@itwin/core-geometry 5.0.0-dev.11 → 5.0.0-dev.111

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1066) hide show
  1. package/CHANGELOG.md +71 -1
  2. package/lib/cjs/Constant.js +17 -17
  3. package/lib/cjs/Constant.js.map +1 -1
  4. package/lib/cjs/Geometry.d.ts +13 -4
  5. package/lib/cjs/Geometry.d.ts.map +1 -1
  6. package/lib/cjs/Geometry.js +51 -39
  7. package/lib/cjs/Geometry.js.map +1 -1
  8. package/lib/cjs/bspline/AkimaCurve3d.js +3 -1
  9. package/lib/cjs/bspline/AkimaCurve3d.js.map +1 -1
  10. package/lib/cjs/bspline/BSpline1dNd.d.ts +90 -54
  11. package/lib/cjs/bspline/BSpline1dNd.d.ts.map +1 -1
  12. package/lib/cjs/bspline/BSpline1dNd.js +137 -84
  13. package/lib/cjs/bspline/BSpline1dNd.js.map +1 -1
  14. package/lib/cjs/bspline/BSplineCurve.d.ts +193 -155
  15. package/lib/cjs/bspline/BSplineCurve.d.ts.map +1 -1
  16. package/lib/cjs/bspline/BSplineCurve.js +249 -181
  17. package/lib/cjs/bspline/BSplineCurve.js.map +1 -1
  18. package/lib/cjs/bspline/BSplineCurve3dH.js +1 -0
  19. package/lib/cjs/bspline/BSplineCurve3dH.js.map +1 -1
  20. package/lib/cjs/bspline/BSplineCurveOps.d.ts.map +1 -1
  21. package/lib/cjs/bspline/BSplineCurveOps.js +18 -21
  22. package/lib/cjs/bspline/BSplineCurveOps.js.map +1 -1
  23. package/lib/cjs/bspline/BSplineSurface.js +22 -2
  24. package/lib/cjs/bspline/BSplineSurface.js.map +1 -1
  25. package/lib/cjs/bspline/Bezier1dNd.js +6 -0
  26. package/lib/cjs/bspline/Bezier1dNd.js.map +1 -1
  27. package/lib/cjs/bspline/BezierCurve3d.d.ts +3 -1
  28. package/lib/cjs/bspline/BezierCurve3d.d.ts.map +1 -1
  29. package/lib/cjs/bspline/BezierCurve3d.js +5 -5
  30. package/lib/cjs/bspline/BezierCurve3d.js.map +1 -1
  31. package/lib/cjs/bspline/BezierCurve3dH.js +2 -0
  32. package/lib/cjs/bspline/BezierCurve3dH.js.map +1 -1
  33. package/lib/cjs/bspline/BezierCurveBase.d.ts.map +1 -1
  34. package/lib/cjs/bspline/BezierCurveBase.js +21 -2
  35. package/lib/cjs/bspline/BezierCurveBase.js.map +1 -1
  36. package/lib/cjs/bspline/InterpolationCurve3d.js +12 -1
  37. package/lib/cjs/bspline/InterpolationCurve3d.js.map +1 -1
  38. package/lib/cjs/bspline/KnotVector.d.ts +82 -60
  39. package/lib/cjs/bspline/KnotVector.d.ts.map +1 -1
  40. package/lib/cjs/bspline/KnotVector.js +144 -84
  41. package/lib/cjs/bspline/KnotVector.js.map +1 -1
  42. package/lib/cjs/bspline/SurfaceLocationDetail.js +12 -0
  43. package/lib/cjs/bspline/SurfaceLocationDetail.js.map +1 -1
  44. package/lib/cjs/clipping/AlternatingConvexClipTree.js +14 -13
  45. package/lib/cjs/clipping/AlternatingConvexClipTree.js.map +1 -1
  46. package/lib/cjs/clipping/BooleanClipFactory.js.map +1 -1
  47. package/lib/cjs/clipping/BooleanClipNode.js +4 -0
  48. package/lib/cjs/clipping/BooleanClipNode.js.map +1 -1
  49. package/lib/cjs/clipping/ClipPlane.js +10 -1
  50. package/lib/cjs/clipping/ClipPlane.js.map +1 -1
  51. package/lib/cjs/clipping/ClipPrimitive.js +19 -0
  52. package/lib/cjs/clipping/ClipPrimitive.js.map +1 -1
  53. package/lib/cjs/clipping/ClipUtils.js +5 -1
  54. package/lib/cjs/clipping/ClipUtils.js.map +1 -1
  55. package/lib/cjs/clipping/ClipVector.js +11 -8
  56. package/lib/cjs/clipping/ClipVector.js.map +1 -1
  57. package/lib/cjs/clipping/ConvexClipPlaneSet.js +5 -3
  58. package/lib/cjs/clipping/ConvexClipPlaneSet.js.map +1 -1
  59. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.js +2 -1
  60. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.js.map +1 -1
  61. package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.js +3 -0
  62. package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.js.map +1 -1
  63. package/lib/cjs/core-geometry.d.ts +1 -0
  64. package/lib/cjs/core-geometry.d.ts.map +1 -1
  65. package/lib/cjs/core-geometry.js +1 -0
  66. package/lib/cjs/core-geometry.js.map +1 -1
  67. package/lib/cjs/curve/Arc3d.d.ts +20 -4
  68. package/lib/cjs/curve/Arc3d.d.ts.map +1 -1
  69. package/lib/cjs/curve/Arc3d.js +86 -21
  70. package/lib/cjs/curve/Arc3d.js.map +1 -1
  71. package/lib/cjs/curve/ConstructCurveBetweenCurves.js +3 -0
  72. package/lib/cjs/curve/ConstructCurveBetweenCurves.js.map +1 -1
  73. package/lib/cjs/curve/CoordinateXYZ.js +3 -2
  74. package/lib/cjs/curve/CoordinateXYZ.js.map +1 -1
  75. package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts +0 -2
  76. package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
  77. package/lib/cjs/curve/CurveChainWithDistanceIndex.js +25 -10
  78. package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -1
  79. package/lib/cjs/curve/CurveCollection.d.ts +10 -0
  80. package/lib/cjs/curve/CurveCollection.d.ts.map +1 -1
  81. package/lib/cjs/curve/CurveCollection.js +35 -9
  82. package/lib/cjs/curve/CurveCollection.js.map +1 -1
  83. package/lib/cjs/curve/CurveCurve.js.map +1 -1
  84. package/lib/cjs/curve/CurveExtendMode.d.ts +13 -5
  85. package/lib/cjs/curve/CurveExtendMode.d.ts.map +1 -1
  86. package/lib/cjs/curve/CurveExtendMode.js +19 -15
  87. package/lib/cjs/curve/CurveExtendMode.js.map +1 -1
  88. package/lib/cjs/curve/CurveFactory.d.ts +87 -53
  89. package/lib/cjs/curve/CurveFactory.d.ts.map +1 -1
  90. package/lib/cjs/curve/CurveFactory.js +213 -135
  91. package/lib/cjs/curve/CurveFactory.js.map +1 -1
  92. package/lib/cjs/curve/CurveLocationDetail.js +44 -0
  93. package/lib/cjs/curve/CurveLocationDetail.js.map +1 -1
  94. package/lib/cjs/curve/CurveOps.js.map +1 -1
  95. package/lib/cjs/curve/CurvePrimitive.d.ts +74 -18
  96. package/lib/cjs/curve/CurvePrimitive.d.ts.map +1 -1
  97. package/lib/cjs/curve/CurvePrimitive.js +86 -18
  98. package/lib/cjs/curve/CurvePrimitive.js.map +1 -1
  99. package/lib/cjs/curve/CurveProcessor.js +2 -0
  100. package/lib/cjs/curve/CurveProcessor.js.map +1 -1
  101. package/lib/cjs/curve/CurveTypes.js.map +1 -1
  102. package/lib/cjs/curve/CurveWireMomentsXYZ.js +2 -0
  103. package/lib/cjs/curve/CurveWireMomentsXYZ.js.map +1 -1
  104. package/lib/cjs/curve/GeometryQuery.js.map +1 -1
  105. package/lib/cjs/curve/LineSegment3d.js +6 -2
  106. package/lib/cjs/curve/LineSegment3d.js.map +1 -1
  107. package/lib/cjs/curve/LineString3d.d.ts +8 -7
  108. package/lib/cjs/curve/LineString3d.d.ts.map +1 -1
  109. package/lib/cjs/curve/LineString3d.js +52 -29
  110. package/lib/cjs/curve/LineString3d.js.map +1 -1
  111. package/lib/cjs/curve/Loop.js +12 -4
  112. package/lib/cjs/curve/Loop.js.map +1 -1
  113. package/lib/cjs/curve/OffsetOptions.js +25 -21
  114. package/lib/cjs/curve/OffsetOptions.js.map +1 -1
  115. package/lib/cjs/curve/ParityRegion.js +4 -2
  116. package/lib/cjs/curve/ParityRegion.js.map +1 -1
  117. package/lib/cjs/curve/Path.js +2 -2
  118. package/lib/cjs/curve/Path.js.map +1 -1
  119. package/lib/cjs/curve/PointString3d.js +3 -2
  120. package/lib/cjs/curve/PointString3d.js.map +1 -1
  121. package/lib/cjs/curve/ProxyCurve.js +1 -0
  122. package/lib/cjs/curve/ProxyCurve.js.map +1 -1
  123. package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.js +1 -0
  124. package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.js.map +1 -1
  125. package/lib/cjs/curve/Query/CurveSplitContext.js +3 -0
  126. package/lib/cjs/curve/Query/CurveSplitContext.js.map +1 -1
  127. package/lib/cjs/curve/Query/CylindricalRange.js +6 -2
  128. package/lib/cjs/curve/Query/CylindricalRange.js.map +1 -1
  129. package/lib/cjs/curve/Query/InOutTests.js.map +1 -1
  130. package/lib/cjs/curve/Query/PlanarSubdivision.js +4 -6
  131. package/lib/cjs/curve/Query/PlanarSubdivision.js.map +1 -1
  132. package/lib/cjs/curve/Query/StrokeCountChain.js +12 -0
  133. package/lib/cjs/curve/Query/StrokeCountChain.js.map +1 -1
  134. package/lib/cjs/curve/Query/StrokeCountMap.js +14 -0
  135. package/lib/cjs/curve/Query/StrokeCountMap.js.map +1 -1
  136. package/lib/cjs/curve/RegionMomentsXY.js +4 -5
  137. package/lib/cjs/curve/RegionMomentsXY.js.map +1 -1
  138. package/lib/cjs/curve/RegionOps.js +9 -10
  139. package/lib/cjs/curve/RegionOps.js.map +1 -1
  140. package/lib/cjs/curve/RegionOpsClassificationSweeps.js +24 -1
  141. package/lib/cjs/curve/RegionOpsClassificationSweeps.js.map +1 -1
  142. package/lib/cjs/curve/StrokeOptions.d.ts +10 -5
  143. package/lib/cjs/curve/StrokeOptions.d.ts.map +1 -1
  144. package/lib/cjs/curve/StrokeOptions.js +30 -8
  145. package/lib/cjs/curve/StrokeOptions.js.map +1 -1
  146. package/lib/cjs/curve/UnionRegion.js +4 -2
  147. package/lib/cjs/curve/UnionRegion.js.map +1 -1
  148. package/lib/cjs/curve/internalContexts/AnnounceTangentStrokeHandler.d.ts +71 -0
  149. package/lib/cjs/curve/internalContexts/AnnounceTangentStrokeHandler.d.ts.map +1 -0
  150. package/lib/cjs/curve/internalContexts/AnnounceTangentStrokeHandler.js +181 -0
  151. package/lib/cjs/curve/internalContexts/AnnounceTangentStrokeHandler.js.map +1 -0
  152. package/lib/cjs/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.js +13 -7
  153. package/lib/cjs/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.js.map +1 -1
  154. package/lib/cjs/curve/internalContexts/ChainCollectorContext.js +6 -0
  155. package/lib/cjs/curve/internalContexts/ChainCollectorContext.js.map +1 -1
  156. package/lib/cjs/curve/internalContexts/CloneCurvesContext.js +2 -0
