -1
  19. package/lib/cjs/bspline/SurfaceLocationDetail.js.map +1 -1
  20. package/lib/cjs/clipping/AlternatingConvexClipTree.js.map +1 -1
  21. package/lib/cjs/clipping/BooleanClipFactory.js.map +1 -1
  22. package/lib/cjs/clipping/BooleanClipNode.js.map +1 -1
  23. package/lib/cjs/clipping/ClipPlane.js.map +1 -1
  24. package/lib/cjs/clipping/ClipPrimitive.js.map +1 -1
  25. package/lib/cjs/clipping/ClipUtils.js.map +1 -1
  26. package/lib/cjs/clipping/ClipVector.js.map +1 -1
  27. package/lib/cjs/clipping/ConvexClipPlaneSet.js.map +1 -1
  28. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.js.map +1 -1
  29. package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.js.map +1 -1
  30. package/lib/cjs/core-geometry.js.map +1 -1
  31. package/lib/cjs/curve/Arc3d.d.ts +40 -8
  32. package/lib/cjs/curve/Arc3d.d.ts.map +1 -1
  33. package/lib/cjs/curve/Arc3d.js +66 -8
  34. package/lib/cjs/curve/Arc3d.js.map +1 -1
  35. package/lib/cjs/curve/ConstructCurveBetweenCurves.js.map +1 -1
  36. package/lib/cjs/curve/CoordinateXYZ.js.map +1 -1
  37. package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -1
  38. package/lib/cjs/curve/CurveCollection.d.ts +16 -2
  39. package/lib/cjs/curve/CurveCollection.d.ts.map +1 -1
  40. package/lib/cjs/curve/CurveCollection.js +33 -2
  41. package/lib/cjs/curve/CurveCollection.js.map +1 -1
  42. package/lib/cjs/curve/CurveCurve.js.map +1 -1
  43. package/lib/cjs/curve/CurveExtendMode.js.map +1 -1
  44. package/lib/cjs/curve/CurveFactory.d.ts +87 -53
  45. package/lib/cjs/curve/CurveFactory.d.ts.map +1 -1
  46. package/lib/cjs/curve/CurveFactory.js +213 -135
  47. package/lib/cjs/curve/CurveFactory.js.map +1 -1
  48. package/lib/cjs/curve/CurveLocationDetail.js.map +1 -1
  49. package/lib/cjs/curve/CurveOps.js.map +1 -1
  50. package/lib/cjs/curve/CurvePrimitive.js.map +1 -1
  51. package/lib/cjs/curve/CurveProcessor.js.map +1 -1
  52. package/lib/cjs/curve/CurveTypes.js.map +1 -1
  53. package/lib/cjs/curve/CurveWireMomentsXYZ.js.map +1 -1
  54. package/lib/cjs/curve/GeometryQuery.js.map +1 -1
  55. package/lib/cjs/curve/LineSegment3d.js.map +1 -1
  56. package/lib/cjs/curve/LineString3d.d.ts +12 -8
  57. package/lib/cjs/curve/LineString3d.d.ts.map +1 -1
  58. package/lib/cjs/curve/LineString3d.js +29 -8
  59. package/lib/cjs/curve/LineString3d.js.map +1 -1
  60. package/lib/cjs/curve/Loop.d.ts +12 -6
  61. package/lib/cjs/curve/Loop.d.ts.map +1 -1
  62. package/lib/cjs/curve/Loop.js +12 -6
  63. package/lib/cjs/curve/Loop.js.map +1 -1
  64. package/lib/cjs/curve/OffsetOptions.js.map +1 -1
  65. package/lib/cjs/curve/ParityRegion.js.map +1 -1
  66. package/lib/cjs/curve/Path.js.map +1 -1
  67. package/lib/cjs/curve/PointString3d.js.map +1 -1
  68. package/lib/cjs/curve/ProxyCurve.js.map +1 -1
  69. package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.js.map +1 -1
  70. package/lib/cjs/curve/Query/CurveSplitContext.js.map +1 -1
  71. package/lib/cjs/curve/Query/CylindricalRange.d.ts +8 -6
  72. package/lib/cjs/curve/Query/CylindricalRange.d.ts.map +1 -1
  73. package/lib/cjs/curve/Query/CylindricalRange.js +13 -9
  74. package/lib/cjs/curve/Query/CylindricalRange.js.map +1 -1
  75. package/lib/cjs/curve/Query/InOutTests.js.map +1 -1
  76. package/lib/cjs/curve/Query/PlanarSubdivision.js.map +1 -1
  77. package/lib/cjs/curve/Query/StrokeCountChain.js.map +1 -1
  78. package/lib/cjs/curve/Query/StrokeCountMap.js.map +1 -1
  79. package/lib/cjs/curve/RegionMomentsXY.js.map +1 -1
  80. package/lib/cjs/curve/RegionOps.js.map +1 -1
  81. package/lib/cjs/curve/RegionOpsClassificationSweeps.js.map +1 -1
  82. package/lib/cjs/curve/StrokeOptions.d.ts +4 -4
  83. package/lib/cjs/curve/StrokeOptions.d.ts.map +1 -1
  84. package/lib/cjs/curve/StrokeOptions.js +1 -1
  85. package/lib/cjs/curve/StrokeOptions.js.map +1 -1
  86. package/lib/cjs/curve/UnionRegion.js.map +1 -1
  87. package/lib/cjs/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.js.map +1 -1
  88. package/lib/cjs/curve/internalContexts/ChainCollectorContext.js.map +1 -1
  89. package/lib/cjs/curve/internalContexts/CloneCurvesContext.js.map +1 -1
  90. package/lib/cjs/curve/internalContexts/CloneWithExpandedLineStrings.js.map +1 -1
  91. package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.js.map +1 -1
  92. package/lib/cjs/curve/internalContexts/CountLinearPartsSearchContext.js.map +1 -1
  93. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
  94. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
  95. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.js.map +1 -1
  96. package/lib/cjs/curve/internalContexts/CurveLengthContext.js.map +1 -1
  97. package/lib/cjs/curve/internalContexts/CurveOffsetXYHandler.js.map +1 -1
  98. package/lib/cjs/curve/internalContexts/EllipticalArcApproximationContext.d.ts.map +1 -1
  99. package/lib/cjs/curve/internalContexts/EllipticalArcApproximationContext.js +24 -18
  100. package/lib/cjs/curve/internalContexts/EllipticalArcApproximationContext.js.map +1 -1
  101. package/lib/cjs/curve/internalContexts/GapSearchContext.js.map +1 -1
  102. package/lib/cjs/curve/internalContexts/MultiChainCollector.js.map +1 -1
  103. package/lib/cjs/curve/internalContexts/NewtonRtoRStrokeHandler.js.map +1 -1
  104. package/lib/cjs/curve/internalContexts/PlaneAltitudeRangeContext.js.map +1 -1
  105. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js.map +1 -1
  106. package/lib/cjs/curve/internalContexts/SumLengthsContext.js.map +1 -1
  107. package/lib/cjs/curve/internalContexts/TransformInPlaceContext.js.map +1 -1
  108. package/lib/cjs/curve/spiral/AustralianRailCorpXYEvaluator.js.map +1 -1
  109. package/lib/cjs/curve/spiral/ClothoidSeries.js.map +1 -1
  110. package/lib/cjs/curve/spiral/CubicEvaluator.js.map +1 -1
  111. package/lib/cjs/curve/spiral/CzechSpiralEvaluator.js.map +1 -1
  112. package/lib/cjs/curve/spiral/DirectHalfCosineSpiralEvaluator.js.map +1 -1
  113. package/lib/cjs/curve/spiral/DirectSpiral3d.js.map +1 -1
  114. package/lib/cjs/curve/spiral/IntegratedSpiral3d.js.map +1 -1
  115. package/lib/cjs/curve/spiral/MXCubicAlongArcSpiralEvaluator.js.map +1 -1
  116. package/lib/cjs/curve/spiral/NormalizedTransition.js.map +1 -1
  117. package/lib/cjs/curve/spiral/PolishCubicSpiralEvaluator.js.map +1 -1
  118. package/lib/cjs/curve/spiral/TransitionConditionalProperties.js.map +1 -1
  119. package/lib/cjs/curve/spiral/TransitionSpiral3d.js.map +1 -1
  120. package/lib/cjs/curve/spiral/XYCurveEvaluator.js.map +1 -1
  121. package/lib/cjs/geometry3d/Angle.js.map +1 -1
  122. package/lib/cjs/geometry3d/AngleSweep.d.ts +1 -1
  123. package/lib/cjs/geometry3d/AngleSweep.d.ts.map +1 -1
  124. package/lib/cjs/geometry3d/AngleSweep.js +1 -1
  125. package/lib/cjs/geometry3d/AngleSweep.js.map +1 -1
  126. package/lib/cjs/geometry3d/BarycentricTriangle.d.ts +14 -8
  127. package/lib/cjs/geometry3d/BarycentricTriangle.d.ts.map +1 -1
  128. package/lib/cjs/geometry3d/BarycentricTriangle.js +17 -8
  129. package/lib/cjs/geometry3d/BarycentricTriangle.js.map +1 -1
  130. package/lib/cjs/geometry3d/BilinearPatch.js.map +1 -1
  131. package/lib/cjs/geometry3d/CoincidentGeometryOps.js.map +1 -1
  132. package/lib/cjs/geometry3d/Ellipsoid.js.map +1 -1
  133. package/lib/cjs/geometry3d/FrameBuilder.js +4 -4
  134. package/lib/cjs/geometry3d/FrameBuilder.js.map +1 -1
  135. package/lib/cjs/geometry3d/FrustumAnimation.js.map +1 -1
  136. package/lib/cjs/geometry3d/GeometryHandler.js.map +1 -1
  137. package/lib/cjs/geometry3d/GrowableBlockedArray.js.map +1 -1
  138. package/lib/cjs/geometry3d/GrowableFloat64Array.d.ts +2 -0
  139. package/lib/cjs/geometry3d/GrowableFloat64Array.d.ts.map +1 -1
  140. package/lib/cjs/geometry3d/GrowableFloat64Array.js +4 -0
  141. package/lib/cjs/geometry3d/GrowableFloat64Array.js.map +1 -1
  142. package/lib/cjs/geometry3d/GrowableXYArray.js.map +1 -1
  143. package/lib/cjs/geometry3d/GrowableXYZArray.d.ts +32 -10
  144. package/lib/cjs/geometry3d/GrowableXYZArray.d.ts.map +1 -1
  145. package/lib/cjs/geometry3d/GrowableXYZArray.js +54 -16
  146. package/lib/cjs/geometry3d/GrowableXYZArray.js.map +1 -1
  147. package/lib/cjs/geometry3d/IndexedCollectionInterval.js.map +1 -1
  148. package/lib/cjs/geometry3d/IndexedXYCollection.js.map +1 -1
  149. package/lib/cjs/geometry3d/IndexedXYZCollection.d.ts +13 -2
  150. package/lib/cjs/geometry3d/IndexedXYZCollection.d.ts.map +1 -1
  151. package/lib/cjs/geometry3d/IndexedXYZCollection.js +24 -10
  152. package/lib/cjs/geometry3d/IndexedXYZCollection.js.map +1 -1
  153. package/lib/cjs/geometry3d/LongitudeLatitudeAltitude.js.map +1 -1
  154. package/lib/cjs/geometry3d/Matrix3d.d.ts +11 -8
  155. package/lib/cjs/geometry3d/Matrix3d.d.ts.map +1 -1
  156. package/lib/cjs/geometry3d/Matrix3d.js +28 -26
  157. package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
  158. package/lib/cjs/geometry3d/OrderedRotationAngles.js.map +1 -1
  159. package/lib/cjs/geometry3d/Plane3d.js.map +1 -1
  160. package/lib/cjs/geometry3d/Plane3dByOriginAndUnitNormal.js.map +1 -1
  161. package/lib/cjs/geometry3d/Plane3dByOriginAndVectors.js.map +1 -1
  162. package/lib/cjs/geometry3d/Point2dArrayCarrier.js.map +1 -1
  163. package/lib/cjs/geometry3d/Point2dVector2d.js.map +1 -1
  164. package/lib/cjs/geometry3d/Point3dArrayCarrier.js +1 -1
  165. package/lib/cjs/geometry3d/Point3dArrayCarrier.js.map +1 -1
  166. package/lib/cjs/geometry3d/Point3dVector3d.d.ts +6 -6
  167. package/lib/cjs/geometry3d/Point3dVector3d.js +6 -6
  168. package/lib/cjs/geometry3d/Point3dVector3d.js.map +1 -1
  169. package/lib/cjs/geometry3d/PointHelpers.js.map +1 -1
  170. package/lib/cjs/geometry3d/PointStreaming.js.map +1 -1
  171. package/lib/cjs/geometry3d/PolygonOps.d.ts +12 -6
  172. package/lib/cjs/geometry3d/PolygonOps.d.ts.map +1 -1
  173. package/lib/cjs/geometry3d/PolygonOps.js +94 -47
  174. package/lib/cjs/geometry3d/PolygonOps.js.map +1 -1
  175. package/lib/cjs/geometry3d/PolylineCompressionByEdgeOffset.js.map +1 -1
  176. package/lib/cjs/geometry3d/PolylineOps.d.ts +9 -5
  177. package/lib/cjs/geometry3d/PolylineOps.d.ts.map +1 -1
  178. package/lib/cjs/geometry3d/PolylineOps.js +9 -5
  179. package/lib/cjs/geometry3d/PolylineOps.js.map +1 -1
  180. package/lib/cjs/geometry3d/Range.js.map +1 -1
  181. package/lib/cjs/geometry3d/Ray2d.js.map +1 -1
  182. package/lib/cjs/geometry3d/Ray3d.js.map +1 -1
  183. package/lib/cjs/geometry3d/ReusableObjectCache.js.map +1 -1
  184. package/lib/cjs/geometry3d/Segment1d.js.map +1 -1
  185. package/lib/cjs/geometry3d/SortablePolygon.js.map +1 -1
  186. package/lib/cjs/geometry3d/Transform.js.map +1 -1
  187. package/lib/cjs/geometry3d/UVSurfaceOps.js.map +1 -1
  188. package/lib/cjs/geometry3d/XYZProps.js.map +1 -1
  189. package/lib/cjs/geometry3d/YawPitchRollAngles.js.map +1 -1
  190. package/lib/cjs/geometry4d/Map4d.js.map +1 -1
  191. package/lib/cjs/geometry4d/Matrix4d.js.map +1 -1
  192. package/lib/cjs/geometry4d/MomentData.d.ts +72 -73
  193. package/lib/cjs/geometry4d/MomentData.d.ts.map +1 -1
