@itwin/core-geometry 4.10.0-dev.8 → 5.0.0-dev.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (338) hide show
  1. package/CHANGELOG.md +21 -1
  2. package/lib/cjs/Geometry.js +2 -2
  3. package/lib/cjs/Geometry.js.map +1 -1
  4. package/lib/cjs/bspline/BSpline1dNd.d.ts.map +1 -1
  5. package/lib/cjs/bspline/BSpline1dNd.js +0 -1
  6. package/lib/cjs/bspline/BSpline1dNd.js.map +1 -1
  7. package/lib/cjs/bspline/BSplineCurve.d.ts +5 -3
  8. package/lib/cjs/bspline/BSplineCurve.d.ts.map +1 -1
  9. package/lib/cjs/bspline/BSplineCurve.js +5 -4
  10. package/lib/cjs/bspline/BSplineCurve.js.map +1 -1
  11. package/lib/cjs/clipping/ClipVector.js +1 -1
  12. package/lib/cjs/clipping/ClipVector.js.map +1 -1
  13. package/lib/cjs/core-geometry.d.ts +1 -1
  14. package/lib/cjs/core-geometry.d.ts.map +1 -1
  15. package/lib/cjs/core-geometry.js +1 -1
  16. package/lib/cjs/core-geometry.js.map +1 -1
  17. package/lib/cjs/curve/Arc3d.d.ts +136 -128
  18. package/lib/cjs/curve/Arc3d.d.ts.map +1 -1
  19. package/lib/cjs/curve/Arc3d.js +177 -152
  20. package/lib/cjs/curve/Arc3d.js.map +1 -1
  21. package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts +7 -5
  22. package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
  23. package/lib/cjs/curve/CurveChainWithDistanceIndex.js +9 -7
  24. package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -1
  25. package/lib/cjs/curve/CurveCollection.d.ts +21 -2
  26. package/lib/cjs/curve/CurveCollection.d.ts.map +1 -1
  27. package/lib/cjs/curve/CurveCollection.js +45 -10
  28. package/lib/cjs/curve/CurveCollection.js.map +1 -1
  29. package/lib/cjs/curve/CurveExtendMode.d.ts +18 -15
  30. package/lib/cjs/curve/CurveExtendMode.d.ts.map +1 -1
  31. package/lib/cjs/curve/CurveExtendMode.js +18 -17
  32. package/lib/cjs/curve/CurveExtendMode.js.map +1 -1
  33. package/lib/cjs/curve/CurveFactory.d.ts +11 -13
  34. package/lib/cjs/curve/CurveFactory.d.ts.map +1 -1
  35. package/lib/cjs/curve/CurveFactory.js +19 -46
  36. package/lib/cjs/curve/CurveFactory.js.map +1 -1
  37. package/lib/cjs/curve/CurvePrimitive.d.ts +9 -5
  38. package/lib/cjs/curve/CurvePrimitive.d.ts.map +1 -1
  39. package/lib/cjs/curve/CurvePrimitive.js +9 -5
  40. package/lib/cjs/curve/CurvePrimitive.js.map +1 -1
  41. package/lib/cjs/curve/CurveProcessor.d.ts.map +1 -1
  42. package/lib/cjs/curve/CurveProcessor.js +0 -1
  43. package/lib/cjs/curve/CurveProcessor.js.map +1 -1
  44. package/lib/cjs/curve/LineSegment3d.d.ts.map +1 -1
  45. package/lib/cjs/curve/LineSegment3d.js +2 -3
  46. package/lib/cjs/curve/LineSegment3d.js.map +1 -1
  47. package/lib/cjs/curve/LineString3d.d.ts.map +1 -1
  48. package/lib/cjs/curve/OffsetOptions.d.ts.map +1 -1
  49. package/lib/cjs/curve/OffsetOptions.js +4 -4
  50. package/lib/cjs/curve/OffsetOptions.js.map +1 -1
  51. package/lib/cjs/curve/Path.d.ts +14 -0
  52. package/lib/cjs/curve/Path.d.ts.map +1 -1
  53. package/lib/cjs/curve/Path.js +27 -0
  54. package/lib/cjs/curve/Path.js.map +1 -1
  55. package/lib/cjs/curve/PointString3d.d.ts.map +1 -1
  56. package/lib/cjs/curve/PointString3d.js +0 -1
  57. package/lib/cjs/curve/PointString3d.js.map +1 -1
  58. package/lib/cjs/curve/StrokeOptions.d.ts.map +1 -1
  59. package/lib/cjs/curve/StrokeOptions.js +0 -1
  60. package/lib/cjs/curve/StrokeOptions.js.map +1 -1
  61. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.d.ts.map +1 -1
  62. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js +5 -6
  63. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
  64. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.d.ts.map +1 -1
  65. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js +10 -10
  66. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
  67. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.d.ts.map +1 -1
  68. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.js +4 -4
  69. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.js.map +1 -1
  70. package/lib/cjs/curve/internalContexts/EllipticalArcApproximationContext.d.ts +18 -18
  71. package/lib/cjs/curve/internalContexts/EllipticalArcApproximationContext.d.ts.map +1 -1
  72. package/lib/cjs/curve/internalContexts/EllipticalArcApproximationContext.js +46 -42
  73. package/lib/cjs/curve/internalContexts/EllipticalArcApproximationContext.js.map +1 -1
  74. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js +5 -4
  75. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js.map +1 -1
  76. package/lib/cjs/geometry3d/AngleSweep.d.ts +10 -6
  77. package/lib/cjs/geometry3d/AngleSweep.d.ts.map +1 -1
  78. package/lib/cjs/geometry3d/AngleSweep.js +15 -12
  79. package/lib/cjs/geometry3d/AngleSweep.js.map +1 -1
  80. package/lib/cjs/geometry3d/BilinearPatch.js +4 -4
  81. package/lib/cjs/geometry3d/BilinearPatch.js.map +1 -1
  82. package/lib/cjs/geometry3d/FrameBuilder.d.ts.map +1 -1
  83. package/lib/cjs/geometry3d/FrameBuilder.js +0 -1
  84. package/lib/cjs/geometry3d/FrameBuilder.js.map +1 -1
  85. package/lib/cjs/geometry3d/IndexedXYCollection.d.ts.map +1 -1
  86. package/lib/cjs/geometry3d/IndexedXYCollection.js.map +1 -1
  87. package/lib/cjs/geometry3d/Matrix3d.d.ts +28 -17
  88. package/lib/cjs/geometry3d/Matrix3d.d.ts.map +1 -1
  89. package/lib/cjs/geometry3d/Matrix3d.js +36 -17
  90. package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
  91. package/lib/cjs/geometry3d/Point2dArrayCarrier.d.ts.map +1 -1
  92. package/lib/cjs/geometry3d/Point2dArrayCarrier.js +2 -3
  93. package/lib/cjs/geometry3d/Point2dArrayCarrier.js.map +1 -1
  94. package/lib/cjs/geometry3d/Point3dVector3d.d.ts +6 -5
  95. package/lib/cjs/geometry3d/Point3dVector3d.d.ts.map +1 -1
  96. package/lib/cjs/geometry3d/Point3dVector3d.js +6 -5
  97. package/lib/cjs/geometry3d/Point3dVector3d.js.map +1 -1
  98. package/lib/cjs/geometry3d/PointHelpers.d.ts.map +1 -1
  99. package/lib/cjs/geometry3d/PointHelpers.js +0 -1
  100. package/lib/cjs/geometry3d/PointHelpers.js.map +1 -1
  101. package/lib/cjs/geometry3d/PolygonOps.d.ts.map +1 -1
  102. package/lib/cjs/geometry3d/PolygonOps.js +2 -4
  103. package/lib/cjs/geometry3d/PolygonOps.js.map +1 -1
  104. package/lib/cjs/geometry3d/Ray3d.js +2 -2
  105. package/lib/cjs/geometry3d/Ray3d.js.map +1 -1
  106. package/lib/cjs/geometry3d/YawPitchRollAngles.d.ts.map +1 -1
  107. package/lib/cjs/geometry3d/YawPitchRollAngles.js.map +1 -1
  108. package/lib/cjs/geometry4d/Map4d.d.ts +5 -5
  109. package/lib/cjs/geometry4d/Map4d.js +5 -5
  110. package/lib/cjs/geometry4d/Map4d.js.map +1 -1
  111. package/lib/cjs/geometry4d/Matrix4d.d.ts +4 -7
  112. package/lib/cjs/geometry4d/Matrix4d.d.ts.map +1 -1
  113. package/lib/cjs/geometry4d/Matrix4d.js +4 -7
  114. package/lib/cjs/geometry4d/Matrix4d.js.map +1 -1
  115. package/lib/cjs/geometry4d/Point4d.d.ts.map +1 -1
  116. package/lib/cjs/geometry4d/Point4d.js +2 -1
  117. package/lib/cjs/geometry4d/Point4d.js.map +1 -1
  118. package/lib/cjs/numerics/BezierPolynomials.d.ts.map +1 -1
  119. package/lib/cjs/numerics/BezierPolynomials.js +0 -1
  120. package/lib/cjs/numerics/BezierPolynomials.js.map +1 -1
  121. package/lib/cjs/numerics/Newton.d.ts +3 -0
  122. package/lib/cjs/numerics/Newton.d.ts.map +1 -1
  123. package/lib/cjs/numerics/Newton.js +2 -5
  124. package/lib/cjs/numerics/Newton.js.map +1 -1
  125. package/lib/cjs/numerics/Polynomials.d.ts +46 -201
  126. package/lib/cjs/numerics/Polynomials.d.ts.map +1 -1
  127. package/lib/cjs/numerics/Polynomials.js +132 -445
  128. package/lib/cjs/numerics/Polynomials.js.map +1 -1
  129. package/lib/cjs/numerics/Range1dArray.js +2 -2
  130. package/lib/cjs/numerics/Range1dArray.js.map +1 -1
  131. package/lib/cjs/numerics/SmallSystem.d.ts +164 -0
  132. package/lib/cjs/numerics/SmallSystem.d.ts.map +1 -0
  133. package/lib/cjs/numerics/SmallSystem.js +321 -0
  134. package/lib/cjs/numerics/SmallSystem.js.map +1 -0
  135. package/lib/cjs/polyface/AuxData.d.ts.map +1 -1
  136. package/lib/cjs/polyface/AuxData.js.map +1 -1
  137. package/lib/cjs/polyface/IndexedPolyfaceVisitor.d.ts.map +1 -1
  138. package/lib/cjs/polyface/IndexedPolyfaceVisitor.js +0 -1
  139. package/lib/cjs/polyface/IndexedPolyfaceVisitor.js.map +1 -1
  140. package/lib/cjs/polyface/Polyface.d.ts +2 -2
  141. package/lib/cjs/polyface/Polyface.d.ts.map +1 -1
  142. package/lib/cjs/polyface/Polyface.js +0 -1
  143. package/lib/cjs/polyface/Polyface.js.map +1 -1
  144. package/lib/cjs/polyface/PolyfaceBuilder.js +1 -1
  145. package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
  146. package/lib/cjs/polyface/PolyfaceClip.d.ts +3 -3
  147. package/lib/cjs/polyface/PolyfaceClip.d.ts.map +1 -1
  148. package/lib/cjs/polyface/PolyfaceClip.js +1 -2
  149. package/lib/cjs/polyface/PolyfaceClip.js.map +1 -1
  150. package/lib/cjs/polyface/PolyfaceQuery.d.ts.map +1 -1
  151. package/lib/cjs/polyface/PolyfaceQuery.js +0 -1
  152. package/lib/cjs/polyface/PolyfaceQuery.js.map +1 -1
  153. package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSet.js.map +1 -1
  154. package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSetWithOverflow.js.map +1 -1
  155. package/lib/cjs/polyface/multiclip/OffsetMeshContext.d.ts +1 -1
  156. package/lib/cjs/polyface/multiclip/OffsetMeshContext.d.ts.map +1 -1
  157. package/lib/cjs/polyface/multiclip/OffsetMeshContext.js +7 -7
  158. package/lib/cjs/polyface/multiclip/OffsetMeshContext.js.map +1 -1
  159. package/lib/cjs/serialization/DeepCompare.d.ts.map +1 -1
  160. package/lib/cjs/serialization/DeepCompare.js +0 -1
  161. package/lib/cjs/serialization/DeepCompare.js.map +1 -1
  162. package/lib/cjs/topology/Graph.d.ts.map +1 -1
  163. package/lib/cjs/topology/Graph.js +2 -2
  164. package/lib/cjs/topology/Graph.js.map +1 -1
  165. package/lib/cjs/topology/InsertAndRetriangulateContext.js +2 -2
  166. package/lib/cjs/topology/InsertAndRetriangulateContext.js.map +1 -1
  167. package/lib/cjs/topology/Merging.d.ts +1 -1
  168. package/lib/cjs/topology/Merging.d.ts.map +1 -1
  169. package/lib/cjs/topology/Merging.js +2 -2
  170. package/lib/cjs/topology/Merging.js.map +1 -1
  171. package/lib/esm/Geometry.js +2 -2
  172. package/lib/esm/Geometry.js.map +1 -1
  173. package/lib/esm/bspline/BSpline1dNd.d.ts.map +1 -1
  174. package/lib/esm/bspline/BSpline1dNd.js +0 -1
  175. package/lib/esm/bspline/BSpline1dNd.js.map +1 -1
  176. package/lib/esm/bspline/BSplineCurve.d.ts +5 -3
  177. package/lib/esm/bspline/BSplineCurve.d.ts.map +1 -1
  178. package/lib/esm/bspline/BSplineCurve.js +5 -4
  179. package/lib/esm/bspline/BSplineCurve.js.map +1 -1
  180. package/lib/esm/clipping/ClipVector.js +1 -1
  181. package/lib/esm/clipping/ClipVector.js.map +1 -1
  182. package/lib/esm/core-geometry.d.ts +1 -1
  183. package/lib/esm/core-geometry.d.ts.map +1 -1
  184. package/lib/esm/core-geometry.js +1 -1
  185. package/lib/esm/core-geometry.js.map +1 -1
  186. package/lib/esm/curve/Arc3d.d.ts +136 -128
  187. package/lib/esm/curve/Arc3d.d.ts.map +1 -1
  188. package/lib/esm/curve/Arc3d.js +177 -152
  189. package/lib/esm/curve/Arc3d.js.map +1 -1
  190. package/lib/esm/curve/CurveChainWithDistanceIndex.d.ts +7 -5
  191. package/lib/esm/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
  192. package/lib/esm/curve/CurveChainWithDistanceIndex.js +9 -7
  193. package/lib/esm/curve/CurveChainWithDistanceIndex.js.map +1 -1
  194. package/lib/esm/curve/CurveCollection.d.ts +21 -2
  195. package/lib/esm/curve/CurveCollection.d.ts.map +1 -1
  196. package/lib/esm/curve/CurveCollection.js +45 -10
  197. package/lib/esm/curve/CurveCollection.js.map +1 -1
  198. package/lib/esm/curve/CurveExtendMode.d.ts +18 -15
  199. package/lib/esm/curve/CurveExtendMode.d.ts.map +1 -1
  200. package/lib/esm/curve/CurveExtendMode.js +18 -17
  201. package/lib/esm/curve/CurveExtendMode.js.map +1 -1
  202. package/lib/esm/curve/CurveFactory.d.ts +11 -13
  203. package/lib/esm/curve/CurveFactory.d.ts.map +1 -1
  204. package/lib/esm/curve/CurveFactory.js +17 -44
  205. package/lib/esm/curve/CurveFactory.js.map +1 -1
  206. package/lib/esm/curve/CurvePrimitive.d.ts +9 -5
  207. package/lib/esm/curve/CurvePrimitive.d.ts.map +1 -1
  208. package/lib/esm/curve/CurvePrimitive.js +9 -5
  209. package/lib/esm/curve/CurvePrimitive.js.map +1 -1
  210. package/lib/esm/curve/CurveProcessor.d.ts.map +1 -1
  211. package/lib/esm/curve/CurveProcessor.js +0 -1
  212. package/lib/esm/curve/CurveProcessor.js.map +1 -1
  213. package/lib/esm/curve/LineSegment3d.d.ts.map +1 -1
  214. package/lib/esm/curve/LineSegment3d.js +1 -2
  215. package/lib/esm/curve/LineSegment3d.js.map +1 -1
  216. package/lib/esm/curve/LineString3d.d.ts.map +1 -1
  217. package/lib/esm/curve/OffsetOptions.d.ts.map +1 -1
  218. package/lib/esm/curve/OffsetOptions.js +4 -4
  219. package/lib/esm/curve/OffsetOptions.js.map +1 -1
  220. package/lib/esm/curve/Path.d.ts +14 -0
  221. package/lib/esm/curve/Path.d.ts.map +1 -1
  222. package/lib/esm/curve/Path.js +27 -0
  223. package/lib/esm/curve/Path.js.map +1 -1
  224. package/lib/esm/curve/PointString3d.d.ts.map +1 -1
  225. package/lib/esm/curve/PointString3d.js +0 -1
  226. package/lib/esm/curve/PointString3d.js.map +1 -1
  227. package/lib/esm/curve/StrokeOptions.d.ts.map +1 -1
  228. package/lib/esm/curve/StrokeOptions.js +0 -1