  157. package/lib/cjs/curve/internalContexts/CloneCurvesContext.js.map +1 -1
  158. package/lib/cjs/curve/internalContexts/CloneWithExpandedLineStrings.js.map +1 -1
  159. package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.d.ts +21 -5
  160. package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.d.ts.map +1 -1
  161. package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.js +53 -20
  162. package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.js.map +1 -1
  163. package/lib/cjs/curve/internalContexts/CountLinearPartsSearchContext.js +3 -0
  164. package/lib/cjs/curve/internalContexts/CountLinearPartsSearchContext.js.map +1 -1
  165. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js +18 -5
  166. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
  167. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js +26 -13
  168. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
  169. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.js +11 -5
  170. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.js.map +1 -1
  171. package/lib/cjs/curve/internalContexts/CurveLengthContext.js +6 -0
  172. package/lib/cjs/curve/internalContexts/CurveLengthContext.js.map +1 -1
  173. package/lib/cjs/curve/internalContexts/CurveOffsetXYHandler.js +8 -6
  174. package/lib/cjs/curve/internalContexts/CurveOffsetXYHandler.js.map +1 -1
  175. package/lib/cjs/curve/internalContexts/EllipticalArcApproximationContext.js +38 -5
  176. package/lib/cjs/curve/internalContexts/EllipticalArcApproximationContext.js.map +1 -1
  177. package/lib/cjs/curve/internalContexts/GapSearchContext.js +1 -0
  178. package/lib/cjs/curve/internalContexts/GapSearchContext.js.map +1 -1
  179. package/lib/cjs/curve/internalContexts/MultiChainCollector.js +12 -0
  180. package/lib/cjs/curve/internalContexts/MultiChainCollector.js.map +1 -1
  181. package/lib/cjs/curve/internalContexts/NewtonRtoRStrokeHandler.d.ts +5 -3
  182. package/lib/cjs/curve/internalContexts/NewtonRtoRStrokeHandler.d.ts.map +1 -1
  183. package/lib/cjs/curve/internalContexts/NewtonRtoRStrokeHandler.js +6 -3
  184. package/lib/cjs/curve/internalContexts/NewtonRtoRStrokeHandler.js.map +1 -1
  185. package/lib/cjs/curve/internalContexts/PlaneAltitudeRangeContext.js +7 -0
  186. package/lib/cjs/curve/internalContexts/PlaneAltitudeRangeContext.js.map +1 -1
  187. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js +22 -4
  188. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js.map +1 -1
  189. package/lib/cjs/curve/internalContexts/SumLengthsContext.js +1 -0
  190. package/lib/cjs/curve/internalContexts/SumLengthsContext.js.map +1 -1
  191. package/lib/cjs/curve/internalContexts/TransformInPlaceContext.js +3 -0
  192. package/lib/cjs/curve/internalContexts/TransformInPlaceContext.js.map +1 -1
  193. package/lib/cjs/curve/spiral/AustralianRailCorpXYEvaluator.js +2 -0
  194. package/lib/cjs/curve/spiral/AustralianRailCorpXYEvaluator.js.map +1 -1
  195. package/lib/cjs/curve/spiral/ClothoidSeries.js +4 -0
  196. package/lib/cjs/curve/spiral/ClothoidSeries.js.map +1 -1
  197. package/lib/cjs/curve/spiral/CubicEvaluator.js +2 -0
  198. package/lib/cjs/curve/spiral/CubicEvaluator.js.map +1 -1
  199. package/lib/cjs/curve/spiral/CzechSpiralEvaluator.js +4 -0
  200. package/lib/cjs/curve/spiral/CzechSpiralEvaluator.js.map +1 -1
  201. package/lib/cjs/curve/spiral/DirectHalfCosineSpiralEvaluator.js +5 -0
  202. package/lib/cjs/curve/spiral/DirectHalfCosineSpiralEvaluator.js.map +1 -1
  203. package/lib/cjs/curve/spiral/DirectSpiral3d.js +12 -2
  204. package/lib/cjs/curve/spiral/DirectSpiral3d.js.map +1 -1
  205. package/lib/cjs/curve/spiral/IntegratedSpiral3d.js +24 -4
  206. package/lib/cjs/curve/spiral/IntegratedSpiral3d.js.map +1 -1
  207. package/lib/cjs/curve/spiral/MXCubicAlongArcSpiralEvaluator.js +2 -0
  208. package/lib/cjs/curve/spiral/MXCubicAlongArcSpiralEvaluator.js.map +1 -1
  209. package/lib/cjs/curve/spiral/NormalizedTransition.js +5 -0
  210. package/lib/cjs/curve/spiral/NormalizedTransition.js.map +1 -1
  211. package/lib/cjs/curve/spiral/PolishCubicSpiralEvaluator.js +2 -0
  212. package/lib/cjs/curve/spiral/PolishCubicSpiralEvaluator.js.map +1 -1
  213. package/lib/cjs/curve/spiral/TransitionConditionalProperties.js +10 -0
  214. package/lib/cjs/curve/spiral/TransitionConditionalProperties.js.map +1 -1
  215. package/lib/cjs/curve/spiral/TransitionSpiral3d.js +10 -0
  216. package/lib/cjs/curve/spiral/TransitionSpiral3d.js.map +1 -1
  217. package/lib/cjs/curve/spiral/XYCurveEvaluator.js +6 -0
  218. package/lib/cjs/curve/spiral/XYCurveEvaluator.js.map +1 -1
  219. package/lib/cjs/geometry3d/Angle.js +18 -16
  220. package/lib/cjs/geometry3d/Angle.js.map +1 -1
  221. package/lib/cjs/geometry3d/AngleSweep.d.ts +8 -3
  222. package/lib/cjs/geometry3d/AngleSweep.d.ts.map +1 -1
  223. package/lib/cjs/geometry3d/AngleSweep.js +22 -10
  224. package/lib/cjs/geometry3d/AngleSweep.js.map +1 -1
  225. package/lib/cjs/geometry3d/BarycentricTriangle.js +25 -0
  226. package/lib/cjs/geometry3d/BarycentricTriangle.js.map +1 -1
  227. package/lib/cjs/geometry3d/BilinearPatch.js +8 -0
  228. package/lib/cjs/geometry3d/BilinearPatch.js.map +1 -1
  229. package/lib/cjs/geometry3d/CoincidentGeometryOps.js +5 -0
  230. package/lib/cjs/geometry3d/CoincidentGeometryOps.js.map +1 -1
  231. package/lib/cjs/geometry3d/Ellipsoid.d.ts +8 -7
  232. package/lib/cjs/geometry3d/Ellipsoid.d.ts.map +1 -1
  233. package/lib/cjs/geometry3d/Ellipsoid.js +63 -14
  234. package/lib/cjs/geometry3d/Ellipsoid.js.map +1 -1
  235. package/lib/cjs/geometry3d/FrameBuilder.js +12 -4
  236. package/lib/cjs/geometry3d/FrameBuilder.js.map +1 -1
  237. package/lib/cjs/geometry3d/FrustumAnimation.js +7 -0
  238. package/lib/cjs/geometry3d/FrustumAnimation.js.map +1 -1
  239. package/lib/cjs/geometry3d/GeometryHandler.d.ts +15 -16
  240. package/lib/cjs/geometry3d/GeometryHandler.d.ts.map +1 -1
  241. package/lib/cjs/geometry3d/GeometryHandler.js.map +1 -1
  242. package/lib/cjs/geometry3d/GrowableBlockedArray.js +12 -0
  243. package/lib/cjs/geometry3d/GrowableBlockedArray.js.map +1 -1
  244. package/lib/cjs/geometry3d/GrowableFloat64Array.js +3 -0
  245. package/lib/cjs/geometry3d/GrowableFloat64Array.js.map +1 -1
  246. package/lib/cjs/geometry3d/GrowableXYArray.d.ts +0 -5
  247. package/lib/cjs/geometry3d/GrowableXYArray.d.ts.map +1 -1
  248. package/lib/cjs/geometry3d/GrowableXYArray.js +16 -7
  249. package/lib/cjs/geometry3d/GrowableXYArray.js.map +1 -1
  250. package/lib/cjs/geometry3d/GrowableXYZArray.d.ts +32 -10
  251. package/lib/cjs/geometry3d/GrowableXYZArray.d.ts.map +1 -1
  252. package/lib/cjs/geometry3d/GrowableXYZArray.js +70 -16
  253. package/lib/cjs/geometry3d/GrowableXYZArray.js.map +1 -1
  254. package/lib/cjs/geometry3d/IndexedCollectionInterval.js +6 -0
  255. package/lib/cjs/geometry3d/IndexedCollectionInterval.js.map +1 -1
  256. package/lib/cjs/geometry3d/IndexedXYCollection.js +1 -0
  257. package/lib/cjs/geometry3d/IndexedXYCollection.js.map +1 -1
  258. package/lib/cjs/geometry3d/IndexedXYZCollection.d.ts +13 -2
  259. package/lib/cjs/geometry3d/IndexedXYZCollection.d.ts.map +1 -1
  260. package/lib/cjs/geometry3d/IndexedXYZCollection.js +26 -11
  261. package/lib/cjs/geometry3d/IndexedXYZCollection.js.map +1 -1
  262. package/lib/cjs/geometry3d/LongitudeLatitudeAltitude.js +3 -0
  263. package/lib/cjs/geometry3d/LongitudeLatitudeAltitude.js.map +1 -1
  264. package/lib/cjs/geometry3d/Matrix3d.d.ts +13 -15
  265. package/lib/cjs/geometry3d/Matrix3d.d.ts.map +1 -1
  266. package/lib/cjs/geometry3d/Matrix3d.js +47 -26
  267. package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
  268. package/lib/cjs/geometry3d/OrderedRotationAngles.js +10 -2
  269. package/lib/cjs/geometry3d/OrderedRotationAngles.js.map +1 -1
  270. package/lib/cjs/geometry3d/Plane3d.js.map +1 -1
  271. package/lib/cjs/geometry3d/Plane3dByOriginAndUnitNormal.js +2 -0
  272. package/lib/cjs/geometry3d/Plane3dByOriginAndUnitNormal.js.map +1 -1
  273. package/lib/cjs/geometry3d/Plane3dByOriginAndVectors.js +7 -0
  274. package/lib/cjs/geometry3d/Plane3dByOriginAndVectors.js.map +1 -1
  275. package/lib/cjs/geometry3d/Point2dArrayCarrier.js +2 -0
  276. package/lib/cjs/geometry3d/Point2dArrayCarrier.js.map +1 -1
  277. package/lib/cjs/geometry3d/Point2dVector2d.js +4 -0
  278. package/lib/cjs/geometry3d/Point2dVector2d.js.map +1 -1
  279. package/lib/cjs/geometry3d/Point3dArrayCarrier.js +3 -1
  280. package/lib/cjs/geometry3d/Point3dArrayCarrier.js.map +1 -1
  281. package/lib/cjs/geometry3d/Point3dVector3d.d.ts +7 -10
  282. package/lib/cjs/geometry3d/Point3dVector3d.d.ts.map +1 -1
  283. package/lib/cjs/geometry3d/Point3dVector3d.js +16 -10
  284. package/lib/cjs/geometry3d/Point3dVector3d.js.map +1 -1
  285. package/lib/cjs/geometry3d/PointHelpers.d.ts +15 -4
  286. package/lib/cjs/geometry3d/PointHelpers.d.ts.map +1 -1
  287. package/lib/cjs/geometry3d/PointHelpers.js +29 -8
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@@ -1 +1 @@
1
