@itwin/core-geometry 4.0.0-dev.4 → 4.0.0-dev.41
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +17 -3
- package/lib/cjs/Geometry.d.ts +56 -16
- package/lib/cjs/Geometry.d.ts.map +1 -1
- package/lib/cjs/Geometry.js +87 -30
- package/lib/cjs/Geometry.js.map +1 -1
- package/lib/cjs/bspline/BSplineCurveOps.js +4 -5
- package/lib/cjs/bspline/BSplineCurveOps.js.map +1 -1
- package/lib/cjs/bspline/InterpolationCurve3d.js +7 -10
- package/lib/cjs/bspline/InterpolationCurve3d.js.map +1 -1
- package/lib/cjs/clipping/ClipPrimitive.js +2 -2
- package/lib/cjs/clipping/ClipPrimitive.js.map +1 -1
- package/lib/cjs/clipping/ClipUtils.js +4 -4
- package/lib/cjs/clipping/ClipUtils.js.map +1 -1
- package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.js +2 -2
- package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.js.map +1 -1
- package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
- package/lib/cjs/curve/CurveChainWithDistanceIndex.js +20 -13
- package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -1
- package/lib/cjs/curve/CurveCollection.js +1 -1
- package/lib/cjs/curve/CurveCollection.js.map +1 -1
- package/lib/cjs/curve/CurveCurve.d.ts +11 -8
- package/lib/cjs/curve/CurveCurve.d.ts.map +1 -1
- package/lib/cjs/curve/CurveCurve.js +16 -12
- package/lib/cjs/curve/CurveCurve.js.map +1 -1
- package/lib/cjs/curve/CurveCurveIntersectXY.d.ts +5 -1
- package/lib/cjs/curve/CurveCurveIntersectXY.d.ts.map +1 -1
- package/lib/cjs/curve/CurveCurveIntersectXY.js +11 -10
- package/lib/cjs/curve/CurveCurveIntersectXY.js.map +1 -1
- package/lib/cjs/curve/Loop.d.ts +2 -2
- package/lib/cjs/curve/Loop.d.ts.map +1 -1
- package/lib/cjs/curve/Loop.js +6 -0
- package/lib/cjs/curve/Loop.js.map +1 -1
- package/lib/cjs/curve/RegionOps.d.ts +10 -10
- package/lib/cjs/curve/RegionOps.d.ts.map +1 -1
- package/lib/cjs/curve/RegionOps.js +11 -11
- package/lib/cjs/curve/RegionOps.js.map +1 -1
- package/lib/cjs/curve/RegionOpsClassificationSweeps.d.ts +2 -1
- package/lib/cjs/curve/RegionOpsClassificationSweeps.d.ts.map +1 -1
- package/lib/cjs/curve/RegionOpsClassificationSweeps.js +5 -2
- package/lib/cjs/curve/RegionOpsClassificationSweeps.js.map +1 -1
- package/lib/cjs/curve/StrokeOptions.js +1 -2
- package/lib/cjs/curve/StrokeOptions.js.map +1 -1
- package/lib/cjs/curve/spiral/DirectSpiral3d.js +1 -2
- package/lib/cjs/curve/spiral/DirectSpiral3d.js.map +1 -1
- package/lib/cjs/curve/spiral/IntegratedSpiral3d.js +1 -2
- package/lib/cjs/curve/spiral/IntegratedSpiral3d.js.map +1 -1
- package/lib/cjs/geometry3d/Angle.d.ts +19 -0
- package/lib/cjs/geometry3d/Angle.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Angle.js +39 -0
- package/lib/cjs/geometry3d/Angle.js.map +1 -1
- package/lib/cjs/geometry3d/AngleSweep.d.ts +1 -0
- package/lib/cjs/geometry3d/AngleSweep.d.ts.map +1 -1
- package/lib/cjs/geometry3d/AngleSweep.js +1 -0
- package/lib/cjs/geometry3d/AngleSweep.js.map +1 -1
- package/lib/cjs/geometry3d/BarycentricTriangle.d.ts +195 -8
- package/lib/cjs/geometry3d/BarycentricTriangle.d.ts.map +1 -1
- package/lib/cjs/geometry3d/BarycentricTriangle.js +459 -11
- package/lib/cjs/geometry3d/BarycentricTriangle.js.map +1 -1
- package/lib/cjs/geometry3d/CoincidentGeometryOps.d.ts +1 -0
- package/lib/cjs/geometry3d/CoincidentGeometryOps.d.ts.map +1 -1
- package/lib/cjs/geometry3d/CoincidentGeometryOps.js +3 -0
- package/lib/cjs/geometry3d/CoincidentGeometryOps.js.map +1 -1
- package/lib/cjs/geometry3d/GrowableFloat64Array.js +2 -2
- package/lib/cjs/geometry3d/GrowableFloat64Array.js.map +1 -1
- package/lib/cjs/geometry3d/GrowableXYArray.d.ts +1 -1
- package/lib/cjs/geometry3d/GrowableXYArray.d.ts.map +1 -1
- package/lib/cjs/geometry3d/GrowableXYArray.js +2 -2
- package/lib/cjs/geometry3d/GrowableXYArray.js.map +1 -1
- package/lib/cjs/geometry3d/GrowableXYZArray.js +1 -1
- package/lib/cjs/geometry3d/GrowableXYZArray.js.map +1 -1
- package/lib/cjs/geometry3d/IndexedXYCollection.d.ts +22 -7
- package/lib/cjs/geometry3d/IndexedXYCollection.d.ts.map +1 -1
- package/lib/cjs/geometry3d/IndexedXYCollection.js +41 -5
- package/lib/cjs/geometry3d/IndexedXYCollection.js.map +1 -1
- package/lib/cjs/geometry3d/IndexedXYZCollection.d.ts +58 -4
- package/lib/cjs/geometry3d/IndexedXYZCollection.d.ts.map +1 -1
- package/lib/cjs/geometry3d/IndexedXYZCollection.js +102 -4
- package/lib/cjs/geometry3d/IndexedXYZCollection.js.map +1 -1
- package/lib/cjs/geometry3d/Matrix3d.d.ts +479 -265
- package/lib/cjs/geometry3d/Matrix3d.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Matrix3d.js +996 -784
- package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
- package/lib/cjs/geometry3d/OrderedRotationAngles.d.ts +1 -0
- package/lib/cjs/geometry3d/OrderedRotationAngles.d.ts.map +1 -1
- package/lib/cjs/geometry3d/OrderedRotationAngles.js +1 -0
- package/lib/cjs/geometry3d/OrderedRotationAngles.js.map +1 -1
- package/lib/cjs/geometry3d/Point2dArrayCarrier.d.ts +10 -0
- package/lib/cjs/geometry3d/Point2dArrayCarrier.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Point2dArrayCarrier.js +14 -0
- package/lib/cjs/geometry3d/Point2dArrayCarrier.js.map +1 -1
- package/lib/cjs/geometry3d/Point2dVector2d.js +4 -6
- package/lib/cjs/geometry3d/Point2dVector2d.js.map +1 -1
- package/lib/cjs/geometry3d/Point3dArrayCarrier.d.ts +0 -6
- package/lib/cjs/geometry3d/Point3dArrayCarrier.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Point3dArrayCarrier.js +0 -6
- package/lib/cjs/geometry3d/Point3dArrayCarrier.js.map +1 -1
- package/lib/cjs/geometry3d/Point3dVector3d.d.ts +57 -57
- package/lib/cjs/geometry3d/Point3dVector3d.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Point3dVector3d.js +63 -65
- package/lib/cjs/geometry3d/Point3dVector3d.js.map +1 -1
- package/lib/cjs/geometry3d/PointHelpers.d.ts +14 -1
- package/lib/cjs/geometry3d/PointHelpers.d.ts.map +1 -1
- package/lib/cjs/geometry3d/PointHelpers.js +33 -1
- package/lib/cjs/geometry3d/PointHelpers.js.map +1 -1
- package/lib/cjs/geometry3d/PolygonOps.d.ts +127 -19
- package/lib/cjs/geometry3d/PolygonOps.d.ts.map +1 -1
- package/lib/cjs/geometry3d/PolygonOps.js +420 -22
- package/lib/cjs/geometry3d/PolygonOps.js.map +1 -1
- package/lib/cjs/geometry3d/Ray3d.js +1 -1
- package/lib/cjs/geometry3d/Ray3d.js.map +1 -1
- package/lib/cjs/geometry3d/Segment1d.d.ts +1 -1
- package/lib/cjs/geometry3d/Segment1d.js +1 -1
- package/lib/cjs/geometry3d/Segment1d.js.map +1 -1
- package/lib/cjs/numerics/Polynomials.d.ts +12 -0
- package/lib/cjs/numerics/Polynomials.d.ts.map +1 -1
- package/lib/cjs/numerics/Polynomials.js +14 -0
- package/lib/cjs/numerics/Polynomials.js.map +1 -1
- package/lib/cjs/polyface/AuxData.js +1 -1
- package/lib/cjs/polyface/AuxData.js.map +1 -1
- package/lib/cjs/polyface/FacetLocationDetail.d.ts +264 -0
- package/lib/cjs/polyface/FacetLocationDetail.d.ts.map +1 -0
- package/lib/cjs/polyface/FacetLocationDetail.js +376 -0
- package/lib/cjs/polyface/FacetLocationDetail.js.map +1 -0
- package/lib/cjs/polyface/IndexedPolyfaceVisitor.d.ts +2 -5
- package/lib/cjs/polyface/IndexedPolyfaceVisitor.d.ts.map +1 -1
- package/lib/cjs/polyface/IndexedPolyfaceVisitor.js +5 -2
- package/lib/cjs/polyface/IndexedPolyfaceVisitor.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceBuilder.d.ts +24 -14
- package/lib/cjs/polyface/PolyfaceBuilder.d.ts.map +1 -1
- package/lib/cjs/polyface/PolyfaceBuilder.js +74 -23
- package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceClip.js +6 -7
- package/lib/cjs/polyface/PolyfaceClip.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceData.d.ts +1 -1
- package/lib/cjs/polyface/PolyfaceData.d.ts.map +1 -1
- package/lib/cjs/polyface/PolyfaceData.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceQuery.d.ts +76 -1
- package/lib/cjs/polyface/PolyfaceQuery.d.ts.map +1 -1
- package/lib/cjs/polyface/PolyfaceQuery.js +123 -3
- package/lib/cjs/polyface/PolyfaceQuery.js.map +1 -1
- package/lib/cjs/polyface/multiclip/OffsetMeshContext.d.ts +202 -0
- package/lib/cjs/polyface/multiclip/OffsetMeshContext.d.ts.map +1 -0
- package/lib/cjs/polyface/multiclip/OffsetMeshContext.js +1038 -0
- package/lib/cjs/polyface/multiclip/OffsetMeshContext.js.map +1 -0
- package/lib/cjs/serialization/BGFBReader.js +4 -4
- package/lib/cjs/serialization/BGFBReader.js.map +1 -1
- package/lib/cjs/serialization/GeometrySamples.d.ts +8 -6
- package/lib/cjs/serialization/GeometrySamples.d.ts.map +1 -1
- package/lib/cjs/serialization/GeometrySamples.js +26 -19
- package/lib/cjs/serialization/GeometrySamples.js.map +1 -1
- package/lib/cjs/serialization/IModelJsonSchema.js +1 -2
- package/lib/cjs/serialization/IModelJsonSchema.js.map +1 -1
- package/lib/cjs/solid/Sphere.d.ts +5 -5
- package/lib/cjs/solid/Sphere.js +5 -5
- package/lib/cjs/solid/Sphere.js.map +1 -1
- package/lib/cjs/solid/SweepContour.d.ts.map +1 -1
- package/lib/cjs/solid/SweepContour.js +8 -1
- package/lib/cjs/solid/SweepContour.js.map +1 -1
- package/lib/cjs/topology/Graph.d.ts +113 -7
- package/lib/cjs/topology/Graph.d.ts.map +1 -1
- package/lib/cjs/topology/Graph.js +185 -7
- package/lib/cjs/topology/Graph.js.map +1 -1
- package/lib/cjs/topology/HalfEdgeGraphFromIndexedLoopsContext.d.ts +38 -0
- package/lib/cjs/topology/HalfEdgeGraphFromIndexedLoopsContext.d.ts.map +1 -0
- package/lib/cjs/topology/HalfEdgeGraphFromIndexedLoopsContext.js +82 -0
- package/lib/cjs/topology/HalfEdgeGraphFromIndexedLoopsContext.js.map +1 -0
- package/lib/cjs/topology/HalfEdgeGraphSearch.d.ts +2 -1
- package/lib/cjs/topology/HalfEdgeGraphSearch.d.ts.map +1 -1
- package/lib/cjs/topology/HalfEdgeGraphSearch.js +1 -0
- package/lib/cjs/topology/HalfEdgeGraphSearch.js.map +1 -1
- package/lib/cjs/topology/Triangulation.js +1 -1
- package/lib/cjs/topology/Triangulation.js.map +1 -1
- package/lib/esm/Geometry.d.ts +56 -16
- package/lib/esm/Geometry.d.ts.map +1 -1
- package/lib/esm/Geometry.js +86 -29
- package/lib/esm/Geometry.js.map +1 -1
- package/lib/esm/bspline/BSplineCurveOps.js +4 -5
- package/lib/esm/bspline/BSplineCurveOps.js.map +1 -1
- package/lib/esm/bspline/InterpolationCurve3d.js +7 -10
- package/lib/esm/bspline/InterpolationCurve3d.js.map +1 -1
- package/lib/esm/clipping/ClipPrimitive.js +2 -2
- package/lib/esm/clipping/ClipPrimitive.js.map +1 -1
- package/lib/esm/clipping/ClipUtils.js +4 -4
- package/lib/esm/clipping/ClipUtils.js.map +1 -1
- package/lib/esm/clipping/internalContexts/LineStringOffsetClipperContext.js +2 -2
- package/lib/esm/clipping/internalContexts/LineStringOffsetClipperContext.js.map +1 -1
- package/lib/esm/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
- package/lib/esm/curve/CurveChainWithDistanceIndex.js +21 -14
- package/lib/esm/curve/CurveChainWithDistanceIndex.js.map +1 -1
- package/lib/esm/curve/CurveCollection.js +1 -1
- package/lib/esm/curve/CurveCollection.js.map +1 -1
- package/lib/esm/curve/CurveCurve.d.ts +11 -8
- package/lib/esm/curve/CurveCurve.d.ts.map +1 -1
- package/lib/esm/curve/CurveCurve.js +16 -12
- package/lib/esm/curve/CurveCurve.js.map +1 -1
- package/lib/esm/curve/CurveCurveIntersectXY.d.ts +5 -1
- package/lib/esm/curve/CurveCurveIntersectXY.d.ts.map +1 -1
- package/lib/esm/curve/CurveCurveIntersectXY.js +11 -10
- package/lib/esm/curve/CurveCurveIntersectXY.js.map +1 -1
- package/lib/esm/curve/Loop.d.ts +2 -2
- package/lib/esm/curve/Loop.d.ts.map +1 -1
- package/lib/esm/curve/Loop.js +6 -0
- package/lib/esm/curve/Loop.js.map +1 -1
- package/lib/esm/curve/RegionOps.d.ts +10 -10
- package/lib/esm/curve/RegionOps.d.ts.map +1 -1
- package/lib/esm/curve/RegionOps.js +11 -11
- package/lib/esm/curve/RegionOps.js.map +1 -1
- package/lib/esm/curve/RegionOpsClassificationSweeps.d.ts +2 -1
- package/lib/esm/curve/RegionOpsClassificationSweeps.d.ts.map +1 -1
- package/lib/esm/curve/RegionOpsClassificationSweeps.js +5 -2
- package/lib/esm/curve/RegionOpsClassificationSweeps.js.map +1 -1
- package/lib/esm/curve/StrokeOptions.js +1 -2
- package/lib/esm/curve/StrokeOptions.js.map +1 -1
- package/lib/esm/curve/spiral/DirectSpiral3d.js +1 -2
- package/lib/esm/curve/spiral/DirectSpiral3d.js.map +1 -1
- package/lib/esm/curve/spiral/IntegratedSpiral3d.js +1 -2
- package/lib/esm/curve/spiral/IntegratedSpiral3d.js.map +1 -1
- package/lib/esm/geometry3d/Angle.d.ts +19 -0
- package/lib/esm/geometry3d/Angle.d.ts.map +1 -1
- package/lib/esm/geometry3d/Angle.js +39 -0
- package/lib/esm/geometry3d/Angle.js.map +1 -1
- package/lib/esm/geometry3d/AngleSweep.d.ts +1 -0
- package/lib/esm/geometry3d/AngleSweep.d.ts.map +1 -1
- package/lib/esm/geometry3d/AngleSweep.js +1 -0
- package/lib/esm/geometry3d/AngleSweep.js.map +1 -1
- package/lib/esm/geometry3d/BarycentricTriangle.d.ts +195 -8
- package/lib/esm/geometry3d/BarycentricTriangle.d.ts.map +1 -1
- package/lib/esm/geometry3d/BarycentricTriangle.js +459 -12
- package/lib/esm/geometry3d/BarycentricTriangle.js.map +1 -1
- package/lib/esm/geometry3d/CoincidentGeometryOps.d.ts +1 -0
- package/lib/esm/geometry3d/CoincidentGeometryOps.d.ts.map +1 -1
- package/lib/esm/geometry3d/CoincidentGeometryOps.js +3 -0
- package/lib/esm/geometry3d/CoincidentGeometryOps.js.map +1 -1
- package/lib/esm/geometry3d/GrowableFloat64Array.js +2 -2
- package/lib/esm/geometry3d/GrowableFloat64Array.js.map +1 -1
- package/lib/esm/geometry3d/GrowableXYArray.d.ts +1 -1
- package/lib/esm/geometry3d/GrowableXYArray.d.ts.map +1 -1
- package/lib/esm/geometry3d/GrowableXYArray.js +2 -2
- package/lib/esm/geometry3d/GrowableXYArray.js.map +1 -1
- package/lib/esm/geometry3d/GrowableXYZArray.js +1 -1
- package/lib/esm/geometry3d/GrowableXYZArray.js.map +1 -1
- package/lib/esm/geometry3d/IndexedXYCollection.d.ts +22 -7
- package/lib/esm/geometry3d/IndexedXYCollection.d.ts.map +1 -1
- package/lib/esm/geometry3d/IndexedXYCollection.js +41 -5
- package/lib/esm/geometry3d/IndexedXYCollection.js.map +1 -1
- package/lib/esm/geometry3d/IndexedXYZCollection.d.ts +58 -4
- package/lib/esm/geometry3d/IndexedXYZCollection.d.ts.map +1 -1
- package/lib/esm/geometry3d/IndexedXYZCollection.js +103 -5
