@itwin/core-geometry 4.0.0-dev.23 → 4.0.0-dev.28
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +7 -2
- package/lib/cjs/Geometry.d.ts +23 -0
- package/lib/cjs/Geometry.d.ts.map +1 -1
- package/lib/cjs/Geometry.js +25 -1
- package/lib/cjs/Geometry.js.map +1 -1
- package/lib/cjs/bspline/BSplineCurveOps.js +4 -5
- package/lib/cjs/bspline/BSplineCurveOps.js.map +1 -1
- package/lib/cjs/bspline/InterpolationCurve3d.js +7 -10
- package/lib/cjs/bspline/InterpolationCurve3d.js.map +1 -1
- package/lib/cjs/clipping/ClipPrimitive.js +2 -2
- package/lib/cjs/clipping/ClipPrimitive.js.map +1 -1
- package/lib/cjs/clipping/ClipUtils.js +4 -4
- package/lib/cjs/clipping/ClipUtils.js.map +1 -1
- package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.js +2 -2
- package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.js.map +1 -1
- package/lib/cjs/curve/CurveChainWithDistanceIndex.js +1 -1
- package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -1
- package/lib/cjs/curve/CurveCollection.js +1 -1
- package/lib/cjs/curve/CurveCollection.js.map +1 -1
- package/lib/cjs/curve/StrokeOptions.js +1 -2
- package/lib/cjs/curve/StrokeOptions.js.map +1 -1
- package/lib/cjs/curve/spiral/DirectSpiral3d.js +1 -2
- package/lib/cjs/curve/spiral/DirectSpiral3d.js.map +1 -1
- package/lib/cjs/curve/spiral/IntegratedSpiral3d.js +1 -2
- package/lib/cjs/curve/spiral/IntegratedSpiral3d.js.map +1 -1
- package/lib/cjs/geometry3d/BarycentricTriangle.d.ts +195 -8
- package/lib/cjs/geometry3d/BarycentricTriangle.d.ts.map +1 -1
- package/lib/cjs/geometry3d/BarycentricTriangle.js +459 -11
- package/lib/cjs/geometry3d/BarycentricTriangle.js.map +1 -1
- package/lib/cjs/geometry3d/GrowableFloat64Array.js +2 -2
- package/lib/cjs/geometry3d/GrowableFloat64Array.js.map +1 -1
- package/lib/cjs/geometry3d/GrowableXYArray.d.ts +1 -1
- package/lib/cjs/geometry3d/GrowableXYArray.d.ts.map +1 -1
- package/lib/cjs/geometry3d/GrowableXYArray.js +2 -2
- package/lib/cjs/geometry3d/GrowableXYArray.js.map +1 -1
- package/lib/cjs/geometry3d/GrowableXYZArray.js +1 -1
- package/lib/cjs/geometry3d/GrowableXYZArray.js.map +1 -1
- package/lib/cjs/geometry3d/IndexedXYCollection.d.ts +22 -7
- package/lib/cjs/geometry3d/IndexedXYCollection.d.ts.map +1 -1
- package/lib/cjs/geometry3d/IndexedXYCollection.js +41 -5
- package/lib/cjs/geometry3d/IndexedXYCollection.js.map +1 -1
- package/lib/cjs/geometry3d/IndexedXYZCollection.d.ts +58 -4
- package/lib/cjs/geometry3d/IndexedXYZCollection.d.ts.map +1 -1
- package/lib/cjs/geometry3d/IndexedXYZCollection.js +102 -4
- package/lib/cjs/geometry3d/IndexedXYZCollection.js.map +1 -1
- package/lib/cjs/geometry3d/Point2dArrayCarrier.d.ts +10 -0
- package/lib/cjs/geometry3d/Point2dArrayCarrier.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Point2dArrayCarrier.js +14 -0
- package/lib/cjs/geometry3d/Point2dArrayCarrier.js.map +1 -1
- package/lib/cjs/geometry3d/Point2dVector2d.js +4 -6
- package/lib/cjs/geometry3d/Point2dVector2d.js.map +1 -1
- package/lib/cjs/geometry3d/Point3dArrayCarrier.d.ts +0 -6
- package/lib/cjs/geometry3d/Point3dArrayCarrier.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Point3dArrayCarrier.js +0 -6
- package/lib/cjs/geometry3d/Point3dArrayCarrier.js.map +1 -1
- package/lib/cjs/geometry3d/Point3dVector3d.d.ts +1 -1
- package/lib/cjs/geometry3d/Point3dVector3d.js +6 -8
- package/lib/cjs/geometry3d/Point3dVector3d.js.map +1 -1
- package/lib/cjs/geometry3d/PointHelpers.d.ts +14 -1
- package/lib/cjs/geometry3d/PointHelpers.d.ts.map +1 -1
- package/lib/cjs/geometry3d/PointHelpers.js +33 -1
- package/lib/cjs/geometry3d/PointHelpers.js.map +1 -1
- package/lib/cjs/geometry3d/PolygonOps.d.ts +120 -10
- package/lib/cjs/geometry3d/PolygonOps.d.ts.map +1 -1
- package/lib/cjs/geometry3d/PolygonOps.js +413 -13
- package/lib/cjs/geometry3d/PolygonOps.js.map +1 -1
- package/lib/cjs/geometry3d/Ray3d.js +1 -1
- package/lib/cjs/geometry3d/Ray3d.js.map +1 -1
- package/lib/cjs/polyface/AuxData.js +1 -1
- package/lib/cjs/polyface/AuxData.js.map +1 -1
- package/lib/cjs/polyface/FacetLocationDetail.d.ts +264 -0
- package/lib/cjs/polyface/FacetLocationDetail.d.ts.map +1 -0
- package/lib/cjs/polyface/FacetLocationDetail.js +376 -0
- package/lib/cjs/polyface/FacetLocationDetail.js.map +1 -0
- package/lib/cjs/polyface/IndexedPolyfaceVisitor.d.ts +2 -5
- package/lib/cjs/polyface/IndexedPolyfaceVisitor.d.ts.map +1 -1
- package/lib/cjs/polyface/IndexedPolyfaceVisitor.js +5 -2
- package/lib/cjs/polyface/IndexedPolyfaceVisitor.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceBuilder.d.ts +20 -14
- package/lib/cjs/polyface/PolyfaceBuilder.d.ts.map +1 -1
- package/lib/cjs/polyface/PolyfaceBuilder.js +21 -17
- package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceClip.js +6 -7
- package/lib/cjs/polyface/PolyfaceClip.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceData.d.ts +1 -1
- package/lib/cjs/polyface/PolyfaceData.d.ts.map +1 -1
- package/lib/cjs/polyface/PolyfaceData.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceQuery.d.ts +22 -1
- package/lib/cjs/polyface/PolyfaceQuery.d.ts.map +1 -1
- package/lib/cjs/polyface/PolyfaceQuery.js +52 -2
- package/lib/cjs/polyface/PolyfaceQuery.js.map +1 -1
- package/lib/cjs/serialization/BGFBReader.js +4 -4
- package/lib/cjs/serialization/BGFBReader.js.map +1 -1
- package/lib/cjs/serialization/IModelJsonSchema.js +1 -2
- package/lib/cjs/serialization/IModelJsonSchema.js.map +1 -1
- package/lib/cjs/solid/Sphere.d.ts +5 -5
- package/lib/cjs/solid/Sphere.js +5 -5
- package/lib/cjs/solid/Sphere.js.map +1 -1
- package/lib/cjs/solid/SweepContour.js +1 -1
- package/lib/cjs/solid/SweepContour.js.map +1 -1
- package/lib/cjs/topology/Triangulation.js +1 -1
- package/lib/cjs/topology/Triangulation.js.map +1 -1
- package/lib/esm/Geometry.d.ts +23 -0
- package/lib/esm/Geometry.d.ts.map +1 -1
- package/lib/esm/Geometry.js +24 -0
- package/lib/esm/Geometry.js.map +1 -1
- package/lib/esm/bspline/BSplineCurveOps.js +4 -5
- package/lib/esm/bspline/BSplineCurveOps.js.map +1 -1
- package/lib/esm/bspline/InterpolationCurve3d.js +7 -10
- package/lib/esm/bspline/InterpolationCurve3d.js.map +1 -1
- package/lib/esm/clipping/ClipPrimitive.js +2 -2
- package/lib/esm/clipping/ClipPrimitive.js.map +1 -1
- package/lib/esm/clipping/ClipUtils.js +4 -4
- package/lib/esm/clipping/ClipUtils.js.map +1 -1
- package/lib/esm/clipping/internalContexts/LineStringOffsetClipperContext.js +2 -2
- package/lib/esm/clipping/internalContexts/LineStringOffsetClipperContext.js.map +1 -1
- package/lib/esm/curve/CurveChainWithDistanceIndex.js +1 -1
- package/lib/esm/curve/CurveChainWithDistanceIndex.js.map +1 -1
- package/lib/esm/curve/CurveCollection.js +1 -1
- package/lib/esm/curve/CurveCollection.js.map +1 -1
- package/lib/esm/curve/StrokeOptions.js +1 -2
- package/lib/esm/curve/StrokeOptions.js.map +1 -1
- package/lib/esm/curve/spiral/DirectSpiral3d.js +1 -2
- package/lib/esm/curve/spiral/DirectSpiral3d.js.map +1 -1
- package/lib/esm/curve/spiral/IntegratedSpiral3d.js +1 -2
- package/lib/esm/curve/spiral/IntegratedSpiral3d.js.map +1 -1
- package/lib/esm/geometry3d/BarycentricTriangle.d.ts +195 -8
- package/lib/esm/geometry3d/BarycentricTriangle.d.ts.map +1 -1
- package/lib/esm/geometry3d/BarycentricTriangle.js +459 -12
- package/lib/esm/geometry3d/BarycentricTriangle.js.map +1 -1
- package/lib/esm/geometry3d/GrowableFloat64Array.js +2 -2
- package/lib/esm/geometry3d/GrowableFloat64Array.js.map +1 -1
- package/lib/esm/geometry3d/GrowableXYArray.d.ts +1 -1
- package/lib/esm/geometry3d/GrowableXYArray.d.ts.map +1 -1
- package/lib/esm/geometry3d/GrowableXYArray.js +2 -2
- package/lib/esm/geometry3d/GrowableXYArray.js.map +1 -1
- package/lib/esm/geometry3d/GrowableXYZArray.js +1 -1
- package/lib/esm/geometry3d/GrowableXYZArray.js.map +1 -1
- package/lib/esm/geometry3d/IndexedXYCollection.d.ts +22 -7
- package/lib/esm/geometry3d/IndexedXYCollection.d.ts.map +1 -1
- package/lib/esm/geometry3d/IndexedXYCollection.js +41 -5
- package/lib/esm/geometry3d/IndexedXYCollection.js.map +1 -1
- package/lib/esm/geometry3d/IndexedXYZCollection.d.ts +58 -4
- package/lib/esm/geometry3d/IndexedXYZCollection.d.ts.map +1 -1
- package/lib/esm/geometry3d/IndexedXYZCollection.js +103 -5
- package/lib/esm/geometry3d/IndexedXYZCollection.js.map +1 -1