- {"version":3,"file":"SolidPrimitive.js","sourceRoot":"","sources":["../../../src/solid/SolidPrimitive.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;;;AAO/F,0DAAuD;AA6BvD;;;;;GAKG;AACH,MAAsB,cAAe,SAAQ,6BAAa;IAQxD,YAAsB,MAAe;QAAI,KAAK,EAAE,CAAC;QAPjD,wCAAwC;QACxB,qBAAgB,GAAG,OAAO,CAAC;QAMO,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IAAC,CAAC;IAC1E,qCAAqC;IACrC,IAAW,MAAM,KAAc,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;IACrD,IAAW,MAAM,CAAC,MAAe,IAAI,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,CAAC,CAAC;CAe9D;AA1BD,wCA0BC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Solid\r\n */\r\n\r\nimport { CurveCollection } from \"../curve/CurveCollection\";\r\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { Box } from \"./Box\";\r\nimport { Cone } from \"./Cone\";\r\nimport { LinearSweep } from \"./LinearSweep\";\r\nimport { RotationalSweep } from \"./RotationalSweep\";\r\nimport { RuledSweep } from \"./RuledSweep\";\r\nimport { Sphere } from \"./Sphere\";\r\nimport { TorusPipe } from \"./TorusPipe\";\r\n\r\n/** Describes the concrete type of a [[SolidPrimitive]]. Each type name maps to a specific subclass and can be used for type-switching in conditional statements.\r\n *\r\n * - \"box\" => [[Box]]\r\n * - \"cone\" => [[Cone]]\r\n * - \"sphere\" => [[Sphere]]\r\n * - \"linearSweep\" => [[LinearSweep]]\r\n * - \"rotationalSweep\" => [[RotationalSweep]]\r\n * - \"ruledSweep\" => [[RuledSweep]]\r\n * - \"torusPipe\" => [[TorusPipe]]\r\n *\r\n * @public\r\n */\r\nexport type SolidPrimitiveType = \"box\" | \"cone\" | \"sphere\" | \"linearSweep\" | \"rotationalSweep\" | \"ruledSweep\" | \"torusPipe\";\r\n\r\n/** Union type of all subclasses of [[SolidPrimitive]].\r\n * @public\r\n */\r\nexport type AnySolidPrimitive = Box | Cone | Sphere | LinearSweep | RotationalSweep | RuledSweep | TorusPipe;\r\n\r\n/**\r\n * Base class for SolidPrimitive variants.\r\n *\r\n * * The base class holds capped flag for all derived classes.\r\n * @public\r\n */\r\nexport abstract class SolidPrimitive extends GeometryQuery {\r\n /** String name for schema properties */\r\n public readonly geometryCategory = \"solid\";\r\n /** String name for schema properties */\r\n public abstract readonly solidPrimitiveType: SolidPrimitiveType;\r\n\r\n /** flag indicating whether cap region is considered closed (i.e. a planar region, rather than just a wire in space) */\r\n protected _capped: boolean;\r\n protected constructor(capped: boolean) { super(); this._capped = capped; }\r\n /** Whether this is a capped solid */\r\n public get capped(): boolean { return this._capped; }\r\n public set capped(capped: boolean) { this._capped = capped; }\r\n /** Return a cross section at specified vFraction. */\r\n public abstract constantVSection(_vFraction: number): CurveCollection | undefined;\r\n /** Return a Transform from the local system of the solid to world.\r\n * * The particulars of origin and orientation are specific to each SolidPrimitive type.\r\n */\r\n public abstract getConstructiveFrame(): Transform | undefined;\r\n /**\r\n * @return true if this is a closed volume.\r\n * * LinearSweep, Box, Cone only depend on capped.\r\n * * Sphere affected by capped and latitude sweep\r\n * * TorusPipe and RotationalSweep affected by capped and sweep\r\n * * RuledSweep is affected by capped and match of first, last contour\r\n */\r\n public abstract get isClosedVolume(): boolean;\r\n}\r\n"]}
1
+ {"version":3,"file":"SolidPrimitive.js","sourceRoot":"","sources":["../../../src/solid/SolidPrimitive.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;;;AAO/F,0DAAuD;AA8BvD;;;;GAIG;AACH,MAAsB,cAAe,SAAQ,6BAAa;IACxD,yCAAyC;IACzB,gBAAgB,GAAG,OAAO,CAAC;IAG3C,wHAAwH;IAC9G,OAAO,CAAU;IAC3B,YAAsB,MAAe;QACnC,KAAK,EAAE,CAAC;QACR,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IACxB,CAAC;IACD,sCAAsC;IACtC,IAAW,MAAM;QACf,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;IACD,IAAW,MAAM,CAAC,MAAe;QAC/B,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IACxB,CAAC;CAgBF;AAjCD,wCAiCC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Solid\n */\n\nimport { CurveCollection } from \"../curve/CurveCollection\";\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\nimport { Transform } from \"../geometry3d/Transform\";\nimport { Box } from \"./Box\";\nimport { Cone } from \"./Cone\";\nimport { LinearSweep } from \"./LinearSweep\";\nimport { RotationalSweep } from \"./RotationalSweep\";\nimport { RuledSweep } from \"./RuledSweep\";\nimport { Sphere } from \"./Sphere\";\nimport { TorusPipe } from \"./TorusPipe\";\n\n/**\n * Describes the concrete type of a [[SolidPrimitive]]. Each type name maps to a specific subclass and can be used for\n * type-switching in conditional statements.\n * - \"box\" => [[Box]]\n * - \"cone\" => [[Cone]]\n * - \"sphere\" => [[Sphere]]\n * - \"linearSweep\" => [[LinearSweep]]\n * - \"rotationalSweep\" => [[RotationalSweep]]\n * - \"ruledSweep\" => [[RuledSweep]]\n * - \"torusPipe\" => [[TorusPipe]]\n * @public\n */\nexport type SolidPrimitiveType = \"box\" | \"cone\" | \"sphere\" | \"linearSweep\" | \"rotationalSweep\" | \"ruledSweep\" | \"torusPipe\";\n\n/**\n * Union type of all subclasses of [[SolidPrimitive]].\n * @public\n */\nexport type AnySolidPrimitive = Box | Cone | Sphere | LinearSweep | RotationalSweep | RuledSweep | TorusPipe;\n\n/**\n * Base class for SolidPrimitive variants.\n * * The base class holds capped flag for all derived classes.\n * @public\n */\nexport abstract class SolidPrimitive extends GeometryQuery {\n /** String name for schema properties. */\n public readonly geometryCategory = \"solid\";\n /** String name for schema properties. */\n public abstract readonly solidPrimitiveType: SolidPrimitiveType;\n /** Flag indicating whether cap region is considered closed (i.e. a planar region, rather than just a wire in space). */\n protected _capped: boolean;\n protected constructor(capped: boolean) {\n super();\n this._capped = capped;\n }\n /** Whether this is a capped solid. */\n public get capped(): boolean {\n return this._capped;\n }\n public set capped(capped: boolean) {\n this._capped = capped;\n }\n /** Return a cross section at specified vFraction. */\n public abstract constantVSection(_vFraction: number): CurveCollection | undefined;\n /**\n * Return a Transform from the local system of the solid to world.\n * * The particulars of origin and orientation are specific to each SolidPrimitive type.\n */\n public abstract getConstructiveFrame(): Transform | undefined;\n /**\n * Return true if this is a closed volume\n * * LinearSweep, Box, Cone only depend on capped.\n * * Sphere affected by capped and latitude sweep\n * * TorusPipe and RotationalSweep affected by capped and sweep\n * * RuledSweep is affected by capped and match of first, last contour\n */\n public abstract get isClosedVolume(): boolean;\n}\n"]}
@@ -1,6 +1,10 @@
1
- import { CurveCollection } from "../curve/CurveCollection";
1
+ /** @packageDocumentation
2
+ * @module Solid
3
+ */
4
+ import { Arc3d } from "../curve/Arc3d";
2
5
  import { GeometryQuery } from "../curve/GeometryQuery";
3
6
  import { LineString3d } from "../curve/LineString3d";
7
+ import { Loop } from "../curve/Loop";
4
8
  import { StrokeOptions } from "../curve/StrokeOptions";
5
9
  import { AngleSweep } from "../geometry3d/AngleSweep";
6
10
  import { GeometryHandler, UVSurface } from "../geometry3d/GeometryHandler";
@@ -12,11 +16,13 @@ import { Range3d } from "../geometry3d/Range";
12
16
  import { Transform } from "../geometry3d/Transform";
13
17
  import { SolidPrimitive } from "./SolidPrimitive";
14
18
  /**
15
- * A Sphere is
16
- *
17
- * * A unit sphere (but read on ....)
18
- * * mapped by an arbitrary (possibly skewed, non-uniform scaled) transform
19
- * * hence possibly the final geometry is ellipsoidal
19
+ * A unit sphere mapped by an arbitrary [[Transform]].
20
+ * * Typically, the stored matrix has orthogonal columns. In this case, if two columns have equal length, the
21
+ * resulting geometry is ellipsoidal; if all three columns have equal length, the resulting geometry is a sphere.
22
+ * * Creating a Sphere without orthogonal columns is possible but not recommended, for the resulting geometry
23
+ * lacks portability; for example, such a Sphere cannot be represented as a DGN element (see [[createDgnSphere]]).
24
+ * * An optional latitude sweep allows for partial spheres with or without caps.
25
+ * * Compare to [[Ellipsoid]], which has the same parameterization, but acts as a closed [[Clipper]].
20
26
  * @public
21
27
  */
22
28
  export declare class Sphere extends SolidPrimitive implements UVSurface {
@@ -42,22 +48,29 @@ export declare class Sphere extends SolidPrimitive implements UVSurface {
42
48
  * * Fails if the transform is singular.
43
49
  */
44
50
  cloneTransformed(transform: Transform): Sphere | undefined;
45
- /** Return a coordinate frame (right handed, unit axes)
46
- * * origin at sphere center
47
- * * equator in xy plane
48
- * * z axis perpendicular
51
+ /**
52
+ * Construct a rigid coordinate frame from the local coordinate frame.
53
+ * * The returned frame is right-handed, with perpendicular unit axes.
54
+ * * Compare to [[cloneLocalToWorld]].