  194. package/lib/cjs/geometry4d/MomentData.js +62 -64
  195. package/lib/cjs/geometry4d/MomentData.js.map +1 -1
  196. package/lib/cjs/geometry4d/PlaneByOriginAndVectors4d.js.map +1 -1
  197. package/lib/cjs/geometry4d/Point4d.js.map +1 -1
  198. package/lib/cjs/numerics/BandedSystem.js.map +1 -1
  199. package/lib/cjs/numerics/BezierPolynomials.js.map +1 -1
  200. package/lib/cjs/numerics/ClusterableArray.js.map +1 -1
  201. package/lib/cjs/numerics/Complex.js.map +1 -1
  202. package/lib/cjs/numerics/ConvexPolygon2d.js.map +1 -1
  203. package/lib/cjs/numerics/Newton.js.map +1 -1
  204. package/lib/cjs/numerics/PascalCoefficients.js.map +1 -1
  205. package/lib/cjs/numerics/PolarData.js.map +1 -1
  206. package/lib/cjs/numerics/Polynomials.d.ts +5 -5
  207. package/lib/cjs/numerics/Polynomials.js +6 -6
  208. package/lib/cjs/numerics/Polynomials.js.map +1 -1
  209. package/lib/cjs/numerics/Quadrature.js.map +1 -1
  210. package/lib/cjs/numerics/Range1dArray.js.map +1 -1
  211. package/lib/cjs/numerics/SmallSystem.js.map +1 -1
  212. package/lib/cjs/numerics/TriDiagonalSystem.js.map +1 -1
  213. package/lib/cjs/numerics/UnionFind.js.map +1 -1
  214. package/lib/cjs/numerics/UsageSums.js.map +1 -1
  215. package/lib/cjs/polyface/AuxData.d.ts +2 -2
  216. package/lib/cjs/polyface/AuxData.d.ts.map +1 -1
  217. package/lib/cjs/polyface/AuxData.js +11 -3
  218. package/lib/cjs/polyface/AuxData.js.map +1 -1
  219. package/lib/cjs/polyface/BoxTopology.js.map +1 -1
  220. package/lib/cjs/polyface/FacetFaceData.js.map +1 -1
  221. package/lib/cjs/polyface/FacetLocationDetail.js.map +1 -1
  222. package/lib/cjs/polyface/FacetOrientation.js.map +1 -1
  223. package/lib/cjs/polyface/GreedyTriangulationBetweenLineStrings.js.map +1 -1
  224. package/lib/cjs/polyface/IndexedEdgeMatcher.d.ts +27 -20
  225. package/lib/cjs/polyface/IndexedEdgeMatcher.d.ts.map +1 -1
  226. package/lib/cjs/polyface/IndexedEdgeMatcher.js +56 -30
  227. package/lib/cjs/polyface/IndexedEdgeMatcher.js.map +1 -1
  228. package/lib/cjs/polyface/IndexedPolyfaceVisitor.d.ts +2 -1
  229. package/lib/cjs/polyface/IndexedPolyfaceVisitor.d.ts.map +1 -1
  230. package/lib/cjs/polyface/IndexedPolyfaceVisitor.js +2 -1
  231. package/lib/cjs/polyface/IndexedPolyfaceVisitor.js.map +1 -1
  232. package/lib/cjs/polyface/Polyface.d.ts +3 -5
  233. package/lib/cjs/polyface/Polyface.d.ts.map +1 -1
  234. package/lib/cjs/polyface/Polyface.js +6 -13
  235. package/lib/cjs/polyface/Polyface.js.map +1 -1
  236. package/lib/cjs/polyface/PolyfaceBuilder.d.ts +14 -7
  237. package/lib/cjs/polyface/PolyfaceBuilder.d.ts.map +1 -1
  238. package/lib/cjs/polyface/PolyfaceBuilder.js +55 -60
  239. package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
  240. package/lib/cjs/polyface/PolyfaceClip.js.map +1 -1
  241. package/lib/cjs/polyface/PolyfaceData.d.ts +13 -3
  242. package/lib/cjs/polyface/PolyfaceData.d.ts.map +1 -1
  243. package/lib/cjs/polyface/PolyfaceData.js +21 -4
  244. package/lib/cjs/polyface/PolyfaceData.js.map +1 -1
  245. package/lib/cjs/polyface/PolyfaceQuery.d.ts +2 -2
  246. package/lib/cjs/polyface/PolyfaceQuery.d.ts.map +1 -1
  247. package/lib/cjs/polyface/PolyfaceQuery.js +4 -3
  248. package/lib/cjs/polyface/PolyfaceQuery.js.map +1 -1
  249. package/lib/cjs/polyface/RangeLengthData.js.map +1 -1
  250. package/lib/cjs/polyface/RangeTree/LineString3dRangeTreeContext.js.map +1 -1
  251. package/lib/cjs/polyface/RangeTree/MinimumValueTester.js.map +1 -1
  252. package/lib/cjs/polyface/RangeTree/Point3dArrayRangeTreeContext.js.map +1 -1
  253. package/lib/cjs/polyface/RangeTree/PolyfaceRangeTreeContext.js.map +1 -1
  254. package/lib/cjs/polyface/RangeTree/RangeTreeNode.js.map +1 -1
  255. package/lib/cjs/polyface/RangeTree/RangeTreeSearchHandlers.js.map +1 -1
  256. package/lib/cjs/polyface/TaggedNumericData.js.map +1 -1
  257. package/lib/cjs/polyface/TriangleCandidate.js.map +1 -1
  258. package/lib/cjs/polyface/multiclip/BuildAverageNormalsContext.js.map +1 -1
  259. package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSet.js.map +1 -1
  260. package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSetWithOverflow.js.map +1 -1
  261. package/lib/cjs/polyface/multiclip/LinearSearchRange2dArray.js.map +1 -1
  262. package/lib/cjs/polyface/multiclip/OffsetMeshContext.js.map +1 -1
  263. package/lib/cjs/polyface/multiclip/Range2dSearchInterface.js.map +1 -1
  264. package/lib/cjs/polyface/multiclip/RangeSearch.js.map +1 -1
  265. package/lib/cjs/polyface/multiclip/SweepLineStringToFacetContext.js.map +1 -1
  266. package/lib/cjs/polyface/multiclip/XYPointBuckets.js.map +1 -1
  267. package/lib/cjs/serialization/BGFBAccessors.js.map +1 -1
  268. package/lib/cjs/serialization/BGFBReader.js.map +1 -1
  269. package/lib/cjs/serialization/BGFBWriter.js.map +1 -1
  270. package/lib/cjs/serialization/BentleyGeometryFlatBuffer.js.map +1 -1
  271. package/lib/cjs/serialization/DeepCompare.js.map +1 -1
  272. package/lib/cjs/serialization/GeometrySamples.d.ts +5 -5
  273. package/lib/cjs/serialization/GeometrySamples.d.ts.map +1 -1
  274. package/lib/cjs/serialization/GeometrySamples.js +5 -5
  275. package/lib/cjs/serialization/GeometrySamples.js.map +1 -1
  276. package/lib/cjs/serialization/IModelJsonSchema.js.map +1 -1
  277. package/lib/cjs/serialization/SerializationHelpers.js.map +1 -1
  278. package/lib/cjs/solid/Box.d.ts +9 -3
  279. package/lib/cjs/solid/Box.d.ts.map +1 -1
  280. package/lib/cjs/solid/Box.js +10 -5
  281. package/lib/cjs/solid/Box.js.map +1 -1
  282. package/lib/cjs/solid/Cone.d.ts +3 -2
  283. package/lib/cjs/solid/Cone.d.ts.map +1 -1
  284. package/lib/cjs/solid/Cone.js +3 -3
  285. package/lib/cjs/solid/Cone.js.map +1 -1
  286. package/lib/cjs/solid/LinearSweep.d.ts +9 -3
  287. package/lib/cjs/solid/LinearSweep.d.ts.map +1 -1
  288. package/lib/cjs/solid/LinearSweep.js +9 -4
  289. package/lib/cjs/solid/LinearSweep.js.map +1 -1
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  585. package/lib/esm/polyface/RangeTree/RangeTreeNode.js.map +1 -1
  586. package/lib/esm/polyface/RangeTree/RangeTreeSearchHandlers.js.map +1 -1
  587. package/lib/esm/polyface/TaggedNumericData.js.map +1 -1
  588. package/lib/esm/polyface/TriangleCandidate.js.map +1 -1
  589. package/lib/esm/polyface/multiclip/BuildAverageNormalsContext.js.map +1 -1
  590. package/lib/esm/polyface/multiclip/GriddedRaggedRange2dSet.js.map +1 -1
  591. package/lib/esm/polyface/multiclip/GriddedRaggedRange2dSetWithOverflow.js.map +1 -1
  592. package/lib/esm/polyface/multiclip/LinearSearchRange2dArray.js.map +1 -1
  593. package/lib/esm/polyface/multiclip/OffsetMeshContext.js.map +1 -1
  594. package/lib/esm/polyface/multiclip/Range2dSearchInterface.js.map +1 -1
  595. package/lib/esm/polyface/multiclip/RangeSearch.js.map +1 -1
  596. package/lib/esm/polyface/multiclip/SweepLineStringToFacetContext.js.map +1 -1
  597. package/lib/esm/polyface/multiclip/XYPointBuckets.js.map +1 -1
  598. package/lib/esm/serialization/BGFBAccessors.js.map +1 -1
  599. package/lib/esm/serialization/BGFBReader.js.map +1 -1
  600. package/lib/esm/serialization/BGFBWriter.js.map +1 -1
  601. package/lib/esm/serialization/BentleyGeometryFlatBuffer.js.map +1 -1
  602. package/lib/esm/serialization/DeepCompare.js.map +1 -1
  603. package/lib/esm/serialization/GeometrySamples.d.ts +5 -5
  604. package/lib/esm/serialization/GeometrySamples.d.ts.map +1 -1
  605. package/lib/esm/serialization/GeometrySamples.js +5 -5
  606. package/lib/esm/serialization/GeometrySamples.js.map +1 -1
  607. package/lib/esm/serialization/IModelJsonSchema.js.map +1 -1
  608. package/lib/esm/serialization/SerializationHelpers.js.map +1 -1
  609. package/lib/esm/solid/Box.d.ts +9 -3
  610. package/lib/esm/solid/Box.d.ts.map +1 -1
  611. package/lib/esm/solid/Box.js +10 -5
  612. package/lib/esm/solid/Box.js.map +1 -1
  613. package/lib/esm/solid/Cone.d.ts +3 -2
  614. package/lib/esm/solid/Cone.d.ts.map +1 -1
  615. package/lib/esm/solid/Cone.js +3 -3
  616. package/lib/esm/solid/Cone.js.map +1 -1
  617. package/lib/esm/solid/LinearSweep.d.ts +9 -3
  618. package/lib/esm/solid/LinearSweep.d.ts.map +1 -1
  619. package/lib/esm/solid/LinearSweep.js +9 -4
  620. package/lib/esm/solid/LinearSweep.js.map +1 -1
  621. package/lib/esm/solid/RotationalSweep.d.ts +15 -4
  622. package/lib/esm/solid/RotationalSweep.d.ts.map +1 -1
  623. package/lib/esm/solid/RotationalSweep.js +20 -7
  624. package/lib/esm/solid/RotationalSweep.js.map +1 -1
  625. package/lib/esm/solid/RuledSweep.d.ts +35 -26
  626. package/lib/esm/solid/RuledSweep.d.ts.map +1 -1
  627. package/lib/esm/solid/RuledSweep.js +41 -28
  628. package/lib/esm/solid/RuledSweep.js.map +1 -1
  629. package/lib/esm/solid/SolidPrimitive.d.ts +12 -11
  630. package/lib/esm/solid/SolidPrimitive.d.ts.map +1 -1
  631. package/lib/esm/solid/SolidPrimitive.js +8 -5
  632. package/lib/esm/solid/SolidPrimitive.js.map +1 -1
  633. package/lib/esm/solid/Sphere.d.ts +17 -7
  634. package/lib/esm/solid/Sphere.d.ts.map +1 -1
  635. package/lib/esm/solid/Sphere.js +22 -16
  636. package/lib/esm/solid/Sphere.js.map +1 -1
  637. package/lib/esm/solid/SweepContour.d.ts +25 -16
  638. package/lib/esm/solid/SweepContour.d.ts.map +1 -1
  639. package/lib/esm/solid/SweepContour.js +25 -16
  640. package/lib/esm/solid/SweepContour.js.map +1 -1
  641. package/lib/esm/solid/TorusPipe.d.ts +8 -2
  642. package/lib/esm/solid/TorusPipe.d.ts.map +1 -1
  643. package/lib/esm/solid/TorusPipe.js +9 -5
  644. package/lib/esm/solid/TorusPipe.js.map +1 -1
  645. package/lib/esm/topology/ChainMerge.js.map +1 -1
  646. package/lib/esm/topology/Graph.js.map +1 -1
  647. package/lib/esm/topology/HalfEdgeGraphFromIndexedLoopsContext.js.map +1 -1
  648. package/lib/esm/topology/HalfEdgeGraphSearch.js.map +1 -1
  649. package/lib/esm/topology/HalfEdgeGraphSpineContext.js.map +1 -1
  650. package/lib/esm/topology/HalfEdgeGraphValidation.js.map +1 -1
  651. package/lib/esm/topology/HalfEdgeMarkSet.js.map +1 -1
  652. package/lib/esm/topology/HalfEdgeNodeXYZUV.js.map +1 -1
  653. package/lib/esm/topology/HalfEdgePointInGraphSearch.js.map +1 -1
  654. package/lib/esm/topology/HalfEdgePositionDetail.js.map +1 -1
  655. package/lib/esm/topology/HalfEdgePriorityQueue.js.map +1 -1
  656. package/lib/esm/topology/InsertAndRetriangulateContext.js.map +1 -1
  657. package/lib/esm/topology/MaskManager.js.map +1 -1
  658. package/lib/esm/topology/Merging.js.map +1 -1
  659. package/lib/esm/topology/RegularizeFace.js.map +1 -1
  660. package/lib/esm/topology/SignedDataSummary.js.map +1 -1
  661. package/lib/esm/topology/SpaceTriangulation.js.map +1 -1
  662. package/lib/esm/topology/Triangulation.js.map +1 -1
  663. package/lib/esm/topology/XYParitySearchContext.js.map +1 -1
  664. package/package.json +4 -4
@@ -16,19 +16,19 @@ const SolidPrimitive_1 = require("./SolidPrimitive");
16
16
  const SweepContour_1 = require("./SweepContour");
17
17
  /**
18
18
  * A ruled sweep (surface) is a collection of 2 or more contours.