- package/lib/esm/geometry3d/Point2dArrayCarrier.d.ts +10 -0
- package/lib/esm/geometry3d/Point2dArrayCarrier.d.ts.map +1 -1
- package/lib/esm/geometry3d/Point2dArrayCarrier.js +14 -0
- package/lib/esm/geometry3d/Point2dArrayCarrier.js.map +1 -1
- package/lib/esm/geometry3d/Point2dVector2d.js +4 -6
- package/lib/esm/geometry3d/Point2dVector2d.js.map +1 -1
- package/lib/esm/geometry3d/Point3dArrayCarrier.d.ts +0 -6
- package/lib/esm/geometry3d/Point3dArrayCarrier.d.ts.map +1 -1
- package/lib/esm/geometry3d/Point3dArrayCarrier.js +0 -6
- package/lib/esm/geometry3d/Point3dArrayCarrier.js.map +1 -1
- package/lib/esm/geometry3d/Point3dVector3d.d.ts +1 -1
- package/lib/esm/geometry3d/Point3dVector3d.js +6 -8
- package/lib/esm/geometry3d/Point3dVector3d.js.map +1 -1
- package/lib/esm/geometry3d/PointHelpers.d.ts +14 -1
- package/lib/esm/geometry3d/PointHelpers.d.ts.map +1 -1
- package/lib/esm/geometry3d/PointHelpers.js +33 -1
- package/lib/esm/geometry3d/PointHelpers.js.map +1 -1
- package/lib/esm/geometry3d/PolygonOps.d.ts +120 -10
- package/lib/esm/geometry3d/PolygonOps.d.ts.map +1 -1
- package/lib/esm/geometry3d/PolygonOps.js +412 -13
- package/lib/esm/geometry3d/PolygonOps.js.map +1 -1
- package/lib/esm/geometry3d/Ray3d.js +1 -1
- package/lib/esm/geometry3d/Ray3d.js.map +1 -1
- package/lib/esm/polyface/AuxData.js +1 -1
- package/lib/esm/polyface/AuxData.js.map +1 -1
- package/lib/esm/polyface/FacetLocationDetail.d.ts +264 -0
- package/lib/esm/polyface/FacetLocationDetail.d.ts.map +1 -0
- package/lib/esm/polyface/FacetLocationDetail.js +369 -0
- package/lib/esm/polyface/FacetLocationDetail.js.map +1 -0
- package/lib/esm/polyface/IndexedPolyfaceVisitor.d.ts +2 -5
- package/lib/esm/polyface/IndexedPolyfaceVisitor.d.ts.map +1 -1
- package/lib/esm/polyface/IndexedPolyfaceVisitor.js +5 -2
- package/lib/esm/polyface/IndexedPolyfaceVisitor.js.map +1 -1
- package/lib/esm/polyface/PolyfaceBuilder.d.ts +20 -14
- package/lib/esm/polyface/PolyfaceBuilder.d.ts.map +1 -1
- package/lib/esm/polyface/PolyfaceBuilder.js +21 -17
- package/lib/esm/polyface/PolyfaceBuilder.js.map +1 -1
- package/lib/esm/polyface/PolyfaceClip.js +6 -7
- package/lib/esm/polyface/PolyfaceClip.js.map +1 -1
- package/lib/esm/polyface/PolyfaceData.d.ts +1 -1
- package/lib/esm/polyface/PolyfaceData.d.ts.map +1 -1
- package/lib/esm/polyface/PolyfaceData.js.map +1 -1
- package/lib/esm/polyface/PolyfaceQuery.d.ts +22 -1
- package/lib/esm/polyface/PolyfaceQuery.d.ts.map +1 -1
- package/lib/esm/polyface/PolyfaceQuery.js +52 -2
- package/lib/esm/polyface/PolyfaceQuery.js.map +1 -1
- package/lib/esm/serialization/BGFBReader.js +4 -4
- package/lib/esm/serialization/BGFBReader.js.map +1 -1
- package/lib/esm/serialization/IModelJsonSchema.js +1 -2
- package/lib/esm/serialization/IModelJsonSchema.js.map +1 -1
- package/lib/esm/solid/Sphere.d.ts +5 -5
- package/lib/esm/solid/Sphere.js +5 -5
- package/lib/esm/solid/Sphere.js.map +1 -1
- package/lib/esm/solid/SweepContour.js +1 -1
- package/lib/esm/solid/SweepContour.js.map +1 -1
- package/lib/esm/topology/Triangulation.js +1 -1
- package/lib/esm/topology/Triangulation.js.map +1 -1
- package/package.json +4 -4
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@@ -94,13 +94,13 @@ export declare class Sphere extends SolidPrimitive implements UVSurface {
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/** Extend a range to contain this sphere. */
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extendRange(range: Range3d, transform?: Transform): void;
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/** Evaluate as a uv surface
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* @param uFraction fractional position
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* @param vFraction fractional position on major (
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* @param uFraction fractional position on minor arc (theta, longitude)
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* @param vFraction fractional position on major arc (phi, latitude)
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*/
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uvFractionToPoint(uFraction: number, vFraction: number, result?: Point3d): Point3d;
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/** Evaluate as a uv surface, returning point and two vectors.
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* @param
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* @param
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* @param uFraction fractional position on minor arc (theta, longitude)
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* @param vFraction fractional position on major arc (phi, latitude)
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*/
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uvFractionToPointAndTangents(uFraction: number, vFraction: number, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors;
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/**
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get isClosedVolume(): boolean;
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/**
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* Directional distance query
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* * u direction is around
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* * u direction is around latitude circle at maximum distance from axis.
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* * v direction is on a line of longitude between the latitude limits.
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*/
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maxIsoParametricDistance(): Vector2d;
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package/lib/cjs/solid/Sphere.js
CHANGED
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@@ -238,8 +238,8 @@ class Sphere extends SolidPrimitive_1.SolidPrimitive {
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range.extendTransformedXYZ(placement, 1, 1, 1);
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}
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/** Evaluate as a uv surface
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* @param uFraction fractional position
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* @param vFraction fractional position on major (
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* @param uFraction fractional position on minor arc (theta, longitude)
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* @param vFraction fractional position on major arc (phi, latitude)
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*/
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uvFractionToPoint(uFraction, vFraction, result) {
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// sphere with radius 1 . . .
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return this._localToWorld.multiplyXYZ(cosTheta * cosPhi, sinTheta * cosPhi, sinPhi, result);
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}
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/** Evaluate as a uv surface, returning point and two vectors.
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* @param
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* @param
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* @param uFraction fractional position on minor arc (theta, longitude)
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* @param vFraction fractional position on major arc (phi, latitude)
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*/
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uvFractionToPointAndTangents(uFraction, vFraction, result) {
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const thetaRadians = this.uFractionToRadians(uFraction);
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}
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/**
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* Directional distance query
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* * u direction is around
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* * u direction is around latitude circle at maximum distance from axis.
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* * v direction is on a line of longitude between the latitude limits.
