@itwin/core-geometry 3.6.0-dev.7 → 4.0.0-dev.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +28 -1
- package/LICENSE.md +1 -1
- package/lib/cjs/Geometry.d.ts +25 -14
- package/lib/cjs/Geometry.d.ts.map +1 -1
- package/lib/cjs/Geometry.js +25 -14
- package/lib/cjs/Geometry.js.map +1 -1
- package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts +10 -6
- package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
- package/lib/cjs/curve/CurveChainWithDistanceIndex.js +10 -19
- package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -1
- package/lib/cjs/geometry3d/Angle.d.ts +1 -0
- package/lib/cjs/geometry3d/Angle.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Angle.js +1 -0
- package/lib/cjs/geometry3d/Angle.js.map +1 -1
- package/lib/cjs/geometry3d/AngleSweep.d.ts +1 -0
- package/lib/cjs/geometry3d/AngleSweep.d.ts.map +1 -1
- package/lib/cjs/geometry3d/AngleSweep.js +1 -0
- package/lib/cjs/geometry3d/AngleSweep.js.map +1 -1
- package/lib/cjs/geometry3d/GrowableXYArray.d.ts +1 -1
- package/lib/cjs/geometry3d/GrowableXYArray.js +1 -1
- package/lib/cjs/geometry3d/GrowableXYArray.js.map +1 -1
- package/lib/cjs/geometry3d/Matrix3d.d.ts +221 -159
- package/lib/cjs/geometry3d/Matrix3d.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Matrix3d.js +365 -249
- package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
- package/lib/cjs/geometry3d/OrderedRotationAngles.d.ts +71 -14
- package/lib/cjs/geometry3d/OrderedRotationAngles.d.ts.map +1 -1
- package/lib/cjs/geometry3d/OrderedRotationAngles.js +204 -114
- package/lib/cjs/geometry3d/OrderedRotationAngles.js.map +1 -1
- package/lib/cjs/geometry3d/Point2dVector2d.d.ts +1 -0
- package/lib/cjs/geometry3d/Point2dVector2d.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Point2dVector2d.js +1 -0
- package/lib/cjs/geometry3d/Point2dVector2d.js.map +1 -1
- package/lib/cjs/geometry3d/Point3dVector3d.d.ts +4 -3
- package/lib/cjs/geometry3d/Point3dVector3d.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Point3dVector3d.js +6 -5
- package/lib/cjs/geometry3d/Point3dVector3d.js.map +1 -1
- package/lib/cjs/geometry3d/YawPitchRollAngles.d.ts +49 -25
- package/lib/cjs/geometry3d/YawPitchRollAngles.d.ts.map +1 -1
- package/lib/cjs/geometry3d/YawPitchRollAngles.js +146 -50
- package/lib/cjs/geometry3d/YawPitchRollAngles.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceBuilder.d.ts +4 -4
- package/lib/cjs/polyface/PolyfaceBuilder.js +4 -4
- package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceQuery.d.ts +28 -0
- package/lib/cjs/polyface/PolyfaceQuery.d.ts.map +1 -1
- package/lib/cjs/polyface/PolyfaceQuery.js +79 -0
- package/lib/cjs/polyface/PolyfaceQuery.js.map +1 -1
- package/lib/cjs/serialization/IModelJsonSchema.d.ts +1 -1
- package/lib/cjs/serialization/IModelJsonSchema.js.map +1 -1
- package/lib/esm/Geometry.d.ts +25 -14
- package/lib/esm/Geometry.d.ts.map +1 -1
- package/lib/esm/Geometry.js +25 -14
- package/lib/esm/Geometry.js.map +1 -1
- package/lib/esm/curve/CurveChainWithDistanceIndex.d.ts +10 -6
- package/lib/esm/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
- package/lib/esm/curve/CurveChainWithDistanceIndex.js +10 -19
- package/lib/esm/curve/CurveChainWithDistanceIndex.js.map +1 -1
- package/lib/esm/geometry3d/Angle.d.ts +1 -0
- package/lib/esm/geometry3d/Angle.d.ts.map +1 -1
- package/lib/esm/geometry3d/Angle.js +1 -0
- package/lib/esm/geometry3d/Angle.js.map +1 -1
- package/lib/esm/geometry3d/AngleSweep.d.ts +1 -0
- package/lib/esm/geometry3d/AngleSweep.d.ts.map +1 -1
- package/lib/esm/geometry3d/AngleSweep.js +1 -0
- package/lib/esm/geometry3d/AngleSweep.js.map +1 -1
- package/lib/esm/geometry3d/GrowableXYArray.d.ts +1 -1
- package/lib/esm/geometry3d/GrowableXYArray.js +1 -1
- package/lib/esm/geometry3d/GrowableXYArray.js.map +1 -1
- package/lib/esm/geometry3d/Matrix3d.d.ts +221 -159
- package/lib/esm/geometry3d/Matrix3d.d.ts.map +1 -1
- package/lib/esm/geometry3d/Matrix3d.js +365 -249
- package/lib/esm/geometry3d/Matrix3d.js.map +1 -1
- package/lib/esm/geometry3d/OrderedRotationAngles.d.ts +71 -14
- package/lib/esm/geometry3d/OrderedRotationAngles.d.ts.map +1 -1
- package/lib/esm/geometry3d/OrderedRotationAngles.js +205 -115
- package/lib/esm/geometry3d/OrderedRotationAngles.js.map +1 -1
- package/lib/esm/geometry3d/Point2dVector2d.d.ts +1 -0
- package/lib/esm/geometry3d/Point2dVector2d.d.ts.map +1 -1
- package/lib/esm/geometry3d/Point2dVector2d.js +1 -0
- package/lib/esm/geometry3d/Point2dVector2d.js.map +1 -1
- package/lib/esm/geometry3d/Point3dVector3d.d.ts +4 -3
- package/lib/esm/geometry3d/Point3dVector3d.d.ts.map +1 -1
- package/lib/esm/geometry3d/Point3dVector3d.js +6 -5
- package/lib/esm/geometry3d/Point3dVector3d.js.map +1 -1
- package/lib/esm/geometry3d/YawPitchRollAngles.d.ts +49 -25
- package/lib/esm/geometry3d/YawPitchRollAngles.d.ts.map +1 -1
- package/lib/esm/geometry3d/YawPitchRollAngles.js +146 -50
- package/lib/esm/geometry3d/YawPitchRollAngles.js.map +1 -1
- package/lib/esm/polyface/PolyfaceBuilder.d.ts +4 -4
- package/lib/esm/polyface/PolyfaceBuilder.js +4 -4
- package/lib/esm/polyface/PolyfaceBuilder.js.map +1 -1
- package/lib/esm/polyface/PolyfaceQuery.d.ts +28 -0
- package/lib/esm/polyface/PolyfaceQuery.d.ts.map +1 -1
- package/lib/esm/polyface/PolyfaceQuery.js +79 -0
- package/lib/esm/polyface/PolyfaceQuery.js.map +1 -1
- package/lib/esm/serialization/IModelJsonSchema.d.ts +1 -1
- package/lib/esm/serialization/IModelJsonSchema.js.map +1 -1
- package/package.json +4 -4
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\n\r\nimport { AngleSweepProps, BeJSONFunctions, Geometry } from \"../Geometry\";\r\nimport { Angle } from \"./Angle\";\r\nimport { GrowableFloat64Array } from \"./GrowableFloat64Array\";\r\n\r\n/**\r\n * An `AngleSweep` is a pair of angles at start and end of an interval.\r\n *\r\n * * For stroking purposes, the \"included interval\" is all angles numerically reached\r\n * by theta = start + f*(end-start), where f is between 0 and 1.\r\n * * This stroking formula is simple numbers -- 2PI shifts are not involved.\r\n * * 2PI shifts do become important in the reverse mapping of an angle to a fraction.\r\n * * If \"start < end\" the angle proceeds CCW around the unit circle.\r\n * * If \"end < start\" the angle proceeds CW around the unit circle.\r\n * * Angles beyond 360 are fine as endpoints.\r\n * * (350,370) covers the same unit angles as (-10,10).\r\n * * (370,350) covers the same unit angles as (10,-10).\r\n * @public\r\n */\r\nexport class AngleSweep implements BeJSONFunctions {\r\n private _radians0: number;\r\n private _radians1: number;\r\n /** Read-property for degrees at the start of this AngleSweep. */\r\n public get startDegrees() {\r\n return Angle.radiansToDegrees(this._radians0);\r\n }\r\n /** Read-property for degrees at the end of this AngleSweep. */\r\n public get endDegrees() {\r\n return Angle.radiansToDegrees(this._radians1);\r\n }\r\n /** Read-property for signed start-to-end sweep in degrees. */\r\n public get sweepDegrees() {\r\n return Angle.radiansToDegrees(this._radians1 - this._radians0);\r\n }\r\n /** Read-property for degrees at the start of this AngleSweep. */\r\n public get startRadians() {\r\n return this._radians0;\r\n }\r\n /** Read-property for degrees at the end of this AngleSweep. */\r\n public get endRadians() {\r\n return this._radians1;\r\n }\r\n /** Read-property for signed start-to-end sweep in radians. */\r\n public get sweepRadians() {\r\n return this._radians1 - this._radians0;\r\n }\r\n /** Return the (strongly typed) start angle */\r\n public get startAngle() {\r\n return Angle.createRadians(this._radians0);\r\n }\r\n /** Return the (strongly typed) end angle */\r\n public get endAngle() {\r\n return Angle.createRadians(this._radians1);\r\n }\r\n /** Create a sweep as one of\r\n * * A clone of a given sweep\r\n * * 0 to given angle\r\n * * full circle if no arg given (sweep 0 to 360 degrees)\r\n */\r\n public static create(data?: AngleSweep | Angle): AngleSweep {\r\n if (data instanceof AngleSweep)\r\n return data.clone();\r\n if (data instanceof Angle)\r\n return new AngleSweep(0, data.radians);\r\n return AngleSweep.create360();\r\n }\r\n /** (private) constructor with start and end angles in radians.\r\n * * Use explicitly named static methods to clarify intent and units of inputs:\r\n *\r\n * * createStartEndRadians (startRadians:number, endRadians:number)\r\n * * createStartEndDegrees (startDegrees:number, endDegrees:number)\r\n * * createStartEnd (startAngle:Angle, endAngle:Angle)\r\n * * createStartSweepRadians (startRadians:number, sweepRadians:number)\r\n * * createStartSweepDegrees (startDegrees:number, sweepDegrees:number)\r\n * * createStartSweep (startAngle:Angle, sweepAngle:Angle)\r\n */\r\n private constructor(startRadians: number = 0, endRadians: number = 0) {\r\n this._radians0 = startRadians;\r\n this._radians1 = endRadians;\r\n }\r\n /**\r\n * directly set the start and end angles in radians\r\n * * If the difference between startRadians and endRadians is greater than 360, the function limits the angle sweep to 360.\r\n * */\r\n public setStartEndRadians(startRadians: number = 0, endRadians: number = 2.0 * Math.PI) {\r\n const delta = endRadians - startRadians;\r\n if (Angle.isFullCircleRadians(delta)) {\r\n endRadians = startRadians + (delta > 0 ? 2.0 : -2.0) * Math.PI;\r\n }\r\n this._radians0 = startRadians;\r\n this._radians1 = endRadians;\r\n }\r\n /** directly set the start and end angles in degrees */\r\n public setStartEndDegrees(startDegrees: number = 0, endDegrees: number = 360.0) {\r\n this.setStartEndRadians(Angle.degreesToRadians(startDegrees), Angle.degreesToRadians(endDegrees));\r\n }\r\n /**\r\n * create an AngleSweep from start and end angles given in radians.\r\n * * If the difference between startRadians and endRadians is greater than 360, the function limits the angle sweep to 360.\r\n * */\r\n public static createStartEndRadians(startRadians: number = 0, endRadians: number = 2.0 * Math.PI, result?: AngleSweep): AngleSweep {\r\n result = result ? result : new AngleSweep();\r\n result.setStartEndRadians(startRadians, endRadians);\r\n return result;\r\n }\r\n /** Return the angle obtained by subtracting radians from this angle. */\r\n public cloneMinusRadians(radians: number): AngleSweep {\r\n return new AngleSweep(this._radians0 - radians, this._radians1 - radians);\r\n }\r\n /** create an AngleSweep from start and end angles given in degrees. */\r\n public static createStartEndDegrees(startDegrees: number = 0, endDegrees: number = 360, result?: AngleSweep): AngleSweep {\r\n return AngleSweep.createStartEndRadians(Angle.degreesToRadians(startDegrees), Angle.degreesToRadians(endDegrees), result);\r\n }\r\n /** create an angle sweep from strongly typed start and end angles */\r\n public static createStartEnd(startAngle: Angle, endAngle: Angle, result?: AngleSweep): AngleSweep {\r\n result = result ? result : new AngleSweep();\r\n result.setStartEndRadians(startAngle.radians, endAngle.radians);\r\n return result;\r\n }\r\n /** create an AngleSweep from start and end angles given in radians. */\r\n public static createStartSweepRadians(startRadians: number = 0, sweepRadians: number = Math.PI, result?: AngleSweep): AngleSweep {\r\n result = result ? result : new AngleSweep();\r\n result.setStartEndRadians(startRadians, startRadians + sweepRadians);\r\n return result;\r\n }\r\n /** create an AngleSweep from start and sweep given in degrees. */\r\n public static createStartSweepDegrees(startDegrees: number = 0, sweepDegrees: number = 360, result?: AngleSweep): AngleSweep {\r\n return AngleSweep.createStartEndRadians(Angle.degreesToRadians(startDegrees), Angle.degreesToRadians(startDegrees + sweepDegrees), result);\r\n }\r\n /** Create an angle sweep with limits given as (strongly typed) angles for start and sweep */\r\n public static createStartSweep(startAngle: Angle, sweepAngle: Angle, result?: AngleSweep): AngleSweep {\r\n return AngleSweep.createStartSweepRadians(startAngle.radians, sweepAngle.radians, result);\r\n }\r\n /** Return a sweep with limits interpolated between this and other. */\r\n public interpolate(fraction: number, other: AngleSweep): AngleSweep {\r\n return new AngleSweep(\r\n Geometry.interpolate(this._radians0, fraction, other._radians0),\r\n Geometry.interpolate(this._radians1, fraction, other._radians1)\r\n );\r\n }\r\n /** copy from other AngleSweep. */\r\n public setFrom(other: AngleSweep) {\r\n this._radians0 = other._radians0;\r\n this._radians1 = other._radians1;\r\n }\r\n /** create a full circle sweep (CCW). startRadians defaults to 0 */\r\n public static create360(startRadians?: number): AngleSweep {\r\n startRadians = startRadians ? startRadians : 0.0;\r\n return new AngleSweep(startRadians, startRadians + 2.0 * Math.PI);\r\n }\r\n /** create a sweep from the south pole to the north pole (-90 to +90). */\r\n public static createFullLatitude() {\r\n return AngleSweep.createStartEndRadians(-0.5 * Math.PI, 0.5 * Math.PI);\r\n }\r\n /** Reverse the start and end angle in place. */\r\n public reverseInPlace() {\r\n const tmp = this._radians0;\r\n this._radians0 = this._radians1;\r\n this._radians1 = tmp;\r\n }\r\n /** return a sweep for the \"other\" part of the circle.