49
55
  */
50
56
  getConstructiveFrame(): Transform | undefined;
51
57
  /** Return the latitude sweep as fraction of south pole to north pole. */
52
58
  get latitudeSweepFraction(): number;
53
59
  /** Create from center and radius, with optional restricted latitudes. */
54
- static createCenterRadius(center: Point3d, radius: number, latitudeSweep?: AngleSweep): Sphere;
60
+ static createCenterRadius(center: Point3d, radius: number, latitudeSweep?: AngleSweep, capped?: boolean): Sphere;
55
61
  /** Create an ellipsoid which is a unit sphere mapped to position by an (arbitrary, possibly skewed and scaled) transform. */
56
- static createEllipsoid(localToWorld: Transform, latitudeSweep: AngleSweep, capped: boolean): Sphere | undefined;
57
- /** Create a sphere from the typical parameters of the Dgn file */
58
- static createDgnSphere(center: Point3d, vectorX: Vector3d, vectorZ: Vector3d, radiusXY: number, radiusZ: number, latitudeSweep: AngleSweep, capped: boolean): Sphere | undefined;
59
- /** Create a sphere from the typical parameters of the Dgn file */
60
- static createFromAxesAndScales(center: Point3d, axes: undefined | Matrix3d, radiusX: number, radiusY: number, radiusZ: number, latitudeSweep: AngleSweep | undefined, capped: boolean): Sphere | undefined;
62
+ static createEllipsoid(localToWorld: Transform, latitudeSweep?: AngleSweep, capped?: boolean): Sphere | undefined;
63
+ /**
64
+ * Create a sphere from the typical parameters of the DGN file.
65
+ * * This method normalizes the input vectors, squares `vectorX` against `vectorZ`, and scales the radii by the vectors' original lengths.
66
+ * * These restrictions allow the sphere to be represented by an element in the DGN file.
67
+ */
68
+ static createDgnSphere(center: Point3d, vectorX: Vector3d, vectorZ: Vector3d, radiusXY: number, radiusZ: number, latitudeSweep?: AngleSweep, capped?: boolean): Sphere | undefined;
69
+ /**
70
+ * Create a sphere.
71
+ * * If `axes` is supplied, its columns are scaled by the radii to form the sphere's local frame.
72
+ */
73
+ static createFromAxesAndScales(center: Point3d, axes: undefined | Matrix3d, radiusX: number, radiusY: number, radiusZ: number, latitudeSweep?: AngleSweep, capped?: boolean): Sphere | undefined;
61
74
  /** return (copy of) sphere center */
62
75
  cloneCenter(): Point3d;
63
76
  /** return the (full length, i.e. scaled by radius) X vector from the sphere transform */
@@ -76,6 +89,7 @@ export declare class Sphere extends SolidPrimitive implements UVSurface {
76
89
  maxAxisRadius(): number;
77
90
  /**
78
91
  * Return a (clone of) the sphere's local to world transformation.
92
+ * * Compare to [[getConstructiveFrame]].
79
93
  */
80
94
  cloneLocalToWorld(): Transform;
81
95
  /** Test if `other` is a `Sphere` */
@@ -97,11 +111,16 @@ export declare class Sphere extends SolidPrimitive implements UVSurface {
97
111
  strokeConstantVSection(v: number, fixedStrokeCount?: number, options?: StrokeOptions): LineString3d;
98
112
  /** Second step of double dispatch: call `handler.handleSphere(this)` */
99
113
  dispatchToGeometryHandler(handler: GeometryHandler): any;
114
+ /**
115
+ * Return the Arc3d section at uFraction. For the sphere, this is a meridian arc.
116
+ * @param uFraction fractional position along the equator.
117
+ */
118
+ constantUSection(uFraction: number): Arc3d;
100
119
  /**
101
120
  * Return the Arc3d section at vFraction. For the sphere, this is a latitude circle.
102
121
  * @param vFraction fractional position along the sweep direction
103
122
  */
104
- constantVSection(vFraction: number): CurveCollection | undefined;
123
+ constantVSection(vFraction: number): Loop;
105
124
  /** Extend a range to contain this sphere. */
106
125
  extendRange(range: Range3d, transform?: Transform): void;
107
126
  /** Evaluate as a uv surface
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"Sphere.d.ts","sourceRoot":"","sources":["../../../src/solid/Sphere.ts"],"names":[],"mappings":"AAKA;;GAEG;AAEH,OAAO,EAAE,KAAK,EAAE,MAAM,gBAAgB,CAAC;AACvC,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AACvD,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AACrD,OAAO,EAAE,IAAI,EAAE,MAAM,eAAe,CAAC;AACrC,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AAGvD,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AACtD,OAAO,EAAE,eAAe,EAAE,SAAS,EAAE,MAAM,+BAA+B,CAAC;AAC3E,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAClD,OAAO,EAAE,yBAAyB,EAAE,MAAM,yCAAyC,CAAC;AACpF,OAAO,EAAE,QAAQ,EAAE,MAAM,+BAA+B,CAAC;AACzD,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,+BAA+B,CAAC;AAClE,OAAO,EAAE,OAAO,EAAE,MAAM,qBAAqB,CAAC;AAC9C,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAElD;;;;;;;;;GASG;AACH,qBAAa,MAAO,SAAQ,cAAe,YAAW,SAAS;IAC7D,wCAAwC;IACxC,SAAgB,kBAAkB,YAAY;IAE9C,OAAO,CAAC,aAAa,CAAY;IACjC,OAAO,CAAC,cAAc,CAAa;IACnC,yDAAyD;IAClD,kBAAkB,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM;IAG5C,0DAA0D;IACnD,kBAAkB,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM;IAI5C,kCAAkC;IAClC,OAAO;IAMP,0BAA0B;IACnB,KAAK,IAAI,MAAM;IAGtB;;;OAGG;IACI,mBAAmB,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO;IAQzD;;;MAGE;IACK,gBAAgB,CAAC,SAAS,EAAE,SAAS,GAAG,MAAM,GAAG,SAAS;IAIjE;;;;OAIG;IACI,oBAAoB,IAAI,SAAS,GAAG,SAAS;IAGpD,yEAAyE;IACzE,IAAW,qBAAqB,IAAI,MAAM,CAAuD;IACjG,yEAAyE;WAC3D,kBAAkB,CAAC,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,aAAa,CAAC,EAAE,UAAU,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,MAAM;IAIvH,6HAA6H;WAC/G,eAAe,CAAC,YAAY,EAAE,SAAS,EAAE,aAAa,CAAC,EAAE,UAAU,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,MAAM,GAAG,SAAS;IAIxH;;;;OAIG;WACW,eAAe,CAAC,MAAM,EAAE,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,QAAQ,EAAE,QAAQ,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,aAAa,CAAC,EAAE,UAAU,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,MAAM,GAAG,SAAS;IAWzL;;;MAGE;WACY,uBAAuB,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,EAAE,SAAS,GAAG,QAAQ,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAClI,aAAa,CAAC,EAAE,UAAU,EAC1B,MAAM,CAAC,EAAE,OAAO,GAAG,MAAM,GAAG,SAAS;IAMvC,qCAAqC;IAC9B,WAAW,IAAI,OAAO;IAC7B,yFAAyF;IAClF,YAAY,IAAI,QAAQ;IAC/B,yFAAyF;IAClF,YAAY,IAAI,QAAQ;IAC/B,yFAAyF;IAClF,YAAY,IAAI,QAAQ;IAC/B,mDAAmD;IAC5C,kBAAkB,IAAI,UAAU;IACvC,mHAAmH;IAC5G,gBAAgB,IAAI,MAAM,GAAG,SAAS;IAO7C;;OAEG;IACI,aAAa,IAAI,MAAM;IAI9B;;;OAGG;IACI,iBAAiB,IAAI,SAAS;IAGrC,oCAAoC;IAC7B,mBAAmB,CAAC,KAAK,EAAE,GAAG,GAAG,OAAO;IAC/C,wCAAwC;IACxB,aAAa,CAAC,KAAK,EAAE,aAAa,GAAG,OAAO;IAQ5D;;;;;;;;;;;OAWG;IACI,sBAAsB,CAAC,CAAC,EAAE,MAAM,EAAE,gBAAgB,CAAC,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,aAAa,GAAG,YAAY;IAqD1G,yEAAyE;IAClE,yBAAyB,CAAC,OAAO,EAAE,eAAe,GAAG,GAAG;IAI/D;;;OAGG;IACI,gBAAgB,CAAC,SAAS,EAAE,MAAM,GAAG,KAAK;IAWjD;;;OAGG;IACI,gBAAgB,CAAC,SAAS,EAAE,MAAM,GAAG,IAAI;IAUhD,6CAA6C;IACtC,WAAW,CAAC,KAAK,EAAE,OAAO,EAAE,SAAS,CAAC,EAAE,SAAS,GAAG,IAAI;IAiB/D;;;OAGG;IACI,iBAAiB,CAAC,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAUzF;;;OAGG;IACI,4BAA4B,CAAC,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,yBAAyB,GAAG,yBAAyB;IAexI;;;;;OAKG;IACH,IAAW,cAAc,IAAI,OAAO,CAEnC;IACD;;;;OAIG;IACI,wBAAwB,IAAI,QAAQ;CAa5C"}
@@ -13,6 +13,7 @@ const LineString3d_1 = require("../curve/LineString3d");
13
13
  const Loop_1 = require("../curve/Loop");
14
14
  const StrokeOptions_1 = require("../curve/StrokeOptions");
15
15
  const Geometry_1 = require("../Geometry");
16
+ const Angle_1 = require("../geometry3d/Angle");
16
17
  const AngleSweep_1 = require("../geometry3d/AngleSweep");
17
18
  const Matrix3d_1 = require("../geometry3d/Matrix3d");
18
19
  const Plane3dByOriginAndVectors_1 = require("../geometry3d/Plane3dByOriginAndVectors");
@@ -21,14 +22,20 @@ const Point3dVector3d_1 = require("../geometry3d/Point3dVector3d");
21
22
  const Transform_1 = require("../geometry3d/Transform");
22
23
  const SolidPrimitive_1 = require("./SolidPrimitive");
23
24
  /**
24
- * A Sphere is
25
- *
26
- * * A unit sphere (but read on ....)
27
- * * mapped by an arbitrary (possibly skewed, non-uniform scaled) transform
28
- * * hence possibly the final geometry is ellipsoidal
25
+ * A unit sphere mapped by an arbitrary [[Transform]].
26
+ * * Typically, the stored matrix has orthogonal columns. In this case, if two columns have equal length, the
27
+ * resulting geometry is ellipsoidal; if all three columns have equal length, the resulting geometry is a sphere.
28
+ * * Creating a Sphere without orthogonal columns is possible but not recommended, for the resulting geometry
29
+ * lacks portability; for example, such a Sphere cannot be represented as a DGN element (see [[createDgnSphere]]).
30
+ * * An optional latitude sweep allows for partial spheres with or without caps.
31
+ * * Compare to [[Ellipsoid]], which has the same parameterization, but acts as a closed [[Clipper]].
29
32
  * @public
30
33
  */
31
34
  class Sphere extends SolidPrimitive_1.SolidPrimitive {
35
+ /** String name for schema properties */
36
+ solidPrimitiveType = "sphere";
37
+ _localToWorld; // local coordinates = unit sphere at origin
38
+ _latitudeSweep;
32
39
  /** Return the latitude (in radians) all fractional v. */
33
40
  vFractionToRadians(v) {
34
41
  return this._latitudeSweep.fractionToRadians(v);
@@ -40,8 +47,6 @@ class Sphere extends SolidPrimitive_1.SolidPrimitive {
40
47
  /** Constructor CAPTURES inputs */
41
48
  constructor(localToWorld, latitudeSweep, capped) {
42
49
  super(capped);
43
- /** String name for schema properties */
44
- this.solidPrimitiveType = "sphere";
45
50
  this._localToWorld = localToWorld;
46
51
  this._latitudeSweep = latitudeSweep;
47
52
  this._latitudeSweep.capLatitudeInPlace();
@@ -70,10 +75,10 @@ class Sphere extends SolidPrimitive_1.SolidPrimitive {
70
75
  const result = this.clone();
71
76
  return result.tryTransformInPlace(transform) ? result : undefined;
72
77
  }
73
- /** Return a coordinate frame (right handed, unit axes)
74
- * * origin at sphere center
75
- * * equator in xy plane
76
- * * z axis perpendicular
78
+ /**
79
+ * Construct a rigid coordinate frame from the local coordinate frame.