  229. package/lib/esm/curve/StrokeOptions.js.map +1 -1
  230. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.d.ts.map +1 -1
  231. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.js +4 -5
  232. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
  233. package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.d.ts.map +1 -1
  234. package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.js +5 -5
  235. package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
  236. package/lib/esm/curve/internalContexts/CurveCurveIntersectXYZ.d.ts.map +1 -1
  237. package/lib/esm/curve/internalContexts/CurveCurveIntersectXYZ.js +3 -3
  238. package/lib/esm/curve/internalContexts/CurveCurveIntersectXYZ.js.map +1 -1
  239. package/lib/esm/curve/internalContexts/EllipticalArcApproximationContext.d.ts +18 -18
  240. package/lib/esm/curve/internalContexts/EllipticalArcApproximationContext.d.ts.map +1 -1
  241. package/lib/esm/curve/internalContexts/EllipticalArcApproximationContext.js +46 -42
  242. package/lib/esm/curve/internalContexts/EllipticalArcApproximationContext.js.map +1 -1
  243. package/lib/esm/curve/internalContexts/PolygonOffsetContext.js +5 -4
  244. package/lib/esm/curve/internalContexts/PolygonOffsetContext.js.map +1 -1
  245. package/lib/esm/geometry3d/AngleSweep.d.ts +10 -6
  246. package/lib/esm/geometry3d/AngleSweep.d.ts.map +1 -1
  247. package/lib/esm/geometry3d/AngleSweep.js +15 -12
  248. package/lib/esm/geometry3d/AngleSweep.js.map +1 -1
  249. package/lib/esm/geometry3d/BilinearPatch.js +1 -1
  250. package/lib/esm/geometry3d/BilinearPatch.js.map +1 -1
  251. package/lib/esm/geometry3d/FrameBuilder.d.ts.map +1 -1
  252. package/lib/esm/geometry3d/FrameBuilder.js +0 -1
  253. package/lib/esm/geometry3d/FrameBuilder.js.map +1 -1
  254. package/lib/esm/geometry3d/IndexedXYCollection.d.ts.map +1 -1
  255. package/lib/esm/geometry3d/IndexedXYCollection.js.map +1 -1
  256. package/lib/esm/geometry3d/Matrix3d.d.ts +28 -17
  257. package/lib/esm/geometry3d/Matrix3d.d.ts.map +1 -1
  258. package/lib/esm/geometry3d/Matrix3d.js +36 -17
  259. package/lib/esm/geometry3d/Matrix3d.js.map +1 -1
  260. package/lib/esm/geometry3d/Point2dArrayCarrier.d.ts.map +1 -1
  261. package/lib/esm/geometry3d/Point2dArrayCarrier.js +0 -1
  262. package/lib/esm/geometry3d/Point2dArrayCarrier.js.map +1 -1
  263. package/lib/esm/geometry3d/Point3dVector3d.d.ts +6 -5
  264. package/lib/esm/geometry3d/Point3dVector3d.d.ts.map +1 -1
  265. package/lib/esm/geometry3d/Point3dVector3d.js +6 -5
  266. package/lib/esm/geometry3d/Point3dVector3d.js.map +1 -1
  267. package/lib/esm/geometry3d/PointHelpers.d.ts.map +1 -1
  268. package/lib/esm/geometry3d/PointHelpers.js +0 -1
  269. package/lib/esm/geometry3d/PointHelpers.js.map +1 -1
  270. package/lib/esm/geometry3d/PolygonOps.d.ts.map +1 -1
  271. package/lib/esm/geometry3d/PolygonOps.js +2 -4
  272. package/lib/esm/geometry3d/PolygonOps.js.map +1 -1
  273. package/lib/esm/geometry3d/Ray3d.js +1 -1
  274. package/lib/esm/geometry3d/Ray3d.js.map +1 -1
  275. package/lib/esm/geometry3d/YawPitchRollAngles.d.ts.map +1 -1
  276. package/lib/esm/geometry3d/YawPitchRollAngles.js.map +1 -1
  277. package/lib/esm/geometry4d/Map4d.d.ts +5 -5
  278. package/lib/esm/geometry4d/Map4d.js +5 -5
  279. package/lib/esm/geometry4d/Map4d.js.map +1 -1
  280. package/lib/esm/geometry4d/Matrix4d.d.ts +4 -7
  281. package/lib/esm/geometry4d/Matrix4d.d.ts.map +1 -1
  282. package/lib/esm/geometry4d/Matrix4d.js +4 -7
  283. package/lib/esm/geometry4d/Matrix4d.js.map +1 -1
  284. package/lib/esm/geometry4d/Point4d.d.ts.map +1 -1
  285. package/lib/esm/geometry4d/Point4d.js +2 -1
  286. package/lib/esm/geometry4d/Point4d.js.map +1 -1
  287. package/lib/esm/numerics/BezierPolynomials.d.ts.map +1 -1
  288. package/lib/esm/numerics/BezierPolynomials.js +0 -1
  289. package/lib/esm/numerics/BezierPolynomials.js.map +1 -1
  290. package/lib/esm/numerics/Newton.d.ts +3 -0
  291. package/lib/esm/numerics/Newton.d.ts.map +1 -1
  292. package/lib/esm/numerics/Newton.js +1 -4
  293. package/lib/esm/numerics/Newton.js.map +1 -1
  294. package/lib/esm/numerics/Polynomials.d.ts +46 -201
  295. package/lib/esm/numerics/Polynomials.d.ts.map +1 -1
  296. package/lib/esm/numerics/Polynomials.js +132 -444
  297. package/lib/esm/numerics/Polynomials.js.map +1 -1
  298. package/lib/esm/numerics/SmallSystem.d.ts +164 -0
  299. package/lib/esm/numerics/SmallSystem.d.ts.map +1 -0
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { BSplineCurve3d, BSplineCurve3dBase } from \"../../bspline/BSplineCurve\";\r\nimport { BSplineCurve3dH } from \"../../bspline/BSplineCurve3dH\";\r\nimport { Geometry } from \"../../Geometry\";\r\nimport { RecurseToCurvesGeometryHandler } from \"../../geometry3d/GeometryHandler\";\r\nimport { Plane3dByOriginAndUnitNormal } from \"../../geometry3d/Plane3dByOriginAndUnitNormal\";\r\nimport { Vector2d } from \"../../geometry3d/Point2dVector2d\";\r\nimport { Point3d, Vector3d } from \"../../geometry3d/Point3dVector3d\";\r\nimport { SmallSystem, TrigPolynomial } from \"../../numerics/Polynomials\";\r\nimport { Arc3d } from \"../Arc3d\";\r\nimport { CurveChainWithDistanceIndex } from \"../CurveChainWithDistanceIndex\";\r\nimport { CurveCollection } from \"../CurveCollection\";\r\nimport { CurveIntervalRole, CurveLocationDetail, CurveLocationDetailPair } from \"../CurveLocationDetail\";\r\nimport { CurvePrimitive } from \"../CurvePrimitive\";\r\nimport { AnyCurve } from \"../CurveTypes\";\r\nimport { GeometryQuery } from \"../GeometryQuery\";\r\nimport { LineSegment3d } from \"../LineSegment3d\";\r\nimport { LineString3d } from \"../LineString3d\";\r\nimport { Loop } from \"../Loop\";\r\nimport { Path } from \"../Path\";\r\n\r\n// cspell:word XYRR\r\n\r\n/**\r\n * Handler class for XYZ intersections between _geometryB and another geometry.\r\n * * Instances are initialized and called from CurveCurve.\r\n * * geometryB is saved for later reference.\r\n * @internal\r\n */\r\nexport class CurveCurveIntersectXYZ extends RecurseToCurvesGeometryHandler {\r\n private _extendA0: boolean;\r\n private _extendA1: boolean;\r\n private _geometryB: AnyCurve;\r\n private _extendB0: boolean;\r\n private _extendB1: boolean;\r\n private _results: CurveLocationDetailPair[];\r\n private static _workVector2dA = Vector2d.create();\r\n private static _workPointAA0 = Point3d.create();\r\n private static _workPointAA1 = Point3d.create();\r\n private static _workPointBB0 = Point3d.create();\r\n private static _workPointBB1 = Point3d.create();\r\n /**\r\n * @param extendA flag to enable using extension of the other geometry.\r\n * @param geometryB second curve for intersection. Saved for reference by specific handler methods.\r\n * @param extendB flag for extension of geometryB.\r\n */\r\n public constructor(extendA: boolean, geometryB: AnyCurve, extendB: boolean) {\r\n super();\r\n this._extendA0 = extendA;\r\n this._extendA1 = extendA;\r\n this._geometryB = geometryB;\r\n this._extendB0 = extendB;\r\n this._extendB1 = extendB;\r\n this._results = [];\r\n }\r\n /** Reset the geometry, leaving all other parts unchanged (and preserving accumulated intersections). */\r\n public resetGeometry(geometryB: AnyCurve): void {\r\n this._geometryB = geometryB;\r\n }\r\n /**\r\n * Return the results structure for the intersection calculation, structured as an array of CurveLocationDetailPair.\r\n * @param reinitialize if true, a new results structure is created for use by later calls.\r\n */\r\n public grabPairedResults(reinitialize: boolean = false): CurveLocationDetailPair[] {\r\n const result = this._results;\r\n if (reinitialize)\r\n this._results = [];\r\n return result;\r\n }\r\n /** Accept the fraction if it falls inside (possibly extended) fraction range. */\r\n private acceptFraction(extend0: boolean, fraction: number, extend1: boolean, fractionTol: number = 1.0e-12): boolean {\r\n // Note that default tol is tighter than Geometry.smallFraction. We aggressively toss intersections past endpoints.\r\n if (!extend0 && fraction < -fractionTol)\r\n return false;\r\n if (!extend1 && fraction > 1.0 + fractionTol)\r\n return false;\r\n return true;\r\n }\r\n /**\r\n * Compute intersection of two line segments.\r\n * Filter by extension rules.\r\n * Reject if evaluated points do not match coordinates (e.g. close approach point).\r\n * Record with fraction mapping.\r\n */\r\n private recordPointWithLocalFractions(\r\n localFractionA: number,\r\n cpA: CurvePrimitive,\r\n fractionA0: number,\r\n fractionA1: number,\r\n localFractionB: number,\r\n cpB: CurvePrimitive,\r\n fractionB0: number,\r\n fractionB1: number,\r\n reversed: boolean,\r\n ): void {\r\n const globalFractionA = Geometry.interpolate(fractionA0, localFractionA, fractionA1);\r\n const globalFractionB = Geometry.interpolate(fractionB0, localFractionB, fractionB1);\r\n // ignore duplicate of most recent point\r\n const numPrevious = this._results.length;\r\n if (numPrevious > 0) {\r\n const oldDetailA = this._results[numPrevious - 1].detailA;\r\n const oldDetailB = this._results[numPrevious - 1].detailB;\r\n if (reversed) {\r\n if (oldDetailB.isSameCurveAndFraction({ curve: cpA, fraction: globalFractionA }) &&\r\n oldDetailA.isSameCurveAndFraction({ curve: cpB, fraction: globalFractionB }))\r\n return;\r\n } else {\r\n if (oldDetailA.isSameCurveAndFraction({ curve: cpA, fraction: globalFractionA }) &&\r\n oldDetailB.isSameCurveAndFraction({ curve: cpB, fraction: globalFractionB }))\r\n return;\r\n }\r\n }\r\n const pointA = cpA.fractionToPoint(globalFractionA);\r\n const pointB = cpB.fractionToPoint(globalFractionB);\r\n if (!pointA.isAlmostEqualMetric(pointB))\r\n return;\r\n const detailA = CurveLocationDetail.createCurveFractionPoint(cpA, globalFractionA, pointA);\r\n detailA.setIntervalRole(CurveIntervalRole.isolated);\r\n const detailB = CurveLocationDetail.createCurveFractionPoint(cpB, globalFractionB, pointB);\r\n detailB.setIntervalRole(CurveIntervalRole.isolated);\r\n if (reversed) {\r\n const pair = new CurveLocationDetailPair(detailB, detailA);\r\n this._results.push(pair);\r\n } else {\r\n const pair = new CurveLocationDetailPair(detailA, detailB);\r\n this._results.push(pair);\r\n }\r\n }\r\n /**\r\n * Compute intersection of two line segments.\r\n * Filter by extension rules.\r\n * Record with fraction mapping.\r\n */\r\n private computeSegmentSegment3D(\r\n cpA: CurvePrimitive,\r\n extendA0: boolean,\r\n pointA0: Point3d,\r\n fractionA0: number,\r\n pointA1: Point3d,\r\n fractionA1: number,\r\n extendA1: boolean,\r\n cpB: CurvePrimitive,\r\n extendB0: boolean,\r\n pointB0: Point3d,\r\n fractionB0: number,\r\n pointB1: Point3d,\r\n fractionB1: number,\r\n extendB1: boolean,\r\n reversed: boolean,\r\n ): void {\r\n const uv = CurveCurveIntersectXYZ._workVector2dA;\r\n if (SmallSystem.lineSegment3dClosestApproachUnbounded(pointA0, pointA1, pointB0, pointB1, uv) &&\r\n this.acceptFraction(extendA0, uv.x, extendA1) && this.acceptFraction(extendB0, uv.y, extendB1)) {\r\n this.recordPointWithLocalFractions(uv.x, cpA, fractionA0, fractionA1, uv.y, cpB, fractionB0, fractionB1, reversed);\r\n }\r\n }\r\n // Caller accesses data from a line segment and passes to here.\r\n // The line segment in question might be (a) a full line segment or (b) a fragment within a linestring.\r\n // The fraction and extend parameters allow all combinations to be passed in.\r\n // This method applies transform.\r\n private dispatchSegmentSegment(\r\n cpA: CurvePrimitive,\r\n extendA0: boolean,\r\n pointA0: Point3d,\r\n fractionA0: number,\r\n pointA1: Point3d,\r\n fractionA1: number,\r\n extendA1: boolean,\r\n cpB: CurvePrimitive,\r\n extendB0: boolean,\r\n pointB0: Point3d,\r\n fractionB0: number,\r\n pointB1: Point3d,\r\n fractionB1: number,\r\n extendB1: boolean,\r\n reversed: boolean,\r\n ): void {\r\n this.computeSegmentSegment3D(\r\n cpA, extendA0, pointA0, fractionA0, pointA1, fractionA1, extendA1,\r\n cpB, extendB0, pointB0, fractionB0, pointB1, fractionB1, extendB1,\r\n reversed,\r\n );\r\n }\r\n /**\r\n * Create a plane whose normal is the \"better\" cross product: `vectorA.crossProduct(vectorB)` or\r\n * `vectorA.crossProduct(vectorC)`\r\n * * The heuristic for \"better\" is:\r\n * * first choice is cross product with `vectorB`, if `vectorA` and `vectorB` are sufficiently far from parallel\r\n * (or anti-parallel).\r\n * * otherwise use vectorC\r\n * @param origin plane origin\r\n * @param vectorA vector which must be in the plane.\r\n * @param cosineValue largest cosine of the angle theta between vectorA and vectorB to prefer their cross product, e.g.\r\n * passing 0.94 ~ cos(20deg) will switch to using vectorC in the cross product if theta < ~20deg or theta > ~160deg.\r\n * @param vectorB first candidate for additional in-plane vector\r\n * @param vectorC second candidate for additional in-plane vector\r\n */\r\n public createPlaneWithPreferredPerpendicular(\r\n origin: Point3d, vectorA: Vector3d, cosineValue: number, vectorB: Vector3d, vectorC: Vector3d,\r\n ): Plane3dByOriginAndUnitNormal | undefined {\r\n cosineValue = Geometry.restrictToInterval(Math.abs(cosineValue), 0.0, 1.0 - Geometry.smallFraction);\r\n const dotAA = vectorA.magnitudeSquared();\r\n const dotBB = vectorB.magnitudeSquared();\r\n const dotAB = Math.abs(vectorA.dotProduct(vectorB));\r\n const cross = vectorA.unitCrossProduct(\r\n dotAB * dotAB <= cosineValue * cosineValue * dotAA * dotBB ? vectorB : vectorC,\r\n );\r\n if (cross)\r\n return Plane3dByOriginAndUnitNormal.create(origin, cross);\r\n return undefined;\r\n }\r\n // Caller accesses data from a linestring or segment and passes it here.