\r\n * @param reverseDirection true to move backwards (CW) from start to end, false to more forwards (CCW) from start to end.\r\n */\r\n public cloneComplement(reverseDirection: boolean = false, result?: AngleSweep): AngleSweep {\r\n const s = this.sweepRadians >= 0 ? 2.0 : -2.0;\r\n if (reverseDirection)\r\n return AngleSweep.createStartEndRadians(this.startRadians, this.endRadians - s * Math.PI, result);\r\n else\r\n return AngleSweep.createStartEndRadians(this.endRadians, this.startRadians + s * Math.PI, result);\r\n }\r\n /**\r\n * Restrict start and end angles into the range (-90,+90) in degrees.\r\n * */\r\n public capLatitudeInPlace() {\r\n const limit = 0.5 * Math.PI;\r\n this._radians0 = Geometry.clampToStartEnd(this._radians0, -limit, limit);\r\n this._radians1 = Geometry.clampToStartEnd(this._radians1, -limit, limit);\r\n }\r\n /** Ask if the sweep is counterclockwise, i.e. positive sweep */\r\n public get isCCW(): boolean {\r\n return this._radians1 >= this._radians0;\r\n }\r\n /** Ask if the sweep is a full circle. */\r\n public get isFullCircle(): boolean {\r\n return Angle.isFullCircleRadians(this.sweepRadians);\r\n }\r\n /** Ask if the sweep is a full sweep from south pole to north pole. */\r\n public get isFullLatitudeSweep(): boolean {\r\n const a = Math.PI * 0.5;\r\n return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians0, -a)\r\n && Angle.isAlmostEqualRadiansNoPeriodShift(this._radians1, a);\r\n }\r\n /** return a clone of this sweep. */\r\n public clone(): AngleSweep {\r\n return new AngleSweep(this._radians0, this._radians1);\r\n }\r\n /** Convert fractional position in the sweep to radians. */\r\n public fractionToRadians(fraction: number): number {\r\n return fraction < 0.5 ?\r\n this._radians0 + fraction * (this._radians1 - this._radians0) :\r\n this._radians1 + (fraction - 1.0) * (this._radians1 - this._radians0);\r\n }\r\n /** Convert fractional position in the sweep to strongly typed Angle object. */\r\n public fractionToAngle(fraction: number) {\r\n return Angle.createRadians(this.fractionToRadians(fraction));\r\n }\r\n /** return 2PI divided by the sweep radians (i.e. 360 degrees divided by sweep angle).\r\n * * This is the number of fractional intervals required to cover a whole circle.\r\n */\r\n public fractionPeriod(): number {\r\n return Geometry.safeDivideFraction(Math.PI * 2.0, Math.abs(this._radians1 - this._radians0), 1.0);\r\n }\r\n /** return the fractionalized position of the given angle (as Angle) computed without consideration of\r\n * 2PI period and without consideration of angle sweep direction (CW or CCW).\r\n *\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * negative fraction for angles \"before\" the start angle if start < end\r\n * * fraction larger than one for angles \"after\" the end angle if start < end\r\n * * fraction larger than one for angles \"before\" the start angle if start > end\r\n * * negative fraction for angles \"after\" the end angle if start > end\r\n * * does not allow period shift\r\n */\r\n public angleToUnboundedFraction(theta: Angle): number {\r\n return Geometry.safeDivideFraction(theta.radians - this._radians0, this._radians1 - this._radians0, 1.0);\r\n }\r\n /** return the fractionalized position of the given angle (as radians), computed with consideration of 2PI period.\r\n *\r\n * * consider radians0 as `start` angle of the sweep and radians1 as `end` angle of the sweep\r\n * * fraction is always positive\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * all exterior angles are at fractions greater than 1\r\n * * allows period shift\r\n */\r\n public static radiansToPositivePeriodicFractionStartEnd(radians: number, radians0: number, radians1: number, zeroSweepDefault: number = 0.0): number {\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, radians0))\r\n return 0.0;\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, radians1))\r\n return 1.0;\r\n const sweep = radians1 - radians0;\r\n const delta = radians - radians0;\r\n if (sweep > 0) {\r\n const delta1 = Angle.adjustRadians0To2Pi(delta);\r\n const fraction1 = Geometry.safeDivideFraction(delta1, sweep, zeroSweepDefault);\r\n return fraction1;\r\n }\r\n const delta2 = Angle.adjustRadians0To2Pi(-delta);\r\n const fraction2 = Geometry.safeDivideFraction(delta2, -sweep, zeroSweepDefault);\r\n return fraction2;\r\n }\r\n /** return the fractionalized position of the given angle (as radians), computed with consideration of 2PI period.\r\n *\r\n * * fraction is always positive\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * all exterior angles are at fractions greater than 1\r\n * * allows period shift\r\n */\r\n public radiansToPositivePeriodicFraction(radians: number, zeroSweepDefault: number = 0.0): number {\r\n return AngleSweep.radiansToPositivePeriodicFractionStartEnd(radians, this._radians0, this._radians1, zeroSweepDefault);\r\n }\r\n /** return the fractionalized position of the given angle (as Angle), computed with consideration of 2PI period.\r\n *\r\n * * fraction is always positive\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * all exterior angles are at fractions greater than 1\r\n * * allows period shift\r\n */\r\n public angleToPositivePeriodicFraction(theta: Angle): number {\r\n return this.radiansToPositivePeriodicFraction(theta.radians);\r\n }\r\n /** return the fractionalized position of the given array of angles (as radian), computed with consideration of 2PI period.\r\n *\r\n * * fraction is always positive\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * all exterior angles are at fractions greater than 1\r\n * * allows period shift\r\n */\r\n public radiansArrayToPositivePeriodicFractions(data: GrowableFloat64Array) {\r\n const n = data.length;\r\n for (let i = 0; i < n; i++) {\r\n data.reassign(i, this.radiansToPositivePeriodicFraction(data.atUncheckedIndex(i)));\r\n }\r\n }\r\n /** return the fractionalized position of the given angle (as radian) computed with consideration of\r\n * 2PI period and with consideration of angle sweep direction (CW or CCW).\r\n *\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * negative fraction for angles \"before\" the start angle\r\n * * fraction larger than one for angles \"after\" the end angle\r\n * * allows period shift\r\n */\r\n public radiansToSignedPeriodicFraction(radians: number): number {\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, this._radians0))\r\n return 0.0;\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, this._radians1))\r\n return 1.0;\r\n const sweep = this._radians1 - this._radians0;\r\n const delta = radians - this._radians0 - 0.5 * sweep; // measure from middle of interval\r\n if (sweep > 0) {\r\n const delta1 = Angle.adjustRadiansMinusPiPlusPi(delta);\r\n const fraction1 = 0.5 + Geometry.safeDivideFraction(delta1, sweep, 0.0);\r\n return fraction1;\r\n }\r\n const delta2 = Angle.adjustRadiansMinusPiPlusPi(-delta);\r\n const fraction = 0.5 + Geometry.safeDivideFraction(delta2, -sweep, 0.0);\r\n return fraction;\r\n }\r\n /** return the fractionalized position of the given angle (as Angle) computed with consideration of\r\n * 2PI period and with consideration of angle sweep direction (CW or CCW).\r\n *\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * negative fraction for angles \"before\" the start angle\r\n * * fraction larger than one for angles \"after\" the end angle\r\n * * allows period shift\r\n */\r\n public angleToSignedPeriodicFraction(theta: Angle): number {\r\n return this.radiansToSignedPeriodicFraction(theta.radians);\r\n }\r\n /** test if the given angle (as radians) is within sweep (between radians0 and radians1) */\r\n public static isRadiansInStartEnd(radians: number, radians0: number, radians1: number, allowPeriodShift: boolean = true): boolean {\r\n const delta0 = radians - radians0;\r\n const delta1 = radians - radians1;\r\n if (delta0 * delta1 <= 0.0)\r\n return true;\r\n if (radians0 === radians1)\r\n return allowPeriodShift ? Angle.isAlmostEqualRadiansAllowPeriodShift(radians, radians0) : Angle.isAlmostEqualRadiansNoPeriodShift(radians, radians0);\r\n return allowPeriodShift ? this.radiansToPositivePeriodicFractionStartEnd(radians, radians0, radians1, 1000.0) <= 1.0 : false;\r\n }\r\n /** test if the given angle (as radians) is within sweep */\r\n public isRadiansInSweep(radians: number, allowPeriodShift: boolean = true): boolean {\r\n return AngleSweep.isRadiansInStartEnd(radians, this.startRadians, this.endRadians, allowPeriodShift);\r\n }\r\n /** test if the given angle (as Angle) is within the sweep */\r\n public isAngleInSweep(angle: Angle): boolean {\r\n return this.isRadiansInSweep(angle.radians);\r\n }\r\n /** set this AngleSweep from various sources:\r\n *\r\n * * if json is undefined, a full-circle sweep is returned.\r\n * * If json is an AngleSweep object, it is cloned\r\n * * If json is an array of 2 numbers, those numbers are start and end angles in degrees.\r\n * * If `json.degrees` is an array of 2 numbers, those numbers are start and end angles in degrees.\r\n * * If `json.radians` is an array of 2 numbers, those numbers are start and end angles in radians.\r\n * * Otherwise, a full-circle sweep is returned.\r\n */\r\n public setFromJSON(json?: any) {\r\n if (!json)\r\n this.setStartEndRadians(); // default full circle\r\n else if (json instanceof AngleSweep)\r\n this.setFrom(json);\r\n else if (Geometry.isNumberArray(json.degrees, 2))\r\n this.setStartEndDegrees(json.degrees[0], json.degrees[1]);\r\n else if (Geometry.isNumberArray(json.radians, 2))\r\n this.setStartEndRadians(json.radians[0], json.radians[1]);\r\n else if (Geometry.isNumberArray(json, 2))\r\n this.setStartEndDegrees(json[0], json[1]);\r\n else\r\n this.setStartEndRadians(); // default full circle\r\n }\r\n /** create an AngleSweep from a json object. */\r\n public static fromJSON(json?: AngleSweepProps): AngleSweep {\r\n const result = AngleSweep.create360();\r\n result.setFromJSON(json);\r\n return result;\r\n }\r\n /**\r\n * Convert an AngleSweep to a JSON object.