19
- * * All contours must have identical number and type of geometry. (paths, loops, parity regions, lines, arcs, other curves)
19
+ * * All contours must have identical number and type of geometry. (paths, loops, parity regions, lines, arcs, other curves).
20
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  * @public
21
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  */
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  class RuledSweep extends SolidPrimitive_1.SolidPrimitive {
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  constructor(contours, capped) {
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  super(capped);
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- /** String name for schema properties */
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+ /** String name for schema properties. */
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  this.solidPrimitiveType = "ruledSweep";
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  this._contours = contours;
28
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  }
29
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  /**
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  * Create a ruled sweep from an array of contours.
31
- * * the contours are CAPTURED (not cloned)
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+ * * The contours are CAPTURED (not cloned).
32
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  */
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  static create(contours, capped) {
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  const sweepContours = [];
@@ -41,9 +41,12 @@ class RuledSweep extends SolidPrimitive_1.SolidPrimitive {
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  return new RuledSweep(sweepContours, capped);
42
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  }
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  /** Return a reference to the array of SweepContour. */
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- sweepContoursRef() { return this._contours; }
45
- /** Return clones of all the sweep contours
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- * * See also cloneContours, which returns the spatial contours without their local coordinate system definitions)
44
+ sweepContoursRef() {
45
+ return this._contours;
46
+ }
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+ /**
48
+ * Return clones of the sweep contours.
49
+ * * See also [[cloneContours]], which returns the contours without their local coordinate system definitions.
47
50
  */
48
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  cloneSweepContours() {
49
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  const result = [];
@@ -52,8 +55,9 @@ class RuledSweep extends SolidPrimitive_1.SolidPrimitive {
52
55
  }
53
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  return result;
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  }
55
- /** Return clones of all the contours
56
- * * See also cloneContours, which returns the contours in their local coordinate systems
58
+ /**
59
+ * Return clones of the sweep contours, each as a [[CurveCollection]].
60
+ * * See also [[cloneSweepContours]], which returns the contours with their local coordinate system definitions.
57
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  */
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  cloneContours() {
59
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  const result = [];
@@ -62,38 +66,47 @@ class RuledSweep extends SolidPrimitive_1.SolidPrimitive {
62
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  }
63
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  return result;
64
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  }
65
- /** Return a deep clone */
69
+ /** Return a deep clone. */
66
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  clone() {
67
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  return new RuledSweep(this.cloneSweepContours(), this.capped);
68
72
  }
69
- /** Transform all contours in place. */
73
+ /**
74
+ * Transform all contours in place.
75
+ * * This fails if the transformation is singular.
76
+ */
70
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  tryTransformInPlace(transform) {
71
78
  if (transform.matrix.isSingular())
72
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  return false;
73
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  for (const contour of this._contours) {
74
- contour.tryTransformInPlace(transform);
81
+ if (!contour.tryTransformInPlace(transform))
82
+ return false;
75
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  }
76
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  return true;
77
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  }
78
- /** Return a cloned transform. */
86
+ /**
87
+ * Return a transformed clone.
88
+ * * This fails if the transformation is singular.
89
+ */
79
90
  cloneTransformed(transform) {
80
91
  const result = this.clone();
81
- result.tryTransformInPlace(transform);
82
- return result;
92
+ return result.tryTransformInPlace(transform) ? result : undefined;
83
93
  }
84
- /** Return a coordinate frame (right handed unit vectors)
85
- * * origin on base contour
94
+ /**
95
+ * Return a coordinate frame (right handed unit vectors)
96
+ * * origin on base contour.
86
97
  * * x, y directions from base contour.
87
- * * z direction perpendicular
98
+ * * z direction perpendicular.
88
99
  */
89
100
  getConstructiveFrame() {
90
101
  if (this._contours.length === 0)
91
102
  return undefined;
92
103
  return this._contours[0].localToWorld.cloneRigid();
93
104
  }
94
- /** Test if `other` is an instance of a `RuledSweep` */
95
- isSameGeometryClass(other) { return other instanceof RuledSweep; }
96
- /** test same contour geometry and capping. */
105
+ /** Test if `other` is an instance of a `RuledSweep`. */
106
+ isSameGeometryClass(other) {
107
+ return other instanceof RuledSweep;
108
+ }
109
+ /** Test for near equality of two RuledSweeps. */
97
110
  isAlmostEqual(other) {
98
111
  if (other instanceof RuledSweep) {
99
112
  if (this.capped !== other.capped)
@@ -108,13 +121,13 @@ class RuledSweep extends SolidPrimitive_1.SolidPrimitive {
108
121
  }
109
122
  return false;
110
123
  }
111
- /** dispatch to strongly typed `handler.handleRuledSweep(this)` */
124
+ /** Dispatch to strongly typed `handler.handleRuledSweep(this)`. */
112
125
  dispatchToGeometryHandler(handler) {
113
126
  return handler.handleRuledSweep(this);
114
127
  }
115
128
  /**
116
- * Return the section curves at a fraction of the sweep
117
- * @param vFraction fractional position along the sweep direction
129
+ * Return the section curves at a fraction of the sweep.
130
+ * @param vFraction fractional position along the sweep direction.
118
131
  */
119
132
  constantVSection(vFraction) {
120
133
  const numSection = this._contours.length;
@@ -137,12 +150,14 @@ class RuledSweep extends SolidPrimitive_1.SolidPrimitive {
137
150
  return undefined;
138
151
  });
139
152
  }
140
- /** Pass each contour to `extendRange` */
153
+ /** Pass each contour to `extendRange`. */
141
154
  extendRange(rangeToExtend, transform) {
142
155
  for (const contour of this._contours)
143
156
  contour.curves.extendRange(rangeToExtend, transform);
144
157
  }
145
- /** Construct a CurveCollection with the same structure as collectionA and collectionB, with primitives constructed by the caller-supplied primitiveMutator function.
158
+ /**
159
+ * Construct a CurveCollection with the same structure as collectionA and collectionB, with primitives constructed
160
+ * by the caller-supplied primitiveMutator function.
146
161
  * @returns Returns undefined if there is any type mismatch between the two collections.
147
162
  */
148
163
  static mutatePartners(collectionA, collectionB, primitiveMutator) {
@@ -193,9 +208,7 @@ class RuledSweep extends SolidPrimitive_1.SolidPrimitive {
193
208
  return undefined;
194
209
  }
195
210
  /**
196
- * Return true if this is a closed volume, as observed by
197
- * * cap flag
198
- * identical first and last contours.
211
+ * @return true if this is a closed volume.
199
212
  */
200
213
  get isClosedVolume() {
201
214
  const n = this._contours.length;
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Solid\r\n */\r\n\r\nimport { ConstructCurveBetweenCurves } from \"../curve/ConstructCurveBetweenCurves\";\r\nimport { AnyCurve } from \"../curve/CurveTypes\";\r\nimport { CurveChain, CurveCollection } from \"../curve/CurveCollection\";\r\nimport { CurvePrimitive } from \"../curve/CurvePrimitive\";\r\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\r\nimport { Geometry } from \"../Geometry\";\r\nimport { GeometryHandler } from \"../geometry3d/GeometryHandler\";\r\nimport { Range3d } from \"../geometry3d/Range\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { SolidPrimitive } from \"./SolidPrimitive\";\r\nimport { SweepContour } from \"./SweepContour\";\r\n\r\n/**\r\n * * type for a function argument taking 2 curves and returning another curve or failing with undefined.\r\n * * This is used (for instance) by `RuleSweep.mutatePartners`\r\n * @public\r\n */\r\nexport type CurvePrimitiveMutator = (primitiveA: CurvePrimitive, primitiveB: CurvePrimitive) => CurvePrimitive | undefined;\r\n/**\r\n * A ruled sweep (surface) is a collection of 2 or more contours.\r\n * * All contours must have identical number and type of geometry. (paths, loops, parity regions, lines, arcs, other curves)\r\n * @public\r\n */\r\nexport class RuledSweep extends SolidPrimitive {\r\n /** String name for schema properties */\r\n public readonly solidPrimitiveType = \"ruledSweep\";\r\n\r\n private _contours: SweepContour[];\r\n private constructor(contours: SweepContour[], capped: boolean) {\r\n super(capped);\r\n this._contours = contours;\r\n }\r\n /**\r\n * Create a ruled sweep from an array of contours.\r\n * * the contours are CAPTURED (not cloned)\r\n */\r\n public static create(contours: AnyCurve[], capped: boolean): RuledSweep | undefined {\r\n const sweepContours = [];\r\n for (const contour of contours) {\r\n const sweepable = SweepContour.createForLinearSweep(contour);\r\n if (sweepable === undefined) return undefined;\r\n sweepContours.push(sweepable);\r\n }\r\n return new RuledSweep(sweepContours, capped);\r\n }\r\n /** Return a reference to the array of SweepContour. */\r\n public sweepContoursRef(): SweepContour[] { return this._contours; }\r\n /** Return clones of all the sweep contours\r\n * * See also cloneContours, which returns the spatial contours without their local coordinate system definitions)\r\n */\r\n public cloneSweepContours(): SweepContour[] {\r\n const result = [];\r\n for (const sweepable of this._contours) {\r\n result.push(sweepable.clone());\r\n }\r\n return result;\r\n }\r\n /** Return clones of all the contours\r\n * * See also cloneContours, which returns the contours in their local coordinate systems\r\n */\r\n public cloneContours(): CurveCollection[] {\r\n const result = [];\r\n for (const sweepable of this._contours) {\r\n result.push(sweepable.curves.clone());\r\n }\r\n return result;\r\n }\r\n /** Return a deep clone */\r\n public clone(): RuledSweep {\r\n return new RuledSweep(this.cloneSweepContours(), this.capped);\r\n }\r\n /** Transform all contours in place. */\r\n public tryTransformInPlace(transform: Transform): boolean {\r\n if (transform.matrix.isSingular())\r\n return false;\r\n for (const contour of this._contours) {\r\n contour.tryTransformInPlace(transform);\r\n }\r\n return true;\r\n }\r\n /** Return a cloned transform. */\r\n public cloneTransformed(transform: Transform): RuledSweep {\r\n const result = this.clone();\r\n result.tryTransformInPlace(transform);\r\n return result;\r\n }\r\n /** Return a coordinate frame (right handed unit vectors)\r\n * * origin on base contour\r\n * * x, y directions from base contour.\r\n * * z direction perpendicular\r\n */\r\n public getConstructiveFrame(): Transform | undefined {\r\n if (this._contours.length === 0) return undefined;\r\n return this._contours[0].localToWorld.cloneRigid();\r\n }\r\n /** Test if `other` is an instance of a `RuledSweep` */\r\n public isSameGeometryClass(other: any): boolean { return other instanceof RuledSweep; }\r\n /** test same contour geometry and capping. */\r\n public override isAlmostEqual(other: GeometryQuery): boolean {\r\n if (other instanceof RuledSweep) {\r\n if (this.capped !== other.capped) return false;\r\n if (this._contours.length !