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*/
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maxIsoParametricDistance() {
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@@ -1 +1 @@
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1
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-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Solid\n */\n\nimport { Arc3d } from \"../curve/Arc3d\";\nimport { CurveCollection } from \"../curve/CurveCollection\";\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\nimport { LineString3d } from \"../curve/LineString3d\";\nimport { Loop } from \"../curve/Loop\";\nimport { StrokeOptions } from \"../curve/StrokeOptions\";\nimport { Geometry } from \"../Geometry\";\nimport { AngleSweep } from \"../geometry3d/AngleSweep\";\nimport { GeometryHandler, UVSurface } from \"../geometry3d/GeometryHandler\";\nimport { Matrix3d } from \"../geometry3d/Matrix3d\";\nimport { Plane3dByOriginAndVectors } from \"../geometry3d/Plane3dByOriginAndVectors\";\nimport { Vector2d } from \"../geometry3d/Point2dVector2d\";\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\nimport { Range3d } from \"../geometry3d/Range\";\nimport { Transform } from \"../geometry3d/Transform\";\nimport { SolidPrimitive } from \"./SolidPrimitive\";\n\n/**\n * A Sphere is\n *\n * * A unit sphere (but read on ....)\n * * mapped by an arbitrary (possibly skewed, non-uniform scaled) transform\n * * hence possibly the final geometry is ellipsoidal\n * @public\n */\nexport class Sphere extends SolidPrimitive implements UVSurface {\n /** String name for schema properties */\n public readonly solidPrimitiveType = \"sphere\";\n\n private _localToWorld: Transform; // unit sphere maps to world through the transform0 part of this map.\n private _latitudeSweep: AngleSweep;\n /** Return the latitude (in radians) all fractional v. */\n public vFractionToRadians(v: number): number {\n return this._latitudeSweep.fractionToRadians(v);\n }\n /** Return the longitude (in radians) all fractional u. */\n public uFractionToRadians(u: number): number {\n return u * Math.PI * 2.0;\n }\n\n private constructor(localToWorld: Transform, latitudeSweep: AngleSweep, capped: boolean) {\n super(capped);\n this._localToWorld = localToWorld;\n this._latitudeSweep = latitudeSweep ? latitudeSweep : AngleSweep.createFullLatitude();\n }\n /** return a deep clone */\n public clone(): Sphere {\n return new Sphere(this._localToWorld.clone(), this._latitudeSweep.clone(), this.capped);\n }\n /** Transform the sphere in place.\n * * Fails if the transform is singular.\n */\n public tryTransformInPlace(transform: Transform): boolean {\n if (transform.matrix.isSingular())\n return false;\n transform.multiplyTransformTransform(this._localToWorld, this._localToWorld);\n return true;\n }\n /** Return a transformed clone. */\n public cloneTransformed(transform: Transform): Sphere | undefined {\n const sphere1 = this.clone();\n transform.multiplyTransformTransform(sphere1._localToWorld, sphere1._localToWorld);\n if (transform.matrix.determinant() < 0.0) {\n if (sphere1._latitudeSweep !== undefined) {\n sphere1._latitudeSweep.reverseInPlace();\n }\n }\n return sphere1;\n }\n /** Return a coordinate frame (right handed, unit axes)\n * * origin at sphere center\n * * equator in xy plane\n * * z axis perpendicular\n */\n public getConstructiveFrame(): Transform | undefined {\n return this._localToWorld.cloneRigid();\n }\n /** Return the latitude sweep as fraction of south pole to north pole. */\n public get latitudeSweepFraction(): number { return this._latitudeSweep.sweepRadians / Math.PI; }\n /** Create from center and radius, with optional restricted latitudes. */\n public static createCenterRadius(center: Point3d, radius: number, latitudeSweep?: AngleSweep): Sphere {\n const localToWorld = Transform.createOriginAndMatrix(center, Matrix3d.createUniformScale(radius));\n return new Sphere(localToWorld,\n latitudeSweep ? latitudeSweep : AngleSweep.createFullLatitude(), false);\n }\n /** Create an ellipsoid which is a unit sphere mapped to position by an (arbitrary, possibly skewed and scaled) transform. */\n public static createEllipsoid(localToWorld: Transform, latitudeSweep: AngleSweep, capped: boolean): Sphere | undefined {\n return new Sphere(localToWorld, latitudeSweep, capped);\n }\n\n /** Create a sphere from the typical parameters of the Dgn file */\n public static createDgnSphere(center: Point3d, vectorX: Vector3d, vectorZ: Vector3d, radiusXY: number, radiusZ: number,\n latitudeSweep: AngleSweep,\n capped: boolean): Sphere | undefined {\n const vectorY = vectorX.rotate90Around(vectorZ);\n if (vectorY && !vectorX.isParallelTo(vectorZ)) {\n const matrix = Matrix3d.createColumns(vectorX, vectorY, vectorZ);\n matrix.scaleColumns(radiusXY, radiusXY, radiusZ, matrix);\n const frame = Transform.createOriginAndMatrix(center, matrix);\n return new Sphere(frame, latitudeSweep.clone(), capped);\n }\n return undefined;\n }\n\n /** Create a sphere from the typical parameters of the Dgn file */\n public static createFromAxesAndScales(center: Point3d, axes: undefined | Matrix3d, radiusX: number, radiusY: number, radiusZ: number,\n latitudeSweep: AngleSweep | undefined,\n capped: boolean): Sphere | undefined {\n const localToWorld = Transform.createOriginAndMatrix(center, axes);\n localToWorld.matrix.scaleColumnsInPlace(radiusX, radiusY, radiusZ);\n return new Sphere(localToWorld, latitudeSweep ? latitudeSweep.clone() : AngleSweep.createFullLatitude(), capped);\n }\n\n /** return (copy of) sphere center */\n public cloneCenter(): Point3d { return this._localToWorld.getOrigin(); }\n /** return the (full length, i.e. scaled by radius) X vector from the sphere transform */\n public cloneVectorX(): Vector3d { return this._localToWorld.matrix.columnX(); }\n /** return the (full length, i.e. scaled by radius) Y vector from the sphere transform */\n public cloneVectorY(): Vector3d { return this._localToWorld.matrix.columnY(); }\n /** return the (full length, i.e. scaled by radius) Z vector from the sphere transform */\n public cloneVectorZ(): Vector3d { return this._localToWorld.matrix.columnZ(); }\n /** return (a copy of) the sphere's angle sweep. */\n public cloneLatitudeSweep(): AngleSweep { return this._latitudeSweep.clone(); }\n /** Test if the geometry is a true sphere taking the transform (which might have nonuniform scaling) is applied. */\n public trueSphereRadius(): number | undefined {\n const factors = this._localToWorld.matrix.factorRigidWithSignedScale();\n if (!factors) return undefined;\n if (factors && factors.scale > 0) // why do we rule out mirror?\n return factors.scale;\n return undefined;\n }\n /**\n * Return the largest of the primary xyz axis radii\n */\n public maxAxisRadius(): number {\n const matrix = this._localToWorld.matrix;\n return Geometry.maxXYZ(matrix.columnXMagnitude(), matrix.columnYMagnitude(), matrix.columnZMagnitude());\n }\n /**\n * Return a (clone of) the sphere's local to world transformation.\n */\n public cloneLocalToWorld(): Transform { return this._localToWorld.clone(); }\n /** Test if `other` is a `Sphere` */\n public isSameGeometryClass(other: any): boolean { return other instanceof Sphere; }\n /** Test for same geometry in `other` */\n public override isAlmostEqual(other: GeometryQuery): boolean {\n if (other instanceof Sphere) {\n if (this.capped !== other.capped) return false;\n if (!this._localToWorld.isAlmostEqual(other._localToWorld)) return false;\n return true;\n }\n return false;\n }\n /**\n * return strokes for a cross-section (elliptic arc) at specified fraction v along the axis.\n * * if strokeOptions is supplied, it is applied to the equator radii.\n * @param v fractional position along the cone axis\n * @param strokes stroke count or options.\n */\n public strokeConstantVSection(v: number, fixedStrokeCount: number | undefined,\n options?: StrokeOptions): LineString3d {\n let strokeCount = 16;\n if (fixedStrokeCount !== undefined && Number.isFinite(fixedStrokeCount)) {\n strokeCount = fixedStrokeCount;\n } else if (options instanceof StrokeOptions) {\n strokeCount = options.applyTolerancesToArc(Geometry.maxXY(this._localToWorld.matrix.columnXMagnitude(), this._localToWorld.matrix.columnYMagnitude()));\n }\n strokeCount = Geometry.clampToStartEnd(strokeCount, 4, 64);\n const transform = this._localToWorld;\n const phi = this.vFractionToRadians(v);\n const c1 = Math.cos(phi);\n const s1 = Math.sin(phi);\n let c0, s0;\n const result = LineString3d.createForStrokes(fixedStrokeCount, options);\n const deltaRadians = Math.PI * 2.0 / strokeCount;\n const fractions = result.fractions; // possibly undefined !!!