\r\n // The line in question might be (a) a full line segment or (b) a fragment within a linestring.\r\n // The fraction and extend parameters allow all combinations to be passed in.\r\n private dispatchSegmentArc(\r\n cpA: CurvePrimitive,\r\n extendA0: boolean,\r\n pointA0: Point3d,\r\n fractionA0: number,\r\n pointA1: Point3d,\r\n fractionA1: number,\r\n extendA1: boolean,\r\n arc: Arc3d,\r\n extendB0: boolean,\r\n extendB1: boolean,\r\n reversed: boolean,\r\n ): void {\r\n const lineVector = Vector3d.createStartEnd(pointA0, pointA1);\r\n const cosValue = 0.94; // cosine of 20 degrees\r\n const plane = this.createPlaneWithPreferredPerpendicular(\r\n pointA0, lineVector, cosValue, arc.perpendicularVector, arc.vector0,\r\n );\r\n if (plane !== undefined) {\r\n const candidates: CurveLocationDetail[] = [];\r\n arc.appendPlaneIntersectionPoints(plane, candidates);\r\n let lineFraction;\r\n let linePoint: Point3d | undefined;\r\n for (const c of candidates) {\r\n const arcFraction = arc.sweep.fractionToSignedPeriodicFraction(c.fraction, extendB0);\r\n if (this.acceptFraction(extendB0, arcFraction, extendB1)) {\r\n lineFraction = SmallSystem.lineSegment3dClosestPointUnbounded(pointA0, pointA1, c.point);\r\n if (lineFraction !== undefined) {\r\n linePoint = pointA0.interpolate(lineFraction, pointA1, linePoint);\r\n if (linePoint.isAlmostEqualMetric(c.point) && this.acceptFraction(extendA0, lineFraction, extendA1)) {\r\n this.recordPointWithLocalFractions(\r\n lineFraction, cpA, fractionA0, fractionA1, arcFraction, arc, 0, 1, reversed,\r\n );\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n // Caller promises arcs are coplanar.\r\n // Passes \"other\" as {center, vector0, vector90} in local xy space of cpA\r\n // Solves the arc-arc equations for that local ellipse with unit circle.\r\n // Solution fractions map directly to original arcs.\r\n private dispatchArcArcInPlane(\r\n cpA: Arc3d, extendA0: boolean, extendA1: boolean, cpB: Arc3d, extendB0: boolean, extendB1: boolean, reversed: boolean,\r\n ): void {\r\n const otherVectors = cpA.otherArcAsLocalVectors(cpB);\r\n if (otherVectors !== undefined) {\r\n const ellipseRadians: number[] = [];\r\n const circleRadians: number[] = [];\r\n TrigPolynomial.solveUnitCircleHomogeneousEllipseIntersection(\r\n otherVectors.center.x, otherVectors.center.y, 1.0,\r\n otherVectors.vector0.x, otherVectors.vector0.y, 0.0,\r\n otherVectors.vector90.x, otherVectors.vector90.y, 0.0,\r\n ellipseRadians, circleRadians,\r\n );\r\n for (let i = 0; i < ellipseRadians.length; i++) {\r\n const fractionA = cpA.sweep.radiansToSignedFraction(circleRadians[i], extendA0);\r\n const fractionB = cpB.sweep.radiansToSignedFraction(ellipseRadians[i], extendB0);\r\n // hm .. do we really need to check the fractions? We know they are internal to the beziers\r\n if (this.acceptFraction(extendA0, fractionA, extendA1) && this.acceptFraction(extendB0, fractionB, extendB1)) {\r\n this.recordPointWithLocalFractions(fractionA, cpA, 0, 1, fractionB, cpB, 0, 1, reversed);\r\n }\r\n }\r\n }\r\n }\r\n // Caller accesses data from two arcs.\r\n // Selects the best conditioned arc (in xy parts) as \"circle after inversion\".\r\n // Solves the arc-arc equations.\r\n private dispatchArcArc(\r\n cpA: Arc3d, extendA0: boolean, extendA1: boolean, cpB: Arc3d, extendB0: boolean, extendB1: boolean, reversed: boolean,\r\n ): void {\r\n // If arcs are in different planes:\r\n // 1) Intersect each plane with the other arc (quadratic)\r\n // 2) accept points that appear in both intersection sets.\r\n // If arcs are in parallel planes -- no intersections.\r\n // If arcs are in the same plane -- xy intersection in that plane.\r\n const planeA = Plane3dByOriginAndUnitNormal.create(cpA.center, cpA.perpendicularVector);\r\n const planeB = Plane3dByOriginAndUnitNormal.create(cpB.center, cpB.perpendicularVector);\r\n if (planeA === undefined || planeB === undefined)\r\n return;\r\n if (planeA.getNormalRef().isParallelTo(planeB.getNormalRef())) {\r\n if (planeA.isPointInPlane(planeB.getOriginRef()) && planeB.isPointInPlane(planeA.getOriginRef()))\r\n this.dispatchArcArcInPlane(cpA, extendA0, extendA1, cpB, extendB0, extendB1, reversed);\r\n } else {\r\n const arcBPoints: CurveLocationDetail[] = [];\r\n cpB.appendPlaneIntersectionPoints(planeA, arcBPoints);\r\n const arcAPoints: CurveLocationDetail[] = [];\r\n cpA.appendPlaneIntersectionPoints(planeB, arcAPoints);\r\n for (const detailB of arcBPoints) {\r\n for (const detailA of arcAPoints) {\r\n if (detailA.point.isAlmostEqual(detailB.point)) {\r\n const arcFractionA = cpA.sweep.fractionToSignedPeriodicFraction(detailA.fraction, extendA0);\r\n const arcFractionB = cpB.sweep.fractionToSignedPeriodicFraction(detailB.fraction, extendB0);\r\n if (this.acceptFraction(extendA0, arcFractionA, extendA1)\r\n && this.acceptFraction(extendB0, arcFractionB, extendB1)) {\r\n this.recordPointWithLocalFractions(arcFractionA, cpA, 0, 1, arcFractionB, cpB, 0, 1, reversed);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n // Caller accesses data from two arcs.\r\n // Selects the best conditioned arc (in xy parts) as \"circle after inversion\".\r\n // Solves the arc-arc equations.\r\n private dispatchArcBsplineCurve3d(\r\n _arc: Arc3d,\r\n _extendA0: boolean,\r\n _extendA1: boolean,\r\n _cpB: BSplineCurve3d,\r\n _extendB0: boolean,\r\n _extendB1: boolean,\r\n _reversed: boolean,\r\n ): void {\r\n // TODO: B-spline XYZ intersection implementation\r\n /*\r\n // Arc: X = C + cU + sV\r\n // implicitize the arc as viewed. This \"3d\" matrix is homogeneous \"XYW\" not \"xyz\"\r\n let matrixA: Matrix3d;\r\n if (this._worldToLocalPerspective) {\r\n const dataA = cpA.toTransformedPoint4d(this._worldToLocalPerspective);\r\n matrixA = Matrix3d.createColumnsXYW(\r\n dataA.vector0, dataA.vector0.w, dataA.vector90, dataA.vector90.w, dataA.center, dataA.center.w,\r\n );\r\n } else {\r\n const dataA = cpA.toTransformedVectors(this._worldToLocalAffine);\r\n matrixA = Matrix3d.createColumnsXYW(dataA.vector0, 0, dataA.vector90, 0, dataA.center, 1);\r\n }\r\n // The worldToLocal has moved the arc vectors into local space.\r\n // matrixA captures the xyw parts (ignoring z)\r\n // for any point in world space,\r\n // THIS CODE ONLY WORKS FOR\r\n const matrixAInverse = matrixA.inverse();\r\n if (matrixAInverse) {\r\n const orderF = cpB.order; // order of the beziers for simple coordinates\r\n const orderG = 2 * orderF - 1; // order of the (single) bezier for squared coordinates.\r\n const coffF = new Float64Array(orderF);\r\n const univariateBezierG = new UnivariateBezier(orderG);\r\n const axx = matrixAInverse.at(0, 0);\r\n const axy = matrixAInverse.at(0, 1);\r\n const axz = 0.0;\r\n const axw = matrixAInverse.at(0, 2);\r\n const ayx = matrixAInverse.at(1, 0);\r\n const ayy = matrixAInverse.at(1, 1);\r\n const ayz = 0.0;\r\n const ayw = matrixAInverse.at(1, 2);\r\n const awx = matrixAInverse.at(2, 0);\r\n const awy = matrixAInverse.at(2, 1);\r\n const awz = 0.0;\r\n const aww = matrixAInverse.at(2, 2);\r\n\r\n if (matrixAInverse) {\r\n let bezier: BezierCurve3dH | undefined;\r\n for (let spanIndex = 0; ; spanIndex++) {\r\n bezier = cpB.getSaturatedBezierSpan3dH(spanIndex, bezier);\r\n if (!bezier) break;\r\n if (this._worldToLocalPerspective)\r\n bezier.tryMultiplyMatrix4dInPlace(this._worldToLocalPerspective);\r\n else if (this._worldToLocalAffine)\r\n bezier.tryTransformInPlace(this._worldToLocalAffine);\r\n univariateBezierG.zero();\r\n bezier.poleProductsXYZW(coffF, axx, axy, axz, axw);\r\n univariateBezierG.addSquaredSquaredBezier(coffF, 1.0);\r\n bezier.poleProductsXYZW(coffF, ayx, ayy, ayz, ayw);\r\n univariateBezierG.addSquaredSquaredBezier(coffF, 1.0);\r\n bezier.poleProductsXYZW(coffF, awx, awy, awz, aww);\r\n univariateBezierG.addSquaredSquaredBezier(coffF, -1.0);\r\n const roots = univariateBezierG.roots(0.0, true);\r\n if (roots) {\r\n for (const root of roots) {\r\n const fractionB = bezier.fractionToParentFraction(root);\r\n // The univariate bezier (which has been transformed by the view transform) evaluates into xyw space\r\n const bcurvePoint4d = bezier.fractionToPoint4d(root);\r\n const c = bcurvePoint4d.dotProductXYZW(axx, axy, axz, axw);\r\n const s = bcurvePoint4d.dotProductXYZW(ayx, ayy, ayz, ayw);\r\n const arcFraction = cpA.sweep.radiansToSignedFraction(Math.atan2(s, c), _extendA0);\r\n if (this.acceptFraction(_extendA0, arcFraction, _extendA1) &&\r\n this.acceptFraction(_extendB0, fractionB, _extendB1)) {\r\n this.recordPointWithLocalFractions(\r\n arcFraction, cpA, 0, 1, fractionB, cpB, 0, 1, reversed,\r\n );\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n */\r\n }\r\n // TODO: Bezier XYZ intersection implementation\r\n /*\r\n // Apply the transformation to bezier curves. Optionally construct ranges.\r\n private transformBeziers(beziers: BezierCurve3dH[]): void {\r\n if (this._worldToLocalAffine) {\r\n for (const bezier of beziers) bezier.tryTransformInPlace(this._worldToLocalAffine);\r\n } else if (this._worldToLocalPerspective) {\r\n for (const bezier of beziers) bezier.tryMultiplyMatrix4dInPlace(this._worldToLocalPerspective);\r\n }\r\n }\r\n */\r\n /*\r\n private getRanges(beziers: BezierCurveBase[]): Range3d[] {\r\n const ranges: Range3d[] = [];\r\n ranges.length = 0;\r\n for (const b of beziers) {\r\n ranges.push(b.range());\r\n }\r\n return ranges;\r\n }\r\n private dispatchBezierBezierStrokeFirst(\r\n bezierA: BezierCurve3dH,\r\n bcurveA: BSplineCurve3dBase,\r\n strokeCountA: number,\r\n bezierB: BezierCurve3dH,\r\n bcurveB: BSplineCurve3dBase,\r\n _strokeCountB: number,\r\n univariateBezierB: UnivariateBezier, // caller-allocated for univariate coefficients.\r\n reversed: boolean,\r\n ) {\r\n if (!this._xyzwA0)\r\n this._xyzwA0 = Point4d.create();\r\n if (!this._xyzwA1)\r\n this._xyzwA1 = Point4d.create();\r\n if (!this._xyzwPlane)\r\n this._xyzwPlane = Point4d.create();\r\n if (!this._xyzwB)\r\n this._xyzwB = Point4d.create();\r\n const roots = univariateBezierG.roots(0.0, true);\r\n if (roots) {\r\n for (const root of roots) {\r\n const fractionB = bezier.fractionToParentFraction(root);\r\n // The univariate bezier (which has been transformed by the view transform) evaluates into xyw space\r\n const bcurvePoint4d = bezier.fractionToPoint4d(root);\r\n const c = bcurvePoint4d.dotProductXYZW(axx, axy, axz, axw);\r\n const s = bcurvePoint4d.dotProductXYZW(ayx, ayy, ayz, ayw);\r\n const arcFraction = cpA.sweep.radiansToSignedFraction(Math.atan2(s, c), extendA0);\r\n if (this.acceptFraction(extendA0, arcFraction, extendA1) && this.acceptFraction(extendB0, fractionB, extendB1)) {\r\n this.recordPointWithLocalFractions(\r\n arcFraction, cpA, 0, 1, fractionB, cpB, 0, 1, reversed,\r\n );\r\n }\r\n }\r\n bezierA.fractionToPoint4d(0.0, this._xyzwA0);\r\n let f0 = 0.0;\r\n let f1 = 1.0;\r\n const intervalTolerance = 1.0e-5;\r\n const df = 1.0 / strokeCountA;\r\n for (let i = 1; i <= strokeCountA; i++ , f0 = f1, this._xyzwA0.setFrom(this._xyzwA1)) {\r\n f1 = i * df;\r\n bezierA.fractionToPoint4d(f1, this._xyzwA1);\r\n Point4d.createPlanePointPointZ(this._xyzwA0, this._xyzwA1, this._xyzwPlane);\r\n bezierB.poleProductsXYZW(\r\n univariateBezierB.coffs, this._xyzwPlane.x, this._xyzwPlane.y, this._xyzwPlane.z, this._xyzwPlane.w,\r\n );\r\n let errors = 0;\r\n const roots = univariateBezierB.roots(0.0, true);\r\n if (roots)\r\n for (const r of roots) {\r\n const bezierBFraction = r;\r\n bezierB.fractionToPoint4d(bezierBFraction, this._xyzwB);\r\n const segmentAFraction = SmallSystem.lineSegment3dHXYClosestPointUnbounded(this._xyzwA0, this._xyzwA1, this._xyzwB);\r\n if (segmentAFraction && Geometry.isIn01WithTolerance(segmentAFraction, intervalTolerance)) {\r\n const bezierAFraction = Geometry.interpolate(f0, segmentAFraction, f1);\r\n // TODO implement newton search\r\n const xyMatchingFunction = new BezierBezierIntersectionXYRRToRRD(bezierA, bezierB);\r\n const newtonSearcher = new Newton2dUnboundedWithDerivative(xyMatchingFunction);\r\n newtonSearcher.setUV(bezierAFraction, bezierBFraction);\r\n if (newtonSearcher.runIterations()) {\r\n bezierAFraction = newtonSearcher.getU();\r\n bezierBFraction = newtonSearcher.getV();\r\n }\r\n // We have a near intersection at fractions on the two beziers !!!\r\n // Iterate on the curves for a true intersection ....\r\n // NEEDS WORK -- just accept . . .