- package/lib/esm/geometry3d/IndexedXYZCollection.js.map +1 -1
- package/lib/esm/geometry3d/Matrix3d.d.ts +479 -265
- package/lib/esm/geometry3d/Matrix3d.d.ts.map +1 -1
- package/lib/esm/geometry3d/Matrix3d.js +996 -784
- package/lib/esm/geometry3d/Matrix3d.js.map +1 -1
- package/lib/esm/geometry3d/OrderedRotationAngles.d.ts +1 -0
- package/lib/esm/geometry3d/OrderedRotationAngles.d.ts.map +1 -1
- package/lib/esm/geometry3d/OrderedRotationAngles.js +1 -0
- package/lib/esm/geometry3d/OrderedRotationAngles.js.map +1 -1
- package/lib/esm/geometry3d/Point2dArrayCarrier.d.ts +10 -0
- package/lib/esm/geometry3d/Point2dArrayCarrier.d.ts.map +1 -1
- package/lib/esm/geometry3d/Point2dArrayCarrier.js +14 -0
- package/lib/esm/geometry3d/Point2dArrayCarrier.js.map +1 -1
- package/lib/esm/geometry3d/Point2dVector2d.js +4 -6
- package/lib/esm/geometry3d/Point2dVector2d.js.map +1 -1
- package/lib/esm/geometry3d/Point3dArrayCarrier.d.ts +0 -6
- package/lib/esm/geometry3d/Point3dArrayCarrier.d.ts.map +1 -1
- package/lib/esm/geometry3d/Point3dArrayCarrier.js +0 -6
- package/lib/esm/geometry3d/Point3dArrayCarrier.js.map +1 -1
- package/lib/esm/geometry3d/Point3dVector3d.d.ts +57 -57
- package/lib/esm/geometry3d/Point3dVector3d.d.ts.map +1 -1
- package/lib/esm/geometry3d/Point3dVector3d.js +63 -65
- package/lib/esm/geometry3d/Point3dVector3d.js.map +1 -1
- package/lib/esm/geometry3d/PointHelpers.d.ts +14 -1
- package/lib/esm/geometry3d/PointHelpers.d.ts.map +1 -1
- package/lib/esm/geometry3d/PointHelpers.js +33 -1
- package/lib/esm/geometry3d/PointHelpers.js.map +1 -1
- package/lib/esm/geometry3d/PolygonOps.d.ts +127 -19
- package/lib/esm/geometry3d/PolygonOps.d.ts.map +1 -1
- package/lib/esm/geometry3d/PolygonOps.js +419 -22
- package/lib/esm/geometry3d/PolygonOps.js.map +1 -1
- package/lib/esm/geometry3d/Ray3d.js +1 -1
- package/lib/esm/geometry3d/Ray3d.js.map +1 -1
- package/lib/esm/geometry3d/Segment1d.d.ts +1 -1
- package/lib/esm/geometry3d/Segment1d.js +1 -1
- package/lib/esm/geometry3d/Segment1d.js.map +1 -1
- package/lib/esm/numerics/Polynomials.d.ts +12 -0
- package/lib/esm/numerics/Polynomials.d.ts.map +1 -1
- package/lib/esm/numerics/Polynomials.js +14 -0
- package/lib/esm/numerics/Polynomials.js.map +1 -1
- package/lib/esm/polyface/AuxData.js +1 -1
- package/lib/esm/polyface/AuxData.js.map +1 -1
- package/lib/esm/polyface/FacetLocationDetail.d.ts +264 -0
- package/lib/esm/polyface/FacetLocationDetail.d.ts.map +1 -0
- package/lib/esm/polyface/FacetLocationDetail.js +369 -0
- package/lib/esm/polyface/FacetLocationDetail.js.map +1 -0
- package/lib/esm/polyface/IndexedPolyfaceVisitor.d.ts +2 -5
- package/lib/esm/polyface/IndexedPolyfaceVisitor.d.ts.map +1 -1
- package/lib/esm/polyface/IndexedPolyfaceVisitor.js +5 -2
- package/lib/esm/polyface/IndexedPolyfaceVisitor.js.map +1 -1
- package/lib/esm/polyface/PolyfaceBuilder.d.ts +24 -14
- package/lib/esm/polyface/PolyfaceBuilder.d.ts.map +1 -1
- package/lib/esm/polyface/PolyfaceBuilder.js +74 -23
- package/lib/esm/polyface/PolyfaceBuilder.js.map +1 -1
- package/lib/esm/polyface/PolyfaceClip.js +6 -7
- package/lib/esm/polyface/PolyfaceClip.js.map +1 -1
- package/lib/esm/polyface/PolyfaceData.d.ts +1 -1
- package/lib/esm/polyface/PolyfaceData.d.ts.map +1 -1
- package/lib/esm/polyface/PolyfaceData.js.map +1 -1
- package/lib/esm/polyface/PolyfaceQuery.d.ts +76 -1
- package/lib/esm/polyface/PolyfaceQuery.d.ts.map +1 -1
- package/lib/esm/polyface/PolyfaceQuery.js +121 -2
- package/lib/esm/polyface/PolyfaceQuery.js.map +1 -1
- package/lib/esm/polyface/multiclip/OffsetMeshContext.d.ts +202 -0
- package/lib/esm/polyface/multiclip/OffsetMeshContext.d.ts.map +1 -0
- package/lib/esm/polyface/multiclip/OffsetMeshContext.js +1032 -0
- package/lib/esm/polyface/multiclip/OffsetMeshContext.js.map +1 -0
- package/lib/esm/serialization/BGFBReader.js +4 -4
- package/lib/esm/serialization/BGFBReader.js.map +1 -1
- package/lib/esm/serialization/GeometrySamples.d.ts +8 -6
- package/lib/esm/serialization/GeometrySamples.d.ts.map +1 -1
- package/lib/esm/serialization/GeometrySamples.js +26 -19
- package/lib/esm/serialization/GeometrySamples.js.map +1 -1
- package/lib/esm/serialization/IModelJsonSchema.js +1 -2
- package/lib/esm/serialization/IModelJsonSchema.js.map +1 -1
- package/lib/esm/solid/Sphere.d.ts +5 -5
- package/lib/esm/solid/Sphere.js +5 -5
- package/lib/esm/solid/Sphere.js.map +1 -1
- package/lib/esm/solid/SweepContour.d.ts.map +1 -1
- package/lib/esm/solid/SweepContour.js +8 -1
- package/lib/esm/solid/SweepContour.js.map +1 -1
- package/lib/esm/topology/Graph.d.ts +113 -7
- package/lib/esm/topology/Graph.d.ts.map +1 -1
- package/lib/esm/topology/Graph.js +185 -7
- package/lib/esm/topology/Graph.js.map +1 -1
- package/lib/esm/topology/HalfEdgeGraphFromIndexedLoopsContext.d.ts +38 -0
- package/lib/esm/topology/HalfEdgeGraphFromIndexedLoopsContext.d.ts.map +1 -0
- package/lib/esm/topology/HalfEdgeGraphFromIndexedLoopsContext.js +78 -0
- package/lib/esm/topology/HalfEdgeGraphFromIndexedLoopsContext.js.map +1 -0
- package/lib/esm/topology/HalfEdgeGraphSearch.d.ts +2 -1
- package/lib/esm/topology/HalfEdgeGraphSearch.d.ts.map +1 -1
- package/lib/esm/topology/HalfEdgeGraphSearch.js +1 -0
- package/lib/esm/topology/HalfEdgeGraphSearch.js.map +1 -1
- package/lib/esm/topology/Triangulation.js +1 -1
- package/lib/esm/topology/Triangulation.js.map +1 -1
- package/package.json +5 -5
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\n\r\nimport { TransitionSpiral3d } from \"./TransitionSpiral3d\";\r\nimport { Segment1d } from \"../../geometry3d/Segment1d\";\r\nimport { AngleSweep } from \"../../geometry3d/AngleSweep\";\r\nimport { Transform } from \"../../geometry3d/Transform\";\r\nimport { LineString3d } from \"../LineString3d\";\r\nimport { NormalizedTransition } from \"./NormalizedTransition\";\r\nimport { TransitionConditionalProperties } from \"./TransitionConditionalProperties\";\r\nimport { Quadrature } from \"../../numerics/Quadrature\";\r\nimport { Point3d } from \"../../geometry3d/Point3dVector3d\";\r\nimport { Matrix3d } from \"../../geometry3d/Matrix3d\";\r\nimport { Angle } from \"../../geometry3d/Angle\";\r\nimport { Plane3dByOriginAndUnitNormal } from \"../../geometry3d/Plane3dByOriginAndUnitNormal\";\r\nimport { AxisOrder, Geometry } from \"../../Geometry\";\r\nimport { StrokeOptions } from \"../StrokeOptions\";\r\nimport { GeometryHandler, IStrokeHandler } from \"../../geometry3d/GeometryHandler\";\r\nimport { Ray3d } from \"../../geometry3d/Ray3d\";\r\nimport { Plane3dByOriginAndVectors } from \"../../geometry3d/Plane3dByOriginAndVectors\";\r\nimport { GeometryQuery } from \"../GeometryQuery\";\r\n/**\r\n * An IntegratedSpiral3d is a curve defined by integrating its curvature.\r\n * * The first integral of curvature (with respect to distance along the curve) is the bearing angle (in radians)\r\n * * Integrating (cos(theta), sin(theta)) gives displacement from the start point, and thus the actual curve position.\r\n * * The curvature functions of interest are all symmetric snap functions in the NormalizedTransition class.\r\n * * `TransitionConditionalProperties` implements the computations of the interrelationship of radii, bearing, and length.\r\n * @public\r\n */\r\nexport class IntegratedSpiral3d extends TransitionSpiral3d {\r\n /** String name for schema properties */\r\n public readonly curvePrimitiveType = \"transitionSpiral\";\r\n\r\n /** start and end radii as a Segment1d */\r\n public radius01: Segment1d;\r\n /** start and end bearings as an AngleSweep */\r\n public bearing01: AngleSweep;\r\n /** stroked approximation of entire spiral. */\r\n private _globalStrokes: LineString3d;\r\n /** stroked approximation of active spiral.\r\n * * Same count as global -- possibly overly fine, but it gives some consistency between same clothoid constructed as partial versus complete.\r\n * * If no trimming, this points to the same place as the _globalStrokes !!! Don't double transform!!!\r\n */\r\n private _activeStrokes?: LineString3d;\r\n /** Return the internal stroked form of the (possibly partial) spiral */\r\n public get activeStrokes(): LineString3d { return this._activeStrokes !== undefined ? this._activeStrokes : this._globalStrokes; }\r\n private _evaluator: NormalizedTransition;\r\n /** Total curve arc length (computed) */\r\n private _arcLength01: number;\r\n /** Curvatures (inverse radii) at start and end */\r\n private _curvature01: Segment1d;\r\n /** evaluator for transition */\r\n // constructor demands all bearing, radius, and length data -- caller determines usual dependency of \"any 4 determine the 5th\"\r\n private constructor(spiralType: string | undefined,\r\n evaluator: NormalizedTransition,\r\n radius01: Segment1d,\r\n bearing01: AngleSweep,\r\n activeFractionInterval: Segment1d,\r\n localToWorld: Transform,\r\n arcLength: number,\r\n properties: TransitionConditionalProperties | undefined) {\r\n super(spiralType, localToWorld, activeFractionInterval, properties);\r\n this._evaluator = evaluator;\r\n this.radius01 = radius01;\r\n this.bearing01 = bearing01;\r\n this._arcLength01 = arcLength;\r\n this._globalStrokes = LineString3d.create();\r\n // initialize for compiler -- but this will be recomputed in refreshComputeProperties ...\r\n this._curvature01 = Segment1d.create(0, 1);\r\n this.refreshComputedProperties();\r\n }\r\n /** default spiral type name. (clothoid) */\r\n public static readonly defaultSpiralType = \"clothoid\";\r\n\r\n /** use the integrated function to return an angle at fractional position. */\r\n\r\n public globalFractionToBearingRadians(fraction: number): number {\r\n const areaFraction = this._evaluator.fractionToArea(fraction);\r\n const dx = this._arcLength01;\r\n return this.bearing01.startRadians + areaFraction * dx * this._curvature01.signedDelta() + fraction * this._curvature01.x0 * dx;\r\n }\r\n /** use the integrated function to return an angle at fractional position. */\r\n public globalFractionToCurvature(fraction: number): number {\r\n const f = this._evaluator.fractionToCurvatureFraction(fraction);\r\n return this._curvature01.fractionToPoint(f);\r\n }\r\n\r\n /** Return the bearing at given fraction of the active interval .... */\r\n\r\n public fractionToBearingRadians(activeFraction: number): number {\r\n const fraction = this.activeFractionInterval.fractionToPoint(activeFraction);\r\n return this.bearing01.startRadians + fraction * this._arcLength01 * (this._curvature01.x0 + 0.5 * fraction * (this._curvature01.x1 - this._curvature01.x0));\r\n }\r\n /** Return the curvature at given fraction of the active interval ...\r\n * * The `undefined` result is to match the abstract class -- it cannot actually occur.\r\n */\r\n public override fractionToCurvature(activeFraction: number): number | undefined {\r\n // BUG? active interval\r\n return this._curvature01.fractionToPoint(this.activeFractionInterval.fractionToPoint(activeFraction));\r\n }\r\n\r\n // These static variables are reused on calls to integrateFromStartFraction\r\n\r\n private static _gaussFraction: Float64Array;\r\n private static _gaussWeight: Float64Array;\r\n private static _gaussMapper: (xA: number, xB: number, arrayX: Float64Array, arrayW: Float64Array) => number;\r\n /** Initialize class level work arrays. */\r\n public static initWorkSpace() {\r\n IntegratedSpiral3d._gaussFraction = new Float64Array(5);\r\n IntegratedSpiral3d._gaussWeight = new Float64Array(5);\r\n IntegratedSpiral3d._gaussMapper = Quadrature.setupGauss5;\r\n }\r\n /** Evaluate and sum the gauss quadrature formulas to integrate cos(theta), sin(theta) fractional subset of a reference length.\r\n * (recall that theta is a nonlinear function of the fraction.)\r\n * * This is a single interval of gaussian integration.\r\n * * The fraction is on the full spiral (not in the mapped active interval)\r\n * @param xyz advancing integrated point.\r\n * @param fractionA fraction at start of interval\r\n * @param fractionB fraction at end of interval.\r\n * @param unitArcLength length of curve for 0 to 1 fractional\r\n */\r\n private fullSpiralIncrementalIntegral(xyz: Point3d, fractionA: number, fractionB: number, applyMatrix: boolean) {\r\n const gaussFraction = IntegratedSpiral3d._gaussFraction;\r\n const gaussWeight = IntegratedSpiral3d._gaussWeight;\r\n const numEval = IntegratedSpiral3d._gaussMapper(fractionA, fractionB, gaussFraction, gaussWeight);\r\n const deltaL = this._arcLength01;\r\n let w = 0;\r\n let dx = 0.0;\r\n let dy = 0.0;\r\n for (let k = 0; k < numEval; k++) {\r\n const radians = this.globalFractionToBearingRadians(gaussFraction[k]);\r\n w = gaussWeight[k] * deltaL;\r\n dx += w * Math.cos(radians);\r\n dy += w * Math.sin(radians);\r\n }\r\n if (applyMatrix)\r\n Matrix3d.xyzPlusMatrixTimesXYZ(xyz, this.localToWorld.matrix, { x: dx, y: dy, z: 0.0 }, xyz);\r\n else\r\n xyz.addXYZInPlace(dx, dy, 0.0);\r\n\r\n }\r\n /** Recompute strokes */\r\n public override refreshComputedProperties() {\r\n this._curvature01 = Segment1d.create(\r\n TransitionSpiral3d.radiusToCurvature(this.radius01.x0),\r\n TransitionSpiral3d.radiusToCurvature(this.radius01.x1));\r\n this._globalStrokes.clear();\r\n const currentPoint = Point3d.create();\r\n this._globalStrokes.appendStrokePoint(currentPoint);\r\n const numInterval = 16;\r\n\r\n const fractionStep = 1.0 / numInterval;\r\n for (let i = 1; i <= numInterval; i++) {\r\n const fraction0 = (i - 1) * fractionStep;\r\n const fraction1 = i * fractionStep;\r\n this.fullSpiralIncrementalIntegral(currentPoint, fraction0, fraction1, false);\r\n this._globalStrokes.appendStrokePoint(currentPoint);\r\n }\r\n this._globalStrokes.tryTransformInPlace(this.localToWorld);\r\n if (!this.activeFractionInterval.isExact01) {\r\n if (this._activeStrokes === undefined)\r\n this._activeStrokes = LineString3d.create();\r\n this._activeStrokes.clear();\r\n // finer strokes in the active interval ... same fraction step, but mapped\r\n // This assumes factionToPoint acts normally within refreshComputedProperties -- that depends on the global strokes we just computed, but not on the active strokes\r\n for (let i = 0; i <= numInterval; i++) {\r\n const localFraction = i * fractionStep;\r\n this._activeStrokes.addPoint(this.fractionToPoint(localFraction));\r\n }\r\n }\r\n }\r\n /**\r\n * Create a transition spiral with radius and bearing conditions.