80
+ * * The returned frame is right-handed, with perpendicular unit axes.
81
+ * * Compare to [[cloneLocalToWorld]].
77
82
  */
78
83
  getConstructiveFrame() {
79
84
  return this._localToWorld.cloneRigid();
@@ -81,30 +86,37 @@ class Sphere extends SolidPrimitive_1.SolidPrimitive {
81
86
  /** Return the latitude sweep as fraction of south pole to north pole. */
82
87
  get latitudeSweepFraction() { return this._latitudeSweep.sweepRadians / Math.PI; }
83
88
  /** Create from center and radius, with optional restricted latitudes. */
84
- static createCenterRadius(center, radius, latitudeSweep) {
89
+ static createCenterRadius(center, radius, latitudeSweep, capped) {
85
90
  const localToWorld = Transform_1.Transform.createOriginAndMatrix(center, Matrix3d_1.Matrix3d.createUniformScale(radius));
86
- return new Sphere(localToWorld, latitudeSweep ? latitudeSweep.clone() : AngleSweep_1.AngleSweep.createFullLatitude(), false);
91
+ return new Sphere(localToWorld, latitudeSweep ? latitudeSweep.clone() : AngleSweep_1.AngleSweep.createFullLatitude(), capped ?? false);
87
92
  }
88
93
  /** Create an ellipsoid which is a unit sphere mapped to position by an (arbitrary, possibly skewed and scaled) transform. */
89
94
  static createEllipsoid(localToWorld, latitudeSweep, capped) {
90
- return new Sphere(localToWorld.clone(), latitudeSweep.clone(), capped);
95
+ return new Sphere(localToWorld.clone(), latitudeSweep ? latitudeSweep.clone() : AngleSweep_1.AngleSweep.createFullLatitude(), capped ?? false);
91
96
  }
92
- /** Create a sphere from the typical parameters of the Dgn file */
97
+ /**
98
+ * Create a sphere from the typical parameters of the DGN file.
99
+ * * This method normalizes the input vectors, squares `vectorX` against `vectorZ`, and scales the radii by the vectors' original lengths.
100
+ * * These restrictions allow the sphere to be represented by an element in the DGN file.
101
+ */
93
102
  static createDgnSphere(center, vectorX, vectorZ, radiusXY, radiusZ, latitudeSweep, capped) {
94
- const vectorY = vectorX.rotate90Around(vectorZ);
95
- if (vectorY && !vectorX.isParallelTo(vectorZ)) {
96
- const matrix = Matrix3d_1.Matrix3d.createColumns(vectorX, vectorY, vectorZ);
97
- matrix.scaleColumns(radiusXY, radiusXY, radiusZ, matrix);
98
- const frame = Transform_1.Transform.createOriginAndMatrix(center, matrix);
99
- return new Sphere(frame, latitudeSweep.clone(), capped);
103
+ const rigidMatrix = Matrix3d_1.Matrix3d.createRigidFromColumns(vectorZ, vectorX, Geometry_1.AxisOrder.ZXY);
104
+ if (rigidMatrix) {
105
+ radiusXY *= vectorX.magnitude();
106
+ rigidMatrix.scaleColumns(radiusXY, radiusXY, radiusZ * vectorZ.magnitude(), rigidMatrix);
107
+ const frame = Transform_1.Transform.createOriginAndMatrix(center, rigidMatrix);
108
+ return new Sphere(frame, latitudeSweep ? latitudeSweep.clone() : AngleSweep_1.AngleSweep.createFullLatitude(), capped ?? false);
100
109
  }
101
110
  return undefined;
102
111
  }
103
- /** Create a sphere from the typical parameters of the Dgn file */
112
+ /**
113
+ * Create a sphere.
114
+ * * If `axes` is supplied, its columns are scaled by the radii to form the sphere's local frame.
115
+ */
104
116
  static createFromAxesAndScales(center, axes, radiusX, radiusY, radiusZ, latitudeSweep, capped) {
105
117
  const localToWorld = Transform_1.Transform.createOriginAndMatrix(center, axes);
106
118
  localToWorld.matrix.scaleColumnsInPlace(radiusX, radiusY, radiusZ);
107
- return new Sphere(localToWorld, latitudeSweep ? latitudeSweep.clone() : AngleSweep_1.AngleSweep.createFullLatitude(), capped);
119
+ return new Sphere(localToWorld, latitudeSweep ? latitudeSweep.clone() : AngleSweep_1.AngleSweep.createFullLatitude(), capped ?? false);
108
120
  }
109
121
  /** return (copy of) sphere center */
110
122
  cloneCenter() { return this._localToWorld.getOrigin(); }
@@ -134,8 +146,11 @@ class Sphere extends SolidPrimitive_1.SolidPrimitive {
134
146
  }
135
147
  /**
136
148
  * Return a (clone of) the sphere's local to world transformation.
149
+ * * Compare to [[getConstructiveFrame]].
137
150
  */
138
- cloneLocalToWorld() { return this._localToWorld.clone(); }
151
+ cloneLocalToWorld() {
152
+ return this._localToWorld.clone();
153
+ }
139
154
  /** Test if `other` is a `Sphere` */
140
155
  isSameGeometryClass(other) { return other instanceof Sphere; }
141
156
  /** Test for same geometry in `other` */
@@ -216,6 +231,20 @@ class Sphere extends SolidPrimitive_1.SolidPrimitive {
216
231
  dispatchToGeometryHandler(handler) {
217
232
  return handler.handleSphere(this);
218
233
  }
234
+ /**
235
+ * Return the Arc3d section at uFraction. For the sphere, this is a meridian arc.
236
+ * @param uFraction fractional position along the equator.
237
+ */
238
+ constantUSection(uFraction) {
239
+ const phi = AngleSweep_1.AngleSweep.fractionToSignedPeriodicFractionStartEnd(uFraction, 0, Angle_1.Angle.pi2Radians, false);
240
+ const s1 = Math.sin(phi);
241
+ const c1 = Math.cos(phi);
242
+ const transform = this._localToWorld;
243
+ const center = transform.getOrigin();
244
+ const vector0 = transform.matrix.multiplyXYZ(c1, s1, 0);
245
+ const vector90 = transform.matrix.multiplyXYZ(0, 0, 1);
246
+ return Arc3d_1.Arc3d.create(center, vector0, vector90, this._latitudeSweep);
247
+ }
219
248
  /**
220
249
  * Return the Arc3d section at vFraction. For the sphere, this is a latitude circle.
221
250
  * @param vFraction fractional position along the sweep direction
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Solid\r\n */\r\n\r\nimport { Arc3d } from \"../curve/Arc3d\";\r\nimport { CurveCollection } from \"../curve/CurveCollection\";\r\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\r\nimport { LineString3d } from \"../curve/LineString3d\";\r\nimport { Loop } from \"../curve/Loop\";\r\nimport { StrokeOptions } from \"../curve/StrokeOptions\";\r\nimport { Geometry } from \"../Geometry\";\r\nimport { AngleSweep } from \"../geometry3d/AngleSweep\";\r\nimport { GeometryHandler, UVSurface } from \"../geometry3d/GeometryHandler\";\r\nimport { Matrix3d } from \"../geometry3d/Matrix3d\";\r\nimport { Plane3dByOriginAndVectors } from \"../geometry3d/Plane3dByOriginAndVectors\";\r\nimport { Vector2d } from \"../geometry3d/Point2dVector2d\";\r\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { Range3d } from \"../geometry3d/Range\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { SolidPrimitive } from \"./SolidPrimitive\";\r\n\r\n/**\r\n * A Sphere is\r\n *\r\n * * A unit sphere (but read on ....)\r\n * * mapped by an arbitrary (possibly skewed, non-uniform scaled) transform\r\n * * hence possibly the final geometry is ellipsoidal\r\n * @public\r\n */\r\nexport class Sphere extends SolidPrimitive implements UVSurface {\r\n /** String name for schema properties */\r\n public readonly solidPrimitiveType = \"sphere\";\r\n\r\n private _localToWorld: Transform; // local coordinates = unit sphere at origin\r\n private _latitudeSweep: AngleSweep;\r\n /** Return the latitude (in radians) all fractional v. */\r\n public vFractionToRadians(v: number): number {\r\n return this._latitudeSweep.fractionToRadians(v);\r\n }\r\n /** Return the longitude (in radians) all fractional u. */\r\n public uFractionToRadians(u: number): number {\r\n return u * Math.PI * 2.0;\r\n }\r\n\r\n /** Constructor CAPTURES inputs */\r\n private constructor(localToWorld: Transform, latitudeSweep: AngleSweep, capped: boolean) {\r\n super(capped);\r\n this._localToWorld = localToWorld;\r\n this._latitudeSweep = latitudeSweep;\r\n this._latitudeSweep.capLatitudeInPlace();\r\n }\r\n /** return a deep clone */\r\n public clone(): Sphere {\r\n return new Sphere(this._localToWorld.clone(), this._latitudeSweep.clone(), this.capped);\r\n }\r\n /**\r\n * Transform the sphere in place.\r\n * * Fails if the transform is singular.\r\n */\r\n public tryTransformInPlace(transform: Transform): boolean {\r\n if (transform.matrix.isSingular())\r\n return false;\r\n transform.multiplyTransformTransform(this._localToWorld, this._localToWorld);\r\n if (transform.matrix.determinant() < 0.0)\r\n this._latitudeSweep.reverseInPlace();\r\n return true;\r\n }\r\n /**\r\n * Return a transformed clone.\r\n * * Fails if the transform is singular.\r\n */\r\n public cloneTransformed(transform: Transform): Sphere | undefined {\r\n const result = this.clone();\r\n return result.tryTransformInPlace(transform) ? result : undefined;\r\n }\r\n /** Return a coordinate frame (right handed, unit axes)\r\n * * origin at sphere center\r\n * * equator in xy plane\r\n * * z axis perpendicular\r\n */\r\n public getConstructiveFrame(): Transform | undefined {\r\n return this._localToWorld.cloneRigid();\r\n }\r\n /** Return the latitude sweep as fraction of south pole to north pole. */\r\n public get latitudeSweepFraction(): number { return this._latitudeSweep.sweepRadians / Math.PI; }\r\n /** Create from center and radius, with optional restricted latitudes. */\r\n public static createCenterRadius(center: Point3d, radius: number, latitudeSweep?: AngleSweep): Sphere {\r\n const localToWorld = Transform.createOriginAndMatrix(center, Matrix3d.createUniformScale(radius));\r\n return new Sphere(localToWorld, latitudeSweep ? latitudeSweep.clone() : AngleSweep.createFullLatitude(), false);\r\n }\r\n /** Create an ellipsoid which is a unit sphere mapped to position by an (arbitrary, possibly skewed and scaled) transform. */\r\n public static createEllipsoid(localToWorld: Transform, latitudeSweep: AngleSweep, capped: boolean): Sphere | undefined {\r\n return new Sphere(localToWorld.clone(), latitudeSweep.clone(), capped);\r\n }\r\n\r\n /** Create a sphere from the typical parameters of the Dgn file */\r\n public static createDgnSphere(center: Point3d, vectorX: Vector3d, vectorZ: Vector3d, radiusXY: number, radiusZ: number,\r\n latitudeSweep: AngleSweep,\r\n capped: boolean): Sphere | undefined {\r\n const vectorY = vectorX.rotate90Around(vectorZ);\r\n if (vectorY && !vectorX.isParallelTo(vectorZ)) {\r\n const matrix = Matrix3d.createColumns(vectorX, vectorY, vectorZ);\r\n matrix.scaleColumns(radiusXY, radiusXY, radiusZ, matrix);\r\n const frame = Transform.createOriginAndMatrix(center, matrix);\r\n return new Sphere(frame, latitudeSweep.clone(), capped);\r\n }\r\n return undefined;\r\n }\r\n\r\n /** Create a sphere from the typical parameters of the Dgn file */\r\n public static createFromAxesAndScales(center: Point3d, axes: undefined | Matrix3d, radiusX: number, radiusY: number, radiusZ: number,\r\n latitudeSweep: AngleSweep | undefined,\r\n capped: boolean): Sphere | undefined {\r\n const localToWorld = Transform.createOriginAndMatrix(center, axes);\r\n localToWorld.matrix.scaleColumnsInPlace(radiusX, radiusY, radiusZ);\r\n return new Sphere(localToWorld, latitudeSweep ? latitudeSweep.clone() : AngleSweep.createFullLatitude(), capped);\r\n }\r\n\r\n /** return (copy of) sphere center */\r\n public cloneCenter(): Point3d { return this._localToWorld.getOrigin(); }\r\n /** return the (full length, i.e. scaled by radius) X vector from the sphere transform */\r\n public cloneVectorX(): Vector3d { return this._localToWorld.matrix.columnX(); }\r\n /** return the (full length, i.e. scaled by radius) Y vector from the sphere transform */\r\n public cloneVectorY(): Vector3d { return this._localToWorld.matrix.columnY(); }\r\n /** return the (full length, i.e. scaled by radius) Z vector from the sphere transform */\r\n public cloneVectorZ(): Vector3d { return this._localToWorld.matrix.columnZ(); }\r\n /** return (a copy of) the sphere's angle sweep. */\r\n public cloneLatitudeSweep(): AngleSweep { return this._latitudeSweep.clone(); }\r\n /** Test if the geometry is a true sphere taking the transform (which might have nonuniform scaling) is applied. */\r\n public trueSphereRadius(): number | undefined {\r\n const factors = this._localToWorld.matrix.factorRigidWithSignedScale();\r\n if (!factors) return undefined;\r\n if (factors && factors.scale > 0) // why do we rule out mirror?