\n const derivatives = result.packedDerivatives; // possibly undefined !!!\n const uvParams = result.packedUVParams; // possibly undefined !!\n const surfaceNormals = result.packedSurfaceNormals;\n const dXdu = Vector3d.create();\n const dXdv = Vector3d.create();\n const normal = Vector3d.create();\n let radians = 0;\n for (let i = 0; i <= strokeCount; i++) {\n if (i * 2 <= strokeCount)\n radians = i * deltaRadians;\n else\n radians = (i - strokeCount) * deltaRadians;\n c0 = Math.cos(radians);\n s0 = Math.sin(radians);\n const xyz = transform.multiplyXYZ(c1 * c0, c1 * s0, s1);\n result.addPoint(xyz);\n\n if (fractions)\n fractions.push(i / strokeCount);\n\n if (derivatives) {\n transform.matrix.multiplyXYZ(-c1 * s0, c1 * c0, 0.0, dXdu);\n derivatives.push(dXdu);\n }\n if (uvParams) {\n uvParams.pushXY(i / strokeCount, v);\n }\n if (surfaceNormals) {\n transform.matrix.multiplyXYZ(-s0, c0, 0, dXdu);\n transform.matrix.multiplyXYZ(-s1 * c0, -s1 * s0, c1, dXdv);\n dXdu.unitCrossProduct(dXdv, normal);\n surfaceNormals.push(normal);\n }\n }\n return result;\n }\n\n /** Second step of double dispatch: call `handler.handleSphere(this)` */\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\n return handler.handleSphere(this);\n }\n /**\n * Return the Arc3d section at vFraction. For the sphere, this is a latitude circle.\n * @param vFraction fractional position along the sweep direction\n */\n public constantVSection(vFraction: number): CurveCollection | undefined {\n const phi = this._latitudeSweep.fractionToRadians(vFraction);\n const s1 = Math.sin(phi);\n const c1 = Math.cos(phi);\n const transform = this._localToWorld;\n const center = transform.multiplyXYZ(0, 0, s1);\n const vector0 = transform.matrix.multiplyXYZ(c1, 0, 0);\n const vector90 = transform.matrix.multiplyXYZ(0, c1, 0);\n return Loop.create(Arc3d.create(center, vector0, vector90));\n }\n /** Extend a range to contain this sphere. */\n public extendRange(range: Range3d, transform?: Transform): void {\n let placement = this._localToWorld;\n if (transform) {\n placement = transform.multiplyTransformTransform(placement);\n }\n\n range.extendTransformedXYZ(placement, -1, -1, -1);\n range.extendTransformedXYZ(placement, 1, -1, -1);\n range.extendTransformedXYZ(placement, -1, 1, -1);\n range.extendTransformedXYZ(placement, 1, 1, -1);\n\n range.extendTransformedXYZ(placement, -1, -1, 1);\n range.extendTransformedXYZ(placement, 1, -1, 1);\n range.extendTransformedXYZ(placement, -1, 1, 1);\n range.extendTransformedXYZ(placement, 1, 1, 1);\n\n }\n /** Evaluate as a uv surface\n * @param uFraction fractional position in minor (phi)\n * @param vFraction fractional position on major (theta) arc\n */\n public uvFractionToPoint(uFraction: number, vFraction: number, result?: Point3d): Point3d {\n // sphere with radius 1 . . .\n const thetaRadians = this.uFractionToRadians(uFraction);\n const phiRadians = this.vFractionToRadians(vFraction);\n const cosTheta = Math.cos(thetaRadians);\n const sinTheta = Math.sin(thetaRadians);\n const sinPhi = Math.sin(phiRadians);\n const cosPhi = Math.cos(phiRadians);\n return this._localToWorld.multiplyXYZ(cosTheta * cosPhi, sinTheta * cosPhi, sinPhi, result);\n }\n /** Evaluate as a uv surface, returning point and two vectors.\n * @param u fractional position in minor (phi)\n * @param v fractional position on major (theta) arc\n */\n public uvFractionToPointAndTangents(uFraction: number, vFraction: number, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\n const thetaRadians = this.uFractionToRadians(uFraction);\n const phiRadians = this.vFractionToRadians(vFraction);\n const fTheta = Math.PI * 2.0;\n const fPhi = this._latitudeSweep.sweepRadians;\n const cosTheta = Math.cos(thetaRadians);\n const sinTheta = Math.sin(thetaRadians);\n const sinPhi = Math.sin(phiRadians);\n const cosPhi = Math.cos(phiRadians);\n return Plane3dByOriginAndVectors.createOriginAndVectors(\n this._localToWorld.multiplyXYZ(cosTheta * cosPhi, sinTheta * cosPhi, sinPhi),\n this._localToWorld.matrix.multiplyXYZ(-fTheta * sinTheta, fTheta * cosTheta, 0), // !!! note cosTheta term is omitted -- scale is wrong, but remains non-zero at poles.\n this._localToWorld.matrix.multiplyXYZ(-fPhi * cosTheta * sinPhi, -fPhi * sinTheta * sinPhi, fPhi * cosPhi),\n result);\n }\n /**\n * * A sphere is can be closed two ways:\n * * full sphere (no caps needed for closure)\n * * incomplete but with caps\n * @return true if this is a closed volume.\n */\n public get isClosedVolume(): boolean {\n return this.capped || this._latitudeSweep.isFullLatitudeSweep;\n }\n /**\n * Directional distance query\n * * u direction is around longitude circle at maximum distance from axis.\n * * v direction is on a line of longitude between the latitude limits.\n */\n public maxIsoParametricDistance(): Vector2d {\n // approximate radius at equator .. if elliptic, this is not exact . . .\n const rX = this._localToWorld.matrix.columnXMagnitude();\n const rY = this._localToWorld.matrix.columnYMagnitude();\n const rZ = this._localToWorld.matrix.columnZMagnitude();\n const rMaxU = Math.max(rX, rY);\n let dMaxU = Math.PI * 2.0 * rMaxU;\n if (!this._latitudeSweep.isRadiansInSweep(0.0))\n dMaxU *= Math.max(Math.cos(Math.abs(this._latitudeSweep.startRadians)), Math.cos(Math.abs(this._latitudeSweep.endRadians)));\n const dMaxV = Math.max(rMaxU, rZ) * Math.abs(this._latitudeSweep.sweepRadians);\n\n return Vector2d.create(dMaxU, dMaxV);\n }\n}\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Solid\n */\n\nimport { Arc3d } from \"../curve/Arc3d\";\nimport { CurveCollection } from \"../curve/CurveCollection\";\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\nimport { LineString3d } from \"../curve/LineString3d\";\nimport { Loop } from \"../curve/Loop\";\nimport { StrokeOptions } from \"../curve/StrokeOptions\";\nimport { Geometry } from \"../Geometry\";\nimport { AngleSweep } from \"../geometry3d/AngleSweep\";\nimport { GeometryHandler, UVSurface } from \"../geometry3d/GeometryHandler\";\nimport { Matrix3d } from \"../geometry3d/Matrix3d\";\nimport { Plane3dByOriginAndVectors } from \"../geometry3d/Plane3dByOriginAndVectors\";\nimport { Vector2d } from \"../geometry3d/Point2dVector2d\";\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\nimport { Range3d } from \"../geometry3d/Range\";\nimport { Transform } from \"../geometry3d/Transform\";\nimport { SolidPrimitive } from \"./SolidPrimitive\";\n\n/**\n * A Sphere is\n *\n * * A unit sphere (but read on ....)\n * * mapped by an arbitrary (possibly skewed, non-uniform scaled) transform\n * * hence possibly the final geometry is ellipsoidal\n * @public\n */\nexport class Sphere extends SolidPrimitive implements UVSurface {\n /** String name for schema properties */\n public readonly solidPrimitiveType = \"sphere\";\n\n private _localToWorld: Transform; // unit sphere maps to world through the transform0 part of this map.\n private _latitudeSweep: AngleSweep;\n /** Return the latitude (in radians) all fractional v. */\n public vFractionToRadians(v: number): number {\n return this._latitudeSweep.fractionToRadians(v);\n }\n /** Return the longitude (in radians) all fractional u. */\n public uFractionToRadians(u: number): number {\n return u * Math.PI * 2.0;\n }\n\n private constructor(localToWorld: Transform, latitudeSweep: AngleSweep, capped: boolean) {\n super(capped);\n this._localToWorld = localToWorld;\n this._latitudeSweep = latitudeSweep ? latitudeSweep : AngleSweep.createFullLatitude();\n }\n /** return a deep clone */\n public clone(): Sphere {\n return new Sphere(this._localToWorld.clone(), this._latitudeSweep.clone(), this.capped);\n }\n /** Transform the sphere in place.\n * * Fails if the transform is singular.\n */\n public tryTransformInPlace(transform: Transform): boolean {\n if (transform.matrix.isSingular())\n return false;\n transform.multiplyTransformTransform(this._localToWorld, this._localToWorld);\n return true;\n }\n /** Return a transformed clone. */\n public cloneTransformed(transform: Transform): Sphere | undefined {\n const sphere1 = this.clone();\n transform.multiplyTransformTransform(sphere1._localToWorld, sphere1._localToWorld);\n if (transform.matrix.determinant() < 0.0) {\n if (sphere1._latitudeSweep !