\r\n * @param radius01 radius (inverse curvature) at start and end. (radius of zero means straight line)\r\n * @param bearing01 bearing angles at start and end. bearings are measured from the x axis, positive clockwise towards y axis\r\n * @param activeFractionInterval fractional limits of the active portion of the spiral.\r\n * @param localToWorld placement frame. Fractional coordinate 0 is at the origin.\r\n */\r\n public static createRadiusRadiusBearingBearing(radius01: Segment1d, bearing01: AngleSweep, activeFractionInterval: Segment1d, localToWorld: Transform, typeName?: string) {\r\n const arcLength = TransitionSpiral3d.radiusRadiusSweepRadiansToArcLength(radius01.x0, radius01.x1, bearing01.sweepRadians);\r\n if (typeName === undefined)\r\n typeName = \"clothoid\";\r\n const evaluator = NormalizedTransition.findEvaluator(typeName);\r\n if (!evaluator)\r\n return undefined;\r\n return new IntegratedSpiral3d(typeName, evaluator,\r\n radius01.clone(),\r\n bearing01.clone(), activeFractionInterval.clone(), localToWorld.clone(), arcLength,\r\n new TransitionConditionalProperties(radius01.x0, radius01.x1,\r\n bearing01.startAngle.clone(), bearing01.endAngle.clone(),\r\n undefined));\r\n }\r\n /**\r\n * Create a transition spiral.\r\n * * Inputs must provide exactly 4 of the 5 values `[radius0,radius1,bearing0,bearing1,length`.\r\n * @param spiralType one of \"clothoid\", \"bloss\", \"biquadratic\", \"cosine\", \"sine\". If undefined, \"clothoid\" is used.\r\n * @param radius0 radius (or 0 for tangent to line) at start\r\n * @param radius1 radius (or 0 for tangent to line) at end\r\n * @param bearing0 bearing, measured CCW from x axis at start.\r\n * @param bearing1 bearing, measured CCW from x axis at end.\r\n * @param fractionInterval optional fractional interval for an \"active\" portion of the curve. if omitted, the full [0,1] is used.\r\n * @param localToWorld placement transform\r\n */\r\n public static createFrom4OutOf5(\r\n spiralType: string | undefined,\r\n radius0: number | undefined,\r\n radius1: number | undefined,\r\n bearing0: Angle | undefined,\r\n bearing1: Angle | undefined,\r\n arcLength: number | undefined,\r\n fractionInterval: undefined | Segment1d,\r\n localToWorld: Transform): IntegratedSpiral3d | undefined {\r\n if (spiralType === undefined)\r\n spiralType = \"clothoid\";\r\n const evaluator = NormalizedTransition.findEvaluator(spiralType);\r\n if (!evaluator)\r\n return undefined;\r\n const data = new TransitionConditionalProperties(radius0, radius1, bearing0, bearing1, arcLength);\r\n const data1 = data.clone();\r\n if (!data.tryResolveAnySingleUnknown())\r\n return undefined;\r\n if (fractionInterval === undefined)\r\n fractionInterval = Segment1d.create(0, 1);\r\n return new IntegratedSpiral3d(\r\n spiralType,\r\n evaluator,\r\n Segment1d.create(data.radius0, data.radius1),\r\n AngleSweep.createStartEnd(data.bearing0!, data.bearing1!),\r\n fractionInterval ? fractionInterval.clone() : Segment1d.create(0, 1),\r\n localToWorld, data.curveLength!, data1);\r\n }\r\n /** Copy all defining data from another spiral. */\r\n public setFrom(other: IntegratedSpiral3d): IntegratedSpiral3d {\r\n this.localToWorld.setFrom(other.localToWorld);\r\n this.radius01.setFrom(other.radius01);\r\n this._curvature01.setFrom(other._curvature01);\r\n this.bearing01.setFrom(other.bearing01);\r\n this.localToWorld.setFrom(other.localToWorld);\r\n this.activeFractionInterval.setFrom(other.activeFractionInterval);\r\n this._arcLength01 = other._arcLength01;\r\n return this;\r\n }\r\n /** Deep clone of this spiral */\r\n public override clone(): IntegratedSpiral3d {\r\n return new IntegratedSpiral3d(this._spiralType, this._evaluator,\r\n this.radius01.clone(), this.bearing01.clone(),\r\n this.activeFractionInterval.clone(), this.localToWorld.clone(), this._arcLength01,\r\n this._designProperties?.clone());\r\n }\r\n\r\n /** apply `transform` to this spiral's local to world transform. */\r\n public tryTransformInPlace(transformA: Transform): boolean {\r\n\r\n const rigidData = this.applyRigidPartOfTransform(transformA);\r\n if (rigidData !== undefined) {\r\n this._curvature01.x0 /= rigidData.scale;\r\n this._curvature01.x1 /= rigidData.scale;\r\n this.radius01.x0 *= rigidData.scale;\r\n this.radius01.x1 *= rigidData.scale;\r\n this._arcLength01 *= rigidData.scale;\r\n }\r\n this.refreshComputedProperties();\r\n return true;\r\n }\r\n\r\n /** Return the spiral start point. */\r\n public override startPoint(): Point3d { return this.activeStrokes.startPoint(); }\r\n /** return the spiral end point. */\r\n public override endPoint(): Point3d { return this.activeStrokes.endPoint(); }\r\n /** test if the local to world transform places the spiral xy plane into `plane` */\r\n public isInPlane(plane: Plane3dByOriginAndUnitNormal): boolean {\r\n return plane.isPointInPlane(this.localToWorld.origin as Point3d)\r\n && Geometry.isSameCoordinate(0.0, this.localToWorld.matrix.dotColumnX(plane.getNormalRef()))\r\n && Geometry.isSameCoordinate(0.0, this.localToWorld.matrix.dotColumnY(plane.getNormalRef()));\r\n }\r\n /** Return length of the spiral. Because TransitionSpiral is parameterized directly in terms of distance along, this is a simple return value. */\r\n public quickLength() { return this.curveLength(); }\r\n /** Return length of the spiral. Because TransitionSpiral is parameterized directly in terms of distance along, this is a simple return value. */\r\n public override curveLength() { return this._arcLength01 * (this._activeFractionInterval.absoluteDelta()); }\r\n /** Return (unsigned) length of the spiral between fractions. Because TransitionSpiral is parameterized directly in terms of distance along, this is a simple return value. */\r\n public override curveLengthBetweenFractions(fraction0: number, fraction1: number) {\r\n return this._arcLength01 * (this._activeFractionInterval.absoluteDelta() * Math.abs(fraction1 - fraction0));\r\n }\r\n /** Test if `other` is an instance of `TransitionSpiral3d` */\r\n public isSameGeometryClass(other: any): boolean { return other instanceof TransitionSpiral3d; }\r\n /** Add strokes from this spiral to `dest`.\r\n * * Linestrings will usually stroke as just their points.\r\n * * If maxEdgeLength is given, this will sub-stroke within the linestring -- not what we want.\r\n */\r\n public emitStrokes(dest: LineString3d, options?: StrokeOptions): void { this.activeStrokes.emitStrokes(dest, options); }\r\n /** emit stroke fragments to `dest` handler. */\r\n public emitStrokableParts(dest: IStrokeHandler, options?: StrokeOptions): void {\r\n const n = this.computeStrokeCountForOptions(options);\r\n dest.startParentCurvePrimitive(this);\r\n const activeStrokes = this.activeStrokes;\r\n const preferPrimary = dest.needPrimaryGeometryForStrokes === undefined ? false : dest.needPrimaryGeometryForStrokes();\r\n if (!preferPrimary && n <= activeStrokes.numPoints()) {\r\n this.activeStrokes.emitStrokableParts(dest, options);\r\n } else {\r\n dest.announceIntervalForUniformStepStrokes(this, n, 0.0, 1.0);\r\n }\r\n dest.endParentCurvePrimitive(this);\r\n }\r\n\r\n /**\r\n * return the stroke count required for given options.\r\n * @param options StrokeOptions that determine count\r\n */\r\n\r\n public computeStrokeCountForOptions(options?: StrokeOptions): number {\r\n let numStroke;\r\n if (options) {\r\n const rMin = Math.min(Math.abs(this.radius01.x0), Math.abs(this.radius01.x1));\r\n numStroke = options.applyTolerancesToArc(rMin, this.bearing01.sweepRadians);\r\n numStroke = options.applyMaxEdgeLength(numStroke, this.curveLength());\r\n numStroke = options.applyMinStrokesPerPrimitive(numStroke);\r\n } else {\r\n numStroke = StrokeOptions.applyAngleTol(undefined, 4, this.bearing01.sweepRadians);\r\n }\r\n return numStroke;\r\n }\r\n\r\n /** Reverse the active interval and active strokes.\r\n * * Primary defining data remains unchanged !!!\r\n */\r\n\r\n public reverseInPlace(): void {\r\n this.activeFractionInterval.reverseInPlace();\r\n if (this._activeStrokes === undefined)\r\n this._activeStrokes = this._globalStrokes.clone();\r\n this._activeStrokes.reverseInPlace();\r\n }\r\n /** Evaluate curve point with respect to fraction. */\r\n public fractionToPoint(activeFraction: number, result?: Point3d): Point3d {\r\n const targetGlobalFraction = this.activeFractionInterval.fractionToPoint(activeFraction);\r\n const numStrokes = this._globalStrokes.packedPoints.length - 1;\r\n if (activeFraction > 1.0) {\r\n result = this._globalStrokes.packedPoints.back(result)!;\r\n const integrationStep = 1.0 / numStrokes;\r\n let currentGlobalFraction = 1.0;\r\n let nextGlobalFraction = currentGlobalFraction + integrationStep;\r\n while (nextGlobalFraction < targetGlobalFraction) {\r\n this.fullSpiralIncrementalIntegral(result, currentGlobalFraction, nextGlobalFraction, true);\r\n currentGlobalFraction = nextGlobalFraction;\r\n nextGlobalFraction += integrationStep;\r\n }\r\n this.fullSpiralIncrementalIntegral(result, currentGlobalFraction, targetGlobalFraction, true);\r\n } else if (activeFraction < 0.0) {\r\n result = this._globalStrokes.packedPoints.front(result)!;\r\n const integrationStep = 1.0 / numStrokes;\r\n let currentGlobalFraction = 0.0;\r\n let nextGlobalFraction = currentGlobalFraction - integrationStep;\r\n while (nextGlobalFraction > targetGlobalFraction) {\r\n this.fullSpiralIncrementalIntegral(result, currentGlobalFraction, nextGlobalFraction, true);\r\n currentGlobalFraction = nextGlobalFraction;\r\n nextGlobalFraction -= integrationStep;\r\n }\r\n this.fullSpiralIncrementalIntegral(result, currentGlobalFraction, targetGlobalFraction, true);\r\n } else {\r\n const clampedGlobalFraction = Geometry.clampToStartEnd(targetGlobalFraction, 0, 1);\r\n const index0 = Math.trunc(clampedGlobalFraction * numStrokes); // This indexes the point to the left of the query.\r\n const globalFraction0 = index0 / numStrokes;\r\n result = this._globalStrokes.packedPoints.getPoint3dAtUncheckedPointIndex(index0, result);\r\n // console.log(\" fractionToPoint \", activeFraction, this.activeFractionInterval, \"( global integration \" + globalFraction0 + \" to \" + globalFraction + \")\", index0);\r\n this.fullSpiralIncrementalIntegral(result, globalFraction0, targetGlobalFraction, true);\r\n\r\n }\r\n return result;\r\n }\r\n /** Evaluate curve point and derivative with respect to fraction. */\r\n public fractionToPointAndDerivative(activeFraction: number, result?: Ray3d): Ray3d {\r\n const globalFraction = this.activeFractionInterval.fractionToPoint(activeFraction);\r\n result = result ? result : Ray3d.createZero();\r\n this.fractionToPoint(activeFraction, result.origin);\r\n const radians = this.globalFractionToBearingRadians(globalFraction);\r\n const a = this._arcLength01 * this.activeFractionInterval.signedDelta();\r\n this.localToWorld.matrix.multiplyXY(a * Math.cos(radians), a * Math.sin(radians), result.direction);\r\n return result;\r\n }\r\n\r\n /** Return the frenet frame at fractional position. */\r\n\r\n public override fractionToFrenetFrame(activeFraction: number, result?: Transform): Transform {\r\n const globalFraction = this.activeFractionInterval.fractionToPoint(activeFraction);\r\n result = result ? result : Transform.createIdentity();\r\n result.origin.setFrom(this.fractionToPoint(activeFraction));\r\n Matrix3d.createRigidFromMatrix3d(this.localToWorld.matrix, AxisOrder.XYZ, result.matrix);\r\n\r\n const radians = this.globalFractionToBearingRadians(globalFraction);\r\n const c = Math.cos(radians);\r\n const s = Math.sin(radians);\r\n result.matrix.applyGivensColumnOp(0, 1, c, s);\r\n return result;\r\n }\r\n /** Return a plane with\r\n *\r\n * * origin at fractional position along the curve\r\n * * vectorU is the first derivative, i.e. tangent vector with length equal to the rate of change with respect to the fraction.\r\n * * vectorV is the second derivative, i.e.derivative of vectorU.\r\n */\r\n public fractionToPointAnd2Derivatives(activeFraction: number, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors | undefined {\r\n const globalFraction = this.activeFractionInterval.fractionToPoint(activeFraction);\r\n const origin = this.fractionToPoint(activeFraction);\r\n const radians = this.globalFractionToBearingRadians(globalFraction);\r\n const c = Math.cos(radians);\r\n const s = Math.sin(radians);\r\n const delta = this.activeFractionInterval.signedDelta();\r\n const a = delta;\r\n const b = a * delta;\r\n const vectorX = this.localToWorld.matrix.multiplyXY(a * c, a * s);\r\n const vectorY = this.localToWorld.matrix.multiplyXY(-b * s, b * c);\r\n vectorY.scaleInPlace(this.globalFractionToCurvature(globalFraction));\r\n return Plane3dByOriginAndVectors.createCapture(origin, vectorX, vectorY, result);\r\n }\r\n /** Second step of double dispatch: call `handler.handleTransitionSpiral(this)` */\r\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\r\n return handler.handleTransitionSpiral(this);\r\n }\r\n\r\n /** compare various coordinate quantities */\r\n public override isAlmostEqual(other?: GeometryQuery): boolean {\r\n if (other instanceof IntegratedSpiral3d) {\r\n return this.radius01.isAlmostEqual(other.radius01)\r\n && this.bearing01.isAlmostEqualAllowPeriodShift(other.bearing01)\r\n && this.localToWorld.isAlmostEqual(other.localToWorld)\r\n && Geometry.isSameCoordinate(this._arcLength01, other._arcLength01)\r\n && this.activeFractionInterval.isAlmostEqual(other.activeFractionInterval)\r\n && this._curvature01.isAlmostEqual(other._curvature01);\r\n }\r\n return false;\r\n }\r\n}\r\n// at load time, initialize gauss quadrature workspace\r\nIntegratedSpiral3d.initWorkSpace();\r\n"]}