== other._contours.length) return false;\r\n for (let i = 0; i < this._contours.length; i++) {\r\n if (!this._contours[i].isAlmostEqual(other._contours[i]))\r\n return false;\r\n }\r\n return true;\r\n }\r\n return false;\r\n }\r\n /** dispatch to strongly typed `handler.handleRuledSweep(this)` */\r\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\r\n return handler.handleRuledSweep(this);\r\n }\r\n /**\r\n * Return the section curves at a fraction of the sweep\r\n * @param vFraction fractional position along the sweep direction\r\n */\r\n public constantVSection(vFraction: number): CurveCollection | undefined {\r\n const numSection = this._contours.length;\r\n if (numSection < 2)\r\n return undefined;\r\n const q = vFraction * numSection;\r\n let section0 = 0;\r\n if (vFraction >= 1.0)\r\n section0 = numSection - 1;\r\n else\r\n section0 = Math.floor(q);\r\n if (section0 + 1 >= numSection)\r\n section0 = numSection - 2;\r\n const section1 = section0 + 1;\r\n const localFraction = Geometry.clampToStartEnd(q - section0, 0, 1);\r\n return RuledSweep.mutatePartners(this._contours[section0].curves, this._contours[section1].curves,\r\n (primitive0: CurvePrimitive, primitive1: CurvePrimitive): CurvePrimitive | undefined => {\r\n const newPrimitive = ConstructCurveBetweenCurves.interpolateBetween(primitive0, localFraction, primitive1);\r\n if (newPrimitive instanceof CurvePrimitive) return newPrimitive;\r\n return undefined;\r\n });\r\n }\r\n /** Pass each contour to `extendRange` */\r\n public extendRange(rangeToExtend: Range3d, transform?: Transform): void {\r\n for (const contour of this._contours)\r\n contour.curves.extendRange(rangeToExtend, transform);\r\n }\r\n\r\n /** Construct a CurveCollection with the same structure as collectionA and collectionB, with primitives constructed by the caller-supplied primitiveMutator function.\r\n * @returns Returns undefined if there is any type mismatch between the two collections.\r\n */\r\n public static mutatePartners(collectionA: CurveCollection, collectionB: CurveCollection, primitiveMutator: CurvePrimitiveMutator): CurveCollection | undefined {\r\n if (!collectionA.isSameGeometryClass(collectionB))\r\n return undefined;\r\n if (collectionA instanceof CurveChain && collectionB instanceof CurveChain) {\r\n const chainA = collectionA;\r\n const chainB = collectionB;\r\n const chainC = chainA.cloneEmptyPeer() as CurveChain;\r\n const childrenA = chainA.children;\r\n const childrenB = chainB.children;\r\n if (childrenA.length !== childrenB.length)\r\n return undefined;\r\n for (let i = 0; i < childrenA.length; i++) {\r\n const newChild = primitiveMutator(childrenA[i], childrenB[i]);\r\n if (!newChild)\r\n return undefined;\r\n chainC.children.push(newChild);\r\n }\r\n return chainC;\r\n } else if (collectionA instanceof CurveCollection && collectionB instanceof CurveCollection) {\r\n const collectionC = collectionA.cloneEmptyPeer();\r\n const childrenA = collectionA.children;\r\n const childrenB = collectionB.children;\r\n const childrenC = collectionC.children;\r\n if (childrenA === undefined || childrenB === undefined || childrenC === undefined || childrenA.length !== childrenB.length)\r\n return undefined;\r\n for (let i = 0; i < childrenA.length; i++) {\r\n const childA = childrenA[i];\r\n const childB = childrenB[i];\r\n if (childA instanceof CurvePrimitive && childB instanceof CurvePrimitive) {\r\n const newPrimitive = primitiveMutator(childA, childB);\r\n if (!newPrimitive)\r\n return undefined;\r\n childrenC.push(newPrimitive);\r\n } else if (childA instanceof CurveCollection && childB instanceof CurveCollection) {\r\n const newChild = this.mutatePartners(childA, childB, primitiveMutator);\r\n if (!newChild)\r\n return undefined;\r\n if (newChild instanceof CurveCollection)\r\n childrenC.push(newChild);\r\n }\r\n }\r\n return collectionC;\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Return true if this is a closed volume, as observed by\r\n * * cap flag\r\n * identical first and last contours.\r\n */\r\n public get isClosedVolume(): boolean {\r\n const n = this._contours.length;\r\n return n > 1 && (this.capped || this._contours[0].isAlmostEqual(this._contours[n - 1]));\r\n }\r\n\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Solid\n */\n\nimport { ConstructCurveBetweenCurves } from \"../curve/ConstructCurveBetweenCurves\";\nimport { AnyCurve } from \"../curve/CurveTypes\";\nimport { CurveChain, CurveCollection } from \"../curve/CurveCollection\";\nimport { CurvePrimitive } from \"../curve/CurvePrimitive\";\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\nimport { Geometry } from \"../Geometry\";\nimport { GeometryHandler } from \"../geometry3d/GeometryHandler\";\nimport { Range3d } from \"../geometry3d/Range\";\nimport { Transform } from \"../geometry3d/Transform\";\nimport { SolidPrimitive } from \"./SolidPrimitive\";\nimport { SweepContour } from \"./SweepContour\";\n\n/**\n * Type for a function argument taking 2 curves and returning another curve or failing with undefined.\n * * This is used (for instance) by `RuleSweep.mutatePartners`.\n * @public\n */\nexport type CurvePrimitiveMutator = (primitiveA: CurvePrimitive, primitiveB: CurvePrimitive) => CurvePrimitive | undefined;\n/**\n * A ruled sweep (surface) is a collection of 2 or more contours.\n * * All contours must have identical number and type of geometry. (paths, loops, parity regions, lines, arcs, other curves).\n * @public\n */\nexport class RuledSweep extends SolidPrimitive {\n /** String name for schema properties. */\n public readonly solidPrimitiveType = \"ruledSweep\";\n\n private _contours: SweepContour[];\n private constructor(contours: SweepContour[], capped: boolean) {\n super(capped);\n this._contours = contours;\n }\n /**\n * Create a ruled sweep from an array of contours.\n * * The contours are CAPTURED (not cloned).\n */\n public static create(contours: AnyCurve[], capped: boolean): RuledSweep | undefined {\n const sweepContours = [];\n for (const contour of contours) {\n const sweepable = SweepContour.createForLinearSweep(contour);\n if (sweepable === undefined)\n return undefined;\n sweepContours.push(sweepable);\n }\n return new RuledSweep(sweepContours, capped);\n }\n /** Return a reference to the array of SweepContour. */\n public sweepContoursRef(): SweepContour[] {\n return this._contours;\n }\n /**\n * Return clones of the sweep contours.\n * * See also [[cloneContours]], which returns the contours without their local coordinate system definitions.\n */\n public cloneSweepContours(): SweepContour[] {\n const result = [];\n for (const sweepable of this._contours) {\n result.push(sweepable.clone());\n }\n return result;\n }\n /**\n * Return clones of the sweep contours, each as a [[CurveCollection]].\n * * See also [[cloneSweepContours]], which returns the contours with their local coordinate system definitions.\n */\n public cloneContours(): CurveCollection[] {\n const result = [];\n for (const sweepable of this._contours) {\n result.push(sweepable.curves.clone());\n }\n return result;\n }\n /** Return a deep clone. */\n public clone(): RuledSweep {\n return new RuledSweep(this.cloneSweepContours(), this.capped);\n }\n /**\n * Transform all contours in place.\n * * This fails if the transformation is singular.\n */\n public tryTransformInPlace(transform: Transform): boolean {\n if (transform.matrix.isSingular())\n return false;\n for (const contour of this._contours) {\n if (!contour.tryTransformInPlace(transform))\n return false;\n }\n return true;\n }\n /**\n * Return a transformed clone.\n * * This fails if the transformation is singular.\n */\n public cloneTransformed(transform: Transform): RuledSweep | undefined {\n const result = this.clone();\n return result.tryTransformInPlace(transform) ? result : undefined;\n }\n /**\n * Return a coordinate frame (right handed unit vectors)\n * * origin on base contour.\n * * x, y directions from base contour.\n * * z direction perpendicular.\n */\n public getConstructiveFrame(): Transform | undefined {\n if (this._contours.length === 0)\n return undefined;\n return this._contours[0].localToWorld.cloneRigid();\n }\n /** Test if `other` is an instance of a `RuledSweep`. */\n public isSameGeometryClass(other: any): boolean {\n return other instanceof RuledSweep;\n }\n /** Test for near equality of two RuledSweeps. */\n public override isAlmostEqual(other: GeometryQuery): boolean {\n if (other instanceof RuledSweep) {\n if (this.capped !== other.capped)\n return false;\n if (this._contours.length !== other._contours.length)\n return false;\n for (let i = 0; i < this._contours.length; i++) {\n if (!this._contours[i].isAlmostEqual(other._contours[i]))\n return false;\n }\n return true;\n }\n return false;\n }\n /** Dispatch to strongly typed `handler.handleRuledSweep(this)`. */\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\n return handler.handleRuledSweep(this);\n }\n /**\n * Return the section curves at a fraction of the sweep.\n * @param vFraction fractional position along the sweep direction.\n */\n public constantVSection(vFraction: number): CurveCollection | undefined {\n const numSection = this._contours.length;\n if (numSection < 2)\n return undefined;\n const q = vFraction * numSection;\n let section0 = 0;\n if (vFraction >= 1.0)\n section0 = numSection - 1;\n else\n section0 = Math.floor(q);\n if (section0 + 1 >= numSection)\n section0 = numSection - 2;\n const section1 = section0 + 1;\n const localFraction = Geometry.clampToStartEnd(q - section0, 0, 1);\n return RuledSweep.mutatePartners(\n this._contours[section0].curves,\n this._contours[section1].curves,\n (primitive0: CurvePrimitive, primitive1: CurvePrimitive): CurvePrimitive | undefined => {\n const newPrimitive = ConstructCurveBetweenCurves.interpolateBetween(primitive0, localFraction, primitive1);\n if (newPrimitive instanceof CurvePrimitive) return newPrimitive;\n return undefined;\n },\n );\n }\n /** Pass each contour to `extendRange`. */\n public extendRange(rangeToExtend: Range3d, transform?: Transform): void {\n for (const contour of this._contours)\n contour.curves.extendRange(rangeToExtend, transform);\n }\n\n /**\n * Construct a CurveCollection with the same structure as collectionA and collectionB, with primitives constructed\n * by the caller-supplied primitiveMutator function.\n * @returns Returns undefined if there is any type mismatch between the two collections.\n */\n public static mutatePartners(\n collectionA: CurveCollection, collectionB: CurveCollection, primitiveMutator: CurvePrimitiveMutator,\n ): CurveCollection | undefined {\n if (!collectionA.isSameGeometryClass(collectionB))\n return undefined;\n if (collectionA instanceof CurveChain && collectionB instanceof CurveChain) {\n const chainA = collectionA;\n const chainB = collectionB;\n const chainC = chainA.cloneEmptyPeer() as CurveChain;\n const childrenA = chainA.children;\n const childrenB = chainB.children;\n if (childrenA.length !== childrenB.length)\n return undefined;\n for (let i = 0; i < childrenA.length; i++) {\n const newChild = primitiveMutator(childrenA[i], childrenB[i]);\n if (!newChild)\n return undefined;\n chainC.children.push(newChild);\n }\n return chainC;\n } else if (collectionA instanceof CurveCollection && collectionB instanceof CurveCollection) {\n const collectionC = collectionA.cloneEmptyPeer();\n const childrenA = collectionA.children;\n const childrenB = collectionB.children;\n const childrenC = collectionC.children;\n if (childrenA === undefined || childrenB === undefined || childrenC === undefined || childrenA.length !== childrenB.length)\n return undefined;\n for (let i = 0; i < childrenA.length; i++) {\n const childA = childrenA[i];\n const childB = childrenB[i];\n if (childA instanceof CurvePrimitive && childB instanceof CurvePrimitive) {\n const newPrimitive = primitiveMutator(childA, childB);\n if (!newPrimitive)\n return undefined;\n childrenC.push(newPrimitive);\n } else if (childA instanceof CurveCollection && childB instanceof CurveCollection) {\n const newChild = this.mutatePartners(childA, childB, primitiveMutator);\n if (!newChild)\n return undefined;\n if (newChild instanceof CurveCollection)\n childrenC.push(newChild);\n }\n }\n return collectionC;\n }\n return undefined;\n }\n /**\n * @return true if this is a closed volume.\n */\n public get isClosedVolume(): boolean {\n const n = this._contours.length;\n return n > 1 && (this.capped || this._contours[0].isAlmostEqual(this._contours[n - 1]));\n }\n}\n"]}
@@ -11,8 +11,9 @@ import { RotationalSweep } from "./RotationalSweep";
11
11
  import { RuledSweep } from "./RuledSweep";
12
12
  import { Sphere } from "./Sphere";
13
13
  import { TorusPipe } from "./TorusPipe";
14
- /** Describes the concrete type of a [[SolidPrimitive]]. Each type name maps to a specific subclass and can be used for type-switching in conditional statements.
15
- *
14
+ /**
15
+ * Describes the concrete type of a [[SolidPrimitive]]. Each type name maps to a specific subclass and can be used for
16
+ * type-switching in conditional statements.