\r\n return factors.scale;\r\n return undefined;\r\n }\r\n /**\r\n * Return the largest of the primary xyz axis radii\r\n */\r\n public maxAxisRadius(): number {\r\n const matrix = this._localToWorld.matrix;\r\n return Geometry.maxXYZ(matrix.columnXMagnitude(), matrix.columnYMagnitude(), matrix.columnZMagnitude());\r\n }\r\n /**\r\n * Return a (clone of) the sphere's local to world transformation.\r\n */\r\n public cloneLocalToWorld(): Transform { return this._localToWorld.clone(); }\r\n /** Test if `other` is a `Sphere` */\r\n public isSameGeometryClass(other: any): boolean { return other instanceof Sphere; }\r\n /** Test for same geometry in `other` */\r\n public override isAlmostEqual(other: GeometryQuery): boolean {\r\n if (other instanceof Sphere) {\r\n if (this.capped !== other.capped) return false;\r\n if (!this._localToWorld.isAlmostEqual(other._localToWorld)) return false;\r\n return true;\r\n }\r\n return false;\r\n }\r\n /**\r\n * Return strokes for the elliptical arc cross-section at latitude sweep fraction v.\r\n * * Optional inputs control the number of strokes along the cross-section:\r\n * * If `fixedStrokeCount` is supplied, it is taken as the cross-section stroke count.\r\n * * If `fixedStrokeCount` is undefined, stroke count is computed by applying `options` to the cross-section.\r\n * * If neither input is supplied, the stroke count default is 16.\r\n * * In any case, stroke count is clamped to the interval [4,64].\r\n * @param v fractional position along the sphere axis\r\n * @param fixedStrokeCount optional stroke count in u-direction\r\n * @param options optional stroke options in u-direction\r\n * @return strokes as line string\r\n */\r\n public strokeConstantVSection(v: number, fixedStrokeCount?: number, options?: StrokeOptions): LineString3d {\r\n let strokeCount = 16;\r\n if (fixedStrokeCount !== undefined && Number.isFinite(fixedStrokeCount)) {\r\n strokeCount = fixedStrokeCount;\r\n } else if (options instanceof StrokeOptions) {\r\n strokeCount = options.applyTolerancesToArc(Geometry.maxXY(this._localToWorld.matrix.columnXMagnitude(), this._localToWorld.matrix.columnYMagnitude()));\r\n }\r\n strokeCount = Geometry.clampToStartEnd(strokeCount, 4, 64);\r\n const transform = this._localToWorld;\r\n const phi = this.vFractionToRadians(v);\r\n const c1 = Math.cos(phi);\r\n const s1 = Math.sin(phi);\r\n let c0, s0;\r\n const result = LineString3d.createForStrokes(strokeCount, options);\r\n const deltaRadians = Math.PI * 2.0 / strokeCount;\r\n const fractions = result.fractions; // possibly undefined !!!\r\n const derivatives = result.packedDerivatives; // possibly undefined !!!\r\n const uvParams = result.packedUVParams; // possibly undefined !!\r\n const surfaceNormals = result.packedSurfaceNormals;\r\n const dXdu = Vector3d.create();\r\n const dXdv = Vector3d.create();\r\n const normal = Vector3d.create();\r\n let radians = 0;\r\n for (let i = 0; i <= strokeCount; i++) {\r\n if (i * 2 <= strokeCount)\r\n radians = i * deltaRadians;\r\n else\r\n radians = (i - strokeCount) * deltaRadians;\r\n c0 = Math.cos(radians);\r\n s0 = Math.sin(radians);\r\n const xyz = transform.multiplyXYZ(c1 * c0, c1 * s0, s1);\r\n result.addPoint(xyz);\r\n\r\n if (fractions)\r\n fractions.push(i / strokeCount);\r\n\r\n if (derivatives) {\r\n transform.matrix.multiplyXYZ(-c1 * s0, c1 * c0, 0.0, dXdu);\r\n derivatives.push(dXdu);\r\n }\r\n if (uvParams) {\r\n uvParams.pushXY(i / strokeCount, v);\r\n }\r\n if (surfaceNormals) {\r\n transform.matrix.multiplyXYZ(-s0, c0, 0, dXdu);\r\n transform.matrix.multiplyXYZ(-s1 * c0, -s1 * s0, c1, dXdv);\r\n dXdu.unitCrossProduct(dXdv, normal);\r\n surfaceNormals.push(normal);\r\n }\r\n }\r\n return result;\r\n }\r\n\r\n /** Second step of double dispatch: call `handler.handleSphere(this)` */\r\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\r\n return handler.handleSphere(this);\r\n }\r\n /**\r\n * Return the Arc3d section at vFraction. For the sphere, this is a latitude circle.\r\n * @param vFraction fractional position along the sweep direction\r\n */\r\n public constantVSection(vFraction: number): CurveCollection | undefined {\r\n const phi = this._latitudeSweep.fractionToRadians(vFraction);\r\n const s1 = Math.sin(phi);\r\n const c1 = Math.cos(phi);\r\n const transform = this._localToWorld;\r\n const center = transform.multiplyXYZ(0, 0, s1);\r\n const vector0 = transform.matrix.multiplyXYZ(c1, 0, 0);\r\n const vector90 = transform.matrix.multiplyXYZ(0, c1, 0);\r\n return Loop.create(Arc3d.create(center, vector0, vector90));\r\n }\r\n /** Extend a range to contain this sphere. */\r\n public extendRange(range: Range3d, transform?: Transform): void {\r\n let placement = this._localToWorld;\r\n if (transform) {\r\n placement = transform.multiplyTransformTransform(placement);\r\n }\r\n\r\n range.extendTransformedXYZ(placement, -1, -1, -1);\r\n range.extendTransformedXYZ(placement, 1, -1, -1);\r\n range.extendTransformedXYZ(placement, -1, 1, -1);\r\n range.extendTransformedXYZ(placement, 1, 1, -1);\r\n\r\n range.extendTransformedXYZ(placement, -1, -1, 1);\r\n range.extendTransformedXYZ(placement, 1, -1, 1);\r\n range.extendTransformedXYZ(placement, -1, 1, 1);\r\n range.extendTransformedXYZ(placement, 1, 1, 1);\r\n\r\n }\r\n /** Evaluate as a uv surface\r\n * @param uFraction fractional position on minor arc (theta, longitude)\r\n * @param vFraction fractional position on major arc (phi, latitude)\r\n */\r\n public uvFractionToPoint(uFraction: number, vFraction: number, result?: Point3d): Point3d {\r\n // sphere with radius 1 . . .\r\n const thetaRadians = this.uFractionToRadians(uFraction);\r\n const phiRadians = this.vFractionToRadians(vFraction);\r\n const cosTheta = Math.cos(thetaRadians);\r\n const sinTheta = Math.sin(thetaRadians);\r\n const sinPhi = Math.sin(phiRadians);\r\n const cosPhi = Math.cos(phiRadians);\r\n return this._localToWorld.multiplyXYZ(cosTheta * cosPhi, sinTheta * cosPhi, sinPhi, result);\r\n }\r\n /** Evaluate as a uv surface, returning point and two vectors.\r\n * @param uFraction fractional position on minor arc (theta, longitude)\r\n * @param vFraction fractional position on major arc (phi, latitude)\r\n */\r\n public uvFractionToPointAndTangents(uFraction: number, vFraction: number, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\r\n const thetaRadians = this.uFractionToRadians(uFraction);\r\n const phiRadians = this.vFractionToRadians(vFraction);\r\n const fTheta = Math.PI * 2.0;\r\n const fPhi = this._latitudeSweep.sweepRadians;\r\n const cosTheta = Math.cos(thetaRadians);\r\n const sinTheta = Math.sin(thetaRadians);\r\n const sinPhi = Math.sin(phiRadians);\r\n const cosPhi = Math.cos(phiRadians);\r\n return Plane3dByOriginAndVectors.createOriginAndVectors(\r\n this._localToWorld.multiplyXYZ(cosTheta * cosPhi, sinTheta * cosPhi, sinPhi),\r\n this._localToWorld.matrix.multiplyXYZ(-fTheta * sinTheta, fTheta * cosTheta, 0), // !!! note cosTheta term is omitted -- scale is wrong, but remains non-zero at poles.\r\n this._localToWorld.matrix.multiplyXYZ(-fPhi * cosTheta * sinPhi, -fPhi * sinTheta * sinPhi, fPhi * cosPhi),\r\n result);\r\n }\r\n /**\r\n * * A sphere is can be closed two ways:\r\n * * full sphere (no caps needed for closure)\r\n * * incomplete but with caps\r\n * @return true if this is a closed volume.\r\n */\r\n public get isClosedVolume(): boolean {\r\n return this.capped || this._latitudeSweep.isFullLatitudeSweep;\r\n }\r\n /**\r\n * Directional distance query\r\n * * u direction is around latitude circle at maximum distance from axis.\r\n * * v direction is on a line of longitude between the latitude limits.\r\n */\r\n public maxIsoParametricDistance(): Vector2d {\r\n // approximate radius at equator .. if elliptic, this is not exact . . .\r\n const rX = this._localToWorld.matrix.columnXMagnitude();\r\n const rY = this._localToWorld.matrix.columnYMagnitude();\r\n const rZ = this._localToWorld.matrix.columnZMagnitude();\r\n const rMaxU = Math.max(rX, rY);\r\n let dMaxU = Math.PI * 2.0 * rMaxU;\r\n if (!this._latitudeSweep.isRadiansInSweep(0.0))\r\n dMaxU *= Math.max(Math.cos(Math.abs(this._latitudeSweep.startRadians)), Math.cos(Math.abs(this._latitudeSweep.endRadians)));\r\n const dMaxV = Math.max(rMaxU, rZ) * Math.abs(this._latitudeSweep.sweepRadians);\r\n\r\n return Vector2d.create(dMaxU, dMaxV);\r\n }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Solid\n */\n\nimport { Arc3d } from \"../curve/Arc3d\";\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\nimport { LineString3d } from \"../curve/LineString3d\";\nimport { Loop } from \"../curve/Loop\";\nimport { StrokeOptions } from \"../curve/StrokeOptions\";\nimport { AxisOrder, Geometry } from \"../Geometry\";\nimport { Angle } from \"../geometry3d/Angle\";\nimport { AngleSweep } from \"../geometry3d/AngleSweep\";\nimport { GeometryHandler, UVSurface } from \"../geometry3d/GeometryHandler\";\nimport { Matrix3d } from \"../geometry3d/Matrix3d\";\nimport { Plane3dByOriginAndVectors } from \"../geometry3d/Plane3dByOriginAndVectors\";\nimport { Vector2d } from \"../geometry3d/Point2dVector2d\";\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\nimport { Range3d } from \"../geometry3d/Range\";\nimport { Transform } from \"../geometry3d/Transform\";\nimport { SolidPrimitive } from \"./SolidPrimitive\";\n\n/**\n * A unit sphere mapped by an arbitrary [[Transform]].