== undefined) {\n sphere1._latitudeSweep.reverseInPlace();\n }\n }\n return sphere1;\n }\n /** Return a coordinate frame (right handed, unit axes)\n * * origin at sphere center\n * * equator in xy plane\n * * z axis perpendicular\n */\n public getConstructiveFrame(): Transform | undefined {\n return this._localToWorld.cloneRigid();\n }\n /** Return the latitude sweep as fraction of south pole to north pole. */\n public get latitudeSweepFraction(): number { return this._latitudeSweep.sweepRadians / Math.PI; }\n /** Create from center and radius, with optional restricted latitudes. */\n public static createCenterRadius(center: Point3d, radius: number, latitudeSweep?: AngleSweep): Sphere {\n const localToWorld = Transform.createOriginAndMatrix(center, Matrix3d.createUniformScale(radius));\n return new Sphere(localToWorld,\n latitudeSweep ? latitudeSweep : AngleSweep.createFullLatitude(), false);\n }\n /** Create an ellipsoid which is a unit sphere mapped to position by an (arbitrary, possibly skewed and scaled) transform. */\n public static createEllipsoid(localToWorld: Transform, latitudeSweep: AngleSweep, capped: boolean): Sphere | undefined {\n return new Sphere(localToWorld, latitudeSweep, capped);\n }\n\n /** Create a sphere from the typical parameters of the Dgn file */\n public static createDgnSphere(center: Point3d, vectorX: Vector3d, vectorZ: Vector3d, radiusXY: number, radiusZ: number,\n latitudeSweep: AngleSweep,\n capped: boolean): Sphere | undefined {\n const vectorY = vectorX.rotate90Around(vectorZ);\n if (vectorY && !vectorX.isParallelTo(vectorZ)) {\n const matrix = Matrix3d.createColumns(vectorX, vectorY, vectorZ);\n matrix.scaleColumns(radiusXY, radiusXY, radiusZ, matrix);\n const frame = Transform.createOriginAndMatrix(center, matrix);\n return new Sphere(frame, latitudeSweep.clone(), capped);\n }\n return undefined;\n }\n\n /** Create a sphere from the typical parameters of the Dgn file */\n public static createFromAxesAndScales(center: Point3d, axes: undefined | Matrix3d, radiusX: number, radiusY: number, radiusZ: number,\n latitudeSweep: AngleSweep | undefined,\n capped: boolean): Sphere | undefined {\n const localToWorld = Transform.createOriginAndMatrix(center, axes);\n localToWorld.matrix.scaleColumnsInPlace(radiusX, radiusY, radiusZ);\n return new Sphere(localToWorld, latitudeSweep ? latitudeSweep.clone() : AngleSweep.createFullLatitude(), capped);\n }\n\n /** return (copy of) sphere center */\n public cloneCenter(): Point3d { return this._localToWorld.getOrigin(); }\n /** return the (full length, i.e. scaled by radius) X vector from the sphere transform */\n public cloneVectorX(): Vector3d { return this._localToWorld.matrix.columnX(); }\n /** return the (full length, i.e. scaled by radius) Y vector from the sphere transform */\n public cloneVectorY(): Vector3d { return this._localToWorld.matrix.columnY(); }\n /** return the (full length, i.e. scaled by radius) Z vector from the sphere transform */\n public cloneVectorZ(): Vector3d { return this._localToWorld.matrix.columnZ(); }\n /** return (a copy of) the sphere's angle sweep. */\n public cloneLatitudeSweep(): AngleSweep { return this._latitudeSweep.clone(); }\n /** Test if the geometry is a true sphere taking the transform (which might have nonuniform scaling) is applied. */\n public trueSphereRadius(): number | undefined {\n const factors = this._localToWorld.matrix.factorRigidWithSignedScale();\n if (!factors) return undefined;\n if (factors && factors.scale > 0) // why do we rule out mirror?\n return factors.scale;\n return undefined;\n }\n /**\n * Return the largest of the primary xyz axis radii\n */\n public maxAxisRadius(): number {\n const matrix = this._localToWorld.matrix;\n return Geometry.maxXYZ(matrix.columnXMagnitude(), matrix.columnYMagnitude(), matrix.columnZMagnitude());\n }\n /**\n * Return a (clone of) the sphere's local to world transformation.\n */\n public cloneLocalToWorld(): Transform { return this._localToWorld.clone(); }\n /** Test if `other` is a `Sphere` */\n public isSameGeometryClass(other: any): boolean { return other instanceof Sphere; }\n /** Test for same geometry in `other` */\n public override isAlmostEqual(other: GeometryQuery): boolean {\n if (other instanceof Sphere) {\n if (this.capped !== other.capped) return false;\n if (!this._localToWorld.isAlmostEqual(other._localToWorld)) return false;\n return true;\n }\n return false;\n }\n /**\n * return strokes for a cross-section (elliptic arc) at specified fraction v along the axis.\n * * if strokeOptions is supplied, it is applied to the equator radii.\n * @param v fractional position along the cone axis\n * @param strokes stroke count or options.\n */\n public strokeConstantVSection(v: number, fixedStrokeCount: number | undefined,\n options?: StrokeOptions): LineString3d {\n let strokeCount = 16;\n if (fixedStrokeCount !== undefined && Number.isFinite(fixedStrokeCount)) {\n strokeCount = fixedStrokeCount;\n } else if (options instanceof StrokeOptions) {\n strokeCount = options.applyTolerancesToArc(Geometry.maxXY(this._localToWorld.matrix.columnXMagnitude(), this._localToWorld.matrix.columnYMagnitude()));\n }\n strokeCount = Geometry.clampToStartEnd(strokeCount, 4, 64);\n const transform = this._localToWorld;\n const phi = this.vFractionToRadians(v);\n const c1 = Math.cos(phi);\n const s1 = Math.sin(phi);\n let c0, s0;\n const result = LineString3d.createForStrokes(fixedStrokeCount, options);\n const deltaRadians = Math.PI * 2.0 / strokeCount;\n const fractions = result.fractions; // possibly undefined !!!\n const derivatives = result.packedDerivatives; // possibly undefined !!!\n const uvParams = result.packedUVParams; // possibly undefined !!\n const surfaceNormals = result.packedSurfaceNormals;\n const dXdu = Vector3d.create();\n const dXdv = Vector3d.create();\n const normal = Vector3d.create();\n let radians = 0;\n for (let i = 0; i <= strokeCount; i++) {\n if (i * 2 <= strokeCount)\n radians = i * deltaRadians;\n else\n radians = (i - strokeCount) * deltaRadians;\n c0 = Math.cos(radians);\n s0 = Math.sin(radians);\n const xyz = transform.multiplyXYZ(c1 * c0, c1 * s0, s1);\n result.addPoint(xyz);\n\n if (fractions)\n fractions.push(i / strokeCount);\n\n if (derivatives) {\n transform.matrix.multiplyXYZ(-c1 * s0, c1 * c0, 0.0, dXdu);\n derivatives.push(dXdu);\n }\n if (uvParams) {\n uvParams.pushXY(i / strokeCount, v);\n }\n if (surfaceNormals) {\n transform.matrix.multiplyXYZ(-s0, c0, 0, dXdu);\n transform.matrix.multiplyXYZ(-s1 * c0, -s1 * s0, c1, dXdv);\n dXdu.unitCrossProduct(dXdv, normal);\n surfaceNormals.push(normal);\n }\n }\n return result;\n }\n\n /** Second step of double dispatch: call `handler.handleSphere(this)` */\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\n return handler.handleSphere(this);\n }\n /**\n * Return the Arc3d section at vFraction. For the sphere, this is a latitude circle.\n * @param vFraction fractional position along the sweep direction\n */\n public constantVSection(vFraction: number): CurveCollection | undefined {\n const phi = this._latitudeSweep.fractionToRadians(vFraction);\n const s1 = Math.sin(phi);\n const c1 = Math.cos(phi);\n const transform = this._localToWorld;\n const center = transform.multiplyXYZ(0, 0, s1);\n const vector0 = transform.matrix.multiplyXYZ(c1, 0, 0);\n const vector90 = transform.matrix.multiplyXYZ(0, c1, 0);\n return Loop.create(Arc3d.create(center, vector0, vector90));\n }\n /** Extend a range to contain this sphere. */\n public extendRange(range: Range3d, transform?: Transform): void {\n let placement = this._localToWorld;\n if (transform) {\n placement = transform.multiplyTransformTransform(placement);\n }\n\n range.extendTransformedXYZ(placement, -1, -1, -1);\n range.extendTransformedXYZ(placement, 1, -1, -1);\n range.extendTransformedXYZ(placement, -1, 1, -1);\n range.extendTransformedXYZ(placement, 1, 1, -1);\n\n range.extendTransformedXYZ(placement, -1, -1, 1);\n range.extendTransformedXYZ(placement, 1, -1, 1);\n range.extendTransformedXYZ(placement, -1, 1, 1);\n range.extendTransformedXYZ(placement, 1, 1, 1);\n\n }\n /** Evaluate as a uv surface\n * @param uFraction fractional position on minor arc (theta, longitude)\n * @param vFraction fractional position on major arc (phi, latitude)\n */\n public uvFractionToPoint(uFraction: number, vFraction: number, result?: Point3d): Point3d {\n // sphere with radius 1 . . .