\r\n * @return {*} {degrees: [startAngleInDegrees, endAngleInDegrees}\r\n */\r\n public toJSON(): any {\r\n return [this.startDegrees, this.endDegrees];\r\n }\r\n /** test if this angle sweep and other angle sweep match with radians tolerance.\r\n * * Period shifts are allowed.\r\n */\r\n public isAlmostEqualAllowPeriodShift(other: AngleSweep): boolean {\r\n // We compare angle sweeps by checking if start angle and sweep match. We cannot compare start and end because for\r\n // example (0, 90) and (360, 90) have the same start (we allow period shift) and end but are not same angle sweeps.\r\n return Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians0, other._radians0)\r\n && Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians1 - this._radians0, other._radians1 - other._radians0);\r\n }\r\n /** test if this angle sweep and other angle sweep match with radians tolerance.\r\n * * Period shifts are not allowed.\r\n */\r\n public isAlmostEqualNoPeriodShift(other: AngleSweep): boolean {\r\n return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians0, other._radians0)\r\n && Angle.isAlmostEqualRadiansNoPeriodShift(this._radians1 - this._radians0, other._radians1 - other._radians0);\r\n }\r\n /** test if start and end angles match with radians tolerance.\r\n * * Period shifts are not allowed.\r\n * * This function is equivalent to isAlmostEqualNoPeriodShift. It is present for consistency with other classes.\r\n * However, it is recommended to use isAlmostEqualNoPeriodShift which has a clearer name.\r\n */\r\n public isAlmostEqual(other: AngleSweep): boolean {\r\n return this.isAlmostEqualNoPeriodShift(other);\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\n\r\nimport { AngleSweepProps, BeJSONFunctions, Geometry } from \"../Geometry\";\r\nimport { Angle } from \"./Angle\";\r\nimport { GrowableFloat64Array } from \"./GrowableFloat64Array\";\r\n\r\n/**\r\n * An `AngleSweep` is a pair of angles at start and end of an interval.\r\n *\r\n * * For stroking purposes, the \"included interval\" is all angles numerically reached\r\n * by theta = start + f*(end-start), where f is between 0 and 1.\r\n * * This stroking formula is simple numbers -- 2PI shifts are not involved.\r\n * * 2PI shifts do become important in the reverse mapping of an angle to a fraction.\r\n * * If \"start < end\" the angle proceeds CCW around the unit circle.\r\n * * If \"end < start\" the angle proceeds CW around the unit circle.\r\n * * Angles beyond 360 are fine as endpoints.\r\n * * (350,370) covers the same unit angles as (-10,10).\r\n * * (370,350) covers the same unit angles as (10,-10).\r\n * * math details related fraction API can be found at docs/learning/geometry/Angle.md\r\n * @public\r\n */\r\nexport class AngleSweep implements BeJSONFunctions {\r\n private _radians0: number;\r\n private _radians1: number;\r\n /** Read-property for degrees at the start of this AngleSweep. */\r\n public get startDegrees() {\r\n return Angle.radiansToDegrees(this._radians0);\r\n }\r\n /** Read-property for degrees at the end of this AngleSweep. */\r\n public get endDegrees() {\r\n return Angle.radiansToDegrees(this._radians1);\r\n }\r\n /** Read-property for signed start-to-end sweep in degrees. */\r\n public get sweepDegrees() {\r\n return Angle.radiansToDegrees(this._radians1 - this._radians0);\r\n }\r\n /** Read-property for degrees at the start of this AngleSweep. */\r\n public get startRadians() {\r\n return this._radians0;\r\n }\r\n /** Read-property for degrees at the end of this AngleSweep. */\r\n public get endRadians() {\r\n return this._radians1;\r\n }\r\n /** Read-property for signed start-to-end sweep in radians. */\r\n public get sweepRadians() {\r\n return this._radians1 - this._radians0;\r\n }\r\n /** Return the (strongly typed) start angle */\r\n public get startAngle() {\r\n return Angle.createRadians(this._radians0);\r\n }\r\n /** Return the (strongly typed) end angle */\r\n public get endAngle() {\r\n return Angle.createRadians(this._radians1);\r\n }\r\n /** Create a sweep as one of\r\n * * A clone of a given sweep\r\n * * 0 to given angle\r\n * * full circle if no arg given (sweep 0 to 360 degrees)\r\n */\r\n public static create(data?: AngleSweep | Angle): AngleSweep {\r\n if (data instanceof AngleSweep)\r\n return data.clone();\r\n if (data instanceof Angle)\r\n return new AngleSweep(0, data.radians);\r\n return AngleSweep.create360();\r\n }\r\n /** (private) constructor with start and end angles in radians.\r\n * * Use explicitly named static methods to clarify intent and units of inputs:\r\n *\r\n * * createStartEndRadians (startRadians:number, endRadians:number)\r\n * * createStartEndDegrees (startDegrees:number, endDegrees:number)\r\n * * createStartEnd (startAngle:Angle, endAngle:Angle)\r\n * * createStartSweepRadians (startRadians:number, sweepRadians:number)\r\n * * createStartSweepDegrees (startDegrees:number, sweepDegrees:number)\r\n * * createStartSweep (startAngle:Angle, sweepAngle:Angle)\r\n */\r\n private constructor(startRadians: number = 0, endRadians: number = 0) {\r\n this._radians0 = startRadians;\r\n this._radians1 = endRadians;\r\n }\r\n /**\r\n * directly set the start and end angles in radians\r\n * * If the difference between startRadians and endRadians is greater than 360, the function limits the angle sweep to 360.\r\n * */\r\n public setStartEndRadians(startRadians: number = 0, endRadians: number = 2.0 * Math.PI) {\r\n const delta = endRadians - startRadians;\r\n if (Angle.isFullCircleRadians(delta)) {\r\n endRadians = startRadians + (delta > 0 ? 2.0 : -2.0) * Math.PI;\r\n }\r\n this._radians0 = startRadians;\r\n this._radians1 = endRadians;\r\n }\r\n /** directly set the start and end angles in degrees */\r\n public setStartEndDegrees(startDegrees: number = 0, endDegrees: number = 360.0) {\r\n this.setStartEndRadians(Angle.degreesToRadians(startDegrees), Angle.degreesToRadians(endDegrees));\r\n }\r\n /**\r\n * create an AngleSweep from start and end angles given in radians.\r\n * * If the difference between startRadians and endRadians is greater than 360, the function limits the angle sweep to 360.\r\n * */\r\n public static createStartEndRadians(startRadians: number = 0, endRadians: number = 2.0 * Math.PI, result?: AngleSweep): AngleSweep {\r\n result = result ? result : new AngleSweep();\r\n result.setStartEndRadians(startRadians, endRadians);\r\n return result;\r\n }\r\n /** Return the angle obtained by subtracting radians from this angle. */\r\n public cloneMinusRadians(radians: number): AngleSweep {\r\n return new AngleSweep(this._radians0 - radians, this._radians1 - radians);\r\n }\r\n /** create an AngleSweep from start and end angles given in degrees. */\r\n public static createStartEndDegrees(startDegrees: number = 0, endDegrees: number = 360, result?: AngleSweep): AngleSweep {\r\n return AngleSweep.createStartEndRadians(Angle.degreesToRadians(startDegrees), Angle.degreesToRadians(endDegrees), result);\r\n }\r\n /** create an angle sweep from strongly typed start and end angles */\r\n public static createStartEnd(startAngle: Angle, endAngle: Angle, result?: AngleSweep): AngleSweep {\r\n result = result ? result : new AngleSweep();\r\n result.setStartEndRadians(startAngle.radians, endAngle.radians);\r\n return result;\r\n }\r\n /** create an AngleSweep from start and end angles given in radians. */\r\n public static createStartSweepRadians(startRadians: number = 0, sweepRadians: number = Math.PI, result?: AngleSweep): AngleSweep {\r\n result = result ? result : new AngleSweep();\r\n result.setStartEndRadians(startRadians, startRadians + sweepRadians);\r\n return result;\r\n }\r\n /** create an AngleSweep from start and sweep given in degrees. */\r\n public static createStartSweepDegrees(startDegrees: number = 0, sweepDegrees: number = 360, result?: AngleSweep): AngleSweep {\r\n return AngleSweep.createStartEndRadians(Angle.degreesToRadians(startDegrees), Angle.degreesToRadians(startDegrees + sweepDegrees), result);\r\n }\r\n /** Create an angle sweep with limits given as (strongly typed) angles for start and sweep */\r\n public static createStartSweep(startAngle: Angle, sweepAngle: Angle, result?: AngleSweep): AngleSweep {\r\n return AngleSweep.createStartSweepRadians(startAngle.radians, sweepAngle.radians, result);\r\n }\r\n /** Return a sweep with limits interpolated between this and other. */\r\n public interpolate(fraction: number, other: AngleSweep): AngleSweep {\r\n return new AngleSweep(\r\n Geometry.interpolate(this._radians0, fraction, other._radians0),\r\n Geometry.interpolate(this._radians1, fraction, other._radians1)\r\n );\r\n }\r\n /** copy from other AngleSweep. */\r\n public setFrom(other: AngleSweep) {\r\n this._radians0 = other._radians0;\r\n this._radians1 = other._radians1;\r\n }\r\n /** create a full circle sweep (CCW). startRadians defaults to 0 */\r\n public static create360(startRadians?: number): AngleSweep {\r\n startRadians = startRadians ? startRadians : 0.0;\r\n return new AngleSweep(startRadians, startRadians + 2.0 * Math.PI);\r\n }\r\n /** create a sweep from the south pole to the north pole (-90 to +90). */\r\n public static createFullLatitude() {\r\n return AngleSweep.createStartEndRadians(-0.5 * Math.PI, 0.5 * Math.PI);\r\n }\r\n /** Reverse the start and end angle in place. */\r\n public reverseInPlace() {\r\n const tmp = this._radians0;\r\n this._radians0 = this._radians1;\r\n this._radians1 = tmp;\r\n }\r\n /** return a sweep for the \"other\" part of the circle.\r\n * @param reverseDirection true to move backwards (CW) from start to end, false to more forwards (CCW) from start to end.\r\n */\r\n public cloneComplement(reverseDirection: boolean = false, result?: AngleSweep): AngleSweep {\r\n const s = this.sweepRadians >= 0 ? 2.0 : -2.0;\r\n if (reverseDirection)\r\n return AngleSweep.createStartEndRadians(this.startRadians, this.endRadians - s * Math.PI, result);\r\n else\r\n return AngleSweep.createStartEndRadians(this.endRadians, this.startRadians + s * Math.PI, result);\r\n }\r\n /**\r\n * Restrict start and end angles into the range (-90,+90) in degrees.\r\n * */\r\n public capLatitudeInPlace() {\r\n const limit = 0.5 * Math.PI;\r\n this._radians0 = Geometry.clampToStartEnd(this._radians0, -limit, limit);\r\n this._radians1 = Geometry.clampToStartEnd(this._radians1, -limit, limit);\r\n }\r\n /** Ask if the sweep is counterclockwise, i.e. positive sweep */\r\n public get isCCW(): boolean {\r\n return this._radians1 >= this._radians0;\r\n }\r\n /** Ask if the sweep is a full circle. */\r\n public get isFullCircle(): boolean {\r\n return Angle.isFullCircleRadians(this.sweepRadians);\r\n }\r\n /** Ask if the sweep is a full sweep from south pole to north pole. */\r\n public get isFullLatitudeSweep(): boolean {\r\n const a = Math.PI * 0.5;\r\n return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians0, -a)\r\n && Angle.isAlmostEqualRadiansNoPeriodShift(this._radians1, a);\r\n }\r\n /** return a clone of this sweep. */\r\n public clone(): AngleSweep {\r\n return new AngleSweep(this._radians0, this._radians1);\r\n }\r\n /** Convert fractional position in the sweep to radians. */\r\n public fractionToRadians(fraction: number): number {\r\n return fraction < 0.5 ?\r\n this._radians0 + fraction * (this._radians1 - this._radians0) :\r\n this._radians1 + (fraction - 1.0) * (this._radians1 - this._radians0);\r\n }\r\n /** Convert fractional position in the sweep to strongly typed Angle object. */\r\n public fractionToAngle(fraction: number) {\r\n return Angle.createRadians(this.fractionToRadians(fraction));\r\n }\r\n /** return 2PI divided by the sweep radians (i.e. 360 degrees divided by sweep angle).\r\n * * This is the number of fractional intervals required to cover a whole circle.