\n * * Typically, the stored matrix has orthogonal columns. In this case, if two columns have equal length, the\n * resulting geometry is ellipsoidal; if all three columns have equal length, the resulting geometry is a sphere.\n * * Creating a Sphere without orthogonal columns is possible but not recommended, for the resulting geometry\n * lacks portability; for example, such a Sphere cannot be represented as a DGN element (see [[createDgnSphere]]).\n * * An optional latitude sweep allows for partial spheres with or without caps.\n * * Compare to [[Ellipsoid]], which has the same parameterization, but acts as a closed [[Clipper]].\n * @public\n */\nexport class Sphere extends SolidPrimitive implements UVSurface {\n /** String name for schema properties */\n public readonly solidPrimitiveType = \"sphere\";\n\n private _localToWorld: Transform; // local coordinates = unit sphere at origin\n private _latitudeSweep: AngleSweep;\n /** Return the latitude (in radians) all fractional v. */\n public vFractionToRadians(v: number): number {\n return this._latitudeSweep.fractionToRadians(v);\n }\n /** Return the longitude (in radians) all fractional u. */\n public uFractionToRadians(u: number): number {\n return u * Math.PI * 2.0;\n }\n\n /** Constructor CAPTURES inputs */\n private constructor(localToWorld: Transform, latitudeSweep: AngleSweep, capped: boolean) {\n super(capped);\n this._localToWorld = localToWorld;\n this._latitudeSweep = latitudeSweep;\n this._latitudeSweep.capLatitudeInPlace();\n }\n /** return a deep clone */\n public clone(): Sphere {\n return new Sphere(this._localToWorld.clone(), this._latitudeSweep.clone(), this.capped);\n }\n /**\n * Transform the sphere in place.\n * * Fails if the transform is singular.\n */\n public tryTransformInPlace(transform: Transform): boolean {\n if (transform.matrix.isSingular())\n return false;\n transform.multiplyTransformTransform(this._localToWorld, this._localToWorld);\n if (transform.matrix.determinant() < 0.0)\n this._latitudeSweep.reverseInPlace();\n return true;\n }\n /**\n * Return a transformed clone.\n * * Fails if the transform is singular.\n */\n public cloneTransformed(transform: Transform): Sphere | undefined {\n const result = this.clone();\n return result.tryTransformInPlace(transform) ? result : undefined;\n }\n /**\n * Construct a rigid coordinate frame from the local coordinate frame.\n * * The returned frame is right-handed, with perpendicular unit axes.\n * * Compare to [[cloneLocalToWorld]].\n */\n public getConstructiveFrame(): Transform | undefined {\n return this._localToWorld.cloneRigid();\n }\n /** Return the latitude sweep as fraction of south pole to north pole. */\n public get latitudeSweepFraction(): number { return this._latitudeSweep.sweepRadians / Math.PI; }\n /** Create from center and radius, with optional restricted latitudes. */\n public static createCenterRadius(center: Point3d, radius: number, latitudeSweep?: AngleSweep, capped?: boolean): Sphere {\n const localToWorld = Transform.createOriginAndMatrix(center, Matrix3d.createUniformScale(radius));\n return new Sphere(localToWorld, latitudeSweep ? latitudeSweep.clone() : AngleSweep.createFullLatitude(), capped ?? false);\n }\n /** Create an ellipsoid which is a unit sphere mapped to position by an (arbitrary, possibly skewed and scaled) transform. */\n public static createEllipsoid(localToWorld: Transform, latitudeSweep?: AngleSweep, capped?: boolean): Sphere | undefined {\n return new Sphere(localToWorld.clone(), latitudeSweep ? latitudeSweep.clone() : AngleSweep.createFullLatitude(), capped ?? false);\n }\n\n /**\n * Create a sphere from the typical parameters of the DGN file.\n * * This method normalizes the input vectors, squares `vectorX` against `vectorZ`, and scales the radii by the vectors' original lengths.\n * * These restrictions allow the sphere to be represented by an element in the DGN file.\n */\n public static createDgnSphere(center: Point3d, vectorX: Vector3d, vectorZ: Vector3d, radiusXY: number, radiusZ: number, latitudeSweep?: AngleSweep, capped?: boolean): Sphere | undefined {\n const rigidMatrix = Matrix3d.createRigidFromColumns(vectorZ, vectorX, AxisOrder.ZXY);\n if (rigidMatrix) {\n radiusXY *= vectorX.magnitude();\n rigidMatrix.scaleColumns(radiusXY, radiusXY, radiusZ * vectorZ.magnitude(), rigidMatrix);\n const frame = Transform.createOriginAndMatrix(center, rigidMatrix);\n return new Sphere(frame, latitudeSweep ? latitudeSweep.clone() : AngleSweep.createFullLatitude(), capped ?? false);\n }\n return undefined;\n }\n\n /**\n * Create a sphere.\n * * If `axes` is supplied, its columns are scaled by the radii to form the sphere's local frame.\n */\n public static createFromAxesAndScales(center: Point3d, axes: undefined | Matrix3d, radiusX: number, radiusY: number, radiusZ: number,\n latitudeSweep?: AngleSweep,\n capped?: boolean): Sphere | undefined {\n const localToWorld = Transform.createOriginAndMatrix(center, axes);\n localToWorld.matrix.scaleColumnsInPlace(radiusX, radiusY, radiusZ);\n return new Sphere(localToWorld, latitudeSweep ? latitudeSweep.clone() : AngleSweep.createFullLatitude(), capped ?? false);\n }\n\n /** return (copy of) sphere center */\n public cloneCenter(): Point3d { return this._localToWorld.getOrigin(); }\n /** return the (full length, i.e. scaled by radius) X vector from the sphere transform */\n public cloneVectorX(): Vector3d { return this._localToWorld.matrix.columnX(); }\n /** return the (full length, i.e. scaled by radius) Y vector from the sphere transform */\n public cloneVectorY(): Vector3d { return this._localToWorld.matrix.columnY(); }\n /** return the (full length, i.e. scaled by radius) Z vector from the sphere transform */\n public cloneVectorZ(): Vector3d { return this._localToWorld.matrix.columnZ(); }\n /** return (a copy of) the sphere's angle sweep. */\n public cloneLatitudeSweep(): AngleSweep { return this._latitudeSweep.clone(); }\n /** Test if the geometry is a true sphere taking the transform (which might have nonuniform scaling) is applied. */\n public trueSphereRadius(): number | undefined {\n const factors = this._localToWorld.matrix.factorRigidWithSignedScale();\n if (!factors) return undefined;\n if (factors && factors.scale > 0) // why do we rule out mirror?\n return factors.scale;\n return undefined;\n }\n /**\n * Return the largest of the primary xyz axis radii\n */\n public maxAxisRadius(): number {\n const matrix = this._localToWorld.matrix;\n return Geometry.maxXYZ(matrix.columnXMagnitude(), matrix.columnYMagnitude(), matrix.columnZMagnitude());\n }\n /**\n * Return a (clone of) the sphere's local to world transformation.\n * * Compare to [[getConstructiveFrame]].\n */\n public cloneLocalToWorld(): Transform {\n return this._localToWorld.clone();\n }\n /** Test if `other` is a `Sphere` */\n public isSameGeometryClass(other: any): boolean { return other instanceof Sphere; }\n /** Test for same geometry in `other` */\n public override isAlmostEqual(other: GeometryQuery): boolean {\n if (other instanceof Sphere) {\n if (this.capped !== other.capped) return false;\n if (!this._localToWorld.isAlmostEqual(other._localToWorld)) return false;\n return true;\n }\n return false;\n }\n /**\n * Return strokes for the elliptical arc cross-section at latitude sweep fraction v.\n * * Optional inputs control the number of strokes along the cross-section:\n * * If `fixedStrokeCount` is supplied, it is taken as the cross-section stroke count.\n * * If `fixedStrokeCount` is undefined, stroke count is computed by applying `options` to the cross-section.\n * * If neither input is supplied, the stroke count default is 16.\n * * In any case, stroke count is clamped to the interval [4,64].\n * @param v fractional position along the sphere axis\n * @param fixedStrokeCount optional stroke count in u-direction\n * @param options optional stroke options in u-direction\n * @return strokes as line string\n */\n public strokeConstantVSection(v: number, fixedStrokeCount?: number, options?: StrokeOptions): LineString3d {\n let strokeCount = 16;\n if (fixedStrokeCount !== undefined && Number.isFinite(fixedStrokeCount)) {\n strokeCount = fixedStrokeCount;\n } else if (options instanceof StrokeOptions) {\n strokeCount = options.applyTolerancesToArc(Geometry.maxXY(this._localToWorld.matrix.columnXMagnitude(), this._localToWorld.matrix.columnYMagnitude()));\n }\n strokeCount = Geometry.clampToStartEnd(strokeCount, 4, 64);\n const transform = this._localToWorld;\n const phi = this.vFractionToRadians(v);\n const c1 = Math.cos(phi);\n const s1 = Math.sin(phi);\n let c0, s0;\n const result = LineString3d.createForStrokes(strokeCount, options);\n const deltaRadians = Math.PI * 2.0 / strokeCount;\n const fractions = result.fractions; // possibly undefined !!!\n const derivatives = result.packedDerivatives; // possibly undefined !!!\n const uvParams = result.packedUVParams; // possibly undefined !!\n const surfaceNormals = result.packedSurfaceNormals;\n const dXdu = Vector3d.create();\n const dXdv = Vector3d.create();\n const normal = Vector3d.create();\n let radians = 0;\n for (let i = 0; i <= strokeCount; i++) {\n if (i * 2 <= strokeCount)\n radians = i * deltaRadians;\n else\n radians = (i - strokeCount) * deltaRadians;\n c0 = Math.cos(radians);\n s0 = Math.sin(radians);\n const xyz = transform.multiplyXYZ(c1 * c0, c1 * s0, s1);\n result.addPoint(xyz);\n\n if (fractions)\n fractions.push(i / strokeCount);\n\n if (derivatives) {\n transform.matrix.multiplyXYZ(-c1 * s0, c1 * c0, 0.0, dXdu);\n derivatives.push(dXdu);\n }\n if (uvParams) {\n uvParams.pushXY(i / strokeCount, v);\n }\n if (surfaceNormals) {\n transform.matrix.multiplyXYZ(-s0, c0, 0, dXdu);\n transform.matrix.multiplyXYZ(-s1 * c0, -s1 * s0, c1, dXdv);\n dXdu.unitCrossProduct(dXdv, normal);\n surfaceNormals.push(normal);\n }\n }\n return result;\n }\n\n /** Second step of double dispatch: call `handler.handleSphere(this)` */\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\n return handler.handleSphere(this);\n }\n\n /**\n * Return the Arc3d section at uFraction. For the sphere, this is a meridian arc.