16
17
  * - "box" => [[Box]]
17
18
  * - "cone" => [[Cone]]
18
19
  * - "sphere" => [[Sphere]]
@@ -20,39 +21,39 @@ import { TorusPipe } from "./TorusPipe";
20
21
  * - "rotationalSweep" => [[RotationalSweep]]
21
22
  * - "ruledSweep" => [[RuledSweep]]
22
23
  * - "torusPipe" => [[TorusPipe]]
23
- *
24
24
  * @public
25
25
  */
26
26
  export type SolidPrimitiveType = "box" | "cone" | "sphere" | "linearSweep" | "rotationalSweep" | "ruledSweep" | "torusPipe";
27
- /** Union type of all subclasses of [[SolidPrimitive]].
27
+ /**
28
+ * Union type of all subclasses of [[SolidPrimitive]].
28
29
  * @public
29
30
  */
30
31
  export type AnySolidPrimitive = Box | Cone | Sphere | LinearSweep | RotationalSweep | RuledSweep | TorusPipe;
31
32
  /**
32
33
  * Base class for SolidPrimitive variants.
33
- *
34
34
  * * The base class holds capped flag for all derived classes.
35
35
  * @public
36
36
  */
37
37
  export declare abstract class SolidPrimitive extends GeometryQuery {
38
- /** String name for schema properties */
38
+ /** String name for schema properties. */
39
39
  readonly geometryCategory = "solid";
40
- /** String name for schema properties */
40
+ /** String name for schema properties. */
41
41
  abstract readonly solidPrimitiveType: SolidPrimitiveType;
42
- /** flag indicating whether cap region is considered closed (i.e. a planar region, rather than just a wire in space) */
42
+ /** Flag indicating whether cap region is considered closed (i.e. a planar region, rather than just a wire in space). */
43
43
  protected _capped: boolean;
44
44
  protected constructor(capped: boolean);
45
- /** Whether this is a capped solid */
45
+ /** Whether this is a capped solid. */
46
46
  get capped(): boolean;
47
47
  set capped(capped: boolean);
48
48
  /** Return a cross section at specified vFraction. */
49
49
  abstract constantVSection(_vFraction: number): CurveCollection | undefined;
50
- /** Return a Transform from the local system of the solid to world.
50
+ /**
51
+ * Return a Transform from the local system of the solid to world.
51
52
  * * The particulars of origin and orientation are specific to each SolidPrimitive type.
52
53
  */
53
54
  abstract getConstructiveFrame(): Transform | undefined;
54
55
  /**
55
- * @return true if this is a closed volume.
56
+ * Return true if this is a closed volume
56
57
  * * LinearSweep, Box, Cone only depend on capped.
57
58
  * * Sphere affected by capped and latitude sweep
58
59
  * * TorusPipe and RotationalSweep affected by capped and sweep
@@ -1 +1 @@
1
- {"version":3,"file":"SolidPrimitive.d.ts","sourceRoot":"","sources":["../../../src/solid/SolidPrimitive.ts"],"names":[],"mappings":"AAKA;;GAEG;AAEH,OAAO,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAC;AAC3D,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AACvD,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,EAAE,GAAG,EAAE,MAAM,OAAO,CAAC;AAC5B,OAAO,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAC;AAC9B,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAExC;;;;;;;;;;;GAWG;AACH,MAAM,MAAM,kBAAkB,GAAG,KAAK,GAAG,MAAM,GAAG,QAAQ,GAAG,aAAa,GAAG,iBAAiB,GAAG,YAAY,GAAG,WAAW,CAAC;AAE5H;;GAEG;AACH,MAAM,MAAM,iBAAiB,GAAG,GAAG,GAAG,IAAI,GAAG,MAAM,GAAG,WAAW,GAAG,eAAe,GAAG,UAAU,GAAG,SAAS,CAAC;AAE7G;;;;;GAKG;AACH,8BAAsB,cAAe,SAAQ,aAAa;IACxD,wCAAwC;IACxC,SAAgB,gBAAgB,WAAW;IAC3C,wCAAwC;IACxC,kBAAyB,kBAAkB,EAAE,kBAAkB,CAAC;IAEhE,uHAAuH;IACvH,SAAS,CAAC,OAAO,EAAE,OAAO,CAAC;IAC3B,SAAS,aAAa,MAAM,EAAE,OAAO;IACrC,qCAAqC;IACrC,IAAW,MAAM,IAAI,OAAO,CAAyB;IACrD,IAAW,MAAM,CAAC,MAAM,EAAE,OAAO,EAA4B;IAC7D,qDAAqD;aACrC,gBAAgB,CAAC,UAAU,EAAE,MAAM,GAAG,eAAe,GAAG,SAAS;IACjF;;OAEG;aACa,oBAAoB,IAAI,SAAS,GAAG,SAAS;IAC7D;;;;;;OAMG;IACH,aAAoB,cAAc,IAAI,OAAO,CAAC;CAC/C"}
1
+ {"version":3,"file":"SolidPrimitive.d.ts","sourceRoot":"","sources":["../../../src/solid/SolidPrimitive.ts"],"names":[],"mappings":"AAKA;;GAEG;AAEH,OAAO,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAC;AAC3D,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AACvD,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,EAAE,GAAG,EAAE,MAAM,OAAO,CAAC;AAC5B,OAAO,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAC;AAC9B,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAExC;;;;;;;;;;;GAWG;AACH,MAAM,MAAM,kBAAkB,GAAG,KAAK,GAAG,MAAM,GAAG,QAAQ,GAAG,aAAa,GAAG,iBAAiB,GAAG,YAAY,GAAG,WAAW,CAAC;AAE5H;;;GAGG;AACH,MAAM,MAAM,iBAAiB,GAAG,GAAG,GAAG,IAAI,GAAG,MAAM,GAAG,WAAW,GAAG,eAAe,GAAG,UAAU,GAAG,SAAS,CAAC;AAE7G;;;;GAIG;AACH,8BAAsB,cAAe,SAAQ,aAAa;IACxD,yCAAyC;IACzC,SAAgB,gBAAgB,WAAW;IAC3C,yCAAyC;IACzC,kBAAyB,kBAAkB,EAAE,kBAAkB,CAAC;IAChE,wHAAwH;IACxH,SAAS,CAAC,OAAO,EAAE,OAAO,CAAC;IAC3B,SAAS,aAAa,MAAM,EAAE,OAAO;IAIrC,sCAAsC;IACtC,IAAW,MAAM,IAAI,OAAO,CAE3B;IACD,IAAW,MAAM,CAAC,MAAM,EAAE,OAAO,EAEhC;IACD,qDAAqD;aACrC,gBAAgB,CAAC,UAAU,EAAE,MAAM,GAAG,eAAe,GAAG,SAAS;IACjF;;;OAGG;aACa,oBAAoB,IAAI,SAAS,GAAG,SAAS;IAC7D;;;;;;OAMG;IACH,aAAoB,cAAc,IAAI,OAAO,CAAC;CAC/C"}
@@ -8,20 +8,23 @@ exports.SolidPrimitive = void 0;
8
8
  const GeometryQuery_1 = require("../curve/GeometryQuery");
9
9
  /**
10
10
  * Base class for SolidPrimitive variants.
11
- *
12
11
  * * The base class holds capped flag for all derived classes.
13
12
  * @public
14
13
  */
15
14
  class SolidPrimitive extends GeometryQuery_1.GeometryQuery {
16
15
  constructor(capped) {
17
16
  super();
18
- /** String name for schema properties */
17
+ /** String name for schema properties. */
19
18
  this.geometryCategory = "solid";
20
19
  this._capped = capped;
21
20
  }
22
- /** Whether this is a capped solid */
23
- get capped() { return this._capped; }
24
- set capped(capped) { this._capped = capped; }
21
+ /** Whether this is a capped solid. */
22
+ get capped() {
23
+ return this._capped;
24
+ }
25
+ set capped(capped) {
26
+ this._capped = capped;
27
+ }
25
28
  }
26
29
  exports.SolidPrimitive = SolidPrimitive;
27
30
  //# sourceMappingURL=SolidPrimitive.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"SolidPrimitive.js","sourceRoot":"","sources":["../../../src/solid/SolidPrimitive.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;;;AAO/F,0DAAuD;AA6BvD;;;;;GAKG;AACH,MAAsB,cAAe,SAAQ,6BAAa;IAQxD,YAAsB,MAAe;QAAI,KAAK,EAAE,CAAC;QAPjD,wCAAwC;QACxB,qBAAgB,GAAG,OAAO,CAAC;QAMO,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IAAC,CAAC;IAC1E,qCAAqC;IACrC,IAAW,MAAM,KAAc,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;IACrD,IAAW,MAAM,CAAC,MAAe,IAAI,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,CAAC,CAAC;CAe9D;AA1BD,wCA0BC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Solid\r\n */\r\n\r\nimport { CurveCollection } from \"../curve/CurveCollection\";\r\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { Box } from \"./Box\";\r\nimport { Cone } from \"./Cone\";\r\nimport { LinearSweep } from \"./LinearSweep\";\r\nimport { RotationalSweep } from \"./RotationalSweep\";\r\nimport { RuledSweep } from \"./RuledSweep\";\r\nimport { Sphere } from \"./Sphere\";\r\nimport { TorusPipe } from \"./TorusPipe\";\r\n\r\n/** Describes the concrete type of a [[SolidPrimitive]]. Each type name maps to a specific subclass and can be used for type-switching in conditional statements.\r\n *\r\n * - \"box\" => [[Box]]\r\n * - \"cone\" => [[Cone]]\r\n * - \"sphere\" => [[Sphere]]\r\n * - \"linearSweep\" => [[LinearSweep]]\r\n * - \"rotationalSweep\" => [[RotationalSweep]]\r\n * - \"ruledSweep\" => [[RuledSweep]]\r\n * - \"torusPipe\" => [[TorusPipe]]\r\n *\r\n * @public\r\n */\r\nexport type SolidPrimitiveType = \"box\" | \"cone\" | \"sphere\" | \"linearSweep\" | \"rotationalSweep\" | \"ruledSweep\" | \"torusPipe\";\r\n\r\n/** Union type of all subclasses of [[SolidPrimitive]].\r\n * @public\r\n */\r\nexport type AnySolidPrimitive = Box | Cone | Sphere | LinearSweep | RotationalSweep | RuledSweep | TorusPipe;\r\n\r\n/**\r\n * Base class for SolidPrimitive variants.\r\n *\r\n * * The base class holds capped flag for all derived classes.\r\n * @public\r\n */\r\nexport abstract class SolidPrimitive extends GeometryQuery {\r\n /** String name for schema properties */\r\n public readonly geometryCategory = \"solid\";\r\n /** String name for schema properties */\r\n public abstract readonly solidPrimitiveType: SolidPrimitiveType;\r\n\r\n /** flag indicating whether cap region is considered closed (i.e. a planar region, rather than just a wire in space) */\r\n protected _capped: boolean;\r\n protected constructor(capped: boolean) { super(); this._capped = capped; }\r\n /** Whether this is a capped solid */\r\n public get capped(): boolean { return this._capped; }\r\n public set capped(capped: boolean) { this._capped = capped; }\r\n /** Return a cross section at specified vFraction. */\r\n public abstract constantVSection(_vFraction: number): CurveCollection | undefined;\r\n /** Return a Transform from the local system of the solid to world.\r\n * * The particulars of origin and orientation are specific to each SolidPrimitive type.\r\n */\r\n public abstract getConstructiveFrame(): Transform | undefined;\r\n /**\r\n * @return true if this is a closed volume.\r\n * * LinearSweep, Box, Cone only depend on capped.\r\n * * Sphere affected by capped and latitude sweep\r\n * * TorusPipe and RotationalSweep affected by capped and sweep\r\n * * RuledSweep is affected by capped and match of first, last contour\r\n */\r\n public abstract get isClosedVolume(): boolean;\r\n}\r\n"]}
1
+ {"version":3,"file":"SolidPrimitive.js","sourceRoot":"","sources":["../../../src/solid/SolidPrimitive.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;;;AAO/F,0DAAuD;AA8BvD;;;;GAIG;AACH,MAAsB,cAAe,SAAQ,6BAAa;IAOxD,YAAsB,MAAe;QACnC,KAAK,EAAE,CAAC;QAPV,yCAAyC;QACzB,qBAAgB,GAAG,OAAO,CAAC;QAOzC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IACxB,CAAC;IACD,sCAAsC;IACtC,IAAW,MAAM;QACf,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;IACD,IAAW,MAAM,CAAC,MAAe;QAC/B,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IACxB,CAAC;CAgBF;AAjCD,wCAiCC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Solid\n */\n\nimport { CurveCollection } from \"../curve/CurveCollection\";\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\nimport { Transform } from \"../geometry3d/Transform\";\nimport { Box } from \"./Box\";\nimport { Cone } from \"./Cone\";\nimport { LinearSweep } from \"./LinearSweep\";\nimport { RotationalSweep } from \"./RotationalSweep\";\nimport { RuledSweep } from \"./RuledSweep\";\nimport { Sphere } from \"./Sphere\";\nimport { TorusPipe } from \"./TorusPipe\";\n\n/**\n * Describes the concrete type of a [[SolidPrimitive]]. Each type name maps to a specific subclass and can be used for\n * type-switching in conditional statements.\n * - \"box\" => [[Box]]\n * - \"cone\" => [[Cone]]\n * - \"sphere\" => [[Sphere]]\n * - \"linearSweep\" => [[LinearSweep]]\n * - \"rotationalSweep\" => [[RotationalSweep]]\n * - \"ruledSweep\" => [[RuledSweep]]\n * - \"torusPipe\" => [[TorusPipe]]\n * @public\n */\nexport type SolidPrimitiveType = \"box\" | \"cone\" | \"sphere\" | \"linearSweep\" | \"rotationalSweep\" | \"ruledSweep\" | \"torusPipe\";\n\n/**\n * Union type of all subclasses of [[SolidPrimitive]].\n * @public\n */\nexport type AnySolidPrimitive = Box | Cone | Sphere | LinearSweep | RotationalSweep | RuledSweep | TorusPipe;\n\n/**\n * Base class for SolidPrimitive variants.\n * * The base class holds capped flag for all derived classes.\n * @public\n */\nexport abstract class SolidPrimitive extends GeometryQuery {\n /** String name for schema properties. */\n public readonly geometryCategory = \"solid\";\n /** String name for schema properties. */\n public abstract readonly solidPrimitiveType: SolidPrimitiveType;\n /** Flag indicating whether cap region is considered closed (i.e. a planar region, rather than just a wire in space). */\n protected _capped: boolean;\n protected constructor(capped: boolean) {\n super();\n this._capped = capped;\n }\n /** Whether this is a capped solid. */\n public get capped(): boolean {\n return this._capped;\n }\n public set capped(capped: boolean) {\n this._capped = capped;\n }\n /** Return a cross section at specified vFraction. */\n public abstract constantVSection(_vFraction: number): CurveCollection | undefined;\n /**\n * Return a Transform from the local system of the solid to world.\n * * The particulars of origin and orientation are specific to each SolidPrimitive type.\n */\n public abstract getConstructiveFrame(): Transform | undefined;\n /**\n * Return true if this is a closed volume\n * * LinearSweep, Box, Cone only depend on capped.\n * * Sphere affected by capped and latitude sweep\n * * TorusPipe and RotationalSweep affected by capped and sweep\n * * RuledSweep is affected by capped and match of first, last contour\n */\n public abstract get isClosedVolume(): boolean;\n}\n"]}
@@ -32,11 +32,15 @@ export declare class Sphere extends SolidPrimitive implements UVSurface {
32
32
  private constructor();
33
33
  /** return a deep clone */
34
34
  clone(): Sphere;
35
- /** Transform the sphere in place.