\r\n */\r\n public fractionPeriod(): number {\r\n return Geometry.safeDivideFraction(Math.PI * 2.0, Math.abs(this._radians1 - this._radians0), 1.0);\r\n }\r\n /** return the fractionalized position of the given angle (as Angle) computed without consideration of\r\n * 2PI period and without consideration of angle sweep direction (CW or CCW).\r\n *\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * negative fraction for angles \"before\" the start angle if start < end\r\n * * fraction larger than one for angles \"after\" the end angle if start < end\r\n * * fraction larger than one for angles \"before\" the start angle if start > end\r\n * * negative fraction for angles \"after\" the end angle if start > end\r\n * * does not allow period shift\r\n */\r\n public angleToUnboundedFraction(theta: Angle): number {\r\n return Geometry.safeDivideFraction(theta.radians - this._radians0, this._radians1 - this._radians0, 1.0);\r\n }\r\n /** return the fractionalized position of the given angle (as radians), computed with consideration of 2PI period.\r\n *\r\n * * consider radians0 as `start` angle of the sweep and radians1 as `end` angle of the sweep\r\n * * fraction is always positive\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * all exterior angles are at fractions greater than 1\r\n * * allows period shift\r\n */\r\n public static radiansToPositivePeriodicFractionStartEnd(radians: number, radians0: number, radians1: number, zeroSweepDefault: number = 0.0): number {\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, radians0))\r\n return 0.0;\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, radians1))\r\n return 1.0;\r\n const sweep = radians1 - radians0;\r\n const delta = radians - radians0;\r\n if (sweep > 0) {\r\n const delta1 = Angle.adjustRadians0To2Pi(delta);\r\n const fraction1 = Geometry.safeDivideFraction(delta1, sweep, zeroSweepDefault);\r\n return fraction1;\r\n }\r\n const delta2 = Angle.adjustRadians0To2Pi(-delta);\r\n const fraction2 = Geometry.safeDivideFraction(delta2, -sweep, zeroSweepDefault);\r\n return fraction2;\r\n }\r\n /** return the fractionalized position of the given angle (as radians), computed with consideration of 2PI period.\r\n *\r\n * * fraction is always positive\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * all exterior angles are at fractions greater than 1\r\n * * allows period shift\r\n */\r\n public radiansToPositivePeriodicFraction(radians: number, zeroSweepDefault: number = 0.0): number {\r\n return AngleSweep.radiansToPositivePeriodicFractionStartEnd(radians, this._radians0, this._radians1, zeroSweepDefault);\r\n }\r\n /** return the fractionalized position of the given angle (as Angle), computed with consideration of 2PI period.\r\n *\r\n * * fraction is always positive\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * all exterior angles are at fractions greater than 1\r\n * * allows period shift\r\n */\r\n public angleToPositivePeriodicFraction(theta: Angle): number {\r\n return this.radiansToPositivePeriodicFraction(theta.radians);\r\n }\r\n /** return the fractionalized position of the given array of angles (as radian), computed with consideration of 2PI period.\r\n *\r\n * * fraction is always positive\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * all exterior angles are at fractions greater than 1\r\n * * allows period shift\r\n */\r\n public radiansArrayToPositivePeriodicFractions(data: GrowableFloat64Array) {\r\n const n = data.length;\r\n for (let i = 0; i < n; i++) {\r\n data.reassign(i, this.radiansToPositivePeriodicFraction(data.atUncheckedIndex(i)));\r\n }\r\n }\r\n /** return the fractionalized position of the given angle (as radian) computed with consideration of\r\n * 2PI period and with consideration of angle sweep direction (CW or CCW).\r\n *\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * negative fraction for angles \"before\" the start angle\r\n * * fraction larger than one for angles \"after\" the end angle\r\n * * allows period shift\r\n */\r\n public radiansToSignedPeriodicFraction(radians: number): number {\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, this._radians0))\r\n return 0.0;\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, this._radians1))\r\n return 1.0;\r\n const sweep = this._radians1 - this._radians0;\r\n const delta = radians - this._radians0 - 0.5 * sweep; // measure from middle of interval\r\n if (sweep > 0) {\r\n const delta1 = Angle.adjustRadiansMinusPiPlusPi(delta);\r\n const fraction1 = 0.5 + Geometry.safeDivideFraction(delta1, sweep, 0.0);\r\n return fraction1;\r\n }\r\n const delta2 = Angle.adjustRadiansMinusPiPlusPi(-delta);\r\n const fraction = 0.5 + Geometry.safeDivideFraction(delta2, -sweep, 0.0);\r\n return fraction;\r\n }\r\n /** return the fractionalized position of the given angle (as Angle) computed with consideration of\r\n * 2PI period and with consideration of angle sweep direction (CW or CCW).\r\n *\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * negative fraction for angles \"before\" the start angle\r\n * * fraction larger than one for angles \"after\" the end angle\r\n * * allows period shift\r\n */\r\n public angleToSignedPeriodicFraction(theta: Angle): number {\r\n return this.radiansToSignedPeriodicFraction(theta.radians);\r\n }\r\n /** test if the given angle (as radians) is within sweep (between radians0 and radians1) */\r\n public static isRadiansInStartEnd(radians: number, radians0: number, radians1: number, allowPeriodShift: boolean = true): boolean {\r\n const delta0 = radians - radians0;\r\n const delta1 = radians - radians1;\r\n if (delta0 * delta1 <= 0.0)\r\n return true;\r\n if (radians0 === radians1)\r\n return allowPeriodShift ? Angle.isAlmostEqualRadiansAllowPeriodShift(radians, radians0) : Angle.isAlmostEqualRadiansNoPeriodShift(radians, radians0);\r\n return allowPeriodShift ? this.radiansToPositivePeriodicFractionStartEnd(radians, radians0, radians1, 1000.0) <= 1.0 : false;\r\n }\r\n /** test if the given angle (as radians) is within sweep */\r\n public isRadiansInSweep(radians: number, allowPeriodShift: boolean = true): boolean {\r\n return AngleSweep.isRadiansInStartEnd(radians, this.startRadians, this.endRadians, allowPeriodShift);\r\n }\r\n /** test if the given angle (as Angle) is within the sweep */\r\n public isAngleInSweep(angle: Angle): boolean {\r\n return this.isRadiansInSweep(angle.radians);\r\n }\r\n /** set this AngleSweep from various sources:\r\n *\r\n * * if json is undefined, a full-circle sweep is returned.\r\n * * If json is an AngleSweep object, it is cloned\r\n * * If json is an array of 2 numbers, those numbers are start and end angles in degrees.\r\n * * If `json.degrees` is an array of 2 numbers, those numbers are start and end angles in degrees.\r\n * * If `json.radians` is an array of 2 numbers, those numbers are start and end angles in radians.\r\n * * Otherwise, a full-circle sweep is returned.\r\n */\r\n public setFromJSON(json?: any) {\r\n if (!json)\r\n this.setStartEndRadians(); // default full circle\r\n else if (json instanceof AngleSweep)\r\n this.setFrom(json);\r\n else if (Geometry.isNumberArray(json.degrees, 2))\r\n this.setStartEndDegrees(json.degrees[0], json.degrees[1]);\r\n else if (Geometry.isNumberArray(json.radians, 2))\r\n this.setStartEndRadians(json.radians[0], json.radians[1]);\r\n else if (Geometry.isNumberArray(json, 2))\r\n this.setStartEndDegrees(json[0], json[1]);\r\n else\r\n this.setStartEndRadians(); // default full circle\r\n }\r\n /** create an AngleSweep from a json object. */\r\n public static fromJSON(json?: AngleSweepProps): AngleSweep {\r\n const result = AngleSweep.create360();\r\n result.setFromJSON(json);\r\n return result;\r\n }\r\n /**\r\n * Convert an AngleSweep to a JSON object.\r\n * @return {*} {degrees: [startAngleInDegrees, endAngleInDegrees}\r\n */\r\n public toJSON(): any {\r\n return [this.startDegrees, this.endDegrees];\r\n }\r\n /** test if this angle sweep and other angle sweep match with radians tolerance.\r\n * * Period shifts are allowed.\r\n */\r\n public isAlmostEqualAllowPeriodShift(other: AngleSweep): boolean {\r\n // We compare angle sweeps by checking if start angle and sweep match. We cannot compare start and end because for\r\n // example (0, 90) and (360, 90) have the same start (we allow period shift) and end but are not same angle sweeps.\r\n return Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians0, other._radians0)\r\n && Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians1 - this._radians0, other._radians1 - other._radians0);\r\n }\r\n /** test if this angle sweep and other angle sweep match with radians tolerance.\r\n * * Period shifts are not allowed.\r\n */\r\n public isAlmostEqualNoPeriodShift(other: AngleSweep): boolean {\r\n return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians0, other._radians0)\r\n && Angle.isAlmostEqualRadiansNoPeriodShift(this._radians1 - this._radians0, other._radians1 - other._radians0);\r\n }\r\n /** test if start and end angles match with radians tolerance.\r\n * * Period shifts are not allowed.\r\n * * This function is equivalent to isAlmostEqualNoPeriodShift. It is present for consistency with other classes.\r\n * However, it is recommended to use isAlmostEqualNoPeriodShift which has a clearer name.\r\n */\r\n public isAlmostEqual(other: AngleSweep): boolean {\r\n return this.isAlmostEqualNoPeriodShift(other);\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module ArraysAndInterfaces\r\n */\r\n\r\nimport { Geometry } from \"../Geometry\";\r\nimport { MultiLineStringDataVariant } from \"../topology/Triangulation\";\r\nimport { GrowableXYZArray } from \"./GrowableXYZArray\";\r\nimport { IndexedXYCollection } from \"./IndexedXYCollection\";\r\nimport { Matrix3d } from \"./Matrix3d\";\r\nimport { Point2d, Vector2d } from \"./Point2dVector2d\";\r\nimport { Point3d } from \"./Point3dVector3d\";\r\nimport { PointStreamGrowableXYZArrayCollector, VariantPointDataStream } from \"./PointStreaming\";\r\nimport { Range2d } from \"./Range\";\r\nimport { Transform } from \"./Transform\";\r\nimport { XAndY, XYAndZ } from \"./XYZProps\";\r\n\r\n/** `GrowableXYArray` manages a (possibly growing) Float64Array to pack xy coordinates.\r\n * @public\r\n */\r\nexport class GrowableXYArray extends IndexedXYCollection {\r\n /**\r\n * array of packed xy xy xy components\r\n */\r\n private _data: Float64Array;\r\n /**\r\n * Number of xy tuples (not floats) in the array\r\n */\r\n private _xyInUse: number;\r\n /**\r\n * capacity in xy tuples. (not floats)\r\n */\r\n private _xyCapacity: number;\r\n /**\r\n * multiplier used by ensureCapacity to expand requested reallocation size\r\n */\r\n private _growthFactor: number;\r\n\r\n /** Construct a new GrowablePoint2d array.\r\n * @param numPoints initial capacity in xy tuples (default 8)\r\n * @param growthFactor used by ensureCapacity to expand requested reallocation size (default 1.5)\r\n */\r\n public constructor(numPoints: number = 8, growthFactor?: number) {\r\n super();\r\n this._data = new Float64Array(numPoints * 2); // 2 values per point\r\n this._xyInUse = 0;\r\n this._xyCapacity = numPoints;\r\n this._growthFactor = (undefined !== growthFactor && growthFactor >= 1.0) ? growthFactor : 1.5;\r\n }\r\n\r\n /** Copy xy points from source array. Does not reallocate or change active point count.\r\n * @param source array to copy from\r\n * @param sourceCount copy the first sourceCount points; all points if undefined\r\n * @param destOffset copy to instance array starting at this point index; zero if undefined\r\n * @return count and offset of points copied\r\n */\r\n protected copyData(source: Float64Array | number[], sourceCount?: number, destOffset?: number): {count: number, offset: number} {\r\n // validate inputs and convert from points to entries\r\n let myOffset = (undefined !