\r\n const bcurveAFraction = bezierA.fractionToParentFraction(bezierAFraction);\r\n const bcurveBFraction = bezierB.fractionToParentFraction(bezierBFraction);\r\n const xyzA0 = bezierA.fractionToPoint(bezierAFraction);\r\n const xyzA1 = bcurveA.fractionToPoint(bcurveAFraction);\r\n const xyzB0 = bezierB.fractionToPoint(bezierBFraction);\r\n const xyzB1 = bcurveB.fractionToPoint(bcurveBFraction);\r\n if (!xyzA0.isAlmostEqualXY(xyzA1))\r\n errors++;\r\n if (!xyzB0.isAlmostEqualXY(xyzB1))\r\n errors++;\r\n if (errors > 0 && !xyzA0.isAlmostEqual(xyzB0))\r\n errors++;\r\n if (errors > 0 && !xyzA1.isAlmostEqual(xyzB1))\r\n errors++;\r\n if (this.acceptFraction(false, bcurveAFraction, false) &&\r\n this.acceptFraction(false, bcurveBFraction, false)) {\r\n this.recordPointWithLocalFractions(\r\n bcurveAFraction, bcurveA, 0, 1, bcurveBFraction, bcurveB, 0, 1, reversed,\r\n );\r\n }\r\n }\r\n }\r\n }\r\n }\r\n */\r\n // Caller accesses data from two arcs.\r\n // Selects the best conditioned arc (in xy parts) as \"circle after inversion\".\r\n // Solves the arc-arc equations.\r\n private dispatchBSplineCurve3dBSplineCurve3d(\r\n _bcurveA: BSplineCurve3dBase, _bcurveB: BSplineCurve3dBase, _reversed: boolean,\r\n ): void {\r\n // TODO: B-spline XYZ intersection implementation\r\n /*\r\n const bezierSpanA = bcurveA.collectBezierSpans(true) as BezierCurve3dH[];\r\n const bezierSpanB = bcurveB.collectBezierSpans(true) as BezierCurve3dH[];\r\n const numA = bezierSpanA.length;\r\n const numB = bezierSpanB.length;\r\n this.transformBeziers(bezierSpanA);\r\n this.transformBeziers(bezierSpanB);\r\n const rangeA = this.getRanges(bezierSpanA);\r\n const rangeB = this.getRanges(bezierSpanB);\r\n const orderA = bcurveA.order;\r\n const orderB = bcurveB.order;\r\n const univariateCoffsA = new UnivariateBezier(orderA);\r\n const univariateCoffsB = new UnivariateBezier(orderB);\r\n for (let a = 0; a < numA; a++) {\r\n for (let b = 0; b < numB; b++) {\r\n if (rangeA[a].intersectsRangeXY(rangeB[b])) {\r\n const strokeCountA = bezierSpanA[a].computeStrokeCountForOptions();\r\n const strokeCountB = bezierSpanB[b].computeStrokeCountForOptions();\r\n if (strokeCountA < strokeCountB)\r\n this.dispatchBezierBezierStrokeFirst(\r\n bezierSpanA[a], bcurveA, strokeCountA, bezierSpanB[b], bcurveB, strokeCountB, univariateCoffsB, _reversed,\r\n );\r\n else\r\n this.dispatchBezierBezierStrokeFirst(\r\n bezierSpanB[b], bcurveB, strokeCountB, bezierSpanA[a], bcurveA, strokeCountA, univariateCoffsA, !_reversed,\r\n );\r\n }\r\n }\r\n }\r\n */\r\n }\r\n /*\r\n /**\r\n * Apply the projection transform (if any) to (xyz, w).\r\n * @param xyz xyz parts of input point.\r\n * @param w weight to use for homogeneous effects.\r\n */\r\n /*\r\n private projectPoint(xyz: XYAndZ, w: number = 1.0): Point4d {\r\n if (this._worldToLocalPerspective)\r\n return this._worldToLocalPerspective.multiplyPoint3d(xyz, w);\r\n if (this._worldToLocalAffine)\r\n return this._worldToLocalAffine.multiplyXYZW(xyz.x, xyz.y, xyz.z, w);\r\n return Point4d.createFromPointAndWeight(xyz, w);\r\n }\r\n private mapNPCPlaneToWorld(npcPlane: Point4d, worldPlane: Point4d) {\r\n // for NPC pointY, Y^ * H = 0 is \"on\" plane H. (Hat is transpose)\r\n // NPC Y is A*X for our transform A and worldPointX.\r\n // hence (A X)^ * H = 0\r\n // hence X^ * A^ * H = 0\r\n // hence K = A^ * H\r\n if (this._worldToLocalAffine) {\r\n this._worldToLocalAffine.multiplyTransposeXYZW(npcPlane.x, npcPlane.y, npcPlane.z, npcPlane.w, worldPlane);\r\n } else if (this._worldToLocalPerspective) {\r\n this._worldToLocalPerspective.multiplyTransposePoint4d(npcPlane, worldPlane);\r\n } else {\r\n npcPlane.clone(worldPlane);\r\n }\r\n }\r\n */\r\n // Caller accesses data from segment and bsplineCurve\r\n // Selects the best conditioned arc (in xy parts) as \"circle after inversion\"\r\n // Solves the arc-arc equations\r\n private dispatchSegmentBsplineCurve(\r\n _cpA: CurvePrimitive,\r\n _extendA0: boolean,\r\n _pointA0: Point3d,\r\n _fractionA0: number,\r\n _pointA1: Point3d,\r\n _fractionA1: number,\r\n _extendA1: boolean,\r\n _bcurve: BSplineCurve3d,\r\n _extendB0: boolean,\r\n _extendB1: boolean,\r\n _reversed: boolean,\r\n ): void {\r\n // TODO: B-spline XYZ intersection implementation\r\n /*\r\n const pointA0H = this.projectPoint(pointA0);\r\n const pointA1H = this.projectPoint(pointA1);\r\n const planeCoffs = Point4d.createPlanePointPointZ(pointA0H, pointA1H);\r\n this.mapNPCPlaneToWorld(planeCoffs, planeCoffs);\r\n // NOW .. we have a plane in world space. Intersect it with the bspline:\r\n const intersections: CurveLocationDetail[] = [];\r\n bcurve.appendPlaneIntersectionPoints(planeCoffs, intersections);\r\n // intersections has WORLD points with bspline fractions.\r\n // (the bspline fractions are all good 0..1 fractions within the spline).\r\n // accept those that are within the segment range.\r\n for (const detail of intersections) {\r\n const fractionB = detail.fraction;\r\n const curvePoint = detail.point;\r\n const curvePointH = this.projectPoint(curvePoint);\r\n const lineFraction = SmallSystem.lineSegment3dHXYClosestPointUnbounded(pointA0H, pointA1H, curvePointH);\r\n if (lineFraction !== undefined && this.acceptFraction(_extendA0, lineFraction, _extendA1) &&\r\n this.acceptFraction(_extendB0, fractionB, _extendB1)) {\r\n this.recordPointWithLocalFractions(\r\n lineFraction, cpA, fractionA0, fractionA1, fractionB, bcurve, 0, 1, reversed,\r\n );\r\n }\r\n }\r\n */\r\n }\r\n /** Low level dispatch of linestring with (beziers of) a bspline curve */\r\n public dispatchLineStringBSplineCurve(\r\n _lsA: LineString3d,\r\n _extendA0: boolean,\r\n _extendA1: boolean,\r\n _curveB: BSplineCurve3d,\r\n _extendB0: boolean,\r\n _extendB1: boolean,\r\n _reversed: boolean,\r\n ): any {\r\n // TODO: B-spline XYZ intersection implementation\r\n /*\r\n const numA = lsA.numPoints();\r\n if (numA > 1) {\r\n const dfA = 1.0 / (numA - 1);\r\n let fA0;\r\n let fA1;\r\n fA0 = 0.0;\r\n const pointA0 = CurveCurveIntersectXYZ._workPointA0;\r\n const pointA1 = CurveCurveIntersectXYZ._workPointA1;\r\n lsA.pointAt(0, pointA0);\r\n for (let iA = 1; iA < numA; iA++, pointA0.setFrom(pointA1), fA0 = fA1) {\r\n lsA.pointAt(iA, pointA1);\r\n fA1 = iA * dfA;\r\n this.dispatchSegmentBsplineCurve(\r\n lsA, iA === 1 && _extendA0, pointA0, fA0, pointA1, fA1, (iA + 1) === numA && _extendA1,\r\n curveB, _extendB0, _extendB1 reversed);\r\n }\r\n }\r\n return undefined;\r\n */\r\n }\r\n /** Detail computation for segment intersecting linestring. */\r\n public computeSegmentLineString(\r\n lsA: LineSegment3d,\r\n extendA0: boolean,\r\n extendA1: boolean,\r\n lsB: LineString3d,\r\n extendB0: boolean,\r\n extendB1: boolean,\r\n reversed: boolean,\r\n ): any {\r\n const pointA0 = lsA.point0Ref;\r\n const pointA1 = lsA.point1Ref;\r\n const pointB0 = CurveCurveIntersectXYZ._workPointBB0;\r\n const pointB1 = CurveCurveIntersectXYZ._workPointBB1;\r\n const numB = lsB.numPoints();\r\n if (numB > 1) {\r\n const dfB = 1.0 / (numB - 1);\r\n let fB0;\r\n let fB1;\r\n fB0 = 0.0;\r\n lsB.pointAt(0, pointB0);\r\n for (let ib = 1; ib < numB; ib++, pointB0.setFrom(pointB1), fB0 = fB1) {\r\n lsB.pointAt(ib, pointB1);\r\n fB1 = ib * dfB;\r\n this.dispatchSegmentSegment(\r\n lsA, extendA0, pointA0, 0.0, pointA1, 1.0, extendA1,\r\n lsB, ib === 1 && extendB0, pointB0, fB0, pointB1, fB1, (ib + 1) === numB && extendB1,\r\n reversed,\r\n );\r\n }\r\n }\r\n return undefined;\r\n }\r\n /** Detail computation for arc intersecting linestring. */\r\n public computeArcLineString(\r\n arcA: Arc3d,\r\n extendA0: boolean,\r\n extendA1: boolean,\r\n lsB: LineString3d,\r\n extendB0: boolean,\r\n extendB1: boolean,\r\n reversed: boolean,\r\n ): any {\r\n const pointB0 = CurveCurveIntersectXYZ._workPointBB0;\r\n const pointB1 = CurveCurveIntersectXYZ._workPointBB1;\r\n const numB = lsB.numPoints();\r\n if (numB > 1) {\r\n const dfB = 1.0 / (numB - 1);\r\n let fB0;\r\n let fB1;\r\n fB0 = 0.0;\r\n lsB.pointAt(0, pointB0);\r\n for (let ib = 1; ib < numB; ib++, pointB0.setFrom(pointB1), fB0 = fB1) {\r\n lsB.pointAt(ib, pointB1);\r\n fB1 = ib * dfB;\r\n this.dispatchSegmentArc(\r\n lsB, ib === 1 && extendB0, pointB0, fB0, pointB1, fB1,\r\n (ib + 1) === numB && extendB1, arcA, extendA0, extendA1, !reversed,\r\n );\r\n }\r\n }\r\n return undefined;\r\n }\r\n /** Detail computation for linestring intersecting linestring. */\r\n private computeLineStringLineString(lsA: LineString3d, lsB: LineString3d, reversed: boolean): void {\r\n const pointA0 = CurveCurveIntersectXYZ._workPointAA0;\r\n const pointA1 = CurveCurveIntersectXYZ._workPointAA1;\r\n const pointB0 = CurveCurveIntersectXYZ._workPointBB0;\r\n const pointB1 = CurveCurveIntersectXYZ._workPointBB1;\r\n const numA = lsA.numPoints();\r\n const numB = lsB.numPoints();\r\n if (numA > 1 && numB > 1) {\r\n lsA.pointAt(0, pointA0);\r\n const dfA = 1.0 / (numA - 1);\r\n const dfB = 1.0 / (numB - 1);\r\n let fA0 = 0.0;\r\n let fB0;\r\n let fA1;\r\n let fB1;\r\n lsA.pointAt(0, pointA0);\r\n for (let ia = 1; ia < numA; ia++, pointA0.setFrom(pointA1), fA0 = fA1) {\r\n fA1 = ia * dfA;\r\n fB0 = 0.0;\r\n lsA.pointAt(ia, pointA1);\r\n lsB.pointAt(0, pointB0);\r\n for (let ib = 1; ib < numB; ib++, pointB0.setFrom(pointB1), fB0 = fB1) {\r\n lsB.pointAt(ib, pointB1);\r\n fB1 = ib * dfB;\r\n this.dispatchSegmentSegment(\r\n lsA, ia === 1 && this._extendA0, pointA0, fA0, pointA1, fA1, (ia + 1) === numA && this._extendA1,\r\n lsB, ib === 1 && this._extendB0, pointB0, fB0, pointB1, fB1, (ib + 1) === numB && this._extendB1,\r\n reversed,\r\n );\r\n }\r\n }\r\n }\r\n }\r\n /**\r\n * Low level dispatch of curve collection.\r\n * We take care of extend variables of geometry's children here if geometry is Path or Loop.\r\n */\r\n private dispatchCurveCollection(geomA: AnyCurve, geomAHandler: (geomA: any) => any): void {\r\n const geomB = this._geometryB; // save\r\n if (!geomB || !geomB.children || !(geomB instanceof CurveCollection))\r\n return;\r\n const children = geomB.children;\r\n const extendB0 = this._extendB0; // save\r\n const extendB1 = this._extendB1; // save\r\n for (let i = 0; i < children.length; i++) {\r\n this.resetGeometry(children[i]);\r\n if (geomB instanceof Path && children.length > 1) {\r\n if (i === 0)\r\n this._extendB1 = false; // first child can only extend from start\r\n else if (i === children.length - 1)\r\n this._extendB0 = false; // last child can only extend from end\r\n else\r\n this._extendB0 = this._extendB1 = false; // middle children cannot extend\r\n } else if (geomB instanceof Loop) {\r\n this._extendB0 = this._extendB1 = false; // Loops cannot extend\r\n }\r\n geomAHandler(geomA);\r\n this._extendB0 = extendB0; // restore\r\n this._extendB1 = extendB1; // restore\r\n }\r\n this.resetGeometry(geomB); // restore\r\n }\r\n /**\r\n * Low level dispatch of CurveChainWithDistanceIndex.\r\n * We take care of extend variables of geometry's children here if geometry.path is Path or Loop.\r\n */\r\n private dispatchCurveChainWithDistanceIndex(geomA: AnyCurve, geomAHandler: (geomA: any) => any): void {\r\n if (!this._geometryB || !(this._geometryB instanceof CurveChainWithDistanceIndex))\r\n return;\r\n if (geomA instanceof CurveChainWithDistanceIndex) {\r\n assert(!\"call handleCurveChainWithDistanceIndex(geomA) instead\");\r\n return;\r\n }\r\n const index0 = this._results.length;\r\n const geomB = this._geometryB; // save\r\n this.resetGeometry(geomB.path);\r\n this.dispatchCurveCollection(geomA, geomAHandler);\r\n this.resetGeometry(geomB); // restore\r\n this._results = CurveChainWithDistanceIndex.convertChildDetailToChainDetail(\r\n this._results, index0, undefined, geomB, true,\r\n );\r\n }\r\n /**\r\n * Invoke `child.dispatchToGeometryHandler(this)` for each child in the array returned by the query `g.children`.\r\n * We take care of extend variables of geometry's children here if geometry is Path or Loop.