35
+ /**
36
+ * Transform the sphere in place.
36
37
  * * Fails if the transform is singular.
37
38
  */
38
39
  tryTransformInPlace(transform: Transform): boolean;
39
- /** Return a transformed clone. */
40
+ /**
41
+ * Return a transformed clone.
42
+ * * Fails if the transform is singular.
43
+ */
40
44
  cloneTransformed(transform: Transform): Sphere | undefined;
41
45
  /** Return a coordinate frame (right handed, unit axes)
42
46
  * * origin at sphere center
@@ -79,12 +83,18 @@ export declare class Sphere extends SolidPrimitive implements UVSurface {
79
83
  /** Test for same geometry in `other` */
80
84
  isAlmostEqual(other: GeometryQuery): boolean;
81
85
  /**
82
- * return strokes for a cross-section (elliptic arc) at specified fraction v along the axis.
83
- * * if strokeOptions is supplied, it is applied to the equator radii.
84
- * @param v fractional position along the cone axis
85
- * @param strokes stroke count or options.
86
+ * Return strokes for the elliptical arc cross-section at latitude sweep fraction v.
87
+ * * Optional inputs control the number of strokes along the cross-section:
88
+ * * If `fixedStrokeCount` is supplied, it is taken as the cross-section stroke count.
89
+ * * If `fixedStrokeCount` is undefined, stroke count is computed by applying `options` to the cross-section.
90
+ * * If neither input is supplied, the stroke count default is 16.
91
+ * * In any case, stroke count is clamped to the interval [4,64].
92
+ * @param v fractional position along the sphere axis
93
+ * @param fixedStrokeCount optional stroke count in u-direction
94
+ * @param options optional stroke options in u-direction
95
+ * @return strokes as line string
86
96
  */
87
- strokeConstantVSection(v: number, fixedStrokeCount: number | undefined, options?: StrokeOptions): LineString3d;
97
+ strokeConstantVSection(v: number, fixedStrokeCount?: number, options?: StrokeOptions): LineString3d;
88
98
  /** Second step of double dispatch: call `handler.handleSphere(this)` */
89
99
  dispatchToGeometryHandler(handler: GeometryHandler): any;
90
100
  /**
@@ -1 +1 @@
1
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1
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@@ -43,32 +43,32 @@ class Sphere extends SolidPrimitive_1.SolidPrimitive {
43
43
  /** String name for schema properties */
44
44
  this.solidPrimitiveType = "sphere";
45
45
  this._localToWorld = localToWorld;
46
- this._latitudeSweep = latitudeSweep ? latitudeSweep : AngleSweep_1.AngleSweep.createFullLatitude();
46
+ this._latitudeSweep = latitudeSweep;
47
47
  this._latitudeSweep.capLatitudeInPlace();
48
48
  }
49
49
  /** return a deep clone */
50
50
  clone() {
51
51
  return new Sphere(this._localToWorld.clone(), this._latitudeSweep.clone(), this.capped);
52
52
  }
53
- /** Transform the sphere in place.
53
+ /**
54
+ * Transform the sphere in place.
54
55
  * * Fails if the transform is singular.
55
56
  */
56
57
  tryTransformInPlace(transform) {
57
58
  if (transform.matrix.isSingular())
58
59
  return false;
59
60
  transform.multiplyTransformTransform(this._localToWorld, this._localToWorld);
61
+ if (transform.matrix.determinant() < 0.0)
62
+ this._latitudeSweep.reverseInPlace();
60
63
  return true;
61
64
  }
62
- /** Return a transformed clone. */
65
+ /**
66
+ * Return a transformed clone.
67
+ * * Fails if the transform is singular.
68
+ */
63
69
  cloneTransformed(transform) {
64
- const sphere1 = this.clone();
65
- transform.multiplyTransformTransform(sphere1._localToWorld, sphere1._localToWorld);
66
- if (transform.matrix.determinant() < 0.0) {
67
- if (sphere1._latitudeSweep !== undefined) {
68
- sphere1._latitudeSweep.reverseInPlace();
69
- }
70
- }
71
- return sphere1;
70
+ const result = this.clone();
71
+ return result.tryTransformInPlace(transform) ? result : undefined;
72
72
  }
73
73
  /** Return a coordinate frame (right handed, unit axes)
74
74
  * * origin at sphere center
@@ -150,10 +150,16 @@ class Sphere extends SolidPrimitive_1.SolidPrimitive {
150
150
  return false;
151
151
  }
152
152
  /**
153
- * return strokes for a cross-section (elliptic arc) at specified fraction v along the axis.
154
- * * if strokeOptions is supplied, it is applied to the equator radii.
155
- * @param v fractional position along the cone axis
156
- * @param strokes stroke count or options.
153
+ * Return strokes for the elliptical arc cross-section at latitude sweep fraction v.
154
+ * * Optional inputs control the number of strokes along the cross-section:
155
+ * * If `fixedStrokeCount` is supplied, it is taken as the cross-section stroke count.
156
+ * * If `fixedStrokeCount` is undefined, stroke count is computed by applying `options` to the cross-section.
157
+ * * If neither input is supplied, the stroke count default is 16.
158
+ * * In any case, stroke count is clamped to the interval [4,64].
159
+ * @param v fractional position along the sphere axis
160
+ * @param fixedStrokeCount optional stroke count in u-direction
161
+ * @param options optional stroke options in u-direction
162
+ * @return strokes as line string
157
163
  */
158
164
  strokeConstantVSection(v, fixedStrokeCount, options) {
159
165
  let strokeCount = 16;
@@ -169,7 +175,7 @@ class Sphere extends SolidPrimitive_1.SolidPrimitive {
169
175
  const c1 = Math.cos(phi);
170
176
  const s1 = Math.sin(phi);
171
177
  let c0, s0;
172
- const result = LineString3d_1.LineString3d.createForStrokes(fixedStrokeCount, options);
178
+ const result = LineString3d_1.LineString3d.createForStrokes(strokeCount, options);
173
179
  const deltaRadians = Math.PI * 2.0 / strokeCount;
174
180
  const fractions = result.fractions; // possibly undefined !!!
175
181
  const derivatives = result.packedDerivatives; // possibly undefined !!!
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Solid\r\n */\r\n\r\nimport { Arc3d } from \"../curve/Arc3d\";\r\nimport { CurveCollection } from \"../curve/CurveCollection\";\r\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\r\nimport { LineString3d } from \"../curve/LineString3d\";\r\nimport { Loop } from \"../curve/Loop\";\r\nimport { StrokeOptions } from \"../curve/StrokeOptions\";\r\nimport { Geometry } from \"../Geometry\";\r\nimport { AngleSweep } from \"../geometry3d/AngleSweep\";\r\nimport { GeometryHandler, UVSurface } from \"../geometry3d/GeometryHandler\";\r\nimport { Matrix3d } from \"../geometry3d/Matrix3d\";\r\nimport { Plane3dByOriginAndVectors } from \"../geometry3d/Plane3dByOriginAndVectors\";\r\nimport { Vector2d } from \"../geometry3d/Point2dVector2d\";\r\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { Range3d } from \"../geometry3d/Range\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { SolidPrimitive } from \"./SolidPrimitive\";\r\n\r\n/**\r\n * A Sphere is\r\n *\r\n * * A unit sphere (but read on ....)\r\n * * mapped by an arbitrary (possibly skewed, non-uniform scaled) transform\r\n * * hence possibly the final geometry is ellipsoidal\r\n * @public\r\n */\r\nexport class Sphere extends SolidPrimitive implements UVSurface {\r\n /** String name for schema properties */\r\n public readonly solidPrimitiveType = \"sphere\";\r\n\r\n private _localToWorld: Transform; // unit sphere maps to world through the transform0 part of this map.\r\n private _latitudeSweep: AngleSweep;\r\n /** Return the latitude (in radians) all fractional v. */\r\n public vFractionToRadians(v: number): number {\r\n return this._latitudeSweep.fractionToRadians(v);\r\n }\r\n /** Return the longitude (in radians) all fractional u. */\r\n public uFractionToRadians(u: number): number {\r\n return u * Math.PI * 2.0;\r\n }\r\n\r\n /** Constructor CAPTURES inputs */\r\n private constructor(localToWorld: Transform, latitudeSweep: AngleSweep, capped: boolean) {\r\n super(capped);\r\n this._localToWorld = localToWorld;\r\n this._latitudeSweep = latitudeSweep ? latitudeSweep : AngleSweep.createFullLatitude();\r\n this._latitudeSweep.capLatitudeInPlace();\r\n }\r\n /** return a deep clone */\r\n public clone(): Sphere {\r\n return new Sphere(this._localToWorld.clone(), this._latitudeSweep.clone(), this.capped);\r\n }\r\n /** Transform the sphere in place.\r\n * * Fails if the transform is singular.\r\n */\r\n public tryTransformInPlace(transform: Transform): boolean {\r\n if (transform.matrix.isSingular())\r\n return false;\r\n transform.multiplyTransformTransform(this._localToWorld, this._localToWorld);\r\n return true;\r\n }\r\n /** Return a transformed clone. */\r\n public cloneTransformed(transform: Transform): Sphere | undefined {\r\n const sphere1 = this.clone();\r\n transform.multiplyTransformTransform(sphere1._localToWorld, sphere1._localToWorld);\r\n if (transform.matrix.determinant() < 0.0) {\r\n if (sphere1._latitudeSweep !== undefined) {\r\n sphere1._latitudeSweep.reverseInPlace();\r\n }\r\n }\r\n return sphere1;\r\n }\r\n /** Return a coordinate frame (right handed, unit axes)\r\n * * origin at sphere center\r\n * * equator in xy plane\r\n * * z axis perpendicular\r\n */\r\n public getConstructiveFrame(): Transform | undefined {\r\n return this._localToWorld.cloneRigid();\r\n }\r\n /** Return the latitude sweep as fraction of south pole to north pole. */\r\n public get latitudeSweepFraction(): number { return this._latitudeSweep.sweepRadians / Math.PI; }\r\n /** Create from center and radius, with optional restricted latitudes. */\r\n public static createCenterRadius(center: Point3d, radius: number, latitudeSweep?: AngleSweep): Sphere {\r\n const localToWorld = Transform.createOriginAndMatrix(center, Matrix3d.createUniformScale(radius));\r\n return new Sphere(localToWorld, latitudeSweep ? latitudeSweep.clone() : AngleSweep.createFullLatitude(), false);\r\n }\r\n /** Create an ellipsoid which is a unit sphere mapped to position by an (arbitrary, possibly skewed and scaled) transform. */\r\n public static createEllipsoid(localToWorld: Transform, latitudeSweep: AngleSweep, capped: boolean): Sphere | undefined {\r\n return new Sphere(localToWorld.clone(), latitudeSweep.clone(), capped);\r\n }\r\n\r\n /** Create a sphere from the typical parameters of the Dgn file */\r\n public static createDgnSphere(center: Point3d, vectorX: Vector3d, vectorZ: Vector3d, radiusXY: number, radiusZ: number,\r\n latitudeSweep: AngleSweep,\r\n capped: boolean): Sphere | undefined {\r\n const vectorY = vectorX.rotate90Around(vectorZ);\r\n if (vectorY && !vectorX.isParallelTo(vectorZ)) {\r\n const matrix = Matrix3d.createColumns(vectorX, vectorY, vectorZ);\r\n matrix.scaleColumns(radiusXY, radiusXY, radiusZ, matrix);\r\n const frame = Transform.createOriginAndMatrix(center, matrix);\r\n return new Sphere(frame, latitudeSweep.clone(), capped);\r\n }\r\n return undefined;\r\n }\r\n\r\n /** Create a sphere from the typical parameters of the Dgn file */\r\n public static createFromAxesAndScales(center: Point3d, axes: undefined | Matrix3d, radiusX: number, radiusY: number, radiusZ: number,\r\n latitudeSweep: AngleSweep | undefined,\r\n capped: boolean): Sphere | undefined {\r\n const localToWorld = Transform.createOriginAndMatrix(center, axes);\r\n localToWorld.matrix.scaleColumnsInPlace(radiusX, radiusY, radiusZ);\r\n return new Sphere(localToWorld, latitudeSweep ? latitudeSweep.clone() : AngleSweep.createFullLatitude(), capped);\r\n }\r\n\r\n /** return (copy of) sphere center */\r\n public cloneCenter(): Point3d { return this._localToWorld.getOrigin(); }\r\n /** return the (full length, i.e. scaled by radius) X vector from the sphere transform */\r\n public cloneVectorX(): Vector3d { return this._localToWorld.matrix.columnX(); }\r\n /** return the (full length, i.e. scaled by radius) Y vector from the sphere transform */\r\n public cloneVectorY(): Vector3d { return this._localToWorld.matrix.columnY(); }\r\n /** return the (full length, i.e. scaled by radius) Z vector from the sphere transform */\r\n public cloneVectorZ(): Vector3d { return this._localToWorld.matrix.columnZ(); }\r\n /** return (a copy of) the sphere's angle sweep. */\r\n public cloneLatitudeSweep(): AngleSweep { return this._latitudeSweep.clone(); }\r\n /** Test if the geometry is a true sphere taking the transform (which might have nonuniform scaling) is applied. */\r\n public trueSphereRadius(): number | undefined {\r\n const factors = this._localToWorld.matrix.factorRigidWithSignedScale();\r\n if (!factors) return undefined;\r\n if (factors && factors.scale > 0) // why do we rule out mirror?