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+
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\n\r\nimport { TransitionSpiral3d } from \"./TransitionSpiral3d\";\r\nimport { Segment1d } from \"../../geometry3d/Segment1d\";\r\nimport { AngleSweep } from \"../../geometry3d/AngleSweep\";\r\nimport { Transform } from \"../../geometry3d/Transform\";\r\nimport { LineString3d } from \"../LineString3d\";\r\nimport { NormalizedTransition } from \"./NormalizedTransition\";\r\nimport { TransitionConditionalProperties } from \"./TransitionConditionalProperties\";\r\nimport { Quadrature } from \"../../numerics/Quadrature\";\r\nimport { Point3d } from \"../../geometry3d/Point3dVector3d\";\r\nimport { Matrix3d } from \"../../geometry3d/Matrix3d\";\r\nimport { Angle } from \"../../geometry3d/Angle\";\r\nimport { Plane3dByOriginAndUnitNormal } from \"../../geometry3d/Plane3dByOriginAndUnitNormal\";\r\nimport { AxisOrder, Geometry } from \"../../Geometry\";\r\nimport { StrokeOptions } from \"../StrokeOptions\";\r\nimport { GeometryHandler, IStrokeHandler } from \"../../geometry3d/GeometryHandler\";\r\nimport { Ray3d } from \"../../geometry3d/Ray3d\";\r\nimport { Plane3dByOriginAndVectors } from \"../../geometry3d/Plane3dByOriginAndVectors\";\r\nimport { GeometryQuery } from \"../GeometryQuery\";\r\n/**\r\n * An IntegratedSpiral3d is a curve defined by integrating its curvature.\r\n * * The first integral of curvature (with respect to distance along the curve) is the bearing angle (in radians)\r\n * * Integrating (cos(theta), sin(theta)) gives displacement from the start point, and thus the actual curve position.\r\n * * The curvature functions of interest are all symmetric snap functions in the NormalizedTransition class.\r\n * * `TransitionConditionalProperties` implements the computations of the interrelationship of radii, bearing, and length.\r\n * @public\r\n */\r\nexport class IntegratedSpiral3d extends TransitionSpiral3d {\r\n /** String name for schema properties */\r\n public readonly curvePrimitiveType = \"transitionSpiral\";\r\n\r\n /** start and end radii as a Segment1d */\r\n public radius01: Segment1d;\r\n /** start and end bearings as an AngleSweep */\r\n public bearing01: AngleSweep;\r\n /** stroked approximation of entire spiral. */\r\n private _globalStrokes: LineString3d;\r\n /** stroked approximation of active spiral.\r\n * * Same count as global -- possibly overly fine, but it gives some consistency between same clothoid constructed as partial versus complete.\r\n * * If no trimming, this points to the same place as the _globalStrokes !!! Don't double transform!!!\r\n */\r\n private _activeStrokes?: LineString3d;\r\n /** Return the internal stroked form of the (possibly partial) spiral */\r\n public get activeStrokes(): LineString3d { return this._activeStrokes !== undefined ? this._activeStrokes : this._globalStrokes; }\r\n private _evaluator: NormalizedTransition;\r\n /** Total curve arc length (computed) */\r\n private _arcLength01: number;\r\n /** Curvatures (inverse radii) at start and end */\r\n private _curvature01: Segment1d;\r\n /** evaluator for transition */\r\n // constructor demands all bearing, radius, and length data -- caller determines usual dependency of \"any 4 determine the 5th\"\r\n private constructor(spiralType: string | undefined,\r\n evaluator: NormalizedTransition,\r\n radius01: Segment1d,\r\n bearing01: AngleSweep,\r\n activeFractionInterval: Segment1d,\r\n localToWorld: Transform,\r\n arcLength: number,\r\n properties: TransitionConditionalProperties | undefined) {\r\n super(spiralType, localToWorld, activeFractionInterval, properties);\r\n this._evaluator = evaluator;\r\n this.radius01 = radius01;\r\n this.bearing01 = bearing01;\r\n this._arcLength01 = arcLength;\r\n this._globalStrokes = LineString3d.create();\r\n // initialize for compiler -- but this will be recomputed in refreshComputeProperties ...\r\n this._curvature01 = Segment1d.create(0, 1);\r\n this.refreshComputedProperties();\r\n }\r\n /** default spiral type name. (clothoid) */\r\n public static readonly defaultSpiralType = \"clothoid\";\r\n\r\n /** use the integrated function to return an angle at fractional position. */\r\n\r\n public globalFractionToBearingRadians(fraction: number): number {\r\n const areaFraction = this._evaluator.fractionToArea(fraction);\r\n const dx = this._arcLength01;\r\n return this.bearing01.startRadians + areaFraction * dx * this._curvature01.signedDelta() + fraction * this._curvature01.x0 * dx;\r\n }\r\n /** use the integrated function to return an angle at fractional position. */\r\n public globalFractionToCurvature(fraction: number): number {\r\n const f = this._evaluator.fractionToCurvatureFraction(fraction);\r\n return this._curvature01.fractionToPoint(f);\r\n }\r\n\r\n /** Return the bearing at given fraction of the active interval .... */\r\n\r\n public fractionToBearingRadians(activeFraction: number): number {\r\n const fraction = this.activeFractionInterval.fractionToPoint(activeFraction);\r\n return this.bearing01.startRadians + fraction * this._arcLength01 * (this._curvature01.x0 + 0.5 * fraction * (this._curvature01.x1 - this._curvature01.x0));\r\n }\r\n /** Return the curvature at given fraction of the active interval ...\r\n * * The `undefined` result is to match the abstract class -- it cannot actually occur.\r\n */\r\n public override fractionToCurvature(activeFraction: number): number | undefined {\r\n // BUG? active interval\r\n return this._curvature01.fractionToPoint(this.activeFractionInterval.fractionToPoint(activeFraction));\r\n }\r\n\r\n // These static variables are reused on calls to integrateFromStartFraction\r\n\r\n private static _gaussFraction: Float64Array;\r\n private static _gaussWeight: Float64Array;\r\n private static _gaussMapper: (xA: number, xB: number, arrayX: Float64Array, arrayW: Float64Array) => number;\r\n /** Initialize class level work arrays. */\r\n public static initWorkSpace() {\r\n IntegratedSpiral3d._gaussFraction = new Float64Array(5);\r\n IntegratedSpiral3d._gaussWeight = new Float64Array(5);\r\n IntegratedSpiral3d._gaussMapper = Quadrature.setupGauss5;\r\n }\r\n /** Evaluate and sum the gauss quadrature formulas to integrate cos(theta), sin(theta) fractional subset of a reference length.\r\n * (recall that theta is a nonlinear function of the fraction.)\r\n * * This is a single interval of gaussian integration.\r\n * * The fraction is on the full spiral (not in the mapped active interval)\r\n * @param xyz advancing integrated point.\r\n * @param fractionA fraction at start of interval\r\n * @param fractionB fraction at end of interval.\r\n * @param unitArcLength length of curve for 0 to 1 fractional\r\n */\r\n private fullSpiralIncrementalIntegral(xyz: Point3d, fractionA: number, fractionB: number, applyMatrix: boolean) {\r\n const gaussFraction = IntegratedSpiral3d._gaussFraction;\r\n const gaussWeight = IntegratedSpiral3d._gaussWeight;\r\n const numEval = IntegratedSpiral3d._gaussMapper(fractionA, fractionB, gaussFraction, gaussWeight);\r\n const deltaL = this._arcLength01;\r\n let w = 0;\r\n let dx = 0.0;\r\n let dy = 0.0;\r\n for (let k = 0; k < numEval; k++) {\r\n const radians = this.globalFractionToBearingRadians(gaussFraction[k]);\r\n w = gaussWeight[k] * deltaL;\r\n dx += w * Math.cos(radians);\r\n dy += w * Math.sin(radians);\r\n }\r\n if (applyMatrix)\r\n Matrix3d.xyzPlusMatrixTimesXYZ(xyz, this.localToWorld.matrix, { x: dx, y: dy, z: 0.0 }, xyz);\r\n else\r\n xyz.addXYZInPlace(dx, dy, 0.0);\r\n\r\n }\r\n /** Recompute strokes */\r\n public override refreshComputedProperties() {\r\n this._curvature01 = Segment1d.create(\r\n TransitionSpiral3d.radiusToCurvature(this.radius01.x0),\r\n TransitionSpiral3d.radiusToCurvature(this.radius01.x1));\r\n this._globalStrokes.clear();\r\n const currentPoint = Point3d.create();\r\n this._globalStrokes.appendStrokePoint(currentPoint);\r\n const numInterval = 16;\r\n\r\n const fractionStep = 1.0 / numInterval;\r\n for (let i = 1; i <= numInterval; i++) {\r\n const fraction0 = (i - 1) * fractionStep;\r\n const fraction1 = i * fractionStep;\r\n this.fullSpiralIncrementalIntegral(currentPoint, fraction0, fraction1, false);\r\n this._globalStrokes.appendStrokePoint(currentPoint);\r\n }\r\n this._globalStrokes.tryTransformInPlace(this.localToWorld);\r\n if (!this.activeFractionInterval.isExact01) {\r\n if (this._activeStrokes === undefined)\r\n this._activeStrokes = LineString3d.create();\r\n this._activeStrokes.clear();\r\n // finer strokes in the active interval ... same fraction step, but mapped\r\n // This assumes factionToPoint acts normally within refreshComputedProperties -- that depends on the global strokes we just computed, but not on the active strokes\r\n for (let i = 0; i <= numInterval; i++) {\r\n const localFraction = i * fractionStep;\r\n this._activeStrokes.addPoint(this.fractionToPoint(localFraction));\r\n }\r\n }\r\n }\r\n /**\r\n * Create a transition spiral with radius and bearing conditions.\r\n * @param radius01 radius (inverse curvature) at start and end. (radius of zero means straight line)\r\n * @param bearing01 bearing angles at start and end. bearings are measured from the x axis, positive clockwise towards y axis\r\n * @param activeFractionInterval fractional limits of the active portion of the spiral.\r\n * @param localToWorld placement frame. Fractional coordinate 0 is at the origin.\r\n */\r\n public static createRadiusRadiusBearingBearing(radius01: Segment1d, bearing01: AngleSweep, activeFractionInterval: Segment1d, localToWorld: Transform, typeName?: string) {\r\n const arcLength = TransitionSpiral3d.radiusRadiusSweepRadiansToArcLength(radius01.x0, radius01.x1, bearing01.sweepRadians);\r\n if (typeName === undefined)\r\n typeName = \"clothoid\";\r\n const evaluator = NormalizedTransition.findEvaluator(typeName);\r\n if (!evaluator)\r\n return undefined;\r\n return new IntegratedSpiral3d(typeName, evaluator,\r\n radius01.clone(),\r\n bearing01.clone(), activeFractionInterval.clone(), localToWorld.clone(), arcLength,\r\n new TransitionConditionalProperties(radius01.x0, radius01.x1,\r\n bearing01.startAngle.clone(), bearing01.endAngle.clone(),\r\n undefined));\r\n }\r\n /**\r\n * Create a transition spiral.\r\n * * Inputs must provide exactly 4 of the 5 values `[radius0,radius1,bearing0,bearing1,length`.\r\n * @param spiralType one of \"clothoid\", \"bloss\", \"biquadratic\", \"cosine\", \"sine\". If undefined, \"clothoid\" is used.\r\n * @param radius0 radius (or 0 for tangent to line) at start\r\n * @param radius1 radius (or 0 for tangent to line) at end\r\n * @param bearing0 bearing, measured CCW from x axis at start.\r\n * @param bearing1 bearing, measured CCW from x axis at end.\r\n * @param fractionInterval optional fractional interval for an \"active\" portion of the curve. if omitted, the full [0,1] is used.\r\n * @param localToWorld placement transform\r\n */\r\n public static createFrom4OutOf5(\r\n spiralType: string | undefined,\r\n radius0: number | undefined,\r\n radius1: number | undefined,\r\n bearing0: Angle | undefined,\r\n bearing1: Angle | undefined,\r\n arcLength: number | undefined,\r\n fractionInterval: undefined | Segment1d,\r\n localToWorld: Transform): IntegratedSpiral3d | undefined {\r\n if (spiralType === undefined)\r\n spiralType = \"clothoid\";\r\n const evaluator = NormalizedTransition.findEvaluator(spiralType);\r\n if (!evaluator)\r\n return undefined;\r\n const data = new TransitionConditionalProperties(radius0, radius1, bearing0, bearing1, arcLength);\r\n const data1 = data.clone();\r\n if (!data.tryResolveAnySingleUnknown())\r\n return undefined;\r\n if (fractionInterval === undefined)\r\n fractionInterval = Segment1d.create(0, 1);\r\n return new IntegratedSpiral3d(\r\n spiralType,\r\n evaluator,\r\n Segment1d.create(data.radius0, data.radius1),\r\n AngleSweep.createStartEnd(data.bearing0!, data.bearing1!),\r\n fractionInterval ? fractionInterval.clone() : Segment1d.create(0, 1),\r\n localToWorld, data.curveLength!, data1);\r\n }\r\n /** Copy all defining data from another spiral. */\r\n public setFrom(other: IntegratedSpiral3d): IntegratedSpiral3d {\r\n this.localToWorld.setFrom(other.localToWorld);\r\n this.radius01.setFrom(other.radius01);\r\n this._curvature01.setFrom(other._curvature01);\r\n this.bearing01.setFrom(other.bearing01);\r\n this.localToWorld.setFrom(other.localToWorld);\r\n this.activeFractionInterval.setFrom(other.activeFractionInterval);\r\n this._arcLength01 = other._arcLength01;\r\n return this;\r\n }\r\n /** Deep clone of this spiral */\r\n public override clone(): IntegratedSpiral3d {\r\n return new IntegratedSpiral3d(this._spiralType, this._evaluator,\r\n this.radius01.clone(), this.bearing01.clone(),\r\n this.activeFractionInterval.clone(), this.localToWorld.clone(), this._arcLength01,\r\n this._designProperties?.clone());\r\n }\r\n\r\n /** apply `transform` to this spiral's local to world transform. */\r\n public tryTransformInPlace(transformA: Transform): boolean {\r\n\r\n const rigidData = this.applyRigidPartOfTransform(transformA);\r\n if (rigidData !