\r\n */\r\n public override handleChildren(g: GeometryQuery): any {\r\n const children = g.children;\r\n const extendA0 = this._extendA0; // save\r\n const extendA1 = this._extendA1; // save\r\n if (children)\r\n for (let i = 0; i < children.length; i++) {\r\n if (g instanceof Path && children.length > 1) {\r\n if (i === 0)\r\n this._extendA1 = false; // first child can only extend from start\r\n else if (i === children.length - 1)\r\n this._extendA0 = false; // last child can only extend from end\r\n else\r\n this._extendA0 = this._extendA1 = false; // middle children cannot extend\r\n } else if (g instanceof Loop) {\r\n this._extendA0 = this._extendA1 = false; // Loops cannot extend\r\n }\r\n children[i].dispatchToGeometryHandler(this);\r\n this._extendA0 = extendA0; // restore\r\n this._extendA1 = extendA1; // restore\r\n }\r\n }\r\n /** Double dispatch handler for strongly typed segment. */\r\n public override handleLineSegment3d(segmentA: LineSegment3d): any {\r\n if (this._geometryB instanceof LineSegment3d) {\r\n const segmentB = this._geometryB;\r\n this.dispatchSegmentSegment(\r\n segmentA, this._extendA0, segmentA.point0Ref, 0.0, segmentA.point1Ref, 1.0, this._extendA1,\r\n segmentB, this._extendB0, segmentB.point0Ref, 0.0, segmentB.point1Ref, 1.0, this._extendB1,\r\n false,\r\n );\r\n } else if (this._geometryB instanceof LineString3d) {\r\n this.computeSegmentLineString(\r\n segmentA, this._extendA0, this._extendA1, this._geometryB, this._extendB0, this._extendB1, false,\r\n );\r\n } else if (this._geometryB instanceof Arc3d) {\r\n this.dispatchSegmentArc(\r\n segmentA, this._extendA0, segmentA.point0Ref, 0.0, segmentA.point1Ref, 1.0, this._extendA1,\r\n this._geometryB, this._extendB0, this._extendB1, false,\r\n );\r\n } else if (this._geometryB instanceof BSplineCurve3d) {\r\n this.dispatchSegmentBsplineCurve(\r\n segmentA, this._extendA0, segmentA.point0Ref, 0.0, segmentA.point1Ref, 1.0, this._extendA1,\r\n this._geometryB, this._extendB0, this._extendB1, false,\r\n );\r\n } else if (this._geometryB instanceof CurveCollection) {\r\n this.dispatchCurveCollection(segmentA, this.handleLineSegment3d.bind(this));\r\n } else if (this._geometryB instanceof CurveChainWithDistanceIndex) {\r\n this.dispatchCurveChainWithDistanceIndex(segmentA, this.handleLineSegment3d.bind(this));\r\n }\r\n return undefined;\r\n }\r\n /** double dispatch handler for strongly typed linestring. */\r\n public override handleLineString3d(lsA: LineString3d): any {\r\n if (this._geometryB instanceof LineString3d) {\r\n const lsB = this._geometryB;\r\n this.computeLineStringLineString(lsA, lsB, false);\r\n } else if (this._geometryB instanceof LineSegment3d) {\r\n this.computeSegmentLineString(\r\n this._geometryB, this._extendB0, this._extendB1, lsA, this._extendA0, this._extendA1, true,\r\n );\r\n } else if (this._geometryB instanceof Arc3d) {\r\n this.computeArcLineString(\r\n this._geometryB, this._extendB0, this._extendB1, lsA, this._extendA0, this._extendA1, true,\r\n );\r\n } else if (this._geometryB instanceof BSplineCurve3d) {\r\n this.dispatchLineStringBSplineCurve(\r\n lsA, this._extendA0, this._extendA1, this._geometryB, this._extendB0, this._extendB1, false,\r\n );\r\n } else if (this._geometryB instanceof CurveCollection) {\r\n this.dispatchCurveCollection(lsA, this.handleLineString3d.bind(this));\r\n } else if (this._geometryB instanceof CurveChainWithDistanceIndex) {\r\n this.dispatchCurveChainWithDistanceIndex(lsA, this.handleLineString3d.bind(this));\r\n }\r\n return undefined;\r\n }\r\n /** Double dispatch handler for strongly typed arc. */\r\n public override handleArc3d(arc0: Arc3d): any {\r\n if (this._geometryB instanceof LineSegment3d) {\r\n this.dispatchSegmentArc(\r\n this._geometryB, this._extendB0, this._geometryB.point0Ref, 0.0, this._geometryB.point1Ref, 1.0, this._extendB1,\r\n arc0, this._extendA0, this._extendA1, true,\r\n );\r\n } else if (this._geometryB instanceof LineString3d) {\r\n this.computeArcLineString(\r\n arc0, this._extendA0, this._extendA1, this._geometryB, this._extendB0, this._extendB1, false,\r\n );\r\n } else if (this._geometryB instanceof Arc3d) {\r\n this.dispatchArcArc(\r\n arc0, this._extendA0, this._extendA1, this._geometryB, this._extendB0, this._extendB1, false,\r\n );\r\n } else if (this._geometryB instanceof BSplineCurve3d) {\r\n this.dispatchArcBsplineCurve3d(\r\n arc0, this._extendA0, this._extendA1, this._geometryB, this._extendB0, this._extendB1, false,\r\n );\r\n } else if (this._geometryB instanceof CurveCollection) {\r\n this.dispatchCurveCollection(arc0, this.handleArc3d.bind(this));\r\n } else if (this._geometryB instanceof CurveChainWithDistanceIndex) {\r\n this.dispatchCurveChainWithDistanceIndex(arc0, this.handleArc3d.bind(this));\r\n }\r\n return undefined;\r\n }\r\n /** Double dispatch handler for strongly typed bspline curve. */\r\n public override handleBSplineCurve3d(curve: BSplineCurve3d): any {\r\n if (this._geometryB instanceof LineSegment3d) {\r\n this.dispatchSegmentBsplineCurve(\r\n this._geometryB, this._extendB0, this._geometryB.point0Ref, 0.0, this._geometryB.point1Ref, 1.0, this._extendB1,\r\n curve, this._extendA0, this._extendA1, true,\r\n );\r\n } else if (this._geometryB instanceof LineString3d) {\r\n this.dispatchLineStringBSplineCurve(\r\n this._geometryB, this._extendB0, this._extendB1, curve, this._extendA0, this._extendA1, true,\r\n );\r\n } else if (this._geometryB instanceof Arc3d) {\r\n this.dispatchArcBsplineCurve3d(\r\n this._geometryB, this._extendB0, this._extendB1, curve, this._extendA0, this._extendA1, true,\r\n\r\n );\r\n } else if (this._geometryB instanceof BSplineCurve3dBase) {\r\n this.dispatchBSplineCurve3dBSplineCurve3d(curve, this._geometryB, false);\r\n } else if (this._geometryB instanceof CurveCollection) {\r\n this.dispatchCurveCollection(curve, this.handleBSplineCurve3d.bind(this));\r\n } else if (this._geometryB instanceof CurveChainWithDistanceIndex) {\r\n this.dispatchCurveChainWithDistanceIndex(curve, this.handleBSplineCurve3d.bind(this));\r\n }\r\n return undefined;\r\n }\r\n /** Double dispatch handler for strongly typed CurveChainWithDistanceIndex. */\r\n public override handleCurveChainWithDistanceIndex(chain: CurveChainWithDistanceIndex): any {\r\n super.handleCurveChainWithDistanceIndex(chain);\r\n // if _geometryB is also a CurveChainWithDistanceIndex, it will already have been converted by dispatchCurveChainWithDistanceIndex\r\n this._results = CurveChainWithDistanceIndex.convertChildDetailToChainDetail(this._results, 0, chain, undefined, true);\r\n }\r\n /** Double dispatch handler for strongly typed homogeneous bspline curve. */\r\n public override handleBSplineCurve3dH(_curve: BSplineCurve3dH): any {\r\n /*\r\n // NEEDS WORK -- make \"dispatch\" methods tolerant of both 3d and 3dH\r\n // \"easy\" if both present BezierCurve3dH span loaders\r\n if (this._geometryB instanceof LineSegment3d) {\r\n this.dispatchSegmentBsplineCurve(\r\n this._geometryB, this._extendB0, this._geometryB.point0Ref, 0.0, this._geometryB.point1Ref, 1.0, this._extendB1,\r\n curve, this._extendA0, this.extendA1, true,\r\n );\r\n } else if (this._geometryB instanceof LineString3d) {\r\n this.dispatchLineStringBSplineCurve(\r\n this._geometryB, this._extendB0, this._extendB1, curve, this._extendA0, this._extendA1, true,\r\n );\r\n } else if (this._geometryB instanceof Arc3d) {\r\n this.dispatchArcBsplineCurve3d(\r\n this._geometryB, this._extendB0, this._extendB1, curve, this._extendA0, this._extendA1, true,\r\n );\r\n }\r\n */\r\n return undefined;\r\n }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { BSplineCurve3d, BSplineCurve3dBase } from \"../../bspline/BSplineCurve\";\r\nimport { BSplineCurve3dH } from \"../../bspline/BSplineCurve3dH\";\r\nimport { Geometry } from \"../../Geometry\";\r\nimport { RecurseToCurvesGeometryHandler } from \"../../geometry3d/GeometryHandler\";\r\nimport { Plane3dByOriginAndUnitNormal } from \"../../geometry3d/Plane3dByOriginAndUnitNormal\";\r\nimport { Vector2d } from \"../../geometry3d/Point2dVector2d\";\r\nimport { Point3d, Vector3d } from \"../../geometry3d/Point3dVector3d\";\r\nimport { TrigPolynomial } from \"../../numerics/Polynomials\";\r\nimport { SmallSystem } from \"../../numerics/SmallSystem\";\r\nimport { Arc3d } from \"../Arc3d\";\r\nimport { CurveChainWithDistanceIndex } from \"../CurveChainWithDistanceIndex\";\r\nimport { CurveCollection } from \"../CurveCollection\";\r\nimport { CurveIntervalRole, CurveLocationDetail, CurveLocationDetailPair } from \"../CurveLocationDetail\";\r\nimport { CurvePrimitive } from \"../CurvePrimitive\";\r\nimport { AnyCurve } from \"../CurveTypes\";\r\nimport { GeometryQuery } from \"../GeometryQuery\";\r\nimport { LineSegment3d } from \"../LineSegment3d\";\r\nimport { LineString3d } from \"../LineString3d\";\r\nimport { Loop } from \"../Loop\";\r\nimport { Path } from \"../Path\";\r\n\r\n// cspell:word XYRR\r\n\r\n/**\r\n * Handler class for XYZ intersections between _geometryB and another geometry.\r\n * * Instances are initialized and called from CurveCurve.\r\n * * geometryB is saved for later reference.\r\n * @internal\r\n */\r\nexport class CurveCurveIntersectXYZ extends RecurseToCurvesGeometryHandler {\r\n private _extendA0: boolean;\r\n private _extendA1: boolean;\r\n private _geometryB: AnyCurve;\r\n private _extendB0: boolean;\r\n private _extendB1: boolean;\r\n private _results: CurveLocationDetailPair[];\r\n private static _workVector2dA = Vector2d.create();\r\n private static _workPointAA0 = Point3d.create();\r\n private static _workPointAA1 = Point3d.create();\r\n private static _workPointBB0 = Point3d.create();\r\n private static _workPointBB1 = Point3d.create();\r\n /**\r\n * @param extendA flag to enable using extension of the other geometry.\r\n * @param geometryB second curve for intersection. Saved for reference by specific handler methods.\r\n * @param extendB flag for extension of geometryB.\r\n */\r\n public constructor(extendA: boolean, geometryB: AnyCurve, extendB: boolean) {\r\n super();\r\n this._extendA0 = extendA;\r\n this._extendA1 = extendA;\r\n this._geometryB = geometryB;\r\n this._extendB0 = extendB;\r\n this._extendB1 = extendB;\r\n this._results = [];\r\n }\r\n /** Reset the geometry, leaving all other parts unchanged (and preserving accumulated intersections). */\r\n public resetGeometry(geometryB: AnyCurve): void {\r\n this._geometryB = geometryB;\r\n }\r\n /**\r\n * Return the results structure for the intersection calculation, structured as an array of CurveLocationDetailPair.\r\n * @param reinitialize if true, a new results structure is created for use by later calls.\r\n */\r\n public grabPairedResults(reinitialize: boolean = false): CurveLocationDetailPair[] {\r\n const result = this._results;\r\n if (reinitialize)\r\n this._results = [];\r\n return result;\r\n }\r\n /** Accept the fraction if it falls inside (possibly extended) fraction range. */\r\n private acceptFraction(extend0: boolean, fraction: number, extend1: boolean, fractionTol: number = 1.0e-12): boolean {\r\n // Note that default tol is tighter than Geometry.smallFraction. We aggressively toss intersections past endpoints.\r\n if (!extend0 && fraction < -fractionTol)\r\n return false;\r\n if (!extend1 && fraction > 1.0 + fractionTol)\r\n return false;\r\n return true;\r\n }\r\n /**\r\n * Compute intersection of two line segments.\r\n * Filter by extension rules.\r\n * Reject if evaluated points do not match coordinates (e.g. close approach point).\r\n * Record with fraction mapping.\r\n */\r\n private recordPointWithLocalFractions(\r\n localFractionA: number,\r\n cpA: CurvePrimitive,\r\n fractionA0: number,\r\n fractionA1: number,\r\n localFractionB: number,\r\n cpB: CurvePrimitive,\r\n fractionB0: number,\r\n fractionB1: number,\r\n reversed: boolean,\r\n ): void {\r\n const globalFractionA = Geometry.interpolate(fractionA0, localFractionA, fractionA1);\r\n const globalFractionB = Geometry.interpolate(fractionB0, localFractionB, fractionB1);\r\n // ignore duplicate of most recent point\r\n const numPrevious = this._results.length;\r\n if (numPrevious > 0) {\r\n const oldDetailA = this._results[numPrevious - 1].detailA;\r\n const oldDetailB = this._results[numPrevious - 1].detailB;\r\n if (reversed) {\r\n if (oldDetailB.isSameCurveAndFraction({ curve: cpA, fraction: globalFractionA }) &&\r\n oldDetailA.isSameCurveAndFraction({ curve: cpB, fraction: globalFractionB }))\r\n return;\r\n } else {\r\n if (oldDetailA.isSameCurveAndFraction({ curve: cpA, fraction: globalFractionA }) &&\r\n oldDetailB.isSameCurveAndFraction({ curve: cpB, fraction: globalFractionB }))\r\n return;\r\n }\r\n }\r\n const pointA = cpA.fractionToPoint(globalFractionA);\r\n const pointB = cpB.fractionToPoint(globalFractionB);\r\n if (!pointA.isAlmostEqualMetric(pointB))\r\n return;\r\n const detailA = CurveLocationDetail.createCurveFractionPoint(cpA, globalFractionA, pointA);\r\n detailA.setIntervalRole(CurveIntervalRole.isolated);\r\n const detailB = CurveLocationDetail.createCurveFractionPoint(cpB, globalFractionB, pointB);\r\n detailB.setIntervalRole(CurveIntervalRole.isolated);\r\n if (reversed) {\r\n const pair = new CurveLocationDetailPair(detailB, detailA);\r\n this._results.push(pair);\r\n } else {\r\n const pair = new CurveLocationDetailPair(detailA, detailB);\r\n this._results.push(pair);\r\n }\r\n }\r\n /**\r\n * Compute intersection of two line segments.\r\n * Filter by extension rules.\r\n * Record with fraction mapping.\r\n */\r\n private computeSegmentSegment3D(\r\n cpA: CurvePrimitive,\r\n extendA0: boolean,\r\n pointA0: Point3d,\r\n fractionA0: number,\r\n pointA1: Point3d,\r\n fractionA1: number,\r\n extendA1: boolean,\r\n cpB: CurvePrimitive,\r\n extendB0: boolean,\r\n pointB0: Point3d,\r\n fractionB0: number,\r\n pointB1: Point3d,\r\n fractionB1: number,\r\n extendB1: boolean,\r\n reversed: boolean,\r\n ): void {\r\n const uv = CurveCurveIntersectXYZ._workVector2dA;\r\n if (SmallSystem.lineSegment3dClosestApproachUnbounded(pointA0, pointA1, pointB0, pointB1, uv) &&\r\n this.acceptFraction(extendA0, uv.x, extendA1) && this.acceptFraction(extendB0, uv.y, extendB1)) {\r\n this.recordPointWithLocalFractions(uv.x, cpA, fractionA0, fractionA1, uv.y, cpB, fractionB0, fractionB1, reversed);\r\n }\r\n }\r\n // Caller accesses data from a line segment and passes to here.\r\n // The line segment in question might be (a) a full line segment or (b) a fragment within a linestring.\r\n // The fraction and extend parameters allow all combinations to be passed in.\r\n // This method applies transform.