== destOffset) ? destOffset * 2 : 0;\r\n if (myOffset < 0)\r\n myOffset = 0;\r\n if (myOffset >= this._data.length)\r\n return {count: 0, offset: 0};\r\n let myCount = (undefined !== sourceCount) ? sourceCount * 2 : source.length;\r\n if (myCount > 0) {\r\n if (myCount > source.length)\r\n myCount = source.length;\r\n if (myOffset + myCount > this._data.length)\r\n myCount = this._data.length - myOffset;\r\n if (myCount % 2 !== 0)\r\n myCount -= myCount % 2;\r\n }\r\n if (myCount <= 0)\r\n return {count: 0, offset: 0};\r\n if (myCount === source.length)\r\n this._data.set(source, myOffset);\r\n else if (source instanceof Float64Array)\r\n this._data.set(source.subarray(0, myCount), myOffset);\r\n else\r\n this._data.set(source.slice(0, myCount), myOffset);\r\n return {count: myCount / 2, offset: myOffset / 2};\r\n }\r\n\r\n /** The number of points in use. When the length is increased, the array is padded with zeroes. */\r\n public get length() { return this._xyInUse; }\r\n public set length(newLength: number) { this.resize(newLength, true); }\r\n\r\n /** Return the number of float64 in use. */\r\n public get float64Length() { return this._xyInUse * 2; }\r\n /** Return the raw packed data.\r\n * * Note that the length of the returned Float64Array is a count of doubles, and includes the excess capacity\r\n */\r\n public float64Data(): Float64Array { return this._data; }\r\n\r\n /** If necessary, increase the capacity to a new pointCount. Current coordinates and point count (length) are unchanged. */\r\n public ensureCapacity(pointCapacity: number, applyGrowthFactor: boolean = true) {\r\n if (pointCapacity > this._xyCapacity) {\r\n if (applyGrowthFactor)\r\n pointCapacity *= this._growthFactor;\r\n const prevData = this._data;\r\n this._data = new Float64Array(pointCapacity * 2);\r\n this.copyData(prevData, this._xyInUse);\r\n this._xyCapacity = pointCapacity;\r\n }\r\n }\r\n /**\r\n * * If pointCount is less than current length, just reset current length to pointCount, effectively trimming active points but preserving original capacity.\r\n * * If pointCount is greater than current length, reallocate to exactly pointCount, copy existing points, and optionally pad excess with zero.\r\n * @param pointCount new number of active points in array\r\n * @param padWithZero when increasing point count, whether to zero out new points (default false)\r\n */\r\n public resize(pointCount: number, padWithZero?: boolean) {\r\n if (pointCount >= 0 && pointCount < this._xyInUse)\r\n this._xyInUse = pointCount;\r\n else if (pointCount > this._xyInUse) {\r\n this.ensureCapacity(pointCount, false);\r\n if (padWithZero ?? false)\r\n this._data.fill(0, this._xyInUse * 2);\r\n this._xyInUse = pointCount;\r\n }\r\n }\r\n /**\r\n * Make a copy of the (active) points in this array.\r\n * (The clone does NOT get excess capacity)\r\n */\r\n public clone(): GrowableXYArray {\r\n const newPoints = new GrowableXYArray(this.length);\r\n newPoints.copyData(this._data, this.length);\r\n newPoints._xyInUse = this.length;\r\n return newPoints;\r\n }\r\n /** Create an array populated from\r\n * * An array of Point2d\r\n * * An array of Point3d (hidden as XAndY)\r\n * * An array of objects with keyed values, et `{x:1, y:1}`\r\n * * A `GrowableXYZArray`\r\n */\r\n public static create(data: XAndY[] | GrowableXYZArray): GrowableXYArray {\r\n const newPoints = new GrowableXYArray(data.length);\r\n if (data instanceof GrowableXYZArray) {\r\n newPoints.pushAllXYAndZ(data);\r\n } else {\r\n newPoints.pushAll(data);\r\n }\r\n return newPoints;\r\n }\r\n\r\n /** Restructure MultiLineStringDataVariant as array of GrowableXYZArray */\r\n public static createArrayOfGrowableXYZArray(data: MultiLineStringDataVariant): GrowableXYZArray[] | undefined {\r\n const collector = new PointStreamGrowableXYZArrayCollector();\r\n VariantPointDataStream.streamXYZ(data, collector);\r\n return collector.claimArrayOfGrowableXYZArray();\r\n }\r\n /** push a point to the end of the array */\r\n public push(toPush: XAndY) {\r\n this.pushXY(toPush.x, toPush.y);\r\n }\r\n\r\n /** push all points of an array */\r\n public pushAll(points: XAndY[]) {\r\n this.ensureCapacity(this._xyInUse + points.length, false);\r\n for (const p of points) this.push(p);\r\n }\r\n /** push all points of an array */\r\n public pushAllXYAndZ(points: XYAndZ[] | GrowableXYZArray) {\r\n this.ensureCapacity(this._xyInUse + points.length, false);\r\n if (points instanceof GrowableXYZArray) {\r\n const xyzBuffer = points.float64Data();\r\n const n = points.length * 3;\r\n for (let i = 0; i + 2 < n; i += 3)\r\n this.pushXY(xyzBuffer[i], xyzBuffer[i + 1]);\r\n } else {\r\n for (const p of points) this.pushXY(p.x, p.y);\r\n }\r\n }\r\n\r\n /**\r\n * Replicate numWrap xy values from the front of the array as new values at the end.\r\n * @param numWrap number of xy values to replicate\r\n */\r\n public pushWrap(numWrap: number) {\r\n if (this._xyInUse >= numWrap) {\r\n this.ensureCapacity(this._xyInUse + numWrap, false);\r\n for (let i = 0; i < numWrap; i++) {\r\n const k = 2 * i;\r\n this.pushXY(this._data[k], this._data[k + 1]);\r\n }\r\n }\r\n }\r\n /** push a point given by x,y coordinates */\r\n public pushXY(x: number, y: number) {\r\n this.ensureCapacity(this._xyInUse + 1);\r\n const index = this._xyInUse * 2;\r\n this._data[index] = x;\r\n this._data[index + 1] = y;\r\n this._xyInUse++;\r\n }\r\n\r\n /** Remove one point from the back.\r\n * * NOTE that (in the manner of std::vector native) this is \"just\" removing the point -- no point is NOT returned.\r\n * * Use `back ()` to get the last x,y assembled into a `Point2d `\r\n */\r\n public pop() {\r\n if (this._xyInUse > 0)\r\n this._xyInUse--;\r\n }\r\n /**\r\n * Test if index is valid for an xy (point or vector) within this array\r\n * @param index xy index to test.\r\n */\r\n public isIndexValid(index: number): boolean {\r\n if (index >= this._xyInUse || index < 0)\r\n return false;\r\n return true;\r\n }\r\n /**\r\n * Clear all xy data, but leave capacity unchanged.\r\n */\r\n public clear() {\r\n this._xyInUse = 0;\r\n }\r\n /**\r\n * Get a point by index, strongly typed as a Point2d. This is unchecked. Use atPoint2dIndex to have validity test.\r\n * @param pointIndex index to access\r\n * @param result optional result\r\n */\r\n public getPoint2dAtUncheckedPointIndex(pointIndex: number, result?: Point2d): Point2d {\r\n const index = 2 * pointIndex;\r\n return Point2d.create(this._data[index], this._data[index + 1], result);\r\n }\r\n\r\n /**\r\n * Get x coordinate by point index, with no index checking\r\n * @param pointIndex index to access\r\n */\r\n public getXAtUncheckedPointIndex(pointIndex: number): number {\r\n return this._data[2 * pointIndex];\r\n }\r\n\r\n /**\r\n * Get y coordinate by index, with no index checking\r\n * @param pointIndex index to access\r\n */\r\n public getYAtUncheckedPointIndex(pointIndex: number): number {\r\n return this._data[2 * pointIndex + 1];\r\n }\r\n\r\n /**\r\n * Gather all points as a Point2d[]\r\n */\r\n public getPoint2dArray(): Point2d[] {\r\n const n = 2 * this._xyInUse;\r\n const result = [];\r\n const data = this._data;\r\n for (let i = 0; i < n; i += 2)\r\n result.push(Point2d.create(data[i], data[i + 1]));\r\n return result;\r\n }\r\n\r\n /** copy xy into strongly typed Point2d */\r\n public getPoint2dAtCheckedPointIndex(pointIndex: number, result?: Point2d): Point2d | undefined {\r\n if (this.isIndexValid(pointIndex)) {\r\n const index = 2 * pointIndex;\r\n return Point2d.create(this._data[index], this._data[index + 1], result);\r\n }\r\n return undefined;\r\n }\r\n\r\n /** copy xy into strongly typed Vector2d */\r\n public getVector2dAtCheckedVectorIndex(vectorIndex: number, result?: Vector2d): Vector2d | undefined {\r\n if (this.isIndexValid(vectorIndex)) {\r\n const index = 2 * vectorIndex;\r\n return Vector2d.create(this._data[index], this._data[index + 1], result);\r\n }\r\n return undefined;\r\n }\r\n\r\n /**\r\n * Read coordinates from source array, place them at index within this array.\r\n * @param destIndex point index where coordinates are to be placed in this array\r\n * @param source source array\r\n * @param sourceIndex point index in source array\r\n * @returns true if destIndex and sourceIndex are both valid.\r\n */\r\n public transferFromGrowableXYArray(destIndex: number, source: GrowableXYArray, sourceIndex: number): boolean {\r\n if (this.isIndexValid(destIndex) && source.isIndexValid(sourceIndex)) {\r\n const i = destIndex * 2;\r\n const j = sourceIndex * 2;\r\n this._data[i] = source._data[j];\r\n this._data[i + 1] = source._data[j + 1];\r\n return true;\r\n }\r\n return false;\r\n }\r\n\r\n /**\r\n * push coordinates from the source array to the end of this array.\r\n * @param source source array\r\n * @param sourceIndex xy index within the source. If undefined, push entire contents of source\r\n * @returns number of points pushed.\r\n */\r\n public pushFromGrowableXYArray(source: GrowableXYArray, sourceIndex?: number): number {\r\n // full array push . . .\r\n if (sourceIndex === undefined) {\r\n const numXYAdd = source.length;\r\n this.ensureCapacity(this.length + numXYAdd, false);\r\n this.copyData(source._data, numXYAdd, this.length);\r\n this._xyInUse += numXYAdd;\r\n return numXYAdd;\r\n }\r\n // single point push . . .\r\n if (source.isIndexValid(sourceIndex)) {\r\n const j = sourceIndex * 2;\r\n this.pushXY(source._data[j], source._data[j + 1]);\r\n return 1;\r\n }\r\n return 0;\r\n }\r\n\r\n /**\r\n * * Compute a point at fractional coordinate between points i and j of source\r\n * * push onto this array.\r\n */\r\n public pushInterpolatedFromGrowableXYArray(source: GrowableXYArray, i: number, fraction: number, j: number) {\r\n if (source.isIndexValid(i) && source.isIndexValid(j)) {\r\n const fraction0 = 1.0 - fraction;\r\n const data = source._data;\r\n i = 2 * i;\r\n j = 2 * j;\r\n this.pushXY(\r\n fraction0 * data[i] + fraction * data[j],\r\n fraction0 * data[i + 1] + fraction * data[j + 1]);\r\n }\r\n }\r\n\r\n /**\r\n * Create an array of xy points from source xyz points.\r\n * @param source source array of xyz\r\n * @param transform optional transform to apply to xyz points.\r\n * @param dest optional result.\r\n */\r\n public static createFromGrowableXYZArray(source: GrowableXYZArray, transform?: Transform, dest?: GrowableXYArray) {\r\n const numPoints = source.length;\r\n if (!dest)\r\n dest = new GrowableXYArray(numPoints);\r\n else {\r\n dest.ensureCapacity(numPoints, false);\r\n dest.clear();\r\n }\r\n if (transform) {\r\n const packedXYZ = source.float64Data();\r\n const nDouble = 3 * numPoints;\r\n let x, y, z;\r\n for (let i = 0; i < nDouble; i += 3) {\r\n x = packedXYZ[i];\r\n y = packedXYZ[i + 1];\r\n z = packedXYZ[i + 2];\r\n dest.pushXY(transform.multiplyComponentXYZ(0, x, y, z), transform.multiplyComponentXYZ(1, x, y, z));\r\n }\r\n } else {\r\n dest.pushAllXYAndZ(source);\r\n }\r\n return dest;\r\n }\r\n /**\r\n * Return the first point, or undefined if the array is empty.\r\n */\r\n public front(result?: Point2d): Point2d | undefined {\r\n if (this._xyInUse === 0) return undefined;\r\n return this.getPoint2dAtUncheckedPointIndex(0, result);\r\n }\r\n /**\r\n * Return the last point, or undefined if the array is empty.\r\n */\r\n public back(result?: Point2d): Point2d | undefined {\r\n if (this._xyInUse < 1) return undefined;\r\n return this.getPoint2dAtUncheckedPointIndex(this._xyInUse - 1, result);\r\n }\r\n /**\r\n * Set the coordinates of a single point.