== undefined) {\r\n this._curvature01.x0 /= rigidData.scale;\r\n this._curvature01.x1 /= rigidData.scale;\r\n this.radius01.x0 *= rigidData.scale;\r\n this.radius01.x1 *= rigidData.scale;\r\n this._arcLength01 *= rigidData.scale;\r\n }\r\n this.refreshComputedProperties();\r\n return true;\r\n }\r\n\r\n /** Return the spiral start point. */\r\n public override startPoint(): Point3d { return this.activeStrokes.startPoint(); }\r\n /** return the spiral end point. */\r\n public override endPoint(): Point3d { return this.activeStrokes.endPoint(); }\r\n /** test if the local to world transform places the spiral xy plane into `plane` */\r\n public isInPlane(plane: Plane3dByOriginAndUnitNormal): boolean {\r\n return plane.isPointInPlane(this.localToWorld.origin as Point3d)\r\n && Geometry.isSameCoordinate(0.0, this.localToWorld.matrix.dotColumnX(plane.getNormalRef()))\r\n && Geometry.isSameCoordinate(0.0, this.localToWorld.matrix.dotColumnY(plane.getNormalRef()));\r\n }\r\n /** Return length of the spiral. Because TransitionSpiral is parameterized directly in terms of distance along, this is a simple return value. */\r\n public quickLength() { return this.curveLength(); }\r\n /** Return length of the spiral. Because TransitionSpiral is parameterized directly in terms of distance along, this is a simple return value. */\r\n public override curveLength() { return this._arcLength01 * (this._activeFractionInterval.absoluteDelta()); }\r\n /** Return (unsigned) length of the spiral between fractions. Because TransitionSpiral is parameterized directly in terms of distance along, this is a simple return value. */\r\n public override curveLengthBetweenFractions(fraction0: number, fraction1: number) {\r\n return this._arcLength01 * (this._activeFractionInterval.absoluteDelta() * Math.abs(fraction1 - fraction0));\r\n }\r\n /** Test if `other` is an instance of `TransitionSpiral3d` */\r\n public isSameGeometryClass(other: any): boolean { return other instanceof TransitionSpiral3d; }\r\n /** Add strokes from this spiral to `dest`.\r\n * * Linestrings will usually stroke as just their points.\r\n * * If maxEdgeLength is given, this will sub-stroke within the linestring -- not what we want.\r\n */\r\n public emitStrokes(dest: LineString3d, options?: StrokeOptions): void { this.activeStrokes.emitStrokes(dest, options); }\r\n /** emit stroke fragments to `dest` handler. */\r\n public emitStrokableParts(dest: IStrokeHandler, options?: StrokeOptions): void {\r\n const n = this.computeStrokeCountForOptions(options);\r\n dest.startParentCurvePrimitive(this);\r\n const activeStrokes = this.activeStrokes;\r\n const preferPrimary = dest.needPrimaryGeometryForStrokes === undefined ? false : dest.needPrimaryGeometryForStrokes();\r\n if (!preferPrimary && n <= activeStrokes.numPoints()) {\r\n this.activeStrokes.emitStrokableParts(dest, options);\r\n } else {\r\n dest.announceIntervalForUniformStepStrokes(this, n, 0.0, 1.0);\r\n }\r\n dest.endParentCurvePrimitive(this);\r\n }\r\n\r\n /**\r\n * return the stroke count required for given options.\r\n * @param options StrokeOptions that determine count\r\n */\r\n\r\n public computeStrokeCountForOptions(options?: StrokeOptions): number {\r\n let numStroke;\r\n if (options) {\r\n const rMin = Math.min(Math.abs(this.radius01.x0), Math.abs(this.radius01.x1));\r\n numStroke = options.applyTolerancesToArc(rMin, this.bearing01.sweepRadians);\r\n numStroke = options.applyMaxEdgeLength(numStroke, this.curveLength());\r\n numStroke = options.applyMinStrokesPerPrimitive(numStroke);\r\n } else {\r\n numStroke = StrokeOptions.applyAngleTol(undefined, 4, this.bearing01.sweepRadians);\r\n }\r\n return numStroke;\r\n }\r\n\r\n /** Reverse the active interval and active strokes.\r\n * * Primary defining data remains unchanged !!!\r\n */\r\n\r\n public reverseInPlace(): void {\r\n this.activeFractionInterval.reverseInPlace();\r\n if (this._activeStrokes === undefined)\r\n this._activeStrokes = this._globalStrokes.clone();\r\n this._activeStrokes.reverseInPlace();\r\n }\r\n /** Evaluate curve point with respect to fraction. */\r\n public fractionToPoint(activeFraction: number, result?: Point3d): Point3d {\r\n const targetGlobalFraction = this.activeFractionInterval.fractionToPoint(activeFraction);\r\n const numStrokes = this._globalStrokes.packedPoints.length - 1;\r\n if (activeFraction > 1.0) {\r\n result = this._globalStrokes.packedPoints.back(result)!;\r\n const integrationStep = 1.0 / numStrokes;\r\n let currentGlobalFraction = 1.0;\r\n let nextGlobalFraction = currentGlobalFraction + integrationStep;\r\n while (nextGlobalFraction < targetGlobalFraction) {\r\n this.fullSpiralIncrementalIntegral(result, currentGlobalFraction, nextGlobalFraction, true);\r\n currentGlobalFraction = nextGlobalFraction;\r\n nextGlobalFraction += integrationStep;\r\n }\r\n this.fullSpiralIncrementalIntegral(result, currentGlobalFraction, targetGlobalFraction, true);\r\n } else if (activeFraction < 0.0) {\r\n result = this._globalStrokes.packedPoints.front(result)!;\r\n const integrationStep = 1.0 / numStrokes;\r\n let currentGlobalFraction = 0.0;\r\n let nextGlobalFraction = currentGlobalFraction - integrationStep;\r\n while (nextGlobalFraction > targetGlobalFraction) {\r\n this.fullSpiralIncrementalIntegral(result, currentGlobalFraction, nextGlobalFraction, true);\r\n currentGlobalFraction = nextGlobalFraction;\r\n nextGlobalFraction -= integrationStep;\r\n }\r\n this.fullSpiralIncrementalIntegral(result, currentGlobalFraction, targetGlobalFraction, true);\r\n } else {\r\n const clampedGlobalFraction = Geometry.clampToStartEnd(targetGlobalFraction, 0, 1);\r\n const index0 = Math.trunc(clampedGlobalFraction * numStrokes); // This indexes the point to the left of the query.\r\n const globalFraction0 = index0 / numStrokes;\r\n result = this._globalStrokes.packedPoints.getPoint3dAtUncheckedPointIndex(index0, result);\r\n // console.log(\" fractionToPoint \", activeFraction, this.activeFractionInterval, \"( global integration \" + globalFraction0 + \" to \" + globalFraction + \")\", index0);\r\n this.fullSpiralIncrementalIntegral(result, globalFraction0, targetGlobalFraction, true);\r\n\r\n }\r\n return result;\r\n }\r\n /** Evaluate curve point and derivative with respect to fraction. */\r\n public fractionToPointAndDerivative(activeFraction: number, result?: Ray3d): Ray3d {\r\n const globalFraction = this.activeFractionInterval.fractionToPoint(activeFraction);\r\n result = result ? result : Ray3d.createZero();\r\n this.fractionToPoint(activeFraction, result.origin);\r\n const radians = this.globalFractionToBearingRadians(globalFraction);\r\n const a = this._arcLength01 * this.activeFractionInterval.signedDelta();\r\n this.localToWorld.matrix.multiplyXY(a * Math.cos(radians), a * Math.sin(radians), result.direction);\r\n return result;\r\n }\r\n\r\n /** Return the frenet frame at fractional position. */\r\n\r\n public override fractionToFrenetFrame(activeFraction: number, result?: Transform): Transform {\r\n const globalFraction = this.activeFractionInterval.fractionToPoint(activeFraction);\r\n result = result ? result : Transform.createIdentity();\r\n result.origin.setFrom(this.fractionToPoint(activeFraction));\r\n Matrix3d.createRigidFromMatrix3d(this.localToWorld.matrix, AxisOrder.XYZ, result.matrix);\r\n\r\n const radians = this.globalFractionToBearingRadians(globalFraction);\r\n const c = Math.cos(radians);\r\n const s = Math.sin(radians);\r\n result.matrix.applyGivensColumnOp(0, 1, c, s);\r\n return result;\r\n }\r\n /** Return a plane with\r\n *\r\n * * origin at fractional position along the curve\r\n * * vectorU is the first derivative, i.e. tangent vector with length equal to the rate of change with respect to the fraction.\r\n * * vectorV is the second derivative, i.e.derivative of vectorU.\r\n */\r\n public fractionToPointAnd2Derivatives(activeFraction: number, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors | undefined {\r\n const globalFraction = this.activeFractionInterval.fractionToPoint(activeFraction);\r\n const origin = this.fractionToPoint(activeFraction);\r\n const radians = this.globalFractionToBearingRadians(globalFraction);\r\n const c = Math.cos(radians);\r\n const s = Math.sin(radians);\r\n const delta = this.activeFractionInterval.signedDelta();\r\n const a = delta;\r\n const b = a * delta;\r\n const vectorX = this.localToWorld.matrix.multiplyXY(a * c, a * s);\r\n const vectorY = this.localToWorld.matrix.multiplyXY(-b * s, b * c);\r\n vectorY.scaleInPlace(this.globalFractionToCurvature(globalFraction));\r\n return Plane3dByOriginAndVectors.createCapture(origin, vectorX, vectorY, result);\r\n }\r\n /** Second step of double dispatch: call `handler.handleTransitionSpiral(this)` */\r\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\r\n return handler.handleTransitionSpiral(this);\r\n }\r\n\r\n /** compare various coordinate quantities */\r\n public override isAlmostEqual(other?: GeometryQuery): boolean {\r\n if (other instanceof IntegratedSpiral3d) {\r\n return this.radius01.isAlmostEqual(other.radius01)\r\n && this.bearing01.isAlmostEqualAllowPeriodShift(other.bearing01)\r\n && this.localToWorld.isAlmostEqual(other.localToWorld)\r\n && Geometry.isSameCoordinate(this._arcLength01, other._arcLength01)\r\n && this.activeFractionInterval.isAlmostEqual(other.activeFractionInterval)\r\n && this._curvature01.isAlmostEqual(other._curvature01);\r\n }\r\n return false;\r\n }\r\n}\r\n// at load time, initialize gauss quadrature workspace\r\nIntegratedSpiral3d.initWorkSpace();\r\n"]}
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@@ -9,6 +9,7 @@ import { AngleProps, BeJSONFunctions, TrigValues } from "../Geometry";
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* * Returns the angle between two vectors, with the vectors given as xyz components, and an up vector to resolve angle to a full 2PI range.
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* * The returned angle is (-PI < radians <= PI) or (0 <= radians < 2 * PI)
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static orientedRadiansBetweenVectorsXYZ(ux: number, uy: number, uz: number, vx: number, vy: number, vz: number, upVectorX: number, upVectorY: number, upVectorZ: number, adjustToPositive?: boolean): number;
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{"version":3,"file":"Angle.d.ts","sourceRoot":"","sources":["../../../src/geometry3d/Angle.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,UAAU,EAAE,eAAe,EAAY,UAAU,EAAE,MAAM,aAAa,CAAC;AAEhF
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+
{"version":3,"file":"Angle.d.ts","sourceRoot":"","sources":["../../../src/geometry3d/Angle.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,UAAU,EAAE,eAAe,EAAY,UAAU,EAAE,MAAM,aAAa,CAAC;AAEhF;;;;;;;;;GASG;AACH,qBAAa,KAAM,YAAW,eAAe;IAC3C,+DAA+D;IAC/D,gBAAuB,eAAe,uBAAsC;IAC5E,8DAA8D;IAC9D,gBAAuB,cAAc,sBAA+B;IACpE,8DAA8D;IAC9D,gBAAuB,cAAc,sBAA+B;IACpE,6DAA6D;IAC7D,gBAAuB,SAAS,qBAA+B;IAC/D,+DAA+D;IAC/D,gBAAuB,UAAU,qBAA+B;IAChE,qDAAqD;IACrD,gBAAuB,gBAAgB,SAAiC;IACxE,qDAAqD;IACrD,gBAAuB,gBAAgB,SAAiC;IACxE,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,QAAQ,CAAC,CAAS;IAC1B,OAAO;IAIP,gDAAgD;IACzC,KAAK,IAAI,KAAK;IAGrB,8CAA8C;IACvC,MAAM,IAAI,QAAQ,CAAC,IAAI,CAAC;IAG/B;;;OAGG;WACW,aAAa,CAAC,OAAO,EAAE,MAAM,GAAG,KAAK;IAGnD;;;OAGG;WACW,aAAa,CAAC,OAAO,EAAE,MAAM,GAAG,KAAK;IAGnD;;;;;OAKG;WACW,iBAAiB,CAAC,MAAM,EAAE,KAAK,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,GAAG,KAAK;IAGtF;;;OAGG;IACI,WAAW,CAAC,KAAK,EAAE,MAAM,GAAG,KAAK;IAGxC;;;OAGG;IACI,UAAU,CAAC,OAAO,EAAE,MAAM;IAIjC;;;OAGG;IACI,UAAU,CAAC,OAAO,EAAE,MAAM;IAIjC,yCAAyC;WAC3B,SAAS,IAAI,KAAK;IAGhC;;;;;OAKG;WACW,WAAW,CAAC,SAAS,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,GAAG,KAAK;IAGxE;;;OAGG;IACI,OAAO,CAAC,KAAK,EAAE,KAAK;IAI3B;;;;;;;OAOG;IACI,WAAW,CAAC,IAAI,CAAC,EAAE,UAAU,EAAE,iBAAiB,CAAC,EAAE,MAAM;IAgBhE;;;;;KAKC;WACa,QAAQ,CAAC,IAAI,CAAC,EAAE,UAAU,EAAE,iBAAiB,CAAC,EAAE,MAAM,GAAG,KAAK;IAK5E,+DAA+D;IACxD,MAAM,IAAI,UAAU;IAG3B,yEAAyE;IAClE,aAAa,IAAI,UAAU;IAGlC,4CAA4C;IAC5C,IAAW,OAAO,IAAI,MAAM,CAE3B;IACD,4CAA4C;IAC5C,IAAW,OAAO,IAAI,MAAM,CAE3B;IACD;;;OAGG;WACW,gBAAgB,CAAC,OAAO,EAAE,MAAM,GAAG,MAAM;IAGvD;;;OAGG;WACW,gBAAgB,CAAC,OAAO,EAAE,MAAM,GAAG,MAAM;IAsBvD;;OAEG;IACI,GAAG,IAAI,MAAM;IAGpB;;OAEG;IACI,GAAG,IAAI,MAAM;IAGpB;;OAEG;IACI,GAAG,IAAI,MAAM;IAGpB,kEAAkE;WACpD,mBAAmB,CAAC,OAAO,EAAE,MAAM,GAAG,OAAO;IAG3D,iDAAiD;WACnC,mBAAmB,CAAC,OAAO,EAAE,MAAM,GAAG,OAAO;IAG3D,yCAAyC;IACzC,IAAW,YAAY,IAAI,OAAO,CAEjC;IACD,+DAA+D;IAC/D,IAAW,YAAY,IAAI,OAAO,CAEjC;IACD,yDAAyD;WAC3C,mBAAmB,CAAC,OAAO,EAAE,MAAM,GAAG,MAAM;IAe1D,mDAAmD;WACrC,sBAAsB,CAAC,OAAO,EAAE,MAAM,GAAG,MAAM;IAc7D,yDAAyD;WAC3C,mBAAmB,CAAC,OAAO,EAAE,MAAM,GAAG,MAAM;IAc1D,0DAA0D;WAC5C,0BAA0B,CAAC,OAAO,EAAE,MAAM,GAAG,MAAM;IAcjE,mEAAmE;WACrD,IAAI,IAAI,KAAK;IAG3B,yCAAyC;IACzC,IAAW,WAAW,IAAI,OAAO,CAEhC;IACD,uFAAuF;IACvF,IAAW,YAAY,IAAI,OAAO,CAEjC;IACD,wGAAwG;IACxG,IAAW,wBAAwB,IAAI,OAAO,CAE7C;IACD,gEAAgE;WAClD,2BAA2B,CAAC,OAAO,EAAE,MAAM,GAAG,KAAK;IAGjE,mEAAmE;WACrD,4BAA4B,CAAC,OAAO,EAAE,MAAM,GAAG,KAAK;IAGlE;;;;;OAKG;WACW,oCAAoC,CAAC,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EACnF,SAAS,GAAE,MAAmC,GAAG,OAAO;IAW1D;;;;OAIG;IACI,6BAA6B,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,GAAE,MAAmC,GAAG,OAAO;IAG3G;;;;;OAKG;WACW,iCAAiC,CAAC,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAChF,SAAS,GAAE,MAAmC,GAAG,OAAO;IAG1D;;;;OAIG;IACI,0BAA0B,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,GAAE,MAAmC,GAAG,OAAO;IAGxG;;;;;OAKG;IACI,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,GAAE,MAAmC,GAAG,OAAO;IAG3F;;;;;OAKG;WACW,qBAAqB,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,OAAO;IAKzF;;;;;;OAMG;WACW,+BAA+B,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,UAAU;IA4CzF,8EAA8E;WAChE,gBAAgB,CAAC,KAAK,EAAE,MAAM,EAAE,SAAS,GAAE,MAAgB,GAAG,MAAM;IAYlF;;;;;;;;;;;;;SAaK;WACS,gCAAgC,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,SAAS,GAAE,OAAc,GAAG,UAAU;IAQlI;;;;;;;;;;OAUG;WACW,wBAAwB,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,MAAM;IAItH;;;;;;;;;;;;;;;;OAgBG;WACW,gCAAgC,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EACnH,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,EACvD,gBAAgB,GAAE,OAAe,GAAG,MAAM;IAoB5C;;;OAGG;IACI,uBAAuB,CAAC,QAAQ,EAAE,MAAM;CAQhD"}
|
|
@@ -16,6 +16,7 @@ const Geometry_1 = require("../Geometry");
|
|
|
16
16
|
* `degrees` or `radians` because both are available if requested by caller.
|
|
17
17
|
* * The various access method are named so that callers can specify whether untyped numbers passed in or
|
|
18
18
|
* out are degrees or radians.