\n const thetaRadians = this.uFractionToRadians(uFraction);\n const phiRadians = this.vFractionToRadians(vFraction);\n const cosTheta = Math.cos(thetaRadians);\n const sinTheta = Math.sin(thetaRadians);\n const sinPhi = Math.sin(phiRadians);\n const cosPhi = Math.cos(phiRadians);\n return this._localToWorld.multiplyXYZ(cosTheta * cosPhi, sinTheta * cosPhi, sinPhi, result);\n }\n /** Evaluate as a uv surface, returning point and two vectors.\n * @param uFraction fractional position on minor arc (theta, longitude)\n * @param vFraction fractional position on major arc (phi, latitude)\n */\n public uvFractionToPointAndTangents(uFraction: number, vFraction: number, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\n const thetaRadians = this.uFractionToRadians(uFraction);\n const phiRadians = this.vFractionToRadians(vFraction);\n const fTheta = Math.PI * 2.0;\n const fPhi = this._latitudeSweep.sweepRadians;\n const cosTheta = Math.cos(thetaRadians);\n const sinTheta = Math.sin(thetaRadians);\n const sinPhi = Math.sin(phiRadians);\n const cosPhi = Math.cos(phiRadians);\n return Plane3dByOriginAndVectors.createOriginAndVectors(\n this._localToWorld.multiplyXYZ(cosTheta * cosPhi, sinTheta * cosPhi, sinPhi),\n this._localToWorld.matrix.multiplyXYZ(-fTheta * sinTheta, fTheta * cosTheta, 0), // !!! note cosTheta term is omitted -- scale is wrong, but remains non-zero at poles.\n this._localToWorld.matrix.multiplyXYZ(-fPhi * cosTheta * sinPhi, -fPhi * sinTheta * sinPhi, fPhi * cosPhi),\n result);\n }\n /**\n * * A sphere is can be closed two ways:\n * * full sphere (no caps needed for closure)\n * * incomplete but with caps\n * @return true if this is a closed volume.\n */\n public get isClosedVolume(): boolean {\n return this.capped || this._latitudeSweep.isFullLatitudeSweep;\n }\n /**\n * Directional distance query\n * * u direction is around latitude circle at maximum distance from axis.\n * * v direction is on a line of longitude between the latitude limits.\n */\n public maxIsoParametricDistance(): Vector2d {\n // approximate radius at equator .. if elliptic, this is not exact . . .\n const rX = this._localToWorld.matrix.columnXMagnitude();\n const rY = this._localToWorld.matrix.columnYMagnitude();\n const rZ = this._localToWorld.matrix.columnZMagnitude();\n const rMaxU = Math.max(rX, rY);\n let dMaxU = Math.PI * 2.0 * rMaxU;\n if (!this._latitudeSweep.isRadiansInSweep(0.0))\n dMaxU *= Math.max(Math.cos(Math.abs(this._latitudeSweep.startRadians)), Math.cos(Math.abs(this._latitudeSweep.endRadians)));\n const dMaxV = Math.max(rMaxU, rZ) * Math.abs(this._latitudeSweep.sweepRadians);\n\n return Vector2d.create(dMaxU, dMaxV);\n }\n}\n"]}
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@@ -236,7 +236,7 @@ class SweepContour {
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visitor.point.getPoint3dAtUncheckedPointIndex(i + 1, point1);
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const plane = ClipPlane_1.ClipPlane.createEdgeAndUpVector(point1, point0, sweepVector);
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-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Solid\n */\n\nimport { ClipPlane } from \"../clipping/ClipPlane\";\nimport { ConvexClipPlaneSet } from \"../clipping/ConvexClipPlaneSet\";\nimport { UnionOfConvexClipPlaneSets } from \"../clipping/UnionOfConvexClipPlaneSets\";\nimport { AnyCurve } from \"../curve/CurveChain\";\nimport { CurveCollection } from \"../curve/CurveCollection\";\nimport { LineString3d } from \"../curve/LineString3d\";\nimport { Loop } from \"../curve/Loop\";\nimport { ParityRegion } from \"../curve/ParityRegion\";\nimport { RegionOps } from \"../curve/RegionOps\";\nimport { StrokeOptions } from \"../curve/StrokeOptions\";\nimport { FrameBuilder } from \"../geometry3d/FrameBuilder\";\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\nimport { PolygonOps } from \"../geometry3d/PolygonOps\";\nimport { Ray3d } from \"../geometry3d/Ray3d\";\nimport { Transform } from \"../geometry3d/Transform\";\nimport { IndexedPolyface } from \"../polyface/Polyface\";\nimport { PolyfaceBuilder } from \"../polyface/PolyfaceBuilder\";\nimport { HalfEdgeGraphSearch } from \"../topology/HalfEdgeGraphSearch\";\nimport { MultiLineStringDataVariant, Triangulator } from \"../topology/Triangulation\";\n\n/**\n * Sweepable contour with Transform for local to world interaction.\n * * The surface/solid classes `LinearSweep`, `RotationalSweep`, `RuledSweep` use this for their swept contours.\n * @public\n */\nexport class SweepContour {\n /** The underlying curve collection, in its world coordinates position. */\n public curves: CurveCollection;\n /** coordinate frame that in which the curves are all in the xy plane. */\n public localToWorld: Transform;\n /** Axis used only in rotational case. */\n public axis: Ray3d | undefined;\n\n private constructor(contour: CurveCollection, map: Transform, axis: Ray3d | undefined) {\n this.curves = contour;\n this.localToWorld = map;\n this.axis = axis;\n }\n /** Create for linear sweep.\n * * The optional default normal may be useful for guiding coordinate frame setup.\n * * the contour is CAPTURED.\n */\n public static createForLinearSweep(contour: CurveCollection, defaultNormal?: Vector3d): SweepContour | undefined {\n const localToWorld = FrameBuilder.createRightHandedFrame(defaultNormal, contour);\n if (localToWorld) {\n return new SweepContour(contour, localToWorld, undefined);\n }\n return undefined;\n }\n\n /** Create for linear sweep.\n * * The optional default normal may be useful for guiding coordinate frame setup.\n * * the points are captured into linestrings and Loops as needed.\n */\n public static createForPolygon(points: MultiLineStringDataVariant, defaultNormal?: Vector3d): SweepContour | undefined {\n const localToWorld = FrameBuilder.createRightHandedFrame(defaultNormal, points);\n if (localToWorld) {\n if (defaultNormal !== undefined) {\n if (localToWorld.matrix.dotColumnZ(defaultNormal))\n localToWorld.matrix.scaleColumnsInPlace(1.0, -1.0, -1.0);\n }\n const linestrings = LineString3d.createArrayOfLineString3d(points);\n const loops = [];\n for (const ls of linestrings) {\n ls.addClosurePoint();\n loops.push(Loop.create(ls));\n }\n if (loops.length === 1) {\n return new SweepContour(loops[0], localToWorld, undefined);\n } else if (loops.length > 1) {\n return new SweepContour(ParityRegion.createLoops(loops), localToWorld, undefined);\n }\n }\n return undefined;\n }\n\n /** Create for rotational sweep.\n * * The axis ray is retained.\n * * the contour is CAPTURED.\n */\n public static createForRotation(contour: CurveCollection, axis: Ray3d): SweepContour | undefined {\n // createRightHandedFrame -- the axis is a last-gasp resolver for in-plane vectors.\n const localToWorld = FrameBuilder.createRightHandedFrame(undefined, contour, axis);\n if (localToWorld) {\n return new SweepContour(contour, localToWorld, axis.clone());\n }\n return undefined;\n }\n /** Return (Reference to) the curves */\n public getCurves(): CurveCollection { return this.curves; }\n /** Apply `transform` to the curves, axis.\n * * The local to world frame is reconstructed for the transformed curves.\n */\n public tryTransformInPlace(transform: Transform): boolean {\n if (this.curves.tryTransformInPlace(transform)) {\n if (this.axis)\n this.axis.transformInPlace(transform);\n\n const localToWorld = this.axis !== undefined\n ? FrameBuilder.createRightHandedFrame(undefined, this.curves, this.axis)\n : FrameBuilder.createRightHandedFrame(undefined, this.curves);\n if (localToWorld) {\n this.localToWorld.setFrom(localToWorld);\n return true;\n }\n }\n return false;\n }\n /** Return a deep clone. */\n public clone(): SweepContour {\n return new SweepContour(this.curves.clone(), this.localToWorld.clone(), this.axis);\n }\n /** Return a transformed clone. */\n public cloneTransformed(transform: Transform): SweepContour | undefined {\n const newContour = this.clone();\n if (newContour.tryTransformInPlace(transform))\n return newContour;\n return undefined;\n }\n /** Test for near equality of cures and local frame. */\n public isAlmostEqual(other: any): boolean {\n if (other instanceof SweepContour) {\n return this.curves.isAlmostEqual(other.curves) && this.localToWorld.isAlmostEqual(other.localToWorld);\n }\n return false;\n }\n\n private _xyStrokes?: AnyCurve;\n private _facets?: IndexedPolyface;\n public get xyStrokes(): AnyCurve | undefined { return this._xyStrokes;}\n /**\n * build the (cached) internal facets.\n * @param options options for stroking the curves.