\r\n * @param pointIndex index of point to set\r\n * @param value coordinates to set\r\n */\r\n public setAtCheckedPointIndex(pointIndex: number, value: XAndY): boolean {\r\n if (!this.isIndexValid(pointIndex))\r\n return false;\r\n const index = pointIndex * 2;\r\n this._data[index] = value.x;\r\n this._data[index + 1] = value.y;\r\n return true;\r\n }\r\n /**\r\n * Set the coordinates of a single point given as coordinates.\r\n * @param pointIndex index of point to set\r\n * @param x x coordinate\r\n * @param y y coordinate\r\n */\r\n public setXYAtCheckedPointIndex(pointIndex: number, x: number, y: number): boolean {\r\n if (!this.isIndexValid(pointIndex))\r\n return false;\r\n const index = pointIndex * 2;\r\n this._data[index] = x;\r\n this._data[index + 1] = y;\r\n return true;\r\n }\r\n /**\r\n * Set the coordinates of a single point given as coordinates.\r\n * @deprecated Use setXYAtCheckedPointIndex instead\r\n */\r\n public setXYZAtCheckedPointIndex(pointIndex: number, x: number, y: number): boolean {\r\n return this.setXYAtCheckedPointIndex(pointIndex, x, y);\r\n }\r\n\r\n /**\r\n * Copy all points into a simple array of Point3d with given z.\r\n */\r\n public getPoint3dArray(z: number = 0): Point3d[] {\r\n const n = 2 * this._xyInUse;\r\n const result = [];\r\n const data = this._data;\r\n for (let i = 0; i < n; i += 2)\r\n result.push(Point3d.create(data[i], data[i + 1], z));\r\n return result;\r\n }\r\n /** reverse the order of points. */\r\n public reverseInPlace() {\r\n const n = this.length;\r\n let j0, j1;\r\n let a;\r\n const data = this._data;\r\n for (let i0 = 0, i1 = n - 1; i0 < i1; i0++, i1--) {\r\n j0 = 2 * i0;\r\n j1 = 2 * i1;\r\n a = data[j0]; data[j0] = data[j1]; data[j1] = a;\r\n j0++;\r\n j1++;\r\n a = data[j0]; data[j0] = data[j1]; data[j1] = a;\r\n }\r\n }\r\n\r\n /** multiply each point by the transform, replace values. */\r\n public multiplyTransformInPlace(transform: Transform) {\r\n const data = this._data;\r\n const nDouble = this.float64Length;\r\n const coffs = transform.matrix.coffs;\r\n const origin = transform.origin;\r\n const x0 = origin.x;\r\n const y0 = origin.y;\r\n let x = 0;\r\n let y = 0;\r\n for (let i = 0; i + 1 < nDouble; i += 2) {\r\n x = data[i];\r\n y = data[i + 1];\r\n data[i] = coffs[0] * x + coffs[1] * y + x0;\r\n data[i + 1] = coffs[3] * x + coffs[4] * y + y0;\r\n }\r\n }\r\n\r\n /** multiply each xy (as a vector) by matrix, replace values. */\r\n public multiplyMatrix3dInPlace(matrix: Matrix3d) {\r\n const data = this._data;\r\n const nDouble = this.float64Length;\r\n const coffs = matrix.coffs;\r\n let x = 0;\r\n let y = 0;\r\n for (let i = 0; i + 1 < nDouble; i += 2) {\r\n x = data[i];\r\n y = data[i + 1];\r\n data[i] = coffs[0] * x + coffs[1] * y;\r\n data[i + 1] = coffs[3] * x + coffs[4] * y;\r\n }\r\n }\r\n\r\n /** multiply each point by the transform, replace values. */\r\n public tryTransformInverseInPlace(transform: Transform): boolean {\r\n const data = this._data;\r\n const nDouble = this.float64Length;\r\n const matrix = transform.matrix;\r\n matrix.computeCachedInverse(true);\r\n const coffs = matrix.inverseCoffs;\r\n if (!coffs)\r\n return false;\r\n const origin = transform.origin;\r\n const x0 = origin.x;\r\n const y0 = origin.y;\r\n let x = 0;\r\n let y = 0;\r\n for (let i = 0; i + 1 < nDouble; i += 2) {\r\n x = data[i] - x0;\r\n y = data[i + 1] - y0;\r\n data[i] = coffs[0] * x + coffs[1] * y;\r\n data[i + 1] = coffs[3] * x + coffs[4] * y;\r\n }\r\n return true;\r\n }\r\n /** Extend a `Range2d`, optionally transforming the points. */\r\n public extendRange(rangeToExtend: Range2d, transform?: Transform) {\r\n const numDouble = this.float64Length;\r\n const data = this._data;\r\n if (transform) {\r\n for (let i = 0; i + 1 < numDouble; i += 2)\r\n rangeToExtend.extendTransformedXY(transform, data[i], data[i + 1]);\r\n } else {\r\n for (let i = 0; i + 1 < numDouble; i += 2)\r\n rangeToExtend.extendXY(data[i], data[i + 1]);\r\n\r\n }\r\n }\r\n /** sum the lengths of segments between points. */\r\n public sumLengths(): number {\r\n let sum = 0.0;\r\n const n = 2 * (this._xyInUse - 1); // Length already takes into account what specifically is in use\r\n const data = this._data;\r\n for (let i = 0; i < n; i += 2) sum += Geometry.hypotenuseXY(\r\n data[i + 2] - data[i],\r\n data[i + 3] - data[i + 1]);\r\n return sum;\r\n }\r\n /**\r\n * Multiply each x,y by the scale factor.\r\n * @param factor\r\n */\r\n public scaleInPlace(factor: number) {\r\n if (this._data) {\r\n const numFloat = this.float64Length;\r\n for (let i = 0; i < numFloat; i++)\r\n this._data[i] = this._data[i] * factor;\r\n }\r\n }\r\n /** Compute a point at fractional coordinate between points i and j */\r\n public interpolate(i: number, fraction: number, j: number, result?: Point2d): Point2d | undefined {\r\n if (this.isIndexValid(i) && this.isIndexValid(j)) {\r\n const fraction0 = 1.0 - fraction;\r\n const data = this._data;\r\n i = 2 * i;\r\n j = 2 * j;\r\n return Point2d.create(\r\n fraction0 * data[i] + fraction * data[j],\r\n fraction0 * data[i + 1] + fraction * data[j + 1], result);\r\n }\r\n return undefined;\r\n }\r\n\r\n /** Sum the signed areas of the projection to xy plane */\r\n public areaXY(): number {\r\n let area = 0.0;\r\n const n = 2 * this._xyInUse; // float count !!\r\n if (n > 4) {\r\n const x0 = this._data[n - 2];\r\n const y0 = this._data[n - 1];\r\n let dx1 = this._data[0] - x0;\r\n let dy1 = this._data[1] - y0;\r\n let dx2 = 0;\r\n let dy2 = 0;\r\n for (let i = 2; i < n; i += 2, dx1 = dx2, dy1 = dy2) {\r\n dx2 = this._data[i] - x0;\r\n dy2 = this._data[i + 1] - y0;\r\n area += Geometry.crossProductXYXY(dx1, dy1, dx2, dy2);\r\n }\r\n }\r\n return 0.5 * area;\r\n }\r\n\r\n /** Compute a vector from index origin i to indexed target j */\r\n public vectorIndexIndex(i: number, j: number, result?: Vector2d): Vector2d | undefined {\r\n if (!this.isIndexValid(i) || !this.isIndexValid(j))\r\n return undefined;\r\n const data = this._data;\r\n i = 2 * i;\r\n j = 2 * j;\r\n return Vector2d.create(data[j] - data[i], data[j + 1] - data[i + 1], result);\r\n }\r\n\r\n /** Compute a vector from origin to indexed target j */\r\n public vectorXAndYIndex(origin: XAndY, j: number, result?: Vector2d): Vector2d | undefined {\r\n if (this.isIndexValid(j)) {\r\n const data = this._data;\r\n j = 2 * j;\r\n return Vector2d.create(\r\n data[j] - origin.x,\r\n data[j + 1] - origin.y, result);\r\n }\r\n return undefined;\r\n }\r\n\r\n /** Compute the cross product of vectors from from indexed origin to indexed targets i and j */\r\n public crossProductIndexIndexIndex(originIndex: number, targetAIndex: number, targetBIndex: number): number | undefined {\r\n if (this.isIndexValid(originIndex) && this.isIndexValid(targetAIndex) && this.isIndexValid(targetBIndex)) {\r\n const i = originIndex * 2;\r\n const j = targetAIndex * 2;\r\n const k = targetBIndex * 2;\r\n const data = this._data;\r\n return Geometry.crossProductXYXY(\r\n data[j] - data[i], data[j + 1] - data[i + 1],\r\n data[k] - data[i], data[k + 1] - data[i + 1]);\r\n }\r\n return undefined;\r\n }\r\n\r\n /** Compute the cross product of vectors from from origin to indexed targets i and j */\r\n public crossProductXAndYIndexIndex(origin: XAndY, targetAIndex: number, targetBIndex: number): number | undefined {\r\n if (this.isIndexValid(targetAIndex) && this.isIndexValid(targetBIndex)) {\r\n const j = targetAIndex * 2;\r\n const k = targetBIndex * 2;\r\n const data = this._data;\r\n return Geometry.crossProductXYXY(\r\n data[j] - origin.x, data[j + 1] - origin.y,\r\n data[k] - origin.x, data[k + 1] - origin.y);\r\n }\r\n return undefined;\r\n }\r\n\r\n /** Return the distance between two points in the array. */\r\n public distance(i: number, j: number): number | undefined {\r\n if (this.isIndexValid(i) && this.isIndexValid(j)) {\r\n const i0 = 2 * i;\r\n const j0 = 2 * j;\r\n return Geometry.hypotenuseXY(\r\n this._data[j0] - this._data[i0],\r\n this._data[j0 + 1] - this._data[i0 + 1]);\r\n }\r\n return undefined;\r\n }\r\n /** Return the distance between an array point and the input point. */\r\n public distanceIndexToPoint(i: number, spacePoint: Point2d): number | undefined {\r\n if (this.isIndexValid(i)) {\r\n const i0 = 2 * i;\r\n return Geometry.hypotenuseXY(\r\n spacePoint.x - this._data[i0],\r\n spacePoint.y - this._data[i0 + 1]);\r\n }\r\n return undefined;\r\n }\r\n /** Test for nearly equal arrays. */\r\n public static isAlmostEqual(dataA: GrowableXYArray | undefined, dataB: GrowableXYArray | undefined): boolean {\r\n if (dataA && dataB) {\r\n if (dataA.length !== dataB.length)\r\n return false;\r\n for (let i = 0; i < dataA.length; i++)\r\n if (!dataA.getPoint2dAtUncheckedPointIndex(i).isAlmostEqual(dataB.getPoint2dAtUncheckedPointIndex(i)))\r\n return false;\r\n return true;\r\n }\r\n // if both are null it is equal, otherwise unequal\r\n return (!dataA && !dataB);\r\n }\r\n\r\n /** Return an array of block indices sorted per compareLexicalBlock function */\r\n public sortIndicesLexical(): Uint32Array {\r\n const n = this._xyInUse;\r\n // let numCompare = 0;\r\n const result = new Uint32Array(n);\r\n for (let i = 0; i < n; i++) result[i] = i;\r\n result.sort(\r\n (blockIndexA: number, blockIndexB: number) => {\r\n // numCompare++;\r\n return this.compareLexicalBlock(blockIndexA, blockIndexB);\r\n });\r\n // console.log (n, numCompare);\r\n return result;\r\n }\r\n\r\n /** compare two blocks in simple lexical order. */\r\n public compareLexicalBlock(ia: number, ib: number): number {\r\n let ax = 0;\r\n let bx = 0;\r\n for (let i = 0; i < 2; i++) {\r\n ax = this._data[ia * 2 + i];\r\n bx = this._data[ib * 2 + i];\r\n if (ax > bx) return 1;\r\n if (ax < bx) return -1;\r\n }\r\n return ia - ib; // so original order is maintained among duplicates !!!!\r\n }\r\n\r\n /** Access a single double at offset within a block. This has no index checking. */\r\n public component(pointIndex: number, componentIndex: number): number {\r\n return this._data[2 * pointIndex + componentIndex];\r\n }\r\n /** Toleranced equality test */\r\n public isAlmostEqual(other: GrowableXYArray, tolerance: number = Geometry.smallMetricDistance): boolean {\r\n const numXY = this._xyInUse;\r\n if (other._xyInUse !== numXY)\r\n return false;\r\n const dataA = this._data;\r\n const dataB = other._data;\r\n for (let i = 0; i < 2 * numXY; i++) {\r\n if (Math.abs(dataA[i] - dataB[i]) > tolerance)\r\n return false;\r\n }\r\n return true;\r\n }\r\n}\r\n"]}