|
|
19
|
+
* * Visualization can be found at https://www.itwinjs.org/sandbox/SaeedTorabi/AngleSweep
|
|
19
20
|
* @public
|
|
20
21
|
*/
|
|
21
22
|
class Angle {
|
|
@@ -474,6 +475,44 @@ class Angle {
|
|
|
474
475
|
const uDotV = ux * vx + uy * vy + uz * vz;
|
|
475
476
|
return Math.atan2(Geometry_1.Geometry.crossProductMagnitude(ux, uy, uz, vx, vy, vz), uDotV);
|
|
476
477
|
}
|
|
478
|
+
/**
|
|
479
|
+
* * Returns the angle between two vectors, with the vectors given as xyz components, and an up vector to resolve angle to a full 2PI range.
|
|
480
|
+
* * The returned angle is (-PI < radians <= PI) or (0 <= radians < 2 * PI)
|
|
481
|
+
* * The angle is in the plane of the U and V vectors.
|
|
482
|
+
* * The upVector determines a positive side of the plane but need not be strictly perpendicular to the plane.
|
|
483
|
+
*
|
|
484
|
+
* @param ux x component of vector u
|
|
485
|
+
* @param uy y component of vector u
|
|
486
|
+
* @param uz z component of vector u
|
|
487
|
+
* @param vx x component of vector v
|
|
488
|
+
* @param vy y component of vector v
|
|
489
|
+
* @param vz z component of vector v
|
|
490
|
+
* @param upVectorX x component of vector to positive side of plane.
|
|
491
|
+
* @param upVectorY y component of vector to positive side of plane.
|
|
492
|
+
* @param upVectorZ z component of vector to positive side of plane.
|
|
493
|
+
* @param adjustToAllPositive if true, return strictly non-negative sweep (0 <= radians < 2*PI). If false, return signed (-PI < radians <= PI)
|
|
494
|
+
*/
|
|
495
|
+
static orientedRadiansBetweenVectorsXYZ(ux, uy, uz, vx, vy, vz, upVectorX, upVectorY, upVectorZ, adjustToPositive = false) {
|
|
496
|
+
const uDotV = ux * vx + uy * vy + uz * vz;
|
|
497
|
+
const wx = uy * vz - uz * vy;
|
|
498
|
+
const wy = uz * vx - ux * vz;
|
|
499
|
+
const wz = ux * vy - uy * vx;
|
|
500
|
+
const upDotW = upVectorX * wx + upVectorY * wy + upVectorZ * wz;
|
|
501
|
+
const crossMagnitude = Geometry_1.Geometry.hypotenuseXYZ(wx, wy, wz);
|
|
502
|
+
if (upDotW < 0.0) {
|
|
503
|
+
if (adjustToPositive) {
|
|
504
|
+
// The turn is greater than 180 degrees. Take a peculiarly oriented atan2 to get the excess-180 part as addition to PI.
|
|
505
|
+
// This gives the smoothest numerical transition passing PI.
|
|
506
|
+
return Math.PI + Math.atan2(crossMagnitude, -uDotV);
|
|
507
|
+
}
|
|
508
|
+
else {
|
|
509
|
+
return -Math.atan2(crossMagnitude, uDotV);
|
|
510
|
+
}
|
|
511
|
+
}
|
|
512
|
+
else {
|
|
513
|
+
return Math.atan2(crossMagnitude, uDotV);
|
|
514
|
+
}
|
|
515
|
+
}
|
|
477
516
|
/**
|
|
478
517
|
* Add a multiple of a full circle angle (360 degrees, 2PI) in place.
|
|
479
518
|
* @param multiple multiplier factor
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\n\r\nimport { AngleProps, BeJSONFunctions, Geometry, TrigValues } from \"../Geometry\";\r\n\r\n/**\r\n * An `Angle` carries the numeric value of an angle, with methods to allow (require!) callers to\r\n * be clear about whether their angle is degrees or radians.\r\n * * After the Angle object is created, the callers should not know or care whether it is stored in\r\n * `degrees` or `radians` because both are available if requested by caller.\r\n * * The various access method are named so that callers can specify whether untyped numbers passed in or\r\n * out are degrees or radians.\r\n * @public\r\n */\r\nexport class Angle implements BeJSONFunctions {\r\n /** maximal accuracy value of pi/12 (15 degrees), in radians */\r\n public static readonly piOver12Radians = 0.26179938779914943653855361527329;\r\n /** maximal accuracy value of pi/4 (45 degrees), in radians */\r\n public static readonly piOver4Radians = 7.85398163397448280000e-001;\r\n /** maximal accuracy value of pi/2 (90 degrees), in radians */\r\n public static readonly piOver2Radians = 1.57079632679489660000e+000;\r\n /** maximal accuracy value of pi (180 degrees), in radians */\r\n public static readonly piRadians = 3.14159265358979310000e+000;\r\n /** maximal accuracy value of 2*pi (360 degrees), in radians */\r\n public static readonly pi2Radians = 6.28318530717958620000e+000;\r\n /** scale factor for converting radians to degrees */\r\n public static readonly degreesPerRadian = (45.0 / Angle.piOver4Radians);\r\n /** scale factor for converting degrees to radians */\r\n public static readonly radiansPerDegree = (Angle.piOver4Radians / 45.0);\r\n private _radians: number;\r\n private _degrees?: number;\r\n private constructor(radians = 0, degrees?: number) {\r\n this._radians = radians;\r\n this._degrees = degrees;\r\n }\r\n /** Return a new angle with the same content. */\r\n public clone(): Angle {\r\n return new Angle(this._radians, this._degrees);\r\n }\r\n /** Freeze this instance so it is read-only */\r\n public freeze(): Readonly<this> {\r\n return Object.freeze(this);\r\n }\r\n /**\r\n * Return a new Angle object for angle given in degrees.\r\n * @param degrees angle in degrees\r\n */\r\n public static createDegrees(degrees: number): Angle {\r\n return new Angle(Angle.degreesToRadians(degrees), degrees);\r\n }\r\n /**\r\n * Return a (new) Angle object for a value given in radians.\r\n * @param radians angle in radians\r\n */\r\n public static createRadians(radians: number): Angle {\r\n return new Angle(radians);\r\n }\r\n /**\r\n * Return a (new) Angle object that is interpolated between two inputs (based on a fraction)\r\n * @param angle0 first angle in radians\r\n * @param fraction the interpolation fraction\r\n * @param angle1 second angle in radians\r\n */\r\n public static createInterpolate(angle0: Angle, fraction: number, angle1: Angle): Angle {\r\n return new Angle(Geometry.interpolate(angle0.radians, fraction, angle1.radians));\r\n }\r\n /**\r\n * Return a (new) Angle object, with angle scaled from existing angle.\r\n * @param scale scale factor to apply to angle.\r\n */\r\n public cloneScaled(scale: number): Angle {\r\n return new Angle(this.radians * scale);\r\n }\r\n /**\r\n * Set this angle to a value given in radians.\r\n * @param radians angle given in radians\r\n */\r\n public setRadians(radians: number) {\r\n this._radians = radians;\r\n this._degrees = undefined;\r\n }\r\n /**\r\n * Set this angle to a value given in degrees.\r\n * @param degrees angle given in degrees.\r\n */\r\n public setDegrees(degrees: number) {\r\n this._radians = Angle.degreesToRadians(degrees);\r\n this._degrees = degrees;\r\n }\r\n /** Create an angle for a full circle. */\r\n public static create360(): Angle {\r\n return new Angle(Math.PI * 2.0, 360.0);\r\n }\r\n /**\r\n * Create a (strongly typed) Angle whose tangent is `numerator/denominator`, using the signs of both in\r\n * determining the (otherwise ambiguous) quadrant.\r\n * @param numerator numerator for tangent\r\n * @param denominator denominator for tangent\r\n */\r\n public static createAtan2(numerator: number, denominator: number): Angle {\r\n return new Angle(Math.atan2(numerator, denominator));\r\n }\r\n /**\r\n * Copy all contents of `other` to this Angle.\r\n * @param other source data\r\n */\r\n public setFrom(other: Angle) {\r\n this._radians = other._radians;\r\n this._degrees = other._degrees;\r\n }\r\n /**\r\n * Set an Angle from a JSON object\r\n * * A simple number is considered as degrees.\r\n * * specified `json.degrees` or `json._degrees` is degree value.\r\n * * specified `son.radians` or `json._radians` is radians value.\r\n * @param json object from JSON.parse. If a number, value is in *DEGREES*\r\n * @param defaultValRadians if json is undefined, default value in radians.\r\n */\r\n public setFromJSON(json?: AngleProps, defaultValRadians?: number) {\r\n this._radians = defaultValRadians ? defaultValRadians : 0;\r\n if (!json)\r\n return;\r\n if (typeof json === \"number\") {\r\n this.setDegrees(json);\r\n } else if (typeof (json as any).degrees === \"number\") {\r\n this.setDegrees((json as any).degrees);\r\n } else if (typeof (json as any)._degrees === \"number\") {\r\n this.setDegrees((json as any)._degrees);\r\n } else if (typeof (json as any).radians === \"number\") {\r\n this.setRadians((json as any).radians);\r\n } else if (typeof (json as any)._radians === \"number\") {\r\n this.setRadians((json as any)._radians);\r\n }\r\n }\r\n /**\r\n * Create an Angle from a JSON object\r\n * @param json object from JSON.parse. If a number, value is in *DEGREES*\r\n * @param defaultValRadians if json is undefined, default value in radians.\r\n * @return a new Angle\r\n */\r\n public static fromJSON(json?: AngleProps, defaultValRadians?: number): Angle {\r\n const val = new Angle();\r\n val.setFromJSON(json, defaultValRadians);\r\n return val;\r\n }\r\n /** Convert an Angle to a JSON object as a number in degrees */\r\n public toJSON(): AngleProps {\r\n return this.degrees;\r\n }\r\n /** Return a json object with radians keyword, e.g. `{ radians: 0.10}` */\r\n public toJSONRadians(): AngleProps {\r\n return { radians: this.radians };\r\n }\r\n /** Return the angle measured in radians. */\r\n public get radians(): number {\r\n return this._radians;\r\n }\r\n /** Return the angle measured in degrees. */\r\n public get degrees(): number {\r\n return this._degrees !== undefined ? this._degrees : Angle.radiansToDegrees(this._radians);\r\n }\r\n /**\r\n * Convert an angle in degrees to radians.\r\n * @param degrees angle in degrees\r\n */\r\n public static degreesToRadians(degrees: number): number {\r\n return degrees * Math.PI / 180;\r\n }\r\n /**\r\n * Convert an angle in radians to degrees.\r\n * @param degrees angle in radians\r\n */\r\n public static radiansToDegrees(radians: number): number {\r\n if (radians < 0)\r\n return -Angle.radiansToDegrees(-radians);\r\n // Now radians is positive ...\r\n const pi = Math.PI;\r\n const factor = 180.0 / pi;\r\n /* the following if statements are for round-off reasons. The problem is that no IEEE number is\r\n * an exact hit for any primary multiple of pi (90, 180, etc). The following is supposed to have\r\n * a better chance that if the input was computed by direct assignment from 90, 180, etc degrees\r\n * it will return exactly 90,180 etc.\r\n */\r\n if (radians <= 0.25 * pi)\r\n return factor * radians;\r\n if (radians < 0.75 * pi)\r\n return 90.0 + 180 * ((radians - 0.5 * pi) / pi);\r\n if (radians <= 1.25 * pi)\r\n return 180.0 + 180 * ((radians - pi) / pi);\r\n if (radians <= 1.75 * pi)\r\n return 270.0 + 180 * ((radians - 1.5 * pi) / pi);\r\n // all larger radians reference from 360 degrees (2PI)\r\n return 360.0 + 180 * ((radians - 2.0 * pi) / pi);\r\n }\r\n /**\r\n * Return the cosine of this Angle object's angle.\r\n */\r\n public cos(): number {\r\n return Math.cos(this._radians);\r\n }\r\n /**\r\n * Return the sine of this Angle object's angle.\r\n */\r\n public sin(): number {\r\n return Math.sin(this._radians);\r\n }\r\n /**\r\n * Return the tangent of this Angle object's angle.\r\n */\r\n public tan(): number {\r\n return Math.tan(this._radians);\r\n }\r\n /** Test if a radians (absolute) value is nearly 2PI or larger! */\r\n public static isFullCircleRadians(radians: number): boolean {\r\n return Math.abs(radians) >= Geometry.fullCircleRadiansMinusSmallAngle;\r\n }\r\n /** Test if the radians value is a half circle */\r\n public static isHalfCircleRadians(radians: number): boolean {\r\n return Math.abs(Math.abs(radians) - Math.PI) <= Geometry.smallAngleRadians;\r\n }\r\n /** test if the angle is a full circle */\r\n public get isFullCircle(): boolean {\r\n return Angle.isFullCircleRadians(this._radians);\r\n }\r\n /** test if the angle is a half circle (in either direction) */\r\n public get isHalfCircle(): boolean {\r\n return Angle.isHalfCircleRadians(this._radians);\r\n }\r\n /** Adjust a radians value so it is positive in 0..360 */\r\n public static adjustDegrees0To360(degrees: number): number {\r\n if (degrees >= 0) {\r\n const period = 360.0;\r\n if (degrees < period)\r\n return degrees;\r\n const numPeriods = Math.floor(degrees / period);\r\n return degrees - numPeriods * period;\r\n } else if (degrees < 0) {\r\n // negative angle ...\r\n const radians = Angle.adjustDegrees0To360(-degrees);\r\n return 360.0 - radians;\r\n }\r\n // fall through for Nan (disaster) !!!\r\n return 0;\r\n }\r\n /** Adjust a radians value so it is in -180..180 */\r\n public static adjustDegreesSigned180(degrees: number): number {\r\n if (Math.abs(degrees) <= 180.0)\r\n return degrees;\r\n if (degrees >= 0) {\r\n const period = 360.0;\r\n const numPeriods = 1 + Math.floor((degrees - 180.0) / period);\r\n return degrees - numPeriods * period;\r\n } else if (degrees < 0) {\r\n // negative angle ...\r\n return -Angle.adjustDegreesSigned180(-degrees);\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /** Adjust a radians value so it is positive in 0..2Pi */\r\n public static adjustRadians0To2Pi(radians: number): number {\r\n if (radians >= 0) {\r\n const period = Math.PI * 2.0;\r\n if (radians < period)\r\n return radians;\r\n const numPeriods = Math.floor(radians / period);\r\n return radians - numPeriods * period;\r\n } else if (radians < 0) {\r\n // negative angle ...\r\n return Math.PI * 2.0 - Angle.adjustRadians0To2Pi(-radians);\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /** Adjust a radians value so it is positive in -PI..PI */\r\n public static adjustRadiansMinusPiPlusPi(radians: number): number {\r\n if (Math.abs(radians) <= Math.PI)\r\n return radians;\r\n if (radians >= 0) {\r\n const period = Math.PI * 2.0;\r\n const numPeriods = 1 + Math.floor((radians - Math.PI) / period);\r\n return radians - numPeriods * period;\r\n } else if (radians < 0) {\r\n // negative angle ...\r\n return -Angle.adjustRadiansMinusPiPlusPi(-radians);\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /** return a (newly allocated) Angle object with value 0 radians */\r\n public static zero(): Angle {\r\n return new Angle(0);\r\n }\r\n /** Test if the angle is exactly zero. */\r\n public get isExactZero(): boolean {\r\n return this.radians === 0;\r\n }\r\n /** Test if the angle is almost zero (within tolerance `Geometry.smallAngleRadians`) */\r\n public get isAlmostZero(): boolean {\r\n return Math.abs(this.radians) < Geometry.smallAngleRadians;\r\n }\r\n /** Test if the angle is almost a north or south pole (within tolerance `Geometry.smallAngleRadians`) */\r\n public get isAlmostNorthOrSouthPole(): boolean {\r\n return Angle.isHalfCircleRadians(this.radians * 2.0);\r\n }\r\n /** Create an angle object with degrees adjusted into 0..360. */\r\n public static createDegreesAdjustPositive(degrees: number): Angle {\r\n return Angle.createDegrees(Angle.adjustDegrees0To360(degrees));\r\n }\r\n /** Create an angle object with degrees adjusted into -180..180. */\r\n public static createDegreesAdjustSigned180(degrees: number): Angle {\r\n return Angle.createDegrees(Angle.adjustDegreesSigned180(degrees));\r\n }\r\n /**\r\n * Test if two radians values are equivalent, allowing shift by full circle (i.e. by a multiple of `2*PI`)\r\n * @param radiansA first radians value\r\n * @param radiansB second radians value\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public static isAlmostEqualRadiansAllowPeriodShift(radiansA: number, radiansB: number,\r\n radianTol: number = Geometry.smallAngleRadians): boolean {\r\n const delta = Math.abs(radiansA - radiansB);\r\n if (delta <= radianTol)\r\n return true;\r\n const period = Math.PI * 2.0;\r\n if (Math.abs(delta - period) <= radianTol)\r\n return true;\r\n const numPeriod = Math.round(delta / period);\r\n const delta1 = delta - numPeriod * period;\r\n return Math.abs(delta1) <= radianTol;\r\n }\r\n /**\r\n * Test if this angle and other are equivalent, allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * @param other the other angle\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public isAlmostEqualAllowPeriodShift(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians, other._radians, radianTol);\r\n }\r\n /**\r\n * Test if two angle (in radians) almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * @param radiansA first radians value\r\n * @param radiansB second radians value\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public static isAlmostEqualRadiansNoPeriodShift(radiansA: number, radiansB: number,\r\n radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Math.abs(radiansA - radiansB) < radianTol;\r\n }\r\n /**\r\n * Test if two this angle and other are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * @param other the other angle\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public isAlmostEqualNoPeriodShift(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians, other._radians, radianTol);\r\n }\r\n /**\r\n * Test if two this angle and other are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * * This function is same as isAlmostEqualRadiansNoPeriodShift. Please use isAlmostEqualRadiansNoPeriodShift.