\n */\n public buildFacets(options: StrokeOptions | undefined): void {\n if (!this._facets) {\n if (this.curves instanceof Loop) {\n this._xyStrokes = this.curves.cloneStroked(options);\n if (this._xyStrokes instanceof Loop && this._xyStrokes.children.length === 1) {\n const children = this._xyStrokes.children;\n const linestring = children[0] as LineString3d;\n const points = linestring.points;\n this.localToWorld.multiplyInversePoint3dArrayInPlace(points);\n if (PolygonOps.sumTriangleAreasXY(points) < 0)\n points.reverse();\n const graph = Triangulator.createTriangulatedGraphFromSingleLoop(points);\n if (graph) {\n Triangulator.flipTriangles(graph);\n const unflippedPoly = PolyfaceBuilder.graphToPolyface(graph, options);\n this._facets = unflippedPoly;\n this._facets.tryTransformInPlace(this.localToWorld);\n }\n }\n } else if (this.curves instanceof ParityRegion) {\n this._xyStrokes = this.curves.cloneStroked(options);\n if (this._xyStrokes instanceof (ParityRegion)) {\n const worldToLocal = this.localToWorld.inverse()!;\n this._xyStrokes.tryTransformInPlace(worldToLocal);\n const strokes = [];\n for (const childLoop of this._xyStrokes.children) {\n const loopCurves = childLoop.children;\n if (loopCurves.length === 1) {\n const c = loopCurves[0];\n if (c instanceof LineString3d)\n strokes.push(c.packedPoints);\n }\n }\n const numLoops = strokes.length;\n /** Try the earcut algorithm first -- lots less machinery, but can't handle any form of overlap */\n const graph = Triangulator.createTriangulatedGraphFromLoops(strokes);\n if (graph && HalfEdgeGraphSearch.isTriangulatedCCW(graph, true, numLoops - 1)) {\n Triangulator.flipTriangles(graph);\n const unflippedPoly = PolyfaceBuilder.graphToPolyface(graph, options);\n this._facets = unflippedPoly;\n this._facets.tryTransformInPlace(this.localToWorld);\n } else {\n // earcut failed. Restart with full merge and parity analysis.\n const polyface = RegionOps.polygonXYAreaUnionLoopsToPolyface(strokes, [], true);\n if (polyface) {\n this._facets = polyface as IndexedPolyface;\n this._facets.tryTransformInPlace(this.localToWorld);\n }\n }\n\n }\n }\n }\n }\n /** delete existing facets.\n * * This protects against PolyfaceBuilder reusing facets constructed with different options settings.\n */\n public purgeFacets() {\n this._facets = undefined;\n }\n\n /** Emit facets to a builder.\n * This method may cache and reuse facets over multiple calls.\n */\n public emitFacets(builder: PolyfaceBuilder, reverse: boolean, transform?: Transform) {\n this.buildFacets(builder.options);\n if (this._facets)\n builder.addIndexedPolyface(this._facets, reverse, transform);\n }\n\n /** Emit facets to a function\n * This method may cache and reuse facets over multiple calls.\n */\n public announceFacets(announce: (facets: IndexedPolyface) => void, options: StrokeOptions | undefined) {\n this.buildFacets(options);\n if (this._facets)\n announce(this._facets);\n }\n\n /**\n * Triangulate the region.\n * Create a UnionOfConvexClipPlaneSets that clips to the swept region.\n * * If sweepVector is not given, the sweep direction is perpendicular to the plane of the contour.\n * * If sweepVector is given, it is the sweep direction and does not have to be perpendicular to the contour.\n * * cap0 and cap1 indicate construction of clip planes parallel to the contour plane.\n * * If cap1 is true, the cap plane is at `anyPointOnPlane + sweepVector`. That is, the sweep vector indicates both direction and distance.\n * * caps are NOT created of sweepVector is not given.\n */\n public sweepToUnionOfConvexClipPlaneSets(sweepVector?: Vector3d, cap0: boolean = false, cap1: boolean = false): UnionOfConvexClipPlaneSets | undefined {\n const builder = PolyfaceBuilder.create();\n // It's a trip around the barn, but it's easy to make a polyface and scan it . . .\n if (!sweepVector)\n cap0 = cap1 = false;\n this.buildFacets(builder.options);\n if (sweepVector === undefined)\n sweepVector = this.localToWorld.matrix.columnZ();\n const zVector = this.localToWorld.matrix.columnZ();\n const facets = this._facets;\n const point0 = Point3d.create();\n const point1 = Point3d.create();\n if (facets) {\n const plane0Origin = this.localToWorld.getOrigin();\n const plane1Origin = plane0Origin.plus(sweepVector);\n const inwardNormal0 = zVector.clone();\n const inwardNormal1 = zVector.negate();\n\n const result = UnionOfConvexClipPlaneSets.createEmpty();\n const visitor = facets.createVisitor(1);\n for (visitor.reset(); visitor.moveToNextFacet();) {\n const numEdges = visitor.point.length - 1;\n const clipper = ConvexClipPlaneSet.createEmpty();\n for (let i = 0; i < numEdges; i++) {\n visitor.point.getPoint3dAtUncheckedPointIndex(i, point0);\n visitor.point.getPoint3dAtUncheckedPointIndex(i + 1, point1);\n const plane = ClipPlane.createEdgeAndUpVector(point1, point0, sweepVector);\n const visible = visitor.edgeVisible[i];\n plane?.setFlags(!visible, !visible);\n clipper.addPlaneToConvexSet(plane);\n }\n if (cap0)\n clipper.addPlaneToConvexSet(ClipPlane.createNormalAndPoint(inwardNormal0, plane0Origin));\n if (cap1)\n clipper.addPlaneToConvexSet(ClipPlane.createNormalAndPoint(inwardNormal1, plane1Origin));\n result.addConvexSet(clipper);\n }\n return result;\n }\n return undefined;\n }\n}\n"]}
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1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Solid\n */\n\nimport { ClipPlane } from \"../clipping/ClipPlane\";\nimport { ConvexClipPlaneSet } from \"../clipping/ConvexClipPlaneSet\";\nimport { UnionOfConvexClipPlaneSets } from \"../clipping/UnionOfConvexClipPlaneSets\";\nimport { AnyCurve } from \"../curve/CurveChain\";\nimport { CurveCollection } from \"../curve/CurveCollection\";\nimport { LineString3d } from \"../curve/LineString3d\";\nimport { Loop } from \"../curve/Loop\";\nimport { ParityRegion } from \"../curve/ParityRegion\";\nimport { RegionOps } from \"../curve/RegionOps\";\nimport { StrokeOptions } from \"../curve/StrokeOptions\";\nimport { FrameBuilder } from \"../geometry3d/FrameBuilder\";\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\nimport { PolygonOps } from \"../geometry3d/PolygonOps\";\nimport { Ray3d } from \"../geometry3d/Ray3d\";\nimport { Transform } from \"../geometry3d/Transform\";\nimport { IndexedPolyface } from \"../polyface/Polyface\";\nimport { PolyfaceBuilder } from \"../polyface/PolyfaceBuilder\";\nimport { HalfEdgeGraphSearch } from \"../topology/HalfEdgeGraphSearch\";\nimport { MultiLineStringDataVariant, Triangulator } from \"../topology/Triangulation\";\n\n/**\n * Sweepable contour with Transform for local to world interaction.\n * * The surface/solid classes `LinearSweep`, `RotationalSweep`, `RuledSweep` use this for their swept contours.\n * @public\n */\nexport class SweepContour {\n /** The underlying curve collection, in its world coordinates position. */\n public curves: CurveCollection;\n /** coordinate frame that in which the curves are all in the xy plane. */\n public localToWorld: Transform;\n /** Axis used only in rotational case. */\n public axis: Ray3d | undefined;\n\n private constructor(contour: CurveCollection, map: Transform, axis: Ray3d | undefined) {\n this.curves = contour;\n this.localToWorld = map;\n this.axis = axis;\n }\n /** Create for linear sweep.\n * * The optional default normal may be useful for guiding coordinate frame setup.\n * * the contour is CAPTURED.\n */\n public static createForLinearSweep(contour: CurveCollection, defaultNormal?: Vector3d): SweepContour | undefined {\n const localToWorld = FrameBuilder.createRightHandedFrame(defaultNormal, contour);\n if (localToWorld) {\n return new SweepContour(contour, localToWorld, undefined);\n }\n return undefined;\n }\n\n /** Create for linear sweep.\n * * The optional default normal may be useful for guiding coordinate frame setup.\n * * the points are captured into linestrings and Loops as needed.\n */\n public static createForPolygon(points: MultiLineStringDataVariant, defaultNormal?: Vector3d): SweepContour | undefined {\n const localToWorld = FrameBuilder.createRightHandedFrame(defaultNormal, points);\n if (localToWorld) {\n if (defaultNormal !== undefined) {\n if (localToWorld.matrix.dotColumnZ(defaultNormal))\n localToWorld.matrix.scaleColumnsInPlace(1.0, -1.0, -1.0);\n }\n const linestrings = LineString3d.createArrayOfLineString3d(points);\n const loops = [];\n for (const ls of linestrings) {\n ls.addClosurePoint();\n loops.push(Loop.create(ls));\n }\n if (loops.length === 1) {\n return new SweepContour(loops[0], localToWorld, undefined);\n } else if (loops.length > 1) {\n return new SweepContour(ParityRegion.createLoops(loops), localToWorld, undefined);\n }\n }\n return undefined;\n }\n\n /** Create for rotational sweep.