\r\n private dispatchSegmentSegment(\r\n cpA: CurvePrimitive,\r\n extendA0: boolean,\r\n pointA0: Point3d,\r\n fractionA0: number,\r\n pointA1: Point3d,\r\n fractionA1: number,\r\n extendA1: boolean,\r\n cpB: CurvePrimitive,\r\n extendB0: boolean,\r\n pointB0: Point3d,\r\n fractionB0: number,\r\n pointB1: Point3d,\r\n fractionB1: number,\r\n extendB1: boolean,\r\n reversed: boolean,\r\n ): void {\r\n this.computeSegmentSegment3D(\r\n cpA, extendA0, pointA0, fractionA0, pointA1, fractionA1, extendA1,\r\n cpB, extendB0, pointB0, fractionB0, pointB1, fractionB1, extendB1,\r\n reversed,\r\n );\r\n }\r\n /**\r\n * Create a plane whose normal is the \"better\" cross product: `vectorA.crossProduct(vectorB)` or\r\n * `vectorA.crossProduct(vectorC)`\r\n * * The heuristic for \"better\" is:\r\n * * first choice is cross product with `vectorB`, if `vectorA` and `vectorB` are sufficiently far from parallel\r\n * (or anti-parallel).\r\n * * otherwise use vectorC\r\n * @param origin plane origin\r\n * @param vectorA vector which must be in the plane.\r\n * @param cosineValue largest cosine of the angle theta between vectorA and vectorB to prefer their cross product, e.g.\r\n * passing 0.94 ~ cos(20deg) will switch to using vectorC in the cross product if theta < ~20deg or theta > ~160deg.\r\n * @param vectorB first candidate for additional in-plane vector\r\n * @param vectorC second candidate for additional in-plane vector\r\n */\r\n public createPlaneWithPreferredPerpendicular(\r\n origin: Point3d, vectorA: Vector3d, cosineValue: number, vectorB: Vector3d, vectorC: Vector3d,\r\n ): Plane3dByOriginAndUnitNormal | undefined {\r\n cosineValue = Geometry.restrictToInterval(Math.abs(cosineValue), 0.0, 1.0 - Geometry.smallFraction);\r\n const dotAA = vectorA.magnitudeSquared();\r\n const dotBB = vectorB.magnitudeSquared();\r\n const dotAB = Math.abs(vectorA.dotProduct(vectorB));\r\n const cross = vectorA.unitCrossProduct(\r\n dotAB * dotAB <= cosineValue * cosineValue * dotAA * dotBB ? vectorB : vectorC,\r\n );\r\n if (cross)\r\n return Plane3dByOriginAndUnitNormal.create(origin, cross);\r\n return undefined;\r\n }\r\n // Caller accesses data from a linestring or segment and passes it here.\r\n // The line in question might be (a) a full line segment or (b) a fragment within a linestring.\r\n // The fraction and extend parameters allow all combinations to be passed in.\r\n private dispatchSegmentArc(\r\n cpA: CurvePrimitive,\r\n extendA0: boolean,\r\n pointA0: Point3d,\r\n fractionA0: number,\r\n pointA1: Point3d,\r\n fractionA1: number,\r\n extendA1: boolean,\r\n arc: Arc3d,\r\n extendB0: boolean,\r\n extendB1: boolean,\r\n reversed: boolean,\r\n ): void {\r\n const lineVector = Vector3d.createStartEnd(pointA0, pointA1);\r\n const cosValue = 0.94; // cosine of 20 degrees\r\n const plane = this.createPlaneWithPreferredPerpendicular(\r\n pointA0, lineVector, cosValue, arc.perpendicularVector, arc.vector0,\r\n );\r\n if (plane !== undefined) {\r\n const candidates: CurveLocationDetail[] = [];\r\n arc.appendPlaneIntersectionPoints(plane, candidates);\r\n let lineFraction;\r\n let linePoint: Point3d | undefined;\r\n for (const c of candidates) {\r\n const arcFraction = arc.sweep.fractionToSignedPeriodicFraction(c.fraction, extendB0);\r\n if (this.acceptFraction(extendB0, arcFraction, extendB1)) {\r\n lineFraction = SmallSystem.lineSegment3dClosestPointUnbounded(pointA0, pointA1, c.point);\r\n if (lineFraction !== undefined) {\r\n linePoint = pointA0.interpolate(lineFraction, pointA1, linePoint);\r\n if (linePoint.isAlmostEqualMetric(c.point) && this.acceptFraction(extendA0, lineFraction, extendA1)) {\r\n this.recordPointWithLocalFractions(\r\n lineFraction, cpA, fractionA0, fractionA1, arcFraction, arc, 0, 1, reversed,\r\n );\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n // Caller promises arcs are coplanar.\r\n // Passes \"other\" as {center, vector0, vector90} in local xy space of cpA\r\n // Solves the arc-arc equations for that local ellipse with unit circle.\r\n // Solution fractions map directly to original arcs.\r\n private dispatchArcArcInPlane(\r\n cpA: Arc3d, extendA0: boolean, extendA1: boolean, cpB: Arc3d, extendB0: boolean, extendB1: boolean, reversed: boolean,\r\n ): void {\r\n const otherVectors = cpA.otherArcAsLocalVectors(cpB);\r\n if (otherVectors !== undefined) {\r\n const ellipseRadians: number[] = [];\r\n const circleRadians: number[] = [];\r\n TrigPolynomial.solveUnitCircleHomogeneousEllipseIntersection(\r\n otherVectors.center.x, otherVectors.center.y, 1.0,\r\n otherVectors.vector0.x, otherVectors.vector0.y, 0.0,\r\n otherVectors.vector90.x, otherVectors.vector90.y, 0.0,\r\n ellipseRadians, circleRadians,\r\n );\r\n for (let i = 0; i < ellipseRadians.length; i++) {\r\n const fractionA = cpA.sweep.radiansToSignedFraction(circleRadians[i], extendA0);\r\n const fractionB = cpB.sweep.radiansToSignedFraction(ellipseRadians[i], extendB0);\r\n // hm .. do we really need to check the fractions? We know they are internal to the beziers\r\n if (this.acceptFraction(extendA0, fractionA, extendA1) && this.acceptFraction(extendB0, fractionB, extendB1)) {\r\n this.recordPointWithLocalFractions(fractionA, cpA, 0, 1, fractionB, cpB, 0, 1, reversed);\r\n }\r\n }\r\n }\r\n }\r\n // Caller accesses data from two arcs.\r\n // Selects the best conditioned arc (in xy parts) as \"circle after inversion\".\r\n // Solves the arc-arc equations.\r\n private dispatchArcArc(\r\n cpA: Arc3d, extendA0: boolean, extendA1: boolean, cpB: Arc3d, extendB0: boolean, extendB1: boolean, reversed: boolean,\r\n ): void {\r\n // If arcs are in different planes:\r\n // 1) Intersect each plane with the other arc (quadratic)\r\n // 2) accept points that appear in both intersection sets.\r\n // If arcs are in parallel planes -- no intersections.\r\n // If arcs are in the same plane -- xy intersection in that plane.\r\n const planeA = Plane3dByOriginAndUnitNormal.create(cpA.center, cpA.perpendicularVector);\r\n const planeB = Plane3dByOriginAndUnitNormal.create(cpB.center, cpB.perpendicularVector);\r\n if (planeA === undefined || planeB === undefined)\r\n return;\r\n if (planeA.getNormalRef().isParallelTo(planeB.getNormalRef())) {\r\n if (planeA.isPointInPlane(planeB.getOriginRef()) && planeB.isPointInPlane(planeA.getOriginRef()))\r\n this.dispatchArcArcInPlane(cpA, extendA0, extendA1, cpB, extendB0, extendB1, reversed);\r\n } else {\r\n const arcBPoints: CurveLocationDetail[] = [];\r\n cpB.appendPlaneIntersectionPoints(planeA, arcBPoints);\r\n const arcAPoints: CurveLocationDetail[] = [];\r\n cpA.appendPlaneIntersectionPoints(planeB, arcAPoints);\r\n for (const detailB of arcBPoints) {\r\n for (const detailA of arcAPoints) {\r\n if (detailA.point.isAlmostEqual(detailB.point)) {\r\n const arcFractionA = cpA.sweep.fractionToSignedPeriodicFraction(detailA.fraction, extendA0);\r\n const arcFractionB = cpB.sweep.fractionToSignedPeriodicFraction(detailB.fraction, extendB0);\r\n if (this.acceptFraction(extendA0, arcFractionA, extendA1)\r\n && this.acceptFraction(extendB0, arcFractionB, extendB1)) {\r\n this.recordPointWithLocalFractions(arcFractionA, cpA, 0, 1, arcFractionB, cpB, 0, 1, reversed);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n // Caller accesses data from two arcs.\r\n // Selects the best conditioned arc (in xy parts) as \"circle after inversion\".\r\n // Solves the arc-arc equations.\r\n private dispatchArcBsplineCurve3d(\r\n _arc: Arc3d,\r\n _extendA0: boolean,\r\n _extendA1: boolean,\r\n _cpB: BSplineCurve3d,\r\n _extendB0: boolean,\r\n _extendB1: boolean,\r\n _reversed: boolean,\r\n ): void {\r\n // TODO: B-spline XYZ intersection implementation\r\n /*\r\n // Arc: X = C + cU + sV\r\n // implicitize the arc as viewed. This \"3d\" matrix is homogeneous \"XYW\" not \"xyz\"\r\n let matrixA: Matrix3d;\r\n if (this._worldToLocalPerspective) {\r\n const dataA = cpA.toTransformedPoint4d(this._worldToLocalPerspective);\r\n matrixA = Matrix3d.createColumnsXYW(\r\n dataA.vector0, dataA.vector0.w, dataA.vector90, dataA.vector90.w, dataA.center, dataA.center.w,\r\n );\r\n } else {\r\n const dataA = cpA.toTransformedVectors(this._worldToLocalAffine);\r\n matrixA = Matrix3d.createColumnsXYW(dataA.vector0, 0, dataA.vector90, 0, dataA.center, 1);\r\n }\r\n // The worldToLocal has moved the arc vectors into local space.\r\n // matrixA captures the xyw parts (ignoring z)\r\n // for any point in world space,\r\n // THIS CODE ONLY WORKS FOR\r\n const matrixAInverse = matrixA.inverse();\r\n if (matrixAInverse) {\r\n const orderF = cpB.order; // order of the beziers for simple coordinates\r\n const orderG = 2 * orderF - 1; // order of the (single) bezier for squared coordinates.\r\n const coffF = new Float64Array(orderF);\r\n const univariateBezierG = new UnivariateBezier(orderG);\r\n const axx = matrixAInverse.at(0, 0);\r\n const axy = matrixAInverse.at(0, 1);\r\n const axz = 0.0;\r\n const axw = matrixAInverse.at(0, 2);\r\n const ayx = matrixAInverse.at(1, 0);\r\n const ayy = matrixAInverse.at(1, 1);\r\n const ayz = 0.0;\r\n const ayw = matrixAInverse.at(1, 2);\r\n const awx = matrixAInverse.at(2, 0);\r\n const awy = matrixAInverse.at(2, 1);\r\n const awz = 0.0;\r\n const aww = matrixAInverse.at(2, 2);\r\n\r\n if (matrixAInverse) {\r\n let bezier: BezierCurve3dH | undefined;\r\n for (let spanIndex = 0; ; spanIndex++) {\r\n bezier = cpB.getSaturatedBezierSpan3dH(spanIndex, bezier);\r\n if (!bezier) break;\r\n if (this._worldToLocalPerspective)\r\n bezier.tryMultiplyMatrix4dInPlace(this._worldToLocalPerspective);\r\n else if (this._worldToLocalAffine)\r\n bezier.tryTransformInPlace(this._worldToLocalAffine);\r\n univariateBezierG.zero();\r\n bezier.poleProductsXYZW(coffF, axx, axy, axz, axw);\r\n univariateBezierG.addSquaredSquaredBezier(coffF, 1.0);\r\n bezier.poleProductsXYZW(coffF, ayx, ayy, ayz, ayw);\r\n univariateBezierG.addSquaredSquaredBezier(coffF, 1.0);\r\n bezier.poleProductsXYZW(coffF, awx, awy, awz, aww);\r\n univariateBezierG.addSquaredSquaredBezier(coffF, -1.0);\r\n const roots = univariateBezierG.roots(0.0, true);\r\n if (roots) {\r\n for (const root of roots) {\r\n const fractionB = bezier.fractionToParentFraction(root);\r\n // The univariate bezier (which has been transformed by the view transform) evaluates into xyw space\r\n const bcurvePoint4d = bezier.fractionToPoint4d(root);\r\n const c = bcurvePoint4d.dotProductXYZW(axx, axy, axz, axw);\r\n const s = bcurvePoint4d.dotProductXYZW(ayx, ayy, ayz, ayw);\r\n const arcFraction = cpA.sweep.radiansToSignedFraction(Math.atan2(s, c), _extendA0);\r\n if (this.acceptFraction(_extendA0, arcFraction, _extendA1) &&\r\n this.acceptFraction(_extendB0, fractionB, _extendB1)) {\r\n this.recordPointWithLocalFractions(\r\n arcFraction, cpA, 0, 1, fractionB, cpB, 0, 1, reversed,\r\n );\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n */\r\n }\r\n // TODO: Bezier XYZ intersection implementation\r\n /*\r\n // Apply the transformation to bezier curves. Optionally construct ranges.\r\n private transformBeziers(beziers: BezierCurve3dH[]): void {\r\n if (this._worldToLocalAffine) {\r\n for (const bezier of beziers) bezier.tryTransformInPlace(this._worldToLocalAffine);\r\n } else if (this._worldToLocalPerspective) {\r\n for (const bezier of beziers) bezier.tryMultiplyMatrix4dInPlace(this._worldToLocalPerspective);\r\n }\r\n }\r\n */\r\n /*\r\n private getRanges(beziers: BezierCurveBase[]): Range3d[] {\r\n const ranges: Range3d[] = [];\r\n ranges.length = 0;\r\n for (const b of beziers) {\r\n ranges.push(b.range());\r\n }\r\n return ranges;\r\n }\r\n private dispatchBezierBezierStrokeFirst(\r\n bezierA: BezierCurve3dH,\r\n bcurveA: BSplineCurve3dBase,\r\n strokeCountA: number,\r\n bezierB: BezierCurve3dH,\r\n bcurveB: BSplineCurve3dBase,\r\n _strokeCountB: number,\r\n univariateBezierB: UnivariateBezier, // caller-allocated for univariate coefficients.\r\n reversed: boolean,\r\n ) {\r\n if (!this._xyzwA0)\r\n this._xyzwA0 = Point4d.create();\r\n if (!this._xyzwA1)\r\n this._xyzwA1 = Point4d.create();\r\n if (!this._xyzwPlane)\r\n this._xyzwPlane = Point4d.create();\r\n if (!this._xyzwB)\r\n this._xyzwB = Point4d.create();\r\n const roots = univariateBezierG.roots(0.0, true);\r\n if (roots) {\r\n for (const root of roots) {\r\n const fractionB = bezier.fractionToParentFraction(root);\r\n // The univariate bezier (which has been transformed by the view transform) evaluates into xyw space\r\n const bcurvePoint4d = bezier.fractionToPoint4d(root);\r\n const c = bcurvePoint4d.dotProductXYZW(axx, axy, axz, axw);\r\n const s = bcurvePoint4d.dotProductXYZW(ayx, ayy, ayz, ayw);\r\n const arcFraction = cpA.sweep.radiansToSignedFraction(Math.atan2(s, c), extendA0);\r\n if (this.acceptFraction(extendA0, arcFraction, extendA1) && this.acceptFraction(extendB0, fractionB, extendB1)) {\r\n this.recordPointWithLocalFractions(\r\n arcFraction, cpA, 0, 1, fractionB, cpB, 0, 1, reversed,\r\n );\r\n }\r\n }\r\n bezierA.fractionToPoint4d(0.0, this._xyzwA0);\r\n let f0 = 0.0;\r\n let f1 = 1.0;\r\n const intervalTolerance = 1.0e-5;\r\n const df = 1.0 / strokeCountA;\r\n for (let i = 1; i <= strokeCountA; i++ , f0 = f1, this._xyzwA0.setFrom(this._xyzwA1)) {\r\n f1 = i * df;\r\n bezierA.fractionToPoint4d(f1, this._xyzwA1);\r\n Point4d.createPlanePointPointZ(this._xyzwA0, this._xyzwA1, this._xyzwPlane);\r\n bezierB.poleProductsXYZW(\r\n univariateBezierB.coffs, this._xyzwPlane.x, this._xyzwPlane.y, this._xyzwPlane.z, this._xyzwPlane.w,\r\n );\r\n let errors = 0;\r\n const roots = univariateBezierB.roots(0.0, true);\r\n if (roots)\r\n for (const r of roots) {\r\n const bezierBFraction = r;\r\n bezierB.fractionToPoint4d(bezierBFraction, this._xyzwB);\r\n const segmentAFraction = SmallSystem.lineSegment3dHXYClosestPointUnbounded(this._xyzwA0, this._xyzwA1, this._xyzwB);\r\n if (segmentAFraction && Geometry.isIn01WithTolerance(segmentAFraction, intervalTolerance)) {\r\n const bezierAFraction = Geometry.interpolate(f0, segmentAFraction, f1);\r\n // TODO implement newton search\r\n const xyMatchingFunction = new BezierBezierIntersectionXYRRToRRD(bezierA, bezierB);\r\n const newtonSearcher = new Newton2dUnboundedWithDerivative(xyMatchingFunction);\r\n newtonSearcher.setUV(bezierAFraction, bezierBFraction);\r\n if (newtonSearcher.runIterations()) {\r\n bezierAFraction = newtonSearcher.getU();\r\n bezierBFraction = newtonSearcher.getV();\r\n }\r\n // We have a near intersection at fractions on the two beziers !!!