\r\n * @param other the other angle\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public isAlmostEqual(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return this.isAlmostEqualNoPeriodShift(other, radianTol);\r\n }\r\n /**\r\n * Test if dot product values indicate non-zero length perpendicular vectors.\r\n * @param dotUU dot product of vectorU with itself\r\n * @param dotVV dot product of vectorV with itself\r\n * @param dotUV dot product of vectorU with vectorV\r\n */\r\n public static isPerpendicularDotSet(dotUU: number, dotVV: number, dotUV: number): boolean {\r\n return dotUU > Geometry.smallMetricDistanceSquared\r\n && dotVV > Geometry.smallMetricDistanceSquared\r\n && dotUV * dotUV <= Geometry.smallAngleRadiansSquared * dotUU * dotVV;\r\n }\r\n /**\r\n * Return cosine, sine, and radians for the half angle of a \"cosine,sine\" pair.\r\n * * This function assumes the input arguments are related to an angle between -PI and PI\r\n * * This function returns an angle between -PI and PI\r\n * @param rCos2A cosine value (scaled by radius) for initial angle.\r\n * @param rSin2A sine value (scaled by radius) for final angle.\r\n */\r\n public static trigValuesToHalfAngleTrigValues(rCos2A: number, rSin2A: number): TrigValues {\r\n const r = Geometry.hypotenuseXY(rCos2A, rSin2A);\r\n if (r < Geometry.smallMetricDistance) {\r\n return { c: 1.0, s: 0.0, radians: 0.0 }; // angle = 0\r\n } else {\r\n /* If the caller really gave you sine and cosine values, r should be 1. However,\r\n * to allow scaled values -- e.g. the x and y components of any vector -- we normalize\r\n * right here. This adds an extra sqrt and 2 divides to the whole process, but improves\r\n * both the usefulness and robustness of the computation.\r\n */\r\n let cosA;\r\n let sinA = 0.0;\r\n const cos2A = rCos2A / r;\r\n const sin2A = rSin2A / r;\r\n // Original angle in NE and SE quadrants. Half angle in same quadrant\r\n if (cos2A >= 0.0) {\r\n /*\r\n * We know cos2A = (cosA)^2 - (sinA)^2 and 1 = (cosA)^2 + (sinA)^2\r\n * so 1 + cos2A = 2(cosA)^2 and therefore, cosA = sqrt((1+cos2A)/2)\r\n * cosine is positive in NE and SE quadrants so we use +sqrt\r\n */\r\n cosA = Math.sqrt(0.5 * (1.0 + cos2A));\r\n // We know sin2A = 2 sinA cosA so sinA = sin2A/(2*cosA)\r\n sinA = sin2A / (2.0 * cosA);\r\n } else {\r\n // Original angle in NW quadrant. Half angle in NE quadrant\r\n if (sin2A > 0.0) {\r\n /*\r\n * We know cos2A = (cosA)^2 - (sinA)^2 and 1 = (cosA)^2 + (sinA)^2\r\n * so 1 - cos2A = 2(sinA)^2 and therefore, sinA = sqrt((1-cos2A)/2)\r\n * sine is positive in NE quadrant so we use +sqrt\r\n */\r\n sinA = Math.sqrt(0.5 * (1.0 - cos2A));\r\n // Original angle in SW quadrant. Half angle in SE quadrant\r\n } else {\r\n // sine is negative in SE quadrant so we use -sqrt\r\n sinA = -Math.sqrt(0.5 * (1.0 - cos2A));\r\n }\r\n // We know sin2A = 2 sinA cosA so cosA = sin2A/(2*sinA)\r\n cosA = sin2A / (2.0 * sinA); // always positive\r\n }\r\n return { c: cosA, s: sinA, radians: Math.atan2(sinA, cosA) };\r\n }\r\n }\r\n /** If value is close to -1, -0.5, 0, 0.5, 1, adjust it to the exact value. */\r\n public static cleanupTrigValue(value: number, tolerance: number = 1.0e-15): number {\r\n const absValue = Math.abs(value);\r\n if (absValue <= tolerance)\r\n return 0;\r\n let a = Math.abs(absValue - 0.5);\r\n if (a <= tolerance)\r\n return value < 0.0 ? -0.5 : 0.5;\r\n a = Math.abs(absValue - 1.0);\r\n if (a <= tolerance)\r\n return value < 0.0 ? -1.0 : 1.0;\r\n return value;\r\n }\r\n /**\r\n * Return the half angle cosine, sine, and radians for given dot products between vectors. The vectors define\r\n * an ellipse using x(t) = c + U cos(t) + V sin(t) so U and V are at angle t=0 degree and t=90 degree. The\r\n * half angle t0 is an angle such that x(t0) is one of the ellipse semi-axis.\r\n * * This construction arises e.g. in `Arc3d.toScaledMatrix3d`.\r\n * * Given ellipse x(t) = c + U cos(t) + V sin(t), find t0 such that radial vector W(t0) = x(t0) - c is\r\n * perpendicular to the ellipse.\r\n * * Then 0 = W(t0).x'(t0) = (U cos(t0) + V sin(t0)).(V cos(t0) - U sin(t0)) = U.V cos(2t0) + 0.5 (V.V - U.U) sin(2t0)\r\n * implies sin(2t0) / cos(2t0) = 2 U.V / (U.U - V.V), i.e., t0 can be computed given the three dot products on the RHS.\r\n * math details can be found at docs/learning/geometry/Angle.md\r\n * @param dotUU dot product of vectorU with itself\r\n * @param dotVV dot product of vectorV with itself\r\n * @param dotUV dot product of vectorU with vectorV\r\n */\r\n public static dotProductsToHalfAngleTrigValues(dotUU: number, dotVV: number, dotUV: number, favorZero: boolean = true): TrigValues {\r\n\r\n const cos2t0 = dotUU - dotVV;\r\n const sin2t0 = 2.0 * dotUV;\r\n if (favorZero && Math.abs(sin2t0) < Geometry.smallAngleRadians * (Math.abs(dotUU) + Math.abs(dotVV)))\r\n return { c: 1.0, s: 0.0, radians: 0.0 };\r\n return Angle.trigValuesToHalfAngleTrigValues(cos2t0, sin2t0);\r\n }\r\n /**\r\n * * Returns the angle between two vectors, with the vectors given as xyz components\r\n * * The returned angle is between 0 and PI\r\n *\r\n * @param ux x component of vector u\r\n * @param uy y component of vector u\r\n * @param uz z component of vector u\r\n * @param vx x component of vector v\r\n * @param vy y component of vector v\r\n * @param vz z component of vector v\r\n */\r\n public static radiansBetweenVectorsXYZ(ux: number, uy: number, uz: number, vx: number, vy: number, vz: number): number {\r\n const uDotV = ux * vx + uy * vy + uz * vz;\r\n return Math.atan2(Geometry.crossProductMagnitude(ux, uy, uz, vx, vy, vz), uDotV);\r\n }\r\n /**\r\n * Add a multiple of a full circle angle (360 degrees, 2PI) in place.\r\n * @param multiple multiplier factor\r\n */\r\n public addMultipleOf2PiInPlace(multiple: number) {\r\n if (this._degrees !== undefined) {\r\n this._degrees += multiple * 360.0;\r\n this._radians = Angle.degreesToRadians(this._degrees);\r\n } else {\r\n this._radians += multiple * Angle.pi2Radians;\r\n }\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\n\r\nimport { AngleProps, BeJSONFunctions, Geometry, TrigValues } from \"../Geometry\";\r\n\r\n/**\r\n * An `Angle` carries the numeric value of an angle, with methods to allow (require!) callers to\r\n * be clear about whether their angle is degrees or radians.\r\n * * After the Angle object is created, the callers should not know or care whether it is stored in\r\n * `degrees` or `radians` because both are available if requested by caller.\r\n * * The various access method are named so that callers can specify whether untyped numbers passed in or\r\n * out are degrees or radians.\r\n * * Visualization can be found at https://www.itwinjs.org/sandbox/SaeedTorabi/AngleSweep\r\n * @public\r\n */\r\nexport class Angle implements BeJSONFunctions {\r\n /** maximal accuracy value of pi/12 (15 degrees), in radians */\r\n public static readonly piOver12Radians = 0.26179938779914943653855361527329;\r\n /** maximal accuracy value of pi/4 (45 degrees), in radians */\r\n public static readonly piOver4Radians = 7.85398163397448280000e-001;\r\n /** maximal accuracy value of pi/2 (90 degrees), in radians */\r\n public static readonly piOver2Radians = 1.57079632679489660000e+000;\r\n /** maximal accuracy value of pi (180 degrees), in radians */\r\n public static readonly piRadians = 3.14159265358979310000e+000;\r\n /** maximal accuracy value of 2*pi (360 degrees), in radians */\r\n public static readonly pi2Radians = 6.28318530717958620000e+000;\r\n /** scale factor for converting radians to degrees */\r\n public static readonly degreesPerRadian = (45.0 / Angle.piOver4Radians);\r\n /** scale factor for converting degrees to radians */\r\n public static readonly radiansPerDegree = (Angle.piOver4Radians / 45.0);\r\n private _radians: number;\r\n private _degrees?: number;\r\n private constructor(radians = 0, degrees?: number) {\r\n this._radians = radians;\r\n this._degrees = degrees;\r\n }\r\n /** Return a new angle with the same content. */\r\n public clone(): Angle {\r\n return new Angle(this._radians, this._degrees);\r\n }\r\n /** Freeze this instance so it is read-only */\r\n public freeze(): Readonly<this> {\r\n return Object.freeze(this);\r\n }\r\n /**\r\n * Return a new Angle object for angle given in degrees.\r\n * @param degrees angle in degrees\r\n */\r\n public static createDegrees(degrees: number): Angle {\r\n return new Angle(Angle.degreesToRadians(degrees), degrees);\r\n }\r\n /**\r\n * Return a (new) Angle object for a value given in radians.\r\n * @param radians angle in radians\r\n */\r\n public static createRadians(radians: number): Angle {\r\n return new Angle(radians);\r\n }\r\n /**\r\n * Return a (new) Angle object that is interpolated between two inputs (based on a fraction)\r\n * @param angle0 first angle in radians\r\n * @param fraction the interpolation fraction\r\n * @param angle1 second angle in radians\r\n */\r\n public static createInterpolate(angle0: Angle, fraction: number, angle1: Angle): Angle {\r\n return new Angle(Geometry.interpolate(angle0.radians, fraction, angle1.radians));\r\n }\r\n /**\r\n * Return a (new) Angle object, with angle scaled from existing angle.\r\n * @param scale scale factor to apply to angle.\r\n */\r\n public cloneScaled(scale: number): Angle {\r\n return new Angle(this.radians * scale);\r\n }\r\n /**\r\n * Set this angle to a value given in radians.\r\n * @param radians angle given in radians\r\n */\r\n public setRadians(radians: number) {\r\n this._radians = radians;\r\n this._degrees = undefined;\r\n }\r\n /**\r\n * Set this angle to a value given in degrees.\r\n * @param degrees angle given in degrees.\r\n */\r\n public setDegrees(degrees: number) {\r\n this._radians = Angle.degreesToRadians(degrees);\r\n this._degrees = degrees;\r\n }\r\n /** Create an angle for a full circle. */\r\n public static create360(): Angle {\r\n return new Angle(Math.PI * 2.0, 360.0);\r\n }\r\n /**\r\n * Create a (strongly typed) Angle whose tangent is `numerator/denominator`, using the signs of both in\r\n * determining the (otherwise ambiguous) quadrant.\r\n * @param numerator numerator for tangent\r\n * @param denominator denominator for tangent\r\n */\r\n public static createAtan2(numerator: number, denominator: number): Angle {\r\n return new Angle(Math.atan2(numerator, denominator));\r\n }\r\n /**\r\n * Copy all contents of `other` to this Angle.\r\n * @param other source data\r\n */\r\n public setFrom(other: Angle) {\r\n this._radians = other._radians;\r\n this._degrees = other._degrees;\r\n }\r\n /**\r\n * Set an Angle from a JSON object\r\n * * A simple number is considered as degrees.\r\n * * specified `json.degrees` or `json._degrees` is degree value.\r\n * * specified `son.radians` or `json._radians` is radians value.\r\n * @param json object from JSON.parse. If a number, value is in *DEGREES*\r\n * @param defaultValRadians if json is undefined, default value in radians.\r\n */\r\n public setFromJSON(json?: AngleProps, defaultValRadians?: number) {\r\n this._radians = defaultValRadians ? defaultValRadians : 0;\r\n if (!json)\r\n return;\r\n if (typeof json === \"number\") {\r\n this.setDegrees(json);\r\n } else if (typeof (json as any).degrees === \"number\") {\r\n this.setDegrees((json as any).degrees);\r\n } else if (typeof (json as any)._degrees === \"number\") {\r\n this.setDegrees((json as any)._degrees);\r\n } else if (typeof (json as any).radians === \"number\") {\r\n this.setRadians((json as any).radians);\r\n } else if (typeof (json as any)._radians === \"number\") {\r\n this.setRadians((json as any)._radians);\r\n }\r\n }\r\n /**\r\n * Create an Angle from a JSON object\r\n * @param json object from JSON.parse. If a number, value is in *DEGREES*\r\n * @param defaultValRadians if json is undefined, default value in radians.\r\n * @return a new Angle\r\n */\r\n public static fromJSON(json?: AngleProps, defaultValRadians?: number): Angle {\r\n const val = new Angle();\r\n val.setFromJSON(json, defaultValRadians);\r\n return val;\r\n }\r\n /** Convert an Angle to a JSON object as a number in degrees */\r\n public toJSON(): AngleProps {\r\n return this.degrees;\r\n }\r\n /** Return a json object with radians keyword, e.g. `{ radians: 0.10}` */\r\n public toJSONRadians(): AngleProps {\r\n return { radians: this.radians };\r\n }\r\n /** Return the angle measured in radians. */\r\n public get radians(): number {\r\n return this._radians;\r\n }\r\n /** Return the angle measured in degrees. */\r\n public get degrees(): number {\r\n return this._degrees !== undefined ? this._degrees : Angle.radiansToDegrees(this._radians);\r\n }\r\n /**\r\n * Convert an angle in degrees to radians.\r\n * @param degrees angle in degrees\r\n */\r\n public static degreesToRadians(degrees: number): number {\r\n return degrees * Math.PI / 180;\r\n }\r\n /**\r\n * Convert an angle in radians to degrees.\r\n * @param degrees angle in radians\r\n */\r\n public static radiansToDegrees(radians: number): number {\r\n if (radians < 0)\r\n return -Angle.radiansToDegrees(-radians);\r\n // Now radians is positive ...\r\n const pi = Math.PI;\r\n const factor = 180.0 / pi;\r\n /* the following if statements are for round-off reasons. The problem is that no IEEE number is\r\n * an exact hit for any primary multiple of pi (90, 180, etc). The following is supposed to have\r\n * a better chance that if the input was computed by direct assignment from 90, 180, etc degrees\r\n * it will return exactly 90,180 etc.\r\n */\r\n if (radians <= 0.25 * pi)\r\n return factor * radians;\r\n if (radians < 0.75 * pi)\r\n return 90.0 + 180 * ((radians - 0.5 * pi) / pi);\r\n if (radians <= 1.25 * pi)\r\n return 180.0 + 180 * ((radians - pi) / pi);\r\n if (radians <= 1.75 * pi)\r\n return 270.0 + 180 * ((radians - 1.5 * pi) / pi);\r\n // all larger radians reference from 360 degrees (2PI)\r\n return 360.0 + 180 * ((radians - 2.0 * pi) / pi);\r\n }\r\n /**\r\n * Return the cosine of this Angle object's angle.\r\n */\r\n public cos(): number {\r\n return Math.cos(this._radians);\r\n }\r\n /**\r\n * Return the sine of this Angle object's angle.\r\n */\r\n public sin(): number {\r\n return Math.sin(this._radians);\r\n }\r\n /**\r\n * Return the tangent of this Angle object's angle.