\n * * The axis ray is retained.\n * * the contour is CAPTURED.\n */\n public static createForRotation(contour: CurveCollection, axis: Ray3d): SweepContour | undefined {\n // createRightHandedFrame -- the axis is a last-gasp resolver for in-plane vectors.\n const localToWorld = FrameBuilder.createRightHandedFrame(undefined, contour, axis);\n if (localToWorld) {\n return new SweepContour(contour, localToWorld, axis.clone());\n }\n return undefined;\n }\n /** Return (Reference to) the curves */\n public getCurves(): CurveCollection { return this.curves; }\n /** Apply `transform` to the curves, axis.\n * * The local to world frame is reconstructed for the transformed curves.\n */\n public tryTransformInPlace(transform: Transform): boolean {\n if (this.curves.tryTransformInPlace(transform)) {\n if (this.axis)\n this.axis.transformInPlace(transform);\n\n const localToWorld = this.axis !== undefined\n ? FrameBuilder.createRightHandedFrame(undefined, this.curves, this.axis)\n : FrameBuilder.createRightHandedFrame(undefined, this.curves);\n if (localToWorld) {\n this.localToWorld.setFrom(localToWorld);\n return true;\n }\n }\n return false;\n }\n /** Return a deep clone. */\n public clone(): SweepContour {\n return new SweepContour(this.curves.clone(), this.localToWorld.clone(), this.axis);\n }\n /** Return a transformed clone. */\n public cloneTransformed(transform: Transform): SweepContour | undefined {\n const newContour = this.clone();\n if (newContour.tryTransformInPlace(transform))\n return newContour;\n return undefined;\n }\n /** Test for near equality of cures and local frame. */\n public isAlmostEqual(other: any): boolean {\n if (other instanceof SweepContour) {\n return this.curves.isAlmostEqual(other.curves) && this.localToWorld.isAlmostEqual(other.localToWorld);\n }\n return false;\n }\n\n private _xyStrokes?: AnyCurve;\n private _facets?: IndexedPolyface;\n public get xyStrokes(): AnyCurve | undefined { return this._xyStrokes;}\n /**\n * build the (cached) internal facets.\n * @param options options for stroking the curves.\n */\n public buildFacets(options: StrokeOptions | undefined): void {\n if (!this._facets) {\n if (this.curves instanceof Loop) {\n this._xyStrokes = this.curves.cloneStroked(options);\n if (this._xyStrokes instanceof Loop && this._xyStrokes.children.length === 1) {\n const children = this._xyStrokes.children;\n const linestring = children[0] as LineString3d;\n const points = linestring.points;\n this.localToWorld.multiplyInversePoint3dArrayInPlace(points);\n if (PolygonOps.sumTriangleAreasXY(points) < 0)\n points.reverse();\n const graph = Triangulator.createTriangulatedGraphFromSingleLoop(points);\n if (graph) {\n Triangulator.flipTriangles(graph);\n const unflippedPoly = PolyfaceBuilder.graphToPolyface(graph, options);\n this._facets = unflippedPoly;\n this._facets.tryTransformInPlace(this.localToWorld);\n }\n }\n } else if (this.curves instanceof ParityRegion) {\n this._xyStrokes = this.curves.cloneStroked(options);\n if (this._xyStrokes instanceof (ParityRegion)) {\n const worldToLocal = this.localToWorld.inverse()!;\n this._xyStrokes.tryTransformInPlace(worldToLocal);\n const strokes = [];\n for (const childLoop of this._xyStrokes.children) {\n const loopCurves = childLoop.children;\n if (loopCurves.length === 1) {\n const c = loopCurves[0];\n if (c instanceof LineString3d)\n strokes.push(c.packedPoints);\n }\n }\n const numLoops = strokes.length;\n /** Try the earcut algorithm first -- lots less machinery, but can't handle any form of overlap */\n const graph = Triangulator.createTriangulatedGraphFromLoops(strokes);\n if (graph && HalfEdgeGraphSearch.isTriangulatedCCW(graph, true, numLoops - 1)) {\n Triangulator.flipTriangles(graph);\n const unflippedPoly = PolyfaceBuilder.graphToPolyface(graph, options);\n this._facets = unflippedPoly;\n this._facets.tryTransformInPlace(this.localToWorld);\n } else {\n // earcut failed. Restart with full merge and parity analysis.\n const polyface = RegionOps.polygonXYAreaUnionLoopsToPolyface(strokes, [], true);\n if (polyface) {\n this._facets = polyface as IndexedPolyface;\n this._facets.tryTransformInPlace(this.localToWorld);\n }\n }\n\n }\n }\n }\n }\n /** delete existing facets.\n * * This protects against PolyfaceBuilder reusing facets constructed with different options settings.\n */\n public purgeFacets() {\n this._facets = undefined;\n }\n\n /** Emit facets to a builder.\n * This method may cache and reuse facets over multiple calls.\n */\n public emitFacets(builder: PolyfaceBuilder, reverse: boolean, transform?: Transform) {\n this.buildFacets(builder.options);\n if (this._facets)\n builder.addIndexedPolyface(this._facets, reverse, transform);\n }\n\n /** Emit facets to a function\n * This method may cache and reuse facets over multiple calls.\n */\n public announceFacets(announce: (facets: IndexedPolyface) => void, options: StrokeOptions | undefined) {\n this.buildFacets(options);\n if (this._facets)\n announce(this._facets);\n }\n\n /**\n * Triangulate the region.\n * Create a UnionOfConvexClipPlaneSets that clips to the swept region.\n * * If sweepVector is not given, the sweep direction is perpendicular to the plane of the contour.\n * * If sweepVector is given, it is the sweep direction and does not have to be perpendicular to the contour.\n * * cap0 and cap1 indicate construction of clip planes parallel to the contour plane.\n * * If cap1 is true, the cap plane is at `anyPointOnPlane + sweepVector`. That is, the sweep vector indicates both direction and distance.\n * * caps are NOT created of sweepVector is not given.\n */\n public sweepToUnionOfConvexClipPlaneSets(sweepVector?: Vector3d, cap0: boolean = false, cap1: boolean = false): UnionOfConvexClipPlaneSets | undefined {\n const builder = PolyfaceBuilder.create();\n // It's a trip around the barn, but it's easy to make a polyface and scan it . . .\n if (!sweepVector)\n cap0 = cap1 = false;\n this.buildFacets(builder.options);\n if (sweepVector === undefined)\n sweepVector = this.localToWorld.matrix.columnZ();\n const zVector = this.localToWorld.matrix.columnZ();\n const facets = this._facets;\n const point0 = Point3d.create();\n const point1 = Point3d.create();\n if (facets) {\n const plane0Origin = this.localToWorld.getOrigin();\n const plane1Origin = plane0Origin.plus(sweepVector);\n const inwardNormal0 = zVector.clone();\n const inwardNormal1 = zVector.negate();\n\n const result = UnionOfConvexClipPlaneSets.createEmpty();\n const visitor = facets.createVisitor(1);\n for (visitor.reset(); visitor.moveToNextFacet();) {\n const numEdges = visitor.point.length - 1;\n const clipper = ConvexClipPlaneSet.createEmpty();\n for (let i = 0; i < numEdges; i++) {\n visitor.point.getPoint3dAtUncheckedPointIndex(i, point0);\n visitor.point.getPoint3dAtUncheckedPointIndex(i + 1, point1);\n const plane = ClipPlane.createEdgeAndUpVector(point1, point0, sweepVector);\n const visible = visitor.edgeVisible[i];\n plane?.setFlags(!visible, !visible);\n clipper.addPlaneToConvexSet(plane);\n }\n if (cap0)\n clipper.addPlaneToConvexSet(ClipPlane.createNormalAndPoint(inwardNormal0, plane0Origin));\n if (cap1)\n clipper.addPlaneToConvexSet(ClipPlane.createNormalAndPoint(inwardNormal1, plane1Origin));\n result.addConvexSet(clipper);\n }\n return result;\n }\n return undefined;\n }\n}\n"]}
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@@ -469,7 +469,7 @@ class Triangulator {
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469
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ear.clearMaskAroundFace(Graph_1.HalfEdgeMask.TRIANGULATED_FACE);
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470
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// iterate through ears, slicing them one by one
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while (!ear.isMaskSet(Graph_1.HalfEdgeMask.TRIANGULATED_FACE)) {
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-
pred = ear
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+
pred = ear?.facePredecessor;
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473
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next = ear.faceSuccessor;
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474
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next2 = next.faceSuccessor;
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if (next === ear || next2 === ear)
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