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1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module ArraysAndInterfaces\r\n */\r\n\r\nimport { Geometry } from \"../Geometry\";\r\nimport { MultiLineStringDataVariant } from \"../topology/Triangulation\";\r\nimport { GrowableXYZArray } from \"./GrowableXYZArray\";\r\nimport { IndexedXYCollection } from \"./IndexedXYCollection\";\r\nimport { Matrix3d } from \"./Matrix3d\";\r\nimport { Point2d, Vector2d } from \"./Point2dVector2d\";\r\nimport { Point3d } from \"./Point3dVector3d\";\r\nimport { PointStreamGrowableXYZArrayCollector, VariantPointDataStream } from \"./PointStreaming\";\r\nimport { Range2d } from \"./Range\";\r\nimport { Transform } from \"./Transform\";\r\nimport { XAndY, XYAndZ } from \"./XYZProps\";\r\n\r\n/** `GrowableXYArray` manages a (possibly growing) Float64Array to pack xy coordinates.\r\n * @public\r\n */\r\nexport class GrowableXYArray extends IndexedXYCollection {\r\n /**\r\n * array of packed xy xy xy components\r\n */\r\n private _data: Float64Array;\r\n /**\r\n * Number of xy tuples (not floats) in the array\r\n */\r\n private _xyInUse: number;\r\n /**\r\n * capacity in xy tuples. (not floats)\r\n */\r\n private _xyCapacity: number;\r\n /**\r\n * multiplier used by ensureCapacity to expand requested reallocation size\r\n */\r\n private _growthFactor: number;\r\n\r\n /** Construct a new GrowablePoint2d array.\r\n * @param numPoints initial capacity in xy tuples (default 8)\r\n * @param growthFactor used by ensureCapacity to expand requested reallocation size (default 1.5)\r\n */\r\n public constructor(numPoints: number = 8, growthFactor?: number) {\r\n super();\r\n this._data = new Float64Array(numPoints * 2); // 2 values per point\r\n this._xyInUse = 0;\r\n this._xyCapacity = numPoints;\r\n this._growthFactor = (undefined !== growthFactor && growthFactor >= 1.0) ? growthFactor : 1.5;\r\n }\r\n\r\n /** Copy xy points from source array. Does not reallocate or change active point count.\r\n * @param source array to copy from\r\n * @param sourceCount copy the first sourceCount points; all points if undefined\r\n * @param destOffset copy to instance array starting at this point index; zero if undefined\r\n * @return count and offset of points copied\r\n */\r\n protected copyData(source: Float64Array | number[], sourceCount?: number, destOffset?: number): {count: number, offset: number} {\r\n // validate inputs and convert from points to entries\r\n let myOffset = (undefined !== destOffset) ? destOffset * 2 : 0;\r\n if (myOffset < 0)\r\n myOffset = 0;\r\n if (myOffset >= this._data.length)\r\n return {count: 0, offset: 0};\r\n let myCount = (undefined !== sourceCount) ? sourceCount * 2 : source.length;\r\n if (myCount > 0) {\r\n if (myCount > source.length)\r\n myCount = source.length;\r\n if (myOffset + myCount > this._data.length)\r\n myCount = this._data.length - myOffset;\r\n if (myCount % 2 !== 0)\r\n myCount -= myCount % 2;\r\n }\r\n if (myCount <= 0)\r\n return {count: 0, offset: 0};\r\n if (myCount === source.length)\r\n this._data.set(source, myOffset);\r\n else if (source instanceof Float64Array)\r\n this._data.set(source.subarray(0, myCount), myOffset);\r\n else\r\n this._data.set(source.slice(0, myCount), myOffset);\r\n return {count: myCount / 2, offset: myOffset / 2};\r\n }\r\n\r\n /** The number of points in use. When the length is increased, the array is padded with zeroes. */\r\n public get length() { return this._xyInUse; }\r\n public set length(newLength: number) { this.resize(newLength, true); }\r\n\r\n /** Return the number of float64 in use. */\r\n public get float64Length() { return this._xyInUse * 2; }\r\n /** Return the raw packed data.\r\n * * Note that the length of the returned Float64Array is a count of doubles, and includes the excess capacity\r\n */\r\n public float64Data(): Float64Array { return this._data; }\r\n\r\n /** If necessary, increase the capacity to a new pointCount. Current coordinates and point count (length) are unchanged. */\r\n public ensureCapacity(pointCapacity: number, applyGrowthFactor: boolean = true) {\r\n if (pointCapacity > this._xyCapacity) {\r\n if (applyGrowthFactor)\r\n pointCapacity *= this._growthFactor;\r\n const prevData = this._data;\r\n this._data = new Float64Array(pointCapacity * 2);\r\n this.copyData(prevData, this._xyInUse);\r\n this._xyCapacity = pointCapacity;\r\n }\r\n }\r\n /**\r\n * * If pointCount is less than current length, just reset current length to pointCount, effectively trimming active points but preserving original capacity.\r\n * * If pointCount is greater than current length, reallocate to exactly pointCount, copy existing points, and optionally pad excess with zero.\r\n * @param pointCount new number of active points in array\r\n * @param padWithZero when increasing point count, whether to zero out new points (default false)\r\n */\r\n public resize(pointCount: number, padWithZero?: boolean) {\r\n if (pointCount >= 0 && pointCount < this._xyInUse)\r\n this._xyInUse = pointCount;\r\n else if (pointCount > this._xyInUse) {\r\n this.ensureCapacity(pointCount, false);\r\n if (padWithZero ?? false)\r\n this._data.fill(0, this._xyInUse * 2);\r\n this._xyInUse = pointCount;\r\n }\r\n }\r\n /**\r\n * Make a copy of the (active) points in this array.\r\n * (The clone does NOT get excess capacity)\r\n */\r\n public clone(): GrowableXYArray {\r\n const newPoints = new GrowableXYArray(this.length);\r\n newPoints.copyData(this._data, this.length);\r\n newPoints._xyInUse = this.length;\r\n return newPoints;\r\n }\r\n /** Create an array populated from\r\n * * An array of Point2d\r\n * * An array of Point3d (hidden as XAndY)\r\n * * An array of objects with keyed values, et `{x:1, y:1}`\r\n * * A `GrowableXYZArray`\r\n */\r\n public static create(data: XAndY[] | GrowableXYZArray): GrowableXYArray {\r\n const newPoints = new GrowableXYArray(data.length);\r\n if (data instanceof GrowableXYZArray) {\r\n newPoints.pushAllXYAndZ(data);\r\n } else {\r\n newPoints.pushAll(data);\r\n }\r\n return newPoints;\r\n }\r\n\r\n /** Restructure MultiLineStringDataVariant as array of GrowableXYZArray */\r\n public static createArrayOfGrowableXYZArray(data: MultiLineStringDataVariant): GrowableXYZArray[] | undefined {\r\n const collector = new PointStreamGrowableXYZArrayCollector();\r\n VariantPointDataStream.streamXYZ(data, collector);\r\n return collector.claimArrayOfGrowableXYZArray();\r\n }\r\n /** push a point to the end of the array */\r\n public push(toPush: XAndY) {\r\n this.pushXY(toPush.x, toPush.y);\r\n }\r\n\r\n /** push all points of an array */\r\n public pushAll(points: XAndY[]) {\r\n this.ensureCapacity(this._xyInUse + points.length, false);\r\n for (const p of points) this.push(p);\r\n }\r\n /** push all points of an array */\r\n public pushAllXYAndZ(points: XYAndZ[] | GrowableXYZArray) {\r\n this.ensureCapacity(this._xyInUse + points.length, false);\r\n if (points instanceof GrowableXYZArray) {\r\n const xyzBuffer = points.float64Data();\r\n const n = points.length * 3;\r\n for (let i = 0; i + 2 < n; i += 3)\r\n this.pushXY(xyzBuffer[i], xyzBuffer[i + 1]);\r\n } else {\r\n for (const p of points) this.pushXY(p.x, p.y);\r\n }\r\n }\r\n\r\n /**\r\n * Replicate numWrap xy values from the front of the array as new values at the end.\r\n * @param numWrap number of xy values to replicate\r\n */\r\n public pushWrap(numWrap: number) {\r\n if (this._xyInUse >= numWrap) {\r\n this.ensureCapacity(this._xyInUse + numWrap, false);\r\n for (let i = 0; i < numWrap; i++) {\r\n const k = 2 * i;\r\n this.pushXY(this._data[k], this._data[k + 1]);\r\n }\r\n }\r\n }\r\n /** push a point given by x,y coordinates */\r\n public pushXY(x: number, y: number) {\r\n this.ensureCapacity(this._xyInUse + 1);\r\n const index = this._xyInUse * 2;\r\n this._data[index] = x;\r\n this._data[index + 1] = y;\r\n this._xyInUse++;\r\n }\r\n\r\n /** Remove one point from the back.\r\n * * NOTE that (in the manner of std::vector native) this is \"just\" removing the point -- no point is NOT returned.\r\n * * Use `back ()` to get the last x,y assembled into a `Point2d `\r\n */\r\n public pop() {\r\n if (this._xyInUse > 0)\r\n this._xyInUse--;\r\n }\r\n /**\r\n * Test if index is valid for an xy (point or vector) within this array\r\n * @param index xy index to test.\r\n */\r\n public isIndexValid(index: number): boolean {\r\n if (index >= this._xyInUse || index < 0)\r\n return false;\r\n return true;\r\n }\r\n /**\r\n * Clear all xy data, but leave capacity unchanged.\r\n */\r\n public clear() {\r\n this._xyInUse = 0;\r\n }\r\n /**\r\n * Get a point by index, strongly typed as a Point2d. This is unchecked. Use atPoint2dIndex to have validity test.\r\n * @param pointIndex index to access\r\n * @param result optional result\r\n */\r\n public getPoint2dAtUncheckedPointIndex(pointIndex: number, result?: Point2d): Point2d {\r\n const index = 2 * pointIndex;\r\n return Point2d.create(this._data[index], this._data[index + 1], result);\r\n }\r\n\r\n /**\r\n * Get x coordinate by point index, with no index checking\r\n * @param pointIndex index to access\r\n */\r\n public getXAtUncheckedPointIndex(pointIndex: number): number {\r\n return this._data[2 * pointIndex];\r\n }\r\n\r\n /**\r\n * Get y coordinate by index, with no index checking\r\n * @param pointIndex index to access\r\n */\r\n public getYAtUncheckedPointIndex(pointIndex: number): number {\r\n return this._data[2 * pointIndex + 1];\r\n }\r\n\r\n /**\r\n * Gather all points as a Point2d[]\r\n */\r\n public getPoint2dArray(): Point2d[] {\r\n const n = 2 * this._xyInUse;\r\n const result = [];\r\n const data = this._data;\r\n for (let i = 0; i < n; i += 2)\r\n result.push(Point2d.create(data[i], data[i + 1]));\r\n return result;\r\n }\r\n\r\n /** copy xy into strongly typed Point2d */\r\n public getPoint2dAtCheckedPointIndex(pointIndex: number, result?: Point2d): Point2d | undefined {\r\n if (this.isIndexValid(pointIndex)) {\r\n const index = 2 * pointIndex;\r\n return Point2d.create(this._data[index], this._data[index + 1], result);\r\n }\r\n return undefined;\r\n }\r\n\r\n /** copy xy into strongly typed Vector2d */\r\n public getVector2dAtCheckedVectorIndex(vectorIndex: number, result?: Vector2d): Vector2d | undefined {\r\n if (this.isIndexValid(vectorIndex)) {\r\n const index = 2 * vectorIndex;\r\n return Vector2d.create(this._data[index], this._data[index + 1], result);\r\n }\r\n return undefined;\r\n }\r\n\r\n /**\r\n * Read coordinates from source array, place them at index within this array.\r\n * @param destIndex point index where coordinates are to be placed in this array\r\n * @param source source array\r\n * @param sourceIndex point index in source array\r\n * @returns true if destIndex and sourceIndex are both valid.\r\n */\r\n public transferFromGrowableXYArray(destIndex: number, source: GrowableXYArray, sourceIndex: number): boolean {\r\n if (this.isIndexValid(destIndex) && source.isIndexValid(sourceIndex)) {\r\n const i = destIndex * 2;\r\n const j = sourceIndex * 2;\r\n this._data[i] = source._data[j];\r\n this._data[i + 1] = source._data[j + 1];\r\n return true;\r\n }\r\n return false;\r\n }\r\n\r\n /**\r\n * push coordinates from the source array to the end of this array.\r\n * @param source source array\r\n * @param sourceIndex xy index within the source. If undefined, push entire contents of source\r\n * @returns number of points pushed.\r\n */\r\n public pushFromGrowableXYArray(source: GrowableXYArray, sourceIndex?: number): number {\r\n // full array push . . .\r\n if (sourceIndex === undefined) {\r\n const numXYAdd = source.length;\r\n this.ensureCapacity(this.length + numXYAdd, false);\r\n this.copyData(source._data, numXYAdd, this.length);\r\n this._xyInUse += numXYAdd;\r\n return numXYAdd;\r\n }\r\n // single point push . . .\r\n if (source.isIndexValid(sourceIndex)) {\r\n const j = sourceIndex * 2;\r\n this.pushXY(source._data[j], source._data[j + 1]);\r\n return 1;\r\n }\r\n return 0;\r\n }\r\n\r\n /**\r\n * * Compute a point at fractional coordinate between points i and j of source\r\n * * push onto this array.\r\n */\r\n public pushInterpolatedFromGrowableXYArray(source: GrowableXYArray, i: number, fraction: number, j: number) {\r\n if (source.isIndexValid(i) && source.isIndexValid(j)) {\r\n const fraction0 = 1.0 - fraction;\r\n const data = source._data;\r\n i = 2 * i;\r\n j = 2 * j;\r\n this.pushXY(\r\n fraction0 * data[i] + fraction * data[j],\r\n fraction0 * data[i + 1] + fraction * data[j + 1]);\r\n }\r\n }\r\n\r\n /**\r\n * Create an array of xy points from source xyz points.\r\n * @param source source array of xyz\r\n * @param transform optional transform to apply to xyz points.\r\n * @param dest optional result.