\r\n // Iterate on the curves for a true intersection ....\r\n // NEEDS WORK -- just accept . . .\r\n const bcurveAFraction = bezierA.fractionToParentFraction(bezierAFraction);\r\n const bcurveBFraction = bezierB.fractionToParentFraction(bezierBFraction);\r\n const xyzA0 = bezierA.fractionToPoint(bezierAFraction);\r\n const xyzA1 = bcurveA.fractionToPoint(bcurveAFraction);\r\n const xyzB0 = bezierB.fractionToPoint(bezierBFraction);\r\n const xyzB1 = bcurveB.fractionToPoint(bcurveBFraction);\r\n if (!xyzA0.isAlmostEqualXY(xyzA1))\r\n errors++;\r\n if (!xyzB0.isAlmostEqualXY(xyzB1))\r\n errors++;\r\n if (errors > 0 && !xyzA0.isAlmostEqual(xyzB0))\r\n errors++;\r\n if (errors > 0 && !xyzA1.isAlmostEqual(xyzB1))\r\n errors++;\r\n if (this.acceptFraction(false, bcurveAFraction, false) &&\r\n this.acceptFraction(false, bcurveBFraction, false)) {\r\n this.recordPointWithLocalFractions(\r\n bcurveAFraction, bcurveA, 0, 1, bcurveBFraction, bcurveB, 0, 1, reversed,\r\n );\r\n }\r\n }\r\n }\r\n }\r\n }\r\n */\r\n // Caller accesses data from two arcs.\r\n // Selects the best conditioned arc (in xy parts) as \"circle after inversion\".\r\n // Solves the arc-arc equations.\r\n private dispatchBSplineCurve3dBSplineCurve3d(\r\n _bcurveA: BSplineCurve3dBase, _bcurveB: BSplineCurve3dBase, _reversed: boolean,\r\n ): void {\r\n // TODO: B-spline XYZ intersection implementation\r\n /*\r\n const bezierSpanA = bcurveA.collectBezierSpans(true) as BezierCurve3dH[];\r\n const bezierSpanB = bcurveB.collectBezierSpans(true) as BezierCurve3dH[];\r\n const numA = bezierSpanA.length;\r\n const numB = bezierSpanB.length;\r\n this.transformBeziers(bezierSpanA);\r\n this.transformBeziers(bezierSpanB);\r\n const rangeA = this.getRanges(bezierSpanA);\r\n const rangeB = this.getRanges(bezierSpanB);\r\n const orderA = bcurveA.order;\r\n const orderB = bcurveB.order;\r\n const univariateCoffsA = new UnivariateBezier(orderA);\r\n const univariateCoffsB = new UnivariateBezier(orderB);\r\n for (let a = 0; a < numA; a++) {\r\n for (let b = 0; b < numB; b++) {\r\n if (rangeA[a].intersectsRangeXY(rangeB[b])) {\r\n const strokeCountA = bezierSpanA[a].computeStrokeCountForOptions();\r\n const strokeCountB = bezierSpanB[b].computeStrokeCountForOptions();\r\n if (strokeCountA < strokeCountB)\r\n this.dispatchBezierBezierStrokeFirst(\r\n bezierSpanA[a], bcurveA, strokeCountA, bezierSpanB[b], bcurveB, strokeCountB, univariateCoffsB, _reversed,\r\n );\r\n else\r\n this.dispatchBezierBezierStrokeFirst(\r\n bezierSpanB[b], bcurveB, strokeCountB, bezierSpanA[a], bcurveA, strokeCountA, univariateCoffsA, !_reversed,\r\n );\r\n }\r\n }\r\n }\r\n */\r\n }\r\n /*\r\n /**\r\n * Apply the projection transform (if any) to (xyz, w).\r\n * @param xyz xyz parts of input point.\r\n * @param w weight to use for homogeneous effects.\r\n */\r\n /*\r\n private projectPoint(xyz: XYAndZ, w: number = 1.0): Point4d {\r\n if (this._worldToLocalPerspective)\r\n return this._worldToLocalPerspective.multiplyPoint3d(xyz, w);\r\n if (this._worldToLocalAffine)\r\n return this._worldToLocalAffine.multiplyXYZW(xyz.x, xyz.y, xyz.z, w);\r\n return Point4d.createFromPointAndWeight(xyz, w);\r\n }\r\n private mapNPCPlaneToWorld(npcPlane: Point4d, worldPlane: Point4d) {\r\n // for NPC pointY, Y^ * H = 0 is \"on\" plane H. (Hat is transpose)\r\n // NPC Y is A*X for our transform A and worldPointX.\r\n // hence (A X)^ * H = 0\r\n // hence X^ * A^ * H = 0\r\n // hence K = A^ * H\r\n if (this._worldToLocalAffine) {\r\n this._worldToLocalAffine.multiplyTransposeXYZW(npcPlane.x, npcPlane.y, npcPlane.z, npcPlane.w, worldPlane);\r\n } else if (this._worldToLocalPerspective) {\r\n this._worldToLocalPerspective.multiplyTransposePoint4d(npcPlane, worldPlane);\r\n } else {\r\n npcPlane.clone(worldPlane);\r\n }\r\n }\r\n */\r\n // Caller accesses data from segment and bsplineCurve\r\n // Selects the best conditioned arc (in xy parts) as \"circle after inversion\"\r\n // Solves the arc-arc equations\r\n private dispatchSegmentBsplineCurve(\r\n _cpA: CurvePrimitive,\r\n _extendA0: boolean,\r\n _pointA0: Point3d,\r\n _fractionA0: number,\r\n _pointA1: Point3d,\r\n _fractionA1: number,\r\n _extendA1: boolean,\r\n _bcurve: BSplineCurve3d,\r\n _extendB0: boolean,\r\n _extendB1: boolean,\r\n _reversed: boolean,\r\n ): void {\r\n // TODO: B-spline XYZ intersection implementation\r\n /*\r\n const pointA0H = this.projectPoint(pointA0);\r\n const pointA1H = this.projectPoint(pointA1);\r\n const planeCoffs = Point4d.createPlanePointPointZ(pointA0H, pointA1H);\r\n this.mapNPCPlaneToWorld(planeCoffs, planeCoffs);\r\n // NOW .. we have a plane in world space. Intersect it with the bspline:\r\n const intersections: CurveLocationDetail[] = [];\r\n bcurve.appendPlaneIntersectionPoints(planeCoffs, intersections);\r\n // intersections has WORLD points with bspline fractions.\r\n // (the bspline fractions are all good 0..1 fractions within the spline).\r\n // accept those that are within the segment range.\r\n for (const detail of intersections) {\r\n const fractionB = detail.fraction;\r\n const curvePoint = detail.point;\r\n const curvePointH = this.projectPoint(curvePoint);\r\n const lineFraction = SmallSystem.lineSegment3dHXYClosestPointUnbounded(pointA0H, pointA1H, curvePointH);\r\n if (lineFraction !== undefined && this.acceptFraction(_extendA0, lineFraction, _extendA1) &&\r\n this.acceptFraction(_extendB0, fractionB, _extendB1)) {\r\n this.recordPointWithLocalFractions(\r\n lineFraction, cpA, fractionA0, fractionA1, fractionB, bcurve, 0, 1, reversed,\r\n );\r\n }\r\n }\r\n */\r\n }\r\n /** Low level dispatch of linestring with (beziers of) a bspline curve */\r\n public dispatchLineStringBSplineCurve(\r\n _lsA: LineString3d,\r\n _extendA0: boolean,\r\n _extendA1: boolean,\r\n _curveB: BSplineCurve3d,\r\n _extendB0: boolean,\r\n _extendB1: boolean,\r\n _reversed: boolean,\r\n ): any {\r\n // TODO: B-spline XYZ intersection implementation\r\n /*\r\n const numA = lsA.numPoints();\r\n if (numA > 1) {\r\n const dfA = 1.0 / (numA - 1);\r\n let fA0;\r\n let fA1;\r\n fA0 = 0.0;\r\n const pointA0 = CurveCurveIntersectXYZ._workPointA0;\r\n const pointA1 = CurveCurveIntersectXYZ._workPointA1;\r\n lsA.pointAt(0, pointA0);\r\n for (let iA = 1; iA < numA; iA++, pointA0.setFrom(pointA1), fA0 = fA1) {\r\n lsA.pointAt(iA, pointA1);\r\n fA1 = iA * dfA;\r\n this.dispatchSegmentBsplineCurve(\r\n lsA, iA === 1 && _extendA0, pointA0, fA0, pointA1, fA1, (iA + 1) === numA && _extendA1,\r\n curveB, _extendB0, _extendB1 reversed);\r\n }\r\n }\r\n return undefined;\r\n */\r\n }\r\n /** Detail computation for segment intersecting linestring. */\r\n public computeSegmentLineString(\r\n lsA: LineSegment3d,\r\n extendA0: boolean,\r\n extendA1: boolean,\r\n lsB: LineString3d,\r\n extendB0: boolean,\r\n extendB1: boolean,\r\n reversed: boolean,\r\n ): any {\r\n const pointA0 = lsA.point0Ref;\r\n const pointA1 = lsA.point1Ref;\r\n const pointB0 = CurveCurveIntersectXYZ._workPointBB0;\r\n const pointB1 = CurveCurveIntersectXYZ._workPointBB1;\r\n const numB = lsB.numPoints();\r\n if (numB > 1) {\r\n const dfB = 1.0 / (numB - 1);\r\n let fB0;\r\n let fB1;\r\n fB0 = 0.0;\r\n lsB.pointAt(0, pointB0);\r\n for (let ib = 1; ib < numB; ib++, pointB0.setFrom(pointB1), fB0 = fB1) {\r\n lsB.pointAt(ib, pointB1);\r\n fB1 = ib * dfB;\r\n this.dispatchSegmentSegment(\r\n lsA, extendA0, pointA0, 0.0, pointA1, 1.0, extendA1,\r\n lsB, ib === 1 && extendB0, pointB0, fB0, pointB1, fB1, (ib + 1) === numB && extendB1,\r\n reversed,\r\n );\r\n }\r\n }\r\n return undefined;\r\n }\r\n /** Detail computation for arc intersecting linestring. */\r\n public computeArcLineString(\r\n arcA: Arc3d,\r\n extendA0: boolean,\r\n extendA1: boolean,\r\n lsB: LineString3d,\r\n extendB0: boolean,\r\n extendB1: boolean,\r\n reversed: boolean,\r\n ): any {\r\n const pointB0 = CurveCurveIntersectXYZ._workPointBB0;\r\n const pointB1 = CurveCurveIntersectXYZ._workPointBB1;\r\n const numB = lsB.numPoints();\r\n if (numB > 1) {\r\n const dfB = 1.0 / (numB - 1);\r\n let fB0;\r\n let fB1;\r\n fB0 = 0.0;\r\n lsB.pointAt(0, pointB0);\r\n for (let ib = 1; ib < numB; ib++, pointB0.setFrom(pointB1), fB0 = fB1) {\r\n lsB.pointAt(ib, pointB1);\r\n fB1 = ib * dfB;\r\n this.dispatchSegmentArc(\r\n lsB, ib === 1 && extendB0, pointB0, fB0, pointB1, fB1,\r\n (ib + 1) === numB && extendB1, arcA, extendA0, extendA1, !reversed,\r\n );\r\n }\r\n }\r\n return undefined;\r\n }\r\n /** Detail computation for linestring intersecting linestring. */\r\n private computeLineStringLineString(lsA: LineString3d, lsB: LineString3d, reversed: boolean): void {\r\n const pointA0 = CurveCurveIntersectXYZ._workPointAA0;\r\n const pointA1 = CurveCurveIntersectXYZ._workPointAA1;\r\n const pointB0 = CurveCurveIntersectXYZ._workPointBB0;\r\n const pointB1 = CurveCurveIntersectXYZ._workPointBB1;\r\n const numA = lsA.numPoints();\r\n const numB = lsB.numPoints();\r\n if (numA > 1 && numB > 1) {\r\n lsA.pointAt(0, pointA0);\r\n const dfA = 1.0 / (numA - 1);\r\n const dfB = 1.0 / (numB - 1);\r\n let fA0 = 0.0;\r\n let fB0;\r\n let fA1;\r\n let fB1;\r\n lsA.pointAt(0, pointA0);\r\n for (let ia = 1; ia < numA; ia++, pointA0.setFrom(pointA1), fA0 = fA1) {\r\n fA1 = ia * dfA;\r\n fB0 = 0.0;\r\n lsA.pointAt(ia, pointA1);\r\n lsB.pointAt(0, pointB0);\r\n for (let ib = 1; ib < numB; ib++, pointB0.setFrom(pointB1), fB0 = fB1) {\r\n lsB.pointAt(ib, pointB1);\r\n fB1 = ib * dfB;\r\n this.dispatchSegmentSegment(\r\n lsA, ia === 1 && this._extendA0, pointA0, fA0, pointA1, fA1, (ia + 1) === numA && this._extendA1,\r\n lsB, ib === 1 && this._extendB0, pointB0, fB0, pointB1, fB1, (ib + 1) === numB && this._extendB1,\r\n reversed,\r\n );\r\n }\r\n }\r\n }\r\n }\r\n /**\r\n * Low level dispatch of curve collection.\r\n * We take care of extend variables of geometry's children here if geometry is Path or Loop.\r\n */\r\n private dispatchCurveCollection(geomA: AnyCurve, geomAHandler: (geomA: any) => any): void {\r\n const geomB = this._geometryB; // save\r\n if (!geomB || !geomB.children || !(geomB instanceof CurveCollection))\r\n return;\r\n const children = geomB.children;\r\n const extendB0 = this._extendB0; // save\r\n const extendB1 = this._extendB1; // save\r\n for (let i = 0; i < children.length; i++) {\r\n this.resetGeometry(children[i]);\r\n if (geomB instanceof Path && children.length > 1) {\r\n if (i === 0)\r\n this._extendB1 = false; // first child can only extend from start\r\n else if (i === children.length - 1)\r\n this._extendB0 = false; // last child can only extend from end\r\n else\r\n this._extendB0 = this._extendB1 = false; // middle children cannot extend\r\n } else if (geomB instanceof Loop) {\r\n this._extendB0 = this._extendB1 = false; // Loops cannot extend\r\n }\r\n geomAHandler(geomA);\r\n this._extendB0 = extendB0; // restore\r\n this._extendB1 = extendB1; // restore\r\n }\r\n this.resetGeometry(geomB); // restore\r\n }\r\n /**\r\n * Low level dispatch of CurveChainWithDistanceIndex.\r\n * We take care of extend variables of geometry's children here if geometry.path is Path or Loop.\r\n */\r\n private dispatchCurveChainWithDistanceIndex(geomA: AnyCurve, geomAHandler: (geomA: any) => any): void {\r\n if (!this._geometryB || !(this._geometryB instanceof CurveChainWithDistanceIndex))\r\n return;\r\n if (geomA instanceof CurveChainWithDistanceIndex) {\r\n assert(false, \"call handleCurveChainWithDistanceIndex(geomA) instead\");\r\n }\r\n const index0 = this._results.length;\r\n const geomB = this._geometryB; // save\r\n this.resetGeometry(geomB.path);\r\n this.dispatchCurveCollection(geomA, geomAHandler);\r\n this.resetGeometry(geomB); // restore\r\n this._results = CurveChainWithDistanceIndex.convertChildDetailToChainDetail(\r\n this._results, index0, undefined, geomB, true,\r\n );\r\n }\r\n /**\r\n * Invoke `child.dispatchToGeometryHandler(this)` for each child in the array returned by the query `g.children`.\r\n * We take care of extend variables of geometry's children here if geometry is Path or Loop.