\r\n return factors.scale;\r\n return undefined;\r\n }\r\n /**\r\n * Return the largest of the primary xyz axis radii\r\n */\r\n public maxAxisRadius(): number {\r\n const matrix = this._localToWorld.matrix;\r\n return Geometry.maxXYZ(matrix.columnXMagnitude(), matrix.columnYMagnitude(), matrix.columnZMagnitude());\r\n }\r\n /**\r\n * Return a (clone of) the sphere's local to world transformation.\r\n */\r\n public cloneLocalToWorld(): Transform { return this._localToWorld.clone(); }\r\n /** Test if `other` is a `Sphere` */\r\n public isSameGeometryClass(other: any): boolean { return other instanceof Sphere; }\r\n /** Test for same geometry in `other` */\r\n public override isAlmostEqual(other: GeometryQuery): boolean {\r\n if (other instanceof Sphere) {\r\n if (this.capped !== other.capped) return false;\r\n if (!this._localToWorld.isAlmostEqual(other._localToWorld)) return false;\r\n return true;\r\n }\r\n return false;\r\n }\r\n /**\r\n * return strokes for a cross-section (elliptic arc) at specified fraction v along the axis.\r\n * * if strokeOptions is supplied, it is applied to the equator radii.\r\n * @param v fractional position along the cone axis\r\n * @param strokes stroke count or options.\r\n */\r\n public strokeConstantVSection(v: number, fixedStrokeCount: number | undefined,\r\n options?: StrokeOptions): LineString3d {\r\n let strokeCount = 16;\r\n if (fixedStrokeCount !== undefined && Number.isFinite(fixedStrokeCount)) {\r\n strokeCount = fixedStrokeCount;\r\n } else if (options instanceof StrokeOptions) {\r\n strokeCount = options.applyTolerancesToArc(Geometry.maxXY(this._localToWorld.matrix.columnXMagnitude(), this._localToWorld.matrix.columnYMagnitude()));\r\n }\r\n strokeCount = Geometry.clampToStartEnd(strokeCount, 4, 64);\r\n const transform = this._localToWorld;\r\n const phi = this.vFractionToRadians(v);\r\n const c1 = Math.cos(phi);\r\n const s1 = Math.sin(phi);\r\n let c0, s0;\r\n const result = LineString3d.createForStrokes(fixedStrokeCount, options);\r\n const deltaRadians = Math.PI * 2.0 / strokeCount;\r\n const fractions = result.fractions; // possibly undefined !!!\r\n const derivatives = result.packedDerivatives; // possibly undefined !!!\r\n const uvParams = result.packedUVParams; // possibly undefined !!\r\n const surfaceNormals = result.packedSurfaceNormals;\r\n const dXdu = Vector3d.create();\r\n const dXdv = Vector3d.create();\r\n const normal = Vector3d.create();\r\n let radians = 0;\r\n for (let i = 0; i <= strokeCount; i++) {\r\n if (i * 2 <= strokeCount)\r\n radians = i * deltaRadians;\r\n else\r\n radians = (i - strokeCount) * deltaRadians;\r\n c0 = Math.cos(radians);\r\n s0 = Math.sin(radians);\r\n const xyz = transform.multiplyXYZ(c1 * c0, c1 * s0, s1);\r\n result.addPoint(xyz);\r\n\r\n if (fractions)\r\n fractions.push(i / strokeCount);\r\n\r\n if (derivatives) {\r\n transform.matrix.multiplyXYZ(-c1 * s0, c1 * c0, 0.0, dXdu);\r\n derivatives.push(dXdu);\r\n }\r\n if (uvParams) {\r\n uvParams.pushXY(i / strokeCount, v);\r\n }\r\n if (surfaceNormals) {\r\n transform.matrix.multiplyXYZ(-s0, c0, 0, dXdu);\r\n transform.matrix.multiplyXYZ(-s1 * c0, -s1 * s0, c1, dXdv);\r\n dXdu.unitCrossProduct(dXdv, normal);\r\n surfaceNormals.push(normal);\r\n }\r\n }\r\n return result;\r\n }\r\n\r\n /** Second step of double dispatch: call `handler.handleSphere(this)` */\r\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\r\n return handler.handleSphere(this);\r\n }\r\n /**\r\n * Return the Arc3d section at vFraction. For the sphere, this is a latitude circle.\r\n * @param vFraction fractional position along the sweep direction\r\n */\r\n public constantVSection(vFraction: number): CurveCollection | undefined {\r\n const phi = this._latitudeSweep.fractionToRadians(vFraction);\r\n const s1 = Math.sin(phi);\r\n const c1 = Math.cos(phi);\r\n const transform = this._localToWorld;\r\n const center = transform.multiplyXYZ(0, 0, s1);\r\n const vector0 = transform.matrix.multiplyXYZ(c1, 0, 0);\r\n const vector90 = transform.matrix.multiplyXYZ(0, c1, 0);\r\n return Loop.create(Arc3d.create(center, vector0, vector90));\r\n }\r\n /** Extend a range to contain this sphere. */\r\n public extendRange(range: Range3d, transform?: Transform): void {\r\n let placement = this._localToWorld;\r\n if (transform) {\r\n placement = transform.multiplyTransformTransform(placement);\r\n }\r\n\r\n range.extendTransformedXYZ(placement, -1, -1, -1);\r\n range.extendTransformedXYZ(placement, 1, -1, -1);\r\n range.extendTransformedXYZ(placement, -1, 1, -1);\r\n range.extendTransformedXYZ(placement, 1, 1, -1);\r\n\r\n range.extendTransformedXYZ(placement, -1, -1, 1);\r\n range.extendTransformedXYZ(placement, 1, -1, 1);\r\n range.extendTransformedXYZ(placement, -1, 1, 1);\r\n range.extendTransformedXYZ(placement, 1, 1, 1);\r\n\r\n }\r\n /** Evaluate as a uv surface\r\n * @param uFraction fractional position on minor arc (theta, longitude)\r\n * @param vFraction fractional position on major arc (phi, latitude)\r\n */\r\n public uvFractionToPoint(uFraction: number, vFraction: number, result?: Point3d): Point3d {\r\n // sphere with radius 1 . . .\r\n const thetaRadians = this.uFractionToRadians(uFraction);\r\n const phiRadians = this.vFractionToRadians(vFraction);\r\n const cosTheta = Math.cos(thetaRadians);\r\n const sinTheta = Math.sin(thetaRadians);\r\n const sinPhi = Math.sin(phiRadians);\r\n const cosPhi = Math.cos(phiRadians);\r\n return this._localToWorld.multiplyXYZ(cosTheta * cosPhi, sinTheta * cosPhi, sinPhi, result);\r\n }\r\n /** Evaluate as a uv surface, returning point and two vectors.\r\n * @param uFraction fractional position on minor arc (theta, longitude)\r\n * @param vFraction fractional position on major arc (phi, latitude)\r\n */\r\n public uvFractionToPointAndTangents(uFraction: number, vFraction: number, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\r\n const thetaRadians = this.uFractionToRadians(uFraction);\r\n const phiRadians = this.vFractionToRadians(vFraction);\r\n const fTheta = Math.PI * 2.0;\r\n const fPhi = this._latitudeSweep.sweepRadians;\r\n const cosTheta = Math.cos(thetaRadians);\r\n const sinTheta = Math.sin(thetaRadians);\r\n const sinPhi = Math.sin(phiRadians);\r\n const cosPhi = Math.cos(phiRadians);\r\n return Plane3dByOriginAndVectors.createOriginAndVectors(\r\n this._localToWorld.multiplyXYZ(cosTheta * cosPhi, sinTheta * cosPhi, sinPhi),\r\n this._localToWorld.matrix.multiplyXYZ(-fTheta * sinTheta, fTheta * cosTheta, 0), // !!! note cosTheta term is omitted -- scale is wrong, but remains non-zero at poles.\r\n this._localToWorld.matrix.multiplyXYZ(-fPhi * cosTheta * sinPhi, -fPhi * sinTheta * sinPhi, fPhi * cosPhi),\r\n result);\r\n }\r\n /**\r\n * * A sphere is can be closed two ways:\r\n * * full sphere (no caps needed for closure)\r\n * * incomplete but with caps\r\n * @return true if this is a closed volume.\r\n */\r\n public get isClosedVolume(): boolean {\r\n return this.capped || this._latitudeSweep.isFullLatitudeSweep;\r\n }\r\n /**\r\n * Directional distance query\r\n * * u direction is around latitude circle at maximum distance from axis.\r\n * * v direction is on a line of longitude between the latitude limits.\r\n */\r\n public maxIsoParametricDistance(): Vector2d {\r\n // approximate radius at equator .. if elliptic, this is not exact . . .\r\n const rX = this._localToWorld.matrix.columnXMagnitude();\r\n const rY = this._localToWorld.matrix.columnYMagnitude();\r\n const rZ = this._localToWorld.matrix.columnZMagnitude();\r\n const rMaxU = Math.max(rX, rY);\r\n let dMaxU = Math.PI * 2.0 * rMaxU;\r\n if (!this._latitudeSweep.isRadiansInSweep(0.0))\r\n dMaxU *= Math.max(Math.cos(Math.abs(this._latitudeSweep.startRadians)), Math.cos(Math.abs(this._latitudeSweep.endRadians)));\r\n const dMaxV = Math.max(rMaxU, rZ) * Math.abs(this._latitudeSweep.sweepRadians);\r\n\r\n return Vector2d.create(dMaxU, dMaxV);\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Solid\n */\n\nimport { Arc3d } from \"../curve/Arc3d\";\nimport { CurveCollection } from \"../curve/CurveCollection\";\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\nimport { LineString3d } from \"../curve/LineString3d\";\nimport { Loop } from \"../curve/Loop\";\nimport { StrokeOptions } from \"../curve/StrokeOptions\";\nimport { Geometry } from \"../Geometry\";\nimport { AngleSweep } from \"../geometry3d/AngleSweep\";\nimport { GeometryHandler, UVSurface } from \"../geometry3d/GeometryHandler\";\nimport { Matrix3d } from \"../geometry3d/Matrix3d\";\nimport { Plane3dByOriginAndVectors } from \"../geometry3d/Plane3dByOriginAndVectors\";\nimport { Vector2d } from \"../geometry3d/Point2dVector2d\";\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\nimport { Range3d } from \"../geometry3d/Range\";\nimport { Transform } from \"../geometry3d/Transform\";\nimport { SolidPrimitive } from \"./SolidPrimitive\";\n\n/**\n * A Sphere is\n *\n * * A unit sphere (but read on ....)\n * * mapped by an arbitrary (possibly skewed, non-uniform scaled) transform\n * * hence possibly the final geometry is ellipsoidal\n * @public\n */\nexport class Sphere extends SolidPrimitive implements UVSurface {\n /** String name for schema properties */\n public readonly solidPrimitiveType = \"sphere\";\n\n private _localToWorld: Transform; // local coordinates = unit sphere at origin\n private _latitudeSweep: AngleSweep;\n /** Return the latitude (in radians) all fractional v. */\n public vFractionToRadians(v: number): number {\n return this._latitudeSweep.fractionToRadians(v);\n }\n /** Return the longitude (in radians) all fractional u. */\n public uFractionToRadians(u: number): number {\n return u * Math.PI * 2.0;\n }\n\n /** Constructor CAPTURES inputs */\n private constructor(localToWorld: Transform, latitudeSweep: AngleSweep, capped: boolean) {\n super(capped);\n this._localToWorld = localToWorld;\n this._latitudeSweep = latitudeSweep;\n this._latitudeSweep.capLatitudeInPlace();\n }\n /** return a deep clone */\n public clone(): Sphere {\n return new Sphere(this._localToWorld.clone(), this._latitudeSweep.clone(), this.capped);\n }\n /**\n * Transform the sphere in place.\n * * Fails if the transform is singular.\n */\n public tryTransformInPlace(transform: Transform): boolean {\n if (transform.matrix.isSingular())\n return false;\n transform.multiplyTransformTransform(this._localToWorld, this._localToWorld);\n if (transform.matrix.determinant() < 0.0)\n this._latitudeSweep.reverseInPlace();\n return true;\n }\n /**\n * Return a transformed clone.\n * * Fails if the transform is singular.