\r\n */\r\n public static createFromGrowableXYZArray(source: GrowableXYZArray, transform?: Transform, dest?: GrowableXYArray) {\r\n const numPoints = source.length;\r\n if (!dest)\r\n dest = new GrowableXYArray(numPoints);\r\n else {\r\n dest.ensureCapacity(numPoints, false);\r\n dest.clear();\r\n }\r\n if (transform) {\r\n const packedXYZ = source.float64Data();\r\n const nDouble = 3 * numPoints;\r\n let x, y, z;\r\n for (let i = 0; i < nDouble; i += 3) {\r\n x = packedXYZ[i];\r\n y = packedXYZ[i + 1];\r\n z = packedXYZ[i + 2];\r\n dest.pushXY(transform.multiplyComponentXYZ(0, x, y, z), transform.multiplyComponentXYZ(1, x, y, z));\r\n }\r\n } else {\r\n dest.pushAllXYAndZ(source);\r\n }\r\n return dest;\r\n }\r\n /**\r\n * Return the first point, or undefined if the array is empty.\r\n */\r\n public front(result?: Point2d): Point2d | undefined {\r\n if (this._xyInUse === 0) return undefined;\r\n return this.getPoint2dAtUncheckedPointIndex(0, result);\r\n }\r\n /**\r\n * Return the last point, or undefined if the array is empty.\r\n */\r\n public back(result?: Point2d): Point2d | undefined {\r\n if (this._xyInUse < 1) return undefined;\r\n return this.getPoint2dAtUncheckedPointIndex(this._xyInUse - 1, result);\r\n }\r\n /**\r\n * Set the coordinates of a single point.\r\n * @param pointIndex index of point to set\r\n * @param value coordinates to set\r\n */\r\n public setAtCheckedPointIndex(pointIndex: number, value: XAndY): boolean {\r\n if (!this.isIndexValid(pointIndex))\r\n return false;\r\n const index = pointIndex * 2;\r\n this._data[index] = value.x;\r\n this._data[index + 1] = value.y;\r\n return true;\r\n }\r\n /**\r\n * Set the coordinates of a single point given as coordinates.\r\n * @param pointIndex index of point to set\r\n * @param x x coordinate\r\n * @param y y coordinate\r\n */\r\n public setXYAtCheckedPointIndex(pointIndex: number, x: number, y: number): boolean {\r\n if (!this.isIndexValid(pointIndex))\r\n return false;\r\n const index = pointIndex * 2;\r\n this._data[index] = x;\r\n this._data[index + 1] = y;\r\n return true;\r\n }\r\n /**\r\n * Set the coordinates of a single point given as coordinates.\r\n * @deprecated in 3.x. Use setXYAtCheckedPointIndex instead\r\n */\r\n public setXYZAtCheckedPointIndex(pointIndex: number, x: number, y: number): boolean {\r\n return this.setXYAtCheckedPointIndex(pointIndex, x, y);\r\n }\r\n\r\n /**\r\n * Copy all points into a simple array of Point3d with given z.\r\n */\r\n public getPoint3dArray(z: number = 0): Point3d[] {\r\n const n = 2 * this._xyInUse;\r\n const result = [];\r\n const data = this._data;\r\n for (let i = 0; i < n; i += 2)\r\n result.push(Point3d.create(data[i], data[i + 1], z));\r\n return result;\r\n }\r\n /** reverse the order of points. */\r\n public reverseInPlace() {\r\n const n = this.length;\r\n let j0, j1;\r\n let a;\r\n const data = this._data;\r\n for (let i0 = 0, i1 = n - 1; i0 < i1; i0++, i1--) {\r\n j0 = 2 * i0;\r\n j1 = 2 * i1;\r\n a = data[j0]; data[j0] = data[j1]; data[j1] = a;\r\n j0++;\r\n j1++;\r\n a = data[j0]; data[j0] = data[j1]; data[j1] = a;\r\n }\r\n }\r\n\r\n /** multiply each point by the transform, replace values. */\r\n public multiplyTransformInPlace(transform: Transform) {\r\n const data = this._data;\r\n const nDouble = this.float64Length;\r\n const coffs = transform.matrix.coffs;\r\n const origin = transform.origin;\r\n const x0 = origin.x;\r\n const y0 = origin.y;\r\n let x = 0;\r\n let y = 0;\r\n for (let i = 0; i + 1 < nDouble; i += 2) {\r\n x = data[i];\r\n y = data[i + 1];\r\n data[i] = coffs[0] * x + coffs[1] * y + x0;\r\n data[i + 1] = coffs[3] * x + coffs[4] * y + y0;\r\n }\r\n }\r\n\r\n /** multiply each xy (as a vector) by matrix, replace values. */\r\n public multiplyMatrix3dInPlace(matrix: Matrix3d) {\r\n const data = this._data;\r\n const nDouble = this.float64Length;\r\n const coffs = matrix.coffs;\r\n let x = 0;\r\n let y = 0;\r\n for (let i = 0; i + 1 < nDouble; i += 2) {\r\n x = data[i];\r\n y = data[i + 1];\r\n data[i] = coffs[0] * x + coffs[1] * y;\r\n data[i + 1] = coffs[3] * x + coffs[4] * y;\r\n }\r\n }\r\n\r\n /** multiply each point by the transform, replace values. */\r\n public tryTransformInverseInPlace(transform: Transform): boolean {\r\n const data = this._data;\r\n const nDouble = this.float64Length;\r\n const matrix = transform.matrix;\r\n matrix.computeCachedInverse(true);\r\n const coffs = matrix.inverseCoffs;\r\n if (!coffs)\r\n return false;\r\n const origin = transform.origin;\r\n const x0 = origin.x;\r\n const y0 = origin.y;\r\n let x = 0;\r\n let y = 0;\r\n for (let i = 0; i + 1 < nDouble; i += 2) {\r\n x = data[i] - x0;\r\n y = data[i + 1] - y0;\r\n data[i] = coffs[0] * x + coffs[1] * y;\r\n data[i + 1] = coffs[3] * x + coffs[4] * y;\r\n }\r\n return true;\r\n }\r\n /** Extend a `Range2d`, optionally transforming the points. */\r\n public extendRange(rangeToExtend: Range2d, transform?: Transform) {\r\n const numDouble = this.float64Length;\r\n const data = this._data;\r\n if (transform) {\r\n for (let i = 0; i + 1 < numDouble; i += 2)\r\n rangeToExtend.extendTransformedXY(transform, data[i], data[i + 1]);\r\n } else {\r\n for (let i = 0; i + 1 < numDouble; i += 2)\r\n rangeToExtend.extendXY(data[i], data[i + 1]);\r\n\r\n }\r\n }\r\n /** sum the lengths of segments between points. */\r\n public sumLengths(): number {\r\n let sum = 0.0;\r\n const n = 2 * (this._xyInUse - 1); // Length already takes into account what specifically is in use\r\n const data = this._data;\r\n for (let i = 0; i < n; i += 2) sum += Geometry.hypotenuseXY(\r\n data[i + 2] - data[i],\r\n data[i + 3] - data[i + 1]);\r\n return sum;\r\n }\r\n /**\r\n * Multiply each x,y by the scale factor.\r\n * @param factor\r\n */\r\n public scaleInPlace(factor: number) {\r\n if (this._data) {\r\n const numFloat = this.float64Length;\r\n for (let i = 0; i < numFloat; i++)\r\n this._data[i] = this._data[i] * factor;\r\n }\r\n }\r\n /** Compute a point at fractional coordinate between points i and j */\r\n public interpolate(i: number, fraction: number, j: number, result?: Point2d): Point2d | undefined {\r\n if (this.isIndexValid(i) && this.isIndexValid(j)) {\r\n const fraction0 = 1.0 - fraction;\r\n const data = this._data;\r\n i = 2 * i;\r\n j = 2 * j;\r\n return Point2d.create(\r\n fraction0 * data[i] + fraction * data[j],\r\n fraction0 * data[i + 1] + fraction * data[j + 1], result);\r\n }\r\n return undefined;\r\n }\r\n\r\n /** Sum the signed areas of the projection to xy plane */\r\n public areaXY(): number {\r\n let area = 0.0;\r\n const n = 2 * this._xyInUse; // float count !!\r\n if (n > 4) {\r\n const x0 = this._data[n - 2];\r\n const y0 = this._data[n - 1];\r\n let dx1 = this._data[0] - x0;\r\n let dy1 = this._data[1] - y0;\r\n let dx2 = 0;\r\n let dy2 = 0;\r\n for (let i = 2; i < n; i += 2, dx1 = dx2, dy1 = dy2) {\r\n dx2 = this._data[i] - x0;\r\n dy2 = this._data[i + 1] - y0;\r\n area += Geometry.crossProductXYXY(dx1, dy1, dx2, dy2);\r\n }\r\n }\r\n return 0.5 * area;\r\n }\r\n\r\n /** Compute a vector from index origin i to indexed target j */\r\n public vectorIndexIndex(i: number, j: number, result?: Vector2d): Vector2d | undefined {\r\n if (!this.isIndexValid(i) || !this.isIndexValid(j))\r\n return undefined;\r\n const data = this._data;\r\n i = 2 * i;\r\n j = 2 * j;\r\n return Vector2d.create(data[j] - data[i], data[j + 1] - data[i + 1], result);\r\n }\r\n\r\n /** Compute a vector from origin to indexed target j */\r\n public vectorXAndYIndex(origin: XAndY, j: number, result?: Vector2d): Vector2d | undefined {\r\n if (this.isIndexValid(j)) {\r\n const data = this._data;\r\n j = 2 * j;\r\n return Vector2d.create(\r\n data[j] - origin.x,\r\n data[j + 1] - origin.y, result);\r\n }\r\n return undefined;\r\n }\r\n\r\n /** Compute the cross product of vectors from from indexed origin to indexed targets i and j */\r\n public crossProductIndexIndexIndex(originIndex: number, targetAIndex: number, targetBIndex: number): number | undefined {\r\n if (this.isIndexValid(originIndex) && this.isIndexValid(targetAIndex) && this.isIndexValid(targetBIndex)) {\r\n const i = originIndex * 2;\r\n const j = targetAIndex * 2;\r\n const k = targetBIndex * 2;\r\n const data = this._data;\r\n return Geometry.crossProductXYXY(\r\n data[j] - data[i], data[j + 1] - data[i + 1],\r\n data[k] - data[i], data[k + 1] - data[i + 1]);\r\n }\r\n return undefined;\r\n }\r\n\r\n /** Compute the cross product of vectors from from origin to indexed targets i and j */\r\n public crossProductXAndYIndexIndex(origin: XAndY, targetAIndex: number, targetBIndex: number): number | undefined {\r\n if (this.isIndexValid(targetAIndex) && this.isIndexValid(targetBIndex)) {\r\n const j = targetAIndex * 2;\r\n const k = targetBIndex * 2;\r\n const data = this._data;\r\n return Geometry.crossProductXYXY(\r\n data[j] - origin.x, data[j + 1] - origin.y,\r\n data[k] - origin.x, data[k + 1] - origin.y);\r\n }\r\n return undefined;\r\n }\r\n\r\n /** Return the distance between two points in the array. */\r\n public distance(i: number, j: number): number | undefined {\r\n if (this.isIndexValid(i) && this.isIndexValid(j)) {\r\n const i0 = 2 * i;\r\n const j0 = 2 * j;\r\n return Geometry.hypotenuseXY(\r\n this._data[j0] - this._data[i0],\r\n this._data[j0 + 1] - this._data[i0 + 1]);\r\n }\r\n return undefined;\r\n }\r\n /** Return the distance between an array point and the input point. */\r\n public distanceIndexToPoint(i: number, spacePoint: Point2d): number | undefined {\r\n if (this.isIndexValid(i)) {\r\n const i0 = 2 * i;\r\n return Geometry.hypotenuseXY(\r\n spacePoint.x - this._data[i0],\r\n spacePoint.y - this._data[i0 + 1]);\r\n }\r\n return undefined;\r\n }\r\n /** Test for nearly equal arrays. */\r\n public static isAlmostEqual(dataA: GrowableXYArray | undefined, dataB: GrowableXYArray | undefined): boolean {\r\n if (dataA && dataB) {\r\n if (dataA.length !== dataB.length)\r\n return false;\r\n for (let i = 0; i < dataA.length; i++)\r\n if (!dataA.getPoint2dAtUncheckedPointIndex(i).isAlmostEqual(dataB.getPoint2dAtUncheckedPointIndex(i)))\r\n return false;\r\n return true;\r\n }\r\n // if both are null it is equal, otherwise unequal\r\n return (!dataA && !dataB);\r\n }\r\n\r\n /** Return an array of block indices sorted per compareLexicalBlock function */\r\n public sortIndicesLexical(): Uint32Array {\r\n const n = this._xyInUse;\r\n // let numCompare = 0;\r\n const result = new Uint32Array(n);\r\n for (let i = 0; i < n; i++) result[i] = i;\r\n result.sort(\r\n (blockIndexA: number, blockIndexB: number) => {\r\n // numCompare++;\r\n return this.compareLexicalBlock(blockIndexA, blockIndexB);\r\n });\r\n // console.log (n, numCompare);\r\n return result;\r\n }\r\n\r\n /** compare two blocks in simple lexical order. */\r\n public compareLexicalBlock(ia: number, ib: number): number {\r\n let ax = 0;\r\n let bx = 0;\r\n for (let i = 0; i < 2; i++) {\r\n ax = this._data[ia * 2 + i];\r\n bx = this._data[ib * 2 + i];\r\n if (ax > bx) return 1;\r\n if (ax < bx) return -1;\r\n }\r\n return ia - ib; // so original order is maintained among duplicates !!!!\r\n }\r\n\r\n /** Access a single double at offset within a block. This has no index checking. */\r\n public component(pointIndex: number, componentIndex: number): number {\r\n return this._data[2 * pointIndex + componentIndex];\r\n }\r\n /** Toleranced equality test */\r\n public isAlmostEqual(other: GrowableXYArray, tolerance: number = Geometry.smallMetricDistance): boolean {\r\n const numXY = this._xyInUse;\r\n if (other._xyInUse !== numXY)\r\n return false;\r\n const dataA = this._data;\r\n const dataB = other._data;\r\n for (let i = 0; i < 2 * numXY; i++) {\r\n if (Math.abs(dataA[i] - dataB[i]) > tolerance)\r\n return false;\r\n }\r\n return true;\r\n }\r\n}\r\n"]}
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