\n * @param uFraction fractional position along the equator.\n */\n public constantUSection(uFraction: number): Arc3d {\n const phi = AngleSweep.fractionToSignedPeriodicFractionStartEnd(uFraction, 0, Angle.pi2Radians, false);\n const s1 = Math.sin(phi);\n const c1 = Math.cos(phi);\n const transform = this._localToWorld;\n const center = transform.getOrigin();\n const vector0 = transform.matrix.multiplyXYZ(c1, s1, 0);\n const vector90 = transform.matrix.multiplyXYZ(0, 0, 1);\n return Arc3d.create(center, vector0, vector90, this._latitudeSweep);\n }\n\n /**\n * Return the Arc3d section at vFraction. For the sphere, this is a latitude circle.\n * @param vFraction fractional position along the sweep direction\n */\n public constantVSection(vFraction: number): Loop {\n const phi = this._latitudeSweep.fractionToRadians(vFraction);\n const s1 = Math.sin(phi);\n const c1 = Math.cos(phi);\n const transform = this._localToWorld;\n const center = transform.multiplyXYZ(0, 0, s1);\n const vector0 = transform.matrix.multiplyXYZ(c1, 0, 0);\n const vector90 = transform.matrix.multiplyXYZ(0, c1, 0);\n return Loop.create(Arc3d.create(center, vector0, vector90));\n }\n /** Extend a range to contain this sphere. */\n public extendRange(range: Range3d, transform?: Transform): void {\n let placement = this._localToWorld;\n if (transform) {\n placement = transform.multiplyTransformTransform(placement);\n }\n\n range.extendTransformedXYZ(placement, -1, -1, -1);\n range.extendTransformedXYZ(placement, 1, -1, -1);\n range.extendTransformedXYZ(placement, -1, 1, -1);\n range.extendTransformedXYZ(placement, 1, 1, -1);\n\n range.extendTransformedXYZ(placement, -1, -1, 1);\n range.extendTransformedXYZ(placement, 1, -1, 1);\n range.extendTransformedXYZ(placement, -1, 1, 1);\n range.extendTransformedXYZ(placement, 1, 1, 1);\n\n }\n /** Evaluate as a uv surface\n * @param uFraction fractional position on minor arc (theta, longitude)\n * @param vFraction fractional position on major arc (phi, latitude)\n */\n public uvFractionToPoint(uFraction: number, vFraction: number, result?: Point3d): Point3d {\n // sphere with radius 1 . . .\n const thetaRadians = this.uFractionToRadians(uFraction);\n const phiRadians = this.vFractionToRadians(vFraction);\n const cosTheta = Math.cos(thetaRadians);\n const sinTheta = Math.sin(thetaRadians);\n const sinPhi = Math.sin(phiRadians);\n const cosPhi = Math.cos(phiRadians);\n return this._localToWorld.multiplyXYZ(cosTheta * cosPhi, sinTheta * cosPhi, sinPhi, result);\n }\n /** Evaluate as a uv surface, returning point and two vectors.\n * @param uFraction fractional position on minor arc (theta, longitude)\n * @param vFraction fractional position on major arc (phi, latitude)\n */\n public uvFractionToPointAndTangents(uFraction: number, vFraction: number, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\n const thetaRadians = this.uFractionToRadians(uFraction);\n const phiRadians = this.vFractionToRadians(vFraction);\n const fTheta = Math.PI * 2.0;\n const fPhi = this._latitudeSweep.sweepRadians;\n const cosTheta = Math.cos(thetaRadians);\n const sinTheta = Math.sin(thetaRadians);\n const sinPhi = Math.sin(phiRadians);\n const cosPhi = Math.cos(phiRadians);\n return Plane3dByOriginAndVectors.createOriginAndVectors(\n this._localToWorld.multiplyXYZ(cosTheta * cosPhi, sinTheta * cosPhi, sinPhi),\n this._localToWorld.matrix.multiplyXYZ(-fTheta * sinTheta, fTheta * cosTheta, 0), // !!! note cosTheta term is omitted -- scale is wrong, but remains non-zero at poles.\n this._localToWorld.matrix.multiplyXYZ(-fPhi * cosTheta * sinPhi, -fPhi * sinTheta * sinPhi, fPhi * cosPhi),\n result);\n }\n /**\n * * A sphere is can be closed two ways:\n * * full sphere (no caps needed for closure)\n * * incomplete but with caps\n * @return true if this is a closed volume.\n */\n public get isClosedVolume(): boolean {\n return this.capped || this._latitudeSweep.isFullLatitudeSweep;\n }\n /**\n * Directional distance query\n * * u direction is around latitude circle at maximum distance from axis.\n * * v direction is on a line of longitude between the latitude limits.\n */\n public maxIsoParametricDistance(): Vector2d {\n // approximate radius at equator .. if elliptic, this is not exact . . .\n const rX = this._localToWorld.matrix.columnXMagnitude();\n const rY = this._localToWorld.matrix.columnYMagnitude();\n const rZ = this._localToWorld.matrix.columnZMagnitude();\n const rMaxU = Math.max(rX, rY);\n let dMaxU = Math.PI * 2.0 * rMaxU;\n if (!this._latitudeSweep.isRadiansInSweep(0.0))\n dMaxU *= Math.max(Math.cos(Math.abs(this._latitudeSweep.startRadians)), Math.cos(Math.abs(this._latitudeSweep.endRadians)));\n const dMaxV = Math.max(rMaxU, rZ) * Math.abs(this._latitudeSweep.sweepRadians);\n\n return Vector2d.create(dMaxU, dMaxV);\n }\n}\n"]}
@@ -20,27 +20,31 @@ export declare class SweepContour {
20
20
  localToWorld: Transform;
21
21
  /** Axis used only in rotational case. */
22
22
  axis: Ray3d | undefined;
23
- /** caches */
23
+ /** Caches */
24
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  private _xyStrokes?;
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25
  private _facets?;
26
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  private constructor();
27
- /** Create for linear sweep.
27
+ /**
28
+ * Create for linear sweep.
28
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  * @param contour curve to sweep, CAPTURED. For best results, contour should be planar.
29
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  * @param defaultNormal optional default normal for guiding coordinate frame setup.
30
31
  */
31
32
  static createForLinearSweep(contour: AnyCurve, defaultNormal?: Vector3d): SweepContour | undefined;
32
- /** Create for linear sweep.
33
- * @param points polygon to sweep, CAPTURED as a Loop. Closure point is optional. If multiple polygons are passed in, parity logic is employed.
33
+ /**
34
+ * Create for linear sweep.
35
+ * @param points polygon to sweep, CAPTURED as a Loop. Closure point is optional. If multiple polygons are passed in,
36
+ * parity logic is employed.
34
37
  * For best results, all points should be coplanar.
35
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  * @param defaultNormal optional default normal for guiding coordinate frame setup.
36
39
  */
37
40
  static createForPolygon(points: MultiLineStringDataVariant, defaultNormal?: Vector3d): SweepContour | undefined;
38
- /** Create for rotational sweep.
41
+ /**
42
+ * Create for rotational sweep.
39
43
  * @param contour curve to sweep, CAPTURED. For best results, contour should be coplanar with axis.
40
44
  * @param axis rotation axis
41
45
  */
42
46
  static createForRotation(contour: AnyCurve, axis: Ray3d): SweepContour | undefined;
43
- /** Return (Reference to) the curves */
47
+ /** Return (Reference to) the curves. */
44
48
  getCurves(): CurveCollection;
45
49
  /**
46
50
  * Apply `transform` to the curves, axis.
@@ -53,14 +57,15 @@ export declare class SweepContour {
53
57
  cloneTransformed(transform: Transform): SweepContour | undefined;
54
58
  /** Test for near equality of curves, frame, and axis. */
55
59
  isAlmostEqual(other: any): boolean;
56
- /** Recompute the local strokes cache for this contour */
60
+ /** Recompute the local strokes cache for this contour. */
57
61
  computeXYStrokes(options?: StrokeOptions): void;
58
- /** Return cached contour strokes */
62
+ /** Return cached contour strokes. */
59
63
  get xyStrokes(): CurveCollection | undefined;
60
64
  /**
61
65
  * Build the (cached) internal facets for the contour.
62
66
  * @param options primarily how to stroke the contour, but also how to facet it.
63
- * * By default, a triangulation is computed, but if `options.maximizeConvexFacets === true`, edges between coplanar triangles are removed to return maximally convex facets.
67
+ * * By default, a triangulation is computed, but if `options.maximizeConvexFacets === true`, edges between coplanar
68
+ * triangles are removed to return maximally convex facets.
64
69
  */
65
70
  buildFacets(options?: StrokeOptions): void;
66
71
  /**
@@ -68,21 +73,25 @@ export declare class SweepContour {
68
73
  * * This protects against PolyfaceBuilder reusing facets constructed with different options settings.
69
74
  */
70
75
  purgeFacets(): void;
71
- /** Emit facets to a builder.
76
+ /**
77
+ * Emit facets to a builder.
72
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  * This method may cache and reuse facets over multiple calls.
73
79
  */
74
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  emitFacets(builder: PolyfaceBuilder, reverse: boolean, transform?: Transform): void;
75
- /** Emit facets to a function
81
+ /**
82
+ * Emit facets to a function.
76
83
  * This method may cache and reuse facets over multiple calls.
77
- * @param announce callback to receive the facet set
78
- * @param options how to stroke the contour
84
+ * @param announce callback to receive the facet set.
85
+ * @param options how to stroke the contour.
79
86
  */
80
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  announceFacets(announce: (facets: IndexedPolyface) => void, options?: StrokeOptions): void;
81
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  /**
82
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  * Create a UnionOfConvexClipPlaneSets that clips to the swept faceted contour region.
83
90
  * @param sweepVector the sweep direction and distance:
84
- * * If undefined, the sweep direction is along the contour normal and no caps are constructed (the sweep is infinite in both directions).
85
- * * If defined, the returned clipper is inverted if and only if sweepVector is in the opposite half-space as the computed contour normal.
91
+ * * If undefined, the sweep direction is along the contour normal and no caps are constructed (the sweep is infinite
92
+ * in both directions).
93
+ * * If defined, the returned clipper is inverted if and only if sweepVector is in the opposite half-space as the
94
+ * computed contour normal.
86
95
  * @param cap0 construct a clip plane equal to the contour plane. Note that `sweepVector` must be defined.
87
96
  * @param cap1 construct a clip plane parallel to the contour plane at the end of `sweepVector`.
88
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  * @param options how to stroke the contour
@@ -1 +1 @@
1
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