\r\n */\r\n public override handleChildren(g: GeometryQuery): any {\r\n const children = g.children;\r\n const extendA0 = this._extendA0; // save\r\n const extendA1 = this._extendA1; // save\r\n if (children)\r\n for (let i = 0; i < children.length; i++) {\r\n if (g instanceof Path && children.length > 1) {\r\n if (i === 0)\r\n this._extendA1 = false; // first child can only extend from start\r\n else if (i === children.length - 1)\r\n this._extendA0 = false; // last child can only extend from end\r\n else\r\n this._extendA0 = this._extendA1 = false; // middle children cannot extend\r\n } else if (g instanceof Loop) {\r\n this._extendA0 = this._extendA1 = false; // Loops cannot extend\r\n }\r\n children[i].dispatchToGeometryHandler(this);\r\n this._extendA0 = extendA0; // restore\r\n this._extendA1 = extendA1; // restore\r\n }\r\n }\r\n /** Double dispatch handler for strongly typed segment. */\r\n public override handleLineSegment3d(segmentA: LineSegment3d): any {\r\n if (this._geometryB instanceof LineSegment3d) {\r\n const segmentB = this._geometryB;\r\n this.dispatchSegmentSegment(\r\n segmentA, this._extendA0, segmentA.point0Ref, 0.0, segmentA.point1Ref, 1.0, this._extendA1,\r\n segmentB, this._extendB0, segmentB.point0Ref, 0.0, segmentB.point1Ref, 1.0, this._extendB1,\r\n false,\r\n );\r\n } else if (this._geometryB instanceof LineString3d) {\r\n this.computeSegmentLineString(\r\n segmentA, this._extendA0, this._extendA1, this._geometryB, this._extendB0, this._extendB1, false,\r\n );\r\n } else if (this._geometryB instanceof Arc3d) {\r\n this.dispatchSegmentArc(\r\n segmentA, this._extendA0, segmentA.point0Ref, 0.0, segmentA.point1Ref, 1.0, this._extendA1,\r\n this._geometryB, this._extendB0, this._extendB1, false,\r\n );\r\n } else if (this._geometryB instanceof BSplineCurve3d) {\r\n this.dispatchSegmentBsplineCurve(\r\n segmentA, this._extendA0, segmentA.point0Ref, 0.0, segmentA.point1Ref, 1.0, this._extendA1,\r\n this._geometryB, this._extendB0, this._extendB1, false,\r\n );\r\n } else if (this._geometryB instanceof CurveCollection) {\r\n this.dispatchCurveCollection(segmentA, this.handleLineSegment3d.bind(this));\r\n } else if (this._geometryB instanceof CurveChainWithDistanceIndex) {\r\n this.dispatchCurveChainWithDistanceIndex(segmentA, this.handleLineSegment3d.bind(this));\r\n }\r\n return undefined;\r\n }\r\n /** double dispatch handler for strongly typed linestring. */\r\n public override handleLineString3d(lsA: LineString3d): any {\r\n if (this._geometryB instanceof LineString3d) {\r\n const lsB = this._geometryB;\r\n this.computeLineStringLineString(lsA, lsB, false);\r\n } else if (this._geometryB instanceof LineSegment3d) {\r\n this.computeSegmentLineString(\r\n this._geometryB, this._extendB0, this._extendB1, lsA, this._extendA0, this._extendA1, true,\r\n );\r\n } else if (this._geometryB instanceof Arc3d) {\r\n this.computeArcLineString(\r\n this._geometryB, this._extendB0, this._extendB1, lsA, this._extendA0, this._extendA1, true,\r\n );\r\n } else if (this._geometryB instanceof BSplineCurve3d) {\r\n this.dispatchLineStringBSplineCurve(\r\n lsA, this._extendA0, this._extendA1, this._geometryB, this._extendB0, this._extendB1, false,\r\n );\r\n } else if (this._geometryB instanceof CurveCollection) {\r\n this.dispatchCurveCollection(lsA, this.handleLineString3d.bind(this));\r\n } else if (this._geometryB instanceof CurveChainWithDistanceIndex) {\r\n this.dispatchCurveChainWithDistanceIndex(lsA, this.handleLineString3d.bind(this));\r\n }\r\n return undefined;\r\n }\r\n /** Double dispatch handler for strongly typed arc. */\r\n public override handleArc3d(arc0: Arc3d): any {\r\n if (this._geometryB instanceof LineSegment3d) {\r\n this.dispatchSegmentArc(\r\n this._geometryB, this._extendB0, this._geometryB.point0Ref, 0.0, this._geometryB.point1Ref, 1.0, this._extendB1,\r\n arc0, this._extendA0, this._extendA1, true,\r\n );\r\n } else if (this._geometryB instanceof LineString3d) {\r\n this.computeArcLineString(\r\n arc0, this._extendA0, this._extendA1, this._geometryB, this._extendB0, this._extendB1, false,\r\n );\r\n } else if (this._geometryB instanceof Arc3d) {\r\n this.dispatchArcArc(\r\n arc0, this._extendA0, this._extendA1, this._geometryB, this._extendB0, this._extendB1, false,\r\n );\r\n } else if (this._geometryB instanceof BSplineCurve3d) {\r\n this.dispatchArcBsplineCurve3d(\r\n arc0, this._extendA0, this._extendA1, this._geometryB, this._extendB0, this._extendB1, false,\r\n );\r\n } else if (this._geometryB instanceof CurveCollection) {\r\n this.dispatchCurveCollection(arc0, this.handleArc3d.bind(this));\r\n } else if (this._geometryB instanceof CurveChainWithDistanceIndex) {\r\n this.dispatchCurveChainWithDistanceIndex(arc0, this.handleArc3d.bind(this));\r\n }\r\n return undefined;\r\n }\r\n /** Double dispatch handler for strongly typed bspline curve. */\r\n public override handleBSplineCurve3d(curve: BSplineCurve3d): any {\r\n if (this._geometryB instanceof LineSegment3d) {\r\n this.dispatchSegmentBsplineCurve(\r\n this._geometryB, this._extendB0, this._geometryB.point0Ref, 0.0, this._geometryB.point1Ref, 1.0, this._extendB1,\r\n curve, this._extendA0, this._extendA1, true,\r\n );\r\n } else if (this._geometryB instanceof LineString3d) {\r\n this.dispatchLineStringBSplineCurve(\r\n this._geometryB, this._extendB0, this._extendB1, curve, this._extendA0, this._extendA1, true,\r\n );\r\n } else if (this._geometryB instanceof Arc3d) {\r\n this.dispatchArcBsplineCurve3d(\r\n this._geometryB, this._extendB0, this._extendB1, curve, this._extendA0, this._extendA1, true,\r\n\r\n );\r\n } else if (this._geometryB instanceof BSplineCurve3dBase) {\r\n this.dispatchBSplineCurve3dBSplineCurve3d(curve, this._geometryB, false);\r\n } else if (this._geometryB instanceof CurveCollection) {\r\n this.dispatchCurveCollection(curve, this.handleBSplineCurve3d.bind(this));\r\n } else if (this._geometryB instanceof CurveChainWithDistanceIndex) {\r\n this.dispatchCurveChainWithDistanceIndex(curve, this.handleBSplineCurve3d.bind(this));\r\n }\r\n return undefined;\r\n }\r\n /** Double dispatch handler for strongly typed CurveChainWithDistanceIndex. */\r\n public override handleCurveChainWithDistanceIndex(chain: CurveChainWithDistanceIndex): any {\r\n super.handleCurveChainWithDistanceIndex(chain);\r\n // if _geometryB is also a CurveChainWithDistanceIndex, it will already have been converted by dispatchCurveChainWithDistanceIndex\r\n this._results = CurveChainWithDistanceIndex.convertChildDetailToChainDetail(this._results, 0, chain, undefined, true);\r\n }\r\n /** Double dispatch handler for strongly typed homogeneous bspline curve. */\r\n public override handleBSplineCurve3dH(_curve: BSplineCurve3dH): any {\r\n /*\r\n // NEEDS WORK -- make \"dispatch\" methods tolerant of both 3d and 3dH\r\n // \"easy\" if both present BezierCurve3dH span loaders\r\n if (this._geometryB instanceof LineSegment3d) {\r\n this.dispatchSegmentBsplineCurve(\r\n this._geometryB, this._extendB0, this._geometryB.point0Ref, 0.0, this._geometryB.point1Ref, 1.0, this._extendB1,\r\n curve, this._extendA0, this.extendA1, true,\r\n );\r\n } else if (this._geometryB instanceof LineString3d) {\r\n this.dispatchLineStringBSplineCurve(\r\n this._geometryB, this._extendB0, this._extendB1, curve, this._extendA0, this._extendA1, true,\r\n );\r\n } else if (this._geometryB instanceof Arc3d) {\r\n this.dispatchArcBsplineCurve3d(\r\n this._geometryB, this._extendB0, this._extendB1, curve, this._extendA0, this._extendA1, true,\r\n );\r\n }\r\n */\r\n return undefined;\r\n }\r\n}\r\n"]}
@@ -59,10 +59,10 @@ export declare class QuadrantFractions {
59
59
  set averageAdded(added: boolean);
60
60
  /**
61
61
  * Compute quadrant data for the given angles.
62
- * @param radians0 first radian angle
63
- * @param radians1 second radian angle
62
+ * @param radians0 first radian angle.
63
+ * @param radians1 second radian angle.
64
64
  * @return quadrant number and start/end radian angles for the quadrant that contains both input angles, or
65
- * undefined if no such quadrant.
65
+ * `undefined` if no such quadrant.
66
66
  * * The returned sweep is always counterclockwise: angle0 < angle1.
67
67
  */
68
68
  static getQuadrantRadians(radians0: number, radians1: number): {
@@ -70,8 +70,8 @@ export declare class QuadrantFractions {
70
70
  angle0: number;
71
71
  angle1: number;
72
72
  } | undefined;
73
- /** Compute the fractional range of Quadrant 1 for the given sweep. */
74
- static getQ1FractionalRange(sweep: AngleSweep): Range1d;
73
+ /** Compute the fractional range of Quadrant 1 for the given full sweep. */
74
+ static getQ1FractionalRange(fullSweep: AngleSweep): Range1d;
75
75
  /** Reverse the fractions array and flags. */
76
76
  reverse(): void;
77
77
  }
@@ -84,15 +84,15 @@ declare class QuadrantFractionsProcessor {
84
84
  * Announce the beginning of processing for quadrant `q`.
85
85
  * @param _reversed whether `q.reverse()` was invoked before this call for symmetry reasons. If so, arcs will be
86
86
  * announced in the opposite order and with the opposite orientation.
87
- * @return whether to process `q`
87
+ * @return whether to process `q`.
88
88
  */
89
89
  announceQuadrantBegin(_q: QuadrantFractions, _reversed: boolean): boolean;
90
90
  /**
91
91
  * Retrieve the fraction preceding the input fraction in process order.
92
92
  * * This optional callback facilitates processors like [[AdaptiveSubdivisionQ1ErrorProcessor]] whose implementation
93
93
  * of [[announceArc]] depends upon the result of the previous invocation of [[announceArc]].
94
- * @param f0 fraction to look up
95
- * @return fraction preceding f0 in process order, or undefined if no such fraction
94
+ * @param f0 fraction to look up.
95
+ * @return fraction preceding f0 in process order, or undefined if no such fraction.
96
96
  */
97
97
  getPreviousFraction?(f0: number): number | undefined;
98
98
  /**
@@ -103,8 +103,8 @@ declare class QuadrantFractionsProcessor {
103
103
  * @param _fPrev fractional parameter of E used to define the 3-point parent circle through the points at `fPrev`,
104
104
  * `f0`, and `f1` from which `arc` was constructed. If undefined, `arc` was generated from the circle defined by
105
105
  * the points at `f0` and `f1` and one of their tangents.
106
- * @param _f0 fractional parameter of E at which point `arc` starts
107
- * @param _f1 fractional parameter of E at which point `arc` ends
106
+ * @param _f0 fractional parameter of E at which point `arc` starts.
107
+ * @param _f1 fractional parameter of E at which point `arc` ends.
108
108
  */
109
109
  announceArc(_arc: Arc3d, _fPrev: number | undefined, _f0: number, _f1: number): void;
110
110
  /**
@@ -130,7 +130,7 @@ export declare class EllipticalArcApproximationContext {
130
130
  private static workPt1;
131
131
  private static workPt2;
132
132
  private static workRay;
133
- /** Constructor, captures input */
133
+ /** Constructor, captures input. */
134
134
  private constructor();
135
135
  /** Constructor, clones input. */
136
136
  static create(ellipticalArc: Arc3d): EllipticalArcApproximationContext;
@@ -152,9 +152,9 @@ export declare class EllipticalArcApproximationContext {
152
152
  */
153
153
  get isValidEllipticalArc(): boolean;
154
154
  /**
155
- * Create a clone of the context's arc in local coordinates.
155
+ * Create a clone of the context's arc in local coordinates (with axes aligned to x-axis and y-axis).
156
156
  * @param fullSweep Optionally set full sweep on the returned local arc. Start angle is preserved.
157
- * @returns local arc, or undefined if the arc is invalid
157
+ * @returns local arc, or undefined if the arc is invalid.
158
158
  */
159
159
  cloneLocalArc(fullSweep?: boolean): Arc3d | undefined;
160
160
  /**
@@ -164,9 +164,9 @@ export declare class EllipticalArcApproximationContext {
164
164
  * * A 2-point plus tangent construction is used to create the first and last circular arc in each quadrant.
165
165
  * * Symmetry of the announced circular arcs matching that of a multi-quadrant spanning elliptical arc is ensured by
166
166
  * processing the samples consistently, starting along the elliptical arc's major axis in each quadrant.
167
- * @param ellipticalArc source arc to approximate
168
- * @param quadrants structured samples, may be temporarily reversed for symmetry
169
- * @param processor callbacks for handling the constructed arcs
167
+ * @param ellipticalArc source arc to approximate.
168
+ * @param quadrants structured samples, may be temporarily reversed for symmetry.
169
+ * @param processor callbacks for handling the constructed arcs.
170
170
  * @internal
171
171
  */
172
172
  static processQuadrantFractions(ellipticalArc: Arc3d, quadrants: QuadrantFractions[], processor: QuadrantFractionsProcessor): void;
@@ -176,8 +176,8 @@ export declare class EllipticalArcApproximationContext {
176
176
  * @param samples structured sample data from the instance's elliptical arc.
177
177
  * @return details of the perpendicular measuring the max approximation error, or undefined if no such perpendicular.
178
178
  * For each of `detailA` and `detailB`:
179
- * * `point` is the end of the perpendicular on each curve
180
- * * `fraction` is the curve parameter of the point
179
+ * * `point` is the end of the perpendicular on each curve.
180
+ * * `fraction` is the curve parameter of the point.
181
181
  * * `a` is the distance between the points.
182
182
  * @internal
183
183
  */
@@ -1 +1 @@
1
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