\r\n */\r\n public tan(): number {\r\n return Math.tan(this._radians);\r\n }\r\n /** Test if a radians (absolute) value is nearly 2PI or larger! */\r\n public static isFullCircleRadians(radians: number): boolean {\r\n return Math.abs(radians) >= Geometry.fullCircleRadiansMinusSmallAngle;\r\n }\r\n /** Test if the radians value is a half circle */\r\n public static isHalfCircleRadians(radians: number): boolean {\r\n return Math.abs(Math.abs(radians) - Math.PI) <= Geometry.smallAngleRadians;\r\n }\r\n /** test if the angle is a full circle */\r\n public get isFullCircle(): boolean {\r\n return Angle.isFullCircleRadians(this._radians);\r\n }\r\n /** test if the angle is a half circle (in either direction) */\r\n public get isHalfCircle(): boolean {\r\n return Angle.isHalfCircleRadians(this._radians);\r\n }\r\n /** Adjust a radians value so it is positive in 0..360 */\r\n public static adjustDegrees0To360(degrees: number): number {\r\n if (degrees >= 0) {\r\n const period = 360.0;\r\n if (degrees < period)\r\n return degrees;\r\n const numPeriods = Math.floor(degrees / period);\r\n return degrees - numPeriods * period;\r\n } else if (degrees < 0) {\r\n // negative angle ...\r\n const radians = Angle.adjustDegrees0To360(-degrees);\r\n return 360.0 - radians;\r\n }\r\n // fall through for Nan (disaster) !!!\r\n return 0;\r\n }\r\n /** Adjust a radians value so it is in -180..180 */\r\n public static adjustDegreesSigned180(degrees: number): number {\r\n if (Math.abs(degrees) <= 180.0)\r\n return degrees;\r\n if (degrees >= 0) {\r\n const period = 360.0;\r\n const numPeriods = 1 + Math.floor((degrees - 180.0) / period);\r\n return degrees - numPeriods * period;\r\n } else if (degrees < 0) {\r\n // negative angle ...\r\n return -Angle.adjustDegreesSigned180(-degrees);\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /** Adjust a radians value so it is positive in 0..2Pi */\r\n public static adjustRadians0To2Pi(radians: number): number {\r\n if (radians >= 0) {\r\n const period = Math.PI * 2.0;\r\n if (radians < period)\r\n return radians;\r\n const numPeriods = Math.floor(radians / period);\r\n return radians - numPeriods * period;\r\n } else if (radians < 0) {\r\n // negative angle ...\r\n return Math.PI * 2.0 - Angle.adjustRadians0To2Pi(-radians);\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /** Adjust a radians value so it is positive in -PI..PI */\r\n public static adjustRadiansMinusPiPlusPi(radians: number): number {\r\n if (Math.abs(radians) <= Math.PI)\r\n return radians;\r\n if (radians >= 0) {\r\n const period = Math.PI * 2.0;\r\n const numPeriods = 1 + Math.floor((radians - Math.PI) / period);\r\n return radians - numPeriods * period;\r\n } else if (radians < 0) {\r\n // negative angle ...\r\n return -Angle.adjustRadiansMinusPiPlusPi(-radians);\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /** return a (newly allocated) Angle object with value 0 radians */\r\n public static zero(): Angle {\r\n return new Angle(0);\r\n }\r\n /** Test if the angle is exactly zero. */\r\n public get isExactZero(): boolean {\r\n return this.radians === 0;\r\n }\r\n /** Test if the angle is almost zero (within tolerance `Geometry.smallAngleRadians`) */\r\n public get isAlmostZero(): boolean {\r\n return Math.abs(this.radians) < Geometry.smallAngleRadians;\r\n }\r\n /** Test if the angle is almost a north or south pole (within tolerance `Geometry.smallAngleRadians`) */\r\n public get isAlmostNorthOrSouthPole(): boolean {\r\n return Angle.isHalfCircleRadians(this.radians * 2.0);\r\n }\r\n /** Create an angle object with degrees adjusted into 0..360. */\r\n public static createDegreesAdjustPositive(degrees: number): Angle {\r\n return Angle.createDegrees(Angle.adjustDegrees0To360(degrees));\r\n }\r\n /** Create an angle object with degrees adjusted into -180..180. */\r\n public static createDegreesAdjustSigned180(degrees: number): Angle {\r\n return Angle.createDegrees(Angle.adjustDegreesSigned180(degrees));\r\n }\r\n /**\r\n * Test if two radians values are equivalent, allowing shift by full circle (i.e. by a multiple of `2*PI`)\r\n * @param radiansA first radians value\r\n * @param radiansB second radians value\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public static isAlmostEqualRadiansAllowPeriodShift(radiansA: number, radiansB: number,\r\n radianTol: number = Geometry.smallAngleRadians): boolean {\r\n const delta = Math.abs(radiansA - radiansB);\r\n if (delta <= radianTol)\r\n return true;\r\n const period = Math.PI * 2.0;\r\n if (Math.abs(delta - period) <= radianTol)\r\n return true;\r\n const numPeriod = Math.round(delta / period);\r\n const delta1 = delta - numPeriod * period;\r\n return Math.abs(delta1) <= radianTol;\r\n }\r\n /**\r\n * Test if this angle and other are equivalent, allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * @param other the other angle\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public isAlmostEqualAllowPeriodShift(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians, other._radians, radianTol);\r\n }\r\n /**\r\n * Test if two angle (in radians) almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * @param radiansA first radians value\r\n * @param radiansB second radians value\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public static isAlmostEqualRadiansNoPeriodShift(radiansA: number, radiansB: number,\r\n radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Math.abs(radiansA - radiansB) < radianTol;\r\n }\r\n /**\r\n * Test if two this angle and other are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * @param other the other angle\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public isAlmostEqualNoPeriodShift(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians, other._radians, radianTol);\r\n }\r\n /**\r\n * Test if two this angle and other are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * * This function is same as isAlmostEqualRadiansNoPeriodShift. Please use isAlmostEqualRadiansNoPeriodShift.\r\n * @param other the other angle\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public isAlmostEqual(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return this.isAlmostEqualNoPeriodShift(other, radianTol);\r\n }\r\n /**\r\n * Test if dot product values indicate non-zero length perpendicular vectors.\r\n * @param dotUU dot product of vectorU with itself\r\n * @param dotVV dot product of vectorV with itself\r\n * @param dotUV dot product of vectorU with vectorV\r\n */\r\n public static isPerpendicularDotSet(dotUU: number, dotVV: number, dotUV: number): boolean {\r\n return dotUU > Geometry.smallMetricDistanceSquared\r\n && dotVV > Geometry.smallMetricDistanceSquared\r\n && dotUV * dotUV <= Geometry.smallAngleRadiansSquared * dotUU * dotVV;\r\n }\r\n /**\r\n * Return cosine, sine, and radians for the half angle of a \"cosine,sine\" pair.\r\n * * This function assumes the input arguments are related to an angle between -PI and PI\r\n * * This function returns an angle between -PI and PI\r\n * @param rCos2A cosine value (scaled by radius) for initial angle.\r\n * @param rSin2A sine value (scaled by radius) for final angle.\r\n */\r\n public static trigValuesToHalfAngleTrigValues(rCos2A: number, rSin2A: number): TrigValues {\r\n const r = Geometry.hypotenuseXY(rCos2A, rSin2A);\r\n if (r < Geometry.smallMetricDistance) {\r\n return { c: 1.0, s: 0.0, radians: 0.0 }; // angle = 0\r\n } else {\r\n /* If the caller really gave you sine and cosine values, r should be 1. However,\r\n * to allow scaled values -- e.g. the x and y components of any vector -- we normalize\r\n * right here. This adds an extra sqrt and 2 divides to the whole process, but improves\r\n * both the usefulness and robustness of the computation.\r\n */\r\n let cosA;\r\n let sinA = 0.0;\r\n const cos2A = rCos2A / r;\r\n const sin2A = rSin2A / r;\r\n // Original angle in NE and SE quadrants. Half angle in same quadrant\r\n if (cos2A >= 0.0) {\r\n /*\r\n * We know cos2A = (cosA)^2 - (sinA)^2 and 1 = (cosA)^2 + (sinA)^2\r\n * so 1 + cos2A = 2(cosA)^2 and therefore, cosA = sqrt((1+cos2A)/2)\r\n * cosine is positive in NE and SE quadrants so we use +sqrt\r\n */\r\n cosA = Math.sqrt(0.5 * (1.0 + cos2A));\r\n // We know sin2A = 2 sinA cosA so sinA = sin2A/(2*cosA)\r\n sinA = sin2A / (2.0 * cosA);\r\n } else {\r\n // Original angle in NW quadrant. Half angle in NE quadrant\r\n if (sin2A > 0.0) {\r\n /*\r\n * We know cos2A = (cosA)^2 - (sinA)^2 and 1 = (cosA)^2 + (sinA)^2\r\n * so 1 - cos2A = 2(sinA)^2 and therefore, sinA = sqrt((1-cos2A)/2)\r\n * sine is positive in NE quadrant so we use +sqrt\r\n */\r\n sinA = Math.sqrt(0.5 * (1.0 - cos2A));\r\n // Original angle in SW quadrant. Half angle in SE quadrant\r\n } else {\r\n // sine is negative in SE quadrant so we use -sqrt\r\n sinA = -Math.sqrt(0.5 * (1.0 - cos2A));\r\n }\r\n // We know sin2A = 2 sinA cosA so cosA = sin2A/(2*sinA)\r\n cosA = sin2A / (2.0 * sinA); // always positive\r\n }\r\n return { c: cosA, s: sinA, radians: Math.atan2(sinA, cosA) };\r\n }\r\n }\r\n /** If value is close to -1, -0.5, 0, 0.5, 1, adjust it to the exact value. */\r\n public static cleanupTrigValue(value: number, tolerance: number = 1.0e-15): number {\r\n const absValue = Math.abs(value);\r\n if (absValue <= tolerance)\r\n return 0;\r\n let a = Math.abs(absValue - 0.5);\r\n if (a <= tolerance)\r\n return value < 0.0 ? -0.5 : 0.5;\r\n a = Math.abs(absValue - 1.0);\r\n if (a <= tolerance)\r\n return value < 0.0 ? -1.0 : 1.0;\r\n return value;\r\n }\r\n /**\r\n * Return the half angle cosine, sine, and radians for given dot products between vectors. The vectors define\r\n * an ellipse using x(t) = c + U cos(t) + V sin(t) so U and V are at angle t=0 degree and t=90 degree. The\r\n * half angle t0 is an angle such that x(t0) is one of the ellipse semi-axis.\r\n * * This construction arises e.g. in `Arc3d.toScaledMatrix3d`.\r\n * * Given ellipse x(t) = c + U cos(t) + V sin(t), find t0 such that radial vector W(t0) = x(t0) - c is\r\n * perpendicular to the ellipse.\r\n * * Then 0 = W(t0).x'(t0) = (U cos(t0) + V sin(t0)).(V cos(t0) - U sin(t0)) = U.V cos(2t0) + 0.5 (V.V - U.U) sin(2t0)\r\n * implies sin(2t0) / cos(2t0) = 2 U.V / (U.U - V.V), i.e., t0 can be computed given the three dot products on the RHS.\r\n * math details can be found at docs/learning/geometry/Angle.md\r\n * @param dotUU dot product of vectorU with itself\r\n * @param dotVV dot product of vectorV with itself\r\n * @param dotUV dot product of vectorU with vectorV\r\n */\r\n public static dotProductsToHalfAngleTrigValues(dotUU: number, dotVV: number, dotUV: number, favorZero: boolean = true): TrigValues {\r\n\r\n const cos2t0 = dotUU - dotVV;\r\n const sin2t0 = 2.0 * dotUV;\r\n if (favorZero && Math.abs(sin2t0) < Geometry.smallAngleRadians * (Math.abs(dotUU) + Math.abs(dotVV)))\r\n return { c: 1.0, s: 0.0, radians: 0.0 };\r\n return Angle.trigValuesToHalfAngleTrigValues(cos2t0, sin2t0);\r\n }\r\n /**\r\n * * Returns the angle between two vectors, with the vectors given as xyz components\r\n * * The returned angle is between 0 and PI\r\n *\r\n * @param ux x component of vector u\r\n * @param uy y component of vector u\r\n * @param uz z component of vector u\r\n * @param vx x component of vector v\r\n * @param vy y component of vector v\r\n * @param vz z component of vector v\r\n */\r\n public static radiansBetweenVectorsXYZ(ux: number, uy: number, uz: number, vx: number, vy: number, vz: number): number {\r\n const uDotV = ux * vx + uy * vy + uz * vz;\r\n return Math.atan2(Geometry.crossProductMagnitude(ux, uy, uz, vx, vy, vz), uDotV);\r\n }\r\n /**\r\n * * Returns the angle between two vectors, with the vectors given as xyz components, and an up vector to resolve angle to a full 2PI range.\r\n * * The returned angle is (-PI < radians <= PI) or (0 <= radians < 2 * PI)\r\n * * The angle is in the plane of the U and V vectors.\r\n * * The upVector determines a positive side of the plane but need not be strictly perpendicular to the plane.\r\n *\r\n * @param ux x component of vector u\r\n * @param uy y component of vector u\r\n * @param uz z component of vector u\r\n * @param vx x component of vector v\r\n * @param vy y component of vector v\r\n * @param vz z component of vector v\r\n * @param upVectorX x component of vector to positive side of plane.\r\n * @param upVectorY y component of vector to positive side of plane.\r\n * @param upVectorZ z component of vector to positive side of plane.\r\n * @param adjustToAllPositive if true, return strictly non-negative sweep (0 <= radians < 2*PI). If false, return signed (-PI < radians <= PI)\r\n */\r\n public static orientedRadiansBetweenVectorsXYZ(ux: number, uy: number, uz: number, vx: number, vy: number, vz: number,\r\n upVectorX: number, upVectorY: number, upVectorZ: number,\r\n adjustToPositive: boolean = false): number {\r\n const uDotV = ux * vx + uy * vy + uz * vz;\r\n const wx = uy * vz - uz * vy;\r\n const wy = uz * vx - ux * vz;\r\n const wz = ux * vy - uy * vx;\r\n const upDotW = upVectorX * wx + upVectorY * wy + upVectorZ * wz;\r\n const crossMagnitude = Geometry.hypotenuseXYZ(wx, wy, wz);\r\n if (upDotW < 0.0) {\r\n if (adjustToPositive) {\r\n // The turn is greater than 180 degrees. Take a peculiarly oriented atan2 to get the excess-180 part as addition to PI.\r\n // This gives the smoothest numerical transition passing PI.\r\n return Math.PI + Math.atan2(crossMagnitude, -uDotV);\r\n } else {\r\n return -Math.atan2(crossMagnitude, uDotV);\r\n }\r\n } else {\r\n return Math.atan2(crossMagnitude, uDotV);\r\n }\r\n }\r\n\r\n /**\r\n * Add a multiple of a full circle angle (360 degrees, 2PI) in place.\r\n * @param multiple multiplier factor\r\n */\r\n public addMultipleOf2PiInPlace(multiple: number) {\r\n if (this._degrees !== undefined) {\r\n this._degrees += multiple * 360.0;\r\n this._radians = Angle.degreesToRadians(this._degrees);\r\n } else {\r\n this._radians += multiple * Angle.pi2Radians;\r\n }\r\n }\r\n}\r\n"]}
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* * (350,370) covers the same unit angles as (-10,10).
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* * Visualization can be found at https://www.itwinjs.org/sandbox/SaeedTorabi/AngleSweep
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{"version":3,"file":"AngleSweep.d.ts","sourceRoot":"","sources":["../../../src/geometry3d/AngleSweep.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,eAAe,EAAE,eAAe,EAAY,MAAM,aAAa,CAAC;AACzE,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EAAE,oBAAoB,EAAE,MAAM,wBAAwB,CAAC;AAE9D
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+
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@@ -23,6 +23,7 @@ const Angle_1 = require("./Angle");
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* * (350,370) covers the same unit angles as (-10,10).
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* * (370,350) covers the same unit angles as (10,-10).
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* * math details related fraction API can be found at docs/learning/geometry/Angle.md
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+
* * Visualization can be found at https://www.itwinjs.org/sandbox/SaeedTorabi/AngleSweep
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* @public
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*/
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class AngleSweep {
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