\n */\n public cloneTransformed(transform: Transform): Sphere | undefined {\n const result = this.clone();\n return result.tryTransformInPlace(transform) ? result : undefined;\n }\n /** Return a coordinate frame (right handed, unit axes)\n * * origin at sphere center\n * * equator in xy plane\n * * z axis perpendicular\n */\n public getConstructiveFrame(): Transform | undefined {\n return this._localToWorld.cloneRigid();\n }\n /** Return the latitude sweep as fraction of south pole to north pole. */\n public get latitudeSweepFraction(): number { return this._latitudeSweep.sweepRadians / Math.PI; }\n /** Create from center and radius, with optional restricted latitudes. */\n public static createCenterRadius(center: Point3d, radius: number, latitudeSweep?: AngleSweep): Sphere {\n const localToWorld = Transform.createOriginAndMatrix(center, Matrix3d.createUniformScale(radius));\n return new Sphere(localToWorld, latitudeSweep ? latitudeSweep.clone() : AngleSweep.createFullLatitude(), false);\n }\n /** Create an ellipsoid which is a unit sphere mapped to position by an (arbitrary, possibly skewed and scaled) transform. */\n public static createEllipsoid(localToWorld: Transform, latitudeSweep: AngleSweep, capped: boolean): Sphere | undefined {\n return new Sphere(localToWorld.clone(), latitudeSweep.clone(), capped);\n }\n\n /** Create a sphere from the typical parameters of the Dgn file */\n public static createDgnSphere(center: Point3d, vectorX: Vector3d, vectorZ: Vector3d, radiusXY: number, radiusZ: number,\n latitudeSweep: AngleSweep,\n capped: boolean): Sphere | undefined {\n const vectorY = vectorX.rotate90Around(vectorZ);\n if (vectorY && !vectorX.isParallelTo(vectorZ)) {\n const matrix = Matrix3d.createColumns(vectorX, vectorY, vectorZ);\n matrix.scaleColumns(radiusXY, radiusXY, radiusZ, matrix);\n const frame = Transform.createOriginAndMatrix(center, matrix);\n return new Sphere(frame, latitudeSweep.clone(), capped);\n }\n return undefined;\n }\n\n /** Create a sphere from the typical parameters of the Dgn file */\n public static createFromAxesAndScales(center: Point3d, axes: undefined | Matrix3d, radiusX: number, radiusY: number, radiusZ: number,\n latitudeSweep: AngleSweep | undefined,\n capped: boolean): Sphere | undefined {\n const localToWorld = Transform.createOriginAndMatrix(center, axes);\n localToWorld.matrix.scaleColumnsInPlace(radiusX, radiusY, radiusZ);\n return new Sphere(localToWorld, latitudeSweep ? latitudeSweep.clone() : AngleSweep.createFullLatitude(), capped);\n }\n\n /** return (copy of) sphere center */\n public cloneCenter(): Point3d { return this._localToWorld.getOrigin(); }\n /** return the (full length, i.e. scaled by radius) X vector from the sphere transform */\n public cloneVectorX(): Vector3d { return this._localToWorld.matrix.columnX(); }\n /** return the (full length, i.e. scaled by radius) Y vector from the sphere transform */\n public cloneVectorY(): Vector3d { return this._localToWorld.matrix.columnY(); }\n /** return the (full length, i.e. scaled by radius) Z vector from the sphere transform */\n public cloneVectorZ(): Vector3d { return this._localToWorld.matrix.columnZ(); }\n /** return (a copy of) the sphere's angle sweep. */\n public cloneLatitudeSweep(): AngleSweep { return this._latitudeSweep.clone(); }\n /** Test if the geometry is a true sphere taking the transform (which might have nonuniform scaling) is applied. */\n public trueSphereRadius(): number | undefined {\n const factors = this._localToWorld.matrix.factorRigidWithSignedScale();\n if (!factors) return undefined;\n if (factors && factors.scale > 0) // why do we rule out mirror?\n return factors.scale;\n return undefined;\n }\n /**\n * Return the largest of the primary xyz axis radii\n */\n public maxAxisRadius(): number {\n const matrix = this._localToWorld.matrix;\n return Geometry.maxXYZ(matrix.columnXMagnitude(), matrix.columnYMagnitude(), matrix.columnZMagnitude());\n }\n /**\n * Return a (clone of) the sphere's local to world transformation.\n */\n public cloneLocalToWorld(): Transform { return this._localToWorld.clone(); }\n /** Test if `other` is a `Sphere` */\n public isSameGeometryClass(other: any): boolean { return other instanceof Sphere; }\n /** Test for same geometry in `other` */\n public override isAlmostEqual(other: GeometryQuery): boolean {\n if (other instanceof Sphere) {\n if (this.capped !== other.capped) return false;\n if (!this._localToWorld.isAlmostEqual(other._localToWorld)) return false;\n return true;\n }\n return false;\n }\n /**\n * Return strokes for the elliptical arc cross-section at latitude sweep fraction v.\n * * Optional inputs control the number of strokes along the cross-section:\n * * If `fixedStrokeCount` is supplied, it is taken as the cross-section stroke count.\n * * If `fixedStrokeCount` is undefined, stroke count is computed by applying `options` to the cross-section.\n * * If neither input is supplied, the stroke count default is 16.\n * * In any case, stroke count is clamped to the interval [4,64].\n * @param v fractional position along the sphere axis\n * @param fixedStrokeCount optional stroke count in u-direction\n * @param options optional stroke options in u-direction\n * @return strokes as line string\n */\n public strokeConstantVSection(v: number, fixedStrokeCount?: number, options?: StrokeOptions): LineString3d {\n let strokeCount = 16;\n if (fixedStrokeCount !== undefined && Number.isFinite(fixedStrokeCount)) {\n strokeCount = fixedStrokeCount;\n } else if (options instanceof StrokeOptions) {\n strokeCount = options.applyTolerancesToArc(Geometry.maxXY(this._localToWorld.matrix.columnXMagnitude(), this._localToWorld.matrix.columnYMagnitude()));\n }\n strokeCount = Geometry.clampToStartEnd(strokeCount, 4, 64);\n const transform = this._localToWorld;\n const phi = this.vFractionToRadians(v);\n const c1 = Math.cos(phi);\n const s1 = Math.sin(phi);\n let c0, s0;\n const result = LineString3d.createForStrokes(strokeCount, options);\n const deltaRadians = Math.PI * 2.0 / strokeCount;\n const fractions = result.fractions; // possibly undefined !!!\n const derivatives = result.packedDerivatives; // possibly undefined !!!\n const uvParams = result.packedUVParams; // possibly undefined !!\n const surfaceNormals = result.packedSurfaceNormals;\n const dXdu = Vector3d.create();\n const dXdv = Vector3d.create();\n const normal = Vector3d.create();\n let radians = 0;\n for (let i = 0; i <= strokeCount; i++) {\n if (i * 2 <= strokeCount)\n radians = i * deltaRadians;\n else\n radians = (i - strokeCount) * deltaRadians;\n c0 = Math.cos(radians);\n s0 = Math.sin(radians);\n const xyz = transform.multiplyXYZ(c1 * c0, c1 * s0, s1);\n result.addPoint(xyz);\n\n if (fractions)\n fractions.push(i / strokeCount);\n\n if (derivatives) {\n transform.matrix.multiplyXYZ(-c1 * s0, c1 * c0, 0.0, dXdu);\n derivatives.push(dXdu);\n }\n if (uvParams) {\n uvParams.pushXY(i / strokeCount, v);\n }\n if (surfaceNormals) {\n transform.matrix.multiplyXYZ(-s0, c0, 0, dXdu);\n transform.matrix.multiplyXYZ(-s1 * c0, -s1 * s0, c1, dXdv);\n dXdu.unitCrossProduct(dXdv, normal);\n surfaceNormals.push(normal);\n }\n }\n return result;\n }\n\n /** Second step of double dispatch: call `handler.handleSphere(this)` */\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\n return handler.handleSphere(this);\n }\n /**\n * Return the Arc3d section at vFraction. For the sphere, this is a latitude circle.\n * @param vFraction fractional position along the sweep direction\n */\n public constantVSection(vFraction: number): CurveCollection | undefined {\n const phi = this._latitudeSweep.fractionToRadians(vFraction);\n const s1 = Math.sin(phi);\n const c1 = Math.cos(phi);\n const transform = this._localToWorld;\n const center = transform.multiplyXYZ(0, 0, s1);\n const vector0 = transform.matrix.multiplyXYZ(c1, 0, 0);\n const vector90 = transform.matrix.multiplyXYZ(0, c1, 0);\n return Loop.create(Arc3d.create(center, vector0, vector90));\n }\n /** Extend a range to contain this sphere. */\n public extendRange(range: Range3d, transform?: Transform): void {\n let placement = this._localToWorld;\n if (transform) {\n placement = transform.multiplyTransformTransform(placement);\n }\n\n range.extendTransformedXYZ(placement, -1, -1, -1);\n range.extendTransformedXYZ(placement, 1, -1, -1);\n range.extendTransformedXYZ(placement, -1, 1, -1);\n range.extendTransformedXYZ(placement, 1, 1, -1);\n\n range.extendTransformedXYZ(placement, -1, -1, 1);\n range.extendTransformedXYZ(placement, 1, -1, 1);\n range.extendTransformedXYZ(placement, -1, 1, 1);\n range.extendTransformedXYZ(placement, 1, 1, 1);\n\n }\n /** Evaluate as a uv surface\n * @param uFraction fractional position on minor arc (theta, longitude)\n * @param vFraction fractional position on major arc (phi, latitude)\n */\n public uvFractionToPoint(uFraction: number, vFraction: number, result?: Point3d): Point3d {\n // sphere with radius 1 . . .\n const thetaRadians = this.uFractionToRadians(uFraction);\n const phiRadians = this.vFractionToRadians(vFraction);\n const cosTheta = Math.cos(thetaRadians);\n const sinTheta = Math.sin(thetaRadians);\n const sinPhi = Math.sin(phiRadians);\n const cosPhi = Math.cos(phiRadians);\n return this._localToWorld.multiplyXYZ(cosTheta * cosPhi, sinTheta * cosPhi, sinPhi, result);\n }\n /** Evaluate as a uv surface, returning point and two vectors.\n * @param uFraction fractional position on minor arc (theta, longitude)\n * @param vFraction fractional position on major arc (phi, latitude)\n */\n public uvFractionToPointAndTangents(uFraction: number, vFraction: number, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\n const thetaRadians = this.uFractionToRadians(uFraction);\n const phiRadians = this.vFractionToRadians(vFraction);\n const fTheta = Math.PI * 2.0;\n const fPhi = this._latitudeSweep.sweepRadians;\n const cosTheta = Math.cos(thetaRadians);\n const sinTheta = Math.sin(thetaRadians);\n const sinPhi = Math.sin(phiRadians);\n const cosPhi = Math.cos(phiRadians);\n return Plane3dByOriginAndVectors.createOriginAndVectors(\n this._localToWorld.multiplyXYZ(cosTheta * cosPhi, sinTheta * cosPhi, sinPhi),\n this._localToWorld.matrix.multiplyXYZ(-fTheta * sinTheta, fTheta * cosTheta, 0), // !!! note cosTheta term is omitted -- scale is wrong, but remains non-zero at poles.\n this._localToWorld.matrix.multiplyXYZ(-fPhi * cosTheta * sinPhi, -fPhi * sinTheta * sinPhi, fPhi * cosPhi),\n result);\n }\n /**\n * * A sphere is can be closed two ways:\n * * full sphere (no caps needed for closure)\n * * incomplete but with caps\n * @return true if this is a closed volume.\n */\n public get isClosedVolume(): boolean {\n return this.capped || this._latitudeSweep.isFullLatitudeSweep;\n }\n /**\n * Directional distance query\n * * u direction is around latitude circle at maximum distance from axis.\n * * v direction is on a line of longitude between the latitude limits.\n */\n public maxIsoParametricDistance(): Vector2d {\n // approximate radius at equator .. if elliptic, this is not exact . . .\n const rX = this._localToWorld.matrix.columnXMagnitude();\n const rY = this._localToWorld.matrix.columnYMagnitude();\n const rZ = this._localToWorld.matrix.columnZMagnitude();\n const rMaxU = Math.max(rX, rY);\n let dMaxU = Math.PI * 2.0 * rMaxU;\n if (!this._latitudeSweep.isRadiansInSweep(0.0))\n dMaxU *= Math.max(Math.cos(Math.abs(this._latitudeSweep.startRadians)), Math.cos(Math.abs(this._latitudeSweep.endRadians)));\n const dMaxV = Math.max(rMaxU, rZ) * Math.abs(this._latitudeSweep.sweepRadians);\n\n